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- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- Frayed Cell Diagrams (2 Links)
- Evolutionary Computation and Image Re-Coloring (2 Links)
- Design Space of Tiling Template (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- Ian Butterfield (2 Links)
- Learning to colour greyscale images (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- The emergence of the representation of style in design (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Disney Meets Darwin — The Evolution of Funny Animated Figures (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- A Turing Test for Generative Art (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- Evolving Glitch Art (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Tuning of Image Parameters by Interactive Evolutionary Computation (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
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