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- Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- On-line Knowledge Embedding for Interactive EC-based Montage System (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Design Space of Tiling Template (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- SBEAT3: A tool for multi-part music composition by simulated breeding (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Autonomy, Signature and Creativity (2 Links)
- Schwarm Algorithmen (2 Links)
- On the Translation of Design Data into Design Form in Evolutionary Design (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Disney Meets Darwin — The Evolution of Funny Animated Figures (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
- Selektion (2 Links)
- Evolving Glitch Art (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Self Portraits with Mandelbrot Genetics (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- Painting with Flowsnakes (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- Pavimenta: A Photo Tiling Tool (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Space layout planning using an evolutionary approach (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Golan Levin (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
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