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  1. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  2. Algorithmic randomness and physical entropy‏‎ (2 Links)
  3. Evolving Human Faces‏‎ (2 Links)
  4. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  5. Phänotyp‏‎ (2 Links)
  6. Distance-based functions for image comparison‏‎ (2 Links)
  7. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  8. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  9. Information aesthetics: an heroic experiment‏‎ (2 Links)
  10. Composition in Perspectives‏‎ (2 Links)
  11. Evolving ambiguous images‏‎ (2 Links)
  12. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  13. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  14. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  15. Evolving expressions and art by choice‏‎ (2 Links)
  16. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  17. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  18. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  19. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  20. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  21. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  22. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  23. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  24. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  25. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  26. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  27. A History of Creativity for Future AI Research‏‎ (2 Links)
  28. Giving Colour to Images‏‎ (2 Links)
  29. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  30. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  31. Neuroästhetik‏‎ (2 Links)
  32. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  33. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  34. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  35. Is Evolution Creative?‏‎ (2 Links)
  36. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  37. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  38. Consensual Paintings‏‎ (2 Links)
  39. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  40. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  41. Variation‏‎ (2 Links)
  42. John Mount‏‎ (2 Links)
  43. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  44. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  45. Tatsu Unemi‏‎ (2 Links)
  46. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  47. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  48. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  49. Flowsnake Earth‏‎ (2 Links)
  50. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)

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