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  1. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  2. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  3. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  4. Depth-aware neural style transfer‏‎ (2 Links)
  5. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  6. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  7. Being Kasimir Malevich‏‎ (2 Links)
  8. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  9. Against Individual Creativity‏‎ (2 Links)
  10. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  11. Metaprogramming Emergent Graphics‏‎ (2 Links)
  12. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  13. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  14. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  15. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  16. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  17. Flowsnake Earth‏‎ (2 Links)
  18. The Future of Evolutionary Design Research‏‎ (2 Links)
  19. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  20. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  21. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  22. Phänotyp‏‎ (2 Links)
  23. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  24. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  25. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  26. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  27. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  28. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  29. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  30. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  31. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  32. Evolutionary Design by Computers‏‎ (2 Links)
  33. Andrew Rowbottom‏‎ (2 Links)
  34. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  35. Computer-Ästhetik‏‎ (2 Links)
  36. Entropie‏‎ (2 Links)
  37. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  38. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  39. Neuroästhetik‏‎ (2 Links)
  40. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  41. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  42. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  43. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  44. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  45. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  46. Evolutionäre Musik‏‎ (2 Links)
  47. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  48. Artificial Drawing + Unity‏‎ (2 Links)
  49. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  50. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)

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