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  1. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  2. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  3. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  4. Self Portraits with Mandelbrot Genetics‏‎ (2 Links)
  5. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  6. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  7. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  8. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  9. Painting with Flowsnakes‏‎ (2 Links)
  10. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  11. Evolving design genes in space layout problems‏‎ (2 Links)
  12. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  13. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  14. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  15. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  16. Breeding on site‏‎ (2 Links)
  17. Michael Witbrock‏‎ (2 Links)
  18. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  19. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (2 Links)
  20. Interactive evolution of images‏‎ (2 Links)
  21. Pavimenta: A Photo Tiling Tool‏‎ (2 Links)
  22. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  23. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  24. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  25. Space layout planning using an evolutionary approach‏‎ (2 Links)
  26. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  27. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  28. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  29. Giving Colour to Images‏‎ (2 Links)
  30. Bubble Hierarchies‏‎ (2 Links)
  31. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  32. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  33. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  34. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  35. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  36. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  37. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  38. Is Evolution Creative?‏‎ (2 Links)
  39. Phänotyp‏‎ (2 Links)
  40. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  41. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  42. Towards a model for artificial aesthetics‏‎ (2 Links)
  43. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  44. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  45. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  46. A comparative classification of complexity measures‏‎ (2 Links)
  47. Artificial Nature: Immersive World Making‏‎ (2 Links)
  48. John Mount‏‎ (2 Links)
  49. Chris Coyne‏‎ (2 Links)
  50. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)

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