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  1. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  2. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  3. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  4. Gregory S. Hornby‏‎ (2 Links)
  5. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  6. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  7. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  8. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  9. Preference Learning: An Introduction‏‎ (2 Links)
  10. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  11. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  12. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  13. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  14. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  15. Breeding on site‏‎ (2 Links)
  16. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  17. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  18. Quantum Art‏‎ (2 Links)
  19. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  20. Fractal art — a comparison of styles‏‎ (2 Links)
  21. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  22. New IEC Research and Frameworks‏‎ (2 Links)
  23. Fractals and Multi-Layer Coloring Algorithms‏‎ (2 Links)
  24. Creative Web Services with Pattern‏‎ (2 Links)
  25. Niall J. L. Griffith‏‎ (2 Links)
  26. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  27. CGP, Creativity and Art‏‎ (2 Links)
  28. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  29. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  30. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  31. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  32. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  33. Bernd Lintermann‏‎ (2 Links)
  34. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  35. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  36. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  37. Data-Driven Iconification‏‎ (2 Links)
  38. Live Coding Towards Computational Creativity‏‎ (2 Links)
  39. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  40. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  41. Evolutionary generation of faces‏‎ (2 Links)
  42. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  43. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  44. Evolutionäre Algorithmen‏‎ (2 Links)
  45. Collaborative Preference Learning‏‎ (2 Links)
  46. Scott Neil-Teilly‏‎ (2 Links)
  47. Evolved Aesthetic Analogies to Improve Artistic Experience‏‎ (2 Links)
  48. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  49. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  50. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)

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