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  1. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  2. Developmental modelling with SDS‏‎ (2 Links)
  3. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  4. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  5. Dimension Reduction for Object Ranking‏‎ (2 Links)
  6. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  7. Holger Ferstl‏‎ (2 Links)
  8. Natural Processes and Artificial Procedures‏‎ (2 Links)
  9. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  10. Swarm Tech-Tiles Tim‏‎ (2 Links)
  11. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  12. Evolutionary Design in Art‏‎ (2 Links)
  13. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  14. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  15. Computational Aesthetics Conferences‏‎ (2 Links)
  16. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  17. Ian Butterfield‏‎ (2 Links)
  18. Autonomously Creating Quality Images‏‎ (2 Links)
  19. Learning to colour greyscale images‏‎ (2 Links)
  20. Rebecca Luger-Guil‏‎ (2 Links)
  21. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  22. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  23. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  24. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  25. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  26. Image Warping for a Painterly Effect‏‎ (2 Links)
  27. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  28. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  29. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  30. Evolutionary shape grammars for product design‏‎ (2 Links)
  31. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  32. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  33. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  34. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  35. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  36. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)
  37. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  38. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  39. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  40. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  41. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  42. A 3D Modeling System for Creative Design‏‎ (2 Links)
  43. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  44. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  45. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  46. Zellij Multipuzzle‏‎ (2 Links)
  47. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  48. Evolving for the Audience‏‎ (2 Links)
  49. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  50. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)

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