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  1. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  2. Neuroästhetik‏‎ (2 Links)
  3. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  4. Künstliches Leben‏‎ (2 Links)
  5. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  6. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  7. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  8. Swarm Painting Atelier‏‎ (2 Links)
  9. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  10. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  11. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  12. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  13. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  14. Computer-Ästhetik‏‎ (2 Links)
  15. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  16. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  17. Entropie‏‎ (2 Links)
  18. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  19. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  20. Live Algorithms‏‎ (2 Links)
  21. SEURAT: robotic painter‏‎ (2 Links)
  22. On the Future of Computers and Creativity‏‎ (2 Links)
  23. A 3D Modeling System for Creative Design‏‎ (2 Links)
  24. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  25. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  26. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  27. Evolving Fractal Drawings‏‎ (2 Links)
  28. Creating and rendering convolution surfaces‏‎ (2 Links)
  29. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  30. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  31. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  32. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  33. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  34. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  35. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  36. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  37. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  38. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  39. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  40. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  41. Evolving content in the galactic arms race video game‏‎ (2 Links)
  42. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  43. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  44. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  45. Interactive evolution of dynamical systems‏‎ (2 Links)
  46. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  47. The T. albipennis Sand Painting Artists‏‎ (2 Links)
  48. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  49. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  50. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)

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