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  1. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  2. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  3. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  4. Learning Comparative User Models for Accelerating Human-Computer Collaborative Search‏‎ (2 Links)
  5. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  6. DESIGN ARCHITECTURE BY GENETIC ALGORITHM‏‎ (2 Links)
  7. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  8. Daniel Shiffman‏‎ (2 Links)
  9. Line-Based Rendering with Truchet-Like Tiles‏‎ (2 Links)
  10. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  11. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  12. Evolutionary generation of faces‏‎ (2 Links)
  13. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  14. Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity‏‎ (2 Links)
  15. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  16. Visual Hallucination For Computational Creation‏‎ (2 Links)
  17. Evolutionäre Algorithmen‏‎ (2 Links)
  18. Design Space of Tiling Template‏‎ (2 Links)
  19. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  20. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  21. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  22. Evolved Aesthetic Analogies to Improve Artistic Experience‏‎ (2 Links)
  23. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  24. Evolving Assemblages of 3D Objects‏‎ (2 Links)
  25. Searching for Surprise‏‎ (2 Links)
  26. Man + Robots: Symbiotic Art‏‎ (2 Links)
  27. A Turing Test for Generative Art‏‎ (2 Links)
  28. Generative Design: A Paradigm for Design Research‏‎ (2 Links)
  29. Importance-Driven Focus of Attention‏‎ (2 Links)
  30. Artificial Drawing + Unity‏‎ (2 Links)
  31. Evolving Fractal Drawings‏‎ (2 Links)
  32. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  33. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  34. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  35. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  36. Distance-based functions for image comparison‏‎ (2 Links)
  37. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  38. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  39. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  40. Composition in Perspectives‏‎ (2 Links)
  41. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  42. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  43. Evolving content in the galactic arms race video game‏‎ (2 Links)
  44. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  45. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  46. The Future of Evolutionary Design Research‏‎ (2 Links)
  47. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  48. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  49. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  50. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)

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