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- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Automated collage generation — with intent (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
- Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI (2 Links)
- Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation (2 Links)
- Automatic Mineral Identification Using Genetic Programming (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- The Escher evolver: evolution to the people (2 Links)
- The FloWr Online Platform: Automated Programming and Computational Creativity as a Service (2 Links)
- Michael Witbrock (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Interactive evolution of images (2 Links)
- Painting With Triangles (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Autonomy, Signature and Creativity (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- The T. albipennis Sand Painting Artists (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Evolving Glitch Art (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Creative Ecosystems 2009 (2 Links)
- Steve Dipaola (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Creatively Subverting Messages in Posters (2 Links)
- Stippling with Aerial Robots (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Can a Genetic Algorithm Think Like a Composer? (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Tim Rowley (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Transforming Exploratory Creativity with DeLeNoX (2 Links)
- Natural Processes and Artificial Procedures (2 Links)
- Golan Levin (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
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