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- The alphabet synthesis machine (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- The darwinian structure of the design process (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Peter Weibel (2 Links)
- Giving Colour to Images (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Is Evolution Creative? (2 Links)
- Theory of Complexity (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- John Mount (2 Links)
- Bubble Hierarchies (2 Links)
- Preference Learning: An Introduction (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Flowsnake Earth (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Keith Wiley (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Chris Coyne (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- ArTbitrating: an evolutionary environment for visual and sound composition (2 Links)
- Learning Comparative User Models for Accelerating Human-Computer Collaborative Search (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- A Study of Image Colourfulness (2 Links)
- Decision Tree Modeling for Ranking Data (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Evolutionary Design in Art (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
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