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- Creating Personalized Jigsaw Puzzles (2 Links)
- Keith Wiley (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Aaron Davidson (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Automatic Evolution of Conceptual Building Architectures (2 Links)
- Rendering artistic light patterns (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- Active User Intervention in an EC Search (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms (2 Links)
- Data-Driven Iconification (2 Links)
- Adaptive enlargement of state spaces in evolutionary designing (2 Links)
- Line-Based Rendering with Truchet-Like Tiles (2 Links)
- On-line Knowledge Embedding for Interactive EC-based Montage System (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity (2 Links)
- Swarm Granulator (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- SBEAT3: A tool for multi-part music composition by simulated breeding (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- Collaborative Preference Learning (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
- Schwarm Algorithmen (2 Links)
- On the Translation of Design Data into Design Form in Evolutionary Design (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- Detecting people in cubist art (2 Links)
- Man + Robots: Symbiotic Art (2 Links)
- Digital Face Beautification (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Mapped Pictures: Aesthetic Image Annotations (2 Links)
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
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