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  1. Measuring Creativity In Software Development‏‎ (2 Links)
  2. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  3. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  4. Evolving Glitch Art‏‎ (2 Links)
  5. Painting With Triangles‏‎ (2 Links)
  6. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  7. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  8. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  9. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  10. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  11. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  12. Evolving design genes in space layout problems‏‎ (2 Links)
  13. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  14. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  15. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  16. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  17. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  18. A Turing Test for Generative Art‏‎ (2 Links)
  19. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  20. Morgan McGuire‏‎ (2 Links)
  21. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  22. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  23. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  24. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  25. Artificial Neural Network Spaces‏‎ (2 Links)
  26. Computer-Kreativität‏‎ (2 Links)
  27. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  28. Computer Software for Measuring Creative Search‏‎ (2 Links)
  29. Steve Dipaola‏‎ (2 Links)
  30. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  31. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  32. Mutation‏‎ (2 Links)
  33. Golan Levin‏‎ (2 Links)
  34. Stippling with Aerial Robots‏‎ (2 Links)
  35. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  36. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  37. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  38. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  39. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  40. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  41. Karl Gerbel‏‎ (2 Links)
  42. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  43. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  44. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  45. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  46. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  47. Flowsnake Earth‏‎ (2 Links)
  48. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  49. Swarm paintings – nonhuman art‏‎ (2 Links)
  50. Bubble Hierarchies‏‎ (2 Links)

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