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- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Reproduktion (2 Links)
- Variation (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Improving face detection (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Tatsu Unemi (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Gegenständliche Kunst (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Echo (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- A comparative classification of complexity measures (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- P6m Reference Implementation (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Erik J. Gustafson (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Zufallsprozess (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
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