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- Artistic Stylization of Images and Video (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Bubble Hierarchies (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Improbable Creativity (2 Links)
- Automated collage generation — with intent (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Mathematische Kunst (2 Links)
- Evolving virtual creatures (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Chris Coyne (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Interactive evolution for industrial design (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Extending the Range of Facial Types (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Gregory S. Hornby (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Investigating Face Space (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
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