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  1. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  2. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  3. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  4. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  5. Evolving ambiguous images‏‎ (2 Links)
  6. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  7. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  8. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  9. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  10. Evolving expressions and art by choice‏‎ (2 Links)
  11. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  12. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  13. The Evolving Role of the Artist‏‎ (2 Links)
  14. Ästhetik‏‎ (2 Links)
  15. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  16. Gentropy: evolving 2D textures‏‎ (2 Links)
  17. Live Coding Towards Computational Creativity‏‎ (2 Links)
  18. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  19. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  20. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  21. The Markov Pen: Online Synthesis of Free-Hand Drawing Styles‏‎ (2 Links)
  22. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  23. Scott Neil-Teilly‏‎ (2 Links)
  24. The Painting Fool in New Dimensions‏‎ (2 Links)
  25. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  26. Bernd Lintermann‏‎ (2 Links)
  27. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  28. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  29. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  30. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  31. Organized order in ornamentation‏‎ (2 Links)
  32. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  33. P4m Reference Implementation‏‎ (2 Links)
  34. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  35. Biokunst‏‎ (2 Links)
  36. Painterly rendering using image salience‏‎ (2 Links)
  37. Establishing Appreciation In a Creative System‏‎ (2 Links)
  38. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  39. Instance and System: a Figure and its 2^18 Variations‏‎ (2 Links)
  40. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  41. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  42. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  43. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  44. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  45. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  46. Michael Witbrock‏‎ (2 Links)
  47. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  48. Interactive evolution of images‏‎ (2 Links)
  49. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  50. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)

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