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  1. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  2. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  3. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  4. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  5. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  6. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  7. Visual Hallucination For Computational Creation‏‎ (2 Links)
  8. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  9. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  10. Man + Robots: Symbiotic Art‏‎ (2 Links)
  11. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  12. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  13. Mapped Pictures: Aesthetic Image Annotations‏‎ (2 Links)
  14. Searching for Surprise‏‎ (2 Links)
  15. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  16. Improving the ranking quality of medical image retrieval using a genetic feature selection method‏‎ (2 Links)
  17. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  18. Evolving Glitch Art‏‎ (2 Links)
  19. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  20. Collage, Technology, and Creative Process‏‎ (2 Links)
  21. A Turing Test for Generative Art‏‎ (2 Links)
  22. Informational Aesthetics Measures‏‎ (2 Links)
  23. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  24. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  25. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  26. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  27. Painting With Triangles‏‎ (2 Links)
  28. Artificial Neural Network Spaces‏‎ (2 Links)
  29. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  30. Evolving design genes in space layout problems‏‎ (2 Links)
  31. Interactive Evolutionary CAD System for MEMS Layout Synthesis‏‎ (2 Links)
  32. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  33. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  34. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  35. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  36. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  37. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  38. Mixed-Initiative Creative Drawing with webIconoscope‏‎ (2 Links)
  39. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  40. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  41. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  42. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  43. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  44. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  45. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  46. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  47. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  48. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  49. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  50. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)

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