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  1. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  2. A cybernetic approach to aesthetics‏‎ (2 Links)
  3. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  4. Artificial ecosystems for creative discovery‏‎ (2 Links)
  5. The Authorship of Generative Art‏‎ (2 Links)
  6. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  7. Developmental modelling with SDS‏‎ (2 Links)
  8. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  9. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  10. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  11. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  12. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  13. Dimension Reduction for Object Ranking‏‎ (2 Links)
  14. Evolving Glitch Art‏‎ (2 Links)
  15. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  16. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  17. The Evolving Role of the Artist‏‎ (2 Links)
  18. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  19. Ästhetik‏‎ (2 Links)
  20. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  21. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  22. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (2 Links)
  23. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  24. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  25. Evolving design genes in space layout problems‏‎ (2 Links)
  26. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)
  27. Computational Aesthetics Conferences‏‎ (2 Links)
  28. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  29. The Painting Fool in New Dimensions‏‎ (2 Links)
  30. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  31. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  32. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  33. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  34. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  35. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  36. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  37. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  38. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  39. Autonomy, Signature and Creativity‏‎ (2 Links)
  40. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  41. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  42. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  43. Model Proposal for a Constructed Artist‏‎ (2 Links)
  44. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  45. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  46. Golan Levin‏‎ (2 Links)
  47. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  48. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  49. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  50. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)

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