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- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- P3m1 Reference Implementation (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Zellij Multipuzzle (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Bubble Hierarchies (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- The alphabet synthesis machine (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Peter Weibel (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- The darwinian structure of the design process (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Theory of Complexity (2 Links)
- Improbable Creativity (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Chris Coyne (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Mathematische Kunst (2 Links)
- Preference Learning: An Introduction (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
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