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  1. Abstract Art by Shape Classification‏‎ (2 Links)
  2. Evolution of Animated Photomosaics‏‎ (2 Links)
  3. Automated collage generation — with intent‏‎ (2 Links)
  4. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  5. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  6. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  7. Rebecca Luger-Guillaume‏‎ (2 Links)
  8. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  9. Distance-based functions for image comparison‏‎ (2 Links)
  10. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  11. Composition in Perspectives‏‎ (2 Links)
  12. Investigating Face Space‏‎ (2 Links)
  13. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  14. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  15. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  16. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  17. Ishihama Yoshiaki‏‎ (2 Links)
  18. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  19. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  20. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  21. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  22. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  23. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  24. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  25. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  26. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  27. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  28. Consensual Paintings‏‎ (2 Links)
  29. A 3D Modeling System for Creative Design‏‎ (2 Links)
  30. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  31. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  32. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  33. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  34. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  35. Evolving art with scalable vector graphics‏‎ (2 Links)
  36. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  37. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  38. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  39. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  40. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  41. Learning representations for creative design using evolution‏‎ (2 Links)
  42. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  43. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  44. Evolving virtual creatures‏‎ (2 Links)
  45. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  46. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  47. Tim Rowley‏‎ (2 Links)
  48. Space layout planning using an evolutionary approach‏‎ (2 Links)
  49. Image Warping for a Painterly Effect‏‎ (2 Links)
  50. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)

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