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  1. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  2. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  3. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  4. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  5. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  6. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  7. Rebecca Luger-Guillaume‏‎ (2 Links)
  8. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  9. Applicability of interactive evolutionary computation to mental health measurement‏‎ (2 Links)
  10. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  11. Rekombination‏‎ (2 Links)
  12. Ian Butterfield‏‎ (2 Links)
  13. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  14. ArTbitrating: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  15. Learning to colour greyscale images‏‎ (2 Links)
  16. Rendering artistic light patterns‏‎ (2 Links)
  17. A Study of Image Colourfulness‏‎ (2 Links)
  18. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  19. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  20. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  21. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  22. On-line Knowledge Embedding for Interactive EC-based Montage System‏‎ (2 Links)
  23. Artificial Art Made by Artificial Ants‏‎ (2 Links)
  24. Collage, Technology, and Creative Process‏‎ (2 Links)
  25. A closer look at creativity as search‏‎ (2 Links)
  26. Image Warping for a Painterly Effect‏‎ (2 Links)
  27. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (2 Links)
  28. Artificial Life Meets Computational Creativity?‏‎ (2 Links)
  29. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  30. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  31. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)
  32. A formal theory of creativity to model the creation of art‏‎ (2 Links)
  33. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  34. Schwarm Algorithmen‏‎ (2 Links)
  35. A genetic engineering approach to genetic algorithms‏‎ (2 Links)
  36. On the Translation of Design Data into Design Form in Evolutionary Design‏‎ (2 Links)
  37. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  38. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  39. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  40. A review on the application of evolutionary computation to information retrieval‏‎ (2 Links)
  41. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  42. Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation‏‎ (2 Links)
  43. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  44. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  45. Selektion‏‎ (2 Links)
  46. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  47. A user-oriented image retrieval system based on interactive genetic algorithm‏‎ (2 Links)
  48. Evolving Line Drawings‏‎ (2 Links)
  49. Self Portraits with Mandelbrot Genetics‏‎ (2 Links)
  50. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)

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