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  1. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  2. Curious agents and situated design evaluations‏‎ (2 Links)
  3. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  4. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  5. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  6. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  7. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  8. Rebecca Luger-Guillaume‏‎ (2 Links)
  9. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  10. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  11. Aaron Davidson‏‎ (2 Links)
  12. Leonel Moura‏‎ (2 Links)
  13. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  14. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  15. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  16. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  17. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  18. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  19. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  20. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  21. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  22. Autonomous Evolutionary Art‏‎ (2 Links)
  23. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  24. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  25. Importance-Driven Focus of Attention‏‎ (2 Links)
  26. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  27. Complexity of two-dimensional patterns‏‎ (2 Links)
  28. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  29. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  30. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  31. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  32. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  33. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  34. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  35. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  36. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  37. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  38. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  39. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  40. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  41. Evolving art with scalable vector graphics‏‎ (2 Links)
  42. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  43. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  44. Electric Sheep‏‎ (2 Links)
  45. Ameisen Algorithmen‏‎ (2 Links)
  46. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  47. Metaprogramming Emergent Graphics‏‎ (2 Links)
  48. Computational Creativity through a Gap‏‎ (2 Links)
  49. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  50. Embodied creativity‏‎ (2 Links)

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