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- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Ameisen Algorithmen (2 Links)
- Tuning of Image Parameters by Interactive Evolutionary Computation (2 Links)
- Breeding on site (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- New challenges for evolutionary music and art (2 Links)
- Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Using Physiological Signals to Evolve Art (2 Links)
- Non-Photorealistic Rendering of Portraits (2 Links)
- Creative Computers, Improvisation and Intimacy (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Rekombination (2 Links)
- Creative Web Services with Pattern (2 Links)
- Rendering artistic light patterns (2 Links)
- CGP, Creativity and Art (2 Links)
- Fractal geometry describes the beauty of infinity in nature (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- On-line Knowledge Embedding for Interactive EC-based Montage System (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Frayed Cell Diagrams (2 Links)
- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Evolutionary Computation and Image Re-Coloring (2 Links)
- SBEAT3: A tool for multi-part music composition by simulated breeding (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Schwarm Algorithmen (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- On the Translation of Design Data into Design Form in Evolutionary Design (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- A Turing Test for Generative Art (2 Links)
- Data-Driven Iconification (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
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