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- Peter M. Hall Hall, Peter M. (2 Links)
- Curious agents and situated design evaluations (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Ishihama Yoshiaki (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- A comparative classification of complexity measures (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Phänotyp (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- Detecting people in cubist art (2 Links)
- Tuning of Image Parameters by Interactive Evolutionary Computation (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
- Holger Ferstl (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Automatic Evolution of Conceptual Building Architectures (2 Links)
- Digital Face Beautification (2 Links)
- Active User Intervention in an EC Search (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms (2 Links)
- Adaptive enlargement of state spaces in evolutionary designing (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Ian Butterfield (2 Links)
- Evolving Glitch Art (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Using Physiological Signals to Evolve Art (2 Links)
- Learning to colour greyscale images (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
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