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  1. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  2. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  3. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  4. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  5. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  6. Evolving Glitch Art‏‎ (2 Links)
  7. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  8. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  9. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  10. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  11. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  12. The Evolving Role of the Artist‏‎ (2 Links)
  13. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  14. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  15. Ästhetik‏‎ (2 Links)
  16. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  17. Evolving design genes in space layout problems‏‎ (2 Links)
  18. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  19. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  20. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  21. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  22. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  23. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  24. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  25. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  26. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  27. The Painting Fool in New Dimensions‏‎ (2 Links)
  28. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  29. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  30. A cybernetic approach to aesthetics‏‎ (2 Links)
  31. Michael Witbrock‏‎ (2 Links)
  32. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  33. Artificial ecosystems for creative discovery‏‎ (2 Links)
  34. Interactive evolution of images‏‎ (2 Links)
  35. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  36. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  37. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  38. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  39. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  40. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  41. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  42. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  43. Golan Levin‏‎ (2 Links)
  44. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  45. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  46. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  47. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  48. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  49. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  50. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)

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