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- Computer Graphics and Geometric Ornamental Design (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Phänotyp (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Evolving Fractal Drawings (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Automated collage generation — with intent (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Neuroästhetik (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Video Granular Synthesis (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Leonel Moura (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- SEURAT: robotic painter (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- On the Future of Computers and Creativity (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Importance-Driven Focus of Attention (2 Links)
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