Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 931 bis 980 angezeigt.
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- The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- Evolutionary Computation and Image Re-Coloring (2 Links)
- Ian Butterfield (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- Learning to colour greyscale images (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- Autonomously Creating Quality Images (2 Links)
- Computational Aesthetics Conferences (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- The Escher evolver: evolution to the people (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- The FloWr Online Platform: Automated Programming and Computational Creativity as a Service (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Evolving Human Faces (2 Links)
- The alphabet synthesis machine (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- The darwinian structure of the design process (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Evolving ambiguous images (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Evolving expressions and art by choice (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Theory of Complexity (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Search Strategies and the Creative Process (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
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