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Unten werden bis zu 50 Ergebnisse im Bereich 681 bis 730 angezeigt.
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- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- John Mount (2 Links)
- Preference Learning: An Introduction (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Artificial Drawing + Unity (2 Links)
- Flowsnake Earth (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Keith Wiley (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Bubble Hierarchies (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Evolutionary Design by Computers (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- Line-Based Rendering with Truchet-Like Tiles (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Autonomously Creating Quality Images (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- Decision Tree Modeling for Ranking Data (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- Collage, Technology, and Creative Process (2 Links)
- Scott Neil-Teilly (2 Links)
- Evolving 3D Morphology and Behavior by Competition (2 Links)
- Man + Robots: Symbiotic Art (2 Links)
- Generative Art Inspired by Nature, Using NodeBox (2 Links)
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