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- Ameisen Algorithmen (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- P3m1 Reference Implementation (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Video Granular Synthesis (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Peter Weibel (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Ten questions concerning generative computer art (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- A comparative classification of complexity measures (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Evolving Fractal Drawings (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
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