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- Color Mixing using Colliding Particles (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Improbable Creativity (2 Links)
- Peter Kleiweg (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Distance-based functions for image comparison (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Composition in Perspectives (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Mathematische Kunst (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Evolving virtual creatures (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Interactive evolution for industrial design (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Ameisen Algorithmen (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Extending the Range of Facial Types (2 Links)
- Investigating Face Space (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Consensual Paintings (2 Links)
- Gregory S. Hornby (2 Links)
- Swarm Painting Atelier (2 Links)
- Ishihama Yoshiaki (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks (2 Links)
- Feature Extraction Languages and Visual Pattern Recognition (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
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