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Unten werden bis zu 50 Ergebnisse im Bereich 931 bis 980 angezeigt.

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  1. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  2. Michael Witbrock‏‎ (2 Links)
  3. Interactive evolution of images‏‎ (2 Links)
  4. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  5. Computer-Kreativität‏‎ (2 Links)
  6. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  7. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  8. Pavimenta: A Photo Tiling Tool‏‎ (2 Links)
  9. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  10. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  11. Computer Software for Measuring Creative Search‏‎ (2 Links)
  12. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  13. Space layout planning using an evolutionary approach‏‎ (2 Links)
  14. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  15. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  16. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  17. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  18. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  19. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  20. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  21. Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life‏‎ (2 Links)
  22. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  23. Breeding on site‏‎ (2 Links)
  24. Towards a model for artificial aesthetics‏‎ (2 Links)
  25. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  26. A History of Creativity for Future AI Research‏‎ (2 Links)
  27. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  28. Keith Wiley‏‎ (2 Links)
  29. Bubble Hierarchies‏‎ (2 Links)
  30. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  31. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  32. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  33. Swarm Painting Atelier‏‎ (2 Links)
  34. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  35. Evolution of Animated Photomosaics‏‎ (2 Links)
  36. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  37. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  38. Neuroästhetik‏‎ (2 Links)
  39. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  40. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  41. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  42. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  43. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  44. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  45. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  46. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  47. Chris Coyne‏‎ (2 Links)
  48. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  49. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  50. Non-Realistic 3D Object Stylization‏‎ (2 Links)

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