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- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Preference Learning: An Introduction (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Bubble Hierarchies (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Chris Coyne (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Variation (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Learning representations for creative design using evolution (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Tatsu Unemi (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- A Knowledge Based Approach to Modeling Portrait Painting Methodology (2 Links)
- The Authorship of Generative Art (2 Links)
- Complex constructions based on symmetry breaking in simple three dimensional IFS (2 Links)
- Scott Neil-Teilly (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- X-Faces: The eXploit Is Out There (2 Links)
- Domain Bridging Associations Support Creativity (2 Links)
- Evolving Glitch Art (2 Links)
- The Emergence of Social Learning in Artificial Societies (2 Links)
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