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  1. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  2. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  3. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  4. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  5. Peter Weibel‏‎ (2 Links)
  6. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  7. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  8. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  9. Is Evolution Creative?‏‎ (2 Links)
  10. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  11. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  12. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  13. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  14. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  15. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  16. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  17. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  18. John Mount‏‎ (2 Links)
  19. Preference Learning: An Introduction‏‎ (2 Links)
  20. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  21. Gegenständliche Kunst‏‎ (2 Links)
  22. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  23. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  24. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  25. Keith Wiley‏‎ (2 Links)
  26. Color Mixing using Colliding Particles‏‎ (2 Links)
  27. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  28. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  29. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  30. Evolving Approximate Image Filters‏‎ (2 Links)
  31. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  32. Swarm paintings – nonhuman art‏‎ (2 Links)
  33. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  34. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  35. Distance-based functions for image comparison‏‎ (2 Links)
  36. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  37. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  38. Composition in Perspectives‏‎ (2 Links)
  39. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  40. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  41. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  42. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  43. Algorithmic randomness and physical entropy‏‎ (2 Links)
  44. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  45. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  46. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  47. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  48. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  49. Line-Based Rendering with Truchet-Like Tiles‏‎ (2 Links)
  50. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)

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