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- Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- Design Space of Tiling Template (2 Links)
- The case for a mixed-initiative collaborative neuroevolution approach (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Autonomy, Signature and Creativity (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Specific curiosity as a cause and consequence of transformational creativity (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Stepping stones in the mist (2 Links)
- Disney Meets Darwin — The Evolution of Funny Animated Figures (2 Links)
- Stimulating creative flow through computational feedback (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Pmm Reference Implementation (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Population (2 Links)
- Evolving Glitch Art (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- Quantum Art (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- Swarm Granulator (2 Links)
- New IEC Research and Frameworks (2 Links)
- Michael Witbrock (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Interactive evolution of images (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
- Niall J. L. Griffith (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
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