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- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Improbable Creativity (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Evolving Human Faces (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Mathematische Kunst (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Evolving ambiguous images (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Evolving expressions and art by choice (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Interactive evolution for industrial design (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Art, emergence and the computational sublime (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Distance-based functions for image comparison (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Composition in Perspectives (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Giving Colour to Images (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Variation (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Investigating Face Space (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Tatsu Unemi (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Phänotyp (2 Links)
- Ishihama Yoshiaki (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
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