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- Genetische Programmierung (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Is Evolution Creative? (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Zufallsprozess (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Ameisen Algorithmen (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Gregory Dudek (2 Links)
- John Mount (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Keith Wiley (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Peter Kleiweg (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
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