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  1. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  2. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  3. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  4. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  5. The darwinian structure of the design process‏‎ (2 Links)
  6. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  7. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  8. Informational Aesthetics Measures‏‎ (2 Links)
  9. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  10. Evolving design genes in space layout problems‏‎ (2 Links)
  11. Interactive Evolutionary CAD System for MEMS Layout Synthesis‏‎ (2 Links)
  12. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  13. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  14. Natural Processes and Artificial Procedures‏‎ (2 Links)
  15. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  16. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)
  17. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  18. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  19. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  20. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  21. Mixed-Initiative Creative Drawing with webIconoscope‏‎ (2 Links)
  22. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  23. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  24. A Turing Test for Generative Art‏‎ (2 Links)
  25. Rebecca Luger-Guil‏‎ (2 Links)
  26. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  27. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  28. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  29. Golan Levin‏‎ (2 Links)
  30. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  31. Artificial Neural Network Spaces‏‎ (2 Links)
  32. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  33. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  34. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  35. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  36. Ungegenständliche Kunst‏‎ (2 Links)
  37. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  38. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  39. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  40. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  41. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  42. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  43. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  44. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  45. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  46. Active User Intervention in an EC Search‏‎ (2 Links)
  47. Searching for Surprise‏‎ (2 Links)
  48. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  49. Henry Rowley‏‎ (2 Links)
  50. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)

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