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- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Leonel Moura (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Abstract Art by Shape Classification (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Automated collage generation — with intent (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Evolving Fractal Drawings (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Zellij Multipuzzle (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Painting with Flowsnakes (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Pavimenta: A Photo Tiling Tool (2 Links)
- Computer-Kreativität (2 Links)
- Morgan McGuire (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Space layout planning using an evolutionary approach (2 Links)
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