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- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Computer-Ästhetik (2 Links)
- Entropie (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Reproduktion (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Variation (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Tatsu Unemi (2 Links)
- Is Evolution Creative? (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- John Mount (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- P6m Reference Implementation (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Keith Wiley (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
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