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- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Ameisen Algorithmen (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Gregory Dudek (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Natural Color Symmetry (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Leonel Moura (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Variation (2 Links)
- A comparative classification of complexity measures (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Gegenständliche Kunst (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Reproduktion (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Tatsu Unemi (2 Links)
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