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- Knowledge-Level Creativity in Game Design (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Being Kasimir Malevich (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Variation (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Chris Coyne (2 Links)
- Against Individual Creativity (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Tatsu Unemi (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Improving face detection (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
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