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- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Against Individual Creativity (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Computer-Ästhetik (2 Links)
- Entropie (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Leonel Moura (2 Links)
- Gegenständliche Kunst (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Andrew Rowbottom (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Zellij Multipuzzle (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Evolving for the Audience (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Daniel Shiffman (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- Pavimenta: A Photo Tiling Tool (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Exploring Evolutionary Possibilities for Digital Doilies (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
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