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  1. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  2. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  3. Autonomous Evolutionary Art‏‎ (2 Links)
  4. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  5. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  6. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  7. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  8. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  9. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  10. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  11. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  12. Simulating Morphogenesis‏‎ (2 Links)
  13. Video Granular Synthesis‏‎ (2 Links)
  14. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  15. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  16. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  17. Ten questions concerning generative computer art‏‎ (2 Links)
  18. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  19. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  20. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  21. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  22. Evolving Fractal Drawings‏‎ (2 Links)
  23. Is Evolution Creative?‏‎ (2 Links)
  24. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  25. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  26. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  27. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  28. Ameisen Algorithmen‏‎ (2 Links)
  29. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  30. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  31. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  32. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  33. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  34. Evolving content in the galactic arms race video game‏‎ (2 Links)
  35. John Mount‏‎ (2 Links)
  36. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  37. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  38. Color Mixing using Colliding Particles‏‎ (2 Links)
  39. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  40. The Future of Evolutionary Design Research‏‎ (2 Links)
  41. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  42. Keith Wiley‏‎ (2 Links)
  43. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  44. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  45. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  46. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  47. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  48. Natural Color Symmetry‏‎ (2 Links)
  49. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  50. Distance-based functions for image comparison‏‎ (2 Links)

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