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- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- The emergence of the representation of style in design (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Developmental modelling with SDS (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- Evolving Glitch Art (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- Tuning of Image Parameters by Interactive Evolutionary Computation (2 Links)
- Michael Witbrock (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Interactive evolution of images (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Using Physiological Signals to Evolve Art (2 Links)
- Golan Levin (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
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