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- Ungegenständliche Kunst (2 Links)
- A formal theory of creativity to model the creation of art (2 Links)
- Stimulating creative flow through computational feedback (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Pmm Reference Implementation (2 Links)
- A genetic engineering approach to genetic algorithms (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Population (2 Links)
- Fractal geometry describes the beauty of infinity in nature (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- A review on the application of evolutionary computation to information retrieval (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- A user-oriented image retrieval system based on interactive genetic algorithm (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Frayed Cell Diagrams (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Evolutionary Computation and Image Re-Coloring (2 Links)
- Automated recoloring of evolved designs using evolved palettes (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- Quantum Art (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- New IEC Research and Frameworks (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Niall J. L. Griffith (2 Links)
- Biokunst (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Bernd Lintermann (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Creativity refined: bypassing the gatekeepers of appropriateness and value (2 Links)
- Evolving Glitch Art (2 Links)
- Ameisen Algorithmen (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
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