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  1. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  2. Creating and rendering convolution surfaces‏‎ (2 Links)
  3. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  4. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  5. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  6. Künstliches Leben‏‎ (2 Links)
  7. Abstract Art by Shape Classification‏‎ (2 Links)
  8. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  9. Peter Weibel‏‎ (2 Links)
  10. Automated collage generation — with intent‏‎ (2 Links)
  11. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (2 Links)
  12. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)
  13. Stepping stones in the mist‏‎ (2 Links)
  14. Evolutionary Design in Art‏‎ (2 Links)
  15. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  16. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  17. Stimulating creative flow through computational feedback‏‎ (2 Links)
  18. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  19. DESIGN ARCHITECTURE BY GENETIC ALGORITHM‏‎ (2 Links)
  20. Pmm Reference Implementation‏‎ (2 Links)
  21. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  22. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  23. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  24. Daniel Shiffman‏‎ (2 Links)
  25. Population‏‎ (2 Links)
  26. Autonomy, Signature and Creativity‏‎ (2 Links)
  27. Live Coding Towards Computational Creativity‏‎ (2 Links)
  28. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  29. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  30. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  31. Towards MCTS for Creative Domains‏‎ (2 Links)
  32. Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity‏‎ (2 Links)
  33. Evolutionary shape grammars for product design‏‎ (2 Links)
  34. Design Space of Tiling Template‏‎ (2 Links)
  35. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  36. Quantum Art‏‎ (2 Links)
  37. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  38. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  39. Swarm Granulator‏‎ (2 Links)
  40. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)
  41. New IEC Research and Frameworks‏‎ (2 Links)
  42. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (2 Links)
  43. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  44. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  45. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)
  46. Niall J. L. Griffith‏‎ (2 Links)
  47. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  48. Generic Evolutionary Design‏‎ (2 Links)
  49. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  50. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)

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