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  1. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  2. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  3. Population‏‎ (2 Links)
  4. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  5. Biokunst‏‎ (2 Links)
  6. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  7. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  8. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  9. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  10. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  11. Henry Rowley‏‎ (2 Links)
  12. Quantum Art‏‎ (2 Links)
  13. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  14. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (2 Links)
  15. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  16. Fractal geometry describes the beauty of infinity in nature‏‎ (2 Links)
  17. New IEC Research and Frameworks‏‎ (2 Links)
  18. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  19. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  20. How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity‏‎ (2 Links)
  21. Niall J. L. Griffith‏‎ (2 Links)
  22. Ungegenständliche Kunst‏‎ (2 Links)
  23. Label Ranking Algorithms: A Survey‏‎ (2 Links)
  24. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  25. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)
  26. Frayed Cell Diagrams‏‎ (2 Links)
  27. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (2 Links)
  28. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  29. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  30. Learning Comparative User Models for Accelerating Human-Computer Collaborative Search‏‎ (2 Links)
  31. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  32. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  33. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  34. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  35. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  36. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  37. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  38. Line-Based Rendering with Truchet-Like Tiles‏‎ (2 Links)
  39. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  40. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  41. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  42. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  43. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  44. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  45. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  46. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  47. Visual Hallucination For Computational Creation‏‎ (2 Links)
  48. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  49. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  50. Scott Neil-Teilly‏‎ (2 Links)

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