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Unten werden bis zu 50 Ergebnisse im Bereich 1.151 bis 1.200 angezeigt.
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- Strategies for creating new informational primitives in minds and machines (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Giving Colour to Images (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Erik J. Gustafson (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Preference Learning: An Introduction (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Improving face detection (2 Links)
- Flowsnake Earth (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Bubble Hierarchies (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Video Granular Synthesis (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Evolutionary Design by Computers (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Chris Coyne (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Search Strategies and the Creative Process (2 Links)
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