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  1. Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity‏‎ (2 Links)
  2. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  3. On-line Knowledge Embedding for Interactive EC-based Montage System‏‎ (2 Links)
  4. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  5. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  6. Design Space of Tiling Template‏‎ (2 Links)
  7. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  8. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (2 Links)
  9. Visual Hallucination For Computational Creation‏‎ (2 Links)
  10. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  11. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  12. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)
  13. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  14. Autonomy, Signature and Creativity‏‎ (2 Links)
  15. Schwarm Algorithmen‏‎ (2 Links)
  16. On the Translation of Design Data into Design Form in Evolutionary Design‏‎ (2 Links)
  17. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  18. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  19. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  20. Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation‏‎ (2 Links)
  21. Selektion‏‎ (2 Links)
  22. Evolving Glitch Art‏‎ (2 Links)
  23. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  24. Self Portraits with Mandelbrot Genetics‏‎ (2 Links)
  25. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  26. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  27. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  28. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  29. Painting with Flowsnakes‏‎ (2 Links)
  30. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  31. Evolving design genes in space layout problems‏‎ (2 Links)
  32. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  33. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  34. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  35. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  36. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  37. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  38. Model Proposal for a Constructed Artist‏‎ (2 Links)
  39. Pavimenta: A Photo Tiling Tool‏‎ (2 Links)
  40. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  41. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  42. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  43. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  44. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  45. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  46. Space layout planning using an evolutionary approach‏‎ (2 Links)
  47. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  48. Golan Levin‏‎ (2 Links)
  49. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  50. Construction and intuition: Creativity in early computer art‏‎ (2 Links)

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