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- Creating Personalized Jigsaw Puzzles (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Curious agents and situated design evaluations (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- SEURAT: robotic painter (2 Links)
- On the Future of Computers and Creativity (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Andrew Rowbottom (2 Links)
- Improving face detection (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Evolving Fractal Drawings (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Artificial Drawing + Unity (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
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