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- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Evolving 3D Morphology and Behavior by Competition (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Using Physiological Signals to Evolve Art (2 Links)
- Generative Art Inspired by Nature, Using NodeBox (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Developmental modelling with SDS (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Generative Representations for Artificial Architecture and Passive Solar Performance TR (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Generic Evolutionary Design (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Michael Witbrock (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Interactive evolution of images (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- Evolving an Aircraft Using a Parametric Design System (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Gentropy: evolving 2D textures (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Exploring a Parameterized Portrait Painting Space (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Autonomously Creating Quality Images (2 Links)
- FaceSpace: A Facial Spatial-Domain Toolkit (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
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