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- Curious agents and situated design evaluations (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Rendering artistic light patterns (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- Collaborative Preference Learning (2 Links)
- On-line Knowledge Embedding for Interactive EC-based Montage System (2 Links)
- Michael Witbrock (2 Links)
- Interactive evolution of images (2 Links)
- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- Detecting people in cubist art (2 Links)
- SBEAT3: A tool for multi-part music composition by simulated breeding (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Digital Face Beautification (2 Links)
- Schwarm Algorithmen (2 Links)
- On the Translation of Design Data into Design Form in Evolutionary Design (2 Links)
- Tuning of Image Parameters by Interactive Evolutionary Computation (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Selektion (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Self Portraits with Mandelbrot Genetics (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Using Physiological Signals to Evolve Art (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Painting with Flowsnakes (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
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