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Unten werden bis zu 50 Ergebnisse im Bereich 681 bis 730 angezeigt.

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  1. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  2. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  3. A 3D Modeling System for Creative Design‏‎ (2 Links)
  4. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  5. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  6. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  7. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  8. Phänotyp‏‎ (2 Links)
  9. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  10. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  11. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  12. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  13. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  14. Stylized Reality‏‎ (2 Links)
  15. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  16. Karl Gerbel‏‎ (2 Links)
  17. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  18. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  19. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  20. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  21. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  22. Creative Web Services with Pattern‏‎ (2 Links)
  23. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  24. CGP, Creativity and Art‏‎ (2 Links)
  25. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  26. Quantifying Creativity in Art Networks‏‎ (2 Links)
  27. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  28. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  29. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  30. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  31. Learning Lexicographic Preference Models‏‎ (2 Links)
  32. Ranking Cases with Classification Rules‏‎ (2 Links)
  33. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  34. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  35. Evolutionary Design in Art‏‎ (2 Links)
  36. A cybernetic approach to aesthetics‏‎ (2 Links)
  37. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  38. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  39. Artificial ecosystems for creative discovery‏‎ (2 Links)
  40. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  41. Data-Driven Iconification‏‎ (2 Links)
  42. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  43. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  44. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  45. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  46. Low-complexity art‏‎ (2 Links)
  47. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  48. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  49. Collaborative Preference Learning‏‎ (2 Links)
  50. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)

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