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  1. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  2. A Turing Test for Generative Art‏‎ (2 Links)
  3. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  4. Stylized Reality‏‎ (2 Links)
  5. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  6. Breeding on site‏‎ (2 Links)
  7. Artificial Neural Network Spaces‏‎ (2 Links)
  8. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  9. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  10. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  11. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  12. Quantifying Creativity in Art Networks‏‎ (2 Links)
  13. Creative Web Services with Pattern‏‎ (2 Links)
  14. CGP, Creativity and Art‏‎ (2 Links)
  15. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  16. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  17. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  18. Ranking Cases with Classification Rules‏‎ (2 Links)
  19. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  20. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  21. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  22. Active User Intervention in an EC Search‏‎ (2 Links)
  23. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  24. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  25. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  26. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  27. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  28. Data-Driven Iconification‏‎ (2 Links)
  29. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  30. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  31. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  32. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  33. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  34. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  35. Collaborative Preference Learning‏‎ (2 Links)
  36. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  37. Live Coding Towards Computational Creativity‏‎ (2 Links)
  38. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  39. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  40. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  41. The emergence of the representation of style in design‏‎ (2 Links)
  42. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  43. Detecting people in cubist art‏‎ (2 Links)
  44. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  45. Digital Face Beautification‏‎ (2 Links)
  46. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  47. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  48. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  49. Evolving Line Drawings‏‎ (2 Links)
  50. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)

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