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  1. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  2. Color Mixing using Colliding Particles‏‎ (2 Links)
  3. Evolving ambiguous images‏‎ (2 Links)
  4. Abstract Art by Shape Classification‏‎ (2 Links)
  5. Measuring complexity using information fluctuation‏‎ (2 Links)
  6. Interactive EC-based Signal Processing‏‎ (2 Links)
  7. Automated collage generation — with intent‏‎ (2 Links)
  8. P6m Reference Implementation‏‎ (2 Links)
  9. Evolving expressions and art by choice‏‎ (2 Links)
  10. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  11. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  12. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  13. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  14. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  15. Interactive evolution for industrial design‏‎ (2 Links)
  16. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  17. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  18. Distance-based functions for image comparison‏‎ (2 Links)
  19. Composition in Perspectives‏‎ (2 Links)
  20. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  21. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  22. Simulating Morphogenesis‏‎ (2 Links)
  23. The alphabet synthesis machine‏‎ (2 Links)
  24. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  25. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  26. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  27. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  28. The darwinian structure of the design process‏‎ (2 Links)
  29. Giving Colour to Images‏‎ (2 Links)
  30. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  31. Investigating Face Space‏‎ (2 Links)
  32. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  33. Theory of Complexity‏‎ (2 Links)
  34. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  35. Ishihama Yoshiaki‏‎ (2 Links)
  36. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  37. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  38. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  39. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  40. Flowsnake Earth‏‎ (2 Links)
  41. A 3D Modeling System for Creative Design‏‎ (2 Links)
  42. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  43. Consensual Paintings‏‎ (2 Links)
  44. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  45. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  46. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  47. Natural Color Symmetry‏‎ (2 Links)
  48. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  49. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  50. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)

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