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- Interactive evolution of dynamical systems (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Genetische Programmierung (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Peter Kleiweg (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Gregory Dudek (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Künstliches Leben (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Video Granular Synthesis (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- On-line Knowledge Embedding for Interactive EC-based Montage System (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
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