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  1. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  2. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  3. Creative Evolutionary Systems‏‎ (2 Links)
  4. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  5. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  6. How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity‏‎ (2 Links)
  7. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  8. Creativity, emergence and evolution in design‏‎ (2 Links)
  9. Label Ranking Algorithms: A Survey‏‎ (2 Links)
  10. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  11. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  12. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (2 Links)
  13. Learning Comparative User Models for Accelerating Human-Computer Collaborative Search‏‎ (2 Links)
  14. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  15. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  16. DESIGN ARCHITECTURE BY GENETIC ALGORITHM‏‎ (2 Links)
  17. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  18. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  19. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  20. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  21. Visual Hallucination For Computational Creation‏‎ (2 Links)
  22. Daniel Shiffman‏‎ (2 Links)
  23. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  24. Line-Based Rendering with Truchet-Like Tiles‏‎ (2 Links)
  25. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  26. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  27. Evolving Line Drawings‏‎ (2 Links)
  28. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  29. Searching for Surprise‏‎ (2 Links)
  30. Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity‏‎ (2 Links)
  31. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  32. Design Space of Tiling Template‏‎ (2 Links)
  33. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  34. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  35. Importance-Driven Focus of Attention‏‎ (2 Links)
  36. Evolving virtual creatures‏‎ (2 Links)
  37. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  38. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  39. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  40. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  41. The Future of Evolutionary Design Research‏‎ (2 Links)
  42. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  43. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  44. Distance-based functions for image comparison‏‎ (2 Links)
  45. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  46. Composition in Perspectives‏‎ (2 Links)
  47. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  48. Extending the Range of Facial Types‏‎ (2 Links)
  49. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  50. Metaprogramming Emergent Graphics‏‎ (2 Links)

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