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- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Rekombination (2 Links)
- Frayed Cell Diagrams (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Evolutionary Computation and Image Re-Coloring (2 Links)
- Rendering artistic light patterns (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- Creative Ecosystems 2009 (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- On-line Knowledge Embedding for Interactive EC-based Montage System (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- Creatively Subverting Messages in Posters (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity (2 Links)
- SBEAT3: A tool for multi-part music composition by simulated breeding (2 Links)
- Can a Genetic Algorithm Think Like a Composer? (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Schwarm Algorithmen (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- On the Translation of Design Data into Design Form in Evolutionary Design (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Low-complexity art (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Selektion (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- Decision Tree Modeling for Ranking Data (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Depth-aware neural style transfer (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Evolving Human Faces (2 Links)
- Improbable Creativity (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Evolving ambiguous images (2 Links)
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