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  1. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  2. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  3. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  4. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  5. Exploring aesthetic pattern formation‏‎ (2 Links)
  6. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  7. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  8. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  9. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  10. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  11. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  12. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  13. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  14. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  15. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  16. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  17. Gregory Dudek‏‎ (2 Links)
  18. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  19. Natural Color Symmetry‏‎ (2 Links)
  20. Ameisen Algorithmen‏‎ (2 Links)
  21. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  22. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  23. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  24. Zufallsprozess‏‎ (2 Links)
  25. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  26. New Kinds of Fractal Patterns‏‎ (2 Links)
  27. Echo‏‎ (2 Links)
  28. Niche Constructing Drawing Robots‏‎ (2 Links)
  29. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  30. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  31. The Painting Fool Teaching Interface‏‎ (2 Links)
  32. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  33. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  34. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  35. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  36. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  37. Reproduktion‏‎ (2 Links)
  38. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  39. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  40. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  41. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  42. Erik J. Gustafson‏‎ (2 Links)
  43. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  44. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  45. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  46. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  47. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  48. Leonel Moura‏‎ (2 Links)
  49. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  50. Searching for Surprise‏‎ (2 Links)

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