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- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Künstliches Leben (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Curious agents and situated design evaluations (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Live Algorithms (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Gegenständliche Kunst (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Zellij Multipuzzle (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- The alphabet synthesis machine (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Electric Sheep (2 Links)
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