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- Creativity refined: bypassing the gatekeepers of appropriateness and value (2 Links)
- Stylized Reality (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- Curious Whispers: An Embodied Artificial Creative System (2 Links)
- Frayed Cell Diagrams (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Evolutionary Computation and Image Re-Coloring (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- Ian Butterfield (2 Links)
- Chinese pattern design using generative shape grammar (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- Learning to colour greyscale images (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Swarm Granulator (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
- Developmental modelling with SDS (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Tabula Rasa: A Case Study in Evolutionary Curation (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Evolving Glitch Art (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- The Authorship of Generative Art (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
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