Nicht kategorisierte Seiten
Unten werden bis zu 50 Ergebnisse im Bereich 781 bis 830 angezeigt.
Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)
- Evolutionary game design
- Evolutionary generation of faces
- Evolutionary learning of Boolean queries by multiobjective genetic programming
- Evolutionary pointillist modules: evolving assemblages of 3D objects
- Evolutionary shape grammars for product design
- Evolutionäre Kunst
- Evolve Your Own Basket
- Evolved Aesthetic Analogies to Improve Artistic Experience
- Evolved Ricochet Compositions
- Evolved diffusion limited aggregation compositions
- Evolved look-up tables for simulated DNA controlled robots
- Evolving 3D Morphology and Behavior by Competition
- Evolving Approximate Image Filters
- Evolving Art Using Multiple Aesthetic Measures
- Evolving Artistic Styles through Visual Dialogues
- Evolving Assemblages of 3D Objects
- Evolving Atomic Aesthetics and Dynamics
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution
- Evolving Better Wavelet Compression Schemes
- Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation
- Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms
- Evolving Families of Shapes
- Evolving Figurative Images Using Expression-Based Evolutionary Art
- Evolving Fractal Drawings
- Evolving Glitch Art
- Evolving Human Faces
- Evolving Levels for Super Mario Bros Using Grammatical Evolution
- Evolving Line Drawings
- Evolving Mondrian-Style Artworks
- Evolving Novel Image Features Using Genetic Programming-Based Image Transforms
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution
- Evolving Pop Art Using Scalable Vector Graphics
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity
- Evolving Retrieval Algorithms with a Genetic Programming Scheme
- Evolving Simple Art-based Games
- Evolving Textures from High Level Descriptions: Gray with an Accent Color
- Evolving a Library of Artistic Scene Descriptors
- Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution
- Evolving a Ms. PacMan Controller Using Grammatical Evolution
- Evolving aesthetic images using multiobjective optimization
- Evolving ambiguous images
- Evolving an Aircraft Using a Parametric Design System
- Evolving and combining facial composites: Between-witness and within-witness morphs compared
- Evolving art using measures for symmetry, compositional balance and liveliness
- Evolving art with scalable vector graphics
- Evolving color constancy
- Evolving content in the galactic arms race video game
- Evolving design genes in space layout problems
- Evolving expressions and art by choice
Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)