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  1. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  2. Computer-Ästhetik‏‎ (2 Links)
  3. Entropie‏‎ (2 Links)
  4. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  5. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  6. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  7. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  8. Giving Colour to Images‏‎ (2 Links)
  9. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  10. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  11. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  12. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  13. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  14. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  15. Art, emergence and the computational sublime‏‎ (2 Links)
  16. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  17. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  18. Künstliches Leben‏‎ (2 Links)
  19. Creating and rendering convolution surfaces‏‎ (2 Links)
  20. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  21. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  22. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  23. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  24. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  25. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  26. Flowsnake Earth‏‎ (2 Links)
  27. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  28. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  29. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  30. Artistic Stylization of Images and Video‏‎ (2 Links)
  31. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  32. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  33. Search Strategies and the Creative Process‏‎ (2 Links)
  34. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  35. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  36. Live Algorithms‏‎ (2 Links)
  37. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  38. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  39. Self-design and ontogenetic evolution‏‎ (2 Links)
  40. Abstract Art by Shape Classification‏‎ (2 Links)
  41. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  42. P3m1 Reference Implementation‏‎ (2 Links)
  43. Automated collage generation — with intent‏‎ (2 Links)
  44. Zellij Multipuzzle‏‎ (2 Links)
  45. Semantic aware methods for evolutionary art‏‎ (2 Links)
  46. Evolutionary Design by Computers‏‎ (2 Links)
  47. Depth-aware neural style transfer‏‎ (2 Links)
  48. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  49. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  50. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)

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