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- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Zellij Multipuzzle (2 Links)
- P6m Reference Implementation (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- A comparative classification of complexity measures (2 Links)
- Bubble Hierarchies (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Simulating Morphogenesis (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- The alphabet synthesis machine (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- The darwinian structure of the design process (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Aaron Davidson (2 Links)
- Chris Coyne (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Theory of Complexity (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Leonel Moura (2 Links)
- Gegenständliche Kunst (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Complex constructions based on symmetry breaking in simple three dimensional IFS (2 Links)
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