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- Semantic Operators for Evolutionary Art (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- Evolving Glitch Art (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- The case for a mixed-initiative collaborative neuroevolution approach (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Henry Rowley (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Knowledge Discovery of Artistic Influences: A Metric Learning Approach (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Golan Levin (2 Links)
- How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Stylized Reality (2 Links)
- Label Ranking Algorithms: A Survey (2 Links)
- Hybrid Biological-Digital Systems in Artistic and Entertainment Computing (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Learning Comparative User Models for Accelerating Human-Computer Collaborative Search (2 Links)
- Biokunst (2 Links)
- Swarm Granulator (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Line-Based Rendering with Truchet-Like Tiles (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Tabula Rasa: A Case Study in Evolutionary Curation (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
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