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Unten werden bis zu 50 Ergebnisse im Bereich 1.181 bis 1.230 angezeigt.

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  1. Genetische Programmierung‏‎ (2 Links)
  2. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  3. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  4. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  5. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  6. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  7. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  8. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  9. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  10. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  11. Exploring aesthetic pattern formation‏‎ (2 Links)
  12. Peter Weibel‏‎ (2 Links)
  13. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  14. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  15. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  16. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  17. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  18. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  19. Is Evolution Creative?‏‎ (2 Links)
  20. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  21. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  22. Gregory Dudek‏‎ (2 Links)
  23. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  24. Andrew Rowbottom‏‎ (2 Links)
  25. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  26. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  27. John Mount‏‎ (2 Links)
  28. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  29. Preference Learning: An Introduction‏‎ (2 Links)
  30. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  31. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  32. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  33. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  34. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  35. Keith Wiley‏‎ (2 Links)
  36. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  37. Creative Search Trajectories and their Implications‏‎ (2 Links)
  38. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  39. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  40. Artificial Drawing + Unity‏‎ (2 Links)
  41. Curious agents and situated design evaluations‏‎ (2 Links)
  42. Swarm paintings – nonhuman art‏‎ (2 Links)
  43. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  44. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  45. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  46. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  47. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  48. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  49. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  50. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)

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