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- Computer-Ästhetik (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Entropie (2 Links)
- Neuroästhetik (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Gegenständliche Kunst (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- SEURAT: robotic painter (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- On the Future of Computers and Creativity (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- A comparative classification of complexity measures (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Improving face detection (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Zellij Multipuzzle (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Evolving for the Audience (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Aaron Davidson (2 Links)
- Evolving urban structures using Computer Optimisation Techniques (2 Links)
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