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  1. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  2. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  3. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  4. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  5. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  6. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  7. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  8. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  9. Peter Weibel‏‎ (2 Links)
  10. Autonomous Evolutionary Art‏‎ (2 Links)
  11. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  12. Zufallsprozess‏‎ (2 Links)
  13. Is Evolution Creative?‏‎ (2 Links)
  14. Gregory Dudek‏‎ (2 Links)
  15. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  16. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  17. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  18. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  19. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  20. The Painting Fool Teaching Interface‏‎ (2 Links)
  21. Creative Search Trajectories and their Implications‏‎ (2 Links)
  22. John Mount‏‎ (2 Links)
  23. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  24. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  25. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  26. Curious agents and situated design evaluations‏‎ (2 Links)
  27. Preference Learning: An Introduction‏‎ (2 Links)
  28. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  29. Henry Rowley‏‎ (2 Links)
  30. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  31. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (2 Links)
  32. Data-Driven Iconification‏‎ (2 Links)
  33. Quantum Art‏‎ (2 Links)
  34. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  35. How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity‏‎ (2 Links)
  36. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  37. Label Ranking Algorithms: A Survey‏‎ (2 Links)
  38. New IEC Research and Frameworks‏‎ (2 Links)
  39. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  40. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (2 Links)
  41. Collaborative Preference Learning‏‎ (2 Links)
  42. Learning Comparative User Models for Accelerating Human-Computer Collaborative Search‏‎ (2 Links)
  43. Niall J. L. Griffith‏‎ (2 Links)
  44. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  45. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  46. Detecting people in cubist art‏‎ (2 Links)
  47. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  48. Towards MCTS for Creative Domains‏‎ (2 Links)
  49. Digital Face Beautification‏‎ (2 Links)
  50. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)

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