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  1. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  2. Rebecca Luger-Guillaume‏‎ (2 Links)
  3. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  4. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  5. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  6. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  7. Autonomous Evolutionary Art‏‎ (2 Links)
  8. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  9. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  10. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  11. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  12. Depth-aware neural style transfer‏‎ (2 Links)
  13. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  14. Live Algorithms‏‎ (2 Links)
  15. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  16. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  17. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  18. Evolutionäre Musik‏‎ (2 Links)
  19. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  20. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  21. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  22. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  23. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  24. Evolving Human Faces‏‎ (2 Links)
  25. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  26. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  27. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  28. Ameisen Algorithmen‏‎ (2 Links)
  29. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  30. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  31. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  32. Evolving ambiguous images‏‎ (2 Links)
  33. Zellij Multipuzzle‏‎ (2 Links)
  34. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  35. Evolving expressions and art by choice‏‎ (2 Links)
  36. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  37. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  38. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  39. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  40. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  41. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  42. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  43. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  44. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  45. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  46. Interactive evolution of dynamical systems‏‎ (2 Links)
  47. Computer-Ästhetik‏‎ (2 Links)
  48. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  49. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  50. Entropie‏‎ (2 Links)

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