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  1. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  2. Breeding on site‏‎ (2 Links)
  3. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (2 Links)
  4. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  5. Stylized Reality‏‎ (2 Links)
  6. Evaluating Search Engine Relevance with Click-Based Metrics‏‎ (2 Links)
  7. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  8. Towards MCTS for Creative Domains‏‎ (2 Links)
  9. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  10. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  11. Creative Web Services with Pattern‏‎ (2 Links)
  12. CGP, Creativity and Art‏‎ (2 Links)
  13. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  14. Quantifying Creativity in Art Networks‏‎ (2 Links)
  15. Fractal art — a comparison of styles‏‎ (2 Links)
  16. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  17. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  18. Swarm Granulator‏‎ (2 Links)
  19. Fractals and Multi-Layer Coloring Algorithms‏‎ (2 Links)
  20. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  21. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  22. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  23. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  24. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  25. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  26. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  27. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  28. Chris Coyne‏‎ (2 Links)
  29. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  30. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  31. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  32. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  33. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  34. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  35. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  36. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  37. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  38. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  39. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  40. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  41. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  42. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  43. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  44. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  45. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  46. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  47. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  48. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  49. Search Strategies and the Creative Process‏‎ (2 Links)
  50. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)

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