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Unten werden bis zu 50 Ergebnisse im Bereich 681 bis 730 angezeigt.

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  1. Evolving Fractal Drawings‏‎ (2 Links)
  2. Zellij Multipuzzle‏‎ (2 Links)
  3. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  4. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  5. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  6. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  7. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  8. New Kinds of Fractal Patterns‏‎ (2 Links)
  9. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  10. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  11. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  12. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  13. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  14. Niche Constructing Drawing Robots‏‎ (2 Links)
  15. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  16. Evolving content in the galactic arms race video game‏‎ (2 Links)
  17. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  18. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  19. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  20. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  21. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  22. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  23. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  24. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  25. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  26. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  27. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  28. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  29. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  30. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  31. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  32. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  33. Golan Levin‏‎ (2 Links)
  34. A cybernetic approach to aesthetics‏‎ (2 Links)
  35. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  36. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  37. Artificial ecosystems for creative discovery‏‎ (2 Links)
  38. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  39. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  40. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  41. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  42. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  43. Searching for Surprise‏‎ (2 Links)
  44. Creative Ecosystems 2009‏‎ (2 Links)
  45. Assessing Progress in Building Autonomously Creative Systems‏‎ (2 Links)
  46. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  47. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  48. Creatively Subverting Messages in Posters‏‎ (2 Links)
  49. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  50. Interactive operators for evolutionary architectural design‏‎ (2 Links)

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