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  1. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  2. Zufallsprozess‏‎ (2 Links)
  3. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  4. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  5. Self-design and ontogenetic evolution‏‎ (2 Links)
  6. Gregory Dudek‏‎ (2 Links)
  7. P3m1 Reference Implementation‏‎ (2 Links)
  8. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  9. Semantic aware methods for evolutionary art‏‎ (2 Links)
  10. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  11. The Painting Fool Teaching Interface‏‎ (2 Links)
  12. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  13. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  14. Metaprogramming Emergent Graphics‏‎ (2 Links)
  15. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  16. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  17. Andrew Rowbottom‏‎ (2 Links)
  18. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  19. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  20. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  21. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  22. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  23. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  24. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  25. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  26. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  27. Peter Weibel‏‎ (2 Links)
  28. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  29. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  30. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  31. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  32. Artificial Drawing + Unity‏‎ (2 Links)
  33. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  34. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  35. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  36. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  37. Preference Learning: An Introduction‏‎ (2 Links)
  38. Gegenständliche Kunst‏‎ (2 Links)
  39. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  40. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  41. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  42. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  43. Color Mixing using Colliding Particles‏‎ (2 Links)
  44. Swarm Granulator‏‎ (2 Links)
  45. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  46. Quantum Art‏‎ (2 Links)
  47. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  48. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  49. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  50. Developmental modelling with SDS‏‎ (2 Links)

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