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- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- P6m Reference Implementation (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Simulating Morphogenesis (2 Links)
- Art, emergence and the computational sublime (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Swarm Painting Atelier (2 Links)
- Automated collage generation — with intent (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Distance-based functions for image comparison (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Composition in Perspectives (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Natural Color Symmetry (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
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