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Unten werden bis zu 50 Ergebnisse im Bereich 881 bis 930 angezeigt.

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  1. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  2. Quantum Art‏‎ (2 Links)
  3. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  4. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  5. Holger Ferstl‏‎ (2 Links)
  6. Swarm Tech-Tiles Tim‏‎ (2 Links)
  7. New IEC Research and Frameworks‏‎ (2 Links)
  8. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  9. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  10. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  11. Niall J. L. Griffith‏‎ (2 Links)
  12. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  13. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  14. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  15. Ian Butterfield‏‎ (2 Links)
  16. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  17. Learning to colour greyscale images‏‎ (2 Links)
  18. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  19. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  20. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  21. Evolving Glitch Art‏‎ (2 Links)
  22. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  23. Image Warping for a Painterly Effect‏‎ (2 Links)
  24. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  25. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  26. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  27. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  28. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  29. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  30. Evolving design genes in space layout problems‏‎ (2 Links)
  31. Creative Evolutionary Systems‏‎ (2 Links)
  32. Scott Neil-Teilly‏‎ (2 Links)
  33. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  34. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  35. Creativity, emergence and evolution in design‏‎ (2 Links)
  36. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  37. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  38. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  39. The Escher evolver: evolution to the people‏‎ (2 Links)
  40. Organized order in ornamentation‏‎ (2 Links)
  41. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  42. A Turing Test for Generative Art‏‎ (2 Links)
  43. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  44. P4m Reference Implementation‏‎ (2 Links)
  45. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  46. DESIGN ARCHITECTURE BY GENETIC ALGORITHM‏‎ (2 Links)
  47. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  48. Painterly rendering using image salience‏‎ (2 Links)
  49. Artificial Neural Network Spaces‏‎ (2 Links)
  50. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)

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