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- Importance-Driven Focus of Attention (2 Links)
- Gegenständliche Kunst (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Distance-based functions for image comparison (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Composition in Perspectives (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Variation (2 Links)
- Ameisen Algorithmen (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Tatsu Unemi (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Evolving for the Audience (2 Links)
- Consensual Paintings (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Genetische Programmierung (2 Links)
- Phänotyp (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Exploring component-based representations - the secret of creativity by evolution? (2 Links)
- Stylized Reality (2 Links)
- X-Faces: The eXploit Is Out There (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- The Emergence of Social Learning in Artificial Societies (2 Links)
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