Seiten mit den wenigsten Versionen

Wechseln zu: Navigation, Suche

Unten werden bis zu 50 Ergebnisse im Bereich 101 bis 150 angezeigt.

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)

  1. An improved interactive genetic algorithm incorporating relevant feedback‏‎ (2 Bearbeitungen)
  2. Some Girihs and Puzzles from the Interlocks of Similar or Complementary Figures Treatise‏‎ (2 Bearbeitungen)
  3. Artefacts to Enhance Geometrical Thinking‏‎ (2 Bearbeitungen)
  4. Unexpected Beauty Hidden in Radin-Conway's Pinwheel Tiling‏‎ (2 Bearbeitungen)
  5. Information Immune Systems‏‎ (2 Bearbeitungen)
  6. Computational Creativity through a Gap‏‎ (2 Bearbeitungen)
  7. The Adaptive Function of the Arts: Alternative Evolutionary Hypotheses‏‎ (2 Bearbeitungen)
  8. When novelty is not enough‏‎ (2 Bearbeitungen)
  9. Blogging Math Art‏‎ (2 Bearbeitungen)
  10. Generative and Evolutionary Design in Design Education‏‎ (2 Bearbeitungen)
  11. Gentropy: evolving 2D textures‏‎ (2 Bearbeitungen)
  12. Designing 2D Ordinary Differential Equations To Obtain Abstract Paintings, Illustrations and Animations‏‎ (2 Bearbeitungen)
  13. Another look at Pentagonal Persian Patterns‏‎ (2 Bearbeitungen)
  14. A Computer Model for the Generation of Visual Compositions‏‎ (2 Bearbeitungen)
  15. Suggestive Hatching‏‎ (2 Bearbeitungen)
  16. Fractal indexing with the joint statistical properties and its application in texture image retrieval‏‎ (2 Bearbeitungen)
  17. Pannini: A New Projection for Rendering Wide Angle Perspective Images‏‎ (2 Bearbeitungen)
  18. Automated Shape Design by Grammatical Evolution‏‎ (2 Bearbeitungen)
  19. Taitographs: Drawings made by Machines‏‎ (2 Bearbeitungen)
  20. Pied de Pulse: Packing Embroidered Circles and Coil Actuators in Pied de Poule (Houndstooth)‏‎ (2 Bearbeitungen)
  21. Evolutionary Learning of Primitive-Based Visual Concepts‏‎ (2 Bearbeitungen)
  22. A methodology for user directed search in evolutionary design‏‎ (2 Bearbeitungen)
  23. The Glitch Moment(um)‏‎ (2 Bearbeitungen)
  24. Regularity and Randomness in Bridget Riley's early Op Art‏‎ (2 Bearbeitungen)
  25. Can Human Assistance Improve a Computational Poet‏‎ (2 Bearbeitungen)
  26. Aesthetics in Covariant Image Reconstruction‏‎ (2 Bearbeitungen)
  27. Geometry in the Pocket‏‎ (2 Bearbeitungen)
  28. Algorithms for Morphing Escher-Like Tessellations‏‎ (2 Bearbeitungen)
  29. An Investigation into Aesthetic Preference using Generative Art‏‎ (2 Bearbeitungen)
  30. Elementary Social Interactions and Their Effects on Creativity: A Computational Simulation‏‎ (2 Bearbeitungen)
  31. A Fully Automatic Evolutionary Art‏‎ (2 Bearbeitungen)
  32. Turing-like Patterns from Cellular Automata‏‎ (2 Bearbeitungen)
  33. Artistic vision: Painterly rendering using computer vision techniques‏‎ (2 Bearbeitungen)
  34. In Praise of Evolution and Opacity‏‎ (2 Bearbeitungen)
  35. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Bearbeitungen)
  36. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Bearbeitungen)
  37. Polyhedral Tableaux‏‎ (2 Bearbeitungen)
  38. Is Evolution Creative?‏‎ (2 Bearbeitungen)
  39. The Monumental Geometry of E Pluribus Unum‏‎ (2 Bearbeitungen)
  40. Aesthetic Appraisal of Art - from Eye Movements to Computers‏‎ (2 Bearbeitungen)
  41. Representational Random Walks‏‎ (2 Bearbeitungen)
  42. Co-creating game content using an adaptive model of user taste‏‎ (2 Bearbeitungen)
  43. New directions for evolving expressions‏‎ (2 Bearbeitungen)
  44. Distinctive Parameters of Expressive Motion‏‎ (2 Bearbeitungen)
  45. Strategies for creating new informational primitives in minds and machines‏‎ (2 Bearbeitungen)
  46. Fractal Islamic Geometric Patterns Based on Arrangements of n/2 Stars‏‎ (2 Bearbeitungen)
  47. The Aesthetics of the Underworld‏‎ (2 Bearbeitungen)
  48. A genetic engineering approach to genetic algorithms‏‎ (2 Bearbeitungen)
  49. Evolutionary shape grammars for product design‏‎ (2 Bearbeitungen)
  50. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Bearbeitungen)

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)