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- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Evolving Human Faces (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Zellij Multipuzzle (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Evolving ambiguous images (2 Links)
- Being Kasimir Malevich (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Evolving expressions and art by choice (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Against Individual Creativity (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- The alphabet synthesis machine (2 Links)
- Computer-Ästhetik (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Giving Colour to Images (2 Links)
- Peter Kleiweg (2 Links)
- The darwinian structure of the design process (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Entropie (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Theory of Complexity (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Andrew Rowbottom (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Flowsnake Earth (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Künstliches Leben (2 Links)
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