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  1. Autonomous Evolutionary Art‏‎ (2 Links)
  2. Gregory S. Hornby‏‎ (2 Links)
  3. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  4. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  5. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  6. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  7. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  8. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  9. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  10. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  11. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  12. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  13. Natural Color Symmetry‏‎ (2 Links)
  14. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  15. Ameisen Algorithmen‏‎ (2 Links)
  16. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  17. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  18. New Kinds of Fractal Patterns‏‎ (2 Links)
  19. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  20. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  21. Evolution of Animated Photomosaics‏‎ (2 Links)
  22. Niche Constructing Drawing Robots‏‎ (2 Links)
  23. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  24. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  25. Depth-aware neural style transfer‏‎ (2 Links)
  26. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  27. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  28. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  29. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  30. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  31. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  32. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  33. Reproduktion‏‎ (2 Links)
  34. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  35. Zellij Multipuzzle‏‎ (2 Links)
  36. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  37. Leonel Moura‏‎ (2 Links)
  38. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  39. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  40. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  41. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  42. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  43. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  44. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  45. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  46. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  47. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  48. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  49. The alphabet synthesis machine‏‎ (2 Links)
  50. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)

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