Seiten mit den meisten Links
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- Abstract Art by Shape Classification (2 Links)
- On the Future of Computers and Creativity (2 Links)
- Automated collage generation — with intent (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Distance-based functions for image comparison (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- Composition in Perspectives (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Zufallsprozess (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Evolving for the Audience (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Genetische Programmierung (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Gregory Dudek (2 Links)
- Consensual Paintings (2 Links)
- Phänotyp (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
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