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  1. A 3D Modeling System for Creative Design‏‎ (2 Links)
  2. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  3. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  4. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  5. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  6. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  7. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  8. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  9. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  10. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  11. Collage, Technology, and Creative Process‏‎ (2 Links)
  12. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  13. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  14. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  15. Ian Butterfield‏‎ (2 Links)
  16. Searching for Surprise‏‎ (2 Links)
  17. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  18. Learning to colour greyscale images‏‎ (2 Links)
  19. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  20. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  21. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  22. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  23. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  24. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  25. Image Warping for a Painterly Effect‏‎ (2 Links)
  26. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  27. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  28. Painting With Triangles‏‎ (2 Links)
  29. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  30. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  31. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  32. Ungegenständliche Kunst‏‎ (2 Links)
  33. Evolving Glitch Art‏‎ (2 Links)
  34. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  35. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  36. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  37. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  38. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  39. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  40. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)
  41. A cybernetic approach to aesthetics‏‎ (2 Links)
  42. Evolving design genes in space layout problems‏‎ (2 Links)
  43. Artificial ecosystems for creative discovery‏‎ (2 Links)
  44. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  45. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  46. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  47. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  48. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  49. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  50. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)

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