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  1. A History of Creativity for Future AI Research‏‎ (2 Links)
  2. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  3. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  4. Importance-Driven Focus of Attention‏‎ (2 Links)
  5. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  6. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  7. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  8. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  9. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  10. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  11. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  12. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  13. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  14. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  15. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  16. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  17. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  18. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  19. Evolving Fractal Drawings‏‎ (2 Links)
  20. Metaprogramming Emergent Graphics‏‎ (2 Links)
  21. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  22. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  23. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  24. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  25. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  26. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  27. Evolving content in the galactic arms race video game‏‎ (2 Links)
  28. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  29. Peter Kleiweg‏‎ (2 Links)
  30. Color Mixing using Colliding Particles‏‎ (2 Links)
  31. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  32. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  33. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  34. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  35. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  36. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  37. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  38. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  39. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  40. Distance-based functions for image comparison‏‎ (2 Links)
  41. Composition in Perspectives‏‎ (2 Links)
  42. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  43. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  44. Towards a model for artificial aesthetics‏‎ (2 Links)
  45. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  46. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  47. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  48. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  49. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  50. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)

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