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  1. Frayed Cell Diagrams‏‎ (2 Links)
  2. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  3. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  4. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  5. Image Warping for a Painterly Effect‏‎ (2 Links)
  6. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  7. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  8. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  9. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  10. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  11. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  12. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  13. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  14. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  15. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  16. Searching for Surprise‏‎ (2 Links)
  17. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  18. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  19. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  20. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  21. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  22. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  23. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  24. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  25. Developmental modelling with SDS‏‎ (2 Links)
  26. Painting With Triangles‏‎ (2 Links)
  27. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  28. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  29. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  30. Dimension Reduction for Object Ranking‏‎ (2 Links)
  31. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  32. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  33. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  34. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  35. Evolving Glitch Art‏‎ (2 Links)
  36. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  37. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  38. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  39. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  40. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  41. Interactive evolution of dynamical systems‏‎ (2 Links)
  42. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  43. Evolving ambiguous images‏‎ (2 Links)
  44. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  45. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  46. Evolving expressions and art by choice‏‎ (2 Links)
  47. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  48. Peter Kleiweg‏‎ (2 Links)
  49. Abstract Art by Shape Classification‏‎ (2 Links)
  50. Automated collage generation — with intent‏‎ (2 Links)

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