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- Evolving design genes in space layout problems (2 Links)
- Bernd Lintermann (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Informational Aesthetics Measures (2 Links)
- Computational Creativity Conceptualisation Grounded on ICCC Papers (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Interactive Evolutionary CAD System for MEMS Layout Synthesis (2 Links)
- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Golan Levin (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Mixed-Initiative Creative Drawing with webIconoscope (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- A Fractal Approach Towards Visual Analogy (2 Links)
- An exploration-based evolutionary model of a generative design process (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Flowsnake Earth (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Preference Learning: An Introduction (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Evolutionary Design by Computers (2 Links)
- A comparative classification of complexity measures (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
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