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  1. Evolving Human Faces‏‎ (2 Links)
  2. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  3. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  4. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  5. Ten questions concerning generative computer art‏‎ (2 Links)
  6. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  7. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  8. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  9. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  10. Evolving ambiguous images‏‎ (2 Links)
  11. Electric Sheep‏‎ (2 Links)
  12. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  13. Evolving expressions and art by choice‏‎ (2 Links)
  14. Investigating Face Space‏‎ (2 Links)
  15. Computational Creativity through a Gap‏‎ (2 Links)
  16. Embodied creativity‏‎ (2 Links)
  17. Ishihama Yoshiaki‏‎ (2 Links)
  18. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  19. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  20. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  21. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  22. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  23. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  24. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  25. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  26. A 3D Modeling System for Creative Design‏‎ (2 Links)
  27. Giving Colour to Images‏‎ (2 Links)
  28. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  29. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  30. The Future of Evolutionary Design Research‏‎ (2 Links)
  31. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  32. Search Strategies and the Creative Process‏‎ (2 Links)
  33. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  34. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  35. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  36. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  37. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  38. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  39. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  40. Self-design and ontogenetic evolution‏‎ (2 Links)
  41. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  42. P3m1 Reference Implementation‏‎ (2 Links)
  43. Semantic aware methods for evolutionary art‏‎ (2 Links)
  44. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  45. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  46. Flowsnake Earth‏‎ (2 Links)
  47. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  48. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  49. The emergence of the representation of style in design‏‎ (2 Links)
  50. Ian Butterfield‏‎ (2 Links)

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