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  1. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  2. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  3. Exploring aesthetic pattern formation‏‎ (2 Links)
  4. The Painting Fool Teaching Interface‏‎ (2 Links)
  5. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  6. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  7. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  8. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  9. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  10. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  11. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  12. Gregory Dudek‏‎ (2 Links)
  13. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  14. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  15. Peter Kleiweg‏‎ (2 Links)
  16. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  17. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  18. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  19. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  20. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  21. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  22. Andrew Rowbottom‏‎ (2 Links)
  23. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  24. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  25. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  26. Creative Search Trajectories and their Implications‏‎ (2 Links)
  27. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  28. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  29. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  30. Curious agents and situated design evaluations‏‎ (2 Links)
  31. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  32. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  33. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  34. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  35. Artificial Drawing + Unity‏‎ (2 Links)
  36. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  37. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  38. Gegenständliche Kunst‏‎ (2 Links)
  39. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  40. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  41. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  42. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  43. Non-Photorealistic Rendering of Portraits‏‎ (2 Links)
  44. Collaborative Preference Learning‏‎ (2 Links)
  45. Rekombination‏‎ (2 Links)
  46. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  47. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  48. Rendering artistic light patterns‏‎ (2 Links)
  49. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  50. Detecting people in cubist art‏‎ (2 Links)

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