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- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms (2 Links)
- Organized order in ornamentation (2 Links)
- Adaptive enlargement of state spaces in evolutionary designing (2 Links)
- Evolving Glitch Art (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- P4m Reference Implementation (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Painterly rendering using image salience (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Computer-Kreativität (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- Computer Software for Measuring Creative Search (2 Links)
- Specific curiosity as a cause and consequence of transformational creativity (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- Golan Levin (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Stepping stones in the mist (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Stimulating creative flow through computational feedback (2 Links)
- Pmm Reference Implementation (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- Population (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Breeding on site (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Creative Computers, Improvisation and Intimacy (2 Links)
- Quantum Art (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
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