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  1. Zellij Multipuzzle‏‎ (2 Links)
  2. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  3. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  4. Evolving ambiguous images‏‎ (2 Links)
  5. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  6. Evolving expressions and art by choice‏‎ (2 Links)
  7. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  8. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  9. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  10. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  11. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  12. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  13. Electric Sheep‏‎ (2 Links)
  14. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  15. Computational Creativity through a Gap‏‎ (2 Links)
  16. Embodied creativity‏‎ (2 Links)
  17. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  18. Interactive evolution of dynamical systems‏‎ (2 Links)
  19. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  20. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  21. The alphabet synthesis machine‏‎ (2 Links)
  22. Giving Colour to Images‏‎ (2 Links)
  23. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  24. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  25. The darwinian structure of the design process‏‎ (2 Links)
  26. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  27. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  28. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  29. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  30. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  31. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  32. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  33. Theory of Complexity‏‎ (2 Links)
  34. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  35. Phänotyp‏‎ (2 Links)
  36. Algorithmic randomness and physical entropy‏‎ (2 Links)
  37. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  38. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  39. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  40. Flowsnake Earth‏‎ (2 Links)
  41. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  42. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  43. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  44. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  45. Creative Search Trajectories and their Implications‏‎ (2 Links)
  46. Neuroästhetik‏‎ (2 Links)
  47. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  48. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  49. Künstliches Leben‏‎ (2 Links)
  50. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)

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