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- Semantic Operators for Evolutionary Art (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Genotyp (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Exploring Persian Rug Design Using a Computational Evolutionary Approach (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- Grammatical Evolution: Evolving Programs for an Arbitrary Language (2 Links)
- Morgan McGuire (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- Feature Extraction Languages and Visual Pattern Recognition (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Filterscape: Energy Recycling in a Creative Ecosystem (2 Links)
- Mutation (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Stylized Reality (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Evaluating Search Engine Relevance with Click-Based Metrics (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Creating tiling by means of 2D graphics applications (2 Links)
- Karl Gerbel (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Creative Evolutionary Systems (2 Links)
- Fractal art — a comparison of styles (2 Links)
- Building Artistic Computer Colleagues with an Enactive Model of Creativity (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Creativity, emergence and evolution in design (2 Links)
- Fractals and Multi-Layer Coloring Algorithms (2 Links)
- Ungegenständliche Kunst (2 Links)
- Ranking Cases with Classification Rules (2 Links)
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