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- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Interactive evolution for industrial design (2 Links)
- Bubble Hierarchies (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Evolving Human Faces (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- SEURAT: robotic painter (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- On the Future of Computers and Creativity (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Evolving ambiguous images (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- A comparative classification of complexity measures (2 Links)
- Investigating Face Space (2 Links)
- Evolving expressions and art by choice (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Ishihama Yoshiaki (2 Links)
- Chris Coyne (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Giving Colour to Images (2 Links)
- Aaron Davidson (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
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