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  1. Evolutionary Design by Computers‏‎ (2 Links)
  2. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  3. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  4. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  5. Aaron Davidson‏‎ (2 Links)
  6. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  7. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  8. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  9. SEURAT: robotic painter‏‎ (2 Links)
  10. On the Future of Computers and Creativity‏‎ (2 Links)
  11. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  12. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  13. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  14. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  15. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  16. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  17. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  18. Autonomous Evolutionary Art‏‎ (2 Links)
  19. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  20. Evolutionäre Musik‏‎ (2 Links)
  21. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  22. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  23. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  24. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  25. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  26. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  27. Creative Search Trajectories and their Implications‏‎ (2 Links)
  28. Improving face detection‏‎ (2 Links)
  29. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  30. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  31. Evolving Human Faces‏‎ (2 Links)
  32. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  33. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  34. Curious agents and situated design evaluations‏‎ (2 Links)
  35. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  36. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  37. Information aesthetics: an heroic experiment‏‎ (2 Links)
  38. Evolving ambiguous images‏‎ (2 Links)
  39. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  40. Evolving expressions and art by choice‏‎ (2 Links)
  41. Ameisen Algorithmen‏‎ (2 Links)
  42. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  43. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  44. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  45. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  46. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  47. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  48. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  49. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  50. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)

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