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  1. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  2. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  3. Detecting people in cubist art‏‎ (2 Links)
  4. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  5. Digital Face Beautification‏‎ (2 Links)
  6. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  7. Bernd Lintermann‏‎ (2 Links)
  8. The Authorship of Generative Art‏‎ (2 Links)
  9. Evolving Glitch Art‏‎ (2 Links)
  10. In Praise of Evolution and Opacity‏‎ (2 Links)
  11. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  12. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  13. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  14. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  15. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  16. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  17. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  18. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  19. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  20. The Evolving Role of the Artist‏‎ (2 Links)
  21. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  22. Measuring Creativity In Software Development‏‎ (2 Links)
  23. Ästhetik‏‎ (2 Links)
  24. Evolving design genes in space layout problems‏‎ (2 Links)
  25. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  26. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  27. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  28. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  29. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  30. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  31. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  32. The Painting Fool in New Dimensions‏‎ (2 Links)
  33. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  34. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  35. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  36. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  37. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  38. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  39. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  40. Giving Colour to Images‏‎ (2 Links)
  41. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  42. Peter Weibel‏‎ (2 Links)
  43. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  44. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  45. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  46. Erik J. Gustafson‏‎ (2 Links)
  47. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  48. Investigating Face Space‏‎ (2 Links)
  49. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  50. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)

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