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- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Preference Learning: An Introduction (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- A comparative classification of complexity measures (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Zellij Multipuzzle (2 Links)
- Distance-based functions for image comparison (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Composition in Perspectives (2 Links)
- Aaron Davidson (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Improving face detection (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- The alphabet synthesis machine (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Autonomous Evolutionary Art (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- The darwinian structure of the design process (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Evolving Fractal Drawings (2 Links)
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