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- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Computer-Kreativität (2 Links)
- A closer look at creativity as search (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Artificial Life Meets Computational Creativity? (2 Links)
- Computer Software for Measuring Creative Search (2 Links)
- Exploring a Parameterized Portrait Painting Space (2 Links)
- A formal theory of creativity to model the creation of art (2 Links)
- A genetic engineering approach to genetic algorithms (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- FaceSpace: A Facial Spatial-Domain Toolkit (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- A review on the application of evolutionary computation to information retrieval (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Steve Dipaola (2 Links)
- A user-oriented image retrieval system based on interactive genetic algorithm (2 Links)
- Stippling with Aerial Robots (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Breeding on site (2 Links)
- Establishing Appreciation In a Creative System (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Automated recoloring of evolved designs using evolved palettes (2 Links)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (2 Links)
- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
- Creative Computers, Improvisation and Intimacy (2 Links)
- Bubble Hierarchies (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Chris Coyne (2 Links)
- Video Granular Synthesis (2 Links)
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