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  1. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  2. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  3. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  4. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  5. Genetische Programmierung‏‎ (2 Links)
  6. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  7. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  8. Algorithmic randomness and physical entropy‏‎ (2 Links)
  9. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  10. Metaprogramming Emergent Graphics‏‎ (2 Links)
  11. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  12. Exploring aesthetic pattern formation‏‎ (2 Links)
  13. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  14. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  15. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  16. Consensual Paintings‏‎ (2 Links)
  17. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  18. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  19. Gregory Dudek‏‎ (2 Links)
  20. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  21. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  22. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  23. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  24. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  25. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  26. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  27. A History of Creativity for Future AI Research‏‎ (2 Links)
  28. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  29. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  30. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  31. Phänotyp‏‎ (2 Links)
  32. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  33. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  34. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  35. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  36. Towards a model for artificial aesthetics‏‎ (2 Links)
  37. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  38. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  39. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  40. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  41. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  42. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  43. Neuroästhetik‏‎ (2 Links)
  44. Gegenständliche Kunst‏‎ (2 Links)
  45. Swarm Painting Atelier‏‎ (2 Links)
  46. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  47. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  48. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  49. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  50. Leonel Moura‏‎ (2 Links)

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