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  1. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  2. Organized order in ornamentation‏‎ (2 Links)
  3. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  4. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  5. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  6. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  7. P4m Reference Implementation‏‎ (2 Links)
  8. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  9. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  10. Painterly rendering using image salience‏‎ (2 Links)
  11. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  12. The Evolving Role of the Artist‏‎ (2 Links)
  13. Evolving design genes in space layout problems‏‎ (2 Links)
  14. Ästhetik‏‎ (2 Links)
  15. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  16. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  17. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  18. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  19. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  20. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  21. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  22. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  23. The Painting Fool in New Dimensions‏‎ (2 Links)
  24. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  25. Computer-Kreativität‏‎ (2 Links)
  26. Computer Software for Measuring Creative Search‏‎ (2 Links)
  27. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  28. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  29. Model Proposal for a Constructed Artist‏‎ (2 Links)
  30. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  31. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  32. Golan Levin‏‎ (2 Links)
  33. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  34. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  35. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  36. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  37. Stepping stones in the mist‏‎ (2 Links)
  38. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  39. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  40. Stimulating creative flow through computational feedback‏‎ (2 Links)
  41. Pmm Reference Implementation‏‎ (2 Links)
  42. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  43. Andrew Rowbottom‏‎ (2 Links)
  44. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  45. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  46. Flowsnake Earth‏‎ (2 Links)
  47. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  48. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  49. Towards a model for artificial aesthetics‏‎ (2 Links)
  50. Bubble Hierarchies‏‎ (2 Links)

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