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  1. Stylized Reality‏‎ (2 Links)
  2. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  3. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  4. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  5. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  6. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  7. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  8. Creative Evolutionary Systems‏‎ (2 Links)
  9. Fractal art — a comparison of styles‏‎ (2 Links)
  10. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  11. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  12. Creativity, emergence and evolution in design‏‎ (2 Links)
  13. Fractals and Multi-Layer Coloring Algorithms‏‎ (2 Links)
  14. Quantifying Creativity in Art Networks‏‎ (2 Links)
  15. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  16. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  17. Ungegenständliche Kunst‏‎ (2 Links)
  18. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  19. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  20. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  21. Model Proposal for a Constructed Artist‏‎ (2 Links)
  22. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  23. Ranking Cases with Classification Rules‏‎ (2 Links)
  24. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  25. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  26. DESIGN ARCHITECTURE BY GENETIC ALGORITHM‏‎ (2 Links)
  27. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  28. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  29. Daniel Shiffman‏‎ (2 Links)
  30. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  31. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  32. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  33. Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity‏‎ (2 Links)
  34. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  35. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  36. A cybernetic approach to aesthetics‏‎ (2 Links)
  37. Evolutionary generation of faces‏‎ (2 Links)
  38. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  39. Design Space of Tiling Template‏‎ (2 Links)
  40. Artificial ecosystems for creative discovery‏‎ (2 Links)
  41. Visual Hallucination For Computational Creation‏‎ (2 Links)
  42. Evolutionäre Algorithmen‏‎ (2 Links)
  43. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  44. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  45. Evolved Aesthetic Analogies to Improve Artistic Experience‏‎ (2 Links)
  46. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  47. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  48. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  49. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  50. Evolving Assemblages of 3D Objects‏‎ (2 Links)

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