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- Evolving content in the galactic arms race video game (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Peter Kleiweg (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Erik J. Gustafson (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Automated collage generation — with intent (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Bubble Hierarchies (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Künstliches Leben (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Video Granular Synthesis (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Chris Coyne (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
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