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- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- P4m Reference Implementation (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Painterly rendering using image salience (2 Links)
- Creative Ecosystems 2009 (2 Links)
- Creatively Subverting Messages in Posters (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- Michael Witbrock (2 Links)
- Interactive evolution of images (2 Links)
- Fractal geometry describes the beauty of infinity in nature (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Can a Genetic Algorithm Think Like a Composer? (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Frayed Cell Diagrams (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- Evolutionary Computation and Image Re-Coloring (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- Specific curiosity as a cause and consequence of transformational creativity (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Decision Tree Modeling for Ranking Data (2 Links)
- Stepping stones in the mist (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Stimulating creative flow through computational feedback (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Collage, Technology, and Creative Process (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Pmm Reference Implementation (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
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