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  1. SEURAT: robotic painter‏‎ (2 Links)
  2. On the Future of Computers and Creativity‏‎ (2 Links)
  3. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  4. A comparative classification of complexity measures‏‎ (2 Links)
  5. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  6. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  7. Artificial Nature: Immersive World Making‏‎ (2 Links)
  8. Evolving Approximate Image Filters‏‎ (2 Links)
  9. Importance-Driven Focus of Attention‏‎ (2 Links)
  10. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  11. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  12. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  13. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  14. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  15. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  16. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  17. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  18. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  19. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  20. The Future of Evolutionary Design Research‏‎ (2 Links)
  21. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  22. Echo‏‎ (2 Links)
  23. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  24. Aaron Davidson‏‎ (2 Links)
  25. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  26. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  27. Evolving for the Audience‏‎ (2 Links)
  28. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  29. Metaprogramming Emergent Graphics‏‎ (2 Links)
  30. Genetische Programmierung‏‎ (2 Links)
  31. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  32. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  33. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  34. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  35. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  36. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  37. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  38. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  39. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  40. Autonomous Evolutionary Art‏‎ (2 Links)
  41. Exploring aesthetic pattern formation‏‎ (2 Links)
  42. Erik J. Gustafson‏‎ (2 Links)
  43. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  44. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  45. Phänotyp‏‎ (2 Links)
  46. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  47. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  48. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  49. Gregory Dudek‏‎ (2 Links)
  50. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)

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