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- Form Follows Function: Aesthetic Interactive Labels (2 Bearbeitungen)
- Building The Plotter - an Aesthetic Exploration with Drawing Robots (2 Bearbeitungen)
- Aesthetic fitness and artificial evolution for the selection of imagery from the mythical infinite library (2 Bearbeitungen)
- Skirt Image Retrieval based on Sketches (2 Bearbeitungen)
- Co-creating game content using an adaptive model of user taste (2 Bearbeitungen)
- Generating floor plan layouts with K-D tree algorithms and evolutionary strategies (2 Bearbeitungen)
- Dimension Reduction for Object Ranking (2 Bearbeitungen)
- Line Drawings vs. Curvature Shading: Scientific Illustration of Range Scanned Artefacts (2 Bearbeitungen)
- Geometric Patterns as Material Things: The Making of Seljuk Patterns on Curved Surfaces (2 Bearbeitungen)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Bearbeitungen)
- Mathematics Learning through Arts and Collaborative Problem-Solving: The Princess and the Diamond-Problem (2 Bearbeitungen)
- Realtime Aesthetic Image Retargeting (2 Bearbeitungen)
- Imagenet classification with deep convolutional neural networks (2 Bearbeitungen)
- Fractal Wallpaper Patterns (2 Bearbeitungen)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Bearbeitungen)
- Curve, Draft, and Style: Three Steps to the Image (2 Bearbeitungen)
- Fun with Whirls (2 Bearbeitungen)
- Knowledge-Level Creativity in Game Design (2 Bearbeitungen)
- Double Meandering Algorithm (2 Bearbeitungen)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Bearbeitungen)
- The Concept of Elevation applied to Flat Tiling Patterns (2 Bearbeitungen)
- A Playful Geometry Workshop: Creating 3D Polyhedral Structures from Innovative 2D Self-Assembling Paper Folding Units (2 Bearbeitungen)
- A comprehensive survey of fitness approximation in evolutionary computation (2 Bearbeitungen)
- Multilevel Computational Creativity (2 Bearbeitungen)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Bearbeitungen)
- Improbable Creativity (2 Bearbeitungen)
- Creative Ecosystems 2009 (2 Bearbeitungen)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Bearbeitungen)
- On understanding the search problem for image spaces (2 Bearbeitungen)
- Surfaces with Natural Ridges (2 Bearbeitungen)
- Using DNA to generate 3D organic art forms (2 Bearbeitungen)
- Flocks, herds, schools. A distributed behavioural model (2 Bearbeitungen)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Bearbeitungen)
- Ausstellungen zur Evolutionären Kunst (2 Bearbeitungen)
- EvoMUSART 2003 (2 Bearbeitungen)
- A Step Towards the Evolution of Visual Languages (2 Bearbeitungen)
- Random Walks on Vertices of Archimedean Tilings (2 Bearbeitungen)
- Contrast Brushes: Interactive Image Enhancement by Direct Manipulation (2 Bearbeitungen)
- Evolving Mondrian-Style Artworks (2 Bearbeitungen)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Bearbeitungen)
- Smoke Brush (2 Bearbeitungen)
- Decision Tree Modeling for Ranking Data (2 Bearbeitungen)
- Stimulating creative flow through computational feedback (2 Bearbeitungen)
- Extracting the Essence from Sets of Images (2 Bearbeitungen)
- A Turing Test for Generative Art (2 Bearbeitungen)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Bearbeitungen)
- Evolved Ricochet Compositions (2 Bearbeitungen)
- Images from Self-Occlusion (2 Bearbeitungen)
- Creating Personalized Jigsaw Puzzles (2 Bearbeitungen)
- Sentient sketchbook: computer-aided game level authoring (2 Bearbeitungen)
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