Seiten mit den meisten Links

Wechseln zu: Navigation, Suche

Unten werden bis zu 50 Ergebnisse im Bereich 1.151 bis 1.200 angezeigt.

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)

  1. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  2. Video Granular Synthesis‏‎ (2 Links)
  3. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  4. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  5. Ten questions concerning generative computer art‏‎ (2 Links)
  6. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  7. Importance-Driven Focus of Attention‏‎ (2 Links)
  8. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  9. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  10. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  11. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  12. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  13. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  14. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  15. Complexity of two-dimensional patterns‏‎ (2 Links)
  16. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  17. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  18. A 3D Modeling System for Creative Design‏‎ (2 Links)
  19. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  20. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  21. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  22. Metaprogramming Emergent Graphics‏‎ (2 Links)
  23. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  24. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  25. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  26. The Future of Evolutionary Design Research‏‎ (2 Links)
  27. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  28. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  29. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  30. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  31. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  32. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  33. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  34. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  35. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  36. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  37. Evolving art with scalable vector graphics‏‎ (2 Links)
  38. Electric Sheep‏‎ (2 Links)
  39. Computational Creativity through a Gap‏‎ (2 Links)
  40. Peter Kleiweg‏‎ (2 Links)
  41. Embodied creativity‏‎ (2 Links)
  42. Evolving virtual creatures‏‎ (2 Links)
  43. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  44. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  45. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  46. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  47. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  48. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  49. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  50. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)