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- On Torsion Free Subgroups of $p32$ and Related Colored Tilings
- On Two Desiderata for Creativity Support Tools
- On a Family of Symmetric, Connected and High Genus Sculptures
- On interactive evolution strategies
- On the Construction of Colored Plane Crystallographic Patterns
- On the Development of Critics in Evolutionary Computation Artists
- On the Enumeration of Chequered Tilings in Polygons
- On the Future of Computers and Creativity
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes
- On the Origins of the Term "Computational Aesthetics"
- On the Origins of the Term Computational Aesthetics
- On the Role of Metaphor in Creative Cognition
- On the Role of Temporary Storage in Interactive Evolution
- On the Socialization of Evolutionary Art
- On the Translation of Design Data into Design Form in Evolutionary Design
- On the development of evolutionary artificial artists
- On the implicit and on the artificial - morphogenesis and emergent aesthetics in autonomous collective systems
- On the ‘dimensionality curse’ and the ‘self-similarity blessing
- On understanding the search problem for image spaces
- On using genetic algorithms for multimodal relevance optimization in information retrieval
- Open Problems in Evolutionary Music and Art
- Opt Art: Special Cases
- Optical Minimal Art
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?
- Optimization of user accessibility using genetic algoritm: aDA
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation
- Optimizing photo composition
- Order-based fitness functions for genetic algorithms applied to relevance feedback
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform
- Organized order in ornamentation
- Orientable textures for image-based pen-and-ink illustration
- Origami Tessellations
- Overlap Measure
- Overview of Object Detection and Image Analysis by Means of Genetic Programming Techniques
- P3m1 Reference Implementation
- P4m Reference Implementation
- P6m Reference Implementation
- POLY-UNIVERSE—Knowledge Produce Toy Family
- Paint by numbers: abstract image representations
- Paint by relaxation
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach
- Painterly rendering for video and interaction
- Painterly rendering using image salience
- Painterly rendering with curved brush strokes of multiple sizes
- Painting With Triangles
- Painting with Flowsnakes
- Pannini: A New Projection for Rendering Wide Angle Perspective Images
- Papercraft Panoramas
- Parallel approaches to composite production
- Partial breeding — a method of IEC for well-structured large scale target domains
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