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  1. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  2. Variation‏‎ (2 Links)
  3. Flowsnake Earth‏‎ (2 Links)
  4. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  5. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  6. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  7. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  8. Tatsu Unemi‏‎ (2 Links)
  9. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  10. Reproduktion‏‎ (2 Links)
  11. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  12. Bubble Hierarchies‏‎ (2 Links)
  13. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  14. Ameisen Algorithmen‏‎ (2 Links)
  15. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  16. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  17. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  18. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  19. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  20. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  21. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  22. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  23. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  24. Evolutionary Design by Computers‏‎ (2 Links)
  25. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  26. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  27. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  28. Chris Coyne‏‎ (2 Links)
  29. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  30. Improving face detection‏‎ (2 Links)
  31. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  32. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  33. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  34. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  35. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  36. Zufallsprozess‏‎ (2 Links)
  37. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  38. P6m Reference Implementation‏‎ (2 Links)
  39. Information aesthetics: an heroic experiment‏‎ (2 Links)
  40. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  41. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  42. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  43. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  44. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  45. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  46. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  47. The Painting Fool Teaching Interface‏‎ (2 Links)
  48. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  49. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  50. Evolutionäre Musik‏‎ (2 Links)

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