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- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Automated Collage Generation - With More Intent 2011 (2 Links)
- Collaborative Preference Learning (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI (2 Links)
- Detecting people in cubist art (2 Links)
- Automatic Mineral Identification Using Genetic Programming (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Digital Face Beautification (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Searching for Surprise (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- Evolving Glitch Art (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Autonomy, Signature and Creativity (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- Painting With Triangles (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Computer-Kreativität (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Morgan McGuire (2 Links)
- Computer Software for Measuring Creative Search (2 Links)
- Investigating Face Space (2 Links)
- Peter Kleiweg (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Erik J. Gustafson (2 Links)
- Ishihama Yoshiaki (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
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