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  1. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  2. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  3. Is Evolution Creative?‏‎ (2 Links)
  4. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  5. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  6. The alphabet synthesis machine‏‎ (2 Links)
  7. Phänotyp‏‎ (2 Links)
  8. The darwinian structure of the design process‏‎ (2 Links)
  9. John Mount‏‎ (2 Links)
  10. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  11. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  12. A History of Creativity for Future AI Research‏‎ (2 Links)
  13. Flowsnake Earth‏‎ (2 Links)
  14. Theory of Complexity‏‎ (2 Links)
  15. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  16. Keith Wiley‏‎ (2 Links)
  17. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  18. Bubble Hierarchies‏‎ (2 Links)
  19. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  20. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  21. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  22. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  23. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  24. Neuroästhetik‏‎ (2 Links)
  25. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  26. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  27. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  28. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  29. Evolutionary Design by Computers‏‎ (2 Links)
  30. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  31. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  32. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  33. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  34. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  35. Chris Coyne‏‎ (2 Links)
  36. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  37. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  38. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  39. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  40. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  41. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  42. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  43. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  44. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  45. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  46. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  47. Evolutionäre Musik‏‎ (2 Links)
  48. SEURAT: robotic painter‏‎ (2 Links)
  49. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  50. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)

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