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  1. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  2. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  3. Evolving Fractal Drawings‏‎ (2 Links)
  4. Improbable Creativity‏‎ (2 Links)
  5. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  6. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  7. Distance-based functions for image comparison‏‎ (2 Links)
  8. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  9. Composition in Perspectives‏‎ (2 Links)
  10. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  11. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  12. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  13. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  14. Mathematische Kunst‏‎ (2 Links)
  15. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  16. Evolving content in the galactic arms race video game‏‎ (2 Links)
  17. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  18. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  19. Measuring complexity using information fluctuation‏‎ (2 Links)
  20. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  21. Interactive EC-based Signal Processing‏‎ (2 Links)
  22. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  23. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  24. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  25. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  26. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  27. Interactive evolution for industrial design‏‎ (2 Links)
  28. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  29. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  30. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  31. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  32. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  33. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  34. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  35. Phänotyp‏‎ (2 Links)
  36. Consensual Paintings‏‎ (2 Links)
  37. Investigating Face Space‏‎ (2 Links)
  38. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  39. Ishihama Yoshiaki‏‎ (2 Links)
  40. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  41. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  42. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  43. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  44. Towards a model for artificial aesthetics‏‎ (2 Links)
  45. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  46. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  47. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  48. Quantifying Creativity in Art Networks‏‎ (2 Links)
  49. Bernd Lintermann‏‎ (2 Links)
  50. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)

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