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  1. Towards a model for artificial aesthetics‏‎ (2 Links)
  2. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  3. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  4. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  5. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  6. Evolution of Animated Photomosaics‏‎ (2 Links)
  7. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  8. Swarm Painting Atelier‏‎ (2 Links)
  9. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  10. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  11. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  12. Künstliches Leben‏‎ (2 Links)
  13. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  14. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  15. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  16. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  17. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  18. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  19. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  20. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  21. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  22. Live Algorithms‏‎ (2 Links)
  23. Color Mixing using Colliding Particles‏‎ (2 Links)
  24. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  25. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  26. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  27. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  28. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  29. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  30. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  31. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  32. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  33. Search Strategies and the Creative Process‏‎ (2 Links)
  34. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  35. Distance-based functions for image comparison‏‎ (2 Links)
  36. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  37. Composition in Perspectives‏‎ (2 Links)
  38. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  39. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  40. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  41. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  42. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  43. Self-design and ontogenetic evolution‏‎ (2 Links)
  44. Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution‏‎ (2 Links)
  45. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  46. P4m Reference Implementation‏‎ (2 Links)
  47. Computational Aesthetics Conferences‏‎ (2 Links)
  48. Painterly rendering using image salience‏‎ (2 Links)
  49. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  50. Bernd Lintermann‏‎ (2 Links)

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