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- Mutation (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Filterscape: Energy Recycling in a Creative Ecosystem (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- A Turing Test for Generative Art (2 Links)
- Evaluating Search Engine Relevance with Click-Based Metrics (2 Links)
- Stepping stones in the mist (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Stimulating creative flow through computational feedback (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Pmm Reference Implementation (2 Links)
- Karl Gerbel (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- Population (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Fractal art — a comparison of styles (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Fractals and Multi-Layer Coloring Algorithms (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- Evolutionary Banners, exploring a generative design approach (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- Quantum Art (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Learning representations for creative design using evolution (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
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