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Unten werden bis zu 50 Ergebnisse im Bereich 931 bis 980 angezeigt.

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  1. Karl Gerbel‏‎ (2 Links)
  2. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  3. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  4. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  5. Natural Processes and Artificial Procedures‏‎ (2 Links)
  6. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  7. Creative Ecosystems 2009‏‎ (2 Links)
  8. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  9. Creatively Subverting Messages in Posters‏‎ (2 Links)
  10. Ungegenständliche Kunst‏‎ (2 Links)
  11. Fractal geometry describes the beauty of infinity in nature‏‎ (2 Links)
  12. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  13. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  14. Rebecca Luger-Guil‏‎ (2 Links)
  15. Learning Lexicographic Preference Models‏‎ (2 Links)
  16. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  17. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  18. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  19. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  20. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  21. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  22. Frayed Cell Diagrams‏‎ (2 Links)
  23. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  24. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  25. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  26. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  27. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  28. Low-complexity art‏‎ (2 Links)
  29. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  30. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  31. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  32. Visual Hallucination For Computational Creation‏‎ (2 Links)
  33. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  34. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  35. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  36. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  37. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  38. Collage, Technology, and Creative Process‏‎ (2 Links)
  39. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  40. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  41. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  42. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  43. Searching for Surprise‏‎ (2 Links)
  44. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  45. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  46. In Praise of Evolution and Opacity‏‎ (2 Links)
  47. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  48. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  49. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  50. Andrew Rowbottom‏‎ (2 Links)

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