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- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Echo (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Zellij Multipuzzle (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Leonel Moura (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Erik J. Gustafson (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- The alphabet synthesis machine (2 Links)
- Fractal expressionism - where art meets science (2 Links)
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