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  1. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  2. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  3. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  4. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  5. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  6. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  7. Evolving Fractal Drawings‏‎ (2 Links)
  8. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  9. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  10. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  11. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  12. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  13. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  14. Zellij Multipuzzle‏‎ (2 Links)
  15. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  16. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  17. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  18. Echo‏‎ (2 Links)
  19. Evolving content in the galactic arms race video game‏‎ (2 Links)
  20. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  21. Metaprogramming Emergent Graphics‏‎ (2 Links)
  22. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  23. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  24. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  25. The alphabet synthesis machine‏‎ (2 Links)
  26. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  27. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  28. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  29. The darwinian structure of the design process‏‎ (2 Links)
  30. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  31. Erik J. Gustafson‏‎ (2 Links)
  32. A 3D Modeling System for Creative Design‏‎ (2 Links)
  33. Peter Kleiweg‏‎ (2 Links)
  34. Theory of Complexity‏‎ (2 Links)
  35. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  36. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  37. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  38. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  39. Mutation‏‎ (2 Links)
  40. Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life‏‎ (2 Links)
  41. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  42. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  43. Style-aware Robust Color Transfer‏‎ (2 Links)
  44. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  45. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  46. Preconceptual Creativity‏‎ (2 Links)
  47. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  48. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  49. Karl Gerbel‏‎ (2 Links)
  50. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)

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