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- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- A Turing Test for Generative Art (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Stylized Reality (2 Links)
- Genotyp (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Exploring Persian Rug Design Using a Computational Evolutionary Approach (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Grammatical Evolution: Evolving Programs for an Arbitrary Language (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- Ungegenständliche Kunst (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Automatic Evolution of Conceptual Building Architectures (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Feature Extraction Languages and Visual Pattern Recognition (2 Links)
- Active User Intervention in an EC Search (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Biokunst (2 Links)
- Filterscape: Energy Recycling in a Creative Ecosystem (2 Links)
- Adaptive enlargement of state spaces in evolutionary designing (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Evaluating Search Engine Relevance with Click-Based Metrics (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- Fractal art — a comparison of styles (2 Links)
- Creativity refined: bypassing the gatekeepers of appropriateness and value (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
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