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  1. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  2. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  3. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  4. The Painting Fool in New Dimensions‏‎ (2 Links)
  5. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  6. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  7. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  8. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  9. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  10. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  11. Model Proposal for a Constructed Artist‏‎ (2 Links)
  12. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  13. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  14. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  15. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  16. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  17. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  18. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  19. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  20. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  21. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  22. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  23. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  24. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  25. Stepping stones in the mist‏‎ (2 Links)
  26. Stimulating creative flow through computational feedback‏‎ (2 Links)
  27. Pmm Reference Implementation‏‎ (2 Links)
  28. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  29. Population‏‎ (2 Links)
  30. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  31. Autonomously Creating Quality Images‏‎ (2 Links)
  32. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  33. Towards MCTS for Creative Domains‏‎ (2 Links)
  34. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  35. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  36. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  37. Holger Ferstl‏‎ (2 Links)
  38. Natural Color Symmetry‏‎ (2 Links)
  39. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  40. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  41. Künstliches Leben‏‎ (2 Links)
  42. Swarm Painting Atelier‏‎ (2 Links)
  43. New Kinds of Fractal Patterns‏‎ (2 Links)
  44. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  45. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  46. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  47. Niche Constructing Drawing Robots‏‎ (2 Links)
  48. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  49. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  50. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)

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