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- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Low-complexity art (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- Automatic Evolution of Conceptual Building Architectures (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Active User Intervention in an EC Search (2 Links)
- Developmental modelling with SDS (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms (2 Links)
- Adaptive enlargement of state spaces in evolutionary designing (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Evolving Art Using Multiple Aesthetic Measures (2 Links)
- Searching for Surprise (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- Evolving Line Drawings (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Being Kasimir Malevich (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Against Individual Creativity (2 Links)
- Electric Sheep (2 Links)
- Computational Creativity through a Gap (2 Links)
- Interactive evolution for industrial design (2 Links)
- Embodied creativity (2 Links)
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