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- Evolving for the Audience (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Abstract Art by Shape Classification (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Genetische Programmierung (2 Links)
- Automated collage generation — with intent (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Interactive evolution for industrial design (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Peter Weibel (2 Links)
- Erik J. Gustafson (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Investigating Face Space (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Gregory Dudek (2 Links)
- Ishihama Yoshiaki (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Preference Learning: An Introduction (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Bubble Hierarchies (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
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