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- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Collaborative Preference Learning (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Evolving Glitch Art (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Scott Neil-Teilly (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Detecting people in cubist art (2 Links)
- Digital Face Beautification (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Organized order in ornamentation (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- P4m Reference Implementation (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Painterly rendering using image salience (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Echo (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Giving Colour to Images (2 Links)
- Simulating Morphogenesis (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Artificial Drawing + Unity (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Erik J. Gustafson (2 Links)
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