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  1. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  2. Evolving Line Drawings‏‎ (2 Links)
  3. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  4. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  5. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  6. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  7. Computational Aesthetics Conferences‏‎ (2 Links)
  8. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  9. Painting With Triangles‏‎ (2 Links)
  10. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  11. Michael Witbrock‏‎ (2 Links)
  12. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  13. Interactive evolution of images‏‎ (2 Links)
  14. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  15. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  16. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  17. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  18. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  19. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  20. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  21. Bernd Lintermann‏‎ (2 Links)
  22. The emergence of the representation of style in design‏‎ (2 Links)
  23. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  24. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  25. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  26. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  27. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  28. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  29. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  30. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  31. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  32. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  33. Steve Dipaola‏‎ (2 Links)
  34. Biokunst‏‎ (2 Links)
  35. Stippling with Aerial Robots‏‎ (2 Links)
  36. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  37. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  38. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  39. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  40. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  41. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  42. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  43. Natural Processes and Artificial Procedures‏‎ (2 Links)
  44. Evolution of Animated Photomosaics‏‎ (2 Links)
  45. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  46. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  47. Curious agents and situated design evaluations‏‎ (2 Links)
  48. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  49. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  50. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)

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