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  1. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  2. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  3. DESIGN ARCHITECTURE BY GENETIC ALGORITHM‏‎ (2 Links)
  4. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  5. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  6. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  7. Daniel Shiffman‏‎ (2 Links)
  8. The emergence of the representation of style in design‏‎ (2 Links)
  9. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  10. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  11. Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity‏‎ (2 Links)
  12. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  13. Live Coding Towards Computational Creativity‏‎ (2 Links)
  14. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  15. Design Space of Tiling Template‏‎ (2 Links)
  16. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  17. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  18. Stylized Reality‏‎ (2 Links)
  19. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  20. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  21. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  22. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  23. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  24. Evolving Glitch Art‏‎ (2 Links)
  25. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  26. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  27. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  28. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  29. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  30. Quantifying Creativity in Art Networks‏‎ (2 Links)
  31. Evolving design genes in space layout problems‏‎ (2 Links)
  32. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  33. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  34. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  35. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  36. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  37. Ranking Cases with Classification Rules‏‎ (2 Links)
  38. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  39. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  40. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  41. Michael Witbrock‏‎ (2 Links)
  42. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  43. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  44. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  45. Interactive evolution of images‏‎ (2 Links)
  46. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  47. A Turing Test for Generative Art‏‎ (2 Links)
  48. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  49. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  50. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)

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