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Unten werden bis zu 50 Ergebnisse im Bereich 1.151 bis 1.200 angezeigt.

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  1. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  2. Ten questions concerning generative computer art‏‎ (2 Links)
  3. Color Mixing using Colliding Particles‏‎ (2 Links)
  4. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  5. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  6. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  7. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  8. Evolving Approximate Image Filters‏‎ (2 Links)
  9. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  10. Importance-Driven Focus of Attention‏‎ (2 Links)
  11. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  12. Distance-based functions for image comparison‏‎ (2 Links)
  13. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  14. Search Strategies and the Creative Process‏‎ (2 Links)
  15. Composition in Perspectives‏‎ (2 Links)
  16. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  17. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  18. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  19. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  20. A 3D Modeling System for Creative Design‏‎ (2 Links)
  21. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  22. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  23. Self-design and ontogenetic evolution‏‎ (2 Links)
  24. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  25. P3m1 Reference Implementation‏‎ (2 Links)
  26. Semantic aware methods for evolutionary art‏‎ (2 Links)
  27. The Future of Evolutionary Design Research‏‎ (2 Links)
  28. Evolving for the Audience‏‎ (2 Links)
  29. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  30. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  31. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  32. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  33. Metaprogramming Emergent Graphics‏‎ (2 Links)
  34. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  35. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  36. Genetische Programmierung‏‎ (2 Links)
  37. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  38. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  39. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  40. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  41. Exploring aesthetic pattern formation‏‎ (2 Links)
  42. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  43. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  44. Consensual Paintings‏‎ (2 Links)
  45. Peter Weibel‏‎ (2 Links)
  46. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  47. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  48. Art, emergence and the computational sublime‏‎ (2 Links)
  49. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  50. Gregory Dudek‏‎ (2 Links)

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