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  1. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  2. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  3. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  4. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  5. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  6. A History of Creativity for Future AI Research‏‎ (2 Links)
  7. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  8. Peter Weibel‏‎ (2 Links)
  9. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  10. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  11. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  12. Extending the Range of Facial Types‏‎ (2 Links)
  13. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  14. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  15. Gregory S. Hornby‏‎ (2 Links)
  16. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  17. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  18. Complexity of two-dimensional patterns‏‎ (2 Links)
  19. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  20. Preference Learning: An Introduction‏‎ (2 Links)
  21. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  22. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  23. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  24. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  25. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  26. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  27. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  28. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  29. Electric Sheep‏‎ (2 Links)
  30. Computational Creativity through a Gap‏‎ (2 Links)
  31. Embodied creativity‏‎ (2 Links)
  32. Evolution of Animated Photomosaics‏‎ (2 Links)
  33. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  34. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  35. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  36. Swarm paintings – nonhuman art‏‎ (2 Links)
  37. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  38. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  39. Computer Software for Measuring Creative Search‏‎ (2 Links)
  40. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  41. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  42. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  43. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  44. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  45. Learning Lexicographic Preference Models‏‎ (2 Links)
  46. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  47. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  48. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  49. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  50. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)

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