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  1. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  2. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  3. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  4. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  5. Evolving Human Faces‏‎ (2 Links)
  6. Artificial ecosystems for creative discovery‏‎ (2 Links)
  7. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  8. Generic Evolutionary Design‏‎ (2 Links)
  9. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  10. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)
  11. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  12. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  13. Quantifying Creativity in Art Networks‏‎ (2 Links)
  14. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  15. Visual Hallucination For Computational Creation‏‎ (2 Links)
  16. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  17. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  18. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  19. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  20. Ranking Cases with Classification Rules‏‎ (2 Links)
  21. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  22. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  23. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (2 Links)
  24. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  25. Gentropy: evolving 2D textures‏‎ (2 Links)
  26. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  27. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)
  28. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  29. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  30. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  31. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  32. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  33. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  34. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  35. Autonomy, Signature and Creativity‏‎ (2 Links)
  36. Model Proposal for a Constructed Artist‏‎ (2 Links)
  37. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  38. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  39. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  40. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  41. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  42. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  43. Establishing Appreciation In a Creative System‏‎ (2 Links)
  44. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  45. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  46. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  47. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  48. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  49. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  50. Semantic Operators for Evolutionary Art‏‎ (2 Links)

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