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  1. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  2. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  3. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  4. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  5. Distance-based functions for image comparison‏‎ (2 Links)
  6. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  7. Peter Weibel‏‎ (2 Links)
  8. Composition in Perspectives‏‎ (2 Links)
  9. Evolving ambiguous images‏‎ (2 Links)
  10. Investigating Face Space‏‎ (2 Links)
  11. Ameisen Algorithmen‏‎ (2 Links)
  12. Evolving expressions and art by choice‏‎ (2 Links)
  13. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  14. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  15. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  16. Ishihama Yoshiaki‏‎ (2 Links)
  17. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  18. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  19. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  20. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  21. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  22. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  23. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  24. Preference Learning: An Introduction‏‎ (2 Links)
  25. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  26. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  27. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  28. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  29. Towards MCTS for Creative Domains‏‎ (2 Links)
  30. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  31. Quantum Art‏‎ (2 Links)
  32. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  33. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  34. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  35. New IEC Research and Frameworks‏‎ (2 Links)
  36. Holger Ferstl‏‎ (2 Links)
  37. Swarm Granulator‏‎ (2 Links)
  38. Niall J. L. Griffith‏‎ (2 Links)
  39. Establishing Appreciation In a Creative System‏‎ (2 Links)
  40. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  41. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  42. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  43. Biokunst‏‎ (2 Links)
  44. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  45. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  46. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  47. Ian Butterfield‏‎ (2 Links)
  48. A Turing Test for Generative Art‏‎ (2 Links)
  49. Learning to colour greyscale images‏‎ (2 Links)
  50. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)

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