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  1. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  2. Towards a model for artificial aesthetics‏‎ (2 Links)
  3. Flowsnake Earth‏‎ (2 Links)
  4. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  5. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  6. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  7. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  8. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  9. Swarm Painting Atelier‏‎ (2 Links)
  10. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  11. Ameisen Algorithmen‏‎ (2 Links)
  12. Neuroästhetik‏‎ (2 Links)
  13. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  14. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  15. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  16. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  17. Evolutionary Design by Computers‏‎ (2 Links)
  18. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  19. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  20. Leonel Moura‏‎ (2 Links)
  21. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  22. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  23. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  24. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  25. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  26. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  27. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  28. Color Mixing using Colliding Particles‏‎ (2 Links)
  29. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  30. SEURAT: robotic painter‏‎ (2 Links)
  31. Evolutionäre Musik‏‎ (2 Links)
  32. On the Future of Computers and Creativity‏‎ (2 Links)
  33. Importance-Driven Focus of Attention‏‎ (2 Links)
  34. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  35. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  36. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  37. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  38. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  39. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  40. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  41. Distance-based functions for image comparison‏‎ (2 Links)
  42. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  43. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  44. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  45. Composition in Perspectives‏‎ (2 Links)
  46. Evolving Human Faces‏‎ (2 Links)
  47. A Turing Test for Generative Art‏‎ (2 Links)
  48. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  49. Generic Evolutionary Design‏‎ (2 Links)
  50. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)

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