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- P3m1 Reference Implementation (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Mathematische Kunst (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Evolving ambiguous images (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Evolving expressions and art by choice (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Interactive evolution for industrial design (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Giving Colour to Images (2 Links)
- Peter Weibel (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Investigating Face Space (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Consensual Paintings (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Ishihama Yoshiaki (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Automated collage generation — with intent (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Preference Learning: An Introduction (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Video Granular Synthesis (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
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