Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 931 bis 980 angezeigt.
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- Stepping stones in the mist (2 Links)
- Stimulating creative flow through computational feedback (2 Links)
- Pmm Reference Implementation (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Generating floor plan layouts with K-D tree algorithms and evolutionary strategies (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- Evolutionary generation of faces (2 Links)
- Population (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Evolutionäre Algorithmen (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- Autonomously Creating Quality Images (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Evolved Aesthetic Analogies to Improve Artistic Experience (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- Evolving Assemblages of 3D Objects (2 Links)
- Generative Design: A Paradigm for Design Research (2 Links)
- Natural Color Symmetry (2 Links)
- Evolving Fractal Drawings (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Keith Wiley (2 Links)
- Consensual Paintings (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Video Granular Synthesis (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Reproduktion (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
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