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- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Andrew Rowbottom (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Evolving Fractal Drawings (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- P6m Reference Implementation (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Electric Sheep (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Computational Creativity through a Gap (2 Links)
- Simulating Morphogenesis (2 Links)
- Embodied creativity (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Artificial Drawing + Unity (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Zellij Multipuzzle (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- The alphabet synthesis machine (2 Links)
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