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  1. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  2. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  3. Line-Based Rendering with Truchet-Like Tiles‏‎ (2 Links)
  4. The Escher evolver: evolution to the people‏‎ (2 Links)
  5. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  6. Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation‏‎ (2 Links)
  7. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  8. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  9. Selektion‏‎ (2 Links)
  10. Evolutionary generation of faces‏‎ (2 Links)
  11. Self Portraits with Mandelbrot Genetics‏‎ (2 Links)
  12. Evolutionäre Algorithmen‏‎ (2 Links)
  13. Evolved Aesthetic Analogies to Improve Artistic Experience‏‎ (2 Links)
  14. Painting with Flowsnakes‏‎ (2 Links)
  15. Man + Robots: Symbiotic Art‏‎ (2 Links)
  16. Evolving Assemblages of 3D Objects‏‎ (2 Links)
  17. Mapped Pictures: Aesthetic Image Annotations‏‎ (2 Links)
  18. Generative Design: A Paradigm for Design Research‏‎ (2 Links)
  19. The T. albipennis Sand Painting Artists‏‎ (2 Links)
  20. Improving the ranking quality of medical image retrieval using a genetic feature selection method‏‎ (2 Links)
  21. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  22. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (2 Links)
  23. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  24. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  25. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  26. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  27. The darwinian structure of the design process‏‎ (2 Links)
  28. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  29. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  30. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  31. Evolving content in the galactic arms race video game‏‎ (2 Links)
  32. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  33. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  34. Theory of Complexity‏‎ (2 Links)
  35. Andrew Rowbottom‏‎ (2 Links)
  36. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  37. Metaprogramming Emergent Graphics‏‎ (2 Links)
  38. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  39. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  40. Phänotyp‏‎ (2 Links)
  41. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  42. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  43. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  44. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  45. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  46. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  47. Artificial Drawing + Unity‏‎ (2 Links)
  48. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  49. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  50. Projekte zur Evolutionären Kunst‏‎ (2 Links)

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