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- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Search Strategies and the Creative Process (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Andrew Rowbottom (2 Links)
- Evolving Human Faces (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Distance-based functions for image comparison (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Composition in Perspectives (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- P3m1 Reference Implementation (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Zufallsprozess (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Evolving ambiguous images (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Evolving expressions and art by choice (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Artificial Drawing + Unity (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Giving Colour to Images (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Peter Weibel (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Consensual Paintings (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
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