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- Aesthetic 3D Model Evolution 2013 (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Künstliches Leben (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Natural Color Symmetry (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Curious agents and situated design evaluations (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Live Algorithms (2 Links)
- Zellij Multipuzzle (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Reproduktion (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- The alphabet synthesis machine (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- The darwinian structure of the design process (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Searching for Surprise (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
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