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  1. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  2. Steve Dipaola‏‎ (2 Links)
  3. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  4. Feature Extraction Languages and Visual Pattern Recognition‏‎ (2 Links)
  5. ArTbitrating: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  6. Stippling with Aerial Robots‏‎ (2 Links)
  7. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  8. A Study of Image Colourfulness‏‎ (2 Links)
  9. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  10. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (2 Links)
  11. Artificial Art Made by Artificial Ants‏‎ (2 Links)
  12. Evaluating Search Engine Relevance with Click-Based Metrics‏‎ (2 Links)
  13. A closer look at creativity as search‏‎ (2 Links)
  14. Artificial Life Meets Computational Creativity?‏‎ (2 Links)
  15. A formal theory of creativity to model the creation of art‏‎ (2 Links)
  16. Creative Ecosystems 2009‏‎ (2 Links)
  17. A genetic engineering approach to genetic algorithms‏‎ (2 Links)
  18. Creatively Subverting Messages in Posters‏‎ (2 Links)
  19. Natural Processes and Artificial Procedures‏‎ (2 Links)
  20. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  21. Fractal art — a comparison of styles‏‎ (2 Links)
  22. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  23. A review on the application of evolutionary computation to information retrieval‏‎ (2 Links)
  24. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  25. Fractals and Multi-Layer Coloring Algorithms‏‎ (2 Links)
  26. Aaron Davidson‏‎ (2 Links)
  27. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  28. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  29. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  30. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  31. Rebecca Luger-Guillaume‏‎ (2 Links)
  32. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  33. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  34. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  35. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  36. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  37. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  38. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  39. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  40. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  41. Depth-aware neural style transfer‏‎ (2 Links)
  42. Autonomous Evolutionary Art‏‎ (2 Links)
  43. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  44. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  45. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  46. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  47. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  48. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  49. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  50. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)

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