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  1. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  2. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  3. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  4. Evolving Fractal Drawings‏‎ (2 Links)
  5. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  6. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  7. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  8. Investigating Face Space‏‎ (2 Links)
  9. Echo‏‎ (2 Links)
  10. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  11. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  12. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  13. Ishihama Yoshiaki‏‎ (2 Links)
  14. Rebecca Luger-Guillaume‏‎ (2 Links)
  15. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  16. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  17. Andrew Rowbottom‏‎ (2 Links)
  18. Evolving content in the galactic arms race video game‏‎ (2 Links)
  19. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  20. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  21. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  22. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  23. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  24. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  25. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  26. Erik J. Gustafson‏‎ (2 Links)
  27. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  28. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  29. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  30. Artificial Drawing + Unity‏‎ (2 Links)
  31. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  32. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  33. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  34. Zellij Multipuzzle‏‎ (2 Links)
  35. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  36. Learning representations for creative design using evolution‏‎ (2 Links)
  37. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  38. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  39. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  40. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  41. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  42. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  43. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  44. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  45. Bubble Hierarchies‏‎ (2 Links)
  46. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  47. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  48. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  49. The alphabet synthesis machine‏‎ (2 Links)
  50. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)

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