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  1. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  2. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  3. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  4. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  5. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  6. Evolving Glitch Art‏‎ (2 Links)
  7. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  8. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  9. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  10. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  11. Computational Aesthetics Conferences‏‎ (2 Links)
  12. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  13. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  14. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  15. Evolving design genes in space layout problems‏‎ (2 Links)
  16. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  17. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  18. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  19. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  20. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  21. Henry Rowley‏‎ (2 Links)
  22. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  23. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (2 Links)
  24. Towards MCTS for Creative Domains‏‎ (2 Links)
  25. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  26. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  27. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  28. Golan Levin‏‎ (2 Links)
  29. How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity‏‎ (2 Links)
  30. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  31. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  32. Stylized Reality‏‎ (2 Links)
  33. Label Ranking Algorithms: A Survey‏‎ (2 Links)
  34. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (2 Links)
  35. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  36. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  37. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  38. Learning Comparative User Models for Accelerating Human-Computer Collaborative Search‏‎ (2 Links)
  39. Biokunst‏‎ (2 Links)
  40. Swarm Granulator‏‎ (2 Links)
  41. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  42. Quantifying Creativity in Art Networks‏‎ (2 Links)
  43. Line-Based Rendering with Truchet-Like Tiles‏‎ (2 Links)
  44. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  45. Ranking Cases with Classification Rules‏‎ (2 Links)
  46. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  47. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  48. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  49. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  50. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)

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