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- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- P6m Reference Implementation (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Simulating Morphogenesis (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Evolving virtual creatures (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Variation (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Tatsu Unemi (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- Morgan McGuire (2 Links)
- Stippling with Aerial Robots (2 Links)
- Automated recoloring of evolved designs using evolved palettes (2 Links)
- Design Space of Tiling Template (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Grammatical Evolution: Evolving Programs for an Arbitrary Language (2 Links)
- Feature Extraction Languages and Visual Pattern Recognition (2 Links)
- Mutation (2 Links)
- The Authorship of Generative Art (2 Links)
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