Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 1.151 bis 1.200 angezeigt.
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- EMO-based Architectural Room Floor Planning (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Electric Sheep (2 Links)
- Computational Creativity through a Gap (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Embodied creativity (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Evolving Fractal Drawings (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Künstliches Leben (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Phänotyp (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Live Algorithms (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Video Granular Synthesis (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Curious agents and situated design evaluations (2 Links)
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