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- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Preference Learning: An Introduction (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Swarm Painting Atelier (2 Links)
- Ameisen Algorithmen (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Distance-based functions for image comparison (2 Links)
- Composition in Perspectives (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Learning representations for creative design using evolution (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Improbable Creativity (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
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