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Unten werden bis zu 50 Ergebnisse im Bereich 1.081 bis 1.130 angezeigt.

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  1. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  2. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  3. Towards MCTS for Creative Domains‏‎ (2 Links)
  4. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  5. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  6. Autonomy, Signature and Creativity‏‎ (2 Links)
  7. Quantum Art‏‎ (2 Links)
  8. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  9. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  10. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  11. Breeding on site‏‎ (2 Links)
  12. New IEC Research and Frameworks‏‎ (2 Links)
  13. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  14. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  15. Swarm Granulator‏‎ (2 Links)
  16. Niall J. L. Griffith‏‎ (2 Links)
  17. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  18. Morgan McGuire‏‎ (2 Links)
  19. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  20. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  21. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  22. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  23. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  24. Creative Web Services with Pattern‏‎ (2 Links)
  25. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  26. CGP, Creativity and Art‏‎ (2 Links)
  27. Mutation‏‎ (2 Links)
  28. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  29. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  30. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  31. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  32. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  33. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  34. Karl Gerbel‏‎ (2 Links)
  35. Data-Driven Iconification‏‎ (2 Links)
  36. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  37. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  38. Scott Neil-Teilly‏‎ (2 Links)
  39. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  40. The Authorship of Generative Art‏‎ (2 Links)
  41. Collaborative Preference Learning‏‎ (2 Links)
  42. Organized order in ornamentation‏‎ (2 Links)
  43. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  44. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  45. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  46. P4m Reference Implementation‏‎ (2 Links)
  47. Detecting people in cubist art‏‎ (2 Links)
  48. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  49. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  50. The Evolving Role of the Artist‏‎ (2 Links)

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