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  1. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  2. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  3. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  4. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  5. John Mount‏‎ (2 Links)
  6. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  7. A History of Creativity for Future AI Research‏‎ (2 Links)
  8. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  9. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  10. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  11. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  12. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  13. Keith Wiley‏‎ (2 Links)
  14. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  15. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  16. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  17. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  18. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  19. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  20. Fractal expressionism - where art meets science‏‎ (2 Links)
  21. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  22. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  23. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  24. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  25. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  26. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  27. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  28. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  29. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  30. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  31. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  32. Rebecca Luger-Guillaume‏‎ (2 Links)
  33. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  34. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  35. Variation‏‎ (2 Links)
  36. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  37. Tatsu Unemi‏‎ (2 Links)
  38. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  39. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  40. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  41. Color Mixing using Colliding Particles‏‎ (2 Links)
  42. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  43. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  44. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  45. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  46. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  47. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  48. Improving face detection‏‎ (2 Links)
  49. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  50. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)

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