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- Live Algorithms (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- SEURAT: robotic painter (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Data-Driven Iconification (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Evolving Glitch Art (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- Collaborative Preference Learning (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Detecting people in cubist art (2 Links)
- Evolving design genes in space layout problems (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Digital Face Beautification (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Michael Witbrock (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Interactive evolution of images (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- The emergence of the representation of style in design (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- Golan Levin (2 Links)
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