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- Fitness and Novelty in Evolutionary Art (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Leonel Moura (2 Links)
- Video Granular Synthesis (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- Developmental modelling with SDS (2 Links)
- Scott Neil-Teilly (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- Organized order in ornamentation (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Evolving Glitch Art (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- P4m Reference Implementation (2 Links)
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