Seiten mit den meisten Links

Wechseln zu: Navigation, Suche

Unten werden bis zu 50 Ergebnisse im Bereich 931 bis 980 angezeigt.

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)

  1. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  2. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  3. Evolutionary shape grammars for product design‏‎ (2 Links)
  4. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  5. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  6. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  7. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  8. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  9. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  10. Autonomously Creating Quality Images‏‎ (2 Links)
  11. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)
  12. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (2 Links)
  13. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  14. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)
  15. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  16. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  17. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  18. Generic Evolutionary Design‏‎ (2 Links)
  19. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  20. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  21. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  22. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  23. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)
  24. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  25. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  26. Creative Evolutionary Systems‏‎ (2 Links)
  27. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  28. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  29. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  30. Creativity, emergence and evolution in design‏‎ (2 Links)
  31. Genetische Programmierung‏‎ (2 Links)
  32. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  33. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  34. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  35. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  36. A 3D Modeling System for Creative Design‏‎ (2 Links)
  37. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  38. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  39. Exploring aesthetic pattern formation‏‎ (2 Links)
  40. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  41. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  42. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  43. Peter Weibel‏‎ (2 Links)
  44. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  45. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  46. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  47. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  48. Is Evolution Creative?‏‎ (2 Links)
  49. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  50. Gregory Dudek‏‎ (2 Links)

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)