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  1. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  2. Ranking Cases with Classification Rules‏‎ (2 Links)
  3. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  4. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  5. In Praise of Evolution and Opacity‏‎ (2 Links)
  6. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  7. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  8. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  9. Evolving Line Drawings‏‎ (2 Links)
  10. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  11. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  12. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  13. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  14. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  15. Active User Intervention in an EC Search‏‎ (2 Links)
  16. Measuring Creativity In Software Development‏‎ (2 Links)
  17. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  18. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  19. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  20. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  21. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  22. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  23. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  24. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  25. Visual Hallucination For Computational Creation‏‎ (2 Links)
  26. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  27. Biokunst‏‎ (2 Links)
  28. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  29. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  30. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  31. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  32. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  33. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  34. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  35. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  36. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  37. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  38. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  39. Morgan McGuire‏‎ (2 Links)
  40. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  41. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  42. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  43. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  44. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  45. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  46. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  47. Mutation‏‎ (2 Links)
  48. Curious agents and situated design evaluations‏‎ (2 Links)
  49. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  50. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)

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