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- Strategies for creating new informational primitives in minds and machines (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Improbable Creativity (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Preference Learning: An Introduction (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- Quantum Art (2 Links)
- Genetic learning for biologically inspired aesthetic processes (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- Evolving urban structures using Computer Optimisation Techniques (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- New IEC Research and Frameworks (2 Links)
- Niall J. L. Griffith (2 Links)
- Exploring Evolutionary Possibilities for Digital Doilies (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- Exploring component-based representations - the secret of creativity by evolution? (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- The Escher evolver: evolution to the people (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- The FloWr Online Platform: Automated Programming and Computational Creativity as a Service (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- The T. albipennis Sand Painting Artists (2 Links)
- Scott Neil-Teilly (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- Creating tiling by means of 2D graphics applications (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- Creative Evolutionary Systems (2 Links)
- Organized order in ornamentation (2 Links)
- Building Artistic Computer Colleagues with an Enactive Model of Creativity (2 Links)
- Creativity, emergence and evolution in design (2 Links)
- P4m Reference Implementation (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
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