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- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Video Granular Synthesis (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Reproduktion (2 Links)
- Live Algorithms (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Giving Colour to Images (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Erik J. Gustafson (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- P6m Reference Implementation (2 Links)
- Flowsnake Earth (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Bubble Hierarchies (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Simulating Morphogenesis (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
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