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- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Investigating Face Space (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Ishihama Yoshiaki (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Gregory Dudek (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Andrew Rowbottom (2 Links)
- Preference Learning: An Introduction (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Artificial Drawing + Unity (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Variation (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Gegenständliche Kunst (2 Links)
- Tatsu Unemi (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
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