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  1. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  2. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  3. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  4. Importance-Driven Focus of Attention‏‎ (2 Links)
  5. Towards a model for artificial aesthetics‏‎ (2 Links)
  6. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  7. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  8. Giving Colour to Images‏‎ (2 Links)
  9. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  10. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  11. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  12. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  13. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  14. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  15. Consensual Paintings‏‎ (2 Links)
  16. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  17. Swarm Painting Atelier‏‎ (2 Links)
  18. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  19. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  20. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  21. Metaprogramming Emergent Graphics‏‎ (2 Links)
  22. Art, emergence and the computational sublime‏‎ (2 Links)
  23. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  24. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  25. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  26. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  27. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  28. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  29. Flowsnake Earth‏‎ (2 Links)
  30. Search Strategies and the Creative Process‏‎ (2 Links)
  31. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  32. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  33. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  34. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  35. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  36. Artistic Stylization of Images and Video‏‎ (2 Links)
  37. Self-design and ontogenetic evolution‏‎ (2 Links)
  38. P3m1 Reference Implementation‏‎ (2 Links)
  39. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  40. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  41. Semantic aware methods for evolutionary art‏‎ (2 Links)
  42. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  43. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)
  44. Mutation‏‎ (2 Links)
  45. Evolutionary Design in Art‏‎ (2 Links)
  46. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  47. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  48. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  49. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  50. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)

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