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- Evolving virtual creatures (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Swarm Painting Atelier (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Extending the Range of Facial Types (2 Links)
- Gregory S. Hornby (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Depth-aware neural style transfer (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Evolutionary Development of Mathematically Defined Forms (2 Links)
- Disney Meets Darwin — The Evolution of Funny Animated Figures (2 Links)
- Pavimenta: A Photo Tiling Tool (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- Space layout planning using an evolutionary approach (2 Links)
- Low-complexity art (2 Links)
- The T. albipennis Sand Painting Artists (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- Generating floor plan layouts with K-D tree algorithms and evolutionary strategies (2 Links)
- Evolutionary generation of faces (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- Bernd Lintermann (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
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