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- Biokunst (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- Evolving 3D Morphology and Behavior by Competition (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Generative Art Inspired by Nature, Using NodeBox (2 Links)
- Creativity refined: bypassing the gatekeepers of appropriateness and value (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Improving face detection (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- P3m1 Reference Implementation (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Zufallsprozess (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Evolving for the Audience (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Genetische Programmierung (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Andrew Rowbottom (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
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