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- Combining Representational Domains for Computational Creativity (2 Links)
- Stippling with Aerial Robots (2 Links)
- Filterscape: Energy Recycling in a Creative Ecosystem (2 Links)
- Complex constructions based on symmetry breaking in simple three dimensional IFS (2 Links)
- Autonomously Creating Quality Images (2 Links)
- Evaluating Search Engine Relevance with Click-Based Metrics (2 Links)
- Domain Bridging Associations Support Creativity (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Künstliches Leben (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Computer-Ästhetik (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Entropie (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Variation (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Tatsu Unemi (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Live Algorithms (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Evolving Fractal Drawings (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
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