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  1. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  2. Interactive evolution of images‏‎ (2 Links)
  3. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  4. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  5. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  6. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  7. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  8. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  9. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  10. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  11. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  12. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  13. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  14. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  15. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  16. Searching for Surprise‏‎ (2 Links)
  17. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  18. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  19. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  20. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  21. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  22. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  23. Painting With Triangles‏‎ (2 Links)
  24. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  25. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  26. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  27. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  28. A Turing Test for Generative Art‏‎ (2 Links)
  29. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  30. Keith Wiley‏‎ (2 Links)
  31. Artificial Drawing + Unity‏‎ (2 Links)
  32. Creating and rendering convolution surfaces‏‎ (2 Links)
  33. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  34. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  35. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  36. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  37. Peter Kleiweg‏‎ (2 Links)
  38. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  39. Evolution of Animated Photomosaics‏‎ (2 Links)
  40. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  41. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  42. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  43. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  44. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  45. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  46. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  47. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  48. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  49. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  50. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)

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