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- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- Design Space of Tiling Template (2 Links)
- Grammatical Evolution: Evolving Programs for an Arbitrary Language (2 Links)
- Mutation (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- Feature Extraction Languages and Visual Pattern Recognition (2 Links)
- Filterscape: Energy Recycling in a Creative Ecosystem (2 Links)
- Swarm Granulator (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Disney Meets Darwin — The Evolution of Funny Animated Figures (2 Links)
- Karl Gerbel (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
- Evaluating Search Engine Relevance with Click-Based Metrics (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- Searching for Surprise (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- Tabula Rasa: A Case Study in Evolutionary Curation (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- Fractal art — a comparison of styles (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- Fractals and Multi-Layer Coloring Algorithms (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Painting With Triangles (2 Links)
- Evolutionary Banners, exploring a generative design approach (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Evolutionary Development of Mathematically Defined Forms (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- The Authorship of Generative Art (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Low-complexity art (2 Links)
- X-Faces: The eXploit Is Out There (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
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