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  1. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  2. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  3. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  4. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  5. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  6. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  7. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  8. The Future of Evolutionary Design Research‏‎ (2 Links)
  9. Leonel Moura‏‎ (2 Links)
  10. Gegenständliche Kunst‏‎ (2 Links)
  11. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  12. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  13. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  14. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  15. Depth-aware neural style transfer‏‎ (2 Links)
  16. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  17. Evolving Approximate Image Filters‏‎ (2 Links)
  18. Peter Kleiweg‏‎ (2 Links)
  19. Importance-Driven Focus of Attention‏‎ (2 Links)
  20. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  21. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  22. Algorithmic randomness and physical entropy‏‎ (2 Links)
  23. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  24. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  25. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  26. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  27. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  28. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  29. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  30. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  31. Evolving for the Audience‏‎ (2 Links)
  32. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  33. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  34. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  35. Metaprogramming Emergent Graphics‏‎ (2 Links)
  36. Genetische Programmierung‏‎ (2 Links)
  37. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  38. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  39. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  40. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  41. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  42. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  43. Exploring aesthetic pattern formation‏‎ (2 Links)
  44. Computer-Ästhetik‏‎ (2 Links)
  45. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  46. A History of Creativity for Future AI Research‏‎ (2 Links)
  47. Entropie‏‎ (2 Links)
  48. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  49. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  50. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)

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