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- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Being Kasimir Malevich (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- P3m1 Reference Implementation (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Against Individual Creativity (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Evolving virtual creatures (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Computer-Ästhetik (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Entropie (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Extending the Range of Facial Types (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Peter Weibel (2 Links)
- Gregory S. Hornby (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
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