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  1. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  2. A review on the application of evolutionary computation to information retrieval‏‎ (2 Links)
  3. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  4. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  5. A user-oriented image retrieval system based on interactive genetic algorithm‏‎ (2 Links)
  6. Low-complexity art‏‎ (2 Links)
  7. Collaborative Preference Learning‏‎ (2 Links)
  8. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  9. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  10. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  11. Detecting people in cubist art‏‎ (2 Links)
  12. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  13. The Authorship of Generative Art‏‎ (2 Links)
  14. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  15. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  16. Digital Face Beautification‏‎ (2 Links)
  17. Searching for Surprise‏‎ (2 Links)
  18. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  19. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  20. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  21. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  22. In Praise of Evolution and Opacity‏‎ (2 Links)
  23. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  24. The Evolving Role of the Artist‏‎ (2 Links)
  25. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  26. Evolving Line Drawings‏‎ (2 Links)
  27. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  28. Ästhetik‏‎ (2 Links)
  29. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  30. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  31. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  32. Painting With Triangles‏‎ (2 Links)
  33. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  34. Measuring Creativity In Software Development‏‎ (2 Links)
  35. Bernd Lintermann‏‎ (2 Links)
  36. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  37. The Painting Fool in New Dimensions‏‎ (2 Links)
  38. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  39. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  40. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  41. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  42. Ameisen Algorithmen‏‎ (2 Links)
  43. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  44. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  45. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  46. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  47. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  48. Peter Kleiweg‏‎ (2 Links)
  49. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  50. Erik J. Gustafson‏‎ (2 Links)

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