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  1. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  2. Artificial Neural Network Spaces‏‎ (2 Links)
  3. Quantifying Creativity in Art Networks‏‎ (2 Links)
  4. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  5. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  6. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  7. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)
  8. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (2 Links)
  9. DESIGN ARCHITECTURE BY GENETIC ALGORITHM‏‎ (2 Links)
  10. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  11. Ranking Cases with Classification Rules‏‎ (2 Links)
  12. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)
  13. Visual Hallucination For Computational Creation‏‎ (2 Links)
  14. Daniel Shiffman‏‎ (2 Links)
  15. Man + Robots: Symbiotic Art‏‎ (2 Links)
  16. Generic Evolutionary Design‏‎ (2 Links)
  17. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  18. Mapped Pictures: Aesthetic Image Annotations‏‎ (2 Links)
  19. Improving the ranking quality of medical image retrieval using a genetic feature selection method‏‎ (2 Links)
  20. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  21. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)
  22. Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity‏‎ (2 Links)
  23. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  24. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  25. Design Space of Tiling Template‏‎ (2 Links)
  26. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  27. Color Mixing using Colliding Particles‏‎ (2 Links)
  28. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  29. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  30. Genetische Programmierung‏‎ (2 Links)
  31. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  32. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  33. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  34. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  35. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  36. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  37. Metaprogramming Emergent Graphics‏‎ (2 Links)
  38. The Future of Evolutionary Design Research‏‎ (2 Links)
  39. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  40. Exploring aesthetic pattern formation‏‎ (2 Links)
  41. Distance-based functions for image comparison‏‎ (2 Links)
  42. Composition in Perspectives‏‎ (2 Links)
  43. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  44. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  45. Being Kasimir Malevich‏‎ (2 Links)
  46. Search Strategies and the Creative Process‏‎ (2 Links)
  47. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  48. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  49. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  50. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)

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