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  1. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  2. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  3. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  4. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  5. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  6. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  7. Evolutionäre Musik‏‎ (2 Links)
  8. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  9. Chris Coyne‏‎ (2 Links)
  10. Andrew Rowbottom‏‎ (2 Links)
  11. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  12. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  13. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  14. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  15. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  16. Evolving Human Faces‏‎ (2 Links)
  17. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  18. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  19. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  20. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  21. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  22. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  23. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  24. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  25. Evolving ambiguous images‏‎ (2 Links)
  26. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  27. Rebecca Luger-Guillaume‏‎ (2 Links)
  28. Evolving expressions and art by choice‏‎ (2 Links)
  29. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  30. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  31. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  32. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  33. Artificial Drawing + Unity‏‎ (2 Links)
  34. Leonel Moura‏‎ (2 Links)
  35. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  36. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  37. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  38. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  39. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  40. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  41. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  42. Giving Colour to Images‏‎ (2 Links)
  43. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  44. Echo‏‎ (2 Links)
  45. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  46. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  47. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  48. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  49. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  50. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)

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