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  1. On the Future of Computers and Creativity‏‎ (2 Links)
  2. A History of Creativity for Future AI Research‏‎ (2 Links)
  3. Importance-Driven Focus of Attention‏‎ (2 Links)
  4. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  5. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  6. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  7. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  8. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  9. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  10. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  11. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  12. Zellij Multipuzzle‏‎ (2 Links)
  13. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  14. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  15. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  16. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  17. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  18. Metaprogramming Emergent Graphics‏‎ (2 Links)
  19. Flowsnake Earth‏‎ (2 Links)
  20. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  21. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  22. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  23. Color Mixing using Colliding Particles‏‎ (2 Links)
  24. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  25. The alphabet synthesis machine‏‎ (2 Links)
  26. The darwinian structure of the design process‏‎ (2 Links)
  27. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  28. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  29. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  30. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  31. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  32. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  33. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  34. Distance-based functions for image comparison‏‎ (2 Links)
  35. Evolutionary Design by Computers‏‎ (2 Links)
  36. Composition in Perspectives‏‎ (2 Links)
  37. Theory of Complexity‏‎ (2 Links)
  38. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  39. Phänotyp‏‎ (2 Links)
  40. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  41. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  42. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  43. Computational Aesthetics Conferences‏‎ (2 Links)
  44. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  45. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  46. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  47. Stylized Reality‏‎ (2 Links)
  48. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  49. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  50. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)

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