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- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Evolutionary Computation and Image Re-Coloring (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Steve Dipaola (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- Stippling with Aerial Robots (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- Computer-Kreativität (2 Links)
- Natural Processes and Artificial Procedures (2 Links)
- Computer Software for Measuring Creative Search (2 Links)
- Quantum sculpture: art inspired by the deeper nature of reality (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- Evolving Glitch Art (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Rebecca Luger-Guil (2 Links)
- A Turing Test for Generative Art (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Morgan McGuire (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Breeding on site (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
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