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- A Fully Automatic Evolutionary Art (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- The darwinian structure of the design process (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Domain Bridging Associations Support Creativity (2 Links)
- Informational Aesthetics Measures (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Interactive Evolutionary CAD System for MEMS Layout Synthesis (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Natural Processes and Artificial Procedures (2 Links)
- Quantum sculpture: art inspired by the deeper nature of reality (2 Links)
- Computational Creativity Conceptualisation Grounded on ICCC Papers (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Mixed-Initiative Creative Drawing with webIconoscope (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
- A Turing Test for Generative Art (2 Links)
- Rebecca Luger-Guil (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Golan Levin (2 Links)
- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- Ungegenständliche Kunst (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
- Automatic Evolution of Conceptual Building Architectures (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Active User Intervention in an EC Search (2 Links)
- Searching for Surprise (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms (2 Links)
- Henry Rowley (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
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