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- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Bearbeitungen)
- Random Walks on Vertices of Archimedean Tilings (2 Bearbeitungen)
- Magnetism and Minimal Surfaces - a Different Tool for Surface Design (2 Bearbeitungen)
- A formal theory of creativity to model the creation of art (2 Bearbeitungen)
- Goal-Driven Conceptual Blending: A Computational Approach for Creativity (2 Bearbeitungen)
- Benford's Law for Natural and Synthetic Images (2 Bearbeitungen)
- Fast Techniques for Mosaic Rendering (2 Bearbeitungen)
- Highly Unlikely Triangles and Other Impossible Figures in Bead Weaving (2 Bearbeitungen)
- Enhancements to constrained novelty search: two-population novelty search for generating game content (2 Bearbeitungen)
- Smoke Brush (2 Bearbeitungen)
- Stimulating creative flow through computational feedback (2 Bearbeitungen)
- Interactive Evolutionary Computation by Duplication and Diversification of L-Systems (2 Bearbeitungen)
- Constructing Conceptual Spaces for Novel Associations (2 Bearbeitungen)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Bearbeitungen)
- A Study on Geometric Constructions on Brickwork Decorations in Iranian Architecture (2 Bearbeitungen)
- Math Bugs (2 Bearbeitungen)
- Breeding on site (2 Bearbeitungen)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Bearbeitungen)
- Sentient sketchbook: computer-aided game level authoring (2 Bearbeitungen)
- No free lunch theorems for search (2 Bearbeitungen)
- Four heads are better than one. combining face composites yields improvements in face likeness (2 Bearbeitungen)
- Collaborative Filtering of Color Aesthetics (2 Bearbeitungen)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Bearbeitungen)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Bearbeitungen)
- Evolutionary Morphing for Facial Aging Simulation (2 Bearbeitungen)
- What does water look like? (2 Bearbeitungen)
- When novelty is not enough (2 Bearbeitungen)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Bearbeitungen)
- The Conformal Hyperbolic Square and Its Ilk (2 Bearbeitungen)
- Quantifying Beauty: An Information System for Evaluating Universal Aesthetics (2 Bearbeitungen)
- Live Coding Towards Computational Creativity (2 Bearbeitungen)
- A Visual Language for Darwin (2 Bearbeitungen)
- Geometry and Aesthetics of Pentagonal Structures in the Art of Gerard Caris (2 Bearbeitungen)
- The MPEG-7 visual standard for content description — An overview (2 Bearbeitungen)
- Measuring Creativity In Software Development (2 Bearbeitungen)
- A preliminary investigation of evolution as a form design strategy (2 Bearbeitungen)
- Search Strategies and the Creative Process (2 Bearbeitungen)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Bearbeitungen)
- Nonplanar expansions of polyhedral edges in Platonic and Archimedean solids (2 Bearbeitungen)
- ColourVis: Exploring Colour Usage in Paintings Over Time (2 Bearbeitungen)
- Unexpected Beauty Hidden in Radin-Conway's Pinwheel Tiling (2 Bearbeitungen)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Bearbeitungen)
- Swarm Grammars: Modeling Computational Development through Highly Dynamic Complex Processes (2 Bearbeitungen)
- A Discussion on Serendipity in Creative Systems (2 Bearbeitungen)
- Content based image retrieval using color boosted salient points and shape features of an image (2 Bearbeitungen)
- Artificial ecosystems for creative discovery (2 Bearbeitungen)
- Preconceptual Creativity (2 Bearbeitungen)
- Learning Preference Models in Recommender Systems (2 Bearbeitungen)
- A Review of the Fractal Image Coding Literature (2 Bearbeitungen)
- Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution (2 Bearbeitungen)
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