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  1. Importance-Driven Focus of Attention‏‎ (2 Links)
  2. Evolving Fractal Drawings‏‎ (2 Links)
  3. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  4. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  5. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  6. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  7. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  8. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  9. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  10. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  11. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  12. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  13. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  14. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  15. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  16. Video Granular Synthesis‏‎ (2 Links)
  17. Evolving content in the galactic arms race video game‏‎ (2 Links)
  18. Rebecca Luger-Guillaume‏‎ (2 Links)
  19. Creating and rendering convolution surfaces‏‎ (2 Links)
  20. Ten questions concerning generative computer art‏‎ (2 Links)
  21. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  22. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  23. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  24. Metaprogramming Emergent Graphics‏‎ (2 Links)
  25. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  26. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  27. Art, emergence and the computational sublime‏‎ (2 Links)
  28. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  29. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  30. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  31. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  32. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  33. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  34. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  35. The Future of Evolutionary Design Research‏‎ (2 Links)
  36. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  37. Artistic Stylization of Images and Video‏‎ (2 Links)
  38. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  39. Depth-aware neural style transfer‏‎ (2 Links)
  40. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  41. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  42. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  43. Abstract Art by Shape Classification‏‎ (2 Links)
  44. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  45. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  46. Automated collage generation — with intent‏‎ (2 Links)
  47. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  48. Fractal expressionism - where art meets science‏‎ (2 Links)
  49. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  50. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)

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