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  1. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  2. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  3. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  4. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  5. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  6. Evolving art with scalable vector graphics‏‎ (2 Links)
  7. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  8. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  9. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  10. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  11. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  12. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  13. Evolving virtual creatures‏‎ (2 Links)
  14. Electric Sheep‏‎ (2 Links)
  15. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  16. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  17. Computational Creativity through a Gap‏‎ (2 Links)
  18. Metaprogramming Emergent Graphics‏‎ (2 Links)
  19. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  20. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  21. Embodied creativity‏‎ (2 Links)
  22. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  23. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  24. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  25. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  26. Peter Kleiweg‏‎ (2 Links)
  27. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  28. Extending the Range of Facial Types‏‎ (2 Links)
  29. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  30. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  31. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  32. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  33. Gregory S. Hornby‏‎ (2 Links)
  34. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  35. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  36. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  37. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  38. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  39. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  40. Algorithmic randomness and physical entropy‏‎ (2 Links)
  41. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  42. Swarm paintings – nonhuman art‏‎ (2 Links)
  43. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  44. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  45. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  46. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  47. Evolution of Animated Photomosaics‏‎ (2 Links)
  48. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  49. Creative Search Trajectories and their Implications‏‎ (2 Links)
  50. Evolution strategies - a comprehensive introduction‏‎ (2 Links)

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