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  1. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  2. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  3. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  4. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  5. Visual Hallucination For Computational Creation‏‎ (2 Links)
  6. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  7. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  8. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  9. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  10. Steve Dipaola‏‎ (2 Links)
  11. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  12. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  13. Stippling with Aerial Robots‏‎ (2 Links)
  14. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  15. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  16. In Praise of Evolution and Opacity‏‎ (2 Links)
  17. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  18. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  19. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  20. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  21. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  22. Measuring Creativity In Software Development‏‎ (2 Links)
  23. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  24. Computer-Kreativität‏‎ (2 Links)
  25. Natural Processes and Artificial Procedures‏‎ (2 Links)
  26. Computer Software for Measuring Creative Search‏‎ (2 Links)
  27. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  28. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  29. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  30. Evolving Glitch Art‏‎ (2 Links)
  31. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  32. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  33. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  34. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  35. Rebecca Luger-Guil‏‎ (2 Links)
  36. A Turing Test for Generative Art‏‎ (2 Links)
  37. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  38. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  39. Morgan McGuire‏‎ (2 Links)
  40. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  41. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  42. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  43. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  44. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  45. Evolving design genes in space layout problems‏‎ (2 Links)
  46. Artificial Neural Network Spaces‏‎ (2 Links)
  47. Breeding on site‏‎ (2 Links)
  48. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  49. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  50. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)

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