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  1. Stimulating creative flow through computational feedback‏‎ (2 Links)
  2. A user-oriented image retrieval system based on interactive genetic algorithm‏‎ (2 Links)
  3. Pmm Reference Implementation‏‎ (2 Links)
  4. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  5. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  6. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  7. Population‏‎ (2 Links)
  8. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  9. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  10. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  11. Karl Gerbel‏‎ (2 Links)
  12. Towards MCTS for Creative Domains‏‎ (2 Links)
  13. Developmental modelling with SDS‏‎ (2 Links)
  14. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  15. Dimension Reduction for Object Ranking‏‎ (2 Links)
  16. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  17. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  18. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  19. Quantum Art‏‎ (2 Links)
  20. Evolving Line Drawings‏‎ (2 Links)
  21. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  22. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  23. Swarm Granulator‏‎ (2 Links)
  24. New IEC Research and Frameworks‏‎ (2 Links)
  25. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  26. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  27. Niall J. L. Griffith‏‎ (2 Links)
  28. Bernd Lintermann‏‎ (2 Links)
  29. Computational Aesthetics Conferences‏‎ (2 Links)
  30. Learning Lexicographic Preference Models‏‎ (2 Links)
  31. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  32. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  33. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  34. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  35. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  36. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  37. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  38. Low-complexity art‏‎ (2 Links)
  39. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  40. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  41. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  42. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  43. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  44. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  45. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  46. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  47. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  48. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  49. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  50. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)

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