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  1. Evolving Glitch Art‏‎ (2 Links)
  2. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  3. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  4. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  5. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  6. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  7. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  8. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  9. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  10. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  11. Evolving design genes in space layout problems‏‎ (2 Links)
  12. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  13. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  14. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  15. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  16. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  17. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  18. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  19. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  20. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  21. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  22. Model Proposal for a Constructed Artist‏‎ (2 Links)
  23. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  24. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  25. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  26. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  27. The emergence of the representation of style in design‏‎ (2 Links)
  28. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  29. Golan Levin‏‎ (2 Links)
  30. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  31. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  32. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  33. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  34. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  35. Creative Ecosystems 2009‏‎ (2 Links)
  36. Creatively Subverting Messages in Posters‏‎ (2 Links)
  37. Stylized Reality‏‎ (2 Links)
  38. Preference Learning: An Introduction‏‎ (2 Links)
  39. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  40. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  41. Flowsnake Earth‏‎ (2 Links)
  42. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  43. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  44. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  45. Artificial Drawing + Unity‏‎ (2 Links)
  46. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  47. Künstliches Leben‏‎ (2 Links)
  48. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  49. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  50. Evolutionary Design by Computers‏‎ (2 Links)

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