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  1. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  2. Bubble Hierarchies‏‎ (2 Links)
  3. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  4. Natural Color Symmetry‏‎ (2 Links)
  5. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  6. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  7. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  8. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  9. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  10. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  11. New Kinds of Fractal Patterns‏‎ (2 Links)
  12. Künstliches Leben‏‎ (2 Links)
  13. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  14. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  15. Niche Constructing Drawing Robots‏‎ (2 Links)
  16. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  17. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  18. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  19. Chris Coyne‏‎ (2 Links)
  20. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  21. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  22. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  23. Gegenständliche Kunst‏‎ (2 Links)
  24. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  25. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  26. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  27. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  28. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  29. Reproduktion‏‎ (2 Links)
  30. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  31. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  32. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  33. Live Algorithms‏‎ (2 Links)
  34. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  35. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  36. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  37. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  38. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  39. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  40. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  41. Evolving Approximate Image Filters‏‎ (2 Links)
  42. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  43. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  44. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  45. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  46. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  47. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  48. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  49. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  50. Zellij Multipuzzle‏‎ (2 Links)

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