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  1. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  2. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  3. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  4. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  5. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  6. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  7. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  8. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  9. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  10. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  11. Non-Photorealistic Rendering of Portraits‏‎ (2 Links)
  12. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  13. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  14. Establishing Appreciation In a Creative System‏‎ (2 Links)
  15. Rekombination‏‎ (2 Links)
  16. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  17. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  18. Rendering artistic light patterns‏‎ (2 Links)
  19. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  20. Mutation‏‎ (2 Links)
  21. A cybernetic approach to aesthetics‏‎ (2 Links)
  22. On-line Knowledge Embedding for Interactive EC-based Montage System‏‎ (2 Links)
  23. Artificial ecosystems for creative discovery‏‎ (2 Links)
  24. Collage, Technology, and Creative Process‏‎ (2 Links)
  25. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (2 Links)
  26. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  27. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)
  28. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  29. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  30. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  31. Karl Gerbel‏‎ (2 Links)
  32. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  33. Schwarm Algorithmen‏‎ (2 Links)
  34. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  35. On the Translation of Design Data into Design Form in Evolutionary Design‏‎ (2 Links)
  36. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  37. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  38. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  39. Evolutionary Design in Art‏‎ (2 Links)
  40. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  41. Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation‏‎ (2 Links)
  42. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  43. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (2 Links)
  44. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  45. Selektion‏‎ (2 Links)
  46. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)
  47. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  48. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  49. Self Portraits with Mandelbrot Genetics‏‎ (2 Links)
  50. Learning Lexicographic Preference Models‏‎ (2 Links)

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