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- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Erik J. Gustafson (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Swarm Painting Atelier (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Künstliches Leben (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Bubble Hierarchies (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Live Algorithms (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Chris Coyne (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
- Selektion (2 Links)
- Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation (2 Links)
- Decision Tree Modeling for Ranking Data (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Evolving Glitch Art (2 Links)
- The Escher evolver: evolution to the people (2 Links)
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