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  1. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  2. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  3. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  4. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  5. Mutation‏‎ (2 Links)
  6. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  7. Breeding on site‏‎ (2 Links)
  8. Establishing Appreciation In a Creative System‏‎ (2 Links)
  9. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  10. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  11. Stylized Reality‏‎ (2 Links)
  12. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  13. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  14. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  15. Karl Gerbel‏‎ (2 Links)
  16. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  17. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  18. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  19. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  20. Creative Web Services with Pattern‏‎ (2 Links)
  21. CGP, Creativity and Art‏‎ (2 Links)
  22. Quantifying Creativity in Art Networks‏‎ (2 Links)
  23. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  24. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  25. Ranking Cases with Classification Rules‏‎ (2 Links)
  26. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  27. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  28. Evolutionary Design in Art‏‎ (2 Links)
  29. Learning Lexicographic Preference Models‏‎ (2 Links)
  30. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  31. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  32. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  33. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  34. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  35. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  36. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  37. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  38. Data-Driven Iconification‏‎ (2 Links)
  39. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  40. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  41. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  42. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  43. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  44. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  45. Collaborative Preference Learning‏‎ (2 Links)
  46. Low-complexity art‏‎ (2 Links)
  47. Evolutionary shape grammars for product design‏‎ (2 Links)
  48. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  49. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  50. Detecting people in cubist art‏‎ (2 Links)

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