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  1. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  2. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  3. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  4. Evolving Approximate Image Filters‏‎ (2 Links)
  5. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  6. Importance-Driven Focus of Attention‏‎ (2 Links)
  7. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  8. Color Mixing using Colliding Particles‏‎ (2 Links)
  9. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  10. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  11. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  12. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  13. Zellij Multipuzzle‏‎ (2 Links)
  14. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  15. P6m Reference Implementation‏‎ (2 Links)
  16. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  17. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  18. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  19. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  20. Distance-based functions for image comparison‏‎ (2 Links)
  21. Evolving for the Audience‏‎ (2 Links)
  22. Composition in Perspectives‏‎ (2 Links)
  23. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  24. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  25. Metaprogramming Emergent Graphics‏‎ (2 Links)
  26. Simulating Morphogenesis‏‎ (2 Links)
  27. Genetische Programmierung‏‎ (2 Links)
  28. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  29. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  30. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  31. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  32. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  33. The alphabet synthesis machine‏‎ (2 Links)
  34. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  35. The darwinian structure of the design process‏‎ (2 Links)
  36. Exploring aesthetic pattern formation‏‎ (2 Links)
  37. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  38. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  39. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  40. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  41. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  42. Theory of Complexity‏‎ (2 Links)
  43. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  44. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  45. Gregory Dudek‏‎ (2 Links)
  46. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  47. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  48. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  49. Stippling with Aerial Robots‏‎ (2 Links)
  50. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)

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