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- Learning Preference Models in Recommender Systems (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- Ian Butterfield (2 Links)
- Learning to colour greyscale images (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Evolutionary Design in Art (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- Data-Driven Iconification (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Evolutionary Image Transition Using Random Walks (2 Links)
- Scott Neil-Teilly (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Collaborative Preference Learning (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Organized order in ornamentation (2 Links)
- Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- Detecting people in cubist art (2 Links)
- The Escher evolver: evolution to the people (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- P4m Reference Implementation (2 Links)
- Digital Face Beautification (2 Links)
- The FloWr Online Platform: Automated Programming and Computational Creativity as a Service (2 Links)
- Painterly rendering using image salience (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Evolving 3D Morphology and Behavior by Competition (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Simulating Morphogenesis (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Echo (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- The alphabet synthesis machine (2 Links)
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