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- Erik J. Gustafson (2 Links)
- Peter Kleiweg (2 Links)
- Evolving for the Audience (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Genetische Programmierung (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Aaron Davidson (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Gregory Dudek (2 Links)
- Bubble Hierarchies (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Swarm Painting Atelier (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Chris Coyne (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Ameisen Algorithmen (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
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