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  1. Artistic Stylization of Images and Video‏‎ (2 Links)
  2. Variation‏‎ (2 Links)
  3. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  4. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  5. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  6. Live Algorithms‏‎ (2 Links)
  7. Tatsu Unemi‏‎ (2 Links)
  8. Depth-aware neural style transfer‏‎ (2 Links)
  9. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  10. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  11. SEURAT: robotic painter‏‎ (2 Links)
  12. Abstract Art by Shape Classification‏‎ (2 Links)
  13. On the Future of Computers and Creativity‏‎ (2 Links)
  14. Automated collage generation — with intent‏‎ (2 Links)
  15. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  16. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  17. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  18. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  19. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  20. Evolving Fractal Drawings‏‎ (2 Links)
  21. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  22. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  23. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  24. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  25. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  26. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  27. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  28. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  29. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  30. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  31. Zufallsprozess‏‎ (2 Links)
  32. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  33. Evolving content in the galactic arms race video game‏‎ (2 Links)
  34. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  35. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  36. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  37. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  38. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  39. The Painting Fool Teaching Interface‏‎ (2 Links)
  40. Interactive evolution of dynamical systems‏‎ (2 Links)
  41. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  42. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  43. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  44. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  45. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  46. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  47. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  48. Golan Levin‏‎ (2 Links)
  49. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  50. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)

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