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  1. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  2. Peter Weibel‏‎ (2 Links)
  3. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  4. Erik J. Gustafson‏‎ (2 Links)
  5. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  6. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  7. Investigating Face Space‏‎ (2 Links)
  8. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  9. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  10. Gregory Dudek‏‎ (2 Links)
  11. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  12. Ishihama Yoshiaki‏‎ (2 Links)
  13. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  14. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  15. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  16. Preference Learning: An Introduction‏‎ (2 Links)
  17. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  18. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  19. Being Kasimir Malevich‏‎ (2 Links)
  20. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  21. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  22. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  23. Against Individual Creativity‏‎ (2 Links)
  24. Bubble Hierarchies‏‎ (2 Links)
  25. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  26. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  27. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  28. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  29. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  30. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  31. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  32. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  33. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  34. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  35. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  36. Variation‏‎ (2 Links)
  37. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  38. Learning representations for creative design using evolution‏‎ (2 Links)
  39. Chris Coyne‏‎ (2 Links)
  40. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  41. Tatsu Unemi‏‎ (2 Links)
  42. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  43. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  44. Gegenständliche Kunst‏‎ (2 Links)
  45. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  46. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  47. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  48. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  49. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  50. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)

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