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  1. A review on the application of evolutionary computation to information retrieval‏‎ (2 Links)
  2. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  3. A user-oriented image retrieval system based on interactive genetic algorithm‏‎ (2 Links)
  4. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  5. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  6. The darwinian structure of the design process‏‎ (2 Links)
  7. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  8. Extending the Range of Facial Types‏‎ (2 Links)
  9. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  10. Peter Weibel‏‎ (2 Links)
  11. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  12. Is Evolution Creative?‏‎ (2 Links)
  13. Gregory S. Hornby‏‎ (2 Links)
  14. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  15. Theory of Complexity‏‎ (2 Links)
  16. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  17. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  18. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  19. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  20. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  21. John Mount‏‎ (2 Links)
  22. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  23. Autonomous Evolutionary Art‏‎ (2 Links)
  24. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  25. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  26. Preference Learning: An Introduction‏‎ (2 Links)
  27. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  28. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  29. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  30. Keith Wiley‏‎ (2 Links)
  31. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  32. Creative Search Trajectories and their Implications‏‎ (2 Links)
  33. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  34. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  35. Evolution of Animated Photomosaics‏‎ (2 Links)
  36. Curious agents and situated design evaluations‏‎ (2 Links)
  37. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  38. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  39. Ameisen Algorithmen‏‎ (2 Links)
  40. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  41. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  42. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  43. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  44. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  45. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  46. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  47. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  48. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  49. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  50. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)

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