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  1. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  2. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  3. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  4. Evolutionary Design by Computers‏‎ (2 Links)
  5. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  6. Information aesthetics: an heroic experiment‏‎ (2 Links)
  7. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  8. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  9. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  10. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  11. Zufallsprozess‏‎ (2 Links)
  12. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  13. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  14. Autonomous Evolutionary Art‏‎ (2 Links)
  15. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  16. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  17. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  18. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  19. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  20. The Painting Fool Teaching Interface‏‎ (2 Links)
  21. Color Mixing using Colliding Particles‏‎ (2 Links)
  22. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  23. Developmental modelling with SDS‏‎ (2 Links)
  24. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  25. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  26. Dimension Reduction for Object Ranking‏‎ (2 Links)
  27. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  28. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  29. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)
  30. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (2 Links)
  31. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)
  32. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  33. Generic Evolutionary Design‏‎ (2 Links)
  34. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  35. Computational Aesthetics Conferences‏‎ (2 Links)
  36. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)
  37. Stylized Reality‏‎ (2 Links)
  38. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  39. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  40. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  41. Towards MCTS for Creative Domains‏‎ (2 Links)
  42. Gentropy: evolving 2D textures‏‎ (2 Links)
  43. Henry Rowley‏‎ (2 Links)
  44. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  45. Quantifying Creativity in Art Networks‏‎ (2 Links)
  46. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (2 Links)
  47. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  48. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  49. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  50. How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity‏‎ (2 Links)

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