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- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Chris Coyne (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Live Algorithms (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- SEURAT: robotic painter (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- On the Future of Computers and Creativity (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Evolving Fractal Drawings (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Zellij Multipuzzle (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Michael Witbrock (2 Links)
- Computational Creativity Conceptualisation Grounded on ICCC Papers (2 Links)
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