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  1. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  2. Ranking Cases with Classification Rules‏‎ (2 Links)
  3. A formal theory of creativity to model the creation of art‏‎ (2 Links)
  4. Evolving design genes in space layout problems‏‎ (2 Links)
  5. A genetic engineering approach to genetic algorithms‏‎ (2 Links)
  6. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  7. DESIGN ARCHITECTURE BY GENETIC ALGORITHM‏‎ (2 Links)
  8. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  9. Daniel Shiffman‏‎ (2 Links)
  10. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  11. A review on the application of evolutionary computation to information retrieval‏‎ (2 Links)
  12. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  13. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  14. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  15. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  16. A user-oriented image retrieval system based on interactive genetic algorithm‏‎ (2 Links)
  17. Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity‏‎ (2 Links)
  18. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  19. Morgan McGuire‏‎ (2 Links)
  20. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  21. Design Space of Tiling Template‏‎ (2 Links)
  22. Golan Levin‏‎ (2 Links)
  23. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  24. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  25. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  26. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  27. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  28. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  29. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  30. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  31. Autonomous Evolutionary Art‏‎ (2 Links)
  32. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  33. Search Strategies and the Creative Process‏‎ (2 Links)
  34. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  35. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  36. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  37. Distance-based functions for image comparison‏‎ (2 Links)
  38. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  39. Composition in Perspectives‏‎ (2 Links)
  40. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  41. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  42. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  43. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  44. Self-design and ontogenetic evolution‏‎ (2 Links)
  45. Flowsnake Earth‏‎ (2 Links)
  46. P3m1 Reference Implementation‏‎ (2 Links)
  47. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  48. Semantic aware methods for evolutionary art‏‎ (2 Links)
  49. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  50. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)

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