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- Aaron Davidson (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Evolving virtual creatures (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Peter Kleiweg (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Echo (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Is Evolution Creative? (2 Links)
- Extending the Range of Facial Types (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Gregory S. Hornby (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- John Mount (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Ameisen Algorithmen (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Evaluating Search Engine Relevance with Click-Based Metrics (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- Programmed life: Evolutionary Imagery of Data Visualization with Aesthetic Moods in terms of Genetic Algorithm (2 Links)
- Henry Rowley (2 Links)
- Knowledge Discovery of Artistic Influences: A Metric Learning Approach (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
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