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  1. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  2. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  3. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  4. Quantifying Creativity in Art Networks‏‎ (2 Links)
  5. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  6. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  7. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  8. Michael Witbrock‏‎ (2 Links)
  9. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  10. Evolutionary generation of faces‏‎ (2 Links)
  11. Interactive evolution of images‏‎ (2 Links)
  12. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  13. Ranking Cases with Classification Rules‏‎ (2 Links)
  14. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  15. Evolutionäre Algorithmen‏‎ (2 Links)
  16. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  17. Creative Evolutionary Systems‏‎ (2 Links)
  18. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  19. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  20. Evolved Aesthetic Analogies to Improve Artistic Experience‏‎ (2 Links)
  21. Creativity, emergence and evolution in design‏‎ (2 Links)
  22. Evolving Assemblages of 3D Objects‏‎ (2 Links)
  23. Generative Design: A Paradigm for Design Research‏‎ (2 Links)
  24. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  25. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  26. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  27. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (2 Links)
  28. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  29. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  30. DESIGN ARCHITECTURE BY GENETIC ALGORITHM‏‎ (2 Links)
  31. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  32. Genetic Algorithms for the Generation of Models with Micropopulations‏‎ (2 Links)
  33. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  34. Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution‏‎ (2 Links)
  35. Daniel Shiffman‏‎ (2 Links)
  36. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  37. A Turing Test for Generative Art‏‎ (2 Links)
  38. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  39. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  40. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  41. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  42. Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity‏‎ (2 Links)
  43. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  44. Artificial Neural Network Spaces‏‎ (2 Links)
  45. Design Space of Tiling Template‏‎ (2 Links)
  46. Genotyp‏‎ (2 Links)
  47. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  48. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  49. Exploring Persian Rug Design Using a Computational Evolutionary Approach‏‎ (2 Links)
  50. Semantic Operators for Evolutionary Art‏‎ (2 Links)

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