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- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Improving face detection (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Distance-based functions for image comparison (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Composition in Perspectives (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Evolving virtual creatures (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Ameisen Algorithmen (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Consensual Paintings (2 Links)
- Is Evolution Creative? (2 Links)
- Peter Kleiweg (2 Links)
- Extending the Range of Facial Types (2 Links)
- Grammatical Evolution: Evolving Programs for an Arbitrary Language (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Biokunst (2 Links)
- Feature Extraction Languages and Visual Pattern Recognition (2 Links)
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