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- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Peter Weibel (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Erik J. Gustafson (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Investigating Face Space (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Gregory Dudek (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Ishihama Yoshiaki (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Preference Learning: An Introduction (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Being Kasimir Malevich (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Against Individual Creativity (2 Links)
- Bubble Hierarchies (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Variation (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Chris Coyne (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Tatsu Unemi (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Gegenständliche Kunst (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
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