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  1. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  2. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  3. Genetische Programmierung‏‎ (2 Links)
  4. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  5. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  6. Simulating Morphogenesis‏‎ (2 Links)
  7. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  8. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  9. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  10. Exploring aesthetic pattern formation‏‎ (2 Links)
  11. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  12. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  13. A 3D Modeling System for Creative Design‏‎ (2 Links)
  14. Is Evolution Creative?‏‎ (2 Links)
  15. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  16. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  17. Gregory Dudek‏‎ (2 Links)
  18. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  19. Consensual Paintings‏‎ (2 Links)
  20. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  21. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  22. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  23. John Mount‏‎ (2 Links)
  24. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  25. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  26. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  27. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  28. Keith Wiley‏‎ (2 Links)
  29. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  30. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  31. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  32. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  33. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  34. Natural Color Symmetry‏‎ (2 Links)
  35. Art, emergence and the computational sublime‏‎ (2 Links)
  36. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  37. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  38. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  39. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  40. New Kinds of Fractal Patterns‏‎ (2 Links)
  41. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  42. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  43. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  44. Niche Constructing Drawing Robots‏‎ (2 Links)
  45. Swarm paintings – nonhuman art‏‎ (2 Links)
  46. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  47. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  48. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  49. Artistic Stylization of Images and Video‏‎ (2 Links)
  50. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)

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