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- Interwoven Islamic Geometric Patterns (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Giving Colour to Images (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Peter Weibel (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Is Evolution Creative? (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- John Mount (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Consensual Paintings (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Preference Learning: An Introduction (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Flowsnake Earth (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Keith Wiley (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Ameisen Algorithmen (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Swarm Painting Atelier (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Evolutionary Design by Computers (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
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