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- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Exploring Evolutionary Possibilities for Digital Doilies (2 Links)
- Space layout planning using an evolutionary approach (2 Links)
- Exploring component-based representations - the secret of creativity by evolution? (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- Developmental modelling with SDS (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Gregory S. Hornby (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Automated collage generation — with intent (2 Links)
- John Mount (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Keith Wiley (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Electric Sheep (2 Links)
- Computational Creativity through a Gap (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Embodied creativity (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Neuroästhetik (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
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