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- Distance-based functions for image comparison (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Composition in Perspectives (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Evolving Fractal Drawings (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Stippling with Aerial Robots (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- Natural Processes and Artificial Procedures (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Quantum sculpture: art inspired by the deeper nature of reality (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Golan Levin (2 Links)
- Morgan McGuire (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Swarm Granulator (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
- Biokunst (2 Links)
- Rebecca Luger-Guil (2 Links)
- Mutation (2 Links)
- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- Tabula Rasa: A Case Study in Evolutionary Curation (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
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