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- Adding Dynamics to Sketch-based Character Animations (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Neuroästhetik (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Leonel Moura (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Variation (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Tatsu Unemi (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- SEURAT: robotic painter (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- On the Future of Computers and Creativity (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Evolving Fractal Drawings (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Distance-based functions for image comparison (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Composition in Perspectives (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
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