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  1. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (2 Links)
  2. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  3. Visual Hallucination For Computational Creation‏‎ (2 Links)
  4. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  5. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  6. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  7. Collaborative Preference Learning‏‎ (2 Links)
  8. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  9. Applicability of interactive evolutionary computation to mental health measurement‏‎ (2 Links)
  10. Scott Neil-Teilly‏‎ (2 Links)
  11. Detecting people in cubist art‏‎ (2 Links)
  12. Man + Robots: Symbiotic Art‏‎ (2 Links)
  13. ArTbitrating: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  14. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  15. A Study of Image Colourfulness‏‎ (2 Links)
  16. Digital Face Beautification‏‎ (2 Links)
  17. Mapped Pictures: Aesthetic Image Annotations‏‎ (2 Links)
  18. Improving the ranking quality of medical image retrieval using a genetic feature selection method‏‎ (2 Links)
  19. Evolving Glitch Art‏‎ (2 Links)
  20. Organized order in ornamentation‏‎ (2 Links)
  21. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  22. Artificial Art Made by Artificial Ants‏‎ (2 Links)
  23. A closer look at creativity as search‏‎ (2 Links)
  24. P4m Reference Implementation‏‎ (2 Links)
  25. Artificial Life Meets Computational Creativity?‏‎ (2 Links)
  26. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  27. Informational Aesthetics Measures‏‎ (2 Links)
  28. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  29. A formal theory of creativity to model the creation of art‏‎ (2 Links)
  30. Painterly rendering using image salience‏‎ (2 Links)
  31. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  32. Evolving design genes in space layout problems‏‎ (2 Links)
  33. A genetic engineering approach to genetic algorithms‏‎ (2 Links)
  34. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  35. Interactive Evolutionary CAD System for MEMS Layout Synthesis‏‎ (2 Links)
  36. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  37. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  38. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  39. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  40. A review on the application of evolutionary computation to information retrieval‏‎ (2 Links)
  41. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  42. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  43. A user-oriented image retrieval system based on interactive genetic algorithm‏‎ (2 Links)
  44. Mixed-Initiative Creative Drawing with webIconoscope‏‎ (2 Links)
  45. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  46. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  47. Computer-Kreativität‏‎ (2 Links)
  48. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  49. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  50. Enriching Aesthetics with Artificial Life‏‎ (2 Links)

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