Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 1.181 bis 1.230 angezeigt.
Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)
- Variation (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Tatsu Unemi (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Depth-aware neural style transfer (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Aaron Davidson (2 Links)
- SEURAT: robotic painter (2 Links)
- On the Future of Computers and Creativity (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Improving face detection (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- Evolving Fractal Drawings (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Zufallsprozess (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- Mixed-Initiative Creative Drawing with webIconoscope (2 Links)
Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)