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  1. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  2. Bernd Lintermann‏‎ (2 Links)
  3. On the Translation of Design Data into Design Form in Evolutionary Design‏‎ (2 Links)
  4. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  5. Man + Robots: Symbiotic Art‏‎ (2 Links)
  6. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  7. Mapped Pictures: Aesthetic Image Annotations‏‎ (2 Links)
  8. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  9. Improving the ranking quality of medical image retrieval using a genetic feature selection method‏‎ (2 Links)
  10. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  11. Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation‏‎ (2 Links)
  12. Selektion‏‎ (2 Links)
  13. Evolving Line Drawings‏‎ (2 Links)
  14. Self Portraits with Mandelbrot Genetics‏‎ (2 Links)
  15. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  16. Informational Aesthetics Measures‏‎ (2 Links)
  17. Painting with Flowsnakes‏‎ (2 Links)
  18. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)
  19. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  20. Interactive Evolutionary CAD System for MEMS Layout Synthesis‏‎ (2 Links)
  21. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  22. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  23. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  24. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  25. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  26. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  27. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  28. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  29. Computer-Ästhetik‏‎ (2 Links)
  30. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  31. Entropie‏‎ (2 Links)
  32. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  33. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  34. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  35. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  36. Extending the Range of Facial Types‏‎ (2 Links)
  37. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  38. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  39. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  40. Phänotyp‏‎ (2 Links)
  41. Gregory S. Hornby‏‎ (2 Links)
  42. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  43. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  44. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  45. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  46. A comparative classification of complexity measures‏‎ (2 Links)
  47. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  48. Creating and rendering convolution surfaces‏‎ (2 Links)
  49. Artificial Nature: Immersive World Making‏‎ (2 Links)
  50. Projekte zur Evolutionären Kunst‏‎ (2 Links)

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