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  1. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  2. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  3. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  4. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  5. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  6. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  7. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  8. Stylized Reality‏‎ (2 Links)
  9. Morgan McGuire‏‎ (2 Links)
  10. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  11. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  12. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  13. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  14. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  15. Evolving Glitch Art‏‎ (2 Links)
  16. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  17. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)
  18. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  19. Mutation‏‎ (2 Links)
  20. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  21. Quantifying Creativity in Art Networks‏‎ (2 Links)
  22. The Escher evolver: evolution to the people‏‎ (2 Links)
  23. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  24. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  25. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  26. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  27. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  28. Evolving design genes in space layout problems‏‎ (2 Links)
  29. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  30. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  31. Ranking Cases with Classification Rules‏‎ (2 Links)
  32. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  33. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  34. Karl Gerbel‏‎ (2 Links)
  35. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  36. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  37. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  38. The T. albipennis Sand Painting Artists‏‎ (2 Links)
  39. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  40. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  41. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  42. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  43. Golan Levin‏‎ (2 Links)
  44. Developmental modelling with SDS‏‎ (2 Links)
  45. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  46. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  47. Dimension Reduction for Object Ranking‏‎ (2 Links)
  48. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  49. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  50. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)

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