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- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Peter Weibel (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Ameisen Algorithmen (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Is Evolution Creative? (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Gregory Dudek (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Preference Learning: An Introduction (2 Links)
- John Mount (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Keith Wiley (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Curious agents and situated design evaluations (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- A comparative classification of complexity measures (2 Links)
- Video Granular Synthesis (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
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