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  1. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  2. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)
  3. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  4. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  5. Artificial Neural Network Spaces‏‎ (2 Links)
  6. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  7. Man + Robots: Symbiotic Art‏‎ (2 Links)
  8. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  9. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  10. Mapped Pictures: Aesthetic Image Annotations‏‎ (2 Links)
  11. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  12. Improving the ranking quality of medical image retrieval using a genetic feature selection method‏‎ (2 Links)
  13. Evolving Line Drawings‏‎ (2 Links)
  14. Stylized Reality‏‎ (2 Links)
  15. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  16. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  17. Informational Aesthetics Measures‏‎ (2 Links)
  18. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  19. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  20. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  21. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  22. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  23. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  24. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  25. Evolving virtual creatures‏‎ (2 Links)
  26. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  27. Metaprogramming Emergent Graphics‏‎ (2 Links)
  28. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  29. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  30. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  31. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  32. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  33. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  34. Complexity of two-dimensional patterns‏‎ (2 Links)
  35. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  36. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  37. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  38. Extending the Range of Facial Types‏‎ (2 Links)
  39. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  40. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  41. Variation‏‎ (2 Links)
  42. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  43. Being Kasimir Malevich‏‎ (2 Links)
  44. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  45. Gregory S. Hornby‏‎ (2 Links)
  46. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  47. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  48. Tatsu Unemi‏‎ (2 Links)
  49. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  50. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)

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