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- Line-Based Rendering with Truchet-Like Tiles (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- DESIGN ARCHITECTURE BY GENETIC ALGORITHM (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Daniel Shiffman (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- Man + Robots: Symbiotic Art (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- Mapped Pictures: Aesthetic Image Annotations (2 Links)
- Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity (2 Links)
- Stylized Reality (2 Links)
- Improving the ranking quality of medical image retrieval using a genetic feature selection method (2 Links)
- Design Space of Tiling Template (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
- Evolving Art Using Multiple Aesthetic Measures (2 Links)
- Swarm Granulator (2 Links)
- Informational Aesthetics Measures (2 Links)
- Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Evolving Line Drawings (2 Links)
- Interactive Evolutionary CAD System for MEMS Layout Synthesis (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Distance-based functions for image comparison (2 Links)
- Composition in Perspectives (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Evolving virtual creatures (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
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