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  1. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  2. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  3. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  4. Creative Search Trajectories and their Implications‏‎ (2 Links)
  5. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  6. CGP, Creativity and Art‏‎ (2 Links)
  7. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  8. Swarm Tech-Tiles Tim‏‎ (2 Links)
  9. Ranking Cases with Classification Rules‏‎ (2 Links)
  10. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  11. A Turing Test for Generative Art‏‎ (2 Links)
  12. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  13. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  14. Artificial Neural Network Spaces‏‎ (2 Links)
  15. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  16. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  17. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  18. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  19. Data-Driven Iconification‏‎ (2 Links)
  20. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  21. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  22. Live Coding Towards Computational Creativity‏‎ (2 Links)
  23. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  24. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  25. Collaborative Preference Learning‏‎ (2 Links)
  26. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  27. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  28. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  29. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  30. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  31. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  32. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  33. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  34. Detecting people in cubist art‏‎ (2 Links)
  35. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  36. Active User Intervention in an EC Search‏‎ (2 Links)
  37. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  38. Digital Face Beautification‏‎ (2 Links)
  39. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  40. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  41. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  42. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  43. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  44. The Escher evolver: evolution to the people‏‎ (2 Links)
  45. Evolving Line Drawings‏‎ (2 Links)
  46. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  47. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  48. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  49. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  50. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)

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