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  1. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  2. P3m1 Reference Implementation‏‎ (2 Links)
  3. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  4. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  5. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  6. Semantic aware methods for evolutionary art‏‎ (2 Links)
  7. Zellij Multipuzzle‏‎ (2 Links)
  8. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  9. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  10. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  11. Evolving content in the galactic arms race video game‏‎ (2 Links)
  12. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  13. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  14. Abstract Art by Shape Classification‏‎ (2 Links)
  15. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  16. Automated collage generation — with intent‏‎ (2 Links)
  17. Metaprogramming Emergent Graphics‏‎ (2 Links)
  18. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  19. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  20. Computer-Ästhetik‏‎ (2 Links)
  21. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  22. Entropie‏‎ (2 Links)
  23. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  24. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  25. The alphabet synthesis machine‏‎ (2 Links)
  26. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  27. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  28. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  29. Peter Weibel‏‎ (2 Links)
  30. The darwinian structure of the design process‏‎ (2 Links)
  31. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  32. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  33. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  34. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  35. Theory of Complexity‏‎ (2 Links)
  36. Pmm Reference Implementation‏‎ (2 Links)
  37. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  38. Mutation‏‎ (2 Links)
  39. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  40. Population‏‎ (2 Links)
  41. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  42. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  43. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  44. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  45. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  46. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  47. Creative Evolutionary Systems‏‎ (2 Links)
  48. Karl Gerbel‏‎ (2 Links)
  49. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  50. Creativity, emergence and evolution in design‏‎ (2 Links)

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