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- Phänotyp (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Filterscape: Energy Recycling in a Creative Ecosystem (2 Links)
- Bernd Lintermann (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Stylized Reality (2 Links)
- Evaluating Search Engine Relevance with Click-Based Metrics (2 Links)
- Karl Gerbel (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Developmental modelling with SDS (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Fractal art — a comparison of styles (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- Ungegenständliche Kunst (2 Links)
- Fractals and Multi-Layer Coloring Algorithms (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Evolutionary Banners, exploring a generative design approach (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- A Fractal Approach Towards Visual Analogy (2 Links)
- Evolutionary Development of Mathematically Defined Forms (2 Links)
- An exploration-based evolutionary model of a generative design process (2 Links)
- A Knowledge Based Approach to Modeling Portrait Painting Methodology (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Low-complexity art (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Generating floor plan layouts with K-D tree algorithms and evolutionary strategies (2 Links)
- Evolutionary generation of faces (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- Applicability of interactive evolutionary computation to mental health measurement (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
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