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- Exploring aesthetic pattern formation (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Video Granular Synthesis (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Consensual Paintings (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Gregory Dudek (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Reproduktion (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Is Evolution Creative? (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- John Mount (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Art, emergence and the computational sublime (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- P6m Reference Implementation (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Keith Wiley (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
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