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Unten werden bis zu 50 Ergebnisse im Bereich 1.151 bis 1.200 angezeigt.

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  1. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  2. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  3. Entropie‏‎ (2 Links)
  4. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  5. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  6. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  7. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  8. Zellij Multipuzzle‏‎ (2 Links)
  9. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  10. Evolving content in the galactic arms race video game‏‎ (2 Links)
  11. Leonel Moura‏‎ (2 Links)
  12. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  13. Rebecca Luger-Guillaume‏‎ (2 Links)
  14. A History of Creativity for Future AI Research‏‎ (2 Links)
  15. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  16. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  17. The alphabet synthesis machine‏‎ (2 Links)
  18. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  19. Creating and rendering convolution surfaces‏‎ (2 Links)
  20. Importance-Driven Focus of Attention‏‎ (2 Links)
  21. The darwinian structure of the design process‏‎ (2 Links)
  22. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  23. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  24. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  25. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  26. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  27. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  28. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  29. Theory of Complexity‏‎ (2 Links)
  30. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  31. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  32. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  33. Metaprogramming Emergent Graphics‏‎ (2 Links)
  34. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  35. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  36. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  37. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  38. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  39. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  40. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  41. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  42. Fractal expressionism - where art meets science‏‎ (2 Links)
  43. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  44. Depth-aware neural style transfer‏‎ (2 Links)
  45. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  46. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  47. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  48. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  49. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  50. Peter Kleiweg‏‎ (2 Links)

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