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- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Video Granular Synthesis (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Evolving virtual creatures (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Leonel Moura (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Depth-aware neural style transfer (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Extending the Range of Facial Types (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Gregory S. Hornby (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Ameisen Algorithmen (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Measuring Creativity In Software Development (2 Links)
- On-line Knowledge Embedding for Interactive EC-based Montage System (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity (2 Links)
- Fractal art — a comparison of styles (2 Links)
- SBEAT3: A tool for multi-part music composition by simulated breeding (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- Fractals and Multi-Layer Coloring Algorithms (2 Links)
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