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  1. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  2. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  3. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  4. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  5. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  6. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  7. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  8. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  9. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  10. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  11. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  12. Swarm Painting Atelier‏‎ (2 Links)
  13. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  14. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  15. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  16. Being Kasimir Malevich‏‎ (2 Links)
  17. Phänotyp‏‎ (2 Links)
  18. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  19. Leonel Moura‏‎ (2 Links)
  20. Against Individual Creativity‏‎ (2 Links)
  21. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  22. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  23. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  24. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  25. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  26. Evolving Fractal Drawings‏‎ (2 Links)
  27. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  28. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  29. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  30. Creative Search Trajectories and their Implications‏‎ (2 Links)
  31. Importance-Driven Focus of Attention‏‎ (2 Links)
  32. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  33. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  34. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  35. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  36. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  37. Neuroästhetik‏‎ (2 Links)
  38. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  39. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  40. Curious agents and situated design evaluations‏‎ (2 Links)
  41. Evolving content in the galactic arms race video game‏‎ (2 Links)
  42. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  43. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  44. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  45. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  46. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  47. Data-Driven Iconification‏‎ (2 Links)
  48. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  49. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  50. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)

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