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  1. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  2. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  3. Zufallsprozess‏‎ (2 Links)
  4. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  5. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  6. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  7. Evolving for the Audience‏‎ (2 Links)
  8. Metaprogramming Emergent Graphics‏‎ (2 Links)
  9. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  10. The Painting Fool in New Dimensions‏‎ (2 Links)
  11. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  12. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  13. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  14. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  15. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  16. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  17. Morgan McGuire‏‎ (2 Links)
  18. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  19. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  20. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  21. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  22. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  23. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  24. Steve Dipaola‏‎ (2 Links)
  25. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  26. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  27. Stippling with Aerial Robots‏‎ (2 Links)
  28. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  29. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  30. Mutation‏‎ (2 Links)
  31. Biokunst‏‎ (2 Links)
  32. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  33. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  34. Karl Gerbel‏‎ (2 Links)
  35. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  36. Towards MCTS for Creative Domains‏‎ (2 Links)
  37. Natural Processes and Artificial Procedures‏‎ (2 Links)
  38. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  39. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  40. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  41. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  42. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  43. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  44. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  45. Swarm Granulator‏‎ (2 Links)
  46. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  47. Rebecca Luger-Guil‏‎ (2 Links)
  48. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)
  49. Learning Lexicographic Preference Models‏‎ (2 Links)
  50. Swarmic Paintings and Colour Attention‏‎ (2 Links)

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