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  1. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  2. Evolving Fractal Drawings‏‎ (2 Links)
  3. Importance-Driven Focus of Attention‏‎ (2 Links)
  4. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  5. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  6. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  7. Search Strategies and the Creative Process‏‎ (2 Links)
  8. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  9. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  10. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  11. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  12. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  13. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  14. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  15. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  16. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  17. Organized order in ornamentation‏‎ (2 Links)
  18. Autonomously Creating Quality Images‏‎ (2 Links)
  19. Evolving design genes in space layout problems‏‎ (2 Links)
  20. P4m Reference Implementation‏‎ (2 Links)
  21. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  22. Measuring Creativity In Software Development‏‎ (2 Links)
  23. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  24. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  25. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  26. Painterly rendering using image salience‏‎ (2 Links)
  27. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  28. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  29. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  30. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  31. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  32. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  33. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  34. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  35. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  36. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  37. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  38. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  39. Golan Levin‏‎ (2 Links)
  40. The emergence of the representation of style in design‏‎ (2 Links)
  41. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  42. Morgan McGuire‏‎ (2 Links)
  43. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  44. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  45. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  46. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  47. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  48. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  49. Stepping stones in the mist‏‎ (2 Links)
  50. Mutation‏‎ (2 Links)

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