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- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- A formal theory of creativity to model the creation of art (2 Links)
- Mapped Pictures: Aesthetic Image Annotations (2 Links)
- Steve Dipaola (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Improving the ranking quality of medical image retrieval using a genetic feature selection method (2 Links)
- A genetic engineering approach to genetic algorithms (2 Links)
- Stippling with Aerial Robots (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Informational Aesthetics Measures (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- A review on the application of evolutionary computation to information retrieval (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- A user-oriented image retrieval system based on interactive genetic algorithm (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Interactive Evolutionary CAD System for MEMS Layout Synthesis (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Evolving Glitch Art (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Automated recoloring of evolved designs using evolved palettes (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Evolving ambiguous images (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Evolving expressions and art by choice (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Giving Colour to Images (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
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