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  1. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  2. Preference Learning: An Introduction‏‎ (2 Links)
  3. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  4. Interactive evolution of dynamical systems‏‎ (2 Links)
  5. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  6. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  7. Computer-Ästhetik‏‎ (2 Links)
  8. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  9. Entropie‏‎ (2 Links)
  10. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  11. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  12. New IEC Research and Frameworks‏‎ (2 Links)
  13. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  14. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  15. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  16. Niall J. L. Griffith‏‎ (2 Links)
  17. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  18. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  19. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  20. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  21. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  22. Establishing Appreciation In a Creative System‏‎ (2 Links)
  23. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  24. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  25. A Meme-Based Architecture for Modeling Creativity‏‎ (2 Links)
  26. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  27. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  28. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  29. Creating tiling by means of 2D graphics applications‏‎ (2 Links)
  30. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  31. Creative Evolutionary Systems‏‎ (2 Links)
  32. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  33. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  34. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (2 Links)
  35. Creativity, emergence and evolution in design‏‎ (2 Links)
  36. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  37. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  38. Scott Neil-Teilly‏‎ (2 Links)
  39. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  40. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  41. DESIGN ARCHITECTURE BY GENETIC ALGORITHM‏‎ (2 Links)
  42. A cybernetic approach to aesthetics‏‎ (2 Links)
  43. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  44. Artificial ecosystems for creative discovery‏‎ (2 Links)
  45. Organized order in ornamentation‏‎ (2 Links)
  46. Evolutionary Design in Art‏‎ (2 Links)
  47. Daniel Shiffman‏‎ (2 Links)
  48. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  49. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  50. P4m Reference Implementation‏‎ (2 Links)

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