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- Space layout planning using an evolutionary approach (2 Links)
- The emergence of the representation of style in design (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Computer Software for Measuring Creative Search (2 Links)
- Morgan McGuire (2 Links)
- Golan Levin (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life (2 Links)
- Mutation (2 Links)
- Style-aware Robust Color Transfer (2 Links)
- Preconceptual Creativity (2 Links)
- Breeding on site (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Karl Gerbel (2 Links)
- Programmed life: Evolutionary Imagery of Data Visualization with Aesthetic Moods in terms of Genetic Algorithm (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Tuning of Image Parameters by Interactive Evolutionary Computation (2 Links)
- Creative Computers, Improvisation and Intimacy (2 Links)
- A Turing Test for Generative Art (2 Links)
- Fractal geometry describes the beauty of infinity in nature (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Creative Web Services with Pattern (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- CGP, Creativity and Art (2 Links)
- Artificial Neural Network Spaces (2 Links)
- New challenges for evolutionary music and art (2 Links)
- Frayed Cell Diagrams (2 Links)
- Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Evolutionary Computation and Image Re-Coloring (2 Links)
- Using Physiological Signals to Evolve Art (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Non-Photorealistic Rendering of Portraits (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Learning representations for creative design using evolution (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Chris Coyne (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Tatsu Unemi (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
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