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- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Peter Weibel (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Being Kasimir Malevich (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Against Individual Creativity (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Preference Learning: An Introduction (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Improving face detection (2 Links)
- Electric Sheep (2 Links)
- Evolving virtual creatures (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Computational Creativity through a Gap (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Embodied creativity (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
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