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  1. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  2. Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation‏‎ (2 Links)
  3. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  4. Selektion‏‎ (2 Links)
  5. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  6. Creative Ecosystems 2009‏‎ (2 Links)
  7. Self Portraits with Mandelbrot Genetics‏‎ (2 Links)
  8. Measuring Creativity In Software Development‏‎ (2 Links)
  9. Evolving design genes in space layout problems‏‎ (2 Links)
  10. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  11. Creatively Subverting Messages in Posters‏‎ (2 Links)
  12. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  13. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  14. Painting with Flowsnakes‏‎ (2 Links)
  15. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  16. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  17. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  18. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  19. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  20. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  21. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  22. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  23. Pavimenta: A Photo Tiling Tool‏‎ (2 Links)
  24. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  25. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  26. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  27. The emergence of the representation of style in design‏‎ (2 Links)
  28. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  29. Space layout planning using an evolutionary approach‏‎ (2 Links)
  30. Golan Levin‏‎ (2 Links)
  31. Morgan McGuire‏‎ (2 Links)
  32. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  33. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  34. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  35. A cybernetic approach to aesthetics‏‎ (2 Links)
  36. Artificial ecosystems for creative discovery‏‎ (2 Links)
  37. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  38. Collage, Technology, and Creative Process‏‎ (2 Links)
  39. Mutation‏‎ (2 Links)
  40. Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life‏‎ (2 Links)
  41. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  42. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  43. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  44. Style-aware Robust Color Transfer‏‎ (2 Links)
  45. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  46. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  47. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  48. Flowsnake Earth‏‎ (2 Links)
  49. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  50. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)

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