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- Novelty-Seeking Multi-Agent System (2 Links)
- Reproduktion (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Evolving virtual creatures (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- P6m Reference Implementation (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Computer-Ästhetik (2 Links)
- Entropie (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Extending the Range of Facial Types (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Gregory S. Hornby (2 Links)
- Simulating Morphogenesis (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
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