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- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Phänotyp (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Flowsnake Earth (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Aaron Davidson (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Evolutionary Design by Computers (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Autonomous Evolutionary Art (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Neuroästhetik (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Depth-aware neural style transfer (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Variation (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Leonel Moura (2 Links)
- Tatsu Unemi (2 Links)
- Evolutionäre Musik (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Disney Meets Darwin — The Evolution of Funny Animated Figures (2 Links)
- Generative Art Inspired by Nature, Using NodeBox (2 Links)
- Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- Generative Representations for Artificial Architecture and Passive Solar Performance TR (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- Generic Evolutionary Design (2 Links)
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