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  1. Swarm paintings – nonhuman art‏‎ (2 Links)
  2. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  3. New Kinds of Fractal Patterns‏‎ (2 Links)
  4. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  5. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  6. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  7. Niche Constructing Drawing Robots‏‎ (2 Links)
  8. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  9. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  10. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  11. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  12. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  13. Video Granular Synthesis‏‎ (2 Links)
  14. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  15. Learning representations for creative design using evolution‏‎ (2 Links)
  16. Color Mixing using Colliding Particles‏‎ (2 Links)
  17. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  18. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  19. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  20. Ten questions concerning generative computer art‏‎ (2 Links)
  21. Reproduktion‏‎ (2 Links)
  22. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  23. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  24. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  25. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  26. Distance-based functions for image comparison‏‎ (2 Links)
  27. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  28. Composition in Perspectives‏‎ (2 Links)
  29. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  30. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  31. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  32. Evolving Fractal Drawings‏‎ (2 Links)
  33. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  34. Improbable Creativity‏‎ (2 Links)
  35. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  36. A 3D Modeling System for Creative Design‏‎ (2 Links)
  37. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  38. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  39. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  40. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  41. The Future of Evolutionary Design Research‏‎ (2 Links)
  42. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  43. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  44. Evolving content in the galactic arms race video game‏‎ (2 Links)
  45. Mathematische Kunst‏‎ (2 Links)
  46. P6m Reference Implementation‏‎ (2 Links)
  47. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  48. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  49. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  50. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)

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