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  1. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  2. John Mount‏‎ (2 Links)
  3. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  4. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  5. Evolving content in the galactic arms race video game‏‎ (2 Links)
  6. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  7. Electric Sheep‏‎ (2 Links)
  8. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  9. Computational Creativity through a Gap‏‎ (2 Links)
  10. Preference Learning: An Introduction‏‎ (2 Links)
  11. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  12. Embodied creativity‏‎ (2 Links)
  13. Keith Wiley‏‎ (2 Links)
  14. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  15. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  16. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  17. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  18. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  19. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  20. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  21. Swarm paintings – nonhuman art‏‎ (2 Links)
  22. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  23. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  24. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  25. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  26. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  27. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  28. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  29. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  30. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  31. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  32. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  33. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  34. Video Granular Synthesis‏‎ (2 Links)
  35. A 3D Modeling System for Creative Design‏‎ (2 Links)
  36. Ten questions concerning generative computer art‏‎ (2 Links)
  37. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  38. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  39. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  40. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  41. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  42. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  43. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  44. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  45. Creative Web Services with Pattern‏‎ (2 Links)
  46. Man + Robots: Symbiotic Art‏‎ (2 Links)
  47. CGP, Creativity and Art‏‎ (2 Links)
  48. Mapped Pictures: Aesthetic Image Annotations‏‎ (2 Links)
  49. Scott Neil-Teilly‏‎ (2 Links)
  50. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)

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