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- Fitness and Novelty in Evolutionary Art (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Erik J. Gustafson (2 Links)
- Natural Color Symmetry (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Swarm Tech-Tiles Tim (2 Links)
- Holger Ferstl (2 Links)
- Frayed Cell Diagrams (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- Evolutionary Computation and Image Re-Coloring (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- Rebecca Luger-Guil (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Ian Butterfield (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- Learning to colour greyscale images (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Creative Ecosystems 2009 (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- Creatively Subverting Messages in Posters (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis (2 Links)
- Can a Genetic Algorithm Think Like a Composer? (2 Links)
- Automated Collage Generation - With More Intent 2011 (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI (2 Links)
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