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  1. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  2. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  3. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  4. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  5. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  6. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  7. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  8. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  9. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  10. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  11. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  12. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  13. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  14. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  15. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  16. Flowsnake Earth‏‎ (2 Links)
  17. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  18. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  19. A comparative classification of complexity measures‏‎ (2 Links)
  20. Artificial Nature: Immersive World Making‏‎ (2 Links)
  21. Creative Search Trajectories and their Implications‏‎ (2 Links)
  22. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  23. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  24. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  25. Künstliches Leben‏‎ (2 Links)
  26. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  27. Swarm paintings – nonhuman art‏‎ (2 Links)
  28. Curious agents and situated design evaluations‏‎ (2 Links)
  29. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  30. Rebecca Luger-Guillaume‏‎ (2 Links)
  31. Evolutionary Design by Computers‏‎ (2 Links)
  32. Aaron Davidson‏‎ (2 Links)
  33. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  34. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  35. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  36. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  37. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  38. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  39. Video Granular Synthesis‏‎ (2 Links)
  40. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  41. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  42. Live Algorithms‏‎ (2 Links)
  43. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  44. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  45. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  46. Ten questions concerning generative computer art‏‎ (2 Links)
  47. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  48. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  49. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  50. Autonomous Evolutionary Art‏‎ (2 Links)

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