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- What is Emergence? Generative Murals as Experiments in the Philosophy of Complexity (3 Links)
- Anna Ursyn (3 Links)
- Complexity, Neuroaesthetics, and Computational Aesthetic Evaluation (3 Links)
- Generative Art and Evolutionary Refinement (3 Links)
- Inadvertent - Ars Accidentalis (3 Links)
- Sentient sketchbook: computer-aided game level authoring (3 Links)
- Edward Davies (3 Links)
- A Visual Language for Darwin (3 Links)
- Patch-Based Geometric Texture Synthesis (3 Links)
- Evolving images for entertainment (3 Links)
- A comprehensive survey of fitness approximation in evolutionary computation (3 Links)
- Sketch Based Construction and Rendering of Implicit Models (3 Links)
- Pedro Martins (3 Links)
- The aMotion Toolkit: Painting with Affective Motion Textures (3 Links)
- Enhancements to constrained novelty search: two-population novelty search for generating game content (3 Links)
- A novel evolutionary approach for optimizing content-based image indexing algorithms (3 Links)
- Mohamed Slimane (3 Links)
- Computers and Creativity: The Road Ahead (3 Links)
- Jim Smith (3 Links)
- Adding Lighting and Viewing Effects to Digital Images (3 Links)
- Josh Bongard (3 Links)
- Breaking the Pixel Barrier (3 Links)
- Aesthetic Appraisal of Art - from Eye Movements to Computers (3 Links)
- Flocking Messengers (3 Links)
- Aesthetic Video Filter Evolution in an Interactive Real-Time Framework (3 Links)
- Towards automated artificial evolution for computer-generated images (3 Links)
- Benford's Law for Natural and Synthetic Images (3 Links)
- How Did Humans Become So Creative? A Computational Approach (3 Links)
- Evolution of Architectural Floor Plans (3 Links)
- Rapid: Rating pictorial aesthetics using deep learning (3 Links)
- Realtime Aesthetic Image Retargeting (3 Links)
- Frank Neumann (3 Links)
- Swarms on Stage – Swarm Simulations for Dance Performance (3 Links)
- Customizing Aesthetics in Shared Immersive Virtual Environments (3 Links)
- Learning about Shadows from Artists (3 Links)
- Symmetry Hybrids (3 Links)
- DUOTONE SURFACES: DIVISION OF A CLOSED SURFACE INTO EXACTLY TWO REGIONS (3 Links)
- Using complexity estimates in aesthetic image classification (3 Links)
- Evolutionary Methods for Ant Colony Paintings (3 Links)
- Life's What You Make: Niche Construction and Evolutionary Art (3 Links)
- Vic Ciesielksi (3 Links)
- GA2: a Programming Environment for Abstract Generative Fine Art (3 Links)
- On Generating Dot Paintings in the Style of Howard Arkley (3 Links)
- Color Search and Replace (3 Links)
- Malik Nairat (3 Links)
- On understanding the search problem for image spaces (3 Links)
- Comparing the Readability of Graph Layouts using Eyetracking and Task-oriented Analysis (3 Links)
- Improving Scans of Black and White photographs by Recovering the Print Maker's Artistic Intent (3 Links)
- The Digital Clockwork Muse: A Computational Model of Aesthetic Evolution (3 Links)
- DrawCompileEvolve: Sparking Interactive Evolutionary Art with Human Creations (3 Links)
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