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- Measuring complexity using information fluctuation (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Automated collage generation — with intent (2 Links)
- Interactive evolution for industrial design (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Swarm Painting Atelier (2 Links)
- Electric Sheep (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Reproduktion (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Computational Creativity through a Gap (2 Links)
- Investigating Face Space (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Embodied creativity (2 Links)
- Ishihama Yoshiaki (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Evolving virtual creatures (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Extending the Range of Facial Types (2 Links)
- P6m Reference Implementation (2 Links)
- Gregory S. Hornby (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
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