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  1. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  2. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  3. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  4. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  5. Peter Weibel‏‎ (2 Links)
  6. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  7. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)
  8. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  9. Stepping stones in the mist‏‎ (2 Links)
  10. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  11. Generic Evolutionary Design‏‎ (2 Links)
  12. Stimulating creative flow through computational feedback‏‎ (2 Links)
  13. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  14. Pmm Reference Implementation‏‎ (2 Links)
  15. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  16. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)
  17. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  18. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  19. Population‏‎ (2 Links)
  20. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  21. Holger Ferstl‏‎ (2 Links)
  22. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  23. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  24. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  25. Gentropy: evolving 2D textures‏‎ (2 Links)
  26. Quantum Art‏‎ (2 Links)
  27. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  28. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  29. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  30. Ian Butterfield‏‎ (2 Links)
  31. Computer-Kreativität‏‎ (2 Links)
  32. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  33. Learning to colour greyscale images‏‎ (2 Links)
  34. New IEC Research and Frameworks‏‎ (2 Links)
  35. Computer Software for Measuring Creative Search‏‎ (2 Links)
  36. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  37. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  38. Niall J. L. Griffith‏‎ (2 Links)
  39. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  40. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  41. Image Warping for a Painterly Effect‏‎ (2 Links)
  42. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  43. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  44. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  45. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  46. Establishing Appreciation In a Creative System‏‎ (2 Links)
  47. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  48. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  49. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  50. Breeding on site‏‎ (2 Links)

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