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  1. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  2. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  3. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  4. Chris Coyne‏‎ (2 Links)
  5. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  6. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  7. Investigating Face Space‏‎ (2 Links)
  8. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  9. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  10. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  11. Ishihama Yoshiaki‏‎ (2 Links)
  12. Gegenständliche Kunst‏‎ (2 Links)
  13. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  14. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  15. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  16. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  17. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  18. A History of Creativity for Future AI Research‏‎ (2 Links)
  19. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  20. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  21. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  22. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  23. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  24. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  25. Towards a model for artificial aesthetics‏‎ (2 Links)
  26. Evolving Approximate Image Filters‏‎ (2 Links)
  27. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  28. Natural Color Symmetry‏‎ (2 Links)
  29. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  30. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  31. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  32. Echo‏‎ (2 Links)
  33. New Kinds of Fractal Patterns‏‎ (2 Links)
  34. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  35. Swarm Painting Atelier‏‎ (2 Links)
  36. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  37. Niche Constructing Drawing Robots‏‎ (2 Links)
  38. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  39. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  40. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  41. Evolving for the Audience‏‎ (2 Links)
  42. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  43. Learning representations for creative design using evolution‏‎ (2 Links)
  44. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  45. Genetische Programmierung‏‎ (2 Links)
  46. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  47. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  48. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  49. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  50. Reproduktion‏‎ (2 Links)

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