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  1. Improbable Creativity‏‎ (2 Links)
  2. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  3. Evolving Approximate Image Filters‏‎ (2 Links)
  4. Developmental modelling with SDS‏‎ (2 Links)
  5. Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation‏‎ (2 Links)
  6. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  7. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  8. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  9. Selektion‏‎ (2 Links)
  10. The Escher evolver: evolution to the people‏‎ (2 Links)
  11. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  12. Dimension Reduction for Object Ranking‏‎ (2 Links)
  13. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  14. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  15. Evolving Line Drawings‏‎ (2 Links)
  16. Self Portraits with Mandelbrot Genetics‏‎ (2 Links)
  17. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  18. Active User Intervention in an EC Search‏‎ (2 Links)
  19. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  20. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  21. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  22. Painting with Flowsnakes‏‎ (2 Links)
  23. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  24. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  25. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  26. Computational Aesthetics Conferences‏‎ (2 Links)
  27. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  28. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  29. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  30. The T. albipennis Sand Painting Artists‏‎ (2 Links)
  31. Pavimenta: A Photo Tiling Tool‏‎ (2 Links)
  32. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  33. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  34. Model Proposal for a Constructed Artist‏‎ (2 Links)
  35. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  36. Space layout planning using an evolutionary approach‏‎ (2 Links)
  37. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  38. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  39. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  40. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  41. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  42. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  43. Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life‏‎ (2 Links)
  44. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  45. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  46. Style-aware Robust Color Transfer‏‎ (2 Links)
  47. Tim Rowley‏‎ (2 Links)
  48. Preconceptual Creativity‏‎ (2 Links)
  49. Biokunst‏‎ (2 Links)
  50. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)

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