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  1. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  2. Keith Wiley‏‎ (2 Links)
  3. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  4. Evolution of Animated Photomosaics‏‎ (2 Links)
  5. A comparative classification of complexity measures‏‎ (2 Links)
  6. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  7. Bubble Hierarchies‏‎ (2 Links)
  8. Artificial Nature: Immersive World Making‏‎ (2 Links)
  9. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  10. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  11. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  12. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  13. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  14. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  15. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  16. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  17. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  18. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  19. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  20. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  21. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  22. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  23. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  24. Variation‏‎ (2 Links)
  25. Aaron Davidson‏‎ (2 Links)
  26. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  27. Chris Coyne‏‎ (2 Links)
  28. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  29. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  30. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  31. Tatsu Unemi‏‎ (2 Links)
  32. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  33. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  34. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  35. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  36. Evolutionäre Algorithmen‏‎ (2 Links)
  37. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  38. Collage, Technology, and Creative Process‏‎ (2 Links)
  39. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  40. Evolved Aesthetic Analogies to Improve Artistic Experience‏‎ (2 Links)
  41. Man + Robots: Symbiotic Art‏‎ (2 Links)
  42. Evolving Assemblages of 3D Objects‏‎ (2 Links)
  43. The Authorship of Generative Art‏‎ (2 Links)
  44. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  45. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  46. Generative Design: A Paradigm for Design Research‏‎ (2 Links)
  47. Scott Neil-Teilly‏‎ (2 Links)
  48. Mapped Pictures: Aesthetic Image Annotations‏‎ (2 Links)
  49. Improving the ranking quality of medical image retrieval using a genetic feature selection method‏‎ (2 Links)
  50. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)

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