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- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Ungegenständliche Kunst (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Automated Collage Generation - With More Intent 2011 (2 Links)
- Developmental modelling with SDS (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Pavimenta: A Photo Tiling Tool (2 Links)
- Ian Butterfield (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Learning to colour greyscale images (2 Links)
- Automatic Mineral Identification Using Genetic Programming (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Space layout planning using an evolutionary approach (2 Links)
- Evolving Glitch Art (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Autonomy, Signature and Creativity (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Style-aware Robust Color Transfer (2 Links)
- Preconceptual Creativity (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Programmed life: Evolutionary Imagery of Data Visualization with Aesthetic Moods in terms of Genetic Algorithm (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Golan Levin (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- New challenges for evolutionary music and art (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks (2 Links)
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