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- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- The darwinian structure of the design process (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Peter Kleiweg (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Theory of Complexity (2 Links)
- Extending the Range of Facial Types (2 Links)
- Consensual Paintings (2 Links)
- Gregory S. Hornby (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Leonel Moura (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Rendering artistic light patterns (2 Links)
- ArTbitrating: an evolutionary environment for visual and sound composition (2 Links)
- Low-complexity art (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- A Study of Image Colourfulness (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Generating floor plan layouts with K-D tree algorithms and evolutionary strategies (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- On-line Knowledge Embedding for Interactive EC-based Montage System (2 Links)
- Evolutionary generation of faces (2 Links)
- Artificial Art Made by Artificial Ants (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity (2 Links)
- A closer look at creativity as search (2 Links)
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