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- P3m1 Reference Implementation (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Interactive evolution for industrial design (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Giving Colour to Images (2 Links)
- Variation (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Tatsu Unemi (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Detecting people in cubist art (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- Specific curiosity as a cause and consequence of transformational creativity (2 Links)
- Digital Face Beautification (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Establishing Appreciation In a Creative System (2 Links)
- Stepping stones in the mist (2 Links)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- The Authorship of Generative Art (2 Links)
- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
- Stimulating creative flow through computational feedback (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Pmm Reference Implementation (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- X-Faces: The eXploit Is Out There (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- Population (2 Links)
- The Emergence of Social Learning in Artificial Societies (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- The Evolving Role of the Artist (2 Links)
- Ästhetik (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
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