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  1. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  2. Creative Evolutionary Systems‏‎ (2 Links)
  3. Evolving design genes in space layout problems‏‎ (2 Links)
  4. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  5. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  6. Creativity, emergence and evolution in design‏‎ (2 Links)
  7. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  8. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  9. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  10. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  11. Michael Witbrock‏‎ (2 Links)
  12. Interactive evolution of images‏‎ (2 Links)
  13. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  14. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  15. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  16. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  17. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  18. DESIGN ARCHITECTURE BY GENETIC ALGORITHM‏‎ (2 Links)
  19. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  20. Searching for Surprise‏‎ (2 Links)
  21. Daniel Shiffman‏‎ (2 Links)
  22. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  23. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  24. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  25. The Escher evolver: evolution to the people‏‎ (2 Links)
  26. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  27. Golan Levin‏‎ (2 Links)
  28. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  29. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  30. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  31. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  32. Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity‏‎ (2 Links)
  33. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  34. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  35. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  36. Artistic Stylization of Images and Video‏‎ (2 Links)
  37. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  38. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  39. Color Mixing using Colliding Particles‏‎ (2 Links)
  40. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  41. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  42. John Mount‏‎ (2 Links)
  43. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  44. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  45. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  46. Abstract Art by Shape Classification‏‎ (2 Links)
  47. Flowsnake Earth‏‎ (2 Links)
  48. Automated collage generation — with intent‏‎ (2 Links)
  49. The alphabet synthesis machine‏‎ (2 Links)
  50. Distance-based functions for image comparison‏‎ (2 Links)

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