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  1. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  2. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  3. Distance-based functions for image comparison‏‎ (2 Links)
  4. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  5. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  6. Composition in Perspectives‏‎ (2 Links)
  7. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  8. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  9. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  10. Evolving content in the galactic arms race video game‏‎ (2 Links)
  11. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  12. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  13. Künstliches Leben‏‎ (2 Links)
  14. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  15. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  16. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  17. Swarm paintings – nonhuman art‏‎ (2 Links)
  18. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  19. Rebecca Luger-Guillaume‏‎ (2 Links)
  20. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  21. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  22. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  23. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  24. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  25. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  26. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  27. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  28. Video Granular Synthesis‏‎ (2 Links)
  29. Consensual Paintings‏‎ (2 Links)
  30. Live Algorithms‏‎ (2 Links)
  31. Ten questions concerning generative computer art‏‎ (2 Links)
  32. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  33. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  34. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  35. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  36. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  37. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  38. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  39. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  40. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  41. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  42. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  43. Fractal expressionism - where art meets science‏‎ (2 Links)
  44. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  45. Algorithmic randomness and physical entropy‏‎ (2 Links)
  46. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  47. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  48. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  49. The Future of Evolutionary Design Research‏‎ (2 Links)
  50. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)

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