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- Niall J. L. Griffith (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- DESIGN ARCHITECTURE BY GENETIC ALGORITHM (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- Daniel Shiffman (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Design Space of Tiling Template (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Scott Neil-Teilly (2 Links)
- Morgan McGuire (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Golan Levin (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Disney Meets Darwin — The Evolution of Funny Animated Figures (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Organized order in ornamentation (2 Links)
- Mutation (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- P4m Reference Implementation (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Artificial Drawing + Unity (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Flowsnake Earth (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Simulating Morphogenesis (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
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