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  1. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  2. Towards MCTS for Creative Domains‏‎ (2 Links)
  3. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  4. Quantum Art‏‎ (2 Links)
  5. Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity‏‎ (2 Links)
  6. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  7. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  8. Fractal geometry describes the beauty of infinity in nature‏‎ (2 Links)
  9. Design Space of Tiling Template‏‎ (2 Links)
  10. New IEC Research and Frameworks‏‎ (2 Links)
  11. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (2 Links)
  12. Swarm Granulator‏‎ (2 Links)
  13. Niall J. L. Griffith‏‎ (2 Links)
  14. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)
  15. Frayed Cell Diagrams‏‎ (2 Links)
  16. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  17. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  18. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  19. Learning Lexicographic Preference Models‏‎ (2 Links)
  20. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  21. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  22. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  23. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  24. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  25. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  26. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  27. Autonomy, Signature and Creativity‏‎ (2 Links)
  28. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  29. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  30. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  31. Low-complexity art‏‎ (2 Links)
  32. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  33. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  34. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  35. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  36. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  37. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  38. Scott Neil-Teilly‏‎ (2 Links)
  39. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  40. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  41. The Authorship of Generative Art‏‎ (2 Links)
  42. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  43. In Praise of Evolution and Opacity‏‎ (2 Links)
  44. Organized order in ornamentation‏‎ (2 Links)
  45. Evolving Glitch Art‏‎ (2 Links)
  46. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  47. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  48. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  49. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  50. P4m Reference Implementation‏‎ (2 Links)

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