Seiten mit den meisten Links
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- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- P3m1 Reference Implementation (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Giving Colour to Images (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Consensual Paintings (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Flowsnake Earth (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Peter Weibel (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Preference Learning: An Introduction (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Evolutionary Design by Computers (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
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