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- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Live Algorithms (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Evolving Fractal Drawings (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- P3m1 Reference Implementation (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Zellij Multipuzzle (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
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