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  1. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  2. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  3. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  4. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  5. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  6. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  7. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  8. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  9. Evolving content in the galactic arms race video game‏‎ (2 Links)
  10. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  11. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  12. Electric Sheep‏‎ (2 Links)
  13. Ameisen Algorithmen‏‎ (2 Links)
  14. Computational Creativity through a Gap‏‎ (2 Links)
  15. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  16. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  17. Embodied creativity‏‎ (2 Links)
  18. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  19. Zufallsprozess‏‎ (2 Links)
  20. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  21. P6m Reference Implementation‏‎ (2 Links)
  22. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  23. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  24. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  25. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  26. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  27. The Painting Fool Teaching Interface‏‎ (2 Links)
  28. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  29. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  30. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  31. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  32. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  33. Interactive evolution of dynamical systems‏‎ (2 Links)
  34. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  35. Simulating Morphogenesis‏‎ (2 Links)
  36. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  37. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  38. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  39. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  40. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  41. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  42. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  43. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  44. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  45. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  46. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  47. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  48. A Turing Test for Generative Art‏‎ (2 Links)
  49. Stippling with Aerial Robots‏‎ (2 Links)
  50. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)

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