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- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (2 Links)
- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Karl Gerbel (2 Links)
- Steve Dipaola (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- Stippling with Aerial Robots (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Creativity refined: bypassing the gatekeepers of appropriateness and value (2 Links)
- Tim Rowley (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Curious Whispers: An Embodied Artificial Creative System (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Evolutionary Design in Art (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Transforming Exploratory Creativity with DeLeNoX (2 Links)
- Evolutionary Image Transition Using Random Walks (2 Links)
- Chinese pattern design using generative shape grammar (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Natural Processes and Artificial Procedures (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- Quantum sculpture: art inspired by the deeper nature of reality (2 Links)
- Swarm Tech-Tiles Tim (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- Low-complexity art (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- Rebecca Luger-Guil (2 Links)
- A Turing Test for Generative Art (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Developmental modelling with SDS (2 Links)
- Evolving 3D Morphology and Behavior by Competition (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- Generative Art Inspired by Nature, Using NodeBox (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Generative Representations for Artificial Architecture and Passive Solar Performance TR (2 Links)
- In Praise of Evolution and Opacity (2 Links)
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