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- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Scott Neil-Teilly (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Evolutionary Design in Art (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- Evolutionary Image Transition Using Random Walks (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- Organized order in ornamentation (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- Biokunst (2 Links)
- P4m Reference Implementation (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Painterly rendering using image salience (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Simulating Morphogenesis (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Artificial Drawing + Unity (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Video Granular Synthesis (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Evolving for the Audience (2 Links)
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