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- Rebecca Luger-Guillaume (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Leonel Moura (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Artificial Drawing + Unity (2 Links)
- Variation (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Tatsu Unemi (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Evolving Fractal Drawings (2 Links)
- Distance-based functions for image comparison (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Composition in Perspectives (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Zufallsprozess (2 Links)
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