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  1. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  2. Model Proposal for a Constructed Artist‏‎ (2 Links)
  3. Creative Ecosystems 2009‏‎ (2 Links)
  4. Tim Rowley‏‎ (2 Links)
  5. Creatively Subverting Messages in Posters‏‎ (2 Links)
  6. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  7. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  8. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  9. Genotyp‏‎ (2 Links)
  10. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  11. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  12. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  13. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  14. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  15. Exploring Persian Rug Design Using a Computational Evolutionary Approach‏‎ (2 Links)
  16. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  17. Stylized Reality‏‎ (2 Links)
  18. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  19. Swarm Tech-Tiles Tim‏‎ (2 Links)
  20. Grammatical Evolution: Evolving Programs for an Arbitrary Language‏‎ (2 Links)
  21. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  22. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  23. Feature Extraction Languages and Visual Pattern Recognition‏‎ (2 Links)
  24. Quantifying Creativity in Art Networks‏‎ (2 Links)
  25. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  26. Collage, Technology, and Creative Process‏‎ (2 Links)
  27. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  28. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (2 Links)
  29. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  30. Ranking Cases with Classification Rules‏‎ (2 Links)
  31. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  32. Evaluating Search Engine Relevance with Click-Based Metrics‏‎ (2 Links)
  33. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  34. Holger Ferstl‏‎ (2 Links)
  35. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  36. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  37. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  38. Autonomously Creating Quality Images‏‎ (2 Links)
  39. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  40. Fractal art — a comparison of styles‏‎ (2 Links)
  41. Ian Butterfield‏‎ (2 Links)
  42. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  43. Learning to colour greyscale images‏‎ (2 Links)
  44. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  45. Fractals and Multi-Layer Coloring Algorithms‏‎ (2 Links)
  46. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  47. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  48. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  49. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  50. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)

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