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- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Automated collage generation — with intent (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Evolving virtual creatures (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Simulating Morphogenesis (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- The alphabet synthesis machine (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- The darwinian structure of the design process (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Erik J. Gustafson (2 Links)
- Extending the Range of Facial Types (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Theory of Complexity (2 Links)
- Gregory S. Hornby (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Bubble Hierarchies (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Natural Color Symmetry (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Chris Coyne (2 Links)
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