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  1. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  2. Autonomous Evolutionary Art‏‎ (2 Links)
  3. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  4. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  5. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  6. Zellij Multipuzzle‏‎ (2 Links)
  7. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  8. Self-design and ontogenetic evolution‏‎ (2 Links)
  9. Evolving ambiguous images‏‎ (2 Links)
  10. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  11. P3m1 Reference Implementation‏‎ (2 Links)
  12. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  13. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  14. Semantic aware methods for evolutionary art‏‎ (2 Links)
  15. Evolving expressions and art by choice‏‎ (2 Links)
  16. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  17. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  18. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  19. Electric Sheep‏‎ (2 Links)
  20. Computational Creativity through a Gap‏‎ (2 Links)
  21. Interactive evolution of dynamical systems‏‎ (2 Links)
  22. Interactive evolution of images‏‎ (2 Links)
  23. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  24. Gentropy: evolving 2D textures‏‎ (2 Links)
  25. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  26. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  27. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  28. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  29. Computer-Kreativität‏‎ (2 Links)
  30. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  31. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  32. Computer Software for Measuring Creative Search‏‎ (2 Links)
  33. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  34. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  35. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  36. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  37. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  38. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  39. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  40. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  41. Stepping stones in the mist‏‎ (2 Links)
  42. Stimulating creative flow through computational feedback‏‎ (2 Links)
  43. Pmm Reference Implementation‏‎ (2 Links)
  44. Establishing Appreciation In a Creative System‏‎ (2 Links)
  45. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  46. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  47. Breeding on site‏‎ (2 Links)
  48. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  49. Population‏‎ (2 Links)
  50. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)

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