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Unten werden bis zu 50 Ergebnisse im Bereich 881 bis 930 angezeigt.

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  1. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  2. Stimulating creative flow through computational feedback‏‎ (2 Links)
  3. Pmm Reference Implementation‏‎ (2 Links)
  4. Frayed Cell Diagrams‏‎ (2 Links)
  5. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  6. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  7. Population‏‎ (2 Links)
  8. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  9. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  10. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  11. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  12. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  13. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  14. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  15. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  16. Quantum Art‏‎ (2 Links)
  17. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)
  18. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  19. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  20. Holger Ferstl‏‎ (2 Links)
  21. New IEC Research and Frameworks‏‎ (2 Links)
  22. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  23. Niall J. L. Griffith‏‎ (2 Links)
  24. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  25. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  26. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  27. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  28. Ian Butterfield‏‎ (2 Links)
  29. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  30. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  31. Learning to colour greyscale images‏‎ (2 Links)
  32. Evolving Glitch Art‏‎ (2 Links)
  33. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  34. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  35. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  36. Image Warping for a Painterly Effect‏‎ (2 Links)
  37. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  38. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  39. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  40. Evolving design genes in space layout problems‏‎ (2 Links)
  41. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  42. Developmental modelling with SDS‏‎ (2 Links)
  43. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  44. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  45. Dimension Reduction for Object Ranking‏‎ (2 Links)
  46. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  47. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  48. Scott Neil-Teilly‏‎ (2 Links)
  49. A Turing Test for Generative Art‏‎ (2 Links)
  50. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)

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