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- Experiments in Objet Trouve Browsing (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- John Mount (2 Links)
- Extending the Range of Facial Types (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Gregory S. Hornby (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Keith Wiley (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- P3m1 Reference Implementation (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Variation (2 Links)
- Abstract Art by Shape Classification (2 Links)
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