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- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Erik J. Gustafson (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Keith Wiley (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Neuroästhetik (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Flowsnake Earth (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Being Kasimir Malevich (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Against Individual Creativity (2 Links)
- Bubble Hierarchies (2 Links)
- SEURAT: robotic painter (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- On the Future of Computers and Creativity (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Evolutionary Design by Computers (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- Improving face detection (2 Links)
- Chris Coyne (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
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