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- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- A comparative classification of complexity measures (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Leonel Moura (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Zufallsprozess (2 Links)
- Depth-aware neural style transfer (2 Links)
- Aaron Davidson (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Evolving Fractal Drawings (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
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