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Unten werden bis zu 50 Ergebnisse im Bereich 1.181 bis 1.230 angezeigt.

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  1. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  2. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  3. The Painting Fool Teaching Interface‏‎ (2 Links)
  4. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  5. Ameisen Algorithmen‏‎ (2 Links)
  6. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  7. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  8. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  9. Importance-Driven Focus of Attention‏‎ (2 Links)
  10. Peter Kleiweg‏‎ (2 Links)
  11. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  12. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  13. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  14. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  15. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  16. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  17. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  18. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  19. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  20. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  21. Gegenständliche Kunst‏‎ (2 Links)
  22. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  23. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  24. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  25. Metaprogramming Emergent Graphics‏‎ (2 Links)
  26. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  27. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  28. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  29. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  30. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  31. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  32. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  33. Evolving Approximate Image Filters‏‎ (2 Links)
  34. A comparative classification of complexity measures‏‎ (2 Links)
  35. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  36. Color Mixing using Colliding Particles‏‎ (2 Links)
  37. Artificial Nature: Immersive World Making‏‎ (2 Links)
  38. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  39. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  40. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  41. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  42. Developmental modelling with SDS‏‎ (2 Links)
  43. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  44. Mutation‏‎ (2 Links)
  45. Dimension Reduction for Object Ranking‏‎ (2 Links)
  46. Non-Photorealistic Rendering of Portraits‏‎ (2 Links)
  47. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  48. Rekombination‏‎ (2 Links)
  49. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  50. Rendering artistic light patterns‏‎ (2 Links)

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