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- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Automated collage generation — with intent (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Improbable Creativity (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Zellij Multipuzzle (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Mathematische Kunst (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Electric Sheep (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Computational Creativity through a Gap (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Embodied creativity (2 Links)
- Evolving virtual creatures (2 Links)
- Interactive evolution for industrial design (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- The alphabet synthesis machine (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- The darwinian structure of the design process (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Peter Kleiweg (2 Links)
- Extending the Range of Facial Types (2 Links)
- Investigating Face Space (2 Links)
- Theory of Complexity (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
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