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  1. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  2. Niche Constructing Drawing Robots‏‎ (2 Links)
  3. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  4. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  5. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  6. Leonel Moura‏‎ (2 Links)
  7. Artistic Stylization of Images and Video‏‎ (2 Links)
  8. Variation‏‎ (2 Links)
  9. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  10. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  11. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  12. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  13. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  14. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  15. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  16. Low-complexity art‏‎ (2 Links)
  17. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  18. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  19. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  20. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  21. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  22. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  23. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (2 Links)
  24. Developmental modelling with SDS‏‎ (2 Links)
  25. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)
  26. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  27. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  28. The Authorship of Generative Art‏‎ (2 Links)
  29. Dimension Reduction for Object Ranking‏‎ (2 Links)
  30. Evolving Glitch Art‏‎ (2 Links)
  31. In Praise of Evolution and Opacity‏‎ (2 Links)
  32. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  33. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  34. Searching for Surprise‏‎ (2 Links)
  35. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  36. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  37. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  38. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  39. Autonomy, Signature and Creativity‏‎ (2 Links)
  40. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  41. The Evolving Role of the Artist‏‎ (2 Links)
  42. Measuring Creativity In Software Development‏‎ (2 Links)
  43. Ästhetik‏‎ (2 Links)
  44. Evolving design genes in space layout problems‏‎ (2 Links)
  45. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  46. Computational Aesthetics Conferences‏‎ (2 Links)
  47. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  48. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  49. Painting With Triangles‏‎ (2 Links)
  50. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)

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