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  1. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  2. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  3. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  4. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  5. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  6. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  7. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  8. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  9. Autonomy, Signature and Creativity‏‎ (2 Links)
  10. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  11. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  12. The Authorship of Generative Art‏‎ (2 Links)
  13. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  14. Developmental modelling with SDS‏‎ (2 Links)
  15. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  16. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  17. Dimension Reduction for Object Ranking‏‎ (2 Links)
  18. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  19. Evolving Glitch Art‏‎ (2 Links)
  20. In Praise of Evolution and Opacity‏‎ (2 Links)
  21. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  22. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  23. The Evolving Role of the Artist‏‎ (2 Links)
  24. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  25. Ästhetik‏‎ (2 Links)
  26. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  27. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  28. Measuring Creativity In Software Development‏‎ (2 Links)
  29. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  30. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  31. Evolving design genes in space layout problems‏‎ (2 Links)
  32. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  33. Computational Aesthetics Conferences‏‎ (2 Links)
  34. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  35. The Painting Fool in New Dimensions‏‎ (2 Links)
  36. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  37. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  38. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  39. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  40. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  41. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  42. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  43. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  44. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  45. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  46. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  47. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  48. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  49. Golan Levin‏‎ (2 Links)
  50. Morgan McGuire‏‎ (2 Links)

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