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  1. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  2. Andrew Rowbottom‏‎ (2 Links)
  3. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  4. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  5. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  6. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  7. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  8. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  9. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  10. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  11. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  12. Reproduktion‏‎ (2 Links)
  13. Live Algorithms‏‎ (2 Links)
  14. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  15. Extending the Range of Facial Types‏‎ (2 Links)
  16. Zellij Multipuzzle‏‎ (2 Links)
  17. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  18. Gregory S. Hornby‏‎ (2 Links)
  19. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  20. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  21. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  22. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  23. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  24. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (2 Links)
  25. Creative Ecosystems 2009‏‎ (2 Links)
  26. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  27. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  28. Searching for Surprise‏‎ (2 Links)
  29. Creatively Subverting Messages in Posters‏‎ (2 Links)
  30. Evaluating Search Engine Relevance with Click-Based Metrics‏‎ (2 Links)
  31. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  32. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  33. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  34. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  35. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  36. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  37. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  38. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  39. Painting With Triangles‏‎ (2 Links)
  40. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  41. Fractal art — a comparison of styles‏‎ (2 Links)
  42. Fractals and Multi-Layer Coloring Algorithms‏‎ (2 Links)
  43. Michael Witbrock‏‎ (2 Links)
  44. Interactive evolution of images‏‎ (2 Links)
  45. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  46. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  47. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  48. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  49. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  50. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)

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