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  1. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  2. Complexity of two-dimensional patterns‏‎ (2 Links)
  3. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  4. Mathematische Kunst‏‎ (2 Links)
  5. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  6. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  7. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  8. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  9. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  10. Zufallsprozess‏‎ (2 Links)
  11. Measuring complexity using information fluctuation‏‎ (2 Links)
  12. Interactive EC-based Signal Processing‏‎ (2 Links)
  13. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  14. Evolving for the Audience‏‎ (2 Links)
  15. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  16. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  17. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  18. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  19. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  20. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  21. The Painting Fool Teaching Interface‏‎ (2 Links)
  22. Genetische Programmierung‏‎ (2 Links)
  23. Interactive evolution for industrial design‏‎ (2 Links)
  24. Electric Sheep‏‎ (2 Links)
  25. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  26. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  27. Computational Creativity through a Gap‏‎ (2 Links)
  28. Embodied creativity‏‎ (2 Links)
  29. A comparative classification of complexity measures‏‎ (2 Links)
  30. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  31. Artificial Nature: Immersive World Making‏‎ (2 Links)
  32. Exploring aesthetic pattern formation‏‎ (2 Links)
  33. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  34. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  35. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  36. Investigating Face Space‏‎ (2 Links)
  37. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  38. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  39. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  40. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  41. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  42. Gregory Dudek‏‎ (2 Links)
  43. Ishihama Yoshiaki‏‎ (2 Links)
  44. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  45. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  46. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  47. Phänotyp‏‎ (2 Links)
  48. Aaron Davidson‏‎ (2 Links)
  49. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  50. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)

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