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  1. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  2. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  3. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (2 Links)
  4. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  5. Developmental modelling with SDS‏‎ (2 Links)
  6. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)
  7. Dimension Reduction for Object Ranking‏‎ (2 Links)
  8. Schwarm Algorithmen‏‎ (2 Links)
  9. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  10. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  11. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  12. On the Translation of Design Data into Design Form in Evolutionary Design‏‎ (2 Links)
  13. Improving face detection‏‎ (2 Links)
  14. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  15. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  16. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  17. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  18. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  19. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  20. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  21. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  22. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  23. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  24. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  25. Information aesthetics: an heroic experiment‏‎ (2 Links)
  26. The Future of Evolutionary Design Research‏‎ (2 Links)
  27. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  28. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  29. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  30. Evolving art with scalable vector graphics‏‎ (2 Links)
  31. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  32. Electric Sheep‏‎ (2 Links)
  33. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  34. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  35. Computational Creativity through a Gap‏‎ (2 Links)
  36. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  37. Embodied creativity‏‎ (2 Links)
  38. Evolving virtual creatures‏‎ (2 Links)
  39. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  40. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  41. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  42. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  43. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  44. Art, emergence and the computational sublime‏‎ (2 Links)
  45. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  46. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  47. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  48. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  49. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  50. Extending the Range of Facial Types‏‎ (2 Links)

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