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- Evolving Fractal Drawings (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Swarm Painting Atelier (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Electric Sheep (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Computational Creativity through a Gap (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Embodied creativity (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Leonel Moura (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Being Kasimir Malevich (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Against Individual Creativity (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation (2 Links)
- Breeding on site (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- The Escher evolver: evolution to the people (2 Links)
- Organized order in ornamentation (2 Links)
- The FloWr Online Platform: Automated Programming and Computational Creativity as a Service (2 Links)
- Measuring Creativity In Software Development (2 Links)
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