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  1. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  2. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  3. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  4. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  5. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  6. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  7. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  8. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  9. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  10. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  11. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  12. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  13. Establishing Appreciation In a Creative System‏‎ (2 Links)
  14. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  15. Autonomously Creating Quality Images‏‎ (2 Links)
  16. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  17. Stylized Reality‏‎ (2 Links)
  18. Towards MCTS for Creative Domains‏‎ (2 Links)
  19. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  20. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  21. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  22. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  23. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  24. Quantifying Creativity in Art Networks‏‎ (2 Links)
  25. Creative Evolutionary Systems‏‎ (2 Links)
  26. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  27. Swarm Granulator‏‎ (2 Links)
  28. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  29. Creativity, emergence and evolution in design‏‎ (2 Links)
  30. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  31. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  32. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  33. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  34. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  35. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  36. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  37. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  38. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  39. A 3D Modeling System for Creative Design‏‎ (2 Links)
  40. Gegenständliche Kunst‏‎ (2 Links)
  41. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  42. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  43. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  44. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  45. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  46. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  47. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  48. Color Mixing using Colliding Particles‏‎ (2 Links)
  49. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  50. Evolving Approximate Image Filters‏‎ (2 Links)

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