Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 931 bis 980 angezeigt.
Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- Applicability of interactive evolutionary computation to mental health measurement (2 Links)
- Evolutionary Banners, exploring a generative design approach (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- ArTbitrating: an evolutionary environment for visual and sound composition (2 Links)
- A Study of Image Colourfulness (2 Links)
- Evolutionary Development of Mathematically Defined Forms (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- DESIGN ARCHITECTURE BY GENETIC ALGORITHM (2 Links)
- Ian Butterfield (2 Links)
- Artificial Art Made by Artificial Ants (2 Links)
- Learning to colour greyscale images (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- A closer look at creativity as search (2 Links)
- Daniel Shiffman (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Live Algorithms (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Aaron Davidson (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Evolving Fractal Drawings (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Distance-based functions for image comparison (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Zellij Multipuzzle (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Composition in Perspectives (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- P3m1 Reference Implementation (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)