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  1. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  2. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  3. Stylized Reality‏‎ (2 Links)
  4. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  5. Creative Evolutionary Systems‏‎ (2 Links)
  6. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  7. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  8. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  9. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  10. Creativity, emergence and evolution in design‏‎ (2 Links)
  11. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  12. Michael Witbrock‏‎ (2 Links)
  13. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  14. Interactive evolution of images‏‎ (2 Links)
  15. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  16. Quantifying Creativity in Art Networks‏‎ (2 Links)
  17. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  18. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  19. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  20. DESIGN ARCHITECTURE BY GENETIC ALGORITHM‏‎ (2 Links)
  21. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  22. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  23. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  24. Daniel Shiffman‏‎ (2 Links)
  25. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  26. Ranking Cases with Classification Rules‏‎ (2 Links)
  27. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  28. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  29. Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity‏‎ (2 Links)
  30. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  31. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  32. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  33. Design Space of Tiling Template‏‎ (2 Links)
  34. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  35. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  36. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  37. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  38. A Turing Test for Generative Art‏‎ (2 Links)
  39. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  40. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  41. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  42. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  43. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  44. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  45. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  46. Artificial Neural Network Spaces‏‎ (2 Links)
  47. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  48. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  49. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  50. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)

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