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- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Depth-aware neural style transfer (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Live Algorithms (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Evolving Fractal Drawings (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Computer-Ästhetik (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Entropie (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Peter Kleiweg (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
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