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- Feature Extraction Languages and Visual Pattern Recognition (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Biokunst (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Stimulating creative flow through computational feedback (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- Filterscape: Energy Recycling in a Creative Ecosystem (2 Links)
- Pmm Reference Implementation (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- Population (2 Links)
- Evaluating Search Engine Relevance with Click-Based Metrics (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Tuning of Image Parameters by Interactive Evolutionary Computation (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Curious agents and situated design evaluations (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Variation (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Tatsu Unemi (2 Links)
- Reproduktion (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
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