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  1. SEURAT: robotic painter‏‎ (2 Links)
  2. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  3. On the Future of Computers and Creativity‏‎ (2 Links)
  4. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  5. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  6. Distance-based functions for image comparison‏‎ (2 Links)
  7. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  8. Importance-Driven Focus of Attention‏‎ (2 Links)
  9. Composition in Perspectives‏‎ (2 Links)
  10. Evolving Fractal Drawings‏‎ (2 Links)
  11. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  12. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  13. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  14. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  15. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  16. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  17. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  18. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  19. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  20. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  21. Evolving content in the galactic arms race video game‏‎ (2 Links)
  22. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  23. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  24. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  25. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  26. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  27. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  28. Metaprogramming Emergent Graphics‏‎ (2 Links)
  29. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  30. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  31. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  32. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  33. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  34. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  35. Consensual Paintings‏‎ (2 Links)
  36. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  37. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  38. Towards a model for artificial aesthetics‏‎ (2 Links)
  39. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  40. Phänotyp‏‎ (2 Links)
  41. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  42. Algorithmic randomness and physical entropy‏‎ (2 Links)
  43. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  44. Swarm Painting Atelier‏‎ (2 Links)
  45. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  46. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  47. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  48. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  49. Karl Gerbel‏‎ (2 Links)
  50. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)

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