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  1. Search Strategies and the Creative Process‏‎ (2 Links)
  2. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  3. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  4. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  5. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  6. Evolving Human Faces‏‎ (2 Links)
  7. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  8. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  9. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  10. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  11. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  12. Self-design and ontogenetic evolution‏‎ (2 Links)
  13. Distance-based functions for image comparison‏‎ (2 Links)
  14. P3m1 Reference Implementation‏‎ (2 Links)
  15. Composition in Perspectives‏‎ (2 Links)
  16. Zellij Multipuzzle‏‎ (2 Links)
  17. Evolving ambiguous images‏‎ (2 Links)
  18. Semantic aware methods for evolutionary art‏‎ (2 Links)
  19. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  20. Evolving expressions and art by choice‏‎ (2 Links)
  21. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  22. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  23. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  24. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  25. Being Kasimir Malevich‏‎ (2 Links)
  26. Interactive evolution of dynamical systems‏‎ (2 Links)
  27. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  28. Against Individual Creativity‏‎ (2 Links)
  29. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  30. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  31. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  32. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  33. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  34. The alphabet synthesis machine‏‎ (2 Links)
  35. Giving Colour to Images‏‎ (2 Links)
  36. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  37. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  38. The darwinian structure of the design process‏‎ (2 Links)
  39. Peter Weibel‏‎ (2 Links)
  40. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  41. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  42. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  43. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  44. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  45. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  46. Theory of Complexity‏‎ (2 Links)
  47. Consensual Paintings‏‎ (2 Links)
  48. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  49. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  50. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)

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