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  1. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  2. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  3. Feature Extraction Languages and Visual Pattern Recognition‏‎ (2 Links)
  4. Swarm Tech-Tiles Tim‏‎ (2 Links)
  5. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  6. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  7. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (2 Links)
  8. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  9. Rebecca Luger-Guil‏‎ (2 Links)
  10. Ian Butterfield‏‎ (2 Links)
  11. Evaluating Search Engine Relevance with Click-Based Metrics‏‎ (2 Links)
  12. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  13. Biokunst‏‎ (2 Links)
  14. Learning to colour greyscale images‏‎ (2 Links)
  15. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  16. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  17. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  18. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  19. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  20. Image Warping for a Painterly Effect‏‎ (2 Links)
  21. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  22. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  23. Fractal art — a comparison of styles‏‎ (2 Links)
  24. Fractals and Multi-Layer Coloring Algorithms‏‎ (2 Links)
  25. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  26. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  27. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  28. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  29. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  30. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  31. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  32. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)
  33. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  34. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  35. Searching for Surprise‏‎ (2 Links)
  36. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  37. The Escher evolver: evolution to the people‏‎ (2 Links)
  38. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  39. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  40. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  41. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  42. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  43. Evolutionary generation of faces‏‎ (2 Links)
  44. Painting With Triangles‏‎ (2 Links)
  45. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  46. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  47. Autonomously Creating Quality Images‏‎ (2 Links)
  48. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  49. Evolutionäre Algorithmen‏‎ (2 Links)
  50. Evolved Aesthetic Analogies to Improve Artistic Experience‏‎ (2 Links)

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