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  1. Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation‏‎ (2 Links)
  2. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  3. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  4. Selektion‏‎ (2 Links)
  5. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  6. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  7. Self Portraits with Mandelbrot Genetics‏‎ (2 Links)
  8. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  9. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  10. Painting with Flowsnakes‏‎ (2 Links)
  11. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  12. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  13. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  14. Evolving Glitch Art‏‎ (2 Links)
  15. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  16. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  17. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  18. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  19. Pavimenta: A Photo Tiling Tool‏‎ (2 Links)
  20. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)
  21. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  22. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  23. A Turing Test for Generative Art‏‎ (2 Links)
  24. Model Proposal for a Constructed Artist‏‎ (2 Links)
  25. Evolving design genes in space layout problems‏‎ (2 Links)
  26. Space layout planning using an evolutionary approach‏‎ (2 Links)
  27. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  28. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  29. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  30. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  31. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  32. Artificial Neural Network Spaces‏‎ (2 Links)
  33. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  34. The emergence of the representation of style in design‏‎ (2 Links)
  35. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  36. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  37. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  38. Giving Colour to Images‏‎ (2 Links)
  39. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  40. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  41. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  42. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  43. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  44. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  45. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  46. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  47. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  48. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  49. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  50. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)

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