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  1. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  2. Biokunst‏‎ (2 Links)
  3. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  4. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  5. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  6. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  7. Quantum Art‏‎ (2 Links)
  8. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  9. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  10. New IEC Research and Frameworks‏‎ (2 Links)
  11. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  12. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  13. Niall J. L. Griffith‏‎ (2 Links)
  14. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)
  15. Ungegenständliche Kunst‏‎ (2 Links)
  16. A Turing Test for Generative Art‏‎ (2 Links)
  17. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  18. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  19. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  20. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  21. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  22. Artificial Neural Network Spaces‏‎ (2 Links)
  23. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  24. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  25. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  26. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  27. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  28. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  29. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  30. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  31. Live Coding Towards Computational Creativity‏‎ (2 Links)
  32. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  33. Visual Hallucination For Computational Creation‏‎ (2 Links)
  34. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  35. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  36. Scott Neil-Teilly‏‎ (2 Links)
  37. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  38. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  39. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  40. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  41. Developmental modelling with SDS‏‎ (2 Links)
  42. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  43. Active User Intervention in an EC Search‏‎ (2 Links)
  44. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  45. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  46. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  47. Dimension Reduction for Object Ranking‏‎ (2 Links)
  48. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  49. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  50. Organized order in ornamentation‏‎ (2 Links)

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