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- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Extending the Range of Facial Types (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Gregory S. Hornby (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Peter Weibel (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Being Kasimir Malevich (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Zufallsprozess (2 Links)
- Against Individual Creativity (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Preference Learning: An Introduction (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Curious agents and situated design evaluations (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
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