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  1. Evolving content in the galactic arms race video game‏‎ (2 Links)
  2. New Kinds of Fractal Patterns‏‎ (2 Links)
  3. Learning representations for creative design using evolution‏‎ (2 Links)
  4. Niche Constructing Drawing Robots‏‎ (2 Links)
  5. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  6. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  7. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  8. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  9. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  10. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  11. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  12. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  13. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  14. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  15. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  16. Reproduktion‏‎ (2 Links)
  17. Erik J. Gustafson‏‎ (2 Links)
  18. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  19. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  20. Improbable Creativity‏‎ (2 Links)
  21. Art, emergence and the computational sublime‏‎ (2 Links)
  22. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  23. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  24. Swarm paintings – nonhuman art‏‎ (2 Links)
  25. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  26. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  27. Mathematische Kunst‏‎ (2 Links)
  28. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  29. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  30. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  31. Measuring complexity using information fluctuation‏‎ (2 Links)
  32. Interactive EC-based Signal Processing‏‎ (2 Links)
  33. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  34. Artistic Stylization of Images and Video‏‎ (2 Links)
  35. Video Granular Synthesis‏‎ (2 Links)
  36. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  37. P6m Reference Implementation‏‎ (2 Links)
  38. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  39. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  40. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  41. Bubble Hierarchies‏‎ (2 Links)
  42. Ten questions concerning generative computer art‏‎ (2 Links)
  43. Interactive evolution for industrial design‏‎ (2 Links)
  44. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  45. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  46. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  47. Fractal expressionism - where art meets science‏‎ (2 Links)
  48. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  49. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  50. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)

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