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  1. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  2. Ian Butterfield‏‎ (2 Links)
  3. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  4. A cybernetic approach to aesthetics‏‎ (2 Links)
  5. Learning to colour greyscale images‏‎ (2 Links)
  6. Artificial ecosystems for creative discovery‏‎ (2 Links)
  7. DESIGN ARCHITECTURE BY GENETIC ALGORITHM‏‎ (2 Links)
  8. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  9. Daniel Shiffman‏‎ (2 Links)
  10. Image Warping for a Painterly Effect‏‎ (2 Links)
  11. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  12. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  13. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  14. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  15. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  16. Evolutionary generation of faces‏‎ (2 Links)
  17. Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity‏‎ (2 Links)
  18. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  19. Evolutionäre Algorithmen‏‎ (2 Links)
  20. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  21. Design Space of Tiling Template‏‎ (2 Links)
  22. Evolved Aesthetic Analogies to Improve Artistic Experience‏‎ (2 Links)
  23. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  24. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  25. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (2 Links)
  26. Evolving Assemblages of 3D Objects‏‎ (2 Links)
  27. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)
  28. Generative Design: A Paradigm for Design Research‏‎ (2 Links)
  29. Searching for Surprise‏‎ (2 Links)
  30. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  31. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  32. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  33. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  34. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  35. Distance-based functions for image comparison‏‎ (2 Links)
  36. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  37. Composition in Perspectives‏‎ (2 Links)
  38. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  39. Zellij Multipuzzle‏‎ (2 Links)
  40. Evolving content in the galactic arms race video game‏‎ (2 Links)
  41. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  42. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  43. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  44. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  45. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  46. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  47. Interactive evolution of dynamical systems‏‎ (2 Links)
  48. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  49. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  50. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)

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