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- Generative and Evolutionary Design in Design Education (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- P3m1 Reference Implementation (2 Links)
- Mathematische Kunst (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Being Kasimir Malevich (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Against Individual Creativity (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Interactive evolution for industrial design (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Computer-Ästhetik (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Entropie (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Peter Weibel (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Investigating Face Space (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Ishihama Yoshiaki (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Andrew Rowbottom (2 Links)
- Preference Learning: An Introduction (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
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