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- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Leonel Moura (2 Links)
- Video Granular Synthesis (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Distance-based functions for image comparison (2 Links)
- Composition in Perspectives (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Evolving Fractal Drawings (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- P3m1 Reference Implementation (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
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