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Unten werden bis zu 50 Ergebnisse im Bereich 1.151 bis 1.200 angezeigt.

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  1. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  2. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  3. Measuring complexity using information fluctuation‏‎ (2 Links)
  4. P6m Reference Implementation‏‎ (2 Links)
  5. Evolving ambiguous images‏‎ (2 Links)
  6. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  7. Interactive EC-based Signal Processing‏‎ (2 Links)
  8. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  9. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  10. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  11. Evolving expressions and art by choice‏‎ (2 Links)
  12. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  13. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  14. Electric Sheep‏‎ (2 Links)
  15. Interactive evolution for industrial design‏‎ (2 Links)
  16. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  17. Computational Creativity through a Gap‏‎ (2 Links)
  18. Embodied creativity‏‎ (2 Links)
  19. Simulating Morphogenesis‏‎ (2 Links)
  20. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  21. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  22. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  23. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  24. Giving Colour to Images‏‎ (2 Links)
  25. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  26. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  27. A 3D Modeling System for Creative Design‏‎ (2 Links)
  28. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  29. Investigating Face Space‏‎ (2 Links)
  30. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  31. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  32. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  33. Ishihama Yoshiaki‏‎ (2 Links)
  34. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  35. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  36. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  37. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  38. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  39. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  40. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  41. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  42. Towards a model for artificial aesthetics‏‎ (2 Links)
  43. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  44. Flowsnake Earth‏‎ (2 Links)
  45. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  46. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  47. Natural Color Symmetry‏‎ (2 Links)
  48. Art, emergence and the computational sublime‏‎ (2 Links)
  49. Creative Search Trajectories and their Implications‏‎ (2 Links)
  50. Swarm Painting Atelier‏‎ (2 Links)

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