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- P3m1 Reference Implementation (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Zufallsprozess (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Erik J. Gustafson (2 Links)
- Evolving for the Audience (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Genetische Programmierung (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Peter Weibel (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Gregory Dudek (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Bubble Hierarchies (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Preference Learning: An Introduction (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Chris Coyne (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Automated collage generation — with intent (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
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