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- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- Evolving Glitch Art (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Painting With Triangles (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Collaborative Preference Learning (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Transforming Exploratory Creativity with DeLeNoX (2 Links)
- Evolving design genes in space layout problems (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Detecting people in cubist art (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Digital Face Beautification (2 Links)
- Swarm Tech-Tiles Tim (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Steve Dipaola (2 Links)
- Golan Levin (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Stippling with Aerial Robots (2 Links)
- Holger Ferstl (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- A Turing Test for Generative Art (2 Links)
- The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Ian Butterfield (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Computer-Kreativität (2 Links)
- Learning to colour greyscale images (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Flowsnake Earth (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Erik J. Gustafson (2 Links)
- Live Algorithms (2 Links)
- Zellij Multipuzzle (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
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