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- Towards Adaptive Evolutionary Architecture (14:13, 10. Jun. 2016)
- Measuring complexity using information fluctuation (09:46, 11. Jun. 2016)
- An informational model for cellular automata aesthetic measure (14:23, 11. Jun. 2016)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (14:31, 11. Jun. 2016)
- A cybernetic approach to aesthetics (15:01, 11. Jun. 2016)
- Information aesthetics: an heroic experiment (15:14, 11. Jun. 2016)
- A comparative classification of complexity measures (15:34, 11. Jun. 2016)
- Complexity of two-dimensional patterns (15:52, 11. Jun. 2016)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (20:12, 11. Jun. 2016)
- Algorithmic randomness and physical entropy (20:20, 11. Jun. 2016)
- Improving face detection (21:00, 11. Jun. 2016)
- Evolving ambiguous images (21:14, 11. Jun. 2016)
- Graph-based evolutionary art (21:30, 11. Jun. 2016)
- EvoMUSART 2016 (09:24, 12. Jun. 2016)
- A comparative study of texture measures with classification based on feature distributions (09:49, 12. Jun. 2016)
- Novelty and figurative expression-based evolutionary art (10:02, 12. Jun. 2016)
- Grammar based evolutionary design (10:03, 12. Jun. 2016)
- When novelty is not enough (11:17, 12. Jun. 2016)
- Enhancements to constrained novelty search: two-population novelty search for generating game content (11:42, 12. Jun. 2016)
- Revising the evolutionary computation abstraction: minimal criteria novelty search (11:58, 12. Jun. 2016)
- What makes patterns interesting in knowledge discovery systems (12:11, 12. Jun. 2016)
- Exploiting open-endedness to solve problems through the search for novelty (12:24, 12. Jun. 2016)
- Sentient sketchbook: computer-aided game level authoring (12:43, 12. Jun. 2016)
- Fitness and Novelty in Evolutionary Art (12:57, 12. Jun. 2016)
- Personen zur Evolutionären Kunst (14:42, 12. Jun. 2016)
- Evolving Families of Shapes (14:51, 12. Jun. 2016)
- Evolving content in the galactic arms race video game (15:47, 12. Jun. 2016)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (21:16, 12. Jun. 2016)
- Fitness landscapes (22:32, 12. Jun. 2016)
- Low-complexity art (13:23, 13. Jun. 2016)
- Distance-based functions for image comparison (13:39, 13. Jun. 2016)
- A Comparison Between Representations for Evolving Images (13:40, 13. Jun. 2016)
- Constrained novelty search: a study on game content generation (14:12, 13. Jun. 2016)
- Animating Typescript Using Aesthetically Evolved Images (14:38, 13. Jun. 2016)
- Neuroevolutionary constrained optimization for content creation (19:54, 13. Jun. 2016)
- Automatic content generation in the galactic arms race video game (21:14, 13. Jun. 2016)
- Evolving pixel shaders for the prototype video game subversion (21:22, 13. Jun. 2016)
- Exploring the Visual Styles of Arcade Game Assets (21:23, 13. Jun. 2016)
- Autonomous flock brush for non-photorealistic rendering (21:35, 13. Jun. 2016)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (21:37, 13. Jun. 2016)
- Flocks, herds, schools. A distributed behavioural model (21:37, 13. Jun. 2016)
- Multiobjective optimization of structure and visual qualities (11:09, 14. Jun. 2016)
- Conveying Semantics through Visual Metaphor (11:26, 14. Jun. 2016)
- GAUGUIN: generating art using genetic algorithms and user input naturally (11:38, 14. Jun. 2016)
- Evolutionary art SIGEVOlution 2016 (13:07, 14. Jun. 2016)
- Anonymity and evolutionary art (14:23, 14. Jun. 2016)
- The emergence and growth of evolutionary art: 1980--1993 (14:45, 14. Jun. 2016)
- A service oriented evolutionary architecture: applications and results (19:11, 14. Jun. 2016)
- EvoSpace-i: a framework for interactive evolutionary algorithms (19:33, 14. Jun. 2016)
- Evolutionary game design (19:59, 14. Jun. 2016)
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