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- Ten questions concerning generative computer art (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Evolving Fractal Drawings (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Golan Levin (2 Links)
- Morgan McGuire (2 Links)
- A Study of Image Colourfulness (2 Links)
- Collaborative Preference Learning (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- The emergence of the representation of style in design (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Artificial Art Made by Artificial Ants (2 Links)
- Detecting people in cubist art (2 Links)
- A closer look at creativity as search (2 Links)
- Artificial Life Meets Computational Creativity? (2 Links)
- Digital Face Beautification (2 Links)
- Mutation (2 Links)
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