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- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- Low-complexity art (2 Links)
- Developmental modelling with SDS (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- Evolving Glitch Art (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Searching for Surprise (2 Links)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Computational Aesthetics Conferences (2 Links)
- The emergence of the representation of style in design (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Autonomously Creating Quality Images (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- Painting With Triangles (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Interactive evolution for industrial design (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Giving Colour to Images (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
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