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- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Swarm Granulator (2 Links)
- Automated recoloring of evolved designs using evolved palettes (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- Developmental modelling with SDS (2 Links)
- Scott Neil-Teilly (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Evolving Art Using Multiple Aesthetic Measures (2 Links)
- Organized order in ornamentation (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms (2 Links)
- Tabula Rasa: A Case Study in Evolutionary Curation (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- P4m Reference Implementation (2 Links)
- Evolving Line Drawings (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Painterly rendering using image salience (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- Evolving Textures from High Level Descriptions: Gray with an Accent Color (2 Links)
- Bernd Lintermann (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- Genetic learning for biologically inspired aesthetic processes (2 Links)
- Evolving urban structures using Computer Optimisation Techniques (2 Links)
- Michael Witbrock (2 Links)
- The Authorship of Generative Art (2 Links)
- Interactive evolution of images (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- X-Faces: The eXploit Is Out There (2 Links)
- Exploring Evolutionary Possibilities for Digital Doilies (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Specific curiosity as a cause and consequence of transformational creativity (2 Links)
- The Emergence of Social Learning in Artificial Societies (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- Exploring component-based representations - the secret of creativity by evolution? (2 Links)
- The Evolving Role of the Artist (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Ästhetik (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Stepping stones in the mist (2 Links)
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