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- The painting fool: Stories from building an automated painter (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Evolving for the Audience (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Electric Sheep (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Computational Creativity through a Gap (2 Links)
- Genetische Programmierung (2 Links)
- Preference Learning: An Introduction (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Embodied creativity (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Gregory Dudek (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Video Granular Synthesis (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Ten questions concerning generative computer art (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Leonel Moura (2 Links)
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