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  1. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  2. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  3. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  4. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  5. Leonel Moura‏‎ (2 Links)
  6. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  7. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  8. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  9. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  10. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  11. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  12. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  13. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  14. Evolutionäre Musik‏‎ (2 Links)
  15. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  16. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  17. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  18. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  19. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  20. Importance-Driven Focus of Attention‏‎ (2 Links)
  21. Zellij Multipuzzle‏‎ (2 Links)
  22. Complexity of two-dimensional patterns‏‎ (2 Links)
  23. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  24. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  25. Evolving Human Faces‏‎ (2 Links)
  26. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  27. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  28. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  29. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  30. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  31. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  32. Evolving ambiguous images‏‎ (2 Links)
  33. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  34. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  35. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  36. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  37. Painting with Flowsnakes‏‎ (2 Links)
  38. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  39. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  40. Gentropy: evolving 2D textures‏‎ (2 Links)
  41. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  42. Bernd Lintermann‏‎ (2 Links)
  43. Computer-Kreativität‏‎ (2 Links)
  44. Pavimenta: A Photo Tiling Tool‏‎ (2 Links)
  45. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  46. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  47. Computer Software for Measuring Creative Search‏‎ (2 Links)
  48. Space layout planning using an evolutionary approach‏‎ (2 Links)
  49. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  50. Morgan McGuire‏‎ (2 Links)

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