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- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Collaborative Preference Learning (2 Links)
- A review on the application of evolutionary computation to information retrieval (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Measuring Creativity In Software Development (2 Links)
- A user-oriented image retrieval system based on interactive genetic algorithm (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- Detecting people in cubist art (2 Links)
- Painting With Triangles (2 Links)
- Digital Face Beautification (2 Links)
- Automated recoloring of evolved designs using evolved palettes (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Evolving Glitch Art (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Morgan McGuire (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Evolving design genes in space layout problems (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Bernd Lintermann (2 Links)
- Steve Dipaola (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Mutation (2 Links)
- Stippling with Aerial Robots (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Computer-Kreativität (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Ameisen Algorithmen (2 Links)
- Giving Colour to Images (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Erik J. Gustafson (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Swarm paintings – nonhuman art (2 Links)
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