Seiten mit den meisten Links

Wechseln zu: Navigation, Suche

Unten werden bis zu 50 Ergebnisse im Bereich 1.151 bis 1.200 angezeigt.

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)

  1. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  2. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  3. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  4. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  5. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  6. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  7. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  8. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  9. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  10. Search Strategies and the Creative Process‏‎ (2 Links)
  11. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  12. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  13. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  14. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  15. Evolution of Animated Photomosaics‏‎ (2 Links)
  16. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  17. Self-design and ontogenetic evolution‏‎ (2 Links)
  18. Zellij Multipuzzle‏‎ (2 Links)
  19. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  20. P3m1 Reference Implementation‏‎ (2 Links)
  21. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  22. Semantic aware methods for evolutionary art‏‎ (2 Links)
  23. A comparative classification of complexity measures‏‎ (2 Links)
  24. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  25. Artificial Nature: Immersive World Making‏‎ (2 Links)
  26. Learning representations for creative design using evolution‏‎ (2 Links)
  27. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  28. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  29. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  30. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  31. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  32. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  33. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  34. Color Mixing using Colliding Particles‏‎ (2 Links)
  35. The alphabet synthesis machine‏‎ (2 Links)
  36. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  37. Aaron Davidson‏‎ (2 Links)
  38. The darwinian structure of the design process‏‎ (2 Links)
  39. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  40. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  41. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  42. Peter Weibel‏‎ (2 Links)
  43. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  44. Theory of Complexity‏‎ (2 Links)
  45. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  46. Distance-based functions for image comparison‏‎ (2 Links)
  47. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  48. Improbable Creativity‏‎ (2 Links)
  49. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  50. Composition in Perspectives‏‎ (2 Links)

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)