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  1. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  2. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  3. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  4. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  5. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  6. Search Strategies and the Creative Process‏‎ (2 Links)
  7. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  8. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  9. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  10. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  11. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  12. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  13. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  14. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  15. The Future of Evolutionary Design Research‏‎ (2 Links)
  16. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  17. Self-design and ontogenetic evolution‏‎ (2 Links)
  18. Being Kasimir Malevich‏‎ (2 Links)
  19. P3m1 Reference Implementation‏‎ (2 Links)
  20. Evolving art with scalable vector graphics‏‎ (2 Links)
  21. Semantic aware methods for evolutionary art‏‎ (2 Links)
  22. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  23. Against Individual Creativity‏‎ (2 Links)
  24. Evolving virtual creatures‏‎ (2 Links)
  25. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  26. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  27. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  28. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  29. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  30. Interactive evolution of dynamical systems‏‎ (2 Links)
  31. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  32. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  33. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  34. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  35. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  36. Computer-Ästhetik‏‎ (2 Links)
  37. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  38. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  39. Entropie‏‎ (2 Links)
  40. Extending the Range of Facial Types‏‎ (2 Links)
  41. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  42. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  43. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  44. Peter Weibel‏‎ (2 Links)
  45. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  46. Gregory S. Hornby‏‎ (2 Links)
  47. Feature Extraction Languages and Visual Pattern Recognition‏‎ (2 Links)
  48. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  49. Stepping stones in the mist‏‎ (2 Links)
  50. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)

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