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- Complexity of two-dimensional patterns (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Evolving Human Faces (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Evolving ambiguous images (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Evolving expressions and art by choice (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Electric Sheep (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Computational Creativity through a Gap (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Being Kasimir Malevich (2 Links)
- Embodied creativity (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Against Individual Creativity (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Giving Colour to Images (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Variation (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- On-line Knowledge Embedding for Interactive EC-based Montage System (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- Establishing Appreciation In a Creative System (2 Links)
- Breeding on site (2 Links)
- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity (2 Links)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (2 Links)
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