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  1. Evolving content in the galactic arms race video game‏‎ (2 Links)
  2. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  3. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  4. Metaprogramming Emergent Graphics‏‎ (2 Links)
  5. Electric Sheep‏‎ (2 Links)
  6. Simulating Morphogenesis‏‎ (2 Links)
  7. Computational Creativity through a Gap‏‎ (2 Links)
  8. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  9. Embodied creativity‏‎ (2 Links)
  10. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  11. Algorithmic randomness and physical entropy‏‎ (2 Links)
  12. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  13. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  14. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  15. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  16. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  17. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  18. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  19. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  20. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  21. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  22. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  23. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  24. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  25. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  26. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  27. A History of Creativity for Future AI Research‏‎ (2 Links)
  28. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  29. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  30. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  31. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  32. Towards a model for artificial aesthetics‏‎ (2 Links)
  33. Natural Color Symmetry‏‎ (2 Links)
  34. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  35. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  36. Creative Search Trajectories and their Implications‏‎ (2 Links)
  37. Fractal expressionism - where art meets science‏‎ (2 Links)
  38. New Kinds of Fractal Patterns‏‎ (2 Links)
  39. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  40. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  41. Niche Constructing Drawing Robots‏‎ (2 Links)
  42. Swarm Painting Atelier‏‎ (2 Links)
  43. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  44. Curious agents and situated design evaluations‏‎ (2 Links)
  45. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  46. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  47. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  48. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  49. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  50. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)

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