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Unten werden bis zu 50 Ergebnisse im Bereich 931 bis 980 angezeigt.

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  1. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  2. Swarm Granulator‏‎ (2 Links)
  3. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  4. Image Warping for a Painterly Effect‏‎ (2 Links)
  5. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  6. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  7. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  8. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  9. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  10. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  11. A Turing Test for Generative Art‏‎ (2 Links)
  12. Data-Driven Iconification‏‎ (2 Links)
  13. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  14. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  15. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  16. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  17. Searching for Surprise‏‎ (2 Links)
  18. Artificial Neural Network Spaces‏‎ (2 Links)
  19. Evolving Glitch Art‏‎ (2 Links)
  20. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  21. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  22. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  23. Collaborative Preference Learning‏‎ (2 Links)
  24. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  25. Detecting people in cubist art‏‎ (2 Links)
  26. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  27. Evolving design genes in space layout problems‏‎ (2 Links)
  28. Painting With Triangles‏‎ (2 Links)
  29. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  30. Digital Face Beautification‏‎ (2 Links)
  31. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  32. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  33. The Authorship of Generative Art‏‎ (2 Links)
  34. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  35. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  36. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  37. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  38. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  39. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  40. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  41. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  42. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  43. Active User Intervention in an EC Search‏‎ (2 Links)
  44. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  45. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  46. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  47. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  48. Giving Colour to Images‏‎ (2 Links)
  49. Echo‏‎ (2 Links)
  50. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)

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