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- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- The alphabet synthesis machine (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- The darwinian structure of the design process (2 Links)
- Natural Color Symmetry (2 Links)
- Theory of Complexity (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Flowsnake Earth (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Electric Sheep (2 Links)
- Reproduktion (2 Links)
- Computational Creativity through a Gap (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Embodied creativity (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Evolutionary Design by Computers (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Leonel Moura (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- P6m Reference Implementation (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
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