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- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Investigating Face Space (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Phänotyp (2 Links)
- Ishihama Yoshiaki (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Neuroästhetik (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Video Granular Synthesis (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- A formal theory of creativity to model the creation of art (2 Links)
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