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  1. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  2. Label Ranking Algorithms: A Survey‏‎ (2 Links)
  3. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (2 Links)
  4. Niall J. L. Griffith‏‎ (2 Links)
  5. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  6. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  7. Learning Comparative User Models for Accelerating Human-Computer Collaborative Search‏‎ (2 Links)
  8. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  9. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  10. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  11. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  12. Evolving Line Drawings‏‎ (2 Links)
  13. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  14. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  15. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  16. Line-Based Rendering with Truchet-Like Tiles‏‎ (2 Links)
  17. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  18. Visual Hallucination For Computational Creation‏‎ (2 Links)
  19. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  20. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  21. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  22. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  23. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  24. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  25. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  26. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  27. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  28. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (2 Links)
  29. Man + Robots: Symbiotic Art‏‎ (2 Links)
  30. Scott Neil-Teilly‏‎ (2 Links)
  31. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  32. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  33. Mapped Pictures: Aesthetic Image Annotations‏‎ (2 Links)
  34. Improving the ranking quality of medical image retrieval using a genetic feature selection method‏‎ (2 Links)
  35. Applicability of interactive evolutionary computation to mental health measurement‏‎ (2 Links)
  36. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  37. Organized order in ornamentation‏‎ (2 Links)
  38. ArTbitrating: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  39. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  40. A Study of Image Colourfulness‏‎ (2 Links)
  41. Informational Aesthetics Measures‏‎ (2 Links)
  42. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  43. P4m Reference Implementation‏‎ (2 Links)
  44. Painterly rendering using image salience‏‎ (2 Links)
  45. Artificial Art Made by Artificial Ants‏‎ (2 Links)
  46. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  47. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  48. A closer look at creativity as search‏‎ (2 Links)
  49. Interactive Evolutionary CAD System for MEMS Layout Synthesis‏‎ (2 Links)
  50. Artificial Life Meets Computational Creativity?‏‎ (2 Links)

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