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- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Mathematische Kunst (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Electric Sheep (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Computational Creativity through a Gap (2 Links)
- Embodied creativity (2 Links)
- Interactive evolution for industrial design (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Investigating Face Space (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Phänotyp (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Ishihama Yoshiaki (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Neuroästhetik (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Swarm Painting Atelier (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Curious agents and situated design evaluations (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
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