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- Fractal art — a comparison of styles (2 Links)
- Painting with Flowsnakes (2 Links)
- Fractals and Multi-Layer Coloring Algorithms (2 Links)
- Computational Creativity Conceptualisation Grounded on ICCC Papers (2 Links)
- The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- Evolutionary Banners, exploring a generative design approach (2 Links)
- Pavimenta: A Photo Tiling Tool (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- Evolutionary Development of Mathematically Defined Forms (2 Links)
- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
- Space layout planning using an evolutionary approach (2 Links)
- Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- The Escher evolver: evolution to the people (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- The FloWr Online Platform: Automated Programming and Computational Creativity as a Service (2 Links)
- Generating floor plan layouts with K-D tree algorithms and evolutionary strategies (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Evolutionary generation of faces (2 Links)
- Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Evolving Fractal Drawings (2 Links)
- The alphabet synthesis machine (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- The darwinian structure of the design process (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Improving face detection (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Neuroästhetik (2 Links)
- Theory of Complexity (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
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