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- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Improbable Creativity (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Mathematische Kunst (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Electric Sheep (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Computational Creativity through a Gap (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Embodied creativity (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Evolving virtual creatures (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Interactive evolution for industrial design (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Peter Kleiweg (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Extending the Range of Facial Types (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Investigating Face Space (2 Links)
- Ishihama Yoshiaki (2 Links)
- Gregory S. Hornby (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
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