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  1. Evolving expressions and art by choice‏‎ (2 Links)
  2. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  3. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  4. Electric Sheep‏‎ (2 Links)
  5. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  6. Computational Creativity through a Gap‏‎ (2 Links)
  7. Embodied creativity‏‎ (2 Links)
  8. Interactive evolution of dynamical systems‏‎ (2 Links)
  9. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  10. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  11. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  12. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  13. Peter Kleiweg‏‎ (2 Links)
  14. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  15. Giving Colour to Images‏‎ (2 Links)
  16. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  17. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  18. Algorithmic randomness and physical entropy‏‎ (2 Links)
  19. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  20. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  21. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  22. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  23. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  24. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  25. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  26. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  27. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  28. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  29. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  30. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  31. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  32. Flowsnake Earth‏‎ (2 Links)
  33. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  34. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  35. A History of Creativity for Future AI Research‏‎ (2 Links)
  36. Creative Search Trajectories and their Implications‏‎ (2 Links)
  37. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  38. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  39. Künstliches Leben‏‎ (2 Links)
  40. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  41. Curious agents and situated design evaluations‏‎ (2 Links)
  42. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  43. Rebecca Luger-Guillaume‏‎ (2 Links)
  44. Evolutionary Design by Computers‏‎ (2 Links)
  45. Variation‏‎ (2 Links)
  46. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  47. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  48. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  49. Tatsu Unemi‏‎ (2 Links)
  50. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)

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