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- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Bubble Hierarchies (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Peter Weibel (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Zufallsprozess (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Chris Coyne (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Evolving virtual creatures (2 Links)
- Preference Learning: An Introduction (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Extending the Range of Facial Types (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Artistic Stylization of Images and Video (2 Links)
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