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Unten werden bis zu 50 Ergebnisse im Bereich 1.151 bis 1.200 angezeigt.

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  1. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  2. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  3. Peter Kleiweg‏‎ (2 Links)
  4. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  5. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  6. Is Evolution Creative?‏‎ (2 Links)
  7. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  8. Gregory Dudek‏‎ (2 Links)
  9. Consensual Paintings‏‎ (2 Links)
  10. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  11. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  12. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  13. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  14. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  15. John Mount‏‎ (2 Links)
  16. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  17. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  18. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  19. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  20. Keith Wiley‏‎ (2 Links)
  21. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  22. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  23. Art, emergence and the computational sublime‏‎ (2 Links)
  24. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  25. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  26. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  27. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  28. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  29. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  30. Swarm paintings – nonhuman art‏‎ (2 Links)
  31. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  32. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  33. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  34. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  35. Artistic Stylization of Images and Video‏‎ (2 Links)
  36. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  37. Rebecca Luger-Guillaume‏‎ (2 Links)
  38. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  39. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  40. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  41. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  42. Gegenständliche Kunst‏‎ (2 Links)
  43. Video Granular Synthesis‏‎ (2 Links)
  44. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  45. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  46. Ten questions concerning generative computer art‏‎ (2 Links)
  47. Abstract Art by Shape Classification‏‎ (2 Links)
  48. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  49. Automated collage generation — with intent‏‎ (2 Links)
  50. Color Mixing using Colliding Particles‏‎ (2 Links)

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