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- Creating and rendering convolution surfaces (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Ten questions concerning generative computer art (2 Links)
- A comparative classification of complexity measures (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Evolving for the Audience (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Aaron Davidson (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- P3m1 Reference Implementation (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Genetische Programmierung (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Depth-aware neural style transfer (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Gregory Dudek (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Peter Weibel (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
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