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  1. Tatsu Unemi‏‎ (2 Links)
  2. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  3. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  4. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  5. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  6. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  7. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  8. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  9. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  10. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  11. Evolutionäre Musik‏‎ (2 Links)
  12. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  13. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  14. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  15. Search Strategies and the Creative Process‏‎ (2 Links)
  16. Consensual Paintings‏‎ (2 Links)
  17. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  18. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  19. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  20. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  21. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  22. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  23. Evolving Human Faces‏‎ (2 Links)
  24. Self-design and ontogenetic evolution‏‎ (2 Links)
  25. P3m1 Reference Implementation‏‎ (2 Links)
  26. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  27. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  28. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  29. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  30. Semantic aware methods for evolutionary art‏‎ (2 Links)
  31. Zufallsprozess‏‎ (2 Links)
  32. Evolving ambiguous images‏‎ (2 Links)
  33. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  34. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  35. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  36. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  37. Evolving expressions and art by choice‏‎ (2 Links)
  38. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  39. The Painting Fool Teaching Interface‏‎ (2 Links)
  40. Interactive evolution of dynamical systems‏‎ (2 Links)
  41. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  42. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  43. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  44. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  45. Gentropy: evolving 2D textures‏‎ (2 Links)
  46. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  47. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  48. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  49. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  50. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)

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