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- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Preference Learning: An Introduction (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Computer-Ästhetik (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Entropie (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Evolving virtual creatures (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Extending the Range of Facial Types (2 Links)
- A comparative classification of complexity measures (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Gregory S. Hornby (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Filterscape: Energy Recycling in a Creative Ecosystem (2 Links)
- Creative Evolutionary Systems (2 Links)
- Building Artistic Computer Colleagues with an Enactive Model of Creativity (2 Links)
- Creativity, emergence and evolution in design (2 Links)
- Scott Neil-Teilly (2 Links)
- Evaluating Search Engine Relevance with Click-Based Metrics (2 Links)
- Swarm Granulator (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
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