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  1. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  2. Artificial Nature: Immersive World Making‏‎ (2 Links)
  3. Evolving content in the galactic arms race video game‏‎ (2 Links)
  4. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  5. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  6. Metaprogramming Emergent Graphics‏‎ (2 Links)
  7. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  8. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  9. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  10. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  11. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  12. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  13. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  14. Computer-Ästhetik‏‎ (2 Links)
  15. The alphabet synthesis machine‏‎ (2 Links)
  16. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  17. Aaron Davidson‏‎ (2 Links)
  18. Entropie‏‎ (2 Links)
  19. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  20. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  21. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  22. The darwinian structure of the design process‏‎ (2 Links)
  23. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  24. Peter Weibel‏‎ (2 Links)
  25. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  26. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  27. Theory of Complexity‏‎ (2 Links)
  28. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  29. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  30. Autonomous Evolutionary Art‏‎ (2 Links)
  31. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  32. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  33. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  34. Preference Learning: An Introduction‏‎ (2 Links)
  35. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  36. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  37. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  38. Creating and rendering convolution surfaces‏‎ (2 Links)
  39. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  40. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  41. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  42. Fractal expressionism - where art meets science‏‎ (2 Links)
  43. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  44. Ameisen Algorithmen‏‎ (2 Links)
  45. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  46. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  47. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  48. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  49. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  50. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)

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