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- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- Developmental modelling with SDS (2 Links)
- Transforming Exploratory Creativity with DeLeNoX (2 Links)
- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Holger Ferstl (2 Links)
- Natural Processes and Artificial Procedures (2 Links)
- Quantum sculpture: art inspired by the deeper nature of reality (2 Links)
- Swarm Tech-Tiles Tim (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- Evolutionary Design in Art (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Evolutionary Image Transition Using Random Walks (2 Links)
- Ian Butterfield (2 Links)
- Autonomously Creating Quality Images (2 Links)
- Learning to colour greyscale images (2 Links)
- Rebecca Luger-Guil (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Evolving 3D Morphology and Behavior by Competition (2 Links)
- Generative Art Inspired by Nature, Using NodeBox (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Zellij Multipuzzle (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Evolving for the Audience (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
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