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- A 3D Modeling System for Creative Design (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Zufallsprozess (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Phänotyp (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Distance-based functions for image comparison (2 Links)
- Composition in Perspectives (2 Links)
- Leonel Moura (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Flowsnake Earth (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Neuroästhetik (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Evolutionary Design by Computers (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Consensual Paintings (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Automated Collage Generation - With More Intent 2011 (2 Links)
- Biokunst (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- Swarm Granulator (2 Links)
- Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
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