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  1. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  2. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  3. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  4. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  5. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  6. Stepping stones in the mist‏‎ (2 Links)
  7. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  8. Stimulating creative flow through computational feedback‏‎ (2 Links)
  9. Pmm Reference Implementation‏‎ (2 Links)
  10. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  11. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  12. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  13. Population‏‎ (2 Links)
  14. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  15. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  16. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  17. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  18. Evolutionary generation of faces‏‎ (2 Links)
  19. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  20. Evolutionäre Algorithmen‏‎ (2 Links)
  21. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  22. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  23. Evolved Aesthetic Analogies to Improve Artistic Experience‏‎ (2 Links)
  24. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  25. Model Proposal for a Constructed Artist‏‎ (2 Links)
  26. Quantum Art‏‎ (2 Links)
  27. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  28. Evolving Assemblages of 3D Objects‏‎ (2 Links)
  29. A Turing Test for Generative Art‏‎ (2 Links)
  30. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  31. Generative Design: A Paradigm for Design Research‏‎ (2 Links)
  32. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  33. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  34. Evolving Fractal Drawings‏‎ (2 Links)
  35. New Kinds of Fractal Patterns‏‎ (2 Links)
  36. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  37. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  38. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  39. Creating and rendering convolution surfaces‏‎ (2 Links)
  40. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  41. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  42. Niche Constructing Drawing Robots‏‎ (2 Links)
  43. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  44. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  45. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  46. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  47. Evolving content in the galactic arms race video game‏‎ (2 Links)
  48. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  49. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  50. Novelty-Seeking Multi-Agent System‏‎ (2 Links)

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