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  1. Ten questions concerning generative computer art‏‎ (2 Links)
  2. Ameisen Algorithmen‏‎ (2 Links)
  3. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  4. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  5. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  6. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  7. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  8. SEURAT: robotic painter‏‎ (2 Links)
  9. Evolutionäre Musik‏‎ (2 Links)
  10. On the Future of Computers and Creativity‏‎ (2 Links)
  11. Importance-Driven Focus of Attention‏‎ (2 Links)
  12. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  13. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  14. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  15. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  16. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  17. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  18. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  19. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  20. Evolving Human Faces‏‎ (2 Links)
  21. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  22. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  23. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  24. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  25. The Future of Evolutionary Design Research‏‎ (2 Links)
  26. Evolving ambiguous images‏‎ (2 Links)
  27. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  28. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  29. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  30. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  31. Evolving expressions and art by choice‏‎ (2 Links)
  32. Metaprogramming Emergent Graphics‏‎ (2 Links)
  33. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  34. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  35. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  36. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  37. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  38. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  39. Computer-Ästhetik‏‎ (2 Links)
  40. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  41. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  42. Entropie‏‎ (2 Links)
  43. A comparative classification of complexity measures‏‎ (2 Links)
  44. Giving Colour to Images‏‎ (2 Links)
  45. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  46. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  47. The emergence of the representation of style in design‏‎ (2 Links)
  48. Artificial Neural Network Spaces‏‎ (2 Links)
  49. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  50. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)

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