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  1. SEURAT: robotic painter‏‎ (2 Links)
  2. On the Future of Computers and Creativity‏‎ (2 Links)
  3. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  4. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  5. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  6. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  7. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  8. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  9. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  10. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  11. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  12. Improving face detection‏‎ (2 Links)
  13. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  14. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  15. Artificial Drawing + Unity‏‎ (2 Links)
  16. Zellij Multipuzzle‏‎ (2 Links)
  17. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  18. Information aesthetics: an heroic experiment‏‎ (2 Links)
  19. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  20. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  21. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  22. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  23. Gegenständliche Kunst‏‎ (2 Links)
  24. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  25. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  26. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  27. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  28. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  29. Color Mixing using Colliding Particles‏‎ (2 Links)
  30. The alphabet synthesis machine‏‎ (2 Links)
  31. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  32. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  33. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  34. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  35. The darwinian structure of the design process‏‎ (2 Links)
  36. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  37. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  38. Evolving Approximate Image Filters‏‎ (2 Links)
  39. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  40. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  41. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  42. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  43. Phänotyp‏‎ (2 Links)
  44. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  45. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  46. Theory of Complexity‏‎ (2 Links)
  47. Is Evolution Creative?‏‎ (2 Links)
  48. Distance-based functions for image comparison‏‎ (2 Links)
  49. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  50. Composition in Perspectives‏‎ (2 Links)

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