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  1. Towards MCTS for Creative Domains‏‎ (2 Links)
  2. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  3. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  4. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  5. Quantifying Creativity in Art Networks‏‎ (2 Links)
  6. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  7. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  8. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  9. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  10. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  11. Ranking Cases with Classification Rules‏‎ (2 Links)
  12. Swarm Granulator‏‎ (2 Links)
  13. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  14. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  15. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  16. Evolutionary Design in Art‏‎ (2 Links)
  17. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  18. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  19. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  20. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  21. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  22. Henry Rowley‏‎ (2 Links)
  23. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  24. Biokunst‏‎ (2 Links)
  25. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (2 Links)
  26. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  27. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  28. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  29. How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity‏‎ (2 Links)
  30. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  31. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  32. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  33. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  34. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  35. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  36. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  37. Search Strategies and the Creative Process‏‎ (2 Links)
  38. Creative Search Trajectories and their Implications‏‎ (2 Links)
  39. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  40. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  41. Leonel Moura‏‎ (2 Links)
  42. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  43. Evolving Approximate Image Filters‏‎ (2 Links)
  44. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  45. Self-design and ontogenetic evolution‏‎ (2 Links)
  46. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  47. Curious agents and situated design evaluations‏‎ (2 Links)
  48. P3m1 Reference Implementation‏‎ (2 Links)
  49. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  50. Semantic aware methods for evolutionary art‏‎ (2 Links)

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