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- A review on the application of evolutionary computation to information retrieval (2 Links)
- Genetic Algorithms for the Generation of Models with Micropopulations (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- A user-oriented image retrieval system based on interactive genetic algorithm (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- Automated recoloring of evolved designs using evolved palettes (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Genotyp (2 Links)
- Computer-Kreativität (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Computer Software for Measuring Creative Search (2 Links)
- Exploring Persian Rug Design Using a Computational Evolutionary Approach (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- Searching for Surprise (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Grammatical Evolution: Evolving Programs for an Arbitrary Language (2 Links)
- Zufallsprozess (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Ameisen Algorithmen (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Bubble Hierarchies (2 Links)
- Peter Kleiweg (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
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