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- Evolving Human Faces (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Ten questions concerning generative computer art (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Evolving ambiguous images (2 Links)
- Electric Sheep (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Evolving expressions and art by choice (2 Links)
- Investigating Face Space (2 Links)
- Computational Creativity through a Gap (2 Links)
- Embodied creativity (2 Links)
- Ishihama Yoshiaki (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Giving Colour to Images (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- P3m1 Reference Implementation (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Flowsnake Earth (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Creative Computers, Improvisation and Intimacy (2 Links)
- The emergence of the representation of style in design (2 Links)
- Ian Butterfield (2 Links)
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