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Unten werden bis zu 50 Ergebnisse im Bereich 1.181 bis 1.230 angezeigt.

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  1. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  2. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  3. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  4. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  5. Keith Wiley‏‎ (2 Links)
  6. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  7. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  8. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  9. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  10. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  11. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  12. Natural Color Symmetry‏‎ (2 Links)
  13. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  14. Electric Sheep‏‎ (2 Links)
  15. Being Kasimir Malevich‏‎ (2 Links)
  16. Computational Creativity through a Gap‏‎ (2 Links)
  17. Embodied creativity‏‎ (2 Links)
  18. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  19. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  20. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  21. New Kinds of Fractal Patterns‏‎ (2 Links)
  22. Against Individual Creativity‏‎ (2 Links)
  23. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  24. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  25. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  26. Niche Constructing Drawing Robots‏‎ (2 Links)
  27. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  28. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  29. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  30. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  31. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  32. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  33. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  34. Gegenständliche Kunst‏‎ (2 Links)
  35. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  36. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  37. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  38. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  39. Reproduktion‏‎ (2 Links)
  40. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  41. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  42. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  43. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  44. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  45. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  46. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  47. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  48. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  49. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  50. Evolving Approximate Image Filters‏‎ (2 Links)

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