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- Neuroästhetik (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Video Granular Synthesis (2 Links)
- Flowsnake Earth (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Ameisen Algorithmen (2 Links)
- Ten questions concerning generative computer art (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Evolutionary Design in Art (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Evolutionary Image Transition Using Random Walks (2 Links)
- Data-Driven Iconification (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Collaborative Preference Learning (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Detecting people in cubist art (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Digital Face Beautification (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- A Turing Test for Generative Art (2 Links)
- Evolving 3D Morphology and Behavior by Competition (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Generative Art Inspired by Nature, Using NodeBox (2 Links)
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