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  1. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  2. Live Algorithms‏‎ (2 Links)
  3. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  4. SEURAT: robotic painter‏‎ (2 Links)
  5. Swarm paintings – nonhuman art‏‎ (2 Links)
  6. On the Future of Computers and Creativity‏‎ (2 Links)
  7. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  8. Evolving Approximate Image Filters‏‎ (2 Links)
  9. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  10. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  11. Complexity of two-dimensional patterns‏‎ (2 Links)
  12. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  13. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  14. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  15. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  16. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  17. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  18. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  19. Video Granular Synthesis‏‎ (2 Links)
  20. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  21. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  22. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  23. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  24. Ten questions concerning generative computer art‏‎ (2 Links)
  25. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  26. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  27. Andrew Rowbottom‏‎ (2 Links)
  28. Evolving for the Audience‏‎ (2 Links)
  29. Electric Sheep‏‎ (2 Links)
  30. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  31. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  32. Computational Creativity through a Gap‏‎ (2 Links)
  33. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  34. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  35. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  36. Embodied creativity‏‎ (2 Links)
  37. Genetische Programmierung‏‎ (2 Links)
  38. Interactive evolution of dynamical systems‏‎ (2 Links)
  39. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  40. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  41. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  42. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  43. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  44. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  45. Exploring aesthetic pattern formation‏‎ (2 Links)
  46. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  47. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  48. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  49. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  50. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)

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