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- Towards Adaptive Evolutionary Architecture (15:13, 10. Jun. 2016)
- Measuring complexity using information fluctuation (10:46, 11. Jun. 2016)
- An informational model for cellular automata aesthetic measure (15:23, 11. Jun. 2016)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (15:31, 11. Jun. 2016)
- A cybernetic approach to aesthetics (16:01, 11. Jun. 2016)
- Information aesthetics: an heroic experiment (16:14, 11. Jun. 2016)
- A comparative classification of complexity measures (16:34, 11. Jun. 2016)
- Complexity of two-dimensional patterns (16:52, 11. Jun. 2016)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (21:12, 11. Jun. 2016)
- Algorithmic randomness and physical entropy (21:20, 11. Jun. 2016)
- Improving face detection (22:00, 11. Jun. 2016)
- Evolving ambiguous images (22:14, 11. Jun. 2016)
- Graph-based evolutionary art (22:30, 11. Jun. 2016)
- EvoMUSART 2016 (10:24, 12. Jun. 2016)
- A comparative study of texture measures with classification based on feature distributions (10:49, 12. Jun. 2016)
- Novelty and figurative expression-based evolutionary art (11:02, 12. Jun. 2016)
- Grammar based evolutionary design (11:03, 12. Jun. 2016)
- When novelty is not enough (12:17, 12. Jun. 2016)
- Enhancements to constrained novelty search: two-population novelty search for generating game content (12:42, 12. Jun. 2016)
- Revising the evolutionary computation abstraction: minimal criteria novelty search (12:58, 12. Jun. 2016)
- What makes patterns interesting in knowledge discovery systems (13:11, 12. Jun. 2016)
- Exploiting open-endedness to solve problems through the search for novelty (13:24, 12. Jun. 2016)
- Sentient sketchbook: computer-aided game level authoring (13:43, 12. Jun. 2016)
- Fitness and Novelty in Evolutionary Art (13:57, 12. Jun. 2016)
- Personen zur Evolutionären Kunst (15:42, 12. Jun. 2016)
- Evolving Families of Shapes (15:51, 12. Jun. 2016)
- Evolving content in the galactic arms race video game (16:47, 12. Jun. 2016)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (22:16, 12. Jun. 2016)
- Fitness landscapes (23:32, 12. Jun. 2016)
- Low-complexity art (14:23, 13. Jun. 2016)
- Distance-based functions for image comparison (14:39, 13. Jun. 2016)
- A Comparison Between Representations for Evolving Images (14:40, 13. Jun. 2016)
- Constrained novelty search: a study on game content generation (15:12, 13. Jun. 2016)
- Animating Typescript Using Aesthetically Evolved Images (15:38, 13. Jun. 2016)
- Neuroevolutionary constrained optimization for content creation (20:54, 13. Jun. 2016)
- Automatic content generation in the galactic arms race video game (22:14, 13. Jun. 2016)
- Evolving pixel shaders for the prototype video game subversion (22:22, 13. Jun. 2016)
- Exploring the Visual Styles of Arcade Game Assets (22:23, 13. Jun. 2016)
- Autonomous flock brush for non-photorealistic rendering (22:35, 13. Jun. 2016)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (22:37, 13. Jun. 2016)
- Flocks, herds, schools. A distributed behavioural model (22:37, 13. Jun. 2016)
- Multiobjective optimization of structure and visual qualities (12:09, 14. Jun. 2016)
- Conveying Semantics through Visual Metaphor (12:26, 14. Jun. 2016)
- GAUGUIN: generating art using genetic algorithms and user input naturally (12:38, 14. Jun. 2016)
- Evolutionary art SIGEVOlution 2016 (14:07, 14. Jun. 2016)
- Anonymity and evolutionary art (15:23, 14. Jun. 2016)
- The emergence and growth of evolutionary art: 1980--1993 (15:45, 14. Jun. 2016)
- A service oriented evolutionary architecture: applications and results (20:11, 14. Jun. 2016)
- EvoSpace-i: a framework for interactive evolutionary algorithms (20:33, 14. Jun. 2016)
- Evolutionary game design (20:59, 14. Jun. 2016)
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