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  1. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)
  2. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  3. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  4. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  5. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  6. Visual Hallucination For Computational Creation‏‎ (2 Links)
  7. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  8. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  9. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)
  10. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  11. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  12. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  13. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  14. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  15. Computational and Collective Creativity: Who’s Being Creative?‏‎ (2 Links)
  16. Gentropy: evolving 2D textures‏‎ (2 Links)
  17. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  18. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  19. Model Proposal for a Constructed Artist‏‎ (2 Links)
  20. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  21. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  22. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  23. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  24. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  25. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  26. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  27. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  28. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  29. Establishing Appreciation In a Creative System‏‎ (2 Links)
  30. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  31. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  32. Stylized Reality‏‎ (2 Links)
  33. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  34. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  35. Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation‏‎ (2 Links)
  36. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  37. Creative Ecosystems 2009‏‎ (2 Links)
  38. Creatively Subverting Messages in Posters‏‎ (2 Links)
  39. Quantifying Creativity in Art Networks‏‎ (2 Links)
  40. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  41. Holger Ferstl‏‎ (2 Links)
  42. RANDOMNESS, (DIS)ORDER, AND GENERATIVITY‏‎ (2 Links)
  43. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  44. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  45. A Turing Test for Generative Art‏‎ (2 Links)
  46. Ranking Cases with Classification Rules‏‎ (2 Links)
  47. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  48. Evolutionary Design in Art‏‎ (2 Links)
  49. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  50. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)

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