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  1. P3m1 Reference Implementation‏‎ (2 Links)
  2. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  3. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  4. Semantic aware methods for evolutionary art‏‎ (2 Links)
  5. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  6. Zufallsprozess‏‎ (2 Links)
  7. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  8. Erik J. Gustafson‏‎ (2 Links)
  9. Evolving for the Audience‏‎ (2 Links)
  10. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  11. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  12. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  13. Metaprogramming Emergent Graphics‏‎ (2 Links)
  14. The Painting Fool Teaching Interface‏‎ (2 Links)
  15. Genetische Programmierung‏‎ (2 Links)
  16. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  17. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  18. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  19. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  20. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  21. Exploring aesthetic pattern formation‏‎ (2 Links)
  22. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  23. Peter Weibel‏‎ (2 Links)
  24. Art, emergence and the computational sublime‏‎ (2 Links)
  25. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  26. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  27. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  28. Gregory Dudek‏‎ (2 Links)
  29. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  30. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  31. Bubble Hierarchies‏‎ (2 Links)
  32. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  33. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  34. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  35. Artistic Stylization of Images and Video‏‎ (2 Links)
  36. Preference Learning: An Introduction‏‎ (2 Links)
  37. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  38. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  39. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  40. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  41. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  42. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  43. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  44. Chris Coyne‏‎ (2 Links)
  45. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  46. Abstract Art by Shape Classification‏‎ (2 Links)
  47. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  48. Automated collage generation — with intent‏‎ (2 Links)
  49. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  50. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)

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