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  1. Autonomy, Signature and Creativity‏‎ (2 Links)
  2. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  3. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  4. Ranking Cases with Classification Rules‏‎ (2 Links)
  5. Learning Lexicographic Preference Models‏‎ (2 Links)
  6. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  7. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  8. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  9. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  10. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  11. Evolving Glitch Art‏‎ (2 Links)
  12. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  13. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  14. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  15. Low-complexity art‏‎ (2 Links)
  16. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  17. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  18. Evolving design genes in space layout problems‏‎ (2 Links)
  19. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  20. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  21. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  22. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  23. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  24. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  25. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  26. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  27. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  28. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  29. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  30. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  31. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  32. In Praise of Evolution and Opacity‏‎ (2 Links)
  33. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  34. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  35. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  36. Golan Levin‏‎ (2 Links)
  37. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  38. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  39. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  40. Measuring Creativity In Software Development‏‎ (2 Links)
  41. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  42. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  43. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  44. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  45. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  46. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  47. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  48. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  49. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  50. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)

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