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  1. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  2. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  3. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  4. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  5. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  6. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  7. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  8. Peter Weibel‏‎ (2 Links)
  9. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  10. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  11. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  12. Importance-Driven Focus of Attention‏‎ (2 Links)
  13. Consensual Paintings‏‎ (2 Links)
  14. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  15. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  16. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  17. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  18. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  19. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  20. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  21. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  22. Preference Learning: An Introduction‏‎ (2 Links)
  23. Evolving art with scalable vector graphics‏‎ (2 Links)
  24. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  25. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  26. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  27. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  28. Evolving virtual creatures‏‎ (2 Links)
  29. Algorithmic randomness and physical entropy‏‎ (2 Links)
  30. Metaprogramming Emergent Graphics‏‎ (2 Links)
  31. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  32. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  33. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  34. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  35. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  36. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  37. Swarm paintings – nonhuman art‏‎ (2 Links)
  38. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  39. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  40. Niall J. L. Griffith‏‎ (2 Links)
  41. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  42. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  43. Morgan McGuire‏‎ (2 Links)
  44. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)
  45. Grammatical Evolution: Evolving Programs for an Arbitrary Language‏‎ (2 Links)
  46. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  47. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  48. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  49. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  50. Feature Extraction Languages and Visual Pattern Recognition‏‎ (2 Links)

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