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- Enriching Aesthetics with Artificial Life (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Erik J. Gustafson (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- John Mount (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Natural Color Symmetry (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Ameisen Algorithmen (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Keith Wiley (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Swarm Painting Atelier (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Bubble Hierarchies (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Reproduktion (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Chris Coyne (2 Links)
- Evolving virtual creatures (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
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