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  1. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  2. The Authorship of Generative Art‏‎ (2 Links)
  3. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  4. New IEC Research and Frameworks‏‎ (2 Links)
  5. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  6. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  7. Niall J. L. Griffith‏‎ (2 Links)
  8. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)
  9. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  10. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  11. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  12. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  13. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  14. The Evolving Role of the Artist‏‎ (2 Links)
  15. Ästhetik‏‎ (2 Links)
  16. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  17. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  18. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  19. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  20. The Painting Fool in New Dimensions‏‎ (2 Links)
  21. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  22. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  23. Live Coding Towards Computational Creativity‏‎ (2 Links)
  24. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  25. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  26. Abstract Art by Shape Classification‏‎ (2 Links)
  27. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  28. Automated collage generation — with intent‏‎ (2 Links)
  29. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  30. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  31. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  32. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  33. Complexity of two-dimensional patterns‏‎ (2 Links)
  34. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  35. Improving face detection‏‎ (2 Links)
  36. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  37. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  38. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  39. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  40. P6m Reference Implementation‏‎ (2 Links)
  41. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  42. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  43. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  44. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  45. Information aesthetics: an heroic experiment‏‎ (2 Links)
  46. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  47. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  48. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  49. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  50. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)

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