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  1. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (15:14, 17. Nov. 2015)
  2. Bridges 2014‏‎ (15:16, 17. Nov. 2015)
  3. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (19:56, 17. Nov. 2015)
  4. Gary Greenfield‏‎ (20:01, 17. Nov. 2015)
  5. Evolved look-up tables for simulated DNA controlled robots‏‎ (20:10, 17. Nov. 2015)
  6. The alphabet synthesis machine‏‎ (20:42, 17. Nov. 2015)
  7. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (12:02, 18. Nov. 2015)
  8. Generation of energy-efficient architecture solutions applying GENE ARCH: An evolution-based generative design system‏‎ (12:12, 18. Nov. 2015)
  9. GENE ARCH: An Evolution-Based Generative Design System for Sustainable Architecture‏‎ (12:26, 18. Nov. 2015)
  10. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (12:37, 18. Nov. 2015)
  11. Induction Design: A Method for Evolutionary Design‏‎ (12:12, 23. Nov. 2015)
  12. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (12:33, 23. Nov. 2015)
  13. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (14:25, 25. Nov. 2015)
  14. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (14:47, 25. Nov. 2015)
  15. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (14:56, 25. Nov. 2015)
  16. Why Simulate? Hybrid Biological-Digital Games‏‎ (15:10, 25. Nov. 2015)
  17. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (14:17, 26. Nov. 2015)
  18. Adaptive game level creation through rank-based interactive evolution‏‎ (14:54, 26. Nov. 2015)
  19. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (20:43, 27. Nov. 2015)
  20. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (17:31, 28. Nov. 2015)
  21. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (17:39, 28. Nov. 2015)
  22. Preference Learning: An Introduction‏‎ (00:01, 29. Nov. 2015)
  23. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (00:17, 29. Nov. 2015)
  24. Label Ranking Algorithms: A Survey‏‎ (13:10, 29. Nov. 2015)
  25. Preference Learning and Ranking by Pairwise Comparison‏‎ (13:24, 29. Nov. 2015)
  26. Co-Regularized Least-Squares for Label Ranking‏‎ (13:47, 29. Nov. 2015)
  27. Learning Lexicographic Preference Models‏‎ (13:03, 30. Nov. 2015)
  28. Decision Tree Modeling for Ranking Data‏‎ (13:04, 30. Nov. 2015)
  29. A Survey on ROC-based Ordinal Regression‏‎ (13:05, 30. Nov. 2015)
  30. Ranking Cases with Classification Rules‏‎ (13:05, 30. Nov. 2015)
  31. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (13:06, 30. Nov. 2015)
  32. Dimension Reduction for Object Ranking‏‎ (13:06, 30. Nov. 2015)
  33. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (13:06, 30. Nov. 2015)
  34. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (13:07, 30. Nov. 2015)
  35. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (13:07, 30. Nov. 2015)
  36. Evaluating Search Engine Relevance with Click-Based Metrics‏‎ (13:08, 30. Nov. 2015)
  37. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (13:08, 30. Nov. 2015)
  38. Learning Preference Models in Recommender Systems‏‎ (13:08, 30. Nov. 2015)
  39. Collaborative Preference Learning‏‎ (13:09, 30. Nov. 2015)
  40. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (13:09, 30. Nov. 2015)
  41. Learning Aggregation Operators for Preference Modeling‏‎ (18:11, 30. Nov. 2015)
  42. Exploring a Design Space for Patterns and Tilings Competition 2015‏‎ (13:32, 3. Dez. 2015)
  43. Preference Learning‏‎ (14:05, 3. Dez. 2015)
  44. Generative Art 2015‏‎ (21:37, 9. Jun. 2016)
  45. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (21:56, 9. Jun. 2016)
  46. Evolution strategies - a comprehensive introduction‏‎ (22:14, 9. Jun. 2016)
  47. Using interactive evolutionary computation to generate creative building designs‏‎ (15:27, 10. Jun. 2016)
  48. Evolving Atomic Aesthetics and Dynamics‏‎ (15:36, 10. Jun. 2016)
  49. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (15:39, 10. Jun. 2016)
  50. User-centric image segmentation using an interactive parameter adaptation tool‏‎ (16:01, 10. Jun. 2016)

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