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- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Reproduktion (2 Links)
- John Mount (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Keith Wiley (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- P6m Reference Implementation (2 Links)
- Distance-based functions for image comparison (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Composition in Perspectives (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Zellij Multipuzzle (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
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