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- Generative Modelling with Timed L-Systems (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Evolving Human Faces (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Zufallsprozess (2 Links)
- Mathematische Kunst (2 Links)
- P6m Reference Implementation (2 Links)
- Evolving ambiguous images (2 Links)
- Consensual Paintings (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Evolving expressions and art by choice (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Interactive evolution for industrial design (2 Links)
- Simulating Morphogenesis (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Automated collage generation — with intent (2 Links)
- Giving Colour to Images (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Investigating Face Space (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Ishihama Yoshiaki (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Flowsnake Earth (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
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