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  1. Metaprogramming Emergent Graphics‏‎ (2 Links)
  2. Towards a model for artificial aesthetics‏‎ (2 Links)
  3. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  4. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  5. Creative Search Trajectories and their Implications‏‎ (2 Links)
  6. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  7. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  8. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  9. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  10. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  11. Curious agents and situated design evaluations‏‎ (2 Links)
  12. Swarm Painting Atelier‏‎ (2 Links)
  13. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  14. SEURAT: robotic painter‏‎ (2 Links)
  15. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  16. On the Future of Computers and Creativity‏‎ (2 Links)
  17. Being Kasimir Malevich‏‎ (2 Links)
  18. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  19. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  20. Flowsnake Earth‏‎ (2 Links)
  21. Against Individual Creativity‏‎ (2 Links)
  22. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  23. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  24. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  25. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  26. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  27. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  28. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  29. Evolutionary Design by Computers‏‎ (2 Links)
  30. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  31. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  32. Complexity of two-dimensional patterns‏‎ (2 Links)
  33. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  34. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  35. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  36. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  37. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  38. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  39. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  40. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  41. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  42. Andrew Rowbottom‏‎ (2 Links)
  43. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  44. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  45. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  46. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  47. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  48. Evolutionary shape grammars for product design‏‎ (2 Links)
  49. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  50. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)

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