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  1. Pmm Reference Implementation‏‎ (2 Links)
  2. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  3. Mutation‏‎ (2 Links)
  4. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  5. Population‏‎ (2 Links)
  6. Data-Driven Iconification‏‎ (2 Links)
  7. Towards MCTS for Creative Domains‏‎ (2 Links)
  8. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  9. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  10. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  11. Collaborative Preference Learning‏‎ (2 Links)
  12. Karl Gerbel‏‎ (2 Links)
  13. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  14. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  15. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  16. Quantum Art‏‎ (2 Links)
  17. Swarm Granulator‏‎ (2 Links)
  18. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  19. Detecting people in cubist art‏‎ (2 Links)
  20. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  21. Active User Intervention in an EC Search‏‎ (2 Links)
  22. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  23. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  24. Digital Face Beautification‏‎ (2 Links)
  25. New IEC Research and Frameworks‏‎ (2 Links)
  26. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  27. Niall J. L. Griffith‏‎ (2 Links)
  28. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  29. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  30. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  31. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  32. Learning Lexicographic Preference Models‏‎ (2 Links)
  33. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  34. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  35. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  36. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  37. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  38. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  39. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  40. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  41. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  42. Low-complexity art‏‎ (2 Links)
  43. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  44. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  45. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  46. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  47. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  48. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  49. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  50. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)

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