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- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Golan Levin (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Biokunst (2 Links)
- Tim Rowley (2 Links)
- Stylized Reality (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Transforming Exploratory Creativity with DeLeNoX (2 Links)
- Henry Rowley (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- Knowledge Discovery of Artistic Influences: A Metric Learning Approach (2 Links)
- Fractal geometry describes the beauty of infinity in nature (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Creativity refined: bypassing the gatekeepers of appropriateness and value (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity (2 Links)
- Swarm Tech-Tiles Tim (2 Links)
- A Turing Test for Generative Art (2 Links)
- Curious Whispers: An Embodied Artificial Creative System (2 Links)
- Label Ranking Algorithms: A Survey (2 Links)
- Frayed Cell Diagrams (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Hybrid Biological-Digital Systems in Artistic and Entertainment Computing (2 Links)
- Evolutionary Computation and Image Re-Coloring (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Learning Comparative User Models for Accelerating Human-Computer Collaborative Search (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
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