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- Artificial Nature: Immersive World Making (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Aaron Davidson (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Natural Color Symmetry (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Gegenständliche Kunst (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Depth-aware neural style transfer (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Leonel Moura (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Variation (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Tatsu Unemi (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Reproduktion (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Ameisen Algorithmen (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
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