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- Erik J. Gustafson (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Preference Learning: An Introduction (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Ameisen Algorithmen (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Bubble Hierarchies (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Evolving virtual creatures (2 Links)
- Leonel Moura (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Extending the Range of Facial Types (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Chris Coyne (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Feature Extraction Languages and Visual Pattern Recognition (2 Links)
- Decision Tree Modeling for Ranking Data (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Filterscape: Energy Recycling in a Creative Ecosystem (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- Collage, Technology, and Creative Process (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Evaluating Search Engine Relevance with Click-Based Metrics (2 Links)
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