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- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Evolving urban structures using Computer Optimisation Techniques (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
- Scott Neil-Teilly (2 Links)
- Exploring Evolutionary Possibilities for Digital Doilies (2 Links)
- Exploring component-based representations - the secret of creativity by evolution? (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- Organized order in ornamentation (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- P4m Reference Implementation (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- Painterly rendering using image salience (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- The emergence of the representation of style in design (2 Links)
- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Improving face detection (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
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