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- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- Evolving Glitch Art (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- Computational Aesthetics Conferences (2 Links)
- The emergence of the representation of style in design (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Morgan McGuire (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Steve Dipaola (2 Links)
- Bernd Lintermann (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Stippling with Aerial Robots (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Mutation (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Golan Levin (2 Links)
- Karl Gerbel (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Natural Processes and Artificial Procedures (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- Quantum sculpture: art inspired by the deeper nature of reality (2 Links)
- Tuning of Image Parameters by Interactive Evolutionary Computation (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Biokunst (2 Links)
- A Fractal Approach Towards Visual Analogy (2 Links)
- An exploration-based evolutionary model of a generative design process (2 Links)
- Rebecca Luger-Guil (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- A Knowledge Based Approach to Modeling Portrait Painting Methodology (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- Using Physiological Signals to Evolve Art (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- Applicability of interactive evolutionary computation to mental health measurement (2 Links)
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