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  1. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  2. Reproduktion‏‎ (2 Links)
  3. A comparative classification of complexity measures‏‎ (2 Links)
  4. Erik J. Gustafson‏‎ (2 Links)
  5. Artificial Nature: Immersive World Making‏‎ (2 Links)
  6. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  7. Giving Colour to Images‏‎ (2 Links)
  8. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  9. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  10. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  11. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  12. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  13. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  14. Is Evolution Creative?‏‎ (2 Links)
  15. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  16. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  17. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  18. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  19. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  20. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  21. Aaron Davidson‏‎ (2 Links)
  22. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  23. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  24. John Mount‏‎ (2 Links)
  25. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  26. P6m Reference Implementation‏‎ (2 Links)
  27. Flowsnake Earth‏‎ (2 Links)
  28. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  29. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  30. Bubble Hierarchies‏‎ (2 Links)
  31. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  32. Keith Wiley‏‎ (2 Links)
  33. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  34. Autonomous Evolutionary Art‏‎ (2 Links)
  35. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  36. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  37. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  38. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  39. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  40. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  41. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  42. Simulating Morphogenesis‏‎ (2 Links)
  43. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  44. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  45. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  46. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  47. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  48. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  49. Evolutionary Design by Computers‏‎ (2 Links)
  50. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)

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