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  1. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  2. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  3. A Turing Test for Generative Art‏‎ (2 Links)
  4. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  5. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  6. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  7. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  8. Biokunst‏‎ (2 Links)
  9. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  10. Artificial Neural Network Spaces‏‎ (2 Links)
  11. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  12. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  13. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  14. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  15. Creative Search Trajectories and their Implications‏‎ (2 Links)
  16. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  17. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  18. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  19. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  20. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  21. Curious agents and situated design evaluations‏‎ (2 Links)
  22. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  23. Preference Learning: An Introduction‏‎ (2 Links)
  24. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  25. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  26. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  27. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  28. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  29. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  30. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  31. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  32. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  33. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  34. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  35. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  36. Being Kasimir Malevich‏‎ (2 Links)
  37. Leonel Moura‏‎ (2 Links)
  38. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  39. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  40. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  41. Swarm paintings – nonhuman art‏‎ (2 Links)
  42. Against Individual Creativity‏‎ (2 Links)
  43. Evolving art with scalable vector graphics‏‎ (2 Links)
  44. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  45. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  46. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  47. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  48. Evolving virtual creatures‏‎ (2 Links)
  49. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  50. Experiments in Objet Trouve Browsing‏‎ (2 Links)

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