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  1. The Future of Evolutionary Design Research‏‎ (2 Links)
  2. Electric Sheep‏‎ (2 Links)
  3. Evolving for the Audience‏‎ (2 Links)
  4. Computational Creativity through a Gap‏‎ (2 Links)
  5. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  6. Embodied creativity‏‎ (2 Links)
  7. Metaprogramming Emergent Graphics‏‎ (2 Links)
  8. Algorithmic randomness and physical entropy‏‎ (2 Links)
  9. Genetische Programmierung‏‎ (2 Links)
  10. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  11. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  12. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  13. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  14. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  15. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  16. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  17. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  18. Exploring aesthetic pattern formation‏‎ (2 Links)
  19. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  20. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  21. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  22. Peter Weibel‏‎ (2 Links)
  23. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  24. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  25. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  26. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  27. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  28. Gregory Dudek‏‎ (2 Links)
  29. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  30. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  31. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  32. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  33. A History of Creativity for Future AI Research‏‎ (2 Links)
  34. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  35. Preference Learning: An Introduction‏‎ (2 Links)
  36. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  37. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  38. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  39. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  40. Creative Search Trajectories and their Implications‏‎ (2 Links)
  41. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  42. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  43. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  44. Curious agents and situated design evaluations‏‎ (2 Links)
  45. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  46. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  47. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  48. Swarm paintings – nonhuman art‏‎ (2 Links)
  49. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  50. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)

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