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  1. A 3D Modeling System for Creative Design‏‎ (2 Links)
  2. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  3. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  4. Color Mixing using Colliding Particles‏‎ (2 Links)
  5. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  6. Zufallsprozess‏‎ (2 Links)
  7. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  8. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  9. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  10. Phänotyp‏‎ (2 Links)
  11. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  12. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  13. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  14. The Painting Fool Teaching Interface‏‎ (2 Links)
  15. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  16. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  17. Distance-based functions for image comparison‏‎ (2 Links)
  18. Composition in Perspectives‏‎ (2 Links)
  19. Leonel Moura‏‎ (2 Links)
  20. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  21. Flowsnake Earth‏‎ (2 Links)
  22. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  23. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  24. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  25. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  26. Art, emergence and the computational sublime‏‎ (2 Links)
  27. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  28. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  29. Neuroästhetik‏‎ (2 Links)
  30. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  31. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  32. Importance-Driven Focus of Attention‏‎ (2 Links)
  33. Evolutionary Design by Computers‏‎ (2 Links)
  34. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  35. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  36. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  37. Artistic Stylization of Images and Video‏‎ (2 Links)
  38. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  39. Consensual Paintings‏‎ (2 Links)
  40. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  41. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  42. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  43. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  44. Biokunst‏‎ (2 Links)
  45. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  46. Evolutionary shape grammars for product design‏‎ (2 Links)
  47. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  48. Swarm Granulator‏‎ (2 Links)
  49. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (2 Links)
  50. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)

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