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  1. Computational Aesthetics Conferences‏‎ (2 Links)
  2. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  3. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  4. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  5. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  6. Evolving design genes in space layout problems‏‎ (2 Links)
  7. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  8. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  9. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  10. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  11. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  12. Morgan McGuire‏‎ (2 Links)
  13. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  14. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  15. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  16. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  17. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  18. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  19. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  20. Searching for Surprise‏‎ (2 Links)
  21. Visual Hallucination For Computational Creation‏‎ (2 Links)
  22. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  23. Mutation‏‎ (2 Links)
  24. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  25. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  26. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  27. Golan Levin‏‎ (2 Links)
  28. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  29. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  30. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  31. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  32. Painting With Triangles‏‎ (2 Links)
  33. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  34. Biokunst‏‎ (2 Links)
  35. Karl Gerbel‏‎ (2 Links)
  36. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  37. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  38. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  39. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  40. Learning Lexicographic Preference Models‏‎ (2 Links)
  41. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  42. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  43. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  44. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  45. Fractal geometry describes the beauty of infinity in nature‏‎ (2 Links)
  46. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  47. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  48. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)
  49. Steve Dipaola‏‎ (2 Links)
  50. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)

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