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- Computer Graphics and Geometric Ornamental Design (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Swarm Painting Atelier (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Andrew Rowbottom (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- P3m1 Reference Implementation (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Flowsnake Earth (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Learning representations for creative design using evolution (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Artificial Drawing + Unity (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Evolutionary Design by Computers (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Peter Weibel (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
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