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- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Ameisen Algorithmen (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Reproduktion (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Improving face detection (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Distance-based functions for image comparison (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Evolving Fractal Drawings (2 Links)
- Composition in Perspectives (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- P6m Reference Implementation (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
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