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  1. Dimension Reduction for Object Ranking‏‎ (2 Links)
  2. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  3. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  4. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  5. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  6. Searching for Surprise‏‎ (2 Links)
  7. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  8. Evolving Glitch Art‏‎ (2 Links)
  9. The Evolving Role of the Artist‏‎ (2 Links)
  10. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  11. Ästhetik‏‎ (2 Links)
  12. Autonomy, Signature and Creativity‏‎ (2 Links)
  13. Computational Aesthetics Conferences‏‎ (2 Links)
  14. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  15. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  16. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  17. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  18. Painting With Triangles‏‎ (2 Links)
  19. Evolving design genes in space layout problems‏‎ (2 Links)
  20. The Painting Fool in New Dimensions‏‎ (2 Links)
  21. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  22. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  23. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  24. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  25. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  26. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  27. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  28. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  29. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  30. Model Proposal for a Constructed Artist‏‎ (2 Links)
  31. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  32. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  33. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  34. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  35. Golan Levin‏‎ (2 Links)
  36. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  37. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  38. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  39. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  40. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  41. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  42. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  43. A History of Creativity for Future AI Research‏‎ (2 Links)
  44. Towards a model for artificial aesthetics‏‎ (2 Links)
  45. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  46. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  47. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  48. Flowsnake Earth‏‎ (2 Links)
  49. Creative Search Trajectories and their Implications‏‎ (2 Links)
  50. Swarm Painting Atelier‏‎ (2 Links)

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