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Unten werden bis zu 50 Ergebnisse im Bereich 1.151 bis 1.200 angezeigt.

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  1. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  2. Metaprogramming Emergent Graphics‏‎ (2 Links)
  3. Genetische Programmierung‏‎ (2 Links)
  4. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  5. Simulating Morphogenesis‏‎ (2 Links)
  6. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  7. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  8. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  9. Exploring aesthetic pattern formation‏‎ (2 Links)
  10. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  11. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  12. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  13. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  14. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  15. Erik J. Gustafson‏‎ (2 Links)
  16. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  17. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  18. Gregory Dudek‏‎ (2 Links)
  19. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  20. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  21. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  22. Andrew Rowbottom‏‎ (2 Links)
  23. Towards a model for artificial aesthetics‏‎ (2 Links)
  24. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  25. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  26. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  27. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  28. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  29. Bubble Hierarchies‏‎ (2 Links)
  30. Natural Color Symmetry‏‎ (2 Links)
  31. Swarm Painting Atelier‏‎ (2 Links)
  32. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  33. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  34. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  35. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  36. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  37. New Kinds of Fractal Patterns‏‎ (2 Links)
  38. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  39. Artificial Drawing + Unity‏‎ (2 Links)
  40. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  41. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  42. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  43. Niche Constructing Drawing Robots‏‎ (2 Links)
  44. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  45. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  46. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  47. Chris Coyne‏‎ (2 Links)
  48. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  49. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  50. Leonel Moura‏‎ (2 Links)

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