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  1. Reproduktion‏‎ (2 Links)
  2. Tatsu Unemi‏‎ (2 Links)
  3. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  4. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  5. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  6. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  7. Color Mixing using Colliding Particles‏‎ (2 Links)
  8. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  9. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  10. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  11. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  12. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  13. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  14. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  15. Improving face detection‏‎ (2 Links)
  16. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  17. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  18. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  19. Distance-based functions for image comparison‏‎ (2 Links)
  20. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  21. Evolving Fractal Drawings‏‎ (2 Links)
  22. Composition in Perspectives‏‎ (2 Links)
  23. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  24. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  25. Information aesthetics: an heroic experiment‏‎ (2 Links)
  26. P6m Reference Implementation‏‎ (2 Links)
  27. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  28. Zufallsprozess‏‎ (2 Links)
  29. A comparative classification of complexity measures‏‎ (2 Links)
  30. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  31. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  32. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  33. Artificial Nature: Immersive World Making‏‎ (2 Links)
  34. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  35. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  36. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  37. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  38. Evolving content in the galactic arms race video game‏‎ (2 Links)
  39. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  40. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  41. The Painting Fool Teaching Interface‏‎ (2 Links)
  42. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  43. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  44. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  45. Simulating Morphogenesis‏‎ (2 Links)
  46. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  47. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  48. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  49. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  50. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)

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