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- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Giving Colour to Images (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Ameisen Algorithmen (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Flowsnake Earth (2 Links)
- P3m1 Reference Implementation (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Swarm Painting Atelier (2 Links)
- Depth-aware neural style transfer (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Evolutionary Design by Computers (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
- Evolutionary Image Transition Using Random Walks (2 Links)
- Specific curiosity as a cause and consequence of transformational creativity (2 Links)
- A Turing Test for Generative Art (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis (2 Links)
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