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  1. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  2. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  3. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  4. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  5. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  6. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  7. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  8. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  9. Simulating Morphogenesis‏‎ (2 Links)
  10. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  11. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  12. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  13. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  14. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  15. Is Evolution Creative?‏‎ (2 Links)
  16. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  17. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  18. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  19. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  20. Flowsnake Earth‏‎ (2 Links)
  21. John Mount‏‎ (2 Links)
  22. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  23. A 3D Modeling System for Creative Design‏‎ (2 Links)
  24. Swarm paintings – nonhuman art‏‎ (2 Links)
  25. Creative Search Trajectories and their Implications‏‎ (2 Links)
  26. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  27. Keith Wiley‏‎ (2 Links)
  28. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  29. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  30. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  31. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  32. Evolutionary Design by Computers‏‎ (2 Links)
  33. Curious agents and situated design evaluations‏‎ (2 Links)
  34. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  35. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  36. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  37. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  38. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  39. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  40. Video Granular Synthesis‏‎ (2 Links)
  41. Natural Color Symmetry‏‎ (2 Links)
  42. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  43. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  44. Ten questions concerning generative computer art‏‎ (2 Links)
  45. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  46. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  47. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  48. New Kinds of Fractal Patterns‏‎ (2 Links)
  49. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  50. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)

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