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  1. Ranking Cases with Classification Rules‏‎ (2 Links)
  2. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  3. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  4. Grammatical Evolution: Evolving Programs for an Arbitrary Language‏‎ (2 Links)
  5. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  6. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  7. Feature Extraction Languages and Visual Pattern Recognition‏‎ (2 Links)
  8. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  9. A Turing Test for Generative Art‏‎ (2 Links)
  10. Live Coding Towards Computational Creativity‏‎ (2 Links)
  11. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  12. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (2 Links)
  13. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  14. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  15. Artificial Neural Network Spaces‏‎ (2 Links)
  16. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  17. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  18. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  19. Evaluating Search Engine Relevance with Click-Based Metrics‏‎ (2 Links)
  20. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  21. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  22. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  23. Creative Ecosystems 2009‏‎ (2 Links)
  24. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  25. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  26. Creatively Subverting Messages in Posters‏‎ (2 Links)
  27. Fractal art — a comparison of styles‏‎ (2 Links)
  28. The Escher evolver: evolution to the people‏‎ (2 Links)
  29. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  30. Fractals and Multi-Layer Coloring Algorithms‏‎ (2 Links)
  31. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  32. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  33. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  34. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  35. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  36. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  37. Active User Intervention in an EC Search‏‎ (2 Links)
  38. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  39. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  40. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  41. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  42. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  43. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  44. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  45. Michael Witbrock‏‎ (2 Links)
  46. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  47. Interactive evolution of images‏‎ (2 Links)
  48. The T. albipennis Sand Painting Artists‏‎ (2 Links)
  49. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  50. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)

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