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  1. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  2. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  3. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  4. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  5. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  6. The Future of Evolutionary Design Research‏‎ (2 Links)
  7. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  8. Computer-Ästhetik‏‎ (2 Links)
  9. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  10. Entropie‏‎ (2 Links)
  11. P6m Reference Implementation‏‎ (2 Links)
  12. Leonel Moura‏‎ (2 Links)
  13. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  14. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  15. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  16. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  17. Painting With Triangles‏‎ (2 Links)
  18. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  19. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  20. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  21. Low-complexity art‏‎ (2 Links)
  22. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  23. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  24. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  25. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  26. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  27. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  28. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  29. The emergence of the representation of style in design‏‎ (2 Links)
  30. Evolving Glitch Art‏‎ (2 Links)
  31. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  32. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  33. In Praise of Evolution and Opacity‏‎ (2 Links)
  34. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  35. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  36. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  37. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  38. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  39. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  40. Creative Evolutionary Systems‏‎ (2 Links)
  41. Steve Dipaola‏‎ (2 Links)
  42. Evolving design genes in space layout problems‏‎ (2 Links)
  43. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  44. Measuring Creativity In Software Development‏‎ (2 Links)
  45. Creativity, emergence and evolution in design‏‎ (2 Links)
  46. Stippling with Aerial Robots‏‎ (2 Links)
  47. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  48. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  49. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  50. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)

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