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- Stylized Reality (2 Links)
- Line-Based Rendering with Truchet-Like Tiles (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- The emergence of the representation of style in design (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Data-Driven Iconification (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Man + Robots: Symbiotic Art (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- A Turing Test for Generative Art (2 Links)
- Mapped Pictures: Aesthetic Image Annotations (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Collaborative Preference Learning (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Improving the ranking quality of medical image retrieval using a genetic feature selection method (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Detecting people in cubist art (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- Informational Aesthetics Measures (2 Links)
- Digital Face Beautification (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Echo (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Variation (2 Links)
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