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- Keith Wiley (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Gegenständliche Kunst (2 Links)
- Echo (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Reproduktion (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Ungegenständliche Kunst (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- Evolving Art Using Multiple Aesthetic Measures (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- Line-Based Rendering with Truchet-Like Tiles (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Automated Collage Generation - With More Intent 2011 (2 Links)
- Evolving Line Drawings (2 Links)
- Searching for Surprise (2 Links)
- Evolving Textures from High Level Descriptions: Gray with an Accent Color (2 Links)
- Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Automatic Mineral Identification Using Genetic Programming (2 Links)
- Man + Robots: Symbiotic Art (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Mapped Pictures: Aesthetic Image Annotations (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Genetic learning for biologically inspired aesthetic processes (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- Improving the ranking quality of medical image retrieval using a genetic feature selection method (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- Evolving urban structures using Computer Optimisation Techniques (2 Links)
- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
- Painting With Triangles (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
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