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- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- Tabula Rasa: A Case Study in Evolutionary Curation (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Erik J. Gustafson (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Evolving for the Audience (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Genetische Programmierung (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Bubble Hierarchies (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Gregory Dudek (2 Links)
- Peter Kleiweg (2 Links)
- Chris Coyne (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
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