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- Ant Paintings using a Multiple Pheromone Model (3 Links)
- The Mutation and growth of Art by Computers (3 Links)
- Interactive Modeling of Muqarnas (3 Links)
- Computational aesthetics based on gaze patterns (3 Links)
- Expressions, Assemblages and Grammars (3 Links)
- Movie Posters from Video by Example (3 Links)
- Thomas Mitchell (3 Links)
- Jane Burry (3 Links)
- Feedback-guided Stroke Placement for a Painting Machine (3 Links)
- NEvAr – System Overview (3 Links)
- Contrast Brushes: Interactive Image Enhancement by Direct Manipulation (3 Links)
- Studying aesthetics in photographic images using a computational approach (3 Links)
- Power to the critics — A framework for the development of artificial art critics (3 Links)
- Suggestive Hatching (3 Links)
- Procedural Texture Evolution Using Multiobjective Optimization (3 Links)
- Truth to Process – Evolutionary Art and the Aesthetics of Dynamism (3 Links)
- Random Discrete Colour Sampling (3 Links)
- Learning How to Reinterpret Creative Problems (3 Links)
- Cycles - Blending Natural and Artificial Properties in a Generative Artwork (3 Links)
- Nicolas Monmarche (3 Links)
- Changjun Hu (3 Links)
- Evolutionary L-systems (3 Links)
- Regularity and Randomness in Bridget Riley's early Op Art (3 Links)
- Alessandro Re (3 Links)
- Line Drawings vs. Curvature Shading: Scientific Illustration of Range Scanned Artefacts (3 Links)
- Virtual Photograph Based Saliency Analysis of High Dynamic Range Images (3 Links)
- On Nonlinear Perspectives in Science, Art and Nature (3 Links)
- Magnetism and Minimal Surfaces - a Different Tool for Surface Design (3 Links)
- Determining an Aesthetic Inscribed Curve (3 Links)
- Sam D. Verkoelen (3 Links)
- A Breeding Tool for Abstract Animations and Its Applications (3 Links)
- Generative Art after Computers + artwork: TSP Analytics: solver (3 Links)
- An Information-Theoretic Framework for Image Complexity (3 Links)
- Sebastian Hølt Bak (3 Links)
- Genetic-based approaches in ranking function discovery and optimization in information retrieval – a framework (3 Links)
- Selective Extraction of Point Sets from Photographs as Starting Events of Generative-Art Line Drawings (3 Links)
- Yasser S. Arenas Rebolledo (3 Links)
- Andrew Bishop (3 Links)
- Zipf’s law, music classification and aesthetics (3 Links)
- A Local Search Interface for Interactive Evolutionary Architectural Design (3 Links)
- Partially interactive evolutionary artists (3 Links)
- Computational Game Creativity (3 Links)
- Isabelle Mahnich (3 Links)
- Artificial life or surreal art? (3 Links)
- Multilevel Computational Creativity (3 Links)
- Thoughts on Computational Creativity Position (3 Links)
- Abandoning objectives: Evolution through the search for novelty alone (3 Links)
- Supervised Genetic Search for Parameter Selection in Painterly Rendering (3 Links)
- Hankin’s ‘Polygons in Contact’ Grid Method for Recreating a Decagonal Star Polygon Design (3 Links)
- Kenneth O. Stanley (3 Links)
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