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- Flocking Orchestra – to play a type of generative music by interaction between human and flocking agents (3 Links)
- Ant Paintings using a Multiple Pheromone Model (3 Links)
- Nina Rask (3 Links)
- Learning How to Reinterpret Creative Problems (3 Links)
- Building The Plotter - an Aesthetic Exploration with Drawing Robots (3 Links)
- Line Drawings vs. Curvature Shading: Scientific Illustration of Range Scanned Artefacts (3 Links)
- Celtic Knots Colorization based on Color Harmony Principles (3 Links)
- Magnetism and Minimal Surfaces - a Different Tool for Surface Design (3 Links)
- David Glowacki (3 Links)
- On the development of evolutionary artificial artists (3 Links)
- What is Emergence? Generative Murals as Experiments in the Philosophy of Complexity (3 Links)
- ColourVis: Exploring Colour Usage in Paintings Over Time (3 Links)
- Informational Dialogue with Van Gogh's Paintings (3 Links)
- Evolved Ricochet Compositions (3 Links)
- Complexity, Neuroaesthetics, and Computational Aesthetic Evaluation (3 Links)
- DrawCompileEvolve: Sparking Interactive Evolutionary Art with Human Creations (3 Links)
- Evolving Pop Art Using Scalable Vector Graphics (3 Links)
- Aesthetics of Hand-Drawn vs. Computer-Generated Stippling (3 Links)
- Philip F. Hingston (3 Links)
- The void series – generative art using regulatory genes (3 Links)
- Isabelle Mahnich (3 Links)
- Genr8: Architects’ Experience with an Emergent Design Tool (3 Links)
- Multilevel Computational Creativity (3 Links)
- Stigmmetry Prints from Patterns of Circles (3 Links)
- Computer Generated Stereoscopic Artwork (3 Links)
- Eons of genetically evolved algorithmic images (3 Links)
- A Case Study from the Point of View of Aesthetics: A Dialogue Between an Artist and a Computer Scientist (3 Links)
- Graph-based evolutionary art (3 Links)
- Towards automated artificial evolution for computer-generated images (3 Links)
- Promoting creative design in interactive evolutionary computation (3 Links)
- Guest editors’ introduction, Special Issue: Mathematical Models used in Aesthetic Evaluation (3 Links)
- Hankin’s ‘Polygons in Contact’ Grid Method for Recreating a Decagonal Star Polygon Design (3 Links)
- Kenneth O. Stanley (3 Links)
- Breaking the Pixel Barrier (3 Links)
- Andrew Bishop (3 Links)
- A Local Search Interface for Interactive Evolutionary Architectural Design (3 Links)
- Swarms on Stage – Swarm Simulations for Dance Performance (3 Links)
- Symmetry Hybrids (3 Links)
- Recursive Scene Graphs for Art and Design (3 Links)
- Using complexity estimates in aesthetic image classification (3 Links)
- Vic Ciesielksi (3 Links)
- Nuno Duarte (3 Links)
- Richard Watson (3 Links)
- Customizing Aesthetics in Shared Immersive Virtual Environments (3 Links)
- Image Statistics for Clustering Paintings According to their Visual Appearance (3 Links)
- DUOTONE SURFACES: DIVISION OF A CLOSED SURFACE INTO EXACTLY TWO REGIONS (3 Links)
- Artificial life or surreal art? (3 Links)
- The Digital Clockwork Muse: A Computational Model of Aesthetic Evolution (3 Links)
- Abandoning objectives: Evolution through the search for novelty alone (3 Links)
- Color Search and Replace (3 Links)
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