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- A methodology for user directed search in evolutionary design (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Preference Learning: An Introduction (2 Links)
- Aaron Davidson (2 Links)
- Computer-Ästhetik (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Entropie (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Gegenständliche Kunst (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Leonel Moura (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Variation (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Tatsu Unemi (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Evolving Approximate Image Filters (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Ameisen Algorithmen (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Evolving Line Drawings (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- Scott Neil-Teilly (2 Links)
- Evolving Textures from High Level Descriptions: Gray with an Accent Color (2 Links)
- The Authorship of Generative Art (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- DESIGN ARCHITECTURE BY GENETIC ALGORITHM (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Daniel Shiffman (2 Links)
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