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  1. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  2. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  3. Information aesthetics: an heroic experiment‏‎ (2 Links)
  4. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  5. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  6. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  7. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  8. Evolving content in the galactic arms race video game‏‎ (2 Links)
  9. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  10. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  11. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  12. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  13. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  14. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  15. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  16. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  17. Computer-Ästhetik‏‎ (2 Links)
  18. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  19. Entropie‏‎ (2 Links)
  20. Algorithmic randomness and physical entropy‏‎ (2 Links)
  21. Peter Kleiweg‏‎ (2 Links)
  22. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  23. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  24. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  25. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  26. Is Evolution Creative?‏‎ (2 Links)
  27. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  28. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  29. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  30. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  31. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  32. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  33. John Mount‏‎ (2 Links)
  34. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  35. Towards a model for artificial aesthetics‏‎ (2 Links)
  36. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  37. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  38. Creating and rendering convolution surfaces‏‎ (2 Links)
  39. Keith Wiley‏‎ (2 Links)
  40. A History of Creativity for Future AI Research‏‎ (2 Links)
  41. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  42. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  43. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  44. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  45. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  46. Fractal expressionism - where art meets science‏‎ (2 Links)
  47. Swarm Painting Atelier‏‎ (2 Links)
  48. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  49. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  50. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)

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