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  1. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  2. Dimension Reduction for Object Ranking‏‎ (2 Links)
  3. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  4. Natural Processes and Artificial Procedures‏‎ (2 Links)
  5. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  6. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  7. Evolving Line Drawings‏‎ (2 Links)
  8. Swarm Granulator‏‎ (2 Links)
  9. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  10. Computational Aesthetics Conferences‏‎ (2 Links)
  11. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  12. Rebecca Luger-Guil‏‎ (2 Links)
  13. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  14. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  15. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  16. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  17. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  18. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  19. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  20. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  21. Live Coding Towards Computational Creativity‏‎ (2 Links)
  22. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  23. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  24. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  25. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  26. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  27. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  28. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  29. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  30. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  31. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  32. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  33. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  34. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  35. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  36. The Authorship of Generative Art‏‎ (2 Links)
  37. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  38. Searching for Surprise‏‎ (2 Links)
  39. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  40. Biokunst‏‎ (2 Links)
  41. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  42. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  43. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  44. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  45. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  46. The Evolving Role of the Artist‏‎ (2 Links)
  47. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  48. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  49. Ästhetik‏‎ (2 Links)
  50. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)

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