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- Modelling Human Preference in Evolutionary Art (2 Links)
- Creative Computers, Improvisation and Intimacy (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Creative Web Services with Pattern (2 Links)
- Fractal geometry describes the beauty of infinity in nature (2 Links)
- CGP, Creativity and Art (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Frayed Cell Diagrams (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- Evolutionary Computation and Image Re-Coloring (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- Stylized Reality (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Data-Driven Iconification (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Collaborative Preference Learning (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Ungegenständliche Kunst (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Detecting people in cubist art (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Digital Face Beautification (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Evolving Human Faces (2 Links)
- Video Granular Synthesis (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
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