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- Improving face detection (23:00, 11. Jun. 2016)
- Evolving ambiguous images (23:14, 11. Jun. 2016)
- Graph-based evolutionary art (23:30, 11. Jun. 2016)
- EvoMUSART 2016 (11:24, 12. Jun. 2016)
- A comparative study of texture measures with classification based on feature distributions (11:49, 12. Jun. 2016)
- Novelty and figurative expression-based evolutionary art (12:02, 12. Jun. 2016)
- Grammar based evolutionary design (12:03, 12. Jun. 2016)
- When novelty is not enough (13:17, 12. Jun. 2016)
- Enhancements to constrained novelty search: two-population novelty search for generating game content (13:42, 12. Jun. 2016)
- Revising the evolutionary computation abstraction: minimal criteria novelty search (13:58, 12. Jun. 2016)
- What makes patterns interesting in knowledge discovery systems (14:11, 12. Jun. 2016)
- Exploiting open-endedness to solve problems through the search for novelty (14:24, 12. Jun. 2016)
- Sentient sketchbook: computer-aided game level authoring (14:43, 12. Jun. 2016)
- Fitness and Novelty in Evolutionary Art (14:57, 12. Jun. 2016)
- Personen zur Evolutionären Kunst (16:42, 12. Jun. 2016)
- Evolving Families of Shapes (16:51, 12. Jun. 2016)
- Evolving content in the galactic arms race video game (17:47, 12. Jun. 2016)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (23:16, 12. Jun. 2016)
- Fitness landscapes (00:32, 13. Jun. 2016)
- Low-complexity art (15:23, 13. Jun. 2016)
- Distance-based functions for image comparison (15:39, 13. Jun. 2016)
- A Comparison Between Representations for Evolving Images (15:40, 13. Jun. 2016)
- Constrained novelty search: a study on game content generation (16:12, 13. Jun. 2016)
- Animating Typescript Using Aesthetically Evolved Images (16:38, 13. Jun. 2016)
- Neuroevolutionary constrained optimization for content creation (21:54, 13. Jun. 2016)
- Automatic content generation in the galactic arms race video game (23:14, 13. Jun. 2016)
- Evolving pixel shaders for the prototype video game subversion (23:22, 13. Jun. 2016)
- Exploring the Visual Styles of Arcade Game Assets (23:23, 13. Jun. 2016)
- Autonomous flock brush for non-photorealistic rendering (23:35, 13. Jun. 2016)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (23:37, 13. Jun. 2016)
- Flocks, herds, schools. A distributed behavioural model (23:37, 13. Jun. 2016)
- Multiobjective optimization of structure and visual qualities (13:09, 14. Jun. 2016)
- Conveying Semantics through Visual Metaphor (13:26, 14. Jun. 2016)
- GAUGUIN: generating art using genetic algorithms and user input naturally (13:38, 14. Jun. 2016)
- Evolutionary art SIGEVOlution 2016 (15:07, 14. Jun. 2016)
- Anonymity and evolutionary art (16:23, 14. Jun. 2016)
- The emergence and growth of evolutionary art: 1980--1993 (16:45, 14. Jun. 2016)
- A service oriented evolutionary architecture: applications and results (21:11, 14. Jun. 2016)
- EvoSpace-i: a framework for interactive evolutionary algorithms (21:33, 14. Jun. 2016)
- Evolutionary game design (21:59, 14. Jun. 2016)
- Evolving Simple Art-based Games (22:01, 14. Jun. 2016)
- An efficient image retrieval based on HSV color space (12:47, 15. Jun. 2016)
- Improved local accumulate histogram-based Thangka Image Retrieval (12:53, 15. Jun. 2016)
- CBIR based on adaptive segmentation of hsv color space (13:04, 15. Jun. 2016)
- Fusion of multimodality Medical Images using combined Activity Level Measurement and Contourlet Transform (13:29, 15. Jun. 2016)
- The contourlet transform: an efficient directional multiresolution image representation (13:30, 15. Jun. 2016)
- Statistical shape features in content-based image retrieval (13:39, 15. Jun. 2016)
- Computerized measures of visual complexity (22:13, 15. Jun. 2016)
- Content based image retrieval using color, texture and shape features (14:27, 16. Jun. 2016)
- Multi-level shape description technique (14:28, 16. Jun. 2016)
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