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  1. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  2. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  3. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  4. Creative Search Trajectories and their Implications‏‎ (2 Links)
  5. Aaron Davidson‏‎ (2 Links)
  6. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  7. Künstliches Leben‏‎ (2 Links)
  8. Curious agents and situated design evaluations‏‎ (2 Links)
  9. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  10. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  11. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  12. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  13. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  14. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  15. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  16. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  17. Autonomous Evolutionary Art‏‎ (2 Links)
  18. Variation‏‎ (2 Links)
  19. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  20. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  21. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  22. Live Algorithms‏‎ (2 Links)
  23. Gegenständliche Kunst‏‎ (2 Links)
  24. Tatsu Unemi‏‎ (2 Links)
  25. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  26. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  27. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  28. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  29. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  30. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  31. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  32. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  33. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  34. Evolving Approximate Image Filters‏‎ (2 Links)
  35. Search Strategies and the Creative Process‏‎ (2 Links)
  36. Complexity of two-dimensional patterns‏‎ (2 Links)
  37. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  38. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  39. Ameisen Algorithmen‏‎ (2 Links)
  40. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  41. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  42. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  43. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  44. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  45. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  46. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  47. Self-design and ontogenetic evolution‏‎ (2 Links)
  48. P3m1 Reference Implementation‏‎ (2 Links)
  49. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  50. EMO-based Architectural Room Floor Planning‏‎ (2 Links)

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