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- Importance-Driven Focus of Attention (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Evolving Human Faces (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Evolving ambiguous images (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Evolving expressions and art by choice (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Echo (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- P3m1 Reference Implementation (2 Links)
- Giving Colour to Images (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Erik J. Gustafson (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Swarm Painting Atelier (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Artificial Art Made by Artificial Ants (2 Links)
- A closer look at creativity as search (2 Links)
- Mutation (2 Links)
- Establishing Appreciation In a Creative System (2 Links)
- Artificial Life Meets Computational Creativity? (2 Links)
- A formal theory of creativity to model the creation of art (2 Links)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (2 Links)
- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
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