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- Metaprogramming Emergent Graphics (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Giving Colour to Images (2 Links)
- Phänotyp (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- FaceSpace: A Facial Spatial-Domain Toolkit (2 Links)
- Collaborative Preference Learning (2 Links)
- Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI (2 Links)
- Stylized Reality (2 Links)
- Automatic Mineral Identification Using Genetic Programming (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- Mutation (2 Links)
- Detecting people in cubist art (2 Links)
- Digital Face Beautification (2 Links)
- Establishing Appreciation In a Creative System (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (2 Links)
- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
- Autonomy, Signature and Creativity (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Swarm Granulator (2 Links)
- Karl Gerbel (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
- Tabula Rasa: A Case Study in Evolutionary Curation (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Evolutionary Design in Art (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- Evolutionary Image Transition Using Random Walks (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
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