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Unten werden bis zu 50 Ergebnisse im Bereich 1.181 bis 1.230 angezeigt.

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  1. Peter Kleiweg‏‎ (2 Links)
  2. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  3. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  4. Gregory S. Hornby‏‎ (2 Links)
  5. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  6. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  7. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  8. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  9. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  10. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  11. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  12. A 3D Modeling System for Creative Design‏‎ (2 Links)
  13. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  14. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  15. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  16. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  17. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  18. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  19. Evolution of Animated Photomosaics‏‎ (2 Links)
  20. Creative Search Trajectories and their Implications‏‎ (2 Links)
  21. Künstliches Leben‏‎ (2 Links)
  22. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  23. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  24. Curious agents and situated design evaluations‏‎ (2 Links)
  25. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  26. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  27. Rebecca Luger-Guillaume‏‎ (2 Links)
  28. Swarm paintings – nonhuman art‏‎ (2 Links)
  29. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  30. Art, emergence and the computational sublime‏‎ (2 Links)
  31. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  32. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  33. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  34. Live Algorithms‏‎ (2 Links)
  35. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  36. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  37. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  38. Video Granular Synthesis‏‎ (2 Links)
  39. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  40. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  41. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  42. Ten questions concerning generative computer art‏‎ (2 Links)
  43. Artistic Stylization of Images and Video‏‎ (2 Links)
  44. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  45. Schwarm Algorithmen‏‎ (2 Links)
  46. Detecting people in cubist art‏‎ (2 Links)
  47. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  48. Evolving Assemblages of 3D Objects‏‎ (2 Links)
  49. On the Translation of Design Data into Design Form in Evolutionary Design‏‎ (2 Links)
  50. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)

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