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- Michael Witbrock (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- Interactive evolution of images (2 Links)
- Exploring Evolutionary Possibilities for Digital Doilies (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Developmental modelling with SDS (2 Links)
- Exploring component-based representations - the secret of creativity by evolution? (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- A Turing Test for Generative Art (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- The emergence of the representation of style in design (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Stylized Reality (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Automatic Evolution of Conceptual Building Architectures (2 Links)
- Active User Intervention in an EC Search (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
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