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- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Autonomously Creating Quality Images (2 Links)
- Biokunst (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Stylized Reality (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- Fractal geometry describes the beauty of infinity in nature (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Creativity refined: bypassing the gatekeepers of appropriateness and value (2 Links)
- Curious Whispers: An Embodied Artificial Creative System (2 Links)
- Frayed Cell Diagrams (2 Links)
- Evolutionary Computation and Image Re-Coloring (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Ungegenständliche Kunst (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- Chinese pattern design using generative shape grammar (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Developmental modelling with SDS (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
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