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  1. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  2. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  3. Interactive EC-based Signal Processing‏‎ (2 Links)
  4. A History of Creativity for Future AI Research‏‎ (2 Links)
  5. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  6. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  7. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  8. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  9. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  10. Interactive evolution for industrial design‏‎ (2 Links)
  11. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  12. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  13. Gegenständliche Kunst‏‎ (2 Links)
  14. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  15. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  16. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  17. Swarm paintings – nonhuman art‏‎ (2 Links)
  18. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  19. Investigating Face Space‏‎ (2 Links)
  20. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  21. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  22. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  23. Ishihama Yoshiaki‏‎ (2 Links)
  24. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  25. Depth-aware neural style transfer‏‎ (2 Links)
  26. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  27. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  28. Evolving Approximate Image Filters‏‎ (2 Links)
  29. Video Granular Synthesis‏‎ (2 Links)
  30. Search Strategies and the Creative Process‏‎ (2 Links)
  31. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  32. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  33. Ten questions concerning generative computer art‏‎ (2 Links)
  34. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  35. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  36. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  37. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  38. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  39. Self-design and ontogenetic evolution‏‎ (2 Links)
  40. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  41. P3m1 Reference Implementation‏‎ (2 Links)
  42. Semantic aware methods for evolutionary art‏‎ (2 Links)
  43. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  44. Evolving for the Audience‏‎ (2 Links)
  45. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  46. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  47. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  48. Genetische Programmierung‏‎ (2 Links)
  49. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  50. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)

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