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  1. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  2. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  3. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  4. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  5. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  6. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  7. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  8. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  9. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  10. Metaprogramming Emergent Graphics‏‎ (2 Links)
  11. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  12. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  13. Chris Coyne‏‎ (2 Links)
  14. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  15. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  16. Autonomous Evolutionary Art‏‎ (2 Links)
  17. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  18. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  19. Gegenständliche Kunst‏‎ (2 Links)
  20. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  21. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  22. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  23. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  24. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  25. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  26. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  27. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  28. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  29. P6m Reference Implementation‏‎ (2 Links)
  30. Zufallsprozess‏‎ (2 Links)
  31. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  32. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  33. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  34. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  35. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  36. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  37. Evolving Approximate Image Filters‏‎ (2 Links)
  38. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  39. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  40. The Painting Fool Teaching Interface‏‎ (2 Links)
  41. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  42. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  43. Ameisen Algorithmen‏‎ (2 Links)
  44. Simulating Morphogenesis‏‎ (2 Links)
  45. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  46. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  47. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  48. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  49. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  50. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)

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