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  1. Giving Colour to Images‏‎ (2 Links)
  2. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  3. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  4. Ishihama Yoshiaki‏‎ (2 Links)
  5. Neuroästhetik‏‎ (2 Links)
  6. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  7. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  8. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  9. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  10. Consensual Paintings‏‎ (2 Links)
  11. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  12. Autonomous Evolutionary Art‏‎ (2 Links)
  13. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  14. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  15. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  16. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  17. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  18. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  19. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  20. Flowsnake Earth‏‎ (2 Links)
  21. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  22. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  23. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  24. SEURAT: robotic painter‏‎ (2 Links)
  25. Ameisen Algorithmen‏‎ (2 Links)
  26. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  27. On the Future of Computers and Creativity‏‎ (2 Links)
  28. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  29. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  30. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  31. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  32. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  33. Learning representations for creative design using evolution‏‎ (2 Links)
  34. Evolutionary Design by Computers‏‎ (2 Links)
  35. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  36. Zellij Multipuzzle‏‎ (2 Links)
  37. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  38. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  39. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  40. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  41. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  42. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  43. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  44. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  45. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  46. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  47. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  48. Color Mixing using Colliding Particles‏‎ (2 Links)
  49. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  50. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)

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