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- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- SEURAT: robotic painter (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- On the Future of Computers and Creativity (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Consensual Paintings (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Gegenständliche Kunst (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Variation (2 Links)
- Automated collage generation — with intent (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- Tatsu Unemi (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Evolving for the Audience (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Zufallsprozess (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Genetische Programmierung (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Phänotyp (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Exploring aesthetic pattern formation (2 Links)
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