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- Distance-based functions for image comparison (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Composition in Perspectives (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Zellij Multipuzzle (2 Links)
- P3m1 Reference Implementation (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Evolving for the Audience (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Genetische Programmierung (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- The alphabet synthesis machine (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- The darwinian structure of the design process (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Peter Weibel (2 Links)
- Consensual Paintings (2 Links)
- Theory of Complexity (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Gregory Dudek (2 Links)
- Mutation (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- Population (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
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