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- Evolving for the Audience (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Genetische Programmierung (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Improbable Creativity (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Automated collage generation — with intent (2 Links)
- Mathematische Kunst (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Gregory Dudek (2 Links)
- Swarm Painting Atelier (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Interactive evolution for industrial design (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Investigating Face Space (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Ishihama Yoshiaki (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
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