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  1. The Authorship of Generative Art‏‎ (2 Links)
  2. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  3. Evolving Assemblages of 3D Objects‏‎ (2 Links)
  4. Searching for Surprise‏‎ (2 Links)
  5. Generative Design: A Paradigm for Design Research‏‎ (2 Links)
  6. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  7. In Praise of Evolution and Opacity‏‎ (2 Links)
  8. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  9. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  10. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (2 Links)
  11. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  12. The Evolving Role of the Artist‏‎ (2 Links)
  13. Computational Aesthetics Conferences‏‎ (2 Links)
  14. Genetic Algorithms for the Generation of Models with Micropopulations‏‎ (2 Links)
  15. Ästhetik‏‎ (2 Links)
  16. Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution‏‎ (2 Links)
  17. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  18. Measuring Creativity In Software Development‏‎ (2 Links)
  19. Painting With Triangles‏‎ (2 Links)
  20. Bernd Lintermann‏‎ (2 Links)
  21. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  22. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  23. The Painting Fool in New Dimensions‏‎ (2 Links)
  24. Genotyp‏‎ (2 Links)
  25. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  26. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  27. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  28. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  29. Exploring Persian Rug Design Using a Computational Evolutionary Approach‏‎ (2 Links)
  30. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  31. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  32. Peter Kleiweg‏‎ (2 Links)
  33. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  34. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  35. Investigating Face Space‏‎ (2 Links)
  36. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  37. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  38. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  39. Ishihama Yoshiaki‏‎ (2 Links)
  40. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  41. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  42. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  43. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  44. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  45. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  46. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  47. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  48. Towards a model for artificial aesthetics‏‎ (2 Links)
  49. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  50. Creative Search Trajectories and their Implications‏‎ (2 Links)

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