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  1. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  2. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  3. Evolving Glitch Art‏‎ (2 Links)
  4. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  5. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  6. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  7. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  8. Stylized Reality‏‎ (2 Links)
  9. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  10. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  11. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  12. Evolving design genes in space layout problems‏‎ (2 Links)
  13. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  14. Ungegenständliche Kunst‏‎ (2 Links)
  15. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  16. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  17. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  18. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  19. Quantifying Creativity in Art Networks‏‎ (2 Links)
  20. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  21. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  22. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  23. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  24. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  25. Ranking Cases with Classification Rules‏‎ (2 Links)
  26. A cybernetic approach to aesthetics‏‎ (2 Links)
  27. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  28. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  29. Artificial ecosystems for creative discovery‏‎ (2 Links)
  30. Golan Levin‏‎ (2 Links)
  31. Holger Ferstl‏‎ (2 Links)
  32. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  33. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  34. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  35. Visual Hallucination For Computational Creation‏‎ (2 Links)
  36. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  37. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  38. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  39. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  40. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  41. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  42. Creative Evolutionary Systems‏‎ (2 Links)
  43. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  44. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  45. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  46. Ian Butterfield‏‎ (2 Links)
  47. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  48. Creativity, emergence and evolution in design‏‎ (2 Links)
  49. Learning to colour greyscale images‏‎ (2 Links)
  50. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)

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