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Unten werden bis zu 50 Ergebnisse im Bereich 1.151 bis 1.200 angezeigt.

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  1. Computational Creativity through a Gap‏‎ (2 Links)
  2. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  3. Embodied creativity‏‎ (2 Links)
  4. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  5. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  6. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  7. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  8. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  9. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  10. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  11. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  12. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  13. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  14. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  15. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  16. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  17. Rebecca Luger-Guillaume‏‎ (2 Links)
  18. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  19. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  20. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  21. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  22. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  23. Gegenständliche Kunst‏‎ (2 Links)
  24. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  25. Andrew Rowbottom‏‎ (2 Links)
  26. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  27. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  28. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  29. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  30. Evolving Approximate Image Filters‏‎ (2 Links)
  31. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  32. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  33. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  34. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  35. Improving face detection‏‎ (2 Links)
  36. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  37. Creative Search Trajectories and their Implications‏‎ (2 Links)
  38. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  39. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  40. Artificial Drawing + Unity‏‎ (2 Links)
  41. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  42. Information aesthetics: an heroic experiment‏‎ (2 Links)
  43. Curious agents and situated design evaluations‏‎ (2 Links)
  44. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  45. Evolving for the Audience‏‎ (2 Links)
  46. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  47. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  48. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  49. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  50. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)

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