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Unten werden bis zu 50 Ergebnisse im Bereich 1.151 bis 1.200 angezeigt.

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  1. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  2. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  3. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  4. John Mount‏‎ (2 Links)
  5. Swarm Painting Atelier‏‎ (2 Links)
  6. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  7. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  8. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  9. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  10. Flowsnake Earth‏‎ (2 Links)
  11. Keith Wiley‏‎ (2 Links)
  12. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  13. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  14. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  15. Creative Search Trajectories and their Implications‏‎ (2 Links)
  16. A 3D Modeling System for Creative Design‏‎ (2 Links)
  17. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  18. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  19. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  20. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  21. Curious agents and situated design evaluations‏‎ (2 Links)
  22. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  23. Evolutionary Design by Computers‏‎ (2 Links)
  24. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  25. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  26. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  27. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  28. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  29. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  30. Rebecca Luger-Guillaume‏‎ (2 Links)
  31. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  32. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  33. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  34. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  35. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  36. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  37. Evolutionäre Musik‏‎ (2 Links)
  38. Art, emergence and the computational sublime‏‎ (2 Links)
  39. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  40. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  41. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  42. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  43. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  44. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  45. Improving face detection‏‎ (2 Links)
  46. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  47. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  48. Evolving Human Faces‏‎ (2 Links)
  49. Complexity of two-dimensional patterns‏‎ (2 Links)
  50. Information aesthetics: an heroic experiment‏‎ (2 Links)

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