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  1. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  2. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  3. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  4. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  5. The Future of Evolutionary Design Research‏‎ (2 Links)
  6. Evolving virtual creatures‏‎ (2 Links)
  7. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  8. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  9. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  10. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  11. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  12. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  13. Metaprogramming Emergent Graphics‏‎ (2 Links)
  14. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  15. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  16. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  17. Extending the Range of Facial Types‏‎ (2 Links)
  18. Art, emergence and the computational sublime‏‎ (2 Links)
  19. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  20. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  21. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  22. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  23. Gregory S. Hornby‏‎ (2 Links)
  24. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  25. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  26. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  27. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  28. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  29. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  30. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  31. Artistic Stylization of Images and Video‏‎ (2 Links)
  32. Phänotyp‏‎ (2 Links)
  33. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  34. Creative Search Trajectories and their Implications‏‎ (2 Links)
  35. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  36. Curious agents and situated design evaluations‏‎ (2 Links)
  37. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  38. Abstract Art by Shape Classification‏‎ (2 Links)
  39. Automated collage generation — with intent‏‎ (2 Links)
  40. Evolution of Animated Photomosaics‏‎ (2 Links)
  41. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  42. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  43. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  44. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  45. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  46. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  47. Neuroästhetik‏‎ (2 Links)
  48. Swarm paintings – nonhuman art‏‎ (2 Links)
  49. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  50. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)

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