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- Semantic Operators for Evolutionary Art (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Evolved Aesthetic Analogies to Improve Artistic Experience (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Combining Representational Domains for Computational Creativity (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Evolving Assemblages of 3D Objects (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- Generative Design: A Paradigm for Design Research (2 Links)
- Complex constructions based on symmetry breaking in simple three dimensional IFS (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Domain Bridging Associations Support Creativity (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Genetic Algorithms for the Generation of Models with Micropopulations (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Peter Weibel (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Computer-Ästhetik (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Entropie (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Preference Learning: An Introduction (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Andrew Rowbottom (2 Links)
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