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- Künstliches Leben (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Art, emergence and the computational sublime (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Rebecca Luger-Guil (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Data-Driven Iconification (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Collaborative Preference Learning (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Detecting people in cubist art (2 Links)
- Automated Collage Generation - With More Intent 2011 (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Digital Face Beautification (2 Links)
- Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI (2 Links)
- Evolving Glitch Art (2 Links)
- Searching for Surprise (2 Links)
- Automatic Mineral Identification Using Genetic Programming (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
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