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- Enhancing Creativity with Niche Construction (2 Links)
- Evolving Glitch Art (2 Links)
- A formal theory of creativity to model the creation of art (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- A genetic engineering approach to genetic algorithms (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Natural Processes and Artificial Procedures (2 Links)
- Evolving design genes in space layout problems (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- A review on the application of evolutionary computation to information retrieval (2 Links)
- Quantum sculpture: art inspired by the deeper nature of reality (2 Links)
- Tuning of Image Parameters by Interactive Evolutionary Computation (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- A user-oriented image retrieval system based on interactive genetic algorithm (2 Links)
- Biokunst (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Automated recoloring of evolved designs using evolved palettes (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- Rebecca Luger-Guil (2 Links)
- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- Using Physiological Signals to Evolve Art (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Golan Levin (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Tatsu Unemi (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Curious agents and situated design evaluations (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Investigating Face Space (2 Links)
- Ishihama Yoshiaki (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Flowsnake Earth (2 Links)
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