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  1. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  2. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  3. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  4. Bubble Hierarchies‏‎ (2 Links)
  5. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  6. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  7. Importance-Driven Focus of Attention‏‎ (2 Links)
  8. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  9. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  10. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  11. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  12. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  13. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  14. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  15. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  16. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  17. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  18. Ameisen Algorithmen‏‎ (2 Links)
  19. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  20. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  21. Zellij Multipuzzle‏‎ (2 Links)
  22. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  23. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  24. Chris Coyne‏‎ (2 Links)
  25. Evolving art with scalable vector graphics‏‎ (2 Links)
  26. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  27. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  28. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  29. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  30. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  31. Metaprogramming Emergent Graphics‏‎ (2 Links)
  32. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  33. Evolving virtual creatures‏‎ (2 Links)
  34. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  35. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  36. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  37. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  38. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  39. Exploring Persian Rug Design Using a Computational Evolutionary Approach‏‎ (2 Links)
  40. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  41. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  42. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  43. Space layout planning using an evolutionary approach‏‎ (2 Links)
  44. Morgan McGuire‏‎ (2 Links)
  45. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  46. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  47. Grammatical Evolution: Evolving Programs for an Arbitrary Language‏‎ (2 Links)
  48. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  49. Feature Extraction Languages and Visual Pattern Recognition‏‎ (2 Links)
  50. Architectural Innovation as an evolutionary process‏‎ (2 Links)

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