Seiten mit den meisten Links

Wechseln zu: Navigation, Suche

Unten werden bis zu 50 Ergebnisse im Bereich 1.151 bis 1.200 angezeigt.

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)

  1. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  2. Abstract Art by Shape Classification‏‎ (2 Links)
  3. Automated collage generation — with intent‏‎ (2 Links)
  4. Evolution of Animated Photomosaics‏‎ (2 Links)
  5. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  6. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  7. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  8. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  9. Rebecca Luger-Guillaume‏‎ (2 Links)
  10. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  11. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  12. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  13. Learning representations for creative design using evolution‏‎ (2 Links)
  14. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  15. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  16. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  17. Swarm paintings – nonhuman art‏‎ (2 Links)
  18. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  19. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  20. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  21. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  22. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  23. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  24. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  25. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  26. Video Granular Synthesis‏‎ (2 Links)
  27. Computer-Ästhetik‏‎ (2 Links)
  28. Improbable Creativity‏‎ (2 Links)
  29. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  30. Entropie‏‎ (2 Links)
  31. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  32. Ten questions concerning generative computer art‏‎ (2 Links)
  33. A 3D Modeling System for Creative Design‏‎ (2 Links)
  34. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  35. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  36. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  37. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  38. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  39. Mathematische Kunst‏‎ (2 Links)
  40. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  41. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  42. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  43. Measuring complexity using information fluctuation‏‎ (2 Links)
  44. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  45. Interactive EC-based Signal Processing‏‎ (2 Links)
  46. Evolving art with scalable vector graphics‏‎ (2 Links)
  47. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  48. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  49. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  50. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)