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  1. Henry Rowley‏‎ (2 Links)
  2. Fractal geometry describes the beauty of infinity in nature‏‎ (2 Links)
  3. Creative Web Services with Pattern‏‎ (2 Links)
  4. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (2 Links)
  5. Quantifying Creativity in Art Networks‏‎ (2 Links)
  6. The Authorship of Generative Art‏‎ (2 Links)
  7. CGP, Creativity and Art‏‎ (2 Links)
  8. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  9. How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity‏‎ (2 Links)
  10. Frayed Cell Diagrams‏‎ (2 Links)
  11. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  12. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  13. Label Ranking Algorithms: A Survey‏‎ (2 Links)
  14. Ranking Cases with Classification Rules‏‎ (2 Links)
  15. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  16. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  17. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (2 Links)
  18. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  19. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  20. Learning Comparative User Models for Accelerating Human-Computer Collaborative Search‏‎ (2 Links)
  21. The Evolving Role of the Artist‏‎ (2 Links)
  22. Ästhetik‏‎ (2 Links)
  23. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  24. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  25. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  26. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  27. Data-Driven Iconification‏‎ (2 Links)
  28. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  29. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  30. Line-Based Rendering with Truchet-Like Tiles‏‎ (2 Links)
  31. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  32. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  33. The Painting Fool in New Dimensions‏‎ (2 Links)
  34. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  35. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  36. Collaborative Preference Learning‏‎ (2 Links)
  37. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  38. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  39. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  40. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  41. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  42. Detecting people in cubist art‏‎ (2 Links)
  43. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  44. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  45. Digital Face Beautification‏‎ (2 Links)
  46. Man + Robots: Symbiotic Art‏‎ (2 Links)
  47. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  48. Mapped Pictures: Aesthetic Image Annotations‏‎ (2 Links)
  49. Evolving Glitch Art‏‎ (2 Links)
  50. Improving the ranking quality of medical image retrieval using a genetic feature selection method‏‎ (2 Links)

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