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- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- The FloWr Online Platform: Automated Programming and Computational Creativity as a Service (2 Links)
- Computational Creativity Conceptualisation Grounded on ICCC Papers (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- Pavimenta: A Photo Tiling Tool (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Space layout planning using an evolutionary approach (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- The T. albipennis Sand Painting Artists (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life (2 Links)
- Evolving Glitch Art (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Style-aware Robust Color Transfer (2 Links)
- Preconceptual Creativity (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Programmed life: Evolutionary Imagery of Data Visualization with Aesthetic Moods in terms of Genetic Algorithm (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Tim Rowley (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Creative Ecosystems 2009 (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- Creatively Subverting Messages in Posters (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- New challenges for evolutionary music and art (2 Links)
- Transforming Exploratory Creativity with DeLeNoX (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks (2 Links)
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