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  1. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  2. Swarm paintings – nonhuman art‏‎ (2 Links)
  3. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  4. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  5. Importance-Driven Focus of Attention‏‎ (2 Links)
  6. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  7. Creative Search Trajectories and their Implications‏‎ (2 Links)
  8. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  9. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  10. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  11. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  12. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  13. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  14. Video Granular Synthesis‏‎ (2 Links)
  15. Curious agents and situated design evaluations‏‎ (2 Links)
  16. A comparative classification of complexity measures‏‎ (2 Links)
  17. Ten questions concerning generative computer art‏‎ (2 Links)
  18. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  19. Artificial Nature: Immersive World Making‏‎ (2 Links)
  20. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  21. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  22. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  23. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  24. Metaprogramming Emergent Graphics‏‎ (2 Links)
  25. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  26. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  27. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  28. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  29. Gegenständliche Kunst‏‎ (2 Links)
  30. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  31. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  32. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  33. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  34. Aaron Davidson‏‎ (2 Links)
  35. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  36. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  37. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  38. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  39. The Future of Evolutionary Design Research‏‎ (2 Links)
  40. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  41. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  42. Evolving Approximate Image Filters‏‎ (2 Links)
  43. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  44. Complexity of two-dimensional patterns‏‎ (2 Links)
  45. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  46. Autonomous Evolutionary Art‏‎ (2 Links)
  47. Peter Kleiweg‏‎ (2 Links)
  48. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  49. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  50. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)

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