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- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- The alphabet synthesis machine (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Consensual Paintings (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- The darwinian structure of the design process (2 Links)
- Peter Weibel (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Is Evolution Creative? (2 Links)
- Gregory Dudek (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Theory of Complexity (2 Links)
- John Mount (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Preference Learning: An Introduction (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Keith Wiley (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Gegenständliche Kunst (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Applicability of interactive evolutionary computation to mental health measurement (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- ArTbitrating: an evolutionary environment for visual and sound composition (2 Links)
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