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- Metaprogramming Emergent Graphics (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Swarm Painting Atelier (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- SEURAT: robotic painter (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- On the Future of Computers and Creativity (2 Links)
- Being Kasimir Malevich (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Flowsnake Earth (2 Links)
- Against Individual Creativity (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Evolutionary Design by Computers (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Andrew Rowbottom (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
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