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- Instance and System: a Figure and its 2^18 Variations (2 Links)
- Ästhetik (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Evolving an Aircraft Using a Parametric Design System (2 Links)
- Self Portraits with Mandelbrot Genetics (2 Links)
- The Markov Pen: Online Synthesis of Free-Hand Drawing Styles (2 Links)
- Bernd Lintermann (2 Links)
- Painting with Flowsnakes (2 Links)
- The Painting Fool in New Dimensions (2 Links)
- Michael Witbrock (2 Links)
- Interactive evolution of images (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Gentropy: evolving 2D textures (2 Links)
- Computer-Kreativität (2 Links)
- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Pavimenta: A Photo Tiling Tool (2 Links)
- Computer Software for Measuring Creative Search (2 Links)
- The case for a mixed-initiative collaborative neuroevolution approach (2 Links)
- Exploring a Parameterized Portrait Painting Space (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Space layout planning using an evolutionary approach (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- FaceSpace: A Facial Spatial-Domain Toolkit (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- John Mount (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Keith Wiley (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Bubble Hierarchies (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Swarm Painting Atelier (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Neuroästhetik (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
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