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- Modular Line-Based Halftoning via Recursive Division (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Investigating Face Space (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Evolving ambiguous images (2 Links)
- A comparative classification of complexity measures (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Ishihama Yoshiaki (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Evolving expressions and art by choice (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Aaron Davidson (2 Links)
- Giving Colour to Images (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Search Strategies and the Creative Process (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- P3m1 Reference Implementation (2 Links)
- Depth-aware neural style transfer (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Flowsnake Earth (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
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