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  1. The Authorship of Generative Art‏‎ (2 Links)
  2. Dimension Reduction for Object Ranking‏‎ (2 Links)
  3. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  4. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  5. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  6. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  7. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  8. Evolving Line Drawings‏‎ (2 Links)
  9. Organized order in ornamentation‏‎ (2 Links)
  10. The Evolving Role of the Artist‏‎ (2 Links)
  11. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  12. P4m Reference Implementation‏‎ (2 Links)
  13. Computational Aesthetics Conferences‏‎ (2 Links)
  14. Ästhetik‏‎ (2 Links)
  15. Painterly rendering using image salience‏‎ (2 Links)
  16. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  17. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  18. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  19. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  20. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  21. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  22. The Painting Fool in New Dimensions‏‎ (2 Links)
  23. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  24. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  25. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  26. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  27. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  28. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  29. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  30. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  31. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  32. Andrew Rowbottom‏‎ (2 Links)
  33. Extending the Range of Facial Types‏‎ (2 Links)
  34. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  35. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  36. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  37. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  38. Gregory S. Hornby‏‎ (2 Links)
  39. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  40. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  41. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  42. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  43. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  44. Artificial Drawing + Unity‏‎ (2 Links)
  45. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  46. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  47. Towards a model for artificial aesthetics‏‎ (2 Links)
  48. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  49. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  50. Creative Search Trajectories and their Implications‏‎ (2 Links)

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