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- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- Swarm Tech-Tiles Tim (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- New IEC Research and Frameworks (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Niall J. L. Griffith (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- Michael Witbrock (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Interactive evolution of images (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Computer-Kreativität (2 Links)
- Computer Software for Measuring Creative Search (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis (2 Links)
- Golan Levin (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Scott Neil-Teilly (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- The Escher evolver: evolution to the people (2 Links)
- Breeding on site (2 Links)
- Organized order in ornamentation (2 Links)
- The FloWr Online Platform: Automated Programming and Computational Creativity as a Service (2 Links)
- P4m Reference Implementation (2 Links)
- Painterly rendering using image salience (2 Links)
- Creative Computers, Improvisation and Intimacy (2 Links)
- Creative Web Services with Pattern (2 Links)
- CGP, Creativity and Art (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- Fractal geometry describes the beauty of infinity in nature (2 Links)
- The T. albipennis Sand Painting Artists (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
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