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- Autonomous Evolutionary Art (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- Morgan McGuire (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Mutation (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Stylized Reality (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Karl Gerbel (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Biokunst (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- Ungegenständliche Kunst (2 Links)
- Creativity refined: bypassing the gatekeepers of appropriateness and value (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Curious Whispers: An Embodied Artificial Creative System (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- A Turing Test for Generative Art (2 Links)
- Low-complexity art (2 Links)
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