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- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Aaron Davidson (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Peter Kleiweg (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Zufallsprozess (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Gegenständliche Kunst (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Ameisen Algorithmen (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Distance-based functions for image comparison (2 Links)
- Composition in Perspectives (2 Links)
- Improbable Creativity (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Mathematische Kunst (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- On-line Knowledge Embedding for Interactive EC-based Montage System (2 Links)
- Genetic learning for biologically inspired aesthetic processes (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
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