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- Bubble Hierarchies (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Preference Learning: An Introduction (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Aaron Davidson (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Evolutionary Design by Computers (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Chris Coyne (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Swarm Painting Atelier (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Niall J. L. Griffith (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- Collage, Technology, and Creative Process (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- Ian Butterfield (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Begriffe zur Evolutionären Kunst (2 Links)
- Learning to colour greyscale images (2 Links)
- Combining Representational Domains for Computational Creativity (2 Links)
- Evolving 3D Morphology and Behavior by Competition (2 Links)
- Generative Art Inspired by Nature, Using NodeBox (2 Links)
- Complex constructions based on symmetry breaking in simple three dimensional IFS (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- Generative Representations for Artificial Architecture and Passive Solar Performance TR (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- Domain Bridging Associations Support Creativity (2 Links)
- Generic Evolutionary Design (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis (2 Links)
- Evolving an Aircraft Using a Parametric Design System (2 Links)
- Scott Neil-Teilly (2 Links)
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