Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 1.181 bis 1.230 angezeigt.
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- Evolving Approximate Image Filters (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Theory of Complexity (2 Links)
- Keith Wiley (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Aaron Davidson (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Erik J. Gustafson (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Evolving for the Audience (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Genetische Programmierung (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Bubble Hierarchies (2 Links)
- Gregory Dudek (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Ameisen Algorithmen (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Improving face detection (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- On-line Knowledge Embedding for Interactive EC-based Montage System (2 Links)
- Informational Aesthetics Measures (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
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