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  1. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (2 Links)
  2. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  3. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  4. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)
  5. In Praise of Evolution and Opacity‏‎ (2 Links)
  6. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  7. Generic Evolutionary Design‏‎ (2 Links)
  8. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  9. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  10. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  11. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  12. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  13. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  14. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)
  15. Measuring Creativity In Software Development‏‎ (2 Links)
  16. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  17. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  18. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  19. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  20. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  21. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)
  22. Gentropy: evolving 2D textures‏‎ (2 Links)
  23. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  24. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  25. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  26. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  27. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  28. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  29. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  30. Morgan McGuire‏‎ (2 Links)
  31. The emergence of the representation of style in design‏‎ (2 Links)
  32. A Turing Test for Generative Art‏‎ (2 Links)
  33. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  34. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  35. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  36. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  37. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  38. Artificial Neural Network Spaces‏‎ (2 Links)
  39. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  40. Mutation‏‎ (2 Links)
  41. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  42. Establishing Appreciation In a Creative System‏‎ (2 Links)
  43. Stylized Reality‏‎ (2 Links)
  44. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  45. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  46. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  47. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  48. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  49. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  50. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)

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