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  1. A 3D Modeling System for Creative Design‏‎ (2 Links)
  2. Consensual Paintings‏‎ (2 Links)
  3. Investigating Face Space‏‎ (2 Links)
  4. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  5. Ishihama Yoshiaki‏‎ (2 Links)
  6. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  7. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  8. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  9. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  10. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  11. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  12. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  13. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  14. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  15. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  16. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  17. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  18. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  19. Natural Color Symmetry‏‎ (2 Links)
  20. Fractal expressionism - where art meets science‏‎ (2 Links)
  21. Swarm paintings – nonhuman art‏‎ (2 Links)
  22. Art, emergence and the computational sublime‏‎ (2 Links)
  23. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  24. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  25. New Kinds of Fractal Patterns‏‎ (2 Links)
  26. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  27. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  28. Niche Constructing Drawing Robots‏‎ (2 Links)
  29. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  30. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  31. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  32. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  33. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  34. Video Granular Synthesis‏‎ (2 Links)
  35. Learning representations for creative design using evolution‏‎ (2 Links)
  36. Artistic Stylization of Images and Video‏‎ (2 Links)
  37. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  38. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  39. Ten questions concerning generative computer art‏‎ (2 Links)
  40. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  41. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  42. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  43. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  44. Reproduktion‏‎ (2 Links)
  45. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  46. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  47. Color Mixing using Colliding Particles‏‎ (2 Links)
  48. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  49. Abstract Art by Shape Classification‏‎ (2 Links)
  50. Automated collage generation — with intent‏‎ (2 Links)

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