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  1. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  2. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  3. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  4. Evolving design genes in space layout problems‏‎ (2 Links)
  5. Bernd Lintermann‏‎ (2 Links)
  6. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  7. Computational Aesthetics Conferences‏‎ (2 Links)
  8. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  9. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  10. Searching for Surprise‏‎ (2 Links)
  11. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  12. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  13. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  14. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  15. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  16. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  17. Painting With Triangles‏‎ (2 Links)
  18. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  19. Golan Levin‏‎ (2 Links)
  20. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  21. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  22. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  23. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  24. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  25. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  26. Interactive evolution of dynamical systems‏‎ (2 Links)
  27. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  28. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  29. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  30. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  31. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  32. Peter Kleiweg‏‎ (2 Links)
  33. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  34. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  35. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  36. Flowsnake Earth‏‎ (2 Links)
  37. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  38. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  39. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  40. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  41. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  42. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  43. Creative Search Trajectories and their Implications‏‎ (2 Links)
  44. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  45. A comparative classification of complexity measures‏‎ (2 Links)
  46. Curious agents and situated design evaluations‏‎ (2 Links)
  47. Evolutionary Design by Computers‏‎ (2 Links)
  48. Artificial Nature: Immersive World Making‏‎ (2 Links)
  49. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  50. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)

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