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  1. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  2. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  3. The Escher evolver: evolution to the people‏‎ (2 Links)
  4. Selektion‏‎ (2 Links)
  5. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  6. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  7. Computational Aesthetics Conferences‏‎ (2 Links)
  8. Henry Rowley‏‎ (2 Links)
  9. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  10. Self Portraits with Mandelbrot Genetics‏‎ (2 Links)
  11. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (2 Links)
  12. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (2 Links)
  13. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  14. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  15. Electric Sheep‏‎ (2 Links)
  16. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  17. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  18. Computational Creativity through a Gap‏‎ (2 Links)
  19. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  20. Embodied creativity‏‎ (2 Links)
  21. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  22. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  23. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  24. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  25. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  26. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  27. The alphabet synthesis machine‏‎ (2 Links)
  28. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  29. Leonel Moura‏‎ (2 Links)
  30. The darwinian structure of the design process‏‎ (2 Links)
  31. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  32. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  33. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  34. A comparative classification of complexity measures‏‎ (2 Links)
  35. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  36. Artificial Nature: Immersive World Making‏‎ (2 Links)
  37. Evolving Fractal Drawings‏‎ (2 Links)
  38. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  39. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  40. Theory of Complexity‏‎ (2 Links)
  41. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  42. Phänotyp‏‎ (2 Links)
  43. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  44. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  45. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  46. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  47. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  48. Evolving content in the galactic arms race video game‏‎ (2 Links)
  49. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  50. Importance-Driven Focus of Attention‏‎ (2 Links)

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