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  1. Dimension Reduction for Object Ranking‏‎ (2 Links)
  2. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  3. Evolving Glitch Art‏‎ (2 Links)
  4. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  5. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  6. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  7. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  8. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  9. Autonomy, Signature and Creativity‏‎ (2 Links)
  10. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  11. The Evolving Role of the Artist‏‎ (2 Links)
  12. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  13. Computational Aesthetics Conferences‏‎ (2 Links)
  14. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  15. Ästhetik‏‎ (2 Links)
  16. Evolving design genes in space layout problems‏‎ (2 Links)
  17. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  18. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  19. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  20. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  21. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  22. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  23. Michael Witbrock‏‎ (2 Links)
  24. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  25. The Painting Fool in New Dimensions‏‎ (2 Links)
  26. Interactive evolution of images‏‎ (2 Links)
  27. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  28. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  29. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  30. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  31. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  32. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  33. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  34. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  35. Golan Levin‏‎ (2 Links)
  36. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  37. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  38. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  39. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  40. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  41. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  42. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  43. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  44. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  45. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  46. Biokunst‏‎ (2 Links)
  47. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  48. Stylized Reality‏‎ (2 Links)
  49. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  50. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)

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