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- 3-D CG lighting with an interactive GA (2 Links)
- Video Granular Synthesis (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Learning representations for creative design using evolution (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- Evolving Assemblages of 3D Objects (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Generative Design: A Paradigm for Design Research (2 Links)
- Developmental modelling with SDS (2 Links)
- Scott Neil-Teilly (2 Links)
- Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Genetic Algorithms for the Generation of Models with Micropopulations (2 Links)
- Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- Organized order in ornamentation (2 Links)
- A Turing Test for Generative Art (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- P4m Reference Implementation (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Painterly rendering using image salience (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- Genotyp (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- The emergence of the representation of style in design (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
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