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  1. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  2. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  3. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  4. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  5. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  6. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  7. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  8. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  9. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  10. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  11. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  12. Zufallsprozess‏‎ (2 Links)
  13. Künstliches Leben‏‎ (2 Links)
  14. The Painting Fool Teaching Interface‏‎ (2 Links)
  15. Gegenständliche Kunst‏‎ (2 Links)
  16. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  17. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  18. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  19. Depth-aware neural style transfer‏‎ (2 Links)
  20. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  21. A 3D Modeling System for Creative Design‏‎ (2 Links)
  22. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  23. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  24. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  25. Live Algorithms‏‎ (2 Links)
  26. Search Strategies and the Creative Process‏‎ (2 Links)
  27. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  28. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  29. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  30. Evolving Approximate Image Filters‏‎ (2 Links)
  31. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  32. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  33. Self-design and ontogenetic evolution‏‎ (2 Links)
  34. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  35. P3m1 Reference Implementation‏‎ (2 Links)
  36. Semantic aware methods for evolutionary art‏‎ (2 Links)
  37. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  38. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  39. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  40. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  41. Evolving for the Audience‏‎ (2 Links)
  42. Art, emergence and the computational sublime‏‎ (2 Links)
  43. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  44. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  45. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  46. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  47. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  48. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  49. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  50. Genetische Programmierung‏‎ (2 Links)

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