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- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Natural Color Symmetry (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Depth-aware neural style transfer (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Improbable Creativity (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Being Kasimir Malevich (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Video Granular Synthesis (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Against Individual Creativity (2 Links)
- Evolving Fractal Drawings (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Mathematische Kunst (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Reproduktion (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Interactive evolution for industrial design (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
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