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- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Peter Kleiweg (2 Links)
- Evolving for the Audience (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Genetische Programmierung (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Andrew Rowbottom (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Computer-Ästhetik (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Entropie (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Gregory Dudek (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Artificial Drawing + Unity (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Künstliches Leben (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Variation (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
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