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- Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- Learning to colour greyscale images (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- Non-Photorealistic Rendering of Portraits (2 Links)
- Genetic Algorithms for the Generation of Models with Micropopulations (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Rekombination (2 Links)
- Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Rendering artistic light patterns (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- On-line Knowledge Embedding for Interactive EC-based Montage System (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Genotyp (2 Links)
- SBEAT3: A tool for multi-part music composition by simulated breeding (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- Schwarm Algorithmen (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- Exploring Persian Rug Design Using a Computational Evolutionary Approach (2 Links)
- On the Translation of Design Data into Design Form in Evolutionary Design (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
- Grammatical Evolution: Evolving Programs for an Arbitrary Language (2 Links)
- Selektion (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- Self Portraits with Mandelbrot Genetics (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- Creating tiling by means of 2D graphics applications (2 Links)
- Feature Extraction Languages and Visual Pattern Recognition (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- Creative Evolutionary Systems (2 Links)
- Filterscape: Energy Recycling in a Creative Ecosystem (2 Links)
- Painting with Flowsnakes (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- Building Artistic Computer Colleagues with an Enactive Model of Creativity (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Creativity, emergence and evolution in design (2 Links)
- Evaluating Search Engine Relevance with Click-Based Metrics (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
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