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- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Evolving Human Faces (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Video Granular Synthesis (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Evolving ambiguous images (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Echo (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Evolving expressions and art by choice (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Giving Colour to Images (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- A comparative classification of complexity measures (2 Links)
- Erik J. Gustafson (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Natural Color Symmetry (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Aaron Davidson (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
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