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- Peter M. Hall Hall, Peter M. (2 Links)
- Echo (2 Links)
- Theory of Complexity (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- Computational Creativity Conceptualisation Grounded on ICCC Papers (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Genetic learning for biologically inspired aesthetic processes (2 Links)
- Evolving urban structures using Computer Optimisation Techniques (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
- Bernd Lintermann (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Stylized Reality (2 Links)
- Exploring Evolutionary Possibilities for Digital Doilies (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- Exploring component-based representations - the secret of creativity by evolution? (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Ungegenständliche Kunst (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- A Fractal Approach Towards Visual Analogy (2 Links)
- An exploration-based evolutionary model of a generative design process (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Creative Ecosystems 2009 (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- A Knowledge Based Approach to Modeling Portrait Painting Methodology (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Creatively Subverting Messages in Posters (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- Can a Genetic Algorithm Think Like a Composer? (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
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