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  1. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  2. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  3. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  4. The alphabet synthesis machine‏‎ (2 Links)
  5. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  6. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  7. Self-design and ontogenetic evolution‏‎ (2 Links)
  8. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  9. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  10. P3m1 Reference Implementation‏‎ (2 Links)
  11. The darwinian structure of the design process‏‎ (2 Links)
  12. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  13. Semantic aware methods for evolutionary art‏‎ (2 Links)
  14. Evolving art with scalable vector graphics‏‎ (2 Links)
  15. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  16. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  17. Theory of Complexity‏‎ (2 Links)
  18. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  19. Metaprogramming Emergent Graphics‏‎ (2 Links)
  20. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  21. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  22. Evolving virtual creatures‏‎ (2 Links)
  23. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  24. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  25. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  26. A comparative classification of complexity measures‏‎ (2 Links)
  27. Artificial Nature: Immersive World Making‏‎ (2 Links)
  28. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  29. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  30. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  31. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  32. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  33. Peter Weibel‏‎ (2 Links)
  34. Consensual Paintings‏‎ (2 Links)
  35. Extending the Range of Facial Types‏‎ (2 Links)
  36. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  37. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  38. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  39. Stepping stones in the mist‏‎ (2 Links)
  40. Feature Extraction Languages and Visual Pattern Recognition‏‎ (2 Links)
  41. Mutation‏‎ (2 Links)
  42. Biokunst‏‎ (2 Links)
  43. Stimulating creative flow through computational feedback‏‎ (2 Links)
  44. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  45. Pmm Reference Implementation‏‎ (2 Links)
  46. Ungegenständliche Kunst‏‎ (2 Links)
  47. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (2 Links)
  48. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  49. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  50. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)

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