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- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Improbable Creativity (2 Links)
- Ameisen Algorithmen (2 Links)
- Distance-based functions for image comparison (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Composition in Perspectives (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Genetic Algorithms for the Generation of Models with Micropopulations (2 Links)
- P4m Reference Implementation (2 Links)
- Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution (2 Links)
- Painterly rendering using image salience (2 Links)
- Computational Aesthetics Conferences (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Genotyp (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- Exploring Persian Rug Design Using a Computational Evolutionary Approach (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- Specific curiosity as a cause and consequence of transformational creativity (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- Grammatical Evolution: Evolving Programs for an Arbitrary Language (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Stepping stones in the mist (2 Links)
- Feature Extraction Languages and Visual Pattern Recognition (2 Links)
- Stimulating creative flow through computational feedback (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- A Turing Test for Generative Art (2 Links)
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