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  1. Stepping stones in the mist‏‎ (2 Links)
  2. Stimulating creative flow through computational feedback‏‎ (2 Links)
  3. Pmm Reference Implementation‏‎ (2 Links)
  4. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  5. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  6. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  7. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  8. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  9. Evolutionary generation of faces‏‎ (2 Links)
  10. Population‏‎ (2 Links)
  11. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  12. Evolutionäre Algorithmen‏‎ (2 Links)
  13. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  14. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  15. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  16. Autonomously Creating Quality Images‏‎ (2 Links)
  17. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  18. Evolved Aesthetic Analogies to Improve Artistic Experience‏‎ (2 Links)
  19. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  20. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  21. Evolving Assemblages of 3D Objects‏‎ (2 Links)
  22. Generative Design: A Paradigm for Design Research‏‎ (2 Links)
  23. Natural Color Symmetry‏‎ (2 Links)
  24. Evolving Fractal Drawings‏‎ (2 Links)
  25. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  26. Swarm paintings – nonhuman art‏‎ (2 Links)
  27. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  28. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  29. New Kinds of Fractal Patterns‏‎ (2 Links)
  30. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  31. Keith Wiley‏‎ (2 Links)
  32. Consensual Paintings‏‎ (2 Links)
  33. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  34. Niche Constructing Drawing Robots‏‎ (2 Links)
  35. Evolving content in the galactic arms race video game‏‎ (2 Links)
  36. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  37. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  38. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  39. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  40. Video Granular Synthesis‏‎ (2 Links)
  41. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  42. A 3D Modeling System for Creative Design‏‎ (2 Links)
  43. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  44. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  45. Ten questions concerning generative computer art‏‎ (2 Links)
  46. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  47. Reproduktion‏‎ (2 Links)
  48. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  49. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  50. Hypergraph-based Evolutionary Design System‏‎ (2 Links)

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