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- Constrained novelty search: a study on game content generation (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Extending the Range of Facial Types (2 Links)
- Is Evolution Creative? (2 Links)
- Phänotyp (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Gregory S. Hornby (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- John Mount (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Keith Wiley (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Neuroästhetik (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Detecting people in cubist art (2 Links)
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