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- Niche Constructing Drawing Robots (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Reproduktion (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- P6m Reference Implementation (2 Links)
- Being Kasimir Malevich (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Against Individual Creativity (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Simulating Morphogenesis (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Swarm Painting Atelier (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
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