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- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Extending the Range of Facial Types (2 Links)
- Variation (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Investigating Face Space (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Gregory S. Hornby (2 Links)
- Tatsu Unemi (2 Links)
- Ishihama Yoshiaki (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Reproduktion (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Andrew Rowbottom (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Zufallsprozess (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- P6m Reference Implementation (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Artificial Drawing + Unity (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Simulating Morphogenesis (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
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