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  1. Abstract Art by Shape Classification‏‎ (2 Links)
  2. Automated collage generation — with intent‏‎ (2 Links)
  3. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  4. Evolving Approximate Image Filters‏‎ (2 Links)
  5. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  6. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  7. Search Strategies and the Creative Process‏‎ (2 Links)
  8. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  9. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  10. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  11. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  12. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  13. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  14. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  15. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  16. Self-design and ontogenetic evolution‏‎ (2 Links)
  17. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  18. P3m1 Reference Implementation‏‎ (2 Links)
  19. Zellij Multipuzzle‏‎ (2 Links)
  20. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  21. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  22. Semantic aware methods for evolutionary art‏‎ (2 Links)
  23. Echo‏‎ (2 Links)
  24. Evolving for the Audience‏‎ (2 Links)
  25. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  26. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  27. Interactive evolution of dynamical systems‏‎ (2 Links)
  28. Genetische Programmierung‏‎ (2 Links)
  29. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  30. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  31. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  32. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  33. The alphabet synthesis machine‏‎ (2 Links)
  34. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  35. Exploring aesthetic pattern formation‏‎ (2 Links)
  36. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  37. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  38. The darwinian structure of the design process‏‎ (2 Links)
  39. Peter Weibel‏‎ (2 Links)
  40. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  41. Erik J. Gustafson‏‎ (2 Links)
  42. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  43. A 3D Modeling System for Creative Design‏‎ (2 Links)
  44. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  45. Theory of Complexity‏‎ (2 Links)
  46. Gregory Dudek‏‎ (2 Links)
  47. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  48. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  49. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  50. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)

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