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- A preliminary investigation of evolution as a form design strategy (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- Stepping stones in the mist (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Automated Collage Generation - With More Intent 2011 (2 Links)
- Karl Gerbel (2 Links)
- Stimulating creative flow through computational feedback (2 Links)
- Pmm Reference Implementation (2 Links)
- Using Physiological Signals to Evolve Art (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI (2 Links)
- Population (2 Links)
- Automatic Mineral Identification Using Genetic Programming (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Breeding on site (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- Autonomy, Signature and Creativity (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Creative Computers, Improvisation and Intimacy (2 Links)
- Quantum Art (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- Creative Web Services with Pattern (2 Links)
- CGP, Creativity and Art (2 Links)
- New IEC Research and Frameworks (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- Niall J. L. Griffith (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Low-complexity art (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- Evolving Art Using Multiple Aesthetic Measures (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- Data-Driven Iconification (2 Links)
- Evolving Line Drawings (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Evolving Textures from High Level Descriptions: Gray with an Accent Color (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
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