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Unten werden bis zu 50 Ergebnisse im Bereich 931 bis 980 angezeigt.

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  1. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  2. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  3. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  4. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  5. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  6. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  7. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  8. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  9. The Painting Fool in New Dimensions‏‎ (2 Links)
  10. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  11. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  12. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  13. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  14. A Turing Test for Generative Art‏‎ (2 Links)
  15. Model Proposal for a Constructed Artist‏‎ (2 Links)
  16. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  17. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  18. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  19. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  20. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  21. Artificial Neural Network Spaces‏‎ (2 Links)
  22. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  23. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  24. Golan Levin‏‎ (2 Links)
  25. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  26. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  27. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  28. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  29. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  30. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  31. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  32. Stylized Reality‏‎ (2 Links)
  33. Flowsnake Earth‏‎ (2 Links)
  34. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  35. Preference Learning: An Introduction‏‎ (2 Links)
  36. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  37. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  38. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  39. Towards a model for artificial aesthetics‏‎ (2 Links)
  40. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  41. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  42. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  43. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  44. Künstliches Leben‏‎ (2 Links)
  45. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  46. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  47. Swarm Painting Atelier‏‎ (2 Links)
  48. Being Kasimir Malevich‏‎ (2 Links)
  49. Evolutionary Design by Computers‏‎ (2 Links)
  50. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)

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