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- ANGELINA – Coevolution in Automated Game Design (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- Mutation (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Breeding on site (2 Links)
- Establishing Appreciation In a Creative System (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (2 Links)
- Stylized Reality (2 Links)
- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Karl Gerbel (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- Creative Computers, Improvisation and Intimacy (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- Tuning of Image Parameters by Interactive Evolutionary Computation (2 Links)
- Creative Web Services with Pattern (2 Links)
- CGP, Creativity and Art (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Evolutionary Design in Art (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Using Physiological Signals to Evolve Art (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Evolutionary Image Transition Using Random Walks (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Data-Driven Iconification (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- Collaborative Preference Learning (2 Links)
- Low-complexity art (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- Detecting people in cubist art (2 Links)
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