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- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Developmental modelling with SDS (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Evolving Glitch Art (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Improving face detection (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Evolving ambiguous images (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- P3m1 Reference Implementation (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Evolving expressions and art by choice (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Electric Sheep (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Computational Creativity through a Gap (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Embodied creativity (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
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