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- A New Kind of Art: The Robotic Action Painter (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Künstliches Leben (2 Links)
- Artificial Drawing + Unity (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Gegenständliche Kunst (2 Links)
- Live Algorithms (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Distance-based functions for image comparison (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Composition in Perspectives (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- P3m1 Reference Implementation (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Zellij Multipuzzle (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
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