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  1. Evolving Human Faces‏‎ (2 Links)
  2. Importance-Driven Focus of Attention‏‎ (2 Links)
  3. Autonomous Evolutionary Art‏‎ (2 Links)
  4. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  5. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  6. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  7. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  8. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  9. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  10. Evolving ambiguous images‏‎ (2 Links)
  11. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  12. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  13. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  14. Evolving expressions and art by choice‏‎ (2 Links)
  15. The Future of Evolutionary Design Research‏‎ (2 Links)
  16. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  17. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  18. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  19. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  20. Metaprogramming Emergent Graphics‏‎ (2 Links)
  21. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  22. Computer-Ästhetik‏‎ (2 Links)
  23. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  24. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  25. Entropie‏‎ (2 Links)
  26. Ameisen Algorithmen‏‎ (2 Links)
  27. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  28. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  29. Giving Colour to Images‏‎ (2 Links)
  30. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  31. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  32. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  33. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  34. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  35. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  36. Peter Kleiweg‏‎ (2 Links)
  37. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  38. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  39. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  40. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  41. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  42. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  43. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  44. Creating and rendering convolution surfaces‏‎ (2 Links)
  45. Flowsnake Earth‏‎ (2 Links)
  46. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  47. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  48. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  49. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  50. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)

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