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  1. Evolving Fractal Drawings‏‎ (2 Links)
  2. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  3. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  4. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  5. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  6. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  7. Interactive evolution of dynamical systems‏‎ (2 Links)
  8. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  9. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  10. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  11. Natural Color Symmetry‏‎ (2 Links)
  12. Ameisen Algorithmen‏‎ (2 Links)
  13. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  14. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  15. Evolving content in the galactic arms race video game‏‎ (2 Links)
  16. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  17. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  18. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  19. New Kinds of Fractal Patterns‏‎ (2 Links)
  20. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  21. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  22. Niche Constructing Drawing Robots‏‎ (2 Links)
  23. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  24. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  25. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  26. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  27. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  28. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  29. Computer-Ästhetik‏‎ (2 Links)
  30. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  31. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  32. Entropie‏‎ (2 Links)
  33. Reproduktion‏‎ (2 Links)
  34. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  35. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  36. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  37. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  38. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  39. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  40. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  41. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  42. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  43. Künstliches Leben‏‎ (2 Links)
  44. A comparative classification of complexity measures‏‎ (2 Links)
  45. Artificial Nature: Immersive World Making‏‎ (2 Links)
  46. Creating and rendering convolution surfaces‏‎ (2 Links)
  47. P6m Reference Implementation‏‎ (2 Links)
  48. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  49. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  50. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)

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