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  1. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  2. P6m Reference Implementation‏‎ (2 Links)
  3. Creative Search Trajectories and their Implications‏‎ (2 Links)
  4. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  5. Live Algorithms‏‎ (2 Links)
  6. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  7. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  8. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  9. Ameisen Algorithmen‏‎ (2 Links)
  10. Curious agents and situated design evaluations‏‎ (2 Links)
  11. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  12. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  13. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  14. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  15. The Escher evolver: evolution to the people‏‎ (2 Links)
  16. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  17. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  18. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  19. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  20. Data-Driven Iconification‏‎ (2 Links)
  21. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  22. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  23. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  24. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  25. Evolving Glitch Art‏‎ (2 Links)
  26. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  27. Collaborative Preference Learning‏‎ (2 Links)
  28. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  29. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  30. Steve Dipaola‏‎ (2 Links)
  31. The T. albipennis Sand Painting Artists‏‎ (2 Links)
  32. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  33. Detecting people in cubist art‏‎ (2 Links)
  34. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  35. Stippling with Aerial Robots‏‎ (2 Links)
  36. Digital Face Beautification‏‎ (2 Links)
  37. Evolving design genes in space layout problems‏‎ (2 Links)
  38. Michael Witbrock‏‎ (2 Links)
  39. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  40. Interactive evolution of images‏‎ (2 Links)
  41. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  42. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  43. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  44. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  45. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  46. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  47. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  48. A Turing Test for Generative Art‏‎ (2 Links)
  49. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  50. Natural Processes and Artificial Procedures‏‎ (2 Links)

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