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- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Electric Sheep (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Computational Creativity through a Gap (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Embodied creativity (2 Links)
- Is Evolution Creative? (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Evolving for the Audience (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Genetische Programmierung (2 Links)
- Natural Color Symmetry (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- John Mount (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Keith Wiley (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Gregory Dudek (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Reproduktion (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
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