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  1. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  2. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  3. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  4. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  5. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  6. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  7. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  8. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  9. Mutation‏‎ (2 Links)
  10. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  11. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  12. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  13. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  14. Biokunst‏‎ (2 Links)
  15. Stylized Reality‏‎ (2 Links)
  16. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  17. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  18. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (2 Links)
  19. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  20. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  21. Karl Gerbel‏‎ (2 Links)
  22. Quantifying Creativity in Art Networks‏‎ (2 Links)
  23. Applicability of interactive evolutionary computation to mental health measurement‏‎ (2 Links)
  24. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  25. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  26. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  27. ArTbitrating: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  28. A Study of Image Colourfulness‏‎ (2 Links)
  29. Ranking Cases with Classification Rules‏‎ (2 Links)
  30. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  31. Ungegenständliche Kunst‏‎ (2 Links)
  32. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)
  33. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  34. Artificial Art Made by Artificial Ants‏‎ (2 Links)
  35. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  36. A closer look at creativity as search‏‎ (2 Links)
  37. Learning Lexicographic Preference Models‏‎ (2 Links)
  38. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  39. Artificial Life Meets Computational Creativity?‏‎ (2 Links)
  40. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  41. A formal theory of creativity to model the creation of art‏‎ (2 Links)
  42. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  43. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  44. A genetic engineering approach to genetic algorithms‏‎ (2 Links)
  45. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  46. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  47. Video Granular Synthesis‏‎ (2 Links)
  48. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  49. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  50. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)

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