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- A comparative classification of complexity measures (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Distance-based functions for image comparison (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Composition in Perspectives (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Aaron Davidson (2 Links)
- Evolving for the Audience (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Genetische Programmierung (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Natural Color Symmetry (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Variation (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Consensual Paintings (2 Links)
- Tatsu Unemi (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Gregory Dudek (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
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