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  1. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  2. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  3. Morgan McGuire‏‎ (2 Links)
  4. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  5. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  6. Grammatical Evolution: Evolving Programs for an Arbitrary Language‏‎ (2 Links)
  7. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  8. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  9. Feature Extraction Languages and Visual Pattern Recognition‏‎ (2 Links)
  10. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  11. Mutation‏‎ (2 Links)
  12. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  13. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (2 Links)
  14. Biokunst‏‎ (2 Links)
  15. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  16. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  17. Evaluating Search Engine Relevance with Click-Based Metrics‏‎ (2 Links)
  18. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  19. Preference Learning: An Introduction‏‎ (2 Links)
  20. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  21. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  22. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  23. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  24. Creative Search Trajectories and their Implications‏‎ (2 Links)
  25. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  26. Fractal expressionism - where art meets science‏‎ (2 Links)
  27. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  28. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  29. Curious agents and situated design evaluations‏‎ (2 Links)
  30. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  31. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  32. Swarm paintings – nonhuman art‏‎ (2 Links)
  33. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  34. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  35. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  36. Learning representations for creative design using evolution‏‎ (2 Links)
  37. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  38. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  39. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  40. Andrew Rowbottom‏‎ (2 Links)
  41. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  42. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  43. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  44. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  45. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  46. Video Granular Synthesis‏‎ (2 Links)
  47. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  48. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  49. Ten questions concerning generative computer art‏‎ (2 Links)
  50. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)

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