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Unten werden bis zu 50 Ergebnisse im Bereich 931 bis 980 angezeigt.

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  1. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  2. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  3. Evolutionary generation of faces‏‎ (2 Links)
  4. A user-oriented image retrieval system based on interactive genetic algorithm‏‎ (2 Links)
  5. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  6. Detecting people in cubist art‏‎ (2 Links)
  7. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  8. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  9. Scott Neil-Teilly‏‎ (2 Links)
  10. Evolutionäre Algorithmen‏‎ (2 Links)
  11. Digital Face Beautification‏‎ (2 Links)
  12. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  13. Evolved Aesthetic Analogies to Improve Artistic Experience‏‎ (2 Links)
  14. In Praise of Evolution and Opacity‏‎ (2 Links)
  15. Evolving Assemblages of 3D Objects‏‎ (2 Links)
  16. Organized order in ornamentation‏‎ (2 Links)
  17. Generative Design: A Paradigm for Design Research‏‎ (2 Links)
  18. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  19. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  20. P4m Reference Implementation‏‎ (2 Links)
  21. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  22. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (2 Links)
  23. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  24. Painterly rendering using image salience‏‎ (2 Links)
  25. Measuring Creativity In Software Development‏‎ (2 Links)
  26. Genetic Algorithms for the Generation of Models with Micropopulations‏‎ (2 Links)
  27. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  28. Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution‏‎ (2 Links)
  29. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  30. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  31. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  32. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  33. Evolving content in the galactic arms race video game‏‎ (2 Links)
  34. Interactive evolution for industrial design‏‎ (2 Links)
  35. Simulating Morphogenesis‏‎ (2 Links)
  36. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  37. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  38. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  39. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  40. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  41. Ameisen Algorithmen‏‎ (2 Links)
  42. Erik J. Gustafson‏‎ (2 Links)
  43. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  44. Investigating Face Space‏‎ (2 Links)
  45. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  46. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  47. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  48. Ishihama Yoshiaki‏‎ (2 Links)
  49. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  50. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)

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