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- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Automated collage generation — with intent (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Evolving Fractal Drawings (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Zellij Multipuzzle (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- The alphabet synthesis machine (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- The darwinian structure of the design process (2 Links)
- Peter Kleiweg (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Golan Levin (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Mutation (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- Developmental modelling with SDS (2 Links)
- Style-aware Robust Color Transfer (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Preconceptual Creativity (2 Links)
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