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  1. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  2. Natural Color Symmetry‏‎ (2 Links)
  3. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  4. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  5. New Kinds of Fractal Patterns‏‎ (2 Links)
  6. Evolution of Animated Photomosaics‏‎ (2 Links)
  7. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  8. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  9. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  10. Niche Constructing Drawing Robots‏‎ (2 Links)
  11. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  12. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  13. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  14. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  15. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  16. Variation‏‎ (2 Links)
  17. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  18. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  19. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  20. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  21. Reproduktion‏‎ (2 Links)
  22. Tatsu Unemi‏‎ (2 Links)
  23. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  24. Creative Search Trajectories and their Implications‏‎ (2 Links)
  25. Leonel Moura‏‎ (2 Links)
  26. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  27. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  28. Curious agents and situated design evaluations‏‎ (2 Links)
  29. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  30. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  31. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  32. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  33. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  34. A 3D Modeling System for Creative Design‏‎ (2 Links)
  35. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  36. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  37. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  38. Importance-Driven Focus of Attention‏‎ (2 Links)
  39. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  40. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  41. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  42. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  43. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  44. P6m Reference Implementation‏‎ (2 Links)
  45. Zufallsprozess‏‎ (2 Links)
  46. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  47. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  48. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  49. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  50. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)

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