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  1. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  2. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  3. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  4. Live Coding Towards Computational Creativity‏‎ (2 Links)
  5. A cybernetic approach to aesthetics‏‎ (2 Links)
  6. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  7. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  8. Artificial ecosystems for creative discovery‏‎ (2 Links)
  9. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  10. Evolving design genes in space layout problems‏‎ (2 Links)
  11. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  12. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  13. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  14. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  15. Scott Neil-Teilly‏‎ (2 Links)
  16. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  17. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  18. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  19. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  20. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  21. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  22. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  23. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  24. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  25. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  26. Organized order in ornamentation‏‎ (2 Links)
  27. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (2 Links)
  28. P4m Reference Implementation‏‎ (2 Links)
  29. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  30. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)
  31. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  32. Golan Levin‏‎ (2 Links)
  33. Painterly rendering using image salience‏‎ (2 Links)
  34. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  35. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  36. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  37. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  38. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  39. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  40. Michael Witbrock‏‎ (2 Links)
  41. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  42. Autonomy, Signature and Creativity‏‎ (2 Links)
  43. Interactive evolution of images‏‎ (2 Links)
  44. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  45. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  46. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  47. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  48. The emergence of the representation of style in design‏‎ (2 Links)
  49. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  50. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)

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