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  1. Evolving ambiguous images‏‎ (2 Links)
  2. The darwinian structure of the design process‏‎ (2 Links)
  3. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  4. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  5. Information aesthetics: an heroic experiment‏‎ (2 Links)
  6. Peter Weibel‏‎ (2 Links)
  7. Evolving expressions and art by choice‏‎ (2 Links)
  8. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  9. Theory of Complexity‏‎ (2 Links)
  10. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  11. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  12. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  13. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  14. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  15. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  16. Giving Colour to Images‏‎ (2 Links)
  17. Preference Learning: An Introduction‏‎ (2 Links)
  18. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  19. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  20. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  21. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  22. Bubble Hierarchies‏‎ (2 Links)
  23. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  24. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  25. Algorithmic randomness and physical entropy‏‎ (2 Links)
  26. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  27. Quantum Art‏‎ (2 Links)
  28. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  29. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  30. New IEC Research and Frameworks‏‎ (2 Links)
  31. Ungegenständliche Kunst‏‎ (2 Links)
  32. Establishing Appreciation In a Creative System‏‎ (2 Links)
  33. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  34. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  35. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  36. Niall J. L. Griffith‏‎ (2 Links)
  37. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  38. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  39. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  40. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  41. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  42. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  43. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  44. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  45. Henry Rowley‏‎ (2 Links)
  46. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (2 Links)
  47. Collage, Technology, and Creative Process‏‎ (2 Links)
  48. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (2 Links)
  49. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  50. Visual Hallucination For Computational Creation‏‎ (2 Links)

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