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  1. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  2. Echo‏‎ (2 Links)
  3. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  4. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  5. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  6. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  7. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  8. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  9. Preference Learning: An Introduction‏‎ (2 Links)
  10. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  11. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  12. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  13. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  14. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  15. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  16. Fractal expressionism - where art meets science‏‎ (2 Links)
  17. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  18. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  19. Quantum Art‏‎ (2 Links)
  20. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  21. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  22. Frayed Cell Diagrams‏‎ (2 Links)
  23. New IEC Research and Frameworks‏‎ (2 Links)
  24. Swarm Granulator‏‎ (2 Links)
  25. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  26. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  27. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  28. Niall J. L. Griffith‏‎ (2 Links)
  29. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  30. Learning Lexicographic Preference Models‏‎ (2 Links)
  31. Bernd Lintermann‏‎ (2 Links)
  32. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  33. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  34. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  35. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  36. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  37. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  38. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  39. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  40. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  41. Low-complexity art‏‎ (2 Links)
  42. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  43. Creative Ecosystems 2009‏‎ (2 Links)
  44. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  45. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  46. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  47. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  48. Creatively Subverting Messages in Posters‏‎ (2 Links)
  49. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  50. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)

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