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  1. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  2. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  3. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  4. Evolving virtual creatures‏‎ (2 Links)
  5. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  6. Interactive evolution for industrial design‏‎ (2 Links)
  7. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  8. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  9. Simulating Morphogenesis‏‎ (2 Links)
  10. Electric Sheep‏‎ (2 Links)
  11. Computational Creativity through a Gap‏‎ (2 Links)
  12. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  13. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  14. Embodied creativity‏‎ (2 Links)
  15. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  16. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  17. Being Kasimir Malevich‏‎ (2 Links)
  18. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  19. Extending the Range of Facial Types‏‎ (2 Links)
  20. Investigating Face Space‏‎ (2 Links)
  21. Against Individual Creativity‏‎ (2 Links)
  22. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  23. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  24. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  25. Ishihama Yoshiaki‏‎ (2 Links)
  26. Gregory S. Hornby‏‎ (2 Links)
  27. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  28. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  29. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  30. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  31. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  32. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  33. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  34. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  35. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  36. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  37. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  38. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  39. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  40. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  41. Natural Color Symmetry‏‎ (2 Links)
  42. Evolution of Animated Photomosaics‏‎ (2 Links)
  43. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  44. Andrew Rowbottom‏‎ (2 Links)
  45. Creative Search Trajectories and their Implications‏‎ (2 Links)
  46. New Kinds of Fractal Patterns‏‎ (2 Links)
  47. Swarm paintings – nonhuman art‏‎ (2 Links)
  48. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  49. Niche Constructing Drawing Robots‏‎ (2 Links)
  50. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)

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