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  1. Bubble Hierarchies‏‎ (2 Links)
  2. Improbable Creativity‏‎ (2 Links)
  3. Evolving Approximate Image Filters‏‎ (2 Links)
  4. Andrew Rowbottom‏‎ (2 Links)
  5. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  6. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  7. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  8. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  9. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  10. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  11. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  12. Mathematische Kunst‏‎ (2 Links)
  13. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  14. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  15. P6m Reference Implementation‏‎ (2 Links)
  16. Measuring complexity using information fluctuation‏‎ (2 Links)
  17. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  18. Interactive EC-based Signal Processing‏‎ (2 Links)
  19. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  20. Painting With Triangles‏‎ (2 Links)
  21. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  22. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  23. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  24. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  25. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  26. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  27. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  28. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  29. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  30. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  31. Model Proposal for a Constructed Artist‏‎ (2 Links)
  32. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  33. Collage, Technology, and Creative Process‏‎ (2 Links)
  34. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  35. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  36. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  37. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  38. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  39. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  40. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  41. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  42. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  43. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  44. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  45. Steve Dipaola‏‎ (2 Links)
  46. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  47. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  48. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  49. Stippling with Aerial Robots‏‎ (2 Links)
  50. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)

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