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- Artificial Drawing + Unity (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Distance-based functions for image comparison (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Composition in Perspectives (2 Links)
- Evolving Fractal Drawings (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- P4m Reference Implementation (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- Painterly rendering using image salience (2 Links)
- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Michael Witbrock (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- Interactive evolution of images (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- The emergence of the representation of style in design (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Autonomously Creating Quality Images (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Specific curiosity as a cause and consequence of transformational creativity (2 Links)
- Golan Levin (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Stepping stones in the mist (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
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