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- Begriffe zur Evolutionären Kunst (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Stylized Reality (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- John Mount (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Keith Wiley (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Andrew Rowbottom (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Artificial Drawing + Unity (2 Links)
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