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  1. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  2. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  3. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  4. Giving Colour to Images‏‎ (2 Links)
  5. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  6. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  7. Consensual Paintings‏‎ (2 Links)
  8. Investigating Face Space‏‎ (2 Links)
  9. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  10. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  11. Ishihama Yoshiaki‏‎ (2 Links)
  12. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  13. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  14. A History of Creativity for Future AI Research‏‎ (2 Links)
  15. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  16. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  17. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  18. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  19. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  20. Flowsnake Earth‏‎ (2 Links)
  21. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  22. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  23. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  24. Natural Color Symmetry‏‎ (2 Links)
  25. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  26. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  27. New Kinds of Fractal Patterns‏‎ (2 Links)
  28. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  29. Niche Constructing Drawing Robots‏‎ (2 Links)
  30. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  31. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  32. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  33. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  34. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  35. Evolutionary Design by Computers‏‎ (2 Links)
  36. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  37. Variation‏‎ (2 Links)
  38. Learning representations for creative design using evolution‏‎ (2 Links)
  39. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  40. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  41. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  42. Reproduktion‏‎ (2 Links)
  43. Tatsu Unemi‏‎ (2 Links)
  44. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  45. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  46. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  47. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  48. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  49. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  50. Color Mixing using Colliding Particles‏‎ (2 Links)

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