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  1. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  2. Being Kasimir Malevich‏‎ (2 Links)
  3. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  4. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  5. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  6. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  7. Against Individual Creativity‏‎ (2 Links)
  8. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  9. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  10. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  11. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  12. Evolving for the Audience‏‎ (2 Links)
  13. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  14. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  15. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  16. Metaprogramming Emergent Graphics‏‎ (2 Links)
  17. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  18. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  19. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  20. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  21. Genetische Programmierung‏‎ (2 Links)
  22. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  23. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  24. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  25. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  26. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  27. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  28. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  29. Exploring aesthetic pattern formation‏‎ (2 Links)
  30. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  31. Peter Kleiweg‏‎ (2 Links)
  32. Andrew Rowbottom‏‎ (2 Links)
  33. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  34. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  35. Color Mixing using Colliding Particles‏‎ (2 Links)
  36. Zellij Multipuzzle‏‎ (2 Links)
  37. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  38. Gregory Dudek‏‎ (2 Links)
  39. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  40. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  41. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  42. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  43. Distance-based functions for image comparison‏‎ (2 Links)
  44. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  45. Composition in Perspectives‏‎ (2 Links)
  46. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  47. The alphabet synthesis machine‏‎ (2 Links)
  48. Artificial Drawing + Unity‏‎ (2 Links)
  49. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  50. The darwinian structure of the design process‏‎ (2 Links)

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