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- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Non-Photorealistic Rendering of Portraits (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Rekombination (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Rendering artistic light patterns (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- Mutation (2 Links)
- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
- Decision Tree Modeling for Ranking Data (2 Links)
- On-line Knowledge Embedding for Interactive EC-based Montage System (2 Links)
- The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis (2 Links)
- Collage, Technology, and Creative Process (2 Links)
- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity (2 Links)
- SBEAT3: A tool for multi-part music composition by simulated breeding (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Karl Gerbel (2 Links)
- Combining Representational Domains for Computational Creativity (2 Links)
- Schwarm Algorithmen (2 Links)
- On the Translation of Design Data into Design Form in Evolutionary Design (2 Links)
- Complex constructions based on symmetry breaking in simple three dimensional IFS (2 Links)
- Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation (2 Links)
- Autonomously Creating Quality Images (2 Links)
- The Escher evolver: evolution to the people (2 Links)
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
- The FloWr Online Platform: Automated Programming and Computational Creativity as a Service (2 Links)
- Fractal geometry describes the beauty of infinity in nature (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- Domain Bridging Associations Support Creativity (2 Links)
- Selektion (2 Links)
- Self Portraits with Mandelbrot Genetics (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Frayed Cell Diagrams (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- Evolutionary Computation and Image Re-Coloring (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Painting with Flowsnakes (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Computational Creativity Conceptualisation Grounded on ICCC Papers (2 Links)
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