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- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Improbable Creativity (2 Links)
- Neuroästhetik (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Evolving Fractal Drawings (2 Links)
- Mathematische Kunst (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Interactive evolution for industrial design (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Curious agents and situated design evaluations (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- SEURAT: robotic painter (2 Links)
- On the Future of Computers and Creativity (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Investigating Face Space (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Ishihama Yoshiaki (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- Variation (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Tatsu Unemi (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
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