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- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Zufallsprozess (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- P6m Reference Implementation (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Bubble Hierarchies (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Simulating Morphogenesis (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Chris Coyne (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Combining Representational Domains for Computational Creativity (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- Karl Gerbel (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- Complex constructions based on symmetry breaking in simple three dimensional IFS (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
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