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  1. Tim Rowley‏‎ (2 Links)
  2. Style-aware Robust Color Transfer‏‎ (2 Links)
  3. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  4. Preconceptual Creativity‏‎ (2 Links)
  5. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  6. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  7. Programmed life: Evolutionary Imagery of Data Visualization with Aesthetic Moods in terms of Genetic Algorithm‏‎ (2 Links)
  8. Autonomy, Signature and Creativity‏‎ (2 Links)
  9. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  10. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  11. Swarm Tech-Tiles Tim‏‎ (2 Links)
  12. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  13. New challenges for evolutionary music and art‏‎ (2 Links)
  14. Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks‏‎ (2 Links)
  15. Evolutionary Design in Art‏‎ (2 Links)
  16. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  17. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  18. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  19. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  20. Non-Photorealistic Rendering of Portraits‏‎ (2 Links)
  21. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  22. Rekombination‏‎ (2 Links)
  23. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  24. Gegenständliche Kunst‏‎ (2 Links)
  25. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  26. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  27. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  28. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  29. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  30. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  31. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  32. SEURAT: robotic painter‏‎ (2 Links)
  33. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  34. On the Future of Computers and Creativity‏‎ (2 Links)
  35. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  36. Evolving Approximate Image Filters‏‎ (2 Links)
  37. Improving face detection‏‎ (2 Links)
  38. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  39. A History of Creativity for Future AI Research‏‎ (2 Links)
  40. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  41. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  42. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  43. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  44. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  45. Information aesthetics: an heroic experiment‏‎ (2 Links)
  46. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  47. Zellij Multipuzzle‏‎ (2 Links)
  48. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  49. Color Mixing using Colliding Particles‏‎ (2 Links)
  50. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)

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