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  1. Dimension Reduction for Object Ranking‏‎ (2 Links)
  2. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  3. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  4. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  5. Evolving Glitch Art‏‎ (2 Links)
  6. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  7. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  8. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  9. The T. albipennis Sand Painting Artists‏‎ (2 Links)
  10. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  11. Model Proposal for a Constructed Artist‏‎ (2 Links)
  12. Computational Aesthetics Conferences‏‎ (2 Links)
  13. Evolving design genes in space layout problems‏‎ (2 Links)
  14. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  15. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  16. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  17. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  18. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  19. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  20. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  21. Giving Colour to Images‏‎ (2 Links)
  22. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  23. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  24. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  25. Preference Learning: An Introduction‏‎ (2 Links)
  26. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  27. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  28. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  29. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  30. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  31. A History of Creativity for Future AI Research‏‎ (2 Links)
  32. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  33. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  34. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  35. Künstliches Leben‏‎ (2 Links)
  36. Flowsnake Earth‏‎ (2 Links)
  37. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  38. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  39. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  40. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  41. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  42. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  43. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  44. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  45. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  46. Creative Search Trajectories and their Implications‏‎ (2 Links)
  47. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  48. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  49. Live Algorithms‏‎ (2 Links)
  50. Curious agents and situated design evaluations‏‎ (2 Links)

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