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  1. Mathematische Kunst‏‎ (2 Links)
  2. P3m1 Reference Implementation‏‎ (2 Links)
  3. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  4. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  5. Semantic aware methods for evolutionary art‏‎ (2 Links)
  6. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  7. Measuring complexity using information fluctuation‏‎ (2 Links)
  8. Interactive EC-based Signal Processing‏‎ (2 Links)
  9. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  10. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  11. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  12. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  13. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  14. Evolving for the Audience‏‎ (2 Links)
  15. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  16. Interactive evolution for industrial design‏‎ (2 Links)
  17. Electric Sheep‏‎ (2 Links)
  18. Computational Creativity through a Gap‏‎ (2 Links)
  19. Genetische Programmierung‏‎ (2 Links)
  20. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  21. Embodied creativity‏‎ (2 Links)
  22. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  23. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  24. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  25. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  26. Ameisen Algorithmen‏‎ (2 Links)
  27. Exploring aesthetic pattern formation‏‎ (2 Links)
  28. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  29. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  30. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  31. Peter Weibel‏‎ (2 Links)
  32. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  33. Investigating Face Space‏‎ (2 Links)
  34. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  35. Ishihama Yoshiaki‏‎ (2 Links)
  36. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  37. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  38. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  39. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  40. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  41. Gregory Dudek‏‎ (2 Links)
  42. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  43. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  44. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  45. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  46. Preference Learning: An Introduction‏‎ (2 Links)
  47. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  48. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  49. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  50. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)

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