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- ColourVis: Exploring Colour Usage in Paintings Over Time (3 Links)
- Rajat Sodhi (3 Links)
- Evolved Ricochet Compositions (3 Links)
- Learning How to Reinterpret Creative Problems (3 Links)
- Generative Kunst (3 Links)
- Complexity, Neuroaesthetics, and Computational Aesthetic Evaluation (3 Links)
- Ant Paintings using a Multiple Pheromone Model (3 Links)
- Line Drawings vs. Curvature Shading: Scientific Illustration of Range Scanned Artefacts (3 Links)
- Edward Davies (3 Links)
- Magnetism and Minimal Surfaces - a Different Tool for Surface Design (3 Links)
- SBArt4 as Automatic Art and Live Performance Tool (3 Links)
- Enhancements to constrained novelty search: two-population novelty search for generating game content (3 Links)
- Computers and Creativity: The Road Ahead (3 Links)
- Extracting the Essence from Sets of Images (3 Links)
- Informational Dialogue with Van Gogh's Paintings (3 Links)
- Interactive Modeling of Muqarnas (3 Links)
- Evaluating Visual Aesthetics in Photographic Portraiture (3 Links)
- Flocking Orchestra – to play a type of generative music by interaction between human and flocking agents (3 Links)
- Movie Posters from Video by Example (3 Links)
- Building The Plotter - an Aesthetic Exploration with Drawing Robots (3 Links)
- Jane Burry (3 Links)
- Alessandro Re (3 Links)
- Customizing Aesthetics in Shared Immersive Virtual Environments (3 Links)
- DUOTONE SURFACES: DIVISION OF A CLOSED SURFACE INTO EXACTLY TWO REGIONS (3 Links)
- Probabilistic Decision Making for Interactive Evolution with Sensitivity Analysis (3 Links)
- Hankin’s ‘Polygons in Contact’ Grid Method for Recreating a Decagonal Star Polygon Design (3 Links)
- A Case Study from the Point of View of Aesthetics: A Dialogue Between an Artist and a Computer Scientist (3 Links)
- Kenneth O. Stanley (3 Links)
- Procedural Shading for Architecture: Adoption, Fabrication, and Implications (3 Links)
- Color Search and Replace (3 Links)
- Ramakrishnan Mukundan (3 Links)
- Evolved diffusion limited aggregation compositions (3 Links)
- Andrew Bishop (3 Links)
- New Methods to Project Panoramas for Practical and Aesthetic Purposes (3 Links)
- A Local Search Interface for Interactive Evolutionary Architectural Design (3 Links)
- Comparing the Readability of Graph Layouts using Eyetracking and Task-oriented Analysis (3 Links)
- Evolving Pop Art Using Scalable Vector Graphics (3 Links)
- DrawCompileEvolve: Sparking Interactive Evolutionary Art with Human Creations (3 Links)
- Image Statistics for Clustering Paintings According to their Visual Appearance (3 Links)
- Genr8: Architects’ Experience with an Emergent Design Tool (3 Links)
- Artificial life or surreal art? (3 Links)
- What is Complexism? Generative Art and the Cultures of Science and the Humanities (3 Links)
- Computer Generated Stereoscopic Artwork (3 Links)
- Eons of genetically evolved algorithmic images (3 Links)
- Graph-based evolutionary art (3 Links)
- Abandoning objectives: Evolution through the search for novelty alone (3 Links)
- Guest editors’ introduction, Special Issue: Mathematical Models used in Aesthetic Evaluation (3 Links)
- Breaking the Pixel Barrier (3 Links)
- Simulating artist and critic dynamics - an agent-based application of an evolutionary art system (3 Links)
- Perceptual and Computational Categories in Art (3 Links)
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