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  1. Evolving art with scalable vector graphics‏‎ (2 Links)
  2. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  3. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  4. Search Strategies and the Creative Process‏‎ (2 Links)
  5. Evolving virtual creatures‏‎ (2 Links)
  6. Improving face detection‏‎ (2 Links)
  7. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  8. A comparative classification of complexity measures‏‎ (2 Links)
  9. Artificial Nature: Immersive World Making‏‎ (2 Links)
  10. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  11. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  12. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  13. Self-design and ontogenetic evolution‏‎ (2 Links)
  14. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  15. Information aesthetics: an heroic experiment‏‎ (2 Links)
  16. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  17. P3m1 Reference Implementation‏‎ (2 Links)
  18. Semantic aware methods for evolutionary art‏‎ (2 Links)
  19. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  20. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  21. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  22. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  23. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  24. Extending the Range of Facial Types‏‎ (2 Links)
  25. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  26. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  27. Creating and rendering convolution surfaces‏‎ (2 Links)
  28. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  29. Aaron Davidson‏‎ (2 Links)
  30. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  31. Gregory S. Hornby‏‎ (2 Links)
  32. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  33. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  34. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  35. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  36. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  37. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  38. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  39. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  40. Zellij Multipuzzle‏‎ (2 Links)
  41. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  42. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  43. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  44. Peter Weibel‏‎ (2 Links)
  45. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  46. Autonomous Evolutionary Art‏‎ (2 Links)
  47. Is Evolution Creative?‏‎ (2 Links)
  48. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  49. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  50. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)

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