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- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Artificial Drawing + Unity (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Video Granular Synthesis (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Developmental modelling with SDS (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Scott Neil-Teilly (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Evolving Glitch Art (2 Links)
- Autonomously Creating Quality Images (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Organized order in ornamentation (2 Links)
- P4m Reference Implementation (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- Painterly rendering using image salience (2 Links)
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