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  1. Interactive EC-based Signal Processing‏‎ (2 Links)
  2. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  3. Evolving expressions and art by choice‏‎ (2 Links)
  4. Depth-aware neural style transfer‏‎ (2 Links)
  5. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  6. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  7. Being Kasimir Malevich‏‎ (2 Links)
  8. Interactive evolution for industrial design‏‎ (2 Links)
  9. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  10. Against Individual Creativity‏‎ (2 Links)
  11. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  12. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  13. The alphabet synthesis machine‏‎ (2 Links)
  14. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  15. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  16. The darwinian structure of the design process‏‎ (2 Links)
  17. Peter Weibel‏‎ (2 Links)
  18. Giving Colour to Images‏‎ (2 Links)
  19. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  20. Investigating Face Space‏‎ (2 Links)
  21. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  22. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  23. Ishihama Yoshiaki‏‎ (2 Links)
  24. Theory of Complexity‏‎ (2 Links)
  25. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  26. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  27. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  28. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  29. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  30. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  31. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  32. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  33. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  34. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  35. Preference Learning: An Introduction‏‎ (2 Links)
  36. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  37. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  38. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  39. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  40. Flowsnake Earth‏‎ (2 Links)
  41. Andrew Rowbottom‏‎ (2 Links)
  42. Computer-Ästhetik‏‎ (2 Links)
  43. Entropie‏‎ (2 Links)
  44. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  45. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  46. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  47. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  48. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  49. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  50. Evolutionary Design in Art‏‎ (2 Links)

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