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  1. Electric Sheep‏‎ (2 Links)
  2. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  3. Computational Creativity through a Gap‏‎ (2 Links)
  4. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  5. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  6. Embodied creativity‏‎ (2 Links)
  7. Live Algorithms‏‎ (2 Links)
  8. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  9. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  10. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  11. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  12. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  13. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  14. SEURAT: robotic painter‏‎ (2 Links)
  15. On the Future of Computers and Creativity‏‎ (2 Links)
  16. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  17. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  18. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  19. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  20. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  21. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  22. Zellij Multipuzzle‏‎ (2 Links)
  23. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  24. A 3D Modeling System for Creative Design‏‎ (2 Links)
  25. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  26. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  27. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  28. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  29. Evolving art with scalable vector graphics‏‎ (2 Links)
  30. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  31. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  32. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  33. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  34. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  35. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  36. Evolving virtual creatures‏‎ (2 Links)
  37. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  38. Interactive evolution of dynamical systems‏‎ (2 Links)
  39. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  40. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  41. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  42. Creative Search Trajectories and their Implications‏‎ (2 Links)
  43. The alphabet synthesis machine‏‎ (2 Links)
  44. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  45. The darwinian structure of the design process‏‎ (2 Links)
  46. Curious agents and situated design evaluations‏‎ (2 Links)
  47. Extending the Range of Facial Types‏‎ (2 Links)
  48. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  49. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  50. Theory of Complexity‏‎ (2 Links)

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