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- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Phänotyp (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Flowsnake Earth (2 Links)
- A comparative classification of complexity measures (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Künstliches Leben (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Evolutionary Design by Computers (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Neuroästhetik (2 Links)
- Aaron Davidson (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Live Algorithms (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Variation (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Evolutionäre Musik (2 Links)
- Tatsu Unemi (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Complexity of two-dimensional patterns (2 Links)
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