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  1. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  2. Improbable Creativity‏‎ (2 Links)
  3. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  4. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  5. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  6. Electric Sheep‏‎ (2 Links)
  7. Computational Creativity through a Gap‏‎ (2 Links)
  8. Evolving for the Audience‏‎ (2 Links)
  9. Mathematische Kunst‏‎ (2 Links)
  10. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  11. Embodied creativity‏‎ (2 Links)
  12. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  13. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  14. Zufallsprozess‏‎ (2 Links)
  15. Measuring complexity using information fluctuation‏‎ (2 Links)
  16. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  17. Genetische Programmierung‏‎ (2 Links)
  18. Interactive EC-based Signal Processing‏‎ (2 Links)
  19. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  20. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  21. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  22. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  23. A 3D Modeling System for Creative Design‏‎ (2 Links)
  24. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  25. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  26. The Painting Fool Teaching Interface‏‎ (2 Links)
  27. Interactive evolution for industrial design‏‎ (2 Links)
  28. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  29. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  30. Exploring aesthetic pattern formation‏‎ (2 Links)
  31. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  32. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  33. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  34. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  35. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  36. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  37. Gregory Dudek‏‎ (2 Links)
  38. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  39. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  40. Investigating Face Space‏‎ (2 Links)
  41. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  42. Ishihama Yoshiaki‏‎ (2 Links)
  43. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  44. Phänotyp‏‎ (2 Links)
  45. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  46. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  47. Art, emergence and the computational sublime‏‎ (2 Links)
  48. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  49. Creative Search Trajectories and their Implications‏‎ (2 Links)
  50. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)

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