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  1. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  2. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  3. Tatsu Unemi‏‎ (2 Links)
  4. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  5. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  6. Genetische Programmierung‏‎ (2 Links)
  7. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  8. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  9. John Mount‏‎ (2 Links)
  10. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  11. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  12. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  13. Exploring aesthetic pattern formation‏‎ (2 Links)
  14. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  15. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  16. Keith Wiley‏‎ (2 Links)
  17. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  18. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  19. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  20. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  21. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  22. Consensual Paintings‏‎ (2 Links)
  23. Natural Color Symmetry‏‎ (2 Links)
  24. Gregory Dudek‏‎ (2 Links)
  25. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  26. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  27. Art, emergence and the computational sublime‏‎ (2 Links)
  28. New Kinds of Fractal Patterns‏‎ (2 Links)
  29. Zufallsprozess‏‎ (2 Links)
  30. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  31. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  32. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  33. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  34. Niche Constructing Drawing Robots‏‎ (2 Links)
  35. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  36. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  37. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  38. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  39. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  40. The Painting Fool Teaching Interface‏‎ (2 Links)
  41. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  42. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  43. Artistic Stylization of Images and Video‏‎ (2 Links)
  44. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  45. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  46. Reproduktion‏‎ (2 Links)
  47. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  48. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  49. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  50. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)

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