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- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- Evolving design genes in space layout problems (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Painting with Flowsnakes (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Michael Witbrock (2 Links)
- Interactive evolution of images (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Pavimenta: A Photo Tiling Tool (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Space layout planning using an evolutionary approach (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Golan Levin (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Biokunst (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Style-aware Robust Color Transfer (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Preconceptual Creativity (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- Programmed life: Evolutionary Imagery of Data Visualization with Aesthetic Moods in terms of Genetic Algorithm (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Creativity refined: bypassing the gatekeepers of appropriateness and value (2 Links)
- Fractal geometry describes the beauty of infinity in nature (2 Links)
- Ungegenständliche Kunst (2 Links)
- Curious Whispers: An Embodied Artificial Creative System (2 Links)
- A Turing Test for Generative Art (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- New challenges for evolutionary music and art (2 Links)
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