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  1. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  2. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  3. Aaron Davidson‏‎ (2 Links)
  4. Keith Wiley‏‎ (2 Links)
  5. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  6. Bubble Hierarchies‏‎ (2 Links)
  7. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  8. Neuroästhetik‏‎ (2 Links)
  9. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  10. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  11. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  12. Evolution of Animated Photomosaics‏‎ (2 Links)
  13. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  14. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  15. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  16. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  17. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  18. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  19. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  20. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  21. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  22. Autonomous Evolutionary Art‏‎ (2 Links)
  23. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  24. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  25. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  26. Chris Coyne‏‎ (2 Links)
  27. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  28. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  29. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  30. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  31. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  32. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  33. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  34. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  35. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  36. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  37. SEURAT: robotic painter‏‎ (2 Links)
  38. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  39. On the Future of Computers and Creativity‏‎ (2 Links)
  40. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  41. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  42. Ameisen Algorithmen‏‎ (2 Links)
  43. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  44. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  45. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  46. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  47. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  48. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  49. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  50. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)

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