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- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Distance-based functions for image comparison (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Composition in Perspectives (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Zellij Multipuzzle (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Reproduktion (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Being Kasimir Malevich (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Against Individual Creativity (2 Links)
- Learning representations for creative design using evolution (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Evolving for the Audience (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- The alphabet synthesis machine (2 Links)
- Genetische Programmierung (2 Links)
- The darwinian structure of the design process (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Theory of Complexity (2 Links)
- P6m Reference Implementation (2 Links)
- Consensual Paintings (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Improbable Creativity (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
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