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  1. Artificial Drawing + Unity‏‎ (2 Links)
  2. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  3. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  4. Creating and rendering convolution surfaces‏‎ (2 Links)
  5. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  6. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  7. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  8. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  9. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  10. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  11. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  12. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  13. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  14. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  15. Natural Color Symmetry‏‎ (2 Links)
  16. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  17. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  18. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  19. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  20. New Kinds of Fractal Patterns‏‎ (2 Links)
  21. Künstliches Leben‏‎ (2 Links)
  22. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  23. Niche Constructing Drawing Robots‏‎ (2 Links)
  24. Variation‏‎ (2 Links)
  25. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  26. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  27. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  28. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  29. Tatsu Unemi‏‎ (2 Links)
  30. Depth-aware neural style transfer‏‎ (2 Links)
  31. Evolving Fractal Drawings‏‎ (2 Links)
  32. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  33. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  34. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  35. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  36. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  37. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  38. Being Kasimir Malevich‏‎ (2 Links)
  39. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  40. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  41. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  42. Reproduktion‏‎ (2 Links)
  43. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  44. Live Algorithms‏‎ (2 Links)
  45. Against Individual Creativity‏‎ (2 Links)
  46. Evolving content in the galactic arms race video game‏‎ (2 Links)
  47. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  48. The Authorship of Generative Art‏‎ (2 Links)
  49. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  50. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)

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