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- Echo (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Evolving for the Audience (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Preference Learning: An Introduction (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Genetische Programmierung (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Being Kasimir Malevich (2 Links)
- Swarm Painting Atelier (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Erik J. Gustafson (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Gregory Dudek (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Against Individual Creativity (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Bubble Hierarchies (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Künstliches Leben (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Andrew Rowbottom (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
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