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Unten werden bis zu 50 Ergebnisse im Bereich 801 bis 850 angezeigt.

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  1. Computational Creativity through a Gap‏‎ (2 Links)
  2. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  3. Embodied creativity‏‎ (2 Links)
  4. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  5. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  6. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  7. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  8. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  9. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  10. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  11. Fractal expressionism - where art meets science‏‎ (2 Links)
  12. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  13. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  14. Phänotyp‏‎ (2 Links)
  15. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  16. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  17. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  18. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  19. A 3D Modeling System for Creative Design‏‎ (2 Links)
  20. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  21. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  22. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  23. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  24. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  25. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  26. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  27. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  28. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  29. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  30. Neuroästhetik‏‎ (2 Links)
  31. Creative Search Trajectories and their Implications‏‎ (2 Links)
  32. Swarm paintings – nonhuman art‏‎ (2 Links)
  33. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  34. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  35. Curious agents and situated design evaluations‏‎ (2 Links)
  36. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  37. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  38. Evolving Fractal Drawings‏‎ (2 Links)
  39. Leonel Moura‏‎ (2 Links)
  40. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  41. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  42. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  43. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  44. Video Granular Synthesis‏‎ (2 Links)
  45. Art, emergence and the computational sublime‏‎ (2 Links)
  46. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  47. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  48. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  49. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  50. Evolving content in the galactic arms race video game‏‎ (2 Links)

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