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Unten werden bis zu 50 Ergebnisse im Bereich 931 bis 980 angezeigt.

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  1. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  2. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  3. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  4. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  5. Evolving Glitch Art‏‎ (2 Links)
  6. Autonomously Creating Quality Images‏‎ (2 Links)
  7. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  8. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  9. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  10. Scott Neil-Teilly‏‎ (2 Links)
  11. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  12. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  13. Evolving design genes in space layout problems‏‎ (2 Links)
  14. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  15. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  16. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  17. Organized order in ornamentation‏‎ (2 Links)
  18. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)
  19. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  20. P4m Reference Implementation‏‎ (2 Links)
  21. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  22. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  23. Painterly rendering using image salience‏‎ (2 Links)
  24. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  25. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  26. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  27. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  28. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  29. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  30. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  31. Golan Levin‏‎ (2 Links)
  32. Michael Witbrock‏‎ (2 Links)
  33. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  34. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  35. Interactive evolution of images‏‎ (2 Links)
  36. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  37. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  38. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  39. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  40. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  41. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  42. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  43. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  44. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  45. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  46. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  47. Is Evolution Creative?‏‎ (2 Links)
  48. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  49. Flowsnake Earth‏‎ (2 Links)
  50. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)

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