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- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Evolving expressions and art by choice (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Zellij Multipuzzle (2 Links)
- Electric Sheep (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Computational Creativity through a Gap (2 Links)
- Embodied creativity (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Automated collage generation — with intent (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Giving Colour to Images (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Peter Kleiweg (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- The alphabet synthesis machine (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- The darwinian structure of the design process (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Establishing Appreciation In a Creative System (2 Links)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (2 Links)
- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
- Breeding on site (2 Links)
- Style-aware Robust Color Transfer (2 Links)
- Preconceptual Creativity (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Karl Gerbel (2 Links)
- Programmed life: Evolutionary Imagery of Data Visualization with Aesthetic Moods in terms of Genetic Algorithm (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Creative Computers, Improvisation and Intimacy (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Creative Web Services with Pattern (2 Links)
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