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- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- Scott Neil-Teilly (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- Line-Based Rendering with Truchet-Like Tiles (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Organized order in ornamentation (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- P4m Reference Implementation (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- Painterly rendering using image salience (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Creating tiling by means of 2D graphics applications (2 Links)
- Man + Robots: Symbiotic Art (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Creative Evolutionary Systems (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Building Artistic Computer Colleagues with an Enactive Model of Creativity (2 Links)
- Mapped Pictures: Aesthetic Image Annotations (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Improving the ranking quality of medical image retrieval using a genetic feature selection method (2 Links)
- Creativity, emergence and evolution in design (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- Evolving Glitch Art (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Informational Aesthetics Measures (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- DESIGN ARCHITECTURE BY GENETIC ALGORITHM (2 Links)
- Specific curiosity as a cause and consequence of transformational creativity (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Interactive Evolutionary CAD System for MEMS Layout Synthesis (2 Links)
- Daniel Shiffman (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Stepping stones in the mist (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity (2 Links)
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