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- The alphabet synthesis machine (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- The darwinian structure of the design process (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Theory of Complexity (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Gegenständliche Kunst (2 Links)
- Ameisen Algorithmen (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Natural Color Symmetry (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Leonel Moura (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Reproduktion (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Evolving for the Audience (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Genetic learning for biologically inspired aesthetic processes (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
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