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- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Peter Kleiweg (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- A comparative classification of complexity measures (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Evolving Fractal Drawings (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Distance-based functions for image comparison (2 Links)
- Composition in Perspectives (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Swarm Painting Atelier (2 Links)
- Aaron Davidson (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Künstliches Leben (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- On-line Knowledge Embedding for Interactive EC-based Montage System (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity (2 Links)
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