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  1. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  2. Zufallsprozess‏‎ (2 Links)
  3. Evolving content in the galactic arms race video game‏‎ (2 Links)
  4. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  5. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  6. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  7. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  8. Michael Witbrock‏‎ (2 Links)
  9. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  10. The Painting Fool in New Dimensions‏‎ (2 Links)
  11. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  12. Interactive evolution of images‏‎ (2 Links)
  13. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  14. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  15. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  16. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  17. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  18. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  19. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  20. Golan Levin‏‎ (2 Links)
  21. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  22. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  23. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  24. Stepping stones in the mist‏‎ (2 Links)
  25. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  26. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  27. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  28. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  29. Stimulating creative flow through computational feedback‏‎ (2 Links)
  30. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  31. Pmm Reference Implementation‏‎ (2 Links)
  32. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  33. Population‏‎ (2 Links)
  34. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  35. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  36. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  37. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  38. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  39. Towards MCTS for Creative Domains‏‎ (2 Links)
  40. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  41. Creative Evolutionary Systems‏‎ (2 Links)
  42. Quantum Art‏‎ (2 Links)
  43. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  44. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  45. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  46. Creativity, emergence and evolution in design‏‎ (2 Links)
  47. Fractal geometry describes the beauty of infinity in nature‏‎ (2 Links)
  48. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  49. New IEC Research and Frameworks‏‎ (2 Links)
  50. Swarm Granulator‏‎ (2 Links)

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