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  1. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  2. Ten questions concerning generative computer art‏‎ (2 Links)
  3. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  4. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  5. Color Mixing using Colliding Particles‏‎ (2 Links)
  6. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  7. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  8. SEURAT: robotic painter‏‎ (2 Links)
  9. On the Future of Computers and Creativity‏‎ (2 Links)
  10. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  11. Evolving Approximate Image Filters‏‎ (2 Links)
  12. Being Kasimir Malevich‏‎ (2 Links)
  13. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  14. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  15. Improbable Creativity‏‎ (2 Links)
  16. Distance-based functions for image comparison‏‎ (2 Links)
  17. Against Individual Creativity‏‎ (2 Links)
  18. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  19. Composition in Perspectives‏‎ (2 Links)
  20. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  21. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  22. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  23. The Future of Evolutionary Design Research‏‎ (2 Links)
  24. Mathematische Kunst‏‎ (2 Links)
  25. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  26. Evolving for the Audience‏‎ (2 Links)
  27. Measuring complexity using information fluctuation‏‎ (2 Links)
  28. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  29. Interactive EC-based Signal Processing‏‎ (2 Links)
  30. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  31. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  32. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  33. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  34. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  35. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  36. Genetische Programmierung‏‎ (2 Links)
  37. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  38. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  39. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  40. Interactive evolution for industrial design‏‎ (2 Links)
  41. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  42. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  43. Exploring aesthetic pattern formation‏‎ (2 Links)
  44. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  45. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  46. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  47. Andrew Rowbottom‏‎ (2 Links)
  48. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  49. Consensual Paintings‏‎ (2 Links)
  50. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)

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