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- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Zufallsprozess (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- P6m Reference Implementation (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- The Markov Pen: Online Synthesis of Free-Hand Drawing Styles (2 Links)
- Painting With Triangles (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Genetic learning for biologically inspired aesthetic processes (2 Links)
- The Painting Fool in New Dimensions (2 Links)
- Data-Driven Iconification (2 Links)
- Evolving urban structures using Computer Optimisation Techniques (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- Exploring Evolutionary Possibilities for Digital Doilies (2 Links)
- Collaborative Preference Learning (2 Links)
- The case for a mixed-initiative collaborative neuroevolution approach (2 Links)
- Exploring component-based representations - the secret of creativity by evolution? (2 Links)
- Morgan McGuire (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Detecting people in cubist art (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- Digital Face Beautification (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- Mutation (2 Links)
- Steve Dipaola (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Stippling with Aerial Robots (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- Karl Gerbel (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
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