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- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Zufallsprozess (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Art, emergence and the computational sublime (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Improbable Creativity (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Evolving Fractal Drawings (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Mathematische Kunst (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Automated collage generation — with intent (2 Links)
- Interactive evolution for industrial design (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
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