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  1. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  2. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  3. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  4. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  5. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  6. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  7. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  8. Video Granular Synthesis‏‎ (2 Links)
  9. Live Algorithms‏‎ (2 Links)
  10. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  11. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  12. Ten questions concerning generative computer art‏‎ (2 Links)
  13. Consensual Paintings‏‎ (2 Links)
  14. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  15. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  16. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  17. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  18. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  19. Artificial Drawing + Unity‏‎ (2 Links)
  20. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  21. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  22. Search Strategies and the Creative Process‏‎ (2 Links)
  23. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  24. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  25. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  26. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  27. Evolving Fractal Drawings‏‎ (2 Links)
  28. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  29. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  30. Self-design and ontogenetic evolution‏‎ (2 Links)
  31. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  32. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  33. P3m1 Reference Implementation‏‎ (2 Links)
  34. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  35. The Future of Evolutionary Design Research‏‎ (2 Links)
  36. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  37. Semantic aware methods for evolutionary art‏‎ (2 Links)
  38. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  39. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  40. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  41. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  42. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  43. Evolving content in the galactic arms race video game‏‎ (2 Links)
  44. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  45. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  46. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  47. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  48. Interactive evolution of images‏‎ (2 Links)
  49. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  50. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)

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