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- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Developmental modelling with SDS (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Evolving Art Using Multiple Aesthetic Measures (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Evolving Line Drawings (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Evolving Textures from High Level Descriptions: Gray with an Accent Color (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Autonomously Creating Quality Images (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- Genetic learning for biologically inspired aesthetic processes (2 Links)
- Evolving urban structures using Computer Optimisation Techniques (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Michael Witbrock (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Interactive evolution of images (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Exploring Evolutionary Possibilities for Digital Doilies (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Exploring component-based representations - the secret of creativity by evolution? (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Extending the Range of Facial Types (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
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