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- Swarm Painting Atelier (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- A comparative classification of complexity measures (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Aaron Davidson (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Improving face detection (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Evolving Fractal Drawings (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Electric Sheep (2 Links)
- Computational Creativity through a Gap (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
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