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- Evolving Fractal Drawings (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Improving face detection (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- P3m1 Reference Implementation (2 Links)
- Echo (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Zufallsprozess (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Erik J. Gustafson (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Peter Weibel (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Is Evolution Creative? (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
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