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  1. Bubble Hierarchies‏‎ (2 Links)
  2. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  3. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  4. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  5. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  6. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  7. Preference Learning: An Introduction‏‎ (2 Links)
  8. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  9. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  10. Aaron Davidson‏‎ (2 Links)
  11. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  12. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  13. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  14. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  15. Evolutionary Design by Computers‏‎ (2 Links)
  16. Towards a model for artificial aesthetics‏‎ (2 Links)
  17. Chris Coyne‏‎ (2 Links)
  18. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  19. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  20. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  21. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  22. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  23. Swarm Painting Atelier‏‎ (2 Links)
  24. Autonomous Evolutionary Art‏‎ (2 Links)
  25. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  26. Niall J. L. Griffith‏‎ (2 Links)
  27. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  28. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  29. Collage, Technology, and Creative Process‏‎ (2 Links)
  30. Evolutionary shape grammars for product design‏‎ (2 Links)
  31. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  32. Ian Butterfield‏‎ (2 Links)
  33. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  34. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  35. Learning to colour greyscale images‏‎ (2 Links)
  36. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  37. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  38. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)
  39. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  40. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  41. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (2 Links)
  42. Image Warping for a Painterly Effect‏‎ (2 Links)
  43. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)
  44. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  45. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  46. Generic Evolutionary Design‏‎ (2 Links)
  47. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  48. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  49. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)
  50. Scott Neil-Teilly‏‎ (2 Links)

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