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- Consensual Paintings (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Zellij Multipuzzle (2 Links)
- Ameisen Algorithmen (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- P3m1 Reference Implementation (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- The alphabet synthesis machine (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- The darwinian structure of the design process (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Peter Weibel (2 Links)
- Theory of Complexity (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Fractal geometry describes the beauty of infinity in nature (2 Links)
- Developmental modelling with SDS (2 Links)
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