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  1. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  2. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  3. Peter Kleiweg‏‎ (2 Links)
  4. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  5. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  6. Investigating Face Space‏‎ (2 Links)
  7. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  8. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  9. Ishihama Yoshiaki‏‎ (2 Links)
  10. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  11. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  12. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  13. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  14. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  15. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  16. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  17. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  18. Depth-aware neural style transfer‏‎ (2 Links)
  19. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  20. Towards a model for artificial aesthetics‏‎ (2 Links)
  21. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  22. Being Kasimir Malevich‏‎ (2 Links)
  23. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  24. Evolving Fractal Drawings‏‎ (2 Links)
  25. Against Individual Creativity‏‎ (2 Links)
  26. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  27. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  28. Swarm Painting Atelier‏‎ (2 Links)
  29. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  30. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  31. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  32. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  33. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  34. Evolving content in the galactic arms race video game‏‎ (2 Links)
  35. Rebecca Luger-Guillaume‏‎ (2 Links)
  36. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  37. Learning representations for creative design using evolution‏‎ (2 Links)
  38. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  39. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  40. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  41. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  42. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  43. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  44. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  45. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  46. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  47. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  48. Computer-Ästhetik‏‎ (2 Links)
  49. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  50. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)

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