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- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Evolving virtual creatures (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- The alphabet synthesis machine (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- The darwinian structure of the design process (2 Links)
- Consensual Paintings (2 Links)
- Extending the Range of Facial Types (2 Links)
- Peter Kleiweg (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Gregory S. Hornby (2 Links)
- Theory of Complexity (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Non-Photorealistic Rendering of Portraits (2 Links)
- Rekombination (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Applicability of interactive evolutionary computation to mental health measurement (2 Links)
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