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- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Bernd Lintermann (2 Links)
- Domain Bridging Associations Support Creativity (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Evolving design genes in space layout problems (2 Links)
- The T. albipennis Sand Painting Artists (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Computational Creativity Conceptualisation Grounded on ICCC Papers (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
- Michael Witbrock (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- Interactive evolution of images (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Entropie (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Peter Weibel (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Is Evolution Creative? (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Flowsnake Earth (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- John Mount (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Preference Learning: An Introduction (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
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