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  1. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  2. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  3. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  4. Karl Gerbel‏‎ (2 Links)
  5. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  6. Artificial ecosystems for creative discovery‏‎ (2 Links)
  7. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  8. Natural Processes and Artificial Procedures‏‎ (2 Links)
  9. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  10. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  11. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  12. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  13. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  14. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  15. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  16. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  17. Rebecca Luger-Guil‏‎ (2 Links)
  18. Learning Lexicographic Preference Models‏‎ (2 Links)
  19. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  20. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  21. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (2 Links)
  22. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  23. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)
  24. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  25. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  26. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  27. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  28. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  29. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  30. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  31. Low-complexity art‏‎ (2 Links)
  32. Autonomy, Signature and Creativity‏‎ (2 Links)
  33. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  34. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  35. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  36. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  37. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  38. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  39. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  40. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  41. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  42. Searching for Surprise‏‎ (2 Links)
  43. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  44. Creative Evolutionary Systems‏‎ (2 Links)
  45. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  46. In Praise of Evolution and Opacity‏‎ (2 Links)
  47. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  48. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  49. Creativity, emergence and evolution in design‏‎ (2 Links)
  50. Evolving Line Drawings‏‎ (2 Links)

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