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- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Andrew Rowbottom (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Reproduktion (2 Links)
- Live Algorithms (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Extending the Range of Facial Types (2 Links)
- Zellij Multipuzzle (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Gregory S. Hornby (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Filterscape: Energy Recycling in a Creative Ecosystem (2 Links)
- Creative Ecosystems 2009 (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Searching for Surprise (2 Links)
- Creatively Subverting Messages in Posters (2 Links)
- Evaluating Search Engine Relevance with Click-Based Metrics (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Can a Genetic Algorithm Think Like a Composer? (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- Painting With Triangles (2 Links)
- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
- Fractal art — a comparison of styles (2 Links)
- Fractals and Multi-Layer Coloring Algorithms (2 Links)
- Michael Witbrock (2 Links)
- Interactive evolution of images (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Decision Tree Modeling for Ranking Data (2 Links)
- Evolutionary Banners, exploring a generative design approach (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Evolutionary Development of Mathematically Defined Forms (2 Links)
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