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- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Holger Ferstl (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Rebecca Luger-Guil (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Evolutionary Design in Art (2 Links)
- Using Physiological Signals to Evolve Art (2 Links)
- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- Ian Butterfield (2 Links)
- Developmental modelling with SDS (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
- Learning to colour greyscale images (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Evolutionary Image Transition Using Random Walks (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Computational Aesthetics Conferences (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Evolving 3D Morphology and Behavior by Competition (2 Links)
- Searching for Surprise (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- Generative Art Inspired by Nature, Using NodeBox (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function (2 Links)
- Generative Representations for Artificial Architecture and Passive Solar Performance TR (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Automated Collage Generation - With More Intent 2011 (2 Links)
- Generic Evolutionary Design (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- Painting With Triangles (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI (2 Links)
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