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- Towards a model for artificial aesthetics (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Swarm Painting Atelier (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Peter Weibel (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Is Evolution Creative? (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Art, emergence and the computational sublime (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- John Mount (2 Links)
- Preference Learning: An Introduction (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Keith Wiley (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
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