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  1. The darwinian structure of the design process‏‎ (2 Links)
  2. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  3. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  4. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  5. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  6. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  7. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  8. Theory of Complexity‏‎ (2 Links)
  9. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  10. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  11. Andrew Rowbottom‏‎ (2 Links)
  12. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  13. Flowsnake Earth‏‎ (2 Links)
  14. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  15. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  16. Bubble Hierarchies‏‎ (2 Links)
  17. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  18. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  19. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  20. New challenges for evolutionary music and art‏‎ (2 Links)
  21. Ungegenständliche Kunst‏‎ (2 Links)
  22. Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks‏‎ (2 Links)
  23. Evolutionary Design in Art‏‎ (2 Links)
  24. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  25. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  26. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  27. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  28. Learning Lexicographic Preference Models‏‎ (2 Links)
  29. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  30. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  31. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  32. Non-Photorealistic Rendering of Portraits‏‎ (2 Links)
  33. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  34. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  35. Rekombination‏‎ (2 Links)
  36. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  37. Rendering artistic light patterns‏‎ (2 Links)
  38. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  39. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  40. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  41. On-line Knowledge Embedding for Interactive EC-based Montage System‏‎ (2 Links)
  42. Low-complexity art‏‎ (2 Links)
  43. Collage, Technology, and Creative Process‏‎ (2 Links)
  44. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  45. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  46. Evolutionary shape grammars for product design‏‎ (2 Links)
  47. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  48. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (2 Links)
  49. Visual Hallucination For Computational Creation‏‎ (2 Links)
  50. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)

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