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  1. Stepping stones in the mist‏‎ (2 Links)
  2. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  3. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  4. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  5. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  6. Stimulating creative flow through computational feedback‏‎ (2 Links)
  7. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  8. Pmm Reference Implementation‏‎ (2 Links)
  9. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (2 Links)
  10. Computational Creativity through a Gap‏‎ (2 Links)
  11. Embodied creativity‏‎ (2 Links)
  12. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  13. John Mount‏‎ (2 Links)
  14. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  15. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  16. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  17. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  18. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  19. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  20. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  21. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  22. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  23. Keith Wiley‏‎ (2 Links)
  24. Natural Color Symmetry‏‎ (2 Links)
  25. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  26. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  27. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  28. Evolution of Animated Photomosaics‏‎ (2 Links)
  29. A comparative classification of complexity measures‏‎ (2 Links)
  30. Swarm paintings – nonhuman art‏‎ (2 Links)
  31. New Kinds of Fractal Patterns‏‎ (2 Links)
  32. Artificial Nature: Immersive World Making‏‎ (2 Links)
  33. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  34. Niche Constructing Drawing Robots‏‎ (2 Links)
  35. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  36. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  37. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  38. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  39. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  40. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  41. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  42. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  43. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  44. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  45. Video Granular Synthesis‏‎ (2 Links)
  46. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  47. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  48. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  49. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  50. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)

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