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- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Gregory Dudek (2 Links)
- Investigating Face Space (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Ishihama Yoshiaki (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Pmm Reference Implementation (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Population (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- Bernd Lintermann (2 Links)
- Developmental modelling with SDS (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Quantum Art (2 Links)
- Ungegenständliche Kunst (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Holger Ferstl (2 Links)
- New IEC Research and Frameworks (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Niall J. L. Griffith (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- Ian Butterfield (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Learning to colour greyscale images (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- A Fractal Approach Towards Visual Analogy (2 Links)
- An exploration-based evolutionary model of a generative design process (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
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