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- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Zellij Multipuzzle (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Andrew Rowbottom (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- The alphabet synthesis machine (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- The darwinian structure of the design process (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Phänotyp (2 Links)
- Theory of Complexity (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Artificial Drawing + Unity (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Developmental modelling with SDS (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Ungegenständliche Kunst (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Evolving Glitch Art (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
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