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- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Grammatical Evolution: Evolving Programs for an Arbitrary Language (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Creative Ecosystems 2009 (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Feature Extraction Languages and Visual Pattern Recognition (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Tuning of Image Parameters by Interactive Evolutionary Computation (2 Links)
- Creatively Subverting Messages in Posters (2 Links)
- Filterscape: Energy Recycling in a Creative Ecosystem (2 Links)
- Can a Genetic Algorithm Think Like a Composer? (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Evaluating Search Engine Relevance with Click-Based Metrics (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Using Physiological Signals to Evolve Art (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Fractal art — a comparison of styles (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- Decision Tree Modeling for Ranking Data (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- Tatsu Unemi (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Depth-aware neural style transfer (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- P3m1 Reference Implementation (2 Links)
- Artificial Drawing + Unity (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
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