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- Metaprogramming Emergent Graphics (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Ameisen Algorithmen (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Evolving for the Audience (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Electric Sheep (2 Links)
- Peter Weibel (2 Links)
- Computational Creativity through a Gap (2 Links)
- Genetische Programmierung (2 Links)
- Embodied creativity (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Preference Learning: An Introduction (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Gregory Dudek (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- A comparative classification of complexity measures (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
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