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- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Combining Representational Domains for Computational Creativity (2 Links)
- Scott Neil-Teilly (2 Links)
- Complex constructions based on symmetry breaking in simple three dimensional IFS (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Domain Bridging Associations Support Creativity (2 Links)
- Man + Robots: Symbiotic Art (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- Organized order in ornamentation (2 Links)
- Evolving Glitch Art (2 Links)
- Mapped Pictures: Aesthetic Image Annotations (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Improving the ranking quality of medical image retrieval using a genetic feature selection method (2 Links)
- P4m Reference Implementation (2 Links)
- Painterly rendering using image salience (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Computational Creativity Conceptualisation Grounded on ICCC Papers (2 Links)
- Informational Aesthetics Measures (2 Links)
- Evolving design genes in space layout problems (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- The emergence of the representation of style in design (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- A Turing Test for Generative Art (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
- Interactive Evolutionary CAD System for MEMS Layout Synthesis (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- Mixed-Initiative Creative Drawing with webIconoscope (2 Links)
- Specific curiosity as a cause and consequence of transformational creativity (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Golan Levin (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Stepping stones in the mist (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
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