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  1. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  2. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  3. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  4. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  5. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  6. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  7. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  8. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  9. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  10. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  11. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  12. Natural Color Symmetry‏‎ (2 Links)
  13. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  14. Art, emergence and the computational sublime‏‎ (2 Links)
  15. New Kinds of Fractal Patterns‏‎ (2 Links)
  16. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  17. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  18. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  19. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  20. Niche Constructing Drawing Robots‏‎ (2 Links)
  21. Swarm paintings – nonhuman art‏‎ (2 Links)
  22. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  23. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  24. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  25. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  26. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  27. Artistic Stylization of Images and Video‏‎ (2 Links)
  28. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  29. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  30. Gegenständliche Kunst‏‎ (2 Links)
  31. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  32. Reproduktion‏‎ (2 Links)
  33. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  34. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  35. Video Granular Synthesis‏‎ (2 Links)
  36. Leonel Moura‏‎ (2 Links)
  37. Ten questions concerning generative computer art‏‎ (2 Links)
  38. Color Mixing using Colliding Particles‏‎ (2 Links)
  39. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  40. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  41. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  42. Abstract Art by Shape Classification‏‎ (2 Links)
  43. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  44. Automated collage generation — with intent‏‎ (2 Links)
  45. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  46. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  47. Evolving Approximate Image Filters‏‎ (2 Links)
  48. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  49. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  50. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)

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