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  1. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  2. Rebecca Luger-Guil‏‎ (2 Links)
  3. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  4. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  5. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  6. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  7. Line-Based Rendering with Truchet-Like Tiles‏‎ (2 Links)
  8. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  9. Visual Hallucination For Computational Creation‏‎ (2 Links)
  10. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  11. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  12. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  13. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  14. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  15. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  16. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  17. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  18. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  19. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  20. Creative Evolutionary Systems‏‎ (2 Links)
  21. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  22. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  23. Creativity, emergence and evolution in design‏‎ (2 Links)
  24. Man + Robots: Symbiotic Art‏‎ (2 Links)
  25. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  26. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  27. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  28. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  29. Mapped Pictures: Aesthetic Image Annotations‏‎ (2 Links)
  30. Improving the ranking quality of medical image retrieval using a genetic feature selection method‏‎ (2 Links)
  31. Searching for Surprise‏‎ (2 Links)
  32. Evolving Glitch Art‏‎ (2 Links)
  33. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  34. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  35. The Future of Evolutionary Design Research‏‎ (2 Links)
  36. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  37. Evolving ambiguous images‏‎ (2 Links)
  38. Evolving expressions and art by choice‏‎ (2 Links)
  39. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  40. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  41. Metaprogramming Emergent Graphics‏‎ (2 Links)
  42. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  43. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  44. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  45. Color Mixing using Colliding Particles‏‎ (2 Links)
  46. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  47. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  48. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  49. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  50. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)

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