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- An Image Retrieval Method Based on a Genetic Algorithm (3 Links)
- Movie Posters from Video by Example (3 Links)
- Jane Burry (3 Links)
- Stipple Placement using Distance in a Weighted Graph (3 Links)
- Tieta Putri (3 Links)
- NEvAr – System Overview (3 Links)
- Tilings of Sequences of Co-evolved Images (3 Links)
- Andy Song (3 Links)
- Anna Ursyn (3 Links)
- Flattening the Viewable Sphere (3 Links)
- Procedural Generation of Surface Detail for Science Fiction Spaceships (3 Links)
- Form Follows Function: Aesthetic Interactive Labels (3 Links)
- Rajat Sodhi (3 Links)
- A Visual Language for Darwin (3 Links)
- Francisco Fernández de Vega (3 Links)
- A comprehensive survey of fitness approximation in evolutionary computation (3 Links)
- Learning How to Reinterpret Creative Problems (3 Links)
- Evolutionary Methods for Ant Colony Paintings (3 Links)
- Christoph Klemmt (3 Links)
- GA2: a Programming Environment for Abstract Generative Fine Art (3 Links)
- Image Statistics for Clustering Paintings According to their Visual Appearance (3 Links)
- Abstract Art from a Model for Cellular Morphogenesis (3 Links)
- Colm O’Riordan (3 Links)
- What is Complexism? Generative Art and the Cultures of Science and the Humanities (3 Links)
- Adding Lighting and Viewing Effects to Digital Images (3 Links)
- Complexism and the Role of Evolutionary Art (3 Links)
- Aesthetic Appraisal of Art - from Eye Movements to Computers (3 Links)
- Composition Principles for Quality Depiction and Aesthetics (3 Links)
- Aesthetic Video Filter Evolution in an Interactive Real-Time Framework (3 Links)
- Duotone Surfaces (3 Links)
- Benford's Law for Natural and Synthetic Images (3 Links)
- Simulating artist and critic dynamics - an agent-based application of an evolutionary art system (3 Links)
- Perceptual and Computational Categories in Art (3 Links)
- Georgios N. Yannakakis (3 Links)
- Global Contrast Factor - a New Approach to Image Contrast (3 Links)
- Isabelle Mahnich (3 Links)
- Multilevel Computational Creativity (3 Links)
- Bradley Alexander (3 Links)
- Probabilistic Decision Making for Interactive Evolution with Sensitivity Analysis (3 Links)
- Flocking Messengers (3 Links)
- Procedural Shading for Architecture: Adoption, Fabrication, and Implications (3 Links)
- Hankin’s ‘Polygons in Contact’ Grid Method for Recreating a Decagonal Star Polygon Design (3 Links)
- Kenneth O. Stanley (3 Links)
- A Shape Grammar Study: Form Generation with Geometric Islamic Patterns (3 Links)
- Evolution of Architectural Floor Plans (3 Links)
- Ramakrishnan Mukundan (3 Links)
- ArtiE-Fract: The Artist’s Viewpoint (3 Links)
- New Methods to Project Panoramas for Practical and Aesthetic Purposes (3 Links)
- Frank Neumann (3 Links)
- Regularity and Randomness in Bridget Riley's early Op Art (3 Links)
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