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- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Improbable Creativity (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Evolving Approximate Image Filters (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Distance-based functions for image comparison (2 Links)
- Composition in Perspectives (2 Links)
- Mathematische Kunst (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Evolving for the Audience (2 Links)
- Interactive evolution for industrial design (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Genetische Programmierung (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Peter Kleiweg (2 Links)
- A comparative classification of complexity measures (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Investigating Face Space (2 Links)
- Ishihama Yoshiaki (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Consensual Paintings (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Gregory Dudek (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
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