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  1. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  2. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  3. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  4. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  5. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  6. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  7. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  8. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  9. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  10. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  11. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  12. Scott Neil-Teilly‏‎ (2 Links)
  13. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  14. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  15. Evolutionary Design in Art‏‎ (2 Links)
  16. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  17. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  18. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  19. Model Proposal for a Constructed Artist‏‎ (2 Links)
  20. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  21. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  22. Organized order in ornamentation‏‎ (2 Links)
  23. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  24. Biokunst‏‎ (2 Links)
  25. P4m Reference Implementation‏‎ (2 Links)
  26. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  27. Painterly rendering using image salience‏‎ (2 Links)
  28. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  29. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  30. Swarm paintings – nonhuman art‏‎ (2 Links)
  31. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  32. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  33. Simulating Morphogenesis‏‎ (2 Links)
  34. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  35. Artificial Drawing + Unity‏‎ (2 Links)
  36. Creative Search Trajectories and their Implications‏‎ (2 Links)
  37. Evolving Approximate Image Filters‏‎ (2 Links)
  38. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  39. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  40. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  41. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  42. Video Granular Synthesis‏‎ (2 Links)
  43. Curious agents and situated design evaluations‏‎ (2 Links)
  44. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  45. Ten questions concerning generative computer art‏‎ (2 Links)
  46. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  47. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  48. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  49. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  50. Evolving for the Audience‏‎ (2 Links)

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