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  1. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  2. In Praise of Evolution and Opacity‏‎ (2 Links)
  3. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  4. Swarm Granulator‏‎ (2 Links)
  5. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  6. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  7. Quantifying Creativity in Art Networks‏‎ (2 Links)
  8. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  9. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  10. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  11. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  12. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  13. Measuring Creativity In Software Development‏‎ (2 Links)
  14. Biokunst‏‎ (2 Links)
  15. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  16. Ranking Cases with Classification Rules‏‎ (2 Links)
  17. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  18. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  19. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  20. Establishing Appreciation In a Creative System‏‎ (2 Links)
  21. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  22. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  23. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  24. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  25. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  26. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  27. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  28. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  29. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  30. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  31. Morgan McGuire‏‎ (2 Links)
  32. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  33. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  34. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)
  35. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  36. The Authorship of Generative Art‏‎ (2 Links)
  37. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  38. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  39. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  40. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  41. Mutation‏‎ (2 Links)
  42. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  43. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  44. The Evolving Role of the Artist‏‎ (2 Links)
  45. Evolutionary Design in Art‏‎ (2 Links)
  46. Ästhetik‏‎ (2 Links)
  47. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  48. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  49. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  50. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)

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