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- Evolutionary Image Transition Using Random Walks (2 Links)
- Tim Rowley (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Leonel Moura (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Gegenständliche Kunst (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Neuroästhetik (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Computer-Ästhetik (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Entropie (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Evolving for the Audience (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- SEURAT: robotic painter (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- On the Future of Computers and Creativity (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Genetische Programmierung (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Zellij Multipuzzle (2 Links)
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