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  1. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  2. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  3. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  4. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  5. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  6. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  7. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  8. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (2 Links)
  9. Painting With Triangles‏‎ (2 Links)
  10. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  11. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)
  12. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  13. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  14. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  15. Autonomy, Signature and Creativity‏‎ (2 Links)
  16. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  17. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  18. Creative Ecosystems 2009‏‎ (2 Links)
  19. The emergence of the representation of style in design‏‎ (2 Links)
  20. Henry Rowley‏‎ (2 Links)
  21. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  22. Creatively Subverting Messages in Posters‏‎ (2 Links)
  23. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (2 Links)
  24. Steve Dipaola‏‎ (2 Links)
  25. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  26. How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity‏‎ (2 Links)
  27. Stippling with Aerial Robots‏‎ (2 Links)
  28. Label Ranking Algorithms: A Survey‏‎ (2 Links)
  29. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (2 Links)
  30. Learning Comparative User Models for Accelerating Human-Computer Collaborative Search‏‎ (2 Links)
  31. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  32. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  33. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  34. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  35. Line-Based Rendering with Truchet-Like Tiles‏‎ (2 Links)
  36. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  37. Natural Processes and Artificial Procedures‏‎ (2 Links)
  38. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  39. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  40. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  41. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  42. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  43. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  44. A History of Creativity for Future AI Research‏‎ (2 Links)
  45. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  46. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  47. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  48. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  49. Rebecca Luger-Guillaume‏‎ (2 Links)
  50. Importance-Driven Focus of Attention‏‎ (2 Links)

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