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- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Generating floor plan layouts with K-D tree algorithms and evolutionary strategies (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Evolutionary generation of faces (2 Links)
- A review on the application of evolutionary computation to information retrieval (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- Evolutionäre Algorithmen (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- A user-oriented image retrieval system based on interactive genetic algorithm (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Evolved Aesthetic Analogies to Improve Artistic Experience (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Automated recoloring of evolved designs using evolved palettes (2 Links)
- Evolving Assemblages of 3D Objects (2 Links)
- Scott Neil-Teilly (2 Links)
- Generative Design: A Paradigm for Design Research (2 Links)
- Breeding on site (2 Links)
- Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines (2 Links)
- Organized order in ornamentation (2 Links)
- Genetic Algorithms for the Generation of Models with Micropopulations (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- P6m Reference Implementation (2 Links)
- Bubble Hierarchies (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Simulating Morphogenesis (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Chris Coyne (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Ameisen Algorithmen (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
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