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- Procedural Texture Evolution Using Multiobjective Optimization (3 Links)
- Random Discrete Colour Sampling (3 Links)
- Enhancements to constrained novelty search: two-population novelty search for generating game content (3 Links)
- Nicolas Monmarche (3 Links)
- Extracting the Essence from Sets of Images (3 Links)
- Computers and Creativity: The Road Ahead (3 Links)
- Learning How to Reinterpret Creative Problems (3 Links)
- Regularity and Randomness in Bridget Riley's early Op Art (3 Links)
- Alessandro Re (3 Links)
- Line Drawings vs. Curvature Shading: Scientific Illustration of Range Scanned Artefacts (3 Links)
- Evaluating Visual Aesthetics in Photographic Portraiture (3 Links)
- On Nonlinear Perspectives in Science, Art and Nature (3 Links)
- Flocking Orchestra – to play a type of generative music by interaction between human and flocking agents (3 Links)
- Using genetic algorithm to improve information retrieval systems (3 Links)
- Synthesis of sound effects for generative animation (3 Links)
- Sam D. Verkoelen (3 Links)
- A Breeding Tool for Abstract Animations and Its Applications (3 Links)
- Magnetism and Minimal Surfaces - a Different Tool for Surface Design (3 Links)
- An Information-Theoretic Framework for Image Complexity (3 Links)
- Viewpoint Quality: Measures and Applications (3 Links)
- Sebastian Hølt Bak (3 Links)
- Building The Plotter - an Aesthetic Exploration with Drawing Robots (3 Links)
- Selective Extraction of Point Sets from Photographs as Starting Events of Generative-Art Line Drawings (3 Links)
- Andrew Bishop (3 Links)
- A Local Search Interface for Interactive Evolutionary Architectural Design (3 Links)
- Customizing Aesthetics in Shared Immersive Virtual Environments (3 Links)
- DUOTONE SURFACES: DIVISION OF A CLOSED SURFACE INTO EXACTLY TWO REGIONS (3 Links)
- Partially interactive evolutionary artists (3 Links)
- The Evolution of Artistic Filters (3 Links)
- Color Search and Replace (3 Links)
- Evolved diffusion limited aggregation compositions (3 Links)
- Artificial life or surreal art? (3 Links)
- Comparing the Readability of Graph Layouts using Eyetracking and Task-oriented Analysis (3 Links)
- Isabelle Mahnich (3 Links)
- Multilevel Computational Creativity (3 Links)
- Evolving Pop Art Using Scalable Vector Graphics (3 Links)
- DrawCompileEvolve: Sparking Interactive Evolutionary Art with Human Creations (3 Links)
- Abandoning objectives: Evolution through the search for novelty alone (3 Links)
- Supervised Genetic Search for Parameter Selection in Painterly Rendering (3 Links)
- Thesis: Accurate and Discernible Photocollages (3 Links)
- Genr8: Architects’ Experience with an Emergent Design Tool (3 Links)
- Hankin’s ‘Polygons in Contact’ Grid Method for Recreating a Decagonal Star Polygon Design (3 Links)
- Kenneth O. Stanley (3 Links)
- Computer Generated Stereoscopic Artwork (3 Links)
- Eons of genetically evolved algorithmic images (3 Links)
- Graph-based evolutionary art (3 Links)
- Aesthetics of Hand-Drawn vs. Computer-Generated Stippling (3 Links)
- Guest editors’ introduction, Special Issue: Mathematical Models used in Aesthetic Evaluation (3 Links)
- Non-stop Evolutionary Art You are Embedded in (3 Links)
- Revising the evolutionary computation abstraction: minimal criteria novelty search (3 Links)
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