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  1. Artificial Life Meets Computational Creativity?‏‎ (2 Links)
  2. Artificial Nature: Immersive World Making‏‎ (2 Links)
  3. Gegenständliche Kunst‏‎ (2 Links)
  4. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  5. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  6. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  7. Künstliches Leben‏‎ (2 Links)
  8. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  9. Depth-aware neural style transfer‏‎ (2 Links)
  10. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  11. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  12. Rebecca Luger-Guillaume‏‎ (2 Links)
  13. Aaron Davidson‏‎ (2 Links)
  14. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  15. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  16. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  17. Evolving Approximate Image Filters‏‎ (2 Links)
  18. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  19. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  20. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  21. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  22. Live Algorithms‏‎ (2 Links)
  23. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  24. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  25. Autonomous Evolutionary Art‏‎ (2 Links)
  26. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  27. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  28. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  29. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  30. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  31. Evolving for the Audience‏‎ (2 Links)
  32. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  33. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  34. Genetische Programmierung‏‎ (2 Links)
  35. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  36. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  37. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  38. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  39. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  40. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  41. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  42. Computer-Ästhetik‏‎ (2 Links)
  43. Exploring aesthetic pattern formation‏‎ (2 Links)
  44. Zellij Multipuzzle‏‎ (2 Links)
  45. Entropie‏‎ (2 Links)
  46. Ameisen Algorithmen‏‎ (2 Links)
  47. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  48. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  49. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  50. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)

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