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  1. Pmm Reference Implementation‏‎ (2 Links)
  2. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (2 Links)
  3. Biokunst‏‎ (2 Links)
  4. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  5. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  6. Population‏‎ (2 Links)
  7. Evaluating Search Engine Relevance with Click-Based Metrics‏‎ (2 Links)
  8. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  9. A Turing Test for Generative Art‏‎ (2 Links)
  10. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  11. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  12. Artificial Neural Network Spaces‏‎ (2 Links)
  13. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  14. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  15. Quantum Art‏‎ (2 Links)
  16. Fractal art — a comparison of styles‏‎ (2 Links)
  17. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  18. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  19. Fractals and Multi-Layer Coloring Algorithms‏‎ (2 Links)
  20. New IEC Research and Frameworks‏‎ (2 Links)
  21. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)
  22. Holger Ferstl‏‎ (2 Links)
  23. Niall J. L. Griffith‏‎ (2 Links)
  24. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  25. Künstliches Leben‏‎ (2 Links)
  26. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  27. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  28. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  29. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  30. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  31. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  32. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  33. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  34. Variation‏‎ (2 Links)
  35. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  36. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  37. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  38. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  39. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  40. Reproduktion‏‎ (2 Links)
  41. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  42. Tatsu Unemi‏‎ (2 Links)
  43. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  44. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  45. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  46. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  47. Live Algorithms‏‎ (2 Links)
  48. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  49. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  50. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)

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