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- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Leonel Moura (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Video Granular Synthesis (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Ten questions concerning generative computer art (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Gegenständliche Kunst (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Peter Kleiweg (2 Links)
- Distance-based functions for image comparison (2 Links)
- Composition in Perspectives (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
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