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- Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Karl Gerbel (2 Links)
- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
- Style-aware Robust Color Transfer (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Preconceptual Creativity (2 Links)
- Fractal geometry describes the beauty of infinity in nature (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- Programmed life: Evolutionary Imagery of Data Visualization with Aesthetic Moods in terms of Genetic Algorithm (2 Links)
- Frayed Cell Diagrams (2 Links)
- Evolutionary Computation and Image Re-Coloring (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- A Turing Test for Generative Art (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- Ungegenständliche Kunst (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- New challenges for evolutionary music and art (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Non-Photorealistic Rendering of Portraits (2 Links)
- Rekombination (2 Links)
- Low-complexity art (2 Links)
- Rendering artistic light patterns (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Creative Ecosystems 2009 (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- On-line Knowledge Embedding for Interactive EC-based Montage System (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- Creatively Subverting Messages in Posters (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
- Evolving Glitch Art (2 Links)
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