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  1. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  2. Autonomous Evolutionary Art‏‎ (2 Links)
  3. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  4. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  5. Learning representations for creative design using evolution‏‎ (2 Links)
  6. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  7. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  8. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  9. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  10. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  11. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  12. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  13. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  14. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  15. Ameisen Algorithmen‏‎ (2 Links)
  16. Swarm paintings – nonhuman art‏‎ (2 Links)
  17. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  18. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  19. Improbable Creativity‏‎ (2 Links)
  20. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  21. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  22. Rebecca Luger-Guillaume‏‎ (2 Links)
  23. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  24. Evolving Fractal Drawings‏‎ (2 Links)
  25. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  26. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  27. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  28. Mathematische Kunst‏‎ (2 Links)
  29. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  30. Color Mixing using Colliding Particles‏‎ (2 Links)
  31. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  32. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  33. Video Granular Synthesis‏‎ (2 Links)
  34. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  35. Measuring complexity using information fluctuation‏‎ (2 Links)
  36. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  37. Interactive EC-based Signal Processing‏‎ (2 Links)
  38. Evolving content in the galactic arms race video game‏‎ (2 Links)
  39. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  40. Ten questions concerning generative computer art‏‎ (2 Links)
  41. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  42. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  43. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  44. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  45. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  46. Interactive evolution for industrial design‏‎ (2 Links)
  47. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  48. Distance-based functions for image comparison‏‎ (2 Links)
  49. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  50. Composition in Perspectives‏‎ (2 Links)

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