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  1. Metaprogramming Emergent Graphics‏‎ (2 Links)
  2. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  3. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  4. Aaron Davidson‏‎ (2 Links)
  5. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  6. Genetische Programmierung‏‎ (2 Links)
  7. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  8. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  9. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  10. Simulating Morphogenesis‏‎ (2 Links)
  11. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  12. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  13. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  14. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  15. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  16. Exploring aesthetic pattern formation‏‎ (2 Links)
  17. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  18. Autonomous Evolutionary Art‏‎ (2 Links)
  19. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  20. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  21. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  22. Gregory Dudek‏‎ (2 Links)
  23. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  24. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  25. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  26. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  27. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  28. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  29. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  30. Ameisen Algorithmen‏‎ (2 Links)
  31. Color Mixing using Colliding Particles‏‎ (2 Links)
  32. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  33. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  34. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  35. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  36. Natural Color Symmetry‏‎ (2 Links)
  37. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  38. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  39. New Kinds of Fractal Patterns‏‎ (2 Links)
  40. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  41. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  42. Swarm paintings – nonhuman art‏‎ (2 Links)
  43. Distance-based functions for image comparison‏‎ (2 Links)
  44. Composition in Perspectives‏‎ (2 Links)
  45. Niche Constructing Drawing Robots‏‎ (2 Links)
  46. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  47. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  48. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  49. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  50. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)

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