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- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Population (2 Links)
- Data-Driven Iconification (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- Tim Rowley (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Collaborative Preference Learning (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- Transforming Exploratory Creativity with DeLeNoX (2 Links)
- Quantum Art (2 Links)
- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- Henry Rowley (2 Links)
- Detecting people in cubist art (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- Knowledge Discovery of Artistic Influences: A Metric Learning Approach (2 Links)
- Digital Face Beautification (2 Links)
- New IEC Research and Frameworks (2 Links)
- How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity (2 Links)
- Swarm Tech-Tiles Tim (2 Links)
- Niall J. L. Griffith (2 Links)
- Evolving Art Using Multiple Aesthetic Measures (2 Links)
- Label Ranking Algorithms: A Survey (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- Hybrid Biological-Digital Systems in Artistic and Entertainment Computing (2 Links)
- Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Learning Comparative User Models for Accelerating Human-Computer Collaborative Search (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Evolving Line Drawings (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Echo (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Leonel Moura (2 Links)
- Reproduktion (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Evolving virtual creatures (2 Links)
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