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- Ten steps to make a perfect creative evolutionary design system (2 Links)
- A Turing Test for Generative Art (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Stylized Reality (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Breeding on site (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- Creative Computers, Improvisation and Intimacy (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Creative Web Services with Pattern (2 Links)
- CGP, Creativity and Art (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
- Automatic Evolution of Conceptual Building Architectures (2 Links)
- Active User Intervention in an EC Search (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- Adaptive enlargement of state spaces in evolutionary designing (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Data-Driven Iconification (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- Collaborative Preference Learning (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- The emergence of the representation of style in design (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Detecting people in cubist art (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- Digital Face Beautification (2 Links)
- Evolving Art Using Multiple Aesthetic Measures (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms (2 Links)
- Evolving Line Drawings (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
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