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- Quantum sculpture: art inspired by the deeper nature of reality (2 Links)
- Swarm Tech-Tiles Tim (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Karl Gerbel (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Rebecca Luger-Guil (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Evolving Glitch Art (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Biokunst (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Searching for Surprise (2 Links)
- Low-complexity art (2 Links)
- Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- The Escher evolver: evolution to the people (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Zellij Multipuzzle (2 Links)
- Automated collage generation — with intent (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Giving Colour to Images (2 Links)
- Improbable Creativity (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
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