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- Theory of Complexity (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Mutation (2 Links)
- Stylized Reality (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Karl Gerbel (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Ungegenständliche Kunst (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- A Turing Test for Generative Art (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- Creating tiling by means of 2D graphics applications (2 Links)
- Low-complexity art (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- Creative Evolutionary Systems (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- Building Artistic Computer Colleagues with an Enactive Model of Creativity (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- Creativity, emergence and evolution in design (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
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