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  1. New Kinds of Fractal Patterns‏‎ (2 Links)
  2. Swarm Painting Atelier‏‎ (2 Links)
  3. Niche Constructing Drawing Robots‏‎ (2 Links)
  4. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  5. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  6. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  7. Andrew Rowbottom‏‎ (2 Links)
  8. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  9. Leonel Moura‏‎ (2 Links)
  10. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  11. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  12. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  13. Reproduktion‏‎ (2 Links)
  14. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  15. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  16. Bubble Hierarchies‏‎ (2 Links)
  17. Evolution of Animated Photomosaics‏‎ (2 Links)
  18. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  19. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  20. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  21. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  22. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  23. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  24. Artificial Drawing + Unity‏‎ (2 Links)
  25. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  26. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  27. Importance-Driven Focus of Attention‏‎ (2 Links)
  28. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  29. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  30. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  31. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  32. Chris Coyne‏‎ (2 Links)
  33. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  34. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  35. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  36. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  37. P6m Reference Implementation‏‎ (2 Links)
  38. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  39. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  40. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  41. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  42. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  43. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  44. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  45. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  46. Metaprogramming Emergent Graphics‏‎ (2 Links)
  47. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  48. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  49. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  50. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)

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