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  1. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  2. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  3. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  4. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  5. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  6. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  7. Video Granular Synthesis‏‎ (2 Links)
  8. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  9. Computer-Ästhetik‏‎ (2 Links)
  10. Ten questions concerning generative computer art‏‎ (2 Links)
  11. Andrew Rowbottom‏‎ (2 Links)
  12. Entropie‏‎ (2 Links)
  13. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  14. SEURAT: robotic painter‏‎ (2 Links)
  15. On the Future of Computers and Creativity‏‎ (2 Links)
  16. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  17. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  18. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  19. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  20. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  21. Evolving Fractal Drawings‏‎ (2 Links)
  22. Improving face detection‏‎ (2 Links)
  23. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  24. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  25. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  26. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  27. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  28. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  29. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  30. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  31. Information aesthetics: an heroic experiment‏‎ (2 Links)
  32. Artificial Drawing + Unity‏‎ (2 Links)
  33. Evolving content in the galactic arms race video game‏‎ (2 Links)
  34. The Future of Evolutionary Design Research‏‎ (2 Links)
  35. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  36. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  37. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  38. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  39. Creating and rendering convolution surfaces‏‎ (2 Links)
  40. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  41. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  42. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  43. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  44. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  45. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  46. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  47. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  48. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  49. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  50. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)

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