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  1. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  2. Generic Evolutionary Design‏‎ (2 Links)
  3. Swarm Tech-Tiles Tim‏‎ (2 Links)
  4. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  5. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  6. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)
  7. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  8. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  9. Painting With Triangles‏‎ (2 Links)
  10. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  11. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  12. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  13. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  14. Gentropy: evolving 2D textures‏‎ (2 Links)
  15. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  16. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  17. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  18. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  19. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  20. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  21. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  22. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  23. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  24. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  25. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  26. Steve Dipaola‏‎ (2 Links)
  27. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  28. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  29. Model Proposal for a Constructed Artist‏‎ (2 Links)
  30. Stippling with Aerial Robots‏‎ (2 Links)
  31. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  32. The Escher evolver: evolution to the people‏‎ (2 Links)
  33. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  34. Establishing Appreciation In a Creative System‏‎ (2 Links)
  35. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  36. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  37. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  38. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  39. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  40. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  41. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  42. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  43. Artistic Stylization of Images and Video‏‎ (2 Links)
  44. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  45. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  46. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  47. The alphabet synthesis machine‏‎ (2 Links)
  48. Abstract Art by Shape Classification‏‎ (2 Links)
  49. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  50. Automated collage generation — with intent‏‎ (2 Links)

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