Seiten mit den meisten Links

Wechseln zu: Navigation, Suche

Unten werden bis zu 50 Ergebnisse im Bereich 981 bis 1.030 angezeigt.

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)

  1. Swarm Painting Atelier‏‎ (2 Links)
  2. Artistic Stylization of Images and Video‏‎ (2 Links)
  3. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  4. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  5. Künstliches Leben‏‎ (2 Links)
  6. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  7. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  8. Rebecca Luger-Guillaume‏‎ (2 Links)
  9. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  10. Depth-aware neural style transfer‏‎ (2 Links)
  11. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  12. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  13. Abstract Art by Shape Classification‏‎ (2 Links)
  14. Automated collage generation — with intent‏‎ (2 Links)
  15. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  16. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  17. Live Algorithms‏‎ (2 Links)
  18. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  19. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  20. Evolving Fractal Drawings‏‎ (2 Links)
  21. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  22. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  23. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  24. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  25. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  26. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  27. Evolving content in the galactic arms race video game‏‎ (2 Links)
  28. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  29. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  30. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  31. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  32. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  33. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  34. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  35. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  36. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  37. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  38. Computer-Ästhetik‏‎ (2 Links)
  39. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  40. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  41. Entropie‏‎ (2 Links)
  42. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  43. A 3D Modeling System for Creative Design‏‎ (2 Links)
  44. Interactive evolution of dynamical systems‏‎ (2 Links)
  45. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  46. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  47. Peter Kleiweg‏‎ (2 Links)
  48. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  49. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  50. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)