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- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Video Granular Synthesis (2 Links)
- Embodied creativity (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Ten questions concerning generative computer art (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Leonel Moura (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Gegenständliche Kunst (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- P3m1 Reference Implementation (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Peter Weibel (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
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