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  1. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  2. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  3. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  4. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  5. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  6. Evolution of Animated Photomosaics‏‎ (2 Links)
  7. Künstliches Leben‏‎ (2 Links)
  8. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  9. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  10. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  11. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  12. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  13. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  14. Creative Search Trajectories and their Implications‏‎ (2 Links)
  15. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  16. Natural Color Symmetry‏‎ (2 Links)
  17. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  18. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  19. Curious agents and situated design evaluations‏‎ (2 Links)
  20. New Kinds of Fractal Patterns‏‎ (2 Links)
  21. Live Algorithms‏‎ (2 Links)
  22. Zellij Multipuzzle‏‎ (2 Links)
  23. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  24. Niche Constructing Drawing Robots‏‎ (2 Links)
  25. A 3D Modeling System for Creative Design‏‎ (2 Links)
  26. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  27. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  28. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  29. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  30. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  31. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  32. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  33. Reproduktion‏‎ (2 Links)
  34. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  35. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  36. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  37. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  38. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  39. The alphabet synthesis machine‏‎ (2 Links)
  40. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  41. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  42. The darwinian structure of the design process‏‎ (2 Links)
  43. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  44. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  45. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  46. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  47. Searching for Surprise‏‎ (2 Links)
  48. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  49. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  50. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)

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