Seiten mit den meisten Links

Wechseln zu: Navigation, Suche

Unten werden bis zu 50 Ergebnisse im Bereich 681 bis 730 angezeigt.

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)

  1. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  2. Keith Wiley‏‎ (2 Links)
  3. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  4. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  5. Complexity of two-dimensional patterns‏‎ (2 Links)
  6. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  7. Autonomous Evolutionary Art‏‎ (2 Links)
  8. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  9. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  10. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  11. Neuroästhetik‏‎ (2 Links)
  12. Evolving for the Audience‏‎ (2 Links)
  13. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  14. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  15. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  16. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  17. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  18. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  19. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  20. Genetische Programmierung‏‎ (2 Links)
  21. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  22. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  23. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  24. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  25. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  26. Line-Based Rendering with Truchet-Like Tiles‏‎ (2 Links)
  27. Computer-Kreativität‏‎ (2 Links)
  28. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  29. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  30. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  31. Computer Software for Measuring Creative Search‏‎ (2 Links)
  32. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  33. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  34. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  35. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  36. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  37. Man + Robots: Symbiotic Art‏‎ (2 Links)
  38. The Authorship of Generative Art‏‎ (2 Links)
  39. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  40. Mapped Pictures: Aesthetic Image Annotations‏‎ (2 Links)
  41. Improving the ranking quality of medical image retrieval using a genetic feature selection method‏‎ (2 Links)
  42. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  43. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  44. Breeding on site‏‎ (2 Links)
  45. Informational Aesthetics Measures‏‎ (2 Links)
  46. The Evolving Role of the Artist‏‎ (2 Links)
  47. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  48. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  49. Ästhetik‏‎ (2 Links)
  50. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)