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- A History of Creativity for Future AI Research (2 Links)
- Embodied creativity (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- The darwinian structure of the design process (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Theory of Complexity (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Gegenständliche Kunst (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Natural Color Symmetry (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Evolving Approximate Image Filters (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Leonel Moura (2 Links)
- Reproduktion (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Evolving for the Audience (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Genetic learning for biologically inspired aesthetic processes (2 Links)
- Low-complexity art (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Evolving urban structures using Computer Optimisation Techniques (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
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