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  1. Evolutionäre Algorithmen‏‎ (2 Links)
  2. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)
  3. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  4. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  5. Evolved Aesthetic Analogies to Improve Artistic Experience‏‎ (2 Links)
  6. Schwarm Algorithmen‏‎ (2 Links)
  7. On the Translation of Design Data into Design Form in Evolutionary Design‏‎ (2 Links)
  8. Evolving Assemblages of 3D Objects‏‎ (2 Links)
  9. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  10. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  11. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  12. Evolving Fractal Drawings‏‎ (2 Links)
  13. Improving face detection‏‎ (2 Links)
  14. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  15. Distance-based functions for image comparison‏‎ (2 Links)
  16. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  17. Autonomous Evolutionary Art‏‎ (2 Links)
  18. Composition in Perspectives‏‎ (2 Links)
  19. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  20. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  21. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  22. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  23. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  24. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  25. Information aesthetics: an heroic experiment‏‎ (2 Links)
  26. The Future of Evolutionary Design Research‏‎ (2 Links)
  27. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  28. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  29. Evolving content in the galactic arms race video game‏‎ (2 Links)
  30. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  31. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  32. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  33. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  34. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  35. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  36. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  37. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  38. Ameisen Algorithmen‏‎ (2 Links)
  39. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  40. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  41. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  42. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  43. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  44. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  45. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  46. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  47. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  48. Consensual Paintings‏‎ (2 Links)
  49. Is Evolution Creative?‏‎ (2 Links)
  50. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)

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