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  1. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  2. Search Strategies and the Creative Process‏‎ (2 Links)
  3. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  4. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  5. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  6. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  7. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  8. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  9. Self-design and ontogenetic evolution‏‎ (2 Links)
  10. P3m1 Reference Implementation‏‎ (2 Links)
  11. Semantic aware methods for evolutionary art‏‎ (2 Links)
  12. The Future of Evolutionary Design Research‏‎ (2 Links)
  13. Evolving for the Audience‏‎ (2 Links)
  14. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  15. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  16. Consensual Paintings‏‎ (2 Links)
  17. A 3D Modeling System for Creative Design‏‎ (2 Links)
  18. Genetische Programmierung‏‎ (2 Links)
  19. Interactive evolution of dynamical systems‏‎ (2 Links)
  20. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  21. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  22. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  23. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  24. Exploring aesthetic pattern formation‏‎ (2 Links)
  25. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  26. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  27. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  28. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  29. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  30. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  31. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  32. Peter Weibel‏‎ (2 Links)
  33. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  34. Gregory Dudek‏‎ (2 Links)
  35. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  36. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  37. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  38. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  39. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  40. Art, emergence and the computational sublime‏‎ (2 Links)
  41. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  42. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  43. Preference Learning: An Introduction‏‎ (2 Links)
  44. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  45. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  46. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  47. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  48. Artistic Stylization of Images and Video‏‎ (2 Links)
  49. Künstliches Leben‏‎ (2 Links)
  50. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)

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