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- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Investigating Face Space (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Ishihama Yoshiaki (2 Links)
- Andrew Rowbottom (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- P6m Reference Implementation (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Video Granular Synthesis (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Simulating Morphogenesis (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Evolutionäre Algorithmen (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Evolved Aesthetic Analogies to Improve Artistic Experience (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Evolving Assemblages of 3D Objects (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Generative Design: A Paradigm for Design Research (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Holger Ferstl (2 Links)
- Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Computational Aesthetics Conferences (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Genetic Algorithms for the Generation of Models with Micropopulations (2 Links)
- Steve Dipaola (2 Links)
- Evolving a Logo Design using Lindenmayer Systems, Postscript & Grammatical Evolution (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- Stippling with Aerial Robots (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- Ian Butterfield (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
- Learning to colour greyscale images (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
- Genotyp (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
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