Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 1.081 bis 1.130 angezeigt.
Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)
- Tim Rowley (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Stylized Reality (2 Links)
- Collaborative Preference Learning (2 Links)
- Bernd Lintermann (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Transforming Exploratory Creativity with DeLeNoX (2 Links)
- Detecting people in cubist art (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Digital Face Beautification (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Evolving Glitch Art (2 Links)
- Swarm Tech-Tiles Tim (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Holger Ferstl (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- Ian Butterfield (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Learning to colour greyscale images (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- A Fractal Approach Towards Visual Analogy (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- An exploration-based evolutionary model of a generative design process (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- A Knowledge Based Approach to Modeling Portrait Painting Methodology (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- Computer-Kreativität (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Computer Software for Measuring Creative Search (2 Links)
- Golan Levin (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Erik J. Gustafson (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)