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- Evolving for the Audience (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Genetische Programmierung (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Interactive evolution for industrial design (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- A comparative classification of complexity measures (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Consensual Paintings (2 Links)
- Investigating Face Space (2 Links)
- Gregory Dudek (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Peter Kleiweg (2 Links)
- Ishihama Yoshiaki (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Aaron Davidson (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Swarm Painting Atelier (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
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