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- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Variation (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Tatsu Unemi (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Interactive evolution for industrial design (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Investigating Face Space (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Ishihama Yoshiaki (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Zufallsprozess (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
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