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- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Evolving ambiguous images (2 Links)
- Being Kasimir Malevich (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Variation (2 Links)
- Evolving expressions and art by choice (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Against Individual Creativity (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Tatsu Unemi (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Computer-Ästhetik (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Entropie (2 Links)
- Giving Colour to Images (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Zufallsprozess (2 Links)
- Establishing Appreciation In a Creative System (2 Links)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (2 Links)
- Painting with Flowsnakes (2 Links)
- The Markov Pen: Online Synthesis of Free-Hand Drawing Styles (2 Links)
- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- The Painting Fool in New Dimensions (2 Links)
- Karl Gerbel (2 Links)
- Creating tiling by means of 2D graphics applications (2 Links)
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