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- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- Population (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- Biokunst (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- Henry Rowley (2 Links)
- Quantum Art (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- Knowledge Discovery of Artistic Influences: A Metric Learning Approach (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- Fractal geometry describes the beauty of infinity in nature (2 Links)
- New IEC Research and Frameworks (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Creativity refined: bypassing the gatekeepers of appropriateness and value (2 Links)
- How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity (2 Links)
- Niall J. L. Griffith (2 Links)
- Ungegenständliche Kunst (2 Links)
- Label Ranking Algorithms: A Survey (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Curious Whispers: An Embodied Artificial Creative System (2 Links)
- Frayed Cell Diagrams (2 Links)
- Hybrid Biological-Digital Systems in Artistic and Entertainment Computing (2 Links)
- Evolutionary Computation and Image Re-Coloring (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Learning Comparative User Models for Accelerating Human-Computer Collaborative Search (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Chinese pattern design using generative shape grammar (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- Line-Based Rendering with Truchet-Like Tiles (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Scott Neil-Teilly (2 Links)
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