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  1. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  2. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  3. Algorithmic randomness and physical entropy‏‎ (2 Links)
  4. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  5. Evolving Approximate Image Filters‏‎ (2 Links)
  6. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  7. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  8. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  9. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  10. Importance-Driven Focus of Attention‏‎ (2 Links)
  11. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  12. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  13. Electric Sheep‏‎ (2 Links)
  14. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  15. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  16. Computational Creativity through a Gap‏‎ (2 Links)
  17. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  18. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  19. Embodied creativity‏‎ (2 Links)
  20. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  21. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  22. Evolving for the Audience‏‎ (2 Links)
  23. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  24. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  25. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  26. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  27. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  28. Metaprogramming Emergent Graphics‏‎ (2 Links)
  29. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  30. Genetische Programmierung‏‎ (2 Links)
  31. A History of Creativity for Future AI Research‏‎ (2 Links)
  32. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  33. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  34. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  35. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  36. Exploring aesthetic pattern formation‏‎ (2 Links)
  37. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  38. Peter Kleiweg‏‎ (2 Links)
  39. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  40. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  41. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  42. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  43. Artificial Art Made by Artificial Ants‏‎ (2 Links)
  44. Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life‏‎ (2 Links)
  45. A closer look at creativity as search‏‎ (2 Links)
  46. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  47. Mutation‏‎ (2 Links)
  48. Artificial Life Meets Computational Creativity?‏‎ (2 Links)
  49. Tim Rowley‏‎ (2 Links)
  50. A formal theory of creativity to model the creation of art‏‎ (2 Links)

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