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Unten werden bis zu 50 Ergebnisse im Bereich 931 bis 980 angezeigt.
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- Generic Evolutionary Design (2 Links)
- Michael Witbrock (2 Links)
- Adaptive enlargement of state spaces in evolutionary designing (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Interactive evolution of images (2 Links)
- Collaborative Preference Learning (2 Links)
- Evolving an Aircraft Using a Parametric Design System (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- Scott Neil-Teilly (2 Links)
- Transforming Exploratory Creativity with DeLeNoX (2 Links)
- Detecting people in cubist art (2 Links)
- Digital Face Beautification (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Organized order in ornamentation (2 Links)
- Swarm Tech-Tiles Tim (2 Links)
- Gentropy: evolving 2D textures (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- P4m Reference Implementation (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Exploring a Parameterized Portrait Painting Space (2 Links)
- Painterly rendering using image salience (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- FaceSpace: A Facial Spatial-Domain Toolkit (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Erik J. Gustafson (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Andrew Rowbottom (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Zellij Multipuzzle (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
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