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- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Zellij Multipuzzle (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Computer-Ästhetik (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Entropie (2 Links)
- The alphabet synthesis machine (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Peter Kleiweg (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- The darwinian structure of the design process (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Theory of Complexity (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Rebecca Luger-Guillaume (2 Links)
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