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- Artificial ecosystems for creative discovery (2 Links)
- Swarm Tech-Tiles Tim (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Preference Learning: An Introduction (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Curious agents and situated design evaluations (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Zellij Multipuzzle (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Künstliches Leben (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- The alphabet synthesis machine (2 Links)
- Live Algorithms (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
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