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  1. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  2. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  3. Phänotyp‏‎ (2 Links)
  4. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  5. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  6. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  7. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  8. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  9. Electric Sheep‏‎ (2 Links)
  10. Computational Creativity through a Gap‏‎ (2 Links)
  11. Embodied creativity‏‎ (2 Links)
  12. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  13. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  14. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  15. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  16. Ian Butterfield‏‎ (2 Links)
  17. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  18. Learning to colour greyscale images‏‎ (2 Links)
  19. Computer-Kreativität‏‎ (2 Links)
  20. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  21. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  22. Computer Software for Measuring Creative Search‏‎ (2 Links)
  23. Quantifying Creativity in Art Networks‏‎ (2 Links)
  24. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  25. Image Warping for a Painterly Effect‏‎ (2 Links)
  26. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  27. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  28. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  29. Ranking Cases with Classification Rules‏‎ (2 Links)
  30. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  31. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  32. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  33. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  34. Evolving Glitch Art‏‎ (2 Links)
  35. Breeding on site‏‎ (2 Links)
  36. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  37. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  38. The Authorship of Generative Art‏‎ (2 Links)
  39. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  40. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  41. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  42. Evolving design genes in space layout problems‏‎ (2 Links)
  43. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  44. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  45. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  46. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  47. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  48. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  49. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  50. Creative Web Services with Pattern‏‎ (2 Links)

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