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Unten werden bis zu 50 Ergebnisse im Bereich 981 bis 1.030 angezeigt.

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  1. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  2. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  3. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  4. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  5. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  6. Erik J. Gustafson‏‎ (2 Links)
  7. Extending the Range of Facial Types‏‎ (2 Links)
  8. Ameisen Algorithmen‏‎ (2 Links)
  9. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  10. Gregory S. Hornby‏‎ (2 Links)
  11. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  12. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  13. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  14. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  15. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  16. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  17. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  18. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  19. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  20. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  21. Natural Color Symmetry‏‎ (2 Links)
  22. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  23. Bubble Hierarchies‏‎ (2 Links)
  24. Evolution of Animated Photomosaics‏‎ (2 Links)
  25. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  26. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  27. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  28. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  29. New Kinds of Fractal Patterns‏‎ (2 Links)
  30. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  31. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  32. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  33. Niche Constructing Drawing Robots‏‎ (2 Links)
  34. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  35. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  36. Swarm paintings – nonhuman art‏‎ (2 Links)
  37. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  38. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  39. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  40. Chris Coyne‏‎ (2 Links)
  41. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  42. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  43. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  44. Leonel Moura‏‎ (2 Links)
  45. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  46. A comparative classification of complexity measures‏‎ (2 Links)
  47. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  48. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  49. Reproduktion‏‎ (2 Links)
  50. Artificial Nature: Immersive World Making‏‎ (2 Links)

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