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- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Ameisen Algorithmen (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Karl Gerbel (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- Creating tiling by means of 2D graphics applications (2 Links)
- Transforming Exploratory Creativity with DeLeNoX (2 Links)
- Creative Evolutionary Systems (2 Links)
- Quantum Art (2 Links)
- Building Artistic Computer Colleagues with an Enactive Model of Creativity (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- Creativity, emergence and evolution in design (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- New IEC Research and Frameworks (2 Links)
- Swarm Tech-Tiles Tim (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Niall J. L. Griffith (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- DESIGN ARCHITECTURE BY GENETIC ALGORITHM (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Daniel Shiffman (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- A Turing Test for Generative Art (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Low-complexity art (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- Design Space of Tiling Template (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis (2 Links)
- Evolving Art Using Multiple Aesthetic Measures (2 Links)
- Scott Neil-Teilly (2 Links)
- Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms (2 Links)
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