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  1. Echo‏‎ (2 Links)
  2. Zufallsprozess‏‎ (2 Links)
  3. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  4. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  5. Evolving expressions and art by choice‏‎ (2 Links)
  6. Metaprogramming Emergent Graphics‏‎ (2 Links)
  7. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  8. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  9. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  10. The Painting Fool Teaching Interface‏‎ (2 Links)
  11. Simulating Morphogenesis‏‎ (2 Links)
  12. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  13. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  14. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  15. Ameisen Algorithmen‏‎ (2 Links)
  16. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  17. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  18. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  19. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  20. Giving Colour to Images‏‎ (2 Links)
  21. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  22. Erik J. Gustafson‏‎ (2 Links)
  23. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  24. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  25. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  26. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  27. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  28. Establishing Appreciation In a Creative System‏‎ (2 Links)
  29. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  30. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  31. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  32. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  33. Karl Gerbel‏‎ (2 Links)
  34. Towards MCTS for Creative Domains‏‎ (2 Links)
  35. Creative Ecosystems 2009‏‎ (2 Links)
  36. Natural Processes and Artificial Procedures‏‎ (2 Links)
  37. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  38. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  39. Creatively Subverting Messages in Posters‏‎ (2 Links)
  40. A Turing Test for Generative Art‏‎ (2 Links)
  41. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  42. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  43. Swarm Granulator‏‎ (2 Links)
  44. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  45. Learning Lexicographic Preference Models‏‎ (2 Links)
  46. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  47. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  48. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  49. Artificial Neural Network Spaces‏‎ (2 Links)
  50. Rebecca Luger-Guil‏‎ (2 Links)

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