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  1. A comparative classification of complexity measures‏‎ (2 Links)
  2. Artificial Nature: Immersive World Making‏‎ (2 Links)
  3. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  4. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  5. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  6. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  7. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  8. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  9. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  10. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  11. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  12. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  13. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  14. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  15. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  16. Aaron Davidson‏‎ (2 Links)
  17. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  18. Color Mixing using Colliding Particles‏‎ (2 Links)
  19. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  20. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  21. SEURAT: robotic painter‏‎ (2 Links)
  22. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  23. On the Future of Computers and Creativity‏‎ (2 Links)
  24. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  25. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  26. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  27. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  28. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  29. Distance-based functions for image comparison‏‎ (2 Links)
  30. Evolving Fractal Drawings‏‎ (2 Links)
  31. Composition in Perspectives‏‎ (2 Links)
  32. Autonomous Evolutionary Art‏‎ (2 Links)
  33. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  34. Improving face detection‏‎ (2 Links)
  35. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  36. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  37. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  38. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  39. Zellij Multipuzzle‏‎ (2 Links)
  40. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  41. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  42. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  43. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  44. Information aesthetics: an heroic experiment‏‎ (2 Links)
  45. Evolving content in the galactic arms race video game‏‎ (2 Links)
  46. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  47. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  48. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  49. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  50. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)

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