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  1. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  2. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  3. Natural Color Symmetry‏‎ (2 Links)
  4. Bubble Hierarchies‏‎ (2 Links)
  5. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  6. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  7. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  8. Being Kasimir Malevich‏‎ (2 Links)
  9. New Kinds of Fractal Patterns‏‎ (2 Links)
  10. Swarm paintings – nonhuman art‏‎ (2 Links)
  11. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  12. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  13. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  14. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  15. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  16. Niche Constructing Drawing Robots‏‎ (2 Links)
  17. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  18. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  19. Against Individual Creativity‏‎ (2 Links)
  20. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  21. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  22. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  23. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  24. Chris Coyne‏‎ (2 Links)
  25. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  26. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  27. Video Granular Synthesis‏‎ (2 Links)
  28. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  29. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  30. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  31. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  32. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  33. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  34. Collage, Technology, and Creative Process‏‎ (2 Links)
  35. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  36. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  37. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  38. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  39. Man + Robots: Symbiotic Art‏‎ (2 Links)
  40. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  41. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  42. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  43. Mapped Pictures: Aesthetic Image Annotations‏‎ (2 Links)
  44. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  45. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  46. Improving the ranking quality of medical image retrieval using a genetic feature selection method‏‎ (2 Links)
  47. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  48. Searching for Surprise‏‎ (2 Links)
  49. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  50. Evolving Line Drawings‏‎ (2 Links)

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