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- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- John Mount (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Preference Learning: An Introduction (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Being Kasimir Malevich (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Keith Wiley (2 Links)
- Evolving Fractal Drawings (2 Links)
- Against Individual Creativity (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Electric Sheep (2 Links)
- Computational Creativity through a Gap (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Embodied creativity (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
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