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  1. Gegenständliche Kunst‏‎ (2 Links)
  2. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  3. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  4. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  5. SEURAT: robotic painter‏‎ (2 Links)
  6. On the Future of Computers and Creativity‏‎ (2 Links)
  7. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  8. Depth-aware neural style transfer‏‎ (2 Links)
  9. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  10. A 3D Modeling System for Creative Design‏‎ (2 Links)
  11. Evolving Approximate Image Filters‏‎ (2 Links)
  12. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  13. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  14. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  15. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  16. Improving face detection‏‎ (2 Links)
  17. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  18. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  19. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  20. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  21. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  22. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  23. Information aesthetics: an heroic experiment‏‎ (2 Links)
  24. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  25. Zellij Multipuzzle‏‎ (2 Links)
  26. Evolving for the Audience‏‎ (2 Links)
  27. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  28. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  29. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  30. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  31. Genetische Programmierung‏‎ (2 Links)
  32. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  33. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  34. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  35. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  36. Art, emergence and the computational sublime‏‎ (2 Links)
  37. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  38. Exploring aesthetic pattern formation‏‎ (2 Links)
  39. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  40. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  41. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  42. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  43. The alphabet synthesis machine‏‎ (2 Links)
  44. Computer-Ästhetik‏‎ (2 Links)
  45. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  46. The darwinian structure of the design process‏‎ (2 Links)
  47. Entropie‏‎ (2 Links)
  48. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  49. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  50. Gregory Dudek‏‎ (2 Links)

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