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- Niche Constructing Drawing Robots (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Gegenständliche Kunst (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Video Granular Synthesis (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Live Algorithms (2 Links)
- Reproduktion (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Evolving Approximate Image Filters (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- P6m Reference Implementation (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Evolving for the Audience (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Genetische Programmierung (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
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