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- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Gregory Dudek (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Peter Kleiweg (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- Mutation (2 Links)
- Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life (2 Links)
- Breeding on site (2 Links)
- Style-aware Robust Color Transfer (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- Preconceptual Creativity (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Creative Computers, Improvisation and Intimacy (2 Links)
- Karl Gerbel (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- Creative Web Services with Pattern (2 Links)
- Programmed life: Evolutionary Imagery of Data Visualization with Aesthetic Moods in terms of Genetic Algorithm (2 Links)
- CGP, Creativity and Art (2 Links)
- Swarm Granulator (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- New challenges for evolutionary music and art (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Data-Driven Iconification (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Non-Photorealistic Rendering of Portraits (2 Links)
- Rekombination (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Tabula Rasa: A Case Study in Evolutionary Curation (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- Rendering artistic light patterns (2 Links)
- Collaborative Preference Learning (2 Links)
- Low-complexity art (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- On-line Knowledge Embedding for Interactive EC-based Montage System (2 Links)
- Detecting people in cubist art (2 Links)
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