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  1. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  2. Computer-Kreativität‏‎ (2 Links)
  3. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  4. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  5. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  6. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  7. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  8. Computer Software for Measuring Creative Search‏‎ (2 Links)
  9. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  10. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  11. Stepping stones in the mist‏‎ (2 Links)
  12. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  13. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  14. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  15. Stimulating creative flow through computational feedback‏‎ (2 Links)
  16. Pmm Reference Implementation‏‎ (2 Links)
  17. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  18. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  19. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  20. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  21. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  22. Population‏‎ (2 Links)
  23. Tim Rowley‏‎ (2 Links)
  24. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  25. Breeding on site‏‎ (2 Links)
  26. Natural Color Symmetry‏‎ (2 Links)
  27. Keith Wiley‏‎ (2 Links)
  28. Bubble Hierarchies‏‎ (2 Links)
  29. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  30. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  31. New Kinds of Fractal Patterns‏‎ (2 Links)
  32. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  33. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  34. Evolution of Animated Photomosaics‏‎ (2 Links)
  35. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  36. Niche Constructing Drawing Robots‏‎ (2 Links)
  37. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  38. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  39. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  40. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  41. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  42. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  43. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  44. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  45. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  46. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  47. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  48. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  49. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  50. Novelty-Seeking Multi-Agent System‏‎ (2 Links)

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