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- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- Chinese pattern design using generative shape grammar (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- The case for a mixed-initiative collaborative neuroevolution approach (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Steve Dipaola (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Developmental modelling with SDS (2 Links)
- Stippling with Aerial Robots (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Evolving Art Using Multiple Aesthetic Measures (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms (2 Links)
- A Turing Test for Generative Art (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Artificial Drawing + Unity (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Keith Wiley (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Swarm Painting Atelier (2 Links)
- Electric Sheep (2 Links)
- Computational Creativity through a Gap (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Embodied creativity (2 Links)
- Evolving virtual creatures (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Rebecca Luger-Guillaume (2 Links)
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