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  1. Feature Extraction Languages and Visual Pattern Recognition‏‎ (2 Links)
  2. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  3. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  4. Stylized Reality‏‎ (2 Links)
  5. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (2 Links)
  6. Breeding on site‏‎ (2 Links)
  7. Artificial Neural Network Spaces‏‎ (2 Links)
  8. Tim Rowley‏‎ (2 Links)
  9. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  10. Evaluating Search Engine Relevance with Click-Based Metrics‏‎ (2 Links)
  11. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  12. Quantifying Creativity in Art Networks‏‎ (2 Links)
  13. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  14. Creative Web Services with Pattern‏‎ (2 Links)
  15. CGP, Creativity and Art‏‎ (2 Links)
  16. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  17. Fractal art — a comparison of styles‏‎ (2 Links)
  18. Ranking Cases with Classification Rules‏‎ (2 Links)
  19. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  20. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  21. Swarm Tech-Tiles Tim‏‎ (2 Links)
  22. Fractals and Multi-Layer Coloring Algorithms‏‎ (2 Links)
  23. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  24. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  25. Active User Intervention in an EC Search‏‎ (2 Links)
  26. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  27. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  28. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  29. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  30. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  31. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  32. Data-Driven Iconification‏‎ (2 Links)
  33. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  34. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  35. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  36. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  37. Live Coding Towards Computational Creativity‏‎ (2 Links)
  38. Collaborative Preference Learning‏‎ (2 Links)
  39. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  40. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  41. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  42. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  43. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  44. Evolutionary generation of faces‏‎ (2 Links)
  45. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  46. Detecting people in cubist art‏‎ (2 Links)
  47. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  48. Evolutionäre Algorithmen‏‎ (2 Links)
  49. Digital Face Beautification‏‎ (2 Links)
  50. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)

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