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  1. Morgan McGuire‏‎ (2 Links)
  2. Style-aware Robust Color Transfer‏‎ (2 Links)
  3. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  4. Preconceptual Creativity‏‎ (2 Links)
  5. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)
  6. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  7. Programmed life: Evolutionary Imagery of Data Visualization with Aesthetic Moods in terms of Genetic Algorithm‏‎ (2 Links)
  8. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  9. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  10. Mutation‏‎ (2 Links)
  11. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  12. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  13. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  14. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  15. New challenges for evolutionary music and art‏‎ (2 Links)
  16. Karl Gerbel‏‎ (2 Links)
  17. A Turing Test for Generative Art‏‎ (2 Links)
  18. Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks‏‎ (2 Links)
  19. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  20. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  21. Artificial Neural Network Spaces‏‎ (2 Links)
  22. Non-Photorealistic Rendering of Portraits‏‎ (2 Links)
  23. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  24. Rekombination‏‎ (2 Links)
  25. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  26. The Escher evolver: evolution to the people‏‎ (2 Links)
  27. Rendering artistic light patterns‏‎ (2 Links)
  28. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  29. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  30. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  31. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  32. On-line Knowledge Embedding for Interactive EC-based Montage System‏‎ (2 Links)
  33. Learning Lexicographic Preference Models‏‎ (2 Links)
  34. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  35. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  36. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (2 Links)
  37. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  38. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)
  39. Creative Ecosystems 2009‏‎ (2 Links)
  40. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  41. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  42. Schwarm Algorithmen‏‎ (2 Links)
  43. Creatively Subverting Messages in Posters‏‎ (2 Links)
  44. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  45. On the Translation of Design Data into Design Form in Evolutionary Design‏‎ (2 Links)
  46. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  47. Active User Intervention in an EC Search‏‎ (2 Links)
  48. The T. albipennis Sand Painting Artists‏‎ (2 Links)
  49. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  50. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)

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