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  1. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  2. Autonomous Evolutionary Art‏‎ (2 Links)
  3. Creating and rendering convolution surfaces‏‎ (2 Links)
  4. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  5. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  6. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  7. Fractal expressionism - where art meets science‏‎ (2 Links)
  8. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  9. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  10. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  11. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  12. Ungegenständliche Kunst‏‎ (2 Links)
  13. Frayed Cell Diagrams‏‎ (2 Links)
  14. Niall J. L. Griffith‏‎ (2 Links)
  15. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  16. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  17. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  18. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  19. Learning Lexicographic Preference Models‏‎ (2 Links)
  20. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  21. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  22. DESIGN ARCHITECTURE BY GENETIC ALGORITHM‏‎ (2 Links)
  23. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  24. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  25. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  26. Daniel Shiffman‏‎ (2 Links)
  27. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  28. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  29. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  30. Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity‏‎ (2 Links)
  31. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  32. Low-complexity art‏‎ (2 Links)
  33. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  34. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  35. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  36. Design Space of Tiling Template‏‎ (2 Links)
  37. Visual Hallucination For Computational Creation‏‎ (2 Links)
  38. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  39. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  40. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  41. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  42. Scott Neil-Teilly‏‎ (2 Links)
  43. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  44. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  45. Evolving Glitch Art‏‎ (2 Links)
  46. In Praise of Evolution and Opacity‏‎ (2 Links)
  47. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  48. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  49. Organized order in ornamentation‏‎ (2 Links)
  50. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)

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