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  1. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  2. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  3. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  4. Evolving Approximate Image Filters‏‎ (2 Links)
  5. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  6. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  7. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  8. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  9. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  10. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  11. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  12. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  13. Zufallsprozess‏‎ (2 Links)
  14. A comparative classification of complexity measures‏‎ (2 Links)
  15. Artificial Nature: Immersive World Making‏‎ (2 Links)
  16. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  17. Color Mixing using Colliding Particles‏‎ (2 Links)
  18. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  19. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  20. Evolving for the Audience‏‎ (2 Links)
  21. The Painting Fool Teaching Interface‏‎ (2 Links)
  22. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  23. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  24. Interactive evolution of dynamical systems‏‎ (2 Links)
  25. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  26. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  27. Genetische Programmierung‏‎ (2 Links)
  28. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  29. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  30. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  31. Aaron Davidson‏‎ (2 Links)
  32. Distance-based functions for image comparison‏‎ (2 Links)
  33. Composition in Perspectives‏‎ (2 Links)
  34. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  35. Exploring aesthetic pattern formation‏‎ (2 Links)
  36. Peter Kleiweg‏‎ (2 Links)
  37. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  38. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  39. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  40. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  41. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  42. Gregory Dudek‏‎ (2 Links)
  43. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  44. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  45. Autonomous Evolutionary Art‏‎ (2 Links)
  46. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  47. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  48. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  49. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  50. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)

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