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- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- Pavimenta: A Photo Tiling Tool (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Morgan McGuire (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Space layout planning using an evolutionary approach (2 Links)
- A Fractal Approach Towards Visual Analogy (2 Links)
- Swarm Granulator (2 Links)
- An exploration-based evolutionary model of a generative design process (2 Links)
- Biokunst (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
- Mutation (2 Links)
- A Knowledge Based Approach to Modeling Portrait Painting Methodology (2 Links)
- Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life (2 Links)
- Evolving Art Using Multiple Aesthetic Measures (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Curious agents and situated design evaluations (2 Links)
- A comparative classification of complexity measures (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Neuroästhetik (2 Links)
- Evolving virtual creatures (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Learning representations for creative design using evolution (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
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