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- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Automated collage generation — with intent (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Simulating Morphogenesis (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Evolutionary Design by Computers (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Depth-aware neural style transfer (2 Links)
- Evolutionäre Musik (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Evolving Human Faces (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Natural Color Symmetry (2 Links)
- Evolving ambiguous images (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Swarm Painting Atelier (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Evolving expressions and art by choice (2 Links)
- Künstliches Leben (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
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