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  1. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  2. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  3. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  4. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  5. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  6. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  7. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  8. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  9. Evolving Fractal Drawings‏‎ (2 Links)
  10. Erik J. Gustafson‏‎ (2 Links)
  11. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  12. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  13. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  14. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  15. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  16. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  17. P6m Reference Implementation‏‎ (2 Links)
  18. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  19. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  20. The Future of Evolutionary Design Research‏‎ (2 Links)
  21. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  22. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  23. Evolving content in the galactic arms race video game‏‎ (2 Links)
  24. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  25. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  26. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  27. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  28. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  29. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  30. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  31. Simulating Morphogenesis‏‎ (2 Links)
  32. Interactive evolution of dynamical systems‏‎ (2 Links)
  33. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  34. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  35. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  36. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  37. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  38. Bubble Hierarchies‏‎ (2 Links)
  39. Being Kasimir Malevich‏‎ (2 Links)
  40. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  41. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  42. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  43. Against Individual Creativity‏‎ (2 Links)
  44. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  45. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  46. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  47. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  48. Chris Coyne‏‎ (2 Links)
  49. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  50. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)

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