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  1. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  2. The emergence of the representation of style in design‏‎ (2 Links)
  3. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  4. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  5. Genotyp‏‎ (2 Links)
  6. Stepping stones in the mist‏‎ (2 Links)
  7. Exploring Persian Rug Design Using a Computational Evolutionary Approach‏‎ (2 Links)
  8. Stimulating creative flow through computational feedback‏‎ (2 Links)
  9. Pmm Reference Implementation‏‎ (2 Links)
  10. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  11. Population‏‎ (2 Links)
  12. Grammatical Evolution: Evolving Programs for an Arbitrary Language‏‎ (2 Links)
  13. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  14. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  15. Feature Extraction Languages and Visual Pattern Recognition‏‎ (2 Links)
  16. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  17. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (2 Links)
  18. A Turing Test for Generative Art‏‎ (2 Links)
  19. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  20. Quantum Art‏‎ (2 Links)
  21. Evaluating Search Engine Relevance with Click-Based Metrics‏‎ (2 Links)
  22. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  23. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  24. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  25. Holger Ferstl‏‎ (2 Links)
  26. Artificial Neural Network Spaces‏‎ (2 Links)
  27. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  28. New IEC Research and Frameworks‏‎ (2 Links)
  29. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  30. Niall J. L. Griffith‏‎ (2 Links)
  31. Creative Evolutionary Systems‏‎ (2 Links)
  32. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  33. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  34. Fractal art — a comparison of styles‏‎ (2 Links)
  35. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  36. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  37. Ian Butterfield‏‎ (2 Links)
  38. Creativity, emergence and evolution in design‏‎ (2 Links)
  39. Learning to colour greyscale images‏‎ (2 Links)
  40. Fractals and Multi-Layer Coloring Algorithms‏‎ (2 Links)
  41. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  42. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  43. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  44. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  45. Image Warping for a Painterly Effect‏‎ (2 Links)
  46. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  47. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  48. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  49. DESIGN ARCHITECTURE BY GENETIC ALGORITHM‏‎ (2 Links)
  50. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)

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