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- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Live Algorithms (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Giving Colour to Images (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Zellij Multipuzzle (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Artificial Drawing + Unity (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Phänotyp (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Flowsnake Earth (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- The alphabet synthesis machine (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- The darwinian structure of the design process (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Distance-based functions for image comparison (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Theory of Complexity (2 Links)
- Composition in Perspectives (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Autonomously Creating Quality Images (2 Links)
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