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  1. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  2. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)
  3. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  4. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  5. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  6. Schwarm Algorithmen‏‎ (2 Links)
  7. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  8. On the Translation of Design Data into Design Form in Evolutionary Design‏‎ (2 Links)
  9. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  10. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  11. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  12. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  13. Evolving design genes in space layout problems‏‎ (2 Links)
  14. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  15. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  16. Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation‏‎ (2 Links)
  17. Selektion‏‎ (2 Links)
  18. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  19. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  20. The T. albipennis Sand Painting Artists‏‎ (2 Links)
  21. Self Portraits with Mandelbrot Genetics‏‎ (2 Links)
  22. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  23. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  24. The alphabet synthesis machine‏‎ (2 Links)
  25. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  26. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  27. The darwinian structure of the design process‏‎ (2 Links)
  28. Abstract Art by Shape Classification‏‎ (2 Links)
  29. Keith Wiley‏‎ (2 Links)
  30. Giving Colour to Images‏‎ (2 Links)
  31. Automated collage generation — with intent‏‎ (2 Links)
  32. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  33. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  34. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  35. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  36. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  37. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  38. Theory of Complexity‏‎ (2 Links)
  39. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  40. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  41. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  42. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  43. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  44. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  45. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  46. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  47. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  48. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  49. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  50. Creative Search Trajectories and their Implications‏‎ (2 Links)

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