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  1. Interactive evolution of dynamical systems‏‎ (2 Links)
  2. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  3. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  4. Giving Colour to Images‏‎ (2 Links)
  5. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  6. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  7. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  8. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  9. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  10. A History of Creativity for Future AI Research‏‎ (2 Links)
  11. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  12. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  13. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  14. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  15. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  16. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  17. Zellij Multipuzzle‏‎ (2 Links)
  18. Search Strategies and the Creative Process‏‎ (2 Links)
  19. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  20. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  21. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  22. Self-design and ontogenetic evolution‏‎ (2 Links)
  23. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  24. P3m1 Reference Implementation‏‎ (2 Links)
  25. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  26. Flowsnake Earth‏‎ (2 Links)
  27. Semantic aware methods for evolutionary art‏‎ (2 Links)
  28. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  29. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  30. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  31. The alphabet synthesis machine‏‎ (2 Links)
  32. Creative Search Trajectories and their Implications‏‎ (2 Links)
  33. The darwinian structure of the design process‏‎ (2 Links)
  34. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  35. Curious agents and situated design evaluations‏‎ (2 Links)
  36. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  37. Theory of Complexity‏‎ (2 Links)
  38. Künstliches Leben‏‎ (2 Links)
  39. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  40. Evolutionary Design by Computers‏‎ (2 Links)
  41. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  42. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  43. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  44. Peter Weibel‏‎ (2 Links)
  45. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  46. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  47. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  48. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  49. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  50. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)

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