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  1. Electric Sheep‏‎ (2 Links)
  2. Computational Creativity through a Gap‏‎ (2 Links)
  3. Embodied creativity‏‎ (2 Links)
  4. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  5. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  6. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  7. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  8. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  9. Peter Kleiweg‏‎ (2 Links)
  10. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  11. Giving Colour to Images‏‎ (2 Links)
  12. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  13. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  14. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  15. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  16. Is Evolution Creative?‏‎ (2 Links)
  17. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  18. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  19. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  20. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  21. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  22. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  23. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  24. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  25. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  26. John Mount‏‎ (2 Links)
  27. A comparative classification of complexity measures‏‎ (2 Links)
  28. Artificial Nature: Immersive World Making‏‎ (2 Links)
  29. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  30. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  31. Towards a model for artificial aesthetics‏‎ (2 Links)
  32. Flowsnake Earth‏‎ (2 Links)
  33. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  34. Keith Wiley‏‎ (2 Links)
  35. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  36. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  37. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  38. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  39. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  40. Aaron Davidson‏‎ (2 Links)
  41. Creative Search Trajectories and their Implications‏‎ (2 Links)
  42. Swarm Painting Atelier‏‎ (2 Links)
  43. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  44. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  45. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  46. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  47. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  48. Learning Comparative User Models for Accelerating Human-Computer Collaborative Search‏‎ (2 Links)
  49. Active User Intervention in an EC Search‏‎ (2 Links)
  50. Non-Photorealistic Rendering of Portraits‏‎ (2 Links)

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