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  1. Computational Creativity through a Gap‏‎ (2 Links)
  2. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  3. Embodied creativity‏‎ (2 Links)
  4. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  5. Against Individual Creativity‏‎ (2 Links)
  6. The alphabet synthesis machine‏‎ (2 Links)
  7. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  8. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  9. Peter Kleiweg‏‎ (2 Links)
  10. Giving Colour to Images‏‎ (2 Links)
  11. The darwinian structure of the design process‏‎ (2 Links)
  12. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  13. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  14. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  15. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  16. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  17. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  18. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  19. Theory of Complexity‏‎ (2 Links)
  20. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  21. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  22. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  23. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  24. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  25. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  26. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  27. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  28. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  29. Flowsnake Earth‏‎ (2 Links)
  30. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  31. Andrew Rowbottom‏‎ (2 Links)
  32. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  33. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  34. Creative Search Trajectories and their Implications‏‎ (2 Links)
  35. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  36. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  37. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  38. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  39. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  40. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  41. Learning Lexicographic Preference Models‏‎ (2 Links)
  42. Evolutionary Design in Art‏‎ (2 Links)
  43. Non-Photorealistic Rendering of Portraits‏‎ (2 Links)
  44. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  45. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  46. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  47. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  48. Rekombination‏‎ (2 Links)
  49. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  50. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)

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