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  1. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  2. Video Granular Synthesis‏‎ (2 Links)
  3. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  4. Gegenständliche Kunst‏‎ (2 Links)
  5. Ten questions concerning generative computer art‏‎ (2 Links)
  6. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  7. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  8. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  9. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  10. A 3D Modeling System for Creative Design‏‎ (2 Links)
  11. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  12. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  13. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  14. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  15. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  16. Phänotyp‏‎ (2 Links)
  17. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  18. Computer-Ästhetik‏‎ (2 Links)
  19. Evolving Approximate Image Filters‏‎ (2 Links)
  20. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  21. Entropie‏‎ (2 Links)
  22. Künstliches Leben‏‎ (2 Links)
  23. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  24. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  25. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  26. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  27. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  28. The Future of Evolutionary Design Research‏‎ (2 Links)
  29. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  30. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  31. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  32. Evolving for the Audience‏‎ (2 Links)
  33. Live Algorithms‏‎ (2 Links)
  34. Art, emergence and the computational sublime‏‎ (2 Links)
  35. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  36. Genetische Programmierung‏‎ (2 Links)
  37. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  38. Neuroästhetik‏‎ (2 Links)
  39. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  40. Creating and rendering convolution surfaces‏‎ (2 Links)
  41. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  42. Exploring aesthetic pattern formation‏‎ (2 Links)
  43. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  44. Artistic Stylization of Images and Video‏‎ (2 Links)
  45. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  46. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  47. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  48. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  49. Gregory Dudek‏‎ (2 Links)
  50. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)

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