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  1. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  2. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  3. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  4. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  5. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  6. Autonomously Creating Quality Images‏‎ (2 Links)
  7. Biokunst‏‎ (2 Links)
  8. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  9. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  10. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  11. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  12. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  13. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  14. Stylized Reality‏‎ (2 Links)
  15. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  16. Fractal geometry describes the beauty of infinity in nature‏‎ (2 Links)
  17. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  18. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  19. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  20. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)
  21. Frayed Cell Diagrams‏‎ (2 Links)
  22. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  23. Quantifying Creativity in Art Networks‏‎ (2 Links)
  24. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  25. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  26. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  27. Ungegenständliche Kunst‏‎ (2 Links)
  28. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  29. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  30. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  31. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  32. Ranking Cases with Classification Rules‏‎ (2 Links)
  33. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  34. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  35. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  36. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  37. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  38. Live Coding Towards Computational Creativity‏‎ (2 Links)
  39. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  40. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  41. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  42. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  43. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  44. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  45. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  46. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  47. Developmental modelling with SDS‏‎ (2 Links)
  48. Visual Hallucination For Computational Creation‏‎ (2 Links)
  49. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  50. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)

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