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Unten werden bis zu 50 Ergebnisse im Bereich 1.151 bis 1.200 angezeigt.
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- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- P3m1 Reference Implementation (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Mathematische Kunst (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Echo (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Zellij Multipuzzle (2 Links)
- Interactive evolution for industrial design (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Peter Weibel (2 Links)
- Erik J. Gustafson (2 Links)
- Investigating Face Space (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- The alphabet synthesis machine (2 Links)
- Ishihama Yoshiaki (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- The darwinian structure of the design process (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Theory of Complexity (2 Links)
- Preference Learning: An Introduction (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Bubble Hierarchies (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
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