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- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- Collage, Technology, and Creative Process (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- Automatic Evolution of Conceptual Building Architectures (2 Links)
- Active User Intervention in an EC Search (2 Links)
- Combining Representational Domains for Computational Creativity (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Adaptive enlargement of state spaces in evolutionary designing (2 Links)
- Complex constructions based on symmetry breaking in simple three dimensional IFS (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Evolving Glitch Art (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Domain Bridging Associations Support Creativity (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Computational Creativity Conceptualisation Grounded on ICCC Papers (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Golan Levin (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- The emergence of the representation of style in design (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
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