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  1. A genetic engineering approach to genetic algorithms‏‎ (2 Bearbeitungen)
  2. Form Follows Function: Aesthetic Interactive Labels‏‎ (2 Bearbeitungen)
  3. Shape-Changing Polyhedra‏‎ (2 Bearbeitungen)
  4. Building The Plotter - an Aesthetic Exploration with Drawing Robots‏‎ (2 Bearbeitungen)
  5. Aesthetic fitness and artificial evolution for the selection of imagery from the mythical infinite library‏‎ (2 Bearbeitungen)
  6. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Bearbeitungen)
  7. Co-creating game content using an adaptive model of user taste‏‎ (2 Bearbeitungen)
  8. Evolutionary shape grammars for product design‏‎ (2 Bearbeitungen)
  9. Painting With Triangles‏‎ (2 Bearbeitungen)
  10. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Bearbeitungen)
  11. Towards MCTS for Creative Domains‏‎ (2 Bearbeitungen)
  12. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Bearbeitungen)
  13. Manipulation of Non-Linear IFS Attractors Using Genetic Programming‏‎ (2 Bearbeitungen)
  14. Visual abstraction and stylisation of maps‏‎ (2 Bearbeitungen)
  15. Distinctive Parameters of Expressive Motion‏‎ (2 Bearbeitungen)
  16. Reference chromosome to overcome user fatigue in iec‏‎ (2 Bearbeitungen)
  17. Duotone Surfaces‏‎ (2 Bearbeitungen)
  18. Imagenet classification with deep convolutional neural networks‏‎ (2 Bearbeitungen)
  19. Fractal Wallpaper Patterns‏‎ (2 Bearbeitungen)
  20. Evolution as Artist‏‎ (2 Bearbeitungen)
  21. Fun with Whirls‏‎ (2 Bearbeitungen)
  22. Content-based image retrieval via subspace-projected salient features‏‎ (2 Bearbeitungen)
  23. Knowledge-Level Creativity in Game Design‏‎ (2 Bearbeitungen)
  24. Creative Agency: A Clearer Goal for Artificial Life in the Arts Dagstuhl‏‎ (2 Bearbeitungen)
  25. Line Drawings vs. Curvature Shading: Scientific Illustration of Range Scanned Artefacts‏‎ (2 Bearbeitungen)
  26. Truth to Process – Evolutionary Art and the Aesthetics of Dynamism‏‎ (2 Bearbeitungen)
  27. Geometric Patterns as Material Things: The Making of Seljuk Patterns on Curved Surfaces‏‎ (2 Bearbeitungen)
  28. Mathematics Learning through Arts and Collaborative Problem-Solving: The Princess and the Diamond-Problem‏‎ (2 Bearbeitungen)
  29. Designing Metrics for the Purpose of Aesthetically Evaluating‏‎ (2 Bearbeitungen)
  30. Feedback-guided Stroke Placement for a Painting Machine‏‎ (2 Bearbeitungen)
  31. Flattening the Viewable Sphere‏‎ (2 Bearbeitungen)
  32. Multilevel Computational Creativity‏‎ (2 Bearbeitungen)
  33. A comprehensive survey of fitness approximation in evolutionary computation‏‎ (2 Bearbeitungen)
  34. EvoFIT: A holistic, evolutionary facial imaging technique for creating composites‏‎ (2 Bearbeitungen)
  35. Improbable Creativity‏‎ (2 Bearbeitungen)
  36. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Bearbeitungen)
  37. New Topics from Recent Interactive Evolutionary Computation Researches‏‎ (2 Bearbeitungen)
  38. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Bearbeitungen)
  39. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Bearbeitungen)
  40. Computers and Creativity: The Road Ahead‏‎ (2 Bearbeitungen)
  41. Evolutionary design of dynamic SwarmScapes‏‎ (2 Bearbeitungen)
  42. Straight away on Curved Spaces‏‎ (2 Bearbeitungen)
  43. Creatively Subverting Messages in Posters‏‎ (2 Bearbeitungen)
  44. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Bearbeitungen)
  45. A Playful Geometry Workshop: Creating 3D Polyhedral Structures from Innovative 2D Self-Assembling Paper Folding Units‏‎ (2 Bearbeitungen)
  46. The aMotion Toolkit: Painting with Affective Motion Textures‏‎ (2 Bearbeitungen)
  47. Enhancements to constrained novelty search: two-population novelty search for generating game content‏‎ (2 Bearbeitungen)
  48. Sculptural Forms Based on Radially-developing Fractal Curves‏‎ (2 Bearbeitungen)
  49. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Bearbeitungen)
  50. Non-Realistic 3D Object Stylization‏‎ (2 Bearbeitungen)

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