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  1. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  2. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  3. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  4. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  5. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  6. Self-design and ontogenetic evolution‏‎ (2 Links)
  7. Evolving ambiguous images‏‎ (2 Links)
  8. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  9. P3m1 Reference Implementation‏‎ (2 Links)
  10. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  11. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  12. Semantic aware methods for evolutionary art‏‎ (2 Links)
  13. Evolving expressions and art by choice‏‎ (2 Links)
  14. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  15. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  16. Metaprogramming Emergent Graphics‏‎ (2 Links)
  17. Electric Sheep‏‎ (2 Links)
  18. Computational Creativity through a Gap‏‎ (2 Links)
  19. Embodied creativity‏‎ (2 Links)
  20. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  21. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  22. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  23. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  24. Ameisen Algorithmen‏‎ (2 Links)
  25. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  26. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  27. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  28. Giving Colour to Images‏‎ (2 Links)
  29. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  30. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  31. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  32. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  33. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  34. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  35. Peter Weibel‏‎ (2 Links)
  36. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  37. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  38. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  39. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  40. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  41. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  42. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  43. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  44. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  45. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  46. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  47. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  48. Flowsnake Earth‏‎ (2 Links)
  49. Preference Learning: An Introduction‏‎ (2 Links)
  50. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)

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