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- A 3D Modeling System for Creative Design (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- Decision Tree Modeling for Ranking Data (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- Collage, Technology, and Creative Process (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Ian Butterfield (2 Links)
- Searching for Surprise (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Learning to colour greyscale images (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Combining Representational Domains for Computational Creativity (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Complex constructions based on symmetry breaking in simple three dimensional IFS (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- Painting With Triangles (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Domain Bridging Associations Support Creativity (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Ungegenständliche Kunst (2 Links)
- Evolving Glitch Art (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Computational Creativity Conceptualisation Grounded on ICCC Papers (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
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