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  1. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  2. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  3. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  4. A 3D Modeling System for Creative Design‏‎ (2 Links)
  5. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  6. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  7. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  8. Flowsnake Earth‏‎ (2 Links)
  9. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  10. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  11. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  12. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  13. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  14. Creative Search Trajectories and their Implications‏‎ (2 Links)
  15. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  16. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  17. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  18. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  19. Natural Processes and Artificial Procedures‏‎ (2 Links)
  20. Evolutionary Design in Art‏‎ (2 Links)
  21. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  22. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  23. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  24. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  25. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  26. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  27. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  28. Swarm Granulator‏‎ (2 Links)
  29. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  30. Data-Driven Iconification‏‎ (2 Links)
  31. Rebecca Luger-Guil‏‎ (2 Links)
  32. A cybernetic approach to aesthetics‏‎ (2 Links)
  33. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  34. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  35. Artificial ecosystems for creative discovery‏‎ (2 Links)
  36. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  37. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  38. Evolutionary shape grammars for product design‏‎ (2 Links)
  39. Collaborative Preference Learning‏‎ (2 Links)
  40. Live Coding Towards Computational Creativity‏‎ (2 Links)
  41. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  42. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  43. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  44. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  45. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  46. Detecting people in cubist art‏‎ (2 Links)
  47. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  48. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)
  49. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  50. Digital Face Beautification‏‎ (2 Links)

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