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  1. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  2. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  3. Autonomous Evolutionary Art‏‎ (2 Links)
  4. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  5. Distance-based functions for image comparison‏‎ (2 Links)
  6. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  7. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  8. Composition in Perspectives‏‎ (2 Links)
  9. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  10. P6m Reference Implementation‏‎ (2 Links)
  11. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  12. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  13. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  14. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  15. Evolving for the Audience‏‎ (2 Links)
  16. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  17. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  18. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  19. Metaprogramming Emergent Graphics‏‎ (2 Links)
  20. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  21. Genetische Programmierung‏‎ (2 Links)
  22. Simulating Morphogenesis‏‎ (2 Links)
  23. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  24. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  25. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  26. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  27. Ameisen Algorithmen‏‎ (2 Links)
  28. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  29. Exploring aesthetic pattern formation‏‎ (2 Links)
  30. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  31. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  32. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  33. Consensual Paintings‏‎ (2 Links)
  34. Gregory Dudek‏‎ (2 Links)
  35. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  36. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  37. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  38. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  39. Tim Rowley‏‎ (2 Links)
  40. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  41. Karl Gerbel‏‎ (2 Links)
  42. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  43. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  44. Natural Processes and Artificial Procedures‏‎ (2 Links)
  45. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  46. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  47. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  48. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  49. A Turing Test for Generative Art‏‎ (2 Links)
  50. Swarm Tech-Tiles Tim‏‎ (2 Links)

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