Seiten mit den meisten Links

Wechseln zu: Navigation, Suche

Unten werden bis zu 50 Ergebnisse im Bereich 1.151 bis 1.200 angezeigt.

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)

  1. Gregory S. Hornby‏‎ (2 Links)
  2. A comparative classification of complexity measures‏‎ (2 Links)
  3. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  4. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  5. Artificial Nature: Immersive World Making‏‎ (2 Links)
  6. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  7. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  8. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  9. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  10. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  11. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  12. Preference Learning: An Introduction‏‎ (2 Links)
  13. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  14. Chris Coyne‏‎ (2 Links)
  15. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  16. Towards a model for artificial aesthetics‏‎ (2 Links)
  17. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  18. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  19. Aaron Davidson‏‎ (2 Links)
  20. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  21. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  22. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  23. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  24. Evolution of Animated Photomosaics‏‎ (2 Links)
  25. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  26. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  27. Swarm Painting Atelier‏‎ (2 Links)
  28. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  29. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  30. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  31. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  32. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  33. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  34. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  35. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  36. Autonomous Evolutionary Art‏‎ (2 Links)
  37. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  38. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  39. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  40. Leonel Moura‏‎ (2 Links)
  41. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  42. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  43. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  44. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  45. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  46. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  47. Echo‏‎ (2 Links)
  48. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  49. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  50. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)