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- Preference Models for Creative Artifacts and Systems (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Natural Color Symmetry (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Curious agents and situated design evaluations (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- A comparative classification of complexity measures (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Learning representations for creative design using evolution (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- Data-Driven Iconification (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Tabula Rasa: A Case Study in Evolutionary Curation (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- Collaborative Preference Learning (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Detecting people in cubist art (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
- Digital Face Beautification (2 Links)
- Automatic Evolution of Conceptual Building Architectures (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Active User Intervention in an EC Search (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms (2 Links)
- Adaptive enlargement of state spaces in evolutionary designing (2 Links)
- The Authorship of Generative Art (2 Links)
- Searching for Surprise (2 Links)
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