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  1. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  2. Gregory Dudek‏‎ (2 Links)
  3. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  4. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  5. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  6. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  7. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  8. John Mount‏‎ (2 Links)
  9. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  10. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  11. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  12. Chris Coyne‏‎ (2 Links)
  13. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  14. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  15. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  16. Keith Wiley‏‎ (2 Links)
  17. Ameisen Algorithmen‏‎ (2 Links)
  18. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  19. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  20. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  21. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  22. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  23. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  24. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  25. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  26. Natural Color Symmetry‏‎ (2 Links)
  27. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  28. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  29. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  30. Learning Comparative User Models for Accelerating Human-Computer Collaborative Search‏‎ (2 Links)
  31. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  32. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  33. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  34. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  35. Rebecca Luger-Guil‏‎ (2 Links)
  36. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  37. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  38. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  39. Line-Based Rendering with Truchet-Like Tiles‏‎ (2 Links)
  40. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  41. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  42. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  43. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  44. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  45. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  46. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)
  47. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  48. Man + Robots: Symbiotic Art‏‎ (2 Links)
  49. A Turing Test for Generative Art‏‎ (2 Links)
  50. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)

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