Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 1.151 bis 1.200 angezeigt.
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- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Ameisen Algorithmen (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Peter Kleiweg (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Giving Colour to Images (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Is Evolution Creative? (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- John Mount (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Flowsnake Earth (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Keith Wiley (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Swarm Painting Atelier (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- A comparative classification of complexity measures (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Evolutionary Design by Computers (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
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