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- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- P6m Reference Implementation (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Interactive evolution for industrial design (2 Links)
- Electric Sheep (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Computational Creativity through a Gap (2 Links)
- Embodied creativity (2 Links)
- Simulating Morphogenesis (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Investigating Face Space (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Ishihama Yoshiaki (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Natural Color Symmetry (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
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