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  1. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  2. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  3. Live Coding Towards Computational Creativity‏‎ (2 Links)
  4. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  5. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  6. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  7. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  8. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  9. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  10. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  11. Scott Neil-Teilly‏‎ (2 Links)
  12. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  13. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  14. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  15. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  16. Evolving Line Drawings‏‎ (2 Links)
  17. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  18. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  19. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  20. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  21. Creative Evolutionary Systems‏‎ (2 Links)
  22. Organized order in ornamentation‏‎ (2 Links)
  23. The Escher evolver: evolution to the people‏‎ (2 Links)
  24. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  25. A cybernetic approach to aesthetics‏‎ (2 Links)
  26. Creativity, emergence and evolution in design‏‎ (2 Links)
  27. Artificial ecosystems for creative discovery‏‎ (2 Links)
  28. P4m Reference Implementation‏‎ (2 Links)
  29. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  30. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  31. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  32. Painterly rendering using image salience‏‎ (2 Links)
  33. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  34. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  35. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  36. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  37. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  38. DESIGN ARCHITECTURE BY GENETIC ALGORITHM‏‎ (2 Links)
  39. Michael Witbrock‏‎ (2 Links)
  40. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  41. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  42. Interactive evolution of images‏‎ (2 Links)
  43. Daniel Shiffman‏‎ (2 Links)
  44. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  45. The T. albipennis Sand Painting Artists‏‎ (2 Links)
  46. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  47. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  48. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (2 Links)
  49. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  50. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)

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