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  1. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  2. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  3. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  4. Evolving Human Faces‏‎ (2 Links)
  5. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  6. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  7. The Future of Evolutionary Design Research‏‎ (2 Links)
  8. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  9. Evolving ambiguous images‏‎ (2 Links)
  10. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  11. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  12. Evolving expressions and art by choice‏‎ (2 Links)
  13. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  14. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  15. Creating and rendering convolution surfaces‏‎ (2 Links)
  16. Interactive evolution of dynamical systems‏‎ (2 Links)
  17. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  18. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  19. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  20. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  21. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  22. A comparative classification of complexity measures‏‎ (2 Links)
  23. Peter Kleiweg‏‎ (2 Links)
  24. Artificial Nature: Immersive World Making‏‎ (2 Links)
  25. Giving Colour to Images‏‎ (2 Links)
  26. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  27. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  28. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  29. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  30. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  31. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  32. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  33. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  34. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  35. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  36. Aaron Davidson‏‎ (2 Links)
  37. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  38. Depth-aware neural style transfer‏‎ (2 Links)
  39. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  40. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  41. Flowsnake Earth‏‎ (2 Links)
  42. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  43. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  44. Autonomous Evolutionary Art‏‎ (2 Links)
  45. Künstliches Leben‏‎ (2 Links)
  46. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  47. Swarm paintings – nonhuman art‏‎ (2 Links)
  48. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  49. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  50. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)

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