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- Evolving Mondrian-Style Artworks (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Automated collage generation — with intent (2 Links)
- Natural Color Symmetry (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Evolving virtual creatures (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Extending the Range of Facial Types (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Consensual Paintings (2 Links)
- Variation (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Reproduktion (2 Links)
- Gregory S. Hornby (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Tatsu Unemi (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
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