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  1. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  2. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  3. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  4. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  5. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  6. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  7. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  8. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  9. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  10. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  11. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  12. Detecting people in cubist art‏‎ (2 Links)
  13. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  14. Grammatical Evolution: Evolving Programs for an Arbitrary Language‏‎ (2 Links)
  15. Digital Face Beautification‏‎ (2 Links)
  16. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  17. Feature Extraction Languages and Visual Pattern Recognition‏‎ (2 Links)
  18. Mutation‏‎ (2 Links)
  19. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  20. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (2 Links)
  21. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  22. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  23. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  24. Evaluating Search Engine Relevance with Click-Based Metrics‏‎ (2 Links)
  25. Stylized Reality‏‎ (2 Links)
  26. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  27. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  28. Bernd Lintermann‏‎ (2 Links)
  29. Towards MCTS for Creative Domains‏‎ (2 Links)
  30. Karl Gerbel‏‎ (2 Links)
  31. Quantifying Creativity in Art Networks‏‎ (2 Links)
  32. Fractal art — a comparison of styles‏‎ (2 Links)
  33. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  34. Fractals and Multi-Layer Coloring Algorithms‏‎ (2 Links)
  35. Swarm Granulator‏‎ (2 Links)
  36. Computer-Kreativität‏‎ (2 Links)
  37. Ranking Cases with Classification Rules‏‎ (2 Links)
  38. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  39. Computer Software for Measuring Creative Search‏‎ (2 Links)
  40. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  41. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  42. Learning Lexicographic Preference Models‏‎ (2 Links)
  43. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  44. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  45. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  46. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  47. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  48. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  49. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  50. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)

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