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  1. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  2. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  3. Measuring complexity using information fluctuation‏‎ (2 Links)
  4. Interactive EC-based Signal Processing‏‎ (2 Links)
  5. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  6. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  7. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  8. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  9. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  10. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  11. Interactive evolution for industrial design‏‎ (2 Links)
  12. Ameisen Algorithmen‏‎ (2 Links)
  13. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  14. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  15. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  16. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  17. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  18. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  19. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  20. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  21. Investigating Face Space‏‎ (2 Links)
  22. Search Strategies and the Creative Process‏‎ (2 Links)
  23. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  24. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  25. Ishihama Yoshiaki‏‎ (2 Links)
  26. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  27. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  28. Gegenständliche Kunst‏‎ (2 Links)
  29. Self-design and ontogenetic evolution‏‎ (2 Links)
  30. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  31. P3m1 Reference Implementation‏‎ (2 Links)
  32. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  33. Semantic aware methods for evolutionary art‏‎ (2 Links)
  34. Color Mixing using Colliding Particles‏‎ (2 Links)
  35. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  36. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  37. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  38. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  39. Evolving Approximate Image Filters‏‎ (2 Links)
  40. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  41. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  42. Distance-based functions for image comparison‏‎ (2 Links)
  43. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  44. Composition in Perspectives‏‎ (2 Links)
  45. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  46. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  47. A comparative classification of complexity measures‏‎ (2 Links)
  48. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  49. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  50. Artificial Nature: Immersive World Making‏‎ (2 Links)

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