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- Zufallsprozess (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Reproduktion (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Distance-based functions for image comparison (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Composition in Perspectives (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Being Kasimir Malevich (2 Links)
- Against Individual Creativity (2 Links)
- Evolving virtual creatures (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- P6m Reference Implementation (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
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