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  1. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  2. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  3. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  4. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  5. Autonomously Creating Quality Images‏‎ (2 Links)
  6. Data-Driven Iconification‏‎ (2 Links)
  7. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  8. Low-complexity art‏‎ (2 Links)
  9. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  10. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  11. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  12. Collaborative Preference Learning‏‎ (2 Links)
  13. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  14. Evolutionary generation of faces‏‎ (2 Links)
  15. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  16. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  17. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  18. Evolutionäre Algorithmen‏‎ (2 Links)
  19. Detecting people in cubist art‏‎ (2 Links)
  20. Scott Neil-Teilly‏‎ (2 Links)
  21. Evolved Aesthetic Analogies to Improve Artistic Experience‏‎ (2 Links)
  22. Digital Face Beautification‏‎ (2 Links)
  23. In Praise of Evolution and Opacity‏‎ (2 Links)
  24. Evolving Assemblages of 3D Objects‏‎ (2 Links)
  25. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  26. Generative Design: A Paradigm for Design Research‏‎ (2 Links)
  27. The Escher evolver: evolution to the people‏‎ (2 Links)
  28. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  29. Organized order in ornamentation‏‎ (2 Links)
  30. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (2 Links)
  31. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  32. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  33. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  34. P4m Reference Implementation‏‎ (2 Links)
  35. Measuring Creativity In Software Development‏‎ (2 Links)
  36. Genetic Algorithms for the Generation of Models with Micropopulations‏‎ (2 Links)
  37. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  38. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  39. Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution‏‎ (2 Links)
  40. Echo‏‎ (2 Links)
  41. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  42. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  43. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  44. Evolving content in the galactic arms race video game‏‎ (2 Links)
  45. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  46. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  47. Interactive evolution for industrial design‏‎ (2 Links)
  48. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  49. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  50. Simulating Morphogenesis‏‎ (2 Links)

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