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  1. COMPLEXITY AND AESTHETIC PREFERENCE FOR DIVERSE VISUAL STIMULI‏‎ (2 Bearbeitungen)
  2. The Monumental Geometry of E Pluribus Unum‏‎ (2 Bearbeitungen)
  3. Collaborative Preference Learning‏‎ (2 Bearbeitungen)
  4. Representational Random Walks‏‎ (2 Bearbeitungen)
  5. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Bearbeitungen)
  6. Turing-like Patterns from Cellular Automata‏‎ (2 Bearbeitungen)
  7. Automated Collage Generation - With More Intent 2011‏‎ (2 Bearbeitungen)
  8. In Praise of Evolution and Opacity‏‎ (2 Bearbeitungen)
  9. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Bearbeitungen)
  10. Automatic learning of multiple extended Boolean queries by multiobjective GA-P algorithms‏‎ (2 Bearbeitungen)
  11. Is Evolution Creative?‏‎ (2 Bearbeitungen)
  12. Polyhedral Tableaux‏‎ (2 Bearbeitungen)
  13. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Bearbeitungen)
  14. Real-World Tessellations‏‎ (2 Bearbeitungen)
  15. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Bearbeitungen)
  16. New directions for evolving expressions‏‎ (2 Bearbeitungen)
  17. Fractal Islamic Geometric Patterns Based on Arrangements of n/2 Stars‏‎ (2 Bearbeitungen)
  18. Strategies for creating new informational primitives in minds and machines‏‎ (2 Bearbeitungen)
  19. A review of content-based image retrieval systems in medical applications – clinical benefits and future directions‏‎ (2 Bearbeitungen)
  20. The Aesthetics of the Underworld‏‎ (2 Bearbeitungen)
  21. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Bearbeitungen)
  22. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Bearbeitungen)
  23. Brush Stroke Ordering Techniques for Painterly Rendering‏‎ (2 Bearbeitungen)
  24. Prospects for a cognitive neuroscience of visual aesthetics‏‎ (2 Bearbeitungen)
  25. Aesthetic Placement of Points Using Generalized Lloyd Relaxation‏‎ (2 Bearbeitungen)
  26. Classification Strategies for Image Classification in Genetic Programming‏‎ (2 Bearbeitungen)
  27. Hierarchical Motion Brushes for Animation Instancing‏‎ (2 Bearbeitungen)
  28. 3D Geological Modeling using Sketches and Annotations from Geologic Maps‏‎ (2 Bearbeitungen)
  29. Towards creative evolutionary systems with interactive genetic algorithm‏‎ (2 Bearbeitungen)
  30. Evolving Figurative Images Using Expression-Based Evolutionary Art‏‎ (2 Bearbeitungen)
  31. Spirograph inspired visualization of ecological networks‏‎ (2 Bearbeitungen)
  32. Assessing creativity: The importance of unexpected novelty‏‎ (2 Bearbeitungen)
  33. Creative Search Trajectories and their Implications‏‎ (2 Bearbeitungen)
  34. A Rogue Dream: Web-Driven Theme Generation for Games‏‎ (2 Bearbeitungen)
  35. Visualization of Four-Dimensional Spacetimes‏‎ (2 Bearbeitungen)
  36. Supervised Genetic Search for Parameter Selection in Painterly Rendering‏‎ (2 Bearbeitungen)
  37. Interactive Evolution for Designing Motion Variants‏‎ (2 Bearbeitungen)
  38. GENE ARCH: An Evolution-Based Generative Design System for Sustainable Architecture‏‎ (2 Bearbeitungen)
  39. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Bearbeitungen)
  40. Planes and Frames: Spatial Layering in Josef Albers' Homage to the Square Paintings‏‎ (2 Bearbeitungen)
  41. Fitness functions for ant colony paintings‏‎ (2 Bearbeitungen)
  42. Quilting the Klein Quartic‏‎ (2 Bearbeitungen)
  43. Computational Creativity in Naturalistic Decision–Making‏‎ (2 Bearbeitungen)
  44. Mixed Heuristic Search for Sketch Prediction on Chemical Structure Drawing‏‎ (2 Bearbeitungen)
  45. Self-Avoiding Random Walks Yielding Labyrinths‏‎ (2 Bearbeitungen)
  46. Consensual Paintings‏‎ (2 Bearbeitungen)
  47. How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity‏‎ (2 Bearbeitungen)
  48. A Case Study from the Point of View of Aesthetics: A Dialogue Between an Artist and a Computer Scientist‏‎ (2 Bearbeitungen)
  49. Evolutionary learning of Boolean queries by multiobjective genetic programming‏‎ (2 Bearbeitungen)
  50. Sketch Based Construction and Rendering of Implicit Models‏‎ (2 Bearbeitungen)

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