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  1. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  2. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  3. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  4. Artificial Drawing + Unity‏‎ (2 Links)
  5. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  6. Video Granular Synthesis‏‎ (2 Links)
  7. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  8. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  9. Ten questions concerning generative computer art‏‎ (2 Links)
  10. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  11. Color Mixing using Colliding Particles‏‎ (2 Links)
  12. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  13. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  14. SEURAT: robotic painter‏‎ (2 Links)
  15. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  16. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  17. On the Future of Computers and Creativity‏‎ (2 Links)
  18. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  19. Improving face detection‏‎ (2 Links)
  20. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  21. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  22. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  23. Distance-based functions for image comparison‏‎ (2 Links)
  24. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  25. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  26. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  27. Composition in Perspectives‏‎ (2 Links)
  28. Evolving Fractal Drawings‏‎ (2 Links)
  29. Information aesthetics: an heroic experiment‏‎ (2 Links)
  30. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  31. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  32. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  33. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  34. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  35. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  36. The Future of Evolutionary Design Research‏‎ (2 Links)
  37. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  38. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  39. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  40. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  41. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  42. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  43. Evolving content in the galactic arms race video game‏‎ (2 Links)
  44. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  45. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  46. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  47. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  48. Being Kasimir Malevich‏‎ (2 Links)
  49. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  50. Against Individual Creativity‏‎ (2 Links)

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