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  1. Computational Aesthetics Conferences‏‎ (2 Links)
  2. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  3. Ästhetik‏‎ (2 Links)
  4. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  5. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  6. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  7. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  8. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  9. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  10. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  11. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  12. Evolving design genes in space layout problems‏‎ (2 Links)
  13. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  14. The Painting Fool in New Dimensions‏‎ (2 Links)
  15. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  16. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  17. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  18. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  19. Model Proposal for a Constructed Artist‏‎ (2 Links)
  20. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  21. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  22. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  23. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  24. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  25. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  26. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  27. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  28. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  29. Golan Levin‏‎ (2 Links)
  30. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  31. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  32. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  33. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  34. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  35. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  36. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  37. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  38. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  39. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  40. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  41. Preference Learning: An Introduction‏‎ (2 Links)
  42. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  43. Towards a model for artificial aesthetics‏‎ (2 Links)
  44. Flowsnake Earth‏‎ (2 Links)
  45. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  46. Creative Search Trajectories and their Implications‏‎ (2 Links)
  47. Künstliches Leben‏‎ (2 Links)
  48. Art, emergence and the computational sublime‏‎ (2 Links)
  49. Curious agents and situated design evaluations‏‎ (2 Links)
  50. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)

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