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- Holger Ferstl (2 Links)
- Active User Intervention in an EC Search (2 Links)
- Evolutionary Computation and Image Re-Coloring (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Niall J. L. Griffith (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- Adaptive enlargement of state spaces in evolutionary designing (2 Links)
- Using Physiological Signals to Evolve Art (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- Ian Butterfield (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Learning to colour greyscale images (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- Biokunst (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Scott Neil-Teilly (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Evolving Glitch Art (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- Organized order in ornamentation (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Creativity refined: bypassing the gatekeepers of appropriateness and value (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- P4m Reference Implementation (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Curious Whispers: An Embodied Artificial Creative System (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Painterly rendering using image salience (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
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