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  1. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  2. Evolving ambiguous images‏‎ (2 Links)
  3. The Future of Evolutionary Design Research‏‎ (2 Links)
  4. Echo‏‎ (2 Links)
  5. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  6. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  7. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  8. Evolving expressions and art by choice‏‎ (2 Links)
  9. Metaprogramming Emergent Graphics‏‎ (2 Links)
  10. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  11. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  12. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  13. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  14. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  15. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  16. Ameisen Algorithmen‏‎ (2 Links)
  17. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  18. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  19. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  20. Giving Colour to Images‏‎ (2 Links)
  21. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  22. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  23. The emergence of the representation of style in design‏‎ (2 Links)
  24. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  25. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  26. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  27. Mutation‏‎ (2 Links)
  28. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  29. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  30. Establishing Appreciation In a Creative System‏‎ (2 Links)
  31. Stylized Reality‏‎ (2 Links)
  32. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  33. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  34. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  35. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  36. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  37. Karl Gerbel‏‎ (2 Links)
  38. Creative Ecosystems 2009‏‎ (2 Links)
  39. Quantifying Creativity in Art Networks‏‎ (2 Links)
  40. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  41. Creatively Subverting Messages in Posters‏‎ (2 Links)
  42. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  43. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  44. Ranking Cases with Classification Rules‏‎ (2 Links)
  45. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  46. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  47. A Turing Test for Generative Art‏‎ (2 Links)
  48. Learning Lexicographic Preference Models‏‎ (2 Links)
  49. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  50. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)

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