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  1. Against Individual Creativity‏‎ (2 Links)
  2. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  3. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  4. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  5. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  6. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  7. Creative Search Trajectories and their Implications‏‎ (2 Links)
  8. Neuroästhetik‏‎ (2 Links)
  9. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  10. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  11. Curious agents and situated design evaluations‏‎ (2 Links)
  12. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  13. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  14. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  15. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  16. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  17. Learning to colour greyscale images‏‎ (2 Links)
  18. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  19. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  20. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  21. Data-Driven Iconification‏‎ (2 Links)
  22. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  23. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  24. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  25. Image Warping for a Painterly Effect‏‎ (2 Links)
  26. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  27. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  28. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  29. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  30. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  31. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  32. Collaborative Preference Learning‏‎ (2 Links)
  33. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  34. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  35. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  36. Detecting people in cubist art‏‎ (2 Links)
  37. Digital Face Beautification‏‎ (2 Links)
  38. The Authorship of Generative Art‏‎ (2 Links)
  39. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  40. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  41. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  42. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  43. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  44. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  45. Evolving Line Drawings‏‎ (2 Links)
  46. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  47. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  48. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  49. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  50. The Evolving Role of the Artist‏‎ (2 Links)

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