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  1. The Future of Evolutionary Design Research‏‎ (2 Links)
  2. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  3. Self-design and ontogenetic evolution‏‎ (2 Links)
  4. P3m1 Reference Implementation‏‎ (2 Links)
  5. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  6. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  7. Evolving ambiguous images‏‎ (2 Links)
  8. Semantic aware methods for evolutionary art‏‎ (2 Links)
  9. Being Kasimir Malevich‏‎ (2 Links)
  10. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  11. Evolving expressions and art by choice‏‎ (2 Links)
  12. Metaprogramming Emergent Graphics‏‎ (2 Links)
  13. Against Individual Creativity‏‎ (2 Links)
  14. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  15. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  16. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  17. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  18. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  19. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  20. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  21. Giving Colour to Images‏‎ (2 Links)
  22. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  23. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  24. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  25. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  26. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  27. Peter Weibel‏‎ (2 Links)
  28. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  29. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  30. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  31. Consensual Paintings‏‎ (2 Links)
  32. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  33. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  34. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  35. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  36. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  37. Andrew Rowbottom‏‎ (2 Links)
  38. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  39. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  40. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  41. Preference Learning: An Introduction‏‎ (2 Links)
  42. Flowsnake Earth‏‎ (2 Links)
  43. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  44. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  45. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  46. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  47. Quantum Art‏‎ (2 Links)
  48. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  49. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  50. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)

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