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- Fractal geometry describes the beauty of infinity in nature (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Ungegenständliche Kunst (2 Links)
- Frayed Cell Diagrams (2 Links)
- Evolutionary Computation and Image Re-Coloring (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- DESIGN ARCHITECTURE BY GENETIC ALGORITHM (2 Links)
- Rebecca Luger-Guil (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Daniel Shiffman (2 Links)
- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Design Space of Tiling Template (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Improving face detection (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Distance-based functions for image comparison (2 Links)
- Composition in Perspectives (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Evolving Human Faces (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
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