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- Ranking Cases with Classification Rules (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- Evolutionäre Algorithmen (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- Evolved Aesthetic Analogies to Improve Artistic Experience (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- Evolving Assemblages of 3D Objects (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Generative Design: A Paradigm for Design Research (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Genetic Algorithms for the Generation of Models with Micropopulations (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- Genotyp (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- Creating tiling by means of 2D graphics applications (2 Links)
- Exploring Persian Rug Design Using a Computational Evolutionary Approach (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Creative Evolutionary Systems (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Morgan McGuire (2 Links)
- Building Artistic Computer Colleagues with an Enactive Model of Creativity (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Creativity, emergence and evolution in design (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Grammatical Evolution: Evolving Programs for an Arbitrary Language (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Feature Extraction Languages and Visual Pattern Recognition (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Mutation (2 Links)
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