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  1. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  2. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  3. Ranking Cases with Classification Rules‏‎ (2 Links)
  4. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  5. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  6. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  7. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  8. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  9. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  10. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  11. Data-Driven Iconification‏‎ (2 Links)
  12. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  13. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  14. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  15. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  16. Live Coding Towards Computational Creativity‏‎ (2 Links)
  17. Collaborative Preference Learning‏‎ (2 Links)
  18. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  19. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  20. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  21. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  22. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  23. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  24. Detecting people in cubist art‏‎ (2 Links)
  25. The Authorship of Generative Art‏‎ (2 Links)
  26. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  27. Digital Face Beautification‏‎ (2 Links)
  28. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  29. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  30. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  31. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  32. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  33. Evolving Line Drawings‏‎ (2 Links)
  34. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  35. The Evolving Role of the Artist‏‎ (2 Links)
  36. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  37. Ästhetik‏‎ (2 Links)
  38. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  39. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  40. Autonomously Creating Quality Images‏‎ (2 Links)
  41. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  42. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  43. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  44. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  45. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  46. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  47. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  48. The Painting Fool in New Dimensions‏‎ (2 Links)
  49. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  50. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)

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