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  1. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  2. Phänotyp‏‎ (2 Links)
  3. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  4. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  5. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  6. Ameisen Algorithmen‏‎ (2 Links)
  7. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  8. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  9. Computer-Ästhetik‏‎ (2 Links)
  10. Evolutionary Design by Computers‏‎ (2 Links)
  11. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  12. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  13. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  14. Entropie‏‎ (2 Links)
  15. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  16. Metaprogramming Emergent Graphics‏‎ (2 Links)
  17. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  18. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  19. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  20. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  21. Zufallsprozess‏‎ (2 Links)
  22. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  23. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  24. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  25. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  26. Neuroästhetik‏‎ (2 Links)
  27. The Painting Fool Teaching Interface‏‎ (2 Links)
  28. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  29. Evolutionäre Musik‏‎ (2 Links)
  30. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  31. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  32. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  33. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  34. Creating and rendering convolution surfaces‏‎ (2 Links)
  35. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  36. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  37. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  38. Evolving Human Faces‏‎ (2 Links)
  39. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  40. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  41. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  42. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  43. A Turing Test for Generative Art‏‎ (2 Links)
  44. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)
  45. Karl Gerbel‏‎ (2 Links)
  46. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  47. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  48. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  49. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  50. Artificial Neural Network Spaces‏‎ (2 Links)

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