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  1. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  2. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  3. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  4. Interactive EC-based Signal Processing‏‎ (2 Links)
  5. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  6. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  7. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  8. Electric Sheep‏‎ (2 Links)
  9. Evolving content in the galactic arms race video game‏‎ (2 Links)
  10. Computational Creativity through a Gap‏‎ (2 Links)
  11. Interactive evolution for industrial design‏‎ (2 Links)
  12. Embodied creativity‏‎ (2 Links)
  13. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  14. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  15. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  16. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  17. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  18. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  19. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  20. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  21. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  22. Peter Weibel‏‎ (2 Links)
  23. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  24. Investigating Face Space‏‎ (2 Links)
  25. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  26. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  27. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  28. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  29. Ishihama Yoshiaki‏‎ (2 Links)
  30. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  31. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  32. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  33. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  34. Preference Learning: An Introduction‏‎ (2 Links)
  35. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  36. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  37. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  38. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  39. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  40. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  41. Creative Search Trajectories and their Implications‏‎ (2 Links)
  42. Algorithmic randomness and physical entropy‏‎ (2 Links)
  43. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  44. New IEC Research and Frameworks‏‎ (2 Links)
  45. Fractal geometry describes the beauty of infinity in nature‏‎ (2 Links)
  46. Niall J. L. Griffith‏‎ (2 Links)
  47. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  48. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  49. Frayed Cell Diagrams‏‎ (2 Links)
  50. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)

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