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  1. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  2. Genetische Programmierung‏‎ (2 Links)
  3. Abstract Art by Shape Classification‏‎ (2 Links)
  4. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  5. Automated collage generation — with intent‏‎ (2 Links)
  6. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  7. Interactive evolution for industrial design‏‎ (2 Links)
  8. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  9. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  10. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  11. Exploring aesthetic pattern formation‏‎ (2 Links)
  12. Computer-Ästhetik‏‎ (2 Links)
  13. Peter Weibel‏‎ (2 Links)
  14. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  15. Entropie‏‎ (2 Links)
  16. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  17. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  18. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  19. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  20. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  21. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  22. Investigating Face Space‏‎ (2 Links)
  23. Gregory Dudek‏‎ (2 Links)
  24. Ishihama Yoshiaki‏‎ (2 Links)
  25. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  26. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  27. Preference Learning: An Introduction‏‎ (2 Links)
  28. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  29. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  30. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  31. Creating and rendering convolution surfaces‏‎ (2 Links)
  32. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  33. A 3D Modeling System for Creative Design‏‎ (2 Links)
  34. Swarm paintings – nonhuman art‏‎ (2 Links)
  35. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  36. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  37. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  38. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  39. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  40. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  41. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  42. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  43. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  44. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  45. Learning representations for creative design using evolution‏‎ (2 Links)
  46. Video Granular Synthesis‏‎ (2 Links)
  47. Gegenständliche Kunst‏‎ (2 Links)
  48. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  49. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  50. Ten questions concerning generative computer art‏‎ (2 Links)

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