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- Gregory Dudek (2 Links)
- Phänotyp (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Artificial Drawing + Unity (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Neuroästhetik (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Leonel Moura (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Gegenständliche Kunst (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Being Kasimir Malevich (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- SEURAT: robotic painter (2 Links)
- Against Individual Creativity (2 Links)
- On the Future of Computers and Creativity (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
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