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- Digits that are not: Generating new types through deep neural nets (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Distance-based functions for image comparison (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Composition in Perspectives (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Flowsnake Earth (2 Links)
- Ameisen Algorithmen (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- P4m Reference Implementation (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Painterly rendering using image salience (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- Evolutionary Design in Art (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
- Evolutionary Image Transition Using Random Walks (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- Specific curiosity as a cause and consequence of transformational creativity (2 Links)
- The emergence of the representation of style in design (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Biokunst (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Stepping stones in the mist (2 Links)
- A Turing Test for Generative Art (2 Links)
- Stimulating creative flow through computational feedback (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Pmm Reference Implementation (2 Links)
- Evolving 3D Morphology and Behavior by Competition (2 Links)
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