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- A Comparison Between Representations for Evolving Images (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Searching for Surprise (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- Evolving Glitch Art (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Painting With Triangles (2 Links)
- Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation (2 Links)
- The Escher evolver: evolution to the people (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Biokunst (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- The FloWr Online Platform: Automated Programming and Computational Creativity as a Service (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Michael Witbrock (2 Links)
- Interactive evolution of images (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- The T. albipennis Sand Painting Artists (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Golan Levin (2 Links)
- Creativity refined: bypassing the gatekeepers of appropriateness and value (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Curious Whispers: An Embodied Artificial Creative System (2 Links)
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