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- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- A review on the application of evolutionary computation to information retrieval (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- A user-oriented image retrieval system based on interactive genetic algorithm (2 Links)
- Design Space of Tiling Template (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Automated recoloring of evolved designs using evolved palettes (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Evolving Glitch Art (2 Links)
- Searching for Surprise (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Disney Meets Darwin — The Evolution of Funny Animated Figures (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- Bernd Lintermann (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- Painting With Triangles (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Ameisen Algorithmen (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Giving Colour to Images (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Peter Kleiweg (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Consensual Paintings (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
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