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  1. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  2. Measuring Creativity In Software Development‏‎ (2 Links)
  3. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  4. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  5. Evolving design genes in space layout problems‏‎ (2 Links)
  6. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  7. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  8. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  9. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  10. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  11. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  12. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  13. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  14. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  15. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  16. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  17. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  18. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  19. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  20. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  21. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  22. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  23. Morgan McGuire‏‎ (2 Links)
  24. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  25. Golan Levin‏‎ (2 Links)
  26. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  27. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  28. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  29. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  30. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  31. Mutation‏‎ (2 Links)
  32. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  33. The emergence of the representation of style in design‏‎ (2 Links)
  34. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  35. A Turing Test for Generative Art‏‎ (2 Links)
  36. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  37. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  38. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  39. Karl Gerbel‏‎ (2 Links)
  40. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  41. Artificial Neural Network Spaces‏‎ (2 Links)
  42. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  43. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  44. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  45. Fractal geometry describes the beauty of infinity in nature‏‎ (2 Links)
  46. Creative Evolutionary Systems‏‎ (2 Links)
  47. Stylized Reality‏‎ (2 Links)
  48. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  49. Creativity, emergence and evolution in design‏‎ (2 Links)
  50. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)

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