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  1. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  2. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  3. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  4. Evolving Glitch Art‏‎ (2 Links)
  5. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  6. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  7. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  8. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  9. Computational Aesthetics Conferences‏‎ (2 Links)
  10. The emergence of the representation of style in design‏‎ (2 Links)
  11. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  12. Morgan McGuire‏‎ (2 Links)
  13. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  14. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  15. Evolving design genes in space layout problems‏‎ (2 Links)
  16. Steve Dipaola‏‎ (2 Links)
  17. Bernd Lintermann‏‎ (2 Links)
  18. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  19. Stippling with Aerial Robots‏‎ (2 Links)
  20. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  21. Mutation‏‎ (2 Links)
  22. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  23. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  24. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  25. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  26. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  27. Golan Levin‏‎ (2 Links)
  28. Karl Gerbel‏‎ (2 Links)
  29. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  30. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  31. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  32. Natural Processes and Artificial Procedures‏‎ (2 Links)
  33. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  34. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  35. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  36. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  37. Biokunst‏‎ (2 Links)
  38. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  39. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  40. Rebecca Luger-Guil‏‎ (2 Links)
  41. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  42. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (2 Links)
  43. Learning Lexicographic Preference Models‏‎ (2 Links)
  44. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  45. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  46. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  47. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  48. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  49. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  50. Applicability of interactive evolutionary computation to mental health measurement‏‎ (2 Links)

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