Seiten mit den meisten Links

Wechseln zu: Navigation, Suche

Unten werden bis zu 50 Ergebnisse im Bereich 981 bis 1.030 angezeigt.

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)

  1. A 3D Modeling System for Creative Design‏‎ (2 Links)
  2. Depth-aware neural style transfer‏‎ (2 Links)
  3. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  4. Preference Learning: An Introduction‏‎ (2 Links)
  5. Evolutionäre Musik‏‎ (2 Links)
  6. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  7. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  8. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  9. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  10. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  11. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  12. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  13. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  14. Evolving Human Faces‏‎ (2 Links)
  15. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  16. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  17. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  18. Evolving ambiguous images‏‎ (2 Links)
  19. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  20. Evolving expressions and art by choice‏‎ (2 Links)
  21. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  22. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  23. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  24. Art, emergence and the computational sublime‏‎ (2 Links)
  25. Leonel Moura‏‎ (2 Links)
  26. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  27. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  28. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  29. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  30. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  31. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  32. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  33. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  34. Computer-Ästhetik‏‎ (2 Links)
  35. Giving Colour to Images‏‎ (2 Links)
  36. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  37. Artistic Stylization of Images and Video‏‎ (2 Links)
  38. Entropie‏‎ (2 Links)
  39. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  40. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  41. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  42. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  43. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  44. Importance-Driven Focus of Attention‏‎ (2 Links)
  45. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  46. Search Strategies and the Creative Process‏‎ (2 Links)
  47. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  48. Swarm paintings – nonhuman art‏‎ (2 Links)
  49. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  50. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)