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  1. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  2. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  3. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  4. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  5. Zellij Multipuzzle‏‎ (2 Links)
  6. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  7. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  8. Mathematische Kunst‏‎ (2 Links)
  9. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  10. Evolving content in the galactic arms race video game‏‎ (2 Links)
  11. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  12. Measuring complexity using information fluctuation‏‎ (2 Links)
  13. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  14. Interactive EC-based Signal Processing‏‎ (2 Links)
  15. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  16. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  17. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  18. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  19. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  20. Interactive evolution for industrial design‏‎ (2 Links)
  21. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  22. The alphabet synthesis machine‏‎ (2 Links)
  23. Computer-Ästhetik‏‎ (2 Links)
  24. Entropie‏‎ (2 Links)
  25. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  26. Peter Kleiweg‏‎ (2 Links)
  27. The darwinian structure of the design process‏‎ (2 Links)
  28. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  29. A 3D Modeling System for Creative Design‏‎ (2 Links)
  30. Investigating Face Space‏‎ (2 Links)
  31. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  32. Theory of Complexity‏‎ (2 Links)
  33. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  34. Ishihama Yoshiaki‏‎ (2 Links)
  35. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  36. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  37. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  38. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  39. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  40. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  41. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  42. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  43. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  44. Programmed life: Evolutionary Imagery of Data Visualization with Aesthetic Moods in terms of Genetic Algorithm‏‎ (2 Links)
  45. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  46. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  47. Creative Evolutionary Systems‏‎ (2 Links)
  48. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  49. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  50. Fractal geometry describes the beauty of infinity in nature‏‎ (2 Links)

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