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Unten werden bis zu 50 Ergebnisse im Bereich 1.181 bis 1.230 angezeigt.

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  1. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  2. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  3. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  4. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  5. Abstract Art by Shape Classification‏‎ (2 Links)
  6. Automated collage generation — with intent‏‎ (2 Links)
  7. Importance-Driven Focus of Attention‏‎ (2 Links)
  8. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  9. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  10. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  11. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  12. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  13. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  14. Evolving Fractal Drawings‏‎ (2 Links)
  15. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  16. Zellij Multipuzzle‏‎ (2 Links)
  17. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  18. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  19. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  20. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  21. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  22. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  23. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  24. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  25. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  26. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  27. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  28. Evolving content in the galactic arms race video game‏‎ (2 Links)
  29. Metaprogramming Emergent Graphics‏‎ (2 Links)
  30. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  31. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  32. The alphabet synthesis machine‏‎ (2 Links)
  33. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  34. The darwinian structure of the design process‏‎ (2 Links)
  35. Peter Kleiweg‏‎ (2 Links)
  36. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  37. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  38. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  39. Golan Levin‏‎ (2 Links)
  40. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  41. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  42. Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life‏‎ (2 Links)
  43. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  44. Mutation‏‎ (2 Links)
  45. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  46. Developmental modelling with SDS‏‎ (2 Links)
  47. Style-aware Robust Color Transfer‏‎ (2 Links)
  48. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  49. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  50. Preconceptual Creativity‏‎ (2 Links)

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