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- Embedding movie into SBART – breeding deformed movies (2 Links)
- Evolving virtual creatures (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Interactive evolution for industrial design (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Extending the Range of Facial Types (2 Links)
- Consensual Paintings (2 Links)
- Investigating Face Space (2 Links)
- Gregory S. Hornby (2 Links)
- Phänotyp (2 Links)
- Ishihama Yoshiaki (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Neuroästhetik (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Abstract Art by Shape Classification (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Automated collage generation — with intent (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Variation (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Tatsu Unemi (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
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