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  1. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  2. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  3. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  4. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  5. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  6. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  7. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  8. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  9. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  10. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  11. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  12. Learning representations for creative design using evolution‏‎ (2 Links)
  13. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  14. Gegenständliche Kunst‏‎ (2 Links)
  15. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  16. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  17. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  18. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  19. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  20. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  21. Color Mixing using Colliding Particles‏‎ (2 Links)
  22. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  23. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  24. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  25. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  26. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  27. Evolving Approximate Image Filters‏‎ (2 Links)
  28. Search Strategies and the Creative Process‏‎ (2 Links)
  29. Improbable Creativity‏‎ (2 Links)
  30. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  31. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  32. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  33. Distance-based functions for image comparison‏‎ (2 Links)
  34. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  35. Composition in Perspectives‏‎ (2 Links)
  36. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  37. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  38. Self-design and ontogenetic evolution‏‎ (2 Links)
  39. P3m1 Reference Implementation‏‎ (2 Links)
  40. Mathematische Kunst‏‎ (2 Links)
  41. Zellij Multipuzzle‏‎ (2 Links)
  42. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  43. Semantic aware methods for evolutionary art‏‎ (2 Links)
  44. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  45. Measuring complexity using information fluctuation‏‎ (2 Links)
  46. Interactive EC-based Signal Processing‏‎ (2 Links)
  47. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  48. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  49. Evolving for the Audience‏‎ (2 Links)
  50. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)

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