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  1. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  2. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  3. Reproduktion‏‎ (2 Links)
  4. The Future of Evolutionary Design Research‏‎ (2 Links)
  5. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  6. Depth-aware neural style transfer‏‎ (2 Links)
  7. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  8. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  9. A 3D Modeling System for Creative Design‏‎ (2 Links)
  10. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  11. Importance-Driven Focus of Attention‏‎ (2 Links)
  12. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  13. Evolving Fractal Drawings‏‎ (2 Links)
  14. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  15. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  16. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  17. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  18. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  19. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  20. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  21. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  22. P6m Reference Implementation‏‎ (2 Links)
  23. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  24. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  25. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  26. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  27. Evolving content in the galactic arms race video game‏‎ (2 Links)
  28. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  29. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  30. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  31. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  32. Metaprogramming Emergent Graphics‏‎ (2 Links)
  33. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  34. Simulating Morphogenesis‏‎ (2 Links)
  35. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  36. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  37. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  38. Art, emergence and the computational sublime‏‎ (2 Links)
  39. Computer-Ästhetik‏‎ (2 Links)
  40. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  41. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  42. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  43. Entropie‏‎ (2 Links)
  44. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  45. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  46. Morgan McGuire‏‎ (2 Links)
  47. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  48. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  49. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  50. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)

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