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- Regularity and Randomness in Bridget Riley's early Op Art (3 Links)
- Alessandro Re (3 Links)
- Using genetic algorithm to improve information retrieval systems (3 Links)
- Synthesis of sound effects for generative animation (3 Links)
- Line Drawings vs. Curvature Shading: Scientific Illustration of Range Scanned Artefacts (3 Links)
- Viewpoint Quality: Measures and Applications (3 Links)
- On Nonlinear Perspectives in Science, Art and Nature (3 Links)
- A Breeding Tool for Abstract Animations and Its Applications (3 Links)
- Magnetism and Minimal Surfaces - a Different Tool for Surface Design (3 Links)
- Sam D. Verkoelen (3 Links)
- An Information-Theoretic Framework for Image Complexity (3 Links)
- Watercolor Illustrations of CAD Data (3 Links)
- Color dependent computational aesthetics for evolving expressions (3 Links)
- Generative Art after Computers + artwork: TSP Analytics: solver (3 Links)
- Combining Structural Analysis and Multi-Objective Criteria for Evolutionary Architectural Design (3 Links)
- Sebastian Hølt Bak (3 Links)
- Selective Extraction of Point Sets from Photographs as Starting Events of Generative-Art Line Drawings (3 Links)
- Genetic-based approaches in ranking function discovery and optimization in information retrieval – a framework (3 Links)
- Composite diffusion limited aggregation paintings (3 Links)
- Informational Dialogue with Van Gogh's Paintings (3 Links)
- Double Meandering Algorithm (3 Links)
- Genetic Paint: A Search for Salient Paintings (3 Links)
- Ant Paintings using a Multiple Pheromone Model (3 Links)
- Interactive Modeling of Muqarnas (3 Links)
- Artificial life or surreal art? (3 Links)
- Isabelle Mahnich (3 Links)
- Multilevel Computational Creativity (3 Links)
- Thesis: Accurate and Discernible Photocollages (3 Links)
- Abandoning objectives: Evolution through the search for novelty alone (3 Links)
- Supervised Genetic Search for Parameter Selection in Painterly Rendering (3 Links)
- Bradley Alexander (3 Links)
- Hankin’s ‘Polygons in Contact’ Grid Method for Recreating a Decagonal Star Polygon Design (3 Links)
- Kenneth O. Stanley (3 Links)
- Aesthetics of Hand-Drawn vs. Computer-Generated Stippling (3 Links)
- Non-stop Evolutionary Art You are Embedded in (3 Links)
- Christoph Klemmt (3 Links)
- Revising the evolutionary computation abstraction: minimal criteria novelty search (3 Links)
- Image Statistics for Clustering Paintings According to their Visual Appearance (3 Links)
- Generating Knitting Patterns from a Sketch: a CSP Approach (3 Links)
- A Case Study from the Point of View of Aesthetics: A Dialogue Between an Artist and a Computer Scientist (3 Links)
- Colm O’Riordan (3 Links)
- The Aesthetics of the Underworld (3 Links)
- Complexism and the Role of Evolutionary Art (3 Links)
- Andrew Bishop (3 Links)
- A Local Search Interface for Interactive Evolutionary Architectural Design (3 Links)
- Composition Principles for Quality Depiction and Aesthetics (3 Links)
- The Evolution of Artistic Filters (3 Links)
- Duotone Surfaces (3 Links)
- Partially interactive evolutionary artists (3 Links)
- Enhancements to constrained novelty search: two-population novelty search for generating game content (3 Links)
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