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- Generative Modelling with Timed L-Systems (2 Links)
- Mathematische Kunst (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Evolving Human Faces (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- A comparative classification of complexity measures (2 Links)
- Evolving ambiguous images (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Evolving expressions and art by choice (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Interactive evolution for industrial design (2 Links)
- Preference Learning: An Introduction (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Aaron Davidson (2 Links)
- Investigating Face Space (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Giving Colour to Images (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Ishihama Yoshiaki (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Distance-based functions for image comparison (2 Links)
- Composition in Perspectives (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Flowsnake Earth (2 Links)
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