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  1. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  2. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  3. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  4. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  5. Evolving for the Audience‏‎ (2 Links)
  6. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  7. Interactive evolution of dynamical systems‏‎ (2 Links)
  8. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  9. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  10. Genetische Programmierung‏‎ (2 Links)
  11. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  12. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  13. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  14. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  15. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  16. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  17. Swarm Granulator‏‎ (2 Links)
  18. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  19. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  20. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  21. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  22. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  23. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  24. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  25. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  26. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  27. Natural Processes and Artificial Procedures‏‎ (2 Links)
  28. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  29. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  30. Developmental modelling with SDS‏‎ (2 Links)
  31. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  32. Rebecca Luger-Guil‏‎ (2 Links)
  33. Dimension Reduction for Object Ranking‏‎ (2 Links)
  34. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  35. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  36. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  37. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  38. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  39. The Authorship of Generative Art‏‎ (2 Links)
  40. A Turing Test for Generative Art‏‎ (2 Links)
  41. Computational Aesthetics Conferences‏‎ (2 Links)
  42. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  43. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  44. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  45. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  46. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  47. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  48. Artificial Neural Network Spaces‏‎ (2 Links)
  49. The Evolving Role of the Artist‏‎ (2 Links)
  50. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)

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