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  1. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  2. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  3. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  4. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  5. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  6. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  7. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  8. Phänotyp‏‎ (2 Links)
  9. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  10. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  11. Complexity of two-dimensional patterns‏‎ (2 Links)
  12. Evolving Fractal Drawings‏‎ (2 Links)
  13. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  14. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  15. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  16. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  17. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  18. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  19. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  20. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  21. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  22. Evolving content in the galactic arms race video game‏‎ (2 Links)
  23. A comparative classification of complexity measures‏‎ (2 Links)
  24. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  25. Towards a model for artificial aesthetics‏‎ (2 Links)
  26. Electric Sheep‏‎ (2 Links)
  27. Artificial Nature: Immersive World Making‏‎ (2 Links)
  28. Computational Creativity through a Gap‏‎ (2 Links)
  29. Embodied creativity‏‎ (2 Links)
  30. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  31. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  32. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  33. Neuroästhetik‏‎ (2 Links)
  34. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  35. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  36. Swarm Painting Atelier‏‎ (2 Links)
  37. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  38. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  39. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  40. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  41. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  42. Aaron Davidson‏‎ (2 Links)
  43. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  44. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  45. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  46. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  47. Leonel Moura‏‎ (2 Links)
  48. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  49. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  50. Automatic content generation in the galactic arms race video game‏‎ (2 Links)

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