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- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Simulating Morphogenesis (2 Links)
- Interactive evolution for industrial design (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Evolving virtual creatures (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Distance-based functions for image comparison (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Composition in Perspectives (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Investigating Face Space (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Ishihama Yoshiaki (2 Links)
- Extending the Range of Facial Types (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Gregory S. Hornby (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Natural Color Symmetry (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Consensual Paintings (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- Ian Butterfield (2 Links)
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