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- Informational Aesthetics Measures (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Painting with Flowsnakes (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- Interactive Evolutionary CAD System for MEMS Layout Synthesis (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- A Fractal Approach Towards Visual Analogy (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Pavimenta: A Photo Tiling Tool (2 Links)
- Mixed-Initiative Creative Drawing with webIconoscope (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Computer-Kreativität (2 Links)
- An exploration-based evolutionary model of a generative design process (2 Links)
- Computer Software for Measuring Creative Search (2 Links)
- Space layout planning using an evolutionary approach (2 Links)
- A Knowledge Based Approach to Modeling Portrait Painting Methodology (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Golan Levin (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Phänotyp (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- A comparative classification of complexity measures (2 Links)
- Flowsnake Earth (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Bubble Hierarchies (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Neuroästhetik (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Aaron Davidson (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
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