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- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Erik J. Gustafson (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- P3m1 Reference Implementation (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Video Granular Synthesis (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Evolving virtual creatures (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Leonel Moura (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Bubble Hierarchies (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Automated collage generation — with intent (2 Links)
- Extending the Range of Facial Types (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Peter Weibel (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Gregory S. Hornby (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Importance-Driven Focus of Attention (2 Links)
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