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  1. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  2. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  3. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  4. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  5. Visual Hallucination For Computational Creation‏‎ (2 Links)
  6. Low-complexity art‏‎ (2 Links)
  7. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  8. Collage, Technology, and Creative Process‏‎ (2 Links)
  9. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  10. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  11. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  12. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  13. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  14. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  15. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  16. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  17. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  18. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  19. Evolving Glitch Art‏‎ (2 Links)
  20. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  21. In Praise of Evolution and Opacity‏‎ (2 Links)
  22. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  23. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  24. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  25. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  26. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  27. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  28. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  29. Evolving design genes in space layout problems‏‎ (2 Links)
  30. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  31. Measuring Creativity In Software Development‏‎ (2 Links)
  32. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  33. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  34. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  35. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  36. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)
  37. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  38. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  39. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  40. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  41. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  42. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  43. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  44. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  45. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  46. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  47. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  48. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  49. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  50. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)

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