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  1. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  2. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  3. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  4. Creating and rendering convolution surfaces‏‎ (2 Links)
  5. Evolving for the Audience‏‎ (2 Links)
  6. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  7. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  8. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  9. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  10. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  11. Genetische Programmierung‏‎ (2 Links)
  12. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  13. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  14. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  15. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  16. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  17. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  18. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  19. Is Evolution Creative?‏‎ (2 Links)
  20. Exploring aesthetic pattern formation‏‎ (2 Links)
  21. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  22. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  23. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  24. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  25. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  26. Gregory Dudek‏‎ (2 Links)
  27. John Mount‏‎ (2 Links)
  28. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  29. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  30. Search Strategies and the Creative Process‏‎ (2 Links)
  31. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  32. Variation‏‎ (2 Links)
  33. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  34. Depth-aware neural style transfer‏‎ (2 Links)
  35. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  36. Keith Wiley‏‎ (2 Links)
  37. Tatsu Unemi‏‎ (2 Links)
  38. Self-design and ontogenetic evolution‏‎ (2 Links)
  39. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  40. P3m1 Reference Implementation‏‎ (2 Links)
  41. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  42. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  43. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  44. Semantic aware methods for evolutionary art‏‎ (2 Links)
  45. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  46. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  47. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  48. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  49. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  50. Hypergraph-based Evolutionary Design System‏‎ (2 Links)

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