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- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Henry Rowley (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Tuning of Image Parameters by Interactive Evolutionary Computation (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Knowledge Discovery of Artistic Influences: A Metric Learning Approach (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Label Ranking Algorithms: A Survey (2 Links)
- Autonomously Creating Quality Images (2 Links)
- Hybrid Biological-Digital Systems in Artistic and Entertainment Computing (2 Links)
- Learning Comparative User Models for Accelerating Human-Computer Collaborative Search (2 Links)
- Biokunst (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- Using Physiological Signals to Evolve Art (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Tatsu Unemi (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Curious agents and situated design evaluations (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Search Strategies and the Creative Process (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- P3m1 Reference Implementation (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
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