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  1. Visual Hallucination For Computational Creation‏‎ (2 Links)
  2. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  3. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  4. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  5. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  6. Evolving Line Drawings‏‎ (2 Links)
  7. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  8. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  9. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  10. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  11. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  12. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  13. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  14. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  15. Searching for Surprise‏‎ (2 Links)
  16. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  17. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  18. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  19. Computer-Kreativität‏‎ (2 Links)
  20. Model Proposal for a Constructed Artist‏‎ (2 Links)
  21. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  22. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  23. Computer Software for Measuring Creative Search‏‎ (2 Links)
  24. Painting With Triangles‏‎ (2 Links)
  25. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  26. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  27. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  28. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  29. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  30. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  31. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  32. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  33. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  34. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  35. Breeding on site‏‎ (2 Links)
  36. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  37. Steve Dipaola‏‎ (2 Links)
  38. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  39. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  40. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  41. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  42. Stippling with Aerial Robots‏‎ (2 Links)
  43. Creative Web Services with Pattern‏‎ (2 Links)
  44. CGP, Creativity and Art‏‎ (2 Links)
  45. A Turing Test for Generative Art‏‎ (2 Links)
  46. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  47. Holger Ferstl‏‎ (2 Links)
  48. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  49. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  50. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)

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