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- A Fully Automatic Evolutionary Art (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- The alphabet synthesis machine (2 Links)
- Evolving ambiguous images (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Peter Kleiweg (2 Links)
- Echo (2 Links)
- The darwinian structure of the design process (2 Links)
- Evolving expressions and art by choice (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Theory of Complexity (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Giving Colour to Images (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- A comparative classification of complexity measures (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Erik J. Gustafson (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Is Evolution Creative? (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- John Mount (2 Links)
- Aaron Davidson (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
- Automatic Evolution of Conceptual Building Architectures (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Non-Photorealistic Rendering of Portraits (2 Links)
- Active User Intervention in an EC Search (2 Links)
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