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  1. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  2. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  3. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  4. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  5. Model Proposal for a Constructed Artist‏‎ (2 Links)
  6. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  7. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  8. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  9. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  10. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  11. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  12. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  13. Stepping stones in the mist‏‎ (2 Links)
  14. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  15. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  16. Stimulating creative flow through computational feedback‏‎ (2 Links)
  17. Pmm Reference Implementation‏‎ (2 Links)
  18. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  19. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  20. Population‏‎ (2 Links)
  21. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  22. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  23. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  24. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  25. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  26. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  27. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  28. Creative Evolutionary Systems‏‎ (2 Links)
  29. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  30. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  31. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  32. Art, emergence and the computational sublime‏‎ (2 Links)
  33. Natural Color Symmetry‏‎ (2 Links)
  34. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  35. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  36. Künstliches Leben‏‎ (2 Links)
  37. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  38. New Kinds of Fractal Patterns‏‎ (2 Links)
  39. Swarm paintings – nonhuman art‏‎ (2 Links)
  40. Niche Constructing Drawing Robots‏‎ (2 Links)
  41. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  42. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  43. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  44. Artistic Stylization of Images and Video‏‎ (2 Links)
  45. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  46. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  47. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  48. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  49. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  50. Video Granular Synthesis‏‎ (2 Links)

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