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- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Embodied creativity (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Evolving virtual creatures (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- The alphabet synthesis machine (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- The darwinian structure of the design process (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Peter Kleiweg (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Extending the Range of Facial Types (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Theory of Complexity (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Is Evolution Creative? (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Gregory S. Hornby (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- John Mount (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Keith Wiley (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Automated collage generation — with intent (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
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