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  1. Genetische Programmierung‏‎ (2 Links)
  2. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  3. Andrew Rowbottom‏‎ (2 Links)
  4. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  5. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  6. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  7. Exploring aesthetic pattern formation‏‎ (2 Links)
  8. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  9. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  10. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  11. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  12. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  13. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  14. Erik J. Gustafson‏‎ (2 Links)
  15. Peter Weibel‏‎ (2 Links)
  16. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  17. Gregory Dudek‏‎ (2 Links)
  18. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  19. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  20. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  21. Artificial Drawing + Unity‏‎ (2 Links)
  22. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  23. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  24. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  25. Preference Learning: An Introduction‏‎ (2 Links)
  26. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  27. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  28. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  29. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  30. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  31. Bubble Hierarchies‏‎ (2 Links)
  32. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  33. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  34. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  35. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  36. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  37. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  38. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  39. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  40. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  41. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  42. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  43. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  44. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  45. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  46. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  47. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  48. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  49. Autonomously Creating Quality Images‏‎ (2 Links)
  50. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)

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