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  1. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  2. Metaprogramming Emergent Graphics‏‎ (2 Links)
  3. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  4. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  5. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  6. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  7. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  8. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  9. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  10. Creative Ecosystems 2009‏‎ (2 Links)
  11. Creatively Subverting Messages in Posters‏‎ (2 Links)
  12. Morgan McGuire‏‎ (2 Links)
  13. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  14. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  15. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  16. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  17. A Turing Test for Generative Art‏‎ (2 Links)
  18. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  19. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  20. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  21. Mutation‏‎ (2 Links)
  22. Evolutionary Design in Art‏‎ (2 Links)
  23. Artificial Neural Network Spaces‏‎ (2 Links)
  24. Stylized Reality‏‎ (2 Links)
  25. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  26. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  27. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  28. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  29. Towards MCTS for Creative Domains‏‎ (2 Links)
  30. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  31. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  32. Karl Gerbel‏‎ (2 Links)
  33. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  34. Quantifying Creativity in Art Networks‏‎ (2 Links)
  35. Collage, Technology, and Creative Process‏‎ (2 Links)
  36. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  37. Evolutionary shape grammars for product design‏‎ (2 Links)
  38. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  39. Swarm Granulator‏‎ (2 Links)
  40. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  41. Ranking Cases with Classification Rules‏‎ (2 Links)
  42. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  43. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  44. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  45. Active User Intervention in an EC Search‏‎ (2 Links)
  46. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  47. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  48. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  49. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)
  50. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)

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