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  1. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  2. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  3. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  4. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  5. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  6. Evolving Human Faces‏‎ (2 Links)
  7. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  8. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  9. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  10. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  11. Evolving ambiguous images‏‎ (2 Links)
  12. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  13. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  14. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  15. Evolving expressions and art by choice‏‎ (2 Links)
  16. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  17. Consensual Paintings‏‎ (2 Links)
  18. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  19. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  20. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  21. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  22. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  23. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  24. Interactive evolution of dynamical systems‏‎ (2 Links)
  25. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  26. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  27. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  28. Giving Colour to Images‏‎ (2 Links)
  29. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  30. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  31. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  32. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  33. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  34. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  35. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  36. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  37. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  38. Being Kasimir Malevich‏‎ (2 Links)
  39. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  40. Phänotyp‏‎ (2 Links)
  41. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  42. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  43. Against Individual Creativity‏‎ (2 Links)
  44. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  45. Flowsnake Earth‏‎ (2 Links)
  46. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  47. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  48. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  49. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  50. Towards a model for artificial aesthetics‏‎ (2 Links)

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