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- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Peter Kleiweg (2 Links)
- Depth-aware neural style transfer (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Evolving Fractal Drawings (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Künstliches Leben (2 Links)
- Automated Collage Generation - With More Intent 2011 (2 Links)
- New challenges for evolutionary music and art (2 Links)
- Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks (2 Links)
- Using Physiological Signals to Evolve Art (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI (2 Links)
- Golan Levin (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
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