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  1. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  2. Curious agents and situated design evaluations‏‎ (2 Links)
  3. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  4. Ishihama Yoshiaki‏‎ (2 Links)
  5. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  6. A comparative classification of complexity measures‏‎ (2 Links)
  7. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  8. Phänotyp‏‎ (2 Links)
  9. Artificial Nature: Immersive World Making‏‎ (2 Links)
  10. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  11. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  12. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  13. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  14. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  15. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  16. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  17. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  18. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  19. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  20. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  21. Detecting people in cubist art‏‎ (2 Links)
  22. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  23. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  24. Holger Ferstl‏‎ (2 Links)
  25. Quantifying Creativity in Art Networks‏‎ (2 Links)
  26. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  27. Digital Face Beautification‏‎ (2 Links)
  28. Active User Intervention in an EC Search‏‎ (2 Links)
  29. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  30. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  31. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  32. Ranking Cases with Classification Rules‏‎ (2 Links)
  33. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  34. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  35. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  36. Ian Butterfield‏‎ (2 Links)
  37. Evolving Glitch Art‏‎ (2 Links)
  38. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  39. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  40. Learning to colour greyscale images‏‎ (2 Links)
  41. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  42. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  43. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  44. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  45. Image Warping for a Painterly Effect‏‎ (2 Links)
  46. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  47. Evolving design genes in space layout problems‏‎ (2 Links)
  48. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  49. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  50. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)

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