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  1. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  2. Giving Colour to Images‏‎ (2 Links)
  3. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  4. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  5. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  6. A History of Creativity for Future AI Research‏‎ (2 Links)
  7. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  8. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  9. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  10. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  11. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  12. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  13. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  14. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  15. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  16. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  17. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  18. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  19. Flowsnake Earth‏‎ (2 Links)
  20. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  21. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  22. Creative Search Trajectories and their Implications‏‎ (2 Links)
  23. Natural Color Symmetry‏‎ (2 Links)
  24. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  25. Swarm paintings – nonhuman art‏‎ (2 Links)
  26. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  27. Curious agents and situated design evaluations‏‎ (2 Links)
  28. New Kinds of Fractal Patterns‏‎ (2 Links)
  29. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  30. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  31. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  32. Niche Constructing Drawing Robots‏‎ (2 Links)
  33. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  34. Evolutionary Design by Computers‏‎ (2 Links)
  35. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  36. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  37. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  38. Video Granular Synthesis‏‎ (2 Links)
  39. Leonel Moura‏‎ (2 Links)
  40. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  41. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  42. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  43. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  44. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  45. Ten questions concerning generative computer art‏‎ (2 Links)
  46. Reproduktion‏‎ (2 Links)
  47. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  48. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  49. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  50. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)

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