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- Automatic Mineral Identification Using Genetic Programming (2 Links)
- Mixed-Initiative Creative Drawing with webIconoscope (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- Evolving Glitch Art (2 Links)
- The case for a mixed-initiative collaborative neuroevolution approach (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Autonomy, Signature and Creativity (2 Links)
- Developmental modelling with SDS (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Stylized Reality (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- Henry Rowley (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Knowledge Discovery of Artistic Influences: A Metric Learning Approach (2 Links)
- Golan Levin (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Label Ranking Algorithms: A Survey (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- Swarm Granulator (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Hybrid Biological-Digital Systems in Artistic and Entertainment Computing (2 Links)
- Learning Comparative User Models for Accelerating Human-Computer Collaborative Search (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Line-Based Rendering with Truchet-Like Tiles (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Tabula Rasa: A Case Study in Evolutionary Curation (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
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