Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 681 bis 730 angezeigt.
Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)
- Curious agents and situated design evaluations (2 Links)
- Ameisen Algorithmen (2 Links)
- Gregory Dudek (2 Links)
- Phänotyp (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Zellij Multipuzzle (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Collaborative Preference Learning (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Detecting people in cubist art (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Digital Face Beautification (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- A Turing Test for Generative Art (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- Computer-Kreativität (2 Links)
- Evolving Art Using Multiple Aesthetic Measures (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Computer Software for Measuring Creative Search (2 Links)
- Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)