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- Data-Driven Iconification (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- Evolving Textures from High Level Descriptions: Gray with an Accent Color (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Collaborative Preference Learning (2 Links)
- Genetic learning for biologically inspired aesthetic processes (2 Links)
- Evolving urban structures using Computer Optimisation Techniques (2 Links)
- Detecting people in cubist art (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Digital Face Beautification (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Exploring Evolutionary Possibilities for Digital Doilies (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Exploring component-based representations - the secret of creativity by evolution? (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- Michael Witbrock (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- Interactive evolution of images (2 Links)
- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Computer-Kreativität (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Erik J. Gustafson (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
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