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  1. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  2. Evolving design genes in space layout problems‏‎ (2 Links)
  3. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  4. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  5. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  6. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  7. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  8. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  9. The T. albipennis Sand Painting Artists‏‎ (2 Links)
  10. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  11. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  12. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  13. Morgan McGuire‏‎ (2 Links)
  14. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  15. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  16. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  17. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  18. Golan Levin‏‎ (2 Links)
  19. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  20. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  21. Mutation‏‎ (2 Links)
  22. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  23. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  24. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  25. Biokunst‏‎ (2 Links)
  26. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  27. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  28. A History of Creativity for Future AI Research‏‎ (2 Links)
  29. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  30. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  31. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  32. Preference Learning: An Introduction‏‎ (2 Links)
  33. Flowsnake Earth‏‎ (2 Links)
  34. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  35. Creative Search Trajectories and their Implications‏‎ (2 Links)
  36. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  37. Curious agents and situated design evaluations‏‎ (2 Links)
  38. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  39. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  40. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  41. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  42. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  43. Learning representations for creative design using evolution‏‎ (2 Links)
  44. Evolutionary Design by Computers‏‎ (2 Links)
  45. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  46. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  47. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  48. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  49. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  50. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)

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