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  1. A History of Creativity for Future AI Research‏‎ (2 Links)
  2. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  3. Künstliches Leben‏‎ (2 Links)
  4. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  5. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  6. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  7. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  8. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  9. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  10. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  11. Variation‏‎ (2 Links)
  12. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  13. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  14. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  15. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  16. Tatsu Unemi‏‎ (2 Links)
  17. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  18. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  19. Live Algorithms‏‎ (2 Links)
  20. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  21. Color Mixing using Colliding Particles‏‎ (2 Links)
  22. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  23. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  24. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  25. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  26. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  27. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  28. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  29. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  30. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  31. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  32. Evolving Fractal Drawings‏‎ (2 Links)
  33. Search Strategies and the Creative Process‏‎ (2 Links)
  34. Distance-based functions for image comparison‏‎ (2 Links)
  35. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  36. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  37. Composition in Perspectives‏‎ (2 Links)
  38. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  39. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  40. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  41. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  42. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  43. Zufallsprozess‏‎ (2 Links)
  44. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  45. Self-design and ontogenetic evolution‏‎ (2 Links)
  46. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  47. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  48. P3m1 Reference Implementation‏‎ (2 Links)
  49. Evolving content in the galactic arms race video game‏‎ (2 Links)
  50. Semantic aware methods for evolutionary art‏‎ (2 Links)

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