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Unten werden bis zu 50 Ergebnisse im Bereich 931 bis 980 angezeigt.

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  1. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  2. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  3. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  4. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  5. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  6. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  7. Live Coding Towards Computational Creativity‏‎ (2 Links)
  8. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  9. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  10. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  11. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  12. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  13. Visual Hallucination For Computational Creation‏‎ (2 Links)
  14. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  15. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  16. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  17. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  18. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  19. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  20. Developmental modelling with SDS‏‎ (2 Links)
  21. Scott Neil-Teilly‏‎ (2 Links)
  22. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  23. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  24. Improving face detection‏‎ (2 Links)
  25. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  26. Complexity of two-dimensional patterns‏‎ (2 Links)
  27. Evolving Human Faces‏‎ (2 Links)
  28. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  29. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  30. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  31. Information aesthetics: an heroic experiment‏‎ (2 Links)
  32. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  33. Artistic Stylization of Images and Video‏‎ (2 Links)
  34. Evolving ambiguous images‏‎ (2 Links)
  35. P6m Reference Implementation‏‎ (2 Links)
  36. The Future of Evolutionary Design Research‏‎ (2 Links)
  37. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  38. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  39. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  40. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  41. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  42. Evolving expressions and art by choice‏‎ (2 Links)
  43. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  44. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  45. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  46. Electric Sheep‏‎ (2 Links)
  47. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  48. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  49. Computational Creativity through a Gap‏‎ (2 Links)
  50. Abstract Art by Shape Classification‏‎ (2 Links)

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