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- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Genotyp (2 Links)
- Mixed-Initiative Creative Drawing with webIconoscope (2 Links)
- Rebecca Luger-Guil (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- Exploring Persian Rug Design Using a Computational Evolutionary Approach (2 Links)
- Developmental modelling with SDS (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- Grammatical Evolution: Evolving Programs for an Arbitrary Language (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Feature Extraction Languages and Visual Pattern Recognition (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Filterscape: Energy Recycling in a Creative Ecosystem (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Evaluating Search Engine Relevance with Click-Based Metrics (2 Links)
- Searching for Surprise (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Ungegenständliche Kunst (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Henry Rowley (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Knowledge Discovery of Artistic Influences: A Metric Learning Approach (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Fractal art — a comparison of styles (2 Links)
- Painting With Triangles (2 Links)
- How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Fractals and Multi-Layer Coloring Algorithms (2 Links)
- Label Ranking Algorithms: A Survey (2 Links)
- Hybrid Biological-Digital Systems in Artistic and Entertainment Computing (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Learning Comparative User Models for Accelerating Human-Computer Collaborative Search (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Evolutionary Banners, exploring a generative design approach (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
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