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- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Evolving ambiguous images (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Non-Photorealistic Rendering of Portraits (2 Links)
- Morgan McGuire (2 Links)
- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Rekombination (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Rendering artistic light patterns (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- Gentropy: evolving 2D textures (2 Links)
- On-line Knowledge Embedding for Interactive EC-based Montage System (2 Links)
- Mutation (2 Links)
- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- Exploring a Parameterized Portrait Painting Space (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- SBEAT3: A tool for multi-part music composition by simulated breeding (2 Links)
- The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis (2 Links)
- Schwarm Algorithmen (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- On the Translation of Design Data into Design Form in Evolutionary Design (2 Links)
- Automated Collage Generation - With More Intent 2011 (2 Links)
- FaceSpace: A Facial Spatial-Domain Toolkit (2 Links)
- Karl Gerbel (2 Links)
- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
- Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI (2 Links)
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
- Automatic Mineral Identification Using Genetic Programming (2 Links)
- Selektion (2 Links)
- Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation (2 Links)
- The Escher evolver: evolution to the people (2 Links)
- Self Portraits with Mandelbrot Genetics (2 Links)
- Establishing Appreciation In a Creative System (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- The FloWr Online Platform: Automated Programming and Computational Creativity as a Service (2 Links)
- Creative Ecosystems 2009 (2 Links)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (2 Links)
- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Painting with Flowsnakes (2 Links)
- Autonomy, Signature and Creativity (2 Links)
- Creatively Subverting Messages in Posters (2 Links)
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