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- Generating 3D Scenes in the style of Keith Haring (2 Links)
- On the Translation of Design Data into Design Form in Evolutionary Design (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- Selektion (2 Links)
- Self Portraits with Mandelbrot Genetics (2 Links)
- Developmental modelling with SDS (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Painting with Flowsnakes (2 Links)
- Evolving Glitch Art (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- Pavimenta: A Photo Tiling Tool (2 Links)
- Evolving design genes in space layout problems (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Space layout planning using an evolutionary approach (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Morgan McGuire (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Autonomously Creating Quality Images (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Mutation (2 Links)
- Golan Levin (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
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