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  1. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  2. Improbable Creativity‏‎ (2 Links)
  3. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  4. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  5. Evolving virtual creatures‏‎ (2 Links)
  6. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  7. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  8. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  9. Mathematische Kunst‏‎ (2 Links)
  10. The Future of Evolutionary Design Research‏‎ (2 Links)
  11. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  12. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  13. Measuring complexity using information fluctuation‏‎ (2 Links)
  14. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  15. Interactive EC-based Signal Processing‏‎ (2 Links)
  16. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  17. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  18. Extending the Range of Facial Types‏‎ (2 Links)
  19. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  20. A 3D Modeling System for Creative Design‏‎ (2 Links)
  21. Interactive evolution for industrial design‏‎ (2 Links)
  22. Gregory S. Hornby‏‎ (2 Links)
  23. Consensual Paintings‏‎ (2 Links)
  24. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  25. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  26. Peter Kleiweg‏‎ (2 Links)
  27. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  28. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  29. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  30. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  31. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  32. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  33. Investigating Face Space‏‎ (2 Links)
  34. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  35. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  36. Ishihama Yoshiaki‏‎ (2 Links)
  37. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  38. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  39. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  40. Evolution of Animated Photomosaics‏‎ (2 Links)
  41. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  42. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  43. Art, emergence and the computational sublime‏‎ (2 Links)
  44. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  45. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  46. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  47. Artificial ecosystems for creative discovery‏‎ (2 Links)
  48. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  49. Holger Ferstl‏‎ (2 Links)
  50. New challenges for evolutionary music and art‏‎ (2 Links)

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