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  1. Software zur Evolutionären Kunst‏‎ (3 Links)
  2. Enhancements to constrained novelty search: two-population novelty search for generating game content‏‎ (3 Links)
  3. Computers and Creativity: The Road Ahead‏‎ (3 Links)
  4. Movie Posters from Video by Example‏‎ (3 Links)
  5. Philip Cardiff‏‎ (3 Links)
  6. Jane Burry‏‎ (3 Links)
  7. Aesthetic Placement of Points Using Generalized Lloyd Relaxation‏‎ (3 Links)
  8. Balancing Act: Variation and Utility in Evolutionary Art‏‎ (3 Links)
  9. Straight away on Curved Spaces‏‎ (3 Links)
  10. NEvAr – System Overview‏‎ (3 Links)
  11. Aesthetics, Art, Evolution‏‎ (3 Links)
  12. Toward Auvers Period: Evolution of van Gogh's Style‏‎ (3 Links)
  13. Flocking Messengers‏‎ (3 Links)
  14. Towards automated artificial evolution for computer-generated images‏‎ (3 Links)
  15. Hankin’s ‘Polygons in Contact’ Grid Method for Recreating a Decagonal Star Polygon Design‏‎ (3 Links)
  16. Promoting creative design in interactive evolutionary computation‏‎ (3 Links)
  17. Kenneth O. Stanley‏‎ (3 Links)
  18. Evolution of Architectural Floor Plans‏‎ (3 Links)
  19. Swarms on Stage – Swarm Simulations for Dance Performance‏‎ (3 Links)
  20. Frank Neumann‏‎ (3 Links)
  21. Customizing Aesthetics in Shared Immersive Virtual Environments‏‎ (3 Links)
  22. Symmetry Hybrids‏‎ (3 Links)
  23. Recursive Scene Graphs for Art and Design‏‎ (3 Links)
  24. Using complexity estimates in aesthetic image classification‏‎ (3 Links)
  25. DUOTONE SURFACES: DIVISION OF A CLOSED SURFACE INTO EXACTLY TWO REGIONS‏‎ (3 Links)
  26. Vic Ciesielksi‏‎ (3 Links)
  27. Evolutionary Methods for Ant Colony Paintings‏‎ (3 Links)
  28. GA2: a Programming Environment for Abstract Generative Fine Art‏‎ (3 Links)
  29. Nuno Duarte‏‎ (3 Links)
  30. Image Statistics for Clustering Paintings According to their Visual Appearance‏‎ (3 Links)
  31. Richard Watson‏‎ (3 Links)
  32. Color Search and Replace‏‎ (3 Links)
  33. A Shape Grammar Study: Form Generation with Geometric Islamic Patterns‏‎ (3 Links)
  34. Comparing the Readability of Graph Layouts using Eyetracking and Task-oriented Analysis‏‎ (3 Links)
  35. The Digital Clockwork Muse: A Computational Model of Aesthetic Evolution‏‎ (3 Links)
  36. ArtiE-Fract: The Artist’s Viewpoint‏‎ (3 Links)
  37. Zbigniew Michalewicz‏‎ (3 Links)
  38. DrawCompileEvolve: Sparking Interactive Evolutionary Art with Human Creations‏‎ (3 Links)
  39. Pannini: A New Projection for Rendering Wide Angle Perspective Images‏‎ (3 Links)
  40. Abstract Art from a Model for Cellular Morphogenesis‏‎ (3 Links)
  41. Computer Generated Stereoscopic Artwork‏‎ (3 Links)
  42. Georgios N. Yannakakis‏‎ (3 Links)
  43. Eons of genetically evolved algorithmic images‏‎ (3 Links)
  44. Adding Lighting and Viewing Effects to Digital Images‏‎ (3 Links)
  45. Global Contrast Factor - a New Approach to Image Contrast‏‎ (3 Links)
  46. Philip F. Hingston‏‎ (3 Links)
  47. Isabelle Mahnich‏‎ (3 Links)
  48. The void series – generative art using regulatory genes‏‎ (3 Links)
  49. Multilevel Computational Creativity‏‎ (3 Links)
  50. Aesthetic Appraisal of Art - from Eye Movements to Computers‏‎ (3 Links)

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