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- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Stylized Reality (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- A Turing Test for Generative Art (2 Links)
- Computational Creativity Conceptualisation Grounded on ICCC Papers (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Evolving Glitch Art (2 Links)
- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- The emergence of the representation of style in design (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- Automatic Evolution of Conceptual Building Architectures (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Active User Intervention in an EC Search (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms (2 Links)
- Adaptive enlargement of state spaces in evolutionary designing (2 Links)
- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- Golan Levin (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
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