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- Deepland, a Travel through many Dimensions (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Karl Gerbel (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- Fractal geometry describes the beauty of infinity in nature (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- Developmental modelling with SDS (2 Links)
- Natural Processes and Artificial Procedures (2 Links)
- Swarm Granulator (2 Links)
- Quantum sculpture: art inspired by the deeper nature of reality (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Frayed Cell Diagrams (2 Links)
- A Fractal Approach Towards Visual Analogy (2 Links)
- Evolutionary Computation and Image Re-Coloring (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- An exploration-based evolutionary model of a generative design process (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Rebecca Luger-Guil (2 Links)
- A Knowledge Based Approach to Modeling Portrait Painting Methodology (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- Tabula Rasa: A Case Study in Evolutionary Curation (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Applicability of interactive evolutionary computation to mental health measurement (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Low-complexity art (2 Links)
- ArTbitrating: an evolutionary environment for visual and sound composition (2 Links)
- A Study of Image Colourfulness (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- Artificial Art Made by Artificial Ants (2 Links)
- The Authorship of Generative Art (2 Links)
- A closer look at creativity as search (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Artificial Life Meets Computational Creativity? (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- A formal theory of creativity to model the creation of art (2 Links)
- X-Faces: The eXploit Is Out There (2 Links)
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