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  1. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  2. Evolving design genes in space layout problems‏‎ (2 Links)
  3. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  4. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  5. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  6. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  7. The Authorship of Generative Art‏‎ (2 Links)
  8. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  9. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  10. Computational Aesthetics Conferences‏‎ (2 Links)
  11. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  12. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  13. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  14. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  15. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  16. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  17. The Evolving Role of the Artist‏‎ (2 Links)
  18. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  19. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  20. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  21. Ästhetik‏‎ (2 Links)
  22. Golan Levin‏‎ (2 Links)
  23. Morgan McGuire‏‎ (2 Links)
  24. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  25. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  26. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  27. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  28. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  29. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  30. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  31. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  32. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  33. The Painting Fool in New Dimensions‏‎ (2 Links)
  34. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  35. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  36. Mutation‏‎ (2 Links)
  37. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  38. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  39. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  40. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  41. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  42. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  43. Karl Gerbel‏‎ (2 Links)
  44. Biokunst‏‎ (2 Links)
  45. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  46. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  47. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  48. Fractal geometry describes the beauty of infinity in nature‏‎ (2 Links)
  49. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  50. Stylized Reality‏‎ (2 Links)

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