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- Flowsnake Earth (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Theory of Complexity (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Evolutionary Design in Art (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Evolutionary Image Transition Using Random Walks (2 Links)
- Chinese pattern design using generative shape grammar (2 Links)
- Natural Processes and Artificial Procedures (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- Quantum sculpture: art inspired by the deeper nature of reality (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Low-complexity art (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Ungegenständliche Kunst (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- Rebecca Luger-Guil (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- A Computer Model for the Generation of Visual Compositions (2 Links)
- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- Developmental modelling with SDS (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- Evolving 3D Morphology and Behavior by Competition (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- Generative Art Inspired by Nature, Using NodeBox (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Generative Representations for Artificial Architecture and Passive Solar Performance TR (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Generic Evolutionary Design (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
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