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  1. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  2. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  3. Swarm paintings – nonhuman art‏‎ (2 Links)
  4. Erik J. Gustafson‏‎ (2 Links)
  5. Art, emergence and the computational sublime‏‎ (2 Links)
  6. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  7. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  8. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  9. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  10. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  11. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  12. Self-design and ontogenetic evolution‏‎ (2 Links)
  13. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  14. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  15. P3m1 Reference Implementation‏‎ (2 Links)
  16. Evolving art with scalable vector graphics‏‎ (2 Links)
  17. Semantic aware methods for evolutionary art‏‎ (2 Links)
  18. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  19. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  20. Video Granular Synthesis‏‎ (2 Links)
  21. Artistic Stylization of Images and Video‏‎ (2 Links)
  22. Evolving virtual creatures‏‎ (2 Links)
  23. Ten questions concerning generative computer art‏‎ (2 Links)
  24. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  25. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  26. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  27. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  28. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  29. Leonel Moura‏‎ (2 Links)
  30. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  31. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  32. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  33. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  34. Abstract Art by Shape Classification‏‎ (2 Links)
  35. Bubble Hierarchies‏‎ (2 Links)
  36. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  37. Automated collage generation — with intent‏‎ (2 Links)
  38. Extending the Range of Facial Types‏‎ (2 Links)
  39. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  40. Peter Weibel‏‎ (2 Links)
  41. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  42. Gregory S. Hornby‏‎ (2 Links)
  43. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  44. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  45. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  46. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  47. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  48. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  49. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  50. Importance-Driven Focus of Attention‏‎ (2 Links)

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