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  1. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  2. Schwarm Algorithmen‏‎ (2 Links)
  3. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  4. On the Translation of Design Data into Design Form in Evolutionary Design‏‎ (2 Links)
  5. A review on the application of evolutionary computation to information retrieval‏‎ (2 Links)
  6. The Painting Fool in New Dimensions‏‎ (2 Links)
  7. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  8. Developmental modelling with SDS‏‎ (2 Links)
  9. A user-oriented image retrieval system based on interactive genetic algorithm‏‎ (2 Links)
  10. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  11. Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation‏‎ (2 Links)
  12. Dimension Reduction for Object Ranking‏‎ (2 Links)
  13. Evolving Glitch Art‏‎ (2 Links)
  14. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  15. In Praise of Evolution and Opacity‏‎ (2 Links)
  16. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  17. Selektion‏‎ (2 Links)
  18. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  19. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  20. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  21. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  22. Self Portraits with Mandelbrot Genetics‏‎ (2 Links)
  23. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  24. Measuring Creativity In Software Development‏‎ (2 Links)
  25. Painting with Flowsnakes‏‎ (2 Links)
  26. Evolving design genes in space layout problems‏‎ (2 Links)
  27. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  28. Computational Aesthetics Conferences‏‎ (2 Links)
  29. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  30. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  31. Electric Sheep‏‎ (2 Links)
  32. Interactive evolution for industrial design‏‎ (2 Links)
  33. Computational Creativity through a Gap‏‎ (2 Links)
  34. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  35. Embodied creativity‏‎ (2 Links)
  36. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  37. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  38. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  39. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  40. Giving Colour to Images‏‎ (2 Links)
  41. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  42. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  43. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  44. Towards a model for artificial aesthetics‏‎ (2 Links)
  45. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  46. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  47. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  48. Investigating Face Space‏‎ (2 Links)
  49. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  50. Phänotyp‏‎ (2 Links)

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