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  1. Keith Wiley‏‎ (2 Links)
  2. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  3. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  4. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  5. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  6. Reproduktion‏‎ (2 Links)
  7. Tatsu Unemi‏‎ (2 Links)
  8. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  9. Evolution of Animated Photomosaics‏‎ (2 Links)
  10. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  11. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  12. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  13. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  14. Electric Sheep‏‎ (2 Links)
  15. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  16. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  17. Computational Creativity through a Gap‏‎ (2 Links)
  18. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  19. Embodied creativity‏‎ (2 Links)
  20. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  21. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  22. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  23. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  24. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  25. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  26. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  27. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  28. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  29. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  30. A 3D Modeling System for Creative Design‏‎ (2 Links)
  31. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  32. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  33. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  34. P6m Reference Implementation‏‎ (2 Links)
  35. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  36. Zufallsprozess‏‎ (2 Links)
  37. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  38. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  39. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  40. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  41. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  42. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  43. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  44. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  45. The Painting Fool Teaching Interface‏‎ (2 Links)
  46. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  47. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  48. Mapped Pictures: Aesthetic Image Annotations‏‎ (2 Links)
  49. Breeding on site‏‎ (2 Links)
  50. Improving the ranking quality of medical image retrieval using a genetic feature selection method‏‎ (2 Links)

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