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  1. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  2. Rebecca Luger-Guil‏‎ (2 Links)
  3. Computer-Kreativität‏‎ (2 Links)
  4. Evolving Assemblages of 3D Objects‏‎ (2 Links)
  5. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  6. Bernd Lintermann‏‎ (2 Links)
  7. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  8. Computer Software for Measuring Creative Search‏‎ (2 Links)
  9. Generative Design: A Paradigm for Design Research‏‎ (2 Links)
  10. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  11. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (2 Links)
  12. Model Proposal for a Constructed Artist‏‎ (2 Links)
  13. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  14. Genetic Algorithms for the Generation of Models with Micropopulations‏‎ (2 Links)
  15. Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution‏‎ (2 Links)
  16. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  17. The Authorship of Generative Art‏‎ (2 Links)
  18. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  19. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  20. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  21. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  22. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  23. Breeding on site‏‎ (2 Links)
  24. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  25. Genotyp‏‎ (2 Links)
  26. The Evolving Role of the Artist‏‎ (2 Links)
  27. Ästhetik‏‎ (2 Links)
  28. Searching for Surprise‏‎ (2 Links)
  29. Exploring Persian Rug Design Using a Computational Evolutionary Approach‏‎ (2 Links)
  30. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  31. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  32. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  33. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  34. Bubble Hierarchies‏‎ (2 Links)
  35. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  36. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  37. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  38. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  39. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  40. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  41. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  42. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  43. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  44. Künstliches Leben‏‎ (2 Links)
  45. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  46. Chris Coyne‏‎ (2 Links)
  47. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  48. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  49. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  50. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)

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