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Unten werden bis zu 50 Ergebnisse im Bereich 751 bis 800 angezeigt.

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  1. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  2. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  3. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  4. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  5. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  6. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  7. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  8. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  9. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  10. Live Coding Towards Computational Creativity‏‎ (2 Links)
  11. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  12. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  13. Visual Hallucination For Computational Creation‏‎ (2 Links)
  14. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  15. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  16. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  17. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  18. Developmental modelling with SDS‏‎ (2 Links)
  19. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  20. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  21. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  22. Dimension Reduction for Object Ranking‏‎ (2 Links)
  23. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  24. Evolving Glitch Art‏‎ (2 Links)
  25. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  26. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  27. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  28. Improving face detection‏‎ (2 Links)
  29. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  30. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  31. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  32. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  33. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  34. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  35. Evolving ambiguous images‏‎ (2 Links)
  36. Self-design and ontogenetic evolution‏‎ (2 Links)
  37. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  38. P3m1 Reference Implementation‏‎ (2 Links)
  39. Information aesthetics: an heroic experiment‏‎ (2 Links)
  40. Evolving expressions and art by choice‏‎ (2 Links)
  41. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  42. Semantic aware methods for evolutionary art‏‎ (2 Links)
  43. The Future of Evolutionary Design Research‏‎ (2 Links)
  44. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  45. Electric Sheep‏‎ (2 Links)
  46. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  47. Computational Creativity through a Gap‏‎ (2 Links)
  48. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  49. Embodied creativity‏‎ (2 Links)
  50. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)

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