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  1. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  2. Evolutionäre Musik‏‎ (2 Links)
  3. On the Future of Computers and Creativity‏‎ (2 Links)
  4. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  5. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  6. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  7. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  8. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  9. Evolving Human Faces‏‎ (2 Links)
  10. Improbable Creativity‏‎ (2 Links)
  11. Ameisen Algorithmen‏‎ (2 Links)
  12. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  13. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  14. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  15. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  16. Evolving ambiguous images‏‎ (2 Links)
  17. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  18. Mathematische Kunst‏‎ (2 Links)
  19. Depth-aware neural style transfer‏‎ (2 Links)
  20. Evolving expressions and art by choice‏‎ (2 Links)
  21. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  22. Measuring complexity using information fluctuation‏‎ (2 Links)
  23. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  24. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  25. Interactive EC-based Signal Processing‏‎ (2 Links)
  26. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  27. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  28. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  29. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  30. Interactive evolution for industrial design‏‎ (2 Links)
  31. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  32. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  33. Giving Colour to Images‏‎ (2 Links)
  34. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  35. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  36. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  37. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  38. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  39. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  40. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  41. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  42. Phänotyp‏‎ (2 Links)
  43. Investigating Face Space‏‎ (2 Links)
  44. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  45. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  46. Ishihama Yoshiaki‏‎ (2 Links)
  47. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  48. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  49. Towards a model for artificial aesthetics‏‎ (2 Links)
  50. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)

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