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- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Creative Ecosystems 2009 (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- Creatively Subverting Messages in Posters (2 Links)
- Natural Processes and Artificial Procedures (2 Links)
- Quantum sculpture: art inspired by the deeper nature of reality (2 Links)
- Can a Genetic Algorithm Think Like a Composer? (2 Links)
- Ungegenständliche Kunst (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- Rebecca Luger-Guil (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Decision Tree Modeling for Ranking Data (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- Collage, Technology, and Creative Process (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Combining Representational Domains for Computational Creativity (2 Links)
- Evolving Art Using Multiple Aesthetic Measures (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Complex constructions based on symmetry breaking in simple three dimensional IFS (2 Links)
- Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Evolving Line Drawings (2 Links)
- Searching for Surprise (2 Links)
- Domain Bridging Associations Support Creativity (2 Links)
- Evolving Textures from High Level Descriptions: Gray with an Accent Color (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- A Turing Test for Generative Art (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- Painting With Triangles (2 Links)
- Genetic learning for biologically inspired aesthetic processes (2 Links)
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