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Unten werden bis zu 50 Ergebnisse im Bereich 1.151 bis 1.200 angezeigt.

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  1. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  2. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  3. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  4. Evolving Human Faces‏‎ (2 Links)
  5. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  6. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  7. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  8. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  9. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  10. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  11. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  12. Evolving ambiguous images‏‎ (2 Links)
  13. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  14. Erik J. Gustafson‏‎ (2 Links)
  15. Evolving expressions and art by choice‏‎ (2 Links)
  16. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  17. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  18. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  19. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  20. Metaprogramming Emergent Graphics‏‎ (2 Links)
  21. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  22. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  23. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  24. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  25. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  26. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  27. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  28. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  29. Giving Colour to Images‏‎ (2 Links)
  30. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  31. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  32. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  33. Peter Kleiweg‏‎ (2 Links)
  34. Being Kasimir Malevich‏‎ (2 Links)
  35. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  36. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  37. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  38. Bubble Hierarchies‏‎ (2 Links)
  39. Against Individual Creativity‏‎ (2 Links)
  40. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  41. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  42. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  43. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  44. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  45. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  46. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  47. Flowsnake Earth‏‎ (2 Links)
  48. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  49. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  50. Towards a model for artificial aesthetics‏‎ (2 Links)

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