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  1. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  2. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  3. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  4. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  5. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  6. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  7. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  8. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  9. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  10. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  11. Variation‏‎ (2 Links)
  12. Aaron Davidson‏‎ (2 Links)
  13. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  14. Chris Coyne‏‎ (2 Links)
  15. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  16. Gegenständliche Kunst‏‎ (2 Links)
  17. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  18. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  19. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  20. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  21. Reproduktion‏‎ (2 Links)
  22. Tatsu Unemi‏‎ (2 Links)
  23. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  24. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  25. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  26. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  27. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  28. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  29. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  30. Autonomous Evolutionary Art‏‎ (2 Links)
  31. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  32. Evolving Approximate Image Filters‏‎ (2 Links)
  33. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  34. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  35. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  36. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  37. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  38. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  39. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  40. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  41. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  42. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  43. Improving face detection‏‎ (2 Links)
  44. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  45. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  46. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  47. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  48. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  49. P6m Reference Implementation‏‎ (2 Links)
  50. Information aesthetics: an heroic experiment‏‎ (2 Links)

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