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- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Electric Sheep (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Computational Creativity through a Gap (2 Links)
- Interactive evolution for industrial design (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Embodied creativity (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Peter Kleiweg (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Investigating Face Space (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Ishihama Yoshiaki (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
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