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Unten werden bis zu 50 Ergebnisse im Bereich 931 bis 980 angezeigt.

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  1. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  2. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  3. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  4. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  5. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  6. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  7. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  8. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  9. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  10. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  11. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  12. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  13. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  14. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  15. Steve Dipaola‏‎ (2 Links)
  16. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  17. Developmental modelling with SDS‏‎ (2 Links)
  18. Stippling with Aerial Robots‏‎ (2 Links)
  19. Dimension Reduction for Object Ranking‏‎ (2 Links)
  20. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  21. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  22. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  23. Towards MCTS for Creative Domains‏‎ (2 Links)
  24. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  25. A Turing Test for Generative Art‏‎ (2 Links)
  26. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  27. Artificial Drawing + Unity‏‎ (2 Links)
  28. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  29. Keith Wiley‏‎ (2 Links)
  30. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  31. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  32. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  33. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  34. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  35. Evolving art with scalable vector graphics‏‎ (2 Links)
  36. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  37. Swarm Painting Atelier‏‎ (2 Links)
  38. Electric Sheep‏‎ (2 Links)
  39. Computational Creativity through a Gap‏‎ (2 Links)
  40. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  41. Embodied creativity‏‎ (2 Links)
  42. Evolving virtual creatures‏‎ (2 Links)
  43. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  44. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  45. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  46. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  47. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  48. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  49. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  50. Rebecca Luger-Guillaume‏‎ (2 Links)

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