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Unten werden bis zu 50 Ergebnisse im Bereich 681 bis 730 angezeigt.

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  1. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  2. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  3. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  4. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  5. John Mount‏‎ (2 Links)
  6. Preference Learning: An Introduction‏‎ (2 Links)
  7. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  8. Artificial Drawing + Unity‏‎ (2 Links)
  9. Flowsnake Earth‏‎ (2 Links)
  10. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  11. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  12. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  13. Keith Wiley‏‎ (2 Links)
  14. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  15. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  16. Bubble Hierarchies‏‎ (2 Links)
  17. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  18. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  19. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  20. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  21. Swarm paintings – nonhuman art‏‎ (2 Links)
  22. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  23. Evolutionary Design by Computers‏‎ (2 Links)
  24. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  25. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  26. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  27. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  28. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  29. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  30. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  31. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  32. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  33. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  34. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  35. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  36. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  37. Line-Based Rendering with Truchet-Like Tiles‏‎ (2 Links)
  38. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  39. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  40. Autonomously Creating Quality Images‏‎ (2 Links)
  41. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  42. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  43. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  44. Evolutionary shape grammars for product design‏‎ (2 Links)
  45. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  46. Collage, Technology, and Creative Process‏‎ (2 Links)
  47. Scott Neil-Teilly‏‎ (2 Links)
  48. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  49. Man + Robots: Symbiotic Art‏‎ (2 Links)
  50. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)

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