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- Artificial Life Meets Computational Creativity? (2 Links)
- Combining Representational Domains for Computational Creativity (2 Links)
- A formal theory of creativity to model the creation of art (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- Complex constructions based on symmetry breaking in simple three dimensional IFS (2 Links)
- A genetic engineering approach to genetic algorithms (2 Links)
- Evolving Glitch Art (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Domain Bridging Associations Support Creativity (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Measuring Creativity In Software Development (2 Links)
- A review on the application of evolutionary computation to information retrieval (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- A user-oriented image retrieval system based on interactive genetic algorithm (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Evolving design genes in space layout problems (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Automated recoloring of evolved designs using evolved palettes (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Computational Creativity Conceptualisation Grounded on ICCC Papers (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
- Computer-Ästhetik (2 Links)
- Giving Colour to Images (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Investigating Face Space (2 Links)
- Entropie (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Ishihama Yoshiaki (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Preference Learning: An Introduction (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
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