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  1. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  2. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  3. Artificial Nature: Immersive World Making‏‎ (2 Links)
  4. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  5. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  6. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  7. Phänotyp‏‎ (2 Links)
  8. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  9. Swarm Granulator‏‎ (2 Links)
  10. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  11. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  12. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  13. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  14. Stylized Reality‏‎ (2 Links)
  15. Low-complexity art‏‎ (2 Links)
  16. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  17. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  18. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  19. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  20. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  21. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  22. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  23. Active User Intervention in an EC Search‏‎ (2 Links)
  24. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  25. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms‏‎ (2 Links)
  26. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  27. Adaptive enlargement of state spaces in evolutionary designing‏‎ (2 Links)
  28. Quantifying Creativity in Art Networks‏‎ (2 Links)
  29. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  30. In Praise of Evolution and Opacity‏‎ (2 Links)
  31. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  32. Ranking Cases with Classification Rules‏‎ (2 Links)
  33. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  34. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  35. Fractal geometry describes the beauty of infinity in nature‏‎ (2 Links)
  36. The Authorship of Generative Art‏‎ (2 Links)
  37. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  38. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  39. Measuring Creativity In Software Development‏‎ (2 Links)
  40. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  41. Creative Evolutionary Systems‏‎ (2 Links)
  42. Frayed Cell Diagrams‏‎ (2 Links)
  43. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  44. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  45. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  46. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  47. Creativity, emergence and evolution in design‏‎ (2 Links)
  48. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  49. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  50. The Evolving Role of the Artist‏‎ (2 Links)

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