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- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Bernd Lintermann (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Searching for Surprise (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- Painting With Triangles (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- Golan Levin (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Peter Kleiweg (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Flowsnake Earth (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- A comparative classification of complexity measures (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Evolutionary Design by Computers (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
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