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Unten werden bis zu 50 Ergebnisse im Bereich 1.081 bis 1.130 angezeigt.
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- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Data-Driven Iconification (2 Links)
- A genetic engineering approach to genetic algorithms (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- A review on the application of evolutionary computation to information retrieval (2 Links)
- Collaborative Preference Learning (2 Links)
- Natural Processes and Artificial Procedures (2 Links)
- Quantum sculpture: art inspired by the deeper nature of reality (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- A user-oriented image retrieval system based on interactive genetic algorithm (2 Links)
- Detecting people in cubist art (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- Automated recoloring of evolved designs using evolved palettes (2 Links)
- Digital Face Beautification (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Rebecca Luger-Guil (2 Links)
- Morgan McGuire (2 Links)
- Evolving Glitch Art (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Mutation (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Bernd Lintermann (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Karl Gerbel (2 Links)
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