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  1. Autonomous Evolutionary Art‏‎ (2 Links)
  2. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  3. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  4. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  5. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  6. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  7. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  8. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  9. Peter Weibel‏‎ (2 Links)
  10. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  11. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  12. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  13. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  14. Leonel Moura‏‎ (2 Links)
  15. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  16. Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity‏‎ (2 Links)
  17. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  18. Stimulating creative flow through computational feedback‏‎ (2 Links)
  19. Pmm Reference Implementation‏‎ (2 Links)
  20. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  21. Design Space of Tiling Template‏‎ (2 Links)
  22. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  23. Low-complexity art‏‎ (2 Links)
  24. Population‏‎ (2 Links)
  25. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  26. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  27. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  28. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  29. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  30. Towards MCTS for Creative Domains‏‎ (2 Links)
  31. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  32. Evolving Glitch Art‏‎ (2 Links)
  33. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  34. Quantum Art‏‎ (2 Links)
  35. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  36. In Praise of Evolution and Opacity‏‎ (2 Links)
  37. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  38. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  39. New IEC Research and Frameworks‏‎ (2 Links)
  40. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  41. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  42. Niall J. L. Griffith‏‎ (2 Links)
  43. Evolving design genes in space layout problems‏‎ (2 Links)
  44. Measuring Creativity In Software Development‏‎ (2 Links)
  45. Swarm Granulator‏‎ (2 Links)
  46. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  47. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  48. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  49. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  50. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)

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