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- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Leonel Moura (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Evolving Fractal Drawings (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Painting with Flowsnakes (2 Links)
- Bernd Lintermann (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Pavimenta: A Photo Tiling Tool (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Space layout planning using an evolutionary approach (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
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