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- Video Granular Synthesis (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Interactive evolution for industrial design (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Artificial Drawing + Unity (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Investigating Face Space (2 Links)
- Natural Color Symmetry (2 Links)
- Bubble Hierarchies (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Ishihama Yoshiaki (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Can a Genetic Algorithm Think Like a Composer? (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- Rebecca Luger-Guil (2 Links)
- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- Evolving Glitch Art (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Decision Tree Modeling for Ranking Data (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- Autonomously Creating Quality Images (2 Links)
- Holger Ferstl (2 Links)
- Collage, Technology, and Creative Process (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Evolving design genes in space layout problems (2 Links)
- The emergence of the representation of style in design (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Combining Representational Domains for Computational Creativity (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
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