Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 1.151 bis 1.200 angezeigt.
Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)
- A 3D Modeling System for Creative Design (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Evolving Fractal Drawings (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Zufallsprozess (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Distance-based functions for image comparison (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Composition in Perspectives (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Phänotyp (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Automated collage generation — with intent (2 Links)
Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)