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- A formal theory of creativity to model the creation of art (2 Links)
- Frayed Cell Diagrams (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Using Physiological Signals to Evolve Art (2 Links)
- Evolutionary Computation and Image Re-Coloring (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Rebecca Luger-Guil (2 Links)
- A genetic engineering approach to genetic algorithms (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- A review on the application of evolutionary computation to information retrieval (2 Links)
- Data-Driven Iconification (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- A user-oriented image retrieval system based on interactive genetic algorithm (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Low-complexity art (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Collaborative Preference Learning (2 Links)
- Automated recoloring of evolved designs using evolved palettes (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- Detecting people in cubist art (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Digital Face Beautification (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Searching for Surprise (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- Evolving Glitch Art (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Bernd Lintermann (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
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