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Unten werden bis zu 50 Ergebnisse im Bereich 801 bis 850 angezeigt.

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  1. The alphabet synthesis machine‏‎ (2 Links)
  2. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  3. Exploring aesthetic pattern formation‏‎ (2 Links)
  4. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  5. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  6. The darwinian structure of the design process‏‎ (2 Links)
  7. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  8. Peter Weibel‏‎ (2 Links)
  9. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  10. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  11. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  12. Gregory Dudek‏‎ (2 Links)
  13. Theory of Complexity‏‎ (2 Links)
  14. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  15. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  16. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  17. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  18. Creative Search Trajectories and their Implications‏‎ (2 Links)
  19. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  20. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  21. Preference Learning: An Introduction‏‎ (2 Links)
  22. Curious agents and situated design evaluations‏‎ (2 Links)
  23. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  24. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  25. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  26. A 3D Modeling System for Creative Design‏‎ (2 Links)
  27. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  28. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  29. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  30. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  31. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  32. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  33. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  34. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  35. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  36. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  37. Leonel Moura‏‎ (2 Links)
  38. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  39. Gegenständliche Kunst‏‎ (2 Links)
  40. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  41. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  42. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  43. Complexity of two-dimensional patterns‏‎ (2 Links)
  44. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  45. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  46. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  47. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  48. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  49. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  50. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)

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