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  1. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  2. Autonomously Creating Quality Images‏‎ (2 Links)
  3. Design Space of Tiling Template‏‎ (2 Links)
  4. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  5. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  6. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  7. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  8. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  9. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  10. Morgan McGuire‏‎ (2 Links)
  11. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  12. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  13. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  14. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  15. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  16. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  17. Mutation‏‎ (2 Links)
  18. Stylized Reality‏‎ (2 Links)
  19. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  20. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  21. Towards MCTS for Creative Domains‏‎ (2 Links)
  22. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  23. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  24. Karl Gerbel‏‎ (2 Links)
  25. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  26. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  27. Quantifying Creativity in Art Networks‏‎ (2 Links)
  28. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  29. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  30. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  31. Ranking Cases with Classification Rules‏‎ (2 Links)
  32. Swarm Granulator‏‎ (2 Links)
  33. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  34. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  35. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  36. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  37. Learning Lexicographic Preference Models‏‎ (2 Links)
  38. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  39. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  40. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  41. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  42. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  43. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  44. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  45. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  46. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  47. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  48. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  49. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  50. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)

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