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Unten werden bis zu 50 Ergebnisse im Bereich 681 bis 730 angezeigt.

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  1. Metaprogramming Emergent Graphics‏‎ (2 Links)
  2. Curious agents and situated design evaluations‏‎ (2 Links)
  3. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  4. Artistic Stylization of Images and Video‏‎ (2 Links)
  5. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  6. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  7. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  8. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  9. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  10. Giving Colour to Images‏‎ (2 Links)
  11. Phänotyp‏‎ (2 Links)
  12. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  13. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  14. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  15. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  16. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  17. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  18. Collaborative Preference Learning‏‎ (2 Links)
  19. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (2 Links)
  20. Stylized Reality‏‎ (2 Links)
  21. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)
  22. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  23. Towards MCTS for Creative Domains‏‎ (2 Links)
  24. Mutation‏‎ (2 Links)
  25. Detecting people in cubist art‏‎ (2 Links)
  26. Digital Face Beautification‏‎ (2 Links)
  27. Establishing Appreciation In a Creative System‏‎ (2 Links)
  28. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  29. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  30. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  31. Autonomy, Signature and Creativity‏‎ (2 Links)
  32. Quantifying Creativity in Art Networks‏‎ (2 Links)
  33. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  34. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  35. Swarm Granulator‏‎ (2 Links)
  36. Karl Gerbel‏‎ (2 Links)
  37. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  38. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  39. Ranking Cases with Classification Rules‏‎ (2 Links)
  40. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  41. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  42. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  43. Evolutionary Design in Art‏‎ (2 Links)
  44. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  45. Learning Lexicographic Preference Models‏‎ (2 Links)
  46. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  47. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  48. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  49. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  50. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)

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