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  1. Swarm paintings – nonhuman art‏‎ (2 Links)
  2. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  3. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  4. New Kinds of Fractal Patterns‏‎ (2 Links)
  5. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  6. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  7. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  8. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  9. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  10. Niche Constructing Drawing Robots‏‎ (2 Links)
  11. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  12. A comparative classification of complexity measures‏‎ (2 Links)
  13. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  14. Learning representations for creative design using evolution‏‎ (2 Links)
  15. Artificial Nature: Immersive World Making‏‎ (2 Links)
  16. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  17. Artificial Neural Network Spaces‏‎ (2 Links)
  18. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  19. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  20. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  21. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  22. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  23. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  24. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  25. Image Warping for a Painterly Effect‏‎ (2 Links)
  26. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  27. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  28. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  29. Collage, Technology, and Creative Process‏‎ (2 Links)
  30. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  31. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  32. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  33. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  34. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  35. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  36. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  37. Active User Intervention in an EC Search‏‎ (2 Links)
  38. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  39. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  40. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  41. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  42. Evolving Glitch Art‏‎ (2 Links)
  43. Searching for Surprise‏‎ (2 Links)
  44. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  45. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  46. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  47. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  48. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  49. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  50. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)

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