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- Chinese pattern design using generative shape grammar (2 Links)
- Evolutionary Image Transition Using Random Walks (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- The T. albipennis Sand Painting Artists (2 Links)
- A genetic engineering approach to genetic algorithms (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- A review on the application of evolutionary computation to information retrieval (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Is Evolution Creative? (2 Links)
- Peter Weibel (2 Links)
- Aaron Davidson (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Theory of Complexity (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- John Mount (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Preference Learning: An Introduction (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Keith Wiley (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Evolving for the Audience (2 Links)
- Electric Sheep (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Computational Creativity through a Gap (2 Links)
- Embodied creativity (2 Links)
- Genetische Programmierung (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
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