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- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- Creativity refined: bypassing the gatekeepers of appropriateness and value (2 Links)
- Morgan McGuire (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Curious Whispers: An Embodied Artificial Creative System (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Evolving 3D Morphology and Behavior by Competition (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Generative Art Inspired by Nature, Using NodeBox (2 Links)
- Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function (2 Links)
- Mutation (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Chinese pattern design using generative shape grammar (2 Links)
- Generative Representations for Artificial Architecture and Passive Solar Performance TR (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Generic Evolutionary Design (2 Links)
- Stylized Reality (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Evolving an Aircraft Using a Parametric Design System (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Karl Gerbel (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- A Turing Test for Generative Art (2 Links)
- Developmental modelling with SDS (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Ungegenständliche Kunst (2 Links)
- Gentropy: evolving 2D textures (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Exploring a Parameterized Portrait Painting Space (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
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