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- A 3D Modeling System for Creative Design (2 Links)
- Consensual Paintings (2 Links)
- Investigating Face Space (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Ishihama Yoshiaki (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Natural Color Symmetry (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Art, emergence and the computational sublime (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Video Granular Synthesis (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Reproduktion (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Automated collage generation — with intent (2 Links)
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