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- Artificial Neural Network Spaces (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Computational Creativity Conceptualisation Grounded on ICCC Papers (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
- Genotyp (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Steve Dipaola (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Stippling with Aerial Robots (2 Links)
- Exploring Persian Rug Design Using a Computational Evolutionary Approach (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
- Automatic Evolution of Conceptual Building Architectures (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Active User Intervention in an EC Search (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms (2 Links)
- Grammatical Evolution: Evolving Programs for an Arbitrary Language (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Adaptive enlargement of state spaces in evolutionary designing (2 Links)
- Feature Extraction Languages and Visual Pattern Recognition (2 Links)
- Natural Processes and Artificial Procedures (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- Filterscape: Energy Recycling in a Creative Ecosystem (2 Links)
- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
- Quantum sculpture: art inspired by the deeper nature of reality (2 Links)
- Being Kasimir Malevich (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Against Individual Creativity (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Video Granular Synthesis (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
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