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- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Is Evolution Creative? (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- John Mount (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Flowsnake Earth (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Keith Wiley (2 Links)
- Distance-based functions for image comparison (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Composition in Perspectives (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Swarm Painting Atelier (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Evolutionary Design by Computers (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Consensual Paintings (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Evolutionäre Musik (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
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