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  1. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  2. Composition in Perspectives‏‎ (2 Links)
  3. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  4. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  5. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  6. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  7. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  8. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  9. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  10. Evolving ambiguous images‏‎ (2 Links)
  11. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  12. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  13. Simulating Morphogenesis‏‎ (2 Links)
  14. Evolving expressions and art by choice‏‎ (2 Links)
  15. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  16. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  17. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  18. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  19. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  20. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  21. Metaprogramming Emergent Graphics‏‎ (2 Links)
  22. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  23. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  24. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  25. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  26. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  27. Being Kasimir Malevich‏‎ (2 Links)
  28. Giving Colour to Images‏‎ (2 Links)
  29. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  30. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  31. Against Individual Creativity‏‎ (2 Links)
  32. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  33. Consensual Paintings‏‎ (2 Links)
  34. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  35. Towards a model for artificial aesthetics‏‎ (2 Links)
  36. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  37. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  38. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  39. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  40. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  41. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  42. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  43. Natural Color Symmetry‏‎ (2 Links)
  44. Swarm Painting Atelier‏‎ (2 Links)
  45. Flowsnake Earth‏‎ (2 Links)
  46. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  47. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  48. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  49. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  50. New Kinds of Fractal Patterns‏‎ (2 Links)

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