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  1. Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation‏‎ (2 Links)
  2. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  3. Selektion‏‎ (2 Links)
  4. Self Portraits with Mandelbrot Genetics‏‎ (2 Links)
  5. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  6. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  7. Autonomy, Signature and Creativity‏‎ (2 Links)
  8. Painting with Flowsnakes‏‎ (2 Links)
  9. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  10. Evolving Line Drawings‏‎ (2 Links)
  11. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  12. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  13. Tim Rowley‏‎ (2 Links)
  14. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  15. Pavimenta: A Photo Tiling Tool‏‎ (2 Links)
  16. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  17. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  18. Algorithmic randomness and physical entropy‏‎ (2 Links)
  19. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  20. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  21. Evolving virtual creatures‏‎ (2 Links)
  22. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  23. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  24. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  25. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  26. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  27. Interactive evolution of dynamical systems‏‎ (2 Links)
  28. Phänotyp‏‎ (2 Links)
  29. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  30. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  31. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  32. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  33. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  34. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  35. Extending the Range of Facial Types‏‎ (2 Links)
  36. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  37. Gregory S. Hornby‏‎ (2 Links)
  38. Creative Search Trajectories and their Implications‏‎ (2 Links)
  39. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  40. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  41. A History of Creativity for Future AI Research‏‎ (2 Links)
  42. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  43. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  44. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  45. Curious agents and situated design evaluations‏‎ (2 Links)
  46. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  47. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  48. Neuroästhetik‏‎ (2 Links)
  49. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  50. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)

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