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  1. The darwinian structure of the design process‏‎ (2 Links)
  2. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  3. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  4. Evolving Approximate Image Filters‏‎ (2 Links)
  5. Metaprogramming Emergent Graphics‏‎ (2 Links)
  6. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  7. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  8. Theory of Complexity‏‎ (2 Links)
  9. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  10. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  11. Artificial Drawing + Unity‏‎ (2 Links)
  12. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  13. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  14. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  15. Color Mixing using Colliding Particles‏‎ (2 Links)
  16. Evolving for the Audience‏‎ (2 Links)
  17. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  18. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  19. Natural Color Symmetry‏‎ (2 Links)
  20. Genetische Programmierung‏‎ (2 Links)
  21. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  22. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  23. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  24. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  25. Distance-based functions for image comparison‏‎ (2 Links)
  26. New Kinds of Fractal Patterns‏‎ (2 Links)
  27. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  28. Composition in Perspectives‏‎ (2 Links)
  29. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  30. Exploring aesthetic pattern formation‏‎ (2 Links)
  31. Niche Constructing Drawing Robots‏‎ (2 Links)
  32. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  33. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  34. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  35. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  36. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  37. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  38. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  39. Gregory Dudek‏‎ (2 Links)
  40. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  41. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  42. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  43. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  44. Reproduktion‏‎ (2 Links)
  45. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  46. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  47. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  48. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  49. Being Kasimir Malevich‏‎ (2 Links)
  50. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)

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