Seiten mit den meisten Links
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- Generative and Evolutionary Design in Design Education (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Ameisen Algorithmen (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Mathematische Kunst (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Echo (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Computational Creativity Conceptualisation Grounded on ICCC Papers (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation (2 Links)
- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- The Escher evolver: evolution to the people (2 Links)
- Quantum Art (2 Links)
- Golan Levin (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- The FloWr Online Platform: Automated Programming and Computational Creativity as a Service (2 Links)
- New IEC Research and Frameworks (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Niall J. L. Griffith (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- A Turing Test for Generative Art (2 Links)
- The T. albipennis Sand Painting Artists (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
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