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- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- P6m Reference Implementation (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Zufallsprozess (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- The Painting Fool in New Dimensions (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Mixed-Initiative Creative Drawing with webIconoscope (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- The case for a mixed-initiative collaborative neuroevolution approach (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Golan Levin (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Steve Dipaola (2 Links)
- Biokunst (2 Links)
- Stippling with Aerial Robots (2 Links)
- A Fractal Approach Towards Visual Analogy (2 Links)
- An exploration-based evolutionary model of a generative design process (2 Links)
- A Knowledge Based Approach to Modeling Portrait Painting Methodology (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- Henry Rowley (2 Links)
- Knowledge Discovery of Artistic Influences: A Metric Learning Approach (2 Links)
- Applicability of interactive evolutionary computation to mental health measurement (2 Links)
- Creativity refined: bypassing the gatekeepers of appropriateness and value (2 Links)
- Natural Processes and Artificial Procedures (2 Links)
- Quantum sculpture: art inspired by the deeper nature of reality (2 Links)
- Fractal geometry describes the beauty of infinity in nature (2 Links)
- ArTbitrating: an evolutionary environment for visual and sound composition (2 Links)
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