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  1. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  2. Erik J. Gustafson‏‎ (2 Links)
  3. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  4. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  5. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  6. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  7. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  8. Gregory Dudek‏‎ (2 Links)
  9. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  10. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  11. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  12. Investigating Face Space‏‎ (2 Links)
  13. Ishihama Yoshiaki‏‎ (2 Links)
  14. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  15. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  16. Being Kasimir Malevich‏‎ (2 Links)
  17. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  18. Against Individual Creativity‏‎ (2 Links)
  19. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  20. Bubble Hierarchies‏‎ (2 Links)
  21. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  22. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  23. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  24. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  25. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  26. Natural Color Symmetry‏‎ (2 Links)
  27. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  28. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  29. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  30. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  31. Swarm paintings – nonhuman art‏‎ (2 Links)
  32. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  33. New Kinds of Fractal Patterns‏‎ (2 Links)
  34. Chris Coyne‏‎ (2 Links)
  35. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  36. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  37. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  38. Niche Constructing Drawing Robots‏‎ (2 Links)
  39. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  40. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  41. Gegenständliche Kunst‏‎ (2 Links)
  42. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  43. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  44. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  45. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  46. Video Granular Synthesis‏‎ (2 Links)
  47. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  48. Learning representations for creative design using evolution‏‎ (2 Links)
  49. Andrew Rowbottom‏‎ (2 Links)
  50. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)

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