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  1. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  2. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  3. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  4. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  5. Search Strategies and the Creative Process‏‎ (2 Links)
  6. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  7. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  8. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  9. Being Kasimir Malevich‏‎ (2 Links)
  10. Improbable Creativity‏‎ (2 Links)
  11. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  12. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  13. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  14. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  15. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  16. Self-design and ontogenetic evolution‏‎ (2 Links)
  17. Zellij Multipuzzle‏‎ (2 Links)
  18. Against Individual Creativity‏‎ (2 Links)
  19. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  20. P3m1 Reference Implementation‏‎ (2 Links)
  21. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  22. Semantic aware methods for evolutionary art‏‎ (2 Links)
  23. Mathematische Kunst‏‎ (2 Links)
  24. Evolving art with scalable vector graphics‏‎ (2 Links)
  25. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  26. Measuring complexity using information fluctuation‏‎ (2 Links)
  27. Interactive EC-based Signal Processing‏‎ (2 Links)
  28. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  29. Evolving virtual creatures‏‎ (2 Links)
  30. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  31. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  32. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  33. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  34. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  35. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  36. Interactive evolution for industrial design‏‎ (2 Links)
  37. The alphabet synthesis machine‏‎ (2 Links)
  38. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  39. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  40. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  41. The darwinian structure of the design process‏‎ (2 Links)
  42. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  43. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  44. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  45. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  46. Peter Weibel‏‎ (2 Links)
  47. Extending the Range of Facial Types‏‎ (2 Links)
  48. Color Mixing using Colliding Particles‏‎ (2 Links)
  49. Theory of Complexity‏‎ (2 Links)
  50. Investigating Face Space‏‎ (2 Links)

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