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  1. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  2. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  3. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  4. Distance-based functions for image comparison‏‎ (2 Links)
  5. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  6. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  7. Composition in Perspectives‏‎ (2 Links)
  8. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  9. Zufallsprozess‏‎ (2 Links)
  10. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  11. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  12. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  13. P6m Reference Implementation‏‎ (2 Links)
  14. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  15. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  16. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  17. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  18. Evolving art with scalable vector graphics‏‎ (2 Links)
  19. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  20. The Painting Fool Teaching Interface‏‎ (2 Links)
  21. Being Kasimir Malevich‏‎ (2 Links)
  22. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  23. Interactive evolution of dynamical systems‏‎ (2 Links)
  24. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  25. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  26. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  27. Against Individual Creativity‏‎ (2 Links)
  28. Evolving virtual creatures‏‎ (2 Links)
  29. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  30. Simulating Morphogenesis‏‎ (2 Links)
  31. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  32. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  33. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  34. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  35. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  36. Extending the Range of Facial Types‏‎ (2 Links)
  37. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  38. Consensual Paintings‏‎ (2 Links)
  39. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  40. Gregory S. Hornby‏‎ (2 Links)
  41. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  42. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  43. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  44. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  45. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  46. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  47. Andrew Rowbottom‏‎ (2 Links)
  48. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  49. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  50. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)

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