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  1. Stimulating creative flow through computational feedback‏‎ (2 Links)
  2. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  3. Computer-Kreativität‏‎ (2 Links)
  4. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  5. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  6. Pmm Reference Implementation‏‎ (2 Links)
  7. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  8. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  9. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  10. Computer Software for Measuring Creative Search‏‎ (2 Links)
  11. Active User Intervention in an EC Search‏‎ (2 Links)
  12. Population‏‎ (2 Links)
  13. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  14. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  15. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  16. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  17. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  18. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  19. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  20. Quantum Art‏‎ (2 Links)
  21. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  22. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  23. Evolution of Animated Photomosaics‏‎ (2 Links)
  24. New Kinds of Fractal Patterns‏‎ (2 Links)
  25. Against Individual Creativity‏‎ (2 Links)
  26. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  27. Niche Constructing Drawing Robots‏‎ (2 Links)
  28. Swarm paintings – nonhuman art‏‎ (2 Links)
  29. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  30. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  31. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  32. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  33. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  34. Bubble Hierarchies‏‎ (2 Links)
  35. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  36. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  37. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  38. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  39. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  40. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  41. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  42. Reproduktion‏‎ (2 Links)
  43. Video Granular Synthesis‏‎ (2 Links)
  44. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  45. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  46. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  47. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  48. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  49. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  50. Ten questions concerning generative computer art‏‎ (2 Links)

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