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  1. Complexity, Neuroaesthetics, and Computational Aesthetic Evaluation‏‎ (3 Links)
  2. Generative Kunst‏‎ (3 Links)
  3. Mauro Castelli‏‎ (3 Links)
  4. Edward Davies‏‎ (3 Links)
  5. Simple Art as Abstractions of Photographs‏‎ (3 Links)
  6. Alessandro Re‏‎ (3 Links)
  7. Enhancements to constrained novelty search: two-population novelty search for generating game content‏‎ (3 Links)
  8. Software zur Evolutionären Kunst‏‎ (3 Links)
  9. Computers and Creativity: The Road Ahead‏‎ (3 Links)
  10. Extracting the Essence from Sets of Images‏‎ (3 Links)
  11. Philip Cardiff‏‎ (3 Links)
  12. A Breeding Tool for Abstract Animations and Its Applications‏‎ (3 Links)
  13. An Information-Theoretic Framework for Image Complexity‏‎ (3 Links)
  14. Straight away on Curved Spaces‏‎ (3 Links)
  15. Evaluating Visual Aesthetics in Photographic Portraiture‏‎ (3 Links)
  16. Flocking Orchestra – to play a type of generative music by interaction between human and flocking agents‏‎ (3 Links)
  17. Ant Paintings using a Multiple Pheromone Model‏‎ (3 Links)
  18. Kyrre Glette‏‎ (3 Links)
  19. Customizing Aesthetics in Shared Immersive Virtual Environments‏‎ (3 Links)
  20. DUOTONE SURFACES: DIVISION OF A CLOSED SURFACE INTO EXACTLY TWO REGIONS‏‎ (3 Links)
  21. Identity SA – an Interactive Swarm-based Animation with a Deformed Reflection‏‎ (3 Links)
  22. Recursive Scene Graphs for Art and Design‏‎ (3 Links)
  23. Leonardo Vanneschi‏‎ (3 Links)
  24. Artificial life or surreal art?‏‎ (3 Links)
  25. Nuno Duarte‏‎ (3 Links)
  26. Richard Watson‏‎ (3 Links)
  27. Color Search and Replace‏‎ (3 Links)
  28. Abandoning objectives: Evolution through the search for novelty alone‏‎ (3 Links)
  29. Images from Self-Occlusion‏‎ (3 Links)
  30. Implicit fitness functions for evolving a drawing robot‏‎ (3 Links)
  31. Evolved diffusion limited aggregation compositions‏‎ (3 Links)
  32. Comparing the Readability of Graph Layouts using Eyetracking and Task-oriented Analysis‏‎ (3 Links)
  33. DrawCompileEvolve: Sparking Interactive Evolutionary Art with Human Creations‏‎ (3 Links)
  34. Evolving Pop Art Using Scalable Vector Graphics‏‎ (3 Links)
  35. Pannini: A New Projection for Rendering Wide Angle Perspective Images‏‎ (3 Links)
  36. Aesthetics of Hand-Drawn vs. Computer-Generated Stippling‏‎ (3 Links)
  37. Genr8: Architects’ Experience with an Emergent Design Tool‏‎ (3 Links)
  38. Computer Generated Stereoscopic Artwork‏‎ (3 Links)
  39. Eons of genetically evolved algorithmic images‏‎ (3 Links)
  40. Philip F. Hingston‏‎ (3 Links)
  41. Graph-based evolutionary art‏‎ (3 Links)
  42. A Case Study from the Point of View of Aesthetics: A Dialogue Between an Artist and a Computer Scientist‏‎ (3 Links)
  43. Guest editors’ introduction, Special Issue: Mathematical Models used in Aesthetic Evaluation‏‎ (3 Links)
  44. Stigmmetry Prints from Patterns of Circles‏‎ (3 Links)
  45. What is Complexism? Generative Art and the Cultures of Science and the Humanities‏‎ (3 Links)
  46. Breaking the Pixel Barrier‏‎ (3 Links)
  47. Andrew Bishop‏‎ (3 Links)
  48. A Local Search Interface for Interactive Evolutionary Architectural Design‏‎ (3 Links)
  49. Promoting creative design in interactive evolutionary computation‏‎ (3 Links)
  50. Evolution and Collective Intelligence of the Electric Sheep‏‎ (3 Links)

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