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- Evolutionary Development of Mathematically Defined Forms (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Daniel Shiffman (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity (2 Links)
- Generating floor plan layouts with K-D tree algorithms and evolutionary strategies (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- Design Space of Tiling Template (2 Links)
- Evolutionary generation of faces (2 Links)
- Low-complexity art (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- Evolutionäre Algorithmen (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- Evolved Aesthetic Analogies to Improve Artistic Experience (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Evolving Assemblages of 3D Objects (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- Generative Design: A Paradigm for Design Research (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- Disney Meets Darwin — The Evolution of Funny Animated Figures (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- P3m1 Reference Implementation (2 Links)
- Zufallsprozess (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Mathematische Kunst (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
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