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- Echo (2 Links)
- Evolving expressions and art by choice (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- The alphabet synthesis machine (2 Links)
- Ameisen Algorithmen (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Giving Colour to Images (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- The darwinian structure of the design process (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Erik J. Gustafson (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Peter Kleiweg (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Theory of Complexity (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Flowsnake Earth (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Bubble Hierarchies (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Evolutionary Design by Computers (2 Links)
- A comparative classification of complexity measures (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Chris Coyne (2 Links)
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