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  1. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  2. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  3. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  4. Evolutionäre Musik‏‎ (2 Links)
  5. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  6. Electric Sheep‏‎ (2 Links)
  7. Computational Creativity through a Gap‏‎ (2 Links)
  8. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  9. Neuroästhetik‏‎ (2 Links)
  10. Embodied creativity‏‎ (2 Links)
  11. Improbable Creativity‏‎ (2 Links)
  12. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  13. Evolving Human Faces‏‎ (2 Links)
  14. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  15. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  16. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  17. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  18. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  19. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  20. Mathematische Kunst‏‎ (2 Links)
  21. Evolving ambiguous images‏‎ (2 Links)
  22. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  23. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  24. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  25. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  26. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  27. Measuring complexity using information fluctuation‏‎ (2 Links)
  28. Evolving expressions and art by choice‏‎ (2 Links)
  29. Interactive EC-based Signal Processing‏‎ (2 Links)
  30. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  31. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  32. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  33. Interactive evolution for industrial design‏‎ (2 Links)
  34. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  35. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  36. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  37. SEURAT: robotic painter‏‎ (2 Links)
  38. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  39. On the Future of Computers and Creativity‏‎ (2 Links)
  40. Giving Colour to Images‏‎ (2 Links)
  41. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  42. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  43. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  44. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  45. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  46. Investigating Face Space‏‎ (2 Links)
  47. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  48. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  49. Ishihama Yoshiaki‏‎ (2 Links)
  50. Creative Search Trajectories and their Implications‏‎ (2 Links)

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