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  1. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  2. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  3. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  4. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  5. Metaprogramming Emergent Graphics‏‎ (2 Links)
  6. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  7. Swarm paintings – nonhuman art‏‎ (2 Links)
  8. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  9. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  10. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  11. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  12. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  13. Search Strategies and the Creative Process‏‎ (2 Links)
  14. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  15. Extending the Range of Facial Types‏‎ (2 Links)
  16. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  17. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  18. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  19. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  20. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  21. Gregory S. Hornby‏‎ (2 Links)
  22. Video Granular Synthesis‏‎ (2 Links)
  23. Self-design and ontogenetic evolution‏‎ (2 Links)
  24. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  25. P3m1 Reference Implementation‏‎ (2 Links)
  26. Semantic aware methods for evolutionary art‏‎ (2 Links)
  27. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  28. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  29. Ten questions concerning generative computer art‏‎ (2 Links)
  30. A History of Creativity for Future AI Research‏‎ (2 Links)
  31. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  32. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  33. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  34. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  35. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  36. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  37. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  38. Creative Search Trajectories and their Implications‏‎ (2 Links)
  39. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  40. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  41. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  42. Evolution of Animated Photomosaics‏‎ (2 Links)
  43. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  44. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  45. Peter Weibel‏‎ (2 Links)
  46. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  47. Curious agents and situated design evaluations‏‎ (2 Links)
  48. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  49. The Future of Evolutionary Design Research‏‎ (2 Links)
  50. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)

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