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  1. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  2. Stimulating creative flow through computational feedback‏‎ (2 Links)
  3. Pmm Reference Implementation‏‎ (2 Links)
  4. Evolutionary shape grammars for product design‏‎ (2 Links)
  5. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  6. Population‏‎ (2 Links)
  7. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  8. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  9. Towards MCTS for Creative Domains‏‎ (2 Links)
  10. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  11. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  12. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)
  13. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  14. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (2 Links)
  15. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)
  16. Holger Ferstl‏‎ (2 Links)
  17. Generic Evolutionary Design‏‎ (2 Links)
  18. Quantum Art‏‎ (2 Links)
  19. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  20. Swarm Granulator‏‎ (2 Links)
  21. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  22. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)
  23. New IEC Research and Frameworks‏‎ (2 Links)
  24. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  25. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  26. Niall J. L. Griffith‏‎ (2 Links)
  27. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  28. Ian Butterfield‏‎ (2 Links)
  29. Learning to colour greyscale images‏‎ (2 Links)
  30. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  31. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  32. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  33. Gentropy: evolving 2D textures‏‎ (2 Links)
  34. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  35. Image Warping for a Painterly Effect‏‎ (2 Links)
  36. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  37. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  38. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  39. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  40. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  41. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  42. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  43. The Authorship of Generative Art‏‎ (2 Links)
  44. Scott Neil-Teilly‏‎ (2 Links)
  45. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  46. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  47. Establishing Appreciation In a Creative System‏‎ (2 Links)
  48. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  49. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  50. Organized order in ornamentation‏‎ (2 Links)

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