Seiten mit den meisten Links

Wechseln zu: Navigation, Suche

Unten werden bis zu 50 Ergebnisse im Bereich 1.151 bis 1.200 angezeigt.

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)

  1. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  2. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  3. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  4. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  5. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  6. Künstliches Leben‏‎ (2 Links)
  7. Rebecca Luger-Guillaume‏‎ (2 Links)
  8. Chris Coyne‏‎ (2 Links)
  9. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  10. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  11. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  12. Gegenständliche Kunst‏‎ (2 Links)
  13. A 3D Modeling System for Creative Design‏‎ (2 Links)
  14. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  15. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  16. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  17. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  18. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  19. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  20. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  21. Live Algorithms‏‎ (2 Links)
  22. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  23. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  24. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  25. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  26. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  27. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  28. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  29. Evolving Approximate Image Filters‏‎ (2 Links)
  30. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  31. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  32. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  33. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  34. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  35. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  36. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  37. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  38. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  39. Zellij Multipuzzle‏‎ (2 Links)
  40. Echo‏‎ (2 Links)
  41. Art, emergence and the computational sublime‏‎ (2 Links)
  42. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  43. Evolving for the Audience‏‎ (2 Links)
  44. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  45. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  46. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  47. Genetische Programmierung‏‎ (2 Links)
  48. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  49. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  50. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)