Seiten mit den meisten Links
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- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Computer-Ästhetik (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Ameisen Algorithmen (2 Links)
- Entropie (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Gregory Dudek (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Zufallsprozess (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Peter Kleiweg (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- A comparative classification of complexity measures (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Gegenständliche Kunst (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Depth-aware neural style transfer (2 Links)
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