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  1. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  2. Frayed Cell Diagrams‏‎ (2 Links)
  3. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  4. Ranking Cases with Classification Rules‏‎ (2 Links)
  5. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  6. A Turing Test for Generative Art‏‎ (2 Links)
  7. DESIGN ARCHITECTURE BY GENETIC ALGORITHM‏‎ (2 Links)
  8. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  9. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  10. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  11. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  12. Daniel Shiffman‏‎ (2 Links)
  13. Artificial Neural Network Spaces‏‎ (2 Links)
  14. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  15. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  16. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  17. Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity‏‎ (2 Links)
  18. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  19. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  20. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  21. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  22. Design Space of Tiling Template‏‎ (2 Links)
  23. Live Coding Towards Computational Creativity‏‎ (2 Links)
  24. Color Mixing using Colliding Particles‏‎ (2 Links)
  25. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  26. Evolutionäre Musik‏‎ (2 Links)
  27. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  28. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  29. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  30. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  31. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  32. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  33. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  34. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  35. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  36. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  37. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  38. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  39. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  40. Evolving Human Faces‏‎ (2 Links)
  41. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  42. Distance-based functions for image comparison‏‎ (2 Links)
  43. Search Strategies and the Creative Process‏‎ (2 Links)
  44. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  45. Composition in Perspectives‏‎ (2 Links)
  46. Improving face detection‏‎ (2 Links)
  47. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  48. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  49. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  50. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)

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