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- Preference Models for Creative Artifacts and Systems (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- Karl Gerbel (2 Links)
- Tuning of Image Parameters by Interactive Evolutionary Computation (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- Natural Processes and Artificial Procedures (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- Quantum sculpture: art inspired by the deeper nature of reality (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- Using Physiological Signals to Evolve Art (2 Links)
- Automated Collage Generation - With More Intent 2011 (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Rebecca Luger-Guil (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Automatic Mineral Identification Using Genetic Programming (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- Low-complexity art (2 Links)
- Autonomy, Signature and Creativity (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Creating tiling by means of 2D graphics applications (2 Links)
- Evolving Art Using Multiple Aesthetic Measures (2 Links)
- Searching for Surprise (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- Creative Evolutionary Systems (2 Links)
- Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Building Artistic Computer Colleagues with an Enactive Model of Creativity (2 Links)
- Creativity, emergence and evolution in design (2 Links)
- Evolving Line Drawings (2 Links)
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