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- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Is Evolution Creative? (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- John Mount (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Flowsnake Earth (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Keith Wiley (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Curious agents and situated design evaluations (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- New challenges for evolutionary music and art (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
- Label Ranking Algorithms: A Survey (2 Links)
- Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks (2 Links)
- A Turing Test for Generative Art (2 Links)
- Hybrid Biological-Digital Systems in Artistic and Entertainment Computing (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Learning Comparative User Models for Accelerating Human-Computer Collaborative Search (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Evolutionary Design in Art (2 Links)
- Non-Photorealistic Rendering of Portraits (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Data-Driven Iconification (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
- Rekombination (2 Links)
- Evolutionary Image Transition Using Random Walks (2 Links)
- Tabula Rasa: A Case Study in Evolutionary Curation (2 Links)
- Rendering artistic light patterns (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- Line-Based Rendering with Truchet-Like Tiles (2 Links)
- Collaborative Preference Learning (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- On-line Knowledge Embedding for Interactive EC-based Montage System (2 Links)
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