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  1. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  2. Artificial Nature: Immersive World Making‏‎ (2 Links)
  3. Embodied creativity‏‎ (2 Links)
  4. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  5. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  6. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  7. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  8. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  9. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  10. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  11. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  12. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  13. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  14. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  15. Peter Weibel‏‎ (2 Links)
  16. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  17. Aaron Davidson‏‎ (2 Links)
  18. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  19. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  20. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  21. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  22. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  23. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  24. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  25. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  26. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  27. Preference Learning: An Introduction‏‎ (2 Links)
  28. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  29. Autonomous Evolutionary Art‏‎ (2 Links)
  30. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  31. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  32. Towards a model for artificial aesthetics‏‎ (2 Links)
  33. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  34. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  35. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  36. Fractal expressionism - where art meets science‏‎ (2 Links)
  37. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  38. Creative Search Trajectories and their Implications‏‎ (2 Links)
  39. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  40. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  41. Swarm Painting Atelier‏‎ (2 Links)
  42. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  43. Curious agents and situated design evaluations‏‎ (2 Links)
  44. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  45. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  46. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  47. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  48. Ameisen Algorithmen‏‎ (2 Links)
  49. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  50. 3-D CG lighting with an interactive GA‏‎ (2 Links)

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