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- A Discussion on Serendipity in Creative Systems (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Leonel Moura (2 Links)
- Andrew Rowbottom (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Artificial Drawing + Unity (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Zellij Multipuzzle (2 Links)
- Evolving Fractal Drawings (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Painting with Flowsnakes (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- Evolving design genes in space layout problems (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Pavimenta: A Photo Tiling Tool (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
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