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Unten werden bis zu 50 Ergebnisse im Bereich 1.081 bis 1.130 angezeigt.

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  1. Pmm Reference Implementation‏‎ (2 Links)
  2. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (2 Links)
  3. Mutation‏‎ (2 Links)
  4. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  5. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  6. Population‏‎ (2 Links)
  7. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  8. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  9. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  10. Evaluating Search Engine Relevance with Click-Based Metrics‏‎ (2 Links)
  11. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  12. A Turing Test for Generative Art‏‎ (2 Links)
  13. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  14. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  15. Karl Gerbel‏‎ (2 Links)
  16. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  17. Creative Ecosystems 2009‏‎ (2 Links)
  18. Artificial Neural Network Spaces‏‎ (2 Links)
  19. Quantum Art‏‎ (2 Links)
  20. Creatively Subverting Messages in Posters‏‎ (2 Links)
  21. Fractal art — a comparison of styles‏‎ (2 Links)
  22. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  23. Ungegenständliche Kunst‏‎ (2 Links)
  24. Fractals and Multi-Layer Coloring Algorithms‏‎ (2 Links)
  25. New IEC Research and Frameworks‏‎ (2 Links)
  26. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  27. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  28. Niall J. L. Griffith‏‎ (2 Links)
  29. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  30. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  31. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  32. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  33. Learning Lexicographic Preference Models‏‎ (2 Links)
  34. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  35. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  36. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  37. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  38. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  39. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  40. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  41. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  42. Active User Intervention in an EC Search‏‎ (2 Links)
  43. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  44. Visual Hallucination For Computational Creation‏‎ (2 Links)
  45. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  46. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  47. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  48. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  49. Collage, Technology, and Creative Process‏‎ (2 Links)
  50. Evolutionary generation of faces‏‎ (2 Links)

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