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- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Search Strategies and the Creative Process (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Improbable Creativity (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- P3m1 Reference Implementation (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Mathematische Kunst (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Interactive evolution for industrial design (2 Links)
- Evolving Fractal Drawings (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Distance-based functions for image comparison (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Composition in Perspectives (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Peter Weibel (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Investigating Face Space (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
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