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  1. ColourVis: Exploring Colour Usage in Paintings Over Time‏‎ (3 Links)
  2. Complexity, Neuroaesthetics, and Computational Aesthetic Evaluation‏‎ (3 Links)
  3. Line Drawings vs. Curvature Shading: Scientific Illustration of Range Scanned Artefacts‏‎ (3 Links)
  4. Automated Daily Production of Evolutionary Audio Visual Art — An Experimental Practice‏‎ (3 Links)
  5. Abstract Overlays using a Transport Network Model‏‎ (3 Links)
  6. Virtual Photograph Based Saliency Analysis of High Dynamic Range Images‏‎ (3 Links)
  7. Accurate and Discernible Photocollages‏‎ (3 Links)
  8. Magnetism and Minimal Surfaces - a Different Tool for Surface Design‏‎ (3 Links)
  9. SBArt4 as Automatic Art and Live Performance Tool‏‎ (3 Links)
  10. Adaptation of an Autonomous Creative Evolutionary System for Real-World Design Application Based on Creative Cognition‏‎ (3 Links)
  11. Edward Davies‏‎ (3 Links)
  12. Evolved Ricochet Compositions‏‎ (3 Links)
  13. Generative Kunst‏‎ (3 Links)
  14. Enhancements to constrained novelty search: two-population novelty search for generating game content‏‎ (3 Links)
  15. Informational Dialogue with Van Gogh's Paintings‏‎ (3 Links)
  16. Yasser S. Arenas Rebolledo‏‎ (3 Links)
  17. Computers and Creativity: The Road Ahead‏‎ (3 Links)
  18. Interactive Modeling of Muqarnas‏‎ (3 Links)
  19. The Mutation and growth of Art by Computers‏‎ (3 Links)
  20. An Efficient Perception-based Adaptive Color to Gray Transformation‏‎ (3 Links)
  21. Movie Posters from Video by Example‏‎ (3 Links)
  22. Extracting the Essence from Sets of Images‏‎ (3 Links)
  23. Jane Burry‏‎ (3 Links)
  24. Building The Plotter - an Aesthetic Exploration with Drawing Robots‏‎ (3 Links)
  25. Thomas Mitchell‏‎ (3 Links)
  26. NEvAr – System Overview‏‎ (3 Links)
  27. Stipple Placement using Distance in a Weighted Graph‏‎ (3 Links)
  28. Ant Paintings Based on the Seed Foraging Behavior of P. barbatus‏‎ (3 Links)
  29. A Painterly Rendering Based on Stroke Profile and Database‏‎ (3 Links)
  30. Customizing Aesthetics in Shared Immersive Virtual Environments‏‎ (3 Links)
  31. Probabilistic Decision Making for Interactive Evolution with Sensitivity Analysis‏‎ (3 Links)
  32. DUOTONE SURFACES: DIVISION OF A CLOSED SURFACE INTO EXACTLY TWO REGIONS‏‎ (3 Links)
  33. Hankin’s ‘Polygons in Contact’ Grid Method for Recreating a Decagonal Star Polygon Design‏‎ (3 Links)
  34. Kenneth O. Stanley‏‎ (3 Links)
  35. Procedural Shading for Architecture: Adoption, Fabrication, and Implications‏‎ (3 Links)
  36. Ramakrishnan Mukundan‏‎ (3 Links)
  37. New Methods to Project Panoramas for Practical and Aesthetic Purposes‏‎ (3 Links)
  38. Color Search and Replace‏‎ (3 Links)
  39. Comparing the Readability of Graph Layouts using Eyetracking and Task-oriented Analysis‏‎ (3 Links)
  40. Image Statistics for Clustering Paintings According to their Visual Appearance‏‎ (3 Links)
  41. DrawCompileEvolve: Sparking Interactive Evolutionary Art with Human Creations‏‎ (3 Links)
  42. Target Curves for Pick-up, Carry, and Drop Mobile Automata‏‎ (3 Links)
  43. Adapting models of visual aesthetics for personalized content creation‏‎ (3 Links)
  44. Evolved diffusion limited aggregation compositions‏‎ (3 Links)
  45. What is generative art? complexity theory as a context for art theory‏‎ (3 Links)
  46. Aesthetic evolutionary design with data flow networks‏‎ (3 Links)
  47. Evolving Pop Art Using Scalable Vector Graphics‏‎ (3 Links)
  48. Computer Generated Stereoscopic Artwork‏‎ (3 Links)
  49. Aesthetics in Covariant Image Reconstruction‏‎ (3 Links)
  50. Eons of genetically evolved algorithmic images‏‎ (3 Links)

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