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- Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Evolutionäre Algorithmen (2 Links)
- Design Space of Tiling Template (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Evolved Aesthetic Analogies to Improve Artistic Experience (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- Evolving Assemblages of 3D Objects (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- Generative Design: A Paradigm for Design Research (2 Links)
- The Authorship of Generative Art (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- Evolving Fractal Drawings (2 Links)
- Improving face detection (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Distance-based functions for image comparison (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Composition in Perspectives (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- P3m1 Reference Implementation (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
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