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- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Peter Weibel (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Consensual Paintings (2 Links)
- Gregory Dudek (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Preference Learning: An Introduction (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Leonel Moura (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Artificial Art Made by Artificial Ants (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- A closer look at creativity as search (2 Links)
- Low-complexity art (2 Links)
- Artificial Life Meets Computational Creativity? (2 Links)
- A formal theory of creativity to model the creation of art (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- A genetic engineering approach to genetic algorithms (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
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