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  1. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  2. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  3. Flowsnake Earth‏‎ (2 Links)
  4. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  5. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  6. Towards a model for artificial aesthetics‏‎ (2 Links)
  7. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  8. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  9. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  10. Echo‏‎ (2 Links)
  11. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  12. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  13. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  14. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)
  15. Evolutionary Design in Art‏‎ (2 Links)
  16. Swarm Tech-Tiles Tim‏‎ (2 Links)
  17. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  18. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  19. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  20. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  21. Natural Processes and Artificial Procedures‏‎ (2 Links)
  22. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  23. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  24. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  25. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  26. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  27. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  28. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  29. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  30. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  31. Evolutionary shape grammars for product design‏‎ (2 Links)
  32. Rebecca Luger-Guil‏‎ (2 Links)
  33. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  34. Live Coding Towards Computational Creativity‏‎ (2 Links)
  35. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  36. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  37. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  38. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  39. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  40. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  41. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)
  42. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (2 Links)
  43. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  44. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)
  45. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  46. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  47. Generic Evolutionary Design‏‎ (2 Links)
  48. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  49. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  50. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)

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