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- Learning representations for creative design using evolution (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Evolving Fractal Drawings (2 Links)
- P3m1 Reference Implementation (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Improbable Creativity (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Ameisen Algorithmen (2 Links)
- Peter Weibel (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Mathematische Kunst (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Interactive evolution for industrial design (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Preference Learning: An Introduction (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
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