Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 981 bis 1.030 angezeigt.
Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- P6m Reference Implementation (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Zufallsprozess (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Evolving for the Audience (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Electric Sheep (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Simulating Morphogenesis (2 Links)
- Computational Creativity through a Gap (2 Links)
- Art, emergence and the computational sublime (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Genetische Programmierung (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Embodied creativity (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Gregory Dudek (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Automated collage generation — with intent (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Natural Color Symmetry (2 Links)
Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)