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  1. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  2. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  3. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  4. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  5. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  6. Swarm Granulator‏‎ (2 Links)
  7. Computer-Kreativität‏‎ (2 Links)
  8. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  9. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  10. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  11. Autonomy, Signature and Creativity‏‎ (2 Links)
  12. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  13. Computer Software for Measuring Creative Search‏‎ (2 Links)
  14. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  15. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  16. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  17. Model Proposal for a Constructed Artist‏‎ (2 Links)
  18. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  19. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  20. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  21. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  22. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  23. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  24. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  25. Breeding on site‏‎ (2 Links)
  26. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  27. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  28. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  29. Preference Learning: An Introduction‏‎ (2 Links)
  30. Bubble Hierarchies‏‎ (2 Links)
  31. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  32. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  33. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  34. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  35. Evolution of Animated Photomosaics‏‎ (2 Links)
  36. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  37. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  38. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  39. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  40. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  41. A History of Creativity for Future AI Research‏‎ (2 Links)
  42. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  43. Künstliches Leben‏‎ (2 Links)
  44. Chris Coyne‏‎ (2 Links)
  45. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  46. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  47. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  48. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  49. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  50. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)

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