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  1. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  2. Evolving ambiguous images‏‎ (2 Links)
  3. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  4. Zellij Multipuzzle‏‎ (2 Links)
  5. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  6. Evolving expressions and art by choice‏‎ (2 Links)
  7. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  8. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  9. Interactive evolution of dynamical systems‏‎ (2 Links)
  10. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  11. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  12. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  13. Gentropy: evolving 2D textures‏‎ (2 Links)
  14. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  15. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  16. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  17. Natural Processes and Artificial Procedures‏‎ (2 Links)
  18. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  19. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  20. Creative Evolutionary Systems‏‎ (2 Links)
  21. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  22. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  23. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  24. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  25. Creativity, emergence and evolution in design‏‎ (2 Links)
  26. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  27. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  28. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  29. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  30. A Turing Test for Generative Art‏‎ (2 Links)
  31. Rebecca Luger-Guil‏‎ (2 Links)
  32. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  33. DESIGN ARCHITECTURE BY GENETIC ALGORITHM‏‎ (2 Links)
  34. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  35. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  36. Artificial Neural Network Spaces‏‎ (2 Links)
  37. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  38. Daniel Shiffman‏‎ (2 Links)
  39. Establishing Appreciation In a Creative System‏‎ (2 Links)
  40. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  41. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  42. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  43. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  44. Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity‏‎ (2 Links)
  45. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  46. Design Space of Tiling Template‏‎ (2 Links)
  47. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  48. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  49. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  50. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)

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