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  1. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  2. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  3. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  4. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  5. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  6. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  7. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  8. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  9. Evolving Fractal Drawings‏‎ (2 Links)
  10. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  11. Erik J. Gustafson‏‎ (2 Links)
  12. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  13. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  14. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  15. P6m Reference Implementation‏‎ (2 Links)
  16. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  17. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  18. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  19. Painting With Triangles‏‎ (2 Links)
  20. Evolving design genes in space layout problems‏‎ (2 Links)
  21. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  22. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  23. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  24. The T. albipennis Sand Painting Artists‏‎ (2 Links)
  25. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  26. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  27. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  28. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  29. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  30. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  31. Morgan McGuire‏‎ (2 Links)
  32. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  33. Creative Ecosystems 2009‏‎ (2 Links)
  34. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  35. Golan Levin‏‎ (2 Links)
  36. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  37. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  38. Creatively Subverting Messages in Posters‏‎ (2 Links)
  39. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  40. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  41. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  42. Steve Dipaola‏‎ (2 Links)
  43. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  44. Mutation‏‎ (2 Links)
  45. Stippling with Aerial Robots‏‎ (2 Links)
  46. Tim Rowley‏‎ (2 Links)
  47. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  48. Autonomously Creating Quality Images‏‎ (2 Links)
  49. Karl Gerbel‏‎ (2 Links)
  50. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)

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