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  1. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  2. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  3. Active User Intervention in an EC Search‏‎ (2 Links)
  4. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  5. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  6. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  7. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  8. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  9. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  10. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  11. Evolving Glitch Art‏‎ (2 Links)
  12. Searching for Surprise‏‎ (2 Links)
  13. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  14. In Praise of Evolution and Opacity‏‎ (2 Links)
  15. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  16. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  17. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  18. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  19. Evolving design genes in space layout problems‏‎ (2 Links)
  20. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  21. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)
  22. Measuring Creativity In Software Development‏‎ (2 Links)
  23. Painting With Triangles‏‎ (2 Links)
  24. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  25. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  26. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  27. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  28. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  29. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  30. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  31. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  32. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  33. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  34. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  35. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  36. Golan Levin‏‎ (2 Links)
  37. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  38. Morgan McGuire‏‎ (2 Links)
  39. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  40. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  41. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  42. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  43. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  44. Steve Dipaola‏‎ (2 Links)
  45. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  46. Stippling with Aerial Robots‏‎ (2 Links)
  47. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  48. Mutation‏‎ (2 Links)
  49. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  50. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)

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