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Unten werden bis zu 50 Ergebnisse im Bereich 931 bis 980 angezeigt.

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  1. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  2. Detecting people in cubist art‏‎ (2 Links)
  3. Evolutionary shape grammars for product design‏‎ (2 Links)
  4. Michael Witbrock‏‎ (2 Links)
  5. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  6. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  7. Interactive evolution of images‏‎ (2 Links)
  8. Digital Face Beautification‏‎ (2 Links)
  9. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  10. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  11. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  12. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  13. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)
  14. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (2 Links)
  15. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  16. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  17. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)
  18. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  19. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  20. Steve Dipaola‏‎ (2 Links)
  21. Generic Evolutionary Design‏‎ (2 Links)
  22. Stippling with Aerial Robots‏‎ (2 Links)
  23. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  24. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)
  25. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  26. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  27. A Turing Test for Generative Art‏‎ (2 Links)
  28. Towards MCTS for Creative Domains‏‎ (2 Links)
  29. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  30. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  31. Computer-Kreativität‏‎ (2 Links)
  32. Artificial Neural Network Spaces‏‎ (2 Links)
  33. Gentropy: evolving 2D textures‏‎ (2 Links)
  34. Computer Software for Measuring Creative Search‏‎ (2 Links)
  35. Natural Processes and Artificial Procedures‏‎ (2 Links)
  36. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  37. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  38. Swarm Granulator‏‎ (2 Links)
  39. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  40. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  41. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  42. Gregory Dudek‏‎ (2 Links)
  43. Rebecca Luger-Guillaume‏‎ (2 Links)
  44. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  45. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  46. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  47. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  48. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  49. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  50. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)

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