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  1. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  2. Niall J. L. Griffith‏‎ (2 Links)
  3. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  4. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  5. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  6. Ian Butterfield‏‎ (2 Links)
  7. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  8. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  9. Learning to colour greyscale images‏‎ (2 Links)
  10. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  11. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  12. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (2 Links)
  13. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  14. Image Warping for a Painterly Effect‏‎ (2 Links)
  15. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  16. Applicability of interactive evolutionary computation to mental health measurement‏‎ (2 Links)
  17. Creative Ecosystems 2009‏‎ (2 Links)
  18. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  19. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  20. ArTbitrating: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  21. Creatively Subverting Messages in Posters‏‎ (2 Links)
  22. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  23. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  24. Visual Hallucination For Computational Creation‏‎ (2 Links)
  25. A Study of Image Colourfulness‏‎ (2 Links)
  26. Evolutionary generation of faces‏‎ (2 Links)
  27. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  28. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  29. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  30. A comparative classification of complexity measures‏‎ (2 Links)
  31. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  32. Artificial Nature: Immersive World Making‏‎ (2 Links)
  33. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  34. Evolving Fractal Drawings‏‎ (2 Links)
  35. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  36. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  37. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  38. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  39. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  40. P6m Reference Implementation‏‎ (2 Links)
  41. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  42. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  43. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  44. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  45. The Future of Evolutionary Design Research‏‎ (2 Links)
  46. Depth-aware neural style transfer‏‎ (2 Links)
  47. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  48. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  49. Aaron Davidson‏‎ (2 Links)
  50. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)

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