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  1. Entropie‏‎ (2 Links)
  2. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  3. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  4. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  5. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  6. Self-design and ontogenetic evolution‏‎ (2 Links)
  7. P3m1 Reference Implementation‏‎ (2 Links)
  8. Evolving ambiguous images‏‎ (2 Links)
  9. Information aesthetics: an heroic experiment‏‎ (2 Links)
  10. Semantic aware methods for evolutionary art‏‎ (2 Links)
  11. Evolving expressions and art by choice‏‎ (2 Links)
  12. The alphabet synthesis machine‏‎ (2 Links)
  13. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  14. Ameisen Algorithmen‏‎ (2 Links)
  15. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  16. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  17. The darwinian structure of the design process‏‎ (2 Links)
  18. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  19. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  20. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  21. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  22. Theory of Complexity‏‎ (2 Links)
  23. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  24. Giving Colour to Images‏‎ (2 Links)
  25. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  26. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  27. Creating and rendering convolution surfaces‏‎ (2 Links)
  28. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  29. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  30. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  31. Peter Weibel‏‎ (2 Links)
  32. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  33. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  34. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  35. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  36. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  37. Is Evolution Creative?‏‎ (2 Links)
  38. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  39. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  40. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  41. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  42. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  43. John Mount‏‎ (2 Links)
  44. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  45. Preference Learning: An Introduction‏‎ (2 Links)
  46. Flowsnake Earth‏‎ (2 Links)
  47. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  48. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  49. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  50. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)

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