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- Exploring aesthetic pattern formation (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Peter Kleiweg (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Investigating Face Space (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Gregory Dudek (2 Links)
- Ishihama Yoshiaki (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Video Granular Synthesis (2 Links)
- Gegenständliche Kunst (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
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