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  1. Magnetism and Minimal Surfaces - a Different Tool for Surface Design‏‎ (3 Links)
  2. Fast Techniques for Mosaic Rendering‏‎ (3 Links)
  3. Feature selection based-on genetic algorithm for image annotation‏‎ (3 Links)
  4. Informational Dialogue with Van Gogh's Paintings‏‎ (3 Links)
  5. Contrast Brushes: Interactive Image Enhancement by Direct Manipulation‏‎ (3 Links)
  6. Fitness functions for ant colony paintings‏‎ (3 Links)
  7. Alessandro Re‏‎ (3 Links)
  8. Interactive Modeling of Muqarnas‏‎ (3 Links)
  9. The aMotion Toolkit: Painting with Affective Motion Textures‏‎ (3 Links)
  10. Foundations of Generative Art Systems - a hybrid survey and studio class for graduate students‏‎ (3 Links)
  11. Evolution and Collective Intelligence of the Electric Sheep‏‎ (3 Links)
  12. A Breeding Tool for Abstract Animations and Its Applications‏‎ (3 Links)
  13. An Information-Theoretic Framework for Image Complexity‏‎ (3 Links)
  14. Movie Posters from Video by Example‏‎ (3 Links)
  15. Stipple Placement using Distance in a Weighted Graph‏‎ (3 Links)
  16. Cycles - Blending Natural and Artificial Properties in a Generative Artwork‏‎ (3 Links)
  17. Jane Burry‏‎ (3 Links)
  18. Changjun Hu‏‎ (3 Links)
  19. Evolutionary Image Synthesis Using a Model of Aesthetics‏‎ (3 Links)
  20. Evolutionary Search for the Artistic Rendering of Photographs‏‎ (3 Links)
  21. Toward Auvers Period: Evolution of van Gogh's Style‏‎ (3 Links)
  22. NEvAr – System Overview‏‎ (3 Links)
  23. Procedural Generation of Surface Detail for Science Fiction Spaceships‏‎ (3 Links)
  24. Ant Paintings using a Multiple Pheromone Model‏‎ (3 Links)
  25. Generation and evaluation of artworks‏‎ (3 Links)
  26. Evolutionary pointillist modules: evolving assemblages of 3D objects‏‎ (3 Links)
  27. Rajat Sodhi‏‎ (3 Links)
  28. Determining an Aesthetic Inscribed Curve‏‎ (3 Links)
  29. Learning How to Reinterpret Creative Problems‏‎ (3 Links)
  30. Computational Aesthetics 2013‏‎ (3 Links)
  31. Line Drawings vs. Curvature Shading: Scientific Illustration of Range Scanned Artefacts‏‎ (3 Links)
  32. SBArt4 as Automatic Art and Live Performance Tool‏‎ (3 Links)
  33. Abandoning objectives: Evolution through the search for novelty alone‏‎ (3 Links)
  34. Computational Game Creativity‏‎ (3 Links)
  35. The Digital Clockwork Muse: A Computational Model of Aesthetic Evolution‏‎ (3 Links)
  36. Zbigniew Michalewicz‏‎ (3 Links)
  37. Fast Visualisation and Interactive Design of Deterministic Fractals‏‎ (3 Links)
  38. Feature selection based on genetic algorithm for CBIR‏‎ (3 Links)
  39. Aesthetics of Hand-Drawn vs. Computer-Generated Stippling‏‎ (3 Links)
  40. Simulating artist and critic dynamics - an agent-based application of an evolutionary art system‏‎ (3 Links)
  41. Perceptual and Computational Categories in Art‏‎ (3 Links)
  42. The void series – generative art using regulatory genes‏‎ (3 Links)
  43. A Case Study from the Point of View of Aesthetics: A Dialogue Between an Artist and a Computer Scientist‏‎ (3 Links)
  44. Isabelle Mahnich‏‎ (3 Links)
  45. Catarina Maçãs‏‎ (3 Links)
  46. Multilevel Computational Creativity‏‎ (3 Links)
  47. Andrew Bishop‏‎ (3 Links)
  48. Probabilistic Decision Making for Interactive Evolution with Sensitivity Analysis‏‎ (3 Links)
  49. A Local Search Interface for Interactive Evolutionary Architectural Design‏‎ (3 Links)
  50. Towards automated artificial evolution for computer-generated images‏‎ (3 Links)

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