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  1. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  2. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  3. Tatsu Unemi‏‎ (2 Links)
  4. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  5. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  6. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  7. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  8. Color Mixing using Colliding Particles‏‎ (2 Links)
  9. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  10. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  11. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  12. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  13. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  14. Importance-Driven Focus of Attention‏‎ (2 Links)
  15. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  16. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  17. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  18. Evolving Fractal Drawings‏‎ (2 Links)
  19. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  20. Search Strategies and the Creative Process‏‎ (2 Links)
  21. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  22. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  23. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  24. Distance-based functions for image comparison‏‎ (2 Links)
  25. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  26. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  27. Composition in Perspectives‏‎ (2 Links)
  28. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  29. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  30. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  31. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  32. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  33. Self-design and ontogenetic evolution‏‎ (2 Links)
  34. Zufallsprozess‏‎ (2 Links)
  35. P3m1 Reference Implementation‏‎ (2 Links)
  36. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  37. Evolving content in the galactic arms race video game‏‎ (2 Links)
  38. Semantic aware methods for evolutionary art‏‎ (2 Links)
  39. A comparative classification of complexity measures‏‎ (2 Links)
  40. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  41. Artificial Nature: Immersive World Making‏‎ (2 Links)
  42. Metaprogramming Emergent Graphics‏‎ (2 Links)
  43. The Painting Fool Teaching Interface‏‎ (2 Links)
  44. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  45. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  46. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  47. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  48. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  49. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  50. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)

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