Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 801 bis 850 angezeigt.
Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- The alphabet synthesis machine (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Peter Kleiweg (2 Links)
- The darwinian structure of the design process (2 Links)
- Keith Wiley (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Theory of Complexity (2 Links)
- Consensual Paintings (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Gegenständliche Kunst (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Automated collage generation — with intent (2 Links)
- Improving face detection (2 Links)
- Evolving for the Audience (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Genetische Programmierung (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)