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- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Evolutionary Design by Computers (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Ameisen Algorithmen (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Curious agents and situated design evaluations (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Evolutionäre Musik (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Evolving Human Faces (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Evolving ambiguous images (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Evolving expressions and art by choice (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Digital Face Beautification (2 Links)
- Gentropy: evolving 2D textures (2 Links)
- Painting with Flowsnakes (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Tim Rowley (2 Links)
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