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- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Investigating Face Space (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Ishihama Yoshiaki (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Preference Learning: An Introduction (2 Links)
- Distance-based functions for image comparison (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Composition in Perspectives (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Being Kasimir Malevich (2 Links)
- Evolving for the Audience (2 Links)
- Against Individual Creativity (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Genetische Programmierung (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Variation (2 Links)
- Learning representations for creative design using evolution (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Tatsu Unemi (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Consensual Paintings (2 Links)
- Gregory Dudek (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Image Warping for a Painterly Effect (2 Links)
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