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- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Preference Learning: An Introduction (2 Links)
- Investigating Face Space (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Ishihama Yoshiaki (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Gegenständliche Kunst (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Depth-aware neural style transfer (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Evolving for the Audience (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Zellij Multipuzzle (2 Links)
- Artificial Life Meets Computational Creativity? (2 Links)
- P4m Reference Implementation (2 Links)
- A formal theory of creativity to model the creation of art (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- Painterly rendering using image salience (2 Links)
- A genetic engineering approach to genetic algorithms (2 Links)
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