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  1. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  2. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  3. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  4. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  5. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  6. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  7. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  8. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  9. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  10. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  11. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  12. Video Granular Synthesis‏‎ (2 Links)
  13. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  14. Reproduktion‏‎ (2 Links)
  15. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  16. Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity‏‎ (2 Links)
  17. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  18. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  19. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  20. Line-Based Rendering with Truchet-Like Tiles‏‎ (2 Links)
  21. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  22. Design Space of Tiling Template‏‎ (2 Links)
  23. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  24. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  25. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  26. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  27. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  28. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  29. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  30. Searching for Surprise‏‎ (2 Links)
  31. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  32. Man + Robots: Symbiotic Art‏‎ (2 Links)
  33. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  34. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  35. Mapped Pictures: Aesthetic Image Annotations‏‎ (2 Links)
  36. Evolving Glitch Art‏‎ (2 Links)
  37. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  38. Improving the ranking quality of medical image retrieval using a genetic feature selection method‏‎ (2 Links)
  39. A cybernetic approach to aesthetics‏‎ (2 Links)
  40. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  41. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  42. Artificial ecosystems for creative discovery‏‎ (2 Links)
  43. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  44. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  45. Painting With Triangles‏‎ (2 Links)
  46. Informational Aesthetics Measures‏‎ (2 Links)
  47. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  48. Evolving design genes in space layout problems‏‎ (2 Links)
  49. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  50. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)

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