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- Computer-Ästhetik (2 Links)
- The darwinian structure of the design process (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Entropie (2 Links)
- Giving Colour to Images (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Peter Weibel (2 Links)
- FaceSpace: A Facial Spatial-Domain Toolkit (2 Links)
- Stepping stones in the mist (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Stimulating creative flow through computational feedback (2 Links)
- Pmm Reference Implementation (2 Links)
- Mutation (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Population (2 Links)
- Establishing Appreciation In a Creative System (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Karl Gerbel (2 Links)
- Creating tiling by means of 2D graphics applications (2 Links)
- A Fractal Approach Towards Visual Analogy (2 Links)
- Creative Evolutionary Systems (2 Links)
- Quantum Art (2 Links)
- An exploration-based evolutionary model of a generative design process (2 Links)
- Building Artistic Computer Colleagues with an Enactive Model of Creativity (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- Creativity, emergence and evolution in design (2 Links)
- Ungegenständliche Kunst (2 Links)
- New IEC Research and Frameworks (2 Links)
- A Knowledge Based Approach to Modeling Portrait Painting Methodology (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Niall J. L. Griffith (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Evolutionary Design in Art (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- DESIGN ARCHITECTURE BY GENETIC ALGORITHM (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Applicability of interactive evolutionary computation to mental health measurement (2 Links)
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