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  1. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  2. Niche Constructing Drawing Robots‏‎ (2 Links)
  3. Curious agents and situated design evaluations‏‎ (2 Links)
  4. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  5. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  6. Evolutionary Design by Computers‏‎ (2 Links)
  7. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  8. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  9. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  10. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  11. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  12. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  13. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  14. Video Granular Synthesis‏‎ (2 Links)
  15. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  16. Reproduktion‏‎ (2 Links)
  17. Live Algorithms‏‎ (2 Links)
  18. Ten questions concerning generative computer art‏‎ (2 Links)
  19. A comparative classification of complexity measures‏‎ (2 Links)
  20. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  21. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  22. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  23. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  24. Artificial Neural Network Spaces‏‎ (2 Links)
  25. Collaborative Preference Learning‏‎ (2 Links)
  26. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  27. Evolutionary shape grammars for product design‏‎ (2 Links)
  28. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  29. Detecting people in cubist art‏‎ (2 Links)
  30. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  31. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  32. Digital Face Beautification‏‎ (2 Links)
  33. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  34. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)
  35. Searching for Surprise‏‎ (2 Links)
  36. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (2 Links)
  37. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  38. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)
  39. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  40. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  41. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  42. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  43. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  44. Generic Evolutionary Design‏‎ (2 Links)
  45. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  46. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  47. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  48. Active User Intervention in an EC Search‏‎ (2 Links)
  49. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  50. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)

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