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  1. Feature Extraction Languages and Visual Pattern Recognition‏‎ (2 Links)
  2. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  3. Biokunst‏‎ (2 Links)
  4. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  5. Stimulating creative flow through computational feedback‏‎ (2 Links)
  6. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  7. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (2 Links)
  8. Pmm Reference Implementation‏‎ (2 Links)
  9. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  10. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  11. Population‏‎ (2 Links)
  12. Evaluating Search Engine Relevance with Click-Based Metrics‏‎ (2 Links)
  13. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  14. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  15. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  16. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  17. Fractal expressionism - where art meets science‏‎ (2 Links)
  18. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  19. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  20. Curious agents and situated design evaluations‏‎ (2 Links)
  21. New Kinds of Fractal Patterns‏‎ (2 Links)
  22. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  23. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  24. Niche Constructing Drawing Robots‏‎ (2 Links)
  25. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  26. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  27. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  28. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  29. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  30. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  31. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  32. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  33. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  34. Variation‏‎ (2 Links)
  35. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  36. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  37. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  38. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  39. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  40. Tatsu Unemi‏‎ (2 Links)
  41. Reproduktion‏‎ (2 Links)
  42. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  43. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  44. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  45. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  46. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  47. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  48. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  49. Complexity of two-dimensional patterns‏‎ (2 Links)
  50. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)

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