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- Constrained novelty search: a study on game content generation (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Improving face detection (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Evolving for the Audience (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Genetische Programmierung (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Artificial Drawing + Unity (2 Links)
- Creative Computers, Improvisation and Intimacy (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Exploring Evolutionary Possibilities for Digital Doilies (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Mixed-Initiative Creative Drawing with webIconoscope (2 Links)
- Creative Web Services with Pattern (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Exploring component-based representations - the secret of creativity by evolution? (2 Links)
- CGP, Creativity and Art (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- Stylized Reality (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Data-Driven Iconification (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Tuning of Image Parameters by Interactive Evolutionary Computation (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Collaborative Preference Learning (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- Autonomously Creating Quality Images (2 Links)
- Detecting people in cubist art (2 Links)
- Henry Rowley (2 Links)
- Digital Face Beautification (2 Links)
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