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  1. Is Evolution Creative?‏‎ (2 Links)
  2. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  3. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  4. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  5. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  6. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  7. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  8. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  9. John Mount‏‎ (2 Links)
  10. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  11. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  12. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  13. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  14. Preference Learning: An Introduction‏‎ (2 Links)
  15. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  16. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  17. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  18. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  19. Flowsnake Earth‏‎ (2 Links)
  20. Keith Wiley‏‎ (2 Links)
  21. Creative Search Trajectories and their Implications‏‎ (2 Links)
  22. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  23. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  24. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  25. Curious agents and situated design evaluations‏‎ (2 Links)
  26. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  27. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  28. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  29. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  30. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  31. A comparative classification of complexity measures‏‎ (2 Links)
  32. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  33. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  34. Artificial Nature: Immersive World Making‏‎ (2 Links)
  35. Artificial Neural Network Spaces‏‎ (2 Links)
  36. Evolutionary Design in Art‏‎ (2 Links)
  37. Data-Driven Iconification‏‎ (2 Links)
  38. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  39. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  40. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  41. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  42. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  43. Line-Based Rendering with Truchet-Like Tiles‏‎ (2 Links)
  44. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  45. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  46. Collaborative Preference Learning‏‎ (2 Links)
  47. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  48. Detecting people in cubist art‏‎ (2 Links)
  49. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  50. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)

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