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  1. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  2. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  3. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  4. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  5. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  6. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  7. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  8. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  9. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  10. Peter Weibel‏‎ (2 Links)
  11. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  12. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  13. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  14. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  15. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  16. Computer-Ästhetik‏‎ (2 Links)
  17. Leonel Moura‏‎ (2 Links)
  18. Entropie‏‎ (2 Links)
  19. Gegenständliche Kunst‏‎ (2 Links)
  20. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  21. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  22. Ameisen Algorithmen‏‎ (2 Links)
  23. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  24. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  25. Preference Learning: An Introduction‏‎ (2 Links)
  26. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  27. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  28. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  29. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  30. Evolving Approximate Image Filters‏‎ (2 Links)
  31. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  32. Importance-Driven Focus of Attention‏‎ (2 Links)
  33. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  34. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  35. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  36. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  37. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  38. Creating and rendering convolution surfaces‏‎ (2 Links)
  39. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  40. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  41. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  42. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  43. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  44. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  45. Evolving for the Audience‏‎ (2 Links)
  46. Variation‏‎ (2 Links)
  47. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  48. Metaprogramming Emergent Graphics‏‎ (2 Links)
  49. Tatsu Unemi‏‎ (2 Links)
  50. Genetische Programmierung‏‎ (2 Links)

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