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- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Automated recoloring of evolved designs using evolved palettes (2 Links)
- SBEAT3: A tool for multi-part music composition by simulated breeding (2 Links)
- Developmental modelling with SDS (2 Links)
- Evolving 3D Morphology and Behavior by Competition (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Generative Art Inspired by Nature, Using NodeBox (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Schwarm Algorithmen (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function (2 Links)
- On the Translation of Design Data into Design Form in Evolutionary Design (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Generative Representations for Artificial Architecture and Passive Solar Performance TR (2 Links)
- Generic Evolutionary Design (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
- Selektion (2 Links)
- Evolving an Aircraft Using a Parametric Design System (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- Self Portraits with Mandelbrot Genetics (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Bernd Lintermann (2 Links)
- Painting with Flowsnakes (2 Links)
- Michael Witbrock (2 Links)
- Gentropy: evolving 2D textures (2 Links)
- Interactive evolution of images (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Exploring a Parameterized Portrait Painting Space (2 Links)
- Pavimenta: A Photo Tiling Tool (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Space layout planning using an evolutionary approach (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- FaceSpace: A Facial Spatial-Domain Toolkit (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- A Fractal Approach Towards Visual Analogy (2 Links)
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