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  1. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  2. Aaron Davidson‏‎ (2 Links)
  3. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  4. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  5. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  6. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  7. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  8. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  9. Importance-Driven Focus of Attention‏‎ (2 Links)
  10. Search Strategies and the Creative Process‏‎ (2 Links)
  11. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  12. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  13. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  14. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  15. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  16. Complexity of two-dimensional patterns‏‎ (2 Links)
  17. Evolving Fractal Drawings‏‎ (2 Links)
  18. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  19. Autonomous Evolutionary Art‏‎ (2 Links)
  20. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  21. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  22. Self-design and ontogenetic evolution‏‎ (2 Links)
  23. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  24. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  25. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  26. P3m1 Reference Implementation‏‎ (2 Links)
  27. The Future of Evolutionary Design Research‏‎ (2 Links)
  28. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  29. Semantic aware methods for evolutionary art‏‎ (2 Links)
  30. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  31. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  32. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  33. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  34. Evolving content in the galactic arms race video game‏‎ (2 Links)
  35. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  36. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  37. Metaprogramming Emergent Graphics‏‎ (2 Links)
  38. Electric Sheep‏‎ (2 Links)
  39. Computational Creativity through a Gap‏‎ (2 Links)
  40. Embodied creativity‏‎ (2 Links)
  41. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  42. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  43. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  44. Ameisen Algorithmen‏‎ (2 Links)
  45. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  46. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  47. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  48. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  49. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  50. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)

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