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  1. Movie Posters from Video by Example‏‎ (3 Links)
  2. Balancing Act: Variation and Utility in Evolutionary Art‏‎ (3 Links)
  3. Jane Burry‏‎ (3 Links)
  4. Aesthetics, Art, Evolution‏‎ (3 Links)
  5. Aidan Breen‏‎ (3 Links)
  6. NEvAr – System Overview‏‎ (3 Links)
  7. Evolving images for entertainment‏‎ (3 Links)
  8. Stipple Placement using Distance in a Weighted Graph‏‎ (3 Links)
  9. Contrast Brushes: Interactive Image Enhancement by Direct Manipulation‏‎ (3 Links)
  10. An Image Retrieval Method Based on a Genetic Algorithm‏‎ (3 Links)
  11. Procedural Generation of Surface Detail for Science Fiction Spaceships‏‎ (3 Links)
  12. Learning How to Reinterpret Creative Problems‏‎ (3 Links)
  13. Andy Song‏‎ (3 Links)
  14. Rajat Sodhi‏‎ (3 Links)
  15. Anna Ursyn‏‎ (3 Links)
  16. Using genetic algorithm to improve information retrieval systems‏‎ (3 Links)
  17. Line Drawings vs. Curvature Shading: Scientific Illustration of Range Scanned Artefacts‏‎ (3 Links)
  18. Synthesis of sound effects for generative animation‏‎ (3 Links)
  19. Cycles - Blending Natural and Artificial Properties in a Generative Artwork‏‎ (3 Links)
  20. Changjun Hu‏‎ (3 Links)
  21. Flattening the Viewable Sphere‏‎ (3 Links)
  22. Viewpoint Quality: Measures and Applications‏‎ (3 Links)
  23. Form Follows Function: Aesthetic Interactive Labels‏‎ (3 Links)
  24. Magnetism and Minimal Surfaces - a Different Tool for Surface Design‏‎ (3 Links)
  25. A Visual Language for Darwin‏‎ (3 Links)
  26. Evolution of Architectural Floor Plans‏‎ (3 Links)
  27. Frank Neumann‏‎ (3 Links)
  28. The Evolution of Artistic Filters‏‎ (3 Links)
  29. Evolutionary Methods for Ant Colony Paintings‏‎ (3 Links)
  30. Composite Digital Mosaics using Duotone Tiles‏‎ (3 Links)
  31. GA2: a Programming Environment for Abstract Generative Fine Art‏‎ (3 Links)
  32. Abstract Art from a Model for Cellular Morphogenesis‏‎ (3 Links)
  33. Adding Lighting and Viewing Effects to Digital Images‏‎ (3 Links)
  34. Aesthetic Appraisal of Art - from Eye Movements to Computers‏‎ (3 Links)
  35. Computational Game Creativity‏‎ (3 Links)
  36. Simulating artist and critic dynamics - an agent-based application of an evolutionary art system‏‎ (3 Links)
  37. Aesthetic Video Filter Evolution in an Interactive Real-Time Framework‏‎ (3 Links)
  38. Isabelle Mahnich‏‎ (3 Links)
  39. Multilevel Computational Creativity‏‎ (3 Links)
  40. Perceptual and Computational Categories in Art‏‎ (3 Links)
  41. Benford's Law for Natural and Synthetic Images‏‎ (3 Links)
  42. Thesis: Accurate and Discernible Photocollages‏‎ (3 Links)
  43. Hankin’s ‘Polygons in Contact’ Grid Method for Recreating a Decagonal Star Polygon Design‏‎ (3 Links)
  44. Kenneth O. Stanley‏‎ (3 Links)
  45. Georgios N. Yannakakis‏‎ (3 Links)
  46. Probabilistic Decision Making for Interactive Evolution with Sensitivity Analysis‏‎ (3 Links)
  47. Global Contrast Factor - a New Approach to Image Contrast‏‎ (3 Links)
  48. Procedural Shading for Architecture: Adoption, Fabrication, and Implications‏‎ (3 Links)
  49. Ramakrishnan Mukundan‏‎ (3 Links)
  50. New Methods to Project Panoramas for Practical and Aesthetic Purposes‏‎ (3 Links)

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