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- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Flowsnake Earth (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Echo (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Computational Creativity Conceptualisation Grounded on ICCC Papers (2 Links)
- Evolutionary Design in Art (2 Links)
- Swarm Tech-Tiles Tim (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
- Evolutionary Image Transition Using Random Walks (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- Natural Processes and Artificial Procedures (2 Links)
- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- Quantum sculpture: art inspired by the deeper nature of reality (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- Rebecca Luger-Guil (2 Links)
- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Evolving 3D Morphology and Behavior by Competition (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- Generative Art Inspired by Nature, Using NodeBox (2 Links)
- Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Generative Representations for Artificial Architecture and Passive Solar Performance TR (2 Links)
- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Generic Evolutionary Design (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Evolving an Aircraft Using a Parametric Design System (2 Links)
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