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  1. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  2. Andrew Rowbottom‏‎ (2 Links)
  3. New Kinds of Fractal Patterns‏‎ (2 Links)
  4. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  5. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  6. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  7. Swarm paintings – nonhuman art‏‎ (2 Links)
  8. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  9. Niche Constructing Drawing Robots‏‎ (2 Links)
  10. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  11. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  12. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  13. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  14. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  15. Chris Coyne‏‎ (2 Links)
  16. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  17. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  18. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  19. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  20. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  21. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  22. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  23. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  24. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  25. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  26. Collage, Technology, and Creative Process‏‎ (2 Links)
  27. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  28. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  29. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  30. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  31. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  32. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  33. Man + Robots: Symbiotic Art‏‎ (2 Links)
  34. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  35. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  36. Mapped Pictures: Aesthetic Image Annotations‏‎ (2 Links)
  37. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  38. Improving the ranking quality of medical image retrieval using a genetic feature selection method‏‎ (2 Links)
  39. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  40. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  41. Searching for Surprise‏‎ (2 Links)
  42. Evolving Glitch Art‏‎ (2 Links)
  43. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  44. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  45. Informational Aesthetics Measures‏‎ (2 Links)
  46. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  47. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  48. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  49. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  50. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)

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