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- Distance-based functions for image comparison (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Composition in Perspectives (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Leonel Moura (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Andrew Rowbottom (2 Links)
- Consensual Paintings (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Evolving Fractal Drawings (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Zellij Multipuzzle (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Artificial Drawing + Unity (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
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