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- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Evolving Fractal Drawings (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Variation (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Echo (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Tatsu Unemi (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Leonel Moura (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- Non-Photorealistic Rendering of Portraits (2 Links)
- X-Faces: The eXploit Is Out There (2 Links)
- Rekombination (2 Links)
- The Emergence of Social Learning in Artificial Societies (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Low-complexity art (2 Links)
- Rendering artistic light patterns (2 Links)
- The Evolving Role of the Artist (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Ästhetik (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- On-line Knowledge Embedding for Interactive EC-based Montage System (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
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