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- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Giving Colour to Images (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Consensual Paintings (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Swarm Painting Atelier (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Art, emergence and the computational sublime (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Flowsnake Earth (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- P3m1 Reference Implementation (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Curious Whispers: An Embodied Artificial Creative System (2 Links)
- Mutation (2 Links)
- Evolutionary Design in Art (2 Links)
- Automated Collage Generation - With More Intent 2011 (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
- Evolutionary Image Transition Using Random Walks (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
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