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- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Rekombination (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Chinese pattern design using generative shape grammar (2 Links)
- Rendering artistic light patterns (2 Links)
- Line-Based Rendering with Truchet-Like Tiles (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- A Turing Test for Generative Art (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- On-line Knowledge Embedding for Interactive EC-based Montage System (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- SBEAT3: A tool for multi-part music composition by simulated breeding (2 Links)
- Schwarm Algorithmen (2 Links)
- Man + Robots: Symbiotic Art (2 Links)
- On the Translation of Design Data into Design Form in Evolutionary Design (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Mapped Pictures: Aesthetic Image Annotations (2 Links)
- Developmental modelling with SDS (2 Links)
- Evolving Art Using Multiple Aesthetic Measures (2 Links)
- Improving the ranking quality of medical image retrieval using a genetic feature selection method (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms (2 Links)
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Selektion (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Evolving Line Drawings (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- Informational Aesthetics Measures (2 Links)
- Self Portraits with Mandelbrot Genetics (2 Links)
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