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- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Reproduktion (2 Links)
- A comparative classification of complexity measures (2 Links)
- Erik J. Gustafson (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Giving Colour to Images (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Is Evolution Creative? (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Aaron Davidson (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- John Mount (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- P6m Reference Implementation (2 Links)
- Flowsnake Earth (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Bubble Hierarchies (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Keith Wiley (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Simulating Morphogenesis (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Evolutionary Design by Computers (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
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