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  1. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  2. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  3. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  4. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  5. Improving face detection‏‎ (2 Links)
  6. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  7. Zellij Multipuzzle‏‎ (2 Links)
  8. Complexity of two-dimensional patterns‏‎ (2 Links)
  9. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  10. Information aesthetics: an heroic experiment‏‎ (2 Links)
  11. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  12. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  13. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  14. Evolving Fractal Drawings‏‎ (2 Links)
  15. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  16. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  17. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  18. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  19. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  20. Art, emergence and the computational sublime‏‎ (2 Links)
  21. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  22. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  23. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  24. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  25. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  26. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  27. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  28. Electric Sheep‏‎ (2 Links)
  29. Computational Creativity through a Gap‏‎ (2 Links)
  30. The alphabet synthesis machine‏‎ (2 Links)
  31. Evolving content in the galactic arms race video game‏‎ (2 Links)
  32. Embodied creativity‏‎ (2 Links)
  33. The darwinian structure of the design process‏‎ (2 Links)
  34. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  35. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  36. Artistic Stylization of Images and Video‏‎ (2 Links)
  37. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  38. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  39. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  40. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  41. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  42. Theory of Complexity‏‎ (2 Links)
  43. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  44. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  45. Is Evolution Creative?‏‎ (2 Links)
  46. Phänotyp‏‎ (2 Links)
  47. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  48. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  49. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  50. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)

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