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  1. Natural Color Symmetry‏‎ (2 Links)
  2. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  3. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  4. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  5. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  6. Evolving for the Audience‏‎ (2 Links)
  7. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  8. New Kinds of Fractal Patterns‏‎ (2 Links)
  9. Swarm paintings – nonhuman art‏‎ (2 Links)
  10. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  11. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  12. Metaprogramming Emergent Graphics‏‎ (2 Links)
  13. Chris Coyne‏‎ (2 Links)
  14. Niche Constructing Drawing Robots‏‎ (2 Links)
  15. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  16. Genetische Programmierung‏‎ (2 Links)
  17. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  18. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  19. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  20. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  21. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  22. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  23. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  24. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  25. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  26. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  27. Exploring aesthetic pattern formation‏‎ (2 Links)
  28. Video Granular Synthesis‏‎ (2 Links)
  29. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  30. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  31. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  32. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  33. Reproduktion‏‎ (2 Links)
  34. Being Kasimir Malevich‏‎ (2 Links)
  35. Ten questions concerning generative computer art‏‎ (2 Links)
  36. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  37. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  38. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  39. Against Individual Creativity‏‎ (2 Links)
  40. Gregory Dudek‏‎ (2 Links)
  41. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  42. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  43. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  44. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  45. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  46. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  47. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  48. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  49. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  50. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)

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