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  1. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  2. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  3. The Authorship of Generative Art‏‎ (2 Links)
  4. Collage, Technology, and Creative Process‏‎ (2 Links)
  5. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  6. In Praise of Evolution and Opacity‏‎ (2 Links)
  7. Evolving Glitch Art‏‎ (2 Links)
  8. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  9. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  10. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  11. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  12. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  13. The Evolving Role of the Artist‏‎ (2 Links)
  14. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  15. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  16. Measuring Creativity In Software Development‏‎ (2 Links)
  17. Ästhetik‏‎ (2 Links)
  18. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  19. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  20. Evolving design genes in space layout problems‏‎ (2 Links)
  21. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  22. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  23. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  24. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  25. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  26. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  27. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  28. The Painting Fool in New Dimensions‏‎ (2 Links)
  29. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  30. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  31. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  32. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  33. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  34. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  35. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  36. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  37. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)
  38. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  39. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  40. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  41. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  42. Morgan McGuire‏‎ (2 Links)
  43. Golan Levin‏‎ (2 Links)
  44. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  45. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  46. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  47. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  48. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  49. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  50. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)

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