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  1. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  2. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  3. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  4. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  5. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  6. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  7. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  8. Rebecca Luger-Guillaume‏‎ (2 Links)
  9. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  10. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  11. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  12. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  13. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  14. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  15. Variation‏‎ (2 Links)
  16. Leonel Moura‏‎ (2 Links)
  17. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  18. Tatsu Unemi‏‎ (2 Links)
  19. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  20. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  21. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  22. Art, emergence and the computational sublime‏‎ (2 Links)
  23. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  24. Color Mixing using Colliding Particles‏‎ (2 Links)
  25. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  26. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  27. Importance-Driven Focus of Attention‏‎ (2 Links)
  28. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  29. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  30. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  31. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  32. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  33. Evolving Fractal Drawings‏‎ (2 Links)
  34. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  35. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  36. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  37. Artistic Stylization of Images and Video‏‎ (2 Links)
  38. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  39. Distance-based functions for image comparison‏‎ (2 Links)
  40. Composition in Perspectives‏‎ (2 Links)
  41. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  42. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  43. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  44. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  45. Zufallsprozess‏‎ (2 Links)
  46. Evolving content in the galactic arms race video game‏‎ (2 Links)
  47. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  48. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  49. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  50. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)

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