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- Echo (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Reproduktion (2 Links)
- Evolving for the Audience (2 Links)
- Genetische Programmierung (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Erik J. Gustafson (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Gregory Dudek (2 Links)
- P6m Reference Implementation (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Simulating Morphogenesis (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Bubble Hierarchies (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
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