Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 681 bis 730 angezeigt.
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- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Evolutionary Design by Computers (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Bubble Hierarchies (2 Links)
- Zellij Multipuzzle (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Can a Genetic Algorithm Think Like a Composer? (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Evolving 3D Morphology and Behavior by Competition (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Generative Art Inspired by Nature, Using NodeBox (2 Links)
- Decision Tree Modeling for Ranking Data (2 Links)
- Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function (2 Links)
- Generative Representations for Artificial Architecture and Passive Solar Performance TR (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- Collage, Technology, and Creative Process (2 Links)
- Generic Evolutionary Design (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- Evolving an Aircraft Using a Parametric Design System (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Combining Representational Domains for Computational Creativity (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Complex constructions based on symmetry breaking in simple three dimensional IFS (2 Links)
- Stylized Reality (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Michael Witbrock (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Interactive evolution of images (2 Links)
- Domain Bridging Associations Support Creativity (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Gentropy: evolving 2D textures (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
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