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- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Evolving Glitch Art (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Rebecca Luger-Guil (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Autonomously Creating Quality Images (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Low-complexity art (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- Computer-Kreativität (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Computer Software for Measuring Creative Search (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Golan Levin (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Searching for Surprise (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- Painting With Triangles (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- Breeding on site (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
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