Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 1.151 bis 1.200 angezeigt.
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- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Is Evolution Creative? (2 Links)
- Gregory Dudek (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Phänotyp (2 Links)
- Consensual Paintings (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- John Mount (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Keith Wiley (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Neuroästhetik (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- A comparative classification of complexity measures (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Gegenständliche Kunst (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Aaron Davidson (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Zellij Multipuzzle (2 Links)
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