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- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- P3m1 Reference Implementation (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Evolving for the Audience (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Electric Sheep (2 Links)
- Genetische Programmierung (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Computational Creativity through a Gap (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Embodied creativity (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Andrew Rowbottom (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Peter Weibel (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Gregory Dudek (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Artificial Drawing + Unity (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Breeding on site (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
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