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  1. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  2. The darwinian structure of the design process‏‎ (2 Links)
  3. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  4. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  5. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  6. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  7. Gregory Dudek‏‎ (2 Links)
  8. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  9. Theory of Complexity‏‎ (2 Links)
  10. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  11. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  12. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  13. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  14. Andrew Rowbottom‏‎ (2 Links)
  15. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  16. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  17. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  18. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  19. Natural Color Symmetry‏‎ (2 Links)
  20. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  21. Creative Search Trajectories and their Implications‏‎ (2 Links)
  22. New Kinds of Fractal Patterns‏‎ (2 Links)
  23. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  24. Künstliches Leben‏‎ (2 Links)
  25. Niche Constructing Drawing Robots‏‎ (2 Links)
  26. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  27. Artificial Drawing + Unity‏‎ (2 Links)
  28. Curious agents and situated design evaluations‏‎ (2 Links)
  29. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  30. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  31. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  32. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  33. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  34. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  35. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  36. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  37. Reproduktion‏‎ (2 Links)
  38. Gegenständliche Kunst‏‎ (2 Links)
  39. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  40. Live Algorithms‏‎ (2 Links)
  41. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  42. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  43. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  44. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  45. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  46. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  47. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  48. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  49. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  50. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)

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