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- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Gegenständliche Kunst (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Swarm Painting Atelier (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Improving face detection (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Ameisen Algorithmen (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Distance-based functions for image comparison (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Composition in Perspectives (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Evolving for the Audience (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Genetische Programmierung (2 Links)
- Peter Kleiweg (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Is Evolution Creative? (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
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