Seiten mit den meisten Links
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- Rebecca Luger-Guillaume (2 Links)
- Autonomous Evolutionary Art (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Mathematische Kunst (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- The alphabet synthesis machine (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- The darwinian structure of the design process (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Interactive evolution for industrial design (2 Links)
- Theory of Complexity (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Ameisen Algorithmen (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Investigating Face Space (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Ishihama Yoshiaki (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Evolving virtual creatures (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Extending the Range of Facial Types (2 Links)
- Distance-based functions for image comparison (2 Links)
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