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- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Leonel Moura (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Electric Sheep (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Computational Creativity through a Gap (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Embodied creativity (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Evolving virtual creatures (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Swarm Painting Atelier (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Ameisen Algorithmen (2 Links)
- Extending the Range of Facial Types (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Gregory S. Hornby (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
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