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- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Gegenständliche Kunst (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Peter Kleiweg (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Distance-based functions for image comparison (2 Links)
- Being Kasimir Malevich (2 Links)
- Composition in Perspectives (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Against Individual Creativity (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Evolving for the Audience (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Genetische Programmierung (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
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