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  1. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  2. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  3. Keith Wiley‏‎ (2 Links)
  4. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  5. Evolving for the Audience‏‎ (2 Links)
  6. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  7. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  8. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  9. Genetische Programmierung‏‎ (2 Links)
  10. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  11. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  12. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  13. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  14. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  15. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  16. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  17. Rebecca Luger-Guillaume‏‎ (2 Links)
  18. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  19. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  20. Erik J. Gustafson‏‎ (2 Links)
  21. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  22. Being Kasimir Malevich‏‎ (2 Links)
  23. Exploring aesthetic pattern formation‏‎ (2 Links)
  24. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  25. Variation‏‎ (2 Links)
  26. Against Individual Creativity‏‎ (2 Links)
  27. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  28. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  29. Tatsu Unemi‏‎ (2 Links)
  30. Gregory Dudek‏‎ (2 Links)
  31. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  32. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  33. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  34. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  35. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  36. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  37. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  38. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  39. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  40. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  41. Bubble Hierarchies‏‎ (2 Links)
  42. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  43. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  44. Improving face detection‏‎ (2 Links)
  45. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  46. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  47. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  48. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  49. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  50. Information aesthetics: an heroic experiment‏‎ (2 Links)

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