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- Computational Aesthetics Conferences (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- Painting With Triangles (2 Links)
- Genotyp (2 Links)
- Michael Witbrock (2 Links)
- Interactive evolution of images (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- Exploring Persian Rug Design Using a Computational Evolutionary Approach (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Grammatical Evolution: Evolving Programs for an Arbitrary Language (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- The emergence of the representation of style in design (2 Links)
- Feature Extraction Languages and Visual Pattern Recognition (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Filterscape: Energy Recycling in a Creative Ecosystem (2 Links)
- Steve Dipaola (2 Links)
- Biokunst (2 Links)
- Evaluating Search Engine Relevance with Click-Based Metrics (2 Links)
- Stippling with Aerial Robots (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Fractal art — a comparison of styles (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- Fractals and Multi-Layer Coloring Algorithms (2 Links)
- A Turing Test for Generative Art (2 Links)
- Creativity refined: bypassing the gatekeepers of appropriateness and value (2 Links)
- Natural Processes and Artificial Procedures (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Tuning of Image Parameters by Interactive Evolutionary Computation (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Quantum sculpture: art inspired by the deeper nature of reality (2 Links)
- Evolutionary Banners, exploring a generative design approach (2 Links)
- Curious Whispers: An Embodied Artificial Creative System (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Evolutionary Development of Mathematically Defined Forms (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
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