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- Preference Learning: An Introduction (2 Links)
- Evolving ambiguous images (2 Links)
- Aaron Davidson (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Evolving expressions and art by choice (2 Links)
- Live Algorithms (2 Links)
- Theory of Complexity (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Giving Colour to Images (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Consensual Paintings (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Ameisen Algorithmen (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Flowsnake Earth (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Self-design and ontogenetic evolution (2 Links)
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