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  1. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  2. Aaron Davidson‏‎ (2 Links)
  3. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  4. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  5. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  6. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  7. Evolving Approximate Image Filters‏‎ (2 Links)
  8. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  9. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  10. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  11. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  12. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  13. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  14. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  15. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  16. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  17. Autonomous Evolutionary Art‏‎ (2 Links)
  18. Zellij Multipuzzle‏‎ (2 Links)
  19. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  20. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  21. Echo‏‎ (2 Links)
  22. P6m Reference Implementation‏‎ (2 Links)
  23. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  24. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  25. Evolving for the Audience‏‎ (2 Links)
  26. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  27. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  28. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  29. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  30. Genetische Programmierung‏‎ (2 Links)
  31. Interactive evolution of dynamical systems‏‎ (2 Links)
  32. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  33. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  34. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  35. Simulating Morphogenesis‏‎ (2 Links)
  36. The alphabet synthesis machine‏‎ (2 Links)
  37. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  38. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  39. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  40. Exploring aesthetic pattern formation‏‎ (2 Links)
  41. Ameisen Algorithmen‏‎ (2 Links)
  42. The darwinian structure of the design process‏‎ (2 Links)
  43. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  44. Erik J. Gustafson‏‎ (2 Links)
  45. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  46. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  47. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  48. Theory of Complexity‏‎ (2 Links)
  49. Gregory Dudek‏‎ (2 Links)
  50. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)

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