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- Holger Ferstl (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- Evolutionary Development of Mathematically Defined Forms (2 Links)
- A review on the application of evolutionary computation to information retrieval (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- A user-oriented image retrieval system based on interactive genetic algorithm (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- Automated recoloring of evolved designs using evolved palettes (2 Links)
- Ian Butterfield (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Learning to colour greyscale images (2 Links)
- Generating floor plan layouts with K-D tree algorithms and evolutionary strategies (2 Links)
- Evolutionary generation of faces (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
- Evolutionäre Algorithmen (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Evolving Fractal Drawings (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Preference Learning: An Introduction (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Ameisen Algorithmen (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Depth-aware neural style transfer (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
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