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  1. SEURAT: robotic painter‏‎ (2 Links)
  2. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  3. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  4. On the Future of Computers and Creativity‏‎ (2 Links)
  5. Creative Search Trajectories and their Implications‏‎ (2 Links)
  6. Importance-Driven Focus of Attention‏‎ (2 Links)
  7. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  8. Curious agents and situated design evaluations‏‎ (2 Links)
  9. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  10. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  11. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  12. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  13. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  14. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  15. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  16. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  17. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  18. The Future of Evolutionary Design Research‏‎ (2 Links)
  19. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  20. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  21. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  22. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  23. Evolving art with scalable vector graphics‏‎ (2 Links)
  24. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  25. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  26. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  27. Metaprogramming Emergent Graphics‏‎ (2 Links)
  28. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  29. Evolving virtual creatures‏‎ (2 Links)
  30. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  31. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  32. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  33. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  34. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  35. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  36. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  37. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  38. A comparative classification of complexity measures‏‎ (2 Links)
  39. Complexity of two-dimensional patterns‏‎ (2 Links)
  40. Artificial Nature: Immersive World Making‏‎ (2 Links)
  41. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  42. Extending the Range of Facial Types‏‎ (2 Links)
  43. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  44. Phänotyp‏‎ (2 Links)
  45. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  46. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  47. Gregory S. Hornby‏‎ (2 Links)
  48. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  49. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  50. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)

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