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  1. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  2. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  3. Henry Rowley‏‎ (2 Links)
  4. Quantifying Creativity in Art Networks‏‎ (2 Links)
  5. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  6. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  7. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (2 Links)
  8. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  9. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  10. How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity‏‎ (2 Links)
  11. Ranking Cases with Classification Rules‏‎ (2 Links)
  12. Label Ranking Algorithms: A Survey‏‎ (2 Links)
  13. Autonomously Creating Quality Images‏‎ (2 Links)
  14. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (2 Links)
  15. Learning Comparative User Models for Accelerating Human-Computer Collaborative Search‏‎ (2 Links)
  16. Biokunst‏‎ (2 Links)
  17. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  18. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  19. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  20. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  21. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  22. Tatsu Unemi‏‎ (2 Links)
  23. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  24. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  25. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  26. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  27. Creative Search Trajectories and their Implications‏‎ (2 Links)
  28. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  29. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  30. Curious agents and situated design evaluations‏‎ (2 Links)
  31. A 3D Modeling System for Creative Design‏‎ (2 Links)
  32. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  33. Importance-Driven Focus of Attention‏‎ (2 Links)
  34. Search Strategies and the Creative Process‏‎ (2 Links)
  35. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  36. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  37. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  38. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  39. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  40. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  41. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  42. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  43. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  44. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  45. Self-design and ontogenetic evolution‏‎ (2 Links)
  46. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  47. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  48. P3m1 Reference Implementation‏‎ (2 Links)
  49. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  50. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)

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