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  1. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  2. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  3. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  4. Applicability of interactive evolutionary computation to mental health measurement‏‎ (2 Links)
  5. Stylized Reality‏‎ (2 Links)
  6. ArTbitrating: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  7. A Study of Image Colourfulness‏‎ (2 Links)
  8. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  9. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  10. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  11. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  12. Artificial Art Made by Artificial Ants‏‎ (2 Links)
  13. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  14. A comparative classification of complexity measures‏‎ (2 Links)
  15. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  16. Artificial Nature: Immersive World Making‏‎ (2 Links)
  17. Evolution of Animated Photomosaics‏‎ (2 Links)
  18. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  19. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  20. Künstliches Leben‏‎ (2 Links)
  21. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  22. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  23. Swarm paintings – nonhuman art‏‎ (2 Links)
  24. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  25. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  26. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  27. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  28. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  29. Aaron Davidson‏‎ (2 Links)
  30. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  31. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  32. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  33. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  34. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  35. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  36. Video Granular Synthesis‏‎ (2 Links)
  37. Live Algorithms‏‎ (2 Links)
  38. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  39. Ten questions concerning generative computer art‏‎ (2 Links)
  40. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  41. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  42. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  43. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  44. Autonomous Evolutionary Art‏‎ (2 Links)
  45. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  46. Color Mixing using Colliding Particles‏‎ (2 Links)
  47. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  48. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  49. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  50. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)

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