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  1. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  2. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  3. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  4. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  5. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  6. Tatsu Unemi‏‎ (2 Links)
  7. Importance-Driven Focus of Attention‏‎ (2 Links)
  8. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  9. Reproduktion‏‎ (2 Links)
  10. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  11. Evolving Fractal Drawings‏‎ (2 Links)
  12. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  13. Autonomous Evolutionary Art‏‎ (2 Links)
  14. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  15. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  16. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  17. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  18. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  19. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  20. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  21. Echo‏‎ (2 Links)
  22. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  23. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  24. Evolving content in the galactic arms race video game‏‎ (2 Links)
  25. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  26. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  27. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  28. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  29. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  30. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  31. Metaprogramming Emergent Graphics‏‎ (2 Links)
  32. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  33. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  34. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  35. Zufallsprozess‏‎ (2 Links)
  36. Ameisen Algorithmen‏‎ (2 Links)
  37. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  38. P6m Reference Implementation‏‎ (2 Links)
  39. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  40. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  41. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  42. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  43. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  44. Erik J. Gustafson‏‎ (2 Links)
  45. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  46. The Painting Fool Teaching Interface‏‎ (2 Links)
  47. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  48. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  49. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  50. Simulating Morphogenesis‏‎ (2 Links)

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