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  1. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  2. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  3. Evolving Line Drawings‏‎ (2 Links)
  4. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  5. The Evolving Role of the Artist‏‎ (2 Links)
  6. Organized order in ornamentation‏‎ (2 Links)
  7. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  8. Ästhetik‏‎ (2 Links)
  9. Autonomy, Signature and Creativity‏‎ (2 Links)
  10. P4m Reference Implementation‏‎ (2 Links)
  11. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  12. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  13. Painterly rendering using image salience‏‎ (2 Links)
  14. Computational Aesthetics Conferences‏‎ (2 Links)
  15. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  16. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  17. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  18. The Painting Fool in New Dimensions‏‎ (2 Links)
  19. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  20. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  21. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  22. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  23. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  24. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  25. Model Proposal for a Constructed Artist‏‎ (2 Links)
  26. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  27. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  28. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  29. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  30. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  31. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  32. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  33. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  34. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  35. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  36. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  37. Stepping stones in the mist‏‎ (2 Links)
  38. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  39. Stimulating creative flow through computational feedback‏‎ (2 Links)
  40. Pmm Reference Implementation‏‎ (2 Links)
  41. Biokunst‏‎ (2 Links)
  42. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  43. Population‏‎ (2 Links)
  44. Towards MCTS for Creative Domains‏‎ (2 Links)
  45. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  46. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  47. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  48. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  49. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  50. Quantum Art‏‎ (2 Links)

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