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  1. Rebecca Luger-Guillaume‏‎ (2 Links)
  2. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  3. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  4. Learning representations for creative design using evolution‏‎ (2 Links)
  5. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  6. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  7. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  8. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  9. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  10. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  11. Distance-based functions for image comparison‏‎ (2 Links)
  12. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  13. Evolving Fractal Drawings‏‎ (2 Links)
  14. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  15. Composition in Perspectives‏‎ (2 Links)
  16. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  17. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  18. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  19. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  20. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  21. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  22. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  23. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  24. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  25. Evolving content in the galactic arms race video game‏‎ (2 Links)
  26. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  27. Improbable Creativity‏‎ (2 Links)
  28. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  29. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  30. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  31. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  32. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  33. Being Kasimir Malevich‏‎ (2 Links)
  34. Against Individual Creativity‏‎ (2 Links)
  35. Mathematische Kunst‏‎ (2 Links)
  36. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  37. Measuring complexity using information fluctuation‏‎ (2 Links)
  38. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  39. Interactive EC-based Signal Processing‏‎ (2 Links)
  40. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  41. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  42. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  43. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  44. Consensual Paintings‏‎ (2 Links)
  45. Interactive evolution for industrial design‏‎ (2 Links)
  46. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  47. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  48. Biokunst‏‎ (2 Links)
  49. Model Proposal for a Constructed Artist‏‎ (2 Links)
  50. A Comparison Between Representations for Evolving Images‏‎ (2 Links)

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