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  1. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  2. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  3. Distance-based functions for image comparison‏‎ (2 Links)
  4. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (2 Links)
  5. Mutation‏‎ (2 Links)
  6. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)
  7. Generic Evolutionary Design‏‎ (2 Links)
  8. Computational Aesthetics Conferences‏‎ (2 Links)
  9. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)
  10. Towards MCTS for Creative Domains‏‎ (2 Links)
  11. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  12. Karl Gerbel‏‎ (2 Links)
  13. Natural Processes and Artificial Procedures‏‎ (2 Links)
  14. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  15. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  16. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  17. Swarm Granulator‏‎ (2 Links)
  18. Gentropy: evolving 2D textures‏‎ (2 Links)
  19. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  20. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  21. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  22. Rebecca Luger-Guil‏‎ (2 Links)
  23. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  24. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  25. Learning Lexicographic Preference Models‏‎ (2 Links)
  26. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  27. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  28. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  29. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  30. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  31. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  32. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  33. Biokunst‏‎ (2 Links)
  34. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  35. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  36. Low-complexity art‏‎ (2 Links)
  37. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  38. Establishing Appreciation In a Creative System‏‎ (2 Links)
  39. A Turing Test for Generative Art‏‎ (2 Links)
  40. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  41. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  42. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  43. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  44. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  45. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  46. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  47. Artificial Neural Network Spaces‏‎ (2 Links)
  48. The Authorship of Generative Art‏‎ (2 Links)
  49. Searching for Surprise‏‎ (2 Links)
  50. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)

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