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- SBEAT3: A tool for multi-part music composition by simulated breeding (2 Links)
- Man + Robots: Symbiotic Art (2 Links)
- The Authorship of Generative Art (2 Links)
- Automatic Mineral Identification Using Genetic Programming (2 Links)
- Digital Face Beautification (2 Links)
- Schwarm Algorithmen (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Mapped Pictures: Aesthetic Image Annotations (2 Links)
- On the Translation of Design Data into Design Form in Evolutionary Design (2 Links)
- Improving the ranking quality of medical image retrieval using a genetic feature selection method (2 Links)
- X-Faces: The eXploit Is Out There (2 Links)
- Evolving Glitch Art (2 Links)
- The Emergence of Social Learning in Artificial Societies (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- The Evolving Role of the Artist (2 Links)
- Autonomy, Signature and Creativity (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
- Informational Aesthetics Measures (2 Links)
- Ästhetik (2 Links)
- Selektion (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Self Portraits with Mandelbrot Genetics (2 Links)
- Evolving design genes in space layout problems (2 Links)
- The Markov Pen: Online Synthesis of Free-Hand Drawing Styles (2 Links)
- Interactive Evolutionary CAD System for MEMS Layout Synthesis (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- The Painting Fool in New Dimensions (2 Links)
- Painting with Flowsnakes (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Mixed-Initiative Creative Drawing with webIconoscope (2 Links)
- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Giving Colour to Images (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Erik J. Gustafson (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
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