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- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
- Chinese pattern design using generative shape grammar (2 Links)
- Selektion (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Self Portraits with Mandelbrot Genetics (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Painting with Flowsnakes (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- Evolving Glitch Art (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Developmental modelling with SDS (2 Links)
- A Fractal Approach Towards Visual Analogy (2 Links)
- Pavimenta: A Photo Tiling Tool (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- An exploration-based evolutionary model of a generative design process (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Space layout planning using an evolutionary approach (2 Links)
- A Knowledge Based Approach to Modeling Portrait Painting Methodology (2 Links)
- The emergence of the representation of style in design (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Michael Witbrock (2 Links)
- Interactive evolution of images (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Applicability of interactive evolutionary computation to mental health measurement (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life (2 Links)
- ArTbitrating: an evolutionary environment for visual and sound composition (2 Links)
- A Study of Image Colourfulness (2 Links)
- Giving Colour to Images (2 Links)
- Computational Creativity through a Gap (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Embodied creativity (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
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