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- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- The darwinian structure of the design process (2 Links)
- Peter Kleiweg (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- A comparative classification of complexity measures (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Theory of Complexity (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Consensual Paintings (2 Links)
- Aaron Davidson (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Autonomous Evolutionary Art (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Leonel Moura (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Ameisen Algorithmen (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
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