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  1. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  2. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  3. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  4. Space layout planning using an evolutionary approach‏‎ (2 Links)
  5. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  6. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  7. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  8. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  9. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  10. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  11. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  12. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  13. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  14. Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life‏‎ (2 Links)
  15. Active User Intervention in an EC Search‏‎ (2 Links)
  16. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  17. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  18. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  19. Style-aware Robust Color Transfer‏‎ (2 Links)
  20. Preconceptual Creativity‏‎ (2 Links)
  21. Tim Rowley‏‎ (2 Links)
  22. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  23. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  24. Programmed life: Evolutionary Imagery of Data Visualization with Aesthetic Moods in terms of Genetic Algorithm‏‎ (2 Links)
  25. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  26. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  27. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  28. Creative Ecosystems 2009‏‎ (2 Links)
  29. Creatively Subverting Messages in Posters‏‎ (2 Links)
  30. New challenges for evolutionary music and art‏‎ (2 Links)
  31. Swarm Tech-Tiles Tim‏‎ (2 Links)
  32. Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks‏‎ (2 Links)
  33. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  34. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  35. Non-Photorealistic Rendering of Portraits‏‎ (2 Links)
  36. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  37. Rekombination‏‎ (2 Links)
  38. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  39. Rendering artistic light patterns‏‎ (2 Links)
  40. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  41. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  42. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  43. On-line Knowledge Embedding for Interactive EC-based Montage System‏‎ (2 Links)
  44. Live Coding Towards Computational Creativity‏‎ (2 Links)
  45. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  46. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  47. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  48. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (2 Links)
  49. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  50. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)

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