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- Evolving for the Audience
- Evolving image operators directly in hardware
- Evolving images for entertainment
- Evolving line drawings
- Evolving morphologies of simulated 3d organisms based on differential gene expression
- Evolving pixel shaders for the prototype video game subversion
- Evolving the Mandelbrot Set to Imitate Figurative Art
- Evolving the shape of things to come: A comparison of direct manipulation and interactive evolutionary design
- Evolving urban structures using Computer Optimisation Techniques
- Evolving virtual creatures
- Evolving visual feature detectors
- Evotype: Evolutionary Type Design
- Expanding the Mandelbrot Set into Higher Dimensions
- Experimental Investigations into Graph Grammar Evolution: A Novel Approach to Evolutionary Design
- Experimental Search for Order in the Code of Generated Drawings
- Experiments in Computational Aesthetics
- Experiments in Objet Trouve Browsing
- Experiments in Objet Trouvé Browsing
- Explaining emergence: Towards an ontology of levels
- Exploiting Reflection in Object Oriented Genetic Programming
- Exploiting open-endedness to solve problems through the search for novelty
- Exploration and exploitation in evolutionary algorithms: a survey
- Exploring Application Domains for Computational Creativity
- Exploring Conceptual Space in Language Games Using Hedonic Functions
- Exploring Evolutionary Possibilities for Digital Doilies
- Exploring Non-photorealistic Rendering with Genetic Programming
- Exploring Persian Rug Design Using a Computational Evolutionary Approach
- Exploring Three-dimensional design worlds using Lindenmeyer Systems and Genetic Programming
- Exploring a Design Space for Patterns and Tilings
- Exploring a Design Space for Patterns and Tilings Competition 2015
- Exploring a Parameterized Portrait Painting Space
- Exploring aesthetic pattern formation
- Exploring component-based representations - the secret of creativity by evolution?
- Exploring promising stepping stones by combining novelty search with interactive evolution
- Exploring the Effect of Color Palette in Painterly Rendered Character Sequences
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines
- Exploring the Visual Styles of Arcade Game Assets
- Exploring the effect of direction on vector-based fractals
- Expression-Based Evolution of Faces
- Expressions, Assemblages and Grammars
- Extending grammatical evolution to evolve digital surfaces with genr8
- Extending the Range of Facial Types
- Extracting Unit Cells from Tilings with Color Symmetries: Case of Counterchange Patterns
- Extracting the Essence from Sets of Images
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space
- Face, Portrait, Mask - the Virtuality of the Synthetic Face
- FaceSpace: A Facial Spatial-Domain Toolkit
- Face Modeling and Animation Language for MPEG-4 XMT Framework
- Facing the Future: Evolutionary Possibilities for Human-Machine Creativity
- Factor Group Transformations on Escher Patterns
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