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  1. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  2. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  3. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  4. Learning representations for creative design using evolution‏‎ (2 Links)
  5. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  6. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  7. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  8. A History of Creativity for Future AI Research‏‎ (2 Links)
  9. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  10. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  11. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  12. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  13. Collaborative Preference Learning‏‎ (2 Links)
  14. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  15. Image Warping for a Painterly Effect‏‎ (2 Links)
  16. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  17. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  18. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  19. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  20. Applicability of interactive evolutionary computation to mental health measurement‏‎ (2 Links)
  21. Detecting people in cubist art‏‎ (2 Links)
  22. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  23. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  24. ArTbitrating: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  25. Digital Face Beautification‏‎ (2 Links)
  26. A Study of Image Colourfulness‏‎ (2 Links)
  27. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  28. Artificial Art Made by Artificial Ants‏‎ (2 Links)
  29. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  30. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  31. A closer look at creativity as search‏‎ (2 Links)
  32. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  33. Artificial Life Meets Computational Creativity?‏‎ (2 Links)
  34. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  35. Evolving Glitch Art‏‎ (2 Links)
  36. A formal theory of creativity to model the creation of art‏‎ (2 Links)
  37. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  38. A genetic engineering approach to genetic algorithms‏‎ (2 Links)
  39. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  40. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  41. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  42. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  43. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  44. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  45. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  46. Evolving design genes in space layout problems‏‎ (2 Links)
  47. A review on the application of evolutionary computation to information retrieval‏‎ (2 Links)
  48. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  49. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  50. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)

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