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  1. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  2. Andrew Rowbottom‏‎ (2 Links)
  3. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  4. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  5. Variation‏‎ (2 Links)
  6. Reproduktion‏‎ (2 Links)
  7. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  8. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  9. Gegenständliche Kunst‏‎ (2 Links)
  10. Tatsu Unemi‏‎ (2 Links)
  11. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  12. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  13. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  14. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  15. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  16. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  17. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  18. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  19. Artificial Drawing + Unity‏‎ (2 Links)
  20. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  21. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  22. Evolving Approximate Image Filters‏‎ (2 Links)
  23. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  24. Improving face detection‏‎ (2 Links)
  25. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  26. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  27. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  28. Complexity of two-dimensional patterns‏‎ (2 Links)
  29. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  30. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  31. P6m Reference Implementation‏‎ (2 Links)
  32. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  33. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  34. Information aesthetics: an heroic experiment‏‎ (2 Links)
  35. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  36. Zufallsprozess‏‎ (2 Links)
  37. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  38. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  39. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  40. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  41. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  42. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  43. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  44. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  45. Evolving for the Audience‏‎ (2 Links)
  46. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  47. Simulating Morphogenesis‏‎ (2 Links)
  48. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  49. Electric Sheep‏‎ (2 Links)
  50. The Painting Fool Teaching Interface‏‎ (2 Links)

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