Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 1.151 bis 1.200 angezeigt.
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- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Evolutionary Design by Computers (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Electric Sheep (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Automated collage generation — with intent (2 Links)
- Computational Creativity through a Gap (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Embodied creativity (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Evolutionäre Musik (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Improving face detection (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Swarm Painting Atelier (2 Links)
- Evolving Human Faces (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Evolving ambiguous images (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Peter Kleiweg (2 Links)
- Evolving expressions and art by choice (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Curious agents and situated design evaluations (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
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