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  1. Composition in Perspectives‏‎ (2 Links)
  2. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  3. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  4. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  5. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  6. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  7. Computational Aesthetics Conferences‏‎ (2 Links)
  8. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  9. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  10. Mutation‏‎ (2 Links)
  11. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  12. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  13. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  14. Stylized Reality‏‎ (2 Links)
  15. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  16. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  17. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  18. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  19. Karl Gerbel‏‎ (2 Links)
  20. A cybernetic approach to aesthetics‏‎ (2 Links)
  21. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  22. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  23. Artificial ecosystems for creative discovery‏‎ (2 Links)
  24. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  25. Quantifying Creativity in Art Networks‏‎ (2 Links)
  26. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  27. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  28. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  29. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  30. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  31. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  32. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  33. Ranking Cases with Classification Rules‏‎ (2 Links)
  34. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  35. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  36. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  37. Learning Lexicographic Preference Models‏‎ (2 Links)
  38. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  39. Biokunst‏‎ (2 Links)
  40. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  41. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  42. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (2 Links)
  43. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)
  44. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  45. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  46. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  47. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  48. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  49. Low-complexity art‏‎ (2 Links)
  50. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)

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