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  1. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  2. Autonomy, Signature and Creativity‏‎ (2 Links)
  3. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  4. Line-Based Rendering with Truchet-Like Tiles‏‎ (2 Links)
  5. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  6. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  7. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  8. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  9. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  10. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  11. New challenges for evolutionary music and art‏‎ (2 Links)
  12. Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks‏‎ (2 Links)
  13. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  14. Algorithmic randomness and physical entropy‏‎ (2 Links)
  15. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  16. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  17. Importance-Driven Focus of Attention‏‎ (2 Links)
  18. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  19. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  20. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  21. Swarm paintings – nonhuman art‏‎ (2 Links)
  22. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  23. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  24. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  25. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  26. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  27. Creative Search Trajectories and their Implications‏‎ (2 Links)
  28. SEURAT: robotic painter‏‎ (2 Links)
  29. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  30. On the Future of Computers and Creativity‏‎ (2 Links)
  31. Evolving Fractal Drawings‏‎ (2 Links)
  32. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  33. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  34. Video Granular Synthesis‏‎ (2 Links)
  35. Metaprogramming Emergent Graphics‏‎ (2 Links)
  36. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  37. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  38. Curious agents and situated design evaluations‏‎ (2 Links)
  39. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  40. A History of Creativity for Future AI Research‏‎ (2 Links)
  41. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  42. Ten questions concerning generative computer art‏‎ (2 Links)
  43. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  44. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  45. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  46. Evolving content in the galactic arms race video game‏‎ (2 Links)
  47. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  48. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  49. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  50. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)

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