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  1. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  2. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  3. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  4. Abstract Art by Shape Classification‏‎ (2 Links)
  5. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  6. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  7. The Escher evolver: evolution to the people‏‎ (2 Links)
  8. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (2 Links)
  9. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)
  10. Evolving Glitch Art‏‎ (2 Links)
  11. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  12. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  13. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  14. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  15. Painting With Triangles‏‎ (2 Links)
  16. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  17. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  18. Autonomy, Signature and Creativity‏‎ (2 Links)
  19. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  20. Evolving design genes in space layout problems‏‎ (2 Links)
  21. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  22. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  23. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  24. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  25. The T. albipennis Sand Painting Artists‏‎ (2 Links)
  26. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  27. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  28. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  29. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  30. Model Proposal for a Constructed Artist‏‎ (2 Links)
  31. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  32. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  33. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  34. Golan Levin‏‎ (2 Links)
  35. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  36. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  37. Steve Dipaola‏‎ (2 Links)
  38. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  39. Stippling with Aerial Robots‏‎ (2 Links)
  40. Tim Rowley‏‎ (2 Links)
  41. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  42. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  43. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  44. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  45. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  46. Creative Evolutionary Systems‏‎ (2 Links)
  47. Natural Processes and Artificial Procedures‏‎ (2 Links)
  48. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  49. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  50. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)

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