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- Karl Gerbel (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- Swarm Granulator (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Evolving Glitch Art (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- Tabula Rasa: A Case Study in Evolutionary Curation (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Low-complexity art (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Creating tiling by means of 2D graphics applications (2 Links)
- The Authorship of Generative Art (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
- Creative Evolutionary Systems (2 Links)
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