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  1. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  2. Tatsu Unemi‏‎ (2 Links)
  3. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  4. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  5. Live Algorithms‏‎ (2 Links)
  6. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  7. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  8. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  9. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  10. Rebecca Luger-Guillaume‏‎ (2 Links)
  11. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  12. Gregory Dudek‏‎ (2 Links)
  13. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  14. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  15. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  16. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  17. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  18. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  19. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  20. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  21. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  22. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  23. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  24. Computer-Ästhetik‏‎ (2 Links)
  25. Entropie‏‎ (2 Links)
  26. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  27. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  28. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  29. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  30. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  31. Zufallsprozess‏‎ (2 Links)
  32. Being Kasimir Malevich‏‎ (2 Links)
  33. Against Individual Creativity‏‎ (2 Links)
  34. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  35. The Painting Fool Teaching Interface‏‎ (2 Links)
  36. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  37. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  38. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  39. Interactive evolution of dynamical systems‏‎ (2 Links)
  40. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  41. Creating and rendering convolution surfaces‏‎ (2 Links)
  42. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  43. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  44. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  45. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  46. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  47. Gegenständliche Kunst‏‎ (2 Links)
  48. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  49. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  50. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)

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