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Unten werden bis zu 50 Ergebnisse im Bereich 1.181 bis 1.230 angezeigt.
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- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Keith Wiley (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Being Kasimir Malevich (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Against Individual Creativity (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Gegenständliche Kunst (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Depth-aware neural style transfer (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Improving face detection (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Andrew Rowbottom (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- P4m Reference Implementation (2 Links)
- Painterly rendering using image salience (2 Links)
- Interactive Evolutionary CAD System for MEMS Layout Synthesis (2 Links)
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