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  1. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  2. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  3. Improbable Creativity‏‎ (2 Links)
  4. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  5. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  6. Preference Learning: An Introduction‏‎ (2 Links)
  7. Autonomous Evolutionary Art‏‎ (2 Links)
  8. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  9. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  10. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  11. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  12. Quantum Art‏‎ (2 Links)
  13. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  14. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  15. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  16. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  17. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  18. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  19. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  20. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  21. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  22. New IEC Research and Frameworks‏‎ (2 Links)
  23. Niall J. L. Griffith‏‎ (2 Links)
  24. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  25. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  26. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  27. Model Proposal for a Constructed Artist‏‎ (2 Links)
  28. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  29. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  30. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  31. The Escher evolver: evolution to the people‏‎ (2 Links)
  32. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  33. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  34. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  35. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  36. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  37. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  38. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  39. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  40. The T. albipennis Sand Painting Artists‏‎ (2 Links)
  41. Scott Neil-Teilly‏‎ (2 Links)
  42. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  43. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  44. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  45. Creative Evolutionary Systems‏‎ (2 Links)
  46. Organized order in ornamentation‏‎ (2 Links)
  47. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  48. Creativity, emergence and evolution in design‏‎ (2 Links)
  49. P4m Reference Implementation‏‎ (2 Links)
  50. Architectural Innovation as an evolutionary process‏‎ (2 Links)

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