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  1. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  2. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  3. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  4. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  5. The darwinian structure of the design process‏‎ (2 Links)
  6. Ameisen Algorithmen‏‎ (2 Links)
  7. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  8. Giving Colour to Images‏‎ (2 Links)
  9. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  10. Erik J. Gustafson‏‎ (2 Links)
  11. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  12. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  13. Investigating Face Space‏‎ (2 Links)
  14. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  15. Theory of Complexity‏‎ (2 Links)
  16. Phänotyp‏‎ (2 Links)
  17. Ishihama Yoshiaki‏‎ (2 Links)
  18. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  19. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  20. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  21. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  22. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  23. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  24. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  25. Quantifying Creativity in Art Networks‏‎ (2 Links)
  26. Creative Ecosystems 2009‏‎ (2 Links)
  27. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  28. Creatively Subverting Messages in Posters‏‎ (2 Links)
  29. Holger Ferstl‏‎ (2 Links)
  30. Ungegenständliche Kunst‏‎ (2 Links)
  31. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  32. Ranking Cases with Classification Rules‏‎ (2 Links)
  33. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  34. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  35. A Turing Test for Generative Art‏‎ (2 Links)
  36. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  37. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  38. Evolutionary Design in Art‏‎ (2 Links)
  39. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  40. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  41. Ian Butterfield‏‎ (2 Links)
  42. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  43. Artificial Neural Network Spaces‏‎ (2 Links)
  44. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  45. Learning to colour greyscale images‏‎ (2 Links)
  46. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  47. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  48. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  49. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  50. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)

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