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  1. Search Strategies and the Creative Process‏‎ (2 Links)
  2. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  3. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  4. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  5. Evolving virtual creatures‏‎ (2 Links)
  6. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  7. Interactive evolution for industrial design‏‎ (2 Links)
  8. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  9. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  10. A comparative classification of complexity measures‏‎ (2 Links)
  11. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  12. Self-design and ontogenetic evolution‏‎ (2 Links)
  13. Artificial Nature: Immersive World Making‏‎ (2 Links)
  14. P3m1 Reference Implementation‏‎ (2 Links)
  15. Erik J. Gustafson‏‎ (2 Links)
  16. The Future of Evolutionary Design Research‏‎ (2 Links)
  17. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  18. Semantic aware methods for evolutionary art‏‎ (2 Links)
  19. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  20. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  21. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  22. Extending the Range of Facial Types‏‎ (2 Links)
  23. Investigating Face Space‏‎ (2 Links)
  24. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  25. Ishihama Yoshiaki‏‎ (2 Links)
  26. Gregory S. Hornby‏‎ (2 Links)
  27. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  28. Aaron Davidson‏‎ (2 Links)
  29. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  30. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  31. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  32. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  33. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  34. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  35. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  36. Peter Weibel‏‎ (2 Links)
  37. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  38. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  39. Bubble Hierarchies‏‎ (2 Links)
  40. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  41. Autonomous Evolutionary Art‏‎ (2 Links)
  42. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  43. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  44. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  45. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  46. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  47. Evolution of Animated Photomosaics‏‎ (2 Links)
  48. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  49. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  50. Holger Ferstl‏‎ (2 Links)

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