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- The void series – generative art using regulatory genes (3 Links)
- André Dias (3 Links)
- Catarina Maçãs (3 Links)
- Towards automated artificial evolution for computer-generated images (3 Links)
- Non-stop Evolutionary Art You are Embedded in (3 Links)
- Co-evolutionary Methods in Evolutionary Art (3 Links)
- Revising the evolutionary computation abstraction: minimal criteria novelty search (3 Links)
- Image Statistics for Clustering Paintings According to their Visual Appearance (3 Links)
- Artificial Immune System Based Art (3 Links)
- Swarms on Stage – Swarm Simulations for Dance Performance (3 Links)
- A generative remixing of music tracks based on an interactive swarm (3 Links)
- Evolved diffusion limited aggregation compositions (3 Links)
- Artistic Canvases for Gestural and Non-linear Typography (3 Links)
- Symmetry Hybrids (3 Links)
- Using complexity estimates in aesthetic image classification (3 Links)
- Vic Ciesielksi (3 Links)
- Composite Digital Mosaics using Duotone Tiles (3 Links)
- Evolving Pop Art Using Scalable Vector Graphics (3 Links)
- Partially interactive evolutionary artists (3 Links)
- Adaptive image retrieval through the use of a genetic algorithm (3 Links)
- Computational Game Creativity (3 Links)
- Aesthetic 3D Model Evolution (3 Links)
- Genr8: Architects’ Experience with an Emergent Design Tool (3 Links)
- The Digital Clockwork Muse: A Computational Model of Aesthetic Evolution (3 Links)
- Aesthetic Measures for Evolutionary Vase Design (3 Links)
- Entropie (2 Links)
- Giving Colour to Images (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Zellij Multipuzzle (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Investigating Face Space (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Ishihama Yoshiaki (2 Links)
- Phänotyp (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- The alphabet synthesis machine (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Flowsnake Earth (2 Links)
- The darwinian structure of the design process (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Theory of Complexity (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
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