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- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Peter Weibel (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Erik J. Gustafson (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Preference Learning: An Introduction (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Interior Illumination Design Using Genetic Programming (2 Links)
- Using Physiological Signals to Evolve Art (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Golan Levin (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Quantum Art (2 Links)
- Morgan McGuire (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Creative Ecosystems 2009 (2 Links)
- New IEC Research and Frameworks (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- Creatively Subverting Messages in Posters (2 Links)
- Niall J. L. Griffith (2 Links)
- A Turing Test for Generative Art (2 Links)
- Mutation (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- Can a Genetic Algorithm Think Like a Composer? (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Artificial Neural Network Spaces (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Karl Gerbel (2 Links)
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