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- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Depth-aware neural style transfer (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Investigating Face Space (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Ishihama Yoshiaki (2 Links)
- Phänotyp (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Evolutionäre Musik (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Evolving Human Faces (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Evolving ambiguous images (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Evolving expressions and art by choice (2 Links)
- Neuroästhetik (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Computer-Ästhetik (2 Links)
- Entropie (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Variation (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Automated collage generation — with intent (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Tatsu Unemi (2 Links)
- Giving Colour to Images (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
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