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- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Gegenständliche Kunst (2 Links)
- Erik J. Gustafson (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Neuroästhetik (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Improving face detection (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Bubble Hierarchies (2 Links)
- Video Granular Synthesis (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Evolving for the Audience (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Genetische Programmierung (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- SEURAT: robotic painter (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- On the Future of Computers and Creativity (2 Links)
- Chris Coyne (2 Links)
- Exploring aesthetic pattern formation (2 Links)
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