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- 3-D CG lighting with an interactive GA (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Gregory Dudek (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Mutation (2 Links)
- Niall J. L. Griffith (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Chinese pattern design using generative shape grammar (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- Karl Gerbel (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- A Turing Test for Generative Art (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Developmental modelling with SDS (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Scott Neil-Teilly (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Organized order in ornamentation (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- P4m Reference Implementation (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- Painterly rendering using image salience (2 Links)
- Low-complexity art (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
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