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  1. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  2. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  3. Detecting people in cubist art‏‎ (2 Links)
  4. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  5. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  6. Digital Face Beautification‏‎ (2 Links)
  7. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)
  8. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (2 Links)
  9. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)
  10. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  11. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  12. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  13. Generic Evolutionary Design‏‎ (2 Links)
  14. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  15. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  16. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)
  17. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  18. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  19. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  20. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  21. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  22. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  23. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  24. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  25. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  26. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  27. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  28. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  29. Gentropy: evolving 2D textures‏‎ (2 Links)
  30. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  31. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  32. Computer-Kreativität‏‎ (2 Links)
  33. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  34. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  35. Model Proposal for a Constructed Artist‏‎ (2 Links)
  36. Computer Software for Measuring Creative Search‏‎ (2 Links)
  37. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  38. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  39. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  40. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  41. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  42. The emergence of the representation of style in design‏‎ (2 Links)
  43. A cybernetic approach to aesthetics‏‎ (2 Links)
  44. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  45. Artificial ecosystems for creative discovery‏‎ (2 Links)
  46. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  47. Establishing Appreciation In a Creative System‏‎ (2 Links)
  48. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  49. Breeding on site‏‎ (2 Links)
  50. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)

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