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  1. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  2. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  3. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  4. Towards a model for artificial aesthetics‏‎ (2 Links)
  5. Creative Search Trajectories and their Implications‏‎ (2 Links)
  6. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  7. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  8. Curious agents and situated design evaluations‏‎ (2 Links)
  9. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  10. A comparative classification of complexity measures‏‎ (2 Links)
  11. Swarm Painting Atelier‏‎ (2 Links)
  12. Rebecca Luger-Guillaume‏‎ (2 Links)
  13. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  14. Artificial Nature: Immersive World Making‏‎ (2 Links)
  15. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  16. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  17. Learning representations for creative design using evolution‏‎ (2 Links)
  18. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  19. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  20. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  21. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  22. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  23. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  24. Gegenständliche Kunst‏‎ (2 Links)
  25. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  26. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  27. Aaron Davidson‏‎ (2 Links)
  28. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  29. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  30. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  31. Improbable Creativity‏‎ (2 Links)
  32. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  33. Complexity of two-dimensional patterns‏‎ (2 Links)
  34. Evolving Approximate Image Filters‏‎ (2 Links)
  35. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  36. Autonomous Evolutionary Art‏‎ (2 Links)
  37. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  38. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  39. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  40. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  41. Mathematische Kunst‏‎ (2 Links)
  42. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  43. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  44. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  45. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  46. Measuring complexity using information fluctuation‏‎ (2 Links)
  47. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  48. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  49. Interactive EC-based Signal Processing‏‎ (2 Links)
  50. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)

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