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- Stepping stones in the mist (2 Links)
- An exploration-based evolutionary model of a generative design process (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- Stimulating creative flow through computational feedback (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Pmm Reference Implementation (2 Links)
- A Knowledge Based Approach to Modeling Portrait Painting Methodology (2 Links)
- Computational Creativity through a Gap (2 Links)
- Embodied creativity (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- John Mount (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Keith Wiley (2 Links)
- Natural Color Symmetry (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- A comparative classification of complexity measures (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Video Granular Synthesis (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
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