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  1. Peter Kleiweg‏‎ (2 Links)
  2. Consensual Paintings‏‎ (2 Links)
  3. Investigating Face Space‏‎ (2 Links)
  4. Theory of Complexity‏‎ (2 Links)
  5. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  6. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  7. Gregory Dudek‏‎ (2 Links)
  8. Ishihama Yoshiaki‏‎ (2 Links)
  9. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  10. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  11. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  12. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  13. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  14. Artificial Drawing + Unity‏‎ (2 Links)
  15. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  16. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  17. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  18. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  19. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  20. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  21. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  22. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  23. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  24. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  25. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  26. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  27. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  28. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  29. Rebecca Luger-Guillaume‏‎ (2 Links)
  30. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  31. Learning representations for creative design using evolution‏‎ (2 Links)
  32. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  33. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  34. Gegenständliche Kunst‏‎ (2 Links)
  35. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  36. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  37. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  38. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  39. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  40. Color Mixing using Colliding Particles‏‎ (2 Links)
  41. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  42. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  43. Being Kasimir Malevich‏‎ (2 Links)
  44. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  45. Against Individual Creativity‏‎ (2 Links)
  46. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  47. Evolving Approximate Image Filters‏‎ (2 Links)
  48. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  49. Improbable Creativity‏‎ (2 Links)
  50. Distance-based functions for image comparison‏‎ (2 Links)

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