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  1. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  2. Zufallsprozess‏‎ (2 Links)
  3. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  4. Evolving virtual creatures‏‎ (2 Links)
  5. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  6. Metaprogramming Emergent Graphics‏‎ (2 Links)
  7. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  8. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  9. The Painting Fool Teaching Interface‏‎ (2 Links)
  10. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  11. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  12. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  13. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  14. Artistic Stylization of Images and Video‏‎ (2 Links)
  15. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  16. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  17. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  18. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  19. Extending the Range of Facial Types‏‎ (2 Links)
  20. Peter Weibel‏‎ (2 Links)
  21. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  22. Abstract Art by Shape Classification‏‎ (2 Links)
  23. Gregory S. Hornby‏‎ (2 Links)
  24. Consensual Paintings‏‎ (2 Links)
  25. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  26. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  27. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  28. Automated collage generation — with intent‏‎ (2 Links)
  29. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  30. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  31. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  32. Preference Learning: An Introduction‏‎ (2 Links)
  33. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  34. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  35. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  36. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  37. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  38. Karl Gerbel‏‎ (2 Links)
  39. Towards MCTS for Creative Domains‏‎ (2 Links)
  40. Fractal art — a comparison of styles‏‎ (2 Links)
  41. Quantum Art‏‎ (2 Links)
  42. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  43. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  44. Fractals and Multi-Layer Coloring Algorithms‏‎ (2 Links)
  45. New IEC Research and Frameworks‏‎ (2 Links)
  46. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  47. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  48. Swarm Granulator‏‎ (2 Links)
  49. Niall J. L. Griffith‏‎ (2 Links)
  50. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)

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