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  1. Evolving for the Audience
  2. Evolving image operators directly in hardware
  3. Evolving images for entertainment
  4. Evolving line drawings
  5. Evolving morphologies of simulated 3d organisms based on differential gene expression
  6. Evolving pixel shaders for the prototype video game subversion
  7. Evolving the Mandelbrot Set to Imitate Figurative Art
  8. Evolving the shape of things to come: A comparison of direct manipulation and interactive evolutionary design
  9. Evolving urban structures using Computer Optimisation Techniques
  10. Evolving virtual creatures
  11. Evolving visual feature detectors
  12. Evotype: Evolutionary Type Design
  13. Expanding the Mandelbrot Set into Higher Dimensions
  14. Experimental Investigations into Graph Grammar Evolution: A Novel Approach to Evolutionary Design
  15. Experimental Search for Order in the Code of Generated Drawings
  16. Experiments in Computational Aesthetics
  17. Experiments in Objet Trouve Browsing
  18. Experiments in Objet Trouvé Browsing
  19. Explaining emergence: Towards an ontology of levels
  20. Exploiting Reflection in Object Oriented Genetic Programming
  21. Exploiting open-endedness to solve problems through the search for novelty
  22. Exploration and exploitation in evolutionary algorithms: a survey
  23. Exploring Application Domains for Computational Creativity
  24. Exploring Conceptual Space in Language Games Using Hedonic Functions
  25. Exploring Evolutionary Possibilities for Digital Doilies
  26. Exploring Non-photorealistic Rendering with Genetic Programming
  27. Exploring Persian Rug Design Using a Computational Evolutionary Approach
  28. Exploring Three-dimensional design worlds using Lindenmeyer Systems and Genetic Programming
  29. Exploring a Design Space for Patterns and Tilings
  30. Exploring a Design Space for Patterns and Tilings Competition 2015
  31. Exploring a Parameterized Portrait Painting Space
  32. Exploring aesthetic pattern formation
  33. Exploring component-based representations - the secret of creativity by evolution?
  34. Exploring promising stepping stones by combining novelty search with interactive evolution
  35. Exploring the Effect of Color Palette in Painterly Rendered Character Sequences
  36. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines
  37. Exploring the Visual Styles of Arcade Game Assets
  38. Exploring the effect of direction on vector-based fractals
  39. Expression-Based Evolution of Faces
  40. Expressions, Assemblages and Grammars
  41. Extending grammatical evolution to evolve digital surfaces with genr8
  42. Extending the Range of Facial Types
  43. Extracting Unit Cells from Tilings with Color Symmetries: Case of Counterchange Patterns
  44. Extracting the Essence from Sets of Images
  45. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space
  46. Face, Portrait, Mask - the Virtuality of the Synthetic Face
  47. FaceSpace: A Facial Spatial-Domain Toolkit
  48. Face Modeling and Animation Language for MPEG-4 XMT Framework
  49. Facing the Future: Evolutionary Possibilities for Human-Machine Creativity
  50. Factor Group Transformations on Escher Patterns

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