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- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Peter Kleiweg (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Is Evolution Creative? (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- John Mount (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Keith Wiley (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Distance-based functions for image comparison (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Composition in Perspectives (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks (2 Links)
- Label Ranking Algorithms: A Survey (2 Links)
- Hybrid Biological-Digital Systems in Artistic and Entertainment Computing (2 Links)
- Applicability of interactive evolutionary computation to mental health measurement (2 Links)
- Frayed Cell Diagrams (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Learning Comparative User Models for Accelerating Human-Computer Collaborative Search (2 Links)
- Evolutionary Computation and Image Re-Coloring (2 Links)
- Non-Photorealistic Rendering of Portraits (2 Links)
- ArTbitrating: an evolutionary environment for visual and sound composition (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- Rekombination (2 Links)
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