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- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Neuroästhetik (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Giving Colour to Images (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Variation (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Tatsu Unemi (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- SEURAT: robotic painter (2 Links)
- Flowsnake Earth (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- A comparative classification of complexity measures (2 Links)
- On the Future of Computers and Creativity (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Curious agents and situated design evaluations (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Aaron Davidson (2 Links)
- Evolutionary Design by Computers (2 Links)
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