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- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Combining Representational Domains for Computational Creativity (2 Links)
- Selektion (2 Links)
- Complex constructions based on symmetry breaking in simple three dimensional IFS (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- Self Portraits with Mandelbrot Genetics (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Domain Bridging Associations Support Creativity (2 Links)
- Painting with Flowsnakes (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- Evolving Glitch Art (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Pavimenta: A Photo Tiling Tool (2 Links)
- Computational Creativity Conceptualisation Grounded on ICCC Papers (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- A Turing Test for Generative Art (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Space layout planning using an evolutionary approach (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- The emergence of the representation of style in design (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Giving Colour to Images (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
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