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  1. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  2. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  3. P3m1 Reference Implementation‏‎ (2 Links)
  4. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  5. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  6. Zufallsprozess‏‎ (2 Links)
  7. Semantic aware methods for evolutionary art‏‎ (2 Links)
  8. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  9. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  10. Chris Coyne‏‎ (2 Links)
  11. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  12. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  13. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  14. Evolving content in the galactic arms race video game‏‎ (2 Links)
  15. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  16. The Painting Fool Teaching Interface‏‎ (2 Links)
  17. Andrew Rowbottom‏‎ (2 Links)
  18. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  19. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  20. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  21. Metaprogramming Emergent Graphics‏‎ (2 Links)
  22. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  23. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  24. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  25. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  26. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  27. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  28. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  29. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  30. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  31. Peter Weibel‏‎ (2 Links)
  32. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  33. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  34. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  35. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  36. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  37. Artificial Drawing + Unity‏‎ (2 Links)
  38. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  39. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  40. Echo‏‎ (2 Links)
  41. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  42. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  43. Preference Learning: An Introduction‏‎ (2 Links)
  44. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  45. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  46. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  47. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  48. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  49. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  50. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)

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