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- Automatic invention of fitness functions with application to scene generation (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- Morgan McGuire (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- Autonomy, Signature and Creativity (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Steve Dipaola (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- Biokunst (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Stippling with Aerial Robots (2 Links)
- Mutation (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Karl Gerbel (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- Natural Processes and Artificial Procedures (2 Links)
- Creativity refined: bypassing the gatekeepers of appropriateness and value (2 Links)
- Quantum sculpture: art inspired by the deeper nature of reality (2 Links)
- Curious Whispers: An Embodied Artificial Creative System (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- Ungegenständliche Kunst (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Rebecca Luger-Guil (2 Links)
- Chinese pattern design using generative shape grammar (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Low-complexity art (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
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