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Unten werden bis zu 50 Ergebnisse im Bereich 881 bis 930 angezeigt.

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  1. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  2. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  3. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  4. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (2 Links)
  5. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  6. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)
  7. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  8. Quantifying Creativity in Art Networks‏‎ (2 Links)
  9. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  10. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  11. Ranking Cases with Classification Rules‏‎ (2 Links)
  12. Autonomy, Signature and Creativity‏‎ (2 Links)
  13. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  14. Developmental modelling with SDS‏‎ (2 Links)
  15. Evolving Glitch Art‏‎ (2 Links)
  16. Dimension Reduction for Object Ranking‏‎ (2 Links)
  17. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  18. Towards MCTS for Creative Domains‏‎ (2 Links)
  19. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  20. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  21. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  22. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  23. Evolving design genes in space layout problems‏‎ (2 Links)
  24. Live Coding Towards Computational Creativity‏‎ (2 Links)
  25. Computational Aesthetics Conferences‏‎ (2 Links)
  26. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  27. Swarm Granulator‏‎ (2 Links)
  28. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  29. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  30. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  31. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  32. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  33. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  34. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  35. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  36. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  37. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  38. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  39. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  40. Golan Levin‏‎ (2 Links)
  41. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  42. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  43. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  44. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  45. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  46. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  47. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  48. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  49. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  50. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)

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