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  1. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  2. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  3. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  4. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  5. Giving Colour to Images‏‎ (2 Links)
  6. Peter Weibel‏‎ (2 Links)
  7. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  8. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  9. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  10. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  11. Consensual Paintings‏‎ (2 Links)
  12. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  13. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  14. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  15. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  16. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  17. Preference Learning: An Introduction‏‎ (2 Links)
  18. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  19. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  20. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  21. Towards a model for artificial aesthetics‏‎ (2 Links)
  22. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  23. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  24. Flowsnake Earth‏‎ (2 Links)
  25. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  26. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  27. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  28. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  29. Swarm Painting Atelier‏‎ (2 Links)
  30. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  31. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  32. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  33. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  34. A comparative classification of complexity measures‏‎ (2 Links)
  35. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  36. Artificial Nature: Immersive World Making‏‎ (2 Links)
  37. Evolutionary Design by Computers‏‎ (2 Links)
  38. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  39. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  40. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  41. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  42. Leonel Moura‏‎ (2 Links)
  43. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  44. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  45. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  46. Low-complexity art‏‎ (2 Links)
  47. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  48. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  49. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  50. Evolutionary shape grammars for product design‏‎ (2 Links)

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