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  1. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  2. On the Future of Computers and Creativity‏‎ (2 Links)
  3. Autonomous Evolutionary Art‏‎ (2 Links)
  4. Color Mixing using Colliding Particles‏‎ (2 Links)
  5. Evolutionäre Musik‏‎ (2 Links)
  6. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  7. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  8. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  9. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  10. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  11. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  12. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  13. Improving face detection‏‎ (2 Links)
  14. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  15. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  16. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  17. Distance-based functions for image comparison‏‎ (2 Links)
  18. Evolving Human Faces‏‎ (2 Links)
  19. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  20. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  21. Generic Evolutionary Design‏‎ (2 Links)
  22. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  23. Informational Aesthetics Measures‏‎ (2 Links)
  24. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  25. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)
  26. Computational Aesthetics Conferences‏‎ (2 Links)
  27. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  28. Interactive Evolutionary CAD System for MEMS Layout Synthesis‏‎ (2 Links)
  29. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  30. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  31. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  32. Gentropy: evolving 2D textures‏‎ (2 Links)
  33. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  34. Mixed-Initiative Creative Drawing with webIconoscope‏‎ (2 Links)
  35. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  36. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  37. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  38. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  39. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  40. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  41. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  42. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  43. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  44. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  45. Stylized Reality‏‎ (2 Links)
  46. Biokunst‏‎ (2 Links)
  47. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  48. Establishing Appreciation In a Creative System‏‎ (2 Links)
  49. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  50. Architectural Innovation as an evolutionary process‏‎ (2 Links)

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