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  1. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  2. Genotyp‏‎ (2 Links)
  3. The T. albipennis Sand Painting Artists‏‎ (2 Links)
  4. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  5. Exploring Persian Rug Design Using a Computational Evolutionary Approach‏‎ (2 Links)
  6. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  7. Morgan McGuire‏‎ (2 Links)
  8. Autonomy, Signature and Creativity‏‎ (2 Links)
  9. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  10. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  11. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  12. Grammatical Evolution: Evolving Programs for an Arbitrary Language‏‎ (2 Links)
  13. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  14. Feature Extraction Languages and Visual Pattern Recognition‏‎ (2 Links)
  15. Mutation‏‎ (2 Links)
  16. Stylized Reality‏‎ (2 Links)
  17. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (2 Links)
  18. Tim Rowley‏‎ (2 Links)
  19. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  20. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  21. Evaluating Search Engine Relevance with Click-Based Metrics‏‎ (2 Links)
  22. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  23. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  24. Karl Gerbel‏‎ (2 Links)
  25. Creative Evolutionary Systems‏‎ (2 Links)
  26. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  27. Quantifying Creativity in Art Networks‏‎ (2 Links)
  28. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  29. Creativity, emergence and evolution in design‏‎ (2 Links)
  30. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  31. Fractal art — a comparison of styles‏‎ (2 Links)
  32. Ranking Cases with Classification Rules‏‎ (2 Links)
  33. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  34. Fractals and Multi-Layer Coloring Algorithms‏‎ (2 Links)
  35. Swarm Tech-Tiles Tim‏‎ (2 Links)
  36. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  37. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  38. DESIGN ARCHITECTURE BY GENETIC ALGORITHM‏‎ (2 Links)
  39. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  40. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  41. Learning Lexicographic Preference Models‏‎ (2 Links)
  42. Daniel Shiffman‏‎ (2 Links)
  43. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  44. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  45. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  46. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  47. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  48. Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity‏‎ (2 Links)
  49. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  50. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)

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