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- Genetic Algorithms for the Generation of Models with Micropopulations (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution (2 Links)
- Painting with Flowsnakes (2 Links)
- Interactive Evolutionary CAD System for MEMS Layout Synthesis (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- A Fractal Approach Towards Visual Analogy (2 Links)
- An exploration-based evolutionary model of a generative design process (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Phänotyp (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- A comparative classification of complexity measures (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Aaron Davidson (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Neuroästhetik (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
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