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- Evolving art with scalable vector graphics (2 Links)
- Natural Color Symmetry (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Tatsu Unemi (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Evolving virtual creatures (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Extending the Range of Facial Types (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Reproduktion (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Gregory S. Hornby (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Zufallsprozess (2 Links)
- Consensual Paintings (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Being Kasimir Malevich (2 Links)
- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- The case for a mixed-initiative collaborative neuroevolution approach (2 Links)
- Fractal art — a comparison of styles (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
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