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  1. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  2. Tim Rowley‏‎ (2 Links)
  3. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  4. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  5. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  6. Leonel Moura‏‎ (2 Links)
  7. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  8. Gegenständliche Kunst‏‎ (2 Links)
  9. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  10. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  11. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  12. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  13. Neuroästhetik‏‎ (2 Links)
  14. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  15. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  16. Evolving Approximate Image Filters‏‎ (2 Links)
  17. Computer-Ästhetik‏‎ (2 Links)
  18. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  19. Entropie‏‎ (2 Links)
  20. Importance-Driven Focus of Attention‏‎ (2 Links)
  21. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  22. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  23. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  24. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  25. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  26. A 3D Modeling System for Creative Design‏‎ (2 Links)
  27. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  28. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  29. Evolving for the Audience‏‎ (2 Links)
  30. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  31. SEURAT: robotic painter‏‎ (2 Links)
  32. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  33. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  34. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  35. On the Future of Computers and Creativity‏‎ (2 Links)
  36. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  37. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  38. Metaprogramming Emergent Graphics‏‎ (2 Links)
  39. Genetische Programmierung‏‎ (2 Links)
  40. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  41. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  42. Creating and rendering convolution surfaces‏‎ (2 Links)
  43. Exploring aesthetic pattern formation‏‎ (2 Links)
  44. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  45. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  46. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  47. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  48. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  49. Art, emergence and the computational sublime‏‎ (2 Links)
  50. Zellij Multipuzzle‏‎ (2 Links)

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