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Unten werden bis zu 50 Ergebnisse im Bereich 531 bis 580 angezeigt.

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  1. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Bearbeitungen)
  2. Random Walks on Vertices of Archimedean Tilings‏‎ (2 Bearbeitungen)
  3. Magnetism and Minimal Surfaces - a Different Tool for Surface Design‏‎ (2 Bearbeitungen)
  4. A formal theory of creativity to model the creation of art‏‎ (2 Bearbeitungen)
  5. Goal-Driven Conceptual Blending: A Computational Approach for Creativity‏‎ (2 Bearbeitungen)
  6. Benford's Law for Natural and Synthetic Images‏‎ (2 Bearbeitungen)
  7. Fast Techniques for Mosaic Rendering‏‎ (2 Bearbeitungen)
  8. Highly Unlikely Triangles and Other Impossible Figures in Bead Weaving‏‎ (2 Bearbeitungen)
  9. Enhancements to constrained novelty search: two-population novelty search for generating game content‏‎ (2 Bearbeitungen)
  10. Smoke Brush‏‎ (2 Bearbeitungen)
  11. Stimulating creative flow through computational feedback‏‎ (2 Bearbeitungen)
  12. Interactive Evolutionary Computation by Duplication and Diversification of L-Systems‏‎ (2 Bearbeitungen)
  13. Constructing Conceptual Spaces for Novel Associations‏‎ (2 Bearbeitungen)
  14. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Bearbeitungen)
  15. A Study on Geometric Constructions on Brickwork Decorations in Iranian Architecture‏‎ (2 Bearbeitungen)
  16. Math Bugs‏‎ (2 Bearbeitungen)
  17. Breeding on site‏‎ (2 Bearbeitungen)
  18. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Bearbeitungen)
  19. Sentient sketchbook: computer-aided game level authoring‏‎ (2 Bearbeitungen)
  20. No free lunch theorems for search‏‎ (2 Bearbeitungen)
  21. Four heads are better than one. combining face composites yields improvements in face likeness‏‎ (2 Bearbeitungen)
  22. Collaborative Filtering of Color Aesthetics‏‎ (2 Bearbeitungen)
  23. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Bearbeitungen)
  24. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Bearbeitungen)
  25. Evolutionary Morphing for Facial Aging Simulation‏‎ (2 Bearbeitungen)
  26. What does water look like?‏‎ (2 Bearbeitungen)
  27. When novelty is not enough‏‎ (2 Bearbeitungen)
  28. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Bearbeitungen)
  29. The Conformal Hyperbolic Square and Its Ilk‏‎ (2 Bearbeitungen)
  30. Quantifying Beauty: An Information System for Evaluating Universal Aesthetics‏‎ (2 Bearbeitungen)
  31. Live Coding Towards Computational Creativity‏‎ (2 Bearbeitungen)
  32. A Visual Language for Darwin‏‎ (2 Bearbeitungen)
  33. Geometry and Aesthetics of Pentagonal Structures in the Art of Gerard Caris‏‎ (2 Bearbeitungen)
  34. The MPEG-7 visual standard for content description — An overview‏‎ (2 Bearbeitungen)
  35. Measuring Creativity In Software Development‏‎ (2 Bearbeitungen)
  36. A preliminary investigation of evolution as a form design strategy‏‎ (2 Bearbeitungen)
  37. Search Strategies and the Creative Process‏‎ (2 Bearbeitungen)
  38. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Bearbeitungen)
  39. Nonplanar expansions of polyhedral edges in Platonic and Archimedean solids‏‎ (2 Bearbeitungen)
  40. ColourVis: Exploring Colour Usage in Paintings Over Time‏‎ (2 Bearbeitungen)
  41. Unexpected Beauty Hidden in Radin-Conway's Pinwheel Tiling‏‎ (2 Bearbeitungen)
  42. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Bearbeitungen)
  43. Swarm Grammars: Modeling Computational Development through Highly Dynamic Complex Processes‏‎ (2 Bearbeitungen)
  44. A Discussion on Serendipity in Creative Systems‏‎ (2 Bearbeitungen)
  45. Content based image retrieval using color boosted salient points and shape features of an image‏‎ (2 Bearbeitungen)
  46. Artificial ecosystems for creative discovery‏‎ (2 Bearbeitungen)
  47. Preconceptual Creativity‏‎ (2 Bearbeitungen)
  48. Learning Preference Models in Recommender Systems‏‎ (2 Bearbeitungen)
  49. A Review of the Fractal Image Coding Literature‏‎ (2 Bearbeitungen)
  50. Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution‏‎ (2 Bearbeitungen)

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