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  1. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  2. Rebecca Luger-Guillaume‏‎ (2 Links)
  3. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  4. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  5. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  6. Learning Lexicographic Preference Models‏‎ (2 Links)
  7. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  8. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  9. Daniel Shiffman‏‎ (2 Links)
  10. Rendering artistic light patterns‏‎ (2 Links)
  11. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  12. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  13. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  14. On-line Knowledge Embedding for Interactive EC-based Montage System‏‎ (2 Links)
  15. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  16. Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity‏‎ (2 Links)
  17. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  18. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  19. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (2 Links)
  20. Design Space of Tiling Template‏‎ (2 Links)
  21. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)
  22. Low-complexity art‏‎ (2 Links)
  23. Schwarm Algorithmen‏‎ (2 Links)
  24. On the Translation of Design Data into Design Form in Evolutionary Design‏‎ (2 Links)
  25. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  26. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  27. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  28. The Authorship of Generative Art‏‎ (2 Links)
  29. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  30. Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation‏‎ (2 Links)
  31. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  32. Evolving Glitch Art‏‎ (2 Links)
  33. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  34. Selektion‏‎ (2 Links)
  35. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  36. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  37. In Praise of Evolution and Opacity‏‎ (2 Links)
  38. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  39. Self Portraits with Mandelbrot Genetics‏‎ (2 Links)
  40. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  41. The Evolving Role of the Artist‏‎ (2 Links)
  42. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  43. Ästhetik‏‎ (2 Links)
  44. Painting with Flowsnakes‏‎ (2 Links)
  45. Evolving design genes in space layout problems‏‎ (2 Links)
  46. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  47. Measuring Creativity In Software Development‏‎ (2 Links)
  48. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  49. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  50. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)

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