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Unten werden bis zu 50 Ergebnisse im Bereich 931 bis 980 angezeigt.

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  1. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  2. CGP, Creativity and Art‏‎ (2 Links)
  3. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  4. Population‏‎ (2 Links)
  5. Tim Rowley‏‎ (2 Links)
  6. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  7. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  8. Evolutionary Design in Art‏‎ (2 Links)
  9. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  10. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  11. Quantum Art‏‎ (2 Links)
  12. Data-Driven Iconification‏‎ (2 Links)
  13. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  14. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  15. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  16. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  17. New IEC Research and Frameworks‏‎ (2 Links)
  18. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  19. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  20. Swarm Tech-Tiles Tim‏‎ (2 Links)
  21. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  22. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  23. Niall J. L. Griffith‏‎ (2 Links)
  24. Collaborative Preference Learning‏‎ (2 Links)
  25. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  26. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  27. Detecting people in cubist art‏‎ (2 Links)
  28. Evolutionary shape grammars for product design‏‎ (2 Links)
  29. Autonomously Creating Quality Images‏‎ (2 Links)
  30. Live Coding Towards Computational Creativity‏‎ (2 Links)
  31. Digital Face Beautification‏‎ (2 Links)
  32. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  33. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  34. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  35. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  36. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  37. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  38. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  39. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  40. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  41. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  42. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  43. Echo‏‎ (2 Links)
  44. Improving face detection‏‎ (2 Links)
  45. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  46. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  47. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  48. Information aesthetics: an heroic experiment‏‎ (2 Links)
  49. Evolving for the Audience‏‎ (2 Links)
  50. A 3D Modeling System for Creative Design‏‎ (2 Links)

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