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- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Stylized Reality (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Consensual Paintings (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Leonel Moura (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Video Granular Synthesis (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Evolving virtual creatures (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
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