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- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Evolutionary Design by Computers (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Variation (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Tatsu Unemi (2 Links)
- Reproduktion (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Bubble Hierarchies (2 Links)
- Evolutionäre Musik (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Evolving Human Faces (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Improving face detection (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Chris Coyne (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Evolving ambiguous images (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
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