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  1. Stepping stones in the mist‏‎ (2 Links)
  2. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  3. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  4. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  5. Stimulating creative flow through computational feedback‏‎ (2 Links)
  6. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  7. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  8. Pmm Reference Implementation‏‎ (2 Links)
  9. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  10. Population‏‎ (2 Links)
  11. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  12. Breeding on site‏‎ (2 Links)
  13. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  14. Establishing Appreciation In a Creative System‏‎ (2 Links)
  15. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  16. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  17. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  18. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  19. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  20. Quantum Art‏‎ (2 Links)
  21. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  22. Creative Web Services with Pattern‏‎ (2 Links)
  23. CGP, Creativity and Art‏‎ (2 Links)
  24. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  25. New IEC Research and Frameworks‏‎ (2 Links)
  26. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  27. Niall J. L. Griffith‏‎ (2 Links)
  28. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  29. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  30. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  31. Evolutionary Design in Art‏‎ (2 Links)
  32. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  33. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  34. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  35. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  36. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  37. Data-Driven Iconification‏‎ (2 Links)
  38. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  39. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  40. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  41. Live Coding Towards Computational Creativity‏‎ (2 Links)
  42. Collaborative Preference Learning‏‎ (2 Links)
  43. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  44. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  45. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  46. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  47. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  48. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  49. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  50. Detecting people in cubist art‏‎ (2 Links)

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