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- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Phänotyp (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Theory of Complexity (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Electric Sheep (2 Links)
- Evolving for the Audience (2 Links)
- Computational Creativity through a Gap (2 Links)
- Embodied creativity (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Genetische Programmierung (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Neuroästhetik (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Automated collage generation — with intent (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Gregory Dudek (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Leonel Moura (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- SEURAT: robotic painter (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- On the Future of Computers and Creativity (2 Links)
- Curious agents and situated design evaluations (2 Links)
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