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- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Depth-aware neural style transfer (2 Links)
- Investigating Face Space (2 Links)
- Extending the Range of Facial Types (2 Links)
- Ishihama Yoshiaki (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Gregory S. Hornby (2 Links)
- Ameisen Algorithmen (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Stippling with Aerial Robots (2 Links)
- Filterscape: Energy Recycling in a Creative Ecosystem (2 Links)
- Disney Meets Darwin — The Evolution of Funny Animated Figures (2 Links)
- Tim Rowley (2 Links)
- Evaluating Search Engine Relevance with Click-Based Metrics (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- Transforming Exploratory Creativity with DeLeNoX (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- Natural Processes and Artificial Procedures (2 Links)
- Fractal art — a comparison of styles (2 Links)
- Holger Ferstl (2 Links)
- Quantum sculpture: art inspired by the deeper nature of reality (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- Fractals and Multi-Layer Coloring Algorithms (2 Links)
- Swarm Tech-Tiles Tim (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- Evolutionary Banners, exploring a generative design approach (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- Ian Butterfield (2 Links)
- Rebecca Luger-Guil (2 Links)
- Evolutionary Development of Mathematically Defined Forms (2 Links)
- Learning to colour greyscale images (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- A Turing Test for Generative Art (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Generating floor plan layouts with K-D tree algorithms and evolutionary strategies (2 Links)
- Evolutionary generation of faces (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
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