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- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Natural Color Symmetry (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Chris Coyne (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Evolving virtual creatures (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Video Granular Synthesis (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Reproduktion (2 Links)
- Extending the Range of Facial Types (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Gregory S. Hornby (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
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