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  1. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  2. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  3. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  4. Creative Search Trajectories and their Implications‏‎ (2 Links)
  5. Swarm Painting Atelier‏‎ (2 Links)
  6. New Kinds of Fractal Patterns‏‎ (2 Links)
  7. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  8. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  9. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  10. Niche Constructing Drawing Robots‏‎ (2 Links)
  11. Curious agents and situated design evaluations‏‎ (2 Links)
  12. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  13. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  14. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  15. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  16. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  17. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  18. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  19. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  20. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  21. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  22. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  23. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  24. Reproduktion‏‎ (2 Links)
  25. Is Evolution Creative?‏‎ (2 Links)
  26. Gegenständliche Kunst‏‎ (2 Links)
  27. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  28. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  29. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  30. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  31. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  32. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  33. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  34. John Mount‏‎ (2 Links)
  35. Being Kasimir Malevich‏‎ (2 Links)
  36. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  37. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  38. Against Individual Creativity‏‎ (2 Links)
  39. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  40. Evolving Approximate Image Filters‏‎ (2 Links)
  41. Keith Wiley‏‎ (2 Links)
  42. Complexity of two-dimensional patterns‏‎ (2 Links)
  43. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  44. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  45. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  46. P6m Reference Implementation‏‎ (2 Links)
  47. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  48. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  49. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  50. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)

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