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- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Depth-aware neural style transfer (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Peter Kleiweg (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Abstract Art by Shape Classification (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Automated collage generation — with intent (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Leonel Moura (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Computer-Ästhetik (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Entropie (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
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