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- Evolving urban structures using Computer Optimisation Techniques (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- Swarm Granulator (2 Links)
- Computer-Kreativität (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Exploring Evolutionary Possibilities for Digital Doilies (2 Links)
- Autonomy, Signature and Creativity (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
- Computer Software for Measuring Creative Search (2 Links)
- Exploring component-based representations - the secret of creativity by evolution? (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- Tabula Rasa: A Case Study in Evolutionary Curation (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Breeding on site (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Preference Learning: An Introduction (2 Links)
- Bubble Hierarchies (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Künstliches Leben (2 Links)
- Chris Coyne (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
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