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Unten werden bis zu 50 Ergebnisse im Bereich 1.081 bis 1.130 angezeigt.

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  1. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  2. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  3. Artificial ecosystems for creative discovery‏‎ (2 Links)
  4. Evolving Glitch Art‏‎ (2 Links)
  5. Data-Driven Iconification‏‎ (2 Links)
  6. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  7. Stylized Reality‏‎ (2 Links)
  8. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  9. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  10. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  11. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  12. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  13. Collaborative Preference Learning‏‎ (2 Links)
  14. Evolving design genes in space layout problems‏‎ (2 Links)
  15. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  16. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  17. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  18. Detecting people in cubist art‏‎ (2 Links)
  19. Quantifying Creativity in Art Networks‏‎ (2 Links)
  20. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  21. Holger Ferstl‏‎ (2 Links)
  22. Digital Face Beautification‏‎ (2 Links)
  23. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (2 Links)
  24. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  25. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)
  26. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  27. Ranking Cases with Classification Rules‏‎ (2 Links)
  28. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  29. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  30. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  31. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  32. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  33. Ian Butterfield‏‎ (2 Links)
  34. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  35. Golan Levin‏‎ (2 Links)
  36. Learning to colour greyscale images‏‎ (2 Links)
  37. Autonomy, Signature and Creativity‏‎ (2 Links)
  38. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  39. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  40. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  41. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  42. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  43. Image Warping for a Painterly Effect‏‎ (2 Links)
  44. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  45. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  46. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  47. Computer-Kreativität‏‎ (2 Links)
  48. Flowsnake Earth‏‎ (2 Links)
  49. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  50. Enriching Aesthetics with Artificial Life‏‎ (2 Links)

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