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  1. On Torsion Free Subgroups of $p32$ and Related Colored Tilings
  2. On Two Desiderata for Creativity Support Tools
  3. On a Family of Symmetric, Connected and High Genus Sculptures
  4. On interactive evolution strategies
  5. On the Construction of Colored Plane Crystallographic Patterns
  6. On the Development of Critics in Evolutionary Computation Artists
  7. On the Enumeration of Chequered Tilings in Polygons
  8. On the Future of Computers and Creativity
  9. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes
  10. On the Origins of the Term "Computational Aesthetics"
  11. On the Origins of the Term Computational Aesthetics
  12. On the Role of Metaphor in Creative Cognition
  13. On the Role of Temporary Storage in Interactive Evolution
  14. On the Socialization of Evolutionary Art
  15. On the Translation of Design Data into Design Form in Evolutionary Design
  16. On the development of evolutionary artificial artists
  17. On the implicit and on the artificial - morphogenesis and emergent aesthetics in autonomous collective systems
  18. On the ‘dimensionality curse’ and the ‘self-similarity blessing
  19. On understanding the search problem for image spaces
  20. On using genetic algorithms for multimodal relevance optimization in information retrieval
  21. Open Problems in Evolutionary Music and Art
  22. Opt Art: Special Cases
  23. Optical Minimal Art
  24. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?
  25. Optimization of user accessibility using genetic algoritm: aDA
  26. Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation
  27. Optimizing photo composition
  28. Order-based fitness functions for genetic algorithms applied to relevance feedback
  29. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform
  30. Organized order in ornamentation
  31. Orientable textures for image-based pen-and-ink illustration
  32. Origami Tessellations
  33. Overlap Measure
  34. Overview of Object Detection and Image Analysis by Means of Genetic Programming Techniques
  35. P3m1 Reference Implementation
  36. P4m Reference Implementation
  37. P6m Reference Implementation
  38. POLY-UNIVERSE—Knowledge Produce Toy Family
  39. Paint by numbers: abstract image representations
  40. Paint by relaxation
  41. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach
  42. Painterly rendering for video and interaction
  43. Painterly rendering using image salience
  44. Painterly rendering with curved brush strokes of multiple sizes
  45. Painting With Triangles
  46. Painting with Flowsnakes
  47. Pannini: A New Projection for Rendering Wide Angle Perspective Images
  48. Papercraft Panoramas
  49. Parallel approaches to composite production
  50. Partial breeding — a method of IEC for well-structured large scale target domains

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