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  1. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  2. P4m Reference Implementation‏‎ (2 Links)
  3. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  4. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  5. Painterly rendering using image salience‏‎ (2 Links)
  6. The Evolving Role of the Artist‏‎ (2 Links)
  7. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  8. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  9. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  10. Ästhetik‏‎ (2 Links)
  11. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  12. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  13. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  14. Michael Witbrock‏‎ (2 Links)
  15. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  16. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  17. Interactive evolution of images‏‎ (2 Links)
  18. The Painting Fool in New Dimensions‏‎ (2 Links)
  19. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  20. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)
  21. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  22. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  23. Bernd Lintermann‏‎ (2 Links)
  24. Evolving Line Drawings‏‎ (2 Links)
  25. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  26. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  27. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  28. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  29. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  30. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  31. Stepping stones in the mist‏‎ (2 Links)
  32. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  33. Ameisen Algorithmen‏‎ (2 Links)
  34. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  35. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  36. Evolving virtual creatures‏‎ (2 Links)
  37. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  38. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  39. John Mount‏‎ (2 Links)
  40. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  41. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  42. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  43. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  44. Extending the Range of Facial Types‏‎ (2 Links)
  45. Keith Wiley‏‎ (2 Links)
  46. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  47. Towards a model for artificial aesthetics‏‎ (2 Links)
  48. Natural Color Symmetry‏‎ (2 Links)
  49. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  50. Gregory S. Hornby‏‎ (2 Links)

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