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  1. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  2. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  3. Aaron Davidson‏‎ (2 Links)
  4. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  5. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  6. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  7. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  8. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  9. Peter Kleiweg‏‎ (2 Links)
  10. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  11. Zufallsprozess‏‎ (2 Links)
  12. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  13. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  14. Autonomous Evolutionary Art‏‎ (2 Links)
  15. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  16. The Painting Fool Teaching Interface‏‎ (2 Links)
  17. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  18. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  19. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  20. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  21. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  22. Learning representations for creative design using evolution‏‎ (2 Links)
  23. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  24. Gegenständliche Kunst‏‎ (2 Links)
  25. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  26. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  27. Color Mixing using Colliding Particles‏‎ (2 Links)
  28. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  29. Ameisen Algorithmen‏‎ (2 Links)
  30. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  31. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  32. Evolving Approximate Image Filters‏‎ (2 Links)
  33. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  34. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  35. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  36. Distance-based functions for image comparison‏‎ (2 Links)
  37. Composition in Perspectives‏‎ (2 Links)
  38. Improbable Creativity‏‎ (2 Links)
  39. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  40. Rebecca Luger-Guillaume‏‎ (2 Links)
  41. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  42. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  43. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  44. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  45. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  46. Mathematische Kunst‏‎ (2 Links)
  47. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  48. On-line Knowledge Embedding for Interactive EC-based Montage System‏‎ (2 Links)
  49. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  50. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)

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