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Unten werden bis zu 50 Ergebnisse im Bereich 1.151 bis 1.200 angezeigt.

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  1. Peter Weibel‏‎ (2 Links)
  2. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  3. Evolving expressions and art by choice‏‎ (2 Links)
  4. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  5. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  6. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  7. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  8. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  9. Giving Colour to Images‏‎ (2 Links)
  10. Preference Learning: An Introduction‏‎ (2 Links)
  11. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  12. The alphabet synthesis machine‏‎ (2 Links)
  13. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  14. Bubble Hierarchies‏‎ (2 Links)
  15. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  16. The darwinian structure of the design process‏‎ (2 Links)
  17. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  18. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  19. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  20. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  21. Theory of Complexity‏‎ (2 Links)
  22. A 3D Modeling System for Creative Design‏‎ (2 Links)
  23. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  24. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  25. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  26. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  27. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  28. Chris Coyne‏‎ (2 Links)
  29. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  30. Flowsnake Earth‏‎ (2 Links)
  31. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  32. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  33. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  34. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  35. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  36. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  37. Leonel Moura‏‎ (2 Links)
  38. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  39. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  40. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  41. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  42. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  43. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  44. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  45. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  46. Evolutionary Design by Computers‏‎ (2 Links)
  47. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  48. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  49. Art, emergence and the computational sublime‏‎ (2 Links)
  50. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)

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