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- Computer Graphics and Geometric Ornamental Design (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Gregory S. Hornby (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Preference Learning: An Introduction (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Breeding on site (2 Links)
- Automated recoloring of evolved designs using evolved palettes (2 Links)
- Tuning of Image Parameters by Interactive Evolutionary Computation (2 Links)
- Quantum Art (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- Fractal art — a comparison of styles (2 Links)
- Creative Computers, Improvisation and Intimacy (2 Links)
- New IEC Research and Frameworks (2 Links)
- Fractals and Multi-Layer Coloring Algorithms (2 Links)
- Creative Web Services with Pattern (2 Links)
- Niall J. L. Griffith (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- CGP, Creativity and Art (2 Links)
- Evolutionary Banners, exploring a generative design approach (2 Links)
- Using Physiological Signals to Evolve Art (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Evolutionary Development of Mathematically Defined Forms (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Bernd Lintermann (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- Data-Driven Iconification (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Generating floor plan layouts with K-D tree algorithms and evolutionary strategies (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Evolutionary generation of faces (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Evolutionäre Algorithmen (2 Links)
- Collaborative Preference Learning (2 Links)
- Scott Neil-Teilly (2 Links)
- Evolved Aesthetic Analogies to Improve Artistic Experience (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
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