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- Ameisen Algorithmen (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Live Algorithms (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Detecting people in cubist art (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- Digital Face Beautification (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Golan Levin (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Tuning of Image Parameters by Interactive Evolutionary Computation (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- A Turing Test for Generative Art (2 Links)
- Michael Witbrock (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Using Physiological Signals to Evolve Art (2 Links)
- Interactive evolution of images (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Computer-Kreativität (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Computer Software for Measuring Creative Search (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
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