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- Evolutionäre Musik (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Evolving Human Faces (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Electric Sheep (2 Links)
- Computational Creativity through a Gap (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Embodied creativity (2 Links)
- Evolving ambiguous images (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Evolving expressions and art by choice (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Giving Colour to Images (2 Links)
- Peter Kleiweg (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Creative Computers, Improvisation and Intimacy (2 Links)
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