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  1. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  2. Gentropy: evolving 2D textures‏‎ (2 Links)
  3. Stimulating creative flow through computational feedback‏‎ (2 Links)
  4. Pmm Reference Implementation‏‎ (2 Links)
  5. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  6. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  7. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  8. Population‏‎ (2 Links)
  9. Computer-Kreativität‏‎ (2 Links)
  10. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  11. Computer Software for Measuring Creative Search‏‎ (2 Links)
  12. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  13. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  14. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  15. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  16. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  17. Quantum Art‏‎ (2 Links)
  18. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  19. Establishing Appreciation In a Creative System‏‎ (2 Links)
  20. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  21. New IEC Research and Frameworks‏‎ (2 Links)
  22. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  23. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  24. Ungegenständliche Kunst‏‎ (2 Links)
  25. Niall J. L. Griffith‏‎ (2 Links)
  26. Breeding on site‏‎ (2 Links)
  27. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  28. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  29. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  30. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  31. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  32. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  33. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  34. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  35. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  36. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  37. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  38. Bubble Hierarchies‏‎ (2 Links)
  39. Reproduktion‏‎ (2 Links)
  40. Art, emergence and the computational sublime‏‎ (2 Links)
  41. Video Granular Synthesis‏‎ (2 Links)
  42. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  43. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  44. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  45. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  46. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  47. Ten questions concerning generative computer art‏‎ (2 Links)
  48. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  49. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  50. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)

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