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- Experiments in Objet Trouve Browsing (2 Links)
- Search Strategies and the Creative Process (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- P3m1 Reference Implementation (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Extending the Range of Facial Types (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Gregory S. Hornby (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Peter Weibel (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Being Kasimir Malevich (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Against Individual Creativity (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Preference Learning: An Introduction (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
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