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  1. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  2. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  3. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  4. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  5. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  6. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  7. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  8. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  9. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  10. Gegenständliche Kunst‏‎ (2 Links)
  11. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  12. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  13. Echo‏‎ (2 Links)
  14. Swarm paintings – nonhuman art‏‎ (2 Links)
  15. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  16. Rebecca Luger-Guillaume‏‎ (2 Links)
  17. A 3D Modeling System for Creative Design‏‎ (2 Links)
  18. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  19. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  20. Evolving Approximate Image Filters‏‎ (2 Links)
  21. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  22. Künstliches Leben‏‎ (2 Links)
  23. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  24. Video Granular Synthesis‏‎ (2 Links)
  25. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  26. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  27. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  28. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  29. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  30. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  31. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  32. Ten questions concerning generative computer art‏‎ (2 Links)
  33. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  34. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  35. Erik J. Gustafson‏‎ (2 Links)
  36. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  37. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  38. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  39. Evolving for the Audience‏‎ (2 Links)
  40. Live Algorithms‏‎ (2 Links)
  41. Genetische Programmierung‏‎ (2 Links)
  42. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  43. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  44. Art, emergence and the computational sublime‏‎ (2 Links)
  45. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  46. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  47. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  48. Exploring aesthetic pattern formation‏‎ (2 Links)
  49. The Future of Evolutionary Design Research‏‎ (2 Links)
  50. A cybernetic approach to aesthetics‏‎ (2 Links)

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