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- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Simulating Morphogenesis (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Bubble Hierarchies (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Aaron Davidson (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Chris Coyne (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Autonomous Evolutionary Art (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Natural Color Symmetry (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
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