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  1. Künstliches Leben‏‎ (2 Links)
  2. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  3. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  4. New Kinds of Fractal Patterns‏‎ (2 Links)
  5. Curious agents and situated design evaluations‏‎ (2 Links)
  6. Art, emergence and the computational sublime‏‎ (2 Links)
  7. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  8. Niche Constructing Drawing Robots‏‎ (2 Links)
  9. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  10. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  11. Rebecca Luger-Guil‏‎ (2 Links)
  12. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  13. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  14. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  15. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  16. A cybernetic approach to aesthetics‏‎ (2 Links)
  17. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  18. Data-Driven Iconification‏‎ (2 Links)
  19. Artificial ecosystems for creative discovery‏‎ (2 Links)
  20. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  21. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  22. Live Coding Towards Computational Creativity‏‎ (2 Links)
  23. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  24. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  25. Visual Hallucination For Computational Creation‏‎ (2 Links)
  26. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  27. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  28. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  29. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  30. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  31. Collaborative Preference Learning‏‎ (2 Links)
  32. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  33. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  34. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  35. Detecting people in cubist art‏‎ (2 Links)
  36. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  37. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  38. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  39. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  40. Digital Face Beautification‏‎ (2 Links)
  41. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (2 Links)
  42. Evolving Glitch Art‏‎ (2 Links)
  43. Searching for Surprise‏‎ (2 Links)
  44. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)
  45. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  46. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  47. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  48. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  49. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  50. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)

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