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  1. A genetic engineering approach to genetic algorithms‏‎ (2 Bearbeitungen)
  2. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Bearbeitungen)
  3. Real-World Tessellations‏‎ (2 Bearbeitungen)
  4. Frayed Cell Diagrams‏‎ (2 Bearbeitungen)
  5. Spirograph inspired visualization of ecological networks‏‎ (2 Bearbeitungen)
  6. Conceptualizing Birkhoff's Aesthetic Measure Using Shannon Entropy and Kolmogorov Complexity‏‎ (2 Bearbeitungen)
  7. Truth to Process – Evolutionary Art and the Aesthetics of Dynamism‏‎ (2 Bearbeitungen)
  8. Supervised Genetic Search for Parameter Selection in Painterly Rendering‏‎ (2 Bearbeitungen)
  9. Conveying Semantics through Visual Metaphor‏‎ (2 Bearbeitungen)
  10. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Bearbeitungen)
  11. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Bearbeitungen)
  12. Criticism, culture, and the automatic generation of artworks‏‎ (2 Bearbeitungen)
  13. Planes and Frames: Spatial Layering in Josef Albers' Homage to the Square Paintings‏‎ (2 Bearbeitungen)
  14. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Bearbeitungen)
  15. Prospects for a cognitive neuroscience of visual aesthetics‏‎ (2 Bearbeitungen)
  16. Fractal Gaskets: Reptiles, Hamiltonian Cycles, and Spatial Development‏‎ (2 Bearbeitungen)
  17. Self-Avoiding Random Walks Yielding Labyrinths‏‎ (2 Bearbeitungen)
  18. From Stippling to Scribbling‏‎ (2 Bearbeitungen)
  19. Sketch Based Construction and Rendering of Implicit Models‏‎ (2 Bearbeitungen)
  20. On Canonical Substitution Tilings‏‎ (2 Bearbeitungen)
  21. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Bearbeitungen)
  22. Evolutionary Image Synthesis Using a Model of Aesthetics‏‎ (2 Bearbeitungen)
  23. Optimizing photo composition‏‎ (2 Bearbeitungen)
  24. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Bearbeitungen)
  25. Gentropy: Evolutionary 2D Texture Generation‏‎ (2 Bearbeitungen)
  26. A Playful Geometry Workshop: Creating 3D Polyhedral Structures from Innovative 2D Self-Assembling Paper Folding Units‏‎ (2 Bearbeitungen)
  27. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Bearbeitungen)
  28. A comprehensive survey of fitness approximation in evolutionary computation‏‎ (2 Bearbeitungen)
  29. Quilting the Klein Quartic‏‎ (2 Bearbeitungen)
  30. Feature Extraction Languages and Visual Pattern Recognition‏‎ (2 Bearbeitungen)
  31. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Bearbeitungen)
  32. Impact of a Creativity Support Tool on Student Learning about Scientific Discovery Process‏‎ (2 Bearbeitungen)
  33. Evaluating Visual Aesthetics in Photographic Portraiture‏‎ (2 Bearbeitungen)
  34. Computational Color Harmony based on Coloroid System‏‎ (2 Bearbeitungen)
  35. Evolutionary and Neurocognitive Approaches to Aesthetics, Creativity and the Arts‏‎ (2 Bearbeitungen)
  36. Content Based Image Retrieval for Medical Images Techniques and Storage Methods-Review Paper‏‎ (2 Bearbeitungen)
  37. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Bearbeitungen)
  38. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Bearbeitungen)
  39. Local Tetra Patterns: A New Feature Descriptor for Content-Based Image Retrieval‏‎ (2 Bearbeitungen)
  40. Ausstellungen zur Evolutionären Kunst‏‎ (2 Bearbeitungen)
  41. A Step Towards the Evolution of Visual Languages‏‎ (2 Bearbeitungen)
  42. The Analysis of the Geometric Decorations of the Stone Half-Columns of Friday Mosque of Isfahan‏‎ (2 Bearbeitungen)
  43. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Bearbeitungen)
  44. RealPigment: Paint Compositing by Example‏‎ (2 Bearbeitungen)
  45. Multi-level shape description technique‏‎ (2 Bearbeitungen)
  46. Aesthetics of Hand-Drawn vs. Computer-Generated Stippling‏‎ (2 Bearbeitungen)
  47. EvoMUSART 2006‏‎ (2 Bearbeitungen)
  48. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Bearbeitungen)
  49. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Bearbeitungen)
  50. On the implicit and on the artificial - morphogenesis and emergent aesthetics in autonomous collective systems‏‎ (2 Bearbeitungen)

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