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- Experiments in Objet Trouve Browsing (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Automated collage generation — with intent (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Extending the Range of Facial Types (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Gregory S. Hornby (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Consensual Paintings (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Phänotyp (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Neuroästhetik (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Art, emergence and the computational sublime (2 Links)
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