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- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Against Individual Creativity (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Evolving Human Faces (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Video Granular Synthesis (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Evolving ambiguous images (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Reproduktion (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Evolving expressions and art by choice (2 Links)
- Ten questions concerning generative computer art (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Electric Sheep (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Computational Creativity through a Gap (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Embodied creativity (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Giving Colour to Images (2 Links)
- Andrew Rowbottom (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
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