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- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Reproduktion (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Ameisen Algorithmen (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Improving face detection (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Zellij Multipuzzle (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- P6m Reference Implementation (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Evolving virtual creatures (2 Links)
- Distance-based functions for image comparison (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Composition in Perspectives (2 Links)
- Simulating Morphogenesis (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
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