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- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Chris Coyne (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Neuroästhetik (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Gegenständliche Kunst (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Artificial Drawing + Unity (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- SEURAT: robotic painter (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- On the Future of Computers and Creativity (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Echo (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Evolving for the Audience (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- Genetische Programmierung (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
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