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- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Peter Kleiweg (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Andrew Rowbottom (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Flowsnake Earth (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Artificial Drawing + Unity (2 Links)
- Evolutionary Design by Computers (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Swarm Painting Atelier (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Leonel Moura (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Evolutionäre Musik (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Complexity of two-dimensional patterns (2 Links)
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