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- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Evolving ambiguous images (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- P3m1 Reference Implementation (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Evolving expressions and art by choice (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Electric Sheep (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Computational Creativity through a Gap (2 Links)
- Embodied creativity (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Giving Colour to Images (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Peter Weibel (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Leonel Moura (2 Links)
- A comparative classification of complexity measures (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Population (2 Links)
- Swarm Tech-Tiles Tim (2 Links)
- Breeding on site (2 Links)
- Low-complexity art (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- Creative Computers, Improvisation and Intimacy (2 Links)
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