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  1. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  2. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  3. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  4. Video Granular Synthesis‏‎ (2 Links)
  5. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  6. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  7. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  8. Ten questions concerning generative computer art‏‎ (2 Links)
  9. Peter Weibel‏‎ (2 Links)
  10. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  11. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  12. Consensual Paintings‏‎ (2 Links)
  13. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  14. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  15. A 3D Modeling System for Creative Design‏‎ (2 Links)
  16. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  17. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  18. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  19. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  20. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  21. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  22. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  23. Preference Learning: An Introduction‏‎ (2 Links)
  24. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  25. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  26. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  27. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  28. The Future of Evolutionary Design Research‏‎ (2 Links)
  29. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  30. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  31. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  32. Fractal expressionism - where art meets science‏‎ (2 Links)
  33. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  34. Art, emergence and the computational sublime‏‎ (2 Links)
  35. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  36. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  37. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  38. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  39. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  40. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  41. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  42. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  43. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  44. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  45. Leonel Moura‏‎ (2 Links)
  46. Artistic Stylization of Images and Video‏‎ (2 Links)
  47. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  48. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  49. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  50. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)

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