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  1. Artificial Nature: Immersive World Making‏‎ (2 Links)
  2. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  3. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  4. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  5. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  6. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  7. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  8. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  9. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  10. Aaron Davidson‏‎ (2 Links)
  11. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  12. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  13. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  14. Natural Color Symmetry‏‎ (2 Links)
  15. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  16. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  17. Gegenständliche Kunst‏‎ (2 Links)
  18. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  19. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  20. Depth-aware neural style transfer‏‎ (2 Links)
  21. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  22. Leonel Moura‏‎ (2 Links)
  23. New Kinds of Fractal Patterns‏‎ (2 Links)
  24. Variation‏‎ (2 Links)
  25. Autonomous Evolutionary Art‏‎ (2 Links)
  26. Niche Constructing Drawing Robots‏‎ (2 Links)
  27. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  28. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  29. Tatsu Unemi‏‎ (2 Links)
  30. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  31. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  32. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  33. Evolving Approximate Image Filters‏‎ (2 Links)
  34. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  35. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  36. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  37. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  38. Reproduktion‏‎ (2 Links)
  39. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  40. Importance-Driven Focus of Attention‏‎ (2 Links)
  41. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  42. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  43. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  44. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  45. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  46. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  47. Ameisen Algorithmen‏‎ (2 Links)
  48. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  49. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  50. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)

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