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  1. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  2. The darwinian structure of the design process‏‎ (2 Links)
  3. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  4. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  5. Extending the Range of Facial Types‏‎ (2 Links)
  6. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  7. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  8. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  9. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  10. Theory of Complexity‏‎ (2 Links)
  11. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  12. Gregory S. Hornby‏‎ (2 Links)
  13. Investigating Face Space‏‎ (2 Links)
  14. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  15. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  16. Phänotyp‏‎ (2 Links)
  17. Ishihama Yoshiaki‏‎ (2 Links)
  18. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  19. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  20. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  21. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  22. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  23. Andrew Rowbottom‏‎ (2 Links)
  24. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  25. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  26. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  27. Creative Search Trajectories and their Implications‏‎ (2 Links)
  28. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  29. Evolution of Animated Photomosaics‏‎ (2 Links)
  30. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  31. Curious agents and situated design evaluations‏‎ (2 Links)
  32. Neuroästhetik‏‎ (2 Links)
  33. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  34. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  35. Artificial Drawing + Unity‏‎ (2 Links)
  36. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  37. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  38. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  39. Learning representations for creative design using evolution‏‎ (2 Links)
  40. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  41. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  42. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  43. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  44. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  45. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  46. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  47. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  48. Image Warping for a Painterly Effect‏‎ (2 Links)
  49. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  50. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)

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