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- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Keith Wiley (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Consensual Paintings (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Being Kasimir Malevich (2 Links)
- Gregory Dudek (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Against Individual Creativity (2 Links)
- Search Strategies and the Creative Process (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- P3m1 Reference Implementation (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Andrew Rowbottom (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Improving face detection (2 Links)
- Peter Weibel (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
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