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- Detecting people in cubist art (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Digital Face Beautification (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Evolving Glitch Art (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Michael Witbrock (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- Interactive evolution of images (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Computer-Kreativität (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- Computer Software for Measuring Creative Search (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Golan Levin (2 Links)
- Automated Collage Generation - With More Intent 2011 (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
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