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  1. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  2. P3m1 Reference Implementation‏‎ (2 Links)
  3. Zufallsprozess‏‎ (2 Links)
  4. Evolving expressions and art by choice‏‎ (2 Links)
  5. Measuring complexity using information fluctuation‏‎ (2 Links)
  6. Semantic aware methods for evolutionary art‏‎ (2 Links)
  7. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  8. Interactive EC-based Signal Processing‏‎ (2 Links)
  9. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  10. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  11. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  12. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  13. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  14. The Painting Fool Teaching Interface‏‎ (2 Links)
  15. Interactive evolution for industrial design‏‎ (2 Links)
  16. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  17. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  18. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  19. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  20. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  21. Giving Colour to Images‏‎ (2 Links)
  22. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  23. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  24. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  25. Andrew Rowbottom‏‎ (2 Links)
  26. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  27. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  28. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  29. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  30. Investigating Face Space‏‎ (2 Links)
  31. Peter Weibel‏‎ (2 Links)
  32. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  33. Ishihama Yoshiaki‏‎ (2 Links)
  34. Creative Search Trajectories and their Implications‏‎ (2 Links)
  35. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  36. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  37. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  38. Curious agents and situated design evaluations‏‎ (2 Links)
  39. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  40. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  41. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  42. Flowsnake Earth‏‎ (2 Links)
  43. Artificial Drawing + Unity‏‎ (2 Links)
  44. Preference Learning: An Introduction‏‎ (2 Links)
  45. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  46. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  47. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  48. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  49. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  50. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)

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