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  1. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  2. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  3. Artistic Stylization of Images and Video‏‎ (2 Links)
  4. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  5. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  6. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  7. Evolutionary Design by Computers‏‎ (2 Links)
  8. Phänotyp‏‎ (2 Links)
  9. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  10. Abstract Art by Shape Classification‏‎ (2 Links)
  11. Automated collage generation — with intent‏‎ (2 Links)
  12. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  13. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  14. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  15. Depth-aware neural style transfer‏‎ (2 Links)
  16. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  17. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  18. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  19. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  20. Evolutionäre Musik‏‎ (2 Links)
  21. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  22. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  23. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  24. Neuroästhetik‏‎ (2 Links)
  25. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  26. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  27. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  28. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  29. Evolving Human Faces‏‎ (2 Links)
  30. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  31. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  32. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  33. Variation‏‎ (2 Links)
  34. Evolving ambiguous images‏‎ (2 Links)
  35. Leonel Moura‏‎ (2 Links)
  36. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  37. Evolving expressions and art by choice‏‎ (2 Links)
  38. Tatsu Unemi‏‎ (2 Links)
  39. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  40. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  41. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  42. Low-complexity art‏‎ (2 Links)
  43. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  44. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  45. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  46. Gentropy: evolving 2D textures‏‎ (2 Links)
  47. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  48. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  49. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  50. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)

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