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- Depth-aware neural style transfer (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Zufallsprozess (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- P6m Reference Implementation (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Evolving virtual creatures (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Simulating Morphogenesis (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Computer-Ästhetik (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Entropie (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Extending the Range of Facial Types (2 Links)
- Gregory S. Hornby (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
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