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Unten werden bis zu 50 Ergebnisse im Bereich 1.151 bis 1.200 angezeigt.

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  1. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  2. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  3. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  4. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  5. Evolving Approximate Image Filters‏‎ (2 Links)
  6. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  7. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  8. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  9. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  10. Importance-Driven Focus of Attention‏‎ (2 Links)
  11. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  12. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  13. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  14. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  15. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  16. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  17. Art, emergence and the computational sublime‏‎ (2 Links)
  18. Echo‏‎ (2 Links)
  19. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  20. Evolving for the Audience‏‎ (2 Links)
  21. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  22. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  23. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  24. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  25. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  26. Genetische Programmierung‏‎ (2 Links)
  27. Metaprogramming Emergent Graphics‏‎ (2 Links)
  28. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  29. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  30. Artistic Stylization of Images and Video‏‎ (2 Links)
  31. Exploring aesthetic pattern formation‏‎ (2 Links)
  32. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  33. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  34. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  35. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  36. Peter Kleiweg‏‎ (2 Links)
  37. Erik J. Gustafson‏‎ (2 Links)
  38. Towards a model for artificial aesthetics‏‎ (2 Links)
  39. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  40. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  41. Gregory Dudek‏‎ (2 Links)
  42. Abstract Art by Shape Classification‏‎ (2 Links)
  43. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  44. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  45. Automated collage generation — with intent‏‎ (2 Links)
  46. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  47. Swarm Painting Atelier‏‎ (2 Links)
  48. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  49. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  50. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)

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