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- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Evolutionary Design by Computers (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Depth-aware neural style transfer (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Evolutionäre Musik (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Leonel Moura (2 Links)
- Video Granular Synthesis (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Evolving Human Faces (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Evolving ambiguous images (2 Links)
- Schwarm Algorithmen (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- On the Translation of Design Data into Design Form in Evolutionary Design (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
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