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- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Evolutionary Design by Computers (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Chris Coyne (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- SEURAT: robotic painter (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- On the Future of Computers and Creativity (2 Links)
- Automated collage generation — with intent (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Evolutionäre Musik (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Evolving Human Faces (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Evolving ambiguous images (2 Links)
- Echo (2 Links)
- Evolving expressions and art by choice (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Gentropy: evolving 2D textures (2 Links)
- Morgan McGuire (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
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