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- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Andrew Rowbottom (2 Links)
- Echo (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Evolving Line Drawings (2 Links)
- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Evolving Textures from High Level Descriptions: Gray with an Accent Color (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- Karl Gerbel (2 Links)
- Natural Processes and Artificial Procedures (2 Links)
- Quantum sculpture: art inspired by the deeper nature of reality (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Genetic learning for biologically inspired aesthetic processes (2 Links)
- Evolving urban structures using Computer Optimisation Techniques (2 Links)
- Rebecca Luger-Guil (2 Links)
- Exploring Evolutionary Possibilities for Digital Doilies (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Exploring component-based representations - the secret of creativity by evolution? (2 Links)
- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
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