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- EMO-based Architectural Room Floor Planning (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Peter Kleiweg (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Electric Sheep (2 Links)
- Evolving for the Audience (2 Links)
- Andrew Rowbottom (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Computational Creativity through a Gap (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Embodied creativity (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Genetische Programmierung (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Artificial Drawing + Unity (2 Links)
- Gregory Dudek (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Künstliches Leben (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- SBEAT3: A tool for multi-part music composition by simulated breeding (2 Links)
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