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- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Interactive evolution for industrial design (2 Links)
- Simulating Morphogenesis (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Investigating Face Space (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Ishihama Yoshiaki (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Video Granular Synthesis (2 Links)
- Computer-Ästhetik (2 Links)
- Entropie (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Evolving Fractal Drawings (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Natural Color Symmetry (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
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