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- Novelty-Seeking Multi-Agent System (2 Links)
- Reproduktion (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Tatsu Unemi (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Improving face detection (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Evolving Fractal Drawings (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Distance-based functions for image comparison (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Composition in Perspectives (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- P6m Reference Implementation (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Being Kasimir Malevich (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Zufallsprozess (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Against Individual Creativity (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Simulating Morphogenesis (2 Links)
- The Virtual Ecosystem as Generative Electronic Art (2 Links)
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