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  1. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  2. Flowsnake Earth‏‎ (2 Links)
  3. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  4. Preference Learning: An Introduction‏‎ (2 Links)
  5. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  6. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  7. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  8. Bubble Hierarchies‏‎ (2 Links)
  9. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  10. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  11. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  12. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  13. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  14. Evolutionary Design by Computers‏‎ (2 Links)
  15. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  16. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  17. New IEC Research and Frameworks‏‎ (2 Links)
  18. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  19. Niall J. L. Griffith‏‎ (2 Links)
  20. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  21. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  22. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  23. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  24. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  25. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  26. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  27. Evolutionary shape grammars for product design‏‎ (2 Links)
  28. Collage, Technology, and Creative Process‏‎ (2 Links)
  29. Live Coding Towards Computational Creativity‏‎ (2 Links)
  30. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  31. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  32. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  33. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  34. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  35. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  36. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  37. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)
  38. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  39. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (2 Links)
  40. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  41. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)
  42. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  43. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (2 Links)
  44. Scott Neil-Teilly‏‎ (2 Links)
  45. Generic Evolutionary Design‏‎ (2 Links)
  46. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  47. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  48. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)
  49. Applicability of interactive evolutionary computation to mental health measurement‏‎ (2 Links)
  50. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)

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