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- Preference Learning: An Introduction (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Variation (2 Links)
- Tatsu Unemi (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Depth-aware neural style transfer (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Zufallsprozess (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Improbable Creativity (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Organized order in ornamentation (2 Links)
- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- Frayed Cell Diagrams (2 Links)
- P4m Reference Implementation (2 Links)
- The case for a mixed-initiative collaborative neuroevolution approach (2 Links)
- Evolutionary Computation and Image Re-Coloring (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- Painterly rendering using image salience (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
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