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  1. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  2. Importance-Driven Focus of Attention‏‎ (2 Links)
  3. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  4. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  5. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  6. The alphabet synthesis machine‏‎ (2 Links)
  7. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  8. Evolving Human Faces‏‎ (2 Links)
  9. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  10. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  11. The darwinian structure of the design process‏‎ (2 Links)
  12. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  13. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  14. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  15. Evolving ambiguous images‏‎ (2 Links)
  16. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  17. Being Kasimir Malevich‏‎ (2 Links)
  18. Peter Weibel‏‎ (2 Links)
  19. Theory of Complexity‏‎ (2 Links)
  20. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  21. Evolving expressions and art by choice‏‎ (2 Links)
  22. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  23. Against Individual Creativity‏‎ (2 Links)
  24. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  25. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  26. Metaprogramming Emergent Graphics‏‎ (2 Links)
  27. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  28. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  29. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  30. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  31. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  32. Computer-Ästhetik‏‎ (2 Links)
  33. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  34. Giving Colour to Images‏‎ (2 Links)
  35. Preference Learning: An Introduction‏‎ (2 Links)
  36. Entropie‏‎ (2 Links)
  37. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  38. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  39. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  40. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  41. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  42. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  43. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  44. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  45. Quantum Art‏‎ (2 Links)
  46. Ungegenständliche Kunst‏‎ (2 Links)
  47. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  48. Mutation‏‎ (2 Links)
  49. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  50. An informational model for cellular automata aesthetic measure‏‎ (2 Links)

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