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- A Fractal Approach Towards Visual Analogy (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- An exploration-based evolutionary model of a generative design process (2 Links)
- Stepping stones in the mist (2 Links)
- Creating tiling by means of 2D graphics applications (2 Links)
- Exploring Evolutionary Possibilities for Digital Doilies (2 Links)
- Stimulating creative flow through computational feedback (2 Links)
- A Knowledge Based Approach to Modeling Portrait Painting Methodology (2 Links)
- Creative Evolutionary Systems (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Pmm Reference Implementation (2 Links)
- Building Artistic Computer Colleagues with an Enactive Model of Creativity (2 Links)
- Exploring component-based representations - the secret of creativity by evolution? (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- Creativity, emergence and evolution in design (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Population (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Gregory S. Hornby (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Improving face detection (2 Links)
- Natural Color Symmetry (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- A comparative classification of complexity measures (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
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