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  1. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  2. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  3. Organized order in ornamentation‏‎ (2 Links)
  4. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  5. P4m Reference Implementation‏‎ (2 Links)
  6. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  7. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  8. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  9. Painterly rendering using image salience‏‎ (2 Links)
  10. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  11. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  12. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  13. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  14. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  15. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  16. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  17. Model Proposal for a Constructed Artist‏‎ (2 Links)
  18. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  19. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  20. Creative Ecosystems 2009‏‎ (2 Links)
  21. The emergence of the representation of style in design‏‎ (2 Links)
  22. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  23. Creatively Subverting Messages in Posters‏‎ (2 Links)
  24. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  25. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  26. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  27. A Turing Test for Generative Art‏‎ (2 Links)
  28. Stepping stones in the mist‏‎ (2 Links)
  29. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  30. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  31. Stimulating creative flow through computational feedback‏‎ (2 Links)
  32. Artificial Neural Network Spaces‏‎ (2 Links)
  33. Pmm Reference Implementation‏‎ (2 Links)
  34. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  35. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  36. Population‏‎ (2 Links)
  37. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  38. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  39. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  40. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  41. Depth-aware neural style transfer‏‎ (2 Links)
  42. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  43. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  44. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  45. Natural Color Symmetry‏‎ (2 Links)
  46. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  47. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  48. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  49. Künstliches Leben‏‎ (2 Links)
  50. New Kinds of Fractal Patterns‏‎ (2 Links)

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