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  1. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  2. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  3. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  4. Karl Gerbel‏‎ (2 Links)
  5. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  6. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  7. Fractal art — a comparison of styles‏‎ (2 Links)
  8. Quantifying Creativity in Art Networks‏‎ (2 Links)
  9. Creative Evolutionary Systems‏‎ (2 Links)
  10. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  11. Fractals and Multi-Layer Coloring Algorithms‏‎ (2 Links)
  12. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  13. Creativity, emergence and evolution in design‏‎ (2 Links)
  14. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  15. Swarm Tech-Tiles Tim‏‎ (2 Links)
  16. Ranking Cases with Classification Rules‏‎ (2 Links)
  17. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  18. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  19. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  20. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  21. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  22. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  23. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  24. Learning Lexicographic Preference Models‏‎ (2 Links)
  25. DESIGN ARCHITECTURE BY GENETIC ALGORITHM‏‎ (2 Links)
  26. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  27. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  28. Daniel Shiffman‏‎ (2 Links)
  29. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  30. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  31. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  32. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  33. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  34. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  35. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  36. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  37. Abstract Art by Shape Classification‏‎ (2 Links)
  38. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  39. Color Mixing using Colliding Particles‏‎ (2 Links)
  40. Automated collage generation — with intent‏‎ (2 Links)
  41. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  42. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  43. Search Strategies and the Creative Process‏‎ (2 Links)
  44. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  45. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  46. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  47. Evolving Fractal Drawings‏‎ (2 Links)
  48. Improbable Creativity‏‎ (2 Links)
  49. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  50. Generative and Evolutionary Design in Design Education‏‎ (2 Links)

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