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- Information aesthetics: an heroic experiment (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Evolving Fractal Drawings (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Is Evolution Creative? (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- John Mount (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Electric Sheep (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Computational Creativity through a Gap (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Embodied creativity (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Video Granular Synthesis (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- Henry Rowley (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Computer Software for Measuring Creative Search (2 Links)
- Knowledge Discovery of Artistic Influences: A Metric Learning Approach (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
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