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- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Erik J. Gustafson (2 Links)
- Extending the Range of Facial Types (2 Links)
- Ameisen Algorithmen (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Gregory S. Hornby (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Natural Color Symmetry (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Bubble Hierarchies (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Chris Coyne (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Leonel Moura (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- A comparative classification of complexity measures (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Reproduktion (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
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