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Unten werden bis zu 50 Ergebnisse im Bereich 1.151 bis 1.200 angezeigt.

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  1. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  2. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  3. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  4. Distance-based functions for image comparison‏‎ (2 Links)
  5. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  6. Composition in Perspectives‏‎ (2 Links)
  7. Evolving Approximate Image Filters‏‎ (2 Links)
  8. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  9. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  10. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  11. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  12. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  13. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  14. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  15. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  16. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  17. Evolving for the Audience‏‎ (2 Links)
  18. Genetische Programmierung‏‎ (2 Links)
  19. Variation‏‎ (2 Links)
  20. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  21. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  22. A 3D Modeling System for Creative Design‏‎ (2 Links)
  23. Natural Color Symmetry‏‎ (2 Links)
  24. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  25. Tatsu Unemi‏‎ (2 Links)
  26. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  27. Consensual Paintings‏‎ (2 Links)
  28. Exploring aesthetic pattern formation‏‎ (2 Links)
  29. New Kinds of Fractal Patterns‏‎ (2 Links)
  30. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  31. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  32. Künstliches Leben‏‎ (2 Links)
  33. Niche Constructing Drawing Robots‏‎ (2 Links)
  34. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  35. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  36. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  37. Gregory Dudek‏‎ (2 Links)
  38. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  39. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  40. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  41. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  42. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  43. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  44. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  45. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  46. Reproduktion‏‎ (2 Links)
  47. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  48. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  49. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  50. Live Algorithms‏‎ (2 Links)

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