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- Pmm Reference Implementation (2 Links)
- Filterscape: Energy Recycling in a Creative Ecosystem (2 Links)
- Mutation (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Population (2 Links)
- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Evaluating Search Engine Relevance with Click-Based Metrics (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- A Turing Test for Generative Art (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Karl Gerbel (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Creative Ecosystems 2009 (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Quantum Art (2 Links)
- Creatively Subverting Messages in Posters (2 Links)
- Fractal art — a comparison of styles (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- Ungegenständliche Kunst (2 Links)
- Fractals and Multi-Layer Coloring Algorithms (2 Links)
- New IEC Research and Frameworks (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Can a Genetic Algorithm Think Like a Composer? (2 Links)
- Niall J. L. Griffith (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Evolutionary Banners, exploring a generative design approach (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Evolutionary Development of Mathematically Defined Forms (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
- Automatic Evolution of Conceptual Building Architectures (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Active User Intervention in an EC Search (2 Links)
- Decision Tree Modeling for Ranking Data (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms (2 Links)
- Adaptive enlargement of state spaces in evolutionary designing (2 Links)
- Generating floor plan layouts with K-D tree algorithms and evolutionary strategies (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Collage, Technology, and Creative Process (2 Links)
- Evolutionary generation of faces (2 Links)
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