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  1. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  2. The Painting Fool Teaching Interface‏‎ (2 Links)
  3. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  4. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  5. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  6. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  7. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  8. Peter Kleiweg‏‎ (2 Links)
  9. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  10. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  11. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  12. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  13. Algorithmic randomness and physical entropy‏‎ (2 Links)
  14. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  15. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  16. Is Evolution Creative?‏‎ (2 Links)
  17. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  18. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  19. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  20. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  21. John Mount‏‎ (2 Links)
  22. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  23. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  24. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  25. Color Mixing using Colliding Particles‏‎ (2 Links)
  26. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  27. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  28. Keith Wiley‏‎ (2 Links)
  29. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  30. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  31. A History of Creativity for Future AI Research‏‎ (2 Links)
  32. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  33. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  34. Distance-based functions for image comparison‏‎ (2 Links)
  35. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  36. Fractal expressionism - where art meets science‏‎ (2 Links)
  37. Composition in Perspectives‏‎ (2 Links)
  38. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  39. Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks‏‎ (2 Links)
  40. Label Ranking Algorithms: A Survey‏‎ (2 Links)
  41. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (2 Links)
  42. Applicability of interactive evolutionary computation to mental health measurement‏‎ (2 Links)
  43. Frayed Cell Diagrams‏‎ (2 Links)
  44. Computational Aesthetics Conferences‏‎ (2 Links)
  45. Learning Comparative User Models for Accelerating Human-Computer Collaborative Search‏‎ (2 Links)
  46. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  47. Non-Photorealistic Rendering of Portraits‏‎ (2 Links)
  48. ArTbitrating: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  49. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  50. Rekombination‏‎ (2 Links)

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