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- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Depth-aware neural style transfer (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Live Algorithms (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Evolutionäre Musik (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Evolving Human Faces (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Ameisen Algorithmen (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Evolving ambiguous images (2 Links)
- Zellij Multipuzzle (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Evolving expressions and art by choice (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Computer-Ästhetik (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Entropie (2 Links)
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