Seiten mit den meisten Links

Wechseln zu: Navigation, Suche

Unten werden bis zu 50 Ergebnisse im Bereich 981 bis 1.030 angezeigt.

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)

  1. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  2. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  3. Abstract Art by Shape Classification‏‎ (2 Links)
  4. Automated collage generation — with intent‏‎ (2 Links)
  5. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  6. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  7. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  8. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  9. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  10. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  11. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  12. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  13. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  14. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  15. Gegenständliche Kunst‏‎ (2 Links)
  16. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  17. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  18. Leonel Moura‏‎ (2 Links)
  19. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  20. Color Mixing using Colliding Particles‏‎ (2 Links)
  21. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  22. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  23. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  24. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  25. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  26. Evolving Approximate Image Filters‏‎ (2 Links)
  27. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  28. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  29. Search Strategies and the Creative Process‏‎ (2 Links)
  30. Distance-based functions for image comparison‏‎ (2 Links)
  31. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  32. Importance-Driven Focus of Attention‏‎ (2 Links)
  33. Composition in Perspectives‏‎ (2 Links)
  34. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  35. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  36. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  37. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  38. Self-design and ontogenetic evolution‏‎ (2 Links)
  39. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  40. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  41. P3m1 Reference Implementation‏‎ (2 Links)
  42. A 3D Modeling System for Creative Design‏‎ (2 Links)
  43. Semantic aware methods for evolutionary art‏‎ (2 Links)
  44. Zellij Multipuzzle‏‎ (2 Links)
  45. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  46. Evolving for the Audience‏‎ (2 Links)
  47. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  48. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  49. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  50. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)