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Unten werden bis zu 50 Ergebnisse im Bereich 881 bis 930 angezeigt.

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  1. Morgan McGuire‏‎ (2 Links)
  2. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  3. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  4. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  5. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  6. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  7. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  8. Swarm Tech-Tiles Tim‏‎ (2 Links)
  9. Mutation‏‎ (2 Links)
  10. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  11. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  12. Stylized Reality‏‎ (2 Links)
  13. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  14. Breeding on site‏‎ (2 Links)
  15. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  16. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  17. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  18. Karl Gerbel‏‎ (2 Links)
  19. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  20. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  21. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  22. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  23. Quantifying Creativity in Art Networks‏‎ (2 Links)
  24. Creative Web Services with Pattern‏‎ (2 Links)
  25. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  26. CGP, Creativity and Art‏‎ (2 Links)
  27. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  28. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  29. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  30. Ranking Cases with Classification Rules‏‎ (2 Links)
  31. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  32. Learning Lexicographic Preference Models‏‎ (2 Links)
  33. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  34. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  35. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  36. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  37. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  38. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  39. The Escher evolver: evolution to the people‏‎ (2 Links)
  40. Data-Driven Iconification‏‎ (2 Links)
  41. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  42. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  43. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  44. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  45. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  46. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  47. Low-complexity art‏‎ (2 Links)
  48. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  49. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  50. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)

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