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  1. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  2. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  3. Abstract Art by Shape Classification‏‎ (2 Links)
  4. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  5. Interactive evolution for industrial design‏‎ (2 Links)
  6. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  7. Giving Colour to Images‏‎ (2 Links)
  8. Automated collage generation — with intent‏‎ (2 Links)
  9. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  10. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  11. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  12. The alphabet synthesis machine‏‎ (2 Links)
  13. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  14. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  15. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  16. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  17. The darwinian structure of the design process‏‎ (2 Links)
  18. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  19. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  20. Peter Kleiweg‏‎ (2 Links)
  21. Investigating Face Space‏‎ (2 Links)
  22. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  23. Ishihama Yoshiaki‏‎ (2 Links)
  24. Theory of Complexity‏‎ (2 Links)
  25. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  26. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  27. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  28. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  29. Flowsnake Earth‏‎ (2 Links)
  30. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  31. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  32. Creative Search Trajectories and their Implications‏‎ (2 Links)
  33. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  34. Evolutionary Design by Computers‏‎ (2 Links)
  35. A 3D Modeling System for Creative Design‏‎ (2 Links)
  36. Curious agents and situated design evaluations‏‎ (2 Links)
  37. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  38. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  39. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  40. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  41. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  42. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  43. Ian Butterfield‏‎ (2 Links)
  44. Data-Driven Iconification‏‎ (2 Links)
  45. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  46. Learning to colour greyscale images‏‎ (2 Links)
  47. Non-Photorealistic Rendering of Portraits‏‎ (2 Links)
  48. Rekombination‏‎ (2 Links)
  49. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  50. Evolutionary shape grammars for product design‏‎ (2 Links)

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