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  1. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  2. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  3. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  4. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  5. Swarm Painting Atelier‏‎ (2 Links)
  6. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  7. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  8. Rebecca Luger-Guillaume‏‎ (2 Links)
  9. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  10. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  11. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  12. Evolutionary Design by Computers‏‎ (2 Links)
  13. Leonel Moura‏‎ (2 Links)
  14. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  15. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  16. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  17. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  18. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  19. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  20. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  21. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  22. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  23. A 3D Modeling System for Creative Design‏‎ (2 Links)
  24. Echo‏‎ (2 Links)
  25. Evolutionäre Musik‏‎ (2 Links)
  26. Importance-Driven Focus of Attention‏‎ (2 Links)
  27. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  28. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  29. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  30. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  31. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  32. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  33. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  34. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  35. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  36. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  37. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  38. Evolving Human Faces‏‎ (2 Links)
  39. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  40. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  41. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  42. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  43. Evolving ambiguous images‏‎ (2 Links)
  44. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  45. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  46. Metaprogramming Emergent Graphics‏‎ (2 Links)
  47. Erik J. Gustafson‏‎ (2 Links)
  48. Evolving expressions and art by choice‏‎ (2 Links)
  49. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  50. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)

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