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  1. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  2. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  3. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  4. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  5. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  6. Preference Learning: An Introduction‏‎ (2 Links)
  7. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  8. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  9. Depth-aware neural style transfer‏‎ (2 Links)
  10. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  11. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  12. Evolving Approximate Image Filters‏‎ (2 Links)
  13. Metaprogramming Emergent Graphics‏‎ (2 Links)
  14. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  15. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  16. Towards a model for artificial aesthetics‏‎ (2 Links)
  17. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  18. Ameisen Algorithmen‏‎ (2 Links)
  19. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  20. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  21. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  22. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  23. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  24. Evolving for the Audience‏‎ (2 Links)
  25. Swarm Painting Atelier‏‎ (2 Links)
  26. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  27. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  28. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  29. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  30. Genetische Programmierung‏‎ (2 Links)
  31. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  32. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  33. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  34. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  35. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  36. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  37. Exploring aesthetic pattern formation‏‎ (2 Links)
  38. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  39. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  40. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  41. Computer-Ästhetik‏‎ (2 Links)
  42. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  43. Entropie‏‎ (2 Links)
  44. Search Strategies and the Creative Process‏‎ (2 Links)
  45. Gregory Dudek‏‎ (2 Links)
  46. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  47. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  48. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  49. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  50. Self-design and ontogenetic evolution‏‎ (2 Links)

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