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- Music Composition with Interactive Evolutionary Computation (2 Links)
- Gentropy: evolving 2D textures (2 Links)
- Stimulating creative flow through computational feedback (2 Links)
- Pmm Reference Implementation (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- Exploring a Parameterized Portrait Painting Space (2 Links)
- Population (2 Links)
- Computer-Kreativität (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Computer Software for Measuring Creative Search (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- FaceSpace: A Facial Spatial-Domain Toolkit (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- Quantum Art (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- Establishing Appreciation In a Creative System (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- New IEC Research and Frameworks (2 Links)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (2 Links)
- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
- Ungegenständliche Kunst (2 Links)
- Niall J. L. Griffith (2 Links)
- Breeding on site (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Bubble Hierarchies (2 Links)
- Reproduktion (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Video Granular Synthesis (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
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