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- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Extending the Range of Facial Types (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Video Granular Synthesis (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Andrew Rowbottom (2 Links)
- Gregory S. Hornby (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Ten questions concerning generative computer art (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Bubble Hierarchies (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Artificial Drawing + Unity (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Chris Coyne (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Leonel Moura (2 Links)
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