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  1. A 3D Modeling System for Creative Design‏‎ (2 Links)
  2. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  3. Evolving ambiguous images‏‎ (2 Links)
  4. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  5. Phänotyp‏‎ (2 Links)
  6. Theory of Complexity‏‎ (2 Links)
  7. Evolving expressions and art by choice‏‎ (2 Links)
  8. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  9. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  10. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  11. Echo‏‎ (2 Links)
  12. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  13. Stylized Reality‏‎ (2 Links)
  14. Gentropy: evolving 2D textures‏‎ (2 Links)
  15. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  16. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  17. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)
  18. Karl Gerbel‏‎ (2 Links)
  19. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  20. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  21. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  22. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  23. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  24. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  25. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  26. Quantifying Creativity in Art Networks‏‎ (2 Links)
  27. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  28. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  29. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  30. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  31. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  32. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  33. Ranking Cases with Classification Rules‏‎ (2 Links)
  34. Ungegenständliche Kunst‏‎ (2 Links)
  35. Learning Lexicographic Preference Models‏‎ (2 Links)
  36. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  37. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  38. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  39. A cybernetic approach to aesthetics‏‎ (2 Links)
  40. Establishing Appreciation In a Creative System‏‎ (2 Links)
  41. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  42. Artificial ecosystems for creative discovery‏‎ (2 Links)
  43. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  44. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  45. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  46. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  47. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  48. Low-complexity art‏‎ (2 Links)
  49. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  50. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)

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