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  1. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  2. Computer-Kreativität‏‎ (2 Links)
  3. A closer look at creativity as search‏‎ (2 Links)
  4. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  5. Artificial Life Meets Computational Creativity?‏‎ (2 Links)
  6. Computer Software for Measuring Creative Search‏‎ (2 Links)
  7. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  8. A formal theory of creativity to model the creation of art‏‎ (2 Links)
  9. A genetic engineering approach to genetic algorithms‏‎ (2 Links)
  10. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  11. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  12. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  13. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  14. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  15. A review on the application of evolutionary computation to information retrieval‏‎ (2 Links)
  16. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  17. Steve Dipaola‏‎ (2 Links)
  18. A user-oriented image retrieval system based on interactive genetic algorithm‏‎ (2 Links)
  19. Stippling with Aerial Robots‏‎ (2 Links)
  20. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  21. Breeding on site‏‎ (2 Links)
  22. Establishing Appreciation In a Creative System‏‎ (2 Links)
  23. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  24. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  25. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  26. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  27. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  28. Bubble Hierarchies‏‎ (2 Links)
  29. Autonomous Evolutionary Art‏‎ (2 Links)
  30. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  31. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  32. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  33. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  34. Swarm paintings – nonhuman art‏‎ (2 Links)
  35. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  36. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  37. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  38. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  39. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  40. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  41. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  42. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  43. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  44. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  45. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  46. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  47. Rebecca Luger-Guillaume‏‎ (2 Links)
  48. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  49. Chris Coyne‏‎ (2 Links)
  50. Video Granular Synthesis‏‎ (2 Links)

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