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- Rebecca Luger-Guillaume (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Andrew Rowbottom (2 Links)
- Leonel Moura (2 Links)
- Gegenständliche Kunst (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Artificial Drawing + Unity (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Distance-based functions for image comparison (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Composition in Perspectives (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Zellij Multipuzzle (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Evolving for the Audience (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Genetische Programmierung (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
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