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- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Evolving virtual creatures (2 Links)
- Electric Sheep (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Computational Creativity through a Gap (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Embodied creativity (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Peter Kleiweg (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Extending the Range of Facial Types (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Gregory S. Hornby (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
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