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- Novelty and figurative expression-based evolutionary art (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Applicability of interactive evolutionary computation to mental health measurement (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- ArTbitrating: an evolutionary environment for visual and sound composition (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- A Study of Image Colourfulness (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Developmental modelling with SDS (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Artificial Art Made by Artificial Ants (2 Links)
- A comparative classification of complexity measures (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Zufallsprozess (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Electric Sheep (2 Links)
- Aaron Davidson (2 Links)
- Computational Creativity through a Gap (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Embodied creativity (2 Links)
- Evolving virtual creatures (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
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