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Unten werden bis zu 50 Ergebnisse im Bereich 1.181 bis 1.230 angezeigt.

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  1. Evolving Human Faces‏‎ (2 Links)
  2. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  3. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  4. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  5. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  6. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  7. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  8. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  9. Self-design and ontogenetic evolution‏‎ (2 Links)
  10. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  11. Evolving ambiguous images‏‎ (2 Links)
  12. P3m1 Reference Implementation‏‎ (2 Links)
  13. Zellij Multipuzzle‏‎ (2 Links)
  14. Semantic aware methods for evolutionary art‏‎ (2 Links)
  15. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  16. Evolving expressions and art by choice‏‎ (2 Links)
  17. Autonomous Evolutionary Art‏‎ (2 Links)
  18. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  19. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  20. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  21. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  22. Metaprogramming Emergent Graphics‏‎ (2 Links)
  23. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  24. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  25. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  26. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  27. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  28. Giving Colour to Images‏‎ (2 Links)
  29. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  30. The alphabet synthesis machine‏‎ (2 Links)
  31. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  32. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  33. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  34. The darwinian structure of the design process‏‎ (2 Links)
  35. Consensual Paintings‏‎ (2 Links)
  36. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  37. Peter Weibel‏‎ (2 Links)
  38. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  39. Ameisen Algorithmen‏‎ (2 Links)
  40. Stepping stones in the mist‏‎ (2 Links)
  41. Biokunst‏‎ (2 Links)
  42. Stimulating creative flow through computational feedback‏‎ (2 Links)
  43. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  44. Mutation‏‎ (2 Links)
  45. Pmm Reference Implementation‏‎ (2 Links)
  46. Establishing Appreciation In a Creative System‏‎ (2 Links)
  47. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  48. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  49. Population‏‎ (2 Links)
  50. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)

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