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  1. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  2. Model Proposal for a Constructed Artist‏‎ (2 Links)
  3. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  4. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  5. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  6. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  7. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  8. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  9. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  10. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  11. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  12. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  13. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  14. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  15. Creative Evolutionary Systems‏‎ (2 Links)
  16. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  17. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  18. Establishing Appreciation In a Creative System‏‎ (2 Links)
  19. Creativity, emergence and evolution in design‏‎ (2 Links)
  20. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  21. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  22. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  23. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  24. Stylized Reality‏‎ (2 Links)
  25. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  26. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  27. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  28. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  29. DESIGN ARCHITECTURE BY GENETIC ALGORITHM‏‎ (2 Links)
  30. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  31. Daniel Shiffman‏‎ (2 Links)
  32. Quantifying Creativity in Art Networks‏‎ (2 Links)
  33. Holger Ferstl‏‎ (2 Links)
  34. Ungegenständliche Kunst‏‎ (2 Links)
  35. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  36. Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity‏‎ (2 Links)
  37. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  38. Ranking Cases with Classification Rules‏‎ (2 Links)
  39. Evolutionary Design in Art‏‎ (2 Links)
  40. Design Space of Tiling Template‏‎ (2 Links)
  41. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  42. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  43. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  44. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  45. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  46. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  47. Ian Butterfield‏‎ (2 Links)
  48. Learning to colour greyscale images‏‎ (2 Links)
  49. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  50. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)

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