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  1. Fractal expressionism - where art meets science‏‎ (2 Links)
  2. Composition in Perspectives‏‎ (2 Links)
  3. Zellij Multipuzzle‏‎ (2 Links)
  4. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  5. Improbable Creativity‏‎ (2 Links)
  6. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  7. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  8. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  9. Algorithmic randomness and physical entropy‏‎ (2 Links)
  10. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  11. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  12. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  13. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  14. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  15. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  16. Organized order in ornamentation‏‎ (2 Links)
  17. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  18. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  19. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  20. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  21. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  22. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  23. P4m Reference Implementation‏‎ (2 Links)
  24. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  25. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  26. Painterly rendering using image salience‏‎ (2 Links)
  27. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  28. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  29. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  30. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  31. Model Proposal for a Constructed Artist‏‎ (2 Links)
  32. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  33. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  34. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (2 Links)
  35. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  36. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  37. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  38. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  39. Evolving Glitch Art‏‎ (2 Links)
  40. Biokunst‏‎ (2 Links)
  41. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  42. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  43. Applicability of interactive evolutionary computation to mental health measurement‏‎ (2 Links)
  44. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  45. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  46. ArTbitrating: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  47. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  48. A Study of Image Colourfulness‏‎ (2 Links)
  49. Evolving design genes in space layout problems‏‎ (2 Links)
  50. Stepping stones in the mist‏‎ (2 Links)

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