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  1. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  2. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  3. Evolutionäre Musik‏‎ (2 Links)
  4. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  5. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  6. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  7. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  8. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  9. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  10. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  11. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  12. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  13. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  14. Evolving Human Faces‏‎ (2 Links)
  15. Andrew Rowbottom‏‎ (2 Links)
  16. Leonel Moura‏‎ (2 Links)
  17. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  18. Variation‏‎ (2 Links)
  19. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  20. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  21. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  22. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)
  23. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  24. Low-complexity art‏‎ (2 Links)
  25. Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator‏‎ (2 Links)
  26. On Two Desiderata for Creativity Support Tools‏‎ (2 Links)
  27. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  28. Creative Web Services with Pattern‏‎ (2 Links)
  29. CGP, Creativity and Art‏‎ (2 Links)
  30. On the Impact of Chat Communication on Computer-Supported Idea Generation Processes‏‎ (2 Links)
  31. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  32. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  33. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  34. Gentropy: evolving 2D textures‏‎ (2 Links)
  35. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  36. The Authorship of Generative Art‏‎ (2 Links)
  37. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  38. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  39. In Praise of Evolution and Opacity‏‎ (2 Links)
  40. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  41. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  42. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  43. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  44. Data-Driven Iconification‏‎ (2 Links)
  45. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  46. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  47. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  48. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  49. The Evolving Role of the Artist‏‎ (2 Links)
  50. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)

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