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- Automated Shape Design by Grammatical Evolution (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Leonel Moura (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Evolving for the Audience (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Genetische Programmierung (2 Links)
- Electric Sheep (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Computational Creativity through a Gap (2 Links)
- Peter Kleiweg (2 Links)
- Embodied creativity (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Being Kasimir Malevich (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Against Individual Creativity (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Gregory Dudek (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
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