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- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Erik J. Gustafson (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Extending the Range of Facial Types (2 Links)
- Gregory S. Hornby (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Natural Color Symmetry (2 Links)
- Bubble Hierarchies (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Künstliches Leben (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Variation (2 Links)
- Chris Coyne (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Reproduktion (2 Links)
- Tatsu Unemi (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Live Algorithms (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
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