Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 1.081 bis 1.130 angezeigt.
Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)
- Computational Aesthetics Conferences (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- Morgan McGuire (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Searching for Surprise (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Mutation (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Golan Levin (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Painting With Triangles (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Biokunst (2 Links)
- Karl Gerbel (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Creativity refined: bypassing the gatekeepers of appropriateness and value (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Fractal geometry describes the beauty of infinity in nature (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Curious Whispers: An Embodied Artificial Creative System (2 Links)
- Steve Dipaola (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)