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- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Zellij Multipuzzle (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- P3m1 Reference Implementation (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Mathematische Kunst (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Interactive evolution for industrial design (2 Links)
- The alphabet synthesis machine (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- The darwinian structure of the design process (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Peter Weibel (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Theory of Complexity (2 Links)
- Investigating Face Space (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Ishihama Yoshiaki (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Population (2 Links)
- ArTbitrating: an evolutionary environment for visual and sound composition (2 Links)
- A Study of Image Colourfulness (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Artificial Art Made by Artificial Ants (2 Links)
- A closer look at creativity as search (2 Links)
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