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- Evolving Approximate Image Filters (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- John Mount (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Keith Wiley (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Evolving for the Audience (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Phänotyp (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Genetische Programmierung (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Gregory Dudek (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Neuroästhetik (2 Links)
- Distance-based functions for image comparison (2 Links)
- Composition in Perspectives (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Mapped Pictures: Aesthetic Image Annotations (2 Links)
- Improving the ranking quality of medical image retrieval using a genetic feature selection method (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
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