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  1. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  2. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  3. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  4. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  5. Zufallsprozess‏‎ (2 Links)
  6. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  7. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  8. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  9. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  10. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  11. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  12. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  13. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  14. The Painting Fool Teaching Interface‏‎ (2 Links)
  15. Giving Colour to Images‏‎ (2 Links)
  16. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  17. Interactive evolution of dynamical systems‏‎ (2 Links)
  18. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  19. Ameisen Algorithmen‏‎ (2 Links)
  20. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  21. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  22. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  23. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  24. Peter Kleiweg‏‎ (2 Links)
  25. Consensual Paintings‏‎ (2 Links)
  26. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  27. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  28. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  29. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  30. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  31. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  32. Flowsnake Earth‏‎ (2 Links)
  33. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  34. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  35. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  36. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  37. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  38. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  39. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  40. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  41. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  42. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  43. Evolutionary Design in Art‏‎ (2 Links)
  44. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)
  45. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  46. A Turing Test for Generative Art‏‎ (2 Links)
  47. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  48. New challenges for evolutionary music and art‏‎ (2 Links)
  49. Swarm Granulator‏‎ (2 Links)
  50. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)

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