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  1. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  2. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  3. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  4. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  5. Zufallsprozess‏‎ (2 Links)
  6. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  7. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  8. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  9. Evolving Approximate Image Filters‏‎ (2 Links)
  10. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  11. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  12. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  13. Künstliches Leben‏‎ (2 Links)
  14. The Painting Fool Teaching Interface‏‎ (2 Links)
  15. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  16. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  17. Chris Coyne‏‎ (2 Links)
  18. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  19. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  20. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  21. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  22. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  23. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  24. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  25. Neuroästhetik‏‎ (2 Links)
  26. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  27. Evolving for the Audience‏‎ (2 Links)
  28. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  29. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  30. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  31. Being Kasimir Malevich‏‎ (2 Links)
  32. Live Algorithms‏‎ (2 Links)
  33. Genetische Programmierung‏‎ (2 Links)
  34. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  35. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  36. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  37. Against Individual Creativity‏‎ (2 Links)
  38. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  39. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  40. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  41. Exploring aesthetic pattern formation‏‎ (2 Links)
  42. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  43. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  44. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  45. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  46. Echo‏‎ (2 Links)
  47. Gregory Dudek‏‎ (2 Links)
  48. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  49. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  50. SEURAT: robotic painter‏‎ (2 Links)

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