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  1. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  2. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  3. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  4. Variation‏‎ (2 Links)
  5. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  6. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  7. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  8. Gegenständliche Kunst‏‎ (2 Links)
  9. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  10. Tatsu Unemi‏‎ (2 Links)
  11. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  12. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  13. Artificial Drawing + Unity‏‎ (2 Links)
  14. Color Mixing using Colliding Particles‏‎ (2 Links)
  15. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  16. SEURAT: robotic painter‏‎ (2 Links)
  17. On the Future of Computers and Creativity‏‎ (2 Links)
  18. Evolving Approximate Image Filters‏‎ (2 Links)
  19. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  20. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  21. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  22. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  23. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  24. Improving face detection‏‎ (2 Links)
  25. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  26. Distance-based functions for image comparison‏‎ (2 Links)
  27. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  28. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  29. Composition in Perspectives‏‎ (2 Links)
  30. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  31. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  32. Information aesthetics: an heroic experiment‏‎ (2 Links)
  33. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  34. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  35. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  36. Zufallsprozess‏‎ (2 Links)
  37. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  38. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  39. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  40. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  41. Evolving for the Audience‏‎ (2 Links)
  42. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  43. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  44. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  45. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  46. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  47. The Painting Fool Teaching Interface‏‎ (2 Links)
  48. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  49. Genetische Programmierung‏‎ (2 Links)
  50. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)

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