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  1. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  2. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  3. Abstract Art by Shape Classification‏‎ (2 Links)
  4. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  5. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  6. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  7. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (2 Links)
  8. Daniel Shiffman‏‎ (2 Links)
  9. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  10. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)
  11. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  12. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  13. Organized order in ornamentation‏‎ (2 Links)
  14. P4m Reference Implementation‏‎ (2 Links)
  15. Live Coding Towards Computational Creativity‏‎ (2 Links)
  16. Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity‏‎ (2 Links)
  17. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  18. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  19. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  20. Painterly rendering using image salience‏‎ (2 Links)
  21. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  22. Design Space of Tiling Template‏‎ (2 Links)
  23. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  24. Autonomy, Signature and Creativity‏‎ (2 Links)
  25. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  26. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  27. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  28. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  29. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  30. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  31. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  32. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  33. Evolving Glitch Art‏‎ (2 Links)
  34. The emergence of the representation of style in design‏‎ (2 Links)
  35. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  36. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  37. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  38. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  39. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  40. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  41. Stepping stones in the mist‏‎ (2 Links)
  42. Evolving design genes in space layout problems‏‎ (2 Links)
  43. Stimulating creative flow through computational feedback‏‎ (2 Links)
  44. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  45. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  46. Pmm Reference Implementation‏‎ (2 Links)
  47. Michael Witbrock‏‎ (2 Links)
  48. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  49. Interactive evolution of images‏‎ (2 Links)
  50. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)

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