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- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Erik J. Gustafson (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- P6m Reference Implementation (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- Painting With Triangles (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Creative Ecosystems 2009 (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Creatively Subverting Messages in Posters (2 Links)
- Steve Dipaola (2 Links)
- Stippling with Aerial Robots (2 Links)
- Can a Genetic Algorithm Think Like a Composer? (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Decision Tree Modeling for Ranking Data (2 Links)
- Natural Processes and Artificial Procedures (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- Quantum sculpture: art inspired by the deeper nature of reality (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- A Turing Test for Generative Art (2 Links)
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