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  1. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  2. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  3. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  4. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  5. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  6. Variation‏‎ (2 Links)
  7. Evolving ambiguous images‏‎ (2 Links)
  8. Echo‏‎ (2 Links)
  9. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  10. Evolving expressions and art by choice‏‎ (2 Links)
  11. Tatsu Unemi‏‎ (2 Links)
  12. Live Algorithms‏‎ (2 Links)
  13. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  14. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  15. SEURAT: robotic painter‏‎ (2 Links)
  16. On the Future of Computers and Creativity‏‎ (2 Links)
  17. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  18. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  19. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  20. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  21. Giving Colour to Images‏‎ (2 Links)
  22. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  23. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  24. Algorithmic randomness and physical entropy‏‎ (2 Links)
  25. Erik J. Gustafson‏‎ (2 Links)
  26. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  27. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  28. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  29. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  30. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  31. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  32. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  33. Zufallsprozess‏‎ (2 Links)
  34. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  35. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  36. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  37. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  38. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  39. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  40. The Painting Fool Teaching Interface‏‎ (2 Links)
  41. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  42. Flowsnake Earth‏‎ (2 Links)
  43. Interactive evolution of dynamical systems‏‎ (2 Links)
  44. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  45. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  46. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  47. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (2 Links)
  48. Creative Ecosystems 2009‏‎ (2 Links)
  49. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  50. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)

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