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  1. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  2. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  3. Self-design and ontogenetic evolution‏‎ (2 Links)
  4. P3m1 Reference Implementation‏‎ (2 Links)
  5. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  6. A review on the application of evolutionary computation to information retrieval‏‎ (2 Links)
  7. Fractal geometry describes the beauty of infinity in nature‏‎ (2 Links)
  8. Painterly rendering using image salience‏‎ (2 Links)
  9. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  10. A user-oriented image retrieval system based on interactive genetic algorithm‏‎ (2 Links)
  11. Creative Evolutionary Systems‏‎ (2 Links)
  12. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  13. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  14. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  15. Frayed Cell Diagrams‏‎ (2 Links)
  16. Learning Lexicographic Preference Models‏‎ (2 Links)
  17. Creativity, emergence and evolution in design‏‎ (2 Links)
  18. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  19. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  20. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  21. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  22. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  23. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  24. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  25. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  26. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  27. DESIGN ARCHITECTURE BY GENETIC ALGORITHM‏‎ (2 Links)
  28. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  29. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  30. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  31. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  32. Low-complexity art‏‎ (2 Links)
  33. Daniel Shiffman‏‎ (2 Links)
  34. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  35. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  36. Stepping stones in the mist‏‎ (2 Links)
  37. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  38. Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity‏‎ (2 Links)
  39. Bernd Lintermann‏‎ (2 Links)
  40. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  41. Stimulating creative flow through computational feedback‏‎ (2 Links)
  42. Pmm Reference Implementation‏‎ (2 Links)
  43. Design Space of Tiling Template‏‎ (2 Links)
  44. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  45. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  46. Population‏‎ (2 Links)
  47. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  48. In Praise of Evolution and Opacity‏‎ (2 Links)
  49. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  50. Evolving Glitch Art‏‎ (2 Links)

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