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- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Developmental modelling with SDS (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Ian Butterfield (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Learning to colour greyscale images (2 Links)
- Golan Levin (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- A Turing Test for Generative Art (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Fractal geometry describes the beauty of infinity in nature (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Automatic Evolution of Conceptual Building Architectures (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Active User Intervention in an EC Search (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- Frayed Cell Diagrams (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- Evolutionary Computation and Image Re-Coloring (2 Links)
- Adaptive enlargement of state spaces in evolutionary designing (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
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