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- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Developmental modelling with SDS (2 Links)
- SBEAT3: A tool for multi-part music composition by simulated breeding (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Schwarm Algorithmen (2 Links)
- Evolving Art Using Multiple Aesthetic Measures (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- On the Translation of Design Data into Design Form in Evolutionary Design (2 Links)
- Improving face detection (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Electric Sheep (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Computational Creativity through a Gap (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Embodied creativity (2 Links)
- Evolving virtual creatures (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Extending the Range of Facial Types (2 Links)
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