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  1. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  2. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)
  3. Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation‏‎ (2 Links)
  4. Selektion‏‎ (2 Links)
  5. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  6. Generic Evolutionary Design‏‎ (2 Links)
  7. The Escher evolver: evolution to the people‏‎ (2 Links)
  8. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  9. Self Portraits with Mandelbrot Genetics‏‎ (2 Links)
  10. Informational Aesthetics Measures‏‎ (2 Links)
  11. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  12. Autonomy, Signature and Creativity‏‎ (2 Links)
  13. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)
  14. Computational Aesthetics Conferences‏‎ (2 Links)
  15. Painting with Flowsnakes‏‎ (2 Links)
  16. Interactive Evolutionary CAD System for MEMS Layout Synthesis‏‎ (2 Links)
  17. Gentropy: evolving 2D textures‏‎ (2 Links)
  18. Pavimenta: A Photo Tiling Tool‏‎ (2 Links)
  19. The T. albipennis Sand Painting Artists‏‎ (2 Links)
  20. Mixed-Initiative Creative Drawing with webIconoscope‏‎ (2 Links)
  21. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  22. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  23. Space layout planning using an evolutionary approach‏‎ (2 Links)
  24. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  25. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  26. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  27. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  28. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  29. Gregory Dudek‏‎ (2 Links)
  30. Phänotyp‏‎ (2 Links)
  31. Theory of Complexity‏‎ (2 Links)
  32. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  33. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  34. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  35. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  36. A History of Creativity for Future AI Research‏‎ (2 Links)
  37. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  38. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  39. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  40. Creative Search Trajectories and their Implications‏‎ (2 Links)
  41. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  42. Neuroästhetik‏‎ (2 Links)
  43. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  44. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  45. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  46. Curious agents and situated design evaluations‏‎ (2 Links)
  47. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  48. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  49. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  50. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)

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