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- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Art, emergence and the computational sublime (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Variation (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Tatsu Unemi (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Evolving virtual creatures (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Genotyp (2 Links)
- Schwarm Algorithmen (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- On the Translation of Design Data into Design Form in Evolutionary Design (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- Karl Gerbel (2 Links)
- Exploring Persian Rug Design Using a Computational Evolutionary Approach (2 Links)
- The Authorship of Generative Art (2 Links)
- Automated Collage Generation - With More Intent 2011 (2 Links)
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
- Computational Aesthetics Conferences (2 Links)
- X-Faces: The eXploit Is Out There (2 Links)
- Selektion (2 Links)
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