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  1. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  2. Population‏‎ (2 Links)
  3. Evolutionary shape grammars for product design‏‎ (2 Links)
  4. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  5. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  6. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  7. A Turing Test for Generative Art‏‎ (2 Links)
  8. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  9. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  10. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)
  11. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  12. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (2 Links)
  13. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  14. Artificial Neural Network Spaces‏‎ (2 Links)
  15. Quantum Art‏‎ (2 Links)
  16. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)
  17. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  18. The Authorship of Generative Art‏‎ (2 Links)
  19. Generic Evolutionary Design‏‎ (2 Links)
  20. New IEC Research and Frameworks‏‎ (2 Links)
  21. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  22. Niall J. L. Griffith‏‎ (2 Links)
  23. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  24. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)
  25. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  26. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  27. The Evolving Role of the Artist‏‎ (2 Links)
  28. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  29. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  30. Live Coding Towards Computational Creativity‏‎ (2 Links)
  31. Ästhetik‏‎ (2 Links)
  32. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  33. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  34. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  35. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  36. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  37. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  38. Gentropy: evolving 2D textures‏‎ (2 Links)
  39. Active User Intervention in an EC Search‏‎ (2 Links)
  40. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  41. The Painting Fool in New Dimensions‏‎ (2 Links)
  42. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  43. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  44. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  45. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  46. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  47. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  48. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  49. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  50. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)

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