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  1. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  2. Computer-Kreativität‏‎ (2 Links)
  3. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  4. Computer Software for Measuring Creative Search‏‎ (2 Links)
  5. Grammatical Evolution: Evolving Programs for an Arbitrary Language‏‎ (2 Links)
  6. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  7. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  8. Steve Dipaola‏‎ (2 Links)
  9. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  10. Feature Extraction Languages and Visual Pattern Recognition‏‎ (2 Links)
  11. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  12. Stippling with Aerial Robots‏‎ (2 Links)
  13. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (2 Links)
  14. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  15. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  16. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  17. Evaluating Search Engine Relevance with Click-Based Metrics‏‎ (2 Links)
  18. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  19. Breeding on site‏‎ (2 Links)
  20. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (2 Links)
  21. Natural Processes and Artificial Procedures‏‎ (2 Links)
  22. Fractal art — a comparison of styles‏‎ (2 Links)
  23. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  24. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  25. Applicability of interactive evolutionary computation to mental health measurement‏‎ (2 Links)
  26. Bubble Hierarchies‏‎ (2 Links)
  27. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  28. Künstliches Leben‏‎ (2 Links)
  29. Swarm paintings – nonhuman art‏‎ (2 Links)
  30. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  31. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  32. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  33. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  34. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  35. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  36. Rebecca Luger-Guillaume‏‎ (2 Links)
  37. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  38. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  39. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  40. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  41. A comparative classification of complexity measures‏‎ (2 Links)
  42. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  43. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  44. Artificial Nature: Immersive World Making‏‎ (2 Links)
  45. Video Granular Synthesis‏‎ (2 Links)
  46. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  47. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  48. Chris Coyne‏‎ (2 Links)
  49. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  50. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)

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