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  1. The Painting Fool in New Dimensions‏‎ (2 Links)
  2. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  3. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  4. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  5. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  6. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  7. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  8. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  9. Fractal art — a comparison of styles‏‎ (2 Links)
  10. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  11. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  12. Creative Web Services with Pattern‏‎ (2 Links)
  13. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  14. Fractals and Multi-Layer Coloring Algorithms‏‎ (2 Links)
  15. CGP, Creativity and Art‏‎ (2 Links)
  16. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  17. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (2 Links)
  18. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)
  19. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  20. Morgan McGuire‏‎ (2 Links)
  21. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  22. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  23. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  24. Autonomy, Signature and Creativity‏‎ (2 Links)
  25. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  26. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  27. Data-Driven Iconification‏‎ (2 Links)
  28. Mutation‏‎ (2 Links)
  29. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  30. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  31. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  32. Towards a model for artificial aesthetics‏‎ (2 Links)
  33. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  34. Preference Learning: An Introduction‏‎ (2 Links)
  35. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  36. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  37. Algorithmic randomness and physical entropy‏‎ (2 Links)
  38. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  39. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  40. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  41. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  42. Swarm Painting Atelier‏‎ (2 Links)
  43. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  44. Evolving Fractal Drawings‏‎ (2 Links)
  45. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  46. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  47. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  48. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  49. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  50. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)

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