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- Morgan McGuire (2 Links)
- FaceSpace: A Facial Spatial-Domain Toolkit (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Phänotyp (2 Links)
- Ishihama Yoshiaki (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Neuroästhetik (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Swarm Painting Atelier (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Gegenständliche Kunst (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Depth-aware neural style transfer (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- SEURAT: robotic painter (2 Links)
- On the Future of Computers and Creativity (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Improbable Creativity (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- Mathematische Kunst (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Measuring complexity using information fluctuation (2 Links)
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