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  1. Michael Witbrock‏‎ (2 Links)
  2. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  3. Interactive evolution of images‏‎ (2 Links)
  4. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  5. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  6. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  7. Developmental modelling with SDS‏‎ (2 Links)
  8. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  9. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  10. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  11. Dimension Reduction for Object Ranking‏‎ (2 Links)
  12. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  13. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  14. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  15. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  16. A Turing Test for Generative Art‏‎ (2 Links)
  17. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  18. The emergence of the representation of style in design‏‎ (2 Links)
  19. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  20. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  21. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  22. Artificial Neural Network Spaces‏‎ (2 Links)
  23. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  24. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  25. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  26. Computational Aesthetics Conferences‏‎ (2 Links)
  27. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  28. Stylized Reality‏‎ (2 Links)
  29. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  30. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  31. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  32. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  33. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  34. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  35. Active User Intervention in an EC Search‏‎ (2 Links)
  36. Quantifying Creativity in Art Networks‏‎ (2 Links)
  37. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  38. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  39. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  40. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  41. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  42. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  43. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  44. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  45. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  46. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  47. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  48. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  49. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  50. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)

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