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- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Zellij Multipuzzle (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Electric Sheep (2 Links)
- Computational Creativity through a Gap (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Evolving virtual creatures (2 Links)
- Embodied creativity (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Peter Kleiweg (2 Links)
- Automated collage generation — with intent (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- The alphabet synthesis machine (2 Links)
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