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  1. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  2. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  3. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  4. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  5. New Kinds of Fractal Patterns‏‎ (2 Links)
  6. Interactive evolution for industrial design‏‎ (2 Links)
  7. Erik J. Gustafson‏‎ (2 Links)
  8. Niche Constructing Drawing Robots‏‎ (2 Links)
  9. A 3D Modeling System for Creative Design‏‎ (2 Links)
  10. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  11. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  12. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  13. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  14. Flowsnake Earth‏‎ (2 Links)
  15. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  16. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  17. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  18. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  19. Investigating Face Space‏‎ (2 Links)
  20. Reproduktion‏‎ (2 Links)
  21. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  22. Ishihama Yoshiaki‏‎ (2 Links)
  23. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  24. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  25. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  26. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  27. Bubble Hierarchies‏‎ (2 Links)
  28. Evolutionary Design by Computers‏‎ (2 Links)
  29. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  30. Art, emergence and the computational sublime‏‎ (2 Links)
  31. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  32. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  33. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  34. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  35. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  36. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  37. P6m Reference Implementation‏‎ (2 Links)
  38. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  39. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  40. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  41. Chris Coyne‏‎ (2 Links)
  42. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  43. Artistic Stylization of Images and Video‏‎ (2 Links)
  44. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  45. Towards a model for artificial aesthetics‏‎ (2 Links)
  46. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  47. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  48. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  49. Evolutionäre Musik‏‎ (2 Links)
  50. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)

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