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  1. Composition in Perspectives‏‎ (2 Links)
  2. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  3. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  4. Evolving Human Faces‏‎ (2 Links)
  5. Swarm Painting Atelier‏‎ (2 Links)
  6. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  7. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  8. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  9. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  10. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  11. Niall J. L. Griffith‏‎ (2 Links)
  12. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)
  13. Learning Lexicographic Preference Models‏‎ (2 Links)
  14. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  15. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  16. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  17. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  18. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  19. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  20. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  21. Gentropy: evolving 2D textures‏‎ (2 Links)
  22. Low-complexity art‏‎ (2 Links)
  23. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  24. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  25. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  26. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  27. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  28. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  29. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  30. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  31. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  32. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  33. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  34. Scott Neil-Teilly‏‎ (2 Links)
  35. Biokunst‏‎ (2 Links)
  36. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  37. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  38. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  39. In Praise of Evolution and Opacity‏‎ (2 Links)
  40. The Escher evolver: evolution to the people‏‎ (2 Links)
  41. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  42. Organized order in ornamentation‏‎ (2 Links)
  43. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  44. Establishing Appreciation In a Creative System‏‎ (2 Links)
  45. A cybernetic approach to aesthetics‏‎ (2 Links)
  46. P4m Reference Implementation‏‎ (2 Links)
  47. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  48. Artificial ecosystems for creative discovery‏‎ (2 Links)
  49. Measuring Creativity In Software Development‏‎ (2 Links)
  50. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)

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