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Unten werden bis zu 50 Ergebnisse im Bereich 1.181 bis 1.230 angezeigt.

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  1. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  2. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  3. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  4. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  5. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  6. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  7. Mathematische Kunst‏‎ (2 Links)
  8. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  9. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  10. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  11. Measuring complexity using information fluctuation‏‎ (2 Links)
  12. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  13. Interactive EC-based Signal Processing‏‎ (2 Links)
  14. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  15. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  16. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  17. Autonomous Evolutionary Art‏‎ (2 Links)
  18. Evolving for the Audience‏‎ (2 Links)
  19. Swarm paintings – nonhuman art‏‎ (2 Links)
  20. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  21. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  22. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  23. Interactive evolution for industrial design‏‎ (2 Links)
  24. Genetische Programmierung‏‎ (2 Links)
  25. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  26. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  27. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  28. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  29. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  30. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  31. Video Granular Synthesis‏‎ (2 Links)
  32. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  33. Exploring aesthetic pattern formation‏‎ (2 Links)
  34. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  35. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  36. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  37. Ten questions concerning generative computer art‏‎ (2 Links)
  38. Investigating Face Space‏‎ (2 Links)
  39. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  40. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  41. Ishihama Yoshiaki‏‎ (2 Links)
  42. Ameisen Algorithmen‏‎ (2 Links)
  43. Creative Search Trajectories and their Implications‏‎ (2 Links)
  44. Gregory Dudek‏‎ (2 Links)
  45. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  46. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  47. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  48. Phänotyp‏‎ (2 Links)
  49. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  50. Curious agents and situated design evaluations‏‎ (2 Links)

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