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  1. Mapped Pictures: Aesthetic Image Annotations‏‎ (2 Links)
  2. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  3. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  4. Improving the ranking quality of medical image retrieval using a genetic feature selection method‏‎ (2 Links)
  5. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  6. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  7. Searching for Surprise‏‎ (2 Links)
  8. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  9. Evolving Glitch Art‏‎ (2 Links)
  10. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  11. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  12. Informational Aesthetics Measures‏‎ (2 Links)
  13. The Evolving Role of the Artist‏‎ (2 Links)
  14. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  15. Ästhetik‏‎ (2 Links)
  16. Computational Aesthetics Conferences‏‎ (2 Links)
  17. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  18. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  19. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  20. Interactive Evolutionary CAD System for MEMS Layout Synthesis‏‎ (2 Links)
  21. Painting With Triangles‏‎ (2 Links)
  22. Evolving design genes in space layout problems‏‎ (2 Links)
  23. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  24. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  25. The Painting Fool in New Dimensions‏‎ (2 Links)
  26. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  27. Mixed-Initiative Creative Drawing with webIconoscope‏‎ (2 Links)
  28. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  29. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  30. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  31. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  32. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  33. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  34. Golan Levin‏‎ (2 Links)
  35. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  36. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  37. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  38. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  39. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  40. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  41. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  42. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  43. Andrew Rowbottom‏‎ (2 Links)
  44. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  45. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  46. Flowsnake Earth‏‎ (2 Links)
  47. Towards a model for artificial aesthetics‏‎ (2 Links)
  48. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  49. Creative Search Trajectories and their Implications‏‎ (2 Links)
  50. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)

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