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- A Turing Test for Generative Art (2 Links)
- Biokunst (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- The emergence of the representation of style in design (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Quantum Art (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- New IEC Research and Frameworks (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- Niall J. L. Griffith (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Creativity refined: bypassing the gatekeepers of appropriateness and value (2 Links)
- Evolving Art Using Multiple Aesthetic Measures (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Reproduktion (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Evolving virtual creatures (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Being Kasimir Malevich (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
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