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  1. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  2. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  3. Being Kasimir Malevich‏‎ (2 Links)
  4. Evolving Approximate Image Filters‏‎ (2 Links)
  5. Neuroästhetik‏‎ (2 Links)
  6. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  7. Improbable Creativity‏‎ (2 Links)
  8. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  9. Against Individual Creativity‏‎ (2 Links)
  10. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  11. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  12. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  13. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  14. Mathematische Kunst‏‎ (2 Links)
  15. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  16. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  17. Computer-Ästhetik‏‎ (2 Links)
  18. Measuring complexity using information fluctuation‏‎ (2 Links)
  19. Entropie‏‎ (2 Links)
  20. Evolving for the Audience‏‎ (2 Links)
  21. Interactive EC-based Signal Processing‏‎ (2 Links)
  22. Variation‏‎ (2 Links)
  23. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  24. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  25. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  26. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  27. Genetische Programmierung‏‎ (2 Links)
  28. Tatsu Unemi‏‎ (2 Links)
  29. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  30. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  31. Interactive evolution for industrial design‏‎ (2 Links)
  32. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  33. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  34. SEURAT: robotic painter‏‎ (2 Links)
  35. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  36. On the Future of Computers and Creativity‏‎ (2 Links)
  37. Exploring aesthetic pattern formation‏‎ (2 Links)
  38. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  39. Andrew Rowbottom‏‎ (2 Links)
  40. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  41. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  42. Investigating Face Space‏‎ (2 Links)
  43. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  44. Gregory Dudek‏‎ (2 Links)
  45. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  46. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  47. Ishihama Yoshiaki‏‎ (2 Links)
  48. Creating and rendering convolution surfaces‏‎ (2 Links)
  49. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  50. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)

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