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Unten werden bis zu 50 Ergebnisse im Bereich 1.151 bis 1.200 angezeigt.

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  1. The Painting Fool Teaching Interface‏‎ (2 Links)
  2. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  3. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  4. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  5. Rebecca Luger-Guillaume‏‎ (2 Links)
  6. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  7. Importance-Driven Focus of Attention‏‎ (2 Links)
  8. Artistic Stylization of Images and Video‏‎ (2 Links)
  9. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  10. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  11. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  12. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  13. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  14. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  15. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  16. Abstract Art by Shape Classification‏‎ (2 Links)
  17. Automated collage generation — with intent‏‎ (2 Links)
  18. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  19. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  20. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  21. Metaprogramming Emergent Graphics‏‎ (2 Links)
  22. Creative Search Trajectories and their Implications‏‎ (2 Links)
  23. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  24. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  25. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  26. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  27. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  28. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  29. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  30. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  31. Curious agents and situated design evaluations‏‎ (2 Links)
  32. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  33. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  34. Fractal expressionism - where art meets science‏‎ (2 Links)
  35. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  36. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  37. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  38. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  39. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  40. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  41. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  42. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  43. Variation‏‎ (2 Links)
  44. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  45. Peter Kleiweg‏‎ (2 Links)
  46. Tatsu Unemi‏‎ (2 Links)
  47. A 3D Modeling System for Creative Design‏‎ (2 Links)
  48. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  49. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  50. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)

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