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- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Zufallsprozess (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- P6m Reference Implementation (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- Genetic learning for biologically inspired aesthetic processes (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- The Painting Fool in New Dimensions (2 Links)
- Evolving urban structures using Computer Optimisation Techniques (2 Links)
- Computational Creativity Conceptualisation Grounded on ICCC Papers (2 Links)
- Michael Witbrock (2 Links)
- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- Exploring Evolutionary Possibilities for Digital Doilies (2 Links)
- Interactive evolution of images (2 Links)
- The case for a mixed-initiative collaborative neuroevolution approach (2 Links)
- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
- Exploring component-based representations - the secret of creativity by evolution? (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- A Fractal Approach Towards Visual Analogy (2 Links)
- Steve Dipaola (2 Links)
- An exploration-based evolutionary model of a generative design process (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Stippling with Aerial Robots (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- A Knowledge Based Approach to Modeling Portrait Painting Methodology (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
- Applicability of interactive evolutionary computation to mental health measurement (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- ArTbitrating: an evolutionary environment for visual and sound composition (2 Links)
- A Study of Image Colourfulness (2 Links)
- Natural Processes and Artificial Procedures (2 Links)
- Quantum sculpture: art inspired by the deeper nature of reality (2 Links)
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