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  1. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  2. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  3. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  4. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  5. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  6. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  7. Searching for Surprise‏‎ (2 Links)
  8. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  9. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  10. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  11. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  12. The Escher evolver: evolution to the people‏‎ (2 Links)
  13. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  14. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  15. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  16. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  17. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  18. Painting With Triangles‏‎ (2 Links)
  19. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  20. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  21. Developmental modelling with SDS‏‎ (2 Links)
  22. Dimension Reduction for Object Ranking‏‎ (2 Links)
  23. Michael Witbrock‏‎ (2 Links)
  24. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  25. Interactive evolution of images‏‎ (2 Links)
  26. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  27. The T. albipennis Sand Painting Artists‏‎ (2 Links)
  28. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  29. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  30. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  31. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  32. Evolving Line Drawings‏‎ (2 Links)
  33. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  34. Computational Aesthetics Conferences‏‎ (2 Links)
  35. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  36. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  37. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  38. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  39. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  40. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  41. Steve Dipaola‏‎ (2 Links)
  42. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  43. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  44. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  45. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  46. Stippling with Aerial Robots‏‎ (2 Links)
  47. A cybernetic approach to aesthetics‏‎ (2 Links)
  48. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  49. Tim Rowley‏‎ (2 Links)
  50. Artificial ecosystems for creative discovery‏‎ (2 Links)

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