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- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Zufallsprozess (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Investigating Face Space (2 Links)
- Aaron Davidson (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Ishihama Yoshiaki (2 Links)
- Phänotyp (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Computer-Ästhetik (2 Links)
- Entropie (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Neuroästhetik (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Evolving virtual creatures (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Ameisen Algorithmen (2 Links)
- Learning representations for creative design using evolution (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Grammatical Evolution: Evolving Programs for an Arbitrary Language (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
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