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- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Improving face detection (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Echo (2 Links)
- Evolving Fractal Drawings (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Zufallsprozess (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Erik J. Gustafson (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Peter Kleiweg (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Golan Levin (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
- Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life (2 Links)
- Style-aware Robust Color Transfer (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- Preconceptual Creativity (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- Creative Ecosystems 2009 (2 Links)
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