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- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Evolving Fractal Drawings (2 Links)
- Improbable Creativity (2 Links)
- Distance-based functions for image comparison (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Composition in Perspectives (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Zellij Multipuzzle (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Mathematische Kunst (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Interactive evolution for industrial design (2 Links)
- The alphabet synthesis machine (2 Links)
- Art, emergence and the computational sublime (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- The darwinian structure of the design process (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Theory of Complexity (2 Links)
- Consensual Paintings (2 Links)
- Phänotyp (2 Links)
- Investigating Face Space (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Ishihama Yoshiaki (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Biokunst (2 Links)
- Stylized Reality (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
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