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- Tatsu Unemi (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Art, emergence and the computational sublime (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Improbable Creativity (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Mathematische Kunst (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Zufallsprozess (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- P3m1 Reference Implementation (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Automated collage generation — with intent (2 Links)
- Interactive evolution for industrial design (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Automatic Mineral Identification Using Genetic Programming (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- Genotyp (2 Links)
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