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- Being Kasimir Malevich (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Against Individual Creativity (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Video Granular Synthesis (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Neuroästhetik (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Ten questions concerning generative computer art (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Evolving Fractal Drawings (2 Links)
- Leonel Moura (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Andrew Rowbottom (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Distance-based functions for image comparison (2 Links)
- SEURAT: robotic painter (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Composition in Perspectives (2 Links)
- On the Future of Computers and Creativity (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
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