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- Chris Coyne (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Evolving Fractal Drawings (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Aaron Davidson (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Peter Kleiweg (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Swarm Painting Atelier (2 Links)
- Echo (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Computational Creativity Conceptualisation Grounded on ICCC Papers (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- Mutation (2 Links)
- Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life (2 Links)
- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- Style-aware Robust Color Transfer (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
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