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Unten werden bis zu 50 Ergebnisse im Bereich 1.151 bis 1.200 angezeigt.

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  1. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  2. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  3. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  4. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  5. Search Strategies and the Creative Process‏‎ (2 Links)
  6. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  7. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  8. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  9. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  10. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  11. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  12. Self-design and ontogenetic evolution‏‎ (2 Links)
  13. A History of Creativity for Future AI Research‏‎ (2 Links)
  14. P3m1 Reference Implementation‏‎ (2 Links)
  15. The Future of Evolutionary Design Research‏‎ (2 Links)
  16. Giving Colour to Images‏‎ (2 Links)
  17. Semantic aware methods for evolutionary art‏‎ (2 Links)
  18. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  19. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  20. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  21. Metaprogramming Emergent Graphics‏‎ (2 Links)
  22. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  23. Consensual Paintings‏‎ (2 Links)
  24. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  25. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  26. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  27. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  28. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  29. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  30. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  31. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  32. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  33. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  34. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  35. Flowsnake Earth‏‎ (2 Links)
  36. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  37. Peter Weibel‏‎ (2 Links)
  38. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  39. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  40. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  41. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  42. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  43. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  44. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  45. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  46. Preference Learning: An Introduction‏‎ (2 Links)
  47. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  48. Evolutionary Design by Computers‏‎ (2 Links)
  49. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  50. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)

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