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- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Giving Colour to Images (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Flowsnake Earth (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Natural Color Symmetry (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Curious agents and situated design evaluations (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Evolutionary Design by Computers (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Video Granular Synthesis (2 Links)
- Leonel Moura (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Reproduktion (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
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