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  1. Natural Color Symmetry‏‎ (2 Links)
  2. Ameisen Algorithmen‏‎ (2 Links)
  3. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  4. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  5. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  6. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  7. Swarm paintings – nonhuman art‏‎ (2 Links)
  8. New Kinds of Fractal Patterns‏‎ (2 Links)
  9. Niche Constructing Drawing Robots‏‎ (2 Links)
  10. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  11. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  12. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  13. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  14. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  15. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  16. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  17. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  18. Creative Ecosystems 2009‏‎ (2 Links)
  19. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  20. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  21. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  22. Creatively Subverting Messages in Posters‏‎ (2 Links)
  23. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  24. Low-complexity art‏‎ (2 Links)
  25. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  26. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  27. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  28. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  29. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  30. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  31. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  32. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  33. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  34. In Praise of Evolution and Opacity‏‎ (2 Links)
  35. A Turing Test for Generative Art‏‎ (2 Links)
  36. Searching for Surprise‏‎ (2 Links)
  37. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  38. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  39. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  40. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  41. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  42. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  43. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  44. Artificial Neural Network Spaces‏‎ (2 Links)
  45. Evolving Line Drawings‏‎ (2 Links)
  46. Measuring Creativity In Software Development‏‎ (2 Links)
  47. Collage, Technology, and Creative Process‏‎ (2 Links)
  48. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  49. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  50. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)

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