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  1. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  2. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  3. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  4. Mathematische Kunst‏‎ (2 Links)
  5. Self-design and ontogenetic evolution‏‎ (2 Links)
  6. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  7. P3m1 Reference Implementation‏‎ (2 Links)
  8. Evolving ambiguous images‏‎ (2 Links)
  9. Echo‏‎ (2 Links)
  10. Measuring complexity using information fluctuation‏‎ (2 Links)
  11. Semantic aware methods for evolutionary art‏‎ (2 Links)
  12. Interactive EC-based Signal Processing‏‎ (2 Links)
  13. Evolving expressions and art by choice‏‎ (2 Links)
  14. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  15. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  16. A 3D Modeling System for Creative Design‏‎ (2 Links)
  17. Interactive evolution for industrial design‏‎ (2 Links)
  18. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  19. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  20. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  21. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  22. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  23. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  24. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  25. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  26. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  27. Giving Colour to Images‏‎ (2 Links)
  28. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  29. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  30. Erik J. Gustafson‏‎ (2 Links)
  31. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  32. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  33. Investigating Face Space‏‎ (2 Links)
  34. Peter Weibel‏‎ (2 Links)
  35. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  36. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  37. Ishihama Yoshiaki‏‎ (2 Links)
  38. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  39. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  40. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  41. Art, emergence and the computational sublime‏‎ (2 Links)
  42. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  43. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  44. Towards a model for artificial aesthetics‏‎ (2 Links)
  45. Preference Learning: An Introduction‏‎ (2 Links)
  46. Flowsnake Earth‏‎ (2 Links)
  47. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  48. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  49. Bubble Hierarchies‏‎ (2 Links)
  50. Creatively Subverting Messages in Posters‏‎ (2 Links)

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