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- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- X-Faces: The eXploit Is Out There (2 Links)
- Design Space of Tiling Template (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- The Emergence of Social Learning in Artificial Societies (2 Links)
- The Evolving Role of the Artist (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Ästhetik (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- The Markov Pen: Online Synthesis of Free-Hand Drawing Styles (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Disney Meets Darwin — The Evolution of Funny Animated Figures (2 Links)
- The Painting Fool in New Dimensions (2 Links)
- A Turing Test for Generative Art (2 Links)
- Evolving Glitch Art (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Artificial Neural Network Spaces (2 Links)
- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- The case for a mixed-initiative collaborative neuroevolution approach (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
- Automatic Evolution of Conceptual Building Architectures (2 Links)
- Michael Witbrock (2 Links)
- Stylized Reality (2 Links)
- Active User Intervention in an EC Search (2 Links)
- Interactive evolution of images (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
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