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  1. A Breeding Tool for Abstract Animations and Its Applications‏‎ (3 Links)
  2. An Information-Theoretic Framework for Image Complexity‏‎ (3 Links)
  3. David Glowacki‏‎ (3 Links)
  4. Mauro Castelli‏‎ (3 Links)
  5. ColourVis: Exploring Colour Usage in Paintings Over Time‏‎ (3 Links)
  6. The aMotion Toolkit: Painting with Affective Motion Textures‏‎ (3 Links)
  7. Ant Paintings using a Multiple Pheromone Model‏‎ (3 Links)
  8. Complexity, Neuroaesthetics, and Computational Aesthetic Evaluation‏‎ (3 Links)
  9. Fast Techniques for Mosaic Rendering‏‎ (3 Links)
  10. Edward Davies‏‎ (3 Links)
  11. Feature selection based-on genetic algorithm for image annotation‏‎ (3 Links)
  12. Studying aesthetics in photographic images using a computational approach‏‎ (3 Links)
  13. Power to the critics — A framework for the development of artificial art critics‏‎ (3 Links)
  14. Fitness functions for ant colony paintings‏‎ (3 Links)
  15. Toward Auvers Period: Evolution of van Gogh's Style‏‎ (3 Links)
  16. Suggestive Hatching‏‎ (3 Links)
  17. Enhancements to constrained novelty search: two-population novelty search for generating game content‏‎ (3 Links)
  18. Procedural Texture Evolution Using Multiobjective Optimization‏‎ (3 Links)
  19. Foundations of Generative Art Systems - a hybrid survey and studio class for graduate students‏‎ (3 Links)
  20. Computers and Creativity: The Road Ahead‏‎ (3 Links)
  21. Evolution and Collective Intelligence of the Electric Sheep‏‎ (3 Links)
  22. Random Discrete Colour Sampling‏‎ (3 Links)
  23. How Self-Similar are Artworks at Different Levels of Spatial Resolution?‏‎ (3 Links)
  24. Nicolas Monmarche‏‎ (3 Links)
  25. Evolutionary Image Synthesis Using a Model of Aesthetics‏‎ (3 Links)
  26. Regularity and Randomness in Bridget Riley's early Op Art‏‎ (3 Links)
  27. Leonardo Vanneschi‏‎ (3 Links)
  28. Revising the evolutionary computation abstraction: minimal criteria novelty search‏‎ (3 Links)
  29. Aesthetics of Hand-Drawn vs. Computer-Generated Stippling‏‎ (3 Links)
  30. Images from Self-Occlusion‏‎ (3 Links)
  31. Customizing Aesthetics in Shared Immersive Virtual Environments‏‎ (3 Links)
  32. Implicit fitness functions for evolving a drawing robot‏‎ (3 Links)
  33. The Digital Clockwork Muse: A Computational Model of Aesthetic Evolution‏‎ (3 Links)
  34. DUOTONE SURFACES: DIVISION OF A CLOSED SURFACE INTO EXACTLY TWO REGIONS‏‎ (3 Links)
  35. A Case Study from the Point of View of Aesthetics: A Dialogue Between an Artist and a Computer Scientist‏‎ (3 Links)
  36. Zbigniew Michalewicz‏‎ (3 Links)
  37. Partially interactive evolutionary artists‏‎ (3 Links)
  38. Color Search and Replace‏‎ (3 Links)
  39. Evolving the shape of things to come: A comparison of direct manipulation and interactive evolutionary design‏‎ (3 Links)
  40. Andrew Bishop‏‎ (3 Links)
  41. A Local Search Interface for Interactive Evolutionary Architectural Design‏‎ (3 Links)
  42. Comparing the Readability of Graph Layouts using Eyetracking and Task-oriented Analysis‏‎ (3 Links)
  43. DrawCompileEvolve: Sparking Interactive Evolutionary Art with Human Creations‏‎ (3 Links)
  44. The void series – generative art using regulatory genes‏‎ (3 Links)
  45. Fast Visualisation and Interactive Design of Deterministic Fractals‏‎ (3 Links)
  46. Feature selection based on genetic algorithm for CBIR‏‎ (3 Links)
  47. Artificial life or surreal art?‏‎ (3 Links)
  48. Supervised Genetic Search for Parameter Selection in Painterly Rendering‏‎ (3 Links)
  49. Towards automated artificial evolution for computer-generated images‏‎ (3 Links)
  50. Computer Generated Stereoscopic Artwork‏‎ (3 Links)

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