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  1. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  2. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  3. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  4. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  5. Rebecca Luger-Guillaume‏‎ (2 Links)
  6. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  7. Artistic Stylization of Images and Video‏‎ (2 Links)
  8. Live Algorithms‏‎ (2 Links)
  9. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  10. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  11. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  12. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  13. Depth-aware neural style transfer‏‎ (2 Links)
  14. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  15. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  16. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  17. Abstract Art by Shape Classification‏‎ (2 Links)
  18. Automated collage generation — with intent‏‎ (2 Links)
  19. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  20. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  21. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  22. Evolving Fractal Drawings‏‎ (2 Links)
  23. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  24. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  25. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  26. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  27. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  28. Zellij Multipuzzle‏‎ (2 Links)
  29. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  30. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  31. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  32. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  33. Evolving content in the galactic arms race video game‏‎ (2 Links)
  34. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  35. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  36. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  37. Interactive evolution of dynamical systems‏‎ (2 Links)
  38. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  39. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  40. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  41. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  42. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  43. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  44. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  45. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  46. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  47. Pavimenta: A Photo Tiling Tool‏‎ (2 Links)
  48. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  49. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  50. Space layout planning using an evolutionary approach‏‎ (2 Links)

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