Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 1.151 bis 1.200 angezeigt.
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- Search Strategies and the Creative Process (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Evolving Human Faces (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Distance-based functions for image comparison (2 Links)
- P3m1 Reference Implementation (2 Links)
- Composition in Perspectives (2 Links)
- Zellij Multipuzzle (2 Links)
- Evolving ambiguous images (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Evolving expressions and art by choice (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Being Kasimir Malevich (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Against Individual Creativity (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- The alphabet synthesis machine (2 Links)
- Giving Colour to Images (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- The darwinian structure of the design process (2 Links)
- Peter Weibel (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Theory of Complexity (2 Links)
- Consensual Paintings (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
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