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- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Ameisen Algorithmen (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Swarm Painting Atelier (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Echo (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
- Genotyp (2 Links)
- Karl Gerbel (2 Links)
- The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis (2 Links)
- Natural Processes and Artificial Procedures (2 Links)
- Exploring Persian Rug Design Using a Computational Evolutionary Approach (2 Links)
- Quantum sculpture: art inspired by the deeper nature of reality (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation (2 Links)
- Grammatical Evolution: Evolving Programs for an Arbitrary Language (2 Links)
- The Escher evolver: evolution to the people (2 Links)
- A Turing Test for Generative Art (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Rebecca Luger-Guil (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- The FloWr Online Platform: Automated Programming and Computational Creativity as a Service (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Feature Extraction Languages and Visual Pattern Recognition (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Filterscape: Energy Recycling in a Creative Ecosystem (2 Links)
- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- Evaluating Search Engine Relevance with Click-Based Metrics (2 Links)
- Low-complexity art (2 Links)
- The T. albipennis Sand Painting Artists (2 Links)
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