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  1. Curious agents and situated design evaluations‏‎ (2 Links)
  2. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  3. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  4. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  5. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  6. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  7. Leonel Moura‏‎ (2 Links)
  8. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  9. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  10. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  11. The alphabet synthesis machine‏‎ (2 Links)
  12. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  13. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  14. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  15. Andrew Rowbottom‏‎ (2 Links)
  16. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  17. Peter Weibel‏‎ (2 Links)
  18. The darwinian structure of the design process‏‎ (2 Links)
  19. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  20. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  21. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  22. Stepping stones in the mist‏‎ (2 Links)
  23. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  24. Detecting people in cubist art‏‎ (2 Links)
  25. Evolving Assemblages of 3D Objects‏‎ (2 Links)
  26. Stimulating creative flow through computational feedback‏‎ (2 Links)
  27. Digital Face Beautification‏‎ (2 Links)
  28. Generative Design: A Paradigm for Design Research‏‎ (2 Links)
  29. Pmm Reference Implementation‏‎ (2 Links)
  30. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  31. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  32. In Praise of Evolution and Opacity‏‎ (2 Links)
  33. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (2 Links)
  34. Population‏‎ (2 Links)
  35. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  36. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  37. Genetic Algorithms for the Generation of Models with Micropopulations‏‎ (2 Links)
  38. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  39. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  40. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  41. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  42. Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution‏‎ (2 Links)
  43. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  44. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  45. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  46. Measuring Creativity In Software Development‏‎ (2 Links)
  47. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  48. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  49. Quantum Art‏‎ (2 Links)
  50. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)

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