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- Rebecca Luger-Guillaume (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Distance-based functions for image comparison (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Evolving Fractal Drawings (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Composition in Perspectives (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Improbable Creativity (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Being Kasimir Malevich (2 Links)
- Against Individual Creativity (2 Links)
- Mathematische Kunst (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Consensual Paintings (2 Links)
- Interactive evolution for industrial design (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Biokunst (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
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