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- Computational Aesthetics Conferences (2 Links)
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Selektion (2 Links)
- Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- The Escher evolver: evolution to the people (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Self Portraits with Mandelbrot Genetics (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- The FloWr Online Platform: Automated Programming and Computational Creativity as a Service (2 Links)
- Painting with Flowsnakes (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Automatic Evolution of Conceptual Building Architectures (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Active User Intervention in an EC Search (2 Links)
- Evolving Glitch Art (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Pavimenta: A Photo Tiling Tool (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms (2 Links)
- The T. albipennis Sand Painting Artists (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Adaptive enlargement of state spaces in evolutionary designing (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Space layout planning using an evolutionary approach (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Biokunst (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Style-aware Robust Color Transfer (2 Links)
- Preconceptual Creativity (2 Links)
- Tim Rowley (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- Michael Witbrock (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
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