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- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Evolving Glitch Art (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Stylized Reality (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Evolving design genes in space layout problems (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Ungegenständliche Kunst (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- Golan Levin (2 Links)
- Holger Ferstl (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- Creating tiling by means of 2D graphics applications (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Creative Evolutionary Systems (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Building Artistic Computer Colleagues with an Enactive Model of Creativity (2 Links)
- Ian Butterfield (2 Links)
- Automated Collage Generation - With More Intent 2011 (2 Links)
- Creativity, emergence and evolution in design (2 Links)
- Learning to colour greyscale images (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
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