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- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Interactive evolution for industrial design (2 Links)
- Erik J. Gustafson (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Flowsnake Earth (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Investigating Face Space (2 Links)
- Reproduktion (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Ishihama Yoshiaki (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Bubble Hierarchies (2 Links)
- Evolutionary Design by Computers (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- P6m Reference Implementation (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Chris Coyne (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Evolutionäre Musik (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
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