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  1. Gregory Dudek‏‎ (2 Links)
  2. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  3. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  4. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  5. Theory of Complexity‏‎ (2 Links)
  6. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  7. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  8. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  9. Preference Learning: An Introduction‏‎ (2 Links)
  10. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  11. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  12. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  13. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  14. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  15. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  16. Creative Web Services with Pattern‏‎ (2 Links)
  17. CGP, Creativity and Art‏‎ (2 Links)
  18. New IEC Research and Frameworks‏‎ (2 Links)
  19. Ungegenständliche Kunst‏‎ (2 Links)
  20. Niall J. L. Griffith‏‎ (2 Links)
  21. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  22. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  23. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  24. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  25. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  26. A Turing Test for Generative Art‏‎ (2 Links)
  27. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  28. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  29. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  30. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  31. Artificial Neural Network Spaces‏‎ (2 Links)
  32. Data-Driven Iconification‏‎ (2 Links)
  33. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  34. Live Coding Towards Computational Creativity‏‎ (2 Links)
  35. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  36. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  37. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  38. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  39. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  40. Visual Hallucination For Computational Creation‏‎ (2 Links)
  41. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  42. Collaborative Preference Learning‏‎ (2 Links)
  43. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  44. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  45. Detecting people in cubist art‏‎ (2 Links)
  46. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  47. Scott Neil-Teilly‏‎ (2 Links)
  48. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  49. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  50. Digital Face Beautification‏‎ (2 Links)

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