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- Evolving Mondrian-Style Artworks (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Evolving virtual creatures (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Bubble Hierarchies (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Peter Weibel (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Artificial Drawing + Unity (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Extending the Range of Facial Types (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Chris Coyne (2 Links)
- Gregory S. Hornby (2 Links)
- Preference Learning: An Introduction (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Collage, Technology, and Creative Process (2 Links)
- Evaluating Search Engine Relevance with Click-Based Metrics (2 Links)
- Quantum Art (2 Links)
- Tuning of Image Parameters by Interactive Evolutionary Computation (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
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