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  1. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  2. Gregory Dudek‏‎ (2 Links)
  3. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  4. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  5. Being Kasimir Malevich‏‎ (2 Links)
  6. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  7. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  8. Against Individual Creativity‏‎ (2 Links)
  9. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  10. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  11. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  12. Rebecca Luger-Guillaume‏‎ (2 Links)
  13. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  14. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  15. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  16. Color Mixing using Colliding Particles‏‎ (2 Links)
  17. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  18. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  19. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  20. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  21. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  22. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  23. Distance-based functions for image comparison‏‎ (2 Links)
  24. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  25. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  26. Composition in Perspectives‏‎ (2 Links)
  27. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  28. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  29. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  30. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  31. Improving face detection‏‎ (2 Links)
  32. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  33. Andrew Rowbottom‏‎ (2 Links)
  34. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  35. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  36. Information aesthetics: an heroic experiment‏‎ (2 Links)
  37. Gegenständliche Kunst‏‎ (2 Links)
  38. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  39. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  40. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  41. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  42. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  43. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  44. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  45. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  46. Zellij Multipuzzle‏‎ (2 Links)
  47. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  48. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  49. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  50. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)

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