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  1. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  2. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  3. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  4. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  5. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  6. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  7. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  8. Investigating Face Space‏‎ (2 Links)
  9. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  10. The Future of Evolutionary Design Research‏‎ (2 Links)
  11. Ishihama Yoshiaki‏‎ (2 Links)
  12. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  13. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  14. Ameisen Algorithmen‏‎ (2 Links)
  15. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  16. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  17. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  18. Flowsnake Earth‏‎ (2 Links)
  19. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  20. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  21. Bubble Hierarchies‏‎ (2 Links)
  22. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  23. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  24. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  25. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  26. Holger Ferstl‏‎ (2 Links)
  27. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  28. Evolutionary Design in Art‏‎ (2 Links)
  29. Stylized Reality‏‎ (2 Links)
  30. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  31. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  32. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  33. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  34. Ian Butterfield‏‎ (2 Links)
  35. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  36. Learning to colour greyscale images‏‎ (2 Links)
  37. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  38. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  39. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  40. Quantifying Creativity in Art Networks‏‎ (2 Links)
  41. Collage, Technology, and Creative Process‏‎ (2 Links)
  42. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  43. A Turing Test for Generative Art‏‎ (2 Links)
  44. Image Warping for a Painterly Effect‏‎ (2 Links)
  45. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  46. Evolutionary shape grammars for product design‏‎ (2 Links)
  47. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  48. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  49. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  50. Ranking Cases with Classification Rules‏‎ (2 Links)

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