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- Extending the Range of Facial Types (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Gregory S. Hornby (2 Links)
- P6m Reference Implementation (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Zellij Multipuzzle (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Simulating Morphogenesis (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- The alphabet synthesis machine (2 Links)
- Andrew Rowbottom (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- The darwinian structure of the design process (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Theory of Complexity (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Artificial Drawing + Unity (2 Links)
- Depth-aware neural style transfer (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Natural Color Symmetry (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Evolving Assemblages of 3D Objects (2 Links)
- Karl Gerbel (2 Links)
- Generative Design: A Paradigm for Design Research (2 Links)
- Ungegenständliche Kunst (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
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