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  1. Creative Search Trajectories and their Implications‏‎ (2 Links)
  2. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  3. Holger Ferstl‏‎ (2 Links)
  4. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  5. Swarm Granulator‏‎ (2 Links)
  6. Fractal geometry describes the beauty of infinity in nature‏‎ (2 Links)
  7. New IEC Research and Frameworks‏‎ (2 Links)
  8. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  9. Niall J. L. Griffith‏‎ (2 Links)
  10. Frayed Cell Diagrams‏‎ (2 Links)
  11. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  12. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  13. Ian Butterfield‏‎ (2 Links)
  14. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  15. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  16. Learning to colour greyscale images‏‎ (2 Links)
  17. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  18. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  19. Data-Driven Iconification‏‎ (2 Links)
  20. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  21. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  22. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  23. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  24. Image Warping for a Painterly Effect‏‎ (2 Links)
  25. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  26. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  27. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  28. Collaborative Preference Learning‏‎ (2 Links)
  29. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  30. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  31. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  32. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  33. Detecting people in cubist art‏‎ (2 Links)
  34. Scott Neil-Teilly‏‎ (2 Links)
  35. The Authorship of Generative Art‏‎ (2 Links)
  36. Digital Face Beautification‏‎ (2 Links)
  37. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  38. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  39. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  40. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  41. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  42. Organized order in ornamentation‏‎ (2 Links)
  43. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  44. Evolving Glitch Art‏‎ (2 Links)
  45. The Evolving Role of the Artist‏‎ (2 Links)
  46. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  47. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  48. P4m Reference Implementation‏‎ (2 Links)
  49. Ästhetik‏‎ (2 Links)
  50. Painterly rendering using image salience‏‎ (2 Links)

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