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- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- Exploring component-based representations - the secret of creativity by evolution? (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- The case for a mixed-initiative collaborative neuroevolution approach (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- Morgan McGuire (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Disney Meets Darwin — The Evolution of Funny Animated Figures (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- Steve Dipaola (2 Links)
- Stippling with Aerial Robots (2 Links)
- Mutation (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- Karl Gerbel (2 Links)
- Natural Processes and Artificial Procedures (2 Links)
- Quantum sculpture: art inspired by the deeper nature of reality (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Swarm Granulator (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- Rebecca Luger-Guil (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Tabula Rasa: A Case Study in Evolutionary Curation (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Low-complexity art (2 Links)
- Creating tiling by means of 2D graphics applications (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- A Turing Test for Generative Art (2 Links)
- Creative Evolutionary Systems (2 Links)
- Building Artistic Computer Colleagues with an Enactive Model of Creativity (2 Links)
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