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- Learning Aggregation Operators for Preference Modeling (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Reproduktion (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Being Kasimir Malevich (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Electric Sheep (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Computational Creativity through a Gap (2 Links)
- Evolutionäre Musik (2 Links)
- Embodied creativity (2 Links)
- Against Individual Creativity (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Evolving Human Faces (2 Links)
- Improving face detection (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Zellij Multipuzzle (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Evolving ambiguous images (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- P6m Reference Implementation (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Evolving expressions and art by choice (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
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