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  1. Visual Hallucination For Computational Creation‏‎ (2 Links)
  2. Artificial Life Meets Computational Creativity?‏‎ (2 Links)
  3. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  4. Data-Driven Iconification‏‎ (2 Links)
  5. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  6. A formal theory of creativity to model the creation of art‏‎ (2 Links)
  7. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  8. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  9. A genetic engineering approach to genetic algorithms‏‎ (2 Links)
  10. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  11. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  12. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  13. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  14. Live Coding Towards Computational Creativity‏‎ (2 Links)
  15. Collaborative Preference Learning‏‎ (2 Links)
  16. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  17. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  18. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  19. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  20. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  21. Aaron Davidson‏‎ (2 Links)
  22. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  23. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  24. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  25. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  26. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  27. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  28. The Future of Evolutionary Design Research‏‎ (2 Links)
  29. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  30. Evolving Approximate Image Filters‏‎ (2 Links)
  31. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  32. Improving face detection‏‎ (2 Links)
  33. Search Strategies and the Creative Process‏‎ (2 Links)
  34. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  35. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  36. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  37. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  38. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  39. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  40. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  41. Autonomous Evolutionary Art‏‎ (2 Links)
  42. Information aesthetics: an heroic experiment‏‎ (2 Links)
  43. Echo‏‎ (2 Links)
  44. Self-design and ontogenetic evolution‏‎ (2 Links)
  45. P3m1 Reference Implementation‏‎ (2 Links)
  46. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  47. Semantic aware methods for evolutionary art‏‎ (2 Links)
  48. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  49. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  50. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)

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