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- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Exploring Persian Rug Design Using a Computational Evolutionary Approach (2 Links)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- Creating tiling by means of 2D graphics applications (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- The emergence of the representation of style in design (2 Links)
- Creative Evolutionary Systems (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Building Artistic Computer Colleagues with an Enactive Model of Creativity (2 Links)
- Creativity, emergence and evolution in design (2 Links)
- Grammatical Evolution: Evolving Programs for an Arbitrary Language (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Feature Extraction Languages and Visual Pattern Recognition (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- John Mount (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Preference Learning: An Introduction (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Keith Wiley (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Artificial Drawing + Unity (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Distance-based functions for image comparison (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Composition in Perspectives (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
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