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- Electric Sheep (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Computational Creativity through a Gap (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Is Evolution Creative? (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Embodied creativity (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Giving Colour to Images (2 Links)
- Phänotyp (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- John Mount (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Andrew Rowbottom (2 Links)
- Keith Wiley (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Flowsnake Earth (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Neuroästhetik (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Artificial Drawing + Unity (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
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