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- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Erik J. Gustafson (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Peter Kleiweg (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Being Kasimir Malevich (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Against Individual Creativity (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Bubble Hierarchies (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Künstliches Leben (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Andrew Rowbottom (2 Links)
- Chris Coyne (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Video Granular Synthesis (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Rendering artistic light patterns (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
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