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- Aesthetic 3D Model Evolution 2013 (2 Links)
- Variation (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Leonel Moura (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Tatsu Unemi (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Evolving Fractal Drawings (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Zufallsprozess (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Electric Sheep (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Computational Creativity through a Gap (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Embodied creativity (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
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