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  1. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  2. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  3. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  4. Importance-Driven Focus of Attention‏‎ (2 Links)
  5. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  6. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  7. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  8. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  9. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  10. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  11. Abstract Art by Shape Classification‏‎ (2 Links)
  12. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  13. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  14. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  15. Automated collage generation — with intent‏‎ (2 Links)
  16. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  17. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  18. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  19. Zellij Multipuzzle‏‎ (2 Links)
  20. Evolving art with scalable vector graphics‏‎ (2 Links)
  21. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  22. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  23. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  24. Echo‏‎ (2 Links)
  25. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  26. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  27. Evolving virtual creatures‏‎ (2 Links)
  28. Metaprogramming Emergent Graphics‏‎ (2 Links)
  29. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  30. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  31. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  32. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  33. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  34. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  35. The alphabet synthesis machine‏‎ (2 Links)
  36. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  37. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  38. Extending the Range of Facial Types‏‎ (2 Links)
  39. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  40. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  41. The darwinian structure of the design process‏‎ (2 Links)
  42. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  43. Grammatical Evolution: Evolving Programs for an Arbitrary Language‏‎ (2 Links)
  44. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  45. Feature Extraction Languages and Visual Pattern Recognition‏‎ (2 Links)
  46. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  47. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (2 Links)
  48. Mutation‏‎ (2 Links)
  49. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  50. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)

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