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- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Peter Weibel (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Computer-Ästhetik (2 Links)
- Leonel Moura (2 Links)
- Entropie (2 Links)
- Gegenständliche Kunst (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Ameisen Algorithmen (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Preference Learning: An Introduction (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Evolving Approximate Image Filters (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Evolving for the Audience (2 Links)
- Variation (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Tatsu Unemi (2 Links)
- Genetische Programmierung (2 Links)
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