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- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Evolutionary Design by Computers (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Leonel Moura (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Low-complexity art (2 Links)
- Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Design Space of Tiling Template (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- Evolving 3D Morphology and Behavior by Competition (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Scott Neil-Teilly (2 Links)
- Generative Art Inspired by Nature, Using NodeBox (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Generative Representations for Artificial Architecture and Passive Solar Performance TR (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- Generic Evolutionary Design (2 Links)
- Disney Meets Darwin — The Evolution of Funny Animated Figures (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- Organized order in ornamentation (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- P4m Reference Implementation (2 Links)
- Evolving an Aircraft Using a Parametric Design System (2 Links)
- Measuring Creativity In Software Development (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- Painterly rendering using image salience (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- Gentropy: evolving 2D textures (2 Links)
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