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- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Evolving Fractal Drawings (2 Links)
- Mathematische Kunst (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Ameisen Algorithmen (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Interactive evolution for industrial design (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Peter Kleiweg (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Investigating Face Space (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Ishihama Yoshiaki (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- A comparative classification of complexity measures (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Holger Ferstl (2 Links)
- Swarm Tech-Tiles Tim (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
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