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- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Theory of Complexity (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Distance-based functions for image comparison (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Evolving Fractal Drawings (2 Links)
- Composition in Perspectives (2 Links)
- P3m1 Reference Implementation (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Being Kasimir Malevich (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Against Individual Creativity (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Peter Weibel (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Golan Levin (2 Links)
- Stepping stones in the mist (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Stimulating creative flow through computational feedback (2 Links)
- Mutation (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
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