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Unten werden bis zu 50 Ergebnisse im Bereich 931 bis 980 angezeigt.

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  1. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  2. Steve Dipaola‏‎ (2 Links)
  3. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  4. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  5. Stippling with Aerial Robots‏‎ (2 Links)
  6. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  7. Evolving Glitch Art‏‎ (2 Links)
  8. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  9. Mutation‏‎ (2 Links)
  10. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  11. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  12. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  13. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  14. Active User Intervention in an EC Search‏‎ (2 Links)
  15. Towards MCTS for Creative Domains‏‎ (2 Links)
  16. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  17. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  18. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  19. Evolving design genes in space layout problems‏‎ (2 Links)
  20. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  21. Karl Gerbel‏‎ (2 Links)
  22. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  23. Natural Processes and Artificial Procedures‏‎ (2 Links)
  24. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)
  25. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  26. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  27. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  28. Swarm Granulator‏‎ (2 Links)
  29. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  30. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  31. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  32. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  33. Rebecca Luger-Guil‏‎ (2 Links)
  34. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  35. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  36. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  37. Golan Levin‏‎ (2 Links)
  38. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  39. Learning Lexicographic Preference Models‏‎ (2 Links)
  40. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  41. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  42. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  43. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  44. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  45. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  46. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  47. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  48. Low-complexity art‏‎ (2 Links)
  49. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  50. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)

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