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  1. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  2. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  3. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  4. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  5. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)
  6. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  7. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  8. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  9. Image Warping for a Painterly Effect‏‎ (2 Links)
  10. Pavimenta: A Photo Tiling Tool‏‎ (2 Links)
  11. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  12. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  13. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  14. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  15. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  16. Space layout planning using an evolutionary approach‏‎ (2 Links)
  17. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  18. The T. albipennis Sand Painting Artists‏‎ (2 Links)
  19. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  20. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  21. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  22. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  23. Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life‏‎ (2 Links)
  24. Evolving Glitch Art‏‎ (2 Links)
  25. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  26. Style-aware Robust Color Transfer‏‎ (2 Links)
  27. Preconceptual Creativity‏‎ (2 Links)
  28. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  29. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  30. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  31. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  32. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  33. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  34. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  35. Evolving design genes in space layout problems‏‎ (2 Links)
  36. Programmed life: Evolutionary Imagery of Data Visualization with Aesthetic Moods in terms of Genetic Algorithm‏‎ (2 Links)
  37. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  38. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  39. Tim Rowley‏‎ (2 Links)
  40. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  41. Creative Ecosystems 2009‏‎ (2 Links)
  42. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  43. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  44. Model Proposal for a Constructed Artist‏‎ (2 Links)
  45. Creatively Subverting Messages in Posters‏‎ (2 Links)
  46. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  47. New challenges for evolutionary music and art‏‎ (2 Links)
  48. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  49. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  50. Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks‏‎ (2 Links)

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