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  1. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  2. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  3. Evaluating Search Engine Relevance with Click-Based Metrics‏‎ (2 Links)
  4. Karl Gerbel‏‎ (2 Links)
  5. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  6. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  7. Quantifying Creativity in Art Networks‏‎ (2 Links)
  8. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  9. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  10. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  11. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  12. Fractal art — a comparison of styles‏‎ (2 Links)
  13. Ranking Cases with Classification Rules‏‎ (2 Links)
  14. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  15. Fractals and Multi-Layer Coloring Algorithms‏‎ (2 Links)
  16. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  17. Learning Lexicographic Preference Models‏‎ (2 Links)
  18. The Authorship of Generative Art‏‎ (2 Links)
  19. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  20. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  21. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  22. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  23. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  24. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  25. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  26. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  27. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  28. The Evolving Role of the Artist‏‎ (2 Links)
  29. Ästhetik‏‎ (2 Links)
  30. Low-complexity art‏‎ (2 Links)
  31. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  32. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  33. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  34. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  35. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  36. Evolutionary generation of faces‏‎ (2 Links)
  37. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  38. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  39. The Painting Fool in New Dimensions‏‎ (2 Links)
  40. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  41. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  42. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  43. Evolutionäre Algorithmen‏‎ (2 Links)
  44. Evolved Aesthetic Analogies to Improve Artistic Experience‏‎ (2 Links)
  45. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  46. In Praise of Evolution and Opacity‏‎ (2 Links)
  47. Evolving Assemblages of 3D Objects‏‎ (2 Links)
  48. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  49. Generative Design: A Paradigm for Design Research‏‎ (2 Links)
  50. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)

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