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  1. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  2. Visual Hallucination For Computational Creation‏‎ (2 Links)
  3. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (2 Links)
  4. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  5. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  6. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)
  7. Developmental modelling with SDS‏‎ (2 Links)
  8. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  9. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  10. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)
  11. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  12. Schwarm Algorithmen‏‎ (2 Links)
  13. Dimension Reduction for Object Ranking‏‎ (2 Links)
  14. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (2 Links)
  15. On the Translation of Design Data into Design Form in Evolutionary Design‏‎ (2 Links)
  16. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  17. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)
  18. Generic Evolutionary Design‏‎ (2 Links)
  19. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  20. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  21. Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation‏‎ (2 Links)
  22. Selektion‏‎ (2 Links)
  23. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)
  24. Computational Aesthetics Conferences‏‎ (2 Links)
  25. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  26. Self Portraits with Mandelbrot Genetics‏‎ (2 Links)
  27. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  28. Bernd Lintermann‏‎ (2 Links)
  29. Painting with Flowsnakes‏‎ (2 Links)
  30. Michael Witbrock‏‎ (2 Links)
  31. Gentropy: evolving 2D textures‏‎ (2 Links)
  32. Interactive evolution of images‏‎ (2 Links)
  33. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  34. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  35. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  36. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  37. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  38. Pavimenta: A Photo Tiling Tool‏‎ (2 Links)
  39. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  40. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  41. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  42. Space layout planning using an evolutionary approach‏‎ (2 Links)
  43. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  44. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  45. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  46. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  47. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  48. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  49. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  50. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)

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