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- Visual Hallucination For Computational Creation (2 Links)
- Artificial Life Meets Computational Creativity? (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Data-Driven Iconification (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
- A formal theory of creativity to model the creation of art (2 Links)
- Evolutionary Image Transition Using Random Walks (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- A genetic engineering approach to genetic algorithms (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Collaborative Preference Learning (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Aaron Davidson (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Improving face detection (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Echo (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- P3m1 Reference Implementation (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
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