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- Embodied creativity (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- The alphabet synthesis machine (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- The darwinian structure of the design process (2 Links)
- Ameisen Algorithmen (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Theory of Complexity (2 Links)
- Evolving for the Audience (2 Links)
- Peter Kleiweg (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Genetische Programmierung (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Gregory Dudek (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Curious agents and situated design evaluations (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- A comparative classification of complexity measures (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
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