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  1. SBArt4 as Automatic Art and Live Performance Tool‏‎ (3 Links)
  2. Manipulating artificial ecosystems‏‎ (3 Links)
  3. Celtic Knots Colorization based on Color Harmony Principles‏‎ (3 Links)
  4. Generative Art and Evolutionary Refinement‏‎ (3 Links)
  5. Inference and Design in Kuba and Zillij Art with Shape Grammars‏‎ (3 Links)
  6. Yasser S. Arenas Rebolledo‏‎ (3 Links)
  7. David Glowacki‏‎ (3 Links)
  8. Evolving images for entertainment‏‎ (3 Links)
  9. The Mutation and growth of Art by Computers‏‎ (3 Links)
  10. ColourVis: Exploring Colour Usage in Paintings Over Time‏‎ (3 Links)
  11. Complexity, Neuroaesthetics, and Computational Aesthetic Evaluation‏‎ (3 Links)
  12. Morphable guidelines for the human head‏‎ (3 Links)
  13. Thomas Mitchell‏‎ (3 Links)
  14. Edward Davies‏‎ (3 Links)
  15. Alessandro Re‏‎ (3 Links)
  16. Stipple Placement using Distance in a Weighted Graph‏‎ (3 Links)
  17. Flattening the Viewable Sphere‏‎ (3 Links)
  18. Enhancements to constrained novelty search: two-population novelty search for generating game content‏‎ (3 Links)
  19. Form Follows Function: Aesthetic Interactive Labels‏‎ (3 Links)
  20. Procedural Generation of Surface Detail for Science Fiction Spaceships‏‎ (3 Links)
  21. A Breeding Tool for Abstract Animations and Its Applications‏‎ (3 Links)
  22. Computers and Creativity: The Road Ahead‏‎ (3 Links)
  23. Truth to Process – Evolutionary Art and the Aesthetics of Dynamism‏‎ (3 Links)
  24. An Information-Theoretic Framework for Image Complexity‏‎ (3 Links)
  25. Evolution of Architectural Floor Plans‏‎ (3 Links)
  26. Ramakrishnan Mukundan‏‎ (3 Links)
  27. New Methods to Project Panoramas for Practical and Aesthetic Purposes‏‎ (3 Links)
  28. Frank Neumann‏‎ (3 Links)
  29. Andrew Bishop‏‎ (3 Links)
  30. A Local Search Interface for Interactive Evolutionary Architectural Design‏‎ (3 Links)
  31. Breaking the Pixel Barrier‏‎ (3 Links)
  32. Leticia Cherchiglia‏‎ (3 Links)
  33. Evolutionary Methods for Ant Colony Paintings‏‎ (3 Links)
  34. GA2: a Programming Environment for Abstract Generative Fine Art‏‎ (3 Links)
  35. Target Curves for Pick-up, Carry, and Drop Mobile Automata‏‎ (3 Links)
  36. Image retrieval using heuristic approach and genetic algorithm‏‎ (3 Links)
  37. Customizing Aesthetics in Shared Immersive Virtual Environments‏‎ (3 Links)
  38. What is generative art? complexity theory as a context for art theory‏‎ (3 Links)
  39. Artificial life or surreal art?‏‎ (3 Links)
  40. In the Eye of the Beholder - Perception of Indeterminate Art‏‎ (3 Links)
  41. DUOTONE SURFACES: DIVISION OF A CLOSED SURFACE INTO EXACTLY TWO REGIONS‏‎ (3 Links)
  42. Mats G. Nordahl‏‎ (3 Links)
  43. Zipf’s law, music classification and aesthetics‏‎ (3 Links)
  44. Abandoning objectives: Evolution through the search for novelty alone‏‎ (3 Links)
  45. Color Search and Replace‏‎ (3 Links)
  46. Simulating artist and critic dynamics - an agent-based application of an evolutionary art system‏‎ (3 Links)
  47. Comparing the Readability of Graph Layouts using Eyetracking and Task-oriented Analysis‏‎ (3 Links)
  48. Perceptual and Computational Categories in Art‏‎ (3 Links)
  49. Georgios N. Yannakakis‏‎ (3 Links)
  50. Global Contrast Factor - a New Approach to Image Contrast‏‎ (3 Links)

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