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- Morgan McGuire (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Transforming Exploratory Creativity with DeLeNoX (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Swarm Tech-Tiles Tim (2 Links)
- Mutation (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- Stylized Reality (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- Breeding on site (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Karl Gerbel (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- Creative Computers, Improvisation and Intimacy (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Creative Web Services with Pattern (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- CGP, Creativity and Art (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation (2 Links)
- The Escher evolver: evolution to the people (2 Links)
- Data-Driven Iconification (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- The FloWr Online Platform: Automated Programming and Computational Creativity as a Service (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Low-complexity art (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
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