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  1. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  2. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  3. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  4. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  5. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  6. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  7. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  8. Rebecca Luger-Guillaume‏‎ (2 Links)
  9. Learning representations for creative design using evolution‏‎ (2 Links)
  10. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  11. Gegenständliche Kunst‏‎ (2 Links)
  12. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  13. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  14. A History of Creativity for Future AI Research‏‎ (2 Links)
  15. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  16. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  17. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  18. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  19. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  20. Color Mixing using Colliding Particles‏‎ (2 Links)
  21. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  22. Evolving Approximate Image Filters‏‎ (2 Links)
  23. Improbable Creativity‏‎ (2 Links)
  24. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  25. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  26. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  27. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  28. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  29. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  30. Distance-based functions for image comparison‏‎ (2 Links)
  31. Composition in Perspectives‏‎ (2 Links)
  32. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  33. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  34. Mathematische Kunst‏‎ (2 Links)
  35. Zellij Multipuzzle‏‎ (2 Links)
  36. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  37. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  38. Measuring complexity using information fluctuation‏‎ (2 Links)
  39. Interactive EC-based Signal Processing‏‎ (2 Links)
  40. Evolving for the Audience‏‎ (2 Links)
  41. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  42. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  43. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  44. Genetische Programmierung‏‎ (2 Links)
  45. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  46. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  47. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  48. Interactive evolution for industrial design‏‎ (2 Links)
  49. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  50. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)

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