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- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Being Kasimir Malevich (2 Links)
- SEURAT: robotic painter (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- On the Future of Computers and Creativity (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Against Individual Creativity (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Echo (2 Links)
- Zufallsprozess (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Evolving for the Audience (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Genetische Programmierung (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Andrew Rowbottom (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Erik J. Gustafson (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
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