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- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Gegenständliche Kunst (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Depth-aware neural style transfer (2 Links)
- Is Evolution Creative? (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Phänotyp (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Evolving Approximate Image Filters (2 Links)
- John Mount (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Keith Wiley (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Evolving for the Audience (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Neuroästhetik (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Genetische Programmierung (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
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