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  1. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  2. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  3. Giving Colour to Images‏‎ (2 Links)
  4. Peter Kleiweg‏‎ (2 Links)
  5. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  6. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  7. A 3D Modeling System for Creative Design‏‎ (2 Links)
  8. Consensual Paintings‏‎ (2 Links)
  9. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  10. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  11. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  12. Is Evolution Creative?‏‎ (2 Links)
  13. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  14. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  15. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  16. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  17. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  18. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  19. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  20. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  21. John Mount‏‎ (2 Links)
  22. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  23. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  24. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  25. Flowsnake Earth‏‎ (2 Links)
  26. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  27. Keith Wiley‏‎ (2 Links)
  28. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  29. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  30. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  31. Art, emergence and the computational sublime‏‎ (2 Links)
  32. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  33. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  34. Swarm paintings – nonhuman art‏‎ (2 Links)
  35. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  36. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  37. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  38. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  39. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  40. Evolutionary Design by Computers‏‎ (2 Links)
  41. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  42. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  43. Rebecca Luger-Guillaume‏‎ (2 Links)
  44. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  45. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  46. Artistic Stylization of Images and Video‏‎ (2 Links)
  47. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  48. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  49. Rendering artistic light patterns‏‎ (2 Links)
  50. Line-Based Rendering with Truchet-Like Tiles‏‎ (2 Links)

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