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- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Mutation (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Tim Rowley (2 Links)
- Establishing Appreciation In a Creative System (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Stylized Reality (2 Links)
- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
- Karl Gerbel (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Biokunst (2 Links)
- Transforming Exploratory Creativity with DeLeNoX (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Swarm Tech-Tiles Tim (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Evolutionary Design in Art (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- An Interactive Electronic Art System Based on Artificial Ecosystemics (2 Links)
- Creativity refined: bypassing the gatekeepers of appropriateness and value (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
- Evolutionary Image Transition Using Random Walks (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Curious Whispers: An Embodied Artificial Creative System (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- Low-complexity art (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Chinese pattern design using generative shape grammar (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis (2 Links)
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