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- A Comparison Between Representations for Evolving Images (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- Quantum Art (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- New IEC Research and Frameworks (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- Niall J. L. Griffith (2 Links)
- Evolving Glitch Art (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Evolving design genes in space layout problems (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- Swarm Granulator (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Creating tiling by means of 2D graphics applications (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Creative Evolutionary Systems (2 Links)
- Building Artistic Computer Colleagues with an Enactive Model of Creativity (2 Links)
- Creativity, emergence and evolution in design (2 Links)
- Scott Neil-Teilly (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Automated collage generation — with intent (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
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