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  1. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  2. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  3. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  4. Preference Learning: An Introduction‏‎ (2 Links)
  5. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  6. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  7. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  8. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  9. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  10. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  11. Ameisen Algorithmen‏‎ (2 Links)
  12. Evolution of Animated Photomosaics‏‎ (2 Links)
  13. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  14. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  15. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  16. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  17. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  18. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  19. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  20. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  21. Learning representations for creative design using evolution‏‎ (2 Links)
  22. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  23. Variation‏‎ (2 Links)
  24. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  25. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  26. Tatsu Unemi‏‎ (2 Links)
  27. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  28. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  29. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  30. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  31. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  32. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  33. Color Mixing using Colliding Particles‏‎ (2 Links)
  34. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  35. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  36. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  37. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  38. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  39. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  40. Improbable Creativity‏‎ (2 Links)
  41. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  42. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  43. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  44. Search Strategies and the Creative Process‏‎ (2 Links)
  45. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  46. Distance-based functions for image comparison‏‎ (2 Links)
  47. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  48. Composition in Perspectives‏‎ (2 Links)
  49. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  50. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)

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