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- Evolving content in the galactic arms race video game (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Variation (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Tatsu Unemi (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Künstliches Leben (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Depth-aware neural style transfer (2 Links)
- Zufallsprozess (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- The Markov Pen: Online Synthesis of Free-Hand Drawing Styles (2 Links)
- Pavimenta: A Photo Tiling Tool (2 Links)
- Frayed Cell Diagrams (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- The Painting Fool in New Dimensions (2 Links)
- Evolutionary Computation and Image Re-Coloring (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- Space layout planning using an evolutionary approach (2 Links)
- Disney Meets Darwin — The Evolution of Funny Animated Figures (2 Links)
- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
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