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- Collage, Technology, and Creative Process (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity (2 Links)
- A user-oriented image retrieval system based on interactive genetic algorithm (2 Links)
- SBEAT3: A tool for multi-part music composition by simulated breeding (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Combining Representational Domains for Computational Creativity (2 Links)
- Schwarm Algorithmen (2 Links)
- Automated recoloring of evolved designs using evolved palettes (2 Links)
- On the Translation of Design Data into Design Form in Evolutionary Design (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Complex constructions based on symmetry breaking in simple three dimensional IFS (2 Links)
- Evolving Glitch Art (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Domain Bridging Associations Support Creativity (2 Links)
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
- Selektion (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Self Portraits with Mandelbrot Genetics (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- Painting with Flowsnakes (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Computational Creativity Conceptualisation Grounded on ICCC Papers (2 Links)
- Bernd Lintermann (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- Pavimenta: A Photo Tiling Tool (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- Space layout planning using an evolutionary approach (2 Links)
- Golan Levin (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life (2 Links)
- A Fractal Approach Towards Visual Analogy (2 Links)
- An exploration-based evolutionary model of a generative design process (2 Links)
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