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- Arts, robots, and evolution as a tool for creativity (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Aaron Davidson (2 Links)
- Peter Kleiweg (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Chris Coyne (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Künstliches Leben (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Live Algorithms (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Echo (2 Links)
- Ameisen Algorithmen (2 Links)
- Evolving Fractal Drawings (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
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