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  1. Reproduktion‏‎ (2 Links)
  2. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  3. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  4. Giving Colour to Images‏‎ (2 Links)
  5. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  6. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  7. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  8. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  9. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  10. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  11. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  12. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  13. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  14. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  15. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  16. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  17. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  18. Metaprogramming Emergent Graphics‏‎ (2 Links)
  19. Being Kasimir Malevich‏‎ (2 Links)
  20. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  21. Against Individual Creativity‏‎ (2 Links)
  22. Zellij Multipuzzle‏‎ (2 Links)
  23. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  24. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  25. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  26. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  27. Morgan McGuire‏‎ (2 Links)
  28. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  29. Creative Web Services with Pattern‏‎ (2 Links)
  30. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  31. Painting With Triangles‏‎ (2 Links)
  32. CGP, Creativity and Art‏‎ (2 Links)
  33. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  34. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  35. Mutation‏‎ (2 Links)
  36. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  37. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  38. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  39. Evolutionary Design in Art‏‎ (2 Links)
  40. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  41. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  42. Data-Driven Iconification‏‎ (2 Links)
  43. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  44. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  45. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  46. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  47. Karl Gerbel‏‎ (2 Links)
  48. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  49. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  50. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)

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