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- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Zufallsprozess (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Consensual Paintings (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Andrew Rowbottom (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Morgan McGuire (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Creativity refined: bypassing the gatekeepers of appropriateness and value (2 Links)
- Organized order in ornamentation (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Curious Whispers: An Embodied Artificial Creative System (2 Links)
- Genotyp (2 Links)
- P4m Reference Implementation (2 Links)
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