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- Peter Kleiweg (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Against Individual Creativity (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Electric Sheep (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Computational Creativity through a Gap (2 Links)
- Embodied creativity (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Swarm Painting Atelier (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Andrew Rowbottom (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Rendering artistic light patterns (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- On-line Knowledge Embedding for Interactive EC-based Montage System (2 Links)
- Low-complexity art (2 Links)
- The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
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