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Unten werden bis zu 50 Ergebnisse im Bereich 1.181 bis 1.230 angezeigt.

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  1. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  2. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  3. Evolving Human Faces‏‎ (2 Links)
  4. Live Algorithms‏‎ (2 Links)
  5. Zellij Multipuzzle‏‎ (2 Links)
  6. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  7. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  8. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  9. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  10. Evolving ambiguous images‏‎ (2 Links)
  11. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  12. Electric Sheep‏‎ (2 Links)
  13. Evolving expressions and art by choice‏‎ (2 Links)
  14. Computational Creativity through a Gap‏‎ (2 Links)
  15. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  16. Embodied creativity‏‎ (2 Links)
  17. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  18. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  19. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  20. The alphabet synthesis machine‏‎ (2 Links)
  21. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  22. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  23. Algorithmic randomness and physical entropy‏‎ (2 Links)
  24. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  25. The darwinian structure of the design process‏‎ (2 Links)
  26. Giving Colour to Images‏‎ (2 Links)
  27. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  28. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  29. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  30. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  31. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  32. Theory of Complexity‏‎ (2 Links)
  33. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  34. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  35. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  36. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  37. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  38. Phänotyp‏‎ (2 Links)
  39. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  40. Interactive evolution of dynamical systems‏‎ (2 Links)
  41. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  42. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  43. Establishing Appreciation In a Creative System‏‎ (2 Links)
  44. Stylized Reality‏‎ (2 Links)
  45. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  46. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  47. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  48. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  49. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  50. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (2 Links)

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