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  1. Frayed Cell Diagrams‏‎ (2 Links)
  2. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  3. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  4. Rebecca Luger-Guil‏‎ (2 Links)
  5. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  6. DESIGN ARCHITECTURE BY GENETIC ALGORITHM‏‎ (2 Links)
  7. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  8. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  9. Ian Butterfield‏‎ (2 Links)
  10. Daniel Shiffman‏‎ (2 Links)
  11. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  12. Learning to colour greyscale images‏‎ (2 Links)
  13. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  14. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  15. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  16. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  17. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  18. Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity‏‎ (2 Links)
  19. Visual Hallucination For Computational Creation‏‎ (2 Links)
  20. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  21. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  22. Image Warping for a Painterly Effect‏‎ (2 Links)
  23. Design Space of Tiling Template‏‎ (2 Links)
  24. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  25. Bernd Lintermann‏‎ (2 Links)
  26. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  27. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  28. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  29. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  30. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  31. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  32. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  33. Ameisen Algorithmen‏‎ (2 Links)
  34. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  35. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  36. Distance-based functions for image comparison‏‎ (2 Links)
  37. Evolving Human Faces‏‎ (2 Links)
  38. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  39. Composition in Perspectives‏‎ (2 Links)
  40. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  41. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  42. The Future of Evolutionary Design Research‏‎ (2 Links)
  43. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  44. Evolving ambiguous images‏‎ (2 Links)
  45. Evolving expressions and art by choice‏‎ (2 Links)
  46. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  47. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  48. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  49. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  50. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)

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