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- A History of Creativity for Future AI Research (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Evolving Fractal Drawings (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Peter Kleiweg (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Distance-based functions for image comparison (2 Links)
- Composition in Perspectives (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
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