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  1. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  2. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  3. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  4. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  5. Information aesthetics: an heroic experiment‏‎ (2 Links)
  6. Autonomous Evolutionary Art‏‎ (2 Links)
  7. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  8. Zufallsprozess‏‎ (2 Links)
  9. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  10. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  11. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  12. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  13. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  14. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  15. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  16. Evolving for the Audience‏‎ (2 Links)
  17. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  18. The Painting Fool Teaching Interface‏‎ (2 Links)
  19. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  20. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  21. Genetische Programmierung‏‎ (2 Links)
  22. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  23. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  24. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  25. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  26. Ameisen Algorithmen‏‎ (2 Links)
  27. Computer-Ästhetik‏‎ (2 Links)
  28. Exploring aesthetic pattern formation‏‎ (2 Links)
  29. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  30. Peter Kleiweg‏‎ (2 Links)
  31. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  32. Entropie‏‎ (2 Links)
  33. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  34. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  35. Is Evolution Creative?‏‎ (2 Links)
  36. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  37. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  38. Gregory Dudek‏‎ (2 Links)
  39. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  40. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  41. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  42. John Mount‏‎ (2 Links)
  43. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  44. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  45. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  46. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  47. Keith Wiley‏‎ (2 Links)
  48. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  49. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  50. Creating and rendering convolution surfaces‏‎ (2 Links)

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