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  1. Quantifying Creativity in Art Networks‏‎ (2 Links)
  2. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  3. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  4. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  5. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  6. Ranking Cases with Classification Rules‏‎ (2 Links)
  7. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  8. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  9. Evolutionary Design in Art‏‎ (2 Links)
  10. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  11. Computer-Kreativität‏‎ (2 Links)
  12. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  13. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  14. Live Coding Towards Computational Creativity‏‎ (2 Links)
  15. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  16. Computer Software for Measuring Creative Search‏‎ (2 Links)
  17. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  18. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  19. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  20. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  21. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  22. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  23. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  24. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  25. Evolutionary shape grammars for product design‏‎ (2 Links)
  26. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  27. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  28. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  29. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  30. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  31. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  32. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  33. Zufallsprozess‏‎ (2 Links)
  34. Evolving Approximate Image Filters‏‎ (2 Links)
  35. Search Strategies and the Creative Process‏‎ (2 Links)
  36. Information aesthetics: an heroic experiment‏‎ (2 Links)
  37. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  38. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  39. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  40. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  41. The Painting Fool Teaching Interface‏‎ (2 Links)
  42. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  43. Self-design and ontogenetic evolution‏‎ (2 Links)
  44. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  45. Bubble Hierarchies‏‎ (2 Links)
  46. P3m1 Reference Implementation‏‎ (2 Links)
  47. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  48. Semantic aware methods for evolutionary art‏‎ (2 Links)
  49. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  50. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)

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