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- A genetic engineering approach to genetic algorithms (2 Links)
- Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Tim Rowley (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Style-aware Robust Color Transfer (2 Links)
- A review on the application of evolutionary computation to information retrieval (2 Links)
- Preconceptual Creativity (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- A user-oriented image retrieval system based on interactive genetic algorithm (2 Links)
- Transforming Exploratory Creativity with DeLeNoX (2 Links)
- Programmed life: Evolutionary Imagery of Data Visualization with Aesthetic Moods in terms of Genetic Algorithm (2 Links)
- Automated recoloring of evolved designs using evolved palettes (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Developmental modelling with SDS (2 Links)
- Evolving Glitch Art (2 Links)
- Swarm Tech-Tiles Tim (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- New challenges for evolutionary music and art (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Non-Photorealistic Rendering of Portraits (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- Rekombination (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Bernd Lintermann (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Rendering artistic light patterns (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- On-line Knowledge Embedding for Interactive EC-based Montage System (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis (2 Links)
- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- SBEAT3: A tool for multi-part music composition by simulated breeding (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Golan Levin (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- On the Future of Computers and Creativity (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
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