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- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Evolutionary Design by Computers (2 Links)
- Artificial Drawing + Unity (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Video Granular Synthesis (2 Links)
- Reproduktion (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Live Algorithms (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- Detecting people in cubist art (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
- Digital Face Beautification (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Evolving 3D Morphology and Behavior by Competition (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Generative Art Inspired by Nature, Using NodeBox (2 Links)
- Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function (2 Links)
- Searching for Surprise (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Generative Representations for Artificial Architecture and Passive Solar Performance TR (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Generic Evolutionary Design (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Autonomously Creating Quality Images (2 Links)
- Evolving an Aircraft Using a Parametric Design System (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- Painting With Triangles (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
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