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- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- SBEAT3: A tool for multi-part music composition by simulated breeding (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- The FloWr Online Platform: Automated Programming and Computational Creativity as a Service (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Schwarm Algorithmen (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- On the Translation of Design Data into Design Form in Evolutionary Design (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
- Selektion (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- The T. albipennis Sand Painting Artists (2 Links)
- Self Portraits with Mandelbrot Genetics (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- The alphabet synthesis machine (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- The darwinian structure of the design process (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Keith Wiley (2 Links)
- Giving Colour to Images (2 Links)
- Automated collage generation — with intent (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Theory of Complexity (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
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