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  1. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  2. Applicability of interactive evolutionary computation to mental health measurement‏‎ (2 Links)
  3. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  4. Ranking Cases with Classification Rules‏‎ (2 Links)
  5. ArTbitrating: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  6. A Study of Image Colourfulness‏‎ (2 Links)
  7. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  8. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  9. DESIGN ARCHITECTURE BY GENETIC ALGORITHM‏‎ (2 Links)
  10. Ian Butterfield‏‎ (2 Links)
  11. Artificial Art Made by Artificial Ants‏‎ (2 Links)
  12. Learning to colour greyscale images‏‎ (2 Links)
  13. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  14. A closer look at creativity as search‏‎ (2 Links)
  15. Daniel Shiffman‏‎ (2 Links)
  16. Artificial Nature: Immersive World Making‏‎ (2 Links)
  17. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  18. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  19. Live Algorithms‏‎ (2 Links)
  20. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  21. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  22. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  23. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  24. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  25. Color Mixing using Colliding Particles‏‎ (2 Links)
  26. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  27. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  28. Aaron Davidson‏‎ (2 Links)
  29. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  30. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  31. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  32. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  33. Evolving Fractal Drawings‏‎ (2 Links)
  34. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  35. Search Strategies and the Creative Process‏‎ (2 Links)
  36. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  37. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  38. Distance-based functions for image comparison‏‎ (2 Links)
  39. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  40. Zellij Multipuzzle‏‎ (2 Links)
  41. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  42. Composition in Perspectives‏‎ (2 Links)
  43. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  44. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  45. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  46. Self-design and ontogenetic evolution‏‎ (2 Links)
  47. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  48. P3m1 Reference Implementation‏‎ (2 Links)
  49. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  50. Evolving content in the galactic arms race video game‏‎ (2 Links)

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