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  1. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  2. Search Strategies and the Creative Process‏‎ (2 Links)
  3. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  4. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  5. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  6. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  7. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  8. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  9. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  10. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  11. Self-design and ontogenetic evolution‏‎ (2 Links)
  12. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  13. P3m1 Reference Implementation‏‎ (2 Links)
  14. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  15. Extending the Range of Facial Types‏‎ (2 Links)
  16. Semantic aware methods for evolutionary art‏‎ (2 Links)
  17. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  18. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  19. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  20. Gregory S. Hornby‏‎ (2 Links)
  21. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  22. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  23. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  24. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  25. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  26. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  27. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  28. Interactive evolution of dynamical systems‏‎ (2 Links)
  29. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  30. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  31. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  32. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  33. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  34. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  35. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  36. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  37. Peter Weibel‏‎ (2 Links)
  38. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  39. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  40. Being Kasimir Malevich‏‎ (2 Links)
  41. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  42. Creative Search Trajectories and their Implications‏‎ (2 Links)
  43. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  44. Evolution of Animated Photomosaics‏‎ (2 Links)
  45. Against Individual Creativity‏‎ (2 Links)
  46. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  47. Curious agents and situated design evaluations‏‎ (2 Links)
  48. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  49. Preference Learning: An Introduction‏‎ (2 Links)
  50. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)

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