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  1. Electric Sheep‏‎ (2 Links)
  2. Interactive evolution of dynamical systems‏‎ (2 Links)
  3. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  4. Computational Creativity through a Gap‏‎ (2 Links)
  5. Genetische Programmierung‏‎ (2 Links)
  6. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  7. Embodied creativity‏‎ (2 Links)
  8. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  9. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  10. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  11. Exploring aesthetic pattern formation‏‎ (2 Links)
  12. Peter Kleiweg‏‎ (2 Links)
  13. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  14. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  15. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  16. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  17. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  18. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  19. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  20. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  21. Gregory Dudek‏‎ (2 Links)
  22. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  23. A comparative classification of complexity measures‏‎ (2 Links)
  24. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  25. Artificial Nature: Immersive World Making‏‎ (2 Links)
  26. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  27. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  28. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  29. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  30. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  31. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  32. Towards a model for artificial aesthetics‏‎ (2 Links)
  33. Aaron Davidson‏‎ (2 Links)
  34. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  35. Creative Search Trajectories and their Implications‏‎ (2 Links)
  36. Künstliches Leben‏‎ (2 Links)
  37. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  38. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  39. Swarm Painting Atelier‏‎ (2 Links)
  40. Curious agents and situated design evaluations‏‎ (2 Links)
  41. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  42. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  43. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  44. Rebecca Luger-Guillaume‏‎ (2 Links)
  45. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  46. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  47. Autonomous Evolutionary Art‏‎ (2 Links)
  48. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  49. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  50. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)

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