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Unten werden bis zu 50 Ergebnisse im Bereich 701 bis 750 angezeigt.
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- Generative Art 2010 (14:29, 18. Jan. 2015)
- Cycles - Blending Natural and Artificial Properties in a Generative Artwork (14:36, 18. Jan. 2015)
- Generative Art 2009 (15:07, 18. Jan. 2015)
- Swarms on Stage – Swarm Simulations for Dance Performance (15:09, 18. Jan. 2015)
- Generative Art 2008 (15:13, 18. Jan. 2015)
- Identity SA – an Interactive Swarm-based Animation with a Deformed Reflection (15:21, 18. Jan. 2015)
- Generative Art 2007 (15:24, 18. Jan. 2015)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (15:29, 18. Jan. 2015)
- Generative Art 2006 (15:30, 18. Jan. 2015)
- MediaFlies – A Video and Audio Remixing Multi Agent System (15:31, 18. Jan. 2015)
- Flocking Messengers (15:33, 18. Jan. 2015)
- Generative Art 2005 (15:36, 18. Jan. 2015)
- Flocking Orchestra – to play a type of generative music by interaction between human and flocking agents (15:38, 18. Jan. 2015)
- Music by Interaction among Two Flocking Species and Human (15:42, 18. Jan. 2015)
- Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life (16:09, 18. Jan. 2015)
- Günter Bachelier (16:30, 18. Jan. 2015)
- SBEAT3: A tool for multi-part music composition by simulated breeding (22:28, 18. Jan. 2015)
- Partial breeding — a method of IEC for well-structured large scale target domains (22:30, 18. Jan. 2015)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (22:32, 18. Jan. 2015)
- A Tool for Composing Short Music Pieces by Means of Breeding (22:36, 18. Jan. 2015)
- A generative remixing of music tracks based on an interactive swarm (22:58, 18. Jan. 2015)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (23:00, 18. Jan. 2015)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (20:41, 19. Jan. 2015)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (20:51, 19. Jan. 2015)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (21:04, 19. Jan. 2015)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (21:07, 19. Jan. 2015)
- Exploring Persian Rug Design Using a Computational Evolutionary Approach (21:10, 19. Jan. 2015)
- Exploring a Parameterized Portrait Painting Space (21:16, 19. Jan. 2015)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (21:19, 19. Jan. 2015)
- Darwin’s Enduring Legacy – Images of computational evolution of creativity research (21:22, 19. Jan. 2015)
- Computationally Rendered Painterly Portrait Spaces (21:24, 19. Jan. 2015)
- A Knowledge Based Approach to Modeling Portrait Painting Methodology (21:26, 19. Jan. 2015)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (21:40, 19. Jan. 2015)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (21:42, 19. Jan. 2015)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (21:45, 19. Jan. 2015)
- Artificial Intelligence Systems in New Media Art and Design (21:47, 19. Jan. 2015)
- Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function (21:49, 19. Jan. 2015)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (21:51, 19. Jan. 2015)
- Investigating Face Space (21:53, 19. Jan. 2015)
- FaceSpace: A Facial Spatial-Domain Toolkit (21:54, 19. Jan. 2015)
- Extending the Range of Facial Types (21:57, 19. Jan. 2015)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (22:01, 19. Jan. 2015)
- How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity (22:13, 19. Jan. 2015)
- CGP, Creativity and Art (17:12, 20. Jan. 2015)
- Steve DiPaola (17:29, 20. Jan. 2015)
- Hideyuki Takagi (18:16, 20. Jan. 2015)
- Karl Sims (18:53, 20. Jan. 2015)
- Matthew Lewis (12:57, 22. Jan. 2015)
- David Augustus Hart (16:58, 22. Jan. 2015)
- Generic Evolutionary Design (18:14, 22. Jan. 2015)
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