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  1. Computational Aesthetics Conferences‏‎ (2 Links)
  2. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  3. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  4. Ian Butterfield‏‎ (2 Links)
  5. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  6. Learning to colour greyscale images‏‎ (2 Links)
  7. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  8. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  9. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  10. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  11. Image Warping for a Painterly Effect‏‎ (2 Links)
  12. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  13. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  14. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  15. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  16. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  17. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  18. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  19. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  20. Steve Dipaola‏‎ (2 Links)
  21. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  22. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  23. Stippling with Aerial Robots‏‎ (2 Links)
  24. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  25. Biokunst‏‎ (2 Links)
  26. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  27. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  28. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  29. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  30. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  31. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  32. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  33. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  34. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  35. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  36. Creative Search Trajectories and their Implications‏‎ (2 Links)
  37. Interactive evolution of dynamical systems‏‎ (2 Links)
  38. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  39. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  40. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  41. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  42. Curious agents and situated design evaluations‏‎ (2 Links)
  43. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  44. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  45. Rebecca Luger-Guillaume‏‎ (2 Links)
  46. Swarm paintings – nonhuman art‏‎ (2 Links)
  47. Evolving art with scalable vector graphics‏‎ (2 Links)
  48. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  49. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  50. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)

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