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  1. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  2. Creativity, emergence and evolution in design‏‎ (2 Links)
  3. Ungegenständliche Kunst‏‎ (2 Links)
  4. Ranking Cases with Classification Rules‏‎ (2 Links)
  5. Frayed Cell Diagrams‏‎ (2 Links)
  6. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  7. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  8. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  9. Bernd Lintermann‏‎ (2 Links)
  10. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  11. DESIGN ARCHITECTURE BY GENETIC ALGORITHM‏‎ (2 Links)
  12. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  13. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  14. Daniel Shiffman‏‎ (2 Links)
  15. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  16. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  17. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  18. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  19. Live Coding Towards Computational Creativity‏‎ (2 Links)
  20. Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity‏‎ (2 Links)
  21. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  22. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  23. Visual Hallucination For Computational Creation‏‎ (2 Links)
  24. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  25. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  26. Design Space of Tiling Template‏‎ (2 Links)
  27. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  28. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  29. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  30. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  31. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  32. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  33. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  34. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  35. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  36. Evolving Glitch Art‏‎ (2 Links)
  37. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  38. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  39. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  40. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  41. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (2 Links)
  42. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  43. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  44. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  45. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  46. Evolving design genes in space layout problems‏‎ (2 Links)
  47. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  48. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  49. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  50. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)

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