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- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Peter Kleiweg (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Is Evolution Creative? (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Gregory Dudek (2 Links)
- Consensual Paintings (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- John Mount (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Keith Wiley (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Gegenständliche Kunst (2 Links)
- Video Granular Synthesis (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Automated collage generation — with intent (2 Links)
- Color Mixing using Colliding Particles (2 Links)
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