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- Evolving Fractal Drawings (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- John Mount (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Andrew Rowbottom (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Keith Wiley (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Natural Color Symmetry (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Electric Sheep (2 Links)
- Computational Creativity through a Gap (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Embodied creativity (2 Links)
- Label Ranking Algorithms: A Survey (2 Links)
- Hybrid Biological-Digital Systems in Artistic and Entertainment Computing (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Computer-Kreativität (2 Links)
- Learning Comparative User Models for Accelerating Human-Computer Collaborative Search (2 Links)
- Rebecca Luger-Guil (2 Links)
- Golan Levin (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Computer Software for Measuring Creative Search (2 Links)
- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Line-Based Rendering with Truchet-Like Tiles (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
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