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  1. Towards MCTS for Creative Domains‏‎ (2 Links)
  2. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  3. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  4. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  5. Natural Processes and Artificial Procedures‏‎ (2 Links)
  6. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  7. Swarm Granulator‏‎ (2 Links)
  8. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  9. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  10. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  11. Evolutionary Design in Art‏‎ (2 Links)
  12. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  13. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  14. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  15. Rebecca Luger-Guil‏‎ (2 Links)
  16. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  17. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  18. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  19. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  20. Creative Evolutionary Systems‏‎ (2 Links)
  21. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  22. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  23. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  24. Creativity, emergence and evolution in design‏‎ (2 Links)
  25. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  26. Live Coding Towards Computational Creativity‏‎ (2 Links)
  27. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  28. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  29. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  30. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  31. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  32. Evolutionary shape grammars for product design‏‎ (2 Links)
  33. A cybernetic approach to aesthetics‏‎ (2 Links)
  34. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  35. DESIGN ARCHITECTURE BY GENETIC ALGORITHM‏‎ (2 Links)
  36. Artificial ecosystems for creative discovery‏‎ (2 Links)
  37. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  38. Evolving Approximate Image Filters‏‎ (2 Links)
  39. Improving face detection‏‎ (2 Links)
  40. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  41. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  42. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  43. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  44. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  45. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  46. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  47. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  48. Information aesthetics: an heroic experiment‏‎ (2 Links)
  49. Color Mixing using Colliding Particles‏‎ (2 Links)
  50. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)

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