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  1. Reproduktion‏‎ (2 Links)
  2. Aaron Davidson‏‎ (2 Links)
  3. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  4. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  5. Color Mixing using Colliding Particles‏‎ (2 Links)
  6. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  7. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  8. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  9. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  10. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  11. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  12. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  13. Importance-Driven Focus of Attention‏‎ (2 Links)
  14. Autonomous Evolutionary Art‏‎ (2 Links)
  15. Distance-based functions for image comparison‏‎ (2 Links)
  16. Evolving Fractal Drawings‏‎ (2 Links)
  17. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  18. Composition in Perspectives‏‎ (2 Links)
  19. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  20. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  21. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  22. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  23. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  24. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  25. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  26. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  27. P6m Reference Implementation‏‎ (2 Links)
  28. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  29. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  30. Evolving content in the galactic arms race video game‏‎ (2 Links)
  31. Swarm paintings – nonhuman art‏‎ (2 Links)
  32. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  33. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  34. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  35. Metaprogramming Emergent Graphics‏‎ (2 Links)
  36. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  37. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  38. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  39. Simulating Morphogenesis‏‎ (2 Links)
  40. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  41. Ameisen Algorithmen‏‎ (2 Links)
  42. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  43. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  44. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  45. Video Granular Synthesis‏‎ (2 Links)
  46. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  47. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  48. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  49. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  50. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)

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