Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 1.151 bis 1.200 angezeigt.
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- Creating and rendering convolution surfaces (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Phänotyp (2 Links)
- Artificial Drawing + Unity (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Depth-aware neural style transfer (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Neuroästhetik (2 Links)
- Swarm Painting Atelier (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Evolving Fractal Drawings (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Leonel Moura (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Being Kasimir Malevich (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Against Individual Creativity (2 Links)
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