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  1. Self-design and ontogenetic evolution‏‎ (2 Links)
  2. Embodied creativity‏‎ (2 Links)
  3. P3m1 Reference Implementation‏‎ (2 Links)
  4. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  5. Semantic aware methods for evolutionary art‏‎ (2 Links)
  6. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  7. Zufallsprozess‏‎ (2 Links)
  8. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  9. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  10. Evolving for the Audience‏‎ (2 Links)
  11. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  12. Metaprogramming Emergent Graphics‏‎ (2 Links)
  13. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  14. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  15. The Painting Fool in New Dimensions‏‎ (2 Links)
  16. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  17. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  18. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  19. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  20. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  21. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  22. Morgan McGuire‏‎ (2 Links)
  23. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  24. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  25. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  26. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  27. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  28. Breeding on site‏‎ (2 Links)
  29. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  30. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  31. Stepping stones in the mist‏‎ (2 Links)
  32. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  33. Mutation‏‎ (2 Links)
  34. Stimulating creative flow through computational feedback‏‎ (2 Links)
  35. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  36. Pmm Reference Implementation‏‎ (2 Links)
  37. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  38. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  39. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  40. Population‏‎ (2 Links)
  41. Creative Web Services with Pattern‏‎ (2 Links)
  42. CGP, Creativity and Art‏‎ (2 Links)
  43. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (2 Links)
  44. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  45. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  46. Karl Gerbel‏‎ (2 Links)
  47. Towards MCTS for Creative Domains‏‎ (2 Links)
  48. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  49. Applicability of interactive evolutionary computation to mental health measurement‏‎ (2 Links)
  50. Quantum Art‏‎ (2 Links)

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