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  1. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  2. Evolving for the Audience‏‎ (2 Links)
  3. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  4. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  5. Interactive evolution for industrial design‏‎ (2 Links)
  6. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  7. Genetische Programmierung‏‎ (2 Links)
  8. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  9. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  10. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  11. A History of Creativity for Future AI Research‏‎ (2 Links)
  12. Computer-Ästhetik‏‎ (2 Links)
  13. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  14. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  15. Entropie‏‎ (2 Links)
  16. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  17. Exploring aesthetic pattern formation‏‎ (2 Links)
  18. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  19. Peter Weibel‏‎ (2 Links)
  20. Investigating Face Space‏‎ (2 Links)
  21. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  22. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  23. Ishihama Yoshiaki‏‎ (2 Links)
  24. Gregory Dudek‏‎ (2 Links)
  25. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  26. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  27. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  28. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  29. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  30. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  31. Preference Learning: An Introduction‏‎ (2 Links)
  32. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  33. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  34. Creating and rendering convolution surfaces‏‎ (2 Links)
  35. Towards a model for artificial aesthetics‏‎ (2 Links)
  36. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  37. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  38. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  39. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  40. Swarm Painting Atelier‏‎ (2 Links)
  41. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  42. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  43. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  44. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  45. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  46. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  47. Learning representations for creative design using evolution‏‎ (2 Links)
  48. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  49. Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity‏‎ (2 Links)
  50. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)

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