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Unten werden bis zu 50 Ergebnisse im Bereich 1.081 bis 1.130 angezeigt.

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  1. Mutation‏‎ (2 Links)
  2. Stimulating creative flow through computational feedback‏‎ (2 Links)
  3. Pmm Reference Implementation‏‎ (2 Links)
  4. Breeding on site‏‎ (2 Links)
  5. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  6. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  7. Population‏‎ (2 Links)
  8. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  9. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  10. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  11. Karl Gerbel‏‎ (2 Links)
  12. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  13. Towards MCTS for Creative Domains‏‎ (2 Links)
  14. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  15. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  16. Creative Web Services with Pattern‏‎ (2 Links)
  17. CGP, Creativity and Art‏‎ (2 Links)
  18. Quantum Art‏‎ (2 Links)
  19. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  20. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  21. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  22. Swarm Granulator‏‎ (2 Links)
  23. New IEC Research and Frameworks‏‎ (2 Links)
  24. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  25. Learning Lexicographic Preference Models‏‎ (2 Links)
  26. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  27. Niall J. L. Griffith‏‎ (2 Links)
  28. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  29. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  30. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  31. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  32. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  33. Data-Driven Iconification‏‎ (2 Links)
  34. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  35. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  36. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  37. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  38. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  39. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  40. Low-complexity art‏‎ (2 Links)
  41. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  42. Collaborative Preference Learning‏‎ (2 Links)
  43. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  44. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  45. Detecting people in cubist art‏‎ (2 Links)
  46. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  47. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  48. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  49. Digital Face Beautification‏‎ (2 Links)
  50. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)

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