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  1. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  2. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  3. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  4. Live Coding Towards Computational Creativity‏‎ (2 Links)
  5. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  6. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  7. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  8. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  9. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  10. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  11. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  12. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  13. A Turing Test for Generative Art‏‎ (2 Links)
  14. Scott Neil-Teilly‏‎ (2 Links)
  15. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  16. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  17. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  18. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  19. Artificial Neural Network Spaces‏‎ (2 Links)
  20. Evolving Glitch Art‏‎ (2 Links)
  21. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  22. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  23. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  24. Organized order in ornamentation‏‎ (2 Links)
  25. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  26. P4m Reference Implementation‏‎ (2 Links)
  27. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  28. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  29. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  30. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  31. Painterly rendering using image salience‏‎ (2 Links)
  32. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  33. Evolving expressions and art by choice‏‎ (2 Links)
  34. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  35. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  36. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  37. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  38. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  39. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  40. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  41. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  42. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  43. The Painting Fool Teaching Interface‏‎ (2 Links)
  44. Simulating Morphogenesis‏‎ (2 Links)
  45. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  46. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  47. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  48. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  49. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  50. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)

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