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- Jane Burry (3 Links)
- A Breeding Tool for Abstract Animations and Its Applications (3 Links)
- An Information-Theoretic Framework for Image Complexity (3 Links)
- Contrast Brushes: Interactive Image Enhancement by Direct Manipulation (3 Links)
- NEvAr – System Overview (3 Links)
- Toward Auvers Period: Evolution of van Gogh's Style (3 Links)
- Flattening the Viewable Sphere (3 Links)
- Procedural Generation of Surface Detail for Science Fiction Spaceships (3 Links)
- Form Follows Function: Aesthetic Interactive Labels (3 Links)
- Ant Paintings using a Multiple Pheromone Model (3 Links)
- Rajat Sodhi (3 Links)
- Francisco Fernández de Vega (3 Links)
- Cycles - Blending Natural and Artificial Properties in a Generative Artwork (3 Links)
- Changjun Hu (3 Links)
- Learning How to Reinterpret Creative Problems (3 Links)
- Line Drawings vs. Curvature Shading: Scientific Illustration of Range Scanned Artefacts (3 Links)
- Generating Op Art Lines (3 Links)
- SBArt4 as Automatic Art and Live Performance Tool (3 Links)
- Determining an Aesthetic Inscribed Curve (3 Links)
- Magnetism and Minimal Surfaces - a Different Tool for Surface Design (3 Links)
- What is Emergence? Generative Murals as Experiments in the Philosophy of Complexity (3 Links)
- Generative Art and Evolutionary Refinement (3 Links)
- Computational Aesthetics 2013 (3 Links)
- Informational Dialogue with Van Gogh's Paintings (3 Links)
- Evolving images for entertainment (3 Links)
- Simulating artist and critic dynamics - an agent-based application of an evolutionary art system (3 Links)
- Aesthetics of Hand-Drawn vs. Computer-Generated Stippling (3 Links)
- Perceptual and Computational Categories in Art (3 Links)
- Georgios N. Yannakakis (3 Links)
- Global Contrast Factor - a New Approach to Image Contrast (3 Links)
- The void series – generative art using regulatory genes (3 Links)
- Isabelle Mahnich (3 Links)
- Multilevel Computational Creativity (3 Links)
- A Case Study from the Point of View of Aesthetics: A Dialogue Between an Artist and a Computer Scientist (3 Links)
- Probabilistic Decision Making for Interactive Evolution with Sensitivity Analysis (3 Links)
- Flocking Messengers (3 Links)
- Procedural Shading for Architecture: Adoption, Fabrication, and Implications (3 Links)
- Towards automated artificial evolution for computer-generated images (3 Links)
- Andrew Bishop (3 Links)
- A Local Search Interface for Interactive Evolutionary Architectural Design (3 Links)
- Hankin’s ‘Polygons in Contact’ Grid Method for Recreating a Decagonal Star Polygon Design (3 Links)
- Kenneth O. Stanley (3 Links)
- Ramakrishnan Mukundan (3 Links)
- Evolution of Architectural Floor Plans (3 Links)
- New Methods to Project Panoramas for Practical and Aesthetic Purposes (3 Links)
- Swarms on Stage – Swarm Simulations for Dance Performance (3 Links)
- Catarina Maçãs (3 Links)
- Frank Neumann (3 Links)
- Symmetry Hybrids (3 Links)
- Using complexity estimates in aesthetic image classification (3 Links)
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