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- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Keith Wiley (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- A comparative classification of complexity measures (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Bubble Hierarchies (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Variation (2 Links)
- Aaron Davidson (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Chris Coyne (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Tatsu Unemi (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms (2 Links)
- Evolutionäre Algorithmen (2 Links)
- Adaptive enlargement of state spaces in evolutionary designing (2 Links)
- Collage, Technology, and Creative Process (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Evolved Aesthetic Analogies to Improve Artistic Experience (2 Links)
- Man + Robots: Symbiotic Art (2 Links)
- Evolving Assemblages of 3D Objects (2 Links)
- The Authorship of Generative Art (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- Combining Representational Domains for Computational Creativity (2 Links)
- Generative Design: A Paradigm for Design Research (2 Links)
- Scott Neil-Teilly (2 Links)
- Mapped Pictures: Aesthetic Image Annotations (2 Links)
- Improving the ranking quality of medical image retrieval using a genetic feature selection method (2 Links)
- Complex constructions based on symmetry breaking in simple three dimensional IFS (2 Links)
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