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  1. Künstliches Leben‏‎ (2 Links)
  2. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  3. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  4. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  5. Being Kasimir Malevich‏‎ (2 Links)
  6. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  7. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  8. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  9. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  10. Against Individual Creativity‏‎ (2 Links)
  11. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  12. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  13. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  14. Variation‏‎ (2 Links)
  15. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  16. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  17. Gegenständliche Kunst‏‎ (2 Links)
  18. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  19. Live Algorithms‏‎ (2 Links)
  20. Tatsu Unemi‏‎ (2 Links)
  21. Computer-Ästhetik‏‎ (2 Links)
  22. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  23. Entropie‏‎ (2 Links)
  24. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  25. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  26. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  27. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  28. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  29. Evolving Approximate Image Filters‏‎ (2 Links)
  30. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  31. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  32. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  33. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  34. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  35. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  36. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  37. Search Strategies and the Creative Process‏‎ (2 Links)
  38. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  39. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  40. Andrew Rowbottom‏‎ (2 Links)
  41. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  42. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  43. Self-design and ontogenetic evolution‏‎ (2 Links)
  44. Zufallsprozess‏‎ (2 Links)
  45. P3m1 Reference Implementation‏‎ (2 Links)
  46. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  47. Creating and rendering convolution surfaces‏‎ (2 Links)
  48. Semantic aware methods for evolutionary art‏‎ (2 Links)
  49. Evolving for the Audience‏‎ (2 Links)
  50. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)

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