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- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Flowsnake Earth (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Programmed life: Evolutionary Imagery of Data Visualization with Aesthetic Moods in terms of Genetic Algorithm (2 Links)
- Creative Computers, Improvisation and Intimacy (2 Links)
- Creative Web Services with Pattern (2 Links)
- Ungegenständliche Kunst (2 Links)
- CGP, Creativity and Art (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- New challenges for evolutionary music and art (2 Links)
- Evolutionary Design in Art (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- A Turing Test for Generative Art (2 Links)
- Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Evolutionary Image Transition Using Random Walks (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Non-Photorealistic Rendering of Portraits (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Rekombination (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Data-Driven Iconification (2 Links)
- Rendering artistic light patterns (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- On-line Knowledge Embedding for Interactive EC-based Montage System (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Collaborative Preference Learning (2 Links)
- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- SBEAT3: A tool for multi-part music composition by simulated breeding (2 Links)
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