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Unten werden bis zu 50 Ergebnisse im Bereich 1.081 bis 1.130 angezeigt.

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  1. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  2. On the Translation of Design Data into Design Form in Evolutionary Design‏‎ (2 Links)
  3. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  4. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  5. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  6. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  7. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  8. In Praise of Evolution and Opacity‏‎ (2 Links)
  9. Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation‏‎ (2 Links)
  10. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  11. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  12. Selektion‏‎ (2 Links)
  13. Self Portraits with Mandelbrot Genetics‏‎ (2 Links)
  14. Developmental modelling with SDS‏‎ (2 Links)
  15. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  16. Measuring Creativity In Software Development‏‎ (2 Links)
  17. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  18. Dimension Reduction for Object Ranking‏‎ (2 Links)
  19. Painting with Flowsnakes‏‎ (2 Links)
  20. Evolving Glitch Art‏‎ (2 Links)
  21. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  22. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  23. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  24. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  25. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  26. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  27. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  28. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  29. Pavimenta: A Photo Tiling Tool‏‎ (2 Links)
  30. Evolving design genes in space layout problems‏‎ (2 Links)
  31. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  32. Computational Aesthetics Conferences‏‎ (2 Links)
  33. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  34. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  35. Space layout planning using an evolutionary approach‏‎ (2 Links)
  36. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  37. Morgan McGuire‏‎ (2 Links)
  38. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  39. Autonomously Creating Quality Images‏‎ (2 Links)
  40. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  41. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  42. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  43. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  44. Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life‏‎ (2 Links)
  45. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  46. Mutation‏‎ (2 Links)
  47. Golan Levin‏‎ (2 Links)
  48. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  49. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  50. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)

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