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  1. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  2. Being Kasimir Malevich‏‎ (2 Links)
  3. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  4. Evolving virtual creatures‏‎ (2 Links)
  5. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  6. Against Individual Creativity‏‎ (2 Links)
  7. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  8. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  9. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  10. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  11. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  12. Computer-Ästhetik‏‎ (2 Links)
  13. Entropie‏‎ (2 Links)
  14. Extending the Range of Facial Types‏‎ (2 Links)
  15. Grammatical Evolution: Evolving Programs for an Arbitrary Language‏‎ (2 Links)
  16. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  17. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  18. Feature Extraction Languages and Visual Pattern Recognition‏‎ (2 Links)
  19. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  20. Karl Gerbel‏‎ (2 Links)
  21. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  22. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  23. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (2 Links)
  24. Natural Processes and Artificial Procedures‏‎ (2 Links)
  25. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  26. Evaluating Search Engine Relevance with Click-Based Metrics‏‎ (2 Links)
  27. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  28. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  29. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  30. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  31. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  32. Rebecca Luger-Guil‏‎ (2 Links)
  33. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  34. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  35. Learning Lexicographic Preference Models‏‎ (2 Links)
  36. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  37. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  38. Fractal art — a comparison of styles‏‎ (2 Links)
  39. Creative Evolutionary Systems‏‎ (2 Links)
  40. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  41. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  42. Fractals and Multi-Layer Coloring Algorithms‏‎ (2 Links)
  43. Creativity, emergence and evolution in design‏‎ (2 Links)
  44. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  45. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  46. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  47. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  48. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  49. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  50. Low-complexity art‏‎ (2 Links)

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