Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 1.181 bis 1.230 angezeigt.
Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- P6m Reference Implementation (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Electric Sheep (2 Links)
- Andrew Rowbottom (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Computational Creativity through a Gap (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Embodied creativity (2 Links)
- Evolving virtual creatures (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Simulating Morphogenesis (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Zufallsprozess (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Extending the Range of Facial Types (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Artificial Drawing + Unity (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Gregory S. Hornby (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Filterscape: Energy Recycling in a Creative Ecosystem (2 Links)
- Mutation (2 Links)
- Stippling with Aerial Robots (2 Links)
- The case for a mixed-initiative collaborative neuroevolution approach (2 Links)
- Breeding on site (2 Links)
- Evaluating Search Engine Relevance with Click-Based Metrics (2 Links)
Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)