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- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Steve Dipaola (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Stippling with Aerial Robots (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Breeding on site (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- Creative Computers, Improvisation and Intimacy (2 Links)
- Bernd Lintermann (2 Links)
- Creative Web Services with Pattern (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Natural Processes and Artificial Procedures (2 Links)
- CGP, Creativity and Art (2 Links)
- Ungegenständliche Kunst (2 Links)
- Quantum sculpture: art inspired by the deeper nature of reality (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Ameisen Algorithmen (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Chris Coyne (2 Links)
- Video Granular Synthesis (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
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