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  1. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  2. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  3. Holger Ferstl‏‎ (2 Links)
  4. Frayed Cell Diagrams‏‎ (2 Links)
  5. Niall J. L. Griffith‏‎ (2 Links)
  6. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  7. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)
  8. Swarm Tech-Tiles Tim‏‎ (2 Links)
  9. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  10. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  11. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  12. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  13. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  14. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  15. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  16. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  17. Ian Butterfield‏‎ (2 Links)
  18. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  19. Learning to colour greyscale images‏‎ (2 Links)
  20. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  21. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  22. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  23. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  24. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  25. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  26. Image Warping for a Painterly Effect‏‎ (2 Links)
  27. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  28. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  29. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  30. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  31. Scott Neil-Teilly‏‎ (2 Links)
  32. Developmental modelling with SDS‏‎ (2 Links)
  33. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  34. Dimension Reduction for Object Ranking‏‎ (2 Links)
  35. Evolving Glitch Art‏‎ (2 Links)
  36. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  37. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  38. Organized order in ornamentation‏‎ (2 Links)
  39. Autonomously Creating Quality Images‏‎ (2 Links)
  40. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  41. P4m Reference Implementation‏‎ (2 Links)
  42. The Escher evolver: evolution to the people‏‎ (2 Links)
  43. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  44. Painterly rendering using image salience‏‎ (2 Links)
  45. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  46. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  47. Evolving design genes in space layout problems‏‎ (2 Links)
  48. Computational Aesthetics Conferences‏‎ (2 Links)
  49. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  50. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)

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