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- Reproduktion (2 Links)
- Tatsu Unemi (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Investigating Face Space (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Ishihama Yoshiaki (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Abstract Art by Shape Classification (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Automated collage generation — with intent (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Evolving Fractal Drawings (2 Links)
- Distance-based functions for image comparison (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- P6m Reference Implementation (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Composition in Perspectives (2 Links)
- Zufallsprozess (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Simulating Morphogenesis (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Golan Levin (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
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