Seiten mit den meisten Links

Wechseln zu: Navigation, Suche

Unten werden bis zu 50 Ergebnisse im Bereich 931 bis 980 angezeigt.

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)

  1. Interactive Evolutionary CAD System for MEMS Layout Synthesis‏‎ (2 Links)
  2. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  3. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  4. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  5. Grammatical Evolution: Evolving Programs for an Arbitrary Language‏‎ (2 Links)
  6. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  7. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  8. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  9. Mixed-Initiative Creative Drawing with webIconoscope‏‎ (2 Links)
  10. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  11. Feature Extraction Languages and Visual Pattern Recognition‏‎ (2 Links)
  12. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  13. Biokunst‏‎ (2 Links)
  14. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (2 Links)
  15. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  16. Evaluating Search Engine Relevance with Click-Based Metrics‏‎ (2 Links)
  17. Stepping stones in the mist‏‎ (2 Links)
  18. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  19. Autonomously Creating Quality Images‏‎ (2 Links)
  20. Stimulating creative flow through computational feedback‏‎ (2 Links)
  21. Pmm Reference Implementation‏‎ (2 Links)
  22. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  23. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  24. Fractal expressionism - where art meets science‏‎ (2 Links)
  25. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  26. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  27. Curious agents and situated design evaluations‏‎ (2 Links)
  28. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  29. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  30. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  31. Natural Color Symmetry‏‎ (2 Links)
  32. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  33. Swarm paintings – nonhuman art‏‎ (2 Links)
  34. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  35. New Kinds of Fractal Patterns‏‎ (2 Links)
  36. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  37. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  38. A 3D Modeling System for Creative Design‏‎ (2 Links)
  39. Niche Constructing Drawing Robots‏‎ (2 Links)
  40. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  41. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  42. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  43. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  44. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  45. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  46. Video Granular Synthesis‏‎ (2 Links)
  47. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  48. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  49. Leonel Moura‏‎ (2 Links)
  50. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)