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  1. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  2. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  3. Evolving Approximate Image Filters‏‎ (2 Links)
  4. Ameisen Algorithmen‏‎ (2 Links)
  5. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  6. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  7. P6m Reference Implementation‏‎ (2 Links)
  8. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  9. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  10. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  11. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  12. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  13. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  14. Metaprogramming Emergent Graphics‏‎ (2 Links)
  15. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  16. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  17. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  18. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  19. Simulating Morphogenesis‏‎ (2 Links)
  20. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  21. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  22. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  23. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  24. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  25. Morgan McGuire‏‎ (2 Links)
  26. Creative Web Services with Pattern‏‎ (2 Links)
  27. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  28. CGP, Creativity and Art‏‎ (2 Links)
  29. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  30. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  31. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  32. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  33. Steve Dipaola‏‎ (2 Links)
  34. Mutation‏‎ (2 Links)
  35. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  36. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  37. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  38. Stippling with Aerial Robots‏‎ (2 Links)
  39. The Authorship of Generative Art‏‎ (2 Links)
  40. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  41. Data-Driven Iconification‏‎ (2 Links)
  42. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  43. A Turing Test for Generative Art‏‎ (2 Links)
  44. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  45. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  46. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  47. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  48. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  49. Karl Gerbel‏‎ (2 Links)
  50. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)

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