Seiten mit den meisten Links

Wechseln zu: Navigation, Suche

Unten werden bis zu 50 Ergebnisse im Bereich 1.181 bis 1.230 angezeigt.

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)

  1. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  2. Evolving Fractal Drawings‏‎ (2 Links)
  3. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  4. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  5. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  6. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  7. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  8. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  9. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  10. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  11. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  12. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  13. Evolving content in the galactic arms race video game‏‎ (2 Links)
  14. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  15. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  16. Variation‏‎ (2 Links)
  17. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  18. Echo‏‎ (2 Links)
  19. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  20. Tatsu Unemi‏‎ (2 Links)
  21. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  22. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  23. A 3D Modeling System for Creative Design‏‎ (2 Links)
  24. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  25. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  26. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  27. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  28. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  29. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  30. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  31. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  32. Leonel Moura‏‎ (2 Links)
  33. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  34. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  35. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  36. Rebecca Luger-Guillaume‏‎ (2 Links)
  37. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  38. Non-Photorealistic Rendering of Portraits‏‎ (2 Links)
  39. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  40. Rekombination‏‎ (2 Links)
  41. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  42. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  43. Low-complexity art‏‎ (2 Links)
  44. Rendering artistic light patterns‏‎ (2 Links)
  45. The Evolving Role of the Artist‏‎ (2 Links)
  46. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  47. Ästhetik‏‎ (2 Links)
  48. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  49. On-line Knowledge Embedding for Interactive EC-based Montage System‏‎ (2 Links)
  50. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)