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  1. Reproduktion‏‎ (2 Links)
  2. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  3. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  4. Depth-aware neural style transfer‏‎ (2 Links)
  5. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  6. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  7. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  8. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  9. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  10. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  11. Aaron Davidson‏‎ (2 Links)
  12. Evolving Approximate Image Filters‏‎ (2 Links)
  13. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  14. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  15. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  16. Improbable Creativity‏‎ (2 Links)
  17. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  18. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  19. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  20. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  21. Mathematische Kunst‏‎ (2 Links)
  22. Zellij Multipuzzle‏‎ (2 Links)
  23. Autonomous Evolutionary Art‏‎ (2 Links)
  24. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  25. P6m Reference Implementation‏‎ (2 Links)
  26. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  27. Evolving for the Audience‏‎ (2 Links)
  28. Measuring complexity using information fluctuation‏‎ (2 Links)
  29. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  30. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  31. Interactive EC-based Signal Processing‏‎ (2 Links)
  32. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  33. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  34. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  35. Genetische Programmierung‏‎ (2 Links)
  36. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  37. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  38. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  39. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  40. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  41. Interactive evolution for industrial design‏‎ (2 Links)
  42. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  43. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  44. Simulating Morphogenesis‏‎ (2 Links)
  45. Exploring aesthetic pattern formation‏‎ (2 Links)
  46. Computer-Ästhetik‏‎ (2 Links)
  47. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  48. Entropie‏‎ (2 Links)
  49. The alphabet synthesis machine‏‎ (2 Links)
  50. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)

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