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  1. Künstliches Leben‏‎ (2 Links)
  2. New Kinds of Fractal Patterns‏‎ (2 Links)
  3. Artificial Drawing + Unity‏‎ (2 Links)
  4. Curious agents and situated design evaluations‏‎ (2 Links)
  5. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  6. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  7. Niche Constructing Drawing Robots‏‎ (2 Links)
  8. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  9. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  10. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  11. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  12. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  13. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  14. Video Granular Synthesis‏‎ (2 Links)
  15. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  16. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  17. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  18. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  19. Ten questions concerning generative computer art‏‎ (2 Links)
  20. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  21. Live Algorithms‏‎ (2 Links)
  22. Reproduktion‏‎ (2 Links)
  23. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  24. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  25. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  26. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  27. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  28. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  29. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  30. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  31. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  32. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  33. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  34. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  35. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  36. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  37. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  38. Complexity of two-dimensional patterns‏‎ (2 Links)
  39. Evolving Fractal Drawings‏‎ (2 Links)
  40. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  41. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  42. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  43. The Future of Evolutionary Design Research‏‎ (2 Links)
  44. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  45. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  46. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  47. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  48. P6m Reference Implementation‏‎ (2 Links)
  49. Being Kasimir Malevich‏‎ (2 Links)
  50. EMO-based Architectural Room Floor Planning‏‎ (2 Links)

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