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- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Evolving ambiguous images (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Echo (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Evolving expressions and art by choice (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Ameisen Algorithmen (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Giving Colour to Images (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- The emergence of the representation of style in design (2 Links)
- FaceSpace: A Facial Spatial-Domain Toolkit (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Mutation (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Establishing Appreciation In a Creative System (2 Links)
- Stylized Reality (2 Links)
- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Karl Gerbel (2 Links)
- Creative Ecosystems 2009 (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Tuning of Image Parameters by Interactive Evolutionary Computation (2 Links)
- Creatively Subverting Messages in Posters (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Can a Genetic Algorithm Think Like a Composer? (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- A Turing Test for Generative Art (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
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