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- Dimension Reduction for Object Ranking (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- X-Faces: The eXploit Is Out There (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- The Emergence of Social Learning in Artificial Societies (2 Links)
- Searching for Surprise (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- Evolving Glitch Art (2 Links)
- The Evolving Role of the Artist (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Ästhetik (2 Links)
- Autonomy, Signature and Creativity (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- The Markov Pen: Online Synthesis of Free-Hand Drawing Styles (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- Painting With Triangles (2 Links)
- Evolving design genes in space layout problems (2 Links)
- The Painting Fool in New Dimensions (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- The case for a mixed-initiative collaborative neuroevolution approach (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Golan Levin (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Flowsnake Earth (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Swarm Painting Atelier (2 Links)
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