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  1. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  2. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  3. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  4. Metaprogramming Emergent Graphics‏‎ (2 Links)
  5. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  6. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  7. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  8. Genetische Programmierung‏‎ (2 Links)
  9. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  10. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  11. Andrew Rowbottom‏‎ (2 Links)
  12. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  13. Exploring aesthetic pattern formation‏‎ (2 Links)
  14. Peter Kleiweg‏‎ (2 Links)
  15. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  16. Consensual Paintings‏‎ (2 Links)
  17. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  18. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  19. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  20. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  21. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  22. Gregory Dudek‏‎ (2 Links)
  23. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  24. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  25. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  26. Artificial Drawing + Unity‏‎ (2 Links)
  27. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  28. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  29. Towards a model for artificial aesthetics‏‎ (2 Links)
  30. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  31. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  32. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  33. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  34. Swarm Painting Atelier‏‎ (2 Links)
  35. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  36. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  37. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  38. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  39. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  40. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  41. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  42. Rebecca Luger-Guillaume‏‎ (2 Links)
  43. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  44. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  45. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  46. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  47. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  48. Leonel Moura‏‎ (2 Links)
  49. Gegenständliche Kunst‏‎ (2 Links)
  50. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)

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