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- A generative design system based on evolutionary and mathematical functions (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Evolving Fractal Drawings (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Distance-based functions for image comparison (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Composition in Perspectives (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Zellij Multipuzzle (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Being Kasimir Malevich (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- The alphabet synthesis machine (2 Links)
- Against Individual Creativity (2 Links)
- Peter Kleiweg (2 Links)
- The darwinian structure of the design process (2 Links)
- Consensual Paintings (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Theory of Complexity (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
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