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  1. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  2. Self-design and ontogenetic evolution‏‎ (2 Links)
  3. Echo‏‎ (2 Links)
  4. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  5. Evolving art with scalable vector graphics‏‎ (2 Links)
  6. Mathematische Kunst‏‎ (2 Links)
  7. P3m1 Reference Implementation‏‎ (2 Links)
  8. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  9. Semantic aware methods for evolutionary art‏‎ (2 Links)
  10. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  11. Measuring complexity using information fluctuation‏‎ (2 Links)
  12. Interactive EC-based Signal Processing‏‎ (2 Links)
  13. Evolving virtual creatures‏‎ (2 Links)
  14. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  15. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  16. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  17. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  18. Interactive evolution for industrial design‏‎ (2 Links)
  19. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  20. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  21. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  22. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  23. Ameisen Algorithmen‏‎ (2 Links)
  24. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  25. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  26. Erik J. Gustafson‏‎ (2 Links)
  27. Extending the Range of Facial Types‏‎ (2 Links)
  28. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  29. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  30. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  31. Peter Weibel‏‎ (2 Links)
  32. Investigating Face Space‏‎ (2 Links)
  33. Gregory S. Hornby‏‎ (2 Links)
  34. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  35. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  36. Ishihama Yoshiaki‏‎ (2 Links)
  37. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  38. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  39. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  40. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  41. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  42. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  43. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  44. Preference Learning: An Introduction‏‎ (2 Links)
  45. Towards a model for artificial aesthetics‏‎ (2 Links)
  46. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  47. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  48. Bubble Hierarchies‏‎ (2 Links)
  49. Evolution of Animated Photomosaics‏‎ (2 Links)
  50. Architectural Innovation as an evolutionary process‏‎ (2 Links)

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