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  1. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  2. Neuroästhetik‏‎ (2 Links)
  3. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  4. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  5. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  6. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  7. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  8. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  9. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  10. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  11. Leonel Moura‏‎ (2 Links)
  12. A History of Creativity for Future AI Research‏‎ (2 Links)
  13. Creative Search Trajectories and their Implications‏‎ (2 Links)
  14. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  15. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  16. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  17. Curious agents and situated design evaluations‏‎ (2 Links)
  18. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  19. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  20. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  21. SEURAT: robotic painter‏‎ (2 Links)
  22. On the Future of Computers and Creativity‏‎ (2 Links)
  23. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  24. Importance-Driven Focus of Attention‏‎ (2 Links)
  25. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  26. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  27. Gegenständliche Kunst‏‎ (2 Links)
  28. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  29. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  30. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  31. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  32. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  33. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  34. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  35. Zellij Multipuzzle‏‎ (2 Links)
  36. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  37. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  38. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  39. Evolving Approximate Image Filters‏‎ (2 Links)
  40. Metaprogramming Emergent Graphics‏‎ (2 Links)
  41. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  42. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  43. Complexity of two-dimensional patterns‏‎ (2 Links)
  44. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  45. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  46. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  47. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  48. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  49. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  50. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)

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