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- Evolutionary Computation and Image Re-Coloring (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- Quantum sculpture: art inspired by the deeper nature of reality (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- Rebecca Luger-Guil (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- The emergence of the representation of style in design (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Evolving Glitch Art (2 Links)
- Biokunst (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Searching for Surprise (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Evolving expressions and art by choice (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Automated collage generation — with intent (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Curious agents and situated design evaluations (2 Links)
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