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- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Natural Color Symmetry (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Evolving Fractal Drawings (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Computer-Ästhetik (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Entropie (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Ameisen Algorithmen (2 Links)
- Is Evolution Creative? (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Reproduktion (2 Links)
- John Mount (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Keith Wiley (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
- Creative Evolutionary Systems (2 Links)
- Building Artistic Computer Colleagues with an Enactive Model of Creativity (2 Links)
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