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  1. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  2. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  3. Evolving art with scalable vector graphics‏‎ (2 Links)
  4. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  5. Interactive evolution for industrial design‏‎ (2 Links)
  6. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  7. Evolving virtual creatures‏‎ (2 Links)
  8. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  9. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  10. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  11. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  12. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  13. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  14. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  15. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  16. Erik J. Gustafson‏‎ (2 Links)
  17. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  18. Investigating Face Space‏‎ (2 Links)
  19. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  20. Peter Weibel‏‎ (2 Links)
  21. Ishihama Yoshiaki‏‎ (2 Links)
  22. Extending the Range of Facial Types‏‎ (2 Links)
  23. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  24. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  25. A comparative classification of complexity measures‏‎ (2 Links)
  26. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  27. Artificial Nature: Immersive World Making‏‎ (2 Links)
  28. Gregory S. Hornby‏‎ (2 Links)
  29. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  30. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  31. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  32. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  33. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  34. Preference Learning: An Introduction‏‎ (2 Links)
  35. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  36. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  37. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  38. Aaron Davidson‏‎ (2 Links)
  39. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  40. Bubble Hierarchies‏‎ (2 Links)
  41. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  42. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  43. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  44. Evolution of Animated Photomosaics‏‎ (2 Links)
  45. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  46. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  47. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  48. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  49. Swarm paintings – nonhuman art‏‎ (2 Links)
  50. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)

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