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- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Evolving ambiguous images (2 Links)
- Zellij Multipuzzle (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Evolving expressions and art by choice (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Echo (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Interactive evolution for industrial design (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Art, emergence and the computational sublime (2 Links)
- The alphabet synthesis machine (2 Links)
- Giving Colour to Images (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Peter Kleiweg (2 Links)
- The darwinian structure of the design process (2 Links)
- Investigating Face Space (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Erik J. Gustafson (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Ishihama Yoshiaki (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Theory of Complexity (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Flowsnake Earth (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Automated collage generation — with intent (2 Links)
- Bubble Hierarchies (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Evolutionary Design by Computers (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
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