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  1. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  2. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  3. Flowsnake Earth‏‎ (2 Links)
  4. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  5. Keith Wiley‏‎ (2 Links)
  6. Natural Color Symmetry‏‎ (2 Links)
  7. Bubble Hierarchies‏‎ (2 Links)
  8. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  9. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  10. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  11. New Kinds of Fractal Patterns‏‎ (2 Links)
  12. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  13. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  14. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  15. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  16. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  17. Niche Constructing Drawing Robots‏‎ (2 Links)
  18. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  19. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  20. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  21. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  22. Evolutionary Design by Computers‏‎ (2 Links)
  23. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  24. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  25. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  26. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  27. A genetic engineering approach to genetic algorithms‏‎ (2 Links)
  28. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  29. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  30. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  31. Line-Based Rendering with Truchet-Like Tiles‏‎ (2 Links)
  32. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  33. A review on the application of evolutionary computation to information retrieval‏‎ (2 Links)
  34. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  35. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  36. Visual Hallucination For Computational Creation‏‎ (2 Links)
  37. A user-oriented image retrieval system based on interactive genetic algorithm‏‎ (2 Links)
  38. Collage, Technology, and Creative Process‏‎ (2 Links)
  39. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  40. Evolutionary shape grammars for product design‏‎ (2 Links)
  41. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  42. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  43. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  44. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  45. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  46. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  47. Man + Robots: Symbiotic Art‏‎ (2 Links)
  48. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)
  49. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  50. Searching for Surprise‏‎ (2 Links)

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