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  1. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  2. Evolutionary Design by Computers‏‎ (2 Links)
  3. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  4. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  5. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  6. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  7. Bubble Hierarchies‏‎ (2 Links)
  8. Zellij Multipuzzle‏‎ (2 Links)
  9. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  10. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  11. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  12. Live Coding Towards Computational Creativity‏‎ (2 Links)
  13. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  14. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  15. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  16. Evolutionary shape grammars for product design‏‎ (2 Links)
  17. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  18. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  19. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  20. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  21. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  22. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  23. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)
  24. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  25. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (2 Links)
  26. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)
  27. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  28. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  29. Collage, Technology, and Creative Process‏‎ (2 Links)
  30. Generic Evolutionary Design‏‎ (2 Links)
  31. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  32. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  33. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  34. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)
  35. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  36. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  37. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  38. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  39. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  40. Stylized Reality‏‎ (2 Links)
  41. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  42. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  43. Michael Witbrock‏‎ (2 Links)
  44. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  45. Interactive evolution of images‏‎ (2 Links)
  46. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  47. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  48. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  49. Gentropy: evolving 2D textures‏‎ (2 Links)
  50. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)

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