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- Improving face detection (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- Being Kasimir Malevich (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Echo (2 Links)
- Against Individual Creativity (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
- The T. albipennis Sand Painting Artists (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Mixed-Initiative Creative Drawing with webIconoscope (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Golan Levin (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
- Tim Rowley (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- Stylized Reality (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Creative Ecosystems 2009 (2 Links)
- Transforming Exploratory Creativity with DeLeNoX (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Fractal geometry describes the beauty of infinity in nature (2 Links)
- Henry Rowley (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Knowledge Discovery of Artistic Influences: A Metric Learning Approach (2 Links)
- Creatively Subverting Messages in Posters (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
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