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  1. Rendering artistic light patterns‏‎ (2 Links)
  2. Live Coding Towards Computational Creativity‏‎ (2 Links)
  3. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  4. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  5. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  6. On-line Knowledge Embedding for Interactive EC-based Montage System‏‎ (2 Links)
  7. Autonomously Creating Quality Images‏‎ (2 Links)
  8. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  9. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  10. Collaborative Preference Learning‏‎ (2 Links)
  11. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (2 Links)
  12. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  13. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)
  14. Detecting people in cubist art‏‎ (2 Links)
  15. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  16. Schwarm Algorithmen‏‎ (2 Links)
  17. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  18. On the Translation of Design Data into Design Form in Evolutionary Design‏‎ (2 Links)
  19. Digital Face Beautification‏‎ (2 Links)
  20. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  21. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  22. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  23. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  24. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  25. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  26. The Future of Evolutionary Design Research‏‎ (2 Links)
  27. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  28. Information aesthetics: an heroic experiment‏‎ (2 Links)
  29. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  30. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  31. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  32. Evolving art with scalable vector graphics‏‎ (2 Links)
  33. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  34. Echo‏‎ (2 Links)
  35. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  36. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  37. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  38. A 3D Modeling System for Creative Design‏‎ (2 Links)
  39. Evolving virtual creatures‏‎ (2 Links)
  40. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  41. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  42. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  43. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  44. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  45. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  46. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  47. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  48. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  49. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  50. Enriching Aesthetics with Artificial Life‏‎ (2 Links)

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