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Unten werden bis zu 50 Ergebnisse im Bereich 1.151 bis 1.200 angezeigt.

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  1. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  2. Peter Kleiweg‏‎ (2 Links)
  3. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  4. Abstract Art by Shape Classification‏‎ (2 Links)
  5. Evolving Approximate Image Filters‏‎ (2 Links)
  6. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  7. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  8. Automated collage generation — with intent‏‎ (2 Links)
  9. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  10. Complexity of two-dimensional patterns‏‎ (2 Links)
  11. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  12. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  13. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  14. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  15. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  16. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  17. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  18. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  19. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  20. Evolving for the Audience‏‎ (2 Links)
  21. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  22. Electric Sheep‏‎ (2 Links)
  23. Computational Creativity through a Gap‏‎ (2 Links)
  24. Genetische Programmierung‏‎ (2 Links)
  25. Embodied creativity‏‎ (2 Links)
  26. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  27. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  28. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  29. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  30. Exploring aesthetic pattern formation‏‎ (2 Links)
  31. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  32. Swarm paintings – nonhuman art‏‎ (2 Links)
  33. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  34. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  35. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  36. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  37. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  38. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  39. Rebecca Luger-Guillaume‏‎ (2 Links)
  40. Gregory Dudek‏‎ (2 Links)
  41. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  42. Leonel Moura‏‎ (2 Links)
  43. A 3D Modeling System for Creative Design‏‎ (2 Links)
  44. Video Granular Synthesis‏‎ (2 Links)
  45. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  46. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  47. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  48. Ten questions concerning generative computer art‏‎ (2 Links)
  49. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  50. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)

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