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- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Combining Representational Domains for Computational Creativity (2 Links)
- Mapped Pictures: Aesthetic Image Annotations (2 Links)
- Improving the ranking quality of medical image retrieval using a genetic feature selection method (2 Links)
- X-Faces: The eXploit Is Out There (2 Links)
- Evolving Glitch Art (2 Links)
- Complex constructions based on symmetry breaking in simple three dimensional IFS (2 Links)
- The Emergence of Social Learning in Artificial Societies (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Searching for Surprise (2 Links)
- The Evolving Role of the Artist (2 Links)
- Autonomy, Signature and Creativity (2 Links)
- Domain Bridging Associations Support Creativity (2 Links)
- Informational Aesthetics Measures (2 Links)
- Ästhetik (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Evolving design genes in space layout problems (2 Links)
- The Markov Pen: Online Synthesis of Free-Hand Drawing Styles (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- Interactive Evolutionary CAD System for MEMS Layout Synthesis (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Painting With Triangles (2 Links)
- The Painting Fool in New Dimensions (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Computational Creativity Conceptualisation Grounded on ICCC Papers (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Mixed-Initiative Creative Drawing with webIconoscope (2 Links)
- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
- The case for a mixed-initiative collaborative neuroevolution approach (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Golan Levin (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- Steve Dipaola (2 Links)
- Stippling with Aerial Robots (2 Links)
- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Henry Rowley (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Knowledge Discovery of Artistic Influences: A Metric Learning Approach (2 Links)
- Fractal geometry describes the beauty of infinity in nature (2 Links)
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