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  1. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  2. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  3. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  4. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  5. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  6. Rebecca Luger-Guillaume‏‎ (2 Links)
  7. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  8. Variation‏‎ (2 Links)
  9. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  10. Chris Coyne‏‎ (2 Links)
  11. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  12. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  13. Tatsu Unemi‏‎ (2 Links)
  14. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  15. Gegenständliche Kunst‏‎ (2 Links)
  16. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  17. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  18. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  19. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  20. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  21. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  22. Algorithmic randomness and physical entropy‏‎ (2 Links)
  23. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  24. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  25. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  26. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  27. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  28. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  29. Evolving Approximate Image Filters‏‎ (2 Links)
  30. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  31. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  32. Improving face detection‏‎ (2 Links)
  33. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  34. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  35. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  36. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  37. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  38. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  39. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  40. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  41. Zufallsprozess‏‎ (2 Links)
  42. Information aesthetics: an heroic experiment‏‎ (2 Links)
  43. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  44. Echo‏‎ (2 Links)
  45. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  46. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  47. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  48. Evolving for the Audience‏‎ (2 Links)
  49. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  50. The Painting Fool Teaching Interface‏‎ (2 Links)

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