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  1. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  2. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  3. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  4. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  5. Investigating Face Space‏‎ (2 Links)
  6. Ishihama Yoshiaki‏‎ (2 Links)
  7. Consensual Paintings‏‎ (2 Links)
  8. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  9. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  10. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  11. Flowsnake Earth‏‎ (2 Links)
  12. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  13. Algorithmic randomness and physical entropy‏‎ (2 Links)
  14. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  15. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  16. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  17. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  18. Holger Ferstl‏‎ (2 Links)
  19. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  20. Natural Processes and Artificial Procedures‏‎ (2 Links)
  21. Evolutionary Design in Art‏‎ (2 Links)
  22. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  23. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)
  24. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  25. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  26. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  27. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  28. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  29. Swarm Granulator‏‎ (2 Links)
  30. Ian Butterfield‏‎ (2 Links)
  31. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  32. Learning to colour greyscale images‏‎ (2 Links)
  33. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  34. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  35. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  36. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  37. Rebecca Luger-Guil‏‎ (2 Links)
  38. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  39. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  40. Image Warping for a Painterly Effect‏‎ (2 Links)
  41. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (2 Links)
  42. Evolutionary shape grammars for product design‏‎ (2 Links)
  43. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  44. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  45. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  46. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  47. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  48. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  49. Applicability of interactive evolutionary computation to mental health measurement‏‎ (2 Links)
  50. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)

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