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  1. Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity‏‎ (2 Links)
  2. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  3. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  4. Model Proposal for a Constructed Artist‏‎ (2 Links)
  5. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  6. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  7. Design Space of Tiling Template‏‎ (2 Links)
  8. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  9. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  10. Autonomy, Signature and Creativity‏‎ (2 Links)
  11. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  12. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  13. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  14. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  15. Steve Dipaola‏‎ (2 Links)
  16. Evolving Glitch Art‏‎ (2 Links)
  17. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  18. Stippling with Aerial Robots‏‎ (2 Links)
  19. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  20. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  21. Towards MCTS for Creative Domains‏‎ (2 Links)
  22. Evolving design genes in space layout problems‏‎ (2 Links)
  23. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  24. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  25. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  26. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  27. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  28. Natural Processes and Artificial Procedures‏‎ (2 Links)
  29. Holger Ferstl‏‎ (2 Links)
  30. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  31. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  32. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  33. Swarm Granulator‏‎ (2 Links)
  34. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  35. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  36. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  37. Golan Levin‏‎ (2 Links)
  38. Ian Butterfield‏‎ (2 Links)
  39. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  40. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  41. Rebecca Luger-Guil‏‎ (2 Links)
  42. Rebecca Luger-Guillaume‏‎ (2 Links)
  43. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  44. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  45. Live Algorithms‏‎ (2 Links)
  46. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  47. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  48. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  49. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  50. Flowsnake Earth‏‎ (2 Links)

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