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- Interactive evolution of images (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- Generating floor plan layouts with K-D tree algorithms and evolutionary strategies (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Evolutionary generation of faces (2 Links)
- The case for a mixed-initiative collaborative neuroevolution approach (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Evolutionäre Algorithmen (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Evolved Aesthetic Analogies to Improve Artistic Experience (2 Links)
- Autonomously Creating Quality Images (2 Links)
- Steve Dipaola (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Evolving Assemblages of 3D Objects (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Stippling with Aerial Robots (2 Links)
- Generative Design: A Paradigm for Design Research (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines (2 Links)
- Biokunst (2 Links)
- Genetic Algorithms for the Generation of Models with Micropopulations (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Keith Wiley (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Swarm Painting Atelier (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
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