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- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Evolutionäre Musik (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Artificial Drawing + Unity (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Chris Coyne (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Evolving Human Faces (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Zufallsprozess (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Evolving ambiguous images (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Evolving expressions and art by choice (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Peter Kleiweg (2 Links)
- Giving Colour to Images (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
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