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- Strategies for creating new informational primitives in minds and machines (2 Links)
- John Mount (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Preference Learning: An Introduction (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Bubble Hierarchies (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Artificial Drawing + Unity (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Keith Wiley (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Chris Coyne (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Video Granular Synthesis (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Gegenständliche Kunst (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
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