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- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Autonomous Evolutionary Art (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Ameisen Algorithmen (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Improbable Creativity (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Evolving Fractal Drawings (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Mathematische Kunst (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Video Granular Synthesis (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Interactive evolution for industrial design (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Distance-based functions for image comparison (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Composition in Perspectives (2 Links)
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