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  1. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  2. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  3. Leonel Moura‏‎ (2 Links)
  4. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  5. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  6. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  7. Reproduktion‏‎ (2 Links)
  8. Depth-aware neural style transfer‏‎ (2 Links)
  9. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  10. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  11. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  12. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  13. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  14. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  15. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  16. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  17. Ameisen Algorithmen‏‎ (2 Links)
  18. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  19. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  20. Importance-Driven Focus of Attention‏‎ (2 Links)
  21. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  22. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  23. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  24. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  25. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  26. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  27. Zellij Multipuzzle‏‎ (2 Links)
  28. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  29. P6m Reference Implementation‏‎ (2 Links)
  30. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  31. Evolving art with scalable vector graphics‏‎ (2 Links)
  32. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  33. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  34. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  35. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  36. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  37. Evolving virtual creatures‏‎ (2 Links)
  38. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  39. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  40. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  41. Metaprogramming Emergent Graphics‏‎ (2 Links)
  42. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  43. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  44. Simulating Morphogenesis‏‎ (2 Links)
  45. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  46. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  47. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  48. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  49. The alphabet synthesis machine‏‎ (2 Links)
  50. Skirt Image Retrieval based on Sketches‏‎ (2 Links)

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