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- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Giving Colour to Images (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Zufallsprozess (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Echo (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Flowsnake Earth (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Erik J. Gustafson (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Abstract Art by Shape Classification (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Automated collage generation — with intent (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Evolutionary Design by Computers (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- P3m1 Reference Implementation (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Bubble Hierarchies (2 Links)
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