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- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- CGP, Creativity and Art (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Population (2 Links)
- Tim Rowley (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Transforming Exploratory Creativity with DeLeNoX (2 Links)
- Evolutionary Design in Art (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- Quantum Art (2 Links)
- Data-Driven Iconification (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- Evolutionary Image Transition Using Random Walks (2 Links)
- New IEC Research and Frameworks (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Swarm Tech-Tiles Tim (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Niall J. L. Griffith (2 Links)
- Collaborative Preference Learning (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Detecting people in cubist art (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- Autonomously Creating Quality Images (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Digital Face Beautification (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- Evolving 3D Morphology and Behavior by Competition (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Echo (2 Links)
- Improving face detection (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Evolving for the Audience (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
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