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- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Flowsnake Earth (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- CGP, Creativity and Art (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Evolutionary Design in Art (2 Links)
- Using Physiological Signals to Evolve Art (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
- Evolutionary Image Transition Using Random Walks (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Data-Driven Iconification (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- Collaborative Preference Learning (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- Detecting people in cubist art (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- Evolving 3D Morphology and Behavior by Competition (2 Links)
- Digital Face Beautification (2 Links)
- Generative Art Inspired by Nature, Using NodeBox (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Generative Representations for Artificial Architecture and Passive Solar Performance TR (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Generic Evolutionary Design (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
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