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- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Live Algorithms (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- Computational Creativity Conceptualisation Grounded on ICCC Papers (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Scott Neil-Teilly (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Organized order in ornamentation (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- A Fractal Approach Towards Visual Analogy (2 Links)
- P4m Reference Implementation (2 Links)
- Michael Witbrock (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- An exploration-based evolutionary model of a generative design process (2 Links)
- Interactive evolution of images (2 Links)
- Painterly rendering using image salience (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- A Knowledge Based Approach to Modeling Portrait Painting Methodology (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Applicability of interactive evolutionary computation to mental health measurement (2 Links)
- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- ArTbitrating: an evolutionary environment for visual and sound composition (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
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