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  1. Creating and rendering convolution surfaces‏‎ (2 Links)
  2. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  3. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  4. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  5. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  6. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  7. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  8. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  9. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  10. A comparative classification of complexity measures‏‎ (2 Links)
  11. Artificial Nature: Immersive World Making‏‎ (2 Links)
  12. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  13. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  14. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  15. Flowsnake Earth‏‎ (2 Links)
  16. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  17. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  18. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  19. Natural Color Symmetry‏‎ (2 Links)
  20. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  21. Depth-aware neural style transfer‏‎ (2 Links)
  22. Aaron Davidson‏‎ (2 Links)
  23. Künstliches Leben‏‎ (2 Links)
  24. New Kinds of Fractal Patterns‏‎ (2 Links)
  25. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  26. Swarm paintings – nonhuman art‏‎ (2 Links)
  27. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  28. Niche Constructing Drawing Robots‏‎ (2 Links)
  29. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  30. Evolutionary Design by Computers‏‎ (2 Links)
  31. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  32. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  33. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  34. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  35. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  36. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  37. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  38. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  39. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  40. Autonomous Evolutionary Art‏‎ (2 Links)
  41. Video Granular Synthesis‏‎ (2 Links)
  42. Reproduktion‏‎ (2 Links)
  43. Live Algorithms‏‎ (2 Links)
  44. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  45. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  46. Ten questions concerning generative computer art‏‎ (2 Links)
  47. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  48. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  49. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  50. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)

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