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- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Simulating Morphogenesis (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Distance-based functions for image comparison (2 Links)
- Composition in Perspectives (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Natural Color Symmetry (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
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