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- Generative and Evolutionary Design in Design Education (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Video Granular Synthesis (2 Links)
- Electric Sheep (2 Links)
- Computational Creativity through a Gap (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Embodied creativity (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- CGP, Creativity and Art (2 Links)
- ArTbitrating: an evolutionary environment for visual and sound composition (2 Links)
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