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- Knowledge-Level Creativity in Game Design (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Peter Weibel (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Artificial Drawing + Unity (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Evolving for the Audience (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Genetische Programmierung (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Preference Learning: An Introduction (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Computer-Ästhetik (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Entropie (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Improving face detection (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Gregory Dudek (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
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