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  1. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  2. Evolving ambiguous images‏‎ (2 Links)
  3. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  4. Evolving expressions and art by choice‏‎ (2 Links)
  5. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  6. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  7. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  8. Artistic Stylization of Images and Video‏‎ (2 Links)
  9. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  10. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  11. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  12. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  13. Computer-Ästhetik‏‎ (2 Links)
  14. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  15. Entropie‏‎ (2 Links)
  16. Giving Colour to Images‏‎ (2 Links)
  17. Abstract Art by Shape Classification‏‎ (2 Links)
  18. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  19. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  20. Automated collage generation — with intent‏‎ (2 Links)
  21. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  22. Towards a model for artificial aesthetics‏‎ (2 Links)
  23. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  24. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  25. Natural Color Symmetry‏‎ (2 Links)
  26. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  27. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  28. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  29. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  30. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  31. New Kinds of Fractal Patterns‏‎ (2 Links)
  32. Swarm Painting Atelier‏‎ (2 Links)
  33. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  34. Niche Constructing Drawing Robots‏‎ (2 Links)
  35. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  36. Flowsnake Earth‏‎ (2 Links)
  37. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  38. Creating and rendering convolution surfaces‏‎ (2 Links)
  39. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  40. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  41. Leonel Moura‏‎ (2 Links)
  42. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  43. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  44. Reproduktion‏‎ (2 Links)
  45. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  46. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  47. Evolutionary Design by Computers‏‎ (2 Links)
  48. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  49. A 3D Modeling System for Creative Design‏‎ (2 Links)
  50. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)

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