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  1. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  2. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  3. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  4. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (2 Links)
  5. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  6. Scott Neil-Teilly‏‎ (2 Links)
  7. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)
  8. Establishing Appreciation In a Creative System‏‎ (2 Links)
  9. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  10. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  11. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  12. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  13. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  14. Organized order in ornamentation‏‎ (2 Links)
  15. Morgan McGuire‏‎ (2 Links)
  16. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  17. Tuning of Image Parameters by Interactive Evolutionary Computation‏‎ (2 Links)
  18. Autonomy, Signature and Creativity‏‎ (2 Links)
  19. P4m Reference Implementation‏‎ (2 Links)
  20. Developmental modelling with SDS‏‎ (2 Links)
  21. Painterly rendering using image salience‏‎ (2 Links)
  22. Dimension Reduction for Object Ranking‏‎ (2 Links)
  23. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  24. Mutation‏‎ (2 Links)
  25. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  26. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  27. Using Physiological Signals to Evolve Art‏‎ (2 Links)
  28. Evolutionary Design in Art‏‎ (2 Links)
  29. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  30. Computational Aesthetics Conferences‏‎ (2 Links)
  31. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  32. Guided Exploration of Physically Valid Shapes for Furniture Design‏‎ (2 Links)
  33. Karl Gerbel‏‎ (2 Links)
  34. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  35. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  36. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  37. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  38. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  39. Stepping stones in the mist‏‎ (2 Links)
  40. A Computer Model for the Generation of Visual Compositions‏‎ (2 Links)
  41. Evolutionary shape grammars for product design‏‎ (2 Links)
  42. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  43. Stimulating creative flow through computational feedback‏‎ (2 Links)
  44. A Fitness Function for Creativity in Jazz Improvisation and Beyond‏‎ (2 Links)
  45. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  46. Pmm Reference Implementation‏‎ (2 Links)
  47. Learning Lexicographic Preference Models‏‎ (2 Links)
  48. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  49. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  50. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)

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