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- Autonomy, Signature and Creativity (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Disney Meets Darwin — The Evolution of Funny Animated Figures (2 Links)
- Using Physiological Signals to Evolve Art (2 Links)
- Evolving Glitch Art (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Low-complexity art (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Golan Levin (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Measuring Creativity In Software Development (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
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