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  1. Ameisen Algorithmen‏‎ (2 Links)
  2. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  3. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  4. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  5. Keith Wiley‏‎ (2 Links)
  6. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  7. Rebecca Luger-Guillaume‏‎ (2 Links)
  8. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  9. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  10. Depth-aware neural style transfer‏‎ (2 Links)
  11. Design Space of Tiling Template‏‎ (2 Links)
  12. Rekombination‏‎ (2 Links)
  13. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  14. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  15. Rendering artistic light patterns‏‎ (2 Links)
  16. How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity‏‎ (2 Links)
  17. Label Ranking Algorithms: A Survey‏‎ (2 Links)
  18. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  19. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (2 Links)
  20. On-line Knowledge Embedding for Interactive EC-based Montage System‏‎ (2 Links)
  21. Learning Comparative User Models for Accelerating Human-Computer Collaborative Search‏‎ (2 Links)
  22. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  23. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  24. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  25. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (2 Links)
  26. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  27. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)
  28. Schwarm Algorithmen‏‎ (2 Links)
  29. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  30. On the Translation of Design Data into Design Form in Evolutionary Design‏‎ (2 Links)
  31. Line-Based Rendering with Truchet-Like Tiles‏‎ (2 Links)
  32. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  33. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  34. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  35. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  36. Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation‏‎ (2 Links)
  37. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  38. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  39. Selektion‏‎ (2 Links)
  40. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  41. Self Portraits with Mandelbrot Genetics‏‎ (2 Links)
  42. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  43. A Turing Test for Generative Art‏‎ (2 Links)
  44. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  45. Man + Robots: Symbiotic Art‏‎ (2 Links)
  46. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  47. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  48. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  49. Painting with Flowsnakes‏‎ (2 Links)
  50. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)

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