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  1. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  2. Embodied creativity‏‎ (2 Links)
  3. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  4. Evolving virtual creatures‏‎ (2 Links)
  5. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  6. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  7. The alphabet synthesis machine‏‎ (2 Links)
  8. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  9. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  10. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  11. The darwinian structure of the design process‏‎ (2 Links)
  12. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  13. Peter Kleiweg‏‎ (2 Links)
  14. Art, emergence and the computational sublime‏‎ (2 Links)
  15. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  16. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  17. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  18. Extending the Range of Facial Types‏‎ (2 Links)
  19. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  20. Theory of Complexity‏‎ (2 Links)
  21. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  22. Is Evolution Creative?‏‎ (2 Links)
  23. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  24. Gregory S. Hornby‏‎ (2 Links)
  25. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  26. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  27. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  28. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  29. Artistic Stylization of Images and Video‏‎ (2 Links)
  30. John Mount‏‎ (2 Links)
  31. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  32. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  33. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  34. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  35. Creative Search Trajectories and their Implications‏‎ (2 Links)
  36. Keith Wiley‏‎ (2 Links)
  37. Abstract Art by Shape Classification‏‎ (2 Links)
  38. Automated collage generation — with intent‏‎ (2 Links)
  39. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  40. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  41. Evolution of Animated Photomosaics‏‎ (2 Links)
  42. Curious agents and situated design evaluations‏‎ (2 Links)
  43. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  44. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  45. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  46. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  47. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  48. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  49. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  50. Hypergraph-based Evolutionary Design System‏‎ (2 Links)

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