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  1. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  2. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  3. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  4. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  5. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  6. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  7. Zufallsprozess‏‎ (2 Links)
  8. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  9. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  10. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  11. Investigating Face Space‏‎ (2 Links)
  12. Aaron Davidson‏‎ (2 Links)
  13. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  14. Ishihama Yoshiaki‏‎ (2 Links)
  15. Phänotyp‏‎ (2 Links)
  16. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  17. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  18. The Painting Fool Teaching Interface‏‎ (2 Links)
  19. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  20. Computer-Ästhetik‏‎ (2 Links)
  21. Entropie‏‎ (2 Links)
  22. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  23. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  24. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  25. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  26. Autonomous Evolutionary Art‏‎ (2 Links)
  27. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  28. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  29. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  30. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  31. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  32. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  33. Evolving art with scalable vector graphics‏‎ (2 Links)
  34. Neuroästhetik‏‎ (2 Links)
  35. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  36. Evolving virtual creatures‏‎ (2 Links)
  37. Creating and rendering convolution surfaces‏‎ (2 Links)
  38. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  39. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  40. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  41. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  42. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  43. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  44. Ameisen Algorithmen‏‎ (2 Links)
  45. Learning representations for creative design using evolution‏‎ (2 Links)
  46. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  47. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  48. Grammatical Evolution: Evolving Programs for an Arbitrary Language‏‎ (2 Links)
  49. Image Warping for a Painterly Effect‏‎ (2 Links)
  50. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)

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