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  1. Giving Colour to Images‏‎ (2 Links)
  2. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  3. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  4. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  5. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  6. Andrew Rowbottom‏‎ (2 Links)
  7. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  8. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  9. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  10. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  11. Variation‏‎ (2 Links)
  12. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  13. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  14. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  15. Tatsu Unemi‏‎ (2 Links)
  16. Electric Sheep‏‎ (2 Links)
  17. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  18. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  19. Computational Creativity through a Gap‏‎ (2 Links)
  20. Embodied creativity‏‎ (2 Links)
  21. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  22. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  23. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  24. Flowsnake Earth‏‎ (2 Links)
  25. SEURAT: robotic painter‏‎ (2 Links)
  26. On the Future of Computers and Creativity‏‎ (2 Links)
  27. Artificial Drawing + Unity‏‎ (2 Links)
  28. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  29. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  30. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  31. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  32. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  33. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  34. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  35. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  36. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  37. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  38. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  39. Zufallsprozess‏‎ (2 Links)
  40. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  41. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  42. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  43. Evolutionary Design in Art‏‎ (2 Links)
  44. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  45. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  46. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  47. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  48. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  49. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  50. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)

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