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  1. Evolving Fractal Drawings‏‎ (2 Links)
  2. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  3. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  4. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  5. Complexity of two-dimensional patterns‏‎ (2 Links)
  6. John Mount‏‎ (2 Links)
  7. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  8. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  9. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  10. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  11. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  12. Evolving content in the galactic arms race video game‏‎ (2 Links)
  13. Andrew Rowbottom‏‎ (2 Links)
  14. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  15. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  16. Keith Wiley‏‎ (2 Links)
  17. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  18. Natural Color Symmetry‏‎ (2 Links)
  19. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  20. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  21. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  22. Electric Sheep‏‎ (2 Links)
  23. Computational Creativity through a Gap‏‎ (2 Links)
  24. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  25. New Kinds of Fractal Patterns‏‎ (2 Links)
  26. Embodied creativity‏‎ (2 Links)
  27. Label Ranking Algorithms: A Survey‏‎ (2 Links)
  28. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (2 Links)
  29. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  30. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  31. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  32. Computer-Kreativität‏‎ (2 Links)
  33. Learning Comparative User Models for Accelerating Human-Computer Collaborative Search‏‎ (2 Links)
  34. Rebecca Luger-Guil‏‎ (2 Links)
  35. Golan Levin‏‎ (2 Links)
  36. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  37. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  38. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  39. Computer Software for Measuring Creative Search‏‎ (2 Links)
  40. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  41. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  42. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  43. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  44. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  45. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  46. Line-Based Rendering with Truchet-Like Tiles‏‎ (2 Links)
  47. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  48. Visual Hallucination For Computational Creation‏‎ (2 Links)
  49. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  50. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)

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