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- Enriching Aesthetics with Artificial Life (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Erik J. Gustafson (2 Links)
- Mathematische Kunst (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Phänotyp (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Interactive evolution for industrial design (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Evolving Fractal Drawings (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Investigating Face Space (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Bubble Hierarchies (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Ishihama Yoshiaki (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Neuroästhetik (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Video Granular Synthesis (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Chris Coyne (2 Links)
- Ten questions concerning generative computer art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
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