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  1. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  2. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  3. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  4. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  5. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  6. Pavimenta: A Photo Tiling Tool‏‎ (2 Links)
  7. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  8. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  9. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  10. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  11. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  12. Space layout planning using an evolutionary approach‏‎ (2 Links)
  13. Model Proposal for a Constructed Artist‏‎ (2 Links)
  14. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  15. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  16. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  17. Golan Levin‏‎ (2 Links)
  18. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  19. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  20. Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life‏‎ (2 Links)
  21. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  22. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  23. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  24. Style-aware Robust Color Transfer‏‎ (2 Links)
  25. Preconceptual Creativity‏‎ (2 Links)
  26. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  27. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  28. Programmed life: Evolutionary Imagery of Data Visualization with Aesthetic Moods in terms of Genetic Algorithm‏‎ (2 Links)
  29. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  30. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  31. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  32. Creative Evolutionary Systems‏‎ (2 Links)
  33. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  34. Fractal geometry describes the beauty of infinity in nature‏‎ (2 Links)
  35. Creativity, emergence and evolution in design‏‎ (2 Links)
  36. New challenges for evolutionary music and art‏‎ (2 Links)
  37. Holger Ferstl‏‎ (2 Links)
  38. Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks‏‎ (2 Links)
  39. Ungegenständliche Kunst‏‎ (2 Links)
  40. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  41. Frayed Cell Diagrams‏‎ (2 Links)
  42. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  43. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  44. Non-Photorealistic Rendering of Portraits‏‎ (2 Links)
  45. A Turing Test for Generative Art‏‎ (2 Links)
  46. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  47. Rekombination‏‎ (2 Links)
  48. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  49. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  50. DESIGN ARCHITECTURE BY GENETIC ALGORITHM‏‎ (2 Links)

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