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  1. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  2. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  3. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  4. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  5. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)
  6. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  7. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (2 Links)
  8. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  9. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)
  10. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  11. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  12. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  13. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  14. Generic Evolutionary Design‏‎ (2 Links)
  15. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  16. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  17. The T. albipennis Sand Painting Artists‏‎ (2 Links)
  18. Autonomously Creating Quality Images‏‎ (2 Links)
  19. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)
  20. Model Proposal for a Constructed Artist‏‎ (2 Links)
  21. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  22. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  23. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  24. Gentropy: evolving 2D textures‏‎ (2 Links)
  25. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  26. Computer-Kreativität‏‎ (2 Links)
  27. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  28. Computer Software for Measuring Creative Search‏‎ (2 Links)
  29. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  30. Stylized Reality‏‎ (2 Links)
  31. Tim Rowley‏‎ (2 Links)
  32. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  33. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  34. Gregory Dudek‏‎ (2 Links)
  35. A 3D Modeling System for Creative Design‏‎ (2 Links)
  36. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  37. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  38. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  39. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  40. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  41. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  42. Künstliches Leben‏‎ (2 Links)
  43. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  44. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  45. Bubble Hierarchies‏‎ (2 Links)
  46. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  47. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  48. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  49. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  50. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)

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