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- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Improbable Creativity (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Mathematische Kunst (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Distance-based functions for image comparison (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Composition in Perspectives (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Interactive evolution for industrial design (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Evolving virtual creatures (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Genotyp (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- A Knowledge Based Approach to Modeling Portrait Painting Methodology (2 Links)
- Exploring Persian Rug Design Using a Computational Evolutionary Approach (2 Links)
- Space layout planning using an evolutionary approach (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
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