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- Non-Realistic 3D Object Stylization (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Developmental modelling with SDS (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Evolving Glitch Art (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- Ungegenständliche Kunst (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Bernd Lintermann (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- Golan Levin (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
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