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- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- Niall J. L. Griffith (2 Links)
- Can a Genetic Algorithm Think Like a Composer? (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- Evolutionary Design in Art (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
- Evolutionary Image Transition Using Random Walks (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Decision Tree Modeling for Ranking Data (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- A Fractal Approach Towards Visual Analogy (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- An exploration-based evolutionary model of a generative design process (2 Links)
- Collage, Technology, and Creative Process (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- A Knowledge Based Approach to Modeling Portrait Painting Methodology (2 Links)
- Scott Neil-Teilly (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- Combining Representational Domains for Computational Creativity (2 Links)
- Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation (2 Links)
- Complex constructions based on symmetry breaking in simple three dimensional IFS (2 Links)
- The Escher evolver: evolution to the people (2 Links)
- Applicability of interactive evolutionary computation to mental health measurement (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Evolving 3D Morphology and Behavior by Competition (2 Links)
- Organized order in ornamentation (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- P6m Reference Implementation (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- A comparative classification of complexity measures (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Simulating Morphogenesis (2 Links)
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