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- Swarm paintings – nonhuman art (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Gegenständliche Kunst (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Video Granular Synthesis (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Reproduktion (2 Links)
- Ten questions concerning generative computer art (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- Detecting people in cubist art (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Digital Face Beautification (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- Evolving Art Using Multiple Aesthetic Measures (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- Evolving Line Drawings (2 Links)
- Searching for Surprise (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- Evolving Textures from High Level Descriptions: Gray with an Accent Color (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Genetic learning for biologically inspired aesthetic processes (2 Links)
- Painting With Triangles (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- Evolving urban structures using Computer Optimisation Techniques (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
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