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- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Leonel Moura (2 Links)
- Automated collage generation — with intent (2 Links)
- Computer-Ästhetik (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Entropie (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- SEURAT: robotic painter (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- On the Future of Computers and Creativity (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Zellij Multipuzzle (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Evolving Fractal Drawings (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- The alphabet synthesis machine (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- The darwinian structure of the design process (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
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