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- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Investigating Face Space (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Ishihama Yoshiaki (2 Links)
- Phänotyp (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Curious agents and situated design evaluations (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Zufallsprozess (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Automated collage generation — with intent (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Neuroästhetik (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Evolving Fractal Drawings (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Electric Sheep (2 Links)
- SEURAT: robotic painter (2 Links)
- Computational Creativity through a Gap (2 Links)
- On the Future of Computers and Creativity (2 Links)
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