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- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Automated collage generation — with intent (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Zellij Multipuzzle (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Echo (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Evolving virtual creatures (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- The alphabet synthesis machine (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Extending the Range of Facial Types (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- The darwinian structure of the design process (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- Grammatical Evolution: Evolving Programs for an Arbitrary Language (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Feature Extraction Languages and Visual Pattern Recognition (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Filterscape: Energy Recycling in a Creative Ecosystem (2 Links)
- Mutation (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
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