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  1. Revising the evolutionary computation abstraction: minimal criteria novelty search‏‎ (2 Bearbeitungen)
  2. The further exploits of Aaron, painter‏‎ (2 Bearbeitungen)
  3. Evolution as Artist‏‎ (2 Bearbeitungen)
  4. Generation and evaluation of artworks‏‎ (2 Bearbeitungen)
  5. Content-based image retrieval via subspace-projected salient features‏‎ (2 Bearbeitungen)
  6. Creative Agency: A Clearer Goal for Artificial Life in the Arts Dagstuhl‏‎ (2 Bearbeitungen)
  7. Brush Stroke Ordering Techniques for Painterly Rendering‏‎ (2 Bearbeitungen)
  8. Aesthetic Placement of Points Using Generalized Lloyd Relaxation‏‎ (2 Bearbeitungen)
  9. Genetic programming with cross-task knowledge sharing for learning of visual concepts‏‎ (2 Bearbeitungen)
  10. Classification Strategies for Image Classification in Genetic Programming‏‎ (2 Bearbeitungen)
  11. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Bearbeitungen)
  12. Designing Metrics for the Purpose of Aesthetically Evaluating‏‎ (2 Bearbeitungen)
  13. Realtime Aesthetic Image Retargeting‏‎ (2 Bearbeitungen)
  14. 3D Geological Modeling using Sketches and Annotations from Geologic Maps‏‎ (2 Bearbeitungen)
  15. Feedback-guided Stroke Placement for a Painting Machine‏‎ (2 Bearbeitungen)
  16. Duotone Surfaces‏‎ (2 Bearbeitungen)
  17. Nature Inspired Creative Design – Bringing Together Ideas from Nature‏‎ (2 Bearbeitungen)
  18. Assessing creativity: The importance of unexpected novelty‏‎ (2 Bearbeitungen)
  19. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Bearbeitungen)
  20. A Rogue Dream: Web-Driven Theme Generation for Games‏‎ (2 Bearbeitungen)
  21. Computers and Creativity: The Road Ahead‏‎ (2 Bearbeitungen)
  22. A hybrid image restoration approach: Using fuzzy punctual kriging and genetic programming‏‎ (2 Bearbeitungen)
  23. On understanding the search problem for image spaces‏‎ (2 Bearbeitungen)
  24. Evolutionary design of dynamic SwarmScapes‏‎ (2 Bearbeitungen)
  25. Surfaces with Natural Ridges‏‎ (2 Bearbeitungen)
  26. Using DNA to generate 3D organic art forms‏‎ (2 Bearbeitungen)
  27. Creatively Subverting Messages in Posters‏‎ (2 Bearbeitungen)
  28. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Bearbeitungen)
  29. Live Algorithms‏‎ (2 Bearbeitungen)
  30. The Concept of Elevation applied to Flat Tiling Patterns‏‎ (2 Bearbeitungen)
  31. Measuring Complexity by Measuring Structure and Organization‏‎ (2 Bearbeitungen)
  32. A Case Study from the Point of View of Aesthetics: A Dialogue Between an Artist and a Computer Scientist‏‎ (2 Bearbeitungen)
  33. Flattening the Viewable Sphere‏‎ (2 Bearbeitungen)
  34. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Bearbeitungen)
  35. EvoFIT: A holistic, evolutionary facial imaging technique for creating composites‏‎ (2 Bearbeitungen)
  36. Smoke Brush‏‎ (2 Bearbeitungen)
  37. Interactive Evolutionary Computation by Duplication and Diversification of L-Systems‏‎ (2 Bearbeitungen)
  38. Constructing Conceptual Spaces for Novel Associations‏‎ (2 Bearbeitungen)
  39. Stimulating creative flow through computational feedback‏‎ (2 Bearbeitungen)
  40. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Bearbeitungen)
  41. Curious agents and situated design evaluations‏‎ (2 Bearbeitungen)
  42. Magnetism and Minimal Surfaces - a Different Tool for Surface Design‏‎ (2 Bearbeitungen)
  43. Goal-Driven Conceptual Blending: A Computational Approach for Creativity‏‎ (2 Bearbeitungen)
  44. Random Walks on Vertices of Archimedean Tilings‏‎ (2 Bearbeitungen)
  45. Fast Techniques for Mosaic Rendering‏‎ (2 Bearbeitungen)
  46. Highly Unlikely Triangles and Other Impossible Figures in Bead Weaving‏‎ (2 Bearbeitungen)
  47. A Fast Algorithm for Creating Turing-McCabe Patterns‏‎ (2 Bearbeitungen)
  48. Enhancements to constrained novelty search: two-population novelty search for generating game content‏‎ (2 Bearbeitungen)
  49. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Bearbeitungen)
  50. No free lunch theorems for search‏‎ (2 Bearbeitungen)

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