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  1. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  2. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)
  3. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  4. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  5. Schwarm Algorithmen‏‎ (2 Links)
  6. On the Translation of Design Data into Design Form in Evolutionary Design‏‎ (2 Links)
  7. Holger Ferstl‏‎ (2 Links)
  8. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  9. Developmental modelling with SDS‏‎ (2 Links)
  10. Autonomously Creating Quality Images‏‎ (2 Links)
  11. Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation‏‎ (2 Links)
  12. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  13. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  14. Selektion‏‎ (2 Links)
  15. Dimension Reduction for Object Ranking‏‎ (2 Links)
  16. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  17. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  18. Evolving Glitch Art‏‎ (2 Links)
  19. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  20. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  21. Self Portraits with Mandelbrot Genetics‏‎ (2 Links)
  22. Ian Butterfield‏‎ (2 Links)
  23. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  24. Learning to colour greyscale images‏‎ (2 Links)
  25. Painting with Flowsnakes‏‎ (2 Links)
  26. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  27. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  28. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  29. Computational Aesthetics Conferences‏‎ (2 Links)
  30. Evolving design genes in space layout problems‏‎ (2 Links)
  31. Image Warping for a Painterly Effect‏‎ (2 Links)
  32. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  33. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  34. Pavimenta: A Photo Tiling Tool‏‎ (2 Links)
  35. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  36. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  37. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  38. Space layout planning using an evolutionary approach‏‎ (2 Links)
  39. The emergence of the representation of style in design‏‎ (2 Links)
  40. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  41. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  42. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  43. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  44. Golan Levin‏‎ (2 Links)
  45. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  46. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  47. Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life‏‎ (2 Links)
  48. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  49. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  50. An informational model for cellular automata aesthetic measure‏‎ (2 Links)

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