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  1. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  2. A review on the application of evolutionary computation to information retrieval‏‎ (2 Links)
  3. Visual Hallucination For Computational Creation‏‎ (2 Links)
  4. Design Space of Tiling Template‏‎ (2 Links)
  5. Low-complexity art‏‎ (2 Links)
  6. A user-oriented image retrieval system based on interactive genetic algorithm‏‎ (2 Links)
  7. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  8. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  9. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  10. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  11. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  12. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  13. Scott Neil-Teilly‏‎ (2 Links)
  14. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  15. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  16. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  17. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  18. In Praise of Evolution and Opacity‏‎ (2 Links)
  19. Evolving Line Drawings‏‎ (2 Links)
  20. Organized order in ornamentation‏‎ (2 Links)
  21. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  22. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  23. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  24. P4m Reference Implementation‏‎ (2 Links)
  25. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  26. Painterly rendering using image salience‏‎ (2 Links)
  27. Measuring Creativity In Software Development‏‎ (2 Links)
  28. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  29. Interactive EC-based Signal Processing‏‎ (2 Links)
  30. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  31. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  32. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  33. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  34. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  35. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  36. Evolving virtual creatures‏‎ (2 Links)
  37. Simulating Morphogenesis‏‎ (2 Links)
  38. Interactive evolution for industrial design‏‎ (2 Links)
  39. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  40. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  41. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  42. Ameisen Algorithmen‏‎ (2 Links)
  43. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  44. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  45. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  46. Extending the Range of Facial Types‏‎ (2 Links)
  47. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  48. Consensual Paintings‏‎ (2 Links)
  49. Investigating Face Space‏‎ (2 Links)
  50. Gregory S. Hornby‏‎ (2 Links)

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