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  1. Niche Constructing Drawing Robots‏‎ (2 Links)
  2. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  3. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  4. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  5. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  6. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  7. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  8. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  9. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  10. Gegenständliche Kunst‏‎ (2 Links)
  11. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  12. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  13. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  14. Video Granular Synthesis‏‎ (2 Links)
  15. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  16. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  17. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  18. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  19. Live Algorithms‏‎ (2 Links)
  20. Reproduktion‏‎ (2 Links)
  21. Ten questions concerning generative computer art‏‎ (2 Links)
  22. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  23. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  24. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  25. Evolving Approximate Image Filters‏‎ (2 Links)
  26. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  27. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  28. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  29. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  30. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  31. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  32. A 3D Modeling System for Creative Design‏‎ (2 Links)
  33. P6m Reference Implementation‏‎ (2 Links)
  34. The Future of Evolutionary Design Research‏‎ (2 Links)
  35. Color Mixing using Colliding Particles‏‎ (2 Links)
  36. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  37. Evolving for the Audience‏‎ (2 Links)
  38. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  39. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  40. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  41. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  42. Genetische Programmierung‏‎ (2 Links)
  43. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  44. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  45. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  46. Interactive evolution of dynamical systems‏‎ (2 Links)
  47. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  48. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  49. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  50. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)

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