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- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Leonel Moura (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Gegenständliche Kunst (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Peter Weibel (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Being Kasimir Malevich (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Against Individual Creativity (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Preference Learning: An Introduction (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Video Granular Synthesis (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Evolving for the Audience (2 Links)
- Electric Sheep (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Computational Creativity through a Gap (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
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