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  1. Evolving Human Faces‏‎ (2 Links)
  2. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  3. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  4. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  5. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  6. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  7. The Painting Fool Teaching Interface‏‎ (2 Links)
  8. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  9. Metaprogramming Emergent Graphics‏‎ (2 Links)
  10. Evolving ambiguous images‏‎ (2 Links)
  11. Echo‏‎ (2 Links)
  12. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  13. Evolving expressions and art by choice‏‎ (2 Links)
  14. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  15. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  16. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  17. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  18. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  19. Mutation‏‎ (2 Links)
  20. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  21. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  22. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  23. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  24. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  25. Towards MCTS for Creative Domains‏‎ (2 Links)
  26. Stylized Reality‏‎ (2 Links)
  27. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  28. Karl Gerbel‏‎ (2 Links)
  29. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  30. Establishing Appreciation In a Creative System‏‎ (2 Links)
  31. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  32. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  33. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  34. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  35. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  36. Swarm Granulator‏‎ (2 Links)
  37. Quantifying Creativity in Art Networks‏‎ (2 Links)
  38. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  39. Creative Ecosystems 2009‏‎ (2 Links)
  40. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  41. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  42. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  43. Creatively Subverting Messages in Posters‏‎ (2 Links)
  44. Ranking Cases with Classification Rules‏‎ (2 Links)
  45. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  46. Learning Lexicographic Preference Models‏‎ (2 Links)
  47. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  48. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  49. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  50. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)

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