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  1. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  2. A 3D Modeling System for Creative Design‏‎ (2 Links)
  3. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  4. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  5. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  6. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  7. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  8. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  9. Improving face detection‏‎ (2 Links)
  10. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  11. Search Strategies and the Creative Process‏‎ (2 Links)
  12. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  13. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  14. Distance-based functions for image comparison‏‎ (2 Links)
  15. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  16. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  17. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  18. Composition in Perspectives‏‎ (2 Links)
  19. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  20. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  21. Informational Aesthetics Measures‏‎ (2 Links)
  22. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  23. Genetic Algorithms for the Generation of Models with Micropopulations‏‎ (2 Links)
  24. P4m Reference Implementation‏‎ (2 Links)
  25. Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution‏‎ (2 Links)
  26. Computational Aesthetics Conferences‏‎ (2 Links)
  27. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  28. Painterly rendering using image salience‏‎ (2 Links)
  29. Interactive Evolutionary CAD System for MEMS Layout Synthesis‏‎ (2 Links)
  30. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  31. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  32. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  33. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  34. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  35. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  36. Genotyp‏‎ (2 Links)
  37. Mixed-Initiative Creative Drawing with webIconoscope‏‎ (2 Links)
  38. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  39. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  40. Exploring Persian Rug Design Using a Computational Evolutionary Approach‏‎ (2 Links)
  41. The emergence of the representation of style in design‏‎ (2 Links)
  42. A cybernetic approach to aesthetics‏‎ (2 Links)
  43. Artificial ecosystems for creative discovery‏‎ (2 Links)
  44. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  45. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  46. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  47. Grammatical Evolution: Evolving Programs for an Arbitrary Language‏‎ (2 Links)
  48. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  49. Stepping stones in the mist‏‎ (2 Links)
  50. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)

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