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  1. Artificial Drawing + Unity‏‎ (2 Links)
  2. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  3. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  4. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  5. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  6. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  7. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  8. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  9. Variation‏‎ (2 Links)
  10. Gegenständliche Kunst‏‎ (2 Links)
  11. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  12. Tatsu Unemi‏‎ (2 Links)
  13. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  14. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  15. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  16. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  17. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  18. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  19. Color Mixing using Colliding Particles‏‎ (2 Links)
  20. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  21. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  22. Evolving Approximate Image Filters‏‎ (2 Links)
  23. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  24. Search Strategies and the Creative Process‏‎ (2 Links)
  25. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  26. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  27. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  28. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  29. Improving face detection‏‎ (2 Links)
  30. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  31. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  32. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  33. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  34. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  35. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  36. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  37. Self-design and ontogenetic evolution‏‎ (2 Links)
  38. Distance-based functions for image comparison‏‎ (2 Links)
  39. P3m1 Reference Implementation‏‎ (2 Links)
  40. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  41. Information aesthetics: an heroic experiment‏‎ (2 Links)
  42. Composition in Perspectives‏‎ (2 Links)
  43. Semantic aware methods for evolutionary art‏‎ (2 Links)
  44. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  45. Zufallsprozess‏‎ (2 Links)
  46. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  47. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  48. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  49. Being Kasimir Malevich‏‎ (2 Links)
  50. Evolving for the Audience‏‎ (2 Links)

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