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- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Gregory S. Hornby (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Is Evolution Creative? (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- John Mount (2 Links)
- Preference Learning: An Introduction (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Keith Wiley (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Fractals and Multi-Layer Coloring Algorithms (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
- Knowledge Discovery of Artistic Influences: A Metric Learning Approach (2 Links)
- New IEC Research and Frameworks (2 Links)
- Evolutionary Banners, exploring a generative design approach (2 Links)
- How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity (2 Links)
- Niall J. L. Griffith (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- Label Ranking Algorithms: A Survey (2 Links)
- Evolutionary Development of Mathematically Defined Forms (2 Links)
- Hybrid Biological-Digital Systems in Artistic and Entertainment Computing (2 Links)
- Tabula Rasa: A Case Study in Evolutionary Curation (2 Links)
- Learning Comparative User Models for Accelerating Human-Computer Collaborative Search (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Data-Driven Iconification (2 Links)
- Bernd Lintermann (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Generating floor plan layouts with K-D tree algorithms and evolutionary strategies (2 Links)
- Line-Based Rendering with Truchet-Like Tiles (2 Links)
- Evolutionary generation of faces (2 Links)
- Collaborative Preference Learning (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Evolutionäre Algorithmen (2 Links)
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