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- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Phänotyp (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Electric Sheep (2 Links)
- Computational Creativity through a Gap (2 Links)
- Embodied creativity (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Ian Butterfield (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
- Learning to colour greyscale images (2 Links)
- Computer-Kreativität (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Computer Software for Measuring Creative Search (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Tabula Rasa: A Case Study in Evolutionary Curation (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Evolving Glitch Art (2 Links)
- Breeding on site (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- The Authorship of Generative Art (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Evolving design genes in space layout problems (2 Links)
- X-Faces: The eXploit Is Out There (2 Links)
- Creative Computers, Improvisation and Intimacy (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- The Emergence of Social Learning in Artificial Societies (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Creative Web Services with Pattern (2 Links)
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