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Unten werden bis zu 50 Ergebnisse im Bereich 1.181 bis 1.230 angezeigt.

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  1. Depth-aware neural style transfer‏‎ (2 Links)
  2. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  3. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  4. Importance-Driven Focus of Attention‏‎ (2 Links)
  5. Evolving Approximate Image Filters‏‎ (2 Links)
  6. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  7. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  8. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  9. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  10. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  11. Search Strategies and the Creative Process‏‎ (2 Links)
  12. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  13. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  14. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  15. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  16. Zellij Multipuzzle‏‎ (2 Links)
  17. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  18. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  19. Self-design and ontogenetic evolution‏‎ (2 Links)
  20. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  21. P3m1 Reference Implementation‏‎ (2 Links)
  22. Semantic aware methods for evolutionary art‏‎ (2 Links)
  23. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  24. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  25. Evolving for the Audience‏‎ (2 Links)
  26. Metaprogramming Emergent Graphics‏‎ (2 Links)
  27. Andrew Rowbottom‏‎ (2 Links)
  28. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  29. Genetische Programmierung‏‎ (2 Links)
  30. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  31. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  32. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  33. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  34. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  35. The alphabet synthesis machine‏‎ (2 Links)
  36. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  37. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  38. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  39. The darwinian structure of the design process‏‎ (2 Links)
  40. Computer-Ästhetik‏‎ (2 Links)
  41. Exploring aesthetic pattern formation‏‎ (2 Links)
  42. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  43. Morgan McGuire‏‎ (2 Links)
  44. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  45. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  46. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  47. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  48. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  49. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  50. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)

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