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  1. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  2. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  3. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  4. Detecting people in cubist art‏‎ (2 Links)
  5. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  6. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  7. Active User Intervention in an EC Search‏‎ (2 Links)
  8. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  9. Digital Face Beautification‏‎ (2 Links)
  10. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  11. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  12. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  13. The Authorship of Generative Art‏‎ (2 Links)
  14. Searching for Surprise‏‎ (2 Links)
  15. Evolving Glitch Art‏‎ (2 Links)
  16. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  17. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  18. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  19. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  20. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  21. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  22. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  23. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  24. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  25. The Evolving Role of the Artist‏‎ (2 Links)
  26. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  27. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  28. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  29. Painting With Triangles‏‎ (2 Links)
  30. Ästhetik‏‎ (2 Links)
  31. Evolving design genes in space layout problems‏‎ (2 Links)
  32. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  33. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  34. Michael Witbrock‏‎ (2 Links)
  35. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  36. Interactive evolution of images‏‎ (2 Links)
  37. The Painting Fool in New Dimensions‏‎ (2 Links)
  38. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  39. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  40. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  41. Computer-Kreativität‏‎ (2 Links)
  42. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  43. Computer Software for Measuring Creative Search‏‎ (2 Links)
  44. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  45. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  46. Golan Levin‏‎ (2 Links)
  47. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  48. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  49. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  50. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)

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