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  1. Artistic Stylization of Images and Video‏‎ (2 Links)
  2. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  3. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  4. Improbable Creativity‏‎ (2 Links)
  5. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  6. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  7. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  8. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  9. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  10. Evolving Human Faces‏‎ (2 Links)
  11. Self-design and ontogenetic evolution‏‎ (2 Links)
  12. P3m1 Reference Implementation‏‎ (2 Links)
  13. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  14. Mathematische Kunst‏‎ (2 Links)
  15. Semantic aware methods for evolutionary art‏‎ (2 Links)
  16. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  17. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  18. Abstract Art by Shape Classification‏‎ (2 Links)
  19. Evolving ambiguous images‏‎ (2 Links)
  20. Measuring complexity using information fluctuation‏‎ (2 Links)
  21. Automated collage generation — with intent‏‎ (2 Links)
  22. Interactive EC-based Signal Processing‏‎ (2 Links)
  23. Creating and rendering convolution surfaces‏‎ (2 Links)
  24. Evolving expressions and art by choice‏‎ (2 Links)
  25. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  26. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  27. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  28. Interactive evolution for industrial design‏‎ (2 Links)
  29. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  30. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  31. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  32. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  33. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  34. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  35. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  36. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  37. Giving Colour to Images‏‎ (2 Links)
  38. Peter Weibel‏‎ (2 Links)
  39. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  40. Investigating Face Space‏‎ (2 Links)
  41. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  42. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  43. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  44. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  45. Ishihama Yoshiaki‏‎ (2 Links)
  46. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  47. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  48. Population‏‎ (2 Links)
  49. Tim Rowley‏‎ (2 Links)
  50. Design Space of Tiling Template‏‎ (2 Links)

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