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- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Electric Sheep (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Computational Creativity through a Gap (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Embodied creativity (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Peter Weibel (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Preference Learning: An Introduction (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Curious agents and situated design evaluations (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
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