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  1. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  2. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  3. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  4. Giving Colour to Images‏‎ (2 Links)
  5. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  6. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  7. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  8. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  9. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  10. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  11. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  12. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  13. Depth-aware neural style transfer‏‎ (2 Links)
  14. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  15. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  16. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  17. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  18. Flowsnake Earth‏‎ (2 Links)
  19. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  20. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  21. Natural Color Symmetry‏‎ (2 Links)
  22. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  23. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  24. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  25. Algorithmic randomness and physical entropy‏‎ (2 Links)
  26. New Kinds of Fractal Patterns‏‎ (2 Links)
  27. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  28. Swarm paintings – nonhuman art‏‎ (2 Links)
  29. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  30. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  31. Niche Constructing Drawing Robots‏‎ (2 Links)
  32. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  33. Evolutionary Design by Computers‏‎ (2 Links)
  34. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  35. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  36. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  37. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  38. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  39. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  40. Computer-Ästhetik‏‎ (2 Links)
  41. Leonel Moura‏‎ (2 Links)
  42. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  43. Entropie‏‎ (2 Links)
  44. Video Granular Synthesis‏‎ (2 Links)
  45. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  46. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  47. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  48. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  49. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  50. Low-complexity art‏‎ (2 Links)

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