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- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Leonel Moura (2 Links)
- Video Granular Synthesis (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Data-Driven Iconification (2 Links)
- Rendering artistic light patterns (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Low-complexity art (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- On-line Knowledge Embedding for Interactive EC-based Montage System (2 Links)
- Collaborative Preference Learning (2 Links)
- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- SBEAT3: A tool for multi-part music composition by simulated breeding (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- Detecting people in cubist art (2 Links)
- Schwarm Algorithmen (2 Links)
- On the Translation of Design Data into Design Form in Evolutionary Design (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Digital Face Beautification (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- Evolving Glitch Art (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- Selektion (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Self Portraits with Mandelbrot Genetics (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
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