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- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Non-Photorealistic Rendering of Portraits (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- Establishing Appreciation In a Creative System (2 Links)
- Rekombination (2 Links)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (2 Links)
- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
- Rendering artistic light patterns (2 Links)
- Decision Tree Modeling for Ranking Data (2 Links)
- Mutation (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- On-line Knowledge Embedding for Interactive EC-based Montage System (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- Collage, Technology, and Creative Process (2 Links)
- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- SBEAT3: A tool for multi-part music composition by simulated breeding (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- Combining Representational Domains for Computational Creativity (2 Links)
- Karl Gerbel (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- Schwarm Algorithmen (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- On the Translation of Design Data into Design Form in Evolutionary Design (2 Links)
- Complex constructions based on symmetry breaking in simple three dimensional IFS (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Automated Collage Generation - With More Intent 2011 (2 Links)
- Evolutionary Design in Art (2 Links)
- Domain Bridging Associations Support Creativity (2 Links)
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
- Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI (2 Links)
- Evolutionary Image Transition Using Random Walks (2 Links)
- Selektion (2 Links)
- Automatic Mineral Identification Using Genetic Programming (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Self Portraits with Mandelbrot Genetics (2 Links)
- Learning Lexicographic Preference Models (2 Links)
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