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Unten werden bis zu 50 Ergebnisse im Bereich 471 bis 520 angezeigt.

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  1. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Bearbeitungen)
  2. Elementary Social Interactions and Their Effects on Creativity: A Computational Simulation‏‎ (2 Bearbeitungen)
  3. Algorithms for Morphing Escher-Like Tessellations‏‎ (2 Bearbeitungen)
  4. The Monumental Geometry of E Pluribus Unum‏‎ (2 Bearbeitungen)
  5. Representational Random Walks‏‎ (2 Bearbeitungen)
  6. An Investigation into Aesthetic Preference using Generative Art‏‎ (2 Bearbeitungen)
  7. A Fully Automatic Evolutionary Art‏‎ (2 Bearbeitungen)
  8. Artistic vision: Painterly rendering using computer vision techniques‏‎ (2 Bearbeitungen)
  9. Interpretation-driven Visual Association‏‎ (2 Bearbeitungen)
  10. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Bearbeitungen)
  11. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Bearbeitungen)
  12. Genetic Algorithms for the Generation of Models with Micropopulations‏‎ (2 Bearbeitungen)
  13. Global Contrast Factor - a New Approach to Image Contrast‏‎ (2 Bearbeitungen)
  14. Watercolor Illustrations of CAD Data‏‎ (2 Bearbeitungen)
  15. The Aesthetics of the Underworld‏‎ (2 Bearbeitungen)
  16. Building The Plotter - an Aesthetic Exploration with Drawing Robots‏‎ (2 Bearbeitungen)
  17. Metacreations: Art and Artificial Life‏‎ (2 Bearbeitungen)
  18. Distinctive Parameters of Expressive Motion‏‎ (2 Bearbeitungen)
  19. Aesthetic fitness and artificial evolution for the selection of imagery from the mythical infinite library‏‎ (2 Bearbeitungen)
  20. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Bearbeitungen)
  21. Co-creating game content using an adaptive model of user taste‏‎ (2 Bearbeitungen)
  22. Real-World Tessellations‏‎ (2 Bearbeitungen)
  23. New directions for evolving expressions‏‎ (2 Bearbeitungen)
  24. Thoughts on Generative Art‏‎ (2 Bearbeitungen)
  25. Evolutionary shape grammars for product design‏‎ (2 Bearbeitungen)
  26. Strategies for creating new informational primitives in minds and machines‏‎ (2 Bearbeitungen)
  27. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Bearbeitungen)
  28. A genetic engineering approach to genetic algorithms‏‎ (2 Bearbeitungen)
  29. Genetic programming with cross-task knowledge sharing for learning of visual concepts‏‎ (2 Bearbeitungen)
  30. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Bearbeitungen)
  31. Designing Metrics for the Purpose of Aesthetically Evaluating‏‎ (2 Bearbeitungen)
  32. Planes and Frames: Spatial Layering in Josef Albers' Homage to the Square Paintings‏‎ (2 Bearbeitungen)
  33. What is generative art? complexity theory as a context for art theory‏‎ (2 Bearbeitungen)
  34. Feedback-guided Stroke Placement for a Painting Machine‏‎ (2 Bearbeitungen)
  35. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Bearbeitungen)
  36. Duotone Surfaces‏‎ (2 Bearbeitungen)
  37. Prospects for a cognitive neuroscience of visual aesthetics‏‎ (2 Bearbeitungen)
  38. Nature Inspired Creative Design – Bringing Together Ideas from Nature‏‎ (2 Bearbeitungen)
  39. Evolution as Artist‏‎ (2 Bearbeitungen)
  40. Content-based image retrieval via subspace-projected salient features‏‎ (2 Bearbeitungen)
  41. Generation and evaluation of artworks‏‎ (2 Bearbeitungen)
  42. Spirograph inspired visualization of ecological networks‏‎ (2 Bearbeitungen)
  43. Creative Agency: A Clearer Goal for Artificial Life in the Arts Dagstuhl‏‎ (2 Bearbeitungen)
  44. Supervised Genetic Search for Parameter Selection in Painterly Rendering‏‎ (2 Bearbeitungen)
  45. Live Algorithms‏‎ (2 Bearbeitungen)
  46. Measuring Complexity by Measuring Structure and Organization‏‎ (2 Bearbeitungen)
  47. Flattening the Viewable Sphere‏‎ (2 Bearbeitungen)
  48. Quilting the Klein Quartic‏‎ (2 Bearbeitungen)
  49. EvoFIT: A holistic, evolutionary facial imaging technique for creating composites‏‎ (2 Bearbeitungen)
  50. Self-Avoiding Random Walks Yielding Labyrinths‏‎ (2 Bearbeitungen)

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