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- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Disney Meets Darwin — The Evolution of Funny Animated Figures (2 Links)
- Evolving Glitch Art (2 Links)
- Organized order in ornamentation (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- P4m Reference Implementation (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- Painterly rendering using image salience (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Swarm Granulator (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- A Fractal Approach Towards Visual Analogy (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- An exploration-based evolutionary model of a generative design process (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- Michael Witbrock (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Interactive evolution of images (2 Links)
- A Knowledge Based Approach to Modeling Portrait Painting Methodology (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Specific curiosity as a cause and consequence of transformational creativity (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Tabula Rasa: A Case Study in Evolutionary Curation (2 Links)
- Golan Levin (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Applicability of interactive evolutionary computation to mental health measurement (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Stepping stones in the mist (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- ArTbitrating: an evolutionary environment for visual and sound composition (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- A Study of Image Colourfulness (2 Links)
- Stimulating creative flow through computational feedback (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Pmm Reference Implementation (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
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