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  1. Automated collage generation — with intent‏‎ (2 Links)
  2. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  3. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  4. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  5. Electric Sheep‏‎ (2 Links)
  6. Genetische Programmierung‏‎ (2 Links)
  7. Simulating Morphogenesis‏‎ (2 Links)
  8. Computational Creativity through a Gap‏‎ (2 Links)
  9. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  10. Embodied creativity‏‎ (2 Links)
  11. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  12. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  13. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  14. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  15. Exploring aesthetic pattern formation‏‎ (2 Links)
  16. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  17. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  18. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  19. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  20. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  21. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  22. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  23. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  24. Is Evolution Creative?‏‎ (2 Links)
  25. Gregory Dudek‏‎ (2 Links)
  26. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  27. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  28. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  29. John Mount‏‎ (2 Links)
  30. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  31. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  32. Towards a model for artificial aesthetics‏‎ (2 Links)
  33. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  34. A 3D Modeling System for Creative Design‏‎ (2 Links)
  35. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  36. Keith Wiley‏‎ (2 Links)
  37. Natural Color Symmetry‏‎ (2 Links)
  38. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  39. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  40. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  41. Creative Search Trajectories and their Implications‏‎ (2 Links)
  42. Swarm Painting Atelier‏‎ (2 Links)
  43. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  44. New Kinds of Fractal Patterns‏‎ (2 Links)
  45. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  46. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  47. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  48. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  49. Niche Constructing Drawing Robots‏‎ (2 Links)
  50. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)

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