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- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Video Granular Synthesis (2 Links)
- Live Algorithms (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Automated collage generation — with intent (2 Links)
- Depth-aware neural style transfer (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Evolving for the Audience (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Genetische Programmierung (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Computer-Ästhetik (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Entropie (2 Links)
- Peter Kleiweg (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Gregory Dudek (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life (2 Links)
- Style-aware Robust Color Transfer (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
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