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- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Flowsnake Earth (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Ameisen Algorithmen (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Electric Sheep (2 Links)
- Video Granular Synthesis (2 Links)
- Computational Creativity through a Gap (2 Links)
- Evolutionary Design in Art (2 Links)
- Rendering artistic light patterns (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- Evolutionary Image Transition Using Random Walks (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- Computer-Kreativität (2 Links)
- On-line Knowledge Embedding for Interactive EC-based Montage System (2 Links)
- Ian Butterfield (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- Learning to colour greyscale images (2 Links)
- Computer Software for Measuring Creative Search (2 Links)
- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity (2 Links)
- SBEAT3: A tool for multi-part music composition by simulated breeding (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Schwarm Algorithmen (2 Links)
- On the Translation of Design Data into Design Form in Evolutionary Design (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Evolving 3D Morphology and Behavior by Competition (2 Links)
- Selektion (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Generative Art Inspired by Nature, Using NodeBox (2 Links)
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