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  1. Multilevel Computational Creativity‏‎ (3 Links)
  2. Abandoning objectives: Evolution through the search for novelty alone‏‎ (3 Links)
  3. Probabilistic Decision Making for Interactive Evolution with Sensitivity Analysis‏‎ (3 Links)
  4. Towards automated artificial evolution for computer-generated images‏‎ (3 Links)
  5. Procedural Shading for Architecture: Adoption, Fabrication, and Implications‏‎ (3 Links)
  6. Color Search and Replace‏‎ (3 Links)
  7. Hankin’s ‘Polygons in Contact’ Grid Method for Recreating a Decagonal Star Polygon Design‏‎ (3 Links)
  8. Kenneth O. Stanley‏‎ (3 Links)
  9. Comparing the Readability of Graph Layouts using Eyetracking and Task-oriented Analysis‏‎ (3 Links)
  10. Ramakrishnan Mukundan‏‎ (3 Links)
  11. New Methods to Project Panoramas for Practical and Aesthetic Purposes‏‎ (3 Links)
  12. Swarms on Stage – Swarm Simulations for Dance Performance‏‎ (3 Links)
  13. DrawCompileEvolve: Sparking Interactive Evolutionary Art with Human Creations‏‎ (3 Links)
  14. Symmetry Hybrids‏‎ (3 Links)
  15. Using complexity estimates in aesthetic image classification‏‎ (3 Links)
  16. Aesthetics of Hand-Drawn vs. Computer-Generated Stippling‏‎ (3 Links)
  17. Vic Ciesielksi‏‎ (3 Links)
  18. Image Statistics for Clustering Paintings According to their Visual Appearance‏‎ (3 Links)
  19. Computer Generated Stereoscopic Artwork‏‎ (3 Links)
  20. Evolved diffusion limited aggregation compositions‏‎ (3 Links)
  21. Eons of genetically evolved algorithmic images‏‎ (3 Links)
  22. A Case Study from the Point of View of Aesthetics: A Dialogue Between an Artist and a Computer Scientist‏‎ (3 Links)
  23. The Digital Clockwork Muse: A Computational Model of Aesthetic Evolution‏‎ (3 Links)
  24. Evolving Pop Art Using Scalable Vector Graphics‏‎ (3 Links)
  25. Zbigniew Michalewicz‏‎ (3 Links)
  26. Andrew Bishop‏‎ (3 Links)
  27. A Local Search Interface for Interactive Evolutionary Architectural Design‏‎ (3 Links)
  28. Breaking the Pixel Barrier‏‎ (3 Links)
  29. Genr8: Architects’ Experience with an Emergent Design Tool‏‎ (3 Links)
  30. Simulating artist and critic dynamics - an agent-based application of an evolutionary art system‏‎ (3 Links)
  31. Perceptual and Computational Categories in Art‏‎ (3 Links)
  32. Graph-based evolutionary art‏‎ (3 Links)
  33. Customizing Aesthetics in Shared Immersive Virtual Environments‏‎ (3 Links)
  34. The void series – generative art using regulatory genes‏‎ (3 Links)
  35. Feature selection based-on genetic algorithm for image annotation‏‎ (3 Links)
  36. Daryl D’Souza‏‎ (3 Links)
  37. Studying aesthetics in photographic images using a computational approach‏‎ (3 Links)
  38. Fitness functions for ant colony paintings‏‎ (3 Links)
  39. Power to the critics — A framework for the development of artificial art critics‏‎ (3 Links)
  40. Suggestive Hatching‏‎ (3 Links)
  41. Design by Evolution: Advances in Evolutionary Design‏‎ (3 Links)
  42. Foundations of Generative Art Systems - a hybrid survey and studio class for graduate students‏‎ (3 Links)
  43. Procedural Texture Evolution Using Multiobjective Optimization‏‎ (3 Links)
  44. Color Style Transfer Techniques using Hue, Lightness and Saturation Histogram Matching‏‎ (3 Links)
  45. Evolution and Collective Intelligence of the Electric Sheep‏‎ (3 Links)
  46. Random Discrete Colour Sampling‏‎ (3 Links)
  47. Distinctive Parameters of Expressive Motion‏‎ (3 Links)
  48. Nicolas Monmarche‏‎ (3 Links)
  49. Computational Aesthetics 2011‏‎ (3 Links)
  50. Evolutionary Image Synthesis Using a Model of Aesthetics‏‎ (3 Links)

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