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- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Evolving virtual creatures (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Video Granular Synthesis (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Andrew Rowbottom (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Extending the Range of Facial Types (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Echo (2 Links)
- Gregory S. Hornby (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Computational Creativity Conceptualisation Grounded on ICCC Papers (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Filterscape: Energy Recycling in a Creative Ecosystem (2 Links)
- Karl Gerbel (2 Links)
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
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