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- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Gregory Dudek (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- P3m1 Reference Implementation (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Peter Weibel (2 Links)
- Art, emergence and the computational sublime (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Gegenständliche Kunst (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Preference Learning: An Introduction (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
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