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  1. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  2. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  3. Swarm Granulator‏‎ (2 Links)
  4. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  5. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  6. Developmental modelling with SDS‏‎ (2 Links)
  7. Scott Neil-Teilly‏‎ (2 Links)
  8. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  9. Dimension Reduction for Object Ranking‏‎ (2 Links)
  10. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  11. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  12. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  13. Organized order in ornamentation‏‎ (2 Links)
  14. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  15. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  16. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  17. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  18. P4m Reference Implementation‏‎ (2 Links)
  19. Evolving Line Drawings‏‎ (2 Links)
  20. Computational Aesthetics Conferences‏‎ (2 Links)
  21. Painterly rendering using image salience‏‎ (2 Links)
  22. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  23. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  24. Bernd Lintermann‏‎ (2 Links)
  25. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  26. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  27. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  28. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  29. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  30. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  31. Michael Witbrock‏‎ (2 Links)
  32. The Authorship of Generative Art‏‎ (2 Links)
  33. Interactive evolution of images‏‎ (2 Links)
  34. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  35. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  36. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  37. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  38. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  39. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  40. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  41. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  42. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  43. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  44. The Evolving Role of the Artist‏‎ (2 Links)
  45. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  46. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  47. Ästhetik‏‎ (2 Links)
  48. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  49. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  50. Stepping stones in the mist‏‎ (2 Links)

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