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- Computational Creativity through a Gap (2 Links)
- Embodied creativity (2 Links)
- The alphabet synthesis machine (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- The darwinian structure of the design process (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Giving Colour to Images (2 Links)
- Peter Kleiweg (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Theory of Complexity (2 Links)
- Is Evolution Creative? (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- John Mount (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Flowsnake Earth (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Keith Wiley (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- New challenges for evolutionary music and art (2 Links)
- Hybrid Biological-Digital Systems in Artistic and Entertainment Computing (2 Links)
- Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Learning Comparative User Models for Accelerating Human-Computer Collaborative Search (2 Links)
- Evolutionary Design in Art (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
- Non-Photorealistic Rendering of Portraits (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- Evolutionary Image Transition Using Random Walks (2 Links)
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