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  1. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  2. Metaprogramming Emergent Graphics‏‎ (2 Links)
  3. Evolving virtual creatures‏‎ (2 Links)
  4. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  5. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  6. Creative Search Trajectories and their Implications‏‎ (2 Links)
  7. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  8. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  9. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  10. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  11. Curious agents and situated design evaluations‏‎ (2 Links)
  12. Peter Kleiweg‏‎ (2 Links)
  13. Extending the Range of Facial Types‏‎ (2 Links)
  14. Artificial Drawing + Unity‏‎ (2 Links)
  15. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  16. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  17. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  18. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  19. Gregory S. Hornby‏‎ (2 Links)
  20. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  21. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  22. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  23. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  24. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  25. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  26. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  27. Towards a model for artificial aesthetics‏‎ (2 Links)
  28. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  29. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  30. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  31. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  32. Evolution of Animated Photomosaics‏‎ (2 Links)
  33. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  34. Complexity of two-dimensional patterns‏‎ (2 Links)
  35. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  36. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  37. Swarm Painting Atelier‏‎ (2 Links)
  38. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  39. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  40. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  41. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  42. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  43. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  44. Rebecca Luger-Guillaume‏‎ (2 Links)
  45. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  46. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  47. Being Kasimir Malevich‏‎ (2 Links)
  48. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  49. Electric Sheep‏‎ (2 Links)
  50. Leonel Moura‏‎ (2 Links)

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