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  1. Detecting people in cubist art‏‎ (2 Links)
  2. Evolving design genes in space layout problems‏‎ (2 Links)
  3. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  4. Ranking Cases with Classification Rules‏‎ (2 Links)
  5. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  6. Digital Face Beautification‏‎ (2 Links)
  7. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  8. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  9. Swarm Tech-Tiles Tim‏‎ (2 Links)
  10. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  11. Learning Lexicographic Preference Models‏‎ (2 Links)
  12. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  13. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (2 Links)
  14. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  15. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  16. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  17. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  18. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  19. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  20. Applicability of interactive evolutionary computation to mental health measurement‏‎ (2 Links)
  21. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  22. Golan Levin‏‎ (2 Links)
  23. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  24. ArTbitrating: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  25. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  26. Low-complexity art‏‎ (2 Links)
  27. A Study of Image Colourfulness‏‎ (2 Links)
  28. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  29. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  30. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  31. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  32. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  33. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  34. A comparative classification of complexity measures‏‎ (2 Links)
  35. Artificial Nature: Immersive World Making‏‎ (2 Links)
  36. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  37. Improbable Creativity‏‎ (2 Links)
  38. Search Strategies and the Creative Process‏‎ (2 Links)
  39. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  40. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  41. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  42. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  43. Erik J. Gustafson‏‎ (2 Links)
  44. Flowsnake Earth‏‎ (2 Links)
  45. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  46. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  47. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  48. Self-design and ontogenetic evolution‏‎ (2 Links)
  49. P3m1 Reference Implementation‏‎ (2 Links)
  50. Mathematische Kunst‏‎ (2 Links)

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