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- Curious agents and situated design evaluations (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Reproduktion (2 Links)
- Gegenständliche Kunst (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Evolving Approximate Image Filters (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Improbable Creativity (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- P6m Reference Implementation (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Mathematische Kunst (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Evolving for the Audience (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Electric Sheep (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Computational Creativity through a Gap (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Simulating Morphogenesis (2 Links)
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