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  1. Ungegenständliche Kunst‏‎ (2 Links)
  2. A formal theory of creativity to model the creation of art‏‎ (2 Links)
  3. Stimulating creative flow through computational feedback‏‎ (2 Links)
  4. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  5. Pmm Reference Implementation‏‎ (2 Links)
  6. A genetic engineering approach to genetic algorithms‏‎ (2 Links)
  7. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  8. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  9. Population‏‎ (2 Links)
  10. Fractal geometry describes the beauty of infinity in nature‏‎ (2 Links)
  11. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  12. A review on the application of evolutionary computation to information retrieval‏‎ (2 Links)
  13. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  14. A user-oriented image retrieval system based on interactive genetic algorithm‏‎ (2 Links)
  15. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  16. Frayed Cell Diagrams‏‎ (2 Links)
  17. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  18. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  19. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  20. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  21. Visual Hallucination For Computational Creation‏‎ (2 Links)
  22. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  23. Quantum Art‏‎ (2 Links)
  24. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  25. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  26. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  27. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  28. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  29. New IEC Research and Frameworks‏‎ (2 Links)
  30. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  31. Niall J. L. Griffith‏‎ (2 Links)
  32. Biokunst‏‎ (2 Links)
  33. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  34. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  35. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  36. Live Coding Towards Computational Creativity‏‎ (2 Links)
  37. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  38. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  39. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  40. Bernd Lintermann‏‎ (2 Links)
  41. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  42. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  43. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  44. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  45. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  46. Evolving Glitch Art‏‎ (2 Links)
  47. Ameisen Algorithmen‏‎ (2 Links)
  48. Curious agents and situated design evaluations‏‎ (2 Links)
  49. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  50. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)

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