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- Curious agents and situated design evaluations (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Leonel Moura (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- The alphabet synthesis machine (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Andrew Rowbottom (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Peter Weibel (2 Links)
- The darwinian structure of the design process (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Stepping stones in the mist (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- Detecting people in cubist art (2 Links)
- Evolving Assemblages of 3D Objects (2 Links)
- Stimulating creative flow through computational feedback (2 Links)
- Digital Face Beautification (2 Links)
- Generative Design: A Paradigm for Design Research (2 Links)
- Pmm Reference Implementation (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines (2 Links)
- Population (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- Genetic Algorithms for the Generation of Models with Micropopulations (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Quantum Art (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
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