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- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Composition in Perspectives (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Evolving ambiguous images (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Simulating Morphogenesis (2 Links)
- Evolving expressions and art by choice (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Being Kasimir Malevich (2 Links)
- Giving Colour to Images (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Against Individual Creativity (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Consensual Paintings (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Natural Color Symmetry (2 Links)
- Swarm Painting Atelier (2 Links)
- Flowsnake Earth (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- New Kinds of Fractal Patterns (2 Links)
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