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Unten werden bis zu 50 Ergebnisse im Bereich 1.181 bis 1.230 angezeigt.

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  1. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  2. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  3. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  4. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  5. John Mount‏‎ (2 Links)
  6. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  7. Flowsnake Earth‏‎ (2 Links)
  8. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  9. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  10. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  11. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  12. Keith Wiley‏‎ (2 Links)
  13. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  14. Art, emergence and the computational sublime‏‎ (2 Links)
  15. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  16. Natural Color Symmetry‏‎ (2 Links)
  17. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  18. Creative Search Trajectories and their Implications‏‎ (2 Links)
  19. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  20. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  21. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  22. New Kinds of Fractal Patterns‏‎ (2 Links)
  23. Evolutionary Design by Computers‏‎ (2 Links)
  24. Curious agents and situated design evaluations‏‎ (2 Links)
  25. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  26. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  27. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  28. Niche Constructing Drawing Robots‏‎ (2 Links)
  29. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  30. Artistic Stylization of Images and Video‏‎ (2 Links)
  31. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  32. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  33. Variation‏‎ (2 Links)
  34. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  35. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  36. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  37. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  38. Tatsu Unemi‏‎ (2 Links)
  39. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  40. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  41. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  42. Reproduktion‏‎ (2 Links)
  43. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  44. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  45. Abstract Art by Shape Classification‏‎ (2 Links)
  46. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  47. Automated collage generation — with intent‏‎ (2 Links)
  48. Evolutionäre Musik‏‎ (2 Links)
  49. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)
  50. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)

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