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- Dimension Reduction for Object Ranking (2 Links)
- Fractal art — a comparison of styles (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Fractals and Multi-Layer Coloring Algorithms (2 Links)
- Evolutionary Banners, exploring a generative design approach (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Tuning of Image Parameters by Interactive Evolutionary Computation (2 Links)
- Evolutionary Development of Mathematically Defined Forms (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Variation (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Tatsu Unemi (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Evolving Fractal Drawings (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- P3m1 Reference Implementation (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Leonel Moura (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
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