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- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Echo (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Preference Learning: An Introduction (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Evolving Fractal Drawings (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Erik J. Gustafson (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Variation (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Creative Ecosystems 2009 (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Scott Neil-Teilly (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- Creatively Subverting Messages in Posters (2 Links)
- A Fractal Approach Towards Visual Analogy (2 Links)
- Can a Genetic Algorithm Think Like a Composer? (2 Links)
- An exploration-based evolutionary model of a generative design process (2 Links)
- Organized order in ornamentation (2 Links)
- Low-complexity art (2 Links)
- P4m Reference Implementation (2 Links)
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