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- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Mathematische Kunst (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Interactive evolution for industrial design (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Artificial Drawing + Unity (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- The FloWr Online Platform: Automated Programming and Computational Creativity as a Service (2 Links)
- P4m Reference Implementation (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Painterly rendering using image salience (2 Links)
- Golan Levin (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- Collaborative Preference Learning (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Detecting people in cubist art (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- The T. albipennis Sand Painting Artists (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- Digital Face Beautification (2 Links)
- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
- Specific curiosity as a cause and consequence of transformational creativity (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Stepping stones in the mist (2 Links)
- Autonomously Creating Quality Images (2 Links)
- Stimulating creative flow through computational feedback (2 Links)
- Fractal geometry describes the beauty of infinity in nature (2 Links)
- Pmm Reference Implementation (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
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