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  1. Artificial Neural Network Spaces‏‎ (2 Links)
  2. Scott Neil-Teilly‏‎ (2 Links)
  3. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  4. The Authorship of Generative Art‏‎ (2 Links)
  5. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  6. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  7. Gentropy: evolving 2D textures‏‎ (2 Links)
  8. Model Proposal for a Constructed Artist‏‎ (2 Links)
  9. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  10. Organized order in ornamentation‏‎ (2 Links)
  11. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  12. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  13. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  14. P4m Reference Implementation‏‎ (2 Links)
  15. The Evolving Role of the Artist‏‎ (2 Links)
  16. Biokunst‏‎ (2 Links)
  17. Ästhetik‏‎ (2 Links)
  18. Painterly rendering using image salience‏‎ (2 Links)
  19. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  20. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  21. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  22. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  23. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  24. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  25. Active User Intervention in an EC Search‏‎ (2 Links)
  26. The Painting Fool in New Dimensions‏‎ (2 Links)
  27. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  28. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  29. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  30. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  31. Establishing Appreciation In a Creative System‏‎ (2 Links)
  32. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  33. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  34. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  35. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  36. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  37. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  38. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  39. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)
  40. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  41. Stepping stones in the mist‏‎ (2 Links)
  42. Holger Ferstl‏‎ (2 Links)
  43. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  44. Stimulating creative flow through computational feedback‏‎ (2 Links)
  45. Pmm Reference Implementation‏‎ (2 Links)
  46. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  47. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  48. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  49. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  50. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)

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