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  1. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  2. Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation‏‎ (2 Links)
  3. Selektion‏‎ (2 Links)
  4. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  5. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  6. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  7. Self Portraits with Mandelbrot Genetics‏‎ (2 Links)
  8. Evolving design genes in space layout problems‏‎ (2 Links)
  9. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  10. Painting with Flowsnakes‏‎ (2 Links)
  11. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  12. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  13. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  14. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  15. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  16. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)
  17. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  18. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  19. Active User Intervention in an EC Search‏‎ (2 Links)
  20. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  21. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  22. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  23. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  24. Pavimenta: A Photo Tiling Tool‏‎ (2 Links)
  25. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  26. The Authorship of Generative Art‏‎ (2 Links)
  27. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  28. Model Proposal for a Constructed Artist‏‎ (2 Links)
  29. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  30. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  31. Space layout planning using an evolutionary approach‏‎ (2 Links)
  32. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  33. Golan Levin‏‎ (2 Links)
  34. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  35. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  36. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  37. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  38. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  39. The Evolving Role of the Artist‏‎ (2 Links)
  40. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  41. Ästhetik‏‎ (2 Links)
  42. Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life‏‎ (2 Links)
  43. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  44. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  45. Flowsnake Earth‏‎ (2 Links)
  46. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  47. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  48. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  49. Creating and rendering convolution surfaces‏‎ (2 Links)
  50. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)

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