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  1. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  2. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  3. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  4. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  5. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  6. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  7. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  8. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  9. Rebecca Luger-Guillaume‏‎ (2 Links)
  10. Non-Photorealistic Rendering of Portraits‏‎ (2 Links)
  11. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  12. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  13. Rekombination‏‎ (2 Links)
  14. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  15. Rendering artistic light patterns‏‎ (2 Links)
  16. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  17. Mutation‏‎ (2 Links)
  18. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  19. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  20. On-line Knowledge Embedding for Interactive EC-based Montage System‏‎ (2 Links)
  21. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  22. Collage, Technology, and Creative Process‏‎ (2 Links)
  23. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (2 Links)
  24. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)
  25. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  26. Karl Gerbel‏‎ (2 Links)
  27. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  28. Schwarm Algorithmen‏‎ (2 Links)
  29. On the Translation of Design Data into Design Form in Evolutionary Design‏‎ (2 Links)
  30. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  31. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  32. Autonomously Creating Quality Images‏‎ (2 Links)
  33. The Escher evolver: evolution to the people‏‎ (2 Links)
  34. Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation‏‎ (2 Links)
  35. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  36. Fractal geometry describes the beauty of infinity in nature‏‎ (2 Links)
  37. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  38. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  39. Selektion‏‎ (2 Links)
  40. Self Portraits with Mandelbrot Genetics‏‎ (2 Links)
  41. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  42. Frayed Cell Diagrams‏‎ (2 Links)
  43. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  44. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  45. Learning Lexicographic Preference Models‏‎ (2 Links)
  46. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  47. Painting with Flowsnakes‏‎ (2 Links)
  48. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  49. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  50. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)

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