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- A survey of content-based image retrieval with high-level semantics (2 Links)
- Depth-aware neural style transfer (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Variation (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Leonel Moura (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Tatsu Unemi (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Reproduktion (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Evolving Fractal Drawings (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Being Kasimir Malevich (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Against Individual Creativity (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Zufallsprozess (2 Links)
- P6m Reference Implementation (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Computer-Ästhetik (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Entropie (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
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