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- Generative and Evolutionary Design in Design Education (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Search Strategies and the Creative Process (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- P3m1 Reference Implementation (2 Links)
- Artificial Drawing + Unity (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Consensual Paintings (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Peter Weibel (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Stimulating creative flow through computational feedback (2 Links)
- Pmm Reference Implementation (2 Links)
- Autonomously Creating Quality Images (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- Population (2 Links)
- Tim Rowley (2 Links)
- Creativity refined: bypassing the gatekeepers of appropriateness and value (2 Links)
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