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  1. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  2. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  3. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  4. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  5. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  6. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  7. Steve Dipaola‏‎ (2 Links)
  8. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  9. Biokunst‏‎ (2 Links)
  10. Stippling with Aerial Robots‏‎ (2 Links)
  11. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  12. Establishing Appreciation In a Creative System‏‎ (2 Links)
  13. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  14. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  15. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  16. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  17. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  18. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  19. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  20. Natural Processes and Artificial Procedures‏‎ (2 Links)
  21. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  22. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  23. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  24. Holger Ferstl‏‎ (2 Links)
  25. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)
  26. Ungegenständliche Kunst‏‎ (2 Links)
  27. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  28. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  29. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  30. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  31. Evolutionary Design in Art‏‎ (2 Links)
  32. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  33. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  34. Rebecca Luger-Guil‏‎ (2 Links)
  35. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  36. Ian Butterfield‏‎ (2 Links)
  37. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  38. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  39. Learning to colour greyscale images‏‎ (2 Links)
  40. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  41. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  42. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  43. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  44. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  45. Image Warping for a Painterly Effect‏‎ (2 Links)
  46. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  47. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  48. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  49. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  50. Visual Hallucination For Computational Creation‏‎ (2 Links)

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