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- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Painting With Triangles (2 Links)
- Evolutionary Development of Mathematically Defined Forms (2 Links)
- Interactive Evolutionary CAD System for MEMS Layout Synthesis (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- Generating floor plan layouts with K-D tree algorithms and evolutionary strategies (2 Links)
- Mixed-Initiative Creative Drawing with webIconoscope (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Evolutionary generation of faces (2 Links)
- Computer-Kreativität (2 Links)
- Evolutionäre Algorithmen (2 Links)
- A Fractal Approach Towards Visual Analogy (2 Links)
- Computer Software for Measuring Creative Search (2 Links)
- Evolved Aesthetic Analogies to Improve Artistic Experience (2 Links)
- An exploration-based evolutionary model of a generative design process (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Evolving Assemblages of 3D Objects (2 Links)
- Steve Dipaola (2 Links)
- Generative Design: A Paradigm for Design Research (2 Links)
- A Knowledge Based Approach to Modeling Portrait Painting Methodology (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Stippling with Aerial Robots (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- A comparative classification of complexity measures (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Bubble Hierarchies (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
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