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- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- A comparative classification of complexity measures (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Leonel Moura (2 Links)
- Variation (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Tatsu Unemi (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Depth-aware neural style transfer (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Aaron Davidson (2 Links)
- Evolutionäre Musik (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Evolving Human Faces (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- P3m1 Reference Implementation (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- Evolving an Aircraft Using a Parametric Design System (2 Links)
- Painterly rendering using image salience (2 Links)
- The Evolving Role of the Artist (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- Ästhetik (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- The Markov Pen: Online Synthesis of Free-Hand Drawing Styles (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
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