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- Cycles - Blending Natural and Artificial Properties in a Generative Artwork (3 Links)
- Changjun Hu (3 Links)
- Movie Posters from Video by Example (3 Links)
- The aMotion Toolkit: Painting with Affective Motion Textures (3 Links)
- Jane Burry (3 Links)
- Aneta Neumann (3 Links)
- NEvAr – System Overview (3 Links)
- Determining an Aesthetic Inscribed Curve (3 Links)
- Flattening the Viewable Sphere (3 Links)
- Toward Auvers Period: Evolution of van Gogh's Style (3 Links)
- Computational Aesthetics 2013 (3 Links)
- Form Follows Function: Aesthetic Interactive Labels (3 Links)
- Stipple Placement using Distance in a Weighted Graph (3 Links)
- Learning How to Reinterpret Creative Problems (3 Links)
- Computational aesthetics based on gaze patterns (3 Links)
- Francisco Fernández de Vega (3 Links)
- Automated Daily Production of Evolutionary Audio Visual Art — An Experimental Practice (3 Links)
- Procedural Generation of Surface Detail for Science Fiction Spaceships (3 Links)
- Abstract Overlays using a Transport Network Model (3 Links)
- Line Drawings vs. Curvature Shading: Scientific Illustration of Range Scanned Artefacts (3 Links)
- Accurate and Discernible Photocollages (3 Links)
- Adaptation of an Autonomous Creative Evolutionary System for Real-World Design Application Based on Creative Cognition (3 Links)
- Rajat Sodhi (3 Links)
- Magnetism and Minimal Surfaces - a Different Tool for Surface Design (3 Links)
- Generating Op Art Lines (3 Links)
- Aesthetics in Covariant Image Reconstruction (3 Links)
- The Digital Clockwork Muse: A Computational Model of Aesthetic Evolution (3 Links)
- Zbigniew Michalewicz (3 Links)
- Catarina Maçãs (3 Links)
- An Indirect Fitness Scheme for Automated Evolution of Aesthetic Images (3 Links)
- Isabelle Mahnich (3 Links)
- Georgios N. Yannakakis (3 Links)
- Multilevel Computational Creativity (3 Links)
- Co-evolutionary Methods in Evolutionary Art (3 Links)
- Global Contrast Factor - a New Approach to Image Contrast (3 Links)
- Ant Paintings Based on the Seed Foraging Behavior of P. barbatus (3 Links)
- A Painterly Rendering Based on Stroke Profile and Database (3 Links)
- Simulating artist and critic dynamics - an agent-based application of an evolutionary art system (3 Links)
- The void series – generative art using regulatory genes (3 Links)
- Perceptual and Computational Categories in Art (3 Links)
- Hankin’s ‘Polygons in Contact’ Grid Method for Recreating a Decagonal Star Polygon Design (3 Links)
- Composite Digital Mosaics using Duotone Tiles (3 Links)
- Kenneth O. Stanley (3 Links)
- Flocking Messengers (3 Links)
- Towards automated artificial evolution for computer-generated images (3 Links)
- Evolution of Architectural Floor Plans (3 Links)
- Computational Game Creativity (3 Links)
- Probabilistic Decision Making for Interactive Evolution with Sensitivity Analysis (3 Links)
- Frank Neumann (3 Links)
- Procedural Shading for Architecture: Adoption, Fabrication, and Implications (3 Links)
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