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- Semantic Operators for Evolutionary Art (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- The Markov Pen: Online Synthesis of Free-Hand Drawing Styles (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- The Painting Fool in New Dimensions (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Computer-Kreativität (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- The case for a mixed-initiative collaborative neuroevolution approach (2 Links)
- Computer Software for Measuring Creative Search (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Golan Levin (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Morgan McGuire (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Mutation (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Breeding on site (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Stylized Reality (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Creative Computers, Improvisation and Intimacy (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Bubble Hierarchies (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Swarm Painting Atelier (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
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