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Unten werden bis zu 50 Ergebnisse im Bereich 1.081 bis 1.130 angezeigt.
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- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Mutation (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- Population (2 Links)
- Evolving Glitch Art (2 Links)
- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Karl Gerbel (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Creative Ecosystems 2009 (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- Quantum Art (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Creatively Subverting Messages in Posters (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- New IEC Research and Frameworks (2 Links)
- Can a Genetic Algorithm Think Like a Composer? (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- Niall J. L. Griffith (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Ungegenständliche Kunst (2 Links)
- Golan Levin (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Decision Tree Modeling for Ranking Data (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Collage, Technology, and Creative Process (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Low-complexity art (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
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