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  1. Is Evolution Creative?‏‎ (2 Links)
  2. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  3. Phänotyp‏‎ (2 Links)
  4. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  5. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  6. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  7. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  8. John Mount‏‎ (2 Links)
  9. A comparative classification of complexity measures‏‎ (2 Links)
  10. Artificial Nature: Immersive World Making‏‎ (2 Links)
  11. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  12. Flowsnake Earth‏‎ (2 Links)
  13. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  14. Keith Wiley‏‎ (2 Links)
  15. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  16. Bubble Hierarchies‏‎ (2 Links)
  17. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  18. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  19. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  20. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  21. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  22. Neuroästhetik‏‎ (2 Links)
  23. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  24. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  25. Aaron Davidson‏‎ (2 Links)
  26. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  27. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  28. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  29. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  30. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  31. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  32. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  33. Evolutionary Design by Computers‏‎ (2 Links)
  34. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  35. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  36. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  37. Chris Coyne‏‎ (2 Links)
  38. Towards a model for artificial aesthetics‏‎ (2 Links)
  39. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  40. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  41. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  42. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  43. Autonomous Evolutionary Art‏‎ (2 Links)
  44. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  45. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  46. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  47. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  48. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  49. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  50. SEURAT: robotic painter‏‎ (2 Links)

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