Seiten mit den wenigsten Versionen
Unten werden bis zu 50 Ergebnisse im Bereich 251 bis 300 angezeigt.
Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)
- Recursive Scene Graphs for Art and Design (2 Bearbeitungen)
- A Fully Automatic Evolutionary Art (2 Bearbeitungen)
- Artistic vision: Painterly rendering using computer vision techniques (2 Bearbeitungen)
- Computational Rim Illumination with Aerial Robots (2 Bearbeitungen)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Bearbeitungen)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Bearbeitungen)
- Construction and intuition: Creativity in early computer art (2 Bearbeitungen)
- Evolved diffusion limited aggregation compositions (2 Bearbeitungen)
- Stylized Keyframe Animation of Fluid Simulations (2 Bearbeitungen)
- Aesthetic Appraisal of Art - from Eye Movements to Computers (2 Bearbeitungen)
- Curved Islamic Star Patterns of Medieval Egypt and Syria (2 Bearbeitungen)
- Photo and video quality evaluation: Focusing on the subject (2 Bearbeitungen)
- Algorithms for Morphing Escher-Like Tessellations (2 Bearbeitungen)
- Visualseek: a fully automated content-based image query system (2 Bearbeitungen)
- Manipulation of Non-Linear IFS Attractors Using Genetic Programming (2 Bearbeitungen)
- Evaluating Search Engine Relevance with Click-Based Metrics (2 Bearbeitungen)
- Form Follows Function: Aesthetic Interactive Labels (2 Bearbeitungen)
- Evolution of Pseudo-Colouring Algorithms for Image Enhancement with Interactive Genetic Programming (2 Bearbeitungen)
- Computer Generated Stereoscopic Artwork (2 Bearbeitungen)
- Not only Art but also Rocket Science (2 Bearbeitungen)
- A genetic engineering approach to genetic algorithms (2 Bearbeitungen)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Bearbeitungen)
- Generating floor plan layouts with K-D tree algorithms and evolutionary strategies (2 Bearbeitungen)
- Open Problems in Evolutionary Music and Art (2 Bearbeitungen)
- Building The Plotter - an Aesthetic Exploration with Drawing Robots (2 Bearbeitungen)
- Aesthetic fitness and artificial evolution for the selection of imagery from the mythical infinite library (2 Bearbeitungen)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Bearbeitungen)
- Co-creating game content using an adaptive model of user taste (2 Bearbeitungen)
- Geometric Patterns as Material Things: The Making of Seljuk Patterns on Curved Surfaces (2 Bearbeitungen)
- Predicting beauty: Fractal dimension and visual complexity in art (2 Bearbeitungen)
- Mathematics Learning through Arts and Collaborative Problem-Solving: The Princess and the Diamond-Problem (2 Bearbeitungen)
- Imagenet classification with deep convolutional neural networks (2 Bearbeitungen)
- Fractal Wallpaper Patterns (2 Bearbeitungen)
- Conceptualizing Birkhoff's Aesthetic Measure Using Shannon Entropy and Kolmogorov Complexity (2 Bearbeitungen)
- Soccer Ball Symmetry (2 Bearbeitungen)
- Fun with Whirls (2 Bearbeitungen)
- Conveying Semantics through Visual Metaphor (2 Bearbeitungen)
- Criticism, culture, and the automatic generation of artworks (2 Bearbeitungen)
- Knowledge-Level Creativity in Game Design (2 Bearbeitungen)
- Perceptual and Computational Categories in Art (2 Bearbeitungen)
- Line Drawings vs. Curvature Shading: Scientific Illustration of Range Scanned Artefacts (2 Bearbeitungen)
- Feature Extraction Languages and Visual Pattern Recognition (2 Bearbeitungen)
- Multilevel Computational Creativity (2 Bearbeitungen)
- Saliency-enhanced image aesthetics class prediction (2 Bearbeitungen)
- A Playful Geometry Workshop: Creating 3D Polyhedral Structures from Innovative 2D Self-Assembling Paper Folding Units (2 Bearbeitungen)
- Improbable Creativity (2 Bearbeitungen)
- Seven Catchy Phrases for Computational Creativity Research (2 Bearbeitungen)
- Evolutionary Image Synthesis Using a Model of Aesthetics (2 Bearbeitungen)
- A comprehensive survey of fitness approximation in evolutionary computation (2 Bearbeitungen)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Bearbeitungen)
Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)