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  1. Detecting people in cubist art‏‎ (2 Links)
  2. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  3. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  4. Digital Face Beautification‏‎ (2 Links)
  5. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  6. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  7. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  8. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  9. Evolving Glitch Art‏‎ (2 Links)
  10. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  11. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  12. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  13. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  14. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  15. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  16. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  17. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  18. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  19. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  20. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  21. Evolving design genes in space layout problems‏‎ (2 Links)
  22. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  23. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  24. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  25. A cybernetic approach to aesthetics‏‎ (2 Links)
  26. Michael Witbrock‏‎ (2 Links)
  27. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  28. Artificial ecosystems for creative discovery‏‎ (2 Links)
  29. Interactive evolution of images‏‎ (2 Links)
  30. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  31. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  32. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  33. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  34. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  35. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  36. Computer-Kreativität‏‎ (2 Links)
  37. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  38. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  39. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  40. Computer Software for Measuring Creative Search‏‎ (2 Links)
  41. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  42. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  43. Golan Levin‏‎ (2 Links)
  44. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  45. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  46. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  47. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  48. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  49. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (2 Links)
  50. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)

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