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  1. On the Future of Computers and Creativity‏‎ (2 Links)
  2. A comparative classification of complexity measures‏‎ (2 Links)
  3. Artificial Nature: Immersive World Making‏‎ (2 Links)
  4. Evolving Approximate Image Filters‏‎ (2 Links)
  5. Complexity of two-dimensional patterns‏‎ (2 Links)
  6. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  7. Importance-Driven Focus of Attention‏‎ (2 Links)
  8. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  9. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  10. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  11. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  12. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  13. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  14. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  15. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  16. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  17. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  18. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  19. Aaron Davidson‏‎ (2 Links)
  20. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  21. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  22. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  23. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  24. Electric Sheep‏‎ (2 Links)
  25. Evolving for the Audience‏‎ (2 Links)
  26. Computational Creativity through a Gap‏‎ (2 Links)
  27. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  28. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  29. Embodied creativity‏‎ (2 Links)
  30. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  31. Metaprogramming Emergent Graphics‏‎ (2 Links)
  32. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  33. Genetische Programmierung‏‎ (2 Links)
  34. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  35. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  36. Autonomous Evolutionary Art‏‎ (2 Links)
  37. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  38. Variation‏‎ (2 Links)
  39. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  40. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  41. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  42. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  43. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  44. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  45. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  46. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  47. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  48. Morgan McGuire‏‎ (2 Links)
  49. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  50. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)

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