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- Composition in Perspectives (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Evolving Human Faces (2 Links)
- Swarm Painting Atelier (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Niall J. L. Griffith (2 Links)
- Evolving an Aircraft Using a Parametric Design System (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Gentropy: evolving 2D textures (2 Links)
- Low-complexity art (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Exploring a Parameterized Portrait Painting Space (2 Links)
- The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- FaceSpace: A Facial Spatial-Domain Toolkit (2 Links)
- Scott Neil-Teilly (2 Links)
- Biokunst (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- The Escher evolver: evolution to the people (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- Organized order in ornamentation (2 Links)
- The FloWr Online Platform: Automated Programming and Computational Creativity as a Service (2 Links)
- Establishing Appreciation In a Creative System (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- P4m Reference Implementation (2 Links)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
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