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- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Automated collage generation — with intent (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Evolving Fractal Drawings (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Bubble Hierarchies (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Is Evolution Creative? (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Zellij Multipuzzle (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- John Mount (2 Links)
- Chris Coyne (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Keith Wiley (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- The alphabet synthesis machine (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- The darwinian structure of the design process (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
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