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  1. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  2. Establishing Appreciation In a Creative System‏‎ (2 Links)
  3. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  4. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  5. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  6. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  7. Creative Ecosystems 2009‏‎ (2 Links)
  8. Quantifying Creativity in Art Networks‏‎ (2 Links)
  9. Creatively Subverting Messages in Posters‏‎ (2 Links)
  10. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  11. Swarm Tech-Tiles Tim‏‎ (2 Links)
  12. Ranking Cases with Classification Rules‏‎ (2 Links)
  13. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  14. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  15. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  16. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  17. Evolutionary Design in Art‏‎ (2 Links)
  18. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  19. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  20. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  21. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  22. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  23. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  24. Live Coding Towards Computational Creativity‏‎ (2 Links)
  25. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  26. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  27. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  28. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  29. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  30. Depth-aware neural style transfer‏‎ (2 Links)
  31. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  32. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  33. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  34. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  35. Improving face detection‏‎ (2 Links)
  36. Search Strategies and the Creative Process‏‎ (2 Links)
  37. Evolving Approximate Image Filters‏‎ (2 Links)
  38. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  39. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  40. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  41. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  42. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  43. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  44. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  45. Information aesthetics: an heroic experiment‏‎ (2 Links)
  46. Self-design and ontogenetic evolution‏‎ (2 Links)
  47. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  48. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  49. P3m1 Reference Implementation‏‎ (2 Links)
  50. Zellij Multipuzzle‏‎ (2 Links)

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