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- A New Kind of Art: The Robotic Action Painter (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Evolving virtual creatures (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Peter Kleiweg (2 Links)
- Extending the Range of Facial Types (2 Links)
- Artificial Drawing + Unity (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Gregory S. Hornby (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Swarm Painting Atelier (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Being Kasimir Malevich (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Electric Sheep (2 Links)
- Leonel Moura (2 Links)
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