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  1. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  2. Exploring aesthetic pattern formation‏‎ (2 Links)
  3. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  4. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  5. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  6. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  7. Peter Weibel‏‎ (2 Links)
  8. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  9. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  10. A History of Creativity for Future AI Research‏‎ (2 Links)
  11. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  12. Gregory Dudek‏‎ (2 Links)
  13. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  14. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  15. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  16. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  17. Computer-Ästhetik‏‎ (2 Links)
  18. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  19. Entropie‏‎ (2 Links)
  20. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  21. Preference Learning: An Introduction‏‎ (2 Links)
  22. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  23. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  24. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  25. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  26. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  27. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  28. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  29. Künstliches Leben‏‎ (2 Links)
  30. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  31. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  32. Creating and rendering convolution surfaces‏‎ (2 Links)
  33. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  34. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  35. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  36. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  37. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  38. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  39. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  40. Variation‏‎ (2 Links)
  41. Gegenständliche Kunst‏‎ (2 Links)
  42. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  43. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  44. Live Coding Towards Computational Creativity‏‎ (2 Links)
  45. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  46. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  47. DESIGN ARCHITECTURE BY GENETIC ALGORITHM‏‎ (2 Links)
  48. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  49. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  50. Daniel Shiffman‏‎ (2 Links)

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