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  1. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  2. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  3. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  4. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  5. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  6. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  7. Rebecca Luger-Guillaume‏‎ (2 Links)
  8. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  9. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  10. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  11. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  12. Evolving content in the galactic arms race video game‏‎ (2 Links)
  13. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  14. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  15. Video Granular Synthesis‏‎ (2 Links)
  16. Electric Sheep‏‎ (2 Links)
  17. Computational Creativity through a Gap‏‎ (2 Links)
  18. Interactive evolution of dynamical systems‏‎ (2 Links)
  19. Embodied creativity‏‎ (2 Links)
  20. Ten questions concerning generative computer art‏‎ (2 Links)
  21. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  22. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  23. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  24. Algorithmic randomness and physical entropy‏‎ (2 Links)
  25. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  26. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  27. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  28. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  29. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  30. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  31. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  32. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  33. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  34. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  35. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  36. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  37. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  38. The Future of Evolutionary Design Research‏‎ (2 Links)
  39. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  40. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  41. A History of Creativity for Future AI Research‏‎ (2 Links)
  42. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  43. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  44. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  45. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  46. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  47. Creative Search Trajectories and their Implications‏‎ (2 Links)
  48. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  49. CGP, Creativity and Art‏‎ (2 Links)
  50. ArTbitrating: an evolutionary environment for visual and sound composition‏‎ (2 Links)

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