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  1. The darwinian structure of the design process‏‎ (2 Links)
  2. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  3. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  4. Gregory S. Hornby‏‎ (2 Links)
  5. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  6. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  7. Theory of Complexity‏‎ (2 Links)
  8. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  9. Being Kasimir Malevich‏‎ (2 Links)
  10. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  11. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  12. Against Individual Creativity‏‎ (2 Links)
  13. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  14. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  15. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  16. Evolution of Animated Photomosaics‏‎ (2 Links)
  17. Creative Search Trajectories and their Implications‏‎ (2 Links)
  18. Natural Color Symmetry‏‎ (2 Links)
  19. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  20. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  21. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  22. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  23. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  24. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  25. Curious agents and situated design evaluations‏‎ (2 Links)
  26. New Kinds of Fractal Patterns‏‎ (2 Links)
  27. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  28. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  29. Niche Constructing Drawing Robots‏‎ (2 Links)
  30. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  31. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  32. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  33. Leonel Moura‏‎ (2 Links)
  34. Andrew Rowbottom‏‎ (2 Links)
  35. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  36. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  37. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  38. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  39. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  40. Reproduktion‏‎ (2 Links)
  41. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  42. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  43. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  44. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  45. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  46. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  47. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  48. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  49. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  50. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)

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