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- Experiments in Objet Trouve Browsing (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Search Strategies and the Creative Process (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Extending the Range of Facial Types (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Gregory S. Hornby (2 Links)
- Video Granular Synthesis (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- P3m1 Reference Implementation (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Ten questions concerning generative computer art (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Peter Weibel (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
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