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  1. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  2. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  3. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  4. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  5. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  6. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  7. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  8. Theory of Complexity‏‎ (2 Links)
  9. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  10. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  11. Distance-based functions for image comparison‏‎ (2 Links)
  12. Self-design and ontogenetic evolution‏‎ (2 Links)
  13. Evolving Fractal Drawings‏‎ (2 Links)
  14. Composition in Perspectives‏‎ (2 Links)
  15. P3m1 Reference Implementation‏‎ (2 Links)
  16. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  17. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  18. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  19. Semantic aware methods for evolutionary art‏‎ (2 Links)
  20. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  21. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  22. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  23. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  24. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  25. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  26. Metaprogramming Emergent Graphics‏‎ (2 Links)
  27. Evolving content in the galactic arms race video game‏‎ (2 Links)
  28. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  29. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  30. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  31. Being Kasimir Malevich‏‎ (2 Links)
  32. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  33. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  34. Against Individual Creativity‏‎ (2 Links)
  35. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  36. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  37. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  38. Peter Weibel‏‎ (2 Links)
  39. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  40. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  41. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  42. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  43. Golan Levin‏‎ (2 Links)
  44. Stepping stones in the mist‏‎ (2 Links)
  45. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  46. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  47. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  48. Stimulating creative flow through computational feedback‏‎ (2 Links)
  49. Mutation‏‎ (2 Links)
  50. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)

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