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- Computational Creativity through a Gap (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Embodied creativity (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Phänotyp (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Neuroästhetik (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Evolving Fractal Drawings (2 Links)
- Leonel Moura (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Video Granular Synthesis (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
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