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  1. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  2. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  3. A Turing Test for Generative Art‏‎ (2 Links)
  4. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  5. The Authorship of Generative Art‏‎ (2 Links)
  6. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  7. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  8. Evolving design genes in space layout problems‏‎ (2 Links)
  9. Searching for Surprise‏‎ (2 Links)
  10. Artificial Neural Network Spaces‏‎ (2 Links)
  11. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)
  12. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  13. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  14. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  15. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  16. The Evolving Role of the Artist‏‎ (2 Links)
  17. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  18. Ästhetik‏‎ (2 Links)
  19. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  20. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  21. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  22. Painting With Triangles‏‎ (2 Links)
  23. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  24. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  25. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  26. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  27. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  28. The Painting Fool in New Dimensions‏‎ (2 Links)
  29. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  30. Golan Levin‏‎ (2 Links)
  31. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  32. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  33. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  34. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  35. Model Proposal for a Constructed Artist‏‎ (2 Links)
  36. Active User Intervention in an EC Search‏‎ (2 Links)
  37. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  38. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  39. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  40. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  41. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  42. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  43. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  44. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  45. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  46. Steve Dipaola‏‎ (2 Links)
  47. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  48. Stippling with Aerial Robots‏‎ (2 Links)
  49. Creative Ecosystems 2009‏‎ (2 Links)
  50. Creatively Subverting Messages in Posters‏‎ (2 Links)

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