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  1. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  2. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  3. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  4. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  5. Live Coding Towards Computational Creativity‏‎ (2 Links)
  6. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  7. Visual Hallucination For Computational Creation‏‎ (2 Links)
  8. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  9. Gentropy: evolving 2D textures‏‎ (2 Links)
  10. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  11. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  12. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  13. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  14. Computer-Kreativität‏‎ (2 Links)
  15. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  16. Computer Software for Measuring Creative Search‏‎ (2 Links)
  17. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  18. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  19. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  20. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  21. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  22. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  23. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  24. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  25. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  26. Establishing Appreciation In a Creative System‏‎ (2 Links)
  27. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  28. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  29. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  30. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  31. Breeding on site‏‎ (2 Links)
  32. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  33. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  34. Michael Witbrock‏‎ (2 Links)
  35. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  36. Interactive evolution of images‏‎ (2 Links)
  37. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  38. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  39. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  40. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  41. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  42. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  43. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  44. Creative Web Services with Pattern‏‎ (2 Links)
  45. CGP, Creativity and Art‏‎ (2 Links)
  46. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  47. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  48. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  49. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  50. Evolutionary Design in Art‏‎ (2 Links)

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