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  1. Consensual Paintings‏‎ (2 Links)
  2. Search Strategies and the Creative Process‏‎ (2 Links)
  3. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  4. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  5. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  6. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  7. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  8. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  9. Zellij Multipuzzle‏‎ (2 Links)
  10. Ameisen Algorithmen‏‎ (2 Links)
  11. Self-design and ontogenetic evolution‏‎ (2 Links)
  12. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  13. P3m1 Reference Implementation‏‎ (2 Links)
  14. Evolving content in the galactic arms race video game‏‎ (2 Links)
  15. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  16. Semantic aware methods for evolutionary art‏‎ (2 Links)
  17. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  18. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  19. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  20. Interactive evolution of dynamical systems‏‎ (2 Links)
  21. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  22. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  23. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  24. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  25. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  26. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  27. The alphabet synthesis machine‏‎ (2 Links)
  28. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  29. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  30. The darwinian structure of the design process‏‎ (2 Links)
  31. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  32. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  33. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  34. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  35. Peter Weibel‏‎ (2 Links)
  36. Theory of Complexity‏‎ (2 Links)
  37. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  38. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  39. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  40. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  41. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  42. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  43. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  44. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  45. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  46. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  47. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  48. Artificial Neural Network Spaces‏‎ (2 Links)
  49. Fractal geometry describes the beauty of infinity in nature‏‎ (2 Links)
  50. Developmental modelling with SDS‏‎ (2 Links)

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