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  1. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  2. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  3. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  4. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  5. Developmental modelling with SDS‏‎ (2 Links)
  6. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  7. Michael Witbrock‏‎ (2 Links)
  8. Dimension Reduction for Object Ranking‏‎ (2 Links)
  9. Interactive evolution of images‏‎ (2 Links)
  10. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  11. Scott Neil-Teilly‏‎ (2 Links)
  12. Gentropy: evolving 2D textures‏‎ (2 Links)
  13. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  14. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  15. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  16. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  17. Organized order in ornamentation‏‎ (2 Links)
  18. Computational Aesthetics Conferences‏‎ (2 Links)
  19. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  20. Autonomously Creating Quality Images‏‎ (2 Links)
  21. P4m Reference Implementation‏‎ (2 Links)
  22. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  23. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  24. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  25. Painterly rendering using image salience‏‎ (2 Links)
  26. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  27. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  28. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  29. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  30. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  31. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  32. Establishing Appreciation In a Creative System‏‎ (2 Links)
  33. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  34. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  35. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  36. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  37. Ungegenständliche Kunst‏‎ (2 Links)
  38. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  39. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  40. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  41. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  42. Stepping stones in the mist‏‎ (2 Links)
  43. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  44. Biokunst‏‎ (2 Links)
  45. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  46. Stimulating creative flow through computational feedback‏‎ (2 Links)
  47. Pmm Reference Implementation‏‎ (2 Links)
  48. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  49. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  50. Evolutionary Design in Art‏‎ (2 Links)

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