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- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Gregory S. Hornby (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Artificial Drawing + Unity (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Natural Color Symmetry (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Improving face detection (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Zufallsprozess (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Reproduktion (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Being Kasimir Malevich (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
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