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- Digits that are not: Generating new types through deep neural nets (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Distance-based functions for image comparison (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Composition in Perspectives (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Evolving for the Audience (2 Links)
- Genetische Programmierung (2 Links)
- Variation (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Natural Color Symmetry (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Tatsu Unemi (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Consensual Paintings (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Künstliches Leben (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Gregory Dudek (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Reproduktion (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Live Algorithms (2 Links)
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