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  1. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  2. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  3. Evolving content in the galactic arms race video game‏‎ (2 Links)
  4. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  5. Rebecca Luger-Guillaume‏‎ (2 Links)
  6. Electric Sheep‏‎ (2 Links)
  7. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  8. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  9. Computational Creativity through a Gap‏‎ (2 Links)
  10. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  11. Embodied creativity‏‎ (2 Links)
  12. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  13. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  14. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  15. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  16. Live Algorithms‏‎ (2 Links)
  17. Aaron Davidson‏‎ (2 Links)
  18. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  19. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  20. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  21. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  22. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  23. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  24. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  25. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  26. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  27. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  28. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  29. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  30. Autonomous Evolutionary Art‏‎ (2 Links)
  31. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  32. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  33. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  34. Zellij Multipuzzle‏‎ (2 Links)
  35. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  36. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  37. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  38. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  39. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  40. Painting with Flowsnakes‏‎ (2 Links)
  41. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  42. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  43. Creative Web Services with Pattern‏‎ (2 Links)
  44. Michael Witbrock‏‎ (2 Links)
  45. CGP, Creativity and Art‏‎ (2 Links)
  46. Interactive evolution of images‏‎ (2 Links)
  47. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  48. Fractal geometry describes the beauty of infinity in nature‏‎ (2 Links)
  49. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  50. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)

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