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- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- Population (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Evolutionary Design in Art (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
- Low-complexity art (2 Links)
- Evolutionary Image Transition Using Random Walks (2 Links)
- Quantum Art (2 Links)
- Tim Rowley (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- New IEC Research and Frameworks (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Niall J. L. Griffith (2 Links)
- Transforming Exploratory Creativity with DeLeNoX (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- Evolving 3D Morphology and Behavior by Competition (2 Links)
- Swarm Tech-Tiles Tim (2 Links)
- Generative Art Inspired by Nature, Using NodeBox (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- Creating tiling by means of 2D graphics applications (2 Links)
- Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- Generative Representations for Artificial Architecture and Passive Solar Performance TR (2 Links)
- Creative Evolutionary Systems (2 Links)
- Building Artistic Computer Colleagues with an Enactive Model of Creativity (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Generic Evolutionary Design (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Interactive evolution for industrial design (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Artificial Drawing + Unity (2 Links)
- Evolving for the Audience (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
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