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- Evolutionary Banners, exploring a generative design approach (2 Links)
- Interactive Evolutionary CAD System for MEMS Layout Synthesis (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Evolutionary Development of Mathematically Defined Forms (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- Mixed-Initiative Creative Drawing with webIconoscope (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Generating floor plan layouts with K-D tree algorithms and evolutionary strategies (2 Links)
- Creative Ecosystems 2009 (2 Links)
- Evolutionary generation of faces (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Creatively Subverting Messages in Posters (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Evolutionäre Algorithmen (2 Links)
- Stylized Reality (2 Links)
- Evolved Aesthetic Analogies to Improve Artistic Experience (2 Links)
- Can a Genetic Algorithm Think Like a Composer? (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Evolving Assemblages of 3D Objects (2 Links)
- Generative Design: A Paradigm for Design Research (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Depth-aware neural style transfer (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Andrew Rowbottom (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Video Granular Synthesis (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Ten questions concerning generative computer art (2 Links)
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