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  1. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  2. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  3. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  4. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  5. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  6. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  7. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  8. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  9. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  10. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  11. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  12. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  13. Improving face detection‏‎ (2 Links)
  14. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  15. Echo‏‎ (2 Links)
  16. Evolving Fractal Drawings‏‎ (2 Links)
  17. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  18. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  19. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  20. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  21. Zufallsprozess‏‎ (2 Links)
  22. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  23. Information aesthetics: an heroic experiment‏‎ (2 Links)
  24. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  25. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  26. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  27. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  28. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  29. Evolving content in the galactic arms race video game‏‎ (2 Links)
  30. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  31. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  32. The Painting Fool Teaching Interface‏‎ (2 Links)
  33. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  34. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  35. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  36. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  37. Erik J. Gustafson‏‎ (2 Links)
  38. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  39. Peter Kleiweg‏‎ (2 Links)
  40. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  41. Golan Levin‏‎ (2 Links)
  42. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  43. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  44. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  45. Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life‏‎ (2 Links)
  46. Style-aware Robust Color Transfer‏‎ (2 Links)
  47. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  48. Preconceptual Creativity‏‎ (2 Links)
  49. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  50. Creative Ecosystems 2009‏‎ (2 Links)

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