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  1. Abstract Overlays using a Transport Network Model‏‎ (3 Links)
  2. Line Drawings vs. Curvature Shading: Scientific Illustration of Range Scanned Artefacts‏‎ (3 Links)
  3. Accurate and Discernible Photocollages‏‎ (3 Links)
  4. On the Origins of the Term "Computational Aesthetics"‏‎ (3 Links)
  5. Adaptation of an Autonomous Creative Evolutionary System for Real-World Design Application Based on Creative Cognition‏‎ (3 Links)
  6. Magnetism and Minimal Surfaces - a Different Tool for Surface Design‏‎ (3 Links)
  7. Edward Davies‏‎ (3 Links)
  8. Evaluating Visual Aesthetics in Photographic Portraiture‏‎ (3 Links)
  9. Flocking Orchestra – to play a type of generative music by interaction between human and flocking agents‏‎ (3 Links)
  10. Sentient sketchbook: computer-aided game level authoring‏‎ (3 Links)
  11. Enhancements to constrained novelty search: two-population novelty search for generating game content‏‎ (3 Links)
  12. Informational Dialogue with Van Gogh's Paintings‏‎ (3 Links)
  13. Patch-Based Geometric Texture Synthesis‏‎ (3 Links)
  14. What is Emergence? Generative Murals as Experiments in the Philosophy of Complexity‏‎ (3 Links)
  15. Computers and Creativity: The Road Ahead‏‎ (3 Links)
  16. Sketches by Paul the Robot‏‎ (3 Links)
  17. The Digital Clockwork Muse: A Computational Model of Aesthetic Evolution‏‎ (3 Links)
  18. Zbigniew Michalewicz‏‎ (3 Links)
  19. An Indirect Fitness Scheme for Automated Evolution of Aesthetic Images‏‎ (3 Links)
  20. Breaking the Pixel Barrier‏‎ (3 Links)
  21. Phillip Tew‏‎ (3 Links)
  22. Pictorial Analysis of Line-drawings‏‎ (3 Links)
  23. Isabelle Mahnich‏‎ (3 Links)
  24. Multilevel Computational Creativity‏‎ (3 Links)
  25. Evolved diffusion limited aggregation compositions‏‎ (3 Links)
  26. Ant Paintings Based on the Seed Foraging Behavior of P. barbatus‏‎ (3 Links)
  27. A Painterly Rendering Based on Stroke Profile and Database‏‎ (3 Links)
  28. Customizing Aesthetics in Shared Immersive Virtual Environments‏‎ (3 Links)
  29. The void series – generative art using regulatory genes‏‎ (3 Links)
  30. Evolving Pop Art Using Scalable Vector Graphics‏‎ (3 Links)
  31. DUOTONE SURFACES: DIVISION OF A CLOSED SURFACE INTO EXACTLY TWO REGIONS‏‎ (3 Links)
  32. Hankin’s ‘Polygons in Contact’ Grid Method for Recreating a Decagonal Star Polygon Design‏‎ (3 Links)
  33. Kenneth O. Stanley‏‎ (3 Links)
  34. Rapid: Rating pictorial aesthetics using deep learning‏‎ (3 Links)
  35. Realtime Aesthetic Image Retargeting‏‎ (3 Links)
  36. Towards automated artificial evolution for computer-generated images‏‎ (3 Links)
  37. Genr8: Architects’ Experience with an Emergent Design Tool‏‎ (3 Links)
  38. Color Search and Replace‏‎ (3 Links)
  39. Comparing the Readability of Graph Layouts using Eyetracking and Task-oriented Analysis‏‎ (3 Links)
  40. On Generating Dot Paintings in the Style of Howard Arkley‏‎ (3 Links)
  41. Graph-based evolutionary art‏‎ (3 Links)
  42. Image Statistics for Clustering Paintings According to their Visual Appearance‏‎ (3 Links)
  43. Swarms on Stage – Swarm Simulations for Dance Performance‏‎ (3 Links)
  44. DrawCompileEvolve: Sparking Interactive Evolutionary Art with Human Creations‏‎ (3 Links)
  45. Guest editors’ introduction, Special Issue: Mathematical Models used in Aesthetic Evaluation‏‎ (3 Links)
  46. Symmetry Hybrids‏‎ (3 Links)
  47. Adapting models of visual aesthetics for personalized content creation‏‎ (3 Links)
  48. On understanding the search problem for image spaces‏‎ (3 Links)
  49. Using complexity estimates in aesthetic image classification‏‎ (3 Links)
  50. Vic Ciesielksi‏‎ (3 Links)

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