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  1. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  2. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  3. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  4. Bubble Hierarchies‏‎ (2 Links)
  5. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  6. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  7. Variation‏‎ (2 Links)
  8. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  9. A History of Creativity for Future AI Research‏‎ (2 Links)
  10. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  11. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  12. Preference Learning: An Introduction‏‎ (2 Links)
  13. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  14. Tatsu Unemi‏‎ (2 Links)
  15. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  16. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  17. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  18. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  19. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  20. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  21. Evolving Fractal Drawings‏‎ (2 Links)
  22. Chris Coyne‏‎ (2 Links)
  23. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  24. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  25. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  26. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  27. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  28. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  29. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  30. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  31. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  32. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  33. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  34. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  35. Improving face detection‏‎ (2 Links)
  36. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  37. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  38. Evolving content in the galactic arms race video game‏‎ (2 Links)
  39. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  40. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  41. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  42. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  43. The Evolving Role of the Artist‏‎ (2 Links)
  44. A genetic engineering approach to genetic algorithms‏‎ (2 Links)
  45. Informational Aesthetics Measures‏‎ (2 Links)
  46. Ästhetik‏‎ (2 Links)
  47. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  48. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  49. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  50. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)

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