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  1. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  2. Exploring aesthetic pattern formation‏‎ (2 Links)
  3. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  4. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  5. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  6. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  7. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  8. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  9. Self-design and ontogenetic evolution‏‎ (2 Links)
  10. The Future of Evolutionary Design Research‏‎ (2 Links)
  11. Erik J. Gustafson‏‎ (2 Links)
  12. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  13. P3m1 Reference Implementation‏‎ (2 Links)
  14. Gregory Dudek‏‎ (2 Links)
  15. Algorithmic randomness and physical entropy‏‎ (2 Links)
  16. Semantic aware methods for evolutionary art‏‎ (2 Links)
  17. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  18. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  19. Metaprogramming Emergent Graphics‏‎ (2 Links)
  20. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  21. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  22. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  23. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  24. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  25. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  26. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  27. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  28. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  29. Peter Weibel‏‎ (2 Links)
  30. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  31. Bubble Hierarchies‏‎ (2 Links)
  32. A History of Creativity for Future AI Research‏‎ (2 Links)
  33. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  34. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  35. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  36. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  37. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  38. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  39. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  40. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  41. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  42. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  43. Preference Learning: An Introduction‏‎ (2 Links)
  44. Chris Coyne‏‎ (2 Links)
  45. Gegenständliche Kunst‏‎ (2 Links)
  46. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  47. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  48. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  49. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  50. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)

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