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  1. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  2. A formal theory of creativity to model the creation of art‏‎ (2 Links)
  3. Mapped Pictures: Aesthetic Image Annotations‏‎ (2 Links)
  4. Steve Dipaola‏‎ (2 Links)
  5. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  6. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  7. Improving the ranking quality of medical image retrieval using a genetic feature selection method‏‎ (2 Links)
  8. A genetic engineering approach to genetic algorithms‏‎ (2 Links)
  9. Stippling with Aerial Robots‏‎ (2 Links)
  10. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  11. Informational Aesthetics Measures‏‎ (2 Links)
  12. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  13. A review on the application of evolutionary computation to information retrieval‏‎ (2 Links)
  14. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  15. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  16. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  17. A user-oriented image retrieval system based on interactive genetic algorithm‏‎ (2 Links)
  18. Visual Hallucination For Computational Creation‏‎ (2 Links)
  19. Interactive Evolutionary CAD System for MEMS Layout Synthesis‏‎ (2 Links)
  20. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  21. Evolving Glitch Art‏‎ (2 Links)
  22. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  23. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  24. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  25. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  26. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  27. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  28. Evolving ambiguous images‏‎ (2 Links)
  29. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  30. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  31. Evolving expressions and art by choice‏‎ (2 Links)
  32. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  33. Autonomous Evolutionary Art‏‎ (2 Links)
  34. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  35. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  36. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  37. Rebecca Luger-Guillaume‏‎ (2 Links)
  38. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  39. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  40. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  41. The Future of Evolutionary Design Research‏‎ (2 Links)
  42. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  43. Creative Search Trajectories and their Implications‏‎ (2 Links)
  44. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  45. Giving Colour to Images‏‎ (2 Links)
  46. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  47. Curious agents and situated design evaluations‏‎ (2 Links)
  48. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  49. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  50. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)

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