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- An approach to creating very large, high resolution artistic printed images (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- The case for a mixed-initiative collaborative neuroevolution approach (2 Links)
- Evolved Aesthetic Analogies to Improve Artistic Experience (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Evolving Assemblages of 3D Objects (2 Links)
- Generative Design: A Paradigm for Design Research (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Genetic Algorithms for the Generation of Models with Micropopulations (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- A Turing Test for Generative Art (2 Links)
- Stylized Reality (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Genotyp (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Exploring Persian Rug Design Using a Computational Evolutionary Approach (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Swarm Granulator (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
- Grammatical Evolution: Evolving Programs for an Arbitrary Language (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Biokunst (2 Links)
- Feature Extraction Languages and Visual Pattern Recognition (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Filterscape: Energy Recycling in a Creative Ecosystem (2 Links)
- Automatic Evolution of Conceptual Building Architectures (2 Links)
- Tabula Rasa: A Case Study in Evolutionary Curation (2 Links)
- Active User Intervention in an EC Search (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
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