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  1. Self-design and ontogenetic evolution‏‎ (2 Links)
  2. Echo‏‎ (2 Links)
  3. P3m1 Reference Implementation‏‎ (2 Links)
  4. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  5. Evolving expressions and art by choice‏‎ (2 Links)
  6. Semantic aware methods for evolutionary art‏‎ (2 Links)
  7. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  8. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  9. Metaprogramming Emergent Graphics‏‎ (2 Links)
  10. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  11. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  12. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  13. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  14. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  15. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  16. Giving Colour to Images‏‎ (2 Links)
  17. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  18. Ameisen Algorithmen‏‎ (2 Links)
  19. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  20. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  21. Erik J. Gustafson‏‎ (2 Links)
  22. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  23. Morgan McGuire‏‎ (2 Links)
  24. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  25. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  26. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  27. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  28. Stepping stones in the mist‏‎ (2 Links)
  29. Mutation‏‎ (2 Links)
  30. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  31. Stimulating creative flow through computational feedback‏‎ (2 Links)
  32. Establishing Appreciation In a Creative System‏‎ (2 Links)
  33. Pmm Reference Implementation‏‎ (2 Links)
  34. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  35. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  36. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  37. Tim Rowley‏‎ (2 Links)
  38. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  39. Population‏‎ (2 Links)
  40. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  41. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  42. Karl Gerbel‏‎ (2 Links)
  43. Creative Ecosystems 2009‏‎ (2 Links)
  44. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  45. Creatively Subverting Messages in Posters‏‎ (2 Links)
  46. Quantum Art‏‎ (2 Links)
  47. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  48. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  49. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  50. Swarm Tech-Tiles Tim‏‎ (2 Links)

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