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- Aesthetics in Covariant Image Reconstruction (2 Bearbeitungen)
- Enhancing Creativity with Niche Construction (2 Bearbeitungen)
- Evolution of Aesthetically Pleasing Images Without Human-In-The-Loop (2 Bearbeitungen)
- A Fully Automatic Evolutionary Art (2 Bearbeitungen)
- Tilings of Sequences of Co-evolved Images (2 Bearbeitungen)
- Artistic vision: Painterly rendering using computer vision techniques (2 Bearbeitungen)
- Underlying Tiles in a 15th Century Mamluk Pattern (2 Bearbeitungen)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Bearbeitungen)
- Creative Computers, Improvisation and Intimacy (2 Bearbeitungen)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Bearbeitungen)
- Viewpoint Quality: Measures and Applications (2 Bearbeitungen)
- DEFINING SPACES OF POTENTIAL ART The significance of representation in computer-aided creativity (2 Bearbeitungen)
- Polyhedral Tableaux (2 Bearbeitungen)
- Exploring aesthetic pattern formation (2 Bearbeitungen)
- Aesthetic Appraisal of Art - from Eye Movements to Computers (2 Bearbeitungen)
- The Monumental Geometry of E Pluribus Unum (2 Bearbeitungen)
- Representational Random Walks (2 Bearbeitungen)
- Algorithms for Morphing Escher-Like Tessellations (2 Bearbeitungen)
- Establishing Appreciation In a Creative System (2 Bearbeitungen)
- An Investigation into Aesthetic Preference using Generative Art (2 Bearbeitungen)
- New directions for evolving expressions (2 Bearbeitungen)
- Generating floor plan layouts with K-D tree algorithms and evolutionary strategies (2 Bearbeitungen)
- Towards MCTS for Creative Domains (2 Bearbeitungen)
- Strategies for creating new informational primitives in minds and machines (2 Bearbeitungen)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Bearbeitungen)
- A genetic engineering approach to genetic algorithms (2 Bearbeitungen)
- Visual abstraction and stylisation of maps (2 Bearbeitungen)
- The Aesthetics of the Underworld (2 Bearbeitungen)
- Manipulation of Non-Linear IFS Attractors Using Genetic Programming (2 Bearbeitungen)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Bearbeitungen)
- Building The Plotter - an Aesthetic Exploration with Drawing Robots (2 Bearbeitungen)
- Dimension Reduction for Object Ranking (2 Bearbeitungen)
- Real-World Tessellations (2 Bearbeitungen)
- Aesthetic fitness and artificial evolution for the selection of imagery from the mythical infinite library (2 Bearbeitungen)
- Co-creating game content using an adaptive model of user taste (2 Bearbeitungen)
- Form Follows Function: Aesthetic Interactive Labels (2 Bearbeitungen)
- EvoFashion: Customising Fashion Through Evolution (2 Bearbeitungen)
- Fun with Whirls (2 Bearbeitungen)
- Spirograph inspired visualization of ecological networks (2 Bearbeitungen)
- Truth to Process – Evolutionary Art and the Aesthetics of Dynamism (2 Bearbeitungen)
- Supervised Genetic Search for Parameter Selection in Painterly Rendering (2 Bearbeitungen)
- Knowledge-Level Creativity in Game Design (2 Bearbeitungen)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Bearbeitungen)
- Curve, Draft, and Style: Three Steps to the Image (2 Bearbeitungen)
- Line Drawings vs. Curvature Shading: Scientific Illustration of Range Scanned Artefacts (2 Bearbeitungen)
- Planes and Frames: Spatial Layering in Josef Albers' Homage to the Square Paintings (2 Bearbeitungen)
- Geometric Patterns as Material Things: The Making of Seljuk Patterns on Curved Surfaces (2 Bearbeitungen)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Bearbeitungen)
- Mathematics Learning through Arts and Collaborative Problem-Solving: The Princess and the Diamond-Problem (2 Bearbeitungen)
- Prospects for a cognitive neuroscience of visual aesthetics (2 Bearbeitungen)
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