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  1. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  2. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  3. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  4. Extending the Range of Facial Types‏‎ (2 Links)
  5. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  6. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  7. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  8. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  9. Erik J. Gustafson‏‎ (2 Links)
  10. Theory of Complexity‏‎ (2 Links)
  11. Gregory S. Hornby‏‎ (2 Links)
  12. Artificial Drawing + Unity‏‎ (2 Links)
  13. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  14. Phänotyp‏‎ (2 Links)
  15. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  16. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  17. Evaluating Search Engine Relevance with Click-Based Metrics‏‎ (2 Links)
  18. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  19. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  20. Stylized Reality‏‎ (2 Links)
  21. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  22. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  23. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  24. Fractal art — a comparison of styles‏‎ (2 Links)
  25. Creative Ecosystems 2009‏‎ (2 Links)
  26. Quantifying Creativity in Art Networks‏‎ (2 Links)
  27. Ungegenständliche Kunst‏‎ (2 Links)
  28. Fractals and Multi-Layer Coloring Algorithms‏‎ (2 Links)
  29. Creatively Subverting Messages in Posters‏‎ (2 Links)
  30. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  31. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  32. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  33. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  34. Ranking Cases with Classification Rules‏‎ (2 Links)
  35. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  36. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  37. Autonomously Creating Quality Images‏‎ (2 Links)
  38. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  39. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  40. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  41. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  42. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  43. Visual Hallucination For Computational Creation‏‎ (2 Links)
  44. Live Coding Towards Computational Creativity‏‎ (2 Links)
  45. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  46. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  47. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  48. Evolutionary generation of faces‏‎ (2 Links)
  49. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  50. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)

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