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- Pmm Reference Implementation (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- Population (2 Links)
- Genetic learning for biologically inspired aesthetic processes (2 Links)
- Evolving urban structures using Computer Optimisation Techniques (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- DESIGN ARCHITECTURE BY GENETIC ALGORITHM (2 Links)
- Autonomously Creating Quality Images (2 Links)
- Transforming Exploratory Creativity with DeLeNoX (2 Links)
- Daniel Shiffman (2 Links)
- Exploring Evolutionary Possibilities for Digital Doilies (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- Exploring component-based representations - the secret of creativity by evolution? (2 Links)
- Swarm Tech-Tiles Tim (2 Links)
- Quantum Art (2 Links)
- Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- Design Space of Tiling Template (2 Links)
- New IEC Research and Frameworks (2 Links)
- Niall J. L. Griffith (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Distance-based functions for image comparison (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Composition in Perspectives (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Reproduktion (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
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