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- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Pmm Reference Implementation (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- Population (2 Links)
- Tim Rowley (2 Links)
- Establishing Appreciation In a Creative System (2 Links)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
- Autonomously Creating Quality Images (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- Transforming Exploratory Creativity with DeLeNoX (2 Links)
- Quantum Art (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- Holger Ferstl (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- New IEC Research and Frameworks (2 Links)
- Swarm Tech-Tiles Tim (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Niall J. L. Griffith (2 Links)
- Evolutionary Design in Art (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Ian Butterfield (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Evolutionary Image Transition Using Random Walks (2 Links)
- Learning to colour greyscale images (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Live Algorithms (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
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