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- Self-design and ontogenetic evolution (2 Links)
- P3m1 Reference Implementation (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Evolving Fractal Drawings (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Peter Weibel (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Swarm Painting Atelier (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Preference Learning: An Introduction (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
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