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- Peter Kleiweg (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Is Evolution Creative? (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- A comparative classification of complexity measures (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- John Mount (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Flowsnake Earth (2 Links)
- Erik J. Gustafson (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Keith Wiley (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Aaron Davidson (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Evolutionary Design by Computers (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Bubble Hierarchies (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Variation (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Tatsu Unemi (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
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