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- Swarm paintings – nonhuman art (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Aaron Davidson (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Video Granular Synthesis (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Depth-aware neural style transfer (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Evolving Fractal Drawings (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Improbable Creativity (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Ameisen Algorithmen (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Mathematische Kunst (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- P3m1 Reference Implementation (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
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