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- The use of genetic programming for applications in the field of spatial composition (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Natural Color Symmetry (2 Links)
- CGP, Creativity and Art (2 Links)
- Quantum sculpture: art inspired by the deeper nature of reality (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- Frayed Cell Diagrams (2 Links)
- Transforming Exploratory Creativity with DeLeNoX (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- Evolutionary Computation and Image Re-Coloring (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- Rebecca Luger-Guil (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- Swarm Tech-Tiles Tim (2 Links)
- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- Data-Driven Iconification (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Collaborative Preference Learning (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Detecting people in cubist art (2 Links)
- Digital Face Beautification (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Evolving Glitch Art (2 Links)
- The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis (2 Links)
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