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- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Collaborative Preference Learning (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Detecting people in cubist art (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Digital Face Beautification (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Searching for Surprise (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- Evolving Glitch Art (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Automated Collage Generation - With More Intent 2011 (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Painting With Triangles (2 Links)
- Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Automatic Mineral Identification Using Genetic Programming (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Michael Witbrock (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Interactive evolution of images (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Giving Colour to Images (2 Links)
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