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  1. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  2. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  3. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  4. Information aesthetics: an heroic experiment‏‎ (2 Links)
  5. Evolving Human Faces‏‎ (2 Links)
  6. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  7. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  8. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  9. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  10. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  11. Zufallsprozess‏‎ (2 Links)
  12. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  13. Evolving ambiguous images‏‎ (2 Links)
  14. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  15. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  16. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  17. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  18. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  19. Evolving expressions and art by choice‏‎ (2 Links)
  20. Autonomous Evolutionary Art‏‎ (2 Links)
  21. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  22. The Painting Fool Teaching Interface‏‎ (2 Links)
  23. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  24. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  25. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  26. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  27. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  28. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  29. Peter Kleiweg‏‎ (2 Links)
  30. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  31. Giving Colour to Images‏‎ (2 Links)
  32. Is Evolution Creative?‏‎ (2 Links)
  33. Consensual Paintings‏‎ (2 Links)
  34. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  35. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  36. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  37. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  38. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  39. Ameisen Algorithmen‏‎ (2 Links)
  40. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  41. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  42. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  43. John Mount‏‎ (2 Links)
  44. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  45. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  46. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  47. Keith Wiley‏‎ (2 Links)
  48. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  49. Flowsnake Earth‏‎ (2 Links)
  50. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)

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