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  1. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  2. Phänotyp‏‎ (2 Links)
  3. Theory of Complexity‏‎ (2 Links)
  4. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  5. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  6. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  7. Distance-based functions for image comparison‏‎ (2 Links)
  8. Composition in Perspectives‏‎ (2 Links)
  9. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  10. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  11. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  12. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  13. Holger Ferstl‏‎ (2 Links)
  14. Computational Aesthetics Conferences‏‎ (2 Links)
  15. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  16. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  17. Quantifying Creativity in Art Networks‏‎ (2 Links)
  18. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  19. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  20. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  21. Ian Butterfield‏‎ (2 Links)
  22. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  23. Ranking Cases with Classification Rules‏‎ (2 Links)
  24. Ungegenständliche Kunst‏‎ (2 Links)
  25. Learning to colour greyscale images‏‎ (2 Links)
  26. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  27. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  28. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  29. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  30. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  31. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  32. Image Warping for a Painterly Effect‏‎ (2 Links)
  33. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  34. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  35. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  36. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  37. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  38. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  39. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  40. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  41. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  42. Visual Hallucination For Computational Creation‏‎ (2 Links)
  43. Biokunst‏‎ (2 Links)
  44. Evolving Line Drawings‏‎ (2 Links)
  45. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  46. Autonomously Creating Quality Images‏‎ (2 Links)
  47. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  48. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  49. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  50. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)

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