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- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Evolving Human Faces (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Zellij Multipuzzle (2 Links)
- P6m Reference Implementation (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Evolving ambiguous images (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Being Kasimir Malevich (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Evolving expressions and art by choice (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- Mixed-Initiative Creative Drawing with webIconoscope (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Gentropy: evolving 2D textures (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Exploring a Parameterized Portrait Painting Space (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- FaceSpace: A Facial Spatial-Domain Toolkit (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- Steve Dipaola (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Stippling with Aerial Robots (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- Establishing Appreciation In a Creative System (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (2 Links)
- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- Henry Rowley (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- Knowledge Discovery of Artistic Influences: A Metric Learning Approach (2 Links)
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