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- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- John Mount (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Electric Sheep (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Computational Creativity through a Gap (2 Links)
- Preference Learning: An Introduction (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Embodied creativity (2 Links)
- Keith Wiley (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Video Granular Synthesis (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Creative Web Services with Pattern (2 Links)
- Man + Robots: Symbiotic Art (2 Links)
- CGP, Creativity and Art (2 Links)
- Mapped Pictures: Aesthetic Image Annotations (2 Links)
- Scott Neil-Teilly (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
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