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  1. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  2. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  3. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  4. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  5. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  6. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  7. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  8. Video Granular Synthesis‏‎ (2 Links)
  9. Live Algorithms‏‎ (2 Links)
  10. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  11. Reproduktion‏‎ (2 Links)
  12. Ten questions concerning generative computer art‏‎ (2 Links)
  13. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  14. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  15. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  16. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  17. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  18. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  19. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  20. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  21. Art, emergence and the computational sublime‏‎ (2 Links)
  22. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  23. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  24. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  25. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  26. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  27. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  28. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  29. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  30. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  31. P6m Reference Implementation‏‎ (2 Links)
  32. The Future of Evolutionary Design Research‏‎ (2 Links)
  33. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  34. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  35. Artistic Stylization of Images and Video‏‎ (2 Links)
  36. Evolving art with scalable vector graphics‏‎ (2 Links)
  37. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  38. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  39. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  40. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  41. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  42. Interactive evolution of dynamical systems‏‎ (2 Links)
  43. Evolving virtual creatures‏‎ (2 Links)
  44. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  45. Simulating Morphogenesis‏‎ (2 Links)
  46. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  47. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  48. Abstract Art by Shape Classification‏‎ (2 Links)
  49. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  50. Automated collage generation — with intent‏‎ (2 Links)

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