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- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- Evolving Glitch Art (2 Links)
- Searching for Surprise (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Biokunst (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- Painting With Triangles (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- Creativity refined: bypassing the gatekeepers of appropriateness and value (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- Curious Whispers: An Embodied Artificial Creative System (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Peter Kleiweg (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Investigating Face Space (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Ishihama Yoshiaki (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
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