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- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Is Evolution Creative? (2 Links)
- Erik J. Gustafson (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Gegenständliche Kunst (2 Links)
- John Mount (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Preference Learning: An Introduction (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Keith Wiley (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Bubble Hierarchies (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Evolving for the Audience (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Chris Coyne (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Genetische Programmierung (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Exploring aesthetic pattern formation (2 Links)
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