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  1. Dimension Reduction for Object Ranking‏‎ (2 Links)
  2. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  3. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  4. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  5. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  6. Evolving Glitch Art‏‎ (2 Links)
  7. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  8. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  9. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  10. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  11. Computational Aesthetics Conferences‏‎ (2 Links)
  12. Evolving design genes in space layout problems‏‎ (2 Links)
  13. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  14. Scott Neil-Teilly‏‎ (2 Links)
  15. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  16. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  17. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  18. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  19. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  20. Organized order in ornamentation‏‎ (2 Links)
  21. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  22. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  23. P4m Reference Implementation‏‎ (2 Links)
  24. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  25. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  26. Painterly rendering using image salience‏‎ (2 Links)
  27. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  28. Golan Levin‏‎ (2 Links)
  29. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  30. Holger Ferstl‏‎ (2 Links)
  31. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  32. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  33. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  34. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  35. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  36. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  37. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  38. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  39. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  40. Ian Butterfield‏‎ (2 Links)
  41. Biokunst‏‎ (2 Links)
  42. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  43. Learning to colour greyscale images‏‎ (2 Links)
  44. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  45. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  46. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  47. Image Warping for a Painterly Effect‏‎ (2 Links)
  48. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  49. Stepping stones in the mist‏‎ (2 Links)
  50. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)

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