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- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Mutation (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- Genotyp (2 Links)
- The T. albipennis Sand Painting Artists (2 Links)
- Exploring Persian Rug Design Using a Computational Evolutionary Approach (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Karl Gerbel (2 Links)
- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Grammatical Evolution: Evolving Programs for an Arbitrary Language (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Feature Extraction Languages and Visual Pattern Recognition (2 Links)
- A Turing Test for Generative Art (2 Links)
- Creative Ecosystems 2009 (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Filterscape: Energy Recycling in a Creative Ecosystem (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Creatively Subverting Messages in Posters (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Tim Rowley (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Evaluating Search Engine Relevance with Click-Based Metrics (2 Links)
- Can a Genetic Algorithm Think Like a Composer? (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Transforming Exploratory Creativity with DeLeNoX (2 Links)
- Low-complexity art (2 Links)
- Fractal art — a comparison of styles (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
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