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  1. Flowsnake Earth‏‎ (2 Links)
  2. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  3. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  4. Theory of Complexity‏‎ (2 Links)
  5. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  6. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  7. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  8. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  9. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  10. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  11. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  12. Learning Lexicographic Preference Models‏‎ (2 Links)
  13. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  14. Evolutionary Design in Art‏‎ (2 Links)
  15. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  16. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  17. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  18. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  19. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  20. Natural Processes and Artificial Procedures‏‎ (2 Links)
  21. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  22. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  23. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  24. Low-complexity art‏‎ (2 Links)
  25. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  26. Ungegenständliche Kunst‏‎ (2 Links)
  27. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  28. Evolutionary shape grammars for product design‏‎ (2 Links)
  29. Rebecca Luger-Guil‏‎ (2 Links)
  30. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  31. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  32. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  33. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  34. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  35. Developmental modelling with SDS‏‎ (2 Links)
  36. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  37. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  38. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  39. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)
  40. Dimension Reduction for Object Ranking‏‎ (2 Links)
  41. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (2 Links)
  42. In Praise of Evolution and Opacity‏‎ (2 Links)
  43. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  44. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  45. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)
  46. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  47. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  48. Generic Evolutionary Design‏‎ (2 Links)
  49. Visual Hallucination For Computational Creation‏‎ (2 Links)
  50. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)

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