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  1. Learning Lexicographic Preference Models‏‎ (2 Links)
  2. Rebecca Luger-Guil‏‎ (2 Links)
  3. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  4. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  5. The Authorship of Generative Art‏‎ (2 Links)
  6. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  7. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  8. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  9. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  10. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  11. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  12. Collage, Technology, and Creative Process‏‎ (2 Links)
  13. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  14. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  15. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  16. The Evolving Role of the Artist‏‎ (2 Links)
  17. Low-complexity art‏‎ (2 Links)
  18. Ästhetik‏‎ (2 Links)
  19. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  20. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  21. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  22. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  23. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  24. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  25. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  26. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  27. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  28. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  29. The Painting Fool in New Dimensions‏‎ (2 Links)
  30. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  31. Evolving Glitch Art‏‎ (2 Links)
  32. Searching for Surprise‏‎ (2 Links)
  33. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  34. In Praise of Evolution and Opacity‏‎ (2 Links)
  35. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  36. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  37. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  38. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  39. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)
  40. Evolving design genes in space layout problems‏‎ (2 Links)
  41. Measuring Creativity In Software Development‏‎ (2 Links)
  42. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  43. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  44. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  45. Painting With Triangles‏‎ (2 Links)
  46. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  47. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  48. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  49. A Turing Test for Generative Art‏‎ (2 Links)
  50. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)

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