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  1. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  2. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  3. Live Algorithms‏‎ (2 Links)
  4. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  5. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  6. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  7. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  8. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  9. Exploring aesthetic pattern formation‏‎ (2 Links)
  10. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  11. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  12. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  13. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  14. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  15. Visual Hallucination For Computational Creation‏‎ (2 Links)
  16. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  17. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  18. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  19. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)
  20. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  21. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  22. Scott Neil-Teilly‏‎ (2 Links)
  23. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  24. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  25. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  26. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  27. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  28. Organized order in ornamentation‏‎ (2 Links)
  29. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  30. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  31. P4m Reference Implementation‏‎ (2 Links)
  32. Michael Witbrock‏‎ (2 Links)
  33. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  34. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  35. Interactive evolution of images‏‎ (2 Links)
  36. Painterly rendering using image salience‏‎ (2 Links)
  37. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  38. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (2 Links)
  39. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  40. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  41. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  42. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  43. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  44. Applicability of interactive evolutionary computation to mental health measurement‏‎ (2 Links)
  45. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  46. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  47. ArTbitrating: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  48. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  49. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  50. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)

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