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- Begriffe zur Evolutionären Kunst (2 Links)
- Henry Rowley (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Knowledge Discovery of Artistic Influences: A Metric Learning Approach (2 Links)
- Natural Processes and Artificial Procedures (2 Links)
- Data-Driven Iconification (2 Links)
- Ungegenständliche Kunst (2 Links)
- Quantum sculpture: art inspired by the deeper nature of reality (2 Links)
- How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Label Ranking Algorithms: A Survey (2 Links)
- Hybrid Biological-Digital Systems in Artistic and Entertainment Computing (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Collaborative Preference Learning (2 Links)
- Evolutionary Design in Art (2 Links)
- Learning Comparative User Models for Accelerating Human-Computer Collaborative Search (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
- Rebecca Luger-Guil (2 Links)
- Evolutionary Image Transition Using Random Walks (2 Links)
- Detecting people in cubist art (2 Links)
- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Digital Face Beautification (2 Links)
- Line-Based Rendering with Truchet-Like Tiles (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Echo (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
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