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- Evolving aesthetic images using multiobjective optimization (2 Links)
- Measuring Creativity In Software Development (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Morgan McGuire (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Golan Levin (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- Mutation (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- The emergence of the representation of style in design (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- A Turing Test for Generative Art (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Karl Gerbel (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Creating tiling by means of 2D graphics applications (2 Links)
- Fractal geometry describes the beauty of infinity in nature (2 Links)
- Creative Evolutionary Systems (2 Links)
- Stylized Reality (2 Links)
- Building Artistic Computer Colleagues with an Enactive Model of Creativity (2 Links)
- Creativity, emergence and evolution in design (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
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