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- Evolutionary Development of Mathematically Defined Forms (2 Links)
- Ian Butterfield (2 Links)
- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Learning to colour greyscale images (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- DESIGN ARCHITECTURE BY GENETIC ALGORITHM (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- Daniel Shiffman (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- Generating floor plan layouts with K-D tree algorithms and evolutionary strategies (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- Evolutionary generation of faces (2 Links)
- Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Evolutionäre Algorithmen (2 Links)
- Automated Collage Generation - With More Intent 2011 (2 Links)
- Design Space of Tiling Template (2 Links)
- Evolved Aesthetic Analogies to Improve Artistic Experience (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis (2 Links)
- Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI (2 Links)
- Evolving Assemblages of 3D Objects (2 Links)
- Automatic Mineral Identification Using Genetic Programming (2 Links)
- Generative Design: A Paradigm for Design Research (2 Links)
- Searching for Surprise (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Distance-based functions for image comparison (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Composition in Perspectives (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Zellij Multipuzzle (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
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