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  1. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  2. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  3. Peter Weibel‏‎ (2 Links)
  4. Investigating Face Space‏‎ (2 Links)
  5. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  6. Andrew Rowbottom‏‎ (2 Links)
  7. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  8. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  9. Ishihama Yoshiaki‏‎ (2 Links)
  10. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  11. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  12. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  13. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  14. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  15. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  16. Preference Learning: An Introduction‏‎ (2 Links)
  17. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  18. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  19. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  20. Towards a model for artificial aesthetics‏‎ (2 Links)
  21. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  22. Artificial Drawing + Unity‏‎ (2 Links)
  23. Creative Search Trajectories and their Implications‏‎ (2 Links)
  24. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  25. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  26. Fractal expressionism - where art meets science‏‎ (2 Links)
  27. Swarm Painting Atelier‏‎ (2 Links)
  28. Curious agents and situated design evaluations‏‎ (2 Links)
  29. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  30. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  31. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  32. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  33. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  34. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  35. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  36. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  37. Learning representations for creative design using evolution‏‎ (2 Links)
  38. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  39. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  40. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  41. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  42. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  43. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  44. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  45. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  46. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  47. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  48. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  49. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  50. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)

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