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  1. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  2. Dimension Reduction for Object Ranking‏‎ (2 Links)
  3. Evolving Line Drawings‏‎ (2 Links)
  4. In Praise of Evolution and Opacity‏‎ (2 Links)
  5. Quantifying Creativity in Art Networks‏‎ (2 Links)
  6. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  7. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  8. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  9. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  10. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  11. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  12. Ranking Cases with Classification Rules‏‎ (2 Links)
  13. Measuring Creativity In Software Development‏‎ (2 Links)
  14. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  15. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  16. Computational Aesthetics Conferences‏‎ (2 Links)
  17. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  18. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  19. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  20. The Authorship of Generative Art‏‎ (2 Links)
  21. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  22. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  23. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  24. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  25. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  26. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  27. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  28. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  29. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  30. Extending the Range of Facial Types‏‎ (2 Links)
  31. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  32. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  33. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  34. Investigating Face Space‏‎ (2 Links)
  35. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  36. Gregory S. Hornby‏‎ (2 Links)
  37. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  38. Ishihama Yoshiaki‏‎ (2 Links)
  39. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  40. Art, emergence and the computational sublime‏‎ (2 Links)
  41. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  42. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  43. Search Strategies and the Creative Process‏‎ (2 Links)
  44. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  45. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  46. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  47. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  48. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  49. Self-design and ontogenetic evolution‏‎ (2 Links)
  50. P3m1 Reference Implementation‏‎ (2 Links)

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