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  1. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  2. Artificial Drawing + Unity‏‎ (2 Links)
  3. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  4. Zellij Multipuzzle‏‎ (2 Links)
  5. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  6. Creating and rendering convolution surfaces‏‎ (2 Links)
  7. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  8. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  9. Evolving for the Audience‏‎ (2 Links)
  10. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  11. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  12. Interactive evolution of dynamical systems‏‎ (2 Links)
  13. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  14. Genetische Programmierung‏‎ (2 Links)
  15. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  16. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  17. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  18. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  19. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  20. The alphabet synthesis machine‏‎ (2 Links)
  21. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  22. Exploring aesthetic pattern formation‏‎ (2 Links)
  23. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  24. The darwinian structure of the design process‏‎ (2 Links)
  25. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  26. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  27. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  28. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  29. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  30. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  31. Theory of Complexity‏‎ (2 Links)
  32. Gregory Dudek‏‎ (2 Links)
  33. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  34. Phänotyp‏‎ (2 Links)
  35. Depth-aware neural style transfer‏‎ (2 Links)
  36. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  37. Being Kasimir Malevich‏‎ (2 Links)
  38. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  39. Against Individual Creativity‏‎ (2 Links)
  40. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  41. Künstliches Leben‏‎ (2 Links)
  42. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  43. Neuroästhetik‏‎ (2 Links)
  44. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  45. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  46. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  47. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  48. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  49. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  50. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)

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