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- Evolving Atomic Aesthetics and Dynamics (2 Links)
- A comparative classification of complexity measures (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Live Algorithms (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- The darwinian structure of the design process (2 Links)
- Evolving Fractal Drawings (2 Links)
- Peter Weibel (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Theory of Complexity (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Distance-based functions for image comparison (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Composition in Perspectives (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Aaron Davidson (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Preference Learning: An Introduction (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Consensual Paintings (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Ameisen Algorithmen (2 Links)
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