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- 3-D CG lighting with an interactive GA (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Distance-based functions for image comparison (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Composition in Perspectives (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Leonel Moura (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Variation (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Tatsu Unemi (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- A comparative classification of complexity measures (2 Links)
- Consensual Paintings (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Search Strategies and the Creative Process (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Evolving Fractal Drawings (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
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