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  1. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  2. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  3. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  4. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  5. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  6. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  7. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  8. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  9. Extending the Range of Facial Types‏‎ (2 Links)
  10. Consensual Paintings‏‎ (2 Links)
  11. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  12. Phänotyp‏‎ (2 Links)
  13. Gregory S. Hornby‏‎ (2 Links)
  14. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  15. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  16. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  17. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  18. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  19. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  20. Andrew Rowbottom‏‎ (2 Links)
  21. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  22. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  23. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  24. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  25. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  26. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  27. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  28. Evolution of Animated Photomosaics‏‎ (2 Links)
  29. Neuroästhetik‏‎ (2 Links)
  30. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  31. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  32. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  33. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  34. Artificial Drawing + Unity‏‎ (2 Links)
  35. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  36. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  37. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  38. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  39. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  40. Variation‏‎ (2 Links)
  41. Leonel Moura‏‎ (2 Links)
  42. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  43. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  44. Tatsu Unemi‏‎ (2 Links)
  45. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  46. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  47. Color Mixing using Colliding Particles‏‎ (2 Links)
  48. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  49. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  50. SEURAT: robotic painter‏‎ (2 Links)

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