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- Non-Realistic 3D Object Stylization (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Giving Colour to Images (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Bubble Hierarchies (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- SEURAT: robotic painter (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- On the Future of Computers and Creativity (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Flowsnake Earth (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Video Granular Synthesis (2 Links)
- Chris Coyne (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Evolutionary Design by Computers (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Automated collage generation — with intent (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
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