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- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI (2 Links)
- Daniel Shiffman (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- Automatic Mineral Identification Using Genetic Programming (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Organized order in ornamentation (2 Links)
- P4m Reference Implementation (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Painterly rendering using image salience (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Design Space of Tiling Template (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Autonomy, Signature and Creativity (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- Disney Meets Darwin — The Evolution of Funny Animated Figures (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Evolving Glitch Art (2 Links)
- The emergence of the representation of style in design (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Specific curiosity as a cause and consequence of transformational creativity (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- Stepping stones in the mist (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Stimulating creative flow through computational feedback (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Pmm Reference Implementation (2 Links)
- Michael Witbrock (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- Interactive evolution of images (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
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