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- Search Strategies and the Creative Process (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- P3m1 Reference Implementation (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Flowsnake Earth (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Peter Weibel (2 Links)
- Evolutionary Design by Computers (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Leonel Moura (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Preference Learning: An Introduction (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Evolutionäre Musik (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
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