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- Generative and Evolutionary Design in Design Education (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Electric Sheep (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Computational Creativity through a Gap (2 Links)
- Embodied creativity (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Is Evolution Creative? (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Phänotyp (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- John Mount (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Keith Wiley (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
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