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  1. Interactive Modeling of Muqarnas‏‎ (3 Links)
  2. Computers and Creativity: The Road Ahead‏‎ (3 Links)
  3. Software zur Evolutionären Kunst‏‎ (3 Links)
  4. Extracting the Essence from Sets of Images‏‎ (3 Links)
  5. Philip Cardiff‏‎ (3 Links)
  6. Movie Posters from Video by Example‏‎ (3 Links)
  7. Jane Burry‏‎ (3 Links)
  8. Tieta Putri‏‎ (3 Links)
  9. Straight away on Curved Spaces‏‎ (3 Links)
  10. Tilings of Sequences of Co-evolved Images‏‎ (3 Links)
  11. NEvAr – System Overview‏‎ (3 Links)
  12. Evaluating Visual Aesthetics in Photographic Portraiture‏‎ (3 Links)
  13. Flocking Orchestra – to play a type of generative music by interaction between human and flocking agents‏‎ (3 Links)
  14. Building The Plotter - an Aesthetic Exploration with Drawing Robots‏‎ (3 Links)
  15. Alessandro Re‏‎ (3 Links)
  16. Nazanin Alsadat Tabatabaei Anaraki‏‎ (3 Links)
  17. Celtic Knots Colorization based on Color Harmony Principles‏‎ (3 Links)
  18. R. Nabuurs‏‎ (3 Links)
  19. Recursive Scene Graphs for Art and Design‏‎ (3 Links)
  20. A Case Study from the Point of View of Aesthetics: A Dialogue Between an Artist and a Computer Scientist‏‎ (3 Links)
  21. Color Search and Replace‏‎ (3 Links)
  22. Nuno Duarte‏‎ (3 Links)
  23. Richard Watson‏‎ (3 Links)
  24. Image Statistics for Clustering Paintings According to their Visual Appearance‏‎ (3 Links)
  25. Comparing the Readability of Graph Layouts using Eyetracking and Task-oriented Analysis‏‎ (3 Links)
  26. Andrew Bishop‏‎ (3 Links)
  27. A Local Search Interface for Interactive Evolutionary Architectural Design‏‎ (3 Links)
  28. Evolved diffusion limited aggregation compositions‏‎ (3 Links)
  29. What is Complexism? Generative Art and the Cultures of Science and the Humanities‏‎ (3 Links)
  30. DrawCompileEvolve: Sparking Interactive Evolutionary Art with Human Creations‏‎ (3 Links)
  31. Evolving Pop Art Using Scalable Vector Graphics‏‎ (3 Links)
  32. Pannini: A New Projection for Rendering Wide Angle Perspective Images‏‎ (3 Links)
  33. Artificial life or surreal art?‏‎ (3 Links)
  34. Computer Generated Stereoscopic Artwork‏‎ (3 Links)
  35. Eons of genetically evolved algorithmic images‏‎ (3 Links)
  36. Genr8: Architects’ Experience with an Emergent Design Tool‏‎ (3 Links)
  37. Abandoning objectives: Evolution through the search for novelty alone‏‎ (3 Links)
  38. Graph-based evolutionary art‏‎ (3 Links)
  39. Philip F. Hingston‏‎ (3 Links)
  40. Breaking the Pixel Barrier‏‎ (3 Links)
  41. Isabelle Mahnich‏‎ (3 Links)
  42. Guest editors’ introduction, Special Issue: Mathematical Models used in Aesthetic Evaluation‏‎ (3 Links)
  43. Multilevel Computational Creativity‏‎ (3 Links)
  44. Stigmmetry Prints from Patterns of Circles‏‎ (3 Links)
  45. Aesthetics of Hand-Drawn vs. Computer-Generated Stippling‏‎ (3 Links)
  46. Promoting creative design in interactive evolutionary computation‏‎ (3 Links)
  47. Hankin’s ‘Polygons in Contact’ Grid Method for Recreating a Decagonal Star Polygon Design‏‎ (3 Links)
  48. Kenneth O. Stanley‏‎ (3 Links)
  49. Customizing Aesthetics in Shared Immersive Virtual Environments‏‎ (3 Links)
  50. DUOTONE SURFACES: DIVISION OF A CLOSED SURFACE INTO EXACTLY TWO REGIONS‏‎ (3 Links)

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