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  1. Artificial ecosystems for creative discovery‏‎ (2 Links)
  2. Swarm Tech-Tiles Tim‏‎ (2 Links)
  3. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  4. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  5. Model Proposal for a Constructed Artist‏‎ (2 Links)
  6. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  7. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  8. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  9. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  10. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  11. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  12. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  13. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  14. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  15. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  16. Preference Learning: An Introduction‏‎ (2 Links)
  17. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  18. Evolution of Animated Photomosaics‏‎ (2 Links)
  19. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  20. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  21. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  22. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  23. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  24. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  25. Creative Search Trajectories and their Implications‏‎ (2 Links)
  26. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  27. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  28. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  29. Curious agents and situated design evaluations‏‎ (2 Links)
  30. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  31. Zellij Multipuzzle‏‎ (2 Links)
  32. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  33. Künstliches Leben‏‎ (2 Links)
  34. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  35. Algorithmic randomness and physical entropy‏‎ (2 Links)
  36. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  37. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  38. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  39. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  40. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  41. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  42. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  43. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  44. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  45. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  46. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  47. The alphabet synthesis machine‏‎ (2 Links)
  48. Live Algorithms‏‎ (2 Links)
  49. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  50. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)

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