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- Generating floor plan layouts with K-D tree algorithms and evolutionary strategies (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Evolutionary generation of faces (2 Links)
- A user-oriented image retrieval system based on interactive genetic algorithm (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- Detecting people in cubist art (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- Scott Neil-Teilly (2 Links)
- Evolutionäre Algorithmen (2 Links)
- Digital Face Beautification (2 Links)
- Automated recoloring of evolved designs using evolved palettes (2 Links)
- Evolved Aesthetic Analogies to Improve Artistic Experience (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- Evolving Assemblages of 3D Objects (2 Links)
- Organized order in ornamentation (2 Links)
- Generative Design: A Paradigm for Design Research (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- P4m Reference Implementation (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- Painterly rendering using image salience (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Genetic Algorithms for the Generation of Models with Micropopulations (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Interactive evolution for industrial design (2 Links)
- Simulating Morphogenesis (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Ameisen Algorithmen (2 Links)
- Erik J. Gustafson (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Investigating Face Space (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Ishihama Yoshiaki (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
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