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- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Simulating Morphogenesis (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Interactive evolution for industrial design (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Computer-Ästhetik (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Entropie (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Investigating Face Space (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Ishihama Yoshiaki (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Being Kasimir Malevich (2 Links)
- Natural Color Symmetry (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Against Individual Creativity (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
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