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- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- P3m1 Reference Implementation (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Zufallsprozess (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Chris Coyne (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Andrew Rowbottom (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Peter Weibel (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Artificial Drawing + Unity (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Echo (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Preference Learning: An Introduction (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
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