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  1. Space layout planning using an evolutionary approach‏‎ (2 Links)
  2. A genetic engineering approach to genetic algorithms‏‎ (2 Links)
  3. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  4. Mutation‏‎ (2 Links)
  5. A review on the application of evolutionary computation to information retrieval‏‎ (2 Links)
  6. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  7. Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life‏‎ (2 Links)
  8. A user-oriented image retrieval system based on interactive genetic algorithm‏‎ (2 Links)
  9. Tim Rowley‏‎ (2 Links)
  10. Style-aware Robust Color Transfer‏‎ (2 Links)
  11. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  12. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  13. Preconceptual Creativity‏‎ (2 Links)
  14. Karl Gerbel‏‎ (2 Links)
  15. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  16. Creative Ecosystems 2009‏‎ (2 Links)
  17. Creatively Subverting Messages in Posters‏‎ (2 Links)
  18. Programmed life: Evolutionary Imagery of Data Visualization with Aesthetic Moods in terms of Genetic Algorithm‏‎ (2 Links)
  19. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  20. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  21. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  22. Swarm Tech-Tiles Tim‏‎ (2 Links)
  23. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  24. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  25. Learning Lexicographic Preference Models‏‎ (2 Links)
  26. New challenges for evolutionary music and art‏‎ (2 Links)
  27. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  28. Bernd Lintermann‏‎ (2 Links)
  29. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  30. Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks‏‎ (2 Links)
  31. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  32. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  33. Non-Photorealistic Rendering of Portraits‏‎ (2 Links)
  34. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  35. Rekombination‏‎ (2 Links)
  36. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  37. Rendering artistic light patterns‏‎ (2 Links)
  38. Collage, Technology, and Creative Process‏‎ (2 Links)
  39. Low-complexity art‏‎ (2 Links)
  40. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  41. On-line Knowledge Embedding for Interactive EC-based Montage System‏‎ (2 Links)
  42. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  43. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  44. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  45. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (2 Links)
  46. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  47. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  48. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  49. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  50. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)

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