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  1. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  2. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  3. Design Space of Tiling Template‏‎ (2 Links)
  4. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  5. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  6. New IEC Research and Frameworks‏‎ (2 Links)
  7. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  8. Niall J. L. Griffith‏‎ (2 Links)
  9. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  10. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (2 Links)
  11. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  12. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  13. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  14. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  15. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  16. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  17. Applicability of interactive evolutionary computation to mental health measurement‏‎ (2 Links)
  18. Evolving Glitch Art‏‎ (2 Links)
  19. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  20. ArTbitrating: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  21. A Study of Image Colourfulness‏‎ (2 Links)
  22. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  23. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  24. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  25. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  26. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  27. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  28. Artificial Art Made by Artificial Ants‏‎ (2 Links)
  29. Evolving design genes in space layout problems‏‎ (2 Links)
  30. A closer look at creativity as search‏‎ (2 Links)
  31. Artificial Life Meets Computational Creativity?‏‎ (2 Links)
  32. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  33. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  34. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  35. A formal theory of creativity to model the creation of art‏‎ (2 Links)
  36. Michael Witbrock‏‎ (2 Links)
  37. Scott Neil-Teilly‏‎ (2 Links)
  38. Interactive evolution of images‏‎ (2 Links)
  39. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  40. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  41. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  42. A genetic engineering approach to genetic algorithms‏‎ (2 Links)
  43. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  44. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  45. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  46. Organized order in ornamentation‏‎ (2 Links)
  47. A review on the application of evolutionary computation to information retrieval‏‎ (2 Links)
  48. P4m Reference Implementation‏‎ (2 Links)
  49. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  50. A user-oriented image retrieval system based on interactive genetic algorithm‏‎ (2 Links)

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