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  1. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  2. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  3. Is Evolution Creative?‏‎ (2 Links)
  4. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  5. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  6. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  7. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  8. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  9. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  10. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  11. John Mount‏‎ (2 Links)
  12. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  13. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  14. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  15. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  16. Flowsnake Earth‏‎ (2 Links)
  17. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  18. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  19. Creative Search Trajectories and their Implications‏‎ (2 Links)
  20. Keith Wiley‏‎ (2 Links)
  21. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  22. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  23. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  24. Curious agents and situated design evaluations‏‎ (2 Links)
  25. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  26. New challenges for evolutionary music and art‏‎ (2 Links)
  27. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  28. Label Ranking Algorithms: A Survey‏‎ (2 Links)
  29. Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks‏‎ (2 Links)
  30. A Turing Test for Generative Art‏‎ (2 Links)
  31. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (2 Links)
  32. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  33. Learning Comparative User Models for Accelerating Human-Computer Collaborative Search‏‎ (2 Links)
  34. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  35. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  36. Evolutionary Design in Art‏‎ (2 Links)
  37. Non-Photorealistic Rendering of Portraits‏‎ (2 Links)
  38. Artificial Neural Network Spaces‏‎ (2 Links)
  39. Data-Driven Iconification‏‎ (2 Links)
  40. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  41. Rekombination‏‎ (2 Links)
  42. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  43. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  44. Rendering artistic light patterns‏‎ (2 Links)
  45. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  46. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  47. Line-Based Rendering with Truchet-Like Tiles‏‎ (2 Links)
  48. Collaborative Preference Learning‏‎ (2 Links)
  49. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  50. On-line Knowledge Embedding for Interactive EC-based Montage System‏‎ (2 Links)

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