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  1. Evolving ambiguous images‏‎ (2 Links)
  2. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  3. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  4. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  5. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  6. Evolving expressions and art by choice‏‎ (2 Links)
  7. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  8. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  9. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  10. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  11. Swarm paintings – nonhuman art‏‎ (2 Links)
  12. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  13. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  14. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  15. P6m Reference Implementation‏‎ (2 Links)
  16. Creative Search Trajectories and their Implications‏‎ (2 Links)
  17. Giving Colour to Images‏‎ (2 Links)
  18. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  19. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  20. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  21. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  22. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  23. Video Granular Synthesis‏‎ (2 Links)
  24. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  25. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  26. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  27. Curious agents and situated design evaluations‏‎ (2 Links)
  28. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  29. Is Evolution Creative?‏‎ (2 Links)
  30. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  31. Ten questions concerning generative computer art‏‎ (2 Links)
  32. A 3D Modeling System for Creative Design‏‎ (2 Links)
  33. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  34. Simulating Morphogenesis‏‎ (2 Links)
  35. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  36. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  37. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  38. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  39. John Mount‏‎ (2 Links)
  40. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  41. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  42. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  43. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  44. Flowsnake Earth‏‎ (2 Links)
  45. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  46. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  47. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  48. Keith Wiley‏‎ (2 Links)
  49. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  50. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)

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