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  1. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  2. Flowsnake Earth‏‎ (2 Links)
  3. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  4. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  5. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  6. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  7. Pmm Reference Implementation‏‎ (2 Links)
  8. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  9. Creative Web Services with Pattern‏‎ (2 Links)
  10. Population‏‎ (2 Links)
  11. CGP, Creativity and Art‏‎ (2 Links)
  12. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  13. Towards MCTS for Creative Domains‏‎ (2 Links)
  14. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  15. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  16. Karl Gerbel‏‎ (2 Links)
  17. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  18. Evolutionary Design in Art‏‎ (2 Links)
  19. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  20. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  21. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  22. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  23. Quantum Art‏‎ (2 Links)
  24. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  25. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  26. Swarm Granulator‏‎ (2 Links)
  27. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  28. Data-Driven Iconification‏‎ (2 Links)
  29. New IEC Research and Frameworks‏‎ (2 Links)
  30. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  31. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  32. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  33. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  34. Niall J. L. Griffith‏‎ (2 Links)
  35. Learning Lexicographic Preference Models‏‎ (2 Links)
  36. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  37. Collaborative Preference Learning‏‎ (2 Links)
  38. Evolutionary shape grammars for product design‏‎ (2 Links)
  39. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  40. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  41. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  42. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  43. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  44. Detecting people in cubist art‏‎ (2 Links)
  45. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  46. Digital Face Beautification‏‎ (2 Links)
  47. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  48. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)
  49. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (2 Links)
  50. Low-complexity art‏‎ (2 Links)

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