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- Evolving Fractal Drawings (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- P6m Reference Implementation (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Ameisen Algorithmen (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Simulating Morphogenesis (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Computer-Ästhetik (2 Links)
- Entropie (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Natural Color Symmetry (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
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