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- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Zellij Multipuzzle (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Search Strategies and the Creative Process (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Echo (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Organized order in ornamentation (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Computational Creativity Conceptualisation Grounded on ICCC Papers (2 Links)
- P4m Reference Implementation (2 Links)
- Painterly rendering using image salience (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
- Fractal geometry describes the beauty of infinity in nature (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- Frayed Cell Diagrams (2 Links)
- Evolutionary Computation and Image Re-Coloring (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
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