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- Collaborative Filtering of Color Aesthetics (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Preference Learning: An Introduction (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Genetic Algorithms for the Generation of Models with Micropopulations (2 Links)
- Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution (2 Links)
- Quantum Art (2 Links)
- Bernd Lintermann (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- Ungegenständliche Kunst (2 Links)
- New IEC Research and Frameworks (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Niall J. L. Griffith (2 Links)
- Genotyp (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Computer-Kreativität (2 Links)
- Exploring Persian Rug Design Using a Computational Evolutionary Approach (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Computer Software for Measuring Creative Search (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Grammatical Evolution: Evolving Programs for an Arbitrary Language (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- A Fractal Approach Towards Visual Analogy (2 Links)
- Feature Extraction Languages and Visual Pattern Recognition (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- An exploration-based evolutionary model of a generative design process (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Filterscape: Energy Recycling in a Creative Ecosystem (2 Links)
- A Knowledge Based Approach to Modeling Portrait Painting Methodology (2 Links)
- Scott Neil-Teilly (2 Links)
- Breeding on site (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Evaluating Search Engine Relevance with Click-Based Metrics (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
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