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  1. Stepping stones in the mist‏‎ (2 Links)
  2. Stimulating creative flow through computational feedback‏‎ (2 Links)
  3. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  4. Pmm Reference Implementation‏‎ (2 Links)
  5. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  6. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  7. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  8. Fractal geometry describes the beauty of infinity in nature‏‎ (2 Links)
  9. Population‏‎ (2 Links)
  10. A Turing Test for Generative Art‏‎ (2 Links)
  11. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)
  12. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  13. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  14. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  15. Frayed Cell Diagrams‏‎ (2 Links)
  16. Artificial Neural Network Spaces‏‎ (2 Links)
  17. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  18. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  19. Towards MCTS for Creative Domains‏‎ (2 Links)
  20. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  21. Quantum Art‏‎ (2 Links)
  22. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  23. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  24. Holger Ferstl‏‎ (2 Links)
  25. New IEC Research and Frameworks‏‎ (2 Links)
  26. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  27. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  28. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  29. Niall J. L. Griffith‏‎ (2 Links)
  30. Swarm Granulator‏‎ (2 Links)
  31. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  32. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  33. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  34. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  35. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  36. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  37. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  38. Ian Butterfield‏‎ (2 Links)
  39. Active User Intervention in an EC Search‏‎ (2 Links)
  40. Developmental modelling with SDS‏‎ (2 Links)
  41. Learning to colour greyscale images‏‎ (2 Links)
  42. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  43. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  44. Dimension Reduction for Object Ranking‏‎ (2 Links)
  45. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  46. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  47. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  48. Evolving Glitch Art‏‎ (2 Links)
  49. Image Warping for a Painterly Effect‏‎ (2 Links)
  50. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)

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