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- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Chris Coyne (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Decision Tree Modeling for Ranking Data (2 Links)
- Natural Processes and Artificial Procedures (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Quantum sculpture: art inspired by the deeper nature of reality (2 Links)
- Using Physiological Signals to Evolve Art (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Collage, Technology, and Creative Process (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Combining Representational Domains for Computational Creativity (2 Links)
- Rebecca Luger-Guil (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- Complex constructions based on symmetry breaking in simple three dimensional IFS (2 Links)
- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Evolving Glitch Art (2 Links)
- Domain Bridging Associations Support Creativity (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- A Fractal Approach Towards Visual Analogy (2 Links)
- An exploration-based evolutionary model of a generative design process (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Evolving design genes in space layout problems (2 Links)
- A Knowledge Based Approach to Modeling Portrait Painting Methodology (2 Links)
- Computational Creativity Conceptualisation Grounded on ICCC Papers (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
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