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  1. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  2. Quantifying Creativity in Art Networks‏‎ (2 Links)
  3. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  4. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  5. Creative Web Services with Pattern‏‎ (2 Links)
  6. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  7. CGP, Creativity and Art‏‎ (2 Links)
  8. Swarm Granulator‏‎ (2 Links)
  9. Ranking Cases with Classification Rules‏‎ (2 Links)
  10. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  11. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  12. Evolutionary Design in Art‏‎ (2 Links)
  13. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  14. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  15. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  16. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  17. Learning Lexicographic Preference Models‏‎ (2 Links)
  18. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (2 Links)
  19. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  20. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  21. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  22. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  23. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  24. Data-Driven Iconification‏‎ (2 Links)
  25. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  26. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  27. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  28. Applicability of interactive evolutionary computation to mental health measurement‏‎ (2 Links)
  29. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  30. Evolutionary shape grammars for product design‏‎ (2 Links)
  31. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  32. ArTbitrating: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  33. Collaborative Preference Learning‏‎ (2 Links)
  34. Low-complexity art‏‎ (2 Links)
  35. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  36. A Study of Image Colourfulness‏‎ (2 Links)
  37. Evolving Approximate Image Filters‏‎ (2 Links)
  38. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  39. A comparative classification of complexity measures‏‎ (2 Links)
  40. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  41. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  42. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  43. Search Strategies and the Creative Process‏‎ (2 Links)
  44. Artificial Nature: Immersive World Making‏‎ (2 Links)
  45. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  46. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  47. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  48. Improbable Creativity‏‎ (2 Links)
  49. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  50. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)

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