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  1. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  2. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  3. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  4. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  5. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  6. Abstract Art by Shape Classification‏‎ (2 Links)
  7. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  8. Automated collage generation — with intent‏‎ (2 Links)
  9. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  10. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  11. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  12. Zufallsprozess‏‎ (2 Links)
  13. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)
  14. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  15. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  16. Ian Butterfield‏‎ (2 Links)
  17. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  18. Learning to colour greyscale images‏‎ (2 Links)
  19. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  20. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  21. Quantifying Creativity in Art Networks‏‎ (2 Links)
  22. The Painting Fool in New Dimensions‏‎ (2 Links)
  23. Autonomy, Signature and Creativity‏‎ (2 Links)
  24. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  25. Image Warping for a Painterly Effect‏‎ (2 Links)
  26. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)
  27. Ranking Cases with Classification Rules‏‎ (2 Links)
  28. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  29. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  30. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  31. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  32. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  33. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  34. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  35. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  36. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  37. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  38. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  39. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  40. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  41. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  42. Towards MCTS for Creative Domains‏‎ (2 Links)
  43. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  44. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  45. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  46. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  47. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  48. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  49. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  50. Evolving Line Drawings‏‎ (2 Links)

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