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  1. Evolving design genes in space layout problems‏‎ (2 Links)
  2. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  3. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  4. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  5. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  6. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  7. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  8. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  9. Pavimenta: A Photo Tiling Tool‏‎ (2 Links)
  10. A Turing Test for Generative Art‏‎ (2 Links)
  11. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  12. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  13. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  14. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  15. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  16. Space layout planning using an evolutionary approach‏‎ (2 Links)
  17. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  18. Model Proposal for a Constructed Artist‏‎ (2 Links)
  19. Artificial Neural Network Spaces‏‎ (2 Links)
  20. The emergence of the representation of style in design‏‎ (2 Links)
  21. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  22. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  23. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  24. Golan Levin‏‎ (2 Links)
  25. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  26. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  27. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  28. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  29. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  30. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  31. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  32. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  33. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  34. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  35. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  36. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  37. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  38. Flowsnake Earth‏‎ (2 Links)
  39. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  40. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  41. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  42. Creative Search Trajectories and their Implications‏‎ (2 Links)
  43. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  44. Neuroästhetik‏‎ (2 Links)
  45. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  46. Curious agents and situated design evaluations‏‎ (2 Links)
  47. Being Kasimir Malevich‏‎ (2 Links)
  48. Künstliches Leben‏‎ (2 Links)
  49. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  50. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)

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