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  1. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  2. Complexity of two-dimensional patterns‏‎ (2 Links)
  3. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  4. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  5. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  6. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  7. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  8. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  9. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  10. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  11. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  12. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  13. Evolving art with scalable vector graphics‏‎ (2 Links)
  14. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  15. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  16. Evolving virtual creatures‏‎ (2 Links)
  17. P6m Reference Implementation‏‎ (2 Links)
  18. Electric Sheep‏‎ (2 Links)
  19. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  20. Computational Creativity through a Gap‏‎ (2 Links)
  21. A History of Creativity for Future AI Research‏‎ (2 Links)
  22. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  23. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  24. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  25. Embodied creativity‏‎ (2 Links)
  26. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  27. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  28. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  29. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  30. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  31. Interactive evolution of dynamical systems‏‎ (2 Links)
  32. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  33. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  34. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  35. Simulating Morphogenesis‏‎ (2 Links)
  36. Extending the Range of Facial Types‏‎ (2 Links)
  37. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  38. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  39. Gregory S. Hornby‏‎ (2 Links)
  40. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  41. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  42. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  43. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  44. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  45. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  46. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  47. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  48. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  49. Breeding on site‏‎ (2 Links)
  50. Tim Rowley‏‎ (2 Links)

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