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- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Depth-aware neural style transfer (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Peter Weibel (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Preference Learning: An Introduction (2 Links)
- Evolving virtual creatures (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Improving face detection (2 Links)
- Computer-Ästhetik (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Entropie (2 Links)
- Extending the Range of Facial Types (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Swarm Painting Atelier (2 Links)
- Feature Extraction Languages and Visual Pattern Recognition (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- Interactive Evolutionary CAD System for MEMS Layout Synthesis (2 Links)
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