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  1. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  2. Preference Learning: An Introduction‏‎ (2 Links)
  3. Towards a model for artificial aesthetics‏‎ (2 Links)
  4. Evolutionäre Musik‏‎ (2 Links)
  5. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  6. Creative Search Trajectories and their Implications‏‎ (2 Links)
  7. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  8. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  9. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  10. A History of Creativity for Future AI Research‏‎ (2 Links)
  11. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  12. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  13. Swarm Painting Atelier‏‎ (2 Links)
  14. Curious agents and situated design evaluations‏‎ (2 Links)
  15. Evolving Human Faces‏‎ (2 Links)
  16. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  17. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  18. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  19. Evolving ambiguous images‏‎ (2 Links)
  20. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  21. Evolving expressions and art by choice‏‎ (2 Links)
  22. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  23. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  24. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  25. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  26. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  27. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  28. Interactive evolution of dynamical systems‏‎ (2 Links)
  29. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  30. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  31. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  32. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  33. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  34. Giving Colour to Images‏‎ (2 Links)
  35. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  36. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  37. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  38. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  39. Complexity of two-dimensional patterns‏‎ (2 Links)
  40. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  41. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  42. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  43. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  44. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  45. Search Strategies and the Creative Process‏‎ (2 Links)
  46. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  47. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  48. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  49. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  50. EMO-based Architectural Room Floor Planning‏‎ (2 Links)

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