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  1. P4m Reference Implementation‏‎ (2 Links)
  2. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  3. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  4. Painterly rendering using image salience‏‎ (2 Links)
  5. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  6. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  7. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  8. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  9. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  10. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  11. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  12. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  13. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  14. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  15. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  16. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  17. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  18. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  19. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  20. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  21. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  22. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  23. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  24. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  25. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  26. Model Proposal for a Constructed Artist‏‎ (2 Links)
  27. Stepping stones in the mist‏‎ (2 Links)
  28. Biokunst‏‎ (2 Links)
  29. Evolving Glitch Art‏‎ (2 Links)
  30. Stimulating creative flow through computational feedback‏‎ (2 Links)
  31. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  32. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  33. Pmm Reference Implementation‏‎ (2 Links)
  34. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  35. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  36. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  37. Population‏‎ (2 Links)
  38. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  39. The emergence of the representation of style in design‏‎ (2 Links)
  40. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  41. A Turing Test for Generative Art‏‎ (2 Links)
  42. Evolving design genes in space layout problems‏‎ (2 Links)
  43. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  44. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  45. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  46. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  47. Artificial Neural Network Spaces‏‎ (2 Links)
  48. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  49. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  50. Quantum Art‏‎ (2 Links)

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