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  1. Search Strategies and the Creative Process‏‎ (2 Links)
  2. Evolving content in the galactic arms race video game‏‎ (2 Links)
  3. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  4. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  5. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  6. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  7. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  8. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  9. Self-design and ontogenetic evolution‏‎ (2 Links)
  10. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  11. P3m1 Reference Implementation‏‎ (2 Links)
  12. Semantic aware methods for evolutionary art‏‎ (2 Links)
  13. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  14. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  15. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  16. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  17. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  18. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  19. Metaprogramming Emergent Graphics‏‎ (2 Links)
  20. A History of Creativity for Future AI Research‏‎ (2 Links)
  21. Erik J. Gustafson‏‎ (2 Links)
  22. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  23. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  24. Variation‏‎ (2 Links)
  25. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  26. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  27. Tatsu Unemi‏‎ (2 Links)
  28. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  29. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  30. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  31. Peter Weibel‏‎ (2 Links)
  32. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  33. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  34. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  35. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  36. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  37. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  38. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  39. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  40. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  41. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  42. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  43. Bubble Hierarchies‏‎ (2 Links)
  44. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  45. Fractal expressionism - where art meets science‏‎ (2 Links)
  46. Preference Learning: An Introduction‏‎ (2 Links)
  47. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  48. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  49. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  50. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)

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