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  1. Model Proposal for a Constructed Artist‏‎ (2 Links)
  2. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  3. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  4. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  5. The emergence of the representation of style in design‏‎ (2 Links)
  6. Golan Levin‏‎ (2 Links)
  7. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  8. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  9. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  10. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  11. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  12. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  13. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  14. Stylized Reality‏‎ (2 Links)
  15. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  16. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  17. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  18. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  19. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  20. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  21. Creative Evolutionary Systems‏‎ (2 Links)
  22. Quantifying Creativity in Art Networks‏‎ (2 Links)
  23. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  24. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  25. Creativity, emergence and evolution in design‏‎ (2 Links)
  26. Fractal geometry describes the beauty of infinity in nature‏‎ (2 Links)
  27. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  28. Holger Ferstl‏‎ (2 Links)
  29. Ranking Cases with Classification Rules‏‎ (2 Links)
  30. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  31. Frayed Cell Diagrams‏‎ (2 Links)
  32. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  33. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  34. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  35. DESIGN ARCHITECTURE BY GENETIC ALGORITHM‏‎ (2 Links)
  36. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  37. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  38. Ian Butterfield‏‎ (2 Links)
  39. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  40. Learning to colour greyscale images‏‎ (2 Links)
  41. Daniel Shiffman‏‎ (2 Links)
  42. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  43. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  44. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  45. Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity‏‎ (2 Links)
  46. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  47. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  48. Image Warping for a Painterly Effect‏‎ (2 Links)
  49. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  50. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)

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