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- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Automated collage generation — with intent (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Evolving Human Faces (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Distance-based functions for image comparison (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Composition in Perspectives (2 Links)
- Preference Learning: An Introduction (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Evolving ambiguous images (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Evolving expressions and art by choice (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Künstliches Leben (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Swarm Painting Atelier (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Giving Colour to Images (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Consensual Paintings (2 Links)
- Live Algorithms (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Scott Neil-Teilly (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
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