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  1. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)
  2. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  3. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  4. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (2 Links)
  5. The Authorship of Generative Art‏‎ (2 Links)
  6. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)
  7. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  8. Organized order in ornamentation‏‎ (2 Links)
  9. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  10. Generic Evolutionary Design‏‎ (2 Links)
  11. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  12. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  13. P4m Reference Implementation‏‎ (2 Links)
  14. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  15. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  16. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)
  17. Painterly rendering using image salience‏‎ (2 Links)
  18. The Evolving Role of the Artist‏‎ (2 Links)
  19. Ästhetik‏‎ (2 Links)
  20. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)
  21. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  22. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  23. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  24. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  25. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  26. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  27. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  28. The Painting Fool in New Dimensions‏‎ (2 Links)
  29. Gentropy: evolving 2D textures‏‎ (2 Links)
  30. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  31. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  32. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  33. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  34. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  35. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  36. Model Proposal for a Constructed Artist‏‎ (2 Links)
  37. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  38. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  39. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  40. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  41. Stepping stones in the mist‏‎ (2 Links)
  42. Autonomously Creating Quality Images‏‎ (2 Links)
  43. Stimulating creative flow through computational feedback‏‎ (2 Links)
  44. Pmm Reference Implementation‏‎ (2 Links)
  45. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  46. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  47. Population‏‎ (2 Links)
  48. Establishing Appreciation In a Creative System‏‎ (2 Links)
  49. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  50. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)

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