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- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Zellij Multipuzzle (2 Links)
- Biokunst (2 Links)
- New IEC Research and Frameworks (2 Links)
- A genetic engineering approach to genetic algorithms (2 Links)
- Niall J. L. Griffith (2 Links)
- Mutation (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- A review on the application of evolutionary computation to information retrieval (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- A user-oriented image retrieval system based on interactive genetic algorithm (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Automated recoloring of evolved designs using evolved palettes (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Karl Gerbel (2 Links)
- Creativity refined: bypassing the gatekeepers of appropriateness and value (2 Links)
- Curious Whispers: An Embodied Artificial Creative System (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- Scott Neil-Teilly (2 Links)
- Chinese pattern design using generative shape grammar (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Bernd Lintermann (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Organized order in ornamentation (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- P4m Reference Implementation (2 Links)
- Painterly rendering using image salience (2 Links)
- Evolving Art Using Multiple Aesthetic Measures (2 Links)
- Low-complexity art (2 Links)
- Developmental modelling with SDS (2 Links)
- Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Evolving Line Drawings (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
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