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  1. Searching for Surprise‏‎ (2 Links)
  2. Generic Evolutionary Design‏‎ (2 Links)
  3. The Evolving Role of the Artist‏‎ (2 Links)
  4. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  5. Ästhetik‏‎ (2 Links)
  6. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)
  7. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  8. Computational Aesthetics Conferences‏‎ (2 Links)
  9. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  10. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  11. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  12. Painting With Triangles‏‎ (2 Links)
  13. The Painting Fool in New Dimensions‏‎ (2 Links)
  14. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  15. Gentropy: evolving 2D textures‏‎ (2 Links)
  16. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  17. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  18. Model Proposal for a Constructed Artist‏‎ (2 Links)
  19. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  20. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  21. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  22. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  23. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  24. A Turing Test for Generative Art‏‎ (2 Links)
  25. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  26. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  27. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  28. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  29. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  30. Artificial Neural Network Spaces‏‎ (2 Links)
  31. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  32. Steve Dipaola‏‎ (2 Links)
  33. Establishing Appreciation In a Creative System‏‎ (2 Links)
  34. Stippling with Aerial Robots‏‎ (2 Links)
  35. Biokunst‏‎ (2 Links)
  36. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  37. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  38. Towards MCTS for Creative Domains‏‎ (2 Links)
  39. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  40. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  41. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  42. Active User Intervention in an EC Search‏‎ (2 Links)
  43. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  44. Natural Processes and Artificial Procedures‏‎ (2 Links)
  45. Swarm Granulator‏‎ (2 Links)
  46. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  47. Holger Ferstl‏‎ (2 Links)
  48. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  49. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  50. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)

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