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  1. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  2. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  3. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  4. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  5. Scott Neil-Teilly‏‎ (2 Links)
  6. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  7. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  8. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  9. Organized order in ornamentation‏‎ (2 Links)
  10. A cybernetic approach to aesthetics‏‎ (2 Links)
  11. Breeding on site‏‎ (2 Links)
  12. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  13. Artificial ecosystems for creative discovery‏‎ (2 Links)
  14. P4m Reference Implementation‏‎ (2 Links)
  15. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  16. Painterly rendering using image salience‏‎ (2 Links)
  17. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  18. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  19. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  20. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  21. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  22. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  23. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  24. Creative Web Services with Pattern‏‎ (2 Links)
  25. CGP, Creativity and Art‏‎ (2 Links)
  26. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  27. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  28. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  29. Michael Witbrock‏‎ (2 Links)
  30. Interactive evolution of images‏‎ (2 Links)
  31. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  32. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (2 Links)
  33. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  34. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)
  35. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  36. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  37. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  38. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  39. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  40. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  41. Data-Driven Iconification‏‎ (2 Links)
  42. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  43. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  44. Stepping stones in the mist‏‎ (2 Links)
  45. Autonomy, Signature and Creativity‏‎ (2 Links)
  46. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  47. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  48. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  49. Stimulating creative flow through computational feedback‏‎ (2 Links)
  50. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)

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