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  1. Natural Processes and Artificial Procedures‏‎ (2 Links)
  2. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  3. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  4. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  5. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  6. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  7. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  8. Rebecca Luger-Guillaume‏‎ (2 Links)
  9. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  10. Learning representations for creative design using evolution‏‎ (2 Links)
  11. Zellij Multipuzzle‏‎ (2 Links)
  12. Gegenständliche Kunst‏‎ (2 Links)
  13. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  14. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  15. Depth-aware neural style transfer‏‎ (2 Links)
  16. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  17. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  18. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  19. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  20. Evolving Approximate Image Filters‏‎ (2 Links)
  21. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  22. The alphabet synthesis machine‏‎ (2 Links)
  23. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  24. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  25. Improbable Creativity‏‎ (2 Links)
  26. The darwinian structure of the design process‏‎ (2 Links)
  27. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  28. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  29. Theory of Complexity‏‎ (2 Links)
  30. Mathematische Kunst‏‎ (2 Links)
  31. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  32. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  33. Measuring complexity using information fluctuation‏‎ (2 Links)
  34. Evolving for the Audience‏‎ (2 Links)
  35. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  36. Interactive EC-based Signal Processing‏‎ (2 Links)
  37. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  38. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  39. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  40. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  41. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  42. Genetische Programmierung‏‎ (2 Links)
  43. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  44. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  45. Interactive evolution for industrial design‏‎ (2 Links)
  46. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  47. Algorithmic randomness and physical entropy‏‎ (2 Links)
  48. Computer-Ästhetik‏‎ (2 Links)
  49. Exploring aesthetic pattern formation‏‎ (2 Links)
  50. Entropie‏‎ (2 Links)

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