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- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Depth-aware neural style transfer (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Autonomous Evolutionary Art (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Improbable Creativity (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Evolving Fractal Drawings (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Zellij Multipuzzle (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Mathematische Kunst (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Ameisen Algorithmen (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Interactive evolution for industrial design (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- Pavimenta: A Photo Tiling Tool (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Space layout planning using an evolutionary approach (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
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