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  1. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  2. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  3. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  4. Peter Kleiweg‏‎ (2 Links)
  5. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  6. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  7. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  8. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  9. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  10. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  11. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  12. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  13. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  14. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  15. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  16. Flowsnake Earth‏‎ (2 Links)
  17. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  18. Towards a model for artificial aesthetics‏‎ (2 Links)
  19. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  20. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  21. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  22. Creative Search Trajectories and their Implications‏‎ (2 Links)
  23. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  24. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  25. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  26. Swarm Painting Atelier‏‎ (2 Links)
  27. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  28. Evolutionary Design by Computers‏‎ (2 Links)
  29. Curious agents and situated design evaluations‏‎ (2 Links)
  30. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  31. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  32. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  33. A comparative classification of complexity measures‏‎ (2 Links)
  34. Rebecca Luger-Guillaume‏‎ (2 Links)
  35. Artificial Nature: Immersive World Making‏‎ (2 Links)
  36. Leonel Moura‏‎ (2 Links)
  37. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  38. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  39. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  40. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  41. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  42. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  43. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  44. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  45. Evolutionäre Musik‏‎ (2 Links)
  46. Aaron Davidson‏‎ (2 Links)
  47. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  48. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  49. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  50. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)

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