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  1. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  2. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  3. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  4. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  5. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  6. Stylized Reality‏‎ (2 Links)
  7. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  8. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  9. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  10. A Turing Test for Generative Art‏‎ (2 Links)
  11. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)
  12. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  13. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  14. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  15. Artificial Neural Network Spaces‏‎ (2 Links)
  16. Quantifying Creativity in Art Networks‏‎ (2 Links)
  17. Evolving Glitch Art‏‎ (2 Links)
  18. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  19. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  20. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  21. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  22. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  23. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  24. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  25. Ranking Cases with Classification Rules‏‎ (2 Links)
  26. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  27. The emergence of the representation of style in design‏‎ (2 Links)
  28. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  29. Evolving design genes in space layout problems‏‎ (2 Links)
  30. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  31. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  32. Model Proposal for a Constructed Artist‏‎ (2 Links)
  33. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  34. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  35. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  36. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  37. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  38. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  39. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  40. Active User Intervention in an EC Search‏‎ (2 Links)
  41. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  42. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  43. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  44. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  45. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  46. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  47. Golan Levin‏‎ (2 Links)
  48. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  49. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  50. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)

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