Seiten mit den meisten Links

Wechseln zu: Navigation, Suche

Unten werden bis zu 50 Ergebnisse im Bereich 1.181 bis 1.230 angezeigt.

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)

  1. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  2. Consensual Paintings‏‎ (2 Links)
  3. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  4. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  5. Zufallsprozess‏‎ (2 Links)
  6. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  7. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  8. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  9. Abstract Art by Shape Classification‏‎ (2 Links)
  10. The Painting Fool Teaching Interface‏‎ (2 Links)
  11. Automated collage generation — with intent‏‎ (2 Links)
  12. Peter Kleiweg‏‎ (2 Links)
  13. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  14. Importance-Driven Focus of Attention‏‎ (2 Links)
  15. Gegenständliche Kunst‏‎ (2 Links)
  16. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  17. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  18. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  19. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  20. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  21. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  22. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  23. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  24. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  25. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  26. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  27. Evolving Approximate Image Filters‏‎ (2 Links)
  28. Metaprogramming Emergent Graphics‏‎ (2 Links)
  29. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  30. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  31. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  32. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  33. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  34. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  35. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  36. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  37. Evolving for the Audience‏‎ (2 Links)
  38. A 3D Modeling System for Creative Design‏‎ (2 Links)
  39. Color Mixing using Colliding Particles‏‎ (2 Links)
  40. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  41. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  42. Non-Photorealistic Rendering of Portraits‏‎ (2 Links)
  43. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  44. Rekombination‏‎ (2 Links)
  45. Swarm Granulator‏‎ (2 Links)
  46. Developmental modelling with SDS‏‎ (2 Links)
  47. Mutation‏‎ (2 Links)
  48. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  49. Rendering artistic light patterns‏‎ (2 Links)
  50. Swarmic Paintings and Colour Attention‏‎ (2 Links)

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)