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- Theory of Complexity (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Andrew Rowbottom (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Evolving Fractal Drawings (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Artificial Drawing + Unity (2 Links)
- Improving face detection (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Interactive Evolutionary CAD System for MEMS Layout Synthesis (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- Pavimenta: A Photo Tiling Tool (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
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