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  1. A genetic engineering approach to genetic algorithms‏‎ (2 Links)
  2. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)
  3. Michael Witbrock‏‎ (2 Links)
  4. A review on the application of evolutionary computation to information retrieval‏‎ (2 Links)
  5. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  6. Interactive evolution of images‏‎ (2 Links)
  7. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  8. A user-oriented image retrieval system based on interactive genetic algorithm‏‎ (2 Links)
  9. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  10. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  11. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  12. The T. albipennis Sand Painting Artists‏‎ (2 Links)
  13. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  14. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  15. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  16. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  17. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  18. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  19. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  20. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  21. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  22. Steve Dipaola‏‎ (2 Links)
  23. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  24. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  25. Stippling with Aerial Robots‏‎ (2 Links)
  26. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  27. Bernd Lintermann‏‎ (2 Links)
  28. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  29. Tim Rowley‏‎ (2 Links)
  30. Creating and rendering convolution surfaces‏‎ (2 Links)
  31. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  32. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  33. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  34. Ameisen Algorithmen‏‎ (2 Links)
  35. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  36. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  37. Evolution of Animated Photomosaics‏‎ (2 Links)
  38. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  39. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  40. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  41. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  42. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  43. Rebecca Luger-Guillaume‏‎ (2 Links)
  44. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  45. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  46. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  47. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  48. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  49. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  50. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)

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