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- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity (2 Links)
- New IEC Research and Frameworks (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- Label Ranking Algorithms: A Survey (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Hybrid Biological-Digital Systems in Artistic and Entertainment Computing (2 Links)
- Niall J. L. Griffith (2 Links)
- Learning Comparative User Models for Accelerating Human-Computer Collaborative Search (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- A Turing Test for Generative Art (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Line-Based Rendering with Truchet-Like Tiles (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Evolving Art Using Multiple Aesthetic Measures (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms (2 Links)
- Creating tiling by means of 2D graphics applications (2 Links)
- Evolving Line Drawings (2 Links)
- Creative Evolutionary Systems (2 Links)
- Man + Robots: Symbiotic Art (2 Links)
- Scott Neil-Teilly (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- Building Artistic Computer Colleagues with an Enactive Model of Creativity (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
- Evolving Textures from High Level Descriptions: Gray with an Accent Color (2 Links)
- Creativity, emergence and evolution in design (2 Links)
- Mapped Pictures: Aesthetic Image Annotations (2 Links)
- Automatic Evolution of Conceptual Building Architectures (2 Links)
- Improving the ranking quality of medical image retrieval using a genetic feature selection method (2 Links)
- Active User Intervention in an EC Search (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms (2 Links)
- Organized order in ornamentation (2 Links)
- Adaptive enlargement of state spaces in evolutionary designing (2 Links)
- Genetic learning for biologically inspired aesthetic processes (2 Links)
- Informational Aesthetics Measures (2 Links)
- P4m Reference Implementation (2 Links)
- Evolving urban structures using Computer Optimisation Techniques (2 Links)
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