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- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Chris Coyne (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Gegenständliche Kunst (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- P6m Reference Implementation (2 Links)
- Zufallsprozess (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Ameisen Algorithmen (2 Links)
- Simulating Morphogenesis (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
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