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- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Computer-Kreativität (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- Computer Software for Measuring Creative Search (2 Links)
- Grammatical Evolution: Evolving Programs for an Arbitrary Language (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- Steve Dipaola (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- Feature Extraction Languages and Visual Pattern Recognition (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Stippling with Aerial Robots (2 Links)
- Filterscape: Energy Recycling in a Creative Ecosystem (2 Links)
- A Fractal Approach Towards Visual Analogy (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- An exploration-based evolutionary model of a generative design process (2 Links)
- Evaluating Search Engine Relevance with Click-Based Metrics (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Breeding on site (2 Links)
- A Knowledge Based Approach to Modeling Portrait Painting Methodology (2 Links)
- Natural Processes and Artificial Procedures (2 Links)
- Fractal art — a comparison of styles (2 Links)
- Quantum sculpture: art inspired by the deeper nature of reality (2 Links)
- Creative Computers, Improvisation and Intimacy (2 Links)
- Applicability of interactive evolutionary computation to mental health measurement (2 Links)
- Bubble Hierarchies (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Künstliches Leben (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- A comparative classification of complexity measures (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Video Granular Synthesis (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Chris Coyne (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
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