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- A History of Creativity for Future AI Research (2 Links)
- Interactive evolution for industrial design (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Giving Colour to Images (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Investigating Face Space (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Phänotyp (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Ishihama Yoshiaki (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Flowsnake Earth (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Neuroästhetik (2 Links)
- Depth-aware neural style transfer (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Evolutionary Design by Computers (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Variation (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Tatsu Unemi (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
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