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  1. Zufallsprozess‏‎ (2 Links)
  2. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  3. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  4. Interactive evolution for industrial design‏‎ (2 Links)
  5. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  6. The Painting Fool Teaching Interface‏‎ (2 Links)
  7. Simulating Morphogenesis‏‎ (2 Links)
  8. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  9. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  10. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  11. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  12. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  13. Design Space of Tiling Template‏‎ (2 Links)
  14. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  15. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  16. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  17. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  18. Steve Dipaola‏‎ (2 Links)
  19. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  20. Stippling with Aerial Robots‏‎ (2 Links)
  21. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  22. Evolving Glitch Art‏‎ (2 Links)
  23. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  24. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  25. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  26. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  27. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  28. Evolving design genes in space layout problems‏‎ (2 Links)
  29. Towards MCTS for Creative Domains‏‎ (2 Links)
  30. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  31. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  32. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  33. Holger Ferstl‏‎ (2 Links)
  34. Natural Processes and Artificial Procedures‏‎ (2 Links)
  35. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  36. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  37. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  38. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  39. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  40. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  41. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  42. Swarm Granulator‏‎ (2 Links)
  43. Ian Butterfield‏‎ (2 Links)
  44. A cybernetic approach to aesthetics‏‎ (2 Links)
  45. Learning to colour greyscale images‏‎ (2 Links)
  46. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  47. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  48. Rebecca Luger-Guil‏‎ (2 Links)
  49. Artificial ecosystems for creative discovery‏‎ (2 Links)
  50. Golan Levin‏‎ (2 Links)

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