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  1. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  2. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  3. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  4. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  5. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  6. Painterly rendering using image salience‏‎ (2 Links)
  7. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  8. Evolving design genes in space layout problems‏‎ (2 Links)
  9. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  10. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  11. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  12. Michael Witbrock‏‎ (2 Links)
  13. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  14. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  15. Interactive evolution of images‏‎ (2 Links)
  16. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  17. The T. albipennis Sand Painting Artists‏‎ (2 Links)
  18. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  19. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  20. Computer-Kreativität‏‎ (2 Links)
  21. Computer Software for Measuring Creative Search‏‎ (2 Links)
  22. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  23. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  24. Golan Levin‏‎ (2 Links)
  25. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  26. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  27. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  28. Stepping stones in the mist‏‎ (2 Links)
  29. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  30. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  31. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  32. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  33. Stimulating creative flow through computational feedback‏‎ (2 Links)
  34. Pmm Reference Implementation‏‎ (2 Links)
  35. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  36. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  37. John Mount‏‎ (2 Links)
  38. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  39. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  40. Flowsnake Earth‏‎ (2 Links)
  41. Keith Wiley‏‎ (2 Links)
  42. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  43. Natural Color Symmetry‏‎ (2 Links)
  44. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  45. Bubble Hierarchies‏‎ (2 Links)
  46. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  47. Art, emergence and the computational sublime‏‎ (2 Links)
  48. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  49. New Kinds of Fractal Patterns‏‎ (2 Links)
  50. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)

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