Seiten mit den meisten Links

Wechseln zu: Navigation, Suche

Unten werden bis zu 50 Ergebnisse im Bereich 1.181 bis 1.230 angezeigt.

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)

  1. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  2. Peter Kleiweg‏‎ (2 Links)
  3. The darwinian structure of the design process‏‎ (2 Links)
  4. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  5. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  6. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  7. Theory of Complexity‏‎ (2 Links)
  8. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  9. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  10. A 3D Modeling System for Creative Design‏‎ (2 Links)
  11. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  12. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  13. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  14. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  15. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  16. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  17. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  18. Creative Search Trajectories and their Implications‏‎ (2 Links)
  19. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  20. Fractal expressionism - where art meets science‏‎ (2 Links)
  21. Curious agents and situated design evaluations‏‎ (2 Links)
  22. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  23. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  24. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  25. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  26. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  27. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  28. Rebecca Luger-Guillaume‏‎ (2 Links)
  29. Art, emergence and the computational sublime‏‎ (2 Links)
  30. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  31. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  32. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  33. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  34. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  35. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  36. Rendering artistic light patterns‏‎ (2 Links)
  37. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  38. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  39. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  40. A cybernetic approach to aesthetics‏‎ (2 Links)
  41. Collaborative Preference Learning‏‎ (2 Links)
  42. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  43. Artificial ecosystems for creative discovery‏‎ (2 Links)
  44. On-line Knowledge Embedding for Interactive EC-based Montage System‏‎ (2 Links)
  45. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  46. Low-complexity art‏‎ (2 Links)
  47. Visual Hallucination For Computational Creation‏‎ (2 Links)
  48. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (2 Links)
  49. Detecting people in cubist art‏‎ (2 Links)
  50. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)