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- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Gregory Dudek (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Natural Color Symmetry (2 Links)
- Ameisen Algorithmen (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Zufallsprozess (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Echo (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Reproduktion (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Erik J. Gustafson (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Leonel Moura (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Searching for Surprise (2 Links)
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