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  1. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  2. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  3. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  4. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  5. Algorithmic randomness and physical entropy‏‎ (2 Links)
  6. Evolving Fractal Drawings‏‎ (2 Links)
  7. The Painting Fool Teaching Interface‏‎ (2 Links)
  8. Interactive evolution of dynamical systems‏‎ (2 Links)
  9. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  10. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  11. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  12. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  13. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  14. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  15. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  16. Evolving content in the galactic arms race video game‏‎ (2 Links)
  17. Peter Kleiweg‏‎ (2 Links)
  18. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  19. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  20. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  21. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  22. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  23. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  24. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  25. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  26. A History of Creativity for Future AI Research‏‎ (2 Links)
  27. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  28. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  29. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  30. Computer-Ästhetik‏‎ (2 Links)
  31. Entropie‏‎ (2 Links)
  32. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  33. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  34. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  35. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  36. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  37. Künstliches Leben‏‎ (2 Links)
  38. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  39. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  40. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  41. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  42. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  43. Rebecca Luger-Guillaume‏‎ (2 Links)
  44. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  45. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  46. Creating and rendering convolution surfaces‏‎ (2 Links)
  47. Fractal expressionism - where art meets science‏‎ (2 Links)
  48. Variation‏‎ (2 Links)
  49. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  50. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)

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