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  1. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  2. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  3. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  4. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  5. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  6. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  7. The Authorship of Generative Art‏‎ (2 Links)
  8. Biokunst‏‎ (2 Links)
  9. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  10. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  11. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  12. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  13. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  14. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  15. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  16. The Evolving Role of the Artist‏‎ (2 Links)
  17. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  18. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  19. Ästhetik‏‎ (2 Links)
  20. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  21. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  22. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  23. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  24. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  25. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  26. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  27. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  28. The Painting Fool in New Dimensions‏‎ (2 Links)
  29. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  30. Michael Witbrock‏‎ (2 Links)
  31. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  32. Interactive evolution of images‏‎ (2 Links)
  33. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)
  34. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  35. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  36. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  37. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  38. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  39. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  40. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  41. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  42. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  43. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  44. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  45. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  46. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  47. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  48. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  49. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  50. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)

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