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  1. The Painting Fool Teaching Interface‏‎ (2 Links)
  2. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  3. Interactive evolution for industrial design‏‎ (2 Links)
  4. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  5. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  6. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  7. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  8. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  9. Investigating Face Space‏‎ (2 Links)
  10. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  11. Peter Weibel‏‎ (2 Links)
  12. A 3D Modeling System for Creative Design‏‎ (2 Links)
  13. Consensual Paintings‏‎ (2 Links)
  14. Ishihama Yoshiaki‏‎ (2 Links)
  15. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  16. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  17. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  18. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  19. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  20. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  21. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  22. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  23. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  24. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  25. Preference Learning: An Introduction‏‎ (2 Links)
  26. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  27. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  28. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  29. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  30. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  31. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  32. Fractal expressionism - where art meets science‏‎ (2 Links)
  33. Art, emergence and the computational sublime‏‎ (2 Links)
  34. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  35. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  36. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  37. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  38. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  39. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  40. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  41. Learning representations for creative design using evolution‏‎ (2 Links)
  42. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  43. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  44. Artificial ecosystems for creative discovery‏‎ (2 Links)
  45. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  46. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  47. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  48. Image Warping for a Painterly Effect‏‎ (2 Links)
  49. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  50. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)

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