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  1. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  2. Interactive EC-based Signal Processing‏‎ (2 Links)
  3. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  4. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  5. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  6. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  7. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  8. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  9. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  10. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  11. Evolving content in the galactic arms race video game‏‎ (2 Links)
  12. Interactive evolution for industrial design‏‎ (2 Links)
  13. Phänotyp‏‎ (2 Links)
  14. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  15. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  16. Autonomous Evolutionary Art‏‎ (2 Links)
  17. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  18. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  19. Complexity of two-dimensional patterns‏‎ (2 Links)
  20. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  21. Investigating Face Space‏‎ (2 Links)
  22. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  23. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  24. Ishihama Yoshiaki‏‎ (2 Links)
  25. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  26. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  27. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  28. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  29. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  30. Towards a model for artificial aesthetics‏‎ (2 Links)
  31. Electric Sheep‏‎ (2 Links)
  32. Neuroästhetik‏‎ (2 Links)
  33. Computational Creativity through a Gap‏‎ (2 Links)
  34. Ameisen Algorithmen‏‎ (2 Links)
  35. Embodied creativity‏‎ (2 Links)
  36. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  37. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  38. Swarm Painting Atelier‏‎ (2 Links)
  39. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  40. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  41. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  42. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  43. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  44. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  45. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  46. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  47. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  48. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  49. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  50. Fractal expressionism - where art meets science‏‎ (2 Links)

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