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  1. A Turing Test for Generative Art‏‎ (2 Links)
  2. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  3. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  4. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  5. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  6. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  7. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  8. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  9. Artificial Neural Network Spaces‏‎ (2 Links)
  10. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  11. Morgan McGuire‏‎ (2 Links)
  12. Golan Levin‏‎ (2 Links)
  13. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  14. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  15. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  16. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  17. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  18. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  19. Mutation‏‎ (2 Links)
  20. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  21. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  22. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  23. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  24. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  25. Developmental modelling with SDS‏‎ (2 Links)
  26. Stylized Reality‏‎ (2 Links)
  27. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  28. Active User Intervention in an EC Search‏‎ (2 Links)
  29. Dimension Reduction for Object Ranking‏‎ (2 Links)
  30. Complexity of two-dimensional patterns‏‎ (2 Links)
  31. Flowsnake Earth‏‎ (2 Links)
  32. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  33. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  34. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  35. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  36. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  37. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  38. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  39. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  40. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  41. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  42. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  43. Being Kasimir Malevich‏‎ (2 Links)
  44. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  45. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  46. Electric Sheep‏‎ (2 Links)
  47. Zufallsprozess‏‎ (2 Links)
  48. Computational Creativity through a Gap‏‎ (2 Links)
  49. Evolutionary Design by Computers‏‎ (2 Links)
  50. Against Individual Creativity‏‎ (2 Links)

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