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- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Extending the Range of Facial Types (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Leonel Moura (2 Links)
- Gregory S. Hornby (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Zellij Multipuzzle (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Curious agents and situated design evaluations (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- The alphabet synthesis machine (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- The darwinian structure of the design process (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Theory of Complexity (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Peter Kleiweg (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
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