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- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Evolutionäre Musik (2 Links)
- Automated collage generation — with intent (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Distance-based functions for image comparison (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Evolving Human Faces (2 Links)
- Composition in Perspectives (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Evolving ambiguous images (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Evolving expressions and art by choice (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Peter Kleiweg (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Giving Colour to Images (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Consensual Paintings (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- Mutation (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- Style-aware Robust Color Transfer (2 Links)
- Biokunst (2 Links)
- Preconceptual Creativity (2 Links)
- Establishing Appreciation In a Creative System (2 Links)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (2 Links)
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