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  1. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  2. Abstract Art by Shape Classification‏‎ (2 Links)
  3. Metaprogramming Emergent Graphics‏‎ (2 Links)
  4. Automated collage generation — with intent‏‎ (2 Links)
  5. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  6. Evolving virtual creatures‏‎ (2 Links)
  7. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  8. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  9. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  10. Simulating Morphogenesis‏‎ (2 Links)
  11. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  12. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  13. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  14. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  15. The alphabet synthesis machine‏‎ (2 Links)
  16. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  17. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  18. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  19. The darwinian structure of the design process‏‎ (2 Links)
  20. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  21. Erik J. Gustafson‏‎ (2 Links)
  22. Extending the Range of Facial Types‏‎ (2 Links)
  23. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  24. Theory of Complexity‏‎ (2 Links)
  25. Gregory S. Hornby‏‎ (2 Links)
  26. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  27. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  28. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  29. A 3D Modeling System for Creative Design‏‎ (2 Links)
  30. Bubble Hierarchies‏‎ (2 Links)
  31. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  32. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  33. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  34. Natural Color Symmetry‏‎ (2 Links)
  35. Evolution of Animated Photomosaics‏‎ (2 Links)
  36. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  37. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  38. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  39. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  40. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  41. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  42. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  43. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  44. New Kinds of Fractal Patterns‏‎ (2 Links)
  45. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  46. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  47. Niche Constructing Drawing Robots‏‎ (2 Links)
  48. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  49. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  50. Chris Coyne‏‎ (2 Links)

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