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- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Peter Weibel (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Chris Coyne (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Being Kasimir Malevich (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Preference Learning: An Introduction (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Against Individual Creativity (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Using Physiological Signals to Evolve Art (2 Links)
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