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- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Extending the Range of Facial Types (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- Grammatical Evolution: Evolving Programs for an Arbitrary Language (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Stippling with Aerial Robots (2 Links)
- Mutation (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Feature Extraction Languages and Visual Pattern Recognition (2 Links)
- Filterscape: Energy Recycling in a Creative Ecosystem (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- Tim Rowley (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Evaluating Search Engine Relevance with Click-Based Metrics (2 Links)
- Karl Gerbel (2 Links)
- Creating tiling by means of 2D graphics applications (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Natural Processes and Artificial Procedures (2 Links)
- Creative Evolutionary Systems (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- Quantum sculpture: art inspired by the deeper nature of reality (2 Links)
- Building Artistic Computer Colleagues with an Enactive Model of Creativity (2 Links)
- Transforming Exploratory Creativity with DeLeNoX (2 Links)
- Creativity, emergence and evolution in design (2 Links)
- Fractal art — a comparison of styles (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- Fractals and Multi-Layer Coloring Algorithms (2 Links)
- Swarm Tech-Tiles Tim (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Rebecca Luger-Guil (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- DESIGN ARCHITECTURE BY GENETIC ALGORITHM (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Automated Collage Generation - With More Intent 2011 (2 Links)
- Evolutionary Banners, exploring a generative design approach (2 Links)
- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Daniel Shiffman (2 Links)
- Evolutionary Development of Mathematically Defined Forms (2 Links)
- Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- Automatic Mineral Identification Using Genetic Programming (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity (2 Links)
- Low-complexity art (2 Links)
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