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  1. The Escher evolver: evolution to the people‏‎ (2 Links)
  2. Scott Neil-Teilly‏‎ (2 Links)
  3. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  4. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  5. Mapped Pictures: Aesthetic Image Annotations‏‎ (2 Links)
  6. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  7. Improving the ranking quality of medical image retrieval using a genetic feature selection method‏‎ (2 Links)
  8. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  9. Bernd Lintermann‏‎ (2 Links)
  10. Evolving Line Drawings‏‎ (2 Links)
  11. Organized order in ornamentation‏‎ (2 Links)
  12. Biokunst‏‎ (2 Links)
  13. Informational Aesthetics Measures‏‎ (2 Links)
  14. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  15. P4m Reference Implementation‏‎ (2 Links)
  16. Painterly rendering using image salience‏‎ (2 Links)
  17. The T. albipennis Sand Painting Artists‏‎ (2 Links)
  18. Interactive Evolutionary CAD System for MEMS Layout Synthesis‏‎ (2 Links)
  19. The alphabet synthesis machine‏‎ (2 Links)
  20. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  21. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  22. Evolving virtual creatures‏‎ (2 Links)
  23. The darwinian structure of the design process‏‎ (2 Links)
  24. Simulating Morphogenesis‏‎ (2 Links)
  25. Creative Search Trajectories and their Implications‏‎ (2 Links)
  26. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  27. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  28. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  29. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  30. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  31. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  32. Theory of Complexity‏‎ (2 Links)
  33. Curious agents and situated design evaluations‏‎ (2 Links)
  34. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  35. Extending the Range of Facial Types‏‎ (2 Links)
  36. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  37. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  38. Gregory S. Hornby‏‎ (2 Links)
  39. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  40. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  41. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  42. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  43. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  44. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  45. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  46. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  47. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  48. A comparative classification of complexity measures‏‎ (2 Links)
  49. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  50. Natural Color Symmetry‏‎ (2 Links)

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