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  1. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  2. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  3. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  4. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  5. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  6. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  7. Information aesthetics: an heroic experiment‏‎ (2 Links)
  8. Evolving Human Faces‏‎ (2 Links)
  9. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  10. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  11. Zellij Multipuzzle‏‎ (2 Links)
  12. P6m Reference Implementation‏‎ (2 Links)
  13. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  14. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  15. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  16. Evolving ambiguous images‏‎ (2 Links)
  17. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  18. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  19. Being Kasimir Malevich‏‎ (2 Links)
  20. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  21. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  22. Evolving expressions and art by choice‏‎ (2 Links)
  23. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  24. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  25. Mixed-Initiative Creative Drawing with webIconoscope‏‎ (2 Links)
  26. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  27. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  28. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  29. Gentropy: evolving 2D textures‏‎ (2 Links)
  30. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  31. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  32. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  33. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  34. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  35. Steve Dipaola‏‎ (2 Links)
  36. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  37. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  38. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  39. Stippling with Aerial Robots‏‎ (2 Links)
  40. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  41. Establishing Appreciation In a Creative System‏‎ (2 Links)
  42. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  43. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  44. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  45. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  46. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  47. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  48. Henry Rowley‏‎ (2 Links)
  49. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  50. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (2 Links)

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