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- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Improbable Creativity (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Mathematische Kunst (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Zufallsprozess (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- P6m Reference Implementation (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Ameisen Algorithmen (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Interactive evolution for industrial design (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Simulating Morphogenesis (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Investigating Face Space (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Ishihama Yoshiaki (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
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