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- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Leonel Moura (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Variation (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Low-complexity art (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- Automated Collage Generation - With More Intent 2011 (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI (2 Links)
- Developmental modelling with SDS (2 Links)
- Automatic Mineral Identification Using Genetic Programming (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- The Authorship of Generative Art (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Evolving Glitch Art (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Searching for Surprise (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- X-Faces: The eXploit Is Out There (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- The Emergence of Social Learning in Artificial Societies (2 Links)
- Autonomy, Signature and Creativity (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- The Evolving Role of the Artist (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Ästhetik (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Painting With Triangles (2 Links)
- The Markov Pen: Online Synthesis of Free-Hand Drawing Styles (2 Links)
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