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  1. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  2. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  3. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  4. Flowsnake Earth‏‎ (2 Links)
  5. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  6. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  7. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  8. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  9. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  10. Creative Search Trajectories and their Implications‏‎ (2 Links)
  11. CGP, Creativity and Art‏‎ (2 Links)
  12. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  13. Ranking Cases with Classification Rules‏‎ (2 Links)
  14. Evolutionary Design in Art‏‎ (2 Links)
  15. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  16. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  17. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  18. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  19. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  20. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  21. Data-Driven Iconification‏‎ (2 Links)
  22. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  23. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  24. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  25. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  26. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  27. Collaborative Preference Learning‏‎ (2 Links)
  28. Live Coding Towards Computational Creativity‏‎ (2 Links)
  29. Evolutionary shape grammars for product design‏‎ (2 Links)
  30. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  31. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  32. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  33. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  34. Detecting people in cubist art‏‎ (2 Links)
  35. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  36. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  37. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  38. Digital Face Beautification‏‎ (2 Links)
  39. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)
  40. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  41. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (2 Links)
  42. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  43. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)
  44. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  45. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  46. Generic Evolutionary Design‏‎ (2 Links)
  47. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  48. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  49. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  50. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)

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