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  1. Computational Creativity through a Gap‏‎ (2 Links)
  2. Flowsnake Earth‏‎ (2 Links)
  3. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  4. Embodied creativity‏‎ (2 Links)
  5. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  6. Towards a model for artificial aesthetics‏‎ (2 Links)
  7. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  8. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  9. Abstract Art by Shape Classification‏‎ (2 Links)
  10. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  11. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  12. Automated collage generation — with intent‏‎ (2 Links)
  13. Natural Color Symmetry‏‎ (2 Links)
  14. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  15. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  16. Künstliches Leben‏‎ (2 Links)
  17. Swarm Painting Atelier‏‎ (2 Links)
  18. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  19. New Kinds of Fractal Patterns‏‎ (2 Links)
  20. Evolutionary Design by Computers‏‎ (2 Links)
  21. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  22. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  23. Niche Constructing Drawing Robots‏‎ (2 Links)
  24. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  25. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  26. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  27. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  28. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  29. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  30. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  31. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  32. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  33. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  34. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  35. Live Algorithms‏‎ (2 Links)
  36. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  37. Reproduktion‏‎ (2 Links)
  38. Evolutionäre Musik‏‎ (2 Links)
  39. Creative Search Trajectories and their Implications‏‎ (2 Links)
  40. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  41. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  42. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  43. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  44. Curious agents and situated design evaluations‏‎ (2 Links)
  45. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  46. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  47. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  48. Evolving Human Faces‏‎ (2 Links)
  49. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  50. A 3D Modeling System for Creative Design‏‎ (2 Links)

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