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  1. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  2. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  3. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  4. Bernd Lintermann‏‎ (2 Links)
  5. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  6. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  7. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  8. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  9. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  10. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  11. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  12. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  13. Computer-Kreativität‏‎ (2 Links)
  14. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  15. Model Proposal for a Constructed Artist‏‎ (2 Links)
  16. Computer Software for Measuring Creative Search‏‎ (2 Links)
  17. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  18. Stepping stones in the mist‏‎ (2 Links)
  19. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  20. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  21. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  22. Stimulating creative flow through computational feedback‏‎ (2 Links)
  23. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  24. Pmm Reference Implementation‏‎ (2 Links)
  25. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  26. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  27. Population‏‎ (2 Links)
  28. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  29. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  30. Towards MCTS for Creative Domains‏‎ (2 Links)
  31. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  32. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  33. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  34. Natural Color Symmetry‏‎ (2 Links)
  35. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  36. Swarm Painting Atelier‏‎ (2 Links)
  37. Bubble Hierarchies‏‎ (2 Links)
  38. New Kinds of Fractal Patterns‏‎ (2 Links)
  39. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  40. Evolution of Animated Photomosaics‏‎ (2 Links)
  41. Niche Constructing Drawing Robots‏‎ (2 Links)
  42. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  43. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  44. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  45. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  46. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  47. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  48. Künstliches Leben‏‎ (2 Links)
  49. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  50. Casually Evolving Creative Technology Systems‏‎ (2 Links)

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