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- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Improving face detection (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Zellij Multipuzzle (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Evolving Fractal Drawings (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Electric Sheep (2 Links)
- Computational Creativity through a Gap (2 Links)
- The alphabet synthesis machine (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Embodied creativity (2 Links)
- The darwinian structure of the design process (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Theory of Complexity (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Is Evolution Creative? (2 Links)
- Phänotyp (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
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