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- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- An exploration-based evolutionary model of a generative design process (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- A Knowledge Based Approach to Modeling Portrait Painting Methodology (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- Developmental modelling with SDS (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Applicability of interactive evolutionary computation to mental health measurement (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Evolving Glitch Art (2 Links)
- ArTbitrating: an evolutionary environment for visual and sound composition (2 Links)
- A Study of Image Colourfulness (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- Artificial Art Made by Artificial Ants (2 Links)
- Tuning of Image Parameters by Interactive Evolutionary Computation (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- A closer look at creativity as search (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- Artificial Life Meets Computational Creativity? (2 Links)
- A formal theory of creativity to model the creation of art (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- A genetic engineering approach to genetic algorithms (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Using Physiological Signals to Evolve Art (2 Links)
- A review on the application of evolutionary computation to information retrieval (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Aaron Davidson (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Giving Colour to Images (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
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