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  1. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  2. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  3. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  4. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  5. Reproduktion‏‎ (2 Links)
  6. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  7. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  8. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  9. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  10. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  11. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  12. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  13. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  14. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  15. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  16. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  17. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)
  18. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  19. Searching for Surprise‏‎ (2 Links)
  20. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (2 Links)
  21. The Escher evolver: evolution to the people‏‎ (2 Links)
  22. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)
  23. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  24. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  25. Generic Evolutionary Design‏‎ (2 Links)
  26. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  27. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  28. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)
  29. Painting With Triangles‏‎ (2 Links)
  30. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  31. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  32. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  33. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  34. The T. albipennis Sand Painting Artists‏‎ (2 Links)
  35. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  36. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  37. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  38. Gentropy: evolving 2D textures‏‎ (2 Links)
  39. Model Proposal for a Constructed Artist‏‎ (2 Links)
  40. Creative Evolutionary Systems‏‎ (2 Links)
  41. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  42. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  43. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  44. Creativity, emergence and evolution in design‏‎ (2 Links)
  45. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  46. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  47. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  48. Steve Dipaola‏‎ (2 Links)
  49. A Turing Test for Generative Art‏‎ (2 Links)
  50. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)

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