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  1. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  2. Tatsu Unemi‏‎ (2 Links)
  3. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  4. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  5. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  6. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  7. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  8. Reproduktion‏‎ (2 Links)
  9. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  10. Live Algorithms‏‎ (2 Links)
  11. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  12. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  13. Chris Coyne‏‎ (2 Links)
  14. A 3D Modeling System for Creative Design‏‎ (2 Links)
  15. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  16. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  17. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  18. Gegenständliche Kunst‏‎ (2 Links)
  19. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  20. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  21. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  22. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  23. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  24. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  25. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  26. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  27. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  28. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  29. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  30. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  31. Zufallsprozess‏‎ (2 Links)
  32. P6m Reference Implementation‏‎ (2 Links)
  33. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  34. Evolving Approximate Image Filters‏‎ (2 Links)
  35. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  36. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  37. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  38. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  39. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  40. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  41. The Painting Fool Teaching Interface‏‎ (2 Links)
  42. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  43. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  44. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  45. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  46. Interactive evolution of dynamical systems‏‎ (2 Links)
  47. Simulating Morphogenesis‏‎ (2 Links)
  48. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  49. Art, emergence and the computational sublime‏‎ (2 Links)
  50. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)

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