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  1. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  2. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  3. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  4. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  5. Scott Neil-Teilly‏‎ (2 Links)
  6. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  7. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  8. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  9. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  10. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  11. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  12. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  13. Organized order in ornamentation‏‎ (2 Links)
  14. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  15. Model Proposal for a Constructed Artist‏‎ (2 Links)
  16. P4m Reference Implementation‏‎ (2 Links)
  17. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  18. Painterly rendering using image salience‏‎ (2 Links)
  19. Golan Levin‏‎ (2 Links)
  20. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  21. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  22. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  23. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  24. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  25. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  26. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  27. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  28. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  29. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  30. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  31. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  32. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  33. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  34. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  35. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  36. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  37. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  38. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  39. Künstliches Leben‏‎ (2 Links)
  40. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  41. Evolutionary Design by Computers‏‎ (2 Links)
  42. Artificial Drawing + Unity‏‎ (2 Links)
  43. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  44. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  45. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  46. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  47. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  48. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  49. Natural Color Symmetry‏‎ (2 Links)
  50. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)

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