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- A Model of Runaway Evolution of Creative Domains (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- A comparative classification of complexity measures (2 Links)
- Swarm Painting Atelier (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Gegenständliche Kunst (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Aaron Davidson (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Improbable Creativity (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Mathematische Kunst (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
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