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- The Emergence of Social Learning in Artificial Societies (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Evolving Line Drawings (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- The Evolving Role of the Artist (2 Links)
- Organized order in ornamentation (2 Links)
- Evolving Textures from High Level Descriptions: Gray with an Accent Color (2 Links)
- Ästhetik (2 Links)
- Autonomy, Signature and Creativity (2 Links)
- P4m Reference Implementation (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- The Markov Pen: Online Synthesis of Free-Hand Drawing Styles (2 Links)
- Painterly rendering using image salience (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- Genetic learning for biologically inspired aesthetic processes (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- The Painting Fool in New Dimensions (2 Links)
- Evolving urban structures using Computer Optimisation Techniques (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- Exploring Evolutionary Possibilities for Digital Doilies (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- The case for a mixed-initiative collaborative neuroevolution approach (2 Links)
- Exploring component-based representations - the secret of creativity by evolution? (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- Specific curiosity as a cause and consequence of transformational creativity (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- Stepping stones in the mist (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- Stimulating creative flow through computational feedback (2 Links)
- Pmm Reference Implementation (2 Links)
- Biokunst (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- Population (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Quantum Art (2 Links)
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