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- The darwinian structure of the design process (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Theory of Complexity (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Live Algorithms (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Art, emergence and the computational sublime (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Evolving Fractal Drawings (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Depth-aware neural style transfer (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Schwarm Algorithmen (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Automatic Mineral Identification Using Genetic Programming (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- On the Translation of Design Data into Design Form in Evolutionary Design (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
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