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- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Peter Weibel (2 Links)
- Investigating Face Space (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Theory of Complexity (2 Links)
- Ishihama Yoshiaki (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Ameisen Algorithmen (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Distance-based functions for image comparison (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Composition in Perspectives (2 Links)
- Population (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Computational Aesthetics Conferences (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Quantum Art (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- Holger Ferstl (2 Links)
- New IEC Research and Frameworks (2 Links)
- Ungegenständliche Kunst (2 Links)
- Fractal geometry describes the beauty of infinity in nature (2 Links)
- Niall J. L. Griffith (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- Frayed Cell Diagrams (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Ian Butterfield (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Evolutionary Computation and Image Re-Coloring (2 Links)
- Learning to colour greyscale images (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- A Turing Test for Generative Art (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Image Warping for a Painterly Effect (2 Links)
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