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- Self-design and ontogenetic evolution (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- P3m1 Reference Implementation (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Zufallsprozess (2 Links)
- Evolving for the Audience (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Genetische Programmierung (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Andrew Rowbottom (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Peter Weibel (2 Links)
- Gregory Dudek (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Consensual Paintings (2 Links)
- Is Evolution Creative? (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- John Mount (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Preference Learning: An Introduction (2 Links)
- Artificial Drawing + Unity (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Henry Rowley (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
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