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  1. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  2. Evolving design genes in space layout problems‏‎ (2 Links)
  3. Bernd Lintermann‏‎ (2 Links)
  4. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  5. Michael Witbrock‏‎ (2 Links)
  6. Interactive evolution of images‏‎ (2 Links)
  7. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  8. The T. albipennis Sand Painting Artists‏‎ (2 Links)
  9. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  10. Computer-Kreativität‏‎ (2 Links)
  11. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  12. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  13. Computer Software for Measuring Creative Search‏‎ (2 Links)
  14. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  15. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  16. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  17. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  18. Golan Levin‏‎ (2 Links)
  19. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  20. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  21. Steve Dipaola‏‎ (2 Links)
  22. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  23. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  24. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  25. Stippling with Aerial Robots‏‎ (2 Links)
  26. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  27. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  28. Tim Rowley‏‎ (2 Links)
  29. Breeding on site‏‎ (2 Links)
  30. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  31. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  32. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  33. Flowsnake Earth‏‎ (2 Links)
  34. Keith Wiley‏‎ (2 Links)
  35. Bubble Hierarchies‏‎ (2 Links)
  36. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  37. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  38. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  39. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  40. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  41. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  42. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  43. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  44. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  45. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  46. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  47. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  48. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  49. Rebecca Luger-Guillaume‏‎ (2 Links)
  50. A comparative classification of complexity measures‏‎ (2 Links)

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