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  1. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  2. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  3. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  4. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  5. Learning to colour greyscale images‏‎ (2 Links)
  6. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  7. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  8. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  9. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  10. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  11. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  12. Image Warping for a Painterly Effect‏‎ (2 Links)
  13. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  14. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  15. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  16. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  17. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  18. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  19. Visual Hallucination For Computational Creation‏‎ (2 Links)
  20. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  21. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  22. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  23. Developmental modelling with SDS‏‎ (2 Links)
  24. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  25. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  26. Dimension Reduction for Object Ranking‏‎ (2 Links)
  27. Evolving Glitch Art‏‎ (2 Links)
  28. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  29. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  30. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  31. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  32. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  33. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  34. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  35. Evolving design genes in space layout problems‏‎ (2 Links)
  36. Computational Aesthetics Conferences‏‎ (2 Links)
  37. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  38. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  39. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  40. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  41. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  42. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  43. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  44. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  45. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  46. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  47. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  48. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  49. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  50. Model Proposal for a Constructed Artist‏‎ (2 Links)

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