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  1. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  2. Breeding on site‏‎ (2 Links)
  3. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  4. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  5. Quantum Art‏‎ (2 Links)
  6. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  7. Holger Ferstl‏‎ (2 Links)
  8. New IEC Research and Frameworks‏‎ (2 Links)
  9. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  10. Niall J. L. Griffith‏‎ (2 Links)
  11. Creative Web Services with Pattern‏‎ (2 Links)
  12. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  13. CGP, Creativity and Art‏‎ (2 Links)
  14. Ian Butterfield‏‎ (2 Links)
  15. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  16. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  17. Learning to colour greyscale images‏‎ (2 Links)
  18. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  19. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  20. A Turing Test for Generative Art‏‎ (2 Links)
  21. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  22. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  23. Image Warping for a Painterly Effect‏‎ (2 Links)
  24. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  25. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  26. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  27. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  28. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  29. Artificial Neural Network Spaces‏‎ (2 Links)
  30. Data-Driven Iconification‏‎ (2 Links)
  31. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  32. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  33. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  34. Scott Neil-Teilly‏‎ (2 Links)
  35. Collaborative Preference Learning‏‎ (2 Links)
  36. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  37. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  38. Detecting people in cubist art‏‎ (2 Links)
  39. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  40. Organized order in ornamentation‏‎ (2 Links)
  41. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  42. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  43. Digital Face Beautification‏‎ (2 Links)
  44. Evolving Line Drawings‏‎ (2 Links)
  45. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  46. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  47. P4m Reference Implementation‏‎ (2 Links)
  48. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  49. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  50. Active User Intervention in an EC Search‏‎ (2 Links)

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