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- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Consensual Paintings (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Live Algorithms (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Evolving virtual creatures (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Being Kasimir Malevich (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Against Individual Creativity (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Extending the Range of Facial Types (2 Links)
- Gregory S. Hornby (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Andrew Rowbottom (2 Links)
- Color Mixing using Colliding Particles (2 Links)
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