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- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- Organized order in ornamentation (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- P4m Reference Implementation (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- Painterly rendering using image salience (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- Creative Ecosystems 2009 (2 Links)
- The emergence of the representation of style in design (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- Creatively Subverting Messages in Posters (2 Links)
- Specific curiosity as a cause and consequence of transformational creativity (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Can a Genetic Algorithm Think Like a Composer? (2 Links)
- A Turing Test for Generative Art (2 Links)
- Stepping stones in the mist (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Stimulating creative flow through computational feedback (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Pmm Reference Implementation (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- Population (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Decision Tree Modeling for Ranking Data (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Depth-aware neural style transfer (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Natural Color Symmetry (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Künstliches Leben (2 Links)
- New Kinds of Fractal Patterns (2 Links)
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