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  1. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  2. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  3. Depth-aware neural style transfer‏‎ (2 Links)
  4. Evolving Human Faces‏‎ (2 Links)
  5. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  6. Aaron Davidson‏‎ (2 Links)
  7. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  8. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  9. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  10. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  11. Evolving ambiguous images‏‎ (2 Links)
  12. Evolving expressions and art by choice‏‎ (2 Links)
  13. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  14. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  15. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  16. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  17. Metaprogramming Emergent Graphics‏‎ (2 Links)
  18. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  19. Autonomous Evolutionary Art‏‎ (2 Links)
  20. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  21. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  22. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  23. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  24. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  25. Giving Colour to Images‏‎ (2 Links)
  26. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  27. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  28. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  29. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  30. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  31. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  32. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  33. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  34. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  35. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  36. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  37. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  38. Phänotyp‏‎ (2 Links)
  39. Computer-Ästhetik‏‎ (2 Links)
  40. Ameisen Algorithmen‏‎ (2 Links)
  41. Entropie‏‎ (2 Links)
  42. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  43. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  44. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  45. Flowsnake Earth‏‎ (2 Links)
  46. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  47. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  48. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  49. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  50. Karl Gerbel‏‎ (2 Links)

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