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- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Preference Learning: An Introduction (2 Links)
- Erik J. Gustafson (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Gegenständliche Kunst (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Leonel Moura (2 Links)
- Bubble Hierarchies (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Video Granular Synthesis (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Evolving Textures from High Level Descriptions: Gray with an Accent Color (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Scott Neil-Teilly (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
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