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Unten werden bis zu 50 Ergebnisse im Bereich 1.151 bis 1.200 angezeigt.

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  1. Evolving Human Faces‏‎ (2 Links)
  2. Mathematische Kunst‏‎ (2 Links)
  3. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  4. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  5. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  6. Measuring complexity using information fluctuation‏‎ (2 Links)
  7. P6m Reference Implementation‏‎ (2 Links)
  8. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  9. Interactive EC-based Signal Processing‏‎ (2 Links)
  10. Zufallsprozess‏‎ (2 Links)
  11. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  12. Evolving ambiguous images‏‎ (2 Links)
  13. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  14. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  15. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  16. Evolving expressions and art by choice‏‎ (2 Links)
  17. Creative Search Trajectories and their Implications‏‎ (2 Links)
  18. Interactive evolution for industrial design‏‎ (2 Links)
  19. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  20. The Painting Fool Teaching Interface‏‎ (2 Links)
  21. Simulating Morphogenesis‏‎ (2 Links)
  22. A 3D Modeling System for Creative Design‏‎ (2 Links)
  23. Curious agents and situated design evaluations‏‎ (2 Links)
  24. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  25. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  26. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  27. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  28. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  29. Giving Colour to Images‏‎ (2 Links)
  30. Investigating Face Space‏‎ (2 Links)
  31. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  32. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  33. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  34. Ishihama Yoshiaki‏‎ (2 Links)
  35. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  36. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  37. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  38. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  39. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  40. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  41. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  42. Art, emergence and the computational sublime‏‎ (2 Links)
  43. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  44. Flowsnake Earth‏‎ (2 Links)
  45. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  46. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  47. Complexity of two-dimensional patterns‏‎ (2 Links)
  48. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  49. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  50. Natural Color Symmetry‏‎ (2 Links)

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