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- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Evolving virtual creatures (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Being Kasimir Malevich (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Peter Weibel (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Against Individual Creativity (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Extending the Range of Facial Types (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Gregory S. Hornby (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Zellij Multipuzzle (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Preference Learning: An Introduction (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- The alphabet synthesis machine (2 Links)
- Andrew Rowbottom (2 Links)
- Distance-based functions for image comparison (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Composition in Perspectives (2 Links)
- The darwinian structure of the design process (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Theory of Complexity (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
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