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- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Ameisen Algorithmen (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Peter Kleiweg (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Extending the Range of Facial Types (2 Links)
- Erik J. Gustafson (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Gregory S. Hornby (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Bubble Hierarchies (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Swarm Painting Atelier (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- A comparative classification of complexity measures (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Rendering artistic light patterns (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- On-line Knowledge Embedding for Interactive EC-based Montage System (2 Links)
- Low-complexity art (2 Links)
- Decision Tree Modeling for Ranking Data (2 Links)
- Generating floor plan layouts with K-D tree algorithms and evolutionary strategies (2 Links)
- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity (2 Links)
- Evolutionary generation of faces (2 Links)
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