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- Search Strategies and the Creative Process (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- P3m1 Reference Implementation (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Evolving virtual creatures (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Ameisen Algorithmen (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Extending the Range of Facial Types (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Peter Weibel (2 Links)
- Computer-Ästhetik (2 Links)
- Gregory S. Hornby (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Entropie (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Preference Learning: An Introduction (2 Links)
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