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Unten werden bis zu 50 Ergebnisse im Bereich 1.181 bis 1.230 angezeigt.

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  1. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  2. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  3. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  4. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  5. Evolving art with scalable vector graphics‏‎ (2 Links)
  6. A comparative classification of complexity measures‏‎ (2 Links)
  7. Artificial Nature: Immersive World Making‏‎ (2 Links)
  8. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  9. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  10. Metaprogramming Emergent Graphics‏‎ (2 Links)
  11. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  12. Evolving virtual creatures‏‎ (2 Links)
  13. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  14. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  15. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  16. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  17. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  18. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  19. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  20. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  21. P6m Reference Implementation‏‎ (2 Links)
  22. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  23. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  24. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  25. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  26. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  27. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  28. Aaron Davidson‏‎ (2 Links)
  29. Computer-Ästhetik‏‎ (2 Links)
  30. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  31. Zufallsprozess‏‎ (2 Links)
  32. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  33. Entropie‏‎ (2 Links)
  34. Extending the Range of Facial Types‏‎ (2 Links)
  35. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  36. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  37. Simulating Morphogenesis‏‎ (2 Links)
  38. Gregory S. Hornby‏‎ (2 Links)
  39. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  40. The Painting Fool Teaching Interface‏‎ (2 Links)
  41. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  42. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  43. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  44. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  45. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  46. Evaluating Search Engine Relevance with Click-Based Metrics‏‎ (2 Links)
  47. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  48. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  49. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  50. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)

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