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  1. Developmental modelling with SDS‏‎ (2 Links)
  2. On the Translation of Design Data into Design Form in Evolutionary Design‏‎ (2 Links)
  3. Dimension Reduction for Object Ranking‏‎ (2 Links)
  4. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  5. Applicability of interactive evolutionary computation to mental health measurement‏‎ (2 Links)
  6. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  7. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  8. Evolving Glitch Art‏‎ (2 Links)
  9. Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation‏‎ (2 Links)
  10. ArTbitrating: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  11. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  12. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  13. A Study of Image Colourfulness‏‎ (2 Links)
  14. Selektion‏‎ (2 Links)
  15. The Escher evolver: evolution to the people‏‎ (2 Links)
  16. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  17. Self Portraits with Mandelbrot Genetics‏‎ (2 Links)
  18. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  19. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  20. Artificial Art Made by Artificial Ants‏‎ (2 Links)
  21. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  22. Computational Aesthetics Conferences‏‎ (2 Links)
  23. A closer look at creativity as search‏‎ (2 Links)
  24. Evolving design genes in space layout problems‏‎ (2 Links)
  25. Painting with Flowsnakes‏‎ (2 Links)
  26. Artificial Life Meets Computational Creativity?‏‎ (2 Links)
  27. A formal theory of creativity to model the creation of art‏‎ (2 Links)
  28. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  29. Michael Witbrock‏‎ (2 Links)
  30. A genetic engineering approach to genetic algorithms‏‎ (2 Links)
  31. Interactive evolution of images‏‎ (2 Links)
  32. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  33. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  34. The T. albipennis Sand Painting Artists‏‎ (2 Links)
  35. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  36. Pavimenta: A Photo Tiling Tool‏‎ (2 Links)
  37. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  38. A review on the application of evolutionary computation to information retrieval‏‎ (2 Links)
  39. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  40. A user-oriented image retrieval system based on interactive genetic algorithm‏‎ (2 Links)
  41. Space layout planning using an evolutionary approach‏‎ (2 Links)
  42. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  43. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  44. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  45. Golan Levin‏‎ (2 Links)
  46. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  47. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  48. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  49. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  50. Theory of Complexity‏‎ (2 Links)

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