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- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Gregory S. Hornby (2 Links)
- P3m1 Reference Implementation (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Zufallsprozess (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Peter Weibel (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- A comparative classification of complexity measures (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Collaborative Preference Learning (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- Generating floor plan layouts with K-D tree algorithms and evolutionary strategies (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Evolutionary generation of faces (2 Links)
- Karl Gerbel (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
- Detecting people in cubist art (2 Links)
- Evolutionäre Algorithmen (2 Links)
- Automatic Evolution of Conceptual Building Architectures (2 Links)
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