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  1. Abstract Art by Shape Classification‏‎ (2 Links)
  2. On the Future of Computers and Creativity‏‎ (2 Links)
  3. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  4. Automated collage generation — with intent‏‎ (2 Links)
  5. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  6. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  7. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  8. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  9. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  10. Evolving Human Faces‏‎ (2 Links)
  11. Improving face detection‏‎ (2 Links)
  12. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  13. Distance-based functions for image comparison‏‎ (2 Links)
  14. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  15. Composition in Perspectives‏‎ (2 Links)
  16. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  17. Zellij Multipuzzle‏‎ (2 Links)
  18. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  19. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  20. Evolving ambiguous images‏‎ (2 Links)
  21. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  22. Information aesthetics: an heroic experiment‏‎ (2 Links)
  23. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  24. Evolving expressions and art by choice‏‎ (2 Links)
  25. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  26. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  27. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  28. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  29. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  30. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  31. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  32. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  33. The alphabet synthesis machine‏‎ (2 Links)
  34. Giving Colour to Images‏‎ (2 Links)
  35. The darwinian structure of the design process‏‎ (2 Links)
  36. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  37. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  38. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  39. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  40. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  41. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  42. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  43. Theory of Complexity‏‎ (2 Links)
  44. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  45. A 3D Modeling System for Creative Design‏‎ (2 Links)
  46. Consensual Paintings‏‎ (2 Links)
  47. Is Evolution Creative?‏‎ (2 Links)
  48. Phänotyp‏‎ (2 Links)
  49. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  50. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)

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