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  1. Dimension Reduction for Object Ranking‏‎ (2 Links)
  2. Fractal art — a comparison of styles‏‎ (2 Links)
  3. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  4. Ranking Cases with Classification Rules‏‎ (2 Links)
  5. Fractals and Multi-Layer Coloring Algorithms‏‎ (2 Links)
  6. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  7. Computational Aesthetics Conferences‏‎ (2 Links)
  8. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  9. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  10. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  11. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  12. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  13. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  14. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  15. A History of Creativity for Future AI Research‏‎ (2 Links)
  16. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  17. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  18. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  19. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  20. Variation‏‎ (2 Links)
  21. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  22. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  23. Search Strategies and the Creative Process‏‎ (2 Links)
  24. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  25. Tatsu Unemi‏‎ (2 Links)
  26. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  27. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  28. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  29. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  30. Self-design and ontogenetic evolution‏‎ (2 Links)
  31. Evolving Fractal Drawings‏‎ (2 Links)
  32. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  33. P3m1 Reference Implementation‏‎ (2 Links)
  34. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  35. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  36. Semantic aware methods for evolutionary art‏‎ (2 Links)
  37. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  38. Leonel Moura‏‎ (2 Links)
  39. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  40. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  41. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  42. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  43. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  44. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  45. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  46. Evolving content in the galactic arms race video game‏‎ (2 Links)
  47. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  48. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  49. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  50. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)

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