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- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- Exploring Evolutionary Possibilities for Digital Doilies (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- Exploring component-based representations - the secret of creativity by evolution? (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- Henry Rowley (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- Knowledge Discovery of Artistic Influences: A Metric Learning Approach (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- Label Ranking Algorithms: A Survey (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Hybrid Biological-Digital Systems in Artistic and Entertainment Computing (2 Links)
- Swarm Granulator (2 Links)
- Learning Comparative User Models for Accelerating Human-Computer Collaborative Search (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Line-Based Rendering with Truchet-Like Tiles (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Automated collage generation — with intent (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
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