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  1. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  2. Distance-based functions for image comparison‏‎ (2 Links)
  3. Search Strategies and the Creative Process‏‎ (2 Links)
  4. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  5. Aaron Davidson‏‎ (2 Links)
  6. Composition in Perspectives‏‎ (2 Links)
  7. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  8. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  9. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  10. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  11. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  12. Video Granular Synthesis‏‎ (2 Links)
  13. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  14. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  15. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  16. Self-design and ontogenetic evolution‏‎ (2 Links)
  17. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  18. P3m1 Reference Implementation‏‎ (2 Links)
  19. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  20. Ten questions concerning generative computer art‏‎ (2 Links)
  21. Semantic aware methods for evolutionary art‏‎ (2 Links)
  22. Evolving art with scalable vector graphics‏‎ (2 Links)
  23. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  24. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  25. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  26. Metaprogramming Emergent Graphics‏‎ (2 Links)
  27. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  28. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  29. Autonomous Evolutionary Art‏‎ (2 Links)
  30. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  31. Evolving virtual creatures‏‎ (2 Links)
  32. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  33. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  34. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  35. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  36. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  37. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  38. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  39. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  40. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  41. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  42. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  43. Consensual Paintings‏‎ (2 Links)
  44. Extending the Range of Facial Types‏‎ (2 Links)
  45. Peter Weibel‏‎ (2 Links)
  46. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  47. The Future of Evolutionary Design Research‏‎ (2 Links)
  48. Gregory S. Hornby‏‎ (2 Links)
  49. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  50. Ameisen Algorithmen‏‎ (2 Links)

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