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  1. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  2. Creativity, emergence and evolution in design‏‎ (2 Links)
  3. Ungegenständliche Kunst‏‎ (2 Links)
  4. New IEC Research and Frameworks‏‎ (2 Links)
  5. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  6. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  7. Niall J. L. Griffith‏‎ (2 Links)
  8. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  9. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  10. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  11. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  12. DESIGN ARCHITECTURE BY GENETIC ALGORITHM‏‎ (2 Links)
  13. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  14. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  15. Daniel Shiffman‏‎ (2 Links)
  16. Live Coding Towards Computational Creativity‏‎ (2 Links)
  17. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  18. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  19. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  20. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  21. Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity‏‎ (2 Links)
  22. Visual Hallucination For Computational Creation‏‎ (2 Links)
  23. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  24. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  25. Design Space of Tiling Template‏‎ (2 Links)
  26. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  27. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  28. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  29. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  30. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  31. Scott Neil-Teilly‏‎ (2 Links)
  32. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  33. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  34. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  35. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  36. Evolving Line Drawings‏‎ (2 Links)
  37. Autonomously Creating Quality Images‏‎ (2 Links)
  38. Organized order in ornamentation‏‎ (2 Links)
  39. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  40. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  41. P4m Reference Implementation‏‎ (2 Links)
  42. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  43. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  44. Painterly rendering using image salience‏‎ (2 Links)
  45. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  46. Michael Witbrock‏‎ (2 Links)
  47. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  48. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  49. Interactive evolution of images‏‎ (2 Links)
  50. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)

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