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  1. Phänotyp‏‎ (2 Links)
  2. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  3. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  4. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  5. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (2 Links)
  6. Bernd Lintermann‏‎ (2 Links)
  7. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  8. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  9. Stylized Reality‏‎ (2 Links)
  10. Evaluating Search Engine Relevance with Click-Based Metrics‏‎ (2 Links)
  11. Karl Gerbel‏‎ (2 Links)
  12. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  13. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  14. Developmental modelling with SDS‏‎ (2 Links)
  15. Dimension Reduction for Object Ranking‏‎ (2 Links)
  16. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  17. Quantifying Creativity in Art Networks‏‎ (2 Links)
  18. Fractal art — a comparison of styles‏‎ (2 Links)
  19. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  20. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  21. Ungegenständliche Kunst‏‎ (2 Links)
  22. Fractals and Multi-Layer Coloring Algorithms‏‎ (2 Links)
  23. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  24. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  25. Learning Lexicographic Preference Models‏‎ (2 Links)
  26. Ranking Cases with Classification Rules‏‎ (2 Links)
  27. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  28. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  29. Computational Aesthetics Conferences‏‎ (2 Links)
  30. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  31. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  32. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  33. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  34. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  35. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  36. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (2 Links)
  37. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  38. Low-complexity art‏‎ (2 Links)
  39. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  40. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  41. Visual Hallucination For Computational Creation‏‎ (2 Links)
  42. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  43. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  44. Evolutionary generation of faces‏‎ (2 Links)
  45. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  46. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  47. Applicability of interactive evolutionary computation to mental health measurement‏‎ (2 Links)
  48. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  49. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  50. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)

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