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  1. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  2. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  3. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  4. Image Warping for a Painterly Effect‏‎ (2 Links)
  5. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  6. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  7. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  8. Visual Hallucination For Computational Creation‏‎ (2 Links)
  9. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  10. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  11. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  12. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  13. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  14. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  15. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  16. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  17. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  18. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  19. Evolving Human Faces‏‎ (2 Links)
  20. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  21. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  22. Evolving ambiguous images‏‎ (2 Links)
  23. Bubble Hierarchies‏‎ (2 Links)
  24. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  25. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  26. The Future of Evolutionary Design Research‏‎ (2 Links)
  27. P6m Reference Implementation‏‎ (2 Links)
  28. Evolving expressions and art by choice‏‎ (2 Links)
  29. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  30. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  31. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  32. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  33. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  34. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  35. A comparative classification of complexity measures‏‎ (2 Links)
  36. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  37. Interactive evolution of dynamical systems‏‎ (2 Links)
  38. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  39. Artificial Nature: Immersive World Making‏‎ (2 Links)
  40. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  41. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  42. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  43. Simulating Morphogenesis‏‎ (2 Links)
  44. Chris Coyne‏‎ (2 Links)
  45. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  46. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  47. Giving Colour to Images‏‎ (2 Links)
  48. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  49. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  50. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)

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