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  1. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  2. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  3. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  4. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  5. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  6. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  7. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  8. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  9. Fractal expressionism - where art meets science‏‎ (2 Links)
  10. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  11. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  12. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  13. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  14. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  15. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  16. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  17. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  18. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  19. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  20. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  21. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  22. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  23. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  24. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  25. Rebecca Luger-Guillaume‏‎ (2 Links)
  26. Andrew Rowbottom‏‎ (2 Links)
  27. Echo‏‎ (2 Links)
  28. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  29. Variation‏‎ (2 Links)
  30. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  31. Leonel Moura‏‎ (2 Links)
  32. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  33. Tatsu Unemi‏‎ (2 Links)
  34. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  35. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  36. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  37. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  38. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  39. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  40. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  41. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  42. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  43. Artificial Drawing + Unity‏‎ (2 Links)
  44. Erik J. Gustafson‏‎ (2 Links)
  45. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  46. Evolving Fractal Drawings‏‎ (2 Links)
  47. Importance-Driven Focus of Attention‏‎ (2 Links)
  48. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  49. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  50. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)

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