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  1. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  2. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  3. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  4. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  5. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  6. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  7. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  8. Rebecca Luger-Guil‏‎ (2 Links)
  9. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  10. Low-complexity art‏‎ (2 Links)
  11. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  12. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  13. Creative Ecosystems 2009‏‎ (2 Links)
  14. Creatively Subverting Messages in Posters‏‎ (2 Links)
  15. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  16. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  17. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  18. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  19. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  20. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  21. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  22. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  23. A Turing Test for Generative Art‏‎ (2 Links)
  24. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  25. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  26. Evolving Line Drawings‏‎ (2 Links)
  27. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  28. In Praise of Evolution and Opacity‏‎ (2 Links)
  29. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  30. Artificial Neural Network Spaces‏‎ (2 Links)
  31. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  32. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  33. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  34. Measuring Creativity In Software Development‏‎ (2 Links)
  35. Searching for Surprise‏‎ (2 Links)
  36. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  37. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  38. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  39. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  40. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  41. Collage, Technology, and Creative Process‏‎ (2 Links)
  42. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  43. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  44. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  45. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  46. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  47. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  48. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  49. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  50. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)

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