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  1. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  2. Importance-Driven Focus of Attention‏‎ (2 Links)
  3. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  4. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  5. Search Strategies and the Creative Process‏‎ (2 Links)
  6. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  7. Autonomous Evolutionary Art‏‎ (2 Links)
  8. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  9. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  10. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  11. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  12. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  13. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  14. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  15. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  16. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  17. Zufallsprozess‏‎ (2 Links)
  18. Self-design and ontogenetic evolution‏‎ (2 Links)
  19. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  20. P3m1 Reference Implementation‏‎ (2 Links)
  21. Evolving art with scalable vector graphics‏‎ (2 Links)
  22. Semantic aware methods for evolutionary art‏‎ (2 Links)
  23. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  24. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  25. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  26. The Painting Fool Teaching Interface‏‎ (2 Links)
  27. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  28. Evolving virtual creatures‏‎ (2 Links)
  29. Metaprogramming Emergent Graphics‏‎ (2 Links)
  30. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  31. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  32. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  33. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  34. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  35. Ameisen Algorithmen‏‎ (2 Links)
  36. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  37. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  38. Computer-Ästhetik‏‎ (2 Links)
  39. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  40. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  41. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  42. Entropie‏‎ (2 Links)
  43. Extending the Range of Facial Types‏‎ (2 Links)
  44. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  45. Peter Weibel‏‎ (2 Links)
  46. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  47. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  48. Gregory S. Hornby‏‎ (2 Links)
  49. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  50. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)

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