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  1. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  2. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  3. Peter Kleiweg‏‎ (2 Links)
  4. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  5. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  6. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  7. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  8. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  9. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  10. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  11. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  12. Color Mixing using Colliding Particles‏‎ (2 Links)
  13. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  14. A comparative classification of complexity measures‏‎ (2 Links)
  15. Artificial Nature: Immersive World Making‏‎ (2 Links)
  16. Evolving Fractal Drawings‏‎ (2 Links)
  17. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  18. Towards a model for artificial aesthetics‏‎ (2 Links)
  19. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  20. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  21. Distance-based functions for image comparison‏‎ (2 Links)
  22. Composition in Perspectives‏‎ (2 Links)
  23. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  24. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  25. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  26. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  27. Evolving content in the galactic arms race video game‏‎ (2 Links)
  28. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  29. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  30. Swarm Painting Atelier‏‎ (2 Links)
  31. Aaron Davidson‏‎ (2 Links)
  32. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  33. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  34. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  35. Künstliches Leben‏‎ (2 Links)
  36. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  37. Rebecca Luger-Guillaume‏‎ (2 Links)
  38. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  39. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  40. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  41. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  42. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  43. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  44. Autonomous Evolutionary Art‏‎ (2 Links)
  45. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  46. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  47. On-line Knowledge Embedding for Interactive EC-based Montage System‏‎ (2 Links)
  48. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  49. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  50. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (2 Links)

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