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  1. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  2. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  3. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  4. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  5. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  6. Metaprogramming Emergent Graphics‏‎ (2 Links)
  7. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  8. Genetische Programmierung‏‎ (2 Links)
  9. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  10. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  11. Simulating Morphogenesis‏‎ (2 Links)
  12. A comparative classification of complexity measures‏‎ (2 Links)
  13. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  14. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  15. Artificial Nature: Immersive World Making‏‎ (2 Links)
  16. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  17. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  18. Exploring aesthetic pattern formation‏‎ (2 Links)
  19. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  20. Computer-Ästhetik‏‎ (2 Links)
  21. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  22. Entropie‏‎ (2 Links)
  23. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  24. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  25. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  26. Gregory Dudek‏‎ (2 Links)
  27. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  28. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  29. Aaron Davidson‏‎ (2 Links)
  30. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  31. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  32. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  33. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  34. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  35. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  36. Autonomous Evolutionary Art‏‎ (2 Links)
  37. Creating and rendering convolution surfaces‏‎ (2 Links)
  38. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  39. Natural Color Symmetry‏‎ (2 Links)
  40. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  41. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  42. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  43. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  44. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  45. New Kinds of Fractal Patterns‏‎ (2 Links)
  46. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  47. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  48. Swarm paintings – nonhuman art‏‎ (2 Links)
  49. Niche Constructing Drawing Robots‏‎ (2 Links)
  50. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)

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