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- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Investigating Face Space (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Erik J. Gustafson (2 Links)
- Ishihama Yoshiaki (2 Links)
- Phänotyp (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Evolving virtual creatures (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Extending the Range of Facial Types (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Gregory S. Hornby (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Bubble Hierarchies (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Neuroästhetik (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Variation (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Chris Coyne (2 Links)
- Tatsu Unemi (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
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