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- 3-D CG lighting with an interactive GA (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Peter Kleiweg (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Flowsnake Earth (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Swarm Painting Atelier (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Evolutionary Design by Computers (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- A comparative classification of complexity measures (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Leonel Moura (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Evolutionäre Musik (2 Links)
- Aaron Davidson (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
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