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  1. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  2. Artistic Stylization of Images and Video‏‎ (2 Links)
  3. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  4. Zufallsprozess‏‎ (2 Links)
  5. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  6. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  7. Evolutionäre Musik‏‎ (2 Links)
  8. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  9. Peter Kleiweg‏‎ (2 Links)
  10. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  11. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  12. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  13. The Painting Fool Teaching Interface‏‎ (2 Links)
  14. Abstract Art by Shape Classification‏‎ (2 Links)
  15. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  16. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  17. Automated collage generation — with intent‏‎ (2 Links)
  18. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  19. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  20. Evolving Human Faces‏‎ (2 Links)
  21. Interactive evolution of dynamical systems‏‎ (2 Links)
  22. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  23. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  24. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  25. Consensual Paintings‏‎ (2 Links)
  26. Evolving ambiguous images‏‎ (2 Links)
  27. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  28. Evolving expressions and art by choice‏‎ (2 Links)
  29. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  30. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  31. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  32. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  33. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  34. Giving Colour to Images‏‎ (2 Links)
  35. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  36. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  37. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  38. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  39. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  40. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  41. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  42. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  43. Rebecca Luger-Guillaume‏‎ (2 Links)
  44. A 3D Modeling System for Creative Design‏‎ (2 Links)
  45. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  46. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  47. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  48. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  49. Künstliches Leben‏‎ (2 Links)
  50. Flowsnake Earth‏‎ (2 Links)

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