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  1. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  2. Improbable Creativity‏‎ (2 Links)
  3. Search Strategies and the Creative Process‏‎ (2 Links)
  4. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  5. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  6. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  7. Evolving Human Faces‏‎ (2 Links)
  8. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  9. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  10. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  11. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  12. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  13. The Future of Evolutionary Design Research‏‎ (2 Links)
  14. Self-design and ontogenetic evolution‏‎ (2 Links)
  15. P3m1 Reference Implementation‏‎ (2 Links)
  16. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  17. Computer-Ästhetik‏‎ (2 Links)
  18. Evolving ambiguous images‏‎ (2 Links)
  19. Mathematische Kunst‏‎ (2 Links)
  20. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  21. Semantic aware methods for evolutionary art‏‎ (2 Links)
  22. Entropie‏‎ (2 Links)
  23. Aaron Davidson‏‎ (2 Links)
  24. Evolving expressions and art by choice‏‎ (2 Links)
  25. Measuring complexity using information fluctuation‏‎ (2 Links)
  26. Interactive EC-based Signal Processing‏‎ (2 Links)
  27. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  28. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  29. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  30. Interactive evolution for industrial design‏‎ (2 Links)
  31. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  32. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  33. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  34. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  35. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  36. Autonomous Evolutionary Art‏‎ (2 Links)
  37. Giving Colour to Images‏‎ (2 Links)
  38. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  39. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  40. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  41. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  42. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  43. Peter Weibel‏‎ (2 Links)
  44. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  45. Investigating Face Space‏‎ (2 Links)
  46. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  47. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  48. Creating and rendering convolution surfaces‏‎ (2 Links)
  49. Stepping stones in the mist‏‎ (2 Links)
  50. Creative Evolutionary Systems‏‎ (2 Links)

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