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- Ästhetik (2 Links)
- Organized order in ornamentation (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Data-Driven Iconification (2 Links)
- P4m Reference Implementation (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- The Markov Pen: Online Synthesis of Free-Hand Drawing Styles (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- Painterly rendering using image salience (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Evolving design genes in space layout problems (2 Links)
- The Painting Fool in New Dimensions (2 Links)
- Collaborative Preference Learning (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- Detecting people in cubist art (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- Automatic Evolution of Conceptual Building Architectures (2 Links)
- Active User Intervention in an EC Search (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- The case for a mixed-initiative collaborative neuroevolution approach (2 Links)
- Digital Face Beautification (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms (2 Links)
- Adaptive enlargement of state spaces in evolutionary designing (2 Links)
- Morgan McGuire (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Specific curiosity as a cause and consequence of transformational creativity (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Golan Levin (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Stepping stones in the mist (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- Mutation (2 Links)
- Stimulating creative flow through computational feedback (2 Links)
- Pmm Reference Implementation (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- Population (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
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