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  1. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  2. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  3. Reproduktion‏‎ (2 Links)
  4. Gegenständliche Kunst‏‎ (2 Links)
  5. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  6. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  7. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  8. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  9. Bubble Hierarchies‏‎ (2 Links)
  10. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  11. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  12. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  13. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  14. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  15. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  16. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  17. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  18. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  19. Evolving Approximate Image Filters‏‎ (2 Links)
  20. Importance-Driven Focus of Attention‏‎ (2 Links)
  21. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  22. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  23. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  24. A History of Creativity for Future AI Research‏‎ (2 Links)
  25. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  26. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  27. Chris Coyne‏‎ (2 Links)
  28. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  29. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  30. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  31. P6m Reference Implementation‏‎ (2 Links)
  32. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  33. Zellij Multipuzzle‏‎ (2 Links)
  34. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  35. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  36. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  37. Evolving for the Audience‏‎ (2 Links)
  38. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  39. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  40. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  41. Metaprogramming Emergent Graphics‏‎ (2 Links)
  42. Simulating Morphogenesis‏‎ (2 Links)
  43. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  44. Genetische Programmierung‏‎ (2 Links)
  45. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  46. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  47. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  48. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  49. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  50. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)

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