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  1. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  2. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  3. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  4. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  5. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  6. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  7. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  8. Complexity of two-dimensional patterns‏‎ (2 Links)
  9. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  10. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  11. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  12. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  13. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  14. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  15. Evolving art with scalable vector graphics‏‎ (2 Links)
  16. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  17. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  18. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  19. Evolving virtual creatures‏‎ (2 Links)
  20. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  21. Electric Sheep‏‎ (2 Links)
  22. Computational Creativity through a Gap‏‎ (2 Links)
  23. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  24. A 3D Modeling System for Creative Design‏‎ (2 Links)
  25. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  26. Embodied creativity‏‎ (2 Links)
  27. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  28. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  29. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  30. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  31. Search Strategies and the Creative Process‏‎ (2 Links)
  32. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  33. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  34. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  35. Extending the Range of Facial Types‏‎ (2 Links)
  36. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  37. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  38. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  39. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  40. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  41. Self-design and ontogenetic evolution‏‎ (2 Links)
  42. Gregory S. Hornby‏‎ (2 Links)
  43. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  44. P3m1 Reference Implementation‏‎ (2 Links)
  45. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  46. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  47. Semantic aware methods for evolutionary art‏‎ (2 Links)
  48. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  49. Painterly rendering using image salience‏‎ (2 Links)
  50. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (2 Links)

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