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- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Zufallsprozess (2 Links)
- Evolving for the Audience (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Genetische Programmierung (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Is Evolution Creative? (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- P3m1 Reference Implementation (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Bubble Hierarchies (2 Links)
- John Mount (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Gregory Dudek (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Keith Wiley (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Chris Coyne (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Peter Weibel (2 Links)
- Automated collage generation — with intent (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
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