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  1. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  2. The Future of Evolutionary Design Research‏‎ (2 Links)
  3. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  4. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  5. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  6. Evolving for the Audience‏‎ (2 Links)
  7. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  8. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  9. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  10. Metaprogramming Emergent Graphics‏‎ (2 Links)
  11. Genetische Programmierung‏‎ (2 Links)
  12. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  13. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  14. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  15. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  16. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  17. Computer-Ästhetik‏‎ (2 Links)
  18. Exploring aesthetic pattern formation‏‎ (2 Links)
  19. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  20. Entropie‏‎ (2 Links)
  21. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  22. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  23. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  24. Phänotyp‏‎ (2 Links)
  25. A 3D Modeling System for Creative Design‏‎ (2 Links)
  26. Gregory Dudek‏‎ (2 Links)
  27. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  28. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  29. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  30. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  31. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  32. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  33. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  34. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  35. Creating and rendering convolution surfaces‏‎ (2 Links)
  36. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  37. Neuroästhetik‏‎ (2 Links)
  38. Swarm paintings – nonhuman art‏‎ (2 Links)
  39. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  40. Art, emergence and the computational sublime‏‎ (2 Links)
  41. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  42. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  43. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  44. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  45. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  46. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  47. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  48. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  49. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  50. Artificial ecosystems for creative discovery‏‎ (2 Links)

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