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  1. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  2. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  3. Leonel Moura‏‎ (2 Links)
  4. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  5. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  6. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  7. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  8. Reproduktion‏‎ (2 Links)
  9. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  10. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  11. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  12. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  13. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  14. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  15. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  16. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  17. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  18. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  19. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  20. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  21. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  22. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  23. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  24. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  25. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  26. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  27. Importance-Driven Focus of Attention‏‎ (2 Links)
  28. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  29. Evolving Fractal Drawings‏‎ (2 Links)
  30. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  31. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  32. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  33. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  34. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  35. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  36. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  37. Zellij Multipuzzle‏‎ (2 Links)
  38. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  39. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  40. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  41. Evolving content in the galactic arms race video game‏‎ (2 Links)
  42. Echo‏‎ (2 Links)
  43. P6m Reference Implementation‏‎ (2 Links)
  44. Being Kasimir Malevich‏‎ (2 Links)
  45. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  46. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  47. Against Individual Creativity‏‎ (2 Links)
  48. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  49. Metaprogramming Emergent Graphics‏‎ (2 Links)
  50. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)

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