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  1. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  2. Evolving art with scalable vector graphics‏‎ (2 Links)
  3. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  4. Metaprogramming Emergent Graphics‏‎ (2 Links)
  5. Evolving virtual creatures‏‎ (2 Links)
  6. Creating and rendering convolution surfaces‏‎ (2 Links)
  7. The alphabet synthesis machine‏‎ (2 Links)
  8. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  9. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  10. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  11. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  12. The darwinian structure of the design process‏‎ (2 Links)
  13. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  14. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  15. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  16. Art, emergence and the computational sublime‏‎ (2 Links)
  17. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  18. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  19. Theory of Complexity‏‎ (2 Links)
  20. Peter Weibel‏‎ (2 Links)
  21. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  22. Extending the Range of Facial Types‏‎ (2 Links)
  23. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  24. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  25. Gregory S. Hornby‏‎ (2 Links)
  26. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  27. Artistic Stylization of Images and Video‏‎ (2 Links)
  28. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  29. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  30. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  31. Preference Learning: An Introduction‏‎ (2 Links)
  32. Depth-aware neural style transfer‏‎ (2 Links)
  33. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  34. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  35. Abstract Art by Shape Classification‏‎ (2 Links)
  36. Automated collage generation — with intent‏‎ (2 Links)
  37. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  38. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  39. Evolution of Animated Photomosaics‏‎ (2 Links)
  40. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  41. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  42. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  43. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  44. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  45. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  46. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  47. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  48. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  49. Leonel Moura‏‎ (2 Links)
  50. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)

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