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  1. Dimension Reduction for Object Ranking‏‎ (2 Links)
  2. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  3. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  4. Searching for Surprise‏‎ (2 Links)
  5. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  6. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  7. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  8. Evolving Line Drawings‏‎ (2 Links)
  9. The Evolving Role of the Artist‏‎ (2 Links)
  10. Autonomy, Signature and Creativity‏‎ (2 Links)
  11. Ästhetik‏‎ (2 Links)
  12. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  13. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  14. Computational Aesthetics Conferences‏‎ (2 Links)
  15. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  16. Painting With Triangles‏‎ (2 Links)
  17. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  18. The Painting Fool in New Dimensions‏‎ (2 Links)
  19. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  20. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  21. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  22. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  23. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  24. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  25. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  26. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  27. Model Proposal for a Constructed Artist‏‎ (2 Links)
  28. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  29. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  30. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  31. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  32. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  33. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  34. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  35. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  36. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  37. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  38. Steve Dipaola‏‎ (2 Links)
  39. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  40. Stippling with Aerial Robots‏‎ (2 Links)
  41. Biokunst‏‎ (2 Links)
  42. Towards MCTS for Creative Domains‏‎ (2 Links)
  43. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  44. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  45. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  46. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  47. Natural Processes and Artificial Procedures‏‎ (2 Links)
  48. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  49. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  50. Swarm Granulator‏‎ (2 Links)

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