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  1. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  2. Man + Robots: Symbiotic Art‏‎ (2 Links)
  3. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  4. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  5. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  6. Mapped Pictures: Aesthetic Image Annotations‏‎ (2 Links)
  7. Improving the ranking quality of medical image retrieval using a genetic feature selection method‏‎ (2 Links)
  8. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  9. Searching for Surprise‏‎ (2 Links)
  10. Evolving Glitch Art‏‎ (2 Links)
  11. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  12. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  13. Bernd Lintermann‏‎ (2 Links)
  14. Informational Aesthetics Measures‏‎ (2 Links)
  15. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  16. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  17. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  18. Painting With Triangles‏‎ (2 Links)
  19. Interactive Evolutionary CAD System for MEMS Layout Synthesis‏‎ (2 Links)
  20. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  21. Evolving design genes in space layout problems‏‎ (2 Links)
  22. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  23. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  24. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  25. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  26. Mixed-Initiative Creative Drawing with webIconoscope‏‎ (2 Links)
  27. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  28. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  29. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  30. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  31. Peter Kleiweg‏‎ (2 Links)
  32. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  33. Giving Colour to Images‏‎ (2 Links)
  34. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  35. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  36. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  37. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  38. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  39. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  40. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  41. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  42. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  43. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  44. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  45. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  46. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  47. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  48. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  49. Flowsnake Earth‏‎ (2 Links)
  50. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)

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