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  1. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  2. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  3. Peter Kleiweg‏‎ (2 Links)
  4. Interactive evolution of dynamical systems‏‎ (2 Links)
  5. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  6. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  7. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  8. Electric Sheep‏‎ (2 Links)
  9. Evolving for the Audience‏‎ (2 Links)
  10. Andrew Rowbottom‏‎ (2 Links)
  11. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  12. Computational Creativity through a Gap‏‎ (2 Links)
  13. The Future of Evolutionary Design Research‏‎ (2 Links)
  14. Embodied creativity‏‎ (2 Links)
  15. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  16. Genetische Programmierung‏‎ (2 Links)
  17. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  18. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  19. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  20. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  21. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  22. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  23. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  24. Exploring aesthetic pattern formation‏‎ (2 Links)
  25. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  26. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  27. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  28. Artificial Drawing + Unity‏‎ (2 Links)
  29. Gregory Dudek‏‎ (2 Links)
  30. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  31. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  32. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  33. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  34. Rebecca Luger-Guillaume‏‎ (2 Links)
  35. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  36. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  37. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  38. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  39. Künstliches Leben‏‎ (2 Links)
  40. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  41. Creative Search Trajectories and their Implications‏‎ (2 Links)
  42. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  43. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  44. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  45. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  46. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  47. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  48. Curious agents and situated design evaluations‏‎ (2 Links)
  49. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  50. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)

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