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  1. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  2. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  3. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  4. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  5. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  6. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  7. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  8. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  9. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  10. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  11. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  12. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  13. Ian Butterfield‏‎ (2 Links)
  14. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  15. Learning to colour greyscale images‏‎ (2 Links)
  16. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  17. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  18. Autonomously Creating Quality Images‏‎ (2 Links)
  19. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  20. Image Warping for a Painterly Effect‏‎ (2 Links)
  21. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  22. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  23. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  24. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  25. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  26. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  27. Scott Neil-Teilly‏‎ (2 Links)
  28. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  29. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  30. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  31. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  32. Evolving Glitch Art‏‎ (2 Links)
  33. The Escher evolver: evolution to the people‏‎ (2 Links)
  34. Organized order in ornamentation‏‎ (2 Links)
  35. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  36. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  37. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  38. P4m Reference Implementation‏‎ (2 Links)
  39. Creative Evolutionary Systems‏‎ (2 Links)
  40. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  41. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  42. Painterly rendering using image salience‏‎ (2 Links)
  43. Creativity, emergence and evolution in design‏‎ (2 Links)
  44. Evolving design genes in space layout problems‏‎ (2 Links)
  45. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  46. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  47. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  48. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  49. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  50. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)

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