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- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- New IEC Research and Frameworks (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity (2 Links)
- Niall J. L. Griffith (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Karl Gerbel (2 Links)
- Design Space of Tiling Template (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Evolving Glitch Art (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Disney Meets Darwin — The Evolution of Funny Animated Figures (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Scott Neil-Teilly (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Low-complexity art (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Organized order in ornamentation (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- P4m Reference Implementation (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Painterly rendering using image salience (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- Golan Levin (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Ungegenständliche Kunst (2 Links)
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