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- Preference Learning: An Introduction (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Künstliches Leben (2 Links)
- Swarm Painting Atelier (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Being Kasimir Malevich (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Against Individual Creativity (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Live Algorithms (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Distance-based functions for image comparison (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Composition in Perspectives (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Evolving Glitch Art (2 Links)
- Organized order in ornamentation (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
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