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- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Adaptive enlargement of state spaces in evolutionary designing (2 Links)
- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity (2 Links)
- Evolving Glitch Art (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- SBEAT3: A tool for multi-part music composition by simulated breeding (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Schwarm Algorithmen (2 Links)
- On the Translation of Design Data into Design Form in Evolutionary Design (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- The Authorship of Generative Art (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- X-Faces: The eXploit Is Out There (2 Links)
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- The Emergence of Social Learning in Artificial Societies (2 Links)
- Selektion (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- The Evolving Role of the Artist (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- Self Portraits with Mandelbrot Genetics (2 Links)
- Ästhetik (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Computer-Kreativität (2 Links)
- Painting with Flowsnakes (2 Links)
- The Markov Pen: Online Synthesis of Free-Hand Drawing Styles (2 Links)
- Computer Software for Measuring Creative Search (2 Links)
- Michael Witbrock (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- The Painting Fool in New Dimensions (2 Links)
- Interactive evolution of images (2 Links)
- Golan Levin (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Pavimenta: A Photo Tiling Tool (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- The case for a mixed-initiative collaborative neuroevolution approach (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Space layout planning using an evolutionary approach (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Breeding on site (2 Links)
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