Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 931 bis 980 angezeigt.
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- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- Tim Rowley (2 Links)
- Stylized Reality (2 Links)
- Autonomy, Signature and Creativity (2 Links)
- Establishing Appreciation In a Creative System (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
- Transforming Exploratory Creativity with DeLeNoX (2 Links)
- Creating tiling by means of 2D graphics applications (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Creative Evolutionary Systems (2 Links)
- Building Artistic Computer Colleagues with an Enactive Model of Creativity (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Creativity, emergence and evolution in design (2 Links)
- Swarm Tech-Tiles Tim (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Gegenständliche Kunst (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Improving face detection (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Distance-based functions for image comparison (2 Links)
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