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  1. Flocking Orchestra – to play a type of generative music by interaction between human and flocking agents‏‎ (3 Links)
  2. Ant Paintings using a Multiple Pheromone Model‏‎ (3 Links)
  3. Nina Rask‏‎ (3 Links)
  4. Learning How to Reinterpret Creative Problems‏‎ (3 Links)
  5. Building The Plotter - an Aesthetic Exploration with Drawing Robots‏‎ (3 Links)
  6. Line Drawings vs. Curvature Shading: Scientific Illustration of Range Scanned Artefacts‏‎ (3 Links)
  7. Celtic Knots Colorization based on Color Harmony Principles‏‎ (3 Links)
  8. Magnetism and Minimal Surfaces - a Different Tool for Surface Design‏‎ (3 Links)
  9. David Glowacki‏‎ (3 Links)
  10. On the development of evolutionary artificial artists‏‎ (3 Links)
  11. What is Emergence? Generative Murals as Experiments in the Philosophy of Complexity‏‎ (3 Links)
  12. ColourVis: Exploring Colour Usage in Paintings Over Time‏‎ (3 Links)
  13. Informational Dialogue with Van Gogh's Paintings‏‎ (3 Links)
  14. Evolved Ricochet Compositions‏‎ (3 Links)
  15. Complexity, Neuroaesthetics, and Computational Aesthetic Evaluation‏‎ (3 Links)
  16. DrawCompileEvolve: Sparking Interactive Evolutionary Art with Human Creations‏‎ (3 Links)
  17. Evolving Pop Art Using Scalable Vector Graphics‏‎ (3 Links)
  18. Aesthetics of Hand-Drawn vs. Computer-Generated Stippling‏‎ (3 Links)
  19. Philip F. Hingston‏‎ (3 Links)
  20. The void series – generative art using regulatory genes‏‎ (3 Links)
  21. Isabelle Mahnich‏‎ (3 Links)
  22. Genr8: Architects’ Experience with an Emergent Design Tool‏‎ (3 Links)
  23. Multilevel Computational Creativity‏‎ (3 Links)
  24. Stigmmetry Prints from Patterns of Circles‏‎ (3 Links)
  25. Computer Generated Stereoscopic Artwork‏‎ (3 Links)
  26. Eons of genetically evolved algorithmic images‏‎ (3 Links)
  27. A Case Study from the Point of View of Aesthetics: A Dialogue Between an Artist and a Computer Scientist‏‎ (3 Links)
  28. Graph-based evolutionary art‏‎ (3 Links)
  29. Towards automated artificial evolution for computer-generated images‏‎ (3 Links)
  30. Promoting creative design in interactive evolutionary computation‏‎ (3 Links)
  31. Guest editors’ introduction, Special Issue: Mathematical Models used in Aesthetic Evaluation‏‎ (3 Links)
  32. Hankin’s ‘Polygons in Contact’ Grid Method for Recreating a Decagonal Star Polygon Design‏‎ (3 Links)
  33. Kenneth O. Stanley‏‎ (3 Links)
  34. Breaking the Pixel Barrier‏‎ (3 Links)
  35. Andrew Bishop‏‎ (3 Links)
  36. A Local Search Interface for Interactive Evolutionary Architectural Design‏‎ (3 Links)
  37. Swarms on Stage – Swarm Simulations for Dance Performance‏‎ (3 Links)
  38. Symmetry Hybrids‏‎ (3 Links)
  39. Recursive Scene Graphs for Art and Design‏‎ (3 Links)
  40. Using complexity estimates in aesthetic image classification‏‎ (3 Links)
  41. Vic Ciesielksi‏‎ (3 Links)
  42. Nuno Duarte‏‎ (3 Links)
  43. Richard Watson‏‎ (3 Links)
  44. Customizing Aesthetics in Shared Immersive Virtual Environments‏‎ (3 Links)
  45. Image Statistics for Clustering Paintings According to their Visual Appearance‏‎ (3 Links)
  46. DUOTONE SURFACES: DIVISION OF A CLOSED SURFACE INTO EXACTLY TWO REGIONS‏‎ (3 Links)
  47. Artificial life or surreal art?‏‎ (3 Links)
  48. The Digital Clockwork Muse: A Computational Model of Aesthetic Evolution‏‎ (3 Links)
  49. Abandoning objectives: Evolution through the search for novelty alone‏‎ (3 Links)
  50. Color Search and Replace‏‎ (3 Links)

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