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  1. Automated collage generation — with intent‏‎ (2 Links)
  2. New Kinds of Fractal Patterns‏‎ (2 Links)
  3. Erik J. Gustafson‏‎ (2 Links)
  4. Gregory S. Hornby‏‎ (2 Links)
  5. Niche Constructing Drawing Robots‏‎ (2 Links)
  6. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  7. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  8. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  9. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  10. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  11. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  12. Learning representations for creative design using evolution‏‎ (2 Links)
  13. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  14. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  15. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  16. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  17. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  18. Reproduktion‏‎ (2 Links)
  19. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  20. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  21. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  22. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  23. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  24. Evolution of Animated Photomosaics‏‎ (2 Links)
  25. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  26. Bubble Hierarchies‏‎ (2 Links)
  27. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  28. Improbable Creativity‏‎ (2 Links)
  29. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  30. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  31. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  32. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  33. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  34. A 3D Modeling System for Creative Design‏‎ (2 Links)
  35. P6m Reference Implementation‏‎ (2 Links)
  36. Mathematische Kunst‏‎ (2 Links)
  37. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  38. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  39. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  40. Zellij Multipuzzle‏‎ (2 Links)
  41. Measuring complexity using information fluctuation‏‎ (2 Links)
  42. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  43. Chris Coyne‏‎ (2 Links)
  44. Interactive EC-based Signal Processing‏‎ (2 Links)
  45. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  46. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  47. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  48. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  49. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  50. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)

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