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  1. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  2. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  3. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  4. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  5. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  6. Ameisen Algorithmen‏‎ (2 Links)
  7. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  8. Leonel Moura‏‎ (2 Links)
  9. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  10. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  11. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  12. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  13. Low-complexity art‏‎ (2 Links)
  14. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  15. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  16. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  17. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  18. Visual Hallucination For Computational Creation‏‎ (2 Links)
  19. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  20. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  21. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  22. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  23. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  24. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  25. Scott Neil-Teilly‏‎ (2 Links)
  26. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  27. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  28. In Praise of Evolution and Opacity‏‎ (2 Links)
  29. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  30. Organized order in ornamentation‏‎ (2 Links)
  31. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  32. Evolving Line Drawings‏‎ (2 Links)
  33. P4m Reference Implementation‏‎ (2 Links)
  34. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  35. Measuring Creativity In Software Development‏‎ (2 Links)
  36. Painterly rendering using image salience‏‎ (2 Links)
  37. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  38. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  39. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  40. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  41. A Turing Test for Generative Art‏‎ (2 Links)
  42. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  43. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  44. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  45. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  46. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  47. Artificial Neural Network Spaces‏‎ (2 Links)
  48. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  49. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  50. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)

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