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- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Being Kasimir Malevich (2 Links)
- Improbable Creativity (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Zellij Multipuzzle (2 Links)
- Against Individual Creativity (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- P3m1 Reference Implementation (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Mathematische Kunst (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Evolving virtual creatures (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Interactive evolution for industrial design (2 Links)
- The alphabet synthesis machine (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- The darwinian structure of the design process (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Peter Weibel (2 Links)
- Extending the Range of Facial Types (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Theory of Complexity (2 Links)
- Investigating Face Space (2 Links)
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