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- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Mathematische Kunst (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Artificial Drawing + Unity (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Evolving for the Audience (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Genetische Programmierung (2 Links)
- Interactive evolution for industrial design (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Computer-Ästhetik (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Entropie (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Investigating Face Space (2 Links)
- Peter Kleiweg (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Gregory Dudek (2 Links)
- Ishihama Yoshiaki (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Being Kasimir Malevich (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Against Individual Creativity (2 Links)
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