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- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Andrew Rowbottom (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Chris Coyne (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Decision Tree Modeling for Ranking Data (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Collage, Technology, and Creative Process (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Man + Robots: Symbiotic Art (2 Links)
- Combining Representational Domains for Computational Creativity (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Mapped Pictures: Aesthetic Image Annotations (2 Links)
- Complex constructions based on symmetry breaking in simple three dimensional IFS (2 Links)
- Improving the ranking quality of medical image retrieval using a genetic feature selection method (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Searching for Surprise (2 Links)
- Evolving Glitch Art (2 Links)
- Domain Bridging Associations Support Creativity (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Informational Aesthetics Measures (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
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