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- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Leonel Moura (2 Links)
- Bubble Hierarchies (2 Links)
- Preference Learning: An Introduction (2 Links)
- Artificial Drawing + Unity (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Chris Coyne (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Evolving Fractal Drawings (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
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