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- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Swarm Painting Atelier (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Ameisen Algorithmen (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Consensual Paintings (2 Links)
- Gegenständliche Kunst (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Improving face detection (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- P3m1 Reference Implementation (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
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