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  1. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  2. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  3. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  4. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  5. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  6. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  7. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  8. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  9. Chris Coyne‏‎ (2 Links)
  10. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  11. Swarm paintings – nonhuman art‏‎ (2 Links)
  12. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  13. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  14. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  15. Natural Processes and Artificial Procedures‏‎ (2 Links)
  16. Live Coding Towards Computational Creativity‏‎ (2 Links)
  17. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  18. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  19. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  20. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  21. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  22. Collage, Technology, and Creative Process‏‎ (2 Links)
  23. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  24. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  25. Rebecca Luger-Guil‏‎ (2 Links)
  26. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  27. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  28. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  29. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  30. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  31. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  32. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  33. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  34. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  35. Evolving Glitch Art‏‎ (2 Links)
  36. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  37. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  38. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  39. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  40. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  41. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  42. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  43. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  44. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  45. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  46. Evolving design genes in space layout problems‏‎ (2 Links)
  47. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (2 Links)
  48. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)
  49. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  50. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)

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