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- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Automated collage generation — with intent (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Gegenständliche Kunst (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Leonel Moura (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Distance-based functions for image comparison (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Composition in Perspectives (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- P3m1 Reference Implementation (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Zellij Multipuzzle (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Evolving for the Audience (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
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