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- Biokunst (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- Generating floor plan layouts with K-D tree algorithms and evolutionary strategies (2 Links)
- Evolutionary generation of faces (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- Evolutionäre Algorithmen (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- Evolved Aesthetic Analogies to Improve Artistic Experience (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Evolving Fractal Drawings (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Künstliches Leben (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- P3m1 Reference Implementation (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Live Algorithms (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
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