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  1. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  2. Self-design and ontogenetic evolution‏‎ (2 Links)
  3. Evolving Fractal Drawings‏‎ (2 Links)
  4. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  5. P3m1 Reference Implementation‏‎ (2 Links)
  6. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  7. Semantic aware methods for evolutionary art‏‎ (2 Links)
  8. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  9. Echo‏‎ (2 Links)
  10. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  11. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  12. Ameisen Algorithmen‏‎ (2 Links)
  13. Evolving content in the galactic arms race video game‏‎ (2 Links)
  14. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  15. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  16. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  17. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  18. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  19. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  20. Interactive evolution of dynamical systems‏‎ (2 Links)
  21. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  22. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  23. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  24. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  25. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  26. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  27. Erik J. Gustafson‏‎ (2 Links)
  28. Peter Weibel‏‎ (2 Links)
  29. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  30. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  31. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  32. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  33. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  34. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  35. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  36. Preference Learning: An Introduction‏‎ (2 Links)
  37. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  38. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  39. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  40. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  41. Towards a model for artificial aesthetics‏‎ (2 Links)
  42. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  43. Bubble Hierarchies‏‎ (2 Links)
  44. A comparative classification of complexity measures‏‎ (2 Links)
  45. Artificial Nature: Immersive World Making‏‎ (2 Links)
  46. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  47. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  48. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  49. Fractal expressionism - where art meets science‏‎ (2 Links)
  50. Swarm Painting Atelier‏‎ (2 Links)

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