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  1. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  2. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  3. P6m Reference Implementation‏‎ (2 Links)
  4. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  5. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  6. Evolving ambiguous images‏‎ (2 Links)
  7. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  8. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  9. Evolving expressions and art by choice‏‎ (2 Links)
  10. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  11. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  12. Simulating Morphogenesis‏‎ (2 Links)
  13. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  14. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  15. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  16. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  17. Ameisen Algorithmen‏‎ (2 Links)
  18. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  19. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  20. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  21. Giving Colour to Images‏‎ (2 Links)
  22. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  23. Bubble Hierarchies‏‎ (2 Links)
  24. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  25. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  26. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  27. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  28. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  29. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  30. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  31. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  32. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  33. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  34. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  35. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  36. Zellij Multipuzzle‏‎ (2 Links)
  37. Leonel Moura‏‎ (2 Links)
  38. Chris Coyne‏‎ (2 Links)
  39. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  40. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  41. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  42. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  43. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  44. Flowsnake Earth‏‎ (2 Links)
  45. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  46. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  47. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  48. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  49. Natural Processes and Artificial Procedures‏‎ (2 Links)
  50. Collage, Technology, and Creative Process‏‎ (2 Links)

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