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- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Flowsnake Earth (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Natural Processes and Artificial Procedures (2 Links)
- Evolutionary Design in Art (2 Links)
- Quantum sculpture: art inspired by the deeper nature of reality (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- Evolutionary Image Transition Using Random Walks (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Swarm Granulator (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Data-Driven Iconification (2 Links)
- Rebecca Luger-Guil (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- Collaborative Preference Learning (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Tabula Rasa: A Case Study in Evolutionary Curation (2 Links)
- Detecting people in cubist art (2 Links)
- Evolving 3D Morphology and Behavior by Competition (2 Links)
- Generative Art Inspired by Nature, Using NodeBox (2 Links)
- Automated Collage Generation - With More Intent 2011 (2 Links)
- Digital Face Beautification (2 Links)
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