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- Gegenständliche Kunst (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Andrew Rowbottom (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Bubble Hierarchies (2 Links)
- Reproduktion (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Evolving for the Audience (2 Links)
- Chris Coyne (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Artificial Drawing + Unity (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Genetische Programmierung (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- P6m Reference Implementation (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
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