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  1. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  2. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  3. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  4. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  5. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  6. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  7. Low-complexity art‏‎ (2 Links)
  8. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  9. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  10. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  11. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  12. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  13. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  14. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  15. Evolving Line Drawings‏‎ (2 Links)
  16. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  17. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  18. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  19. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  20. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  21. In Praise of Evolution and Opacity‏‎ (2 Links)
  22. Searching for Surprise‏‎ (2 Links)
  23. The Escher evolver: evolution to the people‏‎ (2 Links)
  24. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  25. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  26. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  27. A Turing Test for Generative Art‏‎ (2 Links)
  28. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  29. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  30. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  31. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  32. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  33. Measuring Creativity In Software Development‏‎ (2 Links)
  34. Artificial Neural Network Spaces‏‎ (2 Links)
  35. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  36. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  37. Painting With Triangles‏‎ (2 Links)
  38. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  39. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  40. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  41. Interactive evolution for industrial design‏‎ (2 Links)
  42. The alphabet synthesis machine‏‎ (2 Links)
  43. Consensual Paintings‏‎ (2 Links)
  44. Extending the Range of Facial Types‏‎ (2 Links)
  45. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  46. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  47. The darwinian structure of the design process‏‎ (2 Links)
  48. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  49. Gregory S. Hornby‏‎ (2 Links)
  50. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)

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