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- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Live Algorithms (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Phänotyp (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Computer-Ästhetik (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Entropie (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Evolving Fractal Drawings (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Neuroästhetik (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Video Granular Synthesis (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- Golan Levin (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
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