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  1. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  2. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  3. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  4. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  5. Metaprogramming Emergent Graphics‏‎ (2 Links)
  6. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  7. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  8. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  9. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  10. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  11. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  12. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  13. Evolving for the Audience‏‎ (2 Links)
  14. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  15. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  16. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  17. Peter Weibel‏‎ (2 Links)
  18. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  19. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  20. Being Kasimir Malevich‏‎ (2 Links)
  21. Genetische Programmierung‏‎ (2 Links)
  22. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  23. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  24. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  25. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  26. Against Individual Creativity‏‎ (2 Links)
  27. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  28. Computer-Ästhetik‏‎ (2 Links)
  29. Exploring aesthetic pattern formation‏‎ (2 Links)
  30. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  31. Entropie‏‎ (2 Links)
  32. Preference Learning: An Introduction‏‎ (2 Links)
  33. Towards a model for artificial aesthetics‏‎ (2 Links)
  34. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  35. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  36. Gregory Dudek‏‎ (2 Links)
  37. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  38. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  39. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  40. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  41. Swarm Painting Atelier‏‎ (2 Links)
  42. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  43. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  44. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  45. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  46. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  47. Andrew Rowbottom‏‎ (2 Links)
  48. Creating and rendering convolution surfaces‏‎ (2 Links)
  49. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  50. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)

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