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  1. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  2. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  3. Artistic Stylization of Images and Video‏‎ (2 Links)
  4. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  5. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  6. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  7. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  8. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  9. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  10. Evolving Human Faces‏‎ (2 Links)
  11. Improving face detection‏‎ (2 Links)
  12. Computer-Ästhetik‏‎ (2 Links)
  13. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  14. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  15. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  16. Entropie‏‎ (2 Links)
  17. Abstract Art by Shape Classification‏‎ (2 Links)
  18. Evolving ambiguous images‏‎ (2 Links)
  19. Information aesthetics: an heroic experiment‏‎ (2 Links)
  20. Automated collage generation — with intent‏‎ (2 Links)
  21. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  22. Evolving expressions and art by choice‏‎ (2 Links)
  23. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  24. Rebecca Luger-Guillaume‏‎ (2 Links)
  25. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  26. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  27. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  28. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  29. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  30. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  31. Giving Colour to Images‏‎ (2 Links)
  32. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  33. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  34. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  35. Creating and rendering convolution surfaces‏‎ (2 Links)
  36. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  37. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  38. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  39. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  40. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  41. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  42. Is Evolution Creative?‏‎ (2 Links)
  43. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  44. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  45. Towards a model for artificial aesthetics‏‎ (2 Links)
  46. John Mount‏‎ (2 Links)
  47. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  48. Flowsnake Earth‏‎ (2 Links)
  49. A 3D Modeling System for Creative Design‏‎ (2 Links)
  50. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)

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