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- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Leonel Moura (2 Links)
- Gegenständliche Kunst (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Depth-aware neural style transfer (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Peter Kleiweg (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Evolving for the Audience (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Genetische Programmierung (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Computer-Ästhetik (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Entropie (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
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