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- SBArt4 – Breeding abstract animations in realtime (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Improbable Creativity (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- A comparative classification of complexity measures (2 Links)
- Consensual Paintings (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Mathematische Kunst (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Interactive evolution for industrial design (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Evolving virtual creatures (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Aaron Davidson (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Investigating Face Space (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Extending the Range of Facial Types (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Peter Kleiweg (2 Links)
- Ishihama Yoshiaki (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Gregory S. Hornby (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
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