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  1. Swarm paintings – nonhuman art‏‎ (2 Links)
  2. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  3. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  4. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  5. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  6. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  7. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  8. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  9. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  10. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  11. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  12. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  13. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  14. Video Granular Synthesis‏‎ (2 Links)
  15. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  16. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  17. Andrew Rowbottom‏‎ (2 Links)
  18. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  19. Ten questions concerning generative computer art‏‎ (2 Links)
  20. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  21. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  22. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  23. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  24. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  25. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  26. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  27. Search Strategies and the Creative Process‏‎ (2 Links)
  28. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  29. Complexity of two-dimensional patterns‏‎ (2 Links)
  30. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  31. Improving face detection‏‎ (2 Links)
  32. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  33. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  34. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  35. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  36. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  37. Self-design and ontogenetic evolution‏‎ (2 Links)
  38. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  39. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  40. P3m1 Reference Implementation‏‎ (2 Links)
  41. Artificial Drawing + Unity‏‎ (2 Links)
  42. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  43. Information aesthetics: an heroic experiment‏‎ (2 Links)
  44. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  45. Semantic aware methods for evolutionary art‏‎ (2 Links)
  46. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  47. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  48. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  49. The Future of Evolutionary Design Research‏‎ (2 Links)
  50. Evolving art with scalable vector graphics‏‎ (2 Links)

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