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  1. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  2. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  3. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  4. Mixed-Initiative Creative Drawing with webIconoscope‏‎ (2 Links)
  5. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  6. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  7. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  8. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  9. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  10. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  11. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  12. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  13. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  14. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  15. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  16. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  17. Stepping stones in the mist‏‎ (2 Links)
  18. Stimulating creative flow through computational feedback‏‎ (2 Links)
  19. Pmm Reference Implementation‏‎ (2 Links)
  20. Biokunst‏‎ (2 Links)
  21. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  22. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  23. Population‏‎ (2 Links)
  24. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  25. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  26. Towards MCTS for Creative Domains‏‎ (2 Links)
  27. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  28. Henry Rowley‏‎ (2 Links)
  29. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (2 Links)
  30. Quantum Art‏‎ (2 Links)
  31. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  32. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  33. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  34. Swarm Painting Atelier‏‎ (2 Links)
  35. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  36. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  37. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  38. New Kinds of Fractal Patterns‏‎ (2 Links)
  39. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  40. Curious agents and situated design evaluations‏‎ (2 Links)
  41. Niche Constructing Drawing Robots‏‎ (2 Links)
  42. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  43. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  44. Leonel Moura‏‎ (2 Links)
  45. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  46. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  47. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  48. Reproduktion‏‎ (2 Links)
  49. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  50. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)

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