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- Computational Aesthetics Conferences (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- Painting With Triangles (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Michael Witbrock (2 Links)
- Interactive evolution of images (2 Links)
- The T. albipennis Sand Painting Artists (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Golan Levin (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Steve Dipaola (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Stippling with Aerial Robots (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- Biokunst (2 Links)
- Tim Rowley (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Transforming Exploratory Creativity with DeLeNoX (2 Links)
- Natural Processes and Artificial Procedures (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- Quantum sculpture: art inspired by the deeper nature of reality (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Creativity refined: bypassing the gatekeepers of appropriateness and value (2 Links)
- Fractal geometry describes the beauty of infinity in nature (2 Links)
- Swarm Tech-Tiles Tim (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- Curious Whispers: An Embodied Artificial Creative System (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- Rebecca Luger-Guil (2 Links)
- Frayed Cell Diagrams (2 Links)
- Evolutionary Computation and Image Re-Coloring (2 Links)
- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
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