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  1. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  2. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  3. Theory of Complexity‏‎ (2 Links)
  4. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  5. Phänotyp‏‎ (2 Links)
  6. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  7. Evolutionary Design by Computers‏‎ (2 Links)
  8. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  9. Chris Coyne‏‎ (2 Links)
  10. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  11. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  12. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  13. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  14. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  15. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  16. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  17. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  18. A 3D Modeling System for Creative Design‏‎ (2 Links)
  19. Evolutionäre Musik‏‎ (2 Links)
  20. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  21. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  22. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  23. Neuroästhetik‏‎ (2 Links)
  24. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  25. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  26. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  27. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  28. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  29. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  30. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  31. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  32. Evolving Human Faces‏‎ (2 Links)
  33. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  34. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  35. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  36. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  37. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  38. Evolving ambiguous images‏‎ (2 Links)
  39. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  40. Echo‏‎ (2 Links)
  41. Evolving expressions and art by choice‏‎ (2 Links)
  42. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  43. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  44. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  45. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  46. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  47. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  48. Gentropy: evolving 2D textures‏‎ (2 Links)
  49. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  50. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)

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