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- Can a Genetic Algorithm Think Like a Composer? (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Man + Robots: Symbiotic Art (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Mapped Pictures: Aesthetic Image Annotations (2 Links)
- Searching for Surprise (2 Links)
- Decision Tree Modeling for Ranking Data (2 Links)
- Improving the ranking quality of medical image retrieval using a genetic feature selection method (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Evolving Glitch Art (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Collage, Technology, and Creative Process (2 Links)
- A Turing Test for Generative Art (2 Links)
- Informational Aesthetics Measures (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Painting With Triangles (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Combining Representational Domains for Computational Creativity (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Interactive Evolutionary CAD System for MEMS Layout Synthesis (2 Links)
- Complex constructions based on symmetry breaking in simple three dimensional IFS (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Domain Bridging Associations Support Creativity (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Mixed-Initiative Creative Drawing with webIconoscope (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
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