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  1. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  2. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  3. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  4. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  5. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  6. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  7. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  8. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  9. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  10. A comparative classification of complexity measures‏‎ (2 Links)
  11. Chris Coyne‏‎ (2 Links)
  12. Artificial Nature: Immersive World Making‏‎ (2 Links)
  13. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  14. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  15. Evolutionary Design by Computers‏‎ (2 Links)
  16. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  17. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  18. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  19. Peter Kleiweg‏‎ (2 Links)
  20. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  21. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  22. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  23. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  24. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  25. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  26. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  27. Aaron Davidson‏‎ (2 Links)
  28. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  29. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  30. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  31. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  32. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  33. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  34. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  35. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  36. Learning representations for creative design using evolution‏‎ (2 Links)
  37. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  38. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  39. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  40. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  41. Evolutionäre Musik‏‎ (2 Links)
  42. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  43. Zellij Multipuzzle‏‎ (2 Links)
  44. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  45. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  46. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  47. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  48. Autonomous Evolutionary Art‏‎ (2 Links)
  49. Echo‏‎ (2 Links)
  50. Generative Modelling with Timed L-Systems‏‎ (2 Links)

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