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- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Evolutionary Design by Computers (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Curious agents and situated design evaluations (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Variation (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Leonel Moura (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- Data-Driven Iconification (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- Low-complexity art (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- Collaborative Preference Learning (2 Links)
- Evolving 3D Morphology and Behavior by Competition (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- Generative Art Inspired by Nature, Using NodeBox (2 Links)
- The Authorship of Generative Art (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function (2 Links)
- Scott Neil-Teilly (2 Links)
- Detecting people in cubist art (2 Links)
- Generative Representations for Artificial Architecture and Passive Solar Performance TR (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- X-Faces: The eXploit Is Out There (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- Digital Face Beautification (2 Links)
- Generic Evolutionary Design (2 Links)
- The Emergence of Social Learning in Artificial Societies (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- The Evolving Role of the Artist (2 Links)
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