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  1. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  2. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  3. Improving face detection‏‎ (2 Links)
  4. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  5. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  6. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  7. Information aesthetics: an heroic experiment‏‎ (2 Links)
  8. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  9. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  10. Evolving for the Audience‏‎ (2 Links)
  11. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  12. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  13. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  14. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  15. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  16. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  17. Genetische Programmierung‏‎ (2 Links)
  18. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  19. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  20. Artificial Drawing + Unity‏‎ (2 Links)
  21. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  22. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  23. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  24. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  25. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  26. Mixed-Initiative Creative Drawing with webIconoscope‏‎ (2 Links)
  27. Creative Web Services with Pattern‏‎ (2 Links)
  28. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  29. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  30. CGP, Creativity and Art‏‎ (2 Links)
  31. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  32. Stylized Reality‏‎ (2 Links)
  33. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  34. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  35. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  36. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  37. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  38. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  39. Data-Driven Iconification‏‎ (2 Links)
  40. Quantifying Creativity in Art Networks‏‎ (2 Links)
  41. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  42. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  43. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  44. Ranking Cases with Classification Rules‏‎ (2 Links)
  45. Collaborative Preference Learning‏‎ (2 Links)
  46. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  47. Autonomously Creating Quality Images‏‎ (2 Links)
  48. Detecting people in cubist art‏‎ (2 Links)
  49. Henry Rowley‏‎ (2 Links)
  50. Digital Face Beautification‏‎ (2 Links)

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