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- Aesthetic 3D Model Evolution 2013 (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Flowsnake Earth (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Zufallsprozess (2 Links)
- Bubble Hierarchies (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Evolutionary Design by Computers (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Peter Kleiweg (2 Links)
- Chris Coyne (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Decision Tree Modeling for Ranking Data (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Collage, Technology, and Creative Process (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- Mutation (2 Links)
- Style-aware Robust Color Transfer (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- Preconceptual Creativity (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
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