Seiten mit den meisten Links
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- Towards Adaptive Evolutionary Architecture (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Curious Whispers: An Embodied Artificial Creative System (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Using Physiological Signals to Evolve Art (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- Chinese pattern design using generative shape grammar (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Low-complexity art (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- Scott Neil-Teilly (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- Developmental modelling with SDS (2 Links)
- Evolving Art Using Multiple Aesthetic Measures (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Organized order in ornamentation (2 Links)
- Automated Collage Generation - With More Intent 2011 (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- Evolving Line Drawings (2 Links)
- P4m Reference Implementation (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- Evolving Textures from High Level Descriptions: Gray with an Accent Color (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
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