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- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Video Granular Synthesis (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Is Evolution Creative? (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Consensual Paintings (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- John Mount (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Keith Wiley (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Evolving virtual creatures (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Phänotyp (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Extending the Range of Facial Types (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
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