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  1. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  2. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  3. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  4. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  5. Exploring aesthetic pattern formation‏‎ (2 Links)
  6. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  7. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  8. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  9. Andrew Rowbottom‏‎ (2 Links)
  10. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  11. Live Algorithms‏‎ (2 Links)
  12. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  13. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  14. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  15. Gregory Dudek‏‎ (2 Links)
  16. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  17. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  18. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  19. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  20. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  21. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  22. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  23. Artificial Drawing + Unity‏‎ (2 Links)
  24. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  25. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  26. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  27. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  28. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  29. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  30. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  31. Creative Search Trajectories and their Implications‏‎ (2 Links)
  32. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  33. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  34. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  35. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  36. Curious agents and situated design evaluations‏‎ (2 Links)
  37. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  38. Interactive evolution of dynamical systems‏‎ (2 Links)
  39. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  40. Peter Kleiweg‏‎ (2 Links)
  41. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  42. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  43. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  44. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  45. Zellij Multipuzzle‏‎ (2 Links)
  46. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  47. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  48. Gegenständliche Kunst‏‎ (2 Links)
  49. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  50. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)

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