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- Mutation (2 Links)
- Stimulating creative flow through computational feedback (2 Links)
- Pmm Reference Implementation (2 Links)
- Breeding on site (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- Population (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Karl Gerbel (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- Creative Computers, Improvisation and Intimacy (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- Creative Web Services with Pattern (2 Links)
- CGP, Creativity and Art (2 Links)
- Quantum Art (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- Swarm Granulator (2 Links)
- New IEC Research and Frameworks (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
- Niall J. L. Griffith (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Data-Driven Iconification (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Tabula Rasa: A Case Study in Evolutionary Curation (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Low-complexity art (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Collaborative Preference Learning (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- Detecting people in cubist art (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- Digital Face Beautification (2 Links)
- Evolving Art Using Multiple Aesthetic Measures (2 Links)
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