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- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Erik J. Gustafson (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Gregory Dudek (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Art, emergence and the computational sublime (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Natural Color Symmetry (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Bubble Hierarchies (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Automated collage generation — with intent (2 Links)
- Leonel Moura (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Zellij Multipuzzle (2 Links)
- Chris Coyne (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Reproduktion (2 Links)
- Gegenständliche Kunst (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
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