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- 3-D CG lighting with an interactive GA (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Preference Learning: An Introduction (2 Links)
- Flowsnake Earth (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- The alphabet synthesis machine (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- The darwinian structure of the design process (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Bubble Hierarchies (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Theory of Complexity (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Evolutionary Design by Computers (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Leonel Moura (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Chris Coyne (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- A comparative classification of complexity measures (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Evolutionäre Musik (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
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