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- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Gegenständliche Kunst (2 Links)
- Live Algorithms (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Consensual Paintings (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Zellij Multipuzzle (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Evolving for the Audience (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Genetische Programmierung (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Chinese pattern design using generative shape grammar (2 Links)
- Exploring Evolutionary Possibilities for Digital Doilies (2 Links)
- A Knowledge Based Approach to Modeling Portrait Painting Methodology (2 Links)
- Space layout planning using an evolutionary approach (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Exploring component-based representations - the secret of creativity by evolution? (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
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