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Unten werden bis zu 50 Ergebnisse im Bereich 681 bis 730 angezeigt.

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  1. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  2. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  3. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  4. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  5. Zellij Multipuzzle‏‎ (2 Links)
  6. Biokunst‏‎ (2 Links)
  7. New IEC Research and Frameworks‏‎ (2 Links)
  8. A genetic engineering approach to genetic algorithms‏‎ (2 Links)
  9. Niall J. L. Griffith‏‎ (2 Links)
  10. Mutation‏‎ (2 Links)
  11. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  12. A review on the application of evolutionary computation to information retrieval‏‎ (2 Links)
  13. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  14. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  15. A user-oriented image retrieval system based on interactive genetic algorithm‏‎ (2 Links)
  16. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  17. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  18. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  19. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  20. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  21. Karl Gerbel‏‎ (2 Links)
  22. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  23. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)
  24. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  25. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  26. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  27. Scott Neil-Teilly‏‎ (2 Links)
  28. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  29. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  30. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  31. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  32. Learning Lexicographic Preference Models‏‎ (2 Links)
  33. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  34. Bernd Lintermann‏‎ (2 Links)
  35. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  36. Organized order in ornamentation‏‎ (2 Links)
  37. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  38. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  39. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  40. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  41. P4m Reference Implementation‏‎ (2 Links)
  42. Painterly rendering using image salience‏‎ (2 Links)
  43. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  44. Low-complexity art‏‎ (2 Links)
  45. Developmental modelling with SDS‏‎ (2 Links)
  46. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  47. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  48. Dimension Reduction for Object Ranking‏‎ (2 Links)
  49. Evolving Line Drawings‏‎ (2 Links)
  50. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)

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