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- A Fractal Approach Towards Visual Analogy (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Design Space of Tiling Template (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- An exploration-based evolutionary model of a generative design process (2 Links)
- New IEC Research and Frameworks (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Niall J. L. Griffith (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- A Knowledge Based Approach to Modeling Portrait Painting Methodology (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Disney Meets Darwin — The Evolution of Funny Animated Figures (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Applicability of interactive evolutionary computation to mental health measurement (2 Links)
- Evolving Glitch Art (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- ArTbitrating: an evolutionary environment for visual and sound composition (2 Links)
- A Study of Image Colourfulness (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- Artificial Art Made by Artificial Ants (2 Links)
- Evolving design genes in space layout problems (2 Links)
- A closer look at creativity as search (2 Links)
- Artificial Life Meets Computational Creativity? (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- A formal theory of creativity to model the creation of art (2 Links)
- Michael Witbrock (2 Links)
- Scott Neil-Teilly (2 Links)
- Interactive evolution of images (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- A genetic engineering approach to genetic algorithms (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Organized order in ornamentation (2 Links)
- A review on the application of evolutionary computation to information retrieval (2 Links)
- P4m Reference Implementation (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- A user-oriented image retrieval system based on interactive genetic algorithm (2 Links)
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