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  1. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  2. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  3. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  4. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  5. Bernd Lintermann‏‎ (2 Links)
  6. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  7. Man + Robots: Symbiotic Art‏‎ (2 Links)
  8. Searching for Surprise‏‎ (2 Links)
  9. Developmental modelling with SDS‏‎ (2 Links)
  10. The T. albipennis Sand Painting Artists‏‎ (2 Links)
  11. Mapped Pictures: Aesthetic Image Annotations‏‎ (2 Links)
  12. Dimension Reduction for Object Ranking‏‎ (2 Links)
  13. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  14. Improving the ranking quality of medical image retrieval using a genetic feature selection method‏‎ (2 Links)
  15. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  16. Evolving Glitch Art‏‎ (2 Links)
  17. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  18. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  19. Informational Aesthetics Measures‏‎ (2 Links)
  20. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  21. Painting With Triangles‏‎ (2 Links)
  22. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  23. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  24. Computational Aesthetics Conferences‏‎ (2 Links)
  25. Evolving design genes in space layout problems‏‎ (2 Links)
  26. Interactive Evolutionary CAD System for MEMS Layout Synthesis‏‎ (2 Links)
  27. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  28. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  29. Metaprogramming Emergent Graphics‏‎ (2 Links)
  30. Electric Sheep‏‎ (2 Links)
  31. Computational Creativity through a Gap‏‎ (2 Links)
  32. Embodied creativity‏‎ (2 Links)
  33. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  34. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  35. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  36. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  37. Peter Kleiweg‏‎ (2 Links)
  38. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  39. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  40. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  41. Giving Colour to Images‏‎ (2 Links)
  42. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  43. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  44. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  45. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  46. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  47. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  48. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  49. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  50. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)

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