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  1. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  2. Michael Witbrock‏‎ (2 Links)
  3. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  4. Interactive evolution of images‏‎ (2 Links)
  5. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  6. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  7. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  8. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  9. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  10. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  11. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  12. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  13. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  14. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  15. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  16. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  17. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  18. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  19. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  20. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  21. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  22. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  23. The Escher evolver: evolution to the people‏‎ (2 Links)
  24. Biokunst‏‎ (2 Links)
  25. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  26. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  27. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  28. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  29. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  30. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  31. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  32. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  33. The T. albipennis Sand Painting Artists‏‎ (2 Links)
  34. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  35. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  36. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  37. A Turing Test for Generative Art‏‎ (2 Links)
  38. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)
  39. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  40. Peter Weibel‏‎ (2 Links)
  41. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  42. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  43. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  44. Theory of Complexity‏‎ (2 Links)
  45. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  46. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  47. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  48. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  49. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  50. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)

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