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- Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Specific curiosity as a cause and consequence of transformational creativity (2 Links)
- Generative Representations for Artificial Architecture and Passive Solar Performance TR (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- A Knowledge Based Approach to Modeling Portrait Painting Methodology (2 Links)
- Generic Evolutionary Design (2 Links)
- Disney Meets Darwin — The Evolution of Funny Animated Figures (2 Links)
- Stepping stones in the mist (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Evolving an Aircraft Using a Parametric Design System (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Stimulating creative flow through computational feedback (2 Links)
- Pmm Reference Implementation (2 Links)
- Applicability of interactive evolutionary computation to mental health measurement (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- Population (2 Links)
- ArTbitrating: an evolutionary environment for visual and sound composition (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- A Study of Image Colourfulness (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- A comparative classification of complexity measures (2 Links)
- Keith Wiley (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Natural Color Symmetry (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Gregory Dudek (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Consensual Paintings (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Aaron Davidson (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
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