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  1. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  2. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  3. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  4. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  5. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  6. Mixed-Initiative Creative Drawing with webIconoscope‏‎ (2 Links)
  7. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  8. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  9. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  10. The emergence of the representation of style in design‏‎ (2 Links)
  11. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  12. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  13. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  14. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  15. Evolving Glitch Art‏‎ (2 Links)
  16. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  17. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  18. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  19. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  20. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  21. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  22. Stylized Reality‏‎ (2 Links)
  23. Evolving design genes in space layout problems‏‎ (2 Links)
  24. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  25. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  26. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)
  27. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  28. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  29. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  30. Quantifying Creativity in Art Networks‏‎ (2 Links)
  31. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  32. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  33. Henry Rowley‏‎ (2 Links)
  34. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  35. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  36. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (2 Links)
  37. Ranking Cases with Classification Rules‏‎ (2 Links)
  38. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  39. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  40. How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity‏‎ (2 Links)
  41. Golan Levin‏‎ (2 Links)
  42. Label Ranking Algorithms: A Survey‏‎ (2 Links)
  43. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  44. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (2 Links)
  45. Autonomously Creating Quality Images‏‎ (2 Links)
  46. Learning Comparative User Models for Accelerating Human-Computer Collaborative Search‏‎ (2 Links)
  47. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  48. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  49. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  50. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)

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