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- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Gregory Dudek (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Peter Kleiweg (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Andrew Rowbottom (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Artificial Drawing + Unity (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Gegenständliche Kunst (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Non-Photorealistic Rendering of Portraits (2 Links)
- Collaborative Preference Learning (2 Links)
- Rekombination (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- Tabula Rasa: A Case Study in Evolutionary Curation (2 Links)
- Rendering artistic light patterns (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- Detecting people in cubist art (2 Links)
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