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- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Evolutionary Development of Mathematically Defined Forms (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Line-Based Rendering with Truchet-Like Tiles (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Generating floor plan layouts with K-D tree algorithms and evolutionary strategies (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Evolutionary generation of faces (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- Evolutionäre Algorithmen (2 Links)
- Scott Neil-Teilly (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Evolving Fractal Drawings (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- P6m Reference Implementation (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Simulating Morphogenesis (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
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