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- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Keith Wiley (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Automated collage generation — with intent (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Natural Color Symmetry (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Reproduktion (2 Links)
- Gegenständliche Kunst (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Depth-aware neural style transfer (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Improving face detection (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- P6m Reference Implementation (2 Links)
- Zellij Multipuzzle (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
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