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  1. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  2. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  3. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  4. A History of Creativity for Future AI Research‏‎ (2 Links)
  5. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  6. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  7. Bubble Hierarchies‏‎ (2 Links)
  8. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  9. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  10. Fractal expressionism - where art meets science‏‎ (2 Links)
  11. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  12. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  13. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  14. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  15. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  16. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  17. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  18. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  19. Natural Color Symmetry‏‎ (2 Links)
  20. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  21. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  22. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  23. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  24. New Kinds of Fractal Patterns‏‎ (2 Links)
  25. Chris Coyne‏‎ (2 Links)
  26. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  27. Niche Constructing Drawing Robots‏‎ (2 Links)
  28. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  29. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  30. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  31. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  32. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  33. Learning representations for creative design using evolution‏‎ (2 Links)
  34. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  35. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  36. Variation‏‎ (2 Links)
  37. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  38. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  39. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  40. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  41. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  42. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  43. Reproduktion‏‎ (2 Links)
  44. Tatsu Unemi‏‎ (2 Links)
  45. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  46. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  47. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  48. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  49. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  50. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)

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