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- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- John Mount (2 Links)
- Preference Learning: An Introduction (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Keith Wiley (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Knowledge Discovery of Artistic Influences: A Metric Learning Approach (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Evolutionary Banners, exploring a generative design approach (2 Links)
- New IEC Research and Frameworks (2 Links)
- Swarm Tech-Tiles Tim (2 Links)
- Evolutionary Development of Mathematically Defined Forms (2 Links)
- How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity (2 Links)
- Niall J. L. Griffith (2 Links)
- DESIGN ARCHITECTURE BY GENETIC ALGORITHM (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- Label Ranking Algorithms: A Survey (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- Hybrid Biological-Digital Systems in Artistic and Entertainment Computing (2 Links)
- Daniel Shiffman (2 Links)
- Learning Comparative User Models for Accelerating Human-Computer Collaborative Search (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- Generating floor plan layouts with K-D tree algorithms and evolutionary strategies (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- Evolutionary generation of faces (2 Links)
- Design Space of Tiling Template (2 Links)
- Line-Based Rendering with Truchet-Like Tiles (2 Links)
- Evolutionäre Algorithmen (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- Evolved Aesthetic Analogies to Improve Artistic Experience (2 Links)
- The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis (2 Links)
- Evolving Assemblages of 3D Objects (2 Links)
- Automated Collage Generation - With More Intent 2011 (2 Links)
- Generative Design: A Paradigm for Design Research (2 Links)
- Scott Neil-Teilly (2 Links)
- Disney Meets Darwin — The Evolution of Funny Animated Figures (2 Links)
- Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines (2 Links)
- Man + Robots: Symbiotic Art (2 Links)
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