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  1. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  2. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  3. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  4. Zellij Multipuzzle‏‎ (2 Links)
  5. Exploring aesthetic pattern formation‏‎ (2 Links)
  6. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  7. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  8. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  9. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  10. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  11. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  12. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  13. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  14. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  15. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  16. Mutation‏‎ (2 Links)
  17. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  18. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  19. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  20. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  21. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  22. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  23. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  24. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (2 Links)
  25. Creative Ecosystems 2009‏‎ (2 Links)
  26. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  27. Karl Gerbel‏‎ (2 Links)
  28. Creatively Subverting Messages in Posters‏‎ (2 Links)
  29. Applicability of interactive evolutionary computation to mental health measurement‏‎ (2 Links)
  30. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  31. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  32. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  33. ArTbitrating: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  34. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  35. A Study of Image Colourfulness‏‎ (2 Links)
  36. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  37. Artificial Art Made by Artificial Ants‏‎ (2 Links)
  38. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  39. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  40. A closer look at creativity as search‏‎ (2 Links)
  41. Stylized Reality‏‎ (2 Links)
  42. Learning Lexicographic Preference Models‏‎ (2 Links)
  43. Artificial Life Meets Computational Creativity?‏‎ (2 Links)
  44. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  45. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  46. A formal theory of creativity to model the creation of art‏‎ (2 Links)
  47. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  48. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  49. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  50. A genetic engineering approach to genetic algorithms‏‎ (2 Links)

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