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- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- Stylized Reality (2 Links)
- Morgan McGuire (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Creativity refined: bypassing the gatekeepers of appropriateness and value (2 Links)
- Evolving Glitch Art (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Curious Whispers: An Embodied Artificial Creative System (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Mutation (2 Links)
- Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- The Escher evolver: evolution to the people (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- The FloWr Online Platform: Automated Programming and Computational Creativity as a Service (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Chinese pattern design using generative shape grammar (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Karl Gerbel (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- The T. albipennis Sand Painting Artists (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Golan Levin (2 Links)
- Developmental modelling with SDS (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
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