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- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Video Granular Synthesis (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Electric Sheep (2 Links)
- Computational Creativity through a Gap (2 Links)
- Peter Kleiweg (2 Links)
- Embodied creativity (2 Links)
- Evolving virtual creatures (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
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