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  1. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)
  2. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  3. Generic Evolutionary Design‏‎ (2 Links)
  4. Space layout planning using an evolutionary approach‏‎ (2 Links)
  5. The emergence of the representation of style in design‏‎ (2 Links)
  6. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  7. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  8. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)
  9. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  10. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  11. Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life‏‎ (2 Links)
  12. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  13. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  14. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  15. Gentropy: evolving 2D textures‏‎ (2 Links)
  16. Style-aware Robust Color Transfer‏‎ (2 Links)
  17. Preconceptual Creativity‏‎ (2 Links)
  18. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  19. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  20. Computer-Kreativität‏‎ (2 Links)
  21. Model Proposal for a Constructed Artist‏‎ (2 Links)
  22. Programmed life: Evolutionary Imagery of Data Visualization with Aesthetic Moods in terms of Genetic Algorithm‏‎ (2 Links)
  23. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  24. Computer Software for Measuring Creative Search‏‎ (2 Links)
  25. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  26. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  27. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  28. A Turing Test for Generative Art‏‎ (2 Links)
  29. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  30. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  31. Artificial Neural Network Spaces‏‎ (2 Links)
  32. New challenges for evolutionary music and art‏‎ (2 Links)
  33. Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks‏‎ (2 Links)
  34. Establishing Appreciation In a Creative System‏‎ (2 Links)
  35. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  36. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  37. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  38. Non-Photorealistic Rendering of Portraits‏‎ (2 Links)
  39. Breeding on site‏‎ (2 Links)
  40. Rekombination‏‎ (2 Links)
  41. Rendering artistic light patterns‏‎ (2 Links)
  42. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  43. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  44. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  45. On-line Knowledge Embedding for Interactive EC-based Montage System‏‎ (2 Links)
  46. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  47. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  48. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  49. Creative Web Services with Pattern‏‎ (2 Links)
  50. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (2 Links)

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