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  1. The void series – generative art using regulatory genes‏‎ (3 Links)
  2. André Dias‏‎ (3 Links)
  3. Catarina Maçãs‏‎ (3 Links)
  4. Towards automated artificial evolution for computer-generated images‏‎ (3 Links)
  5. Non-stop Evolutionary Art You are Embedded in‏‎ (3 Links)
  6. Co-evolutionary Methods in Evolutionary Art‏‎ (3 Links)
  7. Revising the evolutionary computation abstraction: minimal criteria novelty search‏‎ (3 Links)
  8. Image Statistics for Clustering Paintings According to their Visual Appearance‏‎ (3 Links)
  9. Artificial Immune System Based Art‏‎ (3 Links)
  10. Swarms on Stage – Swarm Simulations for Dance Performance‏‎ (3 Links)
  11. A generative remixing of music tracks based on an interactive swarm‏‎ (3 Links)
  12. Evolved diffusion limited aggregation compositions‏‎ (3 Links)
  13. Artistic Canvases for Gestural and Non-linear Typography‏‎ (3 Links)
  14. Symmetry Hybrids‏‎ (3 Links)
  15. Using complexity estimates in aesthetic image classification‏‎ (3 Links)
  16. Vic Ciesielksi‏‎ (3 Links)
  17. Composite Digital Mosaics using Duotone Tiles‏‎ (3 Links)
  18. Evolving Pop Art Using Scalable Vector Graphics‏‎ (3 Links)
  19. Partially interactive evolutionary artists‏‎ (3 Links)
  20. Adaptive image retrieval through the use of a genetic algorithm‏‎ (3 Links)
  21. Computational Game Creativity‏‎ (3 Links)
  22. Aesthetic 3D Model Evolution‏‎ (3 Links)
  23. Genr8: Architects’ Experience with an Emergent Design Tool‏‎ (3 Links)
  24. The Digital Clockwork Muse: A Computational Model of Aesthetic Evolution‏‎ (3 Links)
  25. Aesthetic Measures for Evolutionary Vase Design‏‎ (3 Links)
  26. Entropie‏‎ (2 Links)
  27. Giving Colour to Images‏‎ (2 Links)
  28. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  29. Zellij Multipuzzle‏‎ (2 Links)
  30. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  31. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  32. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  33. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  34. Investigating Face Space‏‎ (2 Links)
  35. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  36. Ishihama Yoshiaki‏‎ (2 Links)
  37. Phänotyp‏‎ (2 Links)
  38. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  39. The alphabet synthesis machine‏‎ (2 Links)
  40. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  41. A 3D Modeling System for Creative Design‏‎ (2 Links)
  42. Flowsnake Earth‏‎ (2 Links)
  43. The darwinian structure of the design process‏‎ (2 Links)
  44. Creating and rendering convolution surfaces‏‎ (2 Links)
  45. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  46. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  47. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  48. Theory of Complexity‏‎ (2 Links)
  49. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  50. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)

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