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  1. SEURAT: robotic painter‏‎ (2 Links)
  2. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  3. On the Future of Computers and Creativity‏‎ (2 Links)
  4. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  5. Evolving virtual creatures‏‎ (2 Links)
  6. Importance-Driven Focus of Attention‏‎ (2 Links)
  7. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  8. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  9. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  10. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  11. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  12. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  13. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  14. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  15. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  16. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  17. Computer-Ästhetik‏‎ (2 Links)
  18. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  19. Entropie‏‎ (2 Links)
  20. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  21. Extending the Range of Facial Types‏‎ (2 Links)
  22. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  23. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  24. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  25. Gregory S. Hornby‏‎ (2 Links)
  26. Metaprogramming Emergent Graphics‏‎ (2 Links)
  27. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  28. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  29. A comparative classification of complexity measures‏‎ (2 Links)
  30. Artificial Nature: Immersive World Making‏‎ (2 Links)
  31. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  32. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  33. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  34. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  35. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  36. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  37. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  38. Creating and rendering convolution surfaces‏‎ (2 Links)
  39. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  40. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  41. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  42. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  43. Aaron Davidson‏‎ (2 Links)
  44. Phänotyp‏‎ (2 Links)
  45. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  46. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  47. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  48. Fractal art — a comparison of styles‏‎ (2 Links)
  49. Creativity, emergence and evolution in design‏‎ (2 Links)
  50. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)

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