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- Preference Models for Creative Artifacts and Systems (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Video Granular Synthesis (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Natural Color Symmetry (2 Links)
- Ten questions concerning generative computer art (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Flowsnake Earth (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- A comparative classification of complexity measures (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Distance-based functions for image comparison (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Reproduktion (2 Links)
- Composition in Perspectives (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Improving face detection (2 Links)
- Evolutionary Design by Computers (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
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