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  1. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  2. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  3. Steve Dipaola‏‎ (2 Links)
  4. Stippling with Aerial Robots‏‎ (2 Links)
  5. Towards MCTS for Creative Domains‏‎ (2 Links)
  6. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  7. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  8. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  9. Creative Evolutionary Systems‏‎ (2 Links)
  10. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  11. Natural Processes and Artificial Procedures‏‎ (2 Links)
  12. A Turing Test for Generative Art‏‎ (2 Links)
  13. Fractal geometry describes the beauty of infinity in nature‏‎ (2 Links)
  14. Swarm Granulator‏‎ (2 Links)
  15. Creativity, emergence and evolution in design‏‎ (2 Links)
  16. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  17. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  18. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  19. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  20. Artificial Neural Network Spaces‏‎ (2 Links)
  21. Frayed Cell Diagrams‏‎ (2 Links)
  22. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  23. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  24. DESIGN ARCHITECTURE BY GENETIC ALGORITHM‏‎ (2 Links)
  25. Rebecca Luger-Guil‏‎ (2 Links)
  26. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  27. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  28. Daniel Shiffman‏‎ (2 Links)
  29. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  30. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  31. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  32. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  33. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  34. Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity‏‎ (2 Links)
  35. Live Coding Towards Computational Creativity‏‎ (2 Links)
  36. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  37. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  38. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  39. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  40. Design Space of Tiling Template‏‎ (2 Links)
  41. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  42. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  43. Active User Intervention in an EC Search‏‎ (2 Links)
  44. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  45. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  46. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  47. The Authorship of Generative Art‏‎ (2 Links)
  48. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  49. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  50. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)

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