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- Swarm Painting Atelier (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Investigating Face Space (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Extending the Range of Facial Types (2 Links)
- Ishihama Yoshiaki (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Distance-based functions for image comparison (2 Links)
- Gregory S. Hornby (2 Links)
- Composition in Perspectives (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Consensual Paintings (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Peter Kleiweg (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Generating floor plan layouts with K-D tree algorithms and evolutionary strategies (2 Links)
- A Fractal Approach Towards Visual Analogy (2 Links)
- Evolutionary generation of faces (2 Links)
- An exploration-based evolutionary model of a generative design process (2 Links)
- Evolutionäre Algorithmen (2 Links)
- Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life (2 Links)
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