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- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Detecting people in cubist art (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- Michael Witbrock (2 Links)
- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Interactive evolution of images (2 Links)
- Digital Face Beautification (2 Links)
- The case for a mixed-initiative collaborative neuroevolution approach (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Evolving 3D Morphology and Behavior by Competition (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Generative Art Inspired by Nature, Using NodeBox (2 Links)
- Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Generative Representations for Artificial Architecture and Passive Solar Performance TR (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Steve Dipaola (2 Links)
- Generic Evolutionary Design (2 Links)
- Stippling with Aerial Robots (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Evolving an Aircraft Using a Parametric Design System (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- A Turing Test for Generative Art (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Computer-Kreativität (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Gentropy: evolving 2D textures (2 Links)
- Computer Software for Measuring Creative Search (2 Links)
- Natural Processes and Artificial Procedures (2 Links)
- Quantum sculpture: art inspired by the deeper nature of reality (2 Links)
- Exploring a Parameterized Portrait Painting Space (2 Links)
- Swarm Granulator (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
- FaceSpace: A Facial Spatial-Domain Toolkit (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Gregory Dudek (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
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