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  1. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  2. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  3. Swarm paintings – nonhuman art‏‎ (2 Links)
  4. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  5. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  6. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  7. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  8. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  9. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  10. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  11. Rebecca Luger-Guillaume‏‎ (2 Links)
  12. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  13. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  14. Rekombination‏‎ (2 Links)
  15. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  16. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  17. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  18. Rendering artistic light patterns‏‎ (2 Links)
  19. Line-Based Rendering with Truchet-Like Tiles‏‎ (2 Links)
  20. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  21. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  22. A Turing Test for Generative Art‏‎ (2 Links)
  23. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  24. On-line Knowledge Embedding for Interactive EC-based Montage System‏‎ (2 Links)
  25. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  26. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  27. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  28. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (2 Links)
  29. Artificial Neural Network Spaces‏‎ (2 Links)
  30. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  31. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)
  32. Schwarm Algorithmen‏‎ (2 Links)
  33. Man + Robots: Symbiotic Art‏‎ (2 Links)
  34. On the Translation of Design Data into Design Form in Evolutionary Design‏‎ (2 Links)
  35. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  36. Mapped Pictures: Aesthetic Image Annotations‏‎ (2 Links)
  37. Developmental modelling with SDS‏‎ (2 Links)
  38. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  39. Improving the ranking quality of medical image retrieval using a genetic feature selection method‏‎ (2 Links)
  40. Dimension Reduction for Object Ranking‏‎ (2 Links)
  41. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  42. Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation‏‎ (2 Links)
  43. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  44. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  45. Selektion‏‎ (2 Links)
  46. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  47. Evolving Line Drawings‏‎ (2 Links)
  48. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  49. Informational Aesthetics Measures‏‎ (2 Links)
  50. Self Portraits with Mandelbrot Genetics‏‎ (2 Links)

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