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  1. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  2. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  3. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  4. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  5. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  6. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  7. Scott Neil-Teilly‏‎ (2 Links)
  8. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  9. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  10. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  11. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  12. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  13. Organized order in ornamentation‏‎ (2 Links)
  14. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  15. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  16. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  17. P4m Reference Implementation‏‎ (2 Links)
  18. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  19. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  20. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  21. Painterly rendering using image salience‏‎ (2 Links)
  22. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  23. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  24. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  25. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  26. Live Coding Towards Computational Creativity‏‎ (2 Links)
  27. The emergence of the representation of style in design‏‎ (2 Links)
  28. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  29. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  30. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  31. A cybernetic approach to aesthetics‏‎ (2 Links)
  32. Creating and rendering convolution surfaces‏‎ (2 Links)
  33. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  34. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  35. Evolution of Animated Photomosaics‏‎ (2 Links)
  36. Improving face detection‏‎ (2 Links)
  37. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  38. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  39. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  40. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  41. Information aesthetics: an heroic experiment‏‎ (2 Links)
  42. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  43. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  44. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  45. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  46. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  47. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  48. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  49. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  50. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)

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