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- Improving face detection (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Evolving Fractal Drawings (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Computer-Ästhetik (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Entropie (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Is Evolution Creative? (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Phänotyp (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- John Mount (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Keith Wiley (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Automated collage generation — with intent (2 Links)
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