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  1. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  2. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  3. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  4. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  5. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  6. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  7. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  8. Quantum Art‏‎ (2 Links)
  9. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  10. New IEC Research and Frameworks‏‎ (2 Links)
  11. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  12. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  13. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  14. Niall J. L. Griffith‏‎ (2 Links)
  15. Evolving Glitch Art‏‎ (2 Links)
  16. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  17. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  18. Towards MCTS for Creative Domains‏‎ (2 Links)
  19. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  20. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  21. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  22. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  23. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  24. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  25. Evolving design genes in space layout problems‏‎ (2 Links)
  26. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  27. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  28. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  29. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  30. Swarm Granulator‏‎ (2 Links)
  31. Model Proposal for a Constructed Artist‏‎ (2 Links)
  32. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  33. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  34. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  35. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  36. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  37. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  38. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  39. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  40. Creative Evolutionary Systems‏‎ (2 Links)
  41. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  42. Creativity, emergence and evolution in design‏‎ (2 Links)
  43. Scott Neil-Teilly‏‎ (2 Links)
  44. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  45. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  46. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  47. Abstract Art by Shape Classification‏‎ (2 Links)
  48. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  49. Automated collage generation — with intent‏‎ (2 Links)
  50. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)

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