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- Knowledge-Level Creativity in Game Design (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Electric Sheep (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Computational Creativity through a Gap (2 Links)
- Being Kasimir Malevich (2 Links)
- Embodied creativity (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Against Individual Creativity (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Variation (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Tatsu Unemi (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Improving face detection (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- The Authorship of Generative Art (2 Links)
- Creative Computers, Improvisation and Intimacy (2 Links)
- Evolving Glitch Art (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
- X-Faces: The eXploit Is Out There (2 Links)
- Informational Aesthetics Measures (2 Links)
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