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- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Gregory S. Hornby (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Künstliches Leben (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Live Algorithms (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Depth-aware neural style transfer (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Automated collage generation — with intent (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Zellij Multipuzzle (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
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