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- Evolving Glitch Art (2 Links)
- Informational Aesthetics Measures (2 Links)
- P4m Reference Implementation (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Painterly rendering using image salience (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Interactive Evolutionary CAD System for MEMS Layout Synthesis (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- Evolving design genes in space layout problems (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- Mixed-Initiative Creative Drawing with webIconoscope (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- A Fractal Approach Towards Visual Analogy (2 Links)
- An exploration-based evolutionary model of a generative design process (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Specific curiosity as a cause and consequence of transformational creativity (2 Links)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- A Knowledge Based Approach to Modeling Portrait Painting Methodology (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- The emergence of the representation of style in design (2 Links)
- Golan Levin (2 Links)
- Stepping stones in the mist (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Consensual Paintings (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- A comparative classification of complexity measures (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Flowsnake Earth (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Natural Color Symmetry (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
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