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  1. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  2. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  3. Depth-aware neural style transfer‏‎ (2 Links)
  4. Rebecca Luger-Guillaume‏‎ (2 Links)
  5. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  6. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  7. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  8. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  9. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  10. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  11. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  12. Video Granular Synthesis‏‎ (2 Links)
  13. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  14. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  15. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  16. Ten questions concerning generative computer art‏‎ (2 Links)
  17. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  18. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  19. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  20. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  21. A History of Creativity for Future AI Research‏‎ (2 Links)
  22. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  23. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  24. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  25. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  26. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  27. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  28. Improving face detection‏‎ (2 Links)
  29. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  30. Evolving Fractal Drawings‏‎ (2 Links)
  31. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  32. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  33. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  34. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  35. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  36. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  37. Information aesthetics: an heroic experiment‏‎ (2 Links)
  38. The Future of Evolutionary Design Research‏‎ (2 Links)
  39. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  40. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  41. Computer-Ästhetik‏‎ (2 Links)
  42. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  43. Entropie‏‎ (2 Links)
  44. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  45. Evolving content in the galactic arms race video game‏‎ (2 Links)
  46. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  47. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  48. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  49. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  50. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)

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