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- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Gegenständliche Kunst (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Echo (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Künstliches Leben (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Video Granular Synthesis (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Erik J. Gustafson (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Evolving for the Audience (2 Links)
- Live Algorithms (2 Links)
- Genetische Programmierung (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Art, emergence and the computational sublime (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- A cybernetic approach to aesthetics (2 Links)
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