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  1. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  2. Measuring Creativity In Software Development‏‎ (2 Links)
  3. P4m Reference Implementation‏‎ (2 Links)
  4. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  5. Painterly rendering using image salience‏‎ (2 Links)
  6. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  7. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  8. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  9. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  10. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  11. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  12. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  13. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  14. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  15. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  16. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  17. Active User Intervention in an EC Search‏‎ (2 Links)
  18. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  19. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  20. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  21. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  22. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  23. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  24. Morgan McGuire‏‎ (2 Links)
  25. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  26. The emergence of the representation of style in design‏‎ (2 Links)
  27. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  28. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  29. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  30. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  31. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  32. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  33. Stepping stones in the mist‏‎ (2 Links)
  34. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  35. Creative Evolutionary Systems‏‎ (2 Links)
  36. Mutation‏‎ (2 Links)
  37. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  38. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  39. Against Individual Creativity‏‎ (2 Links)
  40. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  41. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  42. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  43. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  44. Evolution of Animated Photomosaics‏‎ (2 Links)
  45. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  46. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  47. Natural Color Symmetry‏‎ (2 Links)
  48. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  49. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  50. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)

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