Seiten mit den meisten Links

Wechseln zu: Navigation, Suche

Unten werden bis zu 50 Ergebnisse im Bereich 1.151 bis 1.200 angezeigt.

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)

  1. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  2. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  3. Metaprogramming Emergent Graphics‏‎ (2 Links)
  4. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  5. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  6. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  7. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  8. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  9. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  10. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  11. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  12. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  13. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  14. Peter Kleiweg‏‎ (2 Links)
  15. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  16. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  17. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  18. Complexity of two-dimensional patterns‏‎ (2 Links)
  19. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  20. Evolving Fractal Drawings‏‎ (2 Links)
  21. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  22. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  23. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  24. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  25. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  26. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  27. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  28. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  29. Algorithmic randomness and physical entropy‏‎ (2 Links)
  30. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  31. Evolving content in the galactic arms race video game‏‎ (2 Links)
  32. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  33. Electric Sheep‏‎ (2 Links)
  34. Computational Creativity through a Gap‏‎ (2 Links)
  35. Embodied creativity‏‎ (2 Links)
  36. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  37. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  38. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  39. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  40. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  41. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  42. Swarm paintings – nonhuman art‏‎ (2 Links)
  43. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  44. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  45. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  46. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  47. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  48. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  49. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  50. A History of Creativity for Future AI Research‏‎ (2 Links)

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)