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  1. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  2. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  3. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  4. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  5. Natural Color Symmetry‏‎ (2 Links)
  6. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  7. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  8. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  9. Evolving Fractal Drawings‏‎ (2 Links)
  10. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  11. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  12. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  13. New Kinds of Fractal Patterns‏‎ (2 Links)
  14. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  15. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  16. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  17. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  18. Niche Constructing Drawing Robots‏‎ (2 Links)
  19. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  20. Computer-Ästhetik‏‎ (2 Links)
  21. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  22. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  23. Entropie‏‎ (2 Links)
  24. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  25. Evolving content in the galactic arms race video game‏‎ (2 Links)
  26. Ameisen Algorithmen‏‎ (2 Links)
  27. Is Evolution Creative?‏‎ (2 Links)
  28. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  29. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  30. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  31. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  32. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  33. Reproduktion‏‎ (2 Links)
  34. John Mount‏‎ (2 Links)
  35. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  36. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  37. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  38. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  39. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  40. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  41. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  42. Keith Wiley‏‎ (2 Links)
  43. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  44. Creating and rendering convolution surfaces‏‎ (2 Links)
  45. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  46. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  47. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  48. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  49. Creative Evolutionary Systems‏‎ (2 Links)
  50. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)

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