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- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- The alphabet synthesis machine (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Evolving Human Faces (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- The darwinian structure of the design process (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Evolving ambiguous images (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Being Kasimir Malevich (2 Links)
- Peter Weibel (2 Links)
- Theory of Complexity (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Evolving expressions and art by choice (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Against Individual Creativity (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Computer-Ästhetik (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Giving Colour to Images (2 Links)
- Preference Learning: An Introduction (2 Links)
- Entropie (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- FaceSpace: A Facial Spatial-Domain Toolkit (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- Quantum Art (2 Links)
- Ungegenständliche Kunst (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- Mutation (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
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