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  1. Towards Adaptive Evolutionary Architecture‏‎ (15:13, 10. Jun. 2016)
  2. Measuring complexity using information fluctuation‏‎ (10:46, 11. Jun. 2016)
  3. An informational model for cellular automata aesthetic measure‏‎ (15:23, 11. Jun. 2016)
  4. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (15:31, 11. Jun. 2016)
  5. A cybernetic approach to aesthetics‏‎ (16:01, 11. Jun. 2016)
  6. Information aesthetics: an heroic experiment‏‎ (16:14, 11. Jun. 2016)
  7. A comparative classification of complexity measures‏‎ (16:34, 11. Jun. 2016)
  8. Complexity of two-dimensional patterns‏‎ (16:52, 11. Jun. 2016)
  9. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (21:12, 11. Jun. 2016)
  10. Algorithmic randomness and physical entropy‏‎ (21:20, 11. Jun. 2016)
  11. Improving face detection‏‎ (22:00, 11. Jun. 2016)
  12. Evolving ambiguous images‏‎ (22:14, 11. Jun. 2016)
  13. Graph-based evolutionary art‏‎ (22:30, 11. Jun. 2016)
  14. EvoMUSART 2016‏‎ (10:24, 12. Jun. 2016)
  15. A comparative study of texture measures with classification based on feature distributions‏‎ (10:49, 12. Jun. 2016)
  16. Novelty and figurative expression-based evolutionary art‏‎ (11:02, 12. Jun. 2016)
  17. Grammar based evolutionary design‏‎ (11:03, 12. Jun. 2016)
  18. When novelty is not enough‏‎ (12:17, 12. Jun. 2016)
  19. Enhancements to constrained novelty search: two-population novelty search for generating game content‏‎ (12:42, 12. Jun. 2016)
  20. Revising the evolutionary computation abstraction: minimal criteria novelty search‏‎ (12:58, 12. Jun. 2016)
  21. What makes patterns interesting in knowledge discovery systems‏‎ (13:11, 12. Jun. 2016)
  22. Exploiting open-endedness to solve problems through the search for novelty‏‎ (13:24, 12. Jun. 2016)
  23. Sentient sketchbook: computer-aided game level authoring‏‎ (13:43, 12. Jun. 2016)
  24. Fitness and Novelty in Evolutionary Art‏‎ (13:57, 12. Jun. 2016)
  25. Personen zur Evolutionären Kunst‏‎ (15:42, 12. Jun. 2016)
  26. Evolving Families of Shapes‏‎ (15:51, 12. Jun. 2016)
  27. Evolving content in the galactic arms race video game‏‎ (16:47, 12. Jun. 2016)
  28. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (22:16, 12. Jun. 2016)
  29. Fitness landscapes‏‎ (23:32, 12. Jun. 2016)
  30. Low-complexity art‏‎ (14:23, 13. Jun. 2016)
  31. Distance-based functions for image comparison‏‎ (14:39, 13. Jun. 2016)
  32. A Comparison Between Representations for Evolving Images‏‎ (14:40, 13. Jun. 2016)
  33. Constrained novelty search: a study on game content generation‏‎ (15:12, 13. Jun. 2016)
  34. Animating Typescript Using Aesthetically Evolved Images‏‎ (15:38, 13. Jun. 2016)
  35. Neuroevolutionary constrained optimization for content creation‏‎ (20:54, 13. Jun. 2016)
  36. Automatic content generation in the galactic arms race video game‏‎ (22:14, 13. Jun. 2016)
  37. Evolving pixel shaders for the prototype video game subversion‏‎ (22:22, 13. Jun. 2016)
  38. Exploring the Visual Styles of Arcade Game Assets‏‎ (22:23, 13. Jun. 2016)
  39. Autonomous flock brush for non-photorealistic rendering‏‎ (22:35, 13. Jun. 2016)
  40. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (22:37, 13. Jun. 2016)
  41. Flocks, herds, schools. A distributed behavioural model‏‎ (22:37, 13. Jun. 2016)
  42. Multiobjective optimization of structure and visual qualities‏‎ (12:09, 14. Jun. 2016)
  43. Conveying Semantics through Visual Metaphor‏‎ (12:26, 14. Jun. 2016)
  44. GAUGUIN: generating art using genetic algorithms and user input naturally‏‎ (12:38, 14. Jun. 2016)
  45. Evolutionary art SIGEVOlution 2016‏‎ (14:07, 14. Jun. 2016)
  46. Anonymity and evolutionary art‏‎ (15:23, 14. Jun. 2016)
  47. The emergence and growth of evolutionary art: 1980--1993‏‎ (15:45, 14. Jun. 2016)
  48. A service oriented evolutionary architecture: applications and results‏‎ (20:11, 14. Jun. 2016)
  49. EvoSpace-i: a framework for interactive evolutionary algorithms‏‎ (20:33, 14. Jun. 2016)
  50. Evolutionary game design‏‎ (20:59, 14. Jun. 2016)

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