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Unten werden bis zu 50 Ergebnisse im Bereich 1.181 bis 1.230 angezeigt.

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  1. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  2. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  3. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  4. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  5. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  6. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  7. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  8. Reproduktion‏‎ (2 Links)
  9. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  10. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  11. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  12. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  13. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  14. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  15. Ameisen Algorithmen‏‎ (2 Links)
  16. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  17. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  18. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  19. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  20. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  21. Improving face detection‏‎ (2 Links)
  22. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  23. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  24. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  25. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  26. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  27. Information aesthetics: an heroic experiment‏‎ (2 Links)
  28. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  29. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  30. Color Mixing using Colliding Particles‏‎ (2 Links)
  31. Zellij Multipuzzle‏‎ (2 Links)
  32. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  33. Evolving art with scalable vector graphics‏‎ (2 Links)
  34. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  35. P6m Reference Implementation‏‎ (2 Links)
  36. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  37. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  38. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  39. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  40. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  41. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  42. Evolving virtual creatures‏‎ (2 Links)
  43. Distance-based functions for image comparison‏‎ (2 Links)
  44. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  45. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  46. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  47. Composition in Perspectives‏‎ (2 Links)
  48. Simulating Morphogenesis‏‎ (2 Links)
  49. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  50. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)

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