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- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Creative Computers, Improvisation and Intimacy (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- Evolving Glitch Art (2 Links)
- Creative Web Services with Pattern (2 Links)
- Organized order in ornamentation (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- CGP, Creativity and Art (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- P4m Reference Implementation (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- The T. albipennis Sand Painting Artists (2 Links)
- Painterly rendering using image salience (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Data-Driven Iconification (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Collaborative Preference Learning (2 Links)
- Specific curiosity as a cause and consequence of transformational creativity (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Golan Levin (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Tim Rowley (2 Links)
- Detecting people in cubist art (2 Links)
- Stepping stones in the mist (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
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