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- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- Stimulating creative flow through computational feedback (2 Links)
- Biokunst (2 Links)
- Pmm Reference Implementation (2 Links)
- Automated Collage Generation - With More Intent 2011 (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- Population (2 Links)
- Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Automatic Mineral Identification Using Genetic Programming (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- Tuning of Image Parameters by Interactive Evolutionary Computation (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- Quantum Art (2 Links)
- Creativity refined: bypassing the gatekeepers of appropriateness and value (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- Autonomy, Signature and Creativity (2 Links)
- Curious Whispers: An Embodied Artificial Creative System (2 Links)
- New IEC Research and Frameworks (2 Links)
- Niall J. L. Griffith (2 Links)
- Using Physiological Signals to Evolve Art (2 Links)
- Chinese pattern design using generative shape grammar (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- Developmental modelling with SDS (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- Scott Neil-Teilly (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Evolving Art Using Multiple Aesthetic Measures (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Improving face detection (2 Links)
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