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  1. Ästhetik‏‎ (2 Links)
  2. Genetic Algorithms for the Generation of Models with Micropopulations‏‎ (2 Links)
  3. Measuring Creativity In Software Development‏‎ (2 Links)
  4. Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution‏‎ (2 Links)
  5. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  6. Painterly rendering using image salience‏‎ (2 Links)
  7. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  8. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  9. The Painting Fool in New Dimensions‏‎ (2 Links)
  10. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  11. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  12. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  13. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  14. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  15. Genotyp‏‎ (2 Links)
  16. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  17. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  18. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  19. Exploring Persian Rug Design Using a Computational Evolutionary Approach‏‎ (2 Links)
  20. Morgan McGuire‏‎ (2 Links)
  21. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  22. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  23. Grammatical Evolution: Evolving Programs for an Arbitrary Language‏‎ (2 Links)
  24. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  25. Stepping stones in the mist‏‎ (2 Links)
  26. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  27. Mutation‏‎ (2 Links)
  28. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  29. Feature Extraction Languages and Visual Pattern Recognition‏‎ (2 Links)
  30. Stimulating creative flow through computational feedback‏‎ (2 Links)
  31. Pmm Reference Implementation‏‎ (2 Links)
  32. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (2 Links)
  33. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  34. Population‏‎ (2 Links)
  35. Evaluating Search Engine Relevance with Click-Based Metrics‏‎ (2 Links)
  36. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  37. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  38. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  39. Towards MCTS for Creative Domains‏‎ (2 Links)
  40. Karl Gerbel‏‎ (2 Links)
  41. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  42. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  43. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  44. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  45. Quantum Art‏‎ (2 Links)
  46. Creative Evolutionary Systems‏‎ (2 Links)
  47. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  48. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  49. Fractal art — a comparison of styles‏‎ (2 Links)
  50. Art-directed Watercolor Rendered Animation‏‎ (2 Links)

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