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  1. A review on the application of evolutionary computation to information retrieval‏‎ (2 Links)
  2. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  3. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  4. Visual Hallucination For Computational Creation‏‎ (2 Links)
  5. Evolutionary shape grammars for product design‏‎ (2 Links)
  6. A user-oriented image retrieval system based on interactive genetic algorithm‏‎ (2 Links)
  7. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  8. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  9. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  10. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  11. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  12. Developmental modelling with SDS‏‎ (2 Links)
  13. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)
  14. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  15. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (2 Links)
  16. Dimension Reduction for Object Ranking‏‎ (2 Links)
  17. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)
  18. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  19. Searching for Surprise‏‎ (2 Links)
  20. Generic Evolutionary Design‏‎ (2 Links)
  21. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  22. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)
  23. Computational Aesthetics Conferences‏‎ (2 Links)
  24. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  25. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  26. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  27. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  28. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  29. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  30. Electric Sheep‏‎ (2 Links)
  31. Genetische Programmierung‏‎ (2 Links)
  32. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  33. Computational Creativity through a Gap‏‎ (2 Links)
  34. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  35. Interactive evolution of dynamical systems‏‎ (2 Links)
  36. Embodied creativity‏‎ (2 Links)
  37. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  38. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  39. Exploring aesthetic pattern formation‏‎ (2 Links)
  40. Ameisen Algorithmen‏‎ (2 Links)
  41. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  42. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  43. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  44. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  45. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  46. Peter Kleiweg‏‎ (2 Links)
  47. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  48. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  49. Gregory Dudek‏‎ (2 Links)
  50. Constrained novelty search: a study on game content generation‏‎ (2 Links)

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