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- Computational Creativity through a Gap (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Embodied creativity (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Against Individual Creativity (2 Links)
- The alphabet synthesis machine (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Peter Kleiweg (2 Links)
- Giving Colour to Images (2 Links)
- The darwinian structure of the design process (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Theory of Complexity (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Flowsnake Earth (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Andrew Rowbottom (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Evolutionary Design in Art (2 Links)
- Non-Photorealistic Rendering of Portraits (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
- Rekombination (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Evolutionary Image Transition Using Random Walks (2 Links)
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