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- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- The Authorship of Generative Art (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- X-Faces: The eXploit Is Out There (2 Links)
- The Emergence of Social Learning in Artificial Societies (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- Biokunst (2 Links)
- The Evolving Role of the Artist (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Ästhetik (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- The Markov Pen: Online Synthesis of Free-Hand Drawing Styles (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- The Painting Fool in New Dimensions (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- Creativity refined: bypassing the gatekeepers of appropriateness and value (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- The case for a mixed-initiative collaborative neuroevolution approach (2 Links)
- Curious Whispers: An Embodied Artificial Creative System (2 Links)
- Morgan McGuire (2 Links)
- Evolving Art Using Multiple Aesthetic Measures (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms (2 Links)
- Chinese pattern design using generative shape grammar (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Evolving Line Drawings (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Mutation (2 Links)
- Evolving Textures from High Level Descriptions: Gray with an Accent Color (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Stylized Reality (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Genetic learning for biologically inspired aesthetic processes (2 Links)
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