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- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- The Escher evolver: evolution to the people (2 Links)
- Evolving Textures from High Level Descriptions: Gray with an Accent Color (2 Links)
- Design Space of Tiling Template (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- The FloWr Online Platform: Automated Programming and Computational Creativity as a Service (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- Genetic learning for biologically inspired aesthetic processes (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- Evolving urban structures using Computer Optimisation Techniques (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Disney Meets Darwin — The Evolution of Funny Animated Figures (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- The T. albipennis Sand Painting Artists (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- Exploring Evolutionary Possibilities for Digital Doilies (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- Exploring component-based representations - the secret of creativity by evolution? (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Stylized Reality (2 Links)
- Tim Rowley (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- Transforming Exploratory Creativity with DeLeNoX (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Holger Ferstl (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Swarm Tech-Tiles Tim (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- A Turing Test for Generative Art (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
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