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- Peter M. Hall Hall, Peter M. (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Phänotyp (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Stylized Reality (2 Links)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (2 Links)
- Karl Gerbel (2 Links)
- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Creative Computers, Improvisation and Intimacy (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Creative Web Services with Pattern (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- CGP, Creativity and Art (2 Links)
- Tuning of Image Parameters by Interactive Evolutionary Computation (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Evolutionary Design in Art (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- Using Physiological Signals to Evolve Art (2 Links)
- Data-Driven Iconification (2 Links)
- Evolutionary Image Transition Using Random Walks (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- Low-complexity art (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- Collaborative Preference Learning (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
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