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  1. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  2. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  3. Karl Gerbel‏‎ (2 Links)
  4. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  5. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  6. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  7. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  8. Collage, Technology, and Creative Process‏‎ (2 Links)
  9. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  10. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  11. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  12. Establishing Appreciation In a Creative System‏‎ (2 Links)
  13. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  14. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  15. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  16. Learning Lexicographic Preference Models‏‎ (2 Links)
  17. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  18. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  19. A Turing Test for Generative Art‏‎ (2 Links)
  20. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  21. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  22. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  23. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  24. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  25. Artificial Neural Network Spaces‏‎ (2 Links)
  26. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  27. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  28. Low-complexity art‏‎ (2 Links)
  29. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  30. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  31. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  32. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  33. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)
  34. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  35. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  36. Evolutionary Design in Art‏‎ (2 Links)
  37. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  38. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  39. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  40. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  41. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  42. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  43. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  44. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  45. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  46. Active User Intervention in an EC Search‏‎ (2 Links)
  47. In Praise of Evolution and Opacity‏‎ (2 Links)
  48. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  49. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  50. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)

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