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- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Zellij Multipuzzle (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Evolving for the Audience (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Genetische Programmierung (2 Links)
- Echo (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- The alphabet synthesis machine (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- The darwinian structure of the design process (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Theory of Complexity (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Phänotyp (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Gregory Dudek (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Erik J. Gustafson (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Karl Gerbel (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
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