Seiten mit den meisten Links

Wechseln zu: Navigation, Suche

Unten werden bis zu 50 Ergebnisse im Bereich 1.081 bis 1.130 angezeigt.

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)

  1. Tim Rowley‏‎ (2 Links)
  2. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  3. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  4. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  5. Stylized Reality‏‎ (2 Links)
  6. Collaborative Preference Learning‏‎ (2 Links)
  7. Bernd Lintermann‏‎ (2 Links)
  8. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  9. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  10. Detecting people in cubist art‏‎ (2 Links)
  11. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  12. Digital Face Beautification‏‎ (2 Links)
  13. Quantifying Creativity in Art Networks‏‎ (2 Links)
  14. Evolving Glitch Art‏‎ (2 Links)
  15. Swarm Tech-Tiles Tim‏‎ (2 Links)
  16. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  17. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  18. Holger Ferstl‏‎ (2 Links)
  19. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  20. Ranking Cases with Classification Rules‏‎ (2 Links)
  21. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  22. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  23. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  24. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  25. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  26. Evolving design genes in space layout problems‏‎ (2 Links)
  27. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  28. Ian Butterfield‏‎ (2 Links)
  29. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  30. Learning to colour greyscale images‏‎ (2 Links)
  31. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  32. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  33. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  34. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  35. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  36. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  37. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (2 Links)
  38. Image Warping for a Painterly Effect‏‎ (2 Links)
  39. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  40. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  41. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  42. Computer-Kreativität‏‎ (2 Links)
  43. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  44. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  45. Computer Software for Measuring Creative Search‏‎ (2 Links)
  46. Golan Levin‏‎ (2 Links)
  47. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  48. Erik J. Gustafson‏‎ (2 Links)
  49. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  50. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)