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- Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks (2 Links)
- Ian Butterfield (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- Learning to colour greyscale images (2 Links)
- Bernd Lintermann (2 Links)
- Non-Photorealistic Rendering of Portraits (2 Links)
- Rekombination (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Data-Driven Iconification (2 Links)
- Rendering artistic light patterns (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Ameisen Algorithmen (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- SEURAT: robotic painter (2 Links)
- On the Future of Computers and Creativity (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Echo (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
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