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  1. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  2. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  3. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  4. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  5. Evolving art with scalable vector graphics‏‎ (2 Links)
  6. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  7. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  8. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  9. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  10. Video Granular Synthesis‏‎ (2 Links)
  11. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  12. Evolving virtual creatures‏‎ (2 Links)
  13. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  14. Autonomous Evolutionary Art‏‎ (2 Links)
  15. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  16. Ten questions concerning generative computer art‏‎ (2 Links)
  17. Leonel Moura‏‎ (2 Links)
  18. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  19. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  20. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  21. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  22. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  23. Depth-aware neural style transfer‏‎ (2 Links)
  24. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  25. Extending the Range of Facial Types‏‎ (2 Links)
  26. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  27. Gregory S. Hornby‏‎ (2 Links)
  28. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  29. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  30. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  31. Importance-Driven Focus of Attention‏‎ (2 Links)
  32. Ameisen Algorithmen‏‎ (2 Links)
  33. Rebecca Luger-Guillaume‏‎ (2 Links)
  34. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  35. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  36. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  37. The Future of Evolutionary Design Research‏‎ (2 Links)
  38. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  39. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  40. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  41. Measuring Creativity In Software Development‏‎ (2 Links)
  42. On-line Knowledge Embedding for Interactive EC-based Montage System‏‎ (2 Links)
  43. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  44. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  45. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  46. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (2 Links)
  47. Fractal art — a comparison of styles‏‎ (2 Links)
  48. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)
  49. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  50. Fractals and Multi-Layer Coloring Algorithms‏‎ (2 Links)

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