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- Developmental modelling with SDS (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Evolving Assemblages of 3D Objects (2 Links)
- Morgan McGuire (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Generative Design: A Paradigm for Design Research (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Searching for Surprise (2 Links)
- Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- Genetic Algorithms for the Generation of Models with Micropopulations (2 Links)
- Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution (2 Links)
- Mutation (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Painting With Triangles (2 Links)
- Swarm Granulator (2 Links)
- A Turing Test for Generative Art (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Genotyp (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Karl Gerbel (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Exploring Persian Rug Design Using a Computational Evolutionary Approach (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Tabula Rasa: A Case Study in Evolutionary Curation (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Grammatical Evolution: Evolving Programs for an Arbitrary Language (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
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