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  1. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  2. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  3. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  4. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  5. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  6. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  7. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  8. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  9. Giving Colour to Images‏‎ (2 Links)
  10. Phänotyp‏‎ (2 Links)
  11. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  12. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  13. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  14. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  15. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  16. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  17. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  18. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  19. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  20. A comparative classification of complexity measures‏‎ (2 Links)
  21. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  22. Interactive evolution of dynamical systems‏‎ (2 Links)
  23. Artificial Nature: Immersive World Making‏‎ (2 Links)
  24. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  25. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  26. Depth-aware neural style transfer‏‎ (2 Links)
  27. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  28. Zellij Multipuzzle‏‎ (2 Links)
  29. Flowsnake Earth‏‎ (2 Links)
  30. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  31. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  32. Neuroästhetik‏‎ (2 Links)
  33. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  34. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  35. Aaron Davidson‏‎ (2 Links)
  36. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  37. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  38. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  39. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  40. The alphabet synthesis machine‏‎ (2 Links)
  41. Evolutionary Design by Computers‏‎ (2 Links)
  42. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  43. The darwinian structure of the design process‏‎ (2 Links)
  44. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  45. Autonomous Evolutionary Art‏‎ (2 Links)
  46. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  47. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  48. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  49. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  50. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)

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