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- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Being Kasimir Malevich (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Reproduktion (2 Links)
- Against Individual Creativity (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Is Evolution Creative? (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- John Mount (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Consensual Paintings (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Evolving Fractal Drawings (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Keith Wiley (2 Links)
- P6m Reference Implementation (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Andrew Rowbottom (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Simulating Morphogenesis (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
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