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- Computational Aesthetics Conferences (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- Ästhetik (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- The Markov Pen: Online Synthesis of Free-Hand Drawing Styles (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- The Painting Fool in New Dimensions (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- The case for a mixed-initiative collaborative neuroevolution approach (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Golan Levin (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Preference Learning: An Introduction (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Flowsnake Earth (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Künstliches Leben (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Curious agents and situated design evaluations (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
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