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  1. Artificial Nature: Immersive World Making‏‎ (2 Links)
  2. Preference Learning: An Introduction‏‎ (2 Links)
  3. Chris Coyne‏‎ (2 Links)
  4. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  5. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  6. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  7. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  8. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  9. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  10. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  11. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  12. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  13. Aaron Davidson‏‎ (2 Links)
  14. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  15. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  16. Evolutionäre Musik‏‎ (2 Links)
  17. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  18. Künstliches Leben‏‎ (2 Links)
  19. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  20. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  21. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  22. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  23. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  24. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  25. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  26. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  27. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  28. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  29. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  30. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  31. Evolving Human Faces‏‎ (2 Links)
  32. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  33. Autonomous Evolutionary Art‏‎ (2 Links)
  34. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  35. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  36. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  37. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  38. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  39. Evolving ambiguous images‏‎ (2 Links)
  40. Echo‏‎ (2 Links)
  41. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  42. Live Algorithms‏‎ (2 Links)
  43. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  44. Evolving expressions and art by choice‏‎ (2 Links)
  45. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  46. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  47. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  48. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)
  49. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  50. Gentropy: evolving 2D textures‏‎ (2 Links)

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