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- A 3D Modeling System for Creative Design (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Evolving ambiguous images (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Phänotyp (2 Links)
- Theory of Complexity (2 Links)
- Evolving expressions and art by choice (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Echo (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Stylized Reality (2 Links)
- Gentropy: evolving 2D textures (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Computational Creativity Conceptualisation Grounded on ICCC Papers (2 Links)
- Karl Gerbel (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Exploring a Parameterized Portrait Painting Space (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- FaceSpace: A Facial Spatial-Domain Toolkit (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Ungegenständliche Kunst (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Establishing Appreciation In a Creative System (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (2 Links)
- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
- Low-complexity art (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
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