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Unten werden bis zu 50 Ergebnisse im Bereich 931 bis 980 angezeigt.
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- Measuring Creativity In Software Development (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- Evolving Glitch Art (2 Links)
- Painting With Triangles (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- Evolving design genes in space layout problems (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- A Turing Test for Generative Art (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Morgan McGuire (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Computer-Kreativität (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Computer Software for Measuring Creative Search (2 Links)
- Steve Dipaola (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Mutation (2 Links)
- Golan Levin (2 Links)
- Stippling with Aerial Robots (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- Karl Gerbel (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
- Automatic Evolution of Conceptual Building Architectures (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Flowsnake Earth (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Bubble Hierarchies (2 Links)
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