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- Automated collage generation — with intent (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Erik J. Gustafson (2 Links)
- Gregory S. Hornby (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Reproduktion (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Bubble Hierarchies (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Improbable Creativity (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- P6m Reference Implementation (2 Links)
- Mathematische Kunst (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Zellij Multipuzzle (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Chris Coyne (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
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