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  1. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  2. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  3. Investigating Face Space‏‎ (2 Links)
  4. Swarm paintings – nonhuman art‏‎ (2 Links)
  5. Ishihama Yoshiaki‏‎ (2 Links)
  6. Andrew Rowbottom‏‎ (2 Links)
  7. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  8. P6m Reference Implementation‏‎ (2 Links)
  9. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  10. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  11. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  12. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  13. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  14. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  15. Color Mixing using Colliding Particles‏‎ (2 Links)
  16. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  17. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  18. Video Granular Synthesis‏‎ (2 Links)
  19. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  20. Simulating Morphogenesis‏‎ (2 Links)
  21. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  22. Evolutionäre Algorithmen‏‎ (2 Links)
  23. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  24. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  25. Dimension Reduction for Object Ranking‏‎ (2 Links)
  26. Evolved Aesthetic Analogies to Improve Artistic Experience‏‎ (2 Links)
  27. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  28. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  29. Evolving Assemblages of 3D Objects‏‎ (2 Links)
  30. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  31. Generative Design: A Paradigm for Design Research‏‎ (2 Links)
  32. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  33. Holger Ferstl‏‎ (2 Links)
  34. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (2 Links)
  35. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  36. Computational Aesthetics Conferences‏‎ (2 Links)
  37. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  38. Genetic Algorithms for the Generation of Models with Micropopulations‏‎ (2 Links)
  39. Steve Dipaola‏‎ (2 Links)
  40. Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution‏‎ (2 Links)
  41. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  42. Stippling with Aerial Robots‏‎ (2 Links)
  43. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  44. Ian Butterfield‏‎ (2 Links)
  45. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  46. Learning to colour greyscale images‏‎ (2 Links)
  47. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  48. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  49. Genotyp‏‎ (2 Links)
  50. Enhancing Creativity with Niche Construction‏‎ (2 Links)

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