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  1. Evolving for the Audience‏‎ (2 Links)
  2. Interactive EC-based Signal Processing‏‎ (2 Links)
  3. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  4. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  5. Abstract Art by Shape Classification‏‎ (2 Links)
  6. The Painting Fool Teaching Interface‏‎ (2 Links)
  7. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  8. Genetische Programmierung‏‎ (2 Links)
  9. Automated collage generation — with intent‏‎ (2 Links)
  10. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  11. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  12. Interactive evolution for industrial design‏‎ (2 Links)
  13. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  14. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  15. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  16. Exploring aesthetic pattern formation‏‎ (2 Links)
  17. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  18. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  19. Peter Weibel‏‎ (2 Links)
  20. Erik J. Gustafson‏‎ (2 Links)
  21. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  22. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  23. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  24. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  25. Investigating Face Space‏‎ (2 Links)
  26. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  27. Gregory Dudek‏‎ (2 Links)
  28. Ishihama Yoshiaki‏‎ (2 Links)
  29. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  30. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  31. Preference Learning: An Introduction‏‎ (2 Links)
  32. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  33. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  34. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  35. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  36. Bubble Hierarchies‏‎ (2 Links)
  37. A 3D Modeling System for Creative Design‏‎ (2 Links)
  38. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  39. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  40. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  41. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  42. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  43. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  44. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  45. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  46. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  47. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  48. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  49. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  50. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)

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