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  1. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  2. Ameisen Algorithmen‏‎ (2 Links)
  3. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  4. Swarm Painting Atelier‏‎ (2 Links)
  5. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  6. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  7. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  8. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  9. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  10. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  11. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  12. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  13. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  14. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  15. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  16. Echo‏‎ (2 Links)
  17. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  18. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  19. Evolving art with scalable vector graphics‏‎ (2 Links)
  20. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  21. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  22. Genotyp‏‎ (2 Links)
  23. Karl Gerbel‏‎ (2 Links)
  24. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  25. Natural Processes and Artificial Procedures‏‎ (2 Links)
  26. Exploring Persian Rug Design Using a Computational Evolutionary Approach‏‎ (2 Links)
  27. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  28. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  29. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  30. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  31. Grammatical Evolution: Evolving Programs for an Arbitrary Language‏‎ (2 Links)
  32. The Escher evolver: evolution to the people‏‎ (2 Links)
  33. A Turing Test for Generative Art‏‎ (2 Links)
  34. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  35. Rebecca Luger-Guil‏‎ (2 Links)
  36. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  37. Learning Lexicographic Preference Models‏‎ (2 Links)
  38. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  39. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  40. Feature Extraction Languages and Visual Pattern Recognition‏‎ (2 Links)
  41. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  42. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  43. Artificial Neural Network Spaces‏‎ (2 Links)
  44. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  45. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (2 Links)
  46. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  47. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  48. Evaluating Search Engine Relevance with Click-Based Metrics‏‎ (2 Links)
  49. Low-complexity art‏‎ (2 Links)
  50. The T. albipennis Sand Painting Artists‏‎ (2 Links)

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