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- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Being Kasimir Malevich (2 Links)
- Distance-based functions for image comparison (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Composition in Perspectives (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Against Individual Creativity (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Video Granular Synthesis (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Leonel Moura (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Gegenständliche Kunst (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Consensual Paintings (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Andrew Rowbottom (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Peter Kleiweg (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
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