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- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Aaron Davidson (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Zellij Multipuzzle (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Echo (2 Links)
- P6m Reference Implementation (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Evolving for the Audience (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Genetische Programmierung (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Simulating Morphogenesis (2 Links)
- The alphabet synthesis machine (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Ameisen Algorithmen (2 Links)
- The darwinian structure of the design process (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Erik J. Gustafson (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Theory of Complexity (2 Links)
- Gregory Dudek (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
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