Seiten mit den meisten Links
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- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Leonel Moura (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Preference Learning: An Introduction (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Being Kasimir Malevich (2 Links)
- Evolutionäre Musik (2 Links)
- Against Individual Creativity (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Distance-based functions for image comparison (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Composition in Perspectives (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Evolving Human Faces (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Variation (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Evolving ambiguous images (2 Links)
- Tatsu Unemi (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Evolving expressions and art by choice (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
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