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- Computational Creativity through a Gap (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Embodied creativity (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Video Granular Synthesis (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Peter Kleiweg (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Extending the Range of Facial Types (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Gregory S. Hornby (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Leonel Moura (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
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