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  1. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  2. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  3. Towards MCTS for Creative Domains‏‎ (2 Links)
  4. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  5. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  6. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  7. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  8. Pavimenta: A Photo Tiling Tool‏‎ (2 Links)
  9. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  10. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  11. Morgan McGuire‏‎ (2 Links)
  12. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  13. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  14. Space layout planning using an evolutionary approach‏‎ (2 Links)
  15. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  16. Swarm Granulator‏‎ (2 Links)
  17. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  18. Biokunst‏‎ (2 Links)
  19. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  20. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  21. Mutation‏‎ (2 Links)
  22. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (2 Links)
  23. Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life‏‎ (2 Links)
  24. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  25. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  26. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  27. Creative Search Trajectories and their Implications‏‎ (2 Links)
  28. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  29. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  30. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  31. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  32. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  33. Evolving art with scalable vector graphics‏‎ (2 Links)
  34. Curious agents and situated design evaluations‏‎ (2 Links)
  35. A comparative classification of complexity measures‏‎ (2 Links)
  36. Artificial Nature: Immersive World Making‏‎ (2 Links)
  37. Neuroästhetik‏‎ (2 Links)
  38. Evolving virtual creatures‏‎ (2 Links)
  39. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  40. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  41. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  42. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  43. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  44. Learning representations for creative design using evolution‏‎ (2 Links)
  45. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  46. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  47. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  48. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  49. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  50. Non-Realistic 3D Object Stylization‏‎ (2 Links)

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