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  1. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  2. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  3. Niche Constructing Drawing Robots‏‎ (2 Links)
  4. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  5. Artificial Drawing + Unity‏‎ (2 Links)
  6. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  7. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  8. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  9. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  10. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  11. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  12. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  13. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  14. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  15. Variation‏‎ (2 Links)
  16. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  17. Chris Coyne‏‎ (2 Links)
  18. Leonel Moura‏‎ (2 Links)
  19. Reproduktion‏‎ (2 Links)
  20. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  21. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  22. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  23. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  24. Low-complexity art‏‎ (2 Links)
  25. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  26. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  27. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  28. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  29. Collage, Technology, and Creative Process‏‎ (2 Links)
  30. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  31. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  32. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  33. The Authorship of Generative Art‏‎ (2 Links)
  34. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  35. Searching for Surprise‏‎ (2 Links)
  36. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  37. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  38. In Praise of Evolution and Opacity‏‎ (2 Links)
  39. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  40. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  41. Evolving Glitch Art‏‎ (2 Links)
  42. Autonomously Creating Quality Images‏‎ (2 Links)
  43. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  44. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  45. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  46. The Evolving Role of the Artist‏‎ (2 Links)
  47. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  48. Ästhetik‏‎ (2 Links)
  49. Painting With Triangles‏‎ (2 Links)
  50. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)

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