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- New Kinds of Fractal Patterns (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Künstliches Leben (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Reproduktion (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Live Algorithms (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Zellij Multipuzzle (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- P6m Reference Implementation (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Electric Sheep (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Computational Creativity through a Gap (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Evolving virtual creatures (2 Links)
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