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- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Peter Kleiweg (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Investigating Face Space (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Ishihama Yoshiaki (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Depth-aware neural style transfer (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Being Kasimir Malevich (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Evolving Fractal Drawings (2 Links)
- Against Individual Creativity (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Swarm Painting Atelier (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Learning representations for creative design using evolution (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Computer-Ästhetik (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
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