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  1. Genotyp‏‎ (2 Links)
  2. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  3. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  4. Active User Intervention in an EC Search‏‎ (2 Links)
  5. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  6. Exploring Persian Rug Design Using a Computational Evolutionary Approach‏‎ (2 Links)
  7. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  8. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  9. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  10. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  11. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  12. Stepping stones in the mist‏‎ (2 Links)
  13. Grammatical Evolution: Evolving Programs for an Arbitrary Language‏‎ (2 Links)
  14. Stimulating creative flow through computational feedback‏‎ (2 Links)
  15. Biokunst‏‎ (2 Links)
  16. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  17. Pmm Reference Implementation‏‎ (2 Links)
  18. Feature Extraction Languages and Visual Pattern Recognition‏‎ (2 Links)
  19. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  20. Tim Rowley‏‎ (2 Links)
  21. Population‏‎ (2 Links)
  22. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (2 Links)
  23. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  24. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  25. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  26. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  27. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  28. Creative Search Trajectories and their Implications‏‎ (2 Links)
  29. Natural Color Symmetry‏‎ (2 Links)
  30. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  31. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  32. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  33. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  34. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  35. Fractal expressionism - where art meets science‏‎ (2 Links)
  36. Curious agents and situated design evaluations‏‎ (2 Links)
  37. New Kinds of Fractal Patterns‏‎ (2 Links)
  38. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  39. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  40. Niche Constructing Drawing Robots‏‎ (2 Links)
  41. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  42. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  43. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  44. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  45. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  46. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  47. Leonel Moura‏‎ (2 Links)
  48. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  49. Andrew Rowbottom‏‎ (2 Links)
  50. Novelty-Seeking Multi-Agent System‏‎ (2 Links)

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