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- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Evolving ambiguous images (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Evolving expressions and art by choice (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Electric Sheep (2 Links)
- Preference Learning: An Introduction (2 Links)
- Interactive evolution for industrial design (2 Links)
- Computational Creativity through a Gap (2 Links)
- Embodied creativity (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- Computer-Kreativität (2 Links)
- Exploring a Parameterized Portrait Painting Space (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- Quantum Art (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- Computer Software for Measuring Creative Search (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- New IEC Research and Frameworks (2 Links)
- Ungegenständliche Kunst (2 Links)
- FaceSpace: A Facial Spatial-Domain Toolkit (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Niall J. L. Griffith (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- Establishing Appreciation In a Creative System (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (2 Links)
- Breeding on site (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
- Automated Collage Generation - With More Intent 2011 (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI (2 Links)
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