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- Creative Search Trajectories and their Implications (2 Links)
- Artificial Drawing + Unity (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Künstliches Leben (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Gegenständliche Kunst (2 Links)
- Video Granular Synthesis (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Live Algorithms (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Being Kasimir Malevich (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Against Individual Creativity (2 Links)
- Evolving for the Audience (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
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