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  1. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  2. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  3. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  4. Evolving Approximate Image Filters‏‎ (2 Links)
  5. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  6. Complexity of two-dimensional patterns‏‎ (2 Links)
  7. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  8. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  9. Evolving Line Drawings‏‎ (2 Links)
  10. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  11. Artificial Art Made by Artificial Ants‏‎ (2 Links)
  12. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  13. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  14. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  15. A closer look at creativity as search‏‎ (2 Links)
  16. Painting With Triangles‏‎ (2 Links)
  17. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  18. Artificial Life Meets Computational Creativity?‏‎ (2 Links)
  19. A formal theory of creativity to model the creation of art‏‎ (2 Links)
  20. A genetic engineering approach to genetic algorithms‏‎ (2 Links)
  21. Michael Witbrock‏‎ (2 Links)
  22. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  23. Interactive evolution of images‏‎ (2 Links)
  24. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  25. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  26. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  27. A review on the application of evolutionary computation to information retrieval‏‎ (2 Links)
  28. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  29. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  30. Computer-Kreativität‏‎ (2 Links)
  31. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  32. A user-oriented image retrieval system based on interactive genetic algorithm‏‎ (2 Links)
  33. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  34. Computer Software for Measuring Creative Search‏‎ (2 Links)
  35. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  36. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  37. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  38. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  39. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  40. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  41. Steve Dipaola‏‎ (2 Links)
  42. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  43. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  44. Stippling with Aerial Robots‏‎ (2 Links)
  45. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  46. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  47. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  48. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  49. Breeding on site‏‎ (2 Links)
  50. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)

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