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- Computational Artistic Creativity and its Evaluation (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Electric Sheep (2 Links)
- Computational Creativity through a Gap (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Evolving virtual creatures (2 Links)
- Embodied creativity (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Zellij Multipuzzle (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Extending the Range of Facial Types (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Gregory S. Hornby (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- The alphabet synthesis machine (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- The darwinian structure of the design process (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Phänotyp (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Theory of Complexity (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Stylized Reality (2 Links)
- Fractals and Multi-Layer Coloring Algorithms (2 Links)
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