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  1. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  2. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  3. Swarm Tech-Tiles Tim‏‎ (2 Links)
  4. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  5. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  6. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  7. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  8. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  9. New IEC Research and Frameworks‏‎ (2 Links)
  10. Evolving design genes in space layout problems‏‎ (2 Links)
  11. Niall J. L. Griffith‏‎ (2 Links)
  12. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  13. Michael Witbrock‏‎ (2 Links)
  14. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  15. Interactive evolution of images‏‎ (2 Links)
  16. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  17. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  18. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  19. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  20. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  21. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  22. Computer-Kreativität‏‎ (2 Links)
  23. Computer Software for Measuring Creative Search‏‎ (2 Links)
  24. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  25. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  26. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  27. Golan Levin‏‎ (2 Links)
  28. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  29. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  30. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  31. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  32. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  33. Scott Neil-Teilly‏‎ (2 Links)
  34. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  35. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  36. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  37. The Escher evolver: evolution to the people‏‎ (2 Links)
  38. Breeding on site‏‎ (2 Links)
  39. Organized order in ornamentation‏‎ (2 Links)
  40. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  41. P4m Reference Implementation‏‎ (2 Links)
  42. Painterly rendering using image salience‏‎ (2 Links)
  43. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  44. Creative Web Services with Pattern‏‎ (2 Links)
  45. CGP, Creativity and Art‏‎ (2 Links)
  46. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  47. Fractal geometry describes the beauty of infinity in nature‏‎ (2 Links)
  48. The T. albipennis Sand Painting Artists‏‎ (2 Links)
  49. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  50. Architectural Innovation as an evolutionary process‏‎ (2 Links)

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