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- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Flowsnake Earth (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Natural Color Symmetry (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Evolutionary Design by Computers (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Video Granular Synthesis (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Reproduktion (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Depth-aware neural style transfer (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Evolutionäre Musik (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Improbable Creativity (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
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