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  1. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  2. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  3. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  4. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  5. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  6. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  7. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  8. Aaron Davidson‏‎ (2 Links)
  9. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  10. Depth-aware neural style transfer‏‎ (2 Links)
  11. Swarm paintings – nonhuman art‏‎ (2 Links)
  12. Neuroästhetik‏‎ (2 Links)
  13. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  14. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  15. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  16. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  17. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  18. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  19. Evolving Fractal Drawings‏‎ (2 Links)
  20. Learning representations for creative design using evolution‏‎ (2 Links)
  21. Autonomous Evolutionary Art‏‎ (2 Links)
  22. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  23. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  24. Video Granular Synthesis‏‎ (2 Links)
  25. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  26. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  27. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  28. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  29. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  30. Ten questions concerning generative computer art‏‎ (2 Links)
  31. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  32. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  33. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  34. Evolving content in the galactic arms race video game‏‎ (2 Links)
  35. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  36. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  37. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  38. SEURAT: robotic painter‏‎ (2 Links)
  39. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  40. On the Future of Computers and Creativity‏‎ (2 Links)
  41. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  42. Improbable Creativity‏‎ (2 Links)
  43. Ameisen Algorithmen‏‎ (2 Links)
  44. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  45. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  46. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  47. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  48. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  49. Computer-Ästhetik‏‎ (2 Links)
  50. Golan Levin‏‎ (2 Links)

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