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  1. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)
  2. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  3. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  4. Line-Based Rendering with Truchet-Like Tiles‏‎ (2 Links)
  5. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  6. Evolutionary generation of faces‏‎ (2 Links)
  7. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  8. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  9. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  10. Evolutionäre Algorithmen‏‎ (2 Links)
  11. Autonomy, Signature and Creativity‏‎ (2 Links)
  12. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  13. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  14. Evolved Aesthetic Analogies to Improve Artistic Experience‏‎ (2 Links)
  15. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  16. Evolving Assemblages of 3D Objects‏‎ (2 Links)
  17. Man + Robots: Symbiotic Art‏‎ (2 Links)
  18. Generative Design: A Paradigm for Design Research‏‎ (2 Links)
  19. Mapped Pictures: Aesthetic Image Annotations‏‎ (2 Links)
  20. Searching for Surprise‏‎ (2 Links)
  21. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (2 Links)
  22. Improving the ranking quality of medical image retrieval using a genetic feature selection method‏‎ (2 Links)
  23. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  24. The Escher evolver: evolution to the people‏‎ (2 Links)
  25. Genetic Algorithms for the Generation of Models with Micropopulations‏‎ (2 Links)
  26. Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution‏‎ (2 Links)
  27. Computer-Kreativität‏‎ (2 Links)
  28. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  29. Informational Aesthetics Measures‏‎ (2 Links)
  30. Computer Software for Measuring Creative Search‏‎ (2 Links)
  31. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  32. Erik J. Gustafson‏‎ (2 Links)
  33. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  34. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  35. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  36. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  37. Metaprogramming Emergent Graphics‏‎ (2 Links)
  38. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  39. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  40. The alphabet synthesis machine‏‎ (2 Links)
  41. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  42. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  43. The darwinian structure of the design process‏‎ (2 Links)
  44. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  45. Peter Kleiweg‏‎ (2 Links)
  46. A History of Creativity for Future AI Research‏‎ (2 Links)
  47. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  48. Theory of Complexity‏‎ (2 Links)
  49. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  50. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)

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