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  1. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  2. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  3. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  4. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  5. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  6. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  7. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  8. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  9. In Praise of Evolution and Opacity‏‎ (2 Links)
  10. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  11. Evolving Glitch Art‏‎ (2 Links)
  12. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  13. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  14. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  15. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  16. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  17. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  18. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  19. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  20. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  21. Measuring Creativity In Software Development‏‎ (2 Links)
  22. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  23. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  24. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  25. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  26. Evolving design genes in space layout problems‏‎ (2 Links)
  27. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  28. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  29. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  30. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  31. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  32. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  33. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  34. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  35. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  36. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  37. A Turing Test for Generative Art‏‎ (2 Links)
  38. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  39. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  40. Morgan McGuire‏‎ (2 Links)
  41. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  42. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  43. Golan Levin‏‎ (2 Links)
  44. The emergence of the representation of style in design‏‎ (2 Links)
  45. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  46. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  47. Artificial Neural Network Spaces‏‎ (2 Links)
  48. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  49. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  50. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)

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