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  1. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  2. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  3. Preference Learning: An Introduction‏‎ (2 Links)
  4. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  5. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  6. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  7. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  8. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  9. Evolving Approximate Image Filters‏‎ (2 Links)
  10. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  11. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  12. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  13. Niall J. L. Griffith‏‎ (2 Links)
  14. Evolving Line Drawings‏‎ (2 Links)
  15. Bernd Lintermann‏‎ (2 Links)
  16. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  17. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  18. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  19. Ian Butterfield‏‎ (2 Links)
  20. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  21. Learning to colour greyscale images‏‎ (2 Links)
  22. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  23. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  24. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  25. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  26. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  27. Image Warping for a Painterly Effect‏‎ (2 Links)
  28. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  29. Developmental modelling with SDS‏‎ (2 Links)
  30. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  31. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  32. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  33. Dimension Reduction for Object Ranking‏‎ (2 Links)
  34. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  35. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  36. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  37. Scott Neil-Teilly‏‎ (2 Links)
  38. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  39. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  40. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  41. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  42. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  43. Computational Aesthetics Conferences‏‎ (2 Links)
  44. Organized order in ornamentation‏‎ (2 Links)
  45. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  46. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  47. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  48. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (2 Links)
  49. P4m Reference Implementation‏‎ (2 Links)
  50. Painterly rendering using image salience‏‎ (2 Links)

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