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  1. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  2. Gegenständliche Kunst‏‎ (2 Links)
  3. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  4. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  5. Video Granular Synthesis‏‎ (2 Links)
  6. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  7. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  8. Ten questions concerning generative computer art‏‎ (2 Links)
  9. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  10. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  11. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  12. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  13. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  14. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  15. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  16. Evolving Approximate Image Filters‏‎ (2 Links)
  17. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  18. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  19. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  20. Ameisen Algorithmen‏‎ (2 Links)
  21. Search Strategies and the Creative Process‏‎ (2 Links)
  22. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  23. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  24. Improving face detection‏‎ (2 Links)
  25. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  26. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  27. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  28. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  29. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  30. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  31. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  32. Self-design and ontogenetic evolution‏‎ (2 Links)
  33. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  34. Information aesthetics: an heroic experiment‏‎ (2 Links)
  35. P3m1 Reference Implementation‏‎ (2 Links)
  36. Semantic aware methods for evolutionary art‏‎ (2 Links)
  37. Echo‏‎ (2 Links)
  38. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  39. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  40. The Future of Evolutionary Design Research‏‎ (2 Links)
  41. Evolving for the Audience‏‎ (2 Links)
  42. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  43. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  44. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  45. Genetische Programmierung‏‎ (2 Links)
  46. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  47. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  48. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  49. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  50. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)

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