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- Selektion (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Self Portraits with Mandelbrot Genetics (2 Links)
- Disney Meets Darwin — The Evolution of Funny Animated Figures (2 Links)
- Painting with Flowsnakes (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- Evolving Glitch Art (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Automatic Evolution of Conceptual Building Architectures (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Pavimenta: A Photo Tiling Tool (2 Links)
- Active User Intervention in an EC Search (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Adaptive enlargement of state spaces in evolutionary designing (2 Links)
- Holger Ferstl (2 Links)
- Space layout planning using an evolutionary approach (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Phänotyp (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Being Kasimir Malevich (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Consensual Paintings (2 Links)
- Against Individual Creativity (2 Links)
- Giving Colour to Images (2 Links)
- Live Algorithms (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Neuroästhetik (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
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