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  1. Distance-based functions for image comparison‏‎ (2 Links)
  2. Autonomous Evolutionary Art‏‎ (2 Links)
  3. Composition in Perspectives‏‎ (2 Links)
  4. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  5. Importance-Driven Focus of Attention‏‎ (2 Links)
  6. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  7. Evolving Fractal Drawings‏‎ (2 Links)
  8. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  9. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  10. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  11. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  12. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  13. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  14. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  15. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  16. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  17. Stippling with Aerial Robots‏‎ (2 Links)
  18. Measuring Creativity In Software Development‏‎ (2 Links)
  19. Evolving design genes in space layout problems‏‎ (2 Links)
  20. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  21. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  22. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  23. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  24. Towards MCTS for Creative Domains‏‎ (2 Links)
  25. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  26. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  27. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  28. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  29. Natural Processes and Artificial Procedures‏‎ (2 Links)
  30. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  31. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  32. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  33. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  34. Golan Levin‏‎ (2 Links)
  35. Morgan McGuire‏‎ (2 Links)
  36. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  37. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  38. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  39. Swarm Granulator‏‎ (2 Links)
  40. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  41. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  42. Biokunst‏‎ (2 Links)
  43. Rebecca Luger-Guil‏‎ (2 Links)
  44. Mutation‏‎ (2 Links)
  45. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  46. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  47. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  48. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  49. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  50. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)

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