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- Ungegenständliche Kunst (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Chinese pattern design using generative shape grammar (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Ten questions concerning generative computer art (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Improbable Creativity (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Mathematische Kunst (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- P3m1 Reference Implementation (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Electric Sheep (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
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