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  1. Ameisen Algorithmen‏‎ (2 Links)
  2. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  3. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  4. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  5. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  6. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  7. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  8. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  9. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  10. Peter Kleiweg‏‎ (2 Links)
  11. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  12. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  13. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  14. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  15. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  16. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  17. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  18. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  19. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  20. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  21. Color Mixing using Colliding Particles‏‎ (2 Links)
  22. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  23. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  24. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  25. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  26. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  27. Fractal expressionism - where art meets science‏‎ (2 Links)
  28. A comparative classification of complexity measures‏‎ (2 Links)
  29. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  30. Distance-based functions for image comparison‏‎ (2 Links)
  31. Artificial Nature: Immersive World Making‏‎ (2 Links)
  32. Composition in Perspectives‏‎ (2 Links)
  33. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  34. Swarm paintings – nonhuman art‏‎ (2 Links)
  35. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  36. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  37. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  38. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  39. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  40. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  41. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  42. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  43. Rebecca Luger-Guillaume‏‎ (2 Links)
  44. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  45. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  46. Leonel Moura‏‎ (2 Links)
  47. Video Granular Synthesis‏‎ (2 Links)
  48. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  49. Aaron Davidson‏‎ (2 Links)
  50. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)

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