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- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Embodied creativity (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- Frayed Cell Diagrams (2 Links)
- Rendering artistic light patterns (2 Links)
- Evolutionary Computation and Image Re-Coloring (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- On-line Knowledge Embedding for Interactive EC-based Montage System (2 Links)
- Tuning of Image Parameters by Interactive Evolutionary Computation (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity (2 Links)
- SBEAT3: A tool for multi-part music composition by simulated breeding (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Schwarm Algorithmen (2 Links)
- Breeding on site (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- On the Translation of Design Data into Design Form in Evolutionary Design (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Using Physiological Signals to Evolve Art (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
- Creative Computers, Improvisation and Intimacy (2 Links)
- Selektion (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Creative Web Services with Pattern (2 Links)
- Self Portraits with Mandelbrot Genetics (2 Links)
- CGP, Creativity and Art (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- Evolving Glitch Art (2 Links)
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