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  1. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  2. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  3. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  4. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  5. Abstract Art by Shape Classification‏‎ (2 Links)
  6. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  7. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  8. Automated collage generation — with intent‏‎ (2 Links)
  9. Peter Kleiweg‏‎ (2 Links)
  10. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  11. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  12. The emergence of the representation of style in design‏‎ (2 Links)
  13. Morgan McGuire‏‎ (2 Links)
  14. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)
  15. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  16. Grammatical Evolution: Evolving Programs for an Arbitrary Language‏‎ (2 Links)
  17. Feature Extraction Languages and Visual Pattern Recognition‏‎ (2 Links)
  18. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  19. Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life‏‎ (2 Links)
  20. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (2 Links)
  21. Mutation‏‎ (2 Links)
  22. Autonomy, Signature and Creativity‏‎ (2 Links)
  23. Style-aware Robust Color Transfer‏‎ (2 Links)
  24. Preconceptual Creativity‏‎ (2 Links)
  25. Evaluating Search Engine Relevance with Click-Based Metrics‏‎ (2 Links)
  26. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  27. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  28. Programmed life: Evolutionary Imagery of Data Visualization with Aesthetic Moods in terms of Genetic Algorithm‏‎ (2 Links)
  29. Karl Gerbel‏‎ (2 Links)
  30. Creative Ecosystems 2009‏‎ (2 Links)
  31. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  32. Fractal art — a comparison of styles‏‎ (2 Links)
  33. Creatively Subverting Messages in Posters‏‎ (2 Links)
  34. Fractals and Multi-Layer Coloring Algorithms‏‎ (2 Links)
  35. New challenges for evolutionary music and art‏‎ (2 Links)
  36. Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks‏‎ (2 Links)
  37. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  38. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  39. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  40. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  41. Learning Lexicographic Preference Models‏‎ (2 Links)
  42. Non-Photorealistic Rendering of Portraits‏‎ (2 Links)
  43. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  44. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  45. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  46. Rekombination‏‎ (2 Links)
  47. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  48. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  49. Rendering artistic light patterns‏‎ (2 Links)
  50. On-line Knowledge Embedding for Interactive EC-based Montage System‏‎ (2 Links)

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