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  1. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  2. Low-complexity art‏‎ (2 Links)
  3. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  4. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  5. Collaborative Preference Learning‏‎ (2 Links)
  6. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  7. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (2 Links)
  8. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  9. Detecting people in cubist art‏‎ (2 Links)
  10. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)
  11. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  12. The Authorship of Generative Art‏‎ (2 Links)
  13. Scott Neil-Teilly‏‎ (2 Links)
  14. Digital Face Beautification‏‎ (2 Links)
  15. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  16. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  17. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  18. In Praise of Evolution and Opacity‏‎ (2 Links)
  19. Evolving Glitch Art‏‎ (2 Links)
  20. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  21. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  22. Organized order in ornamentation‏‎ (2 Links)
  23. Autonomy, Signature and Creativity‏‎ (2 Links)
  24. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  25. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  26. The Evolving Role of the Artist‏‎ (2 Links)
  27. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  28. P4m Reference Implementation‏‎ (2 Links)
  29. Ästhetik‏‎ (2 Links)
  30. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  31. Measuring Creativity In Software Development‏‎ (2 Links)
  32. Painterly rendering using image salience‏‎ (2 Links)
  33. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  34. Evolving design genes in space layout problems‏‎ (2 Links)
  35. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  36. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  37. The Painting Fool in New Dimensions‏‎ (2 Links)
  38. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  39. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  40. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  41. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  42. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  43. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  44. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  45. Computer-Kreativität‏‎ (2 Links)
  46. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  47. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  48. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  49. Erik J. Gustafson‏‎ (2 Links)
  50. Investigating Face Space‏‎ (2 Links)

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