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- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Distance-based functions for image comparison (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Composition in Perspectives (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Mathematische Kunst (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Variation (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Aaron Davidson (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Tatsu Unemi (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Evolving for the Audience (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Interactive evolution for industrial design (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Genetische Programmierung (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Autonomous Evolutionary Art (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Investigating Face Space (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Consensual Paintings (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Ishihama Yoshiaki (2 Links)
- Gregory Dudek (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Zufallsprozess (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
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