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  1. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  2. Michael Witbrock‏‎ (2 Links)
  3. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  4. Interactive evolution of images‏‎ (2 Links)
  5. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  6. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  7. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  8. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  9. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  10. The emergence of the representation of style in design‏‎ (2 Links)
  11. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  12. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  13. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  14. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  15. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  16. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  17. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  18. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  19. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  20. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  21. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  22. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  23. Stylized Reality‏‎ (2 Links)
  24. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  25. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  26. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  27. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  28. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  29. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  30. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  31. Quantifying Creativity in Art Networks‏‎ (2 Links)
  32. Creative Evolutionary Systems‏‎ (2 Links)
  33. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  34. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  35. Creativity, emergence and evolution in design‏‎ (2 Links)
  36. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  37. Ranking Cases with Classification Rules‏‎ (2 Links)
  38. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  39. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  40. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  41. DESIGN ARCHITECTURE BY GENETIC ALGORITHM‏‎ (2 Links)
  42. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  43. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  44. Daniel Shiffman‏‎ (2 Links)
  45. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  46. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  47. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  48. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  49. Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity‏‎ (2 Links)
  50. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)

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