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  1. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  2. Learning to colour greyscale images‏‎ (2 Links)
  3. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  4. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  5. Data-Driven Iconification‏‎ (2 Links)
  6. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  7. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  8. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  9. Image Warping for a Painterly Effect‏‎ (2 Links)
  10. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  11. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  12. Collaborative Preference Learning‏‎ (2 Links)
  13. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  14. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  15. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  16. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  17. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  18. Detecting people in cubist art‏‎ (2 Links)
  19. Scott Neil-Teilly‏‎ (2 Links)
  20. The Authorship of Generative Art‏‎ (2 Links)
  21. Digital Face Beautification‏‎ (2 Links)
  22. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  23. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  24. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  25. Organized order in ornamentation‏‎ (2 Links)
  26. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  27. Evolving Glitch Art‏‎ (2 Links)
  28. Autonomously Creating Quality Images‏‎ (2 Links)
  29. The Evolving Role of the Artist‏‎ (2 Links)
  30. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  31. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  32. P4m Reference Implementation‏‎ (2 Links)
  33. Ästhetik‏‎ (2 Links)
  34. Painterly rendering using image salience‏‎ (2 Links)
  35. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  36. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  37. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  38. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  39. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  40. Evolving design genes in space layout problems‏‎ (2 Links)
  41. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  42. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  43. The Painting Fool in New Dimensions‏‎ (2 Links)
  44. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  45. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  46. Interactive evolution of dynamical systems‏‎ (2 Links)
  47. Simulating Morphogenesis‏‎ (2 Links)
  48. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  49. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  50. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)

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