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- Visualization of Four-Dimensional Spacetimes (2 Links)
- Design Space of Tiling Template (2 Links)
- Evolving Glitch Art (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- A review on the application of evolutionary computation to information retrieval (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- A user-oriented image retrieval system based on interactive genetic algorithm (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Automated recoloring of evolved designs using evolved palettes (2 Links)
- Disney Meets Darwin — The Evolution of Funny Animated Figures (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Stylized Reality (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Henry Rowley (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Knowledge Discovery of Artistic Influences: A Metric Learning Approach (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Label Ranking Algorithms: A Survey (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- Golan Levin (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Hybrid Biological-Digital Systems in Artistic and Entertainment Computing (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Learning Comparative User Models for Accelerating Human-Computer Collaborative Search (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Bernd Lintermann (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Line-Based Rendering with Truchet-Like Tiles (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- Man + Robots: Symbiotic Art (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
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