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  1. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  2. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  3. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  4. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  5. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  6. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  7. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  8. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  9. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  10. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  11. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  12. Search Strategies and the Creative Process‏‎ (2 Links)
  13. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  14. Echo‏‎ (2 Links)
  15. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  16. Evolving for the Audience‏‎ (2 Links)
  17. Andrew Rowbottom‏‎ (2 Links)
  18. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  19. Self-design and ontogenetic evolution‏‎ (2 Links)
  20. P3m1 Reference Implementation‏‎ (2 Links)
  21. Genetische Programmierung‏‎ (2 Links)
  22. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  23. Semantic aware methods for evolutionary art‏‎ (2 Links)
  24. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  25. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  26. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  27. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  28. Exploring aesthetic pattern formation‏‎ (2 Links)
  29. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  30. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  31. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  32. Interactive evolution of dynamical systems‏‎ (2 Links)
  33. Erik J. Gustafson‏‎ (2 Links)
  34. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  35. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  36. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  37. Artificial Drawing + Unity‏‎ (2 Links)
  38. Gregory Dudek‏‎ (2 Links)
  39. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  40. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  41. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  42. Peter Weibel‏‎ (2 Links)
  43. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  44. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  45. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  46. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  47. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  48. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  49. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  50. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)

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