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  1. Improbable Creativity‏‎ (2 Links)
  2. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  3. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  4. Evolving ambiguous images‏‎ (2 Links)
  5. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  6. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  7. P6m Reference Implementation‏‎ (2 Links)
  8. Evolving expressions and art by choice‏‎ (2 Links)
  9. Electric Sheep‏‎ (2 Links)
  10. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  11. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  12. Computational Creativity through a Gap‏‎ (2 Links)
  13. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  14. Mathematische Kunst‏‎ (2 Links)
  15. Embodied creativity‏‎ (2 Links)
  16. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  17. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  18. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  19. Measuring complexity using information fluctuation‏‎ (2 Links)
  20. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  21. Interactive EC-based Signal Processing‏‎ (2 Links)
  22. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  23. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  24. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  25. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  26. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  27. Zufallsprozess‏‎ (2 Links)
  28. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  29. Simulating Morphogenesis‏‎ (2 Links)
  30. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  31. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  32. Interactive evolution for industrial design‏‎ (2 Links)
  33. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  34. Giving Colour to Images‏‎ (2 Links)
  35. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  36. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  37. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  38. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  39. The Painting Fool Teaching Interface‏‎ (2 Links)
  40. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  41. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  42. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  43. A comparative classification of complexity measures‏‎ (2 Links)
  44. Artificial Nature: Immersive World Making‏‎ (2 Links)
  45. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  46. Investigating Face Space‏‎ (2 Links)
  47. Ishihama Yoshiaki‏‎ (2 Links)
  48. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  49. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  50. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)

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