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- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Flowsnake Earth (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- SBEAT3: A tool for multi-part music composition by simulated breeding (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Schwarm Algorithmen (2 Links)
- Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- On the Translation of Design Data into Design Form in Evolutionary Design (2 Links)
- The Escher evolver: evolution to the people (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- The FloWr Online Platform: Automated Programming and Computational Creativity as a Service (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
- Selektion (2 Links)
- Evolutionary Design in Art (2 Links)
- Self Portraits with Mandelbrot Genetics (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- Evolutionary Image Transition Using Random Walks (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
- Computer-Kreativität (2 Links)
- Low-complexity art (2 Links)
- Automatic Evolution of Conceptual Building Architectures (2 Links)
- Painting with Flowsnakes (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- The T. albipennis Sand Painting Artists (2 Links)
- Active User Intervention in an EC Search (2 Links)
- Computer Software for Measuring Creative Search (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms (2 Links)
- Adaptive enlargement of state spaces in evolutionary designing (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- Pavimenta: A Photo Tiling Tool (2 Links)
- Evolutionary shape grammars for product design (2 Links)
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