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  1. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  2. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  3. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  4. A 3D Modeling System for Creative Design‏‎ (2 Links)
  5. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  6. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  7. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  8. Creative Search Trajectories and their Implications‏‎ (2 Links)
  9. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  10. Evolutionary Design by Computers‏‎ (2 Links)
  11. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  12. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  13. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  14. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  15. Curious agents and situated design evaluations‏‎ (2 Links)
  16. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  17. Variation‏‎ (2 Links)
  18. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  19. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  20. Leonel Moura‏‎ (2 Links)
  21. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  22. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  23. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  24. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  25. Data-Driven Iconification‏‎ (2 Links)
  26. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  27. Evolutionary shape grammars for product design‏‎ (2 Links)
  28. Low-complexity art‏‎ (2 Links)
  29. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  30. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  31. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  32. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  33. Collaborative Preference Learning‏‎ (2 Links)
  34. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  35. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  36. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)
  37. The Authorship of Generative Art‏‎ (2 Links)
  38. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  39. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (2 Links)
  40. Scott Neil-Teilly‏‎ (2 Links)
  41. Detecting people in cubist art‏‎ (2 Links)
  42. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)
  43. A cybernetic approach to aesthetics‏‎ (2 Links)
  44. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  45. Artificial ecosystems for creative discovery‏‎ (2 Links)
  46. Digital Face Beautification‏‎ (2 Links)
  47. Generic Evolutionary Design‏‎ (2 Links)
  48. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  49. In Praise of Evolution and Opacity‏‎ (2 Links)
  50. The Evolving Role of the Artist‏‎ (2 Links)

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