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  1. Model Proposal for a Constructed Artist‏‎ (2 Links)
  2. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  3. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  4. Applicability of interactive evolutionary computation to mental health measurement‏‎ (2 Links)
  5. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  6. Collaborative Preference Learning‏‎ (2 Links)
  7. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)
  8. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (2 Links)
  9. ArTbitrating: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  10. A Study of Image Colourfulness‏‎ (2 Links)
  11. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)
  12. Detecting people in cubist art‏‎ (2 Links)
  13. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  14. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  15. Generic Evolutionary Design‏‎ (2 Links)
  16. Digital Face Beautification‏‎ (2 Links)
  17. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  18. Steve Dipaola‏‎ (2 Links)
  19. Artificial Art Made by Artificial Ants‏‎ (2 Links)
  20. A closer look at creativity as search‏‎ (2 Links)
  21. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  22. Stippling with Aerial Robots‏‎ (2 Links)
  23. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)
  24. Artificial Life Meets Computational Creativity?‏‎ (2 Links)
  25. A formal theory of creativity to model the creation of art‏‎ (2 Links)
  26. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  27. A genetic engineering approach to genetic algorithms‏‎ (2 Links)
  28. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  29. A review on the application of evolutionary computation to information retrieval‏‎ (2 Links)
  30. Gentropy: evolving 2D textures‏‎ (2 Links)
  31. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  32. A user-oriented image retrieval system based on interactive genetic algorithm‏‎ (2 Links)
  33. Natural Processes and Artificial Procedures‏‎ (2 Links)
  34. Exploring aesthetic pattern formation‏‎ (2 Links)
  35. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  36. Künstliches Leben‏‎ (2 Links)
  37. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  38. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  39. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  40. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  41. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  42. Gregory Dudek‏‎ (2 Links)
  43. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  44. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  45. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  46. Rebecca Luger-Guillaume‏‎ (2 Links)
  47. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  48. Erik J. Gustafson‏‎ (2 Links)
  49. Autonomous Evolutionary Art‏‎ (2 Links)
  50. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)

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