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  1. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  2. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  3. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  4. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  5. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  6. The Evolving Role of the Artist‏‎ (2 Links)
  7. Painting With Triangles‏‎ (2 Links)
  8. Ästhetik‏‎ (2 Links)
  9. Collage, Technology, and Creative Process‏‎ (2 Links)
  10. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  11. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  12. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  13. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  14. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  15. The Painting Fool in New Dimensions‏‎ (2 Links)
  16. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  17. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  18. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  19. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  20. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  21. Evolving Glitch Art‏‎ (2 Links)
  22. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  23. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  24. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  25. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (2 Links)
  26. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  27. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  28. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  29. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  30. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  31. Evolving design genes in space layout problems‏‎ (2 Links)
  32. Applicability of interactive evolutionary computation to mental health measurement‏‎ (2 Links)
  33. Steve Dipaola‏‎ (2 Links)
  34. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  35. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)
  36. Michael Witbrock‏‎ (2 Links)
  37. ArTbitrating: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  38. Stippling with Aerial Robots‏‎ (2 Links)
  39. Interactive evolution of images‏‎ (2 Links)
  40. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  41. A Study of Image Colourfulness‏‎ (2 Links)
  42. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  43. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  44. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  45. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  46. Artificial Art Made by Artificial Ants‏‎ (2 Links)
  47. A closer look at creativity as search‏‎ (2 Links)
  48. Artificial Life Meets Computational Creativity?‏‎ (2 Links)
  49. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  50. A formal theory of creativity to model the creation of art‏‎ (2 Links)

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