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- Constrained novelty search: a study on game content generation (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- John Mount (2 Links)
- Swarm Painting Atelier (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Flowsnake Earth (2 Links)
- Keith Wiley (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Evolutionary Design by Computers (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Evolutionäre Musik (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Improving face detection (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Evolving Human Faces (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
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