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- Computational Aesthetics Conferences (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- Genotyp (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- Exploring Persian Rug Design Using a Computational Evolutionary Approach (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Steve Dipaola (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Stippling with Aerial Robots (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Grammatical Evolution: Evolving Programs for an Arbitrary Language (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Keith Wiley (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Andrew Rowbottom (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Video Granular Synthesis (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Ten questions concerning generative computer art (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
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