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- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Peter Weibel (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Gregory S. Hornby (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Filterscape: Energy Recycling in a Creative Ecosystem (2 Links)
- Stimulating creative flow through computational feedback (2 Links)
- Pmm Reference Implementation (2 Links)
- Tim Rowley (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- Evaluating Search Engine Relevance with Click-Based Metrics (2 Links)
- Population (2 Links)
- Computational Creativity Conceptualisation Grounded on ICCC Papers (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- Transforming Exploratory Creativity with DeLeNoX (2 Links)
- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
- Fractal art — a comparison of styles (2 Links)
- Bernd Lintermann (2 Links)
- Quantum Art (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- Fractals and Multi-Layer Coloring Algorithms (2 Links)
- Swarm Tech-Tiles Tim (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- New IEC Research and Frameworks (2 Links)
- Evolutionary Banners, exploring a generative design approach (2 Links)
- Niall J. L. Griffith (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Evolutionary Development of Mathematically Defined Forms (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Generating floor plan layouts with K-D tree algorithms and evolutionary strategies (2 Links)
- Evolutionary generation of faces (2 Links)
- The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis (2 Links)
- A Fractal Approach Towards Visual Analogy (2 Links)
- Evolutionäre Algorithmen (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- An exploration-based evolutionary model of a generative design process (2 Links)
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