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Unten werden bis zu 50 Ergebnisse im Bereich 1.081 bis 1.130 angezeigt.

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  1. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  2. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  3. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  4. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  5. Stylized Reality‏‎ (2 Links)
  6. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  7. Evolving Glitch Art‏‎ (2 Links)
  8. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  9. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  10. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  11. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  12. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)
  13. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  14. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  15. Visual Hallucination For Computational Creation‏‎ (2 Links)
  16. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  17. Evolving design genes in space layout problems‏‎ (2 Links)
  18. Quantifying Creativity in Art Networks‏‎ (2 Links)
  19. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  20. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  21. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  22. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  23. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  24. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  25. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  26. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  27. Ranking Cases with Classification Rules‏‎ (2 Links)
  28. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  29. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  30. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  31. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  32. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  33. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  34. Golan Levin‏‎ (2 Links)
  35. A cybernetic approach to aesthetics‏‎ (2 Links)
  36. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  37. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  38. Live Coding Towards Computational Creativity‏‎ (2 Links)
  39. Artificial ecosystems for creative discovery‏‎ (2 Links)
  40. Developmental modelling with SDS‏‎ (2 Links)
  41. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  42. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  43. Dimension Reduction for Object Ranking‏‎ (2 Links)
  44. Complexity of two-dimensional patterns‏‎ (2 Links)
  45. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  46. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  47. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  48. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  49. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  50. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)

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