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  1. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  2. Artistic Stylization of Images and Video‏‎ (2 Links)
  3. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  4. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  5. Preference Learning: An Introduction‏‎ (2 Links)
  6. Gregory Dudek‏‎ (2 Links)
  7. Improbable Creativity‏‎ (2 Links)
  8. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  9. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  10. Towards a model for artificial aesthetics‏‎ (2 Links)
  11. Abstract Art by Shape Classification‏‎ (2 Links)
  12. Automated collage generation — with intent‏‎ (2 Links)
  13. Mathematische Kunst‏‎ (2 Links)
  14. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  15. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  16. Bubble Hierarchies‏‎ (2 Links)
  17. Measuring complexity using information fluctuation‏‎ (2 Links)
  18. Interactive EC-based Signal Processing‏‎ (2 Links)
  19. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  20. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  21. Swarm Painting Atelier‏‎ (2 Links)
  22. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  23. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  24. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  25. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  26. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  27. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  28. Interactive evolution for industrial design‏‎ (2 Links)
  29. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  30. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  31. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  32. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  33. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  34. Chris Coyne‏‎ (2 Links)
  35. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  36. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  37. Investigating Face Space‏‎ (2 Links)
  38. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  39. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  40. Ishihama Yoshiaki‏‎ (2 Links)
  41. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  42. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  43. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  44. Gegenständliche Kunst‏‎ (2 Links)
  45. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  46. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  47. Search Strategies and the Creative Process‏‎ (2 Links)
  48. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  49. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  50. A 3D Modeling System for Creative Design‏‎ (2 Links)

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