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- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- Autonomy, Signature and Creativity (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- The Authorship of Generative Art (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- Developmental modelling with SDS (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- X-Faces: The eXploit Is Out There (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- The Emergence of Social Learning in Artificial Societies (2 Links)
- Evolving Glitch Art (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- The Evolving Role of the Artist (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- Ästhetik (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- The Markov Pen: Online Synthesis of Free-Hand Drawing Styles (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- The Painting Fool in New Dimensions (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Interactive evolutionary computation for analyzing human characteristics (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- The case for a mixed-initiative collaborative neuroevolution approach (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Golan Levin (2 Links)
- Morgan McGuire (2 Links)
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