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  1. A Turing Test for Generative Art‏‎ (2 Links)
  2. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  3. P4m Reference Implementation‏‎ (2 Links)
  4. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  5. Artificial Neural Network Spaces‏‎ (2 Links)
  6. Painterly rendering using image salience‏‎ (2 Links)
  7. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  8. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  9. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  10. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  11. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  12. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  13. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  14. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  15. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  16. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  17. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  18. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  19. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  20. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  21. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  22. Model Proposal for a Constructed Artist‏‎ (2 Links)
  23. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  24. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  25. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  26. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  27. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  28. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  29. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  30. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  31. Gregory S. Hornby‏‎ (2 Links)
  32. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  33. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  34. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  35. Consensual Paintings‏‎ (2 Links)
  36. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  37. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  38. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  39. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  40. Being Kasimir Malevich‏‎ (2 Links)
  41. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  42. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  43. Against Individual Creativity‏‎ (2 Links)
  44. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  45. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  46. Natural Color Symmetry‏‎ (2 Links)
  47. Evolution of Animated Photomosaics‏‎ (2 Links)
  48. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  49. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  50. Swarm paintings – nonhuman art‏‎ (2 Links)

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