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- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Distance-based functions for image comparison (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Composition in Perspectives (2 Links)
- Evolving Human Faces (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Live Algorithms (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Evolving ambiguous images (2 Links)
- Swarm Painting Atelier (2 Links)
- Evolving expressions and art by choice (2 Links)
- A comparative classification of complexity measures (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Giving Colour to Images (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Aaron Davidson (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Consensual Paintings (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Interactive evolution of images (2 Links)
- Schwarm Algorithmen (2 Links)
- Establishing Appreciation In a Creative System (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
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