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  1. A review of content-based image retrieval systems in medical applications – clinical benefits and future directions‏‎ (2 Bearbeitungen)
  2. Strategies for creating new informational primitives in minds and machines‏‎ (2 Bearbeitungen)
  3. Evolutionary shape grammars for product design‏‎ (2 Bearbeitungen)
  4. Laser-Cut Plywood and Cable-Tie Sculptures‏‎ (2 Bearbeitungen)
  5. Genetic Improvisation Model A Framework for Real-Time Performance Environments‏‎ (2 Bearbeitungen)
  6. Visual abstraction and stylisation of maps‏‎ (2 Bearbeitungen)
  7. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Bearbeitungen)
  8. The Aesthetics of the Underworld‏‎ (2 Bearbeitungen)
  9. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Bearbeitungen)
  10. Real-World Tessellations‏‎ (2 Bearbeitungen)
  11. Distinctive Parameters of Expressive Motion‏‎ (2 Bearbeitungen)
  12. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Bearbeitungen)
  13. Assessing creativity: The importance of unexpected novelty‏‎ (2 Bearbeitungen)
  14. A Rogue Dream: Web-Driven Theme Generation for Games‏‎ (2 Bearbeitungen)
  15. Frayed Cell Diagrams‏‎ (2 Bearbeitungen)
  16. Evolution as Artist‏‎ (2 Bearbeitungen)
  17. Spirograph inspired visualization of ecological networks‏‎ (2 Bearbeitungen)
  18. Truth to Process – Evolutionary Art and the Aesthetics of Dynamism‏‎ (2 Bearbeitungen)
  19. Content-based image retrieval via subspace-projected salient features‏‎ (2 Bearbeitungen)
  20. Supervised Genetic Search for Parameter Selection in Painterly Rendering‏‎ (2 Bearbeitungen)
  21. Creative Agency: A Clearer Goal for Artificial Life in the Arts Dagstuhl‏‎ (2 Bearbeitungen)
  22. Brush Stroke Ordering Techniques for Painterly Rendering‏‎ (2 Bearbeitungen)
  23. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Bearbeitungen)
  24. Aesthetic Placement of Points Using Generalized Lloyd Relaxation‏‎ (2 Bearbeitungen)
  25. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Bearbeitungen)
  26. Planes and Frames: Spatial Layering in Josef Albers' Homage to the Square Paintings‏‎ (2 Bearbeitungen)
  27. Classification Strategies for Image Classification in Genetic Programming‏‎ (2 Bearbeitungen)
  28. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Bearbeitungen)
  29. Prospects for a cognitive neuroscience of visual aesthetics‏‎ (2 Bearbeitungen)
  30. Designing Metrics for the Purpose of Aesthetically Evaluating‏‎ (2 Bearbeitungen)
  31. Feedback-guided Stroke Placement for a Painting Machine‏‎ (2 Bearbeitungen)
  32. 3D Geological Modeling using Sketches and Annotations from Geologic Maps‏‎ (2 Bearbeitungen)
  33. Duotone Surfaces‏‎ (2 Bearbeitungen)
  34. EvoFIT: A holistic, evolutionary facial imaging technique for creating composites‏‎ (2 Bearbeitungen)
  35. From Stippling to Scribbling‏‎ (2 Bearbeitungen)
  36. Sketch Based Construction and Rendering of Implicit Models‏‎ (2 Bearbeitungen)
  37. On Canonical Substitution Tilings‏‎ (2 Bearbeitungen)
  38. Computers and Creativity: The Road Ahead‏‎ (2 Bearbeitungen)
  39. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Bearbeitungen)
  40. A hybrid image restoration approach: Using fuzzy punctual kriging and genetic programming‏‎ (2 Bearbeitungen)
  41. Evolutionary design of dynamic SwarmScapes‏‎ (2 Bearbeitungen)
  42. Optimizing photo composition‏‎ (2 Bearbeitungen)
  43. Creatively Subverting Messages in Posters‏‎ (2 Bearbeitungen)
  44. Gentropy: Evolutionary 2D Texture Generation‏‎ (2 Bearbeitungen)
  45. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Bearbeitungen)
  46. Quilting the Klein Quartic‏‎ (2 Bearbeitungen)
  47. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Bearbeitungen)
  48. Flattening the Viewable Sphere‏‎ (2 Bearbeitungen)
  49. A Case Study from the Point of View of Aesthetics: A Dialogue Between an Artist and a Computer Scientist‏‎ (2 Bearbeitungen)
  50. Fractal Gaskets: Reptiles, Hamiltonian Cycles, and Spatial Development‏‎ (2 Bearbeitungen)

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