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- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- Bernd Lintermann (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- Creativity refined: bypassing the gatekeepers of appropriateness and value (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Curious Whispers: An Embodied Artificial Creative System (2 Links)
- Evolving Glitch Art (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- Chinese pattern design using generative shape grammar (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- A Fractal Approach Towards Visual Analogy (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- An exploration-based evolutionary model of a generative design process (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Michael Witbrock (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Interactive evolution of images (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- A Knowledge Based Approach to Modeling Portrait Painting Methodology (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Giving Colour to Images (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Peter Weibel (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
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