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- Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks (2 Links)
- Frayed Cell Diagrams (2 Links)
- Evolutionary Computation and Image Re-Coloring (2 Links)
- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- Non-Photorealistic Rendering of Portraits (2 Links)
- Rekombination (2 Links)
- The case for a mixed-initiative collaborative neuroevolution approach (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- Rendering artistic light patterns (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Data-Driven Iconification (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- On-line Knowledge Embedding for Interactive EC-based Montage System (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity (2 Links)
- SBEAT3: A tool for multi-part music composition by simulated breeding (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Collaborative Preference Learning (2 Links)
- Schwarm Algorithmen (2 Links)
- On the Translation of Design Data into Design Form in Evolutionary Design (2 Links)
- Detecting people in cubist art (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Digital Face Beautification (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
- Evolving Glitch Art (2 Links)
- Selektion (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Self Portraits with Mandelbrot Genetics (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Painting with Flowsnakes (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- Swarm Granulator (2 Links)
- Evolving design genes in space layout problems (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
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