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  1. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  2. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  3. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  4. Aaron Davidson‏‎ (2 Links)
  5. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  6. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  7. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  8. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  9. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  10. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  11. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  12. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  13. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  14. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  15. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  16. Search Strategies and the Creative Process‏‎ (2 Links)
  17. Evolutionäre Musik‏‎ (2 Links)
  18. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  19. Autonomous Evolutionary Art‏‎ (2 Links)
  20. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  21. Zellij Multipuzzle‏‎ (2 Links)
  22. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  23. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  24. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  25. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  26. Self-design and ontogenetic evolution‏‎ (2 Links)
  27. P3m1 Reference Implementation‏‎ (2 Links)
  28. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  29. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  30. Semantic aware methods for evolutionary art‏‎ (2 Links)
  31. Evolving Human Faces‏‎ (2 Links)
  32. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  33. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  34. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  35. Learning representations for creative design using evolution‏‎ (2 Links)
  36. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  37. Evolving ambiguous images‏‎ (2 Links)
  38. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  39. Evolving expressions and art by choice‏‎ (2 Links)
  40. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  41. The alphabet synthesis machine‏‎ (2 Links)
  42. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  43. Ameisen Algorithmen‏‎ (2 Links)
  44. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  45. The darwinian structure of the design process‏‎ (2 Links)
  46. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  47. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  48. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  49. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  50. Color Mixing using Colliding Particles‏‎ (2 Links)

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