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  1. Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity‏‎ (2 Links)
  2. Line-Based Rendering with Truchet-Like Tiles‏‎ (2 Links)
  3. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  4. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  5. Design Space of Tiling Template‏‎ (2 Links)
  6. Visual Hallucination For Computational Creation‏‎ (2 Links)
  7. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  8. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  9. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  10. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  11. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  12. Man + Robots: Symbiotic Art‏‎ (2 Links)
  13. Scott Neil-Teilly‏‎ (2 Links)
  14. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  15. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  16. Mapped Pictures: Aesthetic Image Annotations‏‎ (2 Links)
  17. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  18. Improving the ranking quality of medical image retrieval using a genetic feature selection method‏‎ (2 Links)
  19. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  20. Organized order in ornamentation‏‎ (2 Links)
  21. Evolving Line Drawings‏‎ (2 Links)
  22. Bernd Lintermann‏‎ (2 Links)
  23. Informational Aesthetics Measures‏‎ (2 Links)
  24. P4m Reference Implementation‏‎ (2 Links)
  25. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  26. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  27. Painterly rendering using image salience‏‎ (2 Links)
  28. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  29. Interactive Evolutionary CAD System for MEMS Layout Synthesis‏‎ (2 Links)
  30. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  31. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  32. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  33. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  34. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  35. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  36. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  37. Mixed-Initiative Creative Drawing with webIconoscope‏‎ (2 Links)
  38. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  39. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  40. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  41. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  42. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  43. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  44. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  45. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  46. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  47. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  48. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  49. Stepping stones in the mist‏‎ (2 Links)
  50. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)

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