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Unten werden bis zu 50 Ergebnisse im Bereich 801 bis 850 angezeigt.

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  1. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  2. The alphabet synthesis machine‏‎ (2 Links)
  3. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  4. Peter Kleiweg‏‎ (2 Links)
  5. The darwinian structure of the design process‏‎ (2 Links)
  6. Keith Wiley‏‎ (2 Links)
  7. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  8. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  9. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  10. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  11. Theory of Complexity‏‎ (2 Links)
  12. Consensual Paintings‏‎ (2 Links)
  13. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  14. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  15. Gegenständliche Kunst‏‎ (2 Links)
  16. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  17. Art, emergence and the computational sublime‏‎ (2 Links)
  18. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  19. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  20. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  21. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  22. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  23. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  24. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  25. Artistic Stylization of Images and Video‏‎ (2 Links)
  26. Evolving Approximate Image Filters‏‎ (2 Links)
  27. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  28. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  29. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  30. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  31. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  32. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  33. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  34. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  35. Rebecca Luger-Guillaume‏‎ (2 Links)
  36. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  37. Abstract Art by Shape Classification‏‎ (2 Links)
  38. Automated collage generation — with intent‏‎ (2 Links)
  39. Improving face detection‏‎ (2 Links)
  40. Evolving for the Audience‏‎ (2 Links)
  41. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  42. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  43. Information aesthetics: an heroic experiment‏‎ (2 Links)
  44. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  45. Genetische Programmierung‏‎ (2 Links)
  46. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  47. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  48. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  49. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  50. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)

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