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  1. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  2. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  3. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  4. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  5. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  6. Peter Weibel‏‎ (2 Links)
  7. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  8. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  9. Mutation‏‎ (2 Links)
  10. Stepping stones in the mist‏‎ (2 Links)
  11. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  12. Stimulating creative flow through computational feedback‏‎ (2 Links)
  13. Pmm Reference Implementation‏‎ (2 Links)
  14. Tim Rowley‏‎ (2 Links)
  15. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  16. Population‏‎ (2 Links)
  17. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  18. Karl Gerbel‏‎ (2 Links)
  19. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  20. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  21. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  22. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  23. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  24. Fractal geometry describes the beauty of infinity in nature‏‎ (2 Links)
  25. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  26. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  27. Quantum Art‏‎ (2 Links)
  28. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  29. Swarm Tech-Tiles Tim‏‎ (2 Links)
  30. Frayed Cell Diagrams‏‎ (2 Links)
  31. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  32. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  33. New IEC Research and Frameworks‏‎ (2 Links)
  34. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  35. Learning Lexicographic Preference Models‏‎ (2 Links)
  36. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  37. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  38. Niall J. L. Griffith‏‎ (2 Links)
  39. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  40. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  41. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  42. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  43. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  44. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  45. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  46. Low-complexity art‏‎ (2 Links)
  47. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  48. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  49. A Turing Test for Generative Art‏‎ (2 Links)
  50. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)

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