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- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Tatsu Unemi (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Live Algorithms (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Artificial Drawing + Unity (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Zufallsprozess (2 Links)
- Electric Sheep (2 Links)
- Evolving virtual creatures (2 Links)
- Computational Creativity through a Gap (2 Links)
- Embodied creativity (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Extending the Range of Facial Types (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
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