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  1. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  2. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  3. Model Proposal for a Constructed Artist‏‎ (2 Links)
  4. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  5. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  6. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  7. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  8. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  9. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  10. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  11. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  12. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  13. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  14. A Turing Test for Generative Art‏‎ (2 Links)
  15. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  16. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  17. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  18. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  19. Artificial Neural Network Spaces‏‎ (2 Links)
  20. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  21. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  22. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  23. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  24. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  25. Preference Learning: An Introduction‏‎ (2 Links)
  26. Towards a model for artificial aesthetics‏‎ (2 Links)
  27. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  28. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  29. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  30. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  31. Creative Search Trajectories and their Implications‏‎ (2 Links)
  32. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  33. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  34. Swarm Painting Atelier‏‎ (2 Links)
  35. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  36. Evolution of Animated Photomosaics‏‎ (2 Links)
  37. Künstliches Leben‏‎ (2 Links)
  38. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  39. Curious agents and situated design evaluations‏‎ (2 Links)
  40. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  41. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  42. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  43. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  44. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  45. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  46. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  47. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  48. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  49. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  50. Being Kasimir Malevich‏‎ (2 Links)

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