Seiten mit den meisten Links

Wechseln zu: Navigation, Suche

Unten werden bis zu 50 Ergebnisse im Bereich 881 bis 930 angezeigt.

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)

  1. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  2. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  3. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  4. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  5. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  6. Scott Neil-Teilly‏‎ (2 Links)
  7. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  8. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  9. Line-Based Rendering with Truchet-Like Tiles‏‎ (2 Links)
  10. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  11. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  12. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  13. Organized order in ornamentation‏‎ (2 Links)
  14. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  15. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  16. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  17. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  18. P4m Reference Implementation‏‎ (2 Links)
  19. Visual Hallucination For Computational Creation‏‎ (2 Links)
  20. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  21. Painterly rendering using image salience‏‎ (2 Links)
  22. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  23. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  24. Man + Robots: Symbiotic Art‏‎ (2 Links)
  25. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  26. Creative Evolutionary Systems‏‎ (2 Links)
  27. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  28. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  29. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  30. Mapped Pictures: Aesthetic Image Annotations‏‎ (2 Links)
  31. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  32. Improving the ranking quality of medical image retrieval using a genetic feature selection method‏‎ (2 Links)
  33. Creativity, emergence and evolution in design‏‎ (2 Links)
  34. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  35. Evolving Glitch Art‏‎ (2 Links)
  36. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  37. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  38. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  39. Informational Aesthetics Measures‏‎ (2 Links)
  40. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  41. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  42. DESIGN ARCHITECTURE BY GENETIC ALGORITHM‏‎ (2 Links)
  43. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  44. Evolving design genes in space layout problems‏‎ (2 Links)
  45. Interactive Evolutionary CAD System for MEMS Layout Synthesis‏‎ (2 Links)
  46. Daniel Shiffman‏‎ (2 Links)
  47. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  48. Stepping stones in the mist‏‎ (2 Links)
  49. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  50. Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity‏‎ (2 Links)

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)