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  1. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  2. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  3. Semantic aware methods for evolutionary art‏‎ (2 Links)
  4. Measuring complexity using information fluctuation‏‎ (2 Links)
  5. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  6. Zufallsprozess‏‎ (2 Links)
  7. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  8. Interactive EC-based Signal Processing‏‎ (2 Links)
  9. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  10. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  11. Evolving for the Audience‏‎ (2 Links)
  12. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  13. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  14. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  15. Interactive evolution for industrial design‏‎ (2 Links)
  16. The Painting Fool Teaching Interface‏‎ (2 Links)
  17. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  18. Genetische Programmierung‏‎ (2 Links)
  19. Electric Sheep‏‎ (2 Links)
  20. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  21. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  22. Computational Creativity through a Gap‏‎ (2 Links)
  23. Embodied creativity‏‎ (2 Links)
  24. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  25. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  26. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  27. Exploring aesthetic pattern formation‏‎ (2 Links)
  28. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  29. Peter Weibel‏‎ (2 Links)
  30. Investigating Face Space‏‎ (2 Links)
  31. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  32. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  33. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  34. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  35. Ishihama Yoshiaki‏‎ (2 Links)
  36. Gregory Dudek‏‎ (2 Links)
  37. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  38. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  39. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  40. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  41. Algorithmic randomness and physical entropy‏‎ (2 Links)
  42. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  43. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  44. Preference Learning: An Introduction‏‎ (2 Links)
  45. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  46. Breeding on site‏‎ (2 Links)
  47. Towards MCTS for Creative Domains‏‎ (2 Links)
  48. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  49. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  50. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)

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