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- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Creative Computers, Improvisation and Intimacy (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Creative Web Services with Pattern (2 Links)
- Searching for Surprise (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- CGP, Creativity and Art (2 Links)
- Automatic Evolution of Conceptual Building Architectures (2 Links)
- Active User Intervention in an EC Search (2 Links)
- Evolving Glitch Art (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Adaptive enlargement of state spaces in evolutionary designing (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- Painting With Triangles (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Data-Driven Iconification (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- Collaborative Preference Learning (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Detecting people in cubist art (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- The emergence of the representation of style in design (2 Links)
- Golan Levin (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Digital Face Beautification (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Steve Dipaola (2 Links)
- Stippling with Aerial Robots (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
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