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  1. A model of co-evolutionary design‏‎ (11:10, 14. Nov. 2014)
  2. Aesthetic experience and human evolution‏‎ (14:01, 14. Nov. 2014)
  3. Fractals and Self-Similarity‏‎ (14:03, 14. Nov. 2014)
  4. Emergence as a Construct: History and Issues‏‎ (14:10, 14. Nov. 2014)
  5. The science of art: a neurological theory of aesthetic experience‏‎ (14:15, 14. Nov. 2014)
  6. Fractal analysis of Pollock’s drip paintings‏‎ (14:19, 14. Nov. 2014)
  7. Information Distance‏‎ (15:19, 14. Nov. 2014)
  8. Tom Ray’s hammer: emergence and excess in A-life art‏‎ (15:21, 14. Nov. 2014)
  9. A Review of the Fractal Image Coding Literature‏‎ (17:43, 14. Nov. 2014)
  10. Explaining emergence: Towards an ontology of levels‏‎ (17:54, 14. Nov. 2014)
  11. No Free Lunch Theorems for Optimization‏‎ (18:24, 14. Nov. 2014)
  12. No free lunch theorems for search‏‎ (18:33, 14. Nov. 2014)
  13. Quantifying aesthetic preference for chaotic patterns‏‎ (11:57, 15. Nov. 2014)
  14. Creativity, emergence and evolution in design‏‎ (12:10, 15. Nov. 2014)
  15. Fractal analysis and aesthetic evaluation of geometrically overlapping patterns‏‎ (12:12, 15. Nov. 2014)
  16. The further exploits of Aaron, painter‏‎ (13:22, 15. Nov. 2014)
  17. What is complexity?‏‎ (13:25, 15. Nov. 2014)
  18. Mixed IFS: resolution of the inverse problem using genetic programming‏‎ (13:31, 15. Nov. 2014)
  19. Towards automated artificial evolution for computer-generated images‏‎ (13:38, 15. Nov. 2014)
  20. Automatic generation of iterated function systems‏‎ (13:45, 15. Nov. 2014)
  21. Is beauty in the eye of the beholder?‏‎ (13:48, 15. Nov. 2014)
  22. Interactive Evolution of Equations for Procedural Models‏‎ (13:51, 15. Nov. 2014)
  23. Automatic generation of strange attractors‏‎ (13:54, 15. Nov. 2014)
  24. Image Coding Based on a Fractal Theory of Iterated Contractive Image Transformations‏‎ (13:59, 15. Nov. 2014)
  25. Amplitude spectra of natural images‏‎ (14:05, 15. Nov. 2014)
  26. Almost automatic computer painting‏‎ (14:07, 15. Nov. 2014)
  27. Habitat selection as an evolutionary game‏‎ (14:12, 15. Nov. 2014)
  28. Co-evolving parasites improves simulated evolution as an optimization procedur‏‎ (14:17, 15. Nov. 2014)
  29. Transformations of De Stijl art: the paintings of Georges Vantongerloo and Fritz Glarner‏‎ (14:22, 15. Nov. 2014)
  30. Low-dimensional procedure for the characterization of human faces‏‎ (14:28, 15. Nov. 2014)
  31. The illusion of beauty‏‎ (14:31, 15. Nov. 2014)
  32. The empirical determination of an aesthetic formula‏‎ (14:32, 15. Nov. 2014)
  33. The Criteria used in Preferential Judgments of Geometrical Forms‏‎ (14:33, 15. Nov. 2014)
  34. Further Evidence Regarding Preferential Judgment of Polygonal Forms‏‎ (14:35, 15. Nov. 2014)
  35. A bona fide ethological view of art: The artification hypothesis‏‎ (18:28, 15. Nov. 2014)
  36. Genetic Programming for Non-Photorealistic Rendering‏‎ (18:47, 15. Nov. 2014)
  37. Interactive Evolutionary Computation by Duplication and Diversification of L-Systems‏‎ (18:57, 15. Nov. 2014)
  38. Autonomous Evolutionary Art‏‎ (19:29, 15. Nov. 2014)
  39. Illustrating Evolutionary Computation with Mathematica‏‎ (11:51, 16. Nov. 2014)
  40. Curious Design Agents and Artificial Creativity‏‎ (12:14, 16. Nov. 2014)
  41. Learning Aesthetic Measure of a Document Page Layout From Designers’ Interaction‏‎ (12:21, 16. Nov. 2014)
  42. Evolution of Supershapes for the Generation of Three-Dimensional Designs‏‎ (13:11, 16. Nov. 2014)
  43. Exploring promising stepping stones by combining novelty search with interactive evolution‏‎ (14:43, 16. Nov. 2014)
  44. Life as Evolving Software‏‎ (11:52, 17. Nov. 2014)
  45. A mathematical theory of evolutionand biological creativity‏‎ (12:13, 17. Nov. 2014)
  46. Semiotic machine‏‎ (12:34, 17. Nov. 2014)
  47. What is a Picture?: Depiction, Realism, Abstraction‏‎ (12:39, 17. Nov. 2014)
  48. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (14:22, 17. Nov. 2014)
  49. The Art of Self-Assembly: the Self-Assembly of Art‏‎ (14:37, 17. Nov. 2014)
  50. The arts are more than aesthetics: Neuroaesthetics as narrow aesthetics‏‎ (14:44, 17. Nov. 2014)
  51. Driving the Creative Machine‏‎ (14:47, 17. Nov. 2014)
  52. THE ARTS AFTER DARWIN: DOES ART HAVE AN ORIGIN AND ADAPTIVE FUNCTION?‏‎ (14:59, 17. Nov. 2014)
  53. Swarm Grammars: Modeling Computational Development through Highly Dynamic Complex Processes‏‎ (15:40, 17. Nov. 2014)
  54. Tilings and Patterns‏‎ (15:50, 17. Nov. 2014)
  55. An Introduction To Kolmogorov Complexity and its Applications‏‎ (16:02, 17. Nov. 2014)
  56. ZUR UNIVERSALEN SCHÄTZUNG DES SCHÖNEN‏‎ (16:07, 17. Nov. 2014)
  57. BEYOND THE BILATERAL - SYMMETRY IN TWO-DIMENSIONAL DESIGN‏‎ (20:04, 17. Nov. 2014)
  58. THE CONCEPT OF EMERGENCE IN GENERATIVE ART‏‎ (20:17, 17. Nov. 2014)
  59. COMPLEXITY AND AESTHETIC PREFERENCE FOR DIVERSE VISUAL STIMULI‏‎ (20:37, 17. Nov. 2014)
  60. Swarm paintings – nonhuman art‏‎ (20:42, 17. Nov. 2014)
  61. Nature Inspired Creative Design – Bringing Together Ideas from Nature‏‎ (20:48, 17. Nov. 2014)
  62. Kreativität durch Zufall. Das große Vorbild der Evolution und einige künstlerische Parallelen‏‎ (20:54, 17. Nov. 2014)
  63. What symmetry groups are present in the Alhambra?‏‎ (20:59, 17. Nov. 2014)
  64. AARON, Colorist: from Expert System to Expert‏‎ (21:03, 17. Nov. 2014)
  65. Elements about the Emergence Issue: A survey of emergence definitions‏‎ (12:31, 18. Nov. 2014)
  66. Image segmentation for stylized non-photorealistic rendering and animation‏‎ (12:39, 18. Nov. 2014)
  67. On Canonical Substitution Tilings‏‎ (13:21, 18. Nov. 2014)
  68. CREATIVITY IN A NUTSHELL‏‎ (13:25, 18. Nov. 2014)
  69. The Creative Mind: Myths and Mechanisms‏‎ (13:35, 18. Nov. 2014)
  70. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (13:59, 18. Nov. 2014)
  71. Algorithmic beauty of buildings: Methods for procedural building generation‏‎ (14:01, 18. Nov. 2014)
  72. Natural-Born cyborgs: Minds, Technologies, and the Future of Human Intelligence‏‎ (14:28, 18. Nov. 2014)
  73. Evolutionary Aesthetics‏‎ (15:51, 18. Nov. 2014)
  74. Higher-order Mandelbrot fractals: experiments in nanogeometry‏‎ (15:56, 18. Nov. 2014)
  75. Generative Representations for Evolutionary Design Automation‏‎ (16:05, 18. Nov. 2014)
  76. Image Mosaicing and Super-resolution‏‎ (16:19, 18. Nov. 2014)
  77. Evolutionary Design of Implicit Surfaces and Swarm Dynamics‏‎ (20:05, 18. Nov. 2014)
  78. Artificial creativity: a synthetic approach to the study of creative behavior‏‎ (20:17, 18. Nov. 2014)
  79. The Limits of Mathematics: A Course on Information Theory and the Limits of Formal Reasoning‏‎ (20:27, 18. Nov. 2014)
  80. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (20:56, 18. Nov. 2014)
  81. Evolutionary Algorithms for Solving Multi-Objective Problems‏‎ (21:26, 18. Nov. 2014)
  82. Glitch art‏‎ (11:38, 19. Nov. 2014)
  83. The Glitch Moment(um)‏‎ (11:44, 19. Nov. 2014)
  84. Automated Theory Formation in Pure Mathematics‏‎ (11:45, 19. Nov. 2014)
  85. Aesthetic universals‏‎ (12:02, 19. Nov. 2014)
  86. On the implicit and on the artificial - morphogenesis and emergent aesthetics in autonomous collective systems‏‎ (12:08, 19. Nov. 2014)
  87. Glitch Aesthetics‏‎ (12:19, 19. Nov. 2014)
  88. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (12:29, 19. Nov. 2014)
  89. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (12:44, 19. Nov. 2014)
  90. Spatial Tessellations—Concepts and Applications of Voronoi Diagrams‏‎ (12:51, 19. Nov. 2014)
  91. Colouring without seeing: A problem in machine creativity‏‎ (16:47, 19. Nov. 2014)
  92. On Birkhoff’s Aesthetic Measure of Vases‏‎ (16:50, 19. Nov. 2014)
  93. An Evolutionary Approach to Automatic and Interactive Procedural Texture Generation‏‎ (16:53, 19. Nov. 2014)
  94. Evolution as Artist‏‎ (16:55, 19. Nov. 2014)
  95. From Frank Lloyd Wright to Mondrian‏‎ (16:59, 19. Nov. 2014)
  96. An Exploration of Art and the Brain‏‎ (17:05, 19. Nov. 2014)
  97. Dynamics of Complex Systems‏‎ (17:20, 19. Nov. 2014)
  98. Evolution of Pseudo-Colouring Algorithms for Image Enhancement with Interactive Genetic Programming‏‎ (17:44, 19. Nov. 2014)
  99. The computer artist and art critic‏‎ (20:30, 19. Nov. 2014)
  100. Using Genetic Algorithms to Improve the Visual Quality of Fractal Plants Generated with CSG-PL-Systems‏‎ (20:34, 19. Nov. 2014)

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