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- Phänotyp (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Creative Evolutionary Systems (2 Links)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (2 Links)
- Building Artistic Computer Colleagues with an Enactive Model of Creativity (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
- Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI (2 Links)
- Creativity, emergence and evolution in design (2 Links)
- Automatic Mineral Identification Using Genetic Programming (2 Links)
- Stylized Reality (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- DESIGN ARCHITECTURE BY GENETIC ALGORITHM (2 Links)
- Autonomy, Signature and Creativity (2 Links)
- Tuning of Image Parameters by Interactive Evolutionary Computation (2 Links)
- Daniel Shiffman (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Evolutionary Design in Art (2 Links)
- Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Evolutionary Image Transition Using Random Walks (2 Links)
- Design Space of Tiling Template (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- Using Physiological Signals to Evolve Art (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Disney Meets Darwin — The Evolution of Funny Animated Figures (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- Evolving 3D Morphology and Behavior by Competition (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- Generative Art Inspired by Nature, Using NodeBox (2 Links)
- Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- Generative Representations for Artificial Architecture and Passive Solar Performance TR (2 Links)
- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Generic Evolutionary Design (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
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