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  1. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  2. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  3. Stepping stones in the mist‏‎ (2 Links)
  4. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  5. Stimulating creative flow through computational feedback‏‎ (2 Links)
  6. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  7. Pmm Reference Implementation‏‎ (2 Links)
  8. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  9. Population‏‎ (2 Links)
  10. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  11. Establishing Appreciation In a Creative System‏‎ (2 Links)
  12. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  13. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  14. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  15. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  16. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  17. Creative Ecosystems 2009‏‎ (2 Links)
  18. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  19. Quantum Art‏‎ (2 Links)
  20. Creatively Subverting Messages in Posters‏‎ (2 Links)
  21. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  22. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  23. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  24. New IEC Research and Frameworks‏‎ (2 Links)
  25. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  26. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  27. Holger Ferstl‏‎ (2 Links)
  28. Niall J. L. Griffith‏‎ (2 Links)
  29. A cybernetic approach to aesthetics‏‎ (2 Links)
  30. Evolutionary Design in Art‏‎ (2 Links)
  31. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  32. Artificial ecosystems for creative discovery‏‎ (2 Links)
  33. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  34. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  35. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  36. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  37. Ian Butterfield‏‎ (2 Links)
  38. Learning to colour greyscale images‏‎ (2 Links)
  39. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  40. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  41. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  42. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  43. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  44. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  45. Collage, Technology, and Creative Process‏‎ (2 Links)
  46. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  47. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  48. Image Warping for a Painterly Effect‏‎ (2 Links)
  49. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  50. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)

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