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  1. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  2. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  3. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  4. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  5. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  6. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  7. New IEC Research and Frameworks‏‎ (2 Links)
  8. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  9. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  10. Niall J. L. Griffith‏‎ (2 Links)
  11. Evolving Line Drawings‏‎ (2 Links)
  12. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  13. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  14. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  15. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  16. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  17. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  18. The Authorship of Generative Art‏‎ (2 Links)
  19. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  20. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  21. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  22. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  23. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  24. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  25. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  26. Michael Witbrock‏‎ (2 Links)
  27. Interactive evolution of images‏‎ (2 Links)
  28. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  29. The Evolving Role of the Artist‏‎ (2 Links)
  30. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  31. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  32. Ästhetik‏‎ (2 Links)
  33. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  34. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  35. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  36. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  37. Scott Neil-Teilly‏‎ (2 Links)
  38. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  39. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  40. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  41. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  42. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  43. The Painting Fool in New Dimensions‏‎ (2 Links)
  44. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  45. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  46. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  47. Creative Evolutionary Systems‏‎ (2 Links)
  48. Organized order in ornamentation‏‎ (2 Links)
  49. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  50. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)

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