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- The darwinian structure of the design process (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Theory of Complexity (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Artificial Drawing + Unity (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Evolving for the Audience (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Natural Color Symmetry (2 Links)
- Genetische Programmierung (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Distance-based functions for image comparison (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Composition in Perspectives (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Gregory Dudek (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Reproduktion (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Being Kasimir Malevich (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
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