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  1. Theory of Complexity‏‎ (2 Links)
  2. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  3. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  4. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  5. Preference Learning: An Introduction‏‎ (2 Links)
  6. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  7. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  8. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  9. Creating and rendering convolution surfaces‏‎ (2 Links)
  10. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  11. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  12. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  13. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  14. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  15. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  16. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  17. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  18. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  19. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  20. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  21. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  22. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  23. Learning representations for creative design using evolution‏‎ (2 Links)
  24. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  25. Being Kasimir Malevich‏‎ (2 Links)
  26. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  27. Gegenständliche Kunst‏‎ (2 Links)
  28. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  29. Against Individual Creativity‏‎ (2 Links)
  30. Depth-aware neural style transfer‏‎ (2 Links)
  31. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  32. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  33. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  34. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  35. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  36. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  37. Evolving Approximate Image Filters‏‎ (2 Links)
  38. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  39. Search Strategies and the Creative Process‏‎ (2 Links)
  40. Improbable Creativity‏‎ (2 Links)
  41. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  42. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  43. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  44. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  45. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  46. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  47. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  48. Self-design and ontogenetic evolution‏‎ (2 Links)
  49. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  50. P3m1 Reference Implementation‏‎ (2 Links)

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