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  1. Computer Software for Measuring Creative Search‏‎ (2 Links)
  2. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  3. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  4. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  5. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  6. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  7. Stepping stones in the mist‏‎ (2 Links)
  8. Stimulating creative flow through computational feedback‏‎ (2 Links)
  9. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  10. Pmm Reference Implementation‏‎ (2 Links)
  11. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  12. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  13. Population‏‎ (2 Links)
  14. Establishing Appreciation In a Creative System‏‎ (2 Links)
  15. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  16. Breeding on site‏‎ (2 Links)
  17. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  18. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  19. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  20. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  21. The Escher evolver: evolution to the people‏‎ (2 Links)
  22. Quantum Art‏‎ (2 Links)
  23. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  24. Creative Web Services with Pattern‏‎ (2 Links)
  25. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  26. CGP, Creativity and Art‏‎ (2 Links)
  27. Holger Ferstl‏‎ (2 Links)
  28. New IEC Research and Frameworks‏‎ (2 Links)
  29. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  30. Niall J. L. Griffith‏‎ (2 Links)
  31. Evolutionary Design in Art‏‎ (2 Links)
  32. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  33. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  34. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  35. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  36. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  37. Ian Butterfield‏‎ (2 Links)
  38. The T. albipennis Sand Painting Artists‏‎ (2 Links)
  39. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  40. Learning to colour greyscale images‏‎ (2 Links)
  41. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  42. Data-Driven Iconification‏‎ (2 Links)
  43. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  44. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  45. Image Warping for a Painterly Effect‏‎ (2 Links)
  46. Collaborative Preference Learning‏‎ (2 Links)
  47. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  48. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  49. Evolutionary shape grammars for product design‏‎ (2 Links)
  50. Architectural Innovation as an evolutionary process‏‎ (2 Links)

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