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- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Evolving for the Audience (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Genetische Programmierung (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- P3m1 Reference Implementation (2 Links)
- Zellij Multipuzzle (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Gregory Dudek (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- The alphabet synthesis machine (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- The darwinian structure of the design process (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Peter Weibel (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Theory of Complexity (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Preference Learning: An Introduction (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
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