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  1. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  2. A comparative classification of complexity measures‏‎ (2 Links)
  3. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  4. Complexity of two-dimensional patterns‏‎ (2 Links)
  5. Artificial Nature: Immersive World Making‏‎ (2 Links)
  6. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  7. Rebecca Luger-Guillaume‏‎ (2 Links)
  8. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  9. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  10. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  11. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  12. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  13. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  14. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  15. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  16. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  17. Live Algorithms‏‎ (2 Links)
  18. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  19. Electric Sheep‏‎ (2 Links)
  20. Aaron Davidson‏‎ (2 Links)
  21. Computational Creativity through a Gap‏‎ (2 Links)
  22. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  23. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  24. Embodied creativity‏‎ (2 Links)
  25. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  26. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  27. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  28. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  29. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  30. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  31. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  32. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  33. Evolving Fractal Drawings‏‎ (2 Links)
  34. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  35. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  36. Autonomous Evolutionary Art‏‎ (2 Links)
  37. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  38. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  39. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  40. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  41. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  42. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  43. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  44. Evolving content in the galactic arms race video game‏‎ (2 Links)
  45. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  46. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  47. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  48. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  49. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  50. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)

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