Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 1.181 bis 1.230 angezeigt.
Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Evolving Fractal Drawings (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Zellij Multipuzzle (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Echo (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- The alphabet synthesis machine (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- The darwinian structure of the design process (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Erik J. Gustafson (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Peter Kleiweg (2 Links)
- Theory of Complexity (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- Mutation (2 Links)
- Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
- Style-aware Robust Color Transfer (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Preconceptual Creativity (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Karl Gerbel (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)