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- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Bubble Hierarchies (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Chris Coyne (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Zellij Multipuzzle (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Künstliches Leben (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Live Algorithms (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- The alphabet synthesis machine (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
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