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  1. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  2. P4m Reference Implementation‏‎ (2 Links)
  3. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  4. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  5. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  6. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  7. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  8. Painterly rendering using image salience‏‎ (2 Links)
  9. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  10. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  11. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  12. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  13. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  14. Michael Witbrock‏‎ (2 Links)
  15. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  16. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  17. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  18. Interactive evolution of images‏‎ (2 Links)
  19. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  20. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  21. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  22. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  23. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  24. Computer-Kreativität‏‎ (2 Links)
  25. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  26. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  27. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  28. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  29. Computer Software for Measuring Creative Search‏‎ (2 Links)
  30. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  31. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  32. The emergence of the representation of style in design‏‎ (2 Links)
  33. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  34. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  35. Stepping stones in the mist‏‎ (2 Links)
  36. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  37. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  38. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  39. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  40. Stimulating creative flow through computational feedback‏‎ (2 Links)
  41. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  42. Pmm Reference Implementation‏‎ (2 Links)
  43. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  44. Population‏‎ (2 Links)
  45. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  46. Breeding on site‏‎ (2 Links)
  47. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  48. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  49. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  50. Quantum Art‏‎ (2 Links)

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