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  1. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  2. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  3. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  4. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  5. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  6. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  7. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  8. Color Mixing using Colliding Particles‏‎ (2 Links)
  9. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  10. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  11. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  12. A 3D Modeling System for Creative Design‏‎ (2 Links)
  13. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  14. Improving face detection‏‎ (2 Links)
  15. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  16. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  17. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  18. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  19. Distance-based functions for image comparison‏‎ (2 Links)
  20. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  21. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  22. Composition in Perspectives‏‎ (2 Links)
  23. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  24. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  25. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  26. Information aesthetics: an heroic experiment‏‎ (2 Links)
  27. Zellij Multipuzzle‏‎ (2 Links)
  28. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  29. Evolving art with scalable vector graphics‏‎ (2 Links)
  30. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  31. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  32. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  33. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  34. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  35. Evolving virtual creatures‏‎ (2 Links)
  36. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  37. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  38. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  39. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  40. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  41. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  42. Pavimenta: A Photo Tiling Tool‏‎ (2 Links)
  43. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  44. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  45. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  46. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  47. Space layout planning using an evolutionary approach‏‎ (2 Links)
  48. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  49. Grammatical Evolution: Evolving Programs for an Arbitrary Language‏‎ (2 Links)
  50. A cybernetic approach to aesthetics‏‎ (2 Links)

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