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- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Tatsu Unemi (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Genetische Programmierung (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- John Mount (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Keith Wiley (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Consensual Paintings (2 Links)
- Natural Color Symmetry (2 Links)
- Gregory Dudek (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Art, emergence and the computational sublime (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Zufallsprozess (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Reproduktion (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
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