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- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Peter Kleiweg (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Automated collage generation — with intent (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Zufallsprozess (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Electric Sheep (2 Links)
- Computational Creativity through a Gap (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Embodied creativity (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Leonel Moura (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
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