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- Digits that are not: Generating new types through deep neural nets (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Distance-based functions for image comparison (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Composition in Perspectives (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Evolving Fractal Drawings (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Zufallsprozess (2 Links)
- P6m Reference Implementation (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Simulating Morphogenesis (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Consensual Paintings (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- Karl Gerbel (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- Natural Processes and Artificial Procedures (2 Links)
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