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- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- A Turing Test for Generative Art (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Biokunst (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Artificial Neural Network Spaces (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Preference Learning: An Introduction (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Being Kasimir Malevich (2 Links)
- Leonel Moura (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Against Individual Creativity (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Evolving virtual creatures (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
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