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  1. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  2. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  3. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  4. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  5. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  6. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  7. Natural Color Symmetry‏‎ (2 Links)
  8. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  9. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  10. Creative Search Trajectories and their Implications‏‎ (2 Links)
  11. Künstliches Leben‏‎ (2 Links)
  12. New Kinds of Fractal Patterns‏‎ (2 Links)
  13. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  14. A comparative classification of complexity measures‏‎ (2 Links)
  15. Niche Constructing Drawing Robots‏‎ (2 Links)
  16. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  17. Artificial Nature: Immersive World Making‏‎ (2 Links)
  18. Curious agents and situated design evaluations‏‎ (2 Links)
  19. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  20. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  21. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  22. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  23. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  24. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  25. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  26. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  27. Live Algorithms‏‎ (2 Links)
  28. Reproduktion‏‎ (2 Links)
  29. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  30. Gegenständliche Kunst‏‎ (2 Links)
  31. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  32. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  33. Aaron Davidson‏‎ (2 Links)
  34. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  35. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  36. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  37. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  38. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  39. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  40. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  41. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  42. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  43. Evolving Approximate Image Filters‏‎ (2 Links)
  44. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  45. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  46. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  47. Autonomous Evolutionary Art‏‎ (2 Links)
  48. Complexity of two-dimensional patterns‏‎ (2 Links)
  49. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  50. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)

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