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- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Improbable Creativity (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Zufallsprozess (2 Links)
- Mathematische Kunst (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Computer-Ästhetik (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- P3m1 Reference Implementation (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Entropie (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Interactive evolution for industrial design (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Investigating Face Space (2 Links)
- Peter Weibel (2 Links)
- Creating and rendering convolution surfaces (2 Links)
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