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  1. P3m1 Reference Implementation‏‎ (2 Links)
  2. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  3. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  4. Semantic aware methods for evolutionary art‏‎ (2 Links)
  5. Information aesthetics: an heroic experiment‏‎ (2 Links)
  6. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  7. Evolving ambiguous images‏‎ (2 Links)
  8. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  9. The Future of Evolutionary Design Research‏‎ (2 Links)
  10. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  11. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  12. Evolving expressions and art by choice‏‎ (2 Links)
  13. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  14. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  15. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  16. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  17. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  18. Erik J. Gustafson‏‎ (2 Links)
  19. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  20. Andrew Rowbottom‏‎ (2 Links)
  21. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  22. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  23. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  24. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  25. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  26. Peter Weibel‏‎ (2 Links)
  27. Giving Colour to Images‏‎ (2 Links)
  28. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  29. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  30. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  31. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  32. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  33. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  34. Is Evolution Creative?‏‎ (2 Links)
  35. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  36. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  37. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  38. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  39. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  40. Artificial Drawing + Unity‏‎ (2 Links)
  41. John Mount‏‎ (2 Links)
  42. Bubble Hierarchies‏‎ (2 Links)
  43. Preference Learning: An Introduction‏‎ (2 Links)
  44. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  45. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  46. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  47. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  48. Flowsnake Earth‏‎ (2 Links)
  49. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  50. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)

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