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- Interactive EC-based Signal Processing (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Against Individual Creativity (2 Links)
- Gegenständliche Kunst (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Interactive evolution for industrial design (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Peter Weibel (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Investigating Face Space (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Ishihama Yoshiaki (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Andrew Rowbottom (2 Links)
- Electric Sheep (2 Links)
- Preference Learning: An Introduction (2 Links)
- Evolving for the Audience (2 Links)
- Computational Creativity through a Gap (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Embodied creativity (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Genetische Programmierung (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Swarm Granulator (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
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