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Unten werden bis zu 50 Ergebnisse im Bereich 1.151 bis 1.200 angezeigt.
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- A New Kind of Art: The Robotic Action Painter (2 Links)
- Preference Learning: An Introduction (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Improving face detection (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Artificial Drawing + Unity (2 Links)
- Distance-based functions for image comparison (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Composition in Perspectives (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Variation (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Evolving for the Audience (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Tatsu Unemi (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Genetische Programmierung (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Is Evolution Creative? (2 Links)
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