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  1. Evolutionary Design by Computers‏‎ (2 Links)
  2. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  3. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  4. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  5. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  6. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  7. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  8. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  9. Color Mixing using Colliding Particles‏‎ (2 Links)
  10. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  11. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  12. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  13. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  14. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  15. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  16. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  17. SEURAT: robotic painter‏‎ (2 Links)
  18. On the Future of Computers and Creativity‏‎ (2 Links)
  19. Distance-based functions for image comparison‏‎ (2 Links)
  20. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  21. Evolutionäre Musik‏‎ (2 Links)
  22. Composition in Perspectives‏‎ (2 Links)
  23. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  24. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  25. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  26. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  27. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  28. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  29. Being Kasimir Malevich‏‎ (2 Links)
  30. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  31. Improving face detection‏‎ (2 Links)
  32. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  33. Evolving Human Faces‏‎ (2 Links)
  34. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  35. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  36. Against Individual Creativity‏‎ (2 Links)
  37. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  38. Information aesthetics: an heroic experiment‏‎ (2 Links)
  39. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  40. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  41. Evolving ambiguous images‏‎ (2 Links)
  42. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  43. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  44. Evolving expressions and art by choice‏‎ (2 Links)
  45. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  46. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  47. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  48. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  49. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  50. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)

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