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  1. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  2. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  3. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  4. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  5. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  6. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  7. P6m Reference Implementation‏‎ (2 Links)
  8. Evolving art with scalable vector graphics‏‎ (2 Links)
  9. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  10. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  11. Electric Sheep‏‎ (2 Links)
  12. Andrew Rowbottom‏‎ (2 Links)
  13. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  14. Computational Creativity through a Gap‏‎ (2 Links)
  15. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  16. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  17. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  18. Embodied creativity‏‎ (2 Links)
  19. Evolving virtual creatures‏‎ (2 Links)
  20. Metaprogramming Emergent Graphics‏‎ (2 Links)
  21. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  22. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  23. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  24. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  25. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  26. Simulating Morphogenesis‏‎ (2 Links)
  27. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  28. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  29. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  30. Zufallsprozess‏‎ (2 Links)
  31. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  32. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  33. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  34. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  35. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  36. Extending the Range of Facial Types‏‎ (2 Links)
  37. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  38. The Painting Fool Teaching Interface‏‎ (2 Links)
  39. Artificial Drawing + Unity‏‎ (2 Links)
  40. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  41. Gregory S. Hornby‏‎ (2 Links)
  42. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  43. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  44. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  45. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (2 Links)
  46. Mutation‏‎ (2 Links)
  47. Stippling with Aerial Robots‏‎ (2 Links)
  48. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  49. Breeding on site‏‎ (2 Links)
  50. Evaluating Search Engine Relevance with Click-Based Metrics‏‎ (2 Links)

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