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  1. Ranking Cases with Classification Rules‏‎ (2 Links)
  2. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  3. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  4. Learning Comparative User Models for Accelerating Human-Computer Collaborative Search‏‎ (2 Links)
  5. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  6. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  7. A cybernetic approach to aesthetics‏‎ (2 Links)
  8. Artificial ecosystems for creative discovery‏‎ (2 Links)
  9. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  10. Line-Based Rendering with Truchet-Like Tiles‏‎ (2 Links)
  11. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  12. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  13. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  14. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  15. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  16. Collage, Technology, and Creative Process‏‎ (2 Links)
  17. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  18. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  19. Visual Hallucination For Computational Creation‏‎ (2 Links)
  20. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  21. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  22. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  23. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  24. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  25. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  26. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  27. Importance-Driven Focus of Attention‏‎ (2 Links)
  28. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  29. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  30. Search Strategies and the Creative Process‏‎ (2 Links)
  31. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  32. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  33. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  34. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  35. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  36. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  37. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  38. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  39. Self-design and ontogenetic evolution‏‎ (2 Links)
  40. P3m1 Reference Implementation‏‎ (2 Links)
  41. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  42. Evolving art with scalable vector graphics‏‎ (2 Links)
  43. The Future of Evolutionary Design Research‏‎ (2 Links)
  44. Semantic aware methods for evolutionary art‏‎ (2 Links)
  45. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  46. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  47. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  48. Metaprogramming Emergent Graphics‏‎ (2 Links)
  49. Evolving virtual creatures‏‎ (2 Links)
  50. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)

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