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  1. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  2. A review on the application of evolutionary computation to information retrieval‏‎ (2 Links)
  3. Computational Aesthetics Conferences‏‎ (2 Links)
  4. Stepping stones in the mist‏‎ (2 Links)
  5. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  6. In Praise of Evolution and Opacity‏‎ (2 Links)
  7. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  8. A user-oriented image retrieval system based on interactive genetic algorithm‏‎ (2 Links)
  9. Stimulating creative flow through computational feedback‏‎ (2 Links)
  10. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  11. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  12. Pmm Reference Implementation‏‎ (2 Links)
  13. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  14. Evolving Line Drawings‏‎ (2 Links)
  15. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  16. Population‏‎ (2 Links)
  17. Measuring Creativity In Software Development‏‎ (2 Links)
  18. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  19. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  20. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  21. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  22. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  23. Interactive evolution for industrial design‏‎ (2 Links)
  24. The Future of Evolutionary Design Research‏‎ (2 Links)
  25. Autonomous Evolutionary Art‏‎ (2 Links)
  26. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  27. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  28. Natural Color Symmetry‏‎ (2 Links)
  29. Evolving virtual creatures‏‎ (2 Links)
  30. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  31. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  32. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  33. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  34. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  35. New Kinds of Fractal Patterns‏‎ (2 Links)
  36. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  37. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  38. Niche Constructing Drawing Robots‏‎ (2 Links)
  39. Investigating Face Space‏‎ (2 Links)
  40. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  41. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  42. Extending the Range of Facial Types‏‎ (2 Links)
  43. Ishihama Yoshiaki‏‎ (2 Links)
  44. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  45. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  46. Gregory S. Hornby‏‎ (2 Links)
  47. Ameisen Algorithmen‏‎ (2 Links)
  48. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  49. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  50. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)

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