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  1. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  2. Art, emergence and the computational sublime‏‎ (2 Links)
  3. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  4. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  5. Evolving ambiguous images‏‎ (2 Links)
  6. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  7. Rebecca Luger-Guillaume‏‎ (2 Links)
  8. Non-Photorealistic Rendering of Portraits‏‎ (2 Links)
  9. Morgan McGuire‏‎ (2 Links)
  10. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  11. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  12. Rekombination‏‎ (2 Links)
  13. A cybernetic approach to aesthetics‏‎ (2 Links)
  14. Rendering artistic light patterns‏‎ (2 Links)
  15. Artificial ecosystems for creative discovery‏‎ (2 Links)
  16. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  17. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  18. Gentropy: evolving 2D textures‏‎ (2 Links)
  19. On-line Knowledge Embedding for Interactive EC-based Montage System‏‎ (2 Links)
  20. Mutation‏‎ (2 Links)
  21. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (2 Links)
  22. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  23. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  24. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  25. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)
  26. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  27. Schwarm Algorithmen‏‎ (2 Links)
  28. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  29. On the Translation of Design Data into Design Form in Evolutionary Design‏‎ (2 Links)
  30. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  31. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  32. Karl Gerbel‏‎ (2 Links)
  33. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  34. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (2 Links)
  35. Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation‏‎ (2 Links)
  36. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)
  37. Selektion‏‎ (2 Links)
  38. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  39. The Escher evolver: evolution to the people‏‎ (2 Links)
  40. Self Portraits with Mandelbrot Genetics‏‎ (2 Links)
  41. Establishing Appreciation In a Creative System‏‎ (2 Links)
  42. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  43. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  44. Creative Ecosystems 2009‏‎ (2 Links)
  45. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  46. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  47. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  48. Painting with Flowsnakes‏‎ (2 Links)
  49. Autonomy, Signature and Creativity‏‎ (2 Links)
  50. Creatively Subverting Messages in Posters‏‎ (2 Links)

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