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  1. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  2. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  3. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  4. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  5. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  6. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  7. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  8. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  9. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  10. Evolving Glitch Art‏‎ (2 Links)
  11. Searching for Surprise‏‎ (2 Links)
  12. In Praise of Evolution and Opacity‏‎ (2 Links)
  13. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  14. Biokunst‏‎ (2 Links)
  15. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  16. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  17. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  18. Measuring Creativity In Software Development‏‎ (2 Links)
  19. Evolving design genes in space layout problems‏‎ (2 Links)
  20. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  21. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  22. Painting With Triangles‏‎ (2 Links)
  23. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  24. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  25. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  26. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  27. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  28. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  29. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  30. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  31. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  32. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  33. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  34. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  35. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  36. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)
  37. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  38. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  39. Peter Kleiweg‏‎ (2 Links)
  40. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  41. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  42. Investigating Face Space‏‎ (2 Links)
  43. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  44. Ishihama Yoshiaki‏‎ (2 Links)
  45. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  46. Artistic Stylization of Images and Video‏‎ (2 Links)
  47. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  48. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  49. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  50. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)

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