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  1. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  2. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  3. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  4. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  5. Henry Rowley‏‎ (2 Links)
  6. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  7. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (2 Links)
  8. Quantum Art‏‎ (2 Links)
  9. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  10. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  11. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  12. How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity‏‎ (2 Links)
  13. New IEC Research and Frameworks‏‎ (2 Links)
  14. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  15. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  16. Ungegenständliche Kunst‏‎ (2 Links)
  17. Label Ranking Algorithms: A Survey‏‎ (2 Links)
  18. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  19. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (2 Links)
  20. Niall J. L. Griffith‏‎ (2 Links)
  21. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)
  22. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  23. Learning Comparative User Models for Accelerating Human-Computer Collaborative Search‏‎ (2 Links)
  24. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  25. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  26. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  27. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  28. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  29. Line-Based Rendering with Truchet-Like Tiles‏‎ (2 Links)
  30. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  31. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  32. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  33. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  34. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  35. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  36. Visual Hallucination For Computational Creation‏‎ (2 Links)
  37. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  38. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  39. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  40. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  41. Man + Robots: Symbiotic Art‏‎ (2 Links)
  42. Scott Neil-Teilly‏‎ (2 Links)
  43. Developmental modelling with SDS‏‎ (2 Links)
  44. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  45. Mapped Pictures: Aesthetic Image Annotations‏‎ (2 Links)
  46. Autonomously Creating Quality Images‏‎ (2 Links)
  47. Improving the ranking quality of medical image retrieval using a genetic feature selection method‏‎ (2 Links)
  48. Dimension Reduction for Object Ranking‏‎ (2 Links)
  49. Evolving Line Drawings‏‎ (2 Links)
  50. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)

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