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- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Evolving for the Audience (2 Links)
- Electric Sheep (2 Links)
- Computational Creativity through a Gap (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Embodied creativity (2 Links)
- Genetische Programmierung (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Improbable Creativity (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Zellij Multipuzzle (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Mathematische Kunst (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Gregory Dudek (2 Links)
- Automated collage generation — with intent (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Interactive evolution for industrial design (2 Links)
- The alphabet synthesis machine (2 Links)
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