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  1. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  2. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  3. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  4. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  5. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  6. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  7. Simulating Morphogenesis‏‎ (2 Links)
  8. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  9. Zellij Multipuzzle‏‎ (2 Links)
  10. Interactive evolution of dynamical systems‏‎ (2 Links)
  11. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  12. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  13. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  14. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  15. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  16. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  17. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  18. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  19. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  20. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  21. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  22. Steve Dipaola‏‎ (2 Links)
  23. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  24. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  25. Evolving Line Drawings‏‎ (2 Links)
  26. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  27. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  28. Stippling with Aerial Robots‏‎ (2 Links)
  29. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  30. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  31. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  32. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  33. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  34. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  35. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  36. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  37. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  38. Natural Processes and Artificial Procedures‏‎ (2 Links)
  39. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  40. Computer-Kreativität‏‎ (2 Links)
  41. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  42. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  43. Computer Software for Measuring Creative Search‏‎ (2 Links)
  44. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  45. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  46. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  47. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  48. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  49. Rebecca Luger-Guil‏‎ (2 Links)
  50. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)

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