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- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Evolutionary Design by Computers (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Zellij Multipuzzle (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Reproduktion (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Evolutionäre Musik (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- The alphabet synthesis machine (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Evolving Human Faces (2 Links)
- The darwinian structure of the design process (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Improving face detection (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Distance-based functions for image comparison (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Composition in Perspectives (2 Links)
- Evolving ambiguous images (2 Links)
- Theory of Complexity (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- P6m Reference Implementation (2 Links)
- Evolving expressions and art by choice (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- A History of Creativity for Future AI Research (2 Links)
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