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  1. Phänotyp‏‎ (2 Links)
  2. Tatsu Unemi‏‎ (2 Links)
  3. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  4. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  5. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  6. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  7. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  8. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  9. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  10. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  11. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  12. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  13. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  14. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  15. Creative Search Trajectories and their Implications‏‎ (2 Links)
  16. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  17. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  18. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  19. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  20. Neuroästhetik‏‎ (2 Links)
  21. Zufallsprozess‏‎ (2 Links)
  22. Art, emergence and the computational sublime‏‎ (2 Links)
  23. Curious agents and situated design evaluations‏‎ (2 Links)
  24. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  25. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  26. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  27. The Painting Fool Teaching Interface‏‎ (2 Links)
  28. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  29. Gegenständliche Kunst‏‎ (2 Links)
  30. Leonel Moura‏‎ (2 Links)
  31. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  32. Artistic Stylization of Images and Video‏‎ (2 Links)
  33. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  34. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  35. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  36. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  37. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  38. Evolving Approximate Image Filters‏‎ (2 Links)
  39. SEURAT: robotic painter‏‎ (2 Links)
  40. Abstract Art by Shape Classification‏‎ (2 Links)
  41. On the Future of Computers and Creativity‏‎ (2 Links)
  42. Automated collage generation — with intent‏‎ (2 Links)
  43. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  44. Importance-Driven Focus of Attention‏‎ (2 Links)
  45. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  46. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  47. Complexity of two-dimensional patterns‏‎ (2 Links)
  48. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  49. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  50. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)

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