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  1. Stylized Reality‏‎ (2 Links)
  2. Line-Based Rendering with Truchet-Like Tiles‏‎ (2 Links)
  3. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  4. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  5. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  6. The emergence of the representation of style in design‏‎ (2 Links)
  7. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  8. Data-Driven Iconification‏‎ (2 Links)
  9. Quantifying Creativity in Art Networks‏‎ (2 Links)
  10. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  11. Man + Robots: Symbiotic Art‏‎ (2 Links)
  12. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  13. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  14. A Turing Test for Generative Art‏‎ (2 Links)
  15. Mapped Pictures: Aesthetic Image Annotations‏‎ (2 Links)
  16. Ranking Cases with Classification Rules‏‎ (2 Links)
  17. Collaborative Preference Learning‏‎ (2 Links)
  18. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  19. Improving the ranking quality of medical image retrieval using a genetic feature selection method‏‎ (2 Links)
  20. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  21. Artificial Neural Network Spaces‏‎ (2 Links)
  22. Detecting people in cubist art‏‎ (2 Links)
  23. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  24. Informational Aesthetics Measures‏‎ (2 Links)
  25. Digital Face Beautification‏‎ (2 Links)
  26. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  27. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  28. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  29. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  30. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  31. Metaprogramming Emergent Graphics‏‎ (2 Links)
  32. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  33. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  34. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  35. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  36. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  37. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  38. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  39. Echo‏‎ (2 Links)
  40. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  41. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  42. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  43. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  44. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  45. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  46. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  47. Search Strategies and the Creative Process‏‎ (2 Links)
  48. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  49. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  50. Variation‏‎ (2 Links)

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