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- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Peter Weibel (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Preference Learning: An Introduction (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Art, emergence and the computational sublime (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Swarm Painting Atelier (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Künstliches Leben (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Evolving Fractal Drawings (2 Links)
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