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- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Video Granular Synthesis (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Peter Weibel (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Consensual Paintings (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Preference Learning: An Introduction (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Art, emergence and the computational sublime (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Leonel Moura (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
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