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- The Markov Pen: Online Synthesis of Free-Hand Drawing Styles (2 Links)
- Schwarm Algorithmen (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- On the Translation of Design Data into Design Form in Evolutionary Design (2 Links)
- A review on the application of evolutionary computation to information retrieval (2 Links)
- The Painting Fool in New Dimensions (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- Developmental modelling with SDS (2 Links)
- A user-oriented image retrieval system based on interactive genetic algorithm (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Evolving Glitch Art (2 Links)
- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Selektion (2 Links)
- Automated recoloring of evolved designs using evolved palettes (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- The case for a mixed-initiative collaborative neuroevolution approach (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- Self Portraits with Mandelbrot Genetics (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Painting with Flowsnakes (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Electric Sheep (2 Links)
- Interactive evolution for industrial design (2 Links)
- Computational Creativity through a Gap (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Embodied creativity (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Giving Colour to Images (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Investigating Face Space (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Phänotyp (2 Links)
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