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  1. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  2. Automated collage generation — with intent‏‎ (2 Links)
  3. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  4. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  5. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  6. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (2 Links)
  7. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  8. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)
  9. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  10. The Escher evolver: evolution to the people‏‎ (2 Links)
  11. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  12. Michael Witbrock‏‎ (2 Links)
  13. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  14. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  15. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  16. Interactive evolution of images‏‎ (2 Links)
  17. Painting With Triangles‏‎ (2 Links)
  18. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  19. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  20. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  21. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  22. Autonomy, Signature and Creativity‏‎ (2 Links)
  23. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  24. The T. albipennis Sand Painting Artists‏‎ (2 Links)
  25. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  26. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  27. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  28. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  29. Evolving Glitch Art‏‎ (2 Links)
  30. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  31. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  32. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  33. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  34. Creative Ecosystems 2009‏‎ (2 Links)
  35. Steve Dipaola‏‎ (2 Links)
  36. Evolving design genes in space layout problems‏‎ (2 Links)
  37. Creatively Subverting Messages in Posters‏‎ (2 Links)
  38. Stippling with Aerial Robots‏‎ (2 Links)
  39. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  40. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  41. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  42. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  43. Tim Rowley‏‎ (2 Links)
  44. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  45. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  46. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  47. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  48. Natural Processes and Artificial Procedures‏‎ (2 Links)
  49. Golan Levin‏‎ (2 Links)
  50. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)

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