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- Interior Illumination Design Using Genetic Programming (2 Links)
- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- Gentropy: evolving 2D textures (2 Links)
- The case for a mixed-initiative collaborative neuroevolution approach (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- Morgan McGuire (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- Exploring a Parameterized Portrait Painting Space (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- FaceSpace: A Facial Spatial-Domain Toolkit (2 Links)
- Data-Driven Iconification (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Mutation (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Collaborative Preference Learning (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Stylized Reality (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Establishing Appreciation In a Creative System (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Karl Gerbel (2 Links)
- Detecting people in cubist art (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
- Digital Face Beautification (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Swarm Granulator (2 Links)
- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Evolutionary Design in Art (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
- Evolutionary Image Transition Using Random Walks (2 Links)
- Tabula Rasa: A Case Study in Evolutionary Curation (2 Links)
- Autonomously Creating Quality Images (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
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