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- Importance-Driven Focus of Attention (2 Links)
- Evolving Fractal Drawings (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Video Granular Synthesis (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Depth-aware neural style transfer (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Automated collage generation — with intent (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
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