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  1. Towards MCTS for Creative Domains‏‎ (2 Links)
  2. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  3. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  4. Henry Rowley‏‎ (2 Links)
  5. Creative Web Services with Pattern‏‎ (2 Links)
  6. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (2 Links)
  7. Quantifying Creativity in Art Networks‏‎ (2 Links)
  8. CGP, Creativity and Art‏‎ (2 Links)
  9. Swarm Granulator‏‎ (2 Links)
  10. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  11. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  12. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  13. How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity‏‎ (2 Links)
  14. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  15. Evolutionary Design in Art‏‎ (2 Links)
  16. Label Ranking Algorithms: A Survey‏‎ (2 Links)
  17. Ranking Cases with Classification Rules‏‎ (2 Links)
  18. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  19. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (2 Links)
  20. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  21. Learning Comparative User Models for Accelerating Human-Computer Collaborative Search‏‎ (2 Links)
  22. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  23. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  24. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  25. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  26. Data-Driven Iconification‏‎ (2 Links)
  27. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  28. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  29. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  30. Line-Based Rendering with Truchet-Like Tiles‏‎ (2 Links)
  31. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  32. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  33. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  34. Evolutionary shape grammars for product design‏‎ (2 Links)
  35. Collaborative Preference Learning‏‎ (2 Links)
  36. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  37. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  38. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  39. Evolving Approximate Image Filters‏‎ (2 Links)
  40. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  41. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  42. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  43. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  44. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  45. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  46. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  47. Importance-Driven Focus of Attention‏‎ (2 Links)
  48. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  49. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  50. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)

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