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- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Giving Colour to Images (2 Links)
- The alphabet synthesis machine (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- The darwinian structure of the design process (2 Links)
- Peter Weibel (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Consensual Paintings (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Theory of Complexity (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Preference Learning: An Introduction (2 Links)
- Flowsnake Earth (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Evolutionary Design by Computers (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Leonel Moura (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Low-complexity art (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
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