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- Fractal expressionism - where art meets science (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Neuroästhetik (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Data-Driven Iconification (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Collaborative Preference Learning (2 Links)
- Low-complexity art (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Detecting people in cubist art (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- Digital Face Beautification (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- Evolving Glitch Art (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
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