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Unten werden bis zu 50 Ergebnisse im Bereich 1.081 bis 1.130 angezeigt.

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  1. A user-oriented image retrieval system based on interactive genetic algorithm‏‎ (2 Links)
  2. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  3. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  4. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  5. Detecting people in cubist art‏‎ (2 Links)
  6. Model Proposal for a Constructed Artist‏‎ (2 Links)
  7. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  8. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  9. Digital Face Beautification‏‎ (2 Links)
  10. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  11. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  12. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  13. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  14. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  15. Evolving Glitch Art‏‎ (2 Links)
  16. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  17. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  18. Steve Dipaola‏‎ (2 Links)
  19. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  20. Stippling with Aerial Robots‏‎ (2 Links)
  21. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  22. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  23. Evolving design genes in space layout problems‏‎ (2 Links)
  24. Bernd Lintermann‏‎ (2 Links)
  25. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  26. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  27. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  28. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  29. Computer-Kreativität‏‎ (2 Links)
  30. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  31. Natural Processes and Artificial Procedures‏‎ (2 Links)
  32. Computer Software for Measuring Creative Search‏‎ (2 Links)
  33. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  34. Holger Ferstl‏‎ (2 Links)
  35. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  36. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  37. Golan Levin‏‎ (2 Links)
  38. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  39. Ungegenständliche Kunst‏‎ (2 Links)
  40. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  41. Rebecca Luger-Guil‏‎ (2 Links)
  42. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  43. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  44. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  45. Ian Butterfield‏‎ (2 Links)
  46. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  47. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  48. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  49. Learning to colour greyscale images‏‎ (2 Links)
  50. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)

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