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  1. Keith Wiley‏‎ (2 Links)
  2. Niche Constructing Drawing Robots‏‎ (2 Links)
  3. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  4. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  5. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  6. Art, emergence and the computational sublime‏‎ (2 Links)
  7. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  8. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  9. Gegenständliche Kunst‏‎ (2 Links)
  10. Echo‏‎ (2 Links)
  11. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  12. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  13. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  14. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  15. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  16. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  17. Reproduktion‏‎ (2 Links)
  18. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  19. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  20. Artistic Stylization of Images and Video‏‎ (2 Links)
  21. Ungegenständliche Kunst‏‎ (2 Links)
  22. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  23. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  24. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  25. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  26. Line-Based Rendering with Truchet-Like Tiles‏‎ (2 Links)
  27. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  28. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  29. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  30. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  31. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  32. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  33. Evolving Line Drawings‏‎ (2 Links)
  34. Searching for Surprise‏‎ (2 Links)
  35. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  36. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (2 Links)
  37. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  38. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)
  39. Man + Robots: Symbiotic Art‏‎ (2 Links)
  40. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  41. Mapped Pictures: Aesthetic Image Annotations‏‎ (2 Links)
  42. Visual Hallucination For Computational Creation‏‎ (2 Links)
  43. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  44. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  45. Improving the ranking quality of medical image retrieval using a genetic feature selection method‏‎ (2 Links)
  46. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  47. Evolving urban structures using Computer Optimisation Techniques‏‎ (2 Links)
  48. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  49. Painting With Triangles‏‎ (2 Links)
  50. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)

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