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  1. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  2. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  3. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  4. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  5. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  6. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  7. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  8. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  9. Data-Driven Iconification‏‎ (2 Links)
  10. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  11. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  12. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  13. Live Coding Towards Computational Creativity‏‎ (2 Links)
  14. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  15. Collaborative Preference Learning‏‎ (2 Links)
  16. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  17. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  18. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  19. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  20. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  21. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  22. Abstract Art by Shape Classification‏‎ (2 Links)
  23. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  24. Automated collage generation — with intent‏‎ (2 Links)
  25. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  26. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  27. Search Strategies and the Creative Process‏‎ (2 Links)
  28. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  29. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  30. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  31. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  32. Improving face detection‏‎ (2 Links)
  33. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  34. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  35. Evolving Fractal Drawings‏‎ (2 Links)
  36. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  37. Self-design and ontogenetic evolution‏‎ (2 Links)
  38. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  39. P3m1 Reference Implementation‏‎ (2 Links)
  40. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  41. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  42. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  43. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  44. Information aesthetics: an heroic experiment‏‎ (2 Links)
  45. Semantic aware methods for evolutionary art‏‎ (2 Links)
  46. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  47. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  48. Echo‏‎ (2 Links)
  49. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  50. The Future of Evolutionary Design Research‏‎ (2 Links)

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