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- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Erik J. Gustafson (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- P3m1 Reference Implementation (2 Links)
- Gregory Dudek (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Peter Weibel (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Bubble Hierarchies (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Preference Learning: An Introduction (2 Links)
- Chris Coyne (2 Links)
- Gegenständliche Kunst (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
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