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- Evolving Fractal Drawings (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Zufallsprozess (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Bubble Hierarchies (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Aaron Davidson (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- P6m Reference Implementation (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Chris Coyne (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Simulating Morphogenesis (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Combining Representational Domains for Computational Creativity (2 Links)
- Mutation (2 Links)
- Complex constructions based on symmetry breaking in simple three dimensional IFS (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Domain Bridging Associations Support Creativity (2 Links)
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