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- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Peter Kleiweg (2 Links)
- The darwinian structure of the design process (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Theory of Complexity (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Art, emergence and the computational sublime (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Rendering artistic light patterns (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Collaborative Preference Learning (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- On-line Knowledge Embedding for Interactive EC-based Montage System (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Low-complexity art (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity (2 Links)
- Detecting people in cubist art (2 Links)
- SBEAT3: A tool for multi-part music composition by simulated breeding (2 Links)
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