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Unten werden bis zu 50 Ergebnisse im Bereich 1.151 bis 1.200 angezeigt.
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- The painting fool: Stories from building an automated painter (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Is Evolution Creative? (2 Links)
- Phänotyp (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Erik J. Gustafson (2 Links)
- John Mount (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Keith Wiley (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Neuroästhetik (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Bubble Hierarchies (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Video Granular Synthesis (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Ten questions concerning generative computer art (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- SEURAT: robotic painter (2 Links)
- On the Future of Computers and Creativity (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
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