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- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Preference Learning: An Introduction (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Variation (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Tatsu Unemi (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Search Strategies and the Creative Process (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Improbable Creativity (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Distance-based functions for image comparison (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Composition in Perspectives (2 Links)
- P3m1 Reference Implementation (2 Links)
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