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- Swarm Tech-Tiles Tim (2 Links)
- Automatic Mineral Identification Using Genetic Programming (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Interactive Evolutionary CAD System for MEMS Layout Synthesis (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Autonomy, Signature and Creativity (2 Links)
- Gentropy: evolving 2D textures (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Mixed-Initiative Creative Drawing with webIconoscope (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- Exploring a Parameterized Portrait Painting Space (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- FaceSpace: A Facial Spatial-Domain Toolkit (2 Links)
- The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Zellij Multipuzzle (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- P3m1 Reference Implementation (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Curious agents and situated design evaluations (2 Links)
- The alphabet synthesis machine (2 Links)
- The darwinian structure of the design process (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Leonel Moura (2 Links)
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