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Unten werden bis zu 50 Ergebnisse im Bereich 1.151 bis 1.200 angezeigt.

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  1. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  2. SEURAT: robotic painter‏‎ (2 Links)
  3. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  4. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  5. On the Future of Computers and Creativity‏‎ (2 Links)
  6. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  7. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  8. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  9. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  10. Importance-Driven Focus of Attention‏‎ (2 Links)
  11. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  12. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  13. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  14. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  15. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  16. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  17. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  18. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  19. Zellij Multipuzzle‏‎ (2 Links)
  20. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  21. Evolving art with scalable vector graphics‏‎ (2 Links)
  22. Creating and rendering convolution surfaces‏‎ (2 Links)
  23. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  24. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  25. Evolving virtual creatures‏‎ (2 Links)
  26. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  27. Metaprogramming Emergent Graphics‏‎ (2 Links)
  28. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  29. A 3D Modeling System for Creative Design‏‎ (2 Links)
  30. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  31. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  32. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  33. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  34. The alphabet synthesis machine‏‎ (2 Links)
  35. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  36. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  37. Extending the Range of Facial Types‏‎ (2 Links)
  38. The darwinian structure of the design process‏‎ (2 Links)
  39. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  40. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  41. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  42. Phänotyp‏‎ (2 Links)
  43. Gregory S. Hornby‏‎ (2 Links)
  44. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  45. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  46. Theory of Complexity‏‎ (2 Links)
  47. Depth-aware neural style transfer‏‎ (2 Links)
  48. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  49. Art, emergence and the computational sublime‏‎ (2 Links)
  50. Projekte zur Evolutionären Kunst‏‎ (2 Links)

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