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- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Giving Colour to Images (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Phänotyp (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Electric Sheep (2 Links)
- Flowsnake Earth (2 Links)
- Computational Creativity through a Gap (2 Links)
- Embodied creativity (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Neuroästhetik (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Evolutionary Design by Computers (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- Breeding on site (2 Links)
- Swarm Granulator (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Low-complexity art (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
- Automated Collage Generation - With More Intent 2011 (2 Links)
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