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  1. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  2. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  3. Creative Ecosystems 2009‏‎ (2 Links)
  4. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  5. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  6. Creatively Subverting Messages in Posters‏‎ (2 Links)
  7. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  8. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  9. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  10. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  11. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  12. Live Coding Towards Computational Creativity‏‎ (2 Links)
  13. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  14. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  15. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  16. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  17. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  18. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  19. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  20. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  21. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  22. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  23. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  24. The Authorship of Generative Art‏‎ (2 Links)
  25. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  26. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  27. Search Strategies and the Creative Process‏‎ (2 Links)
  28. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  29. Improving face detection‏‎ (2 Links)
  30. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  31. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  32. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  33. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  34. Depth-aware neural style transfer‏‎ (2 Links)
  35. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  36. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  37. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  38. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  39. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  40. Self-design and ontogenetic evolution‏‎ (2 Links)
  41. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  42. Information aesthetics: an heroic experiment‏‎ (2 Links)
  43. P3m1 Reference Implementation‏‎ (2 Links)
  44. Evolving art with scalable vector graphics‏‎ (2 Links)
  45. Semantic aware methods for evolutionary art‏‎ (2 Links)
  46. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  47. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  48. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  49. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  50. Evolving virtual creatures‏‎ (2 Links)

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