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- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Improving face detection (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Electric Sheep (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Computational Creativity through a Gap (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Embodied creativity (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Video Granular Synthesis (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Is Evolution Creative? (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
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