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  1. Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks‏‎ (2 Links)
  2. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  3. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  4. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  5. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  6. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  7. Evolving Line Drawings‏‎ (2 Links)
  8. Non-Photorealistic Rendering of Portraits‏‎ (2 Links)
  9. Rekombination‏‎ (2 Links)
  10. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  11. Rendering artistic light patterns‏‎ (2 Links)
  12. Computational Aesthetics Conferences‏‎ (2 Links)
  13. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  14. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  15. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  16. On-line Knowledge Embedding for Interactive EC-based Montage System‏‎ (2 Links)
  17. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  18. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  19. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  20. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  21. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (2 Links)
  22. Autonomously Creating Quality Images‏‎ (2 Links)
  23. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)
  24. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  25. Schwarm Algorithmen‏‎ (2 Links)
  26. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  27. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  28. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  29. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  30. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  31. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  32. Extending the Range of Facial Types‏‎ (2 Links)
  33. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  34. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  35. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  36. Gregory S. Hornby‏‎ (2 Links)
  37. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  38. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  39. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  40. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  41. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  42. A 3D Modeling System for Creative Design‏‎ (2 Links)
  43. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  44. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  45. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  46. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  47. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  48. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  49. Creative Search Trajectories and their Implications‏‎ (2 Links)
  50. Peter M. Hall Hall, Peter M.‏‎ (2 Links)

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