Seiten mit den meisten Links

Wechseln zu: Navigation, Suche

Unten werden bis zu 50 Ergebnisse im Bereich 801 bis 850 angezeigt.

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)

  1. Embodied creativity‏‎ (2 Links)
  2. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  3. Art, emergence and the computational sublime‏‎ (2 Links)
  4. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  5. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  6. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  7. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  8. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  9. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  10. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  11. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  12. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  13. Search Strategies and the Creative Process‏‎ (2 Links)
  14. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  15. Improving face detection‏‎ (2 Links)
  16. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  17. Evolving Fractal Drawings‏‎ (2 Links)
  18. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  19. Artistic Stylization of Images and Video‏‎ (2 Links)
  20. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  21. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  22. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  23. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  24. Self-design and ontogenetic evolution‏‎ (2 Links)
  25. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  26. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  27. Information aesthetics: an heroic experiment‏‎ (2 Links)
  28. P3m1 Reference Implementation‏‎ (2 Links)
  29. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  30. Semantic aware methods for evolutionary art‏‎ (2 Links)
  31. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  32. Evolving content in the galactic arms race video game‏‎ (2 Links)
  33. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  34. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  35. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  36. Abstract Art by Shape Classification‏‎ (2 Links)
  37. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  38. Automated collage generation — with intent‏‎ (2 Links)
  39. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  40. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  41. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  42. Creative Search Trajectories and their Implications‏‎ (2 Links)
  43. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  44. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  45. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  46. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  47. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  48. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  49. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  50. Peter Weibel‏‎ (2 Links)

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)