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- EMO-based Architectural Room Floor Planning (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Electric Sheep (2 Links)
- Live Algorithms (2 Links)
- Computational Creativity through a Gap (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Embodied creativity (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Natural Color Symmetry (2 Links)
- Gegenständliche Kunst (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Art, emergence and the computational sublime (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Variation (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Reproduktion (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Tatsu Unemi (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Abstract Art by Shape Classification (2 Links)
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