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  1. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  2. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  3. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  4. Design Space of Tiling Template‏‎ (2 Links)
  5. Stylized Reality‏‎ (2 Links)
  6. Establishing Appreciation In a Creative System‏‎ (2 Links)
  7. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  8. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  9. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  10. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  11. Towards MCTS for Creative Domains‏‎ (2 Links)
  12. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  13. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  14. Quantifying Creativity in Art Networks‏‎ (2 Links)
  15. Holger Ferstl‏‎ (2 Links)
  16. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  17. Swarm Granulator‏‎ (2 Links)
  18. Ranking Cases with Classification Rules‏‎ (2 Links)
  19. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  20. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  21. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  22. Ian Butterfield‏‎ (2 Links)
  23. Evolutionary Design in Art‏‎ (2 Links)
  24. Learning to colour greyscale images‏‎ (2 Links)
  25. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  26. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  27. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  28. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  29. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  30. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  31. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  32. Image Warping for a Painterly Effect‏‎ (2 Links)
  33. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  34. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  35. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  36. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  37. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  38. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  39. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  40. Evolutionary shape grammars for product design‏‎ (2 Links)
  41. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  42. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  43. The Authorship of Generative Art‏‎ (2 Links)
  44. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  45. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)
  46. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (2 Links)
  47. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  48. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  49. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)
  50. The Evolving Role of the Artist‏‎ (2 Links)

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