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Unten werden bis zu 50 Ergebnisse im Bereich 1.151 bis 1.200 angezeigt.

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  1. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  2. Swarm Painting Atelier‏‎ (2 Links)
  3. Measuring complexity using information fluctuation‏‎ (2 Links)
  4. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  5. Interactive EC-based Signal Processing‏‎ (2 Links)
  6. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  7. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  8. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  9. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  10. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  11. Interactive evolution for industrial design‏‎ (2 Links)
  12. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  13. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  14. Color Mixing using Colliding Particles‏‎ (2 Links)
  15. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  16. Investigating Face Space‏‎ (2 Links)
  17. Algorithmic randomness and physical entropy‏‎ (2 Links)
  18. Ishihama Yoshiaki‏‎ (2 Links)
  19. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  20. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  21. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  22. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  23. Distance-based functions for image comparison‏‎ (2 Links)
  24. Evolving Fractal Drawings‏‎ (2 Links)
  25. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  26. Composition in Perspectives‏‎ (2 Links)
  27. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  28. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  29. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  30. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  31. Rebecca Luger-Guillaume‏‎ (2 Links)
  32. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  33. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  34. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  35. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  36. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  37. Evolving content in the galactic arms race video game‏‎ (2 Links)
  38. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  39. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  40. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  41. A History of Creativity for Future AI Research‏‎ (2 Links)
  42. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  43. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  44. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  45. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  46. Consensual Paintings‏‎ (2 Links)
  47. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  48. Learning representations for creative design using evolution‏‎ (2 Links)
  49. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  50. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)

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