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  1. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  2. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  3. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  4. Towards a model for artificial aesthetics‏‎ (2 Links)
  5. Evolving Human Faces‏‎ (2 Links)
  6. Complexity of two-dimensional patterns‏‎ (2 Links)
  7. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  8. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  9. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  10. Natural Color Symmetry‏‎ (2 Links)
  11. Evolving ambiguous images‏‎ (2 Links)
  12. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  13. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  14. Evolving expressions and art by choice‏‎ (2 Links)
  15. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  16. Being Kasimir Malevich‏‎ (2 Links)
  17. Swarm Painting Atelier‏‎ (2 Links)
  18. Swarm Tech-Tiles Tim‏‎ (2 Links)
  19. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  20. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  21. Rebecca Luger-Guil‏‎ (2 Links)
  22. Gentropy: evolving 2D textures‏‎ (2 Links)
  23. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  24. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  25. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  26. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  27. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  28. Computer-Kreativität‏‎ (2 Links)
  29. Live Coding Towards Computational Creativity‏‎ (2 Links)
  30. Computer Software for Measuring Creative Search‏‎ (2 Links)
  31. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  32. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  33. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  34. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  35. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  36. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  37. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  38. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  39. Establishing Appreciation In a Creative System‏‎ (2 Links)
  40. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  41. Searching for Surprise‏‎ (2 Links)
  42. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  43. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  44. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  45. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  46. Breeding on site‏‎ (2 Links)
  47. The Escher evolver: evolution to the people‏‎ (2 Links)
  48. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  49. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  50. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)

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