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Unten werden bis zu 50 Ergebnisse im Bereich 1.651 bis 1.700 angezeigt.

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  1. Improving face detection‏‎ (22:00, 11. Jun. 2016)
  2. Evolving ambiguous images‏‎ (22:14, 11. Jun. 2016)
  3. Graph-based evolutionary art‏‎ (22:30, 11. Jun. 2016)
  4. EvoMUSART 2016‏‎ (10:24, 12. Jun. 2016)
  5. A comparative study of texture measures with classification based on feature distributions‏‎ (10:49, 12. Jun. 2016)
  6. Novelty and figurative expression-based evolutionary art‏‎ (11:02, 12. Jun. 2016)
  7. Grammar based evolutionary design‏‎ (11:03, 12. Jun. 2016)
  8. When novelty is not enough‏‎ (12:17, 12. Jun. 2016)
  9. Enhancements to constrained novelty search: two-population novelty search for generating game content‏‎ (12:42, 12. Jun. 2016)
  10. Revising the evolutionary computation abstraction: minimal criteria novelty search‏‎ (12:58, 12. Jun. 2016)
  11. What makes patterns interesting in knowledge discovery systems‏‎ (13:11, 12. Jun. 2016)
  12. Exploiting open-endedness to solve problems through the search for novelty‏‎ (13:24, 12. Jun. 2016)
  13. Sentient sketchbook: computer-aided game level authoring‏‎ (13:43, 12. Jun. 2016)
  14. Fitness and Novelty in Evolutionary Art‏‎ (13:57, 12. Jun. 2016)
  15. Personen zur Evolutionären Kunst‏‎ (15:42, 12. Jun. 2016)
  16. Evolving Families of Shapes‏‎ (15:51, 12. Jun. 2016)
  17. Evolving content in the galactic arms race video game‏‎ (16:47, 12. Jun. 2016)
  18. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (22:16, 12. Jun. 2016)
  19. Fitness landscapes‏‎ (23:32, 12. Jun. 2016)
  20. Low-complexity art‏‎ (14:23, 13. Jun. 2016)
  21. Distance-based functions for image comparison‏‎ (14:39, 13. Jun. 2016)
  22. A Comparison Between Representations for Evolving Images‏‎ (14:40, 13. Jun. 2016)
  23. Constrained novelty search: a study on game content generation‏‎ (15:12, 13. Jun. 2016)
  24. Animating Typescript Using Aesthetically Evolved Images‏‎ (15:38, 13. Jun. 2016)
  25. Neuroevolutionary constrained optimization for content creation‏‎ (20:54, 13. Jun. 2016)
  26. Automatic content generation in the galactic arms race video game‏‎ (22:14, 13. Jun. 2016)
  27. Evolving pixel shaders for the prototype video game subversion‏‎ (22:22, 13. Jun. 2016)
  28. Exploring the Visual Styles of Arcade Game Assets‏‎ (22:23, 13. Jun. 2016)
  29. Autonomous flock brush for non-photorealistic rendering‏‎ (22:35, 13. Jun. 2016)
  30. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (22:37, 13. Jun. 2016)
  31. Flocks, herds, schools. A distributed behavioural model‏‎ (22:37, 13. Jun. 2016)
  32. Multiobjective optimization of structure and visual qualities‏‎ (12:09, 14. Jun. 2016)
  33. Conveying Semantics through Visual Metaphor‏‎ (12:26, 14. Jun. 2016)
  34. GAUGUIN: generating art using genetic algorithms and user input naturally‏‎ (12:38, 14. Jun. 2016)
  35. Evolutionary art SIGEVOlution 2016‏‎ (14:07, 14. Jun. 2016)
  36. Anonymity and evolutionary art‏‎ (15:23, 14. Jun. 2016)
  37. The emergence and growth of evolutionary art: 1980--1993‏‎ (15:45, 14. Jun. 2016)
  38. A service oriented evolutionary architecture: applications and results‏‎ (20:11, 14. Jun. 2016)
  39. EvoSpace-i: a framework for interactive evolutionary algorithms‏‎ (20:33, 14. Jun. 2016)
  40. Evolutionary game design‏‎ (20:59, 14. Jun. 2016)
  41. Evolving Simple Art-based Games‏‎ (21:01, 14. Jun. 2016)
  42. An efficient image retrieval based on HSV color space‏‎ (11:47, 15. Jun. 2016)
  43. Improved local accumulate histogram-based Thangka Image Retrieval‏‎ (11:53, 15. Jun. 2016)
  44. CBIR based on adaptive segmentation of hsv color space‏‎ (12:04, 15. Jun. 2016)
  45. Fusion of multimodality Medical Images using combined Activity Level Measurement and Contourlet Transform‏‎ (12:29, 15. Jun. 2016)
  46. The contourlet transform: an efficient directional multiresolution image representation‏‎ (12:30, 15. Jun. 2016)
  47. Statistical shape features in content-based image retrieval‏‎ (12:39, 15. Jun. 2016)
  48. Computerized measures of visual complexity‏‎ (21:13, 15. Jun. 2016)
  49. Content based image retrieval using color, texture and shape features‏‎ (13:27, 16. Jun. 2016)
  50. Multi-level shape description technique‏‎ (13:28, 16. Jun. 2016)

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