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Unten werden bis zu 50 Ergebnisse im Bereich 1.151 bis 1.200 angezeigt.

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  1. Self-design and ontogenetic evolution‏‎ (2 Links)
  2. P3m1 Reference Implementation‏‎ (2 Links)
  3. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  4. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  5. Semantic aware methods for evolutionary art‏‎ (2 Links)
  6. Evolving Fractal Drawings‏‎ (2 Links)
  7. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  8. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  9. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  10. Creative Search Trajectories and their Implications‏‎ (2 Links)
  11. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  12. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  13. Metaprogramming Emergent Graphics‏‎ (2 Links)
  14. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  15. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  16. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  17. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  18. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  19. Curious agents and situated design evaluations‏‎ (2 Links)
  20. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  21. Evolving content in the galactic arms race video game‏‎ (2 Links)
  22. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  23. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  24. Towards a model for artificial aesthetics‏‎ (2 Links)
  25. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  26. Peter Weibel‏‎ (2 Links)
  27. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  28. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  29. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  30. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  31. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  32. Swarm Painting Atelier‏‎ (2 Links)
  33. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  34. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  35. A 3D Modeling System for Creative Design‏‎ (2 Links)
  36. Preference Learning: An Introduction‏‎ (2 Links)
  37. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  38. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  39. Complexity of two-dimensional patterns‏‎ (2 Links)
  40. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  41. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  42. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  43. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  44. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  45. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  46. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  47. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  48. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  49. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  50. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)

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