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- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Using Physiological Signals to Evolve Art (2 Links)
- Niall J. L. Griffith (2 Links)
- Evolutionary Banners, exploring a generative design approach (2 Links)
- Evolutionary Development of Mathematically Defined Forms (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Data-Driven Iconification (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Collaborative Preference Learning (2 Links)
- Generating floor plan layouts with K-D tree algorithms and evolutionary strategies (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- Evolutionary generation of faces (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Automatic Evolution of Conceptual Building Architectures (2 Links)
- Evolutionäre Algorithmen (2 Links)
- Active User Intervention in an EC Search (2 Links)
- Detecting people in cubist art (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms (2 Links)
- Evolved Aesthetic Analogies to Improve Artistic Experience (2 Links)
- Adaptive enlargement of state spaces in evolutionary designing (2 Links)
- Digital Face Beautification (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Scott Neil-Teilly (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Evolving Assemblages of 3D Objects (2 Links)
- Generative Design: A Paradigm for Design Research (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Organized order in ornamentation (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Genetic Algorithms for the Generation of Models with Micropopulations (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- P4m Reference Implementation (2 Links)
- Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- Painterly rendering using image salience (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
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