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  1. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  2. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  3. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  4. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  5. Art, emergence and the computational sublime‏‎ (2 Links)
  6. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  7. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  8. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  9. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  10. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  11. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  12. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  13. Artistic Stylization of Images and Video‏‎ (2 Links)
  14. Flowsnake Earth‏‎ (2 Links)
  15. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  16. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  17. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  18. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  19. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  20. Creative Search Trajectories and their Implications‏‎ (2 Links)
  21. Abstract Art by Shape Classification‏‎ (2 Links)
  22. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  23. Automated collage generation — with intent‏‎ (2 Links)
  24. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  25. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  26. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  27. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  28. Curious agents and situated design evaluations‏‎ (2 Links)
  29. Evolutionary Design by Computers‏‎ (2 Links)
  30. Rebecca Luger-Guillaume‏‎ (2 Links)
  31. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  32. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  33. Variation‏‎ (2 Links)
  34. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  35. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  36. Leonel Moura‏‎ (2 Links)
  37. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  38. On-line Knowledge Embedding for Interactive EC-based Montage System‏‎ (2 Links)
  39. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  40. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  41. Low-complexity art‏‎ (2 Links)
  42. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (2 Links)
  43. Evolutionary shape grammars for product design‏‎ (2 Links)
  44. Collaborative Preference Learning‏‎ (2 Links)
  45. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)
  46. Schwarm Algorithmen‏‎ (2 Links)
  47. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  48. On the Translation of Design Data into Design Form in Evolutionary Design‏‎ (2 Links)
  49. Detecting people in cubist art‏‎ (2 Links)
  50. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)

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