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  1. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  2. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  3. Color Mixing using Colliding Particles‏‎ (2 Links)
  4. Peter Weibel‏‎ (2 Links)
  5. Investigating Face Space‏‎ (2 Links)
  6. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  7. Theory of Complexity‏‎ (2 Links)
  8. Ishihama Yoshiaki‏‎ (2 Links)
  9. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  10. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  11. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  12. Ameisen Algorithmen‏‎ (2 Links)
  13. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  14. Distance-based functions for image comparison‏‎ (2 Links)
  15. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  16. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  17. Composition in Perspectives‏‎ (2 Links)
  18. Population‏‎ (2 Links)
  19. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  20. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  21. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  22. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  23. Computational Aesthetics Conferences‏‎ (2 Links)
  24. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  25. Quantum Art‏‎ (2 Links)
  26. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  27. Holger Ferstl‏‎ (2 Links)
  28. New IEC Research and Frameworks‏‎ (2 Links)
  29. Ungegenständliche Kunst‏‎ (2 Links)
  30. Fractal geometry describes the beauty of infinity in nature‏‎ (2 Links)
  31. Niall J. L. Griffith‏‎ (2 Links)
  32. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  33. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  34. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  35. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  36. Frayed Cell Diagrams‏‎ (2 Links)
  37. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  38. Ian Butterfield‏‎ (2 Links)
  39. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  40. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  41. Learning to colour greyscale images‏‎ (2 Links)
  42. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  43. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  44. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  45. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  46. A Turing Test for Generative Art‏‎ (2 Links)
  47. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  48. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  49. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  50. Image Warping for a Painterly Effect‏‎ (2 Links)

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