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  1. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  2. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  3. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  4. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  5. Peter Weibel‏‎ (2 Links)
  6. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  7. Zufallsprozess‏‎ (2 Links)
  8. Ameisen Algorithmen‏‎ (2 Links)
  9. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  10. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  11. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  12. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  13. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  14. Color Mixing using Colliding Particles‏‎ (2 Links)
  15. The Painting Fool Teaching Interface‏‎ (2 Links)
  16. Evolving Fractal Drawings‏‎ (2 Links)
  17. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  18. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  19. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  20. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  21. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  22. Preference Learning: An Introduction‏‎ (2 Links)
  23. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  24. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  25. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  26. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  27. Distance-based functions for image comparison‏‎ (2 Links)
  28. Evolving content in the galactic arms race video game‏‎ (2 Links)
  29. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  30. Composition in Perspectives‏‎ (2 Links)
  31. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  32. Interactive evolution of dynamical systems‏‎ (2 Links)
  33. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  34. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  35. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  36. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  37. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  38. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  39. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  40. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  41. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  42. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  43. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  44. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  45. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  46. A comparative classification of complexity measures‏‎ (2 Links)
  47. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  48. Artificial Nature: Immersive World Making‏‎ (2 Links)
  49. Consensual Paintings‏‎ (2 Links)
  50. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)

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