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- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Distance-based functions for image comparison (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Composition in Perspectives (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Genetische Programmierung (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Being Kasimir Malevich (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Peter Kleiweg (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Against Individual Creativity (2 Links)
- Gregory Dudek (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Consensual Paintings (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Andrew Rowbottom (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Zellij Multipuzzle (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Rebecca Luger-Guillaume (2 Links)
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