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- Grammatical Evolution: Evolving Programs for an Arbitrary Language (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- Feature Extraction Languages and Visual Pattern Recognition (2 Links)
- Mutation (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- Filterscape: Energy Recycling in a Creative Ecosystem (2 Links)
- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- Evaluating Search Engine Relevance with Click-Based Metrics (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Karl Gerbel (2 Links)
- Creating tiling by means of 2D graphics applications (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Creative Evolutionary Systems (2 Links)
- Building Artistic Computer Colleagues with an Enactive Model of Creativity (2 Links)
- Autonomously Creating Quality Images (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Creativity, emergence and evolution in design (2 Links)
- Fractal art — a comparison of styles (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Fractals and Multi-Layer Coloring Algorithms (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Peter Weibel (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Improbable Creativity (2 Links)
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