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- Evolutionäre Algorithmen (2 Links)
- Evolved Aesthetic Analogies to Improve Artistic Experience (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Evolving Assemblages of 3D Objects (2 Links)
- Developmental modelling with SDS (2 Links)
- Generative Design: A Paradigm for Design Research (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Tim Rowley (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Stylized Reality (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Preference Learning: An Introduction (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Electric Sheep (2 Links)
- Computational Creativity through a Gap (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Embodied creativity (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Leonel Moura (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
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