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  1. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (2 Links)
  2. Michael Witbrock‏‎ (2 Links)
  3. Self Portraits with Mandelbrot Genetics‏‎ (2 Links)
  4. Interactive evolution of images‏‎ (2 Links)
  5. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  6. Creative Ecosystems 2009‏‎ (2 Links)
  7. Evaluating Search Engine Relevance with Click-Based Metrics‏‎ (2 Links)
  8. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  9. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  10. Painting with Flowsnakes‏‎ (2 Links)
  11. Creatively Subverting Messages in Posters‏‎ (2 Links)
  12. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  13. The T. albipennis Sand Painting Artists‏‎ (2 Links)
  14. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  15. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  16. Fractal art — a comparison of styles‏‎ (2 Links)
  17. Pavimenta: A Photo Tiling Tool‏‎ (2 Links)
  18. Fractals and Multi-Layer Coloring Algorithms‏‎ (2 Links)
  19. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  20. Autonomously Creating Quality Images‏‎ (2 Links)
  21. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  22. Space layout planning using an evolutionary approach‏‎ (2 Links)
  23. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  24. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  25. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  26. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  27. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  28. Collage, Technology, and Creative Process‏‎ (2 Links)
  29. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  30. Keith Wiley‏‎ (2 Links)
  31. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  32. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  33. A 3D Modeling System for Creative Design‏‎ (2 Links)
  34. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  35. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  36. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  37. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  38. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  39. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  40. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  41. Evolving Fractal Drawings‏‎ (2 Links)
  42. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  43. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  44. Neuroästhetik‏‎ (2 Links)
  45. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  46. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  47. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  48. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  49. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  50. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)

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