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- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Improbable Creativity (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Mathematische Kunst (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Erik J. Gustafson (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Interactive evolution for industrial design (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Evolving Fractal Drawings (2 Links)
- Investigating Face Space (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Ishihama Yoshiaki (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Bubble Hierarchies (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Can a Genetic Algorithm Think Like a Composer? (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- A user-oriented image retrieval system based on interactive genetic algorithm (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Pavimenta: A Photo Tiling Tool (2 Links)
- Automated recoloring of evolved designs using evolved palettes (2 Links)
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