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Unten werden bis zu 50 Ergebnisse im Bereich 931 bis 980 angezeigt.
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- Detecting people in cubist art (2 Links)
- Evolving design genes in space layout problems (2 Links)
- A Fractal Approach Towards Visual Analogy (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- An exploration-based evolutionary model of a generative design process (2 Links)
- Digital Face Beautification (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Swarm Tech-Tiles Tim (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- A Knowledge Based Approach to Modeling Portrait Painting Methodology (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Applicability of interactive evolutionary computation to mental health measurement (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Golan Levin (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- ArTbitrating: an evolutionary environment for visual and sound composition (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Low-complexity art (2 Links)
- A Study of Image Colourfulness (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- A comparative classification of complexity measures (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Improbable Creativity (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Erik J. Gustafson (2 Links)
- Flowsnake Earth (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- P3m1 Reference Implementation (2 Links)
- Mathematische Kunst (2 Links)
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