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  1. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  2. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  3. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  4. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  5. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  6. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  7. Künstliches Leben‏‎ (2 Links)
  8. Artificial Drawing + Unity‏‎ (2 Links)
  9. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  10. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  11. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  12. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  13. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  14. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  15. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  16. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  17. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  18. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  19. Gegenständliche Kunst‏‎ (2 Links)
  20. Live Algorithms‏‎ (2 Links)
  21. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  22. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  23. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  24. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  25. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  26. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  27. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  28. Color Mixing using Colliding Particles‏‎ (2 Links)
  29. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  30. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  31. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  32. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  33. Search Strategies and the Creative Process‏‎ (2 Links)
  34. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  35. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  36. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  37. Evolving Approximate Image Filters‏‎ (2 Links)
  38. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  39. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  40. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  41. Distance-based functions for image comparison‏‎ (2 Links)
  42. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  43. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  44. Composition in Perspectives‏‎ (2 Links)
  45. Self-design and ontogenetic evolution‏‎ (2 Links)
  46. P3m1 Reference Implementation‏‎ (2 Links)
  47. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  48. Zellij Multipuzzle‏‎ (2 Links)
  49. Semantic aware methods for evolutionary art‏‎ (2 Links)
  50. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)

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