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  1. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  2. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  3. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  4. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  5. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  6. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  7. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  8. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  9. Peter Weibel‏‎ (2 Links)
  10. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  11. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  12. Chris Coyne‏‎ (2 Links)
  13. Gegenständliche Kunst‏‎ (2 Links)
  14. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  15. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  16. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  17. Art, emergence and the computational sublime‏‎ (2 Links)
  18. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  19. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  20. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  21. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  22. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  23. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  24. Preference Learning: An Introduction‏‎ (2 Links)
  25. Towards a model for artificial aesthetics‏‎ (2 Links)
  26. Evolving Approximate Image Filters‏‎ (2 Links)
  27. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  28. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  29. Artistic Stylization of Images and Video‏‎ (2 Links)
  30. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  31. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  32. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  33. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  34. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  35. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  36. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  37. Swarm Painting Atelier‏‎ (2 Links)
  38. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  39. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  40. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  41. Abstract Art by Shape Classification‏‎ (2 Links)
  42. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  43. Automated collage generation — with intent‏‎ (2 Links)
  44. Echo‏‎ (2 Links)
  45. Evolving for the Audience‏‎ (2 Links)
  46. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  47. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  48. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  49. Genetische Programmierung‏‎ (2 Links)
  50. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)

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