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  1. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  2. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  3. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  4. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  5. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  6. Fractal expressionism - where art meets science‏‎ (2 Links)
  7. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  8. Being Kasimir Malevich‏‎ (2 Links)
  9. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  10. Künstliches Leben‏‎ (2 Links)
  11. Against Individual Creativity‏‎ (2 Links)
  12. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  13. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  14. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  15. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  16. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  17. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  18. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  19. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  20. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  21. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  22. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  23. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  24. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  25. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  26. Live Coding Towards Computational Creativity‏‎ (2 Links)
  27. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  28. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  29. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  30. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  31. Developmental modelling with SDS‏‎ (2 Links)
  32. Scott Neil-Teilly‏‎ (2 Links)
  33. Dimension Reduction for Object Ranking‏‎ (2 Links)
  34. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  35. The Authorship of Generative Art‏‎ (2 Links)
  36. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  37. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  38. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  39. Evolving Glitch Art‏‎ (2 Links)
  40. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  41. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  42. Organized order in ornamentation‏‎ (2 Links)
  43. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  44. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  45. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  46. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  47. P4m Reference Implementation‏‎ (2 Links)
  48. The Evolving Role of the Artist‏‎ (2 Links)
  49. Computational Aesthetics Conferences‏‎ (2 Links)
  50. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)

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