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- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Being Kasimir Malevich (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Evolving virtual creatures (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Against Individual Creativity (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Computer-Ästhetik (2 Links)
- Entropie (2 Links)
- Extending the Range of Facial Types (2 Links)
- Grammatical Evolution: Evolving Programs for an Arbitrary Language (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- Feature Extraction Languages and Visual Pattern Recognition (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- Karl Gerbel (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- Tuning of Image Parameters by Interactive Evolutionary Computation (2 Links)
- Filterscape: Energy Recycling in a Creative Ecosystem (2 Links)
- Natural Processes and Artificial Procedures (2 Links)
- Quantum sculpture: art inspired by the deeper nature of reality (2 Links)
- Evaluating Search Engine Relevance with Click-Based Metrics (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- Rebecca Luger-Guil (2 Links)
- Using Physiological Signals to Evolve Art (2 Links)
- Creating tiling by means of 2D graphics applications (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- Fractal art — a comparison of styles (2 Links)
- Creative Evolutionary Systems (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Building Artistic Computer Colleagues with an Enactive Model of Creativity (2 Links)
- Fractals and Multi-Layer Coloring Algorithms (2 Links)
- Creativity, emergence and evolution in design (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- Evolutionary Banners, exploring a generative design approach (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Low-complexity art (2 Links)
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