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  1. Towards Adaptive Evolutionary Architecture‏‎ (16:13, 10. Jun. 2016)
  2. Measuring complexity using information fluctuation‏‎ (11:46, 11. Jun. 2016)
  3. An informational model for cellular automata aesthetic measure‏‎ (16:23, 11. Jun. 2016)
  4. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (16:31, 11. Jun. 2016)
  5. A cybernetic approach to aesthetics‏‎ (17:01, 11. Jun. 2016)
  6. Information aesthetics: an heroic experiment‏‎ (17:14, 11. Jun. 2016)
  7. A comparative classification of complexity measures‏‎ (17:34, 11. Jun. 2016)
  8. Complexity of two-dimensional patterns‏‎ (17:52, 11. Jun. 2016)
  9. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (22:12, 11. Jun. 2016)
  10. Algorithmic randomness and physical entropy‏‎ (22:20, 11. Jun. 2016)
  11. Improving face detection‏‎ (23:00, 11. Jun. 2016)
  12. Evolving ambiguous images‏‎ (23:14, 11. Jun. 2016)
  13. Graph-based evolutionary art‏‎ (23:30, 11. Jun. 2016)
  14. EvoMUSART 2016‏‎ (11:24, 12. Jun. 2016)
  15. A comparative study of texture measures with classification based on feature distributions‏‎ (11:49, 12. Jun. 2016)
  16. Novelty and figurative expression-based evolutionary art‏‎ (12:02, 12. Jun. 2016)
  17. Grammar based evolutionary design‏‎ (12:03, 12. Jun. 2016)
  18. When novelty is not enough‏‎ (13:17, 12. Jun. 2016)
  19. Enhancements to constrained novelty search: two-population novelty search for generating game content‏‎ (13:42, 12. Jun. 2016)
  20. Revising the evolutionary computation abstraction: minimal criteria novelty search‏‎ (13:58, 12. Jun. 2016)
  21. What makes patterns interesting in knowledge discovery systems‏‎ (14:11, 12. Jun. 2016)
  22. Exploiting open-endedness to solve problems through the search for novelty‏‎ (14:24, 12. Jun. 2016)
  23. Sentient sketchbook: computer-aided game level authoring‏‎ (14:43, 12. Jun. 2016)
  24. Fitness and Novelty in Evolutionary Art‏‎ (14:57, 12. Jun. 2016)
  25. Personen zur Evolutionären Kunst‏‎ (16:42, 12. Jun. 2016)
  26. Evolving Families of Shapes‏‎ (16:51, 12. Jun. 2016)
  27. Evolving content in the galactic arms race video game‏‎ (17:47, 12. Jun. 2016)
  28. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (23:16, 12. Jun. 2016)
  29. Fitness landscapes‏‎ (00:32, 13. Jun. 2016)
  30. Low-complexity art‏‎ (15:23, 13. Jun. 2016)
  31. Distance-based functions for image comparison‏‎ (15:39, 13. Jun. 2016)
  32. A Comparison Between Representations for Evolving Images‏‎ (15:40, 13. Jun. 2016)
  33. Constrained novelty search: a study on game content generation‏‎ (16:12, 13. Jun. 2016)
  34. Animating Typescript Using Aesthetically Evolved Images‏‎ (16:38, 13. Jun. 2016)
  35. Neuroevolutionary constrained optimization for content creation‏‎ (21:54, 13. Jun. 2016)
  36. Automatic content generation in the galactic arms race video game‏‎ (23:14, 13. Jun. 2016)
  37. Evolving pixel shaders for the prototype video game subversion‏‎ (23:22, 13. Jun. 2016)
  38. Exploring the Visual Styles of Arcade Game Assets‏‎ (23:23, 13. Jun. 2016)
  39. Autonomous flock brush for non-photorealistic rendering‏‎ (23:35, 13. Jun. 2016)
  40. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (23:37, 13. Jun. 2016)
  41. Flocks, herds, schools. A distributed behavioural model‏‎ (23:37, 13. Jun. 2016)
  42. Multiobjective optimization of structure and visual qualities‏‎ (13:09, 14. Jun. 2016)
  43. Conveying Semantics through Visual Metaphor‏‎ (13:26, 14. Jun. 2016)
  44. GAUGUIN: generating art using genetic algorithms and user input naturally‏‎ (13:38, 14. Jun. 2016)
  45. Evolutionary art SIGEVOlution 2016‏‎ (15:07, 14. Jun. 2016)
  46. Anonymity and evolutionary art‏‎ (16:23, 14. Jun. 2016)
  47. The emergence and growth of evolutionary art: 1980--1993‏‎ (16:45, 14. Jun. 2016)
  48. A service oriented evolutionary architecture: applications and results‏‎ (21:11, 14. Jun. 2016)
  49. EvoSpace-i: a framework for interactive evolutionary algorithms‏‎ (21:33, 14. Jun. 2016)
  50. Evolutionary game design‏‎ (21:59, 14. Jun. 2016)

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