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  1. Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks‏‎ (2 Links)
  2. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  3. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  4. A cybernetic approach to aesthetics‏‎ (2 Links)
  5. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  6. Non-Photorealistic Rendering of Portraits‏‎ (2 Links)
  7. Data-Driven Iconification‏‎ (2 Links)
  8. Artificial ecosystems for creative discovery‏‎ (2 Links)
  9. Rekombination‏‎ (2 Links)
  10. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  11. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  12. Rendering artistic light patterns‏‎ (2 Links)
  13. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  14. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  15. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  16. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  17. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  18. Collaborative Preference Learning‏‎ (2 Links)
  19. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  20. On-line Knowledge Embedding for Interactive EC-based Montage System‏‎ (2 Links)
  21. Live Coding Towards Computational Creativity‏‎ (2 Links)
  22. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (2 Links)
  23. Detecting people in cubist art‏‎ (2 Links)
  24. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  25. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  26. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)
  27. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  28. Digital Face Beautification‏‎ (2 Links)
  29. Schwarm Algorithmen‏‎ (2 Links)
  30. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (2 Links)
  31. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  32. On the Translation of Design Data into Design Form in Evolutionary Design‏‎ (2 Links)
  33. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)
  34. Evolving Glitch Art‏‎ (2 Links)
  35. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  36. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  37. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  38. Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation‏‎ (2 Links)
  39. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  40. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  41. Selektion‏‎ (2 Links)
  42. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  43. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  44. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  45. The Escher evolver: evolution to the people‏‎ (2 Links)
  46. Autonomy, Signature and Creativity‏‎ (2 Links)
  47. Self Portraits with Mandelbrot Genetics‏‎ (2 Links)
  48. Evolving design genes in space layout problems‏‎ (2 Links)
  49. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  50. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)

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