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- An approach to creating very large, high resolution artistic printed images (2 Links)
- Evolutionary Development of Mathematically Defined Forms (2 Links)
- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- Learning Comparative User Models for Accelerating Human-Computer Collaborative Search (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- DESIGN ARCHITECTURE BY GENETIC ALGORITHM (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- Daniel Shiffman (2 Links)
- Line-Based Rendering with Truchet-Like Tiles (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Generating floor plan layouts with K-D tree algorithms and evolutionary strategies (2 Links)
- Evolutionary generation of faces (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Evolutionäre Algorithmen (2 Links)
- Design Space of Tiling Template (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Evolved Aesthetic Analogies to Improve Artistic Experience (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Evolving Assemblages of 3D Objects (2 Links)
- Searching for Surprise (2 Links)
- Man + Robots: Symbiotic Art (2 Links)
- A Turing Test for Generative Art (2 Links)
- Generative Design: A Paradigm for Design Research (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Artificial Drawing + Unity (2 Links)
- Evolving Fractal Drawings (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Distance-based functions for image comparison (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Composition in Perspectives (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
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