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  1. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  2. Peter Kleiweg‏‎ (2 Links)
  3. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  4. Evolving expressions and art by choice‏‎ (2 Links)
  5. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  6. Metaprogramming Emergent Graphics‏‎ (2 Links)
  7. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  8. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  9. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  10. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  11. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  12. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  13. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  14. Giving Colour to Images‏‎ (2 Links)
  15. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  16. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  17. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  18. A 3D Modeling System for Creative Design‏‎ (2 Links)
  19. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  20. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  21. Consensual Paintings‏‎ (2 Links)
  22. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  23. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  24. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  25. Swarm paintings – nonhuman art‏‎ (2 Links)
  26. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  27. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  28. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  29. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  30. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  31. Flowsnake Earth‏‎ (2 Links)
  32. Rebecca Luger-Guillaume‏‎ (2 Links)
  33. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  34. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  35. Video Granular Synthesis‏‎ (2 Links)
  36. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  37. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  38. Ten questions concerning generative computer art‏‎ (2 Links)
  39. Art, emergence and the computational sublime‏‎ (2 Links)
  40. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  41. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  42. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  43. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  44. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  45. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  46. Evolutionary Design by Computers‏‎ (2 Links)
  47. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  48. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  49. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  50. Leonel Moura‏‎ (2 Links)

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