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  1. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  2. John Mount‏‎ (2 Links)
  3. Preference Learning: An Introduction‏‎ (2 Links)
  4. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  5. Creating and rendering convolution surfaces‏‎ (2 Links)
  6. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  7. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  8. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  9. Towards a model for artificial aesthetics‏‎ (2 Links)
  10. Evolution of Animated Photomosaics‏‎ (2 Links)
  11. Keith Wiley‏‎ (2 Links)
  12. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  13. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (2 Links)
  14. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  15. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  16. New IEC Research and Frameworks‏‎ (2 Links)
  17. Swarm Tech-Tiles Tim‏‎ (2 Links)
  18. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  19. How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity‏‎ (2 Links)
  20. Niall J. L. Griffith‏‎ (2 Links)
  21. DESIGN ARCHITECTURE BY GENETIC ALGORITHM‏‎ (2 Links)
  22. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  23. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  24. Label Ranking Algorithms: A Survey‏‎ (2 Links)
  25. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  26. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (2 Links)
  27. Daniel Shiffman‏‎ (2 Links)
  28. Learning Comparative User Models for Accelerating Human-Computer Collaborative Search‏‎ (2 Links)
  29. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  30. A cybernetic approach to aesthetics‏‎ (2 Links)
  31. Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity‏‎ (2 Links)
  32. Artificial ecosystems for creative discovery‏‎ (2 Links)
  33. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  34. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  35. Evolutionary generation of faces‏‎ (2 Links)
  36. Design Space of Tiling Template‏‎ (2 Links)
  37. Line-Based Rendering with Truchet-Like Tiles‏‎ (2 Links)
  38. Evolutionäre Algorithmen‏‎ (2 Links)
  39. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  40. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  41. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  42. Evolved Aesthetic Analogies to Improve Artistic Experience‏‎ (2 Links)
  43. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  44. Evolving Assemblages of 3D Objects‏‎ (2 Links)
  45. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  46. Generative Design: A Paradigm for Design Research‏‎ (2 Links)
  47. Scott Neil-Teilly‏‎ (2 Links)
  48. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  49. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (2 Links)
  50. Man + Robots: Symbiotic Art‏‎ (2 Links)

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