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  1. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  2. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  3. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  4. Autonomous Evolutionary Art‏‎ (2 Links)
  5. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  6. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  7. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  8. Preference Learning: An Introduction‏‎ (2 Links)
  9. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  10. Towards a model for artificial aesthetics‏‎ (2 Links)
  11. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  12. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  13. Color Mixing using Colliding Particles‏‎ (2 Links)
  14. Evolution of Animated Photomosaics‏‎ (2 Links)
  15. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  16. Swarm Painting Atelier‏‎ (2 Links)
  17. Ameisen Algorithmen‏‎ (2 Links)
  18. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  19. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  20. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  21. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  22. Distance-based functions for image comparison‏‎ (2 Links)
  23. Composition in Perspectives‏‎ (2 Links)
  24. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  25. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  26. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  27. Learning representations for creative design using evolution‏‎ (2 Links)
  28. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  29. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  30. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  31. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  32. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  33. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  34. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  35. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  36. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  37. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  38. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  39. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  40. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  41. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  42. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  43. Improbable Creativity‏‎ (2 Links)
  44. Search Strategies and the Creative Process‏‎ (2 Links)
  45. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  46. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  47. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  48. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  49. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  50. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)

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