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  1. Luigi C. Barone‏‎ (3 Links)
  2. Complexity, Neuroaesthetics, and Computational Aesthetic Evaluation‏‎ (3 Links)
  3. An Interface for Fitness Function Design‏‎ (3 Links)
  4. Generating Op Art Lines‏‎ (3 Links)
  5. On the Origins of the Term "Computational Aesthetics"‏‎ (3 Links)
  6. Edward Davies‏‎ (3 Links)
  7. Animating Persian Floral Patterns‏‎ (3 Links)
  8. Generative Art and Evolutionary Refinement‏‎ (3 Links)
  9. Yasser S. Arenas Rebolledo‏‎ (3 Links)
  10. Mauro Castelli‏‎ (3 Links)
  11. A SHAPE GRAMMAR MODEL TO GENERATE ISLAMIC GEOMETRIC PATTERN‏‎ (3 Links)
  12. Sentient sketchbook: computer-aided game level authoring‏‎ (3 Links)
  13. Enhancements to constrained novelty search: two-population novelty search for generating game content‏‎ (3 Links)
  14. Patch-Based Geometric Texture Synthesis‏‎ (3 Links)
  15. Evolving images for entertainment‏‎ (3 Links)
  16. Computers and Creativity: The Road Ahead‏‎ (3 Links)
  17. The Mutation and growth of Art by Computers‏‎ (3 Links)
  18. Sketch Based Construction and Rendering of Implicit Models‏‎ (3 Links)
  19. Pedro Martins‏‎ (3 Links)
  20. Thomas Mitchell‏‎ (3 Links)
  21. Building The Plotter - an Aesthetic Exploration with Drawing Robots‏‎ (3 Links)
  22. Aesthetic 3D Model Evolution‏‎ (3 Links)
  23. Flocking Messengers‏‎ (3 Links)
  24. Aesthetic Measures for Evolutionary Vase Design‏‎ (3 Links)
  25. Customizing Aesthetics in Shared Immersive Virtual Environments‏‎ (3 Links)
  26. DUOTONE SURFACES: DIVISION OF A CLOSED SURFACE INTO EXACTLY TWO REGIONS‏‎ (3 Links)
  27. Kyrre Glette‏‎ (3 Links)
  28. Evolution of Architectural Floor Plans‏‎ (3 Links)
  29. Rapid: Rating pictorial aesthetics using deep learning‏‎ (3 Links)
  30. Realtime Aesthetic Image Retargeting‏‎ (3 Links)
  31. Frank Neumann‏‎ (3 Links)
  32. Identity SA – an Interactive Swarm-based Animation with a Deformed Reflection‏‎ (3 Links)
  33. Leonardo Vanneschi‏‎ (3 Links)
  34. Color Search and Replace‏‎ (3 Links)
  35. Evolutionary Methods for Ant Colony Paintings‏‎ (3 Links)
  36. GA2: a Programming Environment for Abstract Generative Fine Art‏‎ (3 Links)
  37. Comparing the Readability of Graph Layouts using Eyetracking and Task-oriented Analysis‏‎ (3 Links)
  38. Target Curves for Pick-up, Carry, and Drop Mobile Automata‏‎ (3 Links)
  39. On Generating Dot Paintings in the Style of Howard Arkley‏‎ (3 Links)
  40. Images from Self-Occlusion‏‎ (3 Links)
  41. DrawCompileEvolve: Sparking Interactive Evolutionary Art with Human Creations‏‎ (3 Links)
  42. Implicit fitness functions for evolving a drawing robot‏‎ (3 Links)
  43. On understanding the search problem for image spaces‏‎ (3 Links)
  44. André Dias‏‎ (3 Links)
  45. What is generative art? complexity theory as a context for art theory‏‎ (3 Links)
  46. Zipf’s law, music classification and aesthetics‏‎ (3 Links)
  47. Serial Polar Transformation Motifs Revisited‏‎ (3 Links)
  48. Computer Generated Stereoscopic Artwork‏‎ (3 Links)
  49. Eons of genetically evolved algorithmic images‏‎ (3 Links)
  50. Artificial Immune System Based Art‏‎ (3 Links)

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