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- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Automated collage generation — with intent (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Distance-based functions for image comparison (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Composition in Perspectives (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Evolving virtual creatures (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Peter Kleiweg (2 Links)
- Extending the Range of Facial Types (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Consensual Paintings (2 Links)
- Gregory S. Hornby (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
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