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- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- Self Portraits with Mandelbrot Genetics (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- Painting with Flowsnakes (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Evolving design genes in space layout problems (2 Links)
- The case for a mixed-initiative collaborative neuroevolution approach (2 Links)
- A Fractal Approach Towards Visual Analogy (2 Links)
- An exploration-based evolutionary model of a generative design process (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Breeding on site (2 Links)
- Michael Witbrock (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- A Knowledge Based Approach to Modeling Portrait Painting Methodology (2 Links)
- Interactive evolution of images (2 Links)
- Pavimenta: A Photo Tiling Tool (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Space layout planning using an evolutionary approach (2 Links)
- Creative Computers, Improvisation and Intimacy (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Giving Colour to Images (2 Links)
- Bubble Hierarchies (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Is Evolution Creative? (2 Links)
- Phänotyp (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- A comparative classification of complexity measures (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- John Mount (2 Links)
- Chris Coyne (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
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