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  1. Metaprogramming Emergent Graphics‏‎ (2 Links)
  2. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  3. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  4. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  5. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  6. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  7. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  8. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  9. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  10. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  11. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  12. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  13. Evolution of Animated Photomosaics‏‎ (2 Links)
  14. Phänotyp‏‎ (2 Links)
  15. Creative Search Trajectories and their Implications‏‎ (2 Links)
  16. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  17. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  18. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  19. Curious agents and situated design evaluations‏‎ (2 Links)
  20. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  21. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  22. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  23. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  24. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  25. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  26. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  27. Neuroästhetik‏‎ (2 Links)
  28. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  29. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  30. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  31. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  32. Algorithmic randomness and physical entropy‏‎ (2 Links)
  33. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  34. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  35. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  36. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  37. Variation‏‎ (2 Links)
  38. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  39. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  40. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (2 Links)
  41. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  42. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  43. Genetic Algorithms for the Generation of Models with Micropopulations‏‎ (2 Links)
  44. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  45. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  46. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  47. Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution‏‎ (2 Links)
  48. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  49. Low-complexity art‏‎ (2 Links)
  50. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)

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