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  1. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  2. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  3. The Painting Fool Teaching Interface‏‎ (2 Links)
  4. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  5. Evolving Fractal Drawings‏‎ (2 Links)
  6. Creating and rendering convolution surfaces‏‎ (2 Links)
  7. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  8. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  9. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  10. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  11. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  12. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  13. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  14. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  15. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  16. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  17. Peter Weibel‏‎ (2 Links)
  18. Evolving content in the galactic arms race video game‏‎ (2 Links)
  19. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  20. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  21. Is Evolution Creative?‏‎ (2 Links)
  22. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  23. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  24. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  25. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  26. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  27. John Mount‏‎ (2 Links)
  28. A comparative classification of complexity measures‏‎ (2 Links)
  29. Artificial Nature: Immersive World Making‏‎ (2 Links)
  30. Preference Learning: An Introduction‏‎ (2 Links)
  31. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  32. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  33. Depth-aware neural style transfer‏‎ (2 Links)
  34. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  35. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  36. Keith Wiley‏‎ (2 Links)
  37. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  38. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  39. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  40. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  41. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  42. New IEC Research and Frameworks‏‎ (2 Links)
  43. How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity‏‎ (2 Links)
  44. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  45. Swarm Granulator‏‎ (2 Links)
  46. Label Ranking Algorithms: A Survey‏‎ (2 Links)
  47. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  48. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  49. Niall J. L. Griffith‏‎ (2 Links)
  50. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (2 Links)

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