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- Aesthetic 3D Model Evolution 2013 (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Electric Sheep (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Computational Creativity through a Gap (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Embodied creativity (2 Links)
- Evolving virtual creatures (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Extending the Range of Facial Types (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Phänotyp (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Gregory S. Hornby (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Evolution of Animated Photomosaics (2 Links)
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