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- Selektion (2 Links)
- Evolving Glitch Art (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Morgan McGuire (2 Links)
- DESIGN ARCHITECTURE BY GENETIC ALGORITHM (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Self Portraits with Mandelbrot Genetics (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Daniel Shiffman (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Painting with Flowsnakes (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- Evolving design genes in space layout problems (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- Mutation (2 Links)
- Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Design Space of Tiling Template (2 Links)
- Automated Collage Generation - With More Intent 2011 (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Pavimenta: A Photo Tiling Tool (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Space layout planning using an evolutionary approach (2 Links)
- Automatic Mineral Identification Using Genetic Programming (2 Links)
- Karl Gerbel (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Giving Colour to Images (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Distance-based functions for image comparison (2 Links)
- Composition in Perspectives (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Phänotyp (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
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