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- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- Evolving Glitch Art (2 Links)
- Data-Driven Iconification (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Stylized Reality (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Collaborative Preference Learning (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Tuning of Image Parameters by Interactive Evolutionary Computation (2 Links)
- Automated Collage Generation - With More Intent 2011 (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Detecting people in cubist art (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Holger Ferstl (2 Links)
- Digital Face Beautification (2 Links)
- Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Automatic Mineral Identification Using Genetic Programming (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Using Physiological Signals to Evolve Art (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Ian Butterfield (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Golan Levin (2 Links)
- Learning to colour greyscale images (2 Links)
- Autonomy, Signature and Creativity (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- Computer-Kreativität (2 Links)
- Flowsnake Earth (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
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