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- Generative Modelling with Timed L-Systems (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Evolving Human Faces (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Evolving ambiguous images (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Electric Sheep (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Computational Creativity through a Gap (2 Links)
- Evolving expressions and art by choice (2 Links)
- Embodied creativity (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Improving face detection (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Giving Colour to Images (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- A comparative classification of complexity measures (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
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