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  1. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  2. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  3. The alphabet synthesis machine‏‎ (2 Links)
  4. Peter Kleiweg‏‎ (2 Links)
  5. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  6. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  7. The darwinian structure of the design process‏‎ (2 Links)
  8. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  9. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  10. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  11. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  12. Theory of Complexity‏‎ (2 Links)
  13. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  14. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  15. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  16. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  17. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  18. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  19. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  20. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  21. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  22. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  23. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  24. Fractal expressionism - where art meets science‏‎ (2 Links)
  25. Creative Search Trajectories and their Implications‏‎ (2 Links)
  26. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  27. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  28. Künstliches Leben‏‎ (2 Links)
  29. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  30. Curious agents and situated design evaluations‏‎ (2 Links)
  31. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  32. Rebecca Luger-Guillaume‏‎ (2 Links)
  33. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  34. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  35. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  36. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  37. Data-Driven Iconification‏‎ (2 Links)
  38. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  39. On-line Knowledge Embedding for Interactive EC-based Montage System‏‎ (2 Links)
  40. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  41. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  42. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  43. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  44. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (2 Links)
  45. Live Coding Towards Computational Creativity‏‎ (2 Links)
  46. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  47. Visual Hallucination For Computational Creation‏‎ (2 Links)
  48. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)
  49. Bernd Lintermann‏‎ (2 Links)
  50. Collaborative Preference Learning‏‎ (2 Links)

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