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  1. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  2. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  3. John Mount‏‎ (2 Links)
  4. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  5. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  6. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  7. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  8. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  9. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  10. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  11. Creating and rendering convolution surfaces‏‎ (2 Links)
  12. Keith Wiley‏‎ (2 Links)
  13. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  14. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  15. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  16. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  17. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  18. Natural Color Symmetry‏‎ (2 Links)
  19. Evolution of Animated Photomosaics‏‎ (2 Links)
  20. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  21. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  22. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  23. Being Kasimir Malevich‏‎ (2 Links)
  24. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  25. New Kinds of Fractal Patterns‏‎ (2 Links)
  26. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  27. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  28. Niche Constructing Drawing Robots‏‎ (2 Links)
  29. Against Individual Creativity‏‎ (2 Links)
  30. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  31. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  32. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  33. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  34. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  35. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  36. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  37. Reproduktion‏‎ (2 Links)
  38. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  39. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  40. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  41. Depth-aware neural style transfer‏‎ (2 Links)
  42. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  43. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  44. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  45. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  46. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  47. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  48. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  49. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  50. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)

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