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- Niall J. L. Griffith (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
- Evolutionary Image Transition Using Random Walks (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Chinese pattern design using generative shape grammar (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- Line-Based Rendering with Truchet-Like Tiles (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Man + Robots: Symbiotic Art (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- Evolving 3D Morphology and Behavior by Competition (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- Mapped Pictures: Aesthetic Image Annotations (2 Links)
- Developmental modelling with SDS (2 Links)
- Generative Art Inspired by Nature, Using NodeBox (2 Links)
- Scott Neil-Teilly (2 Links)
- Improving the ranking quality of medical image retrieval using a genetic feature selection method (2 Links)
- Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Art, emergence and the computational sublime (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- P6m Reference Implementation (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Evolving for the Audience (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Electric Sheep (2 Links)
- Genetische Programmierung (2 Links)
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