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- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Simulating Morphogenesis (2 Links)
- Video Granular Synthesis (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Evolving Fractal Drawings (2 Links)
- Is Evolution Creative? (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Ameisen Algorithmen (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- John Mount (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Keith Wiley (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Natural Color Symmetry (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Distance-based functions for image comparison (2 Links)
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