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- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Natural Color Symmetry (2 Links)
- Swarm Painting Atelier (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Is Evolution Creative? (2 Links)
- Evolving Fractal Drawings (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Reproduktion (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- John Mount (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Keith Wiley (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Distance-based functions for image comparison (2 Links)
- Composition in Perspectives (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
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