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  1. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  2. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  3. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  4. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  5. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  6. Echo‏‎ (2 Links)
  7. The Painting Fool Teaching Interface‏‎ (2 Links)
  8. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  9. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  10. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  11. Evolving for the Audience‏‎ (2 Links)
  12. Being Kasimir Malevich‏‎ (2 Links)
  13. Interactive evolution of dynamical systems‏‎ (2 Links)
  14. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  15. Genetische Programmierung‏‎ (2 Links)
  16. Against Individual Creativity‏‎ (2 Links)
  17. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  18. Peter Kleiweg‏‎ (2 Links)
  19. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  20. Exploring aesthetic pattern formation‏‎ (2 Links)
  21. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  22. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  23. Erik J. Gustafson‏‎ (2 Links)
  24. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  25. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  26. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  27. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  28. Gregory Dudek‏‎ (2 Links)
  29. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  30. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  31. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  32. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  33. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  34. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  35. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  36. Andrew Rowbottom‏‎ (2 Links)
  37. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  38. Bubble Hierarchies‏‎ (2 Links)
  39. Künstliches Leben‏‎ (2 Links)
  40. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  41. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  42. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  43. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  44. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  45. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  46. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  47. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  48. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  49. Non-Photorealistic Rendering of Portraits‏‎ (2 Links)
  50. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)

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