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- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Peter Weibel (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Zufallsprozess (2 Links)
- Ameisen Algorithmen (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Evolving Fractal Drawings (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Preference Learning: An Introduction (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Distance-based functions for image comparison (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Composition in Perspectives (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- A comparative classification of complexity measures (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Consensual Paintings (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
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