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Unten werden bis zu 50 Ergebnisse im Bereich 1.081 bis 1.130 angezeigt.

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  1. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  2. A genetic engineering approach to genetic algorithms‏‎ (2 Links)
  3. Dimension Reduction for Object Ranking‏‎ (2 Links)
  4. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  5. Ungegenständliche Kunst‏‎ (2 Links)
  6. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  7. Evolving Glitch Art‏‎ (2 Links)
  8. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  9. Ranking Cases with Classification Rules‏‎ (2 Links)
  10. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  11. A review on the application of evolutionary computation to information retrieval‏‎ (2 Links)
  12. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  13. Low-complexity art‏‎ (2 Links)
  14. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  15. A user-oriented image retrieval system based on interactive genetic algorithm‏‎ (2 Links)
  16. Computational Aesthetics Conferences‏‎ (2 Links)
  17. Evolving design genes in space layout problems‏‎ (2 Links)
  18. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  19. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  20. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  21. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  22. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  23. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  24. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  25. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  26. Visual Hallucination For Computational Creation‏‎ (2 Links)
  27. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  28. In Praise of Evolution and Opacity‏‎ (2 Links)
  29. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  30. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  31. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  32. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  33. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  34. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  35. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  36. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  37. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  38. Golan Levin‏‎ (2 Links)
  39. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  40. Measuring Creativity In Software Development‏‎ (2 Links)
  41. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  42. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  43. Bernd Lintermann‏‎ (2 Links)
  44. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  45. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  46. Self-design and ontogenetic evolution‏‎ (2 Links)
  47. P3m1 Reference Implementation‏‎ (2 Links)
  48. The Future of Evolutionary Design Research‏‎ (2 Links)
  49. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  50. Semantic aware methods for evolutionary art‏‎ (2 Links)

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