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  1. Creative Search Trajectories and their Implications‏‎ (2 Links)
  2. Artificial Drawing + Unity‏‎ (2 Links)
  3. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  4. Künstliches Leben‏‎ (2 Links)
  5. Curious agents and situated design evaluations‏‎ (2 Links)
  6. Swarm paintings – nonhuman art‏‎ (2 Links)
  7. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  8. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  9. Rebecca Luger-Guillaume‏‎ (2 Links)
  10. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  11. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  12. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  13. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  14. Gegenständliche Kunst‏‎ (2 Links)
  15. Video Granular Synthesis‏‎ (2 Links)
  16. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  17. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  18. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  19. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  20. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  21. Live Algorithms‏‎ (2 Links)
  22. Ten questions concerning generative computer art‏‎ (2 Links)
  23. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  24. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  25. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  26. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  27. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  28. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  29. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  30. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  31. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  32. Evolving Approximate Image Filters‏‎ (2 Links)
  33. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  34. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  35. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  36. Complexity of two-dimensional patterns‏‎ (2 Links)
  37. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  38. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  39. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  40. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  41. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  42. Being Kasimir Malevich‏‎ (2 Links)
  43. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  44. The Future of Evolutionary Design Research‏‎ (2 Links)
  45. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  46. Against Individual Creativity‏‎ (2 Links)
  47. Evolving for the Audience‏‎ (2 Links)
  48. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  49. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  50. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)

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