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  1. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  2. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  3. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  4. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  5. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  6. Ameisen Algorithmen‏‎ (2 Links)
  7. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  8. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  9. Peter Weibel‏‎ (2 Links)
  10. Giving Colour to Images‏‎ (2 Links)
  11. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  12. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  13. Consensual Paintings‏‎ (2 Links)
  14. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  15. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  16. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  17. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  18. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  19. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  20. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  21. Preference Learning: An Introduction‏‎ (2 Links)
  22. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  23. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  24. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  25. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  26. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  27. Flowsnake Earth‏‎ (2 Links)
  28. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  29. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  30. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  31. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  32. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  33. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  34. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  35. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  36. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  37. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  38. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  39. A comparative classification of complexity measures‏‎ (2 Links)
  40. Evolutionary Design by Computers‏‎ (2 Links)
  41. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  42. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  43. Artificial Nature: Immersive World Making‏‎ (2 Links)
  44. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  45. Leonel Moura‏‎ (2 Links)
  46. Variation‏‎ (2 Links)
  47. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  48. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  49. Tatsu Unemi‏‎ (2 Links)
  50. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)

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