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- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Mathematische Kunst (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Zufallsprozess (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Evolving virtual creatures (2 Links)
- Being Kasimir Malevich (2 Links)
- Interactive evolution for industrial design (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Against Individual Creativity (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Computer-Ästhetik (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Entropie (2 Links)
- Peter Kleiweg (2 Links)
- Extending the Range of Facial Types (2 Links)
- Investigating Face Space (2 Links)
- Ishihama Yoshiaki (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Gregory S. Hornby (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Andrew Rowbottom (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
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