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  1. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  2. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  3. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  4. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  5. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  6. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  7. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  8. Golan Levin‏‎ (2 Links)
  9. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  10. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  11. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  12. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  13. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  14. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  15. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  16. Stepping stones in the mist‏‎ (2 Links)
  17. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  18. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  19. Stimulating creative flow through computational feedback‏‎ (2 Links)
  20. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  21. Pmm Reference Implementation‏‎ (2 Links)
  22. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  23. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  24. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  25. Biokunst‏‎ (2 Links)
  26. Population‏‎ (2 Links)
  27. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  28. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  29. Fractal geometry describes the beauty of infinity in nature‏‎ (2 Links)
  30. Quantum Art‏‎ (2 Links)
  31. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  32. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  33. Ungegenständliche Kunst‏‎ (2 Links)
  34. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  35. New IEC Research and Frameworks‏‎ (2 Links)
  36. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  37. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  38. Frayed Cell Diagrams‏‎ (2 Links)
  39. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)
  40. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  41. Niall J. L. Griffith‏‎ (2 Links)
  42. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  43. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  44. A Turing Test for Generative Art‏‎ (2 Links)
  45. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  46. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  47. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  48. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  49. Video Granular Synthesis‏‎ (2 Links)
  50. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)

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