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- Theory of Complexity (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Flowsnake Earth (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Design Space of Tiling Template (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Ungegenständliche Kunst (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Evolutionary Design in Art (2 Links)
- Disney Meets Darwin — The Evolution of Funny Animated Figures (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
- Searching for Surprise (2 Links)
- Evolutionary Image Transition Using Random Walks (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- Instance and System: a Figure and its 2^18 Variations (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- MediaFlies – A Video and Audio Remixing Multi Agent System (2 Links)
- Painting With Triangles (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
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