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Unten werden bis zu 50 Ergebnisse im Bereich 931 bis 980 angezeigt.
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- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- Autonomy, Signature and Creativity (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Giving Colour to Images (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Improving face detection (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Zellij Multipuzzle (2 Links)
- P3m1 Reference Implementation (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Flowsnake Earth (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
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