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  1. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  2. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  3. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  4. Abstract Art by Shape Classification‏‎ (2 Links)
  5. Automated collage generation — with intent‏‎ (2 Links)
  6. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  7. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  8. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  9. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  10. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  11. Interactive evolution of dynamical systems‏‎ (2 Links)
  12. Simulating Morphogenesis‏‎ (2 Links)
  13. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  14. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  15. Evolutionary Design by Computers‏‎ (2 Links)
  16. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  17. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  18. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  19. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  20. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  21. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  22. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  23. Depth-aware neural style transfer‏‎ (2 Links)
  24. Evolutionäre Musik‏‎ (2 Links)
  25. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  26. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  27. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  28. Towards a model for artificial aesthetics‏‎ (2 Links)
  29. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  30. Evolving Human Faces‏‎ (2 Links)
  31. A 3D Modeling System for Creative Design‏‎ (2 Links)
  32. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  33. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  34. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  35. Natural Color Symmetry‏‎ (2 Links)
  36. Evolving ambiguous images‏‎ (2 Links)
  37. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  38. Swarm Painting Atelier‏‎ (2 Links)
  39. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  40. Evolving expressions and art by choice‏‎ (2 Links)
  41. Künstliches Leben‏‎ (2 Links)
  42. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  43. New Kinds of Fractal Patterns‏‎ (2 Links)
  44. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  45. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  46. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  47. Niche Constructing Drawing Robots‏‎ (2 Links)
  48. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  49. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  50. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)

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