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- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Keith Wiley (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- A comparative classification of complexity measures (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Swarm Painting Atelier (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Gegenständliche Kunst (2 Links)
- Aaron Davidson (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Improving face detection (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Distance-based functions for image comparison (2 Links)
- Composition in Perspectives (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Evolving for the Audience (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
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