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- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Mathematische Kunst (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Zellij Multipuzzle (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Being Kasimir Malevich (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- P6m Reference Implementation (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Against Individual Creativity (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Evolving for the Audience (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Interactive evolution for industrial design (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Genetische Programmierung (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Simulating Morphogenesis (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- The alphabet synthesis machine (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- The darwinian structure of the design process (2 Links)
- Investigating Face Space (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Ishihama Yoshiaki (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Depth-aware neural style transfer (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Theory of Complexity (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Gregory Dudek (2 Links)
- Andrew Rowbottom (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
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