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  1. Artificial Life Meets Computational Creativity?‏‎ (2 Links)
  2. Tim Rowley‏‎ (2 Links)
  3. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  4. A formal theory of creativity to model the creation of art‏‎ (2 Links)
  5. A genetic engineering approach to genetic algorithms‏‎ (2 Links)
  6. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  7. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  8. Fractal art — a comparison of styles‏‎ (2 Links)
  9. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  10. Henry Rowley‏‎ (2 Links)
  11. Quantum Art‏‎ (2 Links)
  12. A review on the application of evolutionary computation to information retrieval‏‎ (2 Links)
  13. Creative Evolutionary Systems‏‎ (2 Links)
  14. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  15. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (2 Links)
  16. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  17. Fractals and Multi-Layer Coloring Algorithms‏‎ (2 Links)
  18. A user-oriented image retrieval system based on interactive genetic algorithm‏‎ (2 Links)
  19. Creativity, emergence and evolution in design‏‎ (2 Links)
  20. New IEC Research and Frameworks‏‎ (2 Links)
  21. How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity‏‎ (2 Links)
  22. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  23. Swarm Tech-Tiles Tim‏‎ (2 Links)
  24. Niche Constructing Drawing Robots‏‎ (2 Links)
  25. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  26. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  27. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  28. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  29. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  30. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  31. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  32. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  33. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  34. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  35. Leonel Moura‏‎ (2 Links)
  36. Autonomous Evolutionary Art‏‎ (2 Links)
  37. Reproduktion‏‎ (2 Links)
  38. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  39. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  40. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  41. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  42. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  43. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  44. Color Mixing using Colliding Particles‏‎ (2 Links)
  45. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  46. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  47. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  48. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  49. Importance-Driven Focus of Attention‏‎ (2 Links)
  50. Evolving Fractal Drawings‏‎ (2 Links)

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