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- Artistic Stylization of Images and Video (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Natural Color Symmetry (2 Links)
- Abstract Art by Shape Classification (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Quantum sculpture: art inspired by the deeper nature of reality (2 Links)
- Karl Gerbel (2 Links)
- Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Automatic Mineral Identification Using Genetic Programming (2 Links)
- Evolving Glitch Art (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- Developmental modelling with SDS (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Rebecca Luger-Guil (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- Autonomy, Signature and Creativity (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Evolving design genes in space layout problems (2 Links)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- The emergence of the representation of style in design (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Low-complexity art (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Golan Levin (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Searching for Surprise (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
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