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- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
- Selektion (2 Links)
- Domain Bridging Associations Support Creativity (2 Links)
- Tabula Rasa: A Case Study in Evolutionary Curation (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Self Portraits with Mandelbrot Genetics (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- Painting with Flowsnakes (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- Automatic Evolution of Conceptual Building Architectures (2 Links)
- Computational Creativity Conceptualisation Grounded on ICCC Papers (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Active User Intervention in an EC Search (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Adaptive enlargement of state spaces in evolutionary designing (2 Links)
- Pavimenta: A Photo Tiling Tool (2 Links)
- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
- The Authorship of Generative Art (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- Space layout planning using an evolutionary approach (2 Links)
- X-Faces: The eXploit Is Out There (2 Links)
- Golan Levin (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- The Emergence of Social Learning in Artificial Societies (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- The Evolving Role of the Artist (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Ästhetik (2 Links)
- Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life (2 Links)
- The Markov Pen: Online Synthesis of Free-Hand Drawing Styles (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Flowsnake Earth (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
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