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- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Swarm Painting Atelier (2 Links)
- Evolving for the Audience (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- P3m1 Reference Implementation (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Genetische Programmierung (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Erik J. Gustafson (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Gregory Dudek (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Peter Weibel (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Bubble Hierarchies (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Preference Learning: An Introduction (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Chris Coyne (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
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