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  1. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  2. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  3. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  4. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  5. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  6. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  7. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  8. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  9. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  10. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  11. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  12. John Mount‏‎ (2 Links)
  13. Extending the Range of Facial Types‏‎ (2 Links)
  14. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  15. Gregory S. Hornby‏‎ (2 Links)
  16. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  17. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  18. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  19. Keith Wiley‏‎ (2 Links)
  20. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  21. Art, emergence and the computational sublime‏‎ (2 Links)
  22. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  23. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  24. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  25. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  26. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  27. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  28. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  29. Search Strategies and the Creative Process‏‎ (2 Links)
  30. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  31. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  32. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  33. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  34. Self-design and ontogenetic evolution‏‎ (2 Links)
  35. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  36. P3m1 Reference Implementation‏‎ (2 Links)
  37. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  38. Artistic Stylization of Images and Video‏‎ (2 Links)
  39. Semantic aware methods for evolutionary art‏‎ (2 Links)
  40. Creative Search Trajectories and their Implications‏‎ (2 Links)
  41. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  42. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  43. Evolution of Animated Photomosaics‏‎ (2 Links)
  44. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  45. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  46. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  47. Curious agents and situated design evaluations‏‎ (2 Links)
  48. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  49. Variation‏‎ (2 Links)
  50. Abstract Art by Shape Classification‏‎ (2 Links)

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