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- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Genetische Programmierung (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Erik J. Gustafson (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Gregory Dudek (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Learning representations for creative design using evolution (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Bubble Hierarchies (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Improbable Creativity (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Zellij Multipuzzle (2 Links)
- P3m1 Reference Implementation (2 Links)
- A genetic engineering approach to genetic algorithms (2 Links)
- Painterly rendering using image salience (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- A review on the application of evolutionary computation to information retrieval (2 Links)
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