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- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Chinese pattern design using generative shape grammar (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Autonomy, Signature and Creativity (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- Developmental modelling with SDS (2 Links)
- Fractal geometry describes the beauty of infinity in nature (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Morgan McGuire (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Frayed Cell Diagrams (2 Links)
- Evolutionary Computation and Image Re-Coloring (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- Mutation (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Stylized Reality (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Ungegenständliche Kunst (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Karl Gerbel (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
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