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- Digital Face Beautification (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Searching for Surprise (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Evolving Glitch Art (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- Painting With Triangles (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Computer-Kreativität (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- Computer Software for Measuring Creative Search (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- A Turing Test for Generative Art (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Golan Levin (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Flowsnake Earth (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Bubble Hierarchies (2 Links)
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