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  1. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  2. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  3. Evolving expressions and art by choice‏‎ (2 Links)
  4. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  5. Artistic Stylization of Images and Video‏‎ (2 Links)
  6. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  7. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  8. Metaprogramming Emergent Graphics‏‎ (2 Links)
  9. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  10. Zellij Multipuzzle‏‎ (2 Links)
  11. Electric Sheep‏‎ (2 Links)
  12. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  13. Computational Creativity through a Gap‏‎ (2 Links)
  14. Embodied creativity‏‎ (2 Links)
  15. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  16. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  17. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  18. Abstract Art by Shape Classification‏‎ (2 Links)
  19. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  20. Automated collage generation — with intent‏‎ (2 Links)
  21. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  22. Giving Colour to Images‏‎ (2 Links)
  23. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  24. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  25. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  26. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  27. Peter Kleiweg‏‎ (2 Links)
  28. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  29. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  30. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  31. The alphabet synthesis machine‏‎ (2 Links)
  32. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  33. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  34. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  35. The darwinian structure of the design process‏‎ (2 Links)
  36. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  37. Establishing Appreciation In a Creative System‏‎ (2 Links)
  38. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  39. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  40. Breeding on site‏‎ (2 Links)
  41. Style-aware Robust Color Transfer‏‎ (2 Links)
  42. Preconceptual Creativity‏‎ (2 Links)
  43. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  44. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  45. Karl Gerbel‏‎ (2 Links)
  46. Programmed life: Evolutionary Imagery of Data Visualization with Aesthetic Moods in terms of Genetic Algorithm‏‎ (2 Links)
  47. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  48. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  49. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  50. Creative Web Services with Pattern‏‎ (2 Links)

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