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- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- The darwinian structure of the design process (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Evolutionary Computation and Image Re-Coloring (2 Links)
- Self Portraits with Mandelbrot Genetics (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- Painting with Flowsnakes (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Computational Aesthetics Conferences (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Pavimenta: A Photo Tiling Tool (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Space layout planning using an evolutionary approach (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Evolving Glitch Art (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life (2 Links)
- Ungegenständliche Kunst (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Style-aware Robust Color Transfer (2 Links)
- Preconceptual Creativity (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Morgan McGuire (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Biokunst (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Programmed life: Evolutionary Imagery of Data Visualization with Aesthetic Moods in terms of Genetic Algorithm (2 Links)
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