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- The Authorship of Generative Art (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Evolving Art Using Multiple Aesthetic Measures (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms (2 Links)
- X-Faces: The eXploit Is Out There (2 Links)
- The Emergence of Social Learning in Artificial Societies (2 Links)
- Evolving Line Drawings (2 Links)
- Organized order in ornamentation (2 Links)
- The Evolving Role of the Artist (2 Links)
- Evolving Textures from High Level Descriptions: Gray with an Accent Color (2 Links)
- P4m Reference Implementation (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Ästhetik (2 Links)
- Painterly rendering using image salience (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- The Markov Pen: Online Synthesis of Free-Hand Drawing Styles (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- Genetic learning for biologically inspired aesthetic processes (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- The Painting Fool in New Dimensions (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Evolving urban structures using Computer Optimisation Techniques (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Andrew Rowbottom (2 Links)
- Extending the Range of Facial Types (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Gregory S. Hornby (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Artificial Drawing + Unity (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
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