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- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- Selektion (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Creative Ecosystems 2009 (2 Links)
- Self Portraits with Mandelbrot Genetics (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- Creatively Subverting Messages in Posters (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- Painting with Flowsnakes (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Can a Genetic Algorithm Think Like a Composer? (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- Pavimenta: A Photo Tiling Tool (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- The emergence of the representation of style in design (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Space layout planning using an evolutionary approach (2 Links)
- Golan Levin (2 Links)
- Morgan McGuire (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Decision Tree Modeling for Ranking Data (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Collage, Technology, and Creative Process (2 Links)
- Mutation (2 Links)
- Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- Combining Representational Domains for Computational Creativity (2 Links)
- Style-aware Robust Color Transfer (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Flowsnake Earth (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
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