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- Taitographs: Drawings made by Machines (2 Bearbeitungen)
- Pied de Pulse: Packing Embroidered Circles and Coil Actuators in Pied de Poule (Houndstooth) (2 Bearbeitungen)
- Can Human Assistance Improve a Computational Poet (2 Bearbeitungen)
- Designing 2D Ordinary Differential Equations To Obtain Abstract Paintings, Illustrations and Animations (2 Bearbeitungen)
- Aesthetics in Covariant Image Reconstruction (2 Bearbeitungen)
- The Glitch Moment(um) (2 Bearbeitungen)
- Regularity and Randomness in Bridget Riley's early Op Art (2 Bearbeitungen)
- Image Statistics for Clustering Paintings According to their Visual Appearance (2 Bearbeitungen)
- Another look at Pentagonal Persian Patterns (2 Bearbeitungen)
- A Computer Model for the Generation of Visual Compositions (2 Bearbeitungen)
- Evolutionary Learning of Primitive-Based Visual Concepts (2 Bearbeitungen)
- Automated Shape Design by Grammatical Evolution (2 Bearbeitungen)
- Suggestive Hatching (2 Bearbeitungen)
- Generative Representations for Artificial Architecture and Passive Solar Performance TR (2 Bearbeitungen)
- Pannini: A New Projection for Rendering Wide Angle Perspective Images (2 Bearbeitungen)
- A methodology for user directed search in evolutionary design (2 Bearbeitungen)
- Polyhedral Tableaux (2 Bearbeitungen)
- Aesthetic Appraisal of Art - from Eye Movements to Computers (2 Bearbeitungen)
- Algorithms for Morphing Escher-Like Tessellations (2 Bearbeitungen)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Bearbeitungen)
- The Monumental Geometry of E Pluribus Unum (2 Bearbeitungen)
- Representational Random Walks (2 Bearbeitungen)
- Elementary Social Interactions and Their Effects on Creativity: A Computational Simulation (2 Bearbeitungen)
- An Investigation into Aesthetic Preference using Generative Art (2 Bearbeitungen)
- A Fully Automatic Evolutionary Art (2 Bearbeitungen)
- Artistic vision: Painterly rendering using computer vision techniques (2 Bearbeitungen)
- Turing-like Patterns from Cellular Automata (2 Bearbeitungen)
- Interpretation-driven Visual Association (2 Bearbeitungen)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Bearbeitungen)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Bearbeitungen)
- Genetic Algorithms for the Generation of Models with Micropopulations (2 Bearbeitungen)
- Curious Whispers: An Embodied Artificial Creative System (2 Bearbeitungen)
- The Aesthetics of the Underworld (2 Bearbeitungen)
- Building The Plotter - an Aesthetic Exploration with Drawing Robots (2 Bearbeitungen)
- Global Contrast Factor - a New Approach to Image Contrast (2 Bearbeitungen)
- Aesthetic fitness and artificial evolution for the selection of imagery from the mythical infinite library (2 Bearbeitungen)
- Metacreations: Art and Artificial Life (2 Bearbeitungen)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Bearbeitungen)
- Co-creating game content using an adaptive model of user taste (2 Bearbeitungen)
- Real-World Tessellations (2 Bearbeitungen)
- Distinctive Parameters of Expressive Motion (2 Bearbeitungen)
- New directions for evolving expressions (2 Bearbeitungen)
- Strategies for creating new informational primitives in minds and machines (2 Bearbeitungen)
- Evolutionary shape grammars for product design (2 Bearbeitungen)
- A genetic engineering approach to genetic algorithms (2 Bearbeitungen)
- Visualization of Four-Dimensional Spacetimes (2 Bearbeitungen)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Bearbeitungen)
- Genetic programming with cross-task knowledge sharing for learning of visual concepts (2 Bearbeitungen)
- Planes and Frames: Spatial Layering in Josef Albers' Homage to the Square Paintings (2 Bearbeitungen)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Bearbeitungen)
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