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- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Peter Kleiweg (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Evolving Fractal Drawings (2 Links)
- Automated collage generation — with intent (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Echo (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Erik J. Gustafson (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
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