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  1. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  2. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  3. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  4. Rebecca Luger-Guillaume‏‎ (2 Links)
  5. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  6. Extending the Range of Facial Types‏‎ (2 Links)
  7. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  8. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  9. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  10. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  11. Leonel Moura‏‎ (2 Links)
  12. Gregory S. Hornby‏‎ (2 Links)
  13. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  14. Zellij Multipuzzle‏‎ (2 Links)
  15. Creative Search Trajectories and their Implications‏‎ (2 Links)
  16. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  17. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  18. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  19. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  20. Curious agents and situated design evaluations‏‎ (2 Links)
  21. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  22. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  23. Importance-Driven Focus of Attention‏‎ (2 Links)
  24. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  25. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  26. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  27. The alphabet synthesis machine‏‎ (2 Links)
  28. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  29. Evolution of Animated Photomosaics‏‎ (2 Links)
  30. The darwinian structure of the design process‏‎ (2 Links)
  31. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  32. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  33. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  34. Theory of Complexity‏‎ (2 Links)
  35. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  36. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  37. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  38. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  39. Metaprogramming Emergent Graphics‏‎ (2 Links)
  40. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  41. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  42. Complexity of two-dimensional patterns‏‎ (2 Links)
  43. Algorithmic randomness and physical entropy‏‎ (2 Links)
  44. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  45. Peter Kleiweg‏‎ (2 Links)
  46. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  47. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  48. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  49. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  50. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)

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