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  1. Bubble Hierarchies‏‎ (2 Links)
  2. Live Algorithms‏‎ (2 Links)
  3. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  4. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  5. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  6. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  7. Peter Kleiweg‏‎ (2 Links)
  8. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  9. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  10. Evolving Glitch Art‏‎ (2 Links)
  11. Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life‏‎ (2 Links)
  12. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  13. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  14. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  15. Style-aware Robust Color Transfer‏‎ (2 Links)
  16. Tim Rowley‏‎ (2 Links)
  17. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  18. Preconceptual Creativity‏‎ (2 Links)
  19. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  20. Collage, Technology, and Creative Process‏‎ (2 Links)
  21. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  22. Evolving design genes in space layout problems‏‎ (2 Links)
  23. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  24. A Turing Test for Generative Art‏‎ (2 Links)
  25. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  26. Programmed life: Evolutionary Imagery of Data Visualization with Aesthetic Moods in terms of Genetic Algorithm‏‎ (2 Links)
  27. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  28. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  29. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  30. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  31. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  32. Michael Witbrock‏‎ (2 Links)
  33. Artificial Neural Network Spaces‏‎ (2 Links)
  34. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  35. Interactive evolution of images‏‎ (2 Links)
  36. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  37. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  38. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  39. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  40. Swarm Tech-Tiles Tim‏‎ (2 Links)
  41. New challenges for evolutionary music and art‏‎ (2 Links)
  42. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  43. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  44. Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks‏‎ (2 Links)
  45. Golan Levin‏‎ (2 Links)
  46. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  47. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  48. Non-Photorealistic Rendering of Portraits‏‎ (2 Links)
  49. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  50. Rekombination‏‎ (2 Links)

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