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  1. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  2. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  3. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  4. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  5. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  6. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  7. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  8. A 3D Modeling System for Creative Design‏‎ (2 Links)
  9. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  10. Chris Coyne‏‎ (2 Links)
  11. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  12. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  13. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  14. Live Algorithms‏‎ (2 Links)
  15. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  16. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  17. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  18. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  19. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  20. SEURAT: robotic painter‏‎ (2 Links)
  21. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  22. On the Future of Computers and Creativity‏‎ (2 Links)
  23. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  24. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  25. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  26. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  27. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  28. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  29. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  30. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  31. Evolving Fractal Drawings‏‎ (2 Links)
  32. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  33. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  34. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  35. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  36. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  37. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  38. Art, emergence and the computational sublime‏‎ (2 Links)
  39. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  40. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  41. Zellij Multipuzzle‏‎ (2 Links)
  42. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  43. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  44. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  45. Evolving design genes in space layout problems‏‎ (2 Links)
  46. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  47. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  48. A cybernetic approach to aesthetics‏‎ (2 Links)
  49. Michael Witbrock‏‎ (2 Links)
  50. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)

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