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- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Reproduktion (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Being Kasimir Malevich (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Against Individual Creativity (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Distance-based functions for image comparison (2 Links)
- Composition in Perspectives (2 Links)
- Evolving Fractal Drawings (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- P6m Reference Implementation (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Simulating Morphogenesis (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Andrew Rowbottom (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Golan Levin (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
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