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- Holger Ferstl (2 Links)
- Fractal geometry describes the beauty of infinity in nature (2 Links)
- Adaptive enlargement of state spaces in evolutionary designing (2 Links)
- DESIGN ARCHITECTURE BY GENETIC ALGORITHM (2 Links)
- Rebecca Luger-Guil (2 Links)
- Using Physiological Signals to Evolve Art (2 Links)
- Daniel Shiffman (2 Links)
- Frayed Cell Diagrams (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- Evolutionary Computation and Image Re-Coloring (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- Ian Butterfield (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- Learning to colour greyscale images (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Design Space of Tiling Template (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Disney Meets Darwin — The Evolution of Funny Animated Figures (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Searching for Surprise (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Evolving Glitch Art (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- Painting With Triangles (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
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