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  1. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  2. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  3. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  4. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  5. Peter Weibel‏‎ (2 Links)
  6. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  7. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  8. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  9. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  10. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  11. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  12. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  13. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  14. Depth-aware neural style transfer‏‎ (2 Links)
  15. Evolving for the Audience‏‎ (2 Links)
  16. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  17. Genetische Programmierung‏‎ (2 Links)
  18. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  19. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  20. Preference Learning: An Introduction‏‎ (2 Links)
  21. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  22. Zufallsprozess‏‎ (2 Links)
  23. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  24. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  25. Exploring aesthetic pattern formation‏‎ (2 Links)
  26. The Painting Fool Teaching Interface‏‎ (2 Links)
  27. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  28. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  29. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  30. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  31. Gregory Dudek‏‎ (2 Links)
  32. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  33. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  34. A comparative classification of complexity measures‏‎ (2 Links)
  35. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  36. Artificial Nature: Immersive World Making‏‎ (2 Links)
  37. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  38. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  39. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  40. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  41. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  42. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  43. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  44. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  45. Leonel Moura‏‎ (2 Links)
  46. Computer-Ästhetik‏‎ (2 Links)
  47. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  48. Entropie‏‎ (2 Links)
  49. Aaron Davidson‏‎ (2 Links)
  50. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)

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