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- Evolving Approximate Image Filters (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Bubble Hierarchies (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Künstliches Leben (2 Links)
- Evolving for the Audience (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Genetische Programmierung (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Chris Coyne (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Live Algorithms (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Gregory Dudek (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Echo (2 Links)
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