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- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Simulating Morphogenesis (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Andrew Rowbottom (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Improving face detection (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Artificial Drawing + Unity (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Evolving virtual creatures (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Curious agents and situated design evaluations (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Natural Color Symmetry (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Swarm Painting Atelier (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Extending the Range of Facial Types (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
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