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- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Distance-based functions for image comparison (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Composition in Perspectives (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- P3m1 Reference Implementation (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Zellij Multipuzzle (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Evolving virtual creatures (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- The alphabet synthesis machine (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Consensual Paintings (2 Links)
- Peter Weibel (2 Links)
- The darwinian structure of the design process (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Extending the Range of Facial Types (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
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