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  1. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  2. Evolving virtual creatures‏‎ (2 Links)
  3. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  4. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  5. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  6. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  7. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  8. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  9. Being Kasimir Malevich‏‎ (2 Links)
  10. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  11. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  12. Peter Weibel‏‎ (2 Links)
  13. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  14. Against Individual Creativity‏‎ (2 Links)
  15. Metaprogramming Emergent Graphics‏‎ (2 Links)
  16. Extending the Range of Facial Types‏‎ (2 Links)
  17. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  18. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  19. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  20. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  21. Gregory S. Hornby‏‎ (2 Links)
  22. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  23. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  24. Zellij Multipuzzle‏‎ (2 Links)
  25. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  26. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  27. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  28. Preference Learning: An Introduction‏‎ (2 Links)
  29. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  30. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  31. Color Mixing using Colliding Particles‏‎ (2 Links)
  32. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  33. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  34. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  35. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  36. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  37. The alphabet synthesis machine‏‎ (2 Links)
  38. Andrew Rowbottom‏‎ (2 Links)
  39. Distance-based functions for image comparison‏‎ (2 Links)
  40. Evolution of Animated Photomosaics‏‎ (2 Links)
  41. Composition in Perspectives‏‎ (2 Links)
  42. The darwinian structure of the design process‏‎ (2 Links)
  43. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  44. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  45. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  46. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  47. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  48. Theory of Complexity‏‎ (2 Links)
  49. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  50. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)

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