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  1. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  2. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  3. Evolving Fractal Drawings‏‎ (2 Links)
  4. Improbable Creativity‏‎ (2 Links)
  5. Distance-based functions for image comparison‏‎ (2 Links)
  6. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  7. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  8. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  9. Composition in Perspectives‏‎ (2 Links)
  10. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  11. Zellij Multipuzzle‏‎ (2 Links)
  12. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  13. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  14. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  15. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  16. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  17. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  18. Mathematische Kunst‏‎ (2 Links)
  19. Evolving content in the galactic arms race video game‏‎ (2 Links)
  20. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  21. Measuring complexity using information fluctuation‏‎ (2 Links)
  22. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  23. Interactive EC-based Signal Processing‏‎ (2 Links)
  24. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  25. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  26. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  27. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  28. Interactive evolution for industrial design‏‎ (2 Links)
  29. The alphabet synthesis machine‏‎ (2 Links)
  30. Art, emergence and the computational sublime‏‎ (2 Links)
  31. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  32. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  33. The darwinian structure of the design process‏‎ (2 Links)
  34. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  35. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  36. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  37. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  38. Theory of Complexity‏‎ (2 Links)
  39. Consensual Paintings‏‎ (2 Links)
  40. Phänotyp‏‎ (2 Links)
  41. Investigating Face Space‏‎ (2 Links)
  42. Artistic Stylization of Images and Video‏‎ (2 Links)
  43. Ishihama Yoshiaki‏‎ (2 Links)
  44. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  45. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  46. Biokunst‏‎ (2 Links)
  47. Stylized Reality‏‎ (2 Links)
  48. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  49. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  50. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)

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