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  1. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  2. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  3. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  4. The Painting Fool Teaching Interface‏‎ (2 Links)
  5. Interactive evolution of dynamical systems‏‎ (2 Links)
  6. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  7. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  8. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  9. Consensual Paintings‏‎ (2 Links)
  10. Giving Colour to Images‏‎ (2 Links)
  11. Peter Kleiweg‏‎ (2 Links)
  12. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  13. Ameisen Algorithmen‏‎ (2 Links)
  14. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  15. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  16. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  17. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  18. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  19. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  20. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  21. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  22. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  23. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  24. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  25. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  26. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  27. Flowsnake Earth‏‎ (2 Links)
  28. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  29. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  30. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  31. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  32. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  33. Künstliches Leben‏‎ (2 Links)
  34. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  35. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  36. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  37. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  38. Evolutionary Design by Computers‏‎ (2 Links)
  39. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  40. Rebecca Luger-Guillaume‏‎ (2 Links)
  41. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  42. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  43. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  44. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  45. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  46. Rekombination‏‎ (2 Links)
  47. Artificial Neural Network Spaces‏‎ (2 Links)
  48. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  49. Rendering artistic light patterns‏‎ (2 Links)
  50. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)

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