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- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Composition in Perspectives (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Mathematische Kunst (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Evolving for the Audience (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Interactive evolution for industrial design (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Genetische Programmierung (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Investigating Face Space (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Ishihama Yoshiaki (2 Links)
- Consensual Paintings (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Zellij Multipuzzle (2 Links)
- Gregory Dudek (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Automated collage generation — with intent (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Pavimenta: A Photo Tiling Tool (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- Autonomy, Signature and Creativity (2 Links)
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