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- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- John Mount (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Preference Learning: An Introduction (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Flowsnake Earth (2 Links)
- Keith Wiley (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Evolutionary Design by Computers (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Electric Sheep (2 Links)
- Computational Creativity through a Gap (2 Links)
- Video Granular Synthesis (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Embodied creativity (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
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