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  1. Generic Evolutionary Design‏‎ (2 Links)
  2. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  3. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  4. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)
  5. Tim Rowley‏‎ (2 Links)
  6. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  7. Computational Aesthetics Conferences‏‎ (2 Links)
  8. Stylized Reality‏‎ (2 Links)
  9. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  10. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  11. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  12. Gentropy: evolving 2D textures‏‎ (2 Links)
  13. Quantifying Creativity in Art Networks‏‎ (2 Links)
  14. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  15. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  16. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  17. Swarm Tech-Tiles Tim‏‎ (2 Links)
  18. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  19. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  20. Ranking Cases with Classification Rules‏‎ (2 Links)
  21. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  22. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  23. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  24. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  25. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  26. Biokunst‏‎ (2 Links)
  27. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  28. Establishing Appreciation In a Creative System‏‎ (2 Links)
  29. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  30. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  31. Live Coding Towards Computational Creativity‏‎ (2 Links)
  32. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  33. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  34. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  35. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  36. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  37. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  38. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  39. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  40. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  41. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  42. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  43. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)
  44. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  45. The Escher evolver: evolution to the people‏‎ (2 Links)
  46. Evolutionary Design in Art‏‎ (2 Links)
  47. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  48. A Turing Test for Generative Art‏‎ (2 Links)
  49. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  50. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)

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