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  1. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  2. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  3. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  4. Swarm Painting Atelier‏‎ (2 Links)
  5. Evolving for the Audience‏‎ (2 Links)
  6. Self-design and ontogenetic evolution‏‎ (2 Links)
  7. P3m1 Reference Implementation‏‎ (2 Links)
  8. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  9. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  10. Semantic aware methods for evolutionary art‏‎ (2 Links)
  11. Genetische Programmierung‏‎ (2 Links)
  12. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  13. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  14. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  15. Erik J. Gustafson‏‎ (2 Links)
  16. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  17. Exploring aesthetic pattern formation‏‎ (2 Links)
  18. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  19. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  20. Algorithmic randomness and physical entropy‏‎ (2 Links)
  21. Interactive evolution of dynamical systems‏‎ (2 Links)
  22. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  23. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  24. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  25. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  26. Gregory Dudek‏‎ (2 Links)
  27. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  28. Peter Weibel‏‎ (2 Links)
  29. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  30. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  31. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  32. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  33. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  34. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  35. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  36. Bubble Hierarchies‏‎ (2 Links)
  37. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  38. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  39. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  40. A History of Creativity for Future AI Research‏‎ (2 Links)
  41. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  42. Preference Learning: An Introduction‏‎ (2 Links)
  43. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  44. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  45. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  46. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  47. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  48. Chris Coyne‏‎ (2 Links)
  49. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  50. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)

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