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  1. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  2. Rebecca Luger-Guil‏‎ (2 Links)
  3. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  4. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  5. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  6. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  7. Learning Lexicographic Preference Models‏‎ (2 Links)
  8. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  9. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  10. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  11. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  12. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  13. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  14. Data-Driven Iconification‏‎ (2 Links)
  15. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  16. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  17. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  18. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  19. Collaborative Preference Learning‏‎ (2 Links)
  20. Low-complexity art‏‎ (2 Links)
  21. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  22. Detecting people in cubist art‏‎ (2 Links)
  23. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  24. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  25. The Authorship of Generative Art‏‎ (2 Links)
  26. Digital Face Beautification‏‎ (2 Links)
  27. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  28. Searching for Surprise‏‎ (2 Links)
  29. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  30. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  31. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  32. Evolving Line Drawings‏‎ (2 Links)
  33. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  34. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  35. In Praise of Evolution and Opacity‏‎ (2 Links)
  36. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  37. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  38. The Evolving Role of the Artist‏‎ (2 Links)
  39. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  40. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  41. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  42. Ästhetik‏‎ (2 Links)
  43. Painting With Triangles‏‎ (2 Links)
  44. Measuring Creativity In Software Development‏‎ (2 Links)
  45. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  46. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  47. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  48. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  49. The Painting Fool in New Dimensions‏‎ (2 Links)
  50. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)

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