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- Abstract Art by Shape Classification (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Automated collage generation — with intent (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Distance-based functions for image comparison (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Composition in Perspectives (2 Links)
- Investigating Face Space (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Ishihama Yoshiaki (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Consensual Paintings (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Learning representations for creative design using evolution (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Evolving virtual creatures (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Tim Rowley (2 Links)
- Space layout planning using an evolutionary approach (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
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