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- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Neuroästhetik (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Gegenständliche Kunst (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Depth-aware neural style transfer (2 Links)
- Zellij Multipuzzle (2 Links)
- SEURAT: robotic painter (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- On the Future of Computers and Creativity (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Improbable Creativity (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- The alphabet synthesis machine (2 Links)
- Mathematische Kunst (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- The darwinian structure of the design process (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Evolving for the Audience (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Theory of Complexity (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Interactive evolution for industrial design (2 Links)
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