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  1. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  2. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  3. Computational Aesthetics Conferences‏‎ (2 Links)
  4. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  5. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  6. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  7. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  8. The Painting Fool in New Dimensions‏‎ (2 Links)
  9. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  10. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  11. Michael Witbrock‏‎ (2 Links)
  12. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  13. Interactive evolution of images‏‎ (2 Links)
  14. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  15. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  16. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  17. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  18. Abstract Art by Shape Classification‏‎ (2 Links)
  19. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  20. Automated collage generation — with intent‏‎ (2 Links)
  21. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  22. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  23. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  24. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  25. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  26. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  27. Peter Weibel‏‎ (2 Links)
  28. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  29. Extending the Range of Facial Types‏‎ (2 Links)
  30. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  31. Is Evolution Creative?‏‎ (2 Links)
  32. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  33. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  34. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  35. Gregory S. Hornby‏‎ (2 Links)
  36. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  37. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  38. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  39. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  40. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  41. John Mount‏‎ (2 Links)
  42. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  43. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  44. Preference Learning: An Introduction‏‎ (2 Links)
  45. Towards a model for artificial aesthetics‏‎ (2 Links)
  46. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  47. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  48. Keith Wiley‏‎ (2 Links)
  49. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  50. Creative Search Trajectories and their Implications‏‎ (2 Links)

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