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  1. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  2. Evolving Approximate Image Filters‏‎ (2 Links)
  3. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  4. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  5. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  6. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  7. Autonomous Evolutionary Art‏‎ (2 Links)
  8. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  9. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  10. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  11. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  12. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  13. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  14. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  15. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  16. Search Strategies and the Creative Process‏‎ (2 Links)
  17. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  18. Evolving for the Audience‏‎ (2 Links)
  19. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  20. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  21. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  22. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  23. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  24. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  25. Improving face detection‏‎ (2 Links)
  26. Genetische Programmierung‏‎ (2 Links)
  27. Self-design and ontogenetic evolution‏‎ (2 Links)
  28. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  29. P3m1 Reference Implementation‏‎ (2 Links)
  30. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  31. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  32. Semantic aware methods for evolutionary art‏‎ (2 Links)
  33. Zellij Multipuzzle‏‎ (2 Links)
  34. Ameisen Algorithmen‏‎ (2 Links)
  35. Computer-Ästhetik‏‎ (2 Links)
  36. Information aesthetics: an heroic experiment‏‎ (2 Links)
  37. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  38. Entropie‏‎ (2 Links)
  39. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  40. Exploring aesthetic pattern formation‏‎ (2 Links)
  41. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  42. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  43. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  44. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  45. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  46. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  47. Gregory Dudek‏‎ (2 Links)
  48. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  49. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  50. The alphabet synthesis machine‏‎ (2 Links)

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