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- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Variation (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Automated collage generation — with intent (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Live Algorithms (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Tatsu Unemi (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Reproduktion (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Evolving Fractal Drawings (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Zufallsprozess (2 Links)
- P6m Reference Implementation (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
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