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- No Free Lunch in the Search for Creativity (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Leonel Moura (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Video Granular Synthesis (2 Links)
- Distance-based functions for image comparison (2 Links)
- Composition in Perspectives (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- A comparative classification of complexity measures (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Evolving virtual creatures (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- P4m Reference Implementation (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Exploring Persian Rug Design Using a Computational Evolutionary Approach (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Painterly rendering using image salience (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
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