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- Dimension Reduction for Object Ranking (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Evolving Glitch Art (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- The T. albipennis Sand Painting Artists (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Giving Colour to Images (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Preference Learning: An Introduction (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Künstliches Leben (2 Links)
- Flowsnake Earth (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Live Algorithms (2 Links)
- Curious agents and situated design evaluations (2 Links)
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