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- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- Stylized Reality (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- Evolving Glitch Art (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Creativity refined: bypassing the gatekeepers of appropriateness and value (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Curious Whispers: An Embodied Artificial Creative System (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Chinese pattern design using generative shape grammar (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Golan Levin (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- Developmental modelling with SDS (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
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