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- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Giving Colour to Images (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Peter Kleiweg (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Flowsnake Earth (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Video Granular Synthesis (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Ten questions concerning generative computer art (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Künstliches Leben (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Evolutionary Design by Computers (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Art, emergence and the computational sublime (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Distance-based functions for image comparison (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Live Algorithms (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- New challenges for evolutionary music and art (2 Links)
- Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
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