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- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Evolving Human Faces (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- New challenges for evolutionary music and art (2 Links)
- Evolving an Aircraft Using a Parametric Design System (2 Links)
- Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- Ian Butterfield (2 Links)
- Non-Photorealistic Rendering of Portraits (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Learning to colour greyscale images (2 Links)
- Rekombination (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Rendering artistic light patterns (2 Links)
- Gentropy: evolving 2D textures (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- Biokunst (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- On-line Knowledge Embedding for Interactive EC-based Montage System (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Exploring a Parameterized Portrait Painting Space (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity (2 Links)
- SBEAT3: A tool for multi-part music composition by simulated breeding (2 Links)
- FaceSpace: A Facial Spatial-Domain Toolkit (2 Links)
- Schwarm Algorithmen (2 Links)
- On the Translation of Design Data into Design Form in Evolutionary Design (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
- Creativity refined: bypassing the gatekeepers of appropriateness and value (2 Links)
- Selektion (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Establishing Appreciation In a Creative System (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (2 Links)
- Curious Whispers: An Embodied Artificial Creative System (2 Links)
- Self Portraits with Mandelbrot Genetics (2 Links)
- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
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