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  1. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  2. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  3. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  4. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  5. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  6. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  7. Live Algorithms‏‎ (2 Links)
  8. Reproduktion‏‎ (2 Links)
  9. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  10. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  11. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  12. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  13. Distance-based functions for image comparison‏‎ (2 Links)
  14. Composition in Perspectives‏‎ (2 Links)
  15. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  16. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  17. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  18. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  19. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  20. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  21. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  22. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  23. A History of Creativity for Future AI Research‏‎ (2 Links)
  24. Evolving Fractal Drawings‏‎ (2 Links)
  25. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  26. Zellij Multipuzzle‏‎ (2 Links)
  27. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  28. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  29. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  30. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  31. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  32. P6m Reference Implementation‏‎ (2 Links)
  33. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  34. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  35. Evolving content in the galactic arms race video game‏‎ (2 Links)
  36. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  37. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  38. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  39. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  40. Interactive evolution of dynamical systems‏‎ (2 Links)
  41. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  42. Consensual Paintings‏‎ (2 Links)
  43. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  44. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  45. Simulating Morphogenesis‏‎ (2 Links)
  46. The alphabet synthesis machine‏‎ (2 Links)
  47. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  48. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  49. The darwinian structure of the design process‏‎ (2 Links)
  50. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)

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