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  1. Developmental modelling with SDS‏‎ (2 Links)
  2. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  3. Evolved Aesthetic Analogies to Improve Artistic Experience‏‎ (2 Links)
  4. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  5. Dimension Reduction for Object Ranking‏‎ (2 Links)
  6. Active User Intervention in an EC Search‏‎ (2 Links)
  7. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  8. Evolving Assemblages of 3D Objects‏‎ (2 Links)
  9. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  10. Generative Design: A Paradigm for Design Research‏‎ (2 Links)
  11. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  12. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  13. Self-design and ontogenetic evolution‏‎ (2 Links)
  14. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  15. P3m1 Reference Implementation‏‎ (2 Links)
  16. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  17. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  18. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  19. Semantic aware methods for evolutionary art‏‎ (2 Links)
  20. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  21. The Future of Evolutionary Design Research‏‎ (2 Links)
  22. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  23. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  24. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  25. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  26. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  27. Evolving content in the galactic arms race video game‏‎ (2 Links)
  28. Being Kasimir Malevich‏‎ (2 Links)
  29. Electric Sheep‏‎ (2 Links)
  30. Computational Creativity through a Gap‏‎ (2 Links)
  31. Interactive evolution of dynamical systems‏‎ (2 Links)
  32. Embodied creativity‏‎ (2 Links)
  33. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  34. Against Individual Creativity‏‎ (2 Links)
  35. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  36. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  37. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  38. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  39. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  40. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  41. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  42. Peter Weibel‏‎ (2 Links)
  43. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  44. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  45. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  46. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  47. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  48. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  49. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  50. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)

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