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- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Evolutionäre Musik (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Evolving Human Faces (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Evolving ambiguous images (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Evolving expressions and art by choice (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Phänotyp (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Giving Colour to Images (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Video Granular Synthesis (2 Links)
- Data-Driven Iconification (2 Links)
- Karl Gerbel (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
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