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- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Low-complexity art (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Scott Neil-Teilly (2 Links)
- Evolving Glitch Art (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- The Escher evolver: evolution to the people (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Organized order in ornamentation (2 Links)
- The FloWr Online Platform: Automated Programming and Computational Creativity as a Service (2 Links)
- Creating tiling by means of 2D graphics applications (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Evolving design genes in space layout problems (2 Links)
- P4m Reference Implementation (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Creative Evolutionary Systems (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Painterly rendering using image salience (2 Links)
- Building Artistic Computer Colleagues with an Enactive Model of Creativity (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- Creativity, emergence and evolution in design (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- The T. albipennis Sand Painting Artists (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
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