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- Phänotyp (2 Links)
- Tatsu Unemi (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Neuroästhetik (2 Links)
- Zufallsprozess (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Curious agents and situated design evaluations (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Gegenständliche Kunst (2 Links)
- Leonel Moura (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Evolving Approximate Image Filters (2 Links)
- SEURAT: robotic painter (2 Links)
- Abstract Art by Shape Classification (2 Links)
- On the Future of Computers and Creativity (2 Links)
- Automated collage generation — with intent (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
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