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  1. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  2. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  3. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  4. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  5. Improbable Creativity‏‎ (2 Links)
  6. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  7. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  8. Evolving Human Faces‏‎ (2 Links)
  9. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  10. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  11. Distance-based functions for image comparison‏‎ (2 Links)
  12. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  13. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  14. Composition in Perspectives‏‎ (2 Links)
  15. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  16. Zufallsprozess‏‎ (2 Links)
  17. Evolving ambiguous images‏‎ (2 Links)
  18. Mathematische Kunst‏‎ (2 Links)
  19. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  20. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  21. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  22. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  23. Evolving expressions and art by choice‏‎ (2 Links)
  24. Measuring complexity using information fluctuation‏‎ (2 Links)
  25. Interactive EC-based Signal Processing‏‎ (2 Links)
  26. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  27. The Painting Fool Teaching Interface‏‎ (2 Links)
  28. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  29. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  30. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  31. Interactive evolution for industrial design‏‎ (2 Links)
  32. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  33. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  34. Giving Colour to Images‏‎ (2 Links)
  35. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  36. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  37. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  38. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  39. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  40. Investigating Face Space‏‎ (2 Links)
  41. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  42. A 3D Modeling System for Creative Design‏‎ (2 Links)
  43. Phänotyp‏‎ (2 Links)
  44. Consensual Paintings‏‎ (2 Links)
  45. Ishihama Yoshiaki‏‎ (2 Links)
  46. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  47. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  48. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  49. Establishing Appreciation In a Creative System‏‎ (2 Links)
  50. Biokunst‏‎ (2 Links)

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