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  1. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  2. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  3. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  4. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  5. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  6. Leonel Moura‏‎ (2 Links)
  7. Reproduktion‏‎ (2 Links)
  8. Ten questions concerning generative computer art‏‎ (2 Links)
  9. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  10. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  11. Abstract Art by Shape Classification‏‎ (2 Links)
  12. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  13. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  14. Automated collage generation — with intent‏‎ (2 Links)
  15. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  16. Color Mixing using Colliding Particles‏‎ (2 Links)
  17. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  18. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  19. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  20. Evolving Fractal Drawings‏‎ (2 Links)
  21. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  22. Importance-Driven Focus of Attention‏‎ (2 Links)
  23. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  24. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  25. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  26. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  27. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  28. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  29. Distance-based functions for image comparison‏‎ (2 Links)
  30. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  31. Composition in Perspectives‏‎ (2 Links)
  32. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  33. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  34. The Future of Evolutionary Design Research‏‎ (2 Links)
  35. P6m Reference Implementation‏‎ (2 Links)
  36. Evolving content in the galactic arms race video game‏‎ (2 Links)
  37. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  38. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  39. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  40. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  41. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  42. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  43. Metaprogramming Emergent Graphics‏‎ (2 Links)
  44. Simulating Morphogenesis‏‎ (2 Links)
  45. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  46. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  47. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  48. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  49. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  50. The emergence of the representation of style in design‏‎ (2 Links)

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