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- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Evolving Fractal Drawings (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Peter Kleiweg (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Chris Coyne (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Video Granular Synthesis (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- A review on the application of evolutionary computation to information retrieval (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Domain Bridging Associations Support Creativity (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- A user-oriented image retrieval system based on interactive genetic algorithm (2 Links)
- New challenges for evolutionary music and art (2 Links)
- Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
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