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  1. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  2. A 3D Modeling System for Creative Design‏‎ (2 Links)
  3. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  4. Erik J. Gustafson‏‎ (2 Links)
  5. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  6. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  7. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  8. Extending the Range of Facial Types‏‎ (2 Links)
  9. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  10. Gregory S. Hornby‏‎ (2 Links)
  11. Phänotyp‏‎ (2 Links)
  12. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  13. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  14. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  15. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (2 Links)
  16. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  17. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  18. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  19. Towards MCTS for Creative Domains‏‎ (2 Links)
  20. Stylized Reality‏‎ (2 Links)
  21. Evaluating Search Engine Relevance with Click-Based Metrics‏‎ (2 Links)
  22. Karl Gerbel‏‎ (2 Links)
  23. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  24. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  25. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  26. Creative Ecosystems 2009‏‎ (2 Links)
  27. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  28. Swarm Granulator‏‎ (2 Links)
  29. Quantifying Creativity in Art Networks‏‎ (2 Links)
  30. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  31. Fractal art — a comparison of styles‏‎ (2 Links)
  32. Creatively Subverting Messages in Posters‏‎ (2 Links)
  33. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  34. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  35. Fractals and Multi-Layer Coloring Algorithms‏‎ (2 Links)
  36. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  37. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  38. Learning Lexicographic Preference Models‏‎ (2 Links)
  39. Ranking Cases with Classification Rules‏‎ (2 Links)
  40. A cybernetic approach to aesthetics‏‎ (2 Links)
  41. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  42. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  43. Artificial ecosystems for creative discovery‏‎ (2 Links)
  44. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  45. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  46. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  47. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  48. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  49. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  50. Low-complexity art‏‎ (2 Links)

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