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- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Swarm Painting Atelier (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Being Kasimir Malevich (2 Links)
- Phänotyp (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Leonel Moura (2 Links)
- Against Individual Creativity (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Evolving Fractal Drawings (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Neuroästhetik (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Data-Driven Iconification (2 Links)
- The FloWr Online Platform: Automated Programming and Computational Creativity as a Service (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
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