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  1. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  2. Interactive evolution of images‏‎ (2 Links)
  3. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  4. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  5. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  6. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  7. Pavimenta: A Photo Tiling Tool‏‎ (2 Links)
  8. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  9. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  10. Depth-aware neural style transfer‏‎ (2 Links)
  11. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  12. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  13. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  14. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  15. Is Evolution Creative?‏‎ (2 Links)
  16. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  17. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  18. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  19. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  20. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  21. Phänotyp‏‎ (2 Links)
  22. Artistic Stylization of Images and Video‏‎ (2 Links)
  23. Evolving Fractal Drawings‏‎ (2 Links)
  24. John Mount‏‎ (2 Links)
  25. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  26. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  27. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  28. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  29. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  30. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  31. Abstract Art by Shape Classification‏‎ (2 Links)
  32. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  33. Evolving content in the galactic arms race video game‏‎ (2 Links)
  34. Keith Wiley‏‎ (2 Links)
  35. Automated collage generation — with intent‏‎ (2 Links)
  36. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  37. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  38. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  39. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  40. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  41. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  42. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  43. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  44. Neuroästhetik‏‎ (2 Links)
  45. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  46. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  47. Computer-Ästhetik‏‎ (2 Links)
  48. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  49. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  50. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)

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