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  1. Curious agents and situated design evaluations‏‎ (2 Links)
  2. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  3. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  4. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  5. Exploring aesthetic pattern formation‏‎ (2 Links)
  6. Rebecca Luger-Guillaume‏‎ (2 Links)
  7. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  8. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  9. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  10. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  11. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  12. Rendering artistic light patterns‏‎ (2 Links)
  13. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  14. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  15. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  16. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  17. Collaborative Preference Learning‏‎ (2 Links)
  18. On-line Knowledge Embedding for Interactive EC-based Montage System‏‎ (2 Links)
  19. Michael Witbrock‏‎ (2 Links)
  20. Interactive evolution of images‏‎ (2 Links)
  21. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (2 Links)
  22. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  23. Detecting people in cubist art‏‎ (2 Links)
  24. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)
  25. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  26. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  27. Digital Face Beautification‏‎ (2 Links)
  28. Schwarm Algorithmen‏‎ (2 Links)
  29. On the Translation of Design Data into Design Form in Evolutionary Design‏‎ (2 Links)
  30. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  31. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  32. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  33. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  34. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  35. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  36. Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation‏‎ (2 Links)
  37. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  38. Selektion‏‎ (2 Links)
  39. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  40. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  41. Self Portraits with Mandelbrot Genetics‏‎ (2 Links)
  42. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  43. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  44. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  45. Painting with Flowsnakes‏‎ (2 Links)
  46. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  47. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  48. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  49. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  50. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)

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