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  1. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  2. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  3. Live Coding Towards Computational Creativity‏‎ (2 Links)
  4. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  5. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  6. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  7. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  8. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  9. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  10. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  11. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  12. The emergence of the representation of style in design‏‎ (2 Links)
  13. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  14. Developmental modelling with SDS‏‎ (2 Links)
  15. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  16. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  17. Dimension Reduction for Object Ranking‏‎ (2 Links)
  18. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  19. Evolving Glitch Art‏‎ (2 Links)
  20. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  21. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  22. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  23. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  24. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  25. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  26. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  27. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  28. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  29. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  30. Evolving design genes in space layout problems‏‎ (2 Links)
  31. Computational Aesthetics Conferences‏‎ (2 Links)
  32. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  33. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  34. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  35. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  36. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  37. Michael Witbrock‏‎ (2 Links)
  38. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  39. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  40. Interactive evolution of images‏‎ (2 Links)
  41. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  42. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  43. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  44. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  45. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  46. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  47. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  48. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  49. Golan Levin‏‎ (2 Links)
  50. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)

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