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- Aaron Davidson (2 Links)
- Evolutionäre Musik (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Evolving Human Faces (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Neuroästhetik (2 Links)
- Distance-based functions for image comparison (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Composition in Perspectives (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Evolving ambiguous images (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Evolving expressions and art by choice (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Video Granular Synthesis (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Giving Colour to Images (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Ameisen Algorithmen (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- SEURAT: robotic painter (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- FaceSpace: A Facial Spatial-Domain Toolkit (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
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