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  1. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  2. Swarm Tech-Tiles Tim‏‎ (2 Links)
  3. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  4. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  5. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  6. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  7. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  8. Karl Gerbel‏‎ (2 Links)
  9. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  10. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  11. Rebecca Luger-Guil‏‎ (2 Links)
  12. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  13. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  14. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  15. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  16. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  17. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  18. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  19. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  20. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  21. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  22. Evolving Glitch Art‏‎ (2 Links)
  23. Learning Lexicographic Preference Models‏‎ (2 Links)
  24. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  25. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  26. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  27. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  28. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  29. Biokunst‏‎ (2 Links)
  30. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  31. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  32. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  33. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  34. Evolving design genes in space layout problems‏‎ (2 Links)
  35. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  36. Searching for Surprise‏‎ (2 Links)
  37. Low-complexity art‏‎ (2 Links)
  38. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  39. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  40. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  41. The Escher evolver: evolution to the people‏‎ (2 Links)
  42. Abstract Art by Shape Classification‏‎ (2 Links)
  43. Creative Search Trajectories and their Implications‏‎ (2 Links)
  44. Zellij Multipuzzle‏‎ (2 Links)
  45. Automated collage generation — with intent‏‎ (2 Links)
  46. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  47. Giving Colour to Images‏‎ (2 Links)
  48. Improbable Creativity‏‎ (2 Links)
  49. Curious agents and situated design evaluations‏‎ (2 Links)
  50. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)

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