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  1. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  2. Gegenständliche Kunst‏‎ (2 Links)
  3. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  4. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  5. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  6. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  7. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  8. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  9. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  10. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  11. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  12. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  13. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  14. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  15. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  16. Evolving Approximate Image Filters‏‎ (2 Links)
  17. Being Kasimir Malevich‏‎ (2 Links)
  18. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  19. Search Strategies and the Creative Process‏‎ (2 Links)
  20. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  21. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  22. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  23. Computer-Ästhetik‏‎ (2 Links)
  24. Against Individual Creativity‏‎ (2 Links)
  25. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  26. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  27. Entropie‏‎ (2 Links)
  28. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  29. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  30. Self-design and ontogenetic evolution‏‎ (2 Links)
  31. Leonel Moura‏‎ (2 Links)
  32. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  33. P3m1 Reference Implementation‏‎ (2 Links)
  34. Semantic aware methods for evolutionary art‏‎ (2 Links)
  35. Evolving for the Audience‏‎ (2 Links)
  36. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  37. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  38. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  39. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  40. Genetische Programmierung‏‎ (2 Links)
  41. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  42. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  43. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  44. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  45. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  46. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  47. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  48. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  49. In Praise of Evolution and Opacity‏‎ (2 Links)
  50. Creating tiling by means of 2D graphics applications‏‎ (2 Links)

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