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  1. Evolving content in the galactic arms race video game‏‎ (2 Links)
  2. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  3. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  4. Metaprogramming Emergent Graphics‏‎ (2 Links)
  5. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  6. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  7. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  8. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  9. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  10. The alphabet synthesis machine‏‎ (2 Links)
  11. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  12. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  13. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  14. The darwinian structure of the design process‏‎ (2 Links)
  15. Erik J. Gustafson‏‎ (2 Links)
  16. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  17. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  18. Peter Weibel‏‎ (2 Links)
  19. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  20. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  21. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  22. Theory of Complexity‏‎ (2 Links)
  23. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  24. A comparative classification of complexity measures‏‎ (2 Links)
  25. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  26. Artificial Nature: Immersive World Making‏‎ (2 Links)
  27. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  28. Preference Learning: An Introduction‏‎ (2 Links)
  29. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  30. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  31. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  32. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  33. Bubble Hierarchies‏‎ (2 Links)
  34. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  35. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  36. Aaron Davidson‏‎ (2 Links)
  37. Fractal expressionism - where art meets science‏‎ (2 Links)
  38. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  39. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  40. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  41. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  42. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  43. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  44. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  45. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  46. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  47. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  48. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  49. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  50. Automatic content generation in the galactic arms race video game‏‎ (2 Links)

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