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  1. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  2. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  3. Consensual Paintings‏‎ (2 Links)
  4. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  5. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  6. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  7. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  8. Artificial Drawing + Unity‏‎ (2 Links)
  9. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  10. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  11. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  12. Preference Learning: An Introduction‏‎ (2 Links)
  13. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  14. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  15. Flowsnake Earth‏‎ (2 Links)
  16. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  17. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  18. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  19. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  20. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  21. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  22. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  23. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  24. Swarm paintings – nonhuman art‏‎ (2 Links)
  25. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  26. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  27. Künstliches Leben‏‎ (2 Links)
  28. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  29. Evolutionary Design by Computers‏‎ (2 Links)
  30. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  31. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  32. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  33. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  34. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  35. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  36. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  37. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  38. Video Granular Synthesis‏‎ (2 Links)
  39. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  40. Being Kasimir Malevich‏‎ (2 Links)
  41. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  42. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  43. Ten questions concerning generative computer art‏‎ (2 Links)
  44. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  45. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  46. Live Algorithms‏‎ (2 Links)
  47. Against Individual Creativity‏‎ (2 Links)
  48. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  49. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  50. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)

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