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  1. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  2. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  3. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  4. Evolving design genes in space layout problems‏‎ (2 Links)
  5. Measuring Creativity In Software Development‏‎ (2 Links)
  6. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  7. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  8. The Painting Fool in New Dimensions‏‎ (2 Links)
  9. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  10. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  11. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  12. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  13. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  14. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  15. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  16. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  17. Computer-Kreativität‏‎ (2 Links)
  18. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  19. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  20. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  21. Computer Software for Measuring Creative Search‏‎ (2 Links)
  22. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  23. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  24. Golan Levin‏‎ (2 Links)
  25. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  26. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  27. Morgan McGuire‏‎ (2 Links)
  28. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  29. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  30. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  31. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  32. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  33. Mutation‏‎ (2 Links)
  34. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  35. Breeding on site‏‎ (2 Links)
  36. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  37. Stylized Reality‏‎ (2 Links)
  38. Towards MCTS for Creative Domains‏‎ (2 Links)
  39. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  40. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  41. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  42. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  43. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  44. Artistic Stylization of Images and Video‏‎ (2 Links)
  45. Bubble Hierarchies‏‎ (2 Links)
  46. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  47. Swarm Painting Atelier‏‎ (2 Links)
  48. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  49. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  50. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)

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