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- Begriffe zur Evolutionären Kunst (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Searching for Surprise (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Evolving Glitch Art (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- Painting With Triangles (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Evolving design genes in space layout problems (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Michael Witbrock (2 Links)
- Interactive evolution of images (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Creating tiling by means of 2D graphics applications (2 Links)
- The emergence of the representation of style in design (2 Links)
- Creative Evolutionary Systems (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Building Artistic Computer Colleagues with an Enactive Model of Creativity (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Golan Levin (2 Links)
- Creativity, emergence and evolution in design (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Steve Dipaola (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Stippling with Aerial Robots (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- DESIGN ARCHITECTURE BY GENETIC ALGORITHM (2 Links)
- A Turing Test for Generative Art (2 Links)
- Artificial Drawing + Unity (2 Links)
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