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- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Consensual Paintings (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Zufallsprozess (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Abstract Art by Shape Classification (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Automated collage generation — with intent (2 Links)
- Peter Kleiweg (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Gegenständliche Kunst (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Evolving for the Audience (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Evolving urban structures using Computer Optimisation Techniques (2 Links)
- Non-Photorealistic Rendering of Portraits (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- Rekombination (2 Links)
- Swarm Granulator (2 Links)
- Developmental modelling with SDS (2 Links)
- Mutation (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- Rendering artistic light patterns (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
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