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  1. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  2. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  3. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  4. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  5. Creative Search Trajectories and their Implications‏‎ (2 Links)
  6. Towards a model for artificial aesthetics‏‎ (2 Links)
  7. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  8. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  9. Ranking Cases with Classification Rules‏‎ (2 Links)
  10. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  11. Learning Lexicographic Preference Models‏‎ (2 Links)
  12. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  13. Swarm Tech-Tiles Tim‏‎ (2 Links)
  14. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  15. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  16. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  17. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  18. Data-Driven Iconification‏‎ (2 Links)
  19. Representation and Mimesis in Generative Art: Creating Fifty Sisters‏‎ (2 Links)
  20. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  21. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  22. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  23. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  24. Low-complexity art‏‎ (2 Links)
  25. Collaborative Preference Learning‏‎ (2 Links)
  26. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  27. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  28. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  29. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  30. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  31. Detecting people in cubist art‏‎ (2 Links)
  32. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  33. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  34. Digital Face Beautification‏‎ (2 Links)
  35. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  36. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  37. In Praise of Evolution and Opacity‏‎ (2 Links)
  38. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  39. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  40. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  41. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  42. Evolving Line Drawings‏‎ (2 Links)
  43. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  44. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  45. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  46. Measuring Creativity In Software Development‏‎ (2 Links)
  47. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  48. Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation‏‎ (2 Links)
  49. A Turing Test for Generative Art‏‎ (2 Links)
  50. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)

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