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  1. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  2. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  3. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  4. Gregory S. Hornby‏‎ (2 Links)
  5. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  6. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  7. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  8. Is Evolution Creative?‏‎ (2 Links)
  9. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  10. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  11. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  12. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  13. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  14. John Mount‏‎ (2 Links)
  15. Preference Learning: An Introduction‏‎ (2 Links)
  16. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  17. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  18. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  19. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  20. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  21. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  22. Keith Wiley‏‎ (2 Links)
  23. Creative Search Trajectories and their Implications‏‎ (2 Links)
  24. Evolution of Animated Photomosaics‏‎ (2 Links)
  25. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  26. Fractals and Multi-Layer Coloring Algorithms‏‎ (2 Links)
  27. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  28. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (2 Links)
  29. New IEC Research and Frameworks‏‎ (2 Links)
  30. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  31. How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity‏‎ (2 Links)
  32. Niall J. L. Griffith‏‎ (2 Links)
  33. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  34. Label Ranking Algorithms: A Survey‏‎ (2 Links)
  35. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  36. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (2 Links)
  37. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  38. Learning Comparative User Models for Accelerating Human-Computer Collaborative Search‏‎ (2 Links)
  39. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  40. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  41. Data-Driven Iconification‏‎ (2 Links)
  42. Bernd Lintermann‏‎ (2 Links)
  43. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  44. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  45. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  46. Line-Based Rendering with Truchet-Like Tiles‏‎ (2 Links)
  47. Evolutionary generation of faces‏‎ (2 Links)
  48. Collaborative Preference Learning‏‎ (2 Links)
  49. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  50. Evolutionäre Algorithmen‏‎ (2 Links)

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