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- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Erik J. Gustafson (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Peter Weibel (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Being Kasimir Malevich (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Against Individual Creativity (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Improbable Creativity (2 Links)
- Preference Learning: An Introduction (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Bubble Hierarchies (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Mathematische Kunst (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Can a Genetic Algorithm Think Like a Composer? (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- New IEC Research and Frameworks (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
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