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- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- A genetic engineering approach to genetic algorithms (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Man + Robots: Symbiotic Art (2 Links)
- A review on the application of evolutionary computation to information retrieval (2 Links)
- Mapped Pictures: Aesthetic Image Annotations (2 Links)
- Improving the ranking quality of medical image retrieval using a genetic feature selection method (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Aaron Davidson (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Evolving Human Faces (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- P3m1 Reference Implementation (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Evolving ambiguous images (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Evolving expressions and art by choice (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Peter Weibel (2 Links)
- Giving Colour to Images (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
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