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- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Evolving Human Faces (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- Evolving ambiguous images (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Evolving expressions and art by choice (2 Links)
- Zufallsprozess (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Automated collage generation — with intent (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Giving Colour to Images (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Distance-based functions for image comparison (2 Links)
- Composition in Perspectives (2 Links)
- Phänotyp (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Flowsnake Earth (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
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