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Unten werden bis zu 50 Ergebnisse im Bereich 681 bis 730 angezeigt.

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  1. Artistic Stylization of Images and Video‏‎ (2 Links)
  2. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  3. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  4. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  5. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  6. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  7. Natural Color Symmetry‏‎ (2 Links)
  8. Abstract Art by Shape Classification‏‎ (2 Links)
  9. The Future of Evolutionary Design Research‏‎ (2 Links)
  10. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  11. Karl Gerbel‏‎ (2 Links)
  12. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (2 Links)
  13. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  14. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)
  15. Evolving Glitch Art‏‎ (2 Links)
  16. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  17. Developmental modelling with SDS‏‎ (2 Links)
  18. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  19. Rebecca Luger-Guil‏‎ (2 Links)
  20. Dimension Reduction for Object Ranking‏‎ (2 Links)
  21. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  22. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  23. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  24. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  25. Autonomy, Signature and Creativity‏‎ (2 Links)
  26. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  27. Evolving design genes in space layout problems‏‎ (2 Links)
  28. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  29. Learning Lexicographic Preference Models‏‎ (2 Links)
  30. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  31. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  32. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  33. The emergence of the representation of style in design‏‎ (2 Links)
  34. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  35. Computational Aesthetics Conferences‏‎ (2 Links)
  36. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  37. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  38. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  39. Low-complexity art‏‎ (2 Links)
  40. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  41. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  42. Golan Levin‏‎ (2 Links)
  43. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  44. Searching for Surprise‏‎ (2 Links)
  45. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  46. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  47. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  48. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  49. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  50. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)

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