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  1. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  2. Abstract Art by Shape Classification‏‎ (2 Links)
  3. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  4. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  5. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  6. Automated collage generation — with intent‏‎ (2 Links)
  7. Extending the Range of Facial Types‏‎ (2 Links)
  8. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  9. Erik J. Gustafson‏‎ (2 Links)
  10. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  11. Gregory S. Hornby‏‎ (2 Links)
  12. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  13. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  14. Live Algorithms‏‎ (2 Links)
  15. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  16. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  17. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  18. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  19. Towards a model for artificial aesthetics‏‎ (2 Links)
  20. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  21. Swarm Painting Atelier‏‎ (2 Links)
  22. Bubble Hierarchies‏‎ (2 Links)
  23. Evolution of Animated Photomosaics‏‎ (2 Links)
  24. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  25. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  26. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  27. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  28. Rebecca Luger-Guillaume‏‎ (2 Links)
  29. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  30. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  31. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  32. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  33. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  34. A 3D Modeling System for Creative Design‏‎ (2 Links)
  35. Interactive evolution of dynamical systems‏‎ (2 Links)
  36. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  37. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  38. Chris Coyne‏‎ (2 Links)
  39. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  40. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  41. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  42. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  43. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  44. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  45. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  46. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  47. Schwarm Algorithmen‏‎ (2 Links)
  48. Collage, Technology, and Creative Process‏‎ (2 Links)
  49. Evolutionäre Algorithmen‏‎ (2 Links)
  50. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)

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