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- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Improbable Creativity (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Electric Sheep (2 Links)
- Computational Creativity through a Gap (2 Links)
- Evolving for the Audience (2 Links)
- Mathematische Kunst (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- Embodied creativity (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Zufallsprozess (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Genetische Programmierung (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Interactive evolution for industrial design (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Gregory Dudek (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Investigating Face Space (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Ishihama Yoshiaki (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Phänotyp (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Art, emergence and the computational sublime (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
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