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  1. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  2. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  3. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  4. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  5. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  6. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  7. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  8. Reproduktion‏‎ (2 Links)
  9. John Mount‏‎ (2 Links)
  10. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  11. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  12. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  13. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  14. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  15. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  16. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  17. Keith Wiley‏‎ (2 Links)
  18. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  19. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  20. Color Mixing using Colliding Particles‏‎ (2 Links)
  21. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  22. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  23. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  24. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  25. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  26. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  27. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  28. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  29. P6m Reference Implementation‏‎ (2 Links)
  30. Distance-based functions for image comparison‏‎ (2 Links)
  31. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  32. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  33. Composition in Perspectives‏‎ (2 Links)
  34. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  35. Zellij Multipuzzle‏‎ (2 Links)
  36. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  37. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  38. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  39. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  40. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  41. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  42. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  43. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  44. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  45. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  46. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  47. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  48. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  49. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  50. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)

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