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  1. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  2. Natural Color Symmetry‏‎ (2 Links)
  3. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  4. Fractal expressionism - where art meets science‏‎ (2 Links)
  5. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  6. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  7. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  8. Curious agents and situated design evaluations‏‎ (2 Links)
  9. New Kinds of Fractal Patterns‏‎ (2 Links)
  10. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  11. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  12. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  13. Niche Constructing Drawing Robots‏‎ (2 Links)
  14. Zufallsprozess‏‎ (2 Links)
  15. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  16. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  17. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  18. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  19. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  20. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  21. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  22. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  23. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  24. The Painting Fool in New Dimensions‏‎ (2 Links)
  25. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  26. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  27. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  28. Line-Based Rendering with Truchet-Like Tiles‏‎ (2 Links)
  29. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  30. Collaborative Preference Learning‏‎ (2 Links)
  31. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  32. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  33. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  34. Detecting people in cubist art‏‎ (2 Links)
  35. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  36. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  37. Digital Face Beautification‏‎ (2 Links)
  38. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  39. Man + Robots: Symbiotic Art‏‎ (2 Links)
  40. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  41. Mapped Pictures: Aesthetic Image Annotations‏‎ (2 Links)
  42. Searching for Surprise‏‎ (2 Links)
  43. Bernd Lintermann‏‎ (2 Links)
  44. Evolving Glitch Art‏‎ (2 Links)
  45. Improving the ranking quality of medical image retrieval using a genetic feature selection method‏‎ (2 Links)
  46. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  47. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  48. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  49. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  50. Informational Aesthetics Measures‏‎ (2 Links)

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