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  1. Collage, Technology, and Creative Process‏‎ (2 Links)
  2. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  3. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (2 Links)
  4. A user-oriented image retrieval system based on interactive genetic algorithm‏‎ (2 Links)
  5. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)
  6. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  7. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  8. Schwarm Algorithmen‏‎ (2 Links)
  9. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  10. On the Translation of Design Data into Design Form in Evolutionary Design‏‎ (2 Links)
  11. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  12. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  13. Evolving Glitch Art‏‎ (2 Links)
  14. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  15. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  16. Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation‏‎ (2 Links)
  17. Selektion‏‎ (2 Links)
  18. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  19. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  20. Self Portraits with Mandelbrot Genetics‏‎ (2 Links)
  21. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  22. Evolving design genes in space layout problems‏‎ (2 Links)
  23. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  24. Painting with Flowsnakes‏‎ (2 Links)
  25. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  26. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  27. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)
  28. Bernd Lintermann‏‎ (2 Links)
  29. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  30. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  31. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  32. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  33. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  34. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  35. Model Proposal for a Constructed Artist‏‎ (2 Links)
  36. Pavimenta: A Photo Tiling Tool‏‎ (2 Links)
  37. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  38. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  39. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  40. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  41. Space layout planning using an evolutionary approach‏‎ (2 Links)
  42. Golan Levin‏‎ (2 Links)
  43. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  44. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  45. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  46. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  47. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  48. Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life‏‎ (2 Links)
  49. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  50. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)

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