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  1. Ungegenständliche Kunst‏‎ (2 Links)
  2. Holger Ferstl‏‎ (2 Links)
  3. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  4. Frayed Cell Diagrams‏‎ (2 Links)
  5. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  6. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  7. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  8. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  9. Creative Web Services with Pattern‏‎ (2 Links)
  10. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  11. Rebecca Luger-Guil‏‎ (2 Links)
  12. CGP, Creativity and Art‏‎ (2 Links)
  13. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  14. Ian Butterfield‏‎ (2 Links)
  15. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  16. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  17. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  18. Learning to colour greyscale images‏‎ (2 Links)
  19. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  20. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  21. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  22. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  23. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  24. Visual Hallucination For Computational Creation‏‎ (2 Links)
  25. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  26. Image Warping for a Painterly Effect‏‎ (2 Links)
  27. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  28. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  29. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  30. Data-Driven Iconification‏‎ (2 Links)
  31. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  32. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  33. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  34. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  35. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  36. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  37. Collaborative Preference Learning‏‎ (2 Links)
  38. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  39. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  40. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  41. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  42. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  43. Evolving Human Faces‏‎ (2 Links)
  44. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  45. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  46. Artificial Drawing + Unity‏‎ (2 Links)
  47. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  48. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  49. The Future of Evolutionary Design Research‏‎ (2 Links)
  50. Evolving ambiguous images‏‎ (2 Links)

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