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Unten werden bis zu 50 Ergebnisse im Bereich 1.151 bis 1.200 angezeigt.

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  1. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  2. Abstract Art by Shape Classification‏‎ (2 Links)
  3. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  4. Automated collage generation — with intent‏‎ (2 Links)
  5. Gegenständliche Kunst‏‎ (2 Links)
  6. Electric Sheep‏‎ (2 Links)
  7. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  8. Computational Creativity through a Gap‏‎ (2 Links)
  9. Embodied creativity‏‎ (2 Links)
  10. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  11. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  12. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  13. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  14. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  15. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  16. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  17. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  18. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  19. Evolving Approximate Image Filters‏‎ (2 Links)
  20. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  21. Rebecca Luger-Guillaume‏‎ (2 Links)
  22. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  23. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  24. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  25. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  26. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  27. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  28. Leonel Moura‏‎ (2 Links)
  29. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  30. Evolving for the Audience‏‎ (2 Links)
  31. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  32. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  33. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  34. A 3D Modeling System for Creative Design‏‎ (2 Links)
  35. Genetische Programmierung‏‎ (2 Links)
  36. Variation‏‎ (2 Links)
  37. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  38. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  39. Tatsu Unemi‏‎ (2 Links)
  40. Creative Search Trajectories and their Implications‏‎ (2 Links)
  41. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  42. Exploring aesthetic pattern formation‏‎ (2 Links)
  43. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  44. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  45. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  46. Importance-Driven Focus of Attention‏‎ (2 Links)
  47. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  48. Curious agents and situated design evaluations‏‎ (2 Links)
  49. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  50. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)

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