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- Evolutionary Development of Mathematically Defined Forms (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- Rebecca Luger-Guil (2 Links)
- Automated Collage Generation - With More Intent 2011 (2 Links)
- Mixed-Initiative Creative Drawing with webIconoscope (2 Links)
- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Swarm Painting Atelier (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Evolving Fractal Drawings (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Leonel Moura (2 Links)
- Peter Kleiweg (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Distance-based functions for image comparison (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Composition in Perspectives (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
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