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  1. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  2. Information aesthetics: an heroic experiment‏‎ (2 Links)
  3. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  4. Towards a model for artificial aesthetics‏‎ (2 Links)
  5. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  6. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  7. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  8. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  9. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  10. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  11. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  12. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  13. Natural Color Symmetry‏‎ (2 Links)
  14. Swarm Painting Atelier‏‎ (2 Links)
  15. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  16. New Kinds of Fractal Patterns‏‎ (2 Links)
  17. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  18. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  19. Niche Constructing Drawing Robots‏‎ (2 Links)
  20. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  21. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  22. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  23. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  24. A 3D Modeling System for Creative Design‏‎ (2 Links)
  25. Is Evolution Creative?‏‎ (2 Links)
  26. Evolving Fractal Drawings‏‎ (2 Links)
  27. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  28. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  29. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  30. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  31. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  32. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  33. Reproduktion‏‎ (2 Links)
  34. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  35. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  36. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  37. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  38. Color Mixing using Colliding Particles‏‎ (2 Links)
  39. John Mount‏‎ (2 Links)
  40. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  41. Evolving content in the galactic arms race video game‏‎ (2 Links)
  42. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  43. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  44. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  45. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  46. Keith Wiley‏‎ (2 Links)
  47. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  48. Distance-based functions for image comparison‏‎ (2 Links)
  49. Composition in Perspectives‏‎ (2 Links)
  50. Knowledge-Level Creativity in Game Design‏‎ (2 Links)

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