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  1. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  2. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  3. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  4. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  5. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  6. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  7. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (2 Links)
  8. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  9. Developmental modelling with SDS‏‎ (2 Links)
  10. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  11. Applicability of interactive evolutionary computation to mental health measurement‏‎ (2 Links)
  12. Dimension Reduction for Object Ranking‏‎ (2 Links)
  13. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  14. Evolving Glitch Art‏‎ (2 Links)
  15. ArTbitrating: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  16. A Study of Image Colourfulness‏‎ (2 Links)
  17. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  18. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  19. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  20. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  21. Artificial Art Made by Artificial Ants‏‎ (2 Links)
  22. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  23. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  24. A closer look at creativity as search‏‎ (2 Links)
  25. Computational Aesthetics Conferences‏‎ (2 Links)
  26. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  27. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  28. Evolving design genes in space layout problems‏‎ (2 Links)
  29. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  30. Artificial Life Meets Computational Creativity?‏‎ (2 Links)
  31. A formal theory of creativity to model the creation of art‏‎ (2 Links)
  32. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  33. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  34. A genetic engineering approach to genetic algorithms‏‎ (2 Links)
  35. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  36. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  37. Model Proposal for a Constructed Artist‏‎ (2 Links)
  38. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  39. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  40. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  41. A review on the application of evolutionary computation to information retrieval‏‎ (2 Links)
  42. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  43. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  44. Aaron Davidson‏‎ (2 Links)
  45. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  46. Giving Colour to Images‏‎ (2 Links)
  47. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  48. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  49. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  50. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)

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