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- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Label Ranking Algorithms: A Survey (2 Links)
- Hybrid Biological-Digital Systems in Artistic and Entertainment Computing (2 Links)
- Niall J. L. Griffith (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Evolving Art Using Multiple Aesthetic Measures (2 Links)
- Learning Comparative User Models for Accelerating Human-Computer Collaborative Search (2 Links)
- Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Disney Meets Darwin — The Evolution of Funny Animated Figures (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- Evolving Line Drawings (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Evolving Textures from High Level Descriptions: Gray with an Accent Color (2 Links)
- Line-Based Rendering with Truchet-Like Tiles (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- A Fractal Approach Towards Visual Analogy (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- An exploration-based evolutionary model of a generative design process (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Genetic learning for biologically inspired aesthetic processes (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Evolving urban structures using Computer Optimisation Techniques (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- A Knowledge Based Approach to Modeling Portrait Painting Methodology (2 Links)
- Man + Robots: Symbiotic Art (2 Links)
- Scott Neil-Teilly (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- Exploring Evolutionary Possibilities for Digital Doilies (2 Links)
- Mapped Pictures: Aesthetic Image Annotations (2 Links)
- Improving the ranking quality of medical image retrieval using a genetic feature selection method (2 Links)
- Applicability of interactive evolutionary computation to mental health measurement (2 Links)
- Exploring component-based representations - the secret of creativity by evolution? (2 Links)
- Organized order in ornamentation (2 Links)
- ArTbitrating: an evolutionary environment for visual and sound composition (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- A Study of Image Colourfulness (2 Links)
- Informational Aesthetics Measures (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- P4m Reference Implementation (2 Links)
- Painterly rendering using image salience (2 Links)
- Artificial Art Made by Artificial Ants (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- A closer look at creativity as search (2 Links)
- Interactive Evolutionary CAD System for MEMS Layout Synthesis (2 Links)
- Artificial Life Meets Computational Creativity? (2 Links)
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