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  1. Computational Creativity through a Gap‏‎ (2 Links)
  2. Embodied creativity‏‎ (2 Links)
  3. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  4. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  5. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  6. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  7. The alphabet synthesis machine‏‎ (2 Links)
  8. Giving Colour to Images‏‎ (2 Links)
  9. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  10. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  11. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  12. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  13. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  14. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  15. The darwinian structure of the design process‏‎ (2 Links)
  16. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  17. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  18. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  19. Peter Weibel‏‎ (2 Links)
  20. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  21. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  22. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  23. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  24. Theory of Complexity‏‎ (2 Links)
  25. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  26. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  27. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  28. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  29. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  30. Flowsnake Earth‏‎ (2 Links)
  31. Preference Learning: An Introduction‏‎ (2 Links)
  32. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  33. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  34. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  35. Creative Search Trajectories and their Implications‏‎ (2 Links)
  36. CGP, Creativity and Art‏‎ (2 Links)
  37. Quantum Art‏‎ (2 Links)
  38. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  39. Ungegenständliche Kunst‏‎ (2 Links)
  40. New IEC Research and Frameworks‏‎ (2 Links)
  41. Evolutionary Design in Art‏‎ (2 Links)
  42. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  43. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  44. Niall J. L. Griffith‏‎ (2 Links)
  45. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  46. Learning Lexicographic Preference Models‏‎ (2 Links)
  47. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  48. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  49. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  50. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)

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