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- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Interactive evolution for industrial design (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Giving Colour to Images (2 Links)
- Automated collage generation — with intent (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- The alphabet synthesis machine (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- The darwinian structure of the design process (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Peter Kleiweg (2 Links)
- Investigating Face Space (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Ishihama Yoshiaki (2 Links)
- Theory of Complexity (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Flowsnake Earth (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Evolutionary Design by Computers (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Curious agents and situated design evaluations (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Ian Butterfield (2 Links)
- Data-Driven Iconification (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Learning to colour greyscale images (2 Links)
- Non-Photorealistic Rendering of Portraits (2 Links)
- Rekombination (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Evolutionary shape grammars for product design (2 Links)
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