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Unten werden bis zu 50 Ergebnisse im Bereich 1.151 bis 1.200 angezeigt.

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  1. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  2. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  3. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  4. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  5. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  6. Exploring aesthetic pattern formation‏‎ (2 Links)
  7. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  8. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  9. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  10. Ameisen Algorithmen‏‎ (2 Links)
  11. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  12. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  13. Gregory Dudek‏‎ (2 Links)
  14. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  15. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  16. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  17. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  18. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  19. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  20. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  21. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  22. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  23. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  24. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  25. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  26. Natural Color Symmetry‏‎ (2 Links)
  27. Creative Search Trajectories and their Implications‏‎ (2 Links)
  28. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  29. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  30. New Kinds of Fractal Patterns‏‎ (2 Links)
  31. Curious agents and situated design evaluations‏‎ (2 Links)
  32. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  33. Niche Constructing Drawing Robots‏‎ (2 Links)
  34. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  35. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  36. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  37. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  38. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  39. Leonel Moura‏‎ (2 Links)
  40. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  41. Variation‏‎ (2 Links)
  42. A comparative classification of complexity measures‏‎ (2 Links)
  43. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  44. Artificial Nature: Immersive World Making‏‎ (2 Links)
  45. Gegenständliche Kunst‏‎ (2 Links)
  46. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  47. Reproduktion‏‎ (2 Links)
  48. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  49. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  50. Tatsu Unemi‏‎ (2 Links)

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