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  1. Swarm Tech-Tiles Tim‏‎ (2 Links)
  2. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)
  3. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  4. Computational Aesthetics Conferences‏‎ (2 Links)
  5. Interactive Evolutionary CAD System for MEMS Layout Synthesis‏‎ (2 Links)
  6. Quantifying Creativity in Art Networks‏‎ (2 Links)
  7. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  8. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  9. Autonomy, Signature and Creativity‏‎ (2 Links)
  10. Gentropy: evolving 2D textures‏‎ (2 Links)
  11. Ranking Cases with Classification Rules‏‎ (2 Links)
  12. Mixed-Initiative Creative Drawing with webIconoscope‏‎ (2 Links)
  13. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  14. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  15. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  16. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  17. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  18. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  19. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  20. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  21. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  22. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  23. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  24. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  25. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  26. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  27. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  28. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  29. Zellij Multipuzzle‏‎ (2 Links)
  30. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  31. Search Strategies and the Creative Process‏‎ (2 Links)
  32. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  33. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  34. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  35. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  36. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  37. Self-design and ontogenetic evolution‏‎ (2 Links)
  38. Creative Search Trajectories and their Implications‏‎ (2 Links)
  39. A History of Creativity for Future AI Research‏‎ (2 Links)
  40. P3m1 Reference Implementation‏‎ (2 Links)
  41. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  42. Semantic aware methods for evolutionary art‏‎ (2 Links)
  43. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  44. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  45. Curious agents and situated design evaluations‏‎ (2 Links)
  46. The alphabet synthesis machine‏‎ (2 Links)
  47. The darwinian structure of the design process‏‎ (2 Links)
  48. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  49. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  50. Leonel Moura‏‎ (2 Links)

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