Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 681 bis 730 angezeigt.
Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- P6m Reference Implementation (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Data-Driven Iconification (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- The T. albipennis Sand Painting Artists (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Collaborative Preference Learning (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- Detecting people in cubist art (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- Digital Face Beautification (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Morgan McGuire (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Evolving Glitch Art (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- Steve Dipaola (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Stippling with Aerial Robots (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Mutation (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- Tim Rowley (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Automated Collage Generation - With More Intent 2011 (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Transforming Exploratory Creativity with DeLeNoX (2 Links)
- Karl Gerbel (2 Links)
Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)