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  1. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  2. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  3. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  4. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  5. Evolving virtual creatures‏‎ (2 Links)
  6. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  7. Computer-Ästhetik‏‎ (2 Links)
  8. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  9. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  10. Entropie‏‎ (2 Links)
  11. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  12. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  13. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  14. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  15. Space layout planning using an evolutionary approach‏‎ (2 Links)
  16. The emergence of the representation of style in design‏‎ (2 Links)
  17. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  18. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  19. Grammatical Evolution: Evolving Programs for an Arbitrary Language‏‎ (2 Links)
  20. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  21. Feature Extraction Languages and Visual Pattern Recognition‏‎ (2 Links)
  22. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  23. Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life‏‎ (2 Links)
  24. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (2 Links)
  25. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  26. Style-aware Robust Color Transfer‏‎ (2 Links)
  27. Evaluating Search Engine Relevance with Click-Based Metrics‏‎ (2 Links)
  28. Preconceptual Creativity‏‎ (2 Links)
  29. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  30. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  31. Creative Evolutionary Systems‏‎ (2 Links)
  32. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  33. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  34. Programmed life: Evolutionary Imagery of Data Visualization with Aesthetic Moods in terms of Genetic Algorithm‏‎ (2 Links)
  35. Creativity, emergence and evolution in design‏‎ (2 Links)
  36. Henry Rowley‏‎ (2 Links)
  37. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  38. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  39. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (2 Links)
  40. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  41. Fractal art — a comparison of styles‏‎ (2 Links)
  42. Fractals and Multi-Layer Coloring Algorithms‏‎ (2 Links)
  43. How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity‏‎ (2 Links)
  44. Label Ranking Algorithms: A Survey‏‎ (2 Links)
  45. DESIGN ARCHITECTURE BY GENETIC ALGORITHM‏‎ (2 Links)
  46. New challenges for evolutionary music and art‏‎ (2 Links)
  47. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (2 Links)
  48. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  49. Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks‏‎ (2 Links)
  50. Learning Comparative User Models for Accelerating Human-Computer Collaborative Search‏‎ (2 Links)

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