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- Creating New Informational Primitives in Minds and Machines (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Karl Gerbel (2 Links)
- Creating tiling by means of 2D graphics applications (2 Links)
- Transforming Exploratory Creativity with DeLeNoX (2 Links)
- Fractal art — a comparison of styles (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Creative Evolutionary Systems (2 Links)
- Building Artistic Computer Colleagues with an Enactive Model of Creativity (2 Links)
- Fractals and Multi-Layer Coloring Algorithms (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Creativity, emergence and evolution in design (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Swarm Tech-Tiles Tim (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- Evolutionary Banners, exploring a generative design approach (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Evolutionary Development of Mathematically Defined Forms (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- DESIGN ARCHITECTURE BY GENETIC ALGORITHM (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Daniel Shiffman (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Automated collage generation — with intent (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Evolving Fractal Drawings (2 Links)
- Improbable Creativity (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
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