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Unten werden bis zu 50 Ergebnisse im Bereich 1.151 bis 1.200 angezeigt.

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  1. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  2. Mathematische Kunst‏‎ (2 Links)
  3. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  4. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  5. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  6. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  7. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  8. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  9. Measuring complexity using information fluctuation‏‎ (2 Links)
  10. Evolving content in the galactic arms race video game‏‎ (2 Links)
  11. Interactive EC-based Signal Processing‏‎ (2 Links)
  12. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  13. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  14. Electric Sheep‏‎ (2 Links)
  15. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  16. Computational Creativity through a Gap‏‎ (2 Links)
  17. Embodied creativity‏‎ (2 Links)
  18. Interactive evolution for industrial design‏‎ (2 Links)
  19. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  20. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  21. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  22. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  23. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  24. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  25. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  26. Investigating Face Space‏‎ (2 Links)
  27. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  28. Phänotyp‏‎ (2 Links)
  29. A 3D Modeling System for Creative Design‏‎ (2 Links)
  30. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  31. Ishihama Yoshiaki‏‎ (2 Links)
  32. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  33. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  34. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  35. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  36. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  37. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  38. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  39. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  40. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  41. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  42. Towards a model for artificial aesthetics‏‎ (2 Links)
  43. Creative Search Trajectories and their Implications‏‎ (2 Links)
  44. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  45. Neuroästhetik‏‎ (2 Links)
  46. Fractal expressionism - where art meets science‏‎ (2 Links)
  47. Swarm Painting Atelier‏‎ (2 Links)
  48. Art, emergence and the computational sublime‏‎ (2 Links)
  49. Curious agents and situated design evaluations‏‎ (2 Links)
  50. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)

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