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  1. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  2. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  3. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  4. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  5. A 3D Modeling System for Creative Design‏‎ (2 Links)
  6. Preference Learning: An Introduction‏‎ (2 Links)
  7. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  8. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  9. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  10. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  11. Keith Wiley‏‎ (2 Links)
  12. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  13. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  14. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  15. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  16. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  17. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  18. Fractal expressionism - where art meets science‏‎ (2 Links)
  19. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  20. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  21. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  22. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  23. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  24. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  25. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  26. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  27. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  28. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  29. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  30. Creative Search Trajectories and their Implications‏‎ (2 Links)
  31. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  32. Art, emergence and the computational sublime‏‎ (2 Links)
  33. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  34. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  35. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  36. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  37. Curious agents and situated design evaluations‏‎ (2 Links)
  38. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  39. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  40. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  41. Artificial ecosystems for creative discovery‏‎ (2 Links)
  42. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  43. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  44. Man + Robots: Symbiotic Art‏‎ (2 Links)
  45. Data-Driven Iconification‏‎ (2 Links)
  46. Scott Neil-Teilly‏‎ (2 Links)
  47. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  48. Mapped Pictures: Aesthetic Image Annotations‏‎ (2 Links)
  49. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  50. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)

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