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- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Is Evolution Creative? (2 Links)
- The darwinian structure of the design process (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Preference Learning: An Introduction (2 Links)
- Art, emergence and the computational sublime (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Evolutionary Design by Computers (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Theory of Complexity (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- John Mount (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Keith Wiley (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Evolutionäre Musik (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Automated collage generation — with intent (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Distance-based functions for image comparison (2 Links)
- Evolving Human Faces (2 Links)
- Composition in Perspectives (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Evolving ambiguous images (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Evolving expressions and art by choice (2 Links)
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