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- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Is Evolution Creative? (2 Links)
- Ameisen Algorithmen (2 Links)
- Gregory S. Hornby (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- John Mount (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Preference Learning: An Introduction (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Keith Wiley (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- A comparative classification of complexity measures (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Developmental modelling with SDS (2 Links)
- Evolved Aesthetic Analogies to Improve Artistic Experience (2 Links)
- Scott Neil-Teilly (2 Links)
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