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- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Electric Sheep (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Computational Creativity through a Gap (2 Links)
- Evolving virtual creatures (2 Links)
- Interactive evolution for industrial design (2 Links)
- Variation (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Embodied creativity (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Tatsu Unemi (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Andrew Rowbottom (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- SEURAT: robotic painter (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- On the Future of Computers and Creativity (2 Links)
- Extending the Range of Facial Types (2 Links)
- Investigating Face Space (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Ishihama Yoshiaki (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Gregory S. Hornby (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Artificial Drawing + Unity (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
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