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  1. Extending the Range of Facial Types‏‎ (2 Links)
  2. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  3. Gregory S. Hornby‏‎ (2 Links)
  4. P6m Reference Implementation‏‎ (2 Links)
  5. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  6. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  7. Importance-Driven Focus of Attention‏‎ (2 Links)
  8. Zellij Multipuzzle‏‎ (2 Links)
  9. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  10. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  11. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  12. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  13. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  14. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  15. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  16. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  17. Simulating Morphogenesis‏‎ (2 Links)
  18. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  19. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  20. Creating and rendering convolution surfaces‏‎ (2 Links)
  21. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  22. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  23. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  24. The alphabet synthesis machine‏‎ (2 Links)
  25. Andrew Rowbottom‏‎ (2 Links)
  26. Metaprogramming Emergent Graphics‏‎ (2 Links)
  27. Evolution of Animated Photomosaics‏‎ (2 Links)
  28. The darwinian structure of the design process‏‎ (2 Links)
  29. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  30. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  31. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  32. Theory of Complexity‏‎ (2 Links)
  33. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  34. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  35. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  36. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  37. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  38. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  39. Artificial Drawing + Unity‏‎ (2 Links)
  40. Depth-aware neural style transfer‏‎ (2 Links)
  41. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  42. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  43. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  44. Natural Color Symmetry‏‎ (2 Links)
  45. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  46. Evolving Assemblages of 3D Objects‏‎ (2 Links)
  47. Karl Gerbel‏‎ (2 Links)
  48. Generative Design: A Paradigm for Design Research‏‎ (2 Links)
  49. Ungegenständliche Kunst‏‎ (2 Links)
  50. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)

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