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Unten werden bis zu 50 Ergebnisse im Bereich 681 bis 730 angezeigt.

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  1. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  2. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  3. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  4. Autonomous Evolutionary Art‏‎ (2 Links)
  5. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  6. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  7. Creative Search Trajectories and their Implications‏‎ (2 Links)
  8. John Mount‏‎ (2 Links)
  9. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  10. Swarm Painting Atelier‏‎ (2 Links)
  11. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  12. Fractal expressionism - where art meets science‏‎ (2 Links)
  13. Curious agents and situated design evaluations‏‎ (2 Links)
  14. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  15. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  16. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  17. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  18. Keith Wiley‏‎ (2 Links)
  19. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  20. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  21. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  22. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  23. Ameisen Algorithmen‏‎ (2 Links)
  24. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  25. Label Ranking Algorithms: A Survey‏‎ (2 Links)
  26. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  27. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (2 Links)
  28. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  29. Learning Comparative User Models for Accelerating Human-Computer Collaborative Search‏‎ (2 Links)
  30. Collaborative Preference Learning‏‎ (2 Links)
  31. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  32. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  33. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  34. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  35. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  36. Scott Neil-Teilly‏‎ (2 Links)
  37. Detecting people in cubist art‏‎ (2 Links)
  38. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  39. Digital Face Beautification‏‎ (2 Links)
  40. Line-Based Rendering with Truchet-Like Tiles‏‎ (2 Links)
  41. Organized order in ornamentation‏‎ (2 Links)
  42. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  43. The Escher evolver: evolution to the people‏‎ (2 Links)
  44. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  45. P4m Reference Implementation‏‎ (2 Links)
  46. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  47. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  48. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  49. Evolving Glitch Art‏‎ (2 Links)
  50. Painterly rendering using image salience‏‎ (2 Links)

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