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- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Mathematische Kunst (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Interactive evolution for industrial design (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Zellij Multipuzzle (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Investigating Face Space (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Ishihama Yoshiaki (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- The alphabet synthesis machine (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- The darwinian structure of the design process (2 Links)
- Distance-based functions for image comparison (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Composition in Perspectives (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Theory of Complexity (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
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