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- Creating Personalized Jigsaw Puzzles (2 Links)
- Preference Learning: An Introduction (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Evolutionäre Musik (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Swarm Painting Atelier (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Evolving Human Faces (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Evolving ambiguous images (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Evolving expressions and art by choice (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Giving Colour to Images (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
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