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- A methodology for user directed search in evolutionary design (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Theory of Complexity (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Aaron Davidson (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Electric Sheep (2 Links)
- Neuroästhetik (2 Links)
- Computational Creativity through a Gap (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Embodied creativity (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- SEURAT: robotic painter (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- On the Future of Computers and Creativity (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Ameisen Algorithmen (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Creative Web Services with Pattern (2 Links)
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