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  1. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  2. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  3. Gregory S. Hornby‏‎ (2 Links)
  4. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  5. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  6. Peter Weibel‏‎ (2 Links)
  7. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  8. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  9. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  10. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  11. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  12. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  13. Towards a model for artificial aesthetics‏‎ (2 Links)
  14. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  15. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  16. Preference Learning: An Introduction‏‎ (2 Links)
  17. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  18. Bubble Hierarchies‏‎ (2 Links)
  19. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  20. Evolution of Animated Photomosaics‏‎ (2 Links)
  21. Swarm Painting Atelier‏‎ (2 Links)
  22. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  23. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  24. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  25. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  26. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  27. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  28. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  29. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  30. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  31. A comparative classification of complexity measures‏‎ (2 Links)
  32. Chris Coyne‏‎ (2 Links)
  33. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  34. Artificial Nature: Immersive World Making‏‎ (2 Links)
  35. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  36. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  37. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  38. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  39. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  40. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  41. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  42. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  43. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  44. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  45. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  46. Leonel Moura‏‎ (2 Links)
  47. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  48. Aaron Davidson‏‎ (2 Links)
  49. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  50. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)

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