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- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Echo (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- SEURAT: robotic painter (2 Links)
- On the Future of Computers and Creativity (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Erik J. Gustafson (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Zellij Multipuzzle (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Evolving virtual creatures (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- The alphabet synthesis machine (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Automated collage generation — with intent (2 Links)
- The darwinian structure of the design process (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Bubble Hierarchies (2 Links)
- Extending the Range of Facial Types (2 Links)
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