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Unten werden bis zu 50 Ergebnisse im Bereich 1.151 bis 1.200 angezeigt.

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  1. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  2. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  3. Autonomous Evolutionary Art‏‎ (2 Links)
  4. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  5. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  6. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  7. Distance-based functions for image comparison‏‎ (2 Links)
  8. Improbable Creativity‏‎ (2 Links)
  9. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  10. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  11. Composition in Perspectives‏‎ (2 Links)
  12. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  13. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  14. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  15. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  16. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  17. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  18. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  19. Mathematische Kunst‏‎ (2 Links)
  20. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  21. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  22. Measuring complexity using information fluctuation‏‎ (2 Links)
  23. Evolving art with scalable vector graphics‏‎ (2 Links)
  24. Interactive EC-based Signal Processing‏‎ (2 Links)
  25. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  26. Ameisen Algorithmen‏‎ (2 Links)
  27. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  28. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  29. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  30. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  31. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  32. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  33. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  34. Evolving virtual creatures‏‎ (2 Links)
  35. Interactive evolution for industrial design‏‎ (2 Links)
  36. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  37. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  38. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  39. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  40. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  41. Consensual Paintings‏‎ (2 Links)
  42. Peter Kleiweg‏‎ (2 Links)
  43. Extending the Range of Facial Types‏‎ (2 Links)
  44. Investigating Face Space‏‎ (2 Links)
  45. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  46. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  47. Ishihama Yoshiaki‏‎ (2 Links)
  48. Gregory S. Hornby‏‎ (2 Links)
  49. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  50. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)

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