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- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Reproduktion (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Depth-aware neural style transfer (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Evolving Fractal Drawings (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- P6m Reference Implementation (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Simulating Morphogenesis (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Computer-Ästhetik (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Entropie (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Morgan McGuire (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Tuning of Image Parameters by Interactive Evolutionary Computation (2 Links)
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