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  1. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  2. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  3. Genetische Programmierung‏‎ (2 Links)
  4. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  5. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  6. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  7. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  8. Rebecca Luger-Guillaume‏‎ (2 Links)
  9. Computer-Ästhetik‏‎ (2 Links)
  10. Entropie‏‎ (2 Links)
  11. Exploring aesthetic pattern formation‏‎ (2 Links)
  12. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  13. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  14. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  15. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  16. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  17. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  18. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  19. Is Evolution Creative?‏‎ (2 Links)
  20. Gregory Dudek‏‎ (2 Links)
  21. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  22. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  23. John Mount‏‎ (2 Links)
  24. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  25. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  26. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  27. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  28. Creating and rendering convolution surfaces‏‎ (2 Links)
  29. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  30. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  31. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  32. Keith Wiley‏‎ (2 Links)
  33. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  34. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  35. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  36. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  37. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  38. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  39. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  40. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  41. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  42. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  43. Towards a model for artificial aesthetics‏‎ (2 Links)
  44. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  45. Peter Kleiweg‏‎ (2 Links)
  46. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  47. Gegenständliche Kunst‏‎ (2 Links)
  48. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  49. Depth-aware neural style transfer‏‎ (2 Links)
  50. Algorithmic randomness and physical entropy‏‎ (2 Links)

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