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- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Theory of Complexity (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Phänotyp (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Evolutionary Design by Computers (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Chris Coyne (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Evolutionäre Musik (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Neuroästhetik (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Evolving Human Faces (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Evolving ambiguous images (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Echo (2 Links)
- Evolving expressions and art by choice (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- Gentropy: evolving 2D textures (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
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