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- Stimulating creative flow through computational feedback (2 Links)
- Pmm Reference Implementation (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Chinese pattern design using generative shape grammar (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- Population (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Autonomously Creating Quality Images (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- Quantum Art (2 Links)
- Fractal geometry describes the beauty of infinity in nature (2 Links)
- Ungegenständliche Kunst (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- Developmental modelling with SDS (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- New IEC Research and Frameworks (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Frayed Cell Diagrams (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Niall J. L. Griffith (2 Links)
- Evolutionary Computation and Image Re-Coloring (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Scott Neil-Teilly (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Evolving Glitch Art (2 Links)
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