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- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
- Golan Levin (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- P6m Reference Implementation (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Flowsnake Earth (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Simulating Morphogenesis (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Evolutionary Design by Computers (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Depth-aware neural style transfer (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Evolutionäre Musik (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Natural Color Symmetry (2 Links)
- Automated collage generation — with intent (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Evolving Human Faces (2 Links)
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