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  1. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  2. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  3. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  4. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  5. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  6. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  7. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  8. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  9. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  10. Flowsnake Earth‏‎ (2 Links)
  11. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  12. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  13. Programmed life: Evolutionary Imagery of Data Visualization with Aesthetic Moods in terms of Genetic Algorithm‏‎ (2 Links)
  14. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  15. Creative Web Services with Pattern‏‎ (2 Links)
  16. Ungegenständliche Kunst‏‎ (2 Links)
  17. CGP, Creativity and Art‏‎ (2 Links)
  18. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  19. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  20. New challenges for evolutionary music and art‏‎ (2 Links)
  21. Evolutionary Design in Art‏‎ (2 Links)
  22. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  23. A Turing Test for Generative Art‏‎ (2 Links)
  24. Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks‏‎ (2 Links)
  25. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  26. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  27. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  28. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  29. Non-Photorealistic Rendering of Portraits‏‎ (2 Links)
  30. Artificial Neural Network Spaces‏‎ (2 Links)
  31. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  32. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  33. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  34. Rekombination‏‎ (2 Links)
  35. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  36. Data-Driven Iconification‏‎ (2 Links)
  37. Rendering artistic light patterns‏‎ (2 Links)
  38. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  39. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  40. Visual Hallucination For Computational Creation‏‎ (2 Links)
  41. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  42. On-line Knowledge Embedding for Interactive EC-based Montage System‏‎ (2 Links)
  43. Live Coding Towards Computational Creativity‏‎ (2 Links)
  44. Evolutionary shape grammars for product design‏‎ (2 Links)
  45. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  46. Collaborative Preference Learning‏‎ (2 Links)
  47. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (2 Links)
  48. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  49. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  50. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)

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