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- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Electric Sheep (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Computational Creativity through a Gap (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Embodied creativity (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Evolving for the Audience (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Genetische Programmierung (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Peter Kleiweg (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- Artificial Art Made by Artificial Ants (2 Links)
- Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life (2 Links)
- A closer look at creativity as search (2 Links)
- Creative Computers, Improvisation and Intimacy (2 Links)
- Mutation (2 Links)
- Artificial Life Meets Computational Creativity? (2 Links)
- Tim Rowley (2 Links)
- A formal theory of creativity to model the creation of art (2 Links)
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