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- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Curious Whispers: An Embodied Artificial Creative System (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Evolving Art Using Multiple Aesthetic Measures (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Man + Robots: Symbiotic Art (2 Links)
- Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Mapped Pictures: Aesthetic Image Annotations (2 Links)
- Chinese pattern design using generative shape grammar (2 Links)
- Improving the ranking quality of medical image retrieval using a genetic feature selection method (2 Links)
- Evolving Line Drawings (2 Links)
- Stylized Reality (2 Links)
- Evolving Textures from High Level Descriptions: Gray with an Accent Color (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Informational Aesthetics Measures (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Evolving virtual creatures (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Extending the Range of Facial Types (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Variation (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Being Kasimir Malevich (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Gregory S. Hornby (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Tatsu Unemi (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
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