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- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Ameisen Algorithmen (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- P6m Reference Implementation (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Simulating Morphogenesis (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- Genetic learning for biologically inspired aesthetic processes (2 Links)
- Creative Computers, Improvisation and Intimacy (2 Links)
- Evolving urban structures using Computer Optimisation Techniques (2 Links)
- Tabula Rasa: A Case Study in Evolutionary Curation (2 Links)
- Morgan McGuire (2 Links)
- Creative Web Services with Pattern (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- CGP, Creativity and Art (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- Exploring Evolutionary Possibilities for Digital Doilies (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Exploring component-based representations - the secret of creativity by evolution? (2 Links)
- Steve Dipaola (2 Links)
- Mutation (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Stippling with Aerial Robots (2 Links)
- The Authorship of Generative Art (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Data-Driven Iconification (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- A Turing Test for Generative Art (2 Links)
- X-Faces: The eXploit Is Out There (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- The Emergence of Social Learning in Artificial Societies (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Karl Gerbel (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
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