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  1. Similarity of color images‏‎ (20:37, 19. Nov. 2014)
  2. Evolving line drawings‏‎ (20:46, 19. Nov. 2014)
  3. Cellular Automata and Complexity: Collected Papers‏‎ (20:53, 19. Nov. 2014)
  4. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (21:02, 19. Nov. 2014)
  5. Emergence and Artificial Life‏‎ (21:07, 19. Nov. 2014)
  6. AARON’s Code: Meta-Art, Artificial Intelligence, and the Work of Harold Cohen‏‎ (21:07, 19. Nov. 2014)
  7. The Fractal Geometry of Nature‏‎ (21:13, 19. Nov. 2014)
  8. Tilings and Patterns Grünbaum&Shephard‏‎ (21:14, 19. Nov. 2014)
  9. Handbook of Regular Patterns: An Introduction to Symmetry in Two Dimensions‏‎ (21:15, 19. Nov. 2014)
  10. Entropy and Art, an Essay on Order and Disorder‏‎ (21:18, 19. Nov. 2014)
  11. AN EVALUATION OF MAITIAND GRAVES PRINCIPLE OF AESTHETIC ORDER‏‎ (21:20, 19. Nov. 2014)
  12. Evolutionary Exploration and Generalization on Mandelbrot Sets‏‎ (21:31, 19. Nov. 2014)
  13. An Investigation into Aesthetic Preference using Generative Art‏‎ (21:40, 19. Nov. 2014)
  14. Swarm intelligence: Literature overview‏‎ (21:46, 19. Nov. 2014)
  15. Cyber-Genetic Neo-Plasticism – An AI program Creating Mondrian-like Paintings by using Interactive Bacterial Evolution Algorithm‏‎ (21:53, 19. Nov. 2014)
  16. Quantifying Beauty: An Information System for Evaluating Universal Aesthetics‏‎ (22:01, 19. Nov. 2014)
  17. Aesthetics and Psychobiology‏‎ (22:08, 19. Nov. 2014)
  18. Investigating aesthetic measures for unsupervised evolutionary art‏‎ (22:25, 19. Nov. 2014)
  19. Semantic Operators for Evolutionary Art‏‎ (14:30, 20. Nov. 2014)
  20. Fireworks: Evolutionary art project based on EvoSpace-Interactive‏‎ (15:00, 20. Nov. 2014)
  21. Information Immune Systems‏‎ (15:22, 20. Nov. 2014)
  22. Evolutionary Art with Cartesian Genetic Programming‏‎ (15:34, 20. Nov. 2014)
  23. Exploiting Reflection in Object Oriented Genetic Programming‏‎ (15:46, 20. Nov. 2014)
  24. The Future of Evolutionary Design Research‏‎ (15:53, 20. Nov. 2014)
  25. Unplugging Evolutionary Algorithms: an experiment on human-algorithmic creativity‏‎ (15:58, 20. Nov. 2014)
  26. Evolutionary design of dynamic SwarmScapes‏‎ (18:10, 20. Nov. 2014)
  27. An exploration of genetic programming for non-photorealistic animations‏‎ (18:20, 20. Nov. 2014)
  28. Ten steps to make a perfect creative evolutionary design system‏‎ (18:27, 20. Nov. 2014)
  29. Generating plants with gene expression programming‏‎ (18:43, 20. Nov. 2014)
  30. An Evolutionary Approach to Support Web-Page Design‏‎ (18:48, 20. Nov. 2014)
  31. Evolution of artificial terrains for video games based on obstacles edge length‏‎ (18:57, 20. Nov. 2014)
  32. An Evolutionary Approach to Automatic Video Editing‏‎ (20:19, 20. Nov. 2014)
  33. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (20:32, 20. Nov. 2014)
  34. EvoFab: A Fully Embodied Evolutionary Fabricator‏‎ (15:17, 22. Nov. 2014)
  35. Computer Evolution of Buildable Objects‏‎ (15:27, 22. Nov. 2014)
  36. Inventing the Circle – The Geometry of Nature‏‎ (15:33, 22. Nov. 2014)
  37. Generative Representations for Evolving Families of Designs‏‎ (15:38, 22. Nov. 2014)
  38. Structure Fitness Sharing (SFS) For Evolutionary Design By Genetic Programming‏‎ (15:52, 22. Nov. 2014)
  39. A Critical View of the Evolutionary Design of Self-assembling Systems‏‎ (16:05, 22. Nov. 2014)
  40. Experimental Investigations into Graph Grammar Evolution: A Novel Approach to Evolutionary Design‏‎ (16:18, 22. Nov. 2014)
  41. Polymorphic Image Filters‏‎ (20:32, 22. Nov. 2014)
  42. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (20:39, 22. Nov. 2014)
  43. How to Draw a Straight Line Using a GP: Benchmarking Evolutionary Design Against 19th Century Kinematic Synthesis‏‎ (20:52, 22. Nov. 2014)
  44. Exploring component-based representations - the secret of creativity by evolution?‏‎ (20:59, 22. Nov. 2014)
  45. Evolutionary Design of Robust Noise-Specific Image Filters‏‎ (21:06, 22. Nov. 2014)
  46. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (21:15, 22. Nov. 2014)
  47. Evolution design of buildable objects with blind builder: an empirical study‏‎ (11:39, 23. Nov. 2014)
  48. Measuring Complexity by Measuring Structure and Organization‏‎ (11:57, 23. Nov. 2014)
  49. Design of Nanotechnology Products‏‎ (12:01, 23. Nov. 2014)
  50. Exploring Three-dimensional design worlds using Lindenmeyer Systems and Genetic Programming‏‎ (12:10, 23. Nov. 2014)

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