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  1. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  2. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  3. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  4. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  5. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  6. Erik J. Gustafson‏‎ (2 Links)
  7. Live Algorithms‏‎ (2 Links)
  8. Autonomous Evolutionary Art‏‎ (2 Links)
  9. SEURAT: robotic painter‏‎ (2 Links)
  10. On the Future of Computers and Creativity‏‎ (2 Links)
  11. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  12. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  13. Evolving Approximate Image Filters‏‎ (2 Links)
  14. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  15. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  16. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  17. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  18. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  19. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  20. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  21. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  22. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  23. Zufallsprozess‏‎ (2 Links)
  24. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  25. Ameisen Algorithmen‏‎ (2 Links)
  26. Evolving for the Audience‏‎ (2 Links)
  27. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  28. Bubble Hierarchies‏‎ (2 Links)
  29. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  30. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  31. The Painting Fool Teaching Interface‏‎ (2 Links)
  32. Genetische Programmierung‏‎ (2 Links)
  33. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  34. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  35. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  36. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  37. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  38. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  39. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  40. Interactive evolution of dynamical systems‏‎ (2 Links)
  41. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  42. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  43. Exploring aesthetic pattern formation‏‎ (2 Links)
  44. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  45. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  46. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  47. Chris Coyne‏‎ (2 Links)
  48. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  49. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  50. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)

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