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  1. Form Follows Function: Aesthetic Interactive Labels‏‎ (2 Bearbeitungen)
  2. Building The Plotter - an Aesthetic Exploration with Drawing Robots‏‎ (2 Bearbeitungen)
  3. Aesthetic fitness and artificial evolution for the selection of imagery from the mythical infinite library‏‎ (2 Bearbeitungen)
  4. Skirt Image Retrieval based on Sketches‏‎ (2 Bearbeitungen)
  5. Co-creating game content using an adaptive model of user taste‏‎ (2 Bearbeitungen)
  6. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Bearbeitungen)
  7. Dimension Reduction for Object Ranking‏‎ (2 Bearbeitungen)
  8. Line Drawings vs. Curvature Shading: Scientific Illustration of Range Scanned Artefacts‏‎ (2 Bearbeitungen)
  9. Geometric Patterns as Material Things: The Making of Seljuk Patterns on Curved Surfaces‏‎ (2 Bearbeitungen)
  10. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Bearbeitungen)
  11. Mathematics Learning through Arts and Collaborative Problem-Solving: The Princess and the Diamond-Problem‏‎ (2 Bearbeitungen)
  12. Realtime Aesthetic Image Retargeting‏‎ (2 Bearbeitungen)
  13. Imagenet classification with deep convolutional neural networks‏‎ (2 Bearbeitungen)
  14. Fractal Wallpaper Patterns‏‎ (2 Bearbeitungen)
  15. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Bearbeitungen)
  16. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Bearbeitungen)
  17. Fun with Whirls‏‎ (2 Bearbeitungen)
  18. Knowledge-Level Creativity in Game Design‏‎ (2 Bearbeitungen)
  19. Double Meandering Algorithm‏‎ (2 Bearbeitungen)
  20. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Bearbeitungen)
  21. The Concept of Elevation applied to Flat Tiling Patterns‏‎ (2 Bearbeitungen)
  22. A Playful Geometry Workshop: Creating 3D Polyhedral Structures from Innovative 2D Self-Assembling Paper Folding Units‏‎ (2 Bearbeitungen)
  23. A comprehensive survey of fitness approximation in evolutionary computation‏‎ (2 Bearbeitungen)
  24. Multilevel Computational Creativity‏‎ (2 Bearbeitungen)
  25. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Bearbeitungen)
  26. Improbable Creativity‏‎ (2 Bearbeitungen)
  27. Creative Ecosystems 2009‏‎ (2 Bearbeitungen)
  28. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Bearbeitungen)
  29. On understanding the search problem for image spaces‏‎ (2 Bearbeitungen)
  30. Surfaces with Natural Ridges‏‎ (2 Bearbeitungen)
  31. Using DNA to generate 3D organic art forms‏‎ (2 Bearbeitungen)
  32. Flocks, herds, schools. A distributed behavioural model‏‎ (2 Bearbeitungen)
  33. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Bearbeitungen)
  34. Ausstellungen zur Evolutionären Kunst‏‎ (2 Bearbeitungen)
  35. EvoMUSART 2003‏‎ (2 Bearbeitungen)
  36. A Step Towards the Evolution of Visual Languages‏‎ (2 Bearbeitungen)
  37. Random Walks on Vertices of Archimedean Tilings‏‎ (2 Bearbeitungen)
  38. Contrast Brushes: Interactive Image Enhancement by Direct Manipulation‏‎ (2 Bearbeitungen)
  39. Evolving Mondrian-Style Artworks‏‎ (2 Bearbeitungen)
  40. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Bearbeitungen)
  41. Smoke Brush‏‎ (2 Bearbeitungen)
  42. Decision Tree Modeling for Ranking Data‏‎ (2 Bearbeitungen)
  43. Stimulating creative flow through computational feedback‏‎ (2 Bearbeitungen)
  44. Extracting the Essence from Sets of Images‏‎ (2 Bearbeitungen)
  45. A Turing Test for Generative Art‏‎ (2 Bearbeitungen)
  46. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Bearbeitungen)
  47. Evolved Ricochet Compositions‏‎ (2 Bearbeitungen)
  48. Images from Self-Occlusion‏‎ (2 Bearbeitungen)
  49. Creating Personalized Jigsaw Puzzles‏‎ (2 Bearbeitungen)
  50. Sentient sketchbook: computer-aided game level authoring‏‎ (2 Bearbeitungen)

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