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- Co-creating game content using an adaptive model of user taste (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- Collaborative Preference Learning (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- Detecting people in cubist art (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Digital Face Beautification (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Evolving Glitch Art (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- The emergence of the representation of style in design (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Giving Colour to Images (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Automated collage generation — with intent (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Erik J. Gustafson (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
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