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  1. The Evolving Role of the Artist‏‎ (2 Links)
  2. Painterly rendering using image salience‏‎ (2 Links)
  3. Ästhetik‏‎ (2 Links)
  4. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  5. Interactive Evolutionary CAD System for MEMS Layout Synthesis‏‎ (2 Links)
  6. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  7. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  8. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  9. The Painting Fool in New Dimensions‏‎ (2 Links)
  10. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  11. Gentropy: evolving 2D textures‏‎ (2 Links)
  12. Mixed-Initiative Creative Drawing with webIconoscope‏‎ (2 Links)
  13. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  14. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  15. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  16. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  17. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  18. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  19. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  20. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  21. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  22. Stepping stones in the mist‏‎ (2 Links)
  23. A Turing Test for Generative Art‏‎ (2 Links)
  24. Stimulating creative flow through computational feedback‏‎ (2 Links)
  25. Biokunst‏‎ (2 Links)
  26. Pmm Reference Implementation‏‎ (2 Links)
  27. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  28. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  29. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  30. Establishing Appreciation In a Creative System‏‎ (2 Links)
  31. Population‏‎ (2 Links)
  32. Artificial Neural Network Spaces‏‎ (2 Links)
  33. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  34. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  35. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  36. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  37. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  38. Towards a model for artificial aesthetics‏‎ (2 Links)
  39. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  40. Creative Search Trajectories and their Implications‏‎ (2 Links)
  41. Natural Color Symmetry‏‎ (2 Links)
  42. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  43. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  44. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  45. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  46. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  47. Curious agents and situated design evaluations‏‎ (2 Links)
  48. New Kinds of Fractal Patterns‏‎ (2 Links)
  49. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  50. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)

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