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  1. Importance-Driven Focus of Attention‏‎ (2 Links)
  2. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  3. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  4. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  5. Search Strategies and the Creative Process‏‎ (2 Links)
  6. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  7. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  8. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  9. Complexity of two-dimensional patterns‏‎ (2 Links)
  10. Evolving Fractal Drawings‏‎ (2 Links)
  11. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  12. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  13. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  14. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  15. Self-design and ontogenetic evolution‏‎ (2 Links)
  16. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  17. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  18. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  19. P3m1 Reference Implementation‏‎ (2 Links)
  20. Zufallsprozess‏‎ (2 Links)
  21. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  22. Semantic aware methods for evolutionary art‏‎ (2 Links)
  23. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  24. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  25. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  26. Evolving content in the galactic arms race video game‏‎ (2 Links)
  27. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  28. Metaprogramming Emergent Graphics‏‎ (2 Links)
  29. The Painting Fool Teaching Interface‏‎ (2 Links)
  30. Electric Sheep‏‎ (2 Links)
  31. Computational Creativity through a Gap‏‎ (2 Links)
  32. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  33. Embodied creativity‏‎ (2 Links)
  34. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  35. Algorithmic randomness and physical entropy‏‎ (2 Links)
  36. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  37. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  38. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  39. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  40. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  41. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  42. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  43. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  44. Peter Weibel‏‎ (2 Links)
  45. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  46. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  47. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  48. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  49. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  50. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)

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