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  1. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  2. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  3. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  4. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  5. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  6. Towards MCTS for Creative Domains‏‎ (2 Links)
  7. Evolving Line Drawings‏‎ (2 Links)
  8. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  9. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  10. Model Proposal for a Constructed Artist‏‎ (2 Links)
  11. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  12. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  13. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  14. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  15. Swarm Granulator‏‎ (2 Links)
  16. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  17. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  18. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  19. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  20. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  21. Scott Neil-Teilly‏‎ (2 Links)
  22. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  23. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  24. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  25. Organized order in ornamentation‏‎ (2 Links)
  26. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  27. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  28. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  29. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  30. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  31. P4m Reference Implementation‏‎ (2 Links)
  32. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  33. Painterly rendering using image salience‏‎ (2 Links)
  34. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  35. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  36. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  37. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  38. Künstliches Leben‏‎ (2 Links)
  39. Simulating Morphogenesis‏‎ (2 Links)
  40. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  41. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  42. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  43. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  44. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  45. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  46. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  47. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  48. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  49. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  50. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)

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