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  1. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  2. Artificial Art Made by Artificial Ants‏‎ (2 Links)
  3. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  4. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  5. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  6. A closer look at creativity as search‏‎ (2 Links)
  7. Artificial Life Meets Computational Creativity?‏‎ (2 Links)
  8. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  9. A formal theory of creativity to model the creation of art‏‎ (2 Links)
  10. Morgan McGuire‏‎ (2 Links)
  11. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  12. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  13. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  14. A genetic engineering approach to genetic algorithms‏‎ (2 Links)
  15. Quantum Art‏‎ (2 Links)
  16. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  17. Ungegenständliche Kunst‏‎ (2 Links)
  18. A review on the application of evolutionary computation to information retrieval‏‎ (2 Links)
  19. New IEC Research and Frameworks‏‎ (2 Links)
  20. Biokunst‏‎ (2 Links)
  21. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  22. Mutation‏‎ (2 Links)
  23. A user-oriented image retrieval system based on interactive genetic algorithm‏‎ (2 Links)
  24. Niall J. L. Griffith‏‎ (2 Links)
  25. Establishing Appreciation In a Creative System‏‎ (2 Links)
  26. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  27. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  28. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  29. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  30. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  31. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  32. Video Granular Synthesis‏‎ (2 Links)
  33. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  34. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  35. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  36. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  37. Reproduktion‏‎ (2 Links)
  38. Creative Search Trajectories and their Implications‏‎ (2 Links)
  39. Ten questions concerning generative computer art‏‎ (2 Links)
  40. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  41. Autonomous Evolutionary Art‏‎ (2 Links)
  42. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  43. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  44. Curious agents and situated design evaluations‏‎ (2 Links)
  45. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  46. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  47. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  48. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  49. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  50. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)

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