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- New IEC Research and Frameworks (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- Niall J. L. Griffith (2 Links)
- Using Physiological Signals to Evolve Art (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- A Turing Test for Generative Art (2 Links)
- Scott Neil-Teilly (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Creative Ecosystems 2009 (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Creatively Subverting Messages in Posters (2 Links)
- Evolving Art Using Multiple Aesthetic Measures (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms (2 Links)
- Organized order in ornamentation (2 Links)
- Can a Genetic Algorithm Think Like a Composer? (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- P6m Reference Implementation (2 Links)
- Zufallsprozess (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- The Painting Fool Teaching Interface (2 Links)
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