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- Evolving aesthetic images using multiobjective optimization (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Automatic Evolution of Conceptual Building Architectures (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Creating tiling by means of 2D graphics applications (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Active User Intervention in an EC Search (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms (2 Links)
- Creative Evolutionary Systems (2 Links)
- Adaptive enlargement of state spaces in evolutionary designing (2 Links)
- Building Artistic Computer Colleagues with an Enactive Model of Creativity (2 Links)
- Morgan McGuire (2 Links)
- Creativity, emergence and evolution in design (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Golan Levin (2 Links)
- Ishihama Yoshiaki (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Being Kasimir Malevich (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Against Individual Creativity (2 Links)
- Preference Learning: An Introduction (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Flowsnake Earth (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
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