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- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Investigating Face Space (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Zellij Multipuzzle (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Ishihama Yoshiaki (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Creative Computers, Improvisation and Intimacy (2 Links)
- Creative Web Services with Pattern (2 Links)
- CGP, Creativity and Art (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Holger Ferstl (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Evolutionary Design in Art (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
- Stylized Reality (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- Evolutionary Image Transition Using Random Walks (2 Links)
- Ian Butterfield (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Learning to colour greyscale images (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- Data-Driven Iconification (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- Collaborative Preference Learning (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- Evolutionary shape grammars for product design (2 Links)
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