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  1. Erik J. Gustafson‏‎ (2 Links)
  2. Peter Kleiweg‏‎ (2 Links)
  3. Evolving for the Audience‏‎ (2 Links)
  4. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  5. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  6. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  7. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  8. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  9. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  10. Genetische Programmierung‏‎ (2 Links)
  11. Metaprogramming Emergent Graphics‏‎ (2 Links)
  12. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  13. Aaron Davidson‏‎ (2 Links)
  14. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  15. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  16. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  17. Exploring aesthetic pattern formation‏‎ (2 Links)
  18. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  19. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  20. Towards a model for artificial aesthetics‏‎ (2 Links)
  21. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  22. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  23. Gregory Dudek‏‎ (2 Links)
  24. Bubble Hierarchies‏‎ (2 Links)
  25. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  26. Autonomous Evolutionary Art‏‎ (2 Links)
  27. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  28. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  29. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  30. Swarm Painting Atelier‏‎ (2 Links)
  31. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  32. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  33. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  34. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  35. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  36. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  37. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  38. Rebecca Luger-Guillaume‏‎ (2 Links)
  39. Chris Coyne‏‎ (2 Links)
  40. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  41. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  42. Ameisen Algorithmen‏‎ (2 Links)
  43. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  44. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  45. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  46. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  47. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  48. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  49. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  50. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)

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