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  1. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  2. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  3. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  4. On-line Knowledge Embedding for Interactive EC-based Montage System‏‎ (2 Links)
  5. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  6. Image Warping for a Painterly Effect‏‎ (2 Links)
  7. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  8. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  9. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (2 Links)
  10. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)
  11. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  12. Schwarm Algorithmen‏‎ (2 Links)
  13. Developmental modelling with SDS‏‎ (2 Links)
  14. On the Translation of Design Data into Design Form in Evolutionary Design‏‎ (2 Links)
  15. A Turing Test for Generative Art‏‎ (2 Links)
  16. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  17. Dimension Reduction for Object Ranking‏‎ (2 Links)
  18. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  19. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  20. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  21. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  22. Artificial Neural Network Spaces‏‎ (2 Links)
  23. Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation‏‎ (2 Links)
  24. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  25. Evolving Glitch Art‏‎ (2 Links)
  26. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  27. Selektion‏‎ (2 Links)
  28. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  29. Self Portraits with Mandelbrot Genetics‏‎ (2 Links)
  30. Computational Aesthetics Conferences‏‎ (2 Links)
  31. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  32. Painting with Flowsnakes‏‎ (2 Links)
  33. Evolving design genes in space layout problems‏‎ (2 Links)
  34. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  35. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  36. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  37. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  38. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  39. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  40. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  41. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  42. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  43. Pavimenta: A Photo Tiling Tool‏‎ (2 Links)
  44. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  45. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  46. Active User Intervention in an EC Search‏‎ (2 Links)
  47. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  48. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  49. Model Proposal for a Constructed Artist‏‎ (2 Links)
  50. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)

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