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  1. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  2. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  3. Tim Rowley‏‎ (2 Links)
  4. Stylized Reality‏‎ (2 Links)
  5. Autonomy, Signature and Creativity‏‎ (2 Links)
  6. Establishing Appreciation In a Creative System‏‎ (2 Links)
  7. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  8. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  9. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  10. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  11. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  12. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  13. Quantifying Creativity in Art Networks‏‎ (2 Links)
  14. Creative Evolutionary Systems‏‎ (2 Links)
  15. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  16. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  17. Creativity, emergence and evolution in design‏‎ (2 Links)
  18. Swarm Tech-Tiles Tim‏‎ (2 Links)
  19. Ranking Cases with Classification Rules‏‎ (2 Links)
  20. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  21. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  22. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  23. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  24. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  25. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  26. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  27. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  28. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  29. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  30. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  31. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  32. Gegenständliche Kunst‏‎ (2 Links)
  33. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  34. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  35. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  36. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  37. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  38. A History of Creativity for Future AI Research‏‎ (2 Links)
  39. Color Mixing using Colliding Particles‏‎ (2 Links)
  40. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  41. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  42. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  43. Search Strategies and the Creative Process‏‎ (2 Links)
  44. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  45. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  46. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  47. Evolving Approximate Image Filters‏‎ (2 Links)
  48. Improving face detection‏‎ (2 Links)
  49. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  50. Distance-based functions for image comparison‏‎ (2 Links)

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