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- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Computer-Ästhetik (2 Links)
- Entropie (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Natural Color Symmetry (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Künstliches Leben (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Reproduktion (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Live Algorithms (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Evolving Fractal Drawings (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
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