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- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Collaborative Preference Learning (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- Tuning of Image Parameters by Interactive Evolutionary Computation (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Applicability of interactive evolutionary computation to mental health measurement (2 Links)
- Detecting people in cubist art (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- ArTbitrating: an evolutionary environment for visual and sound composition (2 Links)
- Digital Face Beautification (2 Links)
- A Study of Image Colourfulness (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- Artificial Art Made by Artificial Ants (2 Links)
- Using Physiological Signals to Evolve Art (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- A closer look at creativity as search (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Artificial Life Meets Computational Creativity? (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Evolving Glitch Art (2 Links)
- A formal theory of creativity to model the creation of art (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- A genetic engineering approach to genetic algorithms (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Evolving design genes in space layout problems (2 Links)
- A review on the application of evolutionary computation to information retrieval (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
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