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  1. Search Strategies and the Creative Process‏‎ (2 Links)
  2. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  3. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  4. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  5. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  6. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  7. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  8. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  9. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  10. Self-design and ontogenetic evolution‏‎ (2 Links)
  11. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  12. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  13. P3m1 Reference Implementation‏‎ (2 Links)
  14. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  15. Semantic aware methods for evolutionary art‏‎ (2 Links)
  16. Zufallsprozess‏‎ (2 Links)
  17. Computer-Ästhetik‏‎ (2 Links)
  18. Evolving for the Audience‏‎ (2 Links)
  19. Entropie‏‎ (2 Links)
  20. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  21. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  22. Genetische Programmierung‏‎ (2 Links)
  23. Interactive evolution of dynamical systems‏‎ (2 Links)
  24. Ameisen Algorithmen‏‎ (2 Links)
  25. The Painting Fool Teaching Interface‏‎ (2 Links)
  26. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  27. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  28. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  29. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  30. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  31. Exploring aesthetic pattern formation‏‎ (2 Links)
  32. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  33. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  34. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  35. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  36. Peter Weibel‏‎ (2 Links)
  37. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  38. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  39. Gregory Dudek‏‎ (2 Links)
  40. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  41. Creating and rendering convolution surfaces‏‎ (2 Links)
  42. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  43. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  44. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  45. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  46. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  47. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  48. Towards MCTS for Creative Domains‏‎ (2 Links)
  49. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  50. DESIGN ARCHITECTURE BY GENETIC ALGORITHM‏‎ (2 Links)

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