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  1. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  2. A Turing Test for Generative Art‏‎ (2 Links)
  3. Evolved Aesthetic Analogies to Improve Artistic Experience‏‎ (2 Links)
  4. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  5. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  6. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  7. Evolving Assemblages of 3D Objects‏‎ (2 Links)
  8. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  9. Scott Neil-Teilly‏‎ (2 Links)
  10. Artificial Neural Network Spaces‏‎ (2 Links)
  11. Generative Design: A Paradigm for Design Research‏‎ (2 Links)
  12. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (2 Links)
  13. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  14. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  15. Genetic Algorithms for the Generation of Models with Micropopulations‏‎ (2 Links)
  16. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  17. Organized order in ornamentation‏‎ (2 Links)
  18. Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution‏‎ (2 Links)
  19. The Escher evolver: evolution to the people‏‎ (2 Links)
  20. P4m Reference Implementation‏‎ (2 Links)
  21. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  22. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  23. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  24. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  25. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  26. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  27. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  28. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  29. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  30. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  31. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  32. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  33. Simulating Morphogenesis‏‎ (2 Links)
  34. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  35. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  36. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  37. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  38. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  39. The alphabet synthesis machine‏‎ (2 Links)
  40. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  41. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  42. The darwinian structure of the design process‏‎ (2 Links)
  43. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  44. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  45. Is Evolution Creative?‏‎ (2 Links)
  46. Consensual Paintings‏‎ (2 Links)
  47. Being Kasimir Malevich‏‎ (2 Links)
  48. Theory of Complexity‏‎ (2 Links)
  49. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  50. Against Individual Creativity‏‎ (2 Links)

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