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- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Distance-based functions for image comparison (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Composition in Perspectives (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- P6m Reference Implementation (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Evolving for the Audience (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Genetische Programmierung (2 Links)
- Simulating Morphogenesis (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Ameisen Algorithmen (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Consensual Paintings (2 Links)
- Gregory Dudek (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Tim Rowley (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Karl Gerbel (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- Transforming Exploratory Creativity with DeLeNoX (2 Links)
- Natural Processes and Artificial Procedures (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Quantum sculpture: art inspired by the deeper nature of reality (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- Creativity refined: bypassing the gatekeepers of appropriateness and value (2 Links)
- A Turing Test for Generative Art (2 Links)
- Swarm Tech-Tiles Tim (2 Links)
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