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  1. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  2. Metaprogramming Emergent Graphics‏‎ (2 Links)
  3. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  4. Evolving virtual creatures‏‎ (2 Links)
  5. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  6. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  7. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  8. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  9. Exploring Persian Rug Design Using a Computational Evolutionary Approach‏‎ (2 Links)
  10. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  11. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  12. Morgan McGuire‏‎ (2 Links)
  13. The emergence of the representation of style in design‏‎ (2 Links)
  14. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  15. Grammatical Evolution: Evolving Programs for an Arbitrary Language‏‎ (2 Links)
  16. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  17. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  18. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  19. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  20. Feature Extraction Languages and Visual Pattern Recognition‏‎ (2 Links)
  21. Mutation‏‎ (2 Links)
  22. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  23. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (2 Links)
  24. Stylized Reality‏‎ (2 Links)
  25. Evaluating Search Engine Relevance with Click-Based Metrics‏‎ (2 Links)
  26. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  27. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  28. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  29. Karl Gerbel‏‎ (2 Links)
  30. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  31. Quantifying Creativity in Art Networks‏‎ (2 Links)
  32. Creative Evolutionary Systems‏‎ (2 Links)
  33. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  34. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  35. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  36. Fractal art — a comparison of styles‏‎ (2 Links)
  37. Creativity, emergence and evolution in design‏‎ (2 Links)
  38. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  39. Ranking Cases with Classification Rules‏‎ (2 Links)
  40. Fractals and Multi-Layer Coloring Algorithms‏‎ (2 Links)
  41. A Turing Test for Generative Art‏‎ (2 Links)
  42. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  43. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  44. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  45. Learning Lexicographic Preference Models‏‎ (2 Links)
  46. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  47. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  48. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  49. DESIGN ARCHITECTURE BY GENETIC ALGORITHM‏‎ (2 Links)
  50. Using Physiological Signals to Evolve Art‏‎ (2 Links)

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