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  1. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  2. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  3. John Mount‏‎ (2 Links)
  4. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  5. Preference Learning: An Introduction‏‎ (2 Links)
  6. Andrew Rowbottom‏‎ (2 Links)
  7. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  8. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  9. Keith Wiley‏‎ (2 Links)
  10. Bubble Hierarchies‏‎ (2 Links)
  11. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  12. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  13. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  14. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  15. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  16. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  17. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  18. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  19. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  20. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  21. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  22. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  23. Artificial Drawing + Unity‏‎ (2 Links)
  24. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  25. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  26. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  27. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  28. Gegenständliche Kunst‏‎ (2 Links)
  29. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  30. Chris Coyne‏‎ (2 Links)
  31. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  32. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  33. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  34. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  35. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  36. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  37. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  38. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  39. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  40. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  41. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  42. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  43. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  44. Evolving Approximate Image Filters‏‎ (2 Links)
  45. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  46. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  47. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  48. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  49. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  50. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)

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