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- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Zufallsprozess (2 Links)
- P6m Reference Implementation (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Evolving virtual creatures (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Simulating Morphogenesis (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Extending the Range of Facial Types (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Grammatical Evolution: Evolving Programs for an Arbitrary Language (2 Links)
- A Knowledge Based Approach to Modeling Portrait Painting Methodology (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Steve Dipaola (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Feature Extraction Languages and Visual Pattern Recognition (2 Links)
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