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- Color Mixing using Colliding Particles (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Developmental modelling with SDS (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Searching for Surprise (2 Links)
- Evolving Glitch Art (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- The Escher evolver: evolution to the people (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- The FloWr Online Platform: Automated Programming and Computational Creativity as a Service (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Painting With Triangles (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- The T. albipennis Sand Painting Artists (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Golan Levin (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Morgan McGuire (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Steve Dipaola (2 Links)
- Autonomously Creating Quality Images (2 Links)
- Stippling with Aerial Robots (2 Links)
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