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- A Model of Runaway Evolution of Creative Domains (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Search Strategies and the Creative Process (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Distance-based functions for image comparison (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- P3m1 Reference Implementation (2 Links)
- Zellij Multipuzzle (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- A comparative classification of complexity measures (2 Links)
- Composition in Perspectives (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Evolving virtual creatures (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Aaron Davidson (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- The alphabet synthesis machine (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- The darwinian structure of the design process (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Peter Weibel (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
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