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- Complex constructions based on symmetry breaking in simple three dimensional IFS (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Evolving Glitch Art (2 Links)
- Autonomously Creating Quality Images (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Domain Bridging Associations Support Creativity (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- Scott Neil-Teilly (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Organized order in ornamentation (2 Links)
- Computational Creativity Conceptualisation Grounded on ICCC Papers (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- P4m Reference Implementation (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- Painterly rendering using image salience (2 Links)
- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Golan Levin (2 Links)
- Michael Witbrock (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Interactive evolution of images (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Is Evolution Creative? (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Flowsnake Earth (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
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