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  1. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  2. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  3. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  4. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  5. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  6. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  7. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  8. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  9. Mutation‏‎ (2 Links)
  10. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  11. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  12. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  13. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  14. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  15. Tim Rowley‏‎ (2 Links)
  16. Establishing Appreciation In a Creative System‏‎ (2 Links)
  17. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  18. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  19. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  20. Stylized Reality‏‎ (2 Links)
  21. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  22. Karl Gerbel‏‎ (2 Links)
  23. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  24. Biokunst‏‎ (2 Links)
  25. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  26. Quantifying Creativity in Art Networks‏‎ (2 Links)
  27. Swarm Tech-Tiles Tim‏‎ (2 Links)
  28. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  29. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  30. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  31. Learning Lexicographic Preference Models‏‎ (2 Links)
  32. Ranking Cases with Classification Rules‏‎ (2 Links)
  33. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  34. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  35. Evolutionary Design in Art‏‎ (2 Links)
  36. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  37. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  38. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  39. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  40. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  41. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  42. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)
  43. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  44. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  45. Low-complexity art‏‎ (2 Links)
  46. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  47. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  48. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  49. Evolutionary shape grammars for product design‏‎ (2 Links)
  50. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)

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