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Unten werden bis zu 50 Ergebnisse im Bereich 1.651 bis 1.700 angezeigt.

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  1. Improving face detection‏‎ (23:00, 11. Jun. 2016)
  2. Evolving ambiguous images‏‎ (23:14, 11. Jun. 2016)
  3. Graph-based evolutionary art‏‎ (23:30, 11. Jun. 2016)
  4. EvoMUSART 2016‏‎ (11:24, 12. Jun. 2016)
  5. A comparative study of texture measures with classification based on feature distributions‏‎ (11:49, 12. Jun. 2016)
  6. Novelty and figurative expression-based evolutionary art‏‎ (12:02, 12. Jun. 2016)
  7. Grammar based evolutionary design‏‎ (12:03, 12. Jun. 2016)
  8. When novelty is not enough‏‎ (13:17, 12. Jun. 2016)
  9. Enhancements to constrained novelty search: two-population novelty search for generating game content‏‎ (13:42, 12. Jun. 2016)
  10. Revising the evolutionary computation abstraction: minimal criteria novelty search‏‎ (13:58, 12. Jun. 2016)
  11. What makes patterns interesting in knowledge discovery systems‏‎ (14:11, 12. Jun. 2016)
  12. Exploiting open-endedness to solve problems through the search for novelty‏‎ (14:24, 12. Jun. 2016)
  13. Sentient sketchbook: computer-aided game level authoring‏‎ (14:43, 12. Jun. 2016)
  14. Fitness and Novelty in Evolutionary Art‏‎ (14:57, 12. Jun. 2016)
  15. Personen zur Evolutionären Kunst‏‎ (16:42, 12. Jun. 2016)
  16. Evolving Families of Shapes‏‎ (16:51, 12. Jun. 2016)
  17. Evolving content in the galactic arms race video game‏‎ (17:47, 12. Jun. 2016)
  18. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (23:16, 12. Jun. 2016)
  19. Fitness landscapes‏‎ (00:32, 13. Jun. 2016)
  20. Low-complexity art‏‎ (15:23, 13. Jun. 2016)
  21. Distance-based functions for image comparison‏‎ (15:39, 13. Jun. 2016)
  22. A Comparison Between Representations for Evolving Images‏‎ (15:40, 13. Jun. 2016)
  23. Constrained novelty search: a study on game content generation‏‎ (16:12, 13. Jun. 2016)
  24. Animating Typescript Using Aesthetically Evolved Images‏‎ (16:38, 13. Jun. 2016)
  25. Neuroevolutionary constrained optimization for content creation‏‎ (21:54, 13. Jun. 2016)
  26. Automatic content generation in the galactic arms race video game‏‎ (23:14, 13. Jun. 2016)
  27. Evolving pixel shaders for the prototype video game subversion‏‎ (23:22, 13. Jun. 2016)
  28. Exploring the Visual Styles of Arcade Game Assets‏‎ (23:23, 13. Jun. 2016)
  29. Autonomous flock brush for non-photorealistic rendering‏‎ (23:35, 13. Jun. 2016)
  30. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (23:37, 13. Jun. 2016)
  31. Flocks, herds, schools. A distributed behavioural model‏‎ (23:37, 13. Jun. 2016)
  32. Multiobjective optimization of structure and visual qualities‏‎ (13:09, 14. Jun. 2016)
  33. Conveying Semantics through Visual Metaphor‏‎ (13:26, 14. Jun. 2016)
  34. GAUGUIN: generating art using genetic algorithms and user input naturally‏‎ (13:38, 14. Jun. 2016)
  35. Evolutionary art SIGEVOlution 2016‏‎ (15:07, 14. Jun. 2016)
  36. Anonymity and evolutionary art‏‎ (16:23, 14. Jun. 2016)
  37. The emergence and growth of evolutionary art: 1980--1993‏‎ (16:45, 14. Jun. 2016)
  38. A service oriented evolutionary architecture: applications and results‏‎ (21:11, 14. Jun. 2016)
  39. EvoSpace-i: a framework for interactive evolutionary algorithms‏‎ (21:33, 14. Jun. 2016)
  40. Evolutionary game design‏‎ (21:59, 14. Jun. 2016)
  41. Evolving Simple Art-based Games‏‎ (22:01, 14. Jun. 2016)
  42. An efficient image retrieval based on HSV color space‏‎ (12:47, 15. Jun. 2016)
  43. Improved local accumulate histogram-based Thangka Image Retrieval‏‎ (12:53, 15. Jun. 2016)
  44. CBIR based on adaptive segmentation of hsv color space‏‎ (13:04, 15. Jun. 2016)
  45. Fusion of multimodality Medical Images using combined Activity Level Measurement and Contourlet Transform‏‎ (13:29, 15. Jun. 2016)
  46. The contourlet transform: an efficient directional multiresolution image representation‏‎ (13:30, 15. Jun. 2016)
  47. Statistical shape features in content-based image retrieval‏‎ (13:39, 15. Jun. 2016)
  48. Computerized measures of visual complexity‏‎ (22:13, 15. Jun. 2016)
  49. Content based image retrieval using color, texture and shape features‏‎ (14:27, 16. Jun. 2016)
  50. Multi-level shape description technique‏‎ (14:28, 16. Jun. 2016)

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