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  1. Interactive evolution of images‏‎ (2 Links)
  2. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  3. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  4. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  5. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  6. Evolutionary generation of faces‏‎ (2 Links)
  7. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  8. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  9. Evolutionäre Algorithmen‏‎ (2 Links)
  10. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  11. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  12. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  13. Evolved Aesthetic Analogies to Improve Artistic Experience‏‎ (2 Links)
  14. Autonomously Creating Quality Images‏‎ (2 Links)
  15. Steve Dipaola‏‎ (2 Links)
  16. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  17. Evolving Assemblages of 3D Objects‏‎ (2 Links)
  18. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  19. Stippling with Aerial Robots‏‎ (2 Links)
  20. Generative Design: A Paradigm for Design Research‏‎ (2 Links)
  21. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  22. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  23. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (2 Links)
  24. Biokunst‏‎ (2 Links)
  25. Genetic Algorithms for the Generation of Models with Micropopulations‏‎ (2 Links)
  26. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  27. Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution‏‎ (2 Links)
  28. Evolving content in the galactic arms race video game‏‎ (2 Links)
  29. Towards a model for artificial aesthetics‏‎ (2 Links)
  30. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  31. Keith Wiley‏‎ (2 Links)
  32. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  33. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  34. Creative Search Trajectories and their Implications‏‎ (2 Links)
  35. A 3D Modeling System for Creative Design‏‎ (2 Links)
  36. Swarm Painting Atelier‏‎ (2 Links)
  37. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  38. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  39. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  40. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  41. Curious agents and situated design evaluations‏‎ (2 Links)
  42. Rebecca Luger-Guillaume‏‎ (2 Links)
  43. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  44. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  45. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  46. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  47. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  48. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  49. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  50. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)

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