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- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- Digital Face Beautification (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- The Authorship of Generative Art (2 Links)
- Evolving Glitch Art (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- X-Faces: The eXploit Is Out There (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- The Emergence of Social Learning in Artificial Societies (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- The Evolving Role of the Artist (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Ästhetik (2 Links)
- Bernd Lintermann (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- The Markov Pen: Online Synthesis of Free-Hand Drawing Styles (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- The Painting Fool in New Dimensions (2 Links)
- Michael Witbrock (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Interactive evolution of images (2 Links)
- Computer-Kreativität (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- Computer Software for Measuring Creative Search (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- The case for a mixed-initiative collaborative neuroevolution approach (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- Golan Levin (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Is Evolution Creative? (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
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