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  1. Flowsnake Earth‏‎ (2 Links)
  2. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  3. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  4. Theory of Complexity‏‎ (2 Links)
  5. Art, emergence and the computational sublime‏‎ (2 Links)
  6. Phänotyp‏‎ (2 Links)
  7. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  8. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  9. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  10. Creative Web Services with Pattern‏‎ (2 Links)
  11. CGP, Creativity and Art‏‎ (2 Links)
  12. A cybernetic approach to aesthetics‏‎ (2 Links)
  13. Stylized Reality‏‎ (2 Links)
  14. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  15. Artificial ecosystems for creative discovery‏‎ (2 Links)
  16. Evolutionary Design in Art‏‎ (2 Links)
  17. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  18. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  19. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  20. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  21. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  22. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  23. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  24. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  25. Quantifying Creativity in Art Networks‏‎ (2 Links)
  26. Data-Driven Iconification‏‎ (2 Links)
  27. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  28. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  29. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  30. Ungegenständliche Kunst‏‎ (2 Links)
  31. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  32. Ranking Cases with Classification Rules‏‎ (2 Links)
  33. Evolutionary shape grammars for product design‏‎ (2 Links)
  34. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (2 Links)
  35. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  36. Collaborative Preference Learning‏‎ (2 Links)
  37. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)
  38. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  39. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  40. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  41. Detecting people in cubist art‏‎ (2 Links)
  42. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)
  43. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  44. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (2 Links)
  45. Digital Face Beautification‏‎ (2 Links)
  46. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)
  47. Autonomy, Signature and Creativity‏‎ (2 Links)
  48. Live Coding Towards Computational Creativity‏‎ (2 Links)
  49. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  50. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)

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