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  1. Aaron Davidson‏‎ (2 Links)
  2. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  3. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  4. New Kinds of Fractal Patterns‏‎ (2 Links)
  5. Swarm paintings – nonhuman art‏‎ (2 Links)
  6. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  7. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  8. Niche Constructing Drawing Robots‏‎ (2 Links)
  9. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  10. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  11. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  12. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  13. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  14. Learning representations for creative design using evolution‏‎ (2 Links)
  15. Autonomous Evolutionary Art‏‎ (2 Links)
  16. Gegenständliche Kunst‏‎ (2 Links)
  17. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  18. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  19. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  20. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  21. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  22. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  23. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  24. Image Warping for a Painterly Effect‏‎ (2 Links)
  25. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  26. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  27. Developmental modelling with SDS‏‎ (2 Links)
  28. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  29. Dimension Reduction for Object Ranking‏‎ (2 Links)
  30. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  31. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  32. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  33. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  34. Evolving Line Drawings‏‎ (2 Links)
  35. Searching for Surprise‏‎ (2 Links)
  36. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  37. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  38. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  39. Computational Aesthetics Conferences‏‎ (2 Links)
  40. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  41. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  42. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  43. Painting With Triangles‏‎ (2 Links)
  44. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  45. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  46. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  47. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  48. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  49. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  50. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)

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