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- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- Data-Driven Iconification (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- Collaborative Preference Learning (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Scott Neil-Teilly (2 Links)
- The Authorship of Generative Art (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Detecting people in cubist art (2 Links)
- Evolving Art Using Multiple Aesthetic Measures (2 Links)
- X-Faces: The eXploit Is Out There (2 Links)
- Digital Face Beautification (2 Links)
- The Emergence of Social Learning in Artificial Societies (2 Links)
- Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms (2 Links)
- Organized order in ornamentation (2 Links)
- The Evolving Role of the Artist (2 Links)
- Evolving Line Drawings (2 Links)
- P4m Reference Implementation (2 Links)
- Ästhetik (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Evolving Textures from High Level Descriptions: Gray with an Accent Color (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- Painterly rendering using image salience (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- The Markov Pen: Online Synthesis of Free-Hand Drawing Styles (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- The Painting Fool in New Dimensions (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Simulating Morphogenesis (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Evolving virtual creatures (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Artificial Drawing + Unity (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
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