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Unten werden bis zu 50 Ergebnisse im Bereich 1.081 bis 1.130 angezeigt.

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  1. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  2. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  3. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  4. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  5. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  6. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  7. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  8. Morgan McGuire‏‎ (2 Links)
  9. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  10. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  11. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  12. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  13. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  14. Steve Dipaola‏‎ (2 Links)
  15. Stippling with Aerial Robots‏‎ (2 Links)
  16. Mutation‏‎ (2 Links)
  17. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  18. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  19. Towards MCTS for Creative Domains‏‎ (2 Links)
  20. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  21. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  22. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  23. Karl Gerbel‏‎ (2 Links)
  24. Natural Processes and Artificial Procedures‏‎ (2 Links)
  25. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  26. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  27. Swarm Granulator‏‎ (2 Links)
  28. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  29. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  30. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  31. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  32. Rebecca Luger-Guil‏‎ (2 Links)
  33. Learning Lexicographic Preference Models‏‎ (2 Links)
  34. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  35. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  36. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  37. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  38. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  39. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  40. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  41. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  42. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  43. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  44. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  45. Low-complexity art‏‎ (2 Links)
  46. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  47. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  48. A Turing Test for Generative Art‏‎ (2 Links)
  49. Creative Evolutionary Systems‏‎ (2 Links)
  50. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)

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