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  1. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  2. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  3. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  4. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  5. Karl Gerbel‏‎ (2 Links)
  6. Steve Dipaola‏‎ (2 Links)
  7. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  8. Stippling with Aerial Robots‏‎ (2 Links)
  9. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  10. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  11. Tim Rowley‏‎ (2 Links)
  12. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  13. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)
  14. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  15. Evolutionary Design in Art‏‎ (2 Links)
  16. Learning Lexicographic Preference Models‏‎ (2 Links)
  17. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  18. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  19. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  20. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  21. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  22. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  23. Natural Processes and Artificial Procedures‏‎ (2 Links)
  24. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  25. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  26. Swarm Tech-Tiles Tim‏‎ (2 Links)
  27. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  28. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  29. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  30. Low-complexity art‏‎ (2 Links)
  31. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  32. Evolutionary shape grammars for product design‏‎ (2 Links)
  33. Rebecca Luger-Guil‏‎ (2 Links)
  34. A Turing Test for Generative Art‏‎ (2 Links)
  35. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  36. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  37. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  38. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  39. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  40. Developmental modelling with SDS‏‎ (2 Links)
  41. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  42. Artificial Neural Network Spaces‏‎ (2 Links)
  43. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  44. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)
  45. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  46. Dimension Reduction for Object Ranking‏‎ (2 Links)
  47. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (2 Links)
  48. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  49. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)
  50. In Praise of Evolution and Opacity‏‎ (2 Links)

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