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  1. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  2. Pmm Reference Implementation‏‎ (2 Links)
  3. Karl Gerbel‏‎ (2 Links)
  4. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  5. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  6. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  7. Population‏‎ (2 Links)
  8. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  9. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  10. Creative Web Services with Pattern‏‎ (2 Links)
  11. Fractal geometry describes the beauty of infinity in nature‏‎ (2 Links)
  12. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  13. CGP, Creativity and Art‏‎ (2 Links)
  14. The Painting Fool in New Dimensions‏‎ (2 Links)
  15. Frayed Cell Diagrams‏‎ (2 Links)
  16. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  17. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  18. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  19. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  20. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  21. Quantum Art‏‎ (2 Links)
  22. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  23. Learning Lexicographic Preference Models‏‎ (2 Links)
  24. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  25. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  26. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  27. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  28. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  29. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  30. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  31. New IEC Research and Frameworks‏‎ (2 Links)
  32. Data-Driven Iconification‏‎ (2 Links)
  33. Niall J. L. Griffith‏‎ (2 Links)
  34. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  35. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  36. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  37. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  38. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  39. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  40. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  41. Collaborative Preference Learning‏‎ (2 Links)
  42. Low-complexity art‏‎ (2 Links)
  43. A cybernetic approach to aesthetics‏‎ (2 Links)
  44. Detecting people in cubist art‏‎ (2 Links)
  45. Artificial ecosystems for creative discovery‏‎ (2 Links)
  46. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  47. Digital Face Beautification‏‎ (2 Links)
  48. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  49. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  50. Towards MCTS for Creative Domains‏‎ (2 Links)

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