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  1. Live Algorithms‏‎ (2 Links)
  2. Ten questions concerning generative computer art‏‎ (2 Links)
  3. Curious agents and situated design evaluations‏‎ (2 Links)
  4. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  5. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  6. SEURAT: robotic painter‏‎ (2 Links)
  7. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  8. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  9. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  10. Data-Driven Iconification‏‎ (2 Links)
  11. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  12. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  13. Evolving Glitch Art‏‎ (2 Links)
  14. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  15. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  16. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  17. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  18. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  19. Collaborative Preference Learning‏‎ (2 Links)
  20. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  21. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  22. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  23. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  24. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  25. Detecting people in cubist art‏‎ (2 Links)
  26. Evolving design genes in space layout problems‏‎ (2 Links)
  27. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  28. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  29. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  30. Digital Face Beautification‏‎ (2 Links)
  31. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  32. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  33. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  34. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  35. Michael Witbrock‏‎ (2 Links)
  36. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  37. Interactive evolution of images‏‎ (2 Links)
  38. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  39. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  40. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  41. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  42. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  43. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  44. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  45. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  46. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  47. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  48. The emergence of the representation of style in design‏‎ (2 Links)
  49. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  50. Golan Levin‏‎ (2 Links)

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