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  1. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  2. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  3. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  4. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  5. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  6. Rebecca Luger-Guillaume‏‎ (2 Links)
  7. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  8. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  9. Live Algorithms‏‎ (2 Links)
  10. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  11. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  12. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  13. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  14. Flowsnake Earth‏‎ (2 Links)
  15. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  16. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  17. A comparative classification of complexity measures‏‎ (2 Links)
  18. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  19. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  20. Artificial Nature: Immersive World Making‏‎ (2 Links)
  21. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  22. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  23. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  24. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  25. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  26. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  27. Evolutionary Design by Computers‏‎ (2 Links)
  28. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  29. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  30. Aaron Davidson‏‎ (2 Links)
  31. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  32. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  33. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  34. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  35. Interactive evolution of dynamical systems‏‎ (2 Links)
  36. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  37. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  38. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  39. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  40. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  41. Color Mixing using Colliding Particles‏‎ (2 Links)
  42. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  43. Autonomous Evolutionary Art‏‎ (2 Links)
  44. Evolutionäre Musik‏‎ (2 Links)
  45. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  46. Peter Kleiweg‏‎ (2 Links)
  47. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  48. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  49. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  50. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)

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