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- On the Future of Computers and Creativity (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- Zellij Multipuzzle (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Flowsnake Earth (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- The alphabet synthesis machine (2 Links)
- The darwinian structure of the design process (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Distance-based functions for image comparison (2 Links)
- Evolutionary Design by Computers (2 Links)
- Composition in Perspectives (2 Links)
- Theory of Complexity (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Phänotyp (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Stylized Reality (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
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