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- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Evolving virtual creatures (2 Links)
- Simulating Morphogenesis (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Interactive evolution for industrial design (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- The alphabet synthesis machine (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Ameisen Algorithmen (2 Links)
- The darwinian structure of the design process (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Extending the Range of Facial Types (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Consensual Paintings (2 Links)
- Investigating Face Space (2 Links)
- Theory of Complexity (2 Links)
- Ishihama Yoshiaki (2 Links)
- Gregory S. Hornby (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Natural Color Symmetry (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
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