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- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Flowsnake Earth (2 Links)
- Zufallsprozess (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Chris Coyne (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Evolutionary Design by Computers (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Automated collage generation — with intent (2 Links)
- Echo (2 Links)
- Evolutionäre Musik (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
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