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- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Evolving Human Faces (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Echo (2 Links)
- Evolving ambiguous images (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Evolving expressions and art by choice (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Peter Kleiweg (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Erik J. Gustafson (2 Links)
- Giving Colour to Images (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Flowsnake Earth (2 Links)
- Swarm Painting Atelier (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Bubble Hierarchies (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
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