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- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- The T. albipennis Sand Painting Artists (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Autonomously Creating Quality Images (2 Links)
- Steve Dipaola (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Developmental modelling with SDS (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- Stippling with Aerial Robots (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Michael Witbrock (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Interactive evolution of images (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Golan Levin (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Tim Rowley (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Natural Processes and Artificial Procedures (2 Links)
- Quantum sculpture: art inspired by the deeper nature of reality (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Transforming Exploratory Creativity with DeLeNoX (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- Rebecca Luger-Guil (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Swarm Tech-Tiles Tim (2 Links)
- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
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