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- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Simulating Morphogenesis (2 Links)
- The alphabet synthesis machine (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- The darwinian structure of the design process (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Evolving Fractal Drawings (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Is Evolution Creative? (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Theory of Complexity (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Being Kasimir Malevich (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- John Mount (2 Links)
- Electric Sheep (2 Links)
- Against Individual Creativity (2 Links)
- Computational Creativity through a Gap (2 Links)
- Embodied creativity (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Keith Wiley (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Natural Color Symmetry (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
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