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  1. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  2. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  3. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  4. Importance-Driven Focus of Attention‏‎ (2 Links)
  5. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  6. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  7. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  8. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  9. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  10. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  11. Distance-based functions for image comparison‏‎ (2 Links)
  12. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  13. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  14. Composition in Perspectives‏‎ (2 Links)
  15. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  16. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  17. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  18. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  19. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  20. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  21. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  22. Zufallsprozess‏‎ (2 Links)
  23. Evolving art with scalable vector graphics‏‎ (2 Links)
  24. P6m Reference Implementation‏‎ (2 Links)
  25. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  26. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  27. Metaprogramming Emergent Graphics‏‎ (2 Links)
  28. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  29. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  30. Evolving virtual creatures‏‎ (2 Links)
  31. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  32. The Painting Fool Teaching Interface‏‎ (2 Links)
  33. Algorithmic randomness and physical entropy‏‎ (2 Links)
  34. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  35. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  36. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  37. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  38. Simulating Morphogenesis‏‎ (2 Links)
  39. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  40. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  41. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  42. Morgan McGuire‏‎ (2 Links)
  43. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  44. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  45. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  46. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  47. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  48. Grammatical Evolution: Evolving Programs for an Arbitrary Language‏‎ (2 Links)
  49. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  50. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)

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