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  1. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  2. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  3. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  4. Echo‏‎ (2 Links)
  5. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  6. Giving Colour to Images‏‎ (2 Links)
  7. Andrew Rowbottom‏‎ (2 Links)
  8. Is Evolution Creative?‏‎ (2 Links)
  9. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  10. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  11. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  12. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  13. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  14. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  15. John Mount‏‎ (2 Links)
  16. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  17. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  18. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  19. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  20. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  21. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  22. Erik J. Gustafson‏‎ (2 Links)
  23. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  24. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  25. Artificial Drawing + Unity‏‎ (2 Links)
  26. Natural Color Symmetry‏‎ (2 Links)
  27. Keith Wiley‏‎ (2 Links)
  28. Flowsnake Earth‏‎ (2 Links)
  29. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  30. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  31. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  32. New Kinds of Fractal Patterns‏‎ (2 Links)
  33. Niche Constructing Drawing Robots‏‎ (2 Links)
  34. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  35. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  36. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  37. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  38. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  39. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  40. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  41. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  42. Variation‏‎ (2 Links)
  43. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  44. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  45. Evolutionary Design by Computers‏‎ (2 Links)
  46. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  47. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  48. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  49. Reproduktion‏‎ (2 Links)
  50. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)

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