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  1. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  2. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  3. Evolving design genes in space layout problems‏‎ (2 Links)
  4. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  5. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  6. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  7. The Painting Fool in New Dimensions‏‎ (2 Links)
  8. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  9. Michael Witbrock‏‎ (2 Links)
  10. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  11. Interactive evolution of images‏‎ (2 Links)
  12. Autonomously Creating Quality Images‏‎ (2 Links)
  13. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  14. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  15. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  16. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  17. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  18. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  19. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  20. Golan Levin‏‎ (2 Links)
  21. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  22. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  23. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  24. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  25. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  26. Steve Dipaola‏‎ (2 Links)
  27. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  28. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  29. Stippling with Aerial Robots‏‎ (2 Links)
  30. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  31. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  32. Towards MCTS for Creative Domains‏‎ (2 Links)
  33. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  34. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  35. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  36. Creative Evolutionary Systems‏‎ (2 Links)
  37. Natural Processes and Artificial Procedures‏‎ (2 Links)
  38. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  39. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  40. Creativity, emergence and evolution in design‏‎ (2 Links)
  41. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  42. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  43. Swarm Painting Atelier‏‎ (2 Links)
  44. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  45. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  46. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  47. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  48. Rebecca Luger-Guillaume‏‎ (2 Links)
  49. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  50. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)

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