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Unten werden bis zu 50 Ergebnisse im Bereich 931 bis 980 angezeigt.

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  1. Scott Neil-Teilly‏‎ (2 Links)
  2. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  3. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  4. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  5. The Escher evolver: evolution to the people‏‎ (2 Links)
  6. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  7. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  8. Evolving Glitch Art‏‎ (2 Links)
  9. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  10. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  11. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  12. Organized order in ornamentation‏‎ (2 Links)
  13. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  14. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  15. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  16. P4m Reference Implementation‏‎ (2 Links)
  17. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  18. Painterly rendering using image salience‏‎ (2 Links)
  19. Evolving design genes in space layout problems‏‎ (2 Links)
  20. Michael Witbrock‏‎ (2 Links)
  21. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  22. Interactive evolution of images‏‎ (2 Links)
  23. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  24. The T. albipennis Sand Painting Artists‏‎ (2 Links)
  25. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  26. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  27. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  28. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  29. Computer-Kreativität‏‎ (2 Links)
  30. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  31. Computer Software for Measuring Creative Search‏‎ (2 Links)
  32. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  33. Erik J. Gustafson‏‎ (2 Links)
  34. Giving Colour to Images‏‎ (2 Links)
  35. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  36. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  37. Is Evolution Creative?‏‎ (2 Links)
  38. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  39. Theory of Complexity‏‎ (2 Links)
  40. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  41. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  42. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  43. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  44. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  45. John Mount‏‎ (2 Links)
  46. Andrew Rowbottom‏‎ (2 Links)
  47. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  48. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  49. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  50. Flowsnake Earth‏‎ (2 Links)

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