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- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Is Evolution Creative? (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Phänotyp (2 Links)
- Electric Sheep (2 Links)
- Computational Creativity through a Gap (2 Links)
- Evolving virtual creatures (2 Links)
- John Mount (2 Links)
- Embodied creativity (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Keith Wiley (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Extending the Range of Facial Types (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Gregory S. Hornby (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Neuroästhetik (2 Links)
- Swarm Painting Atelier (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
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