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- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Evolving virtual creatures (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Interactive evolution for industrial design (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Peter Kleiweg (2 Links)
- Erik J. Gustafson (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Extending the Range of Facial Types (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Investigating Face Space (2 Links)
- Gregory S. Hornby (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Ishihama Yoshiaki (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Bubble Hierarchies (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Swarm Painting Atelier (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Chris Coyne (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
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