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  1. Video Granular Synthesis‏‎ (2 Links)
  2. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  3. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  4. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  5. Ten questions concerning generative computer art‏‎ (2 Links)
  6. Interactive evolution for industrial design‏‎ (2 Links)
  7. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  8. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  9. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  10. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  11. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  12. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  13. Artificial Drawing + Unity‏‎ (2 Links)
  14. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  15. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  16. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  17. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  18. Investigating Face Space‏‎ (2 Links)
  19. Natural Color Symmetry‏‎ (2 Links)
  20. Bubble Hierarchies‏‎ (2 Links)
  21. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  22. Ishihama Yoshiaki‏‎ (2 Links)
  23. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  24. New Kinds of Fractal Patterns‏‎ (2 Links)
  25. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  26. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  27. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  28. Rebecca Luger-Guil‏‎ (2 Links)
  29. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  30. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  31. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  32. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  33. Evolving Glitch Art‏‎ (2 Links)
  34. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  35. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  36. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  37. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  38. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  39. Autonomously Creating Quality Images‏‎ (2 Links)
  40. Holger Ferstl‏‎ (2 Links)
  41. Collage, Technology, and Creative Process‏‎ (2 Links)
  42. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  43. Evolving design genes in space layout problems‏‎ (2 Links)
  44. The emergence of the representation of style in design‏‎ (2 Links)
  45. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  46. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  47. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  48. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  49. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  50. Learning Preference Models in Recommender Systems‏‎ (2 Links)

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