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- Generative and Evolutionary Design in Design Education (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Aaron Davidson (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Bubble Hierarchies (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- SEURAT: robotic painter (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- On the Future of Computers and Creativity (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- Chris Coyne (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Ameisen Algorithmen (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
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