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  1. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  2. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  3. Pavimenta: A Photo Tiling Tool‏‎ (2 Links)
  4. Live Coding Towards Computational Creativity‏‎ (2 Links)
  5. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  6. The Authorship of Generative Art‏‎ (2 Links)
  7. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  8. Evolving Glitch Art‏‎ (2 Links)
  9. Space layout planning using an evolutionary approach‏‎ (2 Links)
  10. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  11. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  12. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  13. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  14. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  15. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  16. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  17. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  18. The Evolving Role of the Artist‏‎ (2 Links)
  19. Evolving design genes in space layout problems‏‎ (2 Links)
  20. Ästhetik‏‎ (2 Links)
  21. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  22. Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life‏‎ (2 Links)
  23. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  24. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  25. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  26. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  27. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  28. Style-aware Robust Color Transfer‏‎ (2 Links)
  29. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  30. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (2 Links)
  31. Preconceptual Creativity‏‎ (2 Links)
  32. The Painting Fool in New Dimensions‏‎ (2 Links)
  33. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  34. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  35. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  36. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  37. Creative Evolutionary Systems‏‎ (2 Links)
  38. Programmed life: Evolutionary Imagery of Data Visualization with Aesthetic Moods in terms of Genetic Algorithm‏‎ (2 Links)
  39. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  40. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  41. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  42. Applicability of interactive evolutionary computation to mental health measurement‏‎ (2 Links)
  43. Creativity, emergence and evolution in design‏‎ (2 Links)
  44. Golan Levin‏‎ (2 Links)
  45. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  46. Michael Witbrock‏‎ (2 Links)
  47. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  48. ArTbitrating: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  49. Interactive evolution of images‏‎ (2 Links)
  50. A Study of Image Colourfulness‏‎ (2 Links)

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