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  1. Evolving expressions and art by choice‏‎ (2 Links)
  2. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  3. The Painting Fool Teaching Interface‏‎ (2 Links)
  4. Electric Sheep‏‎ (2 Links)
  5. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  6. Against Individual Creativity‏‎ (2 Links)
  7. Computational Creativity through a Gap‏‎ (2 Links)
  8. Interactive evolution for industrial design‏‎ (2 Links)
  9. Embodied creativity‏‎ (2 Links)
  10. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  11. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  12. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  13. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  14. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  15. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  16. Giving Colour to Images‏‎ (2 Links)
  17. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  18. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  19. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  20. Investigating Face Space‏‎ (2 Links)
  21. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  22. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  23. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  24. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  25. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  26. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  27. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  28. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  29. Stylized Reality‏‎ (2 Links)
  30. Breeding on site‏‎ (2 Links)
  31. Establishing Appreciation In a Creative System‏‎ (2 Links)
  32. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  33. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  34. Towards MCTS for Creative Domains‏‎ (2 Links)
  35. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  36. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  37. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  38. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  39. Quantifying Creativity in Art Networks‏‎ (2 Links)
  40. Creative Web Services with Pattern‏‎ (2 Links)
  41. CGP, Creativity and Art‏‎ (2 Links)
  42. Holger Ferstl‏‎ (2 Links)
  43. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  44. Swarm Granulator‏‎ (2 Links)
  45. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  46. Ranking Cases with Classification Rules‏‎ (2 Links)
  47. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  48. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  49. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  50. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)

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