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- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Steve Dipaola (2 Links)
- Combining Representational Domains for Computational Creativity (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Stippling with Aerial Robots (2 Links)
- Complex constructions based on symmetry breaking in simple three dimensional IFS (2 Links)
- Evolving Glitch Art (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- Mutation (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Domain Bridging Associations Support Creativity (2 Links)
- Automatic Evolution of Conceptual Building Architectures (2 Links)
- Active User Intervention in an EC Search (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms (2 Links)
- Adaptive enlargement of state spaces in evolutionary designing (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Karl Gerbel (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Natural Processes and Artificial Procedures (2 Links)
- Computational Creativity Conceptualisation Grounded on ICCC Papers (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- Quantum sculpture: art inspired by the deeper nature of reality (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Swarm Granulator (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
- Rebecca Luger-Guil (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Golan Levin (2 Links)
- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Tabula Rasa: A Case Study in Evolutionary Curation (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Low-complexity art (2 Links)
- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
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