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  1. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  2. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  3. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  4. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  5. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  6. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  7. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  8. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  9. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  10. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  11. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  12. Leonel Moura‏‎ (2 Links)
  13. Chris Coyne‏‎ (2 Links)
  14. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  15. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  16. Gegenständliche Kunst‏‎ (2 Links)
  17. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  18. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  19. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  20. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  21. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  22. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  23. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  24. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  25. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  26. SEURAT: robotic painter‏‎ (2 Links)
  27. On the Future of Computers and Creativity‏‎ (2 Links)
  28. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  29. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  30. Evolving Approximate Image Filters‏‎ (2 Links)
  31. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  32. Importance-Driven Focus of Attention‏‎ (2 Links)
  33. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  34. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  35. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  36. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  37. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  38. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  39. Being Kasimir Malevich‏‎ (2 Links)
  40. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  41. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  42. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  43. Against Individual Creativity‏‎ (2 Links)
  44. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  45. Echo‏‎ (2 Links)
  46. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  47. Evolving for the Audience‏‎ (2 Links)
  48. Towards a model for artificial aesthetics‏‎ (2 Links)
  49. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  50. Metaprogramming Emergent Graphics‏‎ (2 Links)

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