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  1. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  2. The darwinian structure of the design process‏‎ (2 Links)
  3. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  4. Peter Weibel‏‎ (2 Links)
  5. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  6. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  7. Measuring complexity using information fluctuation‏‎ (2 Links)
  8. Evolving Human Faces‏‎ (2 Links)
  9. Interactive EC-based Signal Processing‏‎ (2 Links)
  10. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  11. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  12. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  13. Theory of Complexity‏‎ (2 Links)
  14. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  15. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  16. Evolving ambiguous images‏‎ (2 Links)
  17. A History of Creativity for Future AI Research‏‎ (2 Links)
  18. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  19. Interactive evolution for industrial design‏‎ (2 Links)
  20. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  21. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  22. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  23. Population‏‎ (2 Links)
  24. Model Proposal for a Constructed Artist‏‎ (2 Links)
  25. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  26. Creative Web Services with Pattern‏‎ (2 Links)
  27. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  28. CGP, Creativity and Art‏‎ (2 Links)
  29. Applicability of interactive evolutionary computation to mental health measurement‏‎ (2 Links)
  30. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  31. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  32. Gentropy: evolving 2D textures‏‎ (2 Links)
  33. ArTbitrating: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  34. A Study of Image Colourfulness‏‎ (2 Links)
  35. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  36. Quantum Art‏‎ (2 Links)
  37. Artificial Art Made by Artificial Ants‏‎ (2 Links)
  38. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  39. A closer look at creativity as search‏‎ (2 Links)
  40. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  41. Artificial Life Meets Computational Creativity?‏‎ (2 Links)
  42. New IEC Research and Frameworks‏‎ (2 Links)
  43. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  44. Ungegenständliche Kunst‏‎ (2 Links)
  45. A formal theory of creativity to model the creation of art‏‎ (2 Links)
  46. Data-Driven Iconification‏‎ (2 Links)
  47. Niall J. L. Griffith‏‎ (2 Links)
  48. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  49. A genetic engineering approach to genetic algorithms‏‎ (2 Links)
  50. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)

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