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- Visualization of Four-Dimensional Spacetimes (2 Links)
- Interactive evolution of images (2 Links)
- Evolving urban structures using Computer Optimisation Techniques (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Exploring Evolutionary Possibilities for Digital Doilies (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- Exploring component-based representations - the secret of creativity by evolution? (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Searching for Surprise (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- Painting With Triangles (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- A Turing Test for Generative Art (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Keith Wiley (2 Links)
- Artificial Drawing + Unity (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Peter Kleiweg (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
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