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  1. New IEC Research and Frameworks‏‎ (2 Links)
  2. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  3. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  4. Niall J. L. Griffith‏‎ (2 Links)
  5. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  6. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  7. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  8. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  9. Live Coding Towards Computational Creativity‏‎ (2 Links)
  10. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  11. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  12. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  13. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  14. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  15. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  16. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  17. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  18. A Turing Test for Generative Art‏‎ (2 Links)
  19. Scott Neil-Teilly‏‎ (2 Links)
  20. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  21. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  22. Creative Ecosystems 2009‏‎ (2 Links)
  23. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  24. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  25. Artificial Neural Network Spaces‏‎ (2 Links)
  26. Creatively Subverting Messages in Posters‏‎ (2 Links)
  27. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  28. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  29. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  30. Organized order in ornamentation‏‎ (2 Links)
  31. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  32. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  33. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  34. Information aesthetics: an heroic experiment‏‎ (2 Links)
  35. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  36. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  37. P6m Reference Implementation‏‎ (2 Links)
  38. Zufallsprozess‏‎ (2 Links)
  39. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  40. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  41. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  42. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  43. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  44. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  45. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  46. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  47. Evolving art with scalable vector graphics‏‎ (2 Links)
  48. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  49. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  50. The Painting Fool Teaching Interface‏‎ (2 Links)

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