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  1. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  2. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  3. Being Kasimir Malevich‏‎ (2 Links)
  4. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  5. Live Algorithms‏‎ (2 Links)
  6. Swarm paintings – nonhuman art‏‎ (2 Links)
  7. Against Individual Creativity‏‎ (2 Links)
  8. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  9. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  10. Color Mixing using Colliding Particles‏‎ (2 Links)
  11. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  12. Video Granular Synthesis‏‎ (2 Links)
  13. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  14. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  15. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  16. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  17. Ten questions concerning generative computer art‏‎ (2 Links)
  18. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  19. Distance-based functions for image comparison‏‎ (2 Links)
  20. SEURAT: robotic painter‏‎ (2 Links)
  21. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  22. Composition in Perspectives‏‎ (2 Links)
  23. Evolving Fractal Drawings‏‎ (2 Links)
  24. On the Future of Computers and Creativity‏‎ (2 Links)
  25. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  26. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  27. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  28. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  29. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  30. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  31. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  32. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  33. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  34. Evolving content in the galactic arms race video game‏‎ (2 Links)
  35. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  36. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  37. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  38. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  39. Andrew Rowbottom‏‎ (2 Links)
  40. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  41. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  42. Interactive evolution of dynamical systems‏‎ (2 Links)
  43. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  44. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  45. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  46. The Future of Evolutionary Design Research‏‎ (2 Links)
  47. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  48. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  49. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  50. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)

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