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  1. Holger Ferstl‏‎ (2 Links)
  2. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  3. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  4. A review on the application of evolutionary computation to information retrieval‏‎ (2 Links)
  5. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  6. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  7. A user-oriented image retrieval system based on interactive genetic algorithm‏‎ (2 Links)
  8. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  9. Visual Hallucination For Computational Creation‏‎ (2 Links)
  10. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  11. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  12. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  13. Ian Butterfield‏‎ (2 Links)
  14. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  15. Learning to colour greyscale images‏‎ (2 Links)
  16. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  17. Evolutionary generation of faces‏‎ (2 Links)
  18. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  19. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  20. Evolutionäre Algorithmen‏‎ (2 Links)
  21. Autonomous Evolutionary Art‏‎ (2 Links)
  22. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  23. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  24. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  25. Creating and rendering convolution surfaces‏‎ (2 Links)
  26. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  27. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  28. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  29. Evolving Fractal Drawings‏‎ (2 Links)
  30. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  31. The Future of Evolutionary Design Research‏‎ (2 Links)
  32. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  33. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  34. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  35. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  36. Preference Learning: An Introduction‏‎ (2 Links)
  37. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  38. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  39. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  40. Evolving content in the galactic arms race video game‏‎ (2 Links)
  41. Ameisen Algorithmen‏‎ (2 Links)
  42. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  43. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  44. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  45. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  46. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  47. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  48. Interactive evolution of dynamical systems‏‎ (2 Links)
  49. Depth-aware neural style transfer‏‎ (2 Links)
  50. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)

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