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  1. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  2. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  3. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  4. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  5. Distance-based functions for image comparison‏‎ (2 Links)
  6. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  7. Composition in Perspectives‏‎ (2 Links)
  8. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  9. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  10. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  11. Search Strategies and the Creative Process‏‎ (2 Links)
  12. Flowsnake Earth‏‎ (2 Links)
  13. Ameisen Algorithmen‏‎ (2 Links)
  14. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  15. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  16. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  17. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  18. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  19. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  20. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  21. P4m Reference Implementation‏‎ (2 Links)
  22. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  23. Painterly rendering using image salience‏‎ (2 Links)
  24. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  25. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  26. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  27. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  28. Evolutionary Design in Art‏‎ (2 Links)
  29. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  30. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  31. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  32. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  33. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  34. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  35. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  36. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  37. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  38. The emergence of the representation of style in design‏‎ (2 Links)
  39. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  40. Biokunst‏‎ (2 Links)
  41. Live Coding Towards Computational Creativity‏‎ (2 Links)
  42. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  43. Evolutionary shape grammars for product design‏‎ (2 Links)
  44. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  45. Stepping stones in the mist‏‎ (2 Links)
  46. A Turing Test for Generative Art‏‎ (2 Links)
  47. Stimulating creative flow through computational feedback‏‎ (2 Links)
  48. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  49. Pmm Reference Implementation‏‎ (2 Links)
  50. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)

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