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  1. Computational Aesthetics Conferences‏‎ (2 Links)
  2. Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation‏‎ (2 Links)
  3. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  4. Selektion‏‎ (2 Links)
  5. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  6. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  7. The Escher evolver: evolution to the people‏‎ (2 Links)
  8. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  9. Self Portraits with Mandelbrot Genetics‏‎ (2 Links)
  10. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  11. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  12. Painting with Flowsnakes‏‎ (2 Links)
  13. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  14. Live Coding Towards Computational Creativity‏‎ (2 Links)
  15. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  16. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  17. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  18. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  19. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  20. Active User Intervention in an EC Search‏‎ (2 Links)
  21. Evolving Glitch Art‏‎ (2 Links)
  22. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  23. Pavimenta: A Photo Tiling Tool‏‎ (2 Links)
  24. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  25. The T. albipennis Sand Painting Artists‏‎ (2 Links)
  26. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  27. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  28. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  29. Space layout planning using an evolutionary approach‏‎ (2 Links)
  30. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  31. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  32. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  33. Evolving design genes in space layout problems‏‎ (2 Links)
  34. Biokunst‏‎ (2 Links)
  35. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  36. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  37. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  38. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  39. Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life‏‎ (2 Links)
  40. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  41. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  42. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  43. Style-aware Robust Color Transfer‏‎ (2 Links)
  44. Preconceptual Creativity‏‎ (2 Links)
  45. Tim Rowley‏‎ (2 Links)
  46. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  47. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  48. Michael Witbrock‏‎ (2 Links)
  49. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  50. Projekte zur Evolutionären Kunst‏‎ (2 Links)

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