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- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Electric Sheep (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Computational Creativity through a Gap (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Embodied creativity (2 Links)
- Simulating Morphogenesis (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- The alphabet synthesis machine (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- The darwinian structure of the design process (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Theory of Complexity (2 Links)
- Art, emergence and the computational sublime (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Natural Color Symmetry (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Ungegenständliche Kunst (2 Links)
- Fractal geometry describes the beauty of infinity in nature (2 Links)
- Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Automatic Mineral Identification Using Genetic Programming (2 Links)
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