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- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Natural Color Symmetry (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Swarm Painting Atelier (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Giving Colour to Images (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Computer-Ästhetik (2 Links)
- Reproduktion (2 Links)
- Entropie (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Flowsnake Earth (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- P6m Reference Implementation (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Evolutionary Design by Computers (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
- Building Artistic Computer Colleagues with an Enactive Model of Creativity (2 Links)
- Evolutionary Image Transition Using Random Walks (2 Links)
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