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- Evolving Fractal Drawings (2 Links)
- Improbable Creativity (2 Links)
- Peter Weibel (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Mathematische Kunst (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- A comparative classification of complexity measures (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Preference Learning: An Introduction (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Interactive evolution for industrial design (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Aaron Davidson (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Swarm Painting Atelier (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Investigating Face Space (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Ishihama Yoshiaki (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Distance-based functions for image comparison (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
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