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  1. Learning Lexicographic Preference Models‏‎ (2 Links)
  2. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  3. Non-Photorealistic Rendering of Portraits‏‎ (2 Links)
  4. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  5. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  6. Rekombination‏‎ (2 Links)
  7. Tim Rowley‏‎ (2 Links)
  8. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  9. Rendering artistic light patterns‏‎ (2 Links)
  10. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  11. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  12. On-line Knowledge Embedding for Interactive EC-based Montage System‏‎ (2 Links)
  13. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  14. Low-complexity art‏‎ (2 Links)
  15. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  16. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  17. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (2 Links)
  18. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  19. Evolutionary generation of faces‏‎ (2 Links)
  20. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  21. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)
  22. Evolutionäre Algorithmen‏‎ (2 Links)
  23. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  24. Schwarm Algorithmen‏‎ (2 Links)
  25. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  26. On the Translation of Design Data into Design Form in Evolutionary Design‏‎ (2 Links)
  27. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  28. Improbable Creativity‏‎ (2 Links)
  29. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  30. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  31. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  32. Evolving Fractal Drawings‏‎ (2 Links)
  33. Abstract Art by Shape Classification‏‎ (2 Links)
  34. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  35. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  36. Complexity of two-dimensional patterns‏‎ (2 Links)
  37. Automated collage generation — with intent‏‎ (2 Links)
  38. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  39. Mathematische Kunst‏‎ (2 Links)
  40. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  41. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  42. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  43. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  44. Measuring complexity using information fluctuation‏‎ (2 Links)
  45. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  46. Interactive EC-based Signal Processing‏‎ (2 Links)
  47. Evolving content in the galactic arms race video game‏‎ (2 Links)
  48. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  49. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  50. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)

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