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- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Zellij Multipuzzle (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- P4m Reference Implementation (2 Links)
- Data-Driven Iconification (2 Links)
- A review on the application of evolutionary computation to information retrieval (2 Links)
- Painterly rendering using image salience (2 Links)
- Morgan McGuire (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- A user-oriented image retrieval system based on interactive genetic algorithm (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- Collaborative Preference Learning (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Automated recoloring of evolved designs using evolved palettes (2 Links)
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