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  1. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  2. Being Kasimir Malevich‏‎ (2 Links)
  3. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  4. Variation‏‎ (2 Links)
  5. Bubble Hierarchies‏‎ (2 Links)
  6. Against Individual Creativity‏‎ (2 Links)
  7. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  8. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  9. Creatively Subverting Messages in Posters‏‎ (2 Links)
  10. Establishing Appreciation In a Creative System‏‎ (2 Links)
  11. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  12. Schwarm Algorithmen‏‎ (2 Links)
  13. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  14. On the Translation of Design Data into Design Form in Evolutionary Design‏‎ (2 Links)
  15. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  16. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  17. Mutation‏‎ (2 Links)
  18. Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation‏‎ (2 Links)
  19. Selektion‏‎ (2 Links)
  20. The Authorship of Generative Art‏‎ (2 Links)
  21. Self Portraits with Mandelbrot Genetics‏‎ (2 Links)
  22. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  23. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  24. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  25. Karl Gerbel‏‎ (2 Links)
  26. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  27. Painting with Flowsnakes‏‎ (2 Links)
  28. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  29. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  30. Evolutionary Design in Art‏‎ (2 Links)
  31. Collage, Technology, and Creative Process‏‎ (2 Links)
  32. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  33. The Evolving Role of the Artist‏‎ (2 Links)
  34. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  35. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  36. Ästhetik‏‎ (2 Links)
  37. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  38. Pavimenta: A Photo Tiling Tool‏‎ (2 Links)
  39. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  40. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  41. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  42. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  43. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  44. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  45. The Painting Fool in New Dimensions‏‎ (2 Links)
  46. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  47. Space layout planning using an evolutionary approach‏‎ (2 Links)
  48. Learning Lexicographic Preference Models‏‎ (2 Links)
  49. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  50. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)

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