Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 931 bis 980 angezeigt.
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- Michael Witbrock (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Evolutionary Design in Art (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Interactive evolution of images (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- Evolutionary Image Transition Using Random Walks (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Disney Meets Darwin — The Evolution of Funny Animated Figures (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Against Individual Creativity (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Is Evolution Creative? (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Evolving Approximate Image Filters (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- John Mount (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Search Strategies and the Creative Process (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Keith Wiley (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Consensual Paintings (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Evolving for the Audience (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- P3m1 Reference Implementation (2 Links)
- Andrew Rowbottom (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
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