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- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Computational Creativity Conceptualisation Grounded on ICCC Papers (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Morgan McGuire (2 Links)
- The emergence of the representation of style in design (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Golan Levin (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Mutation (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
- Stylized Reality (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Karl Gerbel (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Creative Ecosystems 2009 (2 Links)
- Tuning of Image Parameters by Interactive Evolutionary Computation (2 Links)
- Creatively Subverting Messages in Posters (2 Links)
- Fractal geometry describes the beauty of infinity in nature (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Artificial Drawing + Unity (2 Links)
- Evolutionary Design by Computers (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Learning representations for creative design using evolution (2 Links)
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