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- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Phänotyp (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Neuroästhetik (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Distance-based functions for image comparison (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Composition in Perspectives (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Swarm Painting Atelier (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Evolving virtual creatures (2 Links)
- Leonel Moura (2 Links)
- Automated collage generation — with intent (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- Autonomy, Signature and Creativity (2 Links)
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