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- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Zellij Multipuzzle (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Investigating Face Space (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- SBEAT3: A tool for multi-part music composition by simulated breeding (2 Links)
- Detecting people in cubist art (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Schwarm Algorithmen (2 Links)
- Digital Face Beautification (2 Links)
- On the Translation of Design Data into Design Form in Evolutionary Design (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Selektion (2 Links)
- Golan Levin (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- A Turing Test for Generative Art (2 Links)
- Self Portraits with Mandelbrot Genetics (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Painting with Flowsnakes (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Holger Ferstl (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Pavimenta: A Photo Tiling Tool (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Computer-Kreativität (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- Ian Butterfield (2 Links)
- Computer Software for Measuring Creative Search (2 Links)
- Space layout planning using an evolutionary approach (2 Links)
- Learning to colour greyscale images (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
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