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  1. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  2. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  3. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  4. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  5. The alphabet synthesis machine‏‎ (2 Links)
  6. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  7. The darwinian structure of the design process‏‎ (2 Links)
  8. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  9. Peter Kleiweg‏‎ (2 Links)
  10. Theory of Complexity‏‎ (2 Links)
  11. Künstliches Leben‏‎ (2 Links)
  12. Consensual Paintings‏‎ (2 Links)
  13. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  14. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  15. Ameisen Algorithmen‏‎ (2 Links)
  16. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  17. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  18. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  19. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  20. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  21. Gegenständliche Kunst‏‎ (2 Links)
  22. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  23. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  24. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  25. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  26. Live Algorithms‏‎ (2 Links)
  27. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  28. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  29. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  30. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  31. Evolving Approximate Image Filters‏‎ (2 Links)
  32. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  33. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  34. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  35. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  36. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  37. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  38. Rebecca Luger-Guillaume‏‎ (2 Links)
  39. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  40. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  41. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  42. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  43. Evolving for the Audience‏‎ (2 Links)
  44. A comparative classification of complexity measures‏‎ (2 Links)
  45. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  46. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  47. Artificial Nature: Immersive World Making‏‎ (2 Links)
  48. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  49. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  50. Genetische Programmierung‏‎ (2 Links)

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