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  1. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  2. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  3. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  4. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  5. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  6. Evolving Fractal Drawings‏‎ (2 Links)
  7. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  8. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  9. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  10. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  11. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  12. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  13. Investigating Face Space‏‎ (2 Links)
  14. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  15. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  16. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  17. Ishihama Yoshiaki‏‎ (2 Links)
  18. Search Strategies and the Creative Process‏‎ (2 Links)
  19. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  20. Evolving content in the galactic arms race video game‏‎ (2 Links)
  21. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  22. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  23. Creative Search Trajectories and their Implications‏‎ (2 Links)
  24. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  25. Self-design and ontogenetic evolution‏‎ (2 Links)
  26. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  27. The Future of Evolutionary Design Research‏‎ (2 Links)
  28. P3m1 Reference Implementation‏‎ (2 Links)
  29. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  30. Semantic aware methods for evolutionary art‏‎ (2 Links)
  31. Curious agents and situated design evaluations‏‎ (2 Links)
  32. A comparative classification of complexity measures‏‎ (2 Links)
  33. Artificial Nature: Immersive World Making‏‎ (2 Links)
  34. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  35. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  36. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  37. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  38. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  39. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  40. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  41. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  42. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  43. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  44. Peter Weibel‏‎ (2 Links)
  45. Aaron Davidson‏‎ (2 Links)
  46. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  47. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  48. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  49. Learning representations for creative design using evolution‏‎ (2 Links)
  50. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)

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