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  1. Künstliches Leben‏‎ (2 Links)
  2. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  3. Rebecca Luger-Guillaume‏‎ (2 Links)
  4. Evolutionary Design by Computers‏‎ (2 Links)
  5. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  6. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  7. Rekombination‏‎ (2 Links)
  8. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  9. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  10. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  11. Data-Driven Iconification‏‎ (2 Links)
  12. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  13. Rendering artistic light patterns‏‎ (2 Links)
  14. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  15. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  16. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  17. On-line Knowledge Embedding for Interactive EC-based Montage System‏‎ (2 Links)
  18. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  19. Collaborative Preference Learning‏‎ (2 Links)
  20. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  21. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  22. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (2 Links)
  23. Visual Hallucination For Computational Creation‏‎ (2 Links)
  24. Live Coding Towards Computational Creativity‏‎ (2 Links)
  25. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)
  26. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  27. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  28. Evolutionary shape grammars for product design‏‎ (2 Links)
  29. Detecting people in cubist art‏‎ (2 Links)
  30. Schwarm Algorithmen‏‎ (2 Links)
  31. On the Translation of Design Data into Design Form in Evolutionary Design‏‎ (2 Links)
  32. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  33. Digital Face Beautification‏‎ (2 Links)
  34. Bernd Lintermann‏‎ (2 Links)
  35. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  36. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  37. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)
  38. Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation‏‎ (2 Links)
  39. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (2 Links)
  40. Selektion‏‎ (2 Links)
  41. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  42. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)
  43. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  44. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  45. Self Portraits with Mandelbrot Genetics‏‎ (2 Links)
  46. Generic Evolutionary Design‏‎ (2 Links)
  47. Painting with Flowsnakes‏‎ (2 Links)
  48. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)
  49. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  50. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)

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