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  1. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  2. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  3. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  4. Autonomy, Signature and Creativity‏‎ (2 Links)
  5. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  6. Measuring Creativity In Software Development‏‎ (2 Links)
  7. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  8. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  9. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  10. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  11. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  12. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  13. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  14. Developmental modelling with SDS‏‎ (2 Links)
  15. Fractal geometry describes the beauty of infinity in nature‏‎ (2 Links)
  16. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  17. Dimension Reduction for Object Ranking‏‎ (2 Links)
  18. Morgan McGuire‏‎ (2 Links)
  19. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  20. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  21. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  22. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  23. Frayed Cell Diagrams‏‎ (2 Links)
  24. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  25. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  26. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  27. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  28. Mutation‏‎ (2 Links)
  29. Computational Aesthetics Conferences‏‎ (2 Links)
  30. Stylized Reality‏‎ (2 Links)
  31. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  32. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  33. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  34. Ungegenständliche Kunst‏‎ (2 Links)
  35. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  36. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  37. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  38. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  39. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  40. Karl Gerbel‏‎ (2 Links)
  41. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  42. Quantifying Creativity in Art Networks‏‎ (2 Links)
  43. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  44. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  45. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  46. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  47. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  48. Ranking Cases with Classification Rules‏‎ (2 Links)
  49. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  50. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)

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