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- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Evolutionary Design in Art (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Andrew Rowbottom (2 Links)
- Gegenständliche Kunst (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Swarm Painting Atelier (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Artificial Drawing + Unity (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Computer-Ästhetik (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Entropie (2 Links)
- Evolving for the Audience (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Genetische Programmierung (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Creating and rendering convolution surfaces (2 Links)
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