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- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- Interactive evolution of images (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Decision Tree Modeling for Ranking Data (2 Links)
- Pavimenta: A Photo Tiling Tool (2 Links)
- Generating floor plan layouts with K-D tree algorithms and evolutionary strategies (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Depth-aware neural style transfer (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Is Evolution Creative? (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Phänotyp (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Evolving Fractal Drawings (2 Links)
- John Mount (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Keith Wiley (2 Links)
- Automated collage generation — with intent (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Neuroästhetik (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Computer-Ästhetik (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
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