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- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Is Evolution Creative? (2 Links)
- Phänotyp (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- John Mount (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- A comparative classification of complexity measures (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Keith Wiley (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Neuroästhetik (2 Links)
- Swarm Painting Atelier (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Aaron Davidson (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Depth-aware neural style transfer (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- SEURAT: robotic painter (2 Links)
- On the Future of Computers and Creativity (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
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