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- Evolutionary shape grammars for product design (2 Links)
- Rebecca Luger-Guil (2 Links)
- Low-complexity art (2 Links)
- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
- Evolving 3D Morphology and Behavior by Competition (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- Generative Art Inspired by Nature, Using NodeBox (2 Links)
- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Automated collage generation — with intent (2 Links)
- Swarm Painting Atelier (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Improbable Creativity (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Mathematische Kunst (2 Links)
- Evolving for the Audience (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Genetische Programmierung (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Interactive evolution for industrial design (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Depth-aware neural style transfer (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Gregory Dudek (2 Links)
- Investigating Face Space (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Ishihama Yoshiaki (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Peter Kleiweg (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
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