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  1. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  2. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  3. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  4. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  5. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  6. Investigating Face Space‏‎ (2 Links)
  7. Algorithmic randomness and physical entropy‏‎ (2 Links)
  8. Phänotyp‏‎ (2 Links)
  9. Ishihama Yoshiaki‏‎ (2 Links)
  10. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  11. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  12. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  13. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  14. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  15. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  16. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  17. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  18. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  19. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  20. Creative Search Trajectories and their Implications‏‎ (2 Links)
  21. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  22. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  23. A History of Creativity for Future AI Research‏‎ (2 Links)
  24. Neuroästhetik‏‎ (2 Links)
  25. Curious agents and situated design evaluations‏‎ (2 Links)
  26. Fractal expressionism - where art meets science‏‎ (2 Links)
  27. Swarm paintings – nonhuman art‏‎ (2 Links)
  28. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  29. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  30. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  31. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  32. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  33. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  34. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  35. Learning representations for creative design using evolution‏‎ (2 Links)
  36. Video Granular Synthesis‏‎ (2 Links)
  37. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  38. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  39. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  40. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  41. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  42. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  43. Ten questions concerning generative computer art‏‎ (2 Links)
  44. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  45. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  46. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  47. Image Warping for a Painterly Effect‏‎ (2 Links)
  48. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  49. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  50. A formal theory of creativity to model the creation of art‏‎ (2 Links)

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