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  1. Creative Ecosystems 2009‏‎ (2 Links)
  2. Ungegenständliche Kunst‏‎ (2 Links)
  3. Quantifying Creativity in Art Networks‏‎ (2 Links)
  4. Creatively Subverting Messages in Posters‏‎ (2 Links)
  5. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  6. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  7. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  8. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  9. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  10. Ranking Cases with Classification Rules‏‎ (2 Links)
  11. Evolutionary Design in Art‏‎ (2 Links)
  12. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  13. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  14. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  15. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  16. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  17. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  18. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  19. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  20. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  21. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  22. Live Coding Towards Computational Creativity‏‎ (2 Links)
  23. Visual Hallucination For Computational Creation‏‎ (2 Links)
  24. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  25. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  26. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  27. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  28. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  29. Evolutionary shape grammars for product design‏‎ (2 Links)
  30. A cybernetic approach to aesthetics‏‎ (2 Links)
  31. Collage, Technology, and Creative Process‏‎ (2 Links)
  32. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  33. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  34. Artificial ecosystems for creative discovery‏‎ (2 Links)
  35. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  36. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  37. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  38. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  39. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  40. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)
  41. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  42. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (2 Links)
  43. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  44. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  45. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)
  46. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  47. Generic Evolutionary Design‏‎ (2 Links)
  48. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  49. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  50. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)

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