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Unten werden bis zu 50 Ergebnisse im Bereich 1.081 bis 1.130 angezeigt.

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  1. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  2. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  3. Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation‏‎ (2 Links)
  4. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  5. Selektion‏‎ (2 Links)
  6. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  7. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  8. Self Portraits with Mandelbrot Genetics‏‎ (2 Links)
  9. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  10. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  11. Painting with Flowsnakes‏‎ (2 Links)
  12. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  13. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  14. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  15. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  16. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  17. Evolving Glitch Art‏‎ (2 Links)
  18. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  19. Developmental modelling with SDS‏‎ (2 Links)
  20. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  21. Pavimenta: A Photo Tiling Tool‏‎ (2 Links)
  22. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  23. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  24. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  25. Dimension Reduction for Object Ranking‏‎ (2 Links)
  26. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  27. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  28. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  29. Evolving design genes in space layout problems‏‎ (2 Links)
  30. Space layout planning using an evolutionary approach‏‎ (2 Links)
  31. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (2 Links)
  32. The emergence of the representation of style in design‏‎ (2 Links)
  33. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  34. Michael Witbrock‏‎ (2 Links)
  35. Interactive evolution of images‏‎ (2 Links)
  36. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  37. Computational Aesthetics Conferences‏‎ (2 Links)
  38. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  39. Applicability of interactive evolutionary computation to mental health measurement‏‎ (2 Links)
  40. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  41. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  42. Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life‏‎ (2 Links)
  43. ArTbitrating: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  44. A Study of Image Colourfulness‏‎ (2 Links)
  45. Giving Colour to Images‏‎ (2 Links)
  46. Computational Creativity through a Gap‏‎ (2 Links)
  47. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  48. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  49. Embodied creativity‏‎ (2 Links)
  50. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)

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