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- Creative Search Trajectories and their Implications (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Improving face detection (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Preference Learning: An Introduction (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Art, emergence and the computational sublime (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Evolving for the Audience (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Genetische Programmierung (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Is Evolution Creative? (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Gregory Dudek (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Automated collage generation — with intent (2 Links)
- John Mount (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
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