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  1. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  2. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  3. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  4. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  5. A genetic engineering approach to genetic algorithms‏‎ (2 Links)
  6. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  7. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  8. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  9. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  10. Man + Robots: Symbiotic Art‏‎ (2 Links)
  11. A review on the application of evolutionary computation to information retrieval‏‎ (2 Links)
  12. Mapped Pictures: Aesthetic Image Annotations‏‎ (2 Links)
  13. Improving the ranking quality of medical image retrieval using a genetic feature selection method‏‎ (2 Links)
  14. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  15. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  16. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  17. Aaron Davidson‏‎ (2 Links)
  18. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  19. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  20. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  21. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  22. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  23. Evolving Human Faces‏‎ (2 Links)
  24. Self-design and ontogenetic evolution‏‎ (2 Links)
  25. P3m1 Reference Implementation‏‎ (2 Links)
  26. The Future of Evolutionary Design Research‏‎ (2 Links)
  27. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  28. Semantic aware methods for evolutionary art‏‎ (2 Links)
  29. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  30. Evolving ambiguous images‏‎ (2 Links)
  31. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  32. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  33. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  34. Evolving expressions and art by choice‏‎ (2 Links)
  35. Metaprogramming Emergent Graphics‏‎ (2 Links)
  36. Autonomous Evolutionary Art‏‎ (2 Links)
  37. Creative Search Trajectories and their Implications‏‎ (2 Links)
  38. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  39. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  40. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  41. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  42. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  43. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  44. Curious agents and situated design evaluations‏‎ (2 Links)
  45. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  46. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  47. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  48. Peter Weibel‏‎ (2 Links)
  49. Giving Colour to Images‏‎ (2 Links)
  50. The painting fool: Stories from building an automated painter‏‎ (2 Links)

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