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- No Free Lunch in the Search for Creativity (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Gegenständliche Kunst (2 Links)
- Video Granular Synthesis (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Live Algorithms (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Distance-based functions for image comparison (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Being Kasimir Malevich (2 Links)
- Composition in Perspectives (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Against Individual Creativity (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- P3m1 Reference Implementation (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Evolving for the Audience (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
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