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- Strategies for creating new informational primitives in minds and machines (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Distance-based functions for image comparison (2 Links)
- Composition in Perspectives (2 Links)
- Preference Learning: An Introduction (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Keith Wiley (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Ameisen Algorithmen (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Using Physiological Signals to Evolve Art (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Line-Based Rendering with Truchet-Like Tiles (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Generating floor plan layouts with K-D tree algorithms and evolutionary strategies (2 Links)
- Evolutionary generation of faces (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- Evolutionäre Algorithmen (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Biokunst (2 Links)
- Evolved Aesthetic Analogies to Improve Artistic Experience (2 Links)
- Man + Robots: Symbiotic Art (2 Links)
- Evolving Assemblages of 3D Objects (2 Links)
- Mapped Pictures: Aesthetic Image Annotations (2 Links)
- Generative Design: A Paradigm for Design Research (2 Links)
- Scott Neil-Teilly (2 Links)
- Improving the ranking quality of medical image retrieval using a genetic feature selection method (2 Links)
- Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
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