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- The use of genetic programming for applications in the field of spatial composition (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Gregory S. Hornby (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- John Mount (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Keith Wiley (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Swarm Painting Atelier (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Improving face detection (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Evolving Assemblages of 3D Objects (2 Links)
- Bernd Lintermann (2 Links)
- Generative Design: A Paradigm for Design Research (2 Links)
- Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation (2 Links)
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
- Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines (2 Links)
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