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  1. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  2. Improbable Creativity‏‎ (2 Links)
  3. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  4. The Painting Fool Teaching Interface‏‎ (2 Links)
  5. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  6. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  7. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  8. Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity‏‎ (2 Links)
  9. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  10. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  11. Painting with Flowsnakes‏‎ (2 Links)
  12. Design Space of Tiling Template‏‎ (2 Links)
  13. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  14. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  15. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  16. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  17. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  18. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  19. Pavimenta: A Photo Tiling Tool‏‎ (2 Links)
  20. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  21. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  22. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  23. Space layout planning using an evolutionary approach‏‎ (2 Links)
  24. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  25. Model Proposal for a Constructed Artist‏‎ (2 Links)
  26. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  27. A Turing Test for Generative Art‏‎ (2 Links)
  28. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  29. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  30. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  31. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  32. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  33. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  34. Towards MCTS for Creative Domains‏‎ (2 Links)
  35. Artificial Neural Network Spaces‏‎ (2 Links)
  36. Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life‏‎ (2 Links)
  37. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  38. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  39. Style-aware Robust Color Transfer‏‎ (2 Links)
  40. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  41. Preconceptual Creativity‏‎ (2 Links)
  42. Swarm Granulator‏‎ (2 Links)
  43. Programmed life: Evolutionary Imagery of Data Visualization with Aesthetic Moods in terms of Genetic Algorithm‏‎ (2 Links)
  44. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  45. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  46. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  47. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  48. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  49. Active User Intervention in an EC Search‏‎ (2 Links)
  50. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)

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