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- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Peter Weibel (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Exploring component-based representations - the secret of creativity by evolution? (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- Stepping stones in the mist (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- Stimulating creative flow through computational feedback (2 Links)
- Pmm Reference Implementation (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- Population (2 Links)
- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
- Tim Rowley (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Creative Ecosystems 2009 (2 Links)
- Henry Rowley (2 Links)
- Transforming Exploratory Creativity with DeLeNoX (2 Links)
- Knowledge Discovery of Artistic Influences: A Metric Learning Approach (2 Links)
- Quantum Art (2 Links)
- Creatively Subverting Messages in Posters (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity (2 Links)
- New IEC Research and Frameworks (2 Links)
- Can a Genetic Algorithm Think Like a Composer? (2 Links)
- Label Ranking Algorithms: A Survey (2 Links)
- Swarm Tech-Tiles Tim (2 Links)
- Hybrid Biological-Digital Systems in Artistic and Entertainment Computing (2 Links)
- Niall J. L. Griffith (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- Learning Comparative User Models for Accelerating Human-Computer Collaborative Search (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- Line-Based Rendering with Truchet-Like Tiles (2 Links)
- A Turing Test for Generative Art (2 Links)
- Decision Tree Modeling for Ranking Data (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Collage, Technology, and Creative Process (2 Links)
- Artificial Neural Network Spaces (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis (2 Links)
- Combining Representational Domains for Computational Creativity (2 Links)
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