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- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Against Individual Creativity (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Evolving virtual creatures (2 Links)
- Electric Sheep (2 Links)
- Computational Creativity through a Gap (2 Links)
- Simulating Morphogenesis (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Embodied creativity (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Extending the Range of Facial Types (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Is Evolution Creative? (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Gregory S. Hornby (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- John Mount (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Andrew Rowbottom (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Keith Wiley (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Natural Color Symmetry (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
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