Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 1.181 bis 1.230 angezeigt.
Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Evolving virtual creatures (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Interactive evolution for industrial design (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Extending the Range of Facial Types (2 Links)
- Consensual Paintings (2 Links)
- Investigating Face Space (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Gregory S. Hornby (2 Links)
- Ishihama Yoshiaki (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Video Granular Synthesis (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- SBEAT3: A tool for multi-part music composition by simulated breeding (2 Links)
- Fractals and Multi-Layer Coloring Algorithms (2 Links)
- Holger Ferstl (2 Links)
- A genetic engineering approach to genetic algorithms (2 Links)
- Curious Whispers: An Embodied Artificial Creative System (2 Links)
Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)