Seiten mit den meisten Links

Wechseln zu: Navigation, Suche

Unten werden bis zu 50 Ergebnisse im Bereich 1.181 bis 1.230 angezeigt.

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)

  1. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  2. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  3. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  4. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  5. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  6. Gegenständliche Kunst‏‎ (2 Links)
  7. Video Granular Synthesis‏‎ (2 Links)
  8. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  9. Chris Coyne‏‎ (2 Links)
  10. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  11. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  12. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  13. Ten questions concerning generative computer art‏‎ (2 Links)
  14. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  15. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  16. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  17. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  18. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  19. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  20. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  21. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  22. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  23. Evolving Approximate Image Filters‏‎ (2 Links)
  24. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  25. Search Strategies and the Creative Process‏‎ (2 Links)
  26. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  27. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  28. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  29. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  30. Improving face detection‏‎ (2 Links)
  31. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  32. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  33. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  34. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  35. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  36. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  37. Self-design and ontogenetic evolution‏‎ (2 Links)
  38. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  39. P3m1 Reference Implementation‏‎ (2 Links)
  40. Information aesthetics: an heroic experiment‏‎ (2 Links)
  41. Semantic aware methods for evolutionary art‏‎ (2 Links)
  42. The Future of Evolutionary Design Research‏‎ (2 Links)
  43. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  44. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  45. Evolving for the Audience‏‎ (2 Links)
  46. Echo‏‎ (2 Links)
  47. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  48. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  49. Algorithmic randomness and physical entropy‏‎ (2 Links)
  50. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)