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- Zellij Multipuzzle (2 Links)
- P3m1 Reference Implementation (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Evolving ambiguous images (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Evolving expressions and art by choice (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Electric Sheep (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Computational Creativity through a Gap (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Embodied creativity (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Gentropy: evolving 2D textures (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Computer-Kreativität (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- Exploring a Parameterized Portrait Painting Space (2 Links)
- Specific curiosity as a cause and consequence of transformational creativity (2 Links)
- Computer Software for Measuring Creative Search (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- FaceSpace: A Facial Spatial-Domain Toolkit (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- Stepping stones in the mist (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Stimulating creative flow through computational feedback (2 Links)
- Pmm Reference Implementation (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- Population (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Establishing Appreciation In a Creative System (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Breeding on site (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
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