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  1. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  2. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  3. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  4. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  5. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  6. Learning representations for creative design using evolution‏‎ (2 Links)
  7. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  8. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  9. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  10. Video Granular Synthesis‏‎ (2 Links)
  11. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  12. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  13. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  14. Reproduktion‏‎ (2 Links)
  15. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  16. Ten questions concerning generative computer art‏‎ (2 Links)
  17. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  18. Depth-aware neural style transfer‏‎ (2 Links)
  19. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  20. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  21. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  22. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  23. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  24. A History of Creativity for Future AI Research‏‎ (2 Links)
  25. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  26. Improbable Creativity‏‎ (2 Links)
  27. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  28. Evolving Fractal Drawings‏‎ (2 Links)
  29. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  30. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  31. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  32. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  33. Mathematische Kunst‏‎ (2 Links)
  34. P6m Reference Implementation‏‎ (2 Links)
  35. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  36. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  37. The Future of Evolutionary Design Research‏‎ (2 Links)
  38. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  39. Measuring complexity using information fluctuation‏‎ (2 Links)
  40. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  41. Evolving content in the galactic arms race video game‏‎ (2 Links)
  42. Interactive EC-based Signal Processing‏‎ (2 Links)
  43. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  44. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  45. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  46. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  47. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  48. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  49. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  50. Interactive evolution for industrial design‏‎ (2 Links)

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