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  1. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  2. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  3. Being Kasimir Malevich‏‎ (2 Links)
  4. Depth-aware neural style transfer‏‎ (2 Links)
  5. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  6. Against Individual Creativity‏‎ (2 Links)
  7. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  8. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  9. Improbable Creativity‏‎ (2 Links)
  10. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  11. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  12. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  13. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  14. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  15. Zellij Multipuzzle‏‎ (2 Links)
  16. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  17. Evolving art with scalable vector graphics‏‎ (2 Links)
  18. Mathematische Kunst‏‎ (2 Links)
  19. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  20. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  21. Measuring complexity using information fluctuation‏‎ (2 Links)
  22. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  23. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  24. Interactive EC-based Signal Processing‏‎ (2 Links)
  25. Evolving virtual creatures‏‎ (2 Links)
  26. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  27. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  28. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  29. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  30. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  31. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  32. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  33. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  34. Interactive evolution for industrial design‏‎ (2 Links)
  35. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  36. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  37. The alphabet synthesis machine‏‎ (2 Links)
  38. Andrew Rowbottom‏‎ (2 Links)
  39. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  40. The darwinian structure of the design process‏‎ (2 Links)
  41. Computer-Ästhetik‏‎ (2 Links)
  42. Extending the Range of Facial Types‏‎ (2 Links)
  43. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  44. Space layout planning using an evolutionary approach‏‎ (2 Links)
  45. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  46. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  47. Grammatical Evolution: Evolving Programs for an Arbitrary Language‏‎ (2 Links)
  48. Feature Extraction Languages and Visual Pattern Recognition‏‎ (2 Links)
  49. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  50. Construction and intuition: Creativity in early computer art‏‎ (2 Links)

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