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- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Neuroästhetik (2 Links)
- Distance-based functions for image comparison (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Composition in Perspectives (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Evolving Fractal Drawings (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Swarm Granulator (2 Links)
- Man + Robots: Symbiotic Art (2 Links)
- Computational Aesthetics Conferences (2 Links)
- A Turing Test for Generative Art (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
- Mapped Pictures: Aesthetic Image Annotations (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Improving the ranking quality of medical image retrieval using a genetic feature selection method (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Informational Aesthetics Measures (2 Links)
- Tabula Rasa: A Case Study in Evolutionary Curation (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- Interactive Evolutionary CAD System for MEMS Layout Synthesis (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
- Golan Levin (2 Links)
- Mixed-Initiative Creative Drawing with webIconoscope (2 Links)
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