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  1. The T. albipennis Sand Painting Artists‏‎ (2 Links)
  2. Gentropy: evolving 2D textures‏‎ (2 Links)
  3. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  4. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  5. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  6. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  7. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  8. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  9. Morgan McGuire‏‎ (2 Links)
  10. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  11. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  12. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  13. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  14. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  15. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  16. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  17. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  18. Mutation‏‎ (2 Links)
  19. Biokunst‏‎ (2 Links)
  20. Stylized Reality‏‎ (2 Links)
  21. Tim Rowley‏‎ (2 Links)
  22. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (2 Links)
  23. Establishing Appreciation In a Creative System‏‎ (2 Links)
  24. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  25. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  26. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  27. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  28. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  29. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  30. Creative Search Trajectories and their Implications‏‎ (2 Links)
  31. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  32. A comparative classification of complexity measures‏‎ (2 Links)
  33. Curious agents and situated design evaluations‏‎ (2 Links)
  34. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  35. Artificial Nature: Immersive World Making‏‎ (2 Links)
  36. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  37. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  38. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  39. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  40. Learning representations for creative design using evolution‏‎ (2 Links)
  41. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  42. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  43. Gegenständliche Kunst‏‎ (2 Links)
  44. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  45. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  46. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  47. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  48. Aaron Davidson‏‎ (2 Links)
  49. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  50. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)

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