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- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Entropie (2 Links)
- Ameisen Algorithmen (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Morgan McGuire (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Grammatical Evolution: Evolving Programs for an Arbitrary Language (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Feature Extraction Languages and Visual Pattern Recognition (2 Links)
- Mutation (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Filterscape: Energy Recycling in a Creative Ecosystem (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- Evaluating Search Engine Relevance with Click-Based Metrics (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Creating tiling by means of 2D graphics applications (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Creative Evolutionary Systems (2 Links)
- Karl Gerbel (2 Links)
- Building Artistic Computer Colleagues with an Enactive Model of Creativity (2 Links)
- Creativity, emergence and evolution in design (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Fractal art — a comparison of styles (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Fractals and Multi-Layer Coloring Algorithms (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- A Turing Test for Generative Art (2 Links)
- DESIGN ARCHITECTURE BY GENETIC ALGORITHM (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Evolutionary Banners, exploring a generative design approach (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Daniel Shiffman (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Evolutionary Development of Mathematically Defined Forms (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
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