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  1. Artificial Drawing + Unity‏‎ (2 Links)
  2. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  3. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  4. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  5. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  6. Preference Learning: An Introduction‏‎ (2 Links)
  7. Towards a model for artificial aesthetics‏‎ (2 Links)
  8. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  9. Bubble Hierarchies‏‎ (2 Links)
  10. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  11. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  12. Fractal expressionism - where art meets science‏‎ (2 Links)
  13. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  14. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  15. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  16. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  17. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  18. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  19. Swarm Tech-Tiles Tim‏‎ (2 Links)
  20. New IEC Research and Frameworks‏‎ (2 Links)
  21. Frayed Cell Diagrams‏‎ (2 Links)
  22. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  23. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  24. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  25. Learning Lexicographic Preference Models‏‎ (2 Links)
  26. Niall J. L. Griffith‏‎ (2 Links)
  27. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  28. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  29. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  30. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  31. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  32. Autonomously Creating Quality Images‏‎ (2 Links)
  33. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  34. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  35. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  36. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  37. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  38. Low-complexity art‏‎ (2 Links)
  39. Collage, Technology, and Creative Process‏‎ (2 Links)
  40. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  41. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  42. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  43. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  44. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  45. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  46. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  47. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  48. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  49. Scott Neil-Teilly‏‎ (2 Links)
  50. In Praise of Evolution and Opacity‏‎ (2 Links)

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