Seiten mit den meisten Links

Wechseln zu: Navigation, Suche

Unten werden bis zu 50 Ergebnisse im Bereich 801 bis 850 angezeigt.

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)

  1. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  2. The Future of Evolutionary Design Research‏‎ (2 Links)
  3. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  4. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  5. Semantic aware methods for evolutionary art‏‎ (2 Links)
  6. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  7. Evolving content in the galactic arms race video game‏‎ (2 Links)
  8. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  9. Electric Sheep‏‎ (2 Links)
  10. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  11. Computational Creativity through a Gap‏‎ (2 Links)
  12. Metaprogramming Emergent Graphics‏‎ (2 Links)
  13. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  14. Embodied creativity‏‎ (2 Links)
  15. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  16. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  17. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  18. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  19. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  20. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  21. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  22. Peter Weibel‏‎ (2 Links)
  23. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  24. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  25. A 3D Modeling System for Creative Design‏‎ (2 Links)
  26. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  27. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  28. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  29. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  30. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  31. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  32. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  33. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  34. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  35. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  36. Preference Learning: An Introduction‏‎ (2 Links)
  37. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  38. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  39. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  40. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  41. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  42. Fractal expressionism - where art meets science‏‎ (2 Links)
  43. Creative Search Trajectories and their Implications‏‎ (2 Links)
  44. Swarm paintings – nonhuman art‏‎ (2 Links)
  45. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  46. Art, emergence and the computational sublime‏‎ (2 Links)
  47. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  48. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  49. Curious agents and situated design evaluations‏‎ (2 Links)
  50. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)