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- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Distance-based functions for image comparison (2 Links)
- Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function (2 Links)
- Mutation (2 Links)
- Generative Representations for Artificial Architecture and Passive Solar Performance TR (2 Links)
- Generic Evolutionary Design (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Evolving an Aircraft Using a Parametric Design System (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Karl Gerbel (2 Links)
- Natural Processes and Artificial Procedures (2 Links)
- Quantum sculpture: art inspired by the deeper nature of reality (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Swarm Granulator (2 Links)
- Gentropy: evolving 2D textures (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
- Exploring a Parameterized Portrait Painting Space (2 Links)
- Rebecca Luger-Guil (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- FaceSpace: A Facial Spatial-Domain Toolkit (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- Tabula Rasa: A Case Study in Evolutionary Curation (2 Links)
- Biokunst (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Low-complexity art (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Establishing Appreciation In a Creative System (2 Links)
- A Turing Test for Generative Art (2 Links)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- Artificial Neural Network Spaces (2 Links)
- The Authorship of Generative Art (2 Links)
- Searching for Surprise (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
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