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  1. Curious agents and situated design evaluations‏‎ (2 Links)
  2. Ameisen Algorithmen‏‎ (2 Links)
  3. Gregory Dudek‏‎ (2 Links)
  4. Phänotyp‏‎ (2 Links)
  5. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  6. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  7. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  8. Zellij Multipuzzle‏‎ (2 Links)
  9. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  10. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  11. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  12. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  13. Collaborative Preference Learning‏‎ (2 Links)
  14. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  15. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  16. Quantifying Creativity in Art Networks‏‎ (2 Links)
  17. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  18. Detecting people in cubist art‏‎ (2 Links)
  19. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  20. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  21. Digital Face Beautification‏‎ (2 Links)
  22. Ranking Cases with Classification Rules‏‎ (2 Links)
  23. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  24. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  25. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  26. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  27. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  28. A Turing Test for Generative Art‏‎ (2 Links)
  29. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  30. Live Coding Towards Computational Creativity‏‎ (2 Links)
  31. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  32. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  33. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  34. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  35. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  36. Artificial Neural Network Spaces‏‎ (2 Links)
  37. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  38. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  39. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  40. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  41. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  42. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  43. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  44. Computer-Kreativität‏‎ (2 Links)
  45. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  46. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  47. Computer Software for Measuring Creative Search‏‎ (2 Links)
  48. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  49. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  50. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)

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