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  1. Scott Neil-Teilly‏‎ (2 Links)
  2. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  3. Evolved Aesthetic Analogies to Improve Artistic Experience‏‎ (2 Links)
  4. Man + Robots: Symbiotic Art‏‎ (2 Links)
  5. Evolving Assemblages of 3D Objects‏‎ (2 Links)
  6. Mapped Pictures: Aesthetic Image Annotations‏‎ (2 Links)
  7. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  8. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  9. Generative Design: A Paradigm for Design Research‏‎ (2 Links)
  10. Improving the ranking quality of medical image retrieval using a genetic feature selection method‏‎ (2 Links)
  11. The Escher evolver: evolution to the people‏‎ (2 Links)
  12. Organized order in ornamentation‏‎ (2 Links)
  13. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (2 Links)
  14. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  15. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  16. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  17. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  18. P6m Reference Implementation‏‎ (2 Links)
  19. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  20. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  21. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  22. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  23. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  24. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  25. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  26. Evolving content in the galactic arms race video game‏‎ (2 Links)
  27. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  28. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  29. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  30. Artistic Stylization of Images and Video‏‎ (2 Links)
  31. Metaprogramming Emergent Graphics‏‎ (2 Links)
  32. Simulating Morphogenesis‏‎ (2 Links)
  33. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  34. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  35. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  36. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  37. The alphabet synthesis machine‏‎ (2 Links)
  38. Computer-Ästhetik‏‎ (2 Links)
  39. Entropie‏‎ (2 Links)
  40. The darwinian structure of the design process‏‎ (2 Links)
  41. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  42. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  43. Abstract Art by Shape Classification‏‎ (2 Links)
  44. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  45. Automated collage generation — with intent‏‎ (2 Links)
  46. Theory of Complexity‏‎ (2 Links)
  47. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  48. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  49. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  50. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)

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