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- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- John Mount (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- P3m1 Reference Implementation (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Keith Wiley (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Evolving for the Audience (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Zufallsprozess (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Genetische Programmierung (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Peter Weibel (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Gregory Dudek (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Distance-based functions for image comparison (2 Links)
- Composition in Perspectives (2 Links)
- Preference Learning: An Introduction (2 Links)
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