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- Algorithmic randomness and physical entropy (2 Links)
- John Mount (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Peter Kleiweg (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Keith Wiley (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Gegenständliche Kunst (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Variation (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Tatsu Unemi (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Improving face detection (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
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