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  1. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  2. Niall J. L. Griffith‏‎ (2 Links)
  3. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  4. Fractal art — a comparison of styles‏‎ (2 Links)
  5. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  6. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  7. Fractals and Multi-Layer Coloring Algorithms‏‎ (2 Links)
  8. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  9. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  10. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  11. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  12. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  13. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  14. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  15. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  16. Visual Hallucination For Computational Creation‏‎ (2 Links)
  17. Live Coding Towards Computational Creativity‏‎ (2 Links)
  18. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  19. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  20. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  21. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  22. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  23. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  24. Developmental modelling with SDS‏‎ (2 Links)
  25. Scott Neil-Teilly‏‎ (2 Links)
  26. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  27. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (2 Links)
  28. Evolutionary generation of faces‏‎ (2 Links)
  29. Dimension Reduction for Object Ranking‏‎ (2 Links)
  30. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  31. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  32. Evolutionäre Algorithmen‏‎ (2 Links)
  33. Organized order in ornamentation‏‎ (2 Links)
  34. Evolved Aesthetic Analogies to Improve Artistic Experience‏‎ (2 Links)
  35. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  36. Applicability of interactive evolutionary computation to mental health measurement‏‎ (2 Links)
  37. P4m Reference Implementation‏‎ (2 Links)
  38. Evolving Assemblages of 3D Objects‏‎ (2 Links)
  39. ArTbitrating: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  40. Computational Aesthetics Conferences‏‎ (2 Links)
  41. Generative Design: A Paradigm for Design Research‏‎ (2 Links)
  42. A Study of Image Colourfulness‏‎ (2 Links)
  43. Painterly rendering using image salience‏‎ (2 Links)
  44. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  45. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (2 Links)
  46. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  47. Artificial Art Made by Artificial Ants‏‎ (2 Links)
  48. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  49. Genetic Algorithms for the Generation of Models with Micropopulations‏‎ (2 Links)
  50. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)

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