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  1. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  2. New IEC Research and Frameworks‏‎ (2 Links)
  3. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  4. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  5. Collaborative Preference Learning‏‎ (2 Links)
  6. Niall J. L. Griffith‏‎ (2 Links)
  7. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  8. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  9. A Turing Test for Generative Art‏‎ (2 Links)
  10. Detecting people in cubist art‏‎ (2 Links)
  11. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  12. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  13. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  14. Digital Face Beautification‏‎ (2 Links)
  15. Artificial Neural Network Spaces‏‎ (2 Links)
  16. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  17. Live Coding Towards Computational Creativity‏‎ (2 Links)
  18. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  19. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  20. Evolving Glitch Art‏‎ (2 Links)
  21. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  22. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  23. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  24. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  25. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  26. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  27. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  28. Evolving design genes in space layout problems‏‎ (2 Links)
  29. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  30. Scott Neil-Teilly‏‎ (2 Links)
  31. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  32. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  33. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  34. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  35. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  36. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  37. Information aesthetics: an heroic experiment‏‎ (2 Links)
  38. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  39. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  40. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  41. Zufallsprozess‏‎ (2 Links)
  42. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  43. P6m Reference Implementation‏‎ (2 Links)
  44. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  45. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  46. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  47. Giving Colour to Images‏‎ (2 Links)
  48. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  49. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  50. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)

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