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  1. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  2. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  3. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  4. Computer Software for Measuring Creative Search‏‎ (2 Links)
  5. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  6. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  7. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  8. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  9. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  10. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  11. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  12. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  13. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  14. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  15. The emergence of the representation of style in design‏‎ (2 Links)
  16. Bernd Lintermann‏‎ (2 Links)
  17. Breeding on site‏‎ (2 Links)
  18. Establishing Appreciation In a Creative System‏‎ (2 Links)
  19. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  20. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  21. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  22. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  23. Bubble Hierarchies‏‎ (2 Links)
  24. Ameisen Algorithmen‏‎ (2 Links)
  25. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  26. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  27. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  28. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  29. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  30. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  31. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  32. Preference Learning: An Introduction‏‎ (2 Links)
  33. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  34. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  35. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  36. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  37. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  38. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  39. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  40. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  41. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  42. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  43. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  44. Chris Coyne‏‎ (2 Links)
  45. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  46. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  47. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  48. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  49. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  50. Gegenständliche Kunst‏‎ (2 Links)

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