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- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Preconceptual Creativity (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- Creative Computers, Improvisation and Intimacy (2 Links)
- Programmed life: Evolutionary Imagery of Data Visualization with Aesthetic Moods in terms of Genetic Algorithm (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- Creative Web Services with Pattern (2 Links)
- CGP, Creativity and Art (2 Links)
- Ungegenständliche Kunst (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- New challenges for evolutionary music and art (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Non-Photorealistic Rendering of Portraits (2 Links)
- Data-Driven Iconification (2 Links)
- Rekombination (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Rendering artistic light patterns (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Collaborative Preference Learning (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- On-line Knowledge Embedding for Interactive EC-based Montage System (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity (2 Links)
- Detecting people in cubist art (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- SBEAT3: A tool for multi-part music composition by simulated breeding (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Digital Face Beautification (2 Links)
- Evolving Art Using Multiple Aesthetic Measures (2 Links)
- Schwarm Algorithmen (2 Links)
- On the Translation of Design Data into Design Form in Evolutionary Design (2 Links)
- Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Evolving Line Drawings (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Evolving Textures from High Level Descriptions: Gray with an Accent Color (2 Links)
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