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- Giving Colour to Images (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Andrew Rowbottom (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Variation (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Tatsu Unemi (2 Links)
- Electric Sheep (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Computational Creativity through a Gap (2 Links)
- Embodied creativity (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Flowsnake Earth (2 Links)
- SEURAT: robotic painter (2 Links)
- On the Future of Computers and Creativity (2 Links)
- Artificial Drawing + Unity (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Zufallsprozess (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Evolutionary Design in Art (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- The Markov Pen: Online Synthesis of Free-Hand Drawing Styles (2 Links)
- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
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