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- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Creative Evolutionary Systems (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Building Artistic Computer Colleagues with an Enactive Model of Creativity (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- Creativity, emergence and evolution in design (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis (2 Links)
- Michael Witbrock (2 Links)
- Interactive evolution of images (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- DESIGN ARCHITECTURE BY GENETIC ALGORITHM (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Searching for Surprise (2 Links)
- Daniel Shiffman (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- The Escher evolver: evolution to the people (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Golan Levin (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- The FloWr Online Platform: Automated Programming and Computational Creativity as a Service (2 Links)
- Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- John Mount (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Flowsnake Earth (2 Links)
- Automated collage generation — with intent (2 Links)
- The alphabet synthesis machine (2 Links)
- Distance-based functions for image comparison (2 Links)
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