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  1. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  2. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  3. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  4. Creating and rendering convolution surfaces‏‎ (2 Links)
  5. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  6. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  7. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  8. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  9. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  10. Holger Ferstl‏‎ (2 Links)
  11. New IEC Research and Frameworks‏‎ (2 Links)
  12. Swarm Granulator‏‎ (2 Links)
  13. Niall J. L. Griffith‏‎ (2 Links)
  14. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  15. DESIGN ARCHITECTURE BY GENETIC ALGORITHM‏‎ (2 Links)
  16. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  17. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  18. Ian Butterfield‏‎ (2 Links)
  19. Daniel Shiffman‏‎ (2 Links)
  20. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  21. Learning to colour greyscale images‏‎ (2 Links)
  22. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  23. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  24. Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity‏‎ (2 Links)
  25. Image Warping for a Painterly Effect‏‎ (2 Links)
  26. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  27. Design Space of Tiling Template‏‎ (2 Links)
  28. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  29. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  30. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  31. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  32. Scott Neil-Teilly‏‎ (2 Links)
  33. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  34. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  35. The Authorship of Generative Art‏‎ (2 Links)
  36. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  37. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  38. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  39. Organized order in ornamentation‏‎ (2 Links)
  40. Evolving Line Drawings‏‎ (2 Links)
  41. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  42. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  43. P4m Reference Implementation‏‎ (2 Links)
  44. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  45. The Evolving Role of the Artist‏‎ (2 Links)
  46. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  47. Ästhetik‏‎ (2 Links)
  48. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  49. Painterly rendering using image salience‏‎ (2 Links)
  50. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)

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