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- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Autonomously Creating Quality Images (2 Links)
- Line-Based Rendering with Truchet-Like Tiles (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- Using Physiological Signals to Evolve Art (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- Biokunst (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- Golan Levin (2 Links)
- Man + Robots: Symbiotic Art (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- Mapped Pictures: Aesthetic Image Annotations (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Improving the ranking quality of medical image retrieval using a genetic feature selection method (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Flowsnake Earth (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Zufallsprozess (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Peter Weibel (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
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