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- Computational Aesthetics Conferences (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- Ian Butterfield (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Learning to colour greyscale images (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- Steve Dipaola (2 Links)
- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- Stippling with Aerial Robots (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Biokunst (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
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