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  1. A cybernetic approach to aesthetics‏‎ (2 Links)
  2. Measuring Creativity In Software Development‏‎ (2 Links)
  3. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  4. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  5. Artificial ecosystems for creative discovery‏‎ (2 Links)
  6. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  7. Creative Evolutionary Systems‏‎ (2 Links)
  8. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  9. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  10. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  11. Creativity, emergence and evolution in design‏‎ (2 Links)
  12. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  13. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  14. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  15. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  16. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  17. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  18. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  19. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  20. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  21. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  22. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  23. DESIGN ARCHITECTURE BY GENETIC ALGORITHM‏‎ (2 Links)
  24. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  25. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (2 Links)
  26. Morgan McGuire‏‎ (2 Links)
  27. Daniel Shiffman‏‎ (2 Links)
  28. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  29. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)
  30. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  31. Stepping stones in the mist‏‎ (2 Links)
  32. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  33. Stimulating creative flow through computational feedback‏‎ (2 Links)
  34. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  35. Pmm Reference Implementation‏‎ (2 Links)
  36. Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity‏‎ (2 Links)
  37. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  38. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  39. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  40. Mutation‏‎ (2 Links)
  41. Population‏‎ (2 Links)
  42. Design Space of Tiling Template‏‎ (2 Links)
  43. Autonomy, Signature and Creativity‏‎ (2 Links)
  44. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  45. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  46. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  47. The emergence of the representation of style in design‏‎ (2 Links)
  48. Karl Gerbel‏‎ (2 Links)
  49. Quantum Art‏‎ (2 Links)
  50. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)

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