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  1. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  2. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  3. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  4. Swarm Granulator‏‎ (2 Links)
  5. Fractal geometry describes the beauty of infinity in nature‏‎ (2 Links)
  6. Quantifying Creativity in Art Networks‏‎ (2 Links)
  7. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  8. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  9. Bernd Lintermann‏‎ (2 Links)
  10. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  11. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)
  12. Frayed Cell Diagrams‏‎ (2 Links)
  13. Ranking Cases with Classification Rules‏‎ (2 Links)
  14. Evolutionary Computation and Image Re-Coloring‏‎ (2 Links)
  15. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)
  16. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  17. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  18. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  19. Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers‏‎ (2 Links)
  20. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  21. Generating 3D Scenes in the style of Keith Haring‏‎ (2 Links)
  22. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  23. Evolutionary design using grammatical evolution and shape grammars: Designing a shelter‏‎ (2 Links)
  24. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  25. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  26. Live Coding Towards Computational Creativity‏‎ (2 Links)
  27. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  28. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  29. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  30. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  31. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  32. The Authorship of Generative Art‏‎ (2 Links)
  33. A Fractal Approach Towards Visual Analogy‏‎ (2 Links)
  34. An exploration-based evolutionary model of a generative design process‏‎ (2 Links)
  35. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  36. Developmental modelling with SDS‏‎ (2 Links)
  37. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  38. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  39. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  40. Dimension Reduction for Object Ranking‏‎ (2 Links)
  41. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  42. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (2 Links)
  43. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  44. Evolving Glitch Art‏‎ (2 Links)
  45. The Evolving Role of the Artist‏‎ (2 Links)
  46. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  47. Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007‏‎ (2 Links)
  48. Ästhetik‏‎ (2 Links)
  49. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  50. Applicability of interactive evolutionary computation to mental health measurement‏‎ (2 Links)

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