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- Rebecca Luger-Guillaume (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Art, emergence and the computational sublime (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Improving face detection (2 Links)
- Evolving Fractal Drawings (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Automated collage generation — with intent (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Distance-based functions for image comparison (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Autonomy, Signature and Creativity (2 Links)
- Golan Levin (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life (2 Links)
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