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- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Autonomy, Signature and Creativity (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- Golan Levin (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Morgan McGuire (2 Links)
- Computer-Kreativität (2 Links)
- The emergence of the representation of style in design (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Computer Software for Measuring Creative Search (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Mutation (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- Stylized Reality (2 Links)
- Flowsnake Earth (2 Links)
- Preference Learning: An Introduction (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Bubble Hierarchies (2 Links)
- Evolutionary Design by Computers (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
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