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  1. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  2. Being Kasimir Malevich‏‎ (2 Links)
  3. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  4. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  5. Live Algorithms‏‎ (2 Links)
  6. Against Individual Creativity‏‎ (2 Links)
  7. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  8. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  9. Color Mixing using Colliding Particles‏‎ (2 Links)
  10. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  11. SEURAT: robotic painter‏‎ (2 Links)
  12. On the Future of Computers and Creativity‏‎ (2 Links)
  13. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  14. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  15. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  16. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  17. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  18. Evolving Fractal Drawings‏‎ (2 Links)
  19. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  20. Distance-based functions for image comparison‏‎ (2 Links)
  21. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  22. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  23. Composition in Perspectives‏‎ (2 Links)
  24. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  25. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  26. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  27. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  28. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  29. Zellij Multipuzzle‏‎ (2 Links)
  30. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  31. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  32. Evolving content in the galactic arms race video game‏‎ (2 Links)
  33. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  34. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  35. Andrew Rowbottom‏‎ (2 Links)
  36. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  37. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  38. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  39. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  40. Interactive evolution of dynamical systems‏‎ (2 Links)
  41. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  42. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  43. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  44. The alphabet synthesis machine‏‎ (2 Links)
  45. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  46. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  47. The darwinian structure of the design process‏‎ (2 Links)
  48. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  49. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  50. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)

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