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- Interactive evolution for industrial design (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Echo (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Investigating Face Space (2 Links)
- Peter Kleiweg (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Ishihama Yoshiaki (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Erik J. Gustafson (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Gegenständliche Kunst (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Swarm Painting Atelier (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Evolving Approximate Image Filters (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Bubble Hierarchies (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Evolving for the Audience (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Chris Coyne (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Genetische Programmierung (2 Links)
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