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- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Evolving 3D Morphology and Behavior by Competition (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Generative Art Inspired by Nature, Using NodeBox (2 Links)
- Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function (2 Links)
- DESIGN ARCHITECTURE BY GENETIC ALGORITHM (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Generative Representations for Artificial Architecture and Passive Solar Performance TR (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Daniel Shiffman (2 Links)
- Man + Robots: Symbiotic Art (2 Links)
- Generic Evolutionary Design (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Mapped Pictures: Aesthetic Image Annotations (2 Links)
- Improving the ranking quality of medical image retrieval using a genetic feature selection method (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Evolving an Aircraft Using a Parametric Design System (2 Links)
- Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
- Design Space of Tiling Template (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Genetische Programmierung (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Distance-based functions for image comparison (2 Links)
- Composition in Perspectives (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Being Kasimir Malevich (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
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