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  1. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  2. Artificial Drawing + Unity‏‎ (2 Links)
  3. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  4. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  5. Tatsu Unemi‏‎ (2 Links)
  6. Echo‏‎ (2 Links)
  7. Live Algorithms‏‎ (2 Links)
  8. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  9. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  10. Evolving for the Audience‏‎ (2 Links)
  11. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  12. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  13. Genetische Programmierung‏‎ (2 Links)
  14. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  15. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  16. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  17. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  18. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  19. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  20. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  21. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  22. Search Strategies and the Creative Process‏‎ (2 Links)
  23. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  24. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  25. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  26. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  27. Exploring aesthetic pattern formation‏‎ (2 Links)
  28. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  29. Erik J. Gustafson‏‎ (2 Links)
  30. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  31. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  32. Self-design and ontogenetic evolution‏‎ (2 Links)
  33. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  34. P3m1 Reference Implementation‏‎ (2 Links)
  35. Zufallsprozess‏‎ (2 Links)
  36. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  37. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  38. Semantic aware methods for evolutionary art‏‎ (2 Links)
  39. Gregory Dudek‏‎ (2 Links)
  40. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  41. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  42. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  43. The Painting Fool Teaching Interface‏‎ (2 Links)
  44. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  45. Interactive evolution of dynamical systems‏‎ (2 Links)
  46. Being Kasimir Malevich‏‎ (2 Links)
  47. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  48. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  49. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  50. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)

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