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- Metaprogramming Emergent Graphics (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Phänotyp (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Neuroästhetik (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Variation (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Tabula Rasa: A Case Study in Evolutionary Curation (2 Links)
- Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- Genetic Algorithms for the Generation of Models with Micropopulations (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Low-complexity art (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
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