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- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- The FloWr Online Platform: Automated Programming and Computational Creativity as a Service (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Bernd Lintermann (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- The T. albipennis Sand Painting Artists (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Golan Levin (2 Links)
- Morgan McGuire (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Mutation (2 Links)
- A Fractal Approach Towards Visual Analogy (2 Links)
- Stylized Reality (2 Links)
- Biokunst (2 Links)
- An exploration-based evolutionary model of a generative design process (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Tim Rowley (2 Links)
- A Knowledge Based Approach to Modeling Portrait Painting Methodology (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Karl Gerbel (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Transforming Exploratory Creativity with DeLeNoX (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
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