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Unten werden bis zu 50 Ergebnisse im Bereich 931 bis 980 angezeigt.

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  1. Karl Gerbel‏‎ (2 Links)
  2. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  3. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  4. Stepping stones in the mist‏‎ (2 Links)
  5. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  6. Stimulating creative flow through computational feedback‏‎ (2 Links)
  7. Pmm Reference Implementation‏‎ (2 Links)
  8. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  9. Population‏‎ (2 Links)
  10. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  11. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  12. Learning Lexicographic Preference Models‏‎ (2 Links)
  13. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  14. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  15. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  16. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  17. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  18. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  19. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  20. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  21. Quantum Art‏‎ (2 Links)
  22. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  23. New IEC Research and Frameworks‏‎ (2 Links)
  24. Low-complexity art‏‎ (2 Links)
  25. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  26. Niall J. L. Griffith‏‎ (2 Links)
  27. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  28. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  29. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  30. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  31. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  32. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  33. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  34. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  35. Creative Evolutionary Systems‏‎ (2 Links)
  36. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  37. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  38. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  39. Reproduktion‏‎ (2 Links)
  40. Tatsu Unemi‏‎ (2 Links)
  41. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  42. Artificial Drawing + Unity‏‎ (2 Links)
  43. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  44. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  45. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  46. Mathematische Kunst‏‎ (2 Links)
  47. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  48. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  49. Evolving art with scalable vector graphics‏‎ (2 Links)
  50. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)

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