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- Swarmic Sketches and Attention Mechanism (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Live Algorithms (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Flowsnake Earth (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- A comparative classification of complexity measures (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Evolutionary Design by Computers (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Aaron Davidson (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Evolutionäre Musik (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Peter Kleiweg (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
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