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- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Aaron Davidson (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Computer-Ästhetik (2 Links)
- Giving Colour to Images (2 Links)
- Entropie (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Phänotyp (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Flowsnake Earth (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Ameisen Algorithmen (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Neuroästhetik (2 Links)
- Evolutionary Design by Computers (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Using Physiological Signals to Evolve Art (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Daniel Shiffman (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
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