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  1. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  2. Video Granular Synthesis‏‎ (2 Links)
  3. Live Algorithms‏‎ (2 Links)
  4. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  5. Ten questions concerning generative computer art‏‎ (2 Links)
  6. Abstract Art by Shape Classification‏‎ (2 Links)
  7. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  8. Automated collage generation — with intent‏‎ (2 Links)
  9. Depth-aware neural style transfer‏‎ (2 Links)
  10. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  11. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  12. Evolving Approximate Image Filters‏‎ (2 Links)
  13. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  14. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  15. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  16. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  17. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  18. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  19. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  20. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  21. The Future of Evolutionary Design Research‏‎ (2 Links)
  22. Evolving for the Audience‏‎ (2 Links)
  23. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  24. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  25. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  26. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  27. Genetische Programmierung‏‎ (2 Links)
  28. Interactive evolution of dynamical systems‏‎ (2 Links)
  29. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  30. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  31. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  32. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  33. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  34. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  35. Exploring aesthetic pattern formation‏‎ (2 Links)
  36. Computer-Ästhetik‏‎ (2 Links)
  37. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  38. A 3D Modeling System for Creative Design‏‎ (2 Links)
  39. Entropie‏‎ (2 Links)
  40. Peter Kleiweg‏‎ (2 Links)
  41. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  42. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  43. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  44. Gregory Dudek‏‎ (2 Links)
  45. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  46. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  47. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  48. Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life‏‎ (2 Links)
  49. Style-aware Robust Color Transfer‏‎ (2 Links)
  50. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)

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