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- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Electric Sheep (2 Links)
- Automated collage generation — with intent (2 Links)
- Computational Creativity through a Gap (2 Links)
- Simulating Morphogenesis (2 Links)
- Evolving virtual creatures (2 Links)
- Embodied creativity (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Extending the Range of Facial Types (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Gregory S. Hornby (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Natural Color Symmetry (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
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