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- Skirt Image Retrieval based on Sketches (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Is Evolution Creative? (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Andrew Rowbottom (2 Links)
- Evolving Fractal Drawings (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- John Mount (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Natural Color Symmetry (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Keith Wiley (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Artificial Drawing + Unity (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Depth-aware neural style transfer (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
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