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- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Swarm Painting Atelier (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Interactive evolution for industrial design (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Investigating Face Space (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Ishihama Yoshiaki (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Distance-based functions for image comparison (2 Links)
- Evolving Fractal Drawings (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Composition in Perspectives (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Consensual Paintings (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Learning representations for creative design using evolution (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
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