Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 1.151 bis 1.200 angezeigt.
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- The Painting Fool Teaching Interface (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Automated collage generation — with intent (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Variation (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Peter Kleiweg (2 Links)
- Tatsu Unemi (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
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