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- Tatsu Unemi (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Evolving ambiguous images (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Against Individual Creativity (2 Links)
- Evolving expressions and art by choice (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Giving Colour to Images (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Zufallsprozess (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Is Evolution Creative? (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Andrew Rowbottom (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Distance-based functions for image comparison (2 Links)
- Composition in Perspectives (2 Links)
- Search Strategies and the Creative Process (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- John Mount (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Flowsnake Earth (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Self-design and ontogenetic evolution (2 Links)
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