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  1. Live Coding Towards Computational Creativity‏‎ (2 Links)
  2. New IEC Research and Frameworks‏‎ (2 Links)
  3. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  4. Exploring Persian Rug Design Using a Computational Evolutionary Approach‏‎ (2 Links)
  5. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  6. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  7. Niall J. L. Griffith‏‎ (2 Links)
  8. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  9. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  10. Grammatical Evolution: Evolving Programs for an Arbitrary Language‏‎ (2 Links)
  11. Bernd Lintermann‏‎ (2 Links)
  12. Feature Extraction Languages and Visual Pattern Recognition‏‎ (2 Links)
  13. Towards MCTS for Creative Domains‏‎ (2 Links)
  14. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  15. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (2 Links)
  16. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  17. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  18. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  19. Evaluating Search Engine Relevance with Click-Based Metrics‏‎ (2 Links)
  20. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  21. Swarm Granulator‏‎ (2 Links)
  22. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  23. Scott Neil-Teilly‏‎ (2 Links)
  24. Creative Ecosystems 2009‏‎ (2 Links)
  25. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  26. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  27. Michael Witbrock‏‎ (2 Links)
  28. Creatively Subverting Messages in Posters‏‎ (2 Links)
  29. Interactive evolution of images‏‎ (2 Links)
  30. Fractal art — a comparison of styles‏‎ (2 Links)
  31. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  32. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  33. Organized order in ornamentation‏‎ (2 Links)
  34. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  35. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  36. Fractals and Multi-Layer Coloring Algorithms‏‎ (2 Links)
  37. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  38. P4m Reference Implementation‏‎ (2 Links)
  39. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  40. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  41. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (2 Links)
  42. Painterly rendering using image salience‏‎ (2 Links)
  43. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  44. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  45. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  46. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  47. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  48. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  49. Applicability of interactive evolutionary computation to mental health measurement‏‎ (2 Links)
  50. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)

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