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- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Interactive evolution for industrial design (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Giving Colour to Images (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Preference Learning: An Introduction (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Investigating Face Space (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Ishihama Yoshiaki (2 Links)
- Ameisen Algorithmen (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Flowsnake Earth (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Video Granular Synthesis (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Evolutionary Design in Art (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
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