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- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Swarm Painting Atelier (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Reproduktion (2 Links)
- Is Evolution Creative? (2 Links)
- Gegenständliche Kunst (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- John Mount (2 Links)
- Being Kasimir Malevich (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Against Individual Creativity (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Keith Wiley (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- P6m Reference Implementation (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
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