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- P4m Reference Implementation (2 Links)
- Evolutionary Computation and Image Re-Coloring (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- Painterly rendering using image salience (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Specific curiosity as a cause and consequence of transformational creativity (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- Stepping stones in the mist (2 Links)
- Biokunst (2 Links)
- Evolving Glitch Art (2 Links)
- Stimulating creative flow through computational feedback (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Pmm Reference Implementation (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Population (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- The emergence of the representation of style in design (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- A Turing Test for Generative Art (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Creativity refined: bypassing the gatekeepers of appropriateness and value (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Quantum Art (2 Links)
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