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  1. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (2 Links)
  2. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  3. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  4. Evaluating Search Engine Relevance with Click-Based Metrics‏‎ (2 Links)
  5. Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation‏‎ (2 Links)
  6. Selektion‏‎ (2 Links)
  7. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  8. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  9. Self Portraits with Mandelbrot Genetics‏‎ (2 Links)
  10. Karl Gerbel‏‎ (2 Links)
  11. Applicability of interactive evolutionary computation to mental health measurement‏‎ (2 Links)
  12. Painting with Flowsnakes‏‎ (2 Links)
  13. ArTbitrating: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  14. Fractal art — a comparison of styles‏‎ (2 Links)
  15. A Study of Image Colourfulness‏‎ (2 Links)
  16. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  17. Fractals and Multi-Layer Coloring Algorithms‏‎ (2 Links)
  18. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  19. Artificial Art Made by Artificial Ants‏‎ (2 Links)
  20. A closer look at creativity as search‏‎ (2 Links)
  21. Collage, Technology, and Creative Process‏‎ (2 Links)
  22. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  23. Pavimenta: A Photo Tiling Tool‏‎ (2 Links)
  24. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  25. Artificial Life Meets Computational Creativity?‏‎ (2 Links)
  26. Learning Lexicographic Preference Models‏‎ (2 Links)
  27. A formal theory of creativity to model the creation of art‏‎ (2 Links)
  28. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  29. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  30. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  31. Learning representations for creative design using evolution‏‎ (2 Links)
  32. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  33. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  34. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  35. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  36. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  37. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  38. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  39. Phänotyp‏‎ (2 Links)
  40. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  41. Aaron Davidson‏‎ (2 Links)
  42. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  43. Swarm paintings – nonhuman art‏‎ (2 Links)
  44. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  45. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  46. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  47. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  48. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  49. Improbable Creativity‏‎ (2 Links)
  50. Automatic content generation in the galactic arms race video game‏‎ (2 Links)

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