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  1. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  2. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  3. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  4. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  5. Line-Based Rendering with Truchet-Like Tiles‏‎ (2 Links)
  6. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  7. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  8. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  9. Evolutionary generation of faces‏‎ (2 Links)
  10. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  11. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  12. Collage, Technology, and Creative Process‏‎ (2 Links)
  13. Evolutionäre Algorithmen‏‎ (2 Links)
  14. Evolved Aesthetic Analogies to Improve Artistic Experience‏‎ (2 Links)
  15. Man + Robots: Symbiotic Art‏‎ (2 Links)
  16. Scott Neil-Teilly‏‎ (2 Links)
  17. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  18. Evolving Assemblages of 3D Objects‏‎ (2 Links)
  19. Generative Design: A Paradigm for Design Research‏‎ (2 Links)
  20. The Authorship of Generative Art‏‎ (2 Links)
  21. Mapped Pictures: Aesthetic Image Annotations‏‎ (2 Links)
  22. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  23. Improving the ranking quality of medical image retrieval using a genetic feature selection method‏‎ (2 Links)
  24. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (2 Links)
  25. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  26. Organized order in ornamentation‏‎ (2 Links)
  27. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  28. Genetic Algorithms for the Generation of Models with Micropopulations‏‎ (2 Links)
  29. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  30. Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution‏‎ (2 Links)
  31. Informational Aesthetics Measures‏‎ (2 Links)
  32. P4m Reference Implementation‏‎ (2 Links)
  33. The Evolving Role of the Artist‏‎ (2 Links)
  34. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  35. Ästhetik‏‎ (2 Links)
  36. Painterly rendering using image salience‏‎ (2 Links)
  37. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  38. Interactive Evolutionary CAD System for MEMS Layout Synthesis‏‎ (2 Links)
  39. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  40. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  41. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)
  42. Andrew Rowbottom‏‎ (2 Links)
  43. Simulating Morphogenesis‏‎ (2 Links)
  44. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  45. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  46. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  47. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  48. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  49. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  50. Computer-Ästhetik‏‎ (2 Links)

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