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- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Painting with Flowsnakes (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- Evolving Glitch Art (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- The Markov Pen: Online Synthesis of Free-Hand Drawing Styles (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- The Painting Fool in New Dimensions (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- Pavimenta: A Photo Tiling Tool (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- Space layout planning using an evolutionary approach (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Automated Collage Generation - With More Intent 2011 (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- The case for a mixed-initiative collaborative neuroevolution approach (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Automatic Mineral Identification Using Genetic Programming (2 Links)
- Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- Golan Levin (2 Links)
- Style-aware Robust Color Transfer (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Autonomy, Signature and Creativity (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- Preconceptual Creativity (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Programmed life: Evolutionary Imagery of Data Visualization with Aesthetic Moods in terms of Genetic Algorithm (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- Creating tiling by means of 2D graphics applications (2 Links)
- Holger Ferstl (2 Links)
- New challenges for evolutionary music and art (2 Links)
- Swarm Granulator (2 Links)
- Creative Evolutionary Systems (2 Links)
- Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks (2 Links)
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