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- Interactive evolution of images (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Golan Levin (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Steve Dipaola (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Stippling with Aerial Robots (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- Creating tiling by means of 2D graphics applications (2 Links)
- Creative Evolutionary Systems (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Natural Processes and Artificial Procedures (2 Links)
- Building Artistic Computer Colleagues with an Enactive Model of Creativity (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Artificial Drawing + Unity (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Evolutionary Design by Computers (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Video Granular Synthesis (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
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