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- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Bubble Hierarchies (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Rekombination (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- Rendering artistic light patterns (2 Links)
- Tabula Rasa: A Case Study in Evolutionary Curation (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- Decision Tree Modeling for Ranking Data (2 Links)
- On-line Knowledge Embedding for Interactive EC-based Montage System (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity (2 Links)
- Collage, Technology, and Creative Process (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- SBEAT3: A tool for multi-part music composition by simulated breeding (2 Links)
- Schwarm Algorithmen (2 Links)
- On the Translation of Design Data into Design Form in Evolutionary Design (2 Links)
- Combining Representational Domains for Computational Creativity (2 Links)
- The Authorship of Generative Art (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Evolving Art Using Multiple Aesthetic Measures (2 Links)
- Complex constructions based on symmetry breaking in simple three dimensional IFS (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms (2 Links)
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
- X-Faces: The eXploit Is Out There (2 Links)
- Selektion (2 Links)
- The Emergence of Social Learning in Artificial Societies (2 Links)
- Domain Bridging Associations Support Creativity (2 Links)
- Evolving Line Drawings (2 Links)
- Self Portraits with Mandelbrot Genetics (2 Links)
- The Evolving Role of the Artist (2 Links)
- Evolving Textures from High Level Descriptions: Gray with an Accent Color (2 Links)
- Ästhetik (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
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