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  1. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  2. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  3. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  4. Computer-Ästhetik‏‎ (2 Links)
  5. Giving Colour to Images‏‎ (2 Links)
  6. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  7. Entropie‏‎ (2 Links)
  8. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  9. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  10. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  11. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  12. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  13. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  14. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  15. Is Evolution Creative?‏‎ (2 Links)
  16. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  17. Peter Weibel‏‎ (2 Links)
  18. A 3D Modeling System for Creative Design‏‎ (2 Links)
  19. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  20. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  21. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  22. John Mount‏‎ (2 Links)
  23. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  24. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  25. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  26. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  27. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  28. Flowsnake Earth‏‎ (2 Links)
  29. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  30. Preference Learning: An Introduction‏‎ (2 Links)
  31. Creating and rendering convolution surfaces‏‎ (2 Links)
  32. Keith Wiley‏‎ (2 Links)
  33. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  34. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  35. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  36. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  37. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  38. Art, emergence and the computational sublime‏‎ (2 Links)
  39. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  40. Swarm paintings – nonhuman art‏‎ (2 Links)
  41. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  42. Evolutionary Design by Computers‏‎ (2 Links)
  43. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  44. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  45. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  46. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  47. A cybernetic approach to aesthetics‏‎ (2 Links)
  48. Daniel Shiffman‏‎ (2 Links)
  49. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  50. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)

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