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- SEURAT: robotic painter (2 Links)
- On the Future of Computers and Creativity (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- A comparative classification of complexity measures (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Echo (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Aaron Davidson (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Evolving for the Audience (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Genetische Programmierung (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Erik J. Gustafson (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Phänotyp (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Gregory Dudek (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
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