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Unten werden bis zu 50 Ergebnisse im Bereich 931 bis 980 angezeigt.
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- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- Learning to colour greyscale images (2 Links)
- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- Chinese pattern design using generative shape grammar (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Evolving Art Using Multiple Aesthetic Measures (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- Developmental modelling with SDS (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Evolving virtual creatures (2 Links)
- Electric Sheep (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Computational Creativity through a Gap (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Embodied creativity (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
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