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- Evolving virtual creatures (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Simulating Morphogenesis (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Video Granular Synthesis (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Erik J. Gustafson (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Extending the Range of Facial Types (2 Links)
- Grammatical Evolution: Evolving Programs for an Arbitrary Language (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Mutation (2 Links)
- Steve Dipaola (2 Links)
- Feature Extraction Languages and Visual Pattern Recognition (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- Stippling with Aerial Robots (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- Filterscape: Energy Recycling in a Creative Ecosystem (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Evaluating Search Engine Relevance with Click-Based Metrics (2 Links)
- Automated Collage Generation - With More Intent 2011 (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- Karl Gerbel (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI (2 Links)
- Creative Ecosystems 2009 (2 Links)
- Automatic Mineral Identification Using Genetic Programming (2 Links)
- Creatively Subverting Messages in Posters (2 Links)
- Natural Processes and Artificial Procedures (2 Links)
- Fractal art — a comparison of styles (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- Quantum sculpture: art inspired by the deeper nature of reality (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- Can a Genetic Algorithm Think Like a Composer? (2 Links)
- Fractals and Multi-Layer Coloring Algorithms (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Autonomy, Signature and Creativity (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
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