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  1. Genotyp‏‎ (2 Links)
  2. Interactive evolution of images‏‎ (2 Links)
  3. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  4. The T. albipennis Sand Painting Artists‏‎ (2 Links)
  5. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  6. Exploring Persian Rug Design Using a Computational Evolutionary Approach‏‎ (2 Links)
  7. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  8. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  9. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  10. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  11. Grammatical Evolution: Evolving Programs for an Arbitrary Language‏‎ (2 Links)
  12. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  13. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  14. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  15. Breeding on site‏‎ (2 Links)
  16. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  17. Feature Extraction Languages and Visual Pattern Recognition‏‎ (2 Links)
  18. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  19. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  20. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  21. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  22. John Mount‏‎ (2 Links)
  23. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  24. Preference Learning: An Introduction‏‎ (2 Links)
  25. Bubble Hierarchies‏‎ (2 Links)
  26. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  27. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  28. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  29. Abstract Art by Shape Classification‏‎ (2 Links)
  30. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  31. Automated collage generation — with intent‏‎ (2 Links)
  32. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  33. Keith Wiley‏‎ (2 Links)
  34. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  35. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  36. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  37. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  38. Fractal expressionism - where art meets science‏‎ (2 Links)
  39. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  40. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  41. Chris Coyne‏‎ (2 Links)
  42. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  43. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  44. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  45. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  46. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  47. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  48. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  49. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  50. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)

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