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- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Evolutionary Design by Computers (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Leonel Moura (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Automated recoloring of evolved designs using evolved palettes (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Low-complexity art (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- Developmental modelling with SDS (2 Links)
- Scott Neil-Teilly (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- Evolving 3D Morphology and Behavior by Competition (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Generative Art Inspired by Nature, Using NodeBox (2 Links)
- Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Organized order in ornamentation (2 Links)
- Generative Representations for Artificial Architecture and Passive Solar Performance TR (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- Bernd Lintermann (2 Links)
- P4m Reference Implementation (2 Links)
- Generic Evolutionary Design (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Painterly rendering using image salience (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Evolving an Aircraft Using a Parametric Design System (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
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