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  1. Computational Aesthetics Conferences‏‎ (2 Links)
  2. Label Ranking Algorithms: A Survey‏‎ (2 Links)
  3. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (2 Links)
  4. Quantifying Creativity in Art Networks‏‎ (2 Links)
  5. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (2 Links)
  6. Learning Comparative User Models for Accelerating Human-Computer Collaborative Search‏‎ (2 Links)
  7. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  8. Genetic Algorithms for the Generation of Models with Micropopulations‏‎ (2 Links)
  9. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  10. Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution‏‎ (2 Links)
  11. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  12. Ranking Cases with Classification Rules‏‎ (2 Links)
  13. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  14. Line-Based Rendering with Truchet-Like Tiles‏‎ (2 Links)
  15. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  16. Genotyp‏‎ (2 Links)
  17. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  18. Tatsu Unemi‏‎ (2 Links)
  19. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  20. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  21. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  22. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  23. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  24. Importance-Driven Focus of Attention‏‎ (2 Links)
  25. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  26. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  27. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  28. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  29. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  30. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  31. Artificial Drawing + Unity‏‎ (2 Links)
  32. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  33. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  34. Search Strategies and the Creative Process‏‎ (2 Links)
  35. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  36. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  37. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  38. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  39. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  40. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  41. Self-design and ontogenetic evolution‏‎ (2 Links)
  42. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  43. Zufallsprozess‏‎ (2 Links)
  44. Creative Search Trajectories and their Implications‏‎ (2 Links)
  45. P3m1 Reference Implementation‏‎ (2 Links)
  46. Metaprogramming Emergent Graphics‏‎ (2 Links)
  47. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  48. Semantic aware methods for evolutionary art‏‎ (2 Links)
  49. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  50. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)

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