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  1. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  2. SEURAT: robotic painter‏‎ (2 Links)
  3. On the Future of Computers and Creativity‏‎ (2 Links)
  4. Fractal expressionism - where art meets science‏‎ (2 Links)
  5. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  6. Towards a model for artificial aesthetics‏‎ (2 Links)
  7. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  8. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  9. Color Mixing using Colliding Particles‏‎ (2 Links)
  10. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  11. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  12. Swarm Painting Atelier‏‎ (2 Links)
  13. Ameisen Algorithmen‏‎ (2 Links)
  14. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  15. Künstliches Leben‏‎ (2 Links)
  16. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  17. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  18. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  19. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  20. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  21. Distance-based functions for image comparison‏‎ (2 Links)
  22. Composition in Perspectives‏‎ (2 Links)
  23. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  24. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  25. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  26. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  27. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  28. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  29. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  30. Live Algorithms‏‎ (2 Links)
  31. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  32. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  33. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  34. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  35. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  36. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  37. Evolving Fractal Drawings‏‎ (2 Links)
  38. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  39. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  40. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  41. Phänotyp‏‎ (2 Links)
  42. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  43. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  44. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  45. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  46. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  47. Evolving content in the galactic arms race video game‏‎ (2 Links)
  48. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  49. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  50. Consensual Paintings‏‎ (2 Links)

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