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  1. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  2. Stylized Reality‏‎ (2 Links)
  3. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  4. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)
  5. Frayed Cell Diagrams‏‎ (2 Links)
  6. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  7. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  8. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  9. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  10. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  11. Towards MCTS for Creative Domains‏‎ (2 Links)
  12. Ian Butterfield‏‎ (2 Links)
  13. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  14. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  15. Learning to colour greyscale images‏‎ (2 Links)
  16. Quantifying Creativity in Art Networks‏‎ (2 Links)
  17. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  18. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  19. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  20. Ranking Cases with Classification Rules‏‎ (2 Links)
  21. Image Warping for a Painterly Effect‏‎ (2 Links)
  22. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  23. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  24. Swarm Granulator‏‎ (2 Links)
  25. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  26. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  27. Developmental modelling with SDS‏‎ (2 Links)
  28. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  29. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  30. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  31. Dimension Reduction for Object Ranking‏‎ (2 Links)
  32. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  33. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  34. Evolving Glitch Art‏‎ (2 Links)
  35. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  36. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  37. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  38. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  39. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  40. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  41. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  42. Computational Aesthetics Conferences‏‎ (2 Links)
  43. Evolving design genes in space layout problems‏‎ (2 Links)
  44. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  45. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  46. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  47. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  48. The Authorship of Generative Art‏‎ (2 Links)
  49. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  50. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)

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