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  1. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  2. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  3. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  4. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  5. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  6. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  7. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  8. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  9. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  10. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  11. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  12. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  13. Preference Learning: An Introduction‏‎ (2 Links)
  14. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  15. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  16. Towards a model for artificial aesthetics‏‎ (2 Links)
  17. Depth-aware neural style transfer‏‎ (2 Links)
  18. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  19. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  20. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  21. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  22. Swarm Painting Atelier‏‎ (2 Links)
  23. Improving face detection‏‎ (2 Links)
  24. Evolving Fractal Drawings‏‎ (2 Links)
  25. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  26. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  27. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  28. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  29. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  30. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  31. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  32. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  33. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  34. Information aesthetics: an heroic experiment‏‎ (2 Links)
  35. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  36. A comparative classification of complexity measures‏‎ (2 Links)
  37. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  38. Evolving content in the galactic arms race video game‏‎ (2 Links)
  39. Artificial Nature: Immersive World Making‏‎ (2 Links)
  40. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  41. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  42. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  43. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  44. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  45. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  46. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  47. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  48. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  49. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  50. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)

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