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- Evolving art with scalable vector graphics (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Evolving virtual creatures (2 Links)
- Improving face detection (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- A comparative classification of complexity measures (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- P3m1 Reference Implementation (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Extending the Range of Facial Types (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Aaron Davidson (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Gregory S. Hornby (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Zellij Multipuzzle (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Peter Weibel (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Is Evolution Creative? (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
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