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- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Flowsnake Earth (2 Links)
- Zellij Multipuzzle (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Is Evolution Creative? (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Distance-based functions for image comparison (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Composition in Perspectives (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Evolutionary Design by Computers (2 Links)
- John Mount (2 Links)
- The alphabet synthesis machine (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- The darwinian structure of the design process (2 Links)
- Being Kasimir Malevich (2 Links)
- Peter Kleiweg (2 Links)
- Against Individual Creativity (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Keith Wiley (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Henry Rowley (2 Links)
- Knowledge Discovery of Artistic Influences: A Metric Learning Approach (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life (2 Links)
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