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- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Live Algorithms (2 Links)
- Tatsu Unemi (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Curious agents and situated design evaluations (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- A comparative classification of complexity measures (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Evolving Fractal Drawings (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- P6m Reference Implementation (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Zufallsprozess (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Aaron Davidson (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Simulating Morphogenesis (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Adaptive enlargement of state spaces in evolutionary designing (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Golan Levin (2 Links)
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