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- Evolution strategies - a comprehensive introduction (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- P3m1 Reference Implementation (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Distance-based functions for image comparison (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Composition in Perspectives (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Peter Weibel (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- A History of Creativity for Future AI Research (2 Links)
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