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- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Flowsnake Earth (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Keith Wiley (2 Links)
- Natural Color Symmetry (2 Links)
- Bubble Hierarchies (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Evolutionary Design by Computers (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Evolutionary Image Transition Using Random Walks (2 Links)
- A genetic engineering approach to genetic algorithms (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Line-Based Rendering with Truchet-Like Tiles (2 Links)
- Decision Tree Modeling for Ranking Data (2 Links)
- A review on the application of evolutionary computation to information retrieval (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- A user-oriented image retrieval system based on interactive genetic algorithm (2 Links)
- Collage, Technology, and Creative Process (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Automated recoloring of evolved designs using evolved palettes (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Combining Representational Domains for Computational Creativity (2 Links)
- Evolving 3D Morphology and Behavior by Competition (2 Links)
- Man + Robots: Symbiotic Art (2 Links)
- Generative Art Inspired by Nature, Using NodeBox (2 Links)
- Complex constructions based on symmetry breaking in simple three dimensional IFS (2 Links)
- Searching for Surprise (2 Links)
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