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  1. Digital Face Beautification‏‎ (2 Links)
  2. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  3. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  4. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  5. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  6. Searching for Surprise‏‎ (2 Links)
  7. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  8. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  9. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  10. Evolving Glitch Art‏‎ (2 Links)
  11. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  12. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  13. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  14. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  15. Painting With Triangles‏‎ (2 Links)
  16. Evolving design genes in space layout problems‏‎ (2 Links)
  17. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  18. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  19. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  20. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  21. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  22. Computer-Kreativität‏‎ (2 Links)
  23. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  24. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  25. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  26. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  27. Model Proposal for a Constructed Artist‏‎ (2 Links)
  28. Computer Software for Measuring Creative Search‏‎ (2 Links)
  29. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  30. A Turing Test for Generative Art‏‎ (2 Links)
  31. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  32. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  33. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  34. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  35. Golan Levin‏‎ (2 Links)
  36. Artificial Neural Network Spaces‏‎ (2 Links)
  37. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  38. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  39. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  40. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  41. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  42. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  43. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  44. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  45. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  46. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  47. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  48. Flowsnake Earth‏‎ (2 Links)
  49. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  50. Bubble Hierarchies‏‎ (2 Links)

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