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- CGP, Creativity and Art (2 Links)
- Evolutionary Development of Mathematically Defined Forms (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- Generating floor plan layouts with K-D tree algorithms and evolutionary strategies (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Evolutionary generation of faces (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- Data-Driven Iconification (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- Evolutionäre Algorithmen (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Evolved Aesthetic Analogies to Improve Artistic Experience (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- Collaborative Preference Learning (2 Links)
- Evolving Assemblages of 3D Objects (2 Links)
- Generative Design: A Paradigm for Design Research (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Detecting people in cubist art (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Zufallsprozess (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- P3m1 Reference Implementation (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
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