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- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- A comparative classification of complexity measures (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Chris Coyne (2 Links)
- Leonel Moura (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Aaron Davidson (2 Links)
- Reproduktion (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Evolving Fractal Drawings (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
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