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- Computer-Kreativität (2 Links)
- Transforming Exploratory Creativity with DeLeNoX (2 Links)
- Computer Software for Measuring Creative Search (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Fractal geometry describes the beauty of infinity in nature (2 Links)
- Swarm Tech-Tiles Tim (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- Frayed Cell Diagrams (2 Links)
- Evolutionary Computation and Image Re-Coloring (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- Breeding on site (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Creative Computers, Improvisation and Intimacy (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Creative Web Services with Pattern (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis (2 Links)
- CGP, Creativity and Art (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- A Turing Test for Generative Art (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Improving face detection (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Evolving Human Faces (2 Links)
- Chris Coyne (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Zellij Multipuzzle (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- P3m1 Reference Implementation (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
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