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  1. Consensual Paintings‏‎ (2 Links)
  2. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  3. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  4. Peter Weibel‏‎ (2 Links)
  5. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  6. Flowsnake Earth‏‎ (2 Links)
  7. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  8. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  9. A 3D Modeling System for Creative Design‏‎ (2 Links)
  10. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  11. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  12. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  13. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  14. Preference Learning: An Introduction‏‎ (2 Links)
  15. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  16. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  17. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  18. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  19. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  20. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  21. Evolutionary Design by Computers‏‎ (2 Links)
  22. Learning representations for creative design using evolution‏‎ (2 Links)
  23. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  24. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  25. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  26. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  27. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  28. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  29. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  30. Art, emergence and the computational sublime‏‎ (2 Links)
  31. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  32. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  33. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  34. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  35. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  36. Evolutionäre Musik‏‎ (2 Links)
  37. Color Mixing using Colliding Particles‏‎ (2 Links)
  38. Improbable Creativity‏‎ (2 Links)
  39. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  40. Variation‏‎ (2 Links)
  41. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  42. Artistic Stylization of Images and Video‏‎ (2 Links)
  43. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  44. Tatsu Unemi‏‎ (2 Links)
  45. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  46. Evolving Human Faces‏‎ (2 Links)
  47. Mathematische Kunst‏‎ (2 Links)
  48. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  49. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  50. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)

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