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Unten werden bis zu 50 Ergebnisse im Bereich 931 bis 980 angezeigt.

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  1. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  2. Gentropy: evolving 2D textures‏‎ (2 Links)
  3. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  4. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  5. Morgan McGuire‏‎ (2 Links)
  6. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  7. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  8. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  9. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  10. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  11. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  12. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  13. Active User Intervention in an EC Search‏‎ (2 Links)
  14. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  15. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  16. Mutation‏‎ (2 Links)
  17. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  18. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  19. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  20. Stylized Reality‏‎ (2 Links)
  21. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  22. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  23. Establishing Appreciation In a Creative System‏‎ (2 Links)
  24. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  25. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  26. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  27. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  28. Karl Gerbel‏‎ (2 Links)
  29. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  30. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  31. Quantifying Creativity in Art Networks‏‎ (2 Links)
  32. Against Individual Creativity‏‎ (2 Links)
  33. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  34. Swarm paintings – nonhuman art‏‎ (2 Links)
  35. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  36. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  37. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  38. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  39. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  40. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  41. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  42. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  43. Learning representations for creative design using evolution‏‎ (2 Links)
  44. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  45. Video Granular Synthesis‏‎ (2 Links)
  46. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  47. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  48. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  49. Ten questions concerning generative computer art‏‎ (2 Links)
  50. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)

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