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  1. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  2. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  3. Genetische Programmierung‏‎ (2 Links)
  4. Interactive evolution of dynamical systems‏‎ (2 Links)
  5. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  6. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  7. The alphabet synthesis machine‏‎ (2 Links)
  8. Algorithmic randomness and physical entropy‏‎ (2 Links)
  9. Exploring aesthetic pattern formation‏‎ (2 Links)
  10. Peter Kleiweg‏‎ (2 Links)
  11. The darwinian structure of the design process‏‎ (2 Links)
  12. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  13. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  14. Consensual Paintings‏‎ (2 Links)
  15. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  16. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  17. Gregory Dudek‏‎ (2 Links)
  18. Theory of Complexity‏‎ (2 Links)
  19. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  20. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  21. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  22. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  23. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  24. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  25. A History of Creativity for Future AI Research‏‎ (2 Links)
  26. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  27. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  28. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  29. Künstliches Leben‏‎ (2 Links)
  30. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  31. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  32. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  33. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  34. Rebecca Luger-Guillaume‏‎ (2 Links)
  35. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  36. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  37. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  38. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  39. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  40. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  41. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  42. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  43. A genetic engineering approach to genetic algorithms‏‎ (2 Links)
  44. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  45. Live Coding Towards Computational Creativity‏‎ (2 Links)
  46. On-line Knowledge Embedding for Interactive EC-based Montage System‏‎ (2 Links)
  47. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  48. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  49. Visual Hallucination For Computational Creation‏‎ (2 Links)
  50. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (2 Links)

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