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  1. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  2. Reproduktion‏‎ (2 Links)
  3. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  4. Tatsu Unemi‏‎ (2 Links)
  5. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  6. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  7. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  8. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  9. Color Mixing using Colliding Particles‏‎ (2 Links)
  10. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  11. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  12. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  13. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  14. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  15. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  16. Improving face detection‏‎ (2 Links)
  17. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  18. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  19. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  20. Evolving Fractal Drawings‏‎ (2 Links)
  21. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  22. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  23. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  24. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  25. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  26. Distance-based functions for image comparison‏‎ (2 Links)
  27. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  28. Information aesthetics: an heroic experiment‏‎ (2 Links)
  29. Composition in Perspectives‏‎ (2 Links)
  30. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  31. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  32. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  33. P6m Reference Implementation‏‎ (2 Links)
  34. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  35. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  36. Being Kasimir Malevich‏‎ (2 Links)
  37. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  38. Evolving content in the galactic arms race video game‏‎ (2 Links)
  39. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  40. Zufallsprozess‏‎ (2 Links)
  41. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  42. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  43. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  44. Against Individual Creativity‏‎ (2 Links)
  45. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  46. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  47. The Painting Fool Teaching Interface‏‎ (2 Links)
  48. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  49. Simulating Morphogenesis‏‎ (2 Links)
  50. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)

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