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  1. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  2. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  3. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  4. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  5. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  6. Rebecca Luger-Guillaume‏‎ (2 Links)
  7. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  8. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  9. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  10. Complexity of two-dimensional patterns‏‎ (2 Links)
  11. Flowsnake Earth‏‎ (2 Links)
  12. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  13. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (2 Links)
  14. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  15. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  16. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)
  17. Artificial Neural Network Spaces‏‎ (2 Links)
  18. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  19. Schwarm Algorithmen‏‎ (2 Links)
  20. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  21. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  22. On the Translation of Design Data into Design Form in Evolutionary Design‏‎ (2 Links)
  23. The Escher evolver: evolution to the people‏‎ (2 Links)
  24. Learning Lexicographic Preference Models‏‎ (2 Links)
  25. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  26. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  27. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  28. Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation‏‎ (2 Links)
  29. Selektion‏‎ (2 Links)
  30. Evolutionary Design in Art‏‎ (2 Links)
  31. Self Portraits with Mandelbrot Genetics‏‎ (2 Links)
  32. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  33. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  34. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  35. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  36. Computer-Kreativität‏‎ (2 Links)
  37. Low-complexity art‏‎ (2 Links)
  38. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  39. Painting with Flowsnakes‏‎ (2 Links)
  40. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  41. The T. albipennis Sand Painting Artists‏‎ (2 Links)
  42. Active User Intervention in an EC Search‏‎ (2 Links)
  43. Computer Software for Measuring Creative Search‏‎ (2 Links)
  44. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  45. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  46. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  47. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  48. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  49. Pavimenta: A Photo Tiling Tool‏‎ (2 Links)
  50. Evolutionary shape grammars for product design‏‎ (2 Links)

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