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  1. Evolving content in the galactic arms race video game‏‎ (2 Links)
  2. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  3. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  4. Variation‏‎ (2 Links)
  5. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  6. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  7. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  8. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  9. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  10. Tatsu Unemi‏‎ (2 Links)
  11. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  12. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  13. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  14. Reproduktion‏‎ (2 Links)
  15. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  16. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  17. Golan Levin‏‎ (2 Links)
  18. Man + Robots: Symbiotic Art‏‎ (2 Links)
  19. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  20. The Authorship of Generative Art‏‎ (2 Links)
  21. Mapped Pictures: Aesthetic Image Annotations‏‎ (2 Links)
  22. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  23. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  24. Improving the ranking quality of medical image retrieval using a genetic feature selection method‏‎ (2 Links)
  25. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  26. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  27. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  28. Searching for Surprise‏‎ (2 Links)
  29. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  30. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  31. Informational Aesthetics Measures‏‎ (2 Links)
  32. The Evolving Role of the Artist‏‎ (2 Links)
  33. Ästhetik‏‎ (2 Links)
  34. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  35. Interactive Evolutionary CAD System for MEMS Layout Synthesis‏‎ (2 Links)
  36. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  37. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  38. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  39. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  40. Painting With Triangles‏‎ (2 Links)
  41. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  42. The Painting Fool in New Dimensions‏‎ (2 Links)
  43. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (2 Links)
  44. Creative Evolutionary Systems‏‎ (2 Links)
  45. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  46. Mixed-Initiative Creative Drawing with webIconoscope‏‎ (2 Links)
  47. Fractal geometry describes the beauty of infinity in nature‏‎ (2 Links)
  48. Creativity, emergence and evolution in design‏‎ (2 Links)
  49. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  50. Applicability of interactive evolutionary computation to mental health measurement‏‎ (2 Links)

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