Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 1.151 bis 1.200 angezeigt.
Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Swarm Painting Atelier (2 Links)
- Evolutionary Design by Computers (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Is Evolution Creative? (2 Links)
- Reproduktion (2 Links)
- Evolutionäre Musik (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Distance-based functions for image comparison (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- John Mount (2 Links)
- Composition in Perspectives (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Evolving Human Faces (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Keith Wiley (2 Links)
- Evolving ambiguous images (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Evolving expressions and art by choice (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- P6m Reference Implementation (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)