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- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Live Algorithms (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Reproduktion (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Art, emergence and the computational sublime (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- P6m Reference Implementation (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Evolving virtual creatures (2 Links)
- Electric Sheep (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Computational Creativity through a Gap (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Embodied creativity (2 Links)
- Simulating Morphogenesis (2 Links)
- Automated collage generation — with intent (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
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