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  1. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  2. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  3. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  4. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  5. Artificial Drawing + Unity‏‎ (2 Links)
  6. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  7. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  8. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  9. Evolution of Animated Photomosaics‏‎ (2 Links)
  10. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  11. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  12. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  13. Creative Search Trajectories and their Implications‏‎ (2 Links)
  14. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  15. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  16. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  17. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  18. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  19. Rebecca Luger-Guillaume‏‎ (2 Links)
  20. Curious agents and situated design evaluations‏‎ (2 Links)
  21. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  22. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  23. Variation‏‎ (2 Links)
  24. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  25. Leonel Moura‏‎ (2 Links)
  26. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  27. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  28. Tatsu Unemi‏‎ (2 Links)
  29. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  30. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  31. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  32. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  33. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  34. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  35. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  36. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  37. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  38. Being Kasimir Malevich‏‎ (2 Links)
  39. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  40. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  41. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  42. Importance-Driven Focus of Attention‏‎ (2 Links)
  43. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  44. Against Individual Creativity‏‎ (2 Links)
  45. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  46. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  47. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  48. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  49. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  50. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)

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