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- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Evolving for the Audience (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Electric Sheep (2 Links)
- Genetische Programmierung (2 Links)
- Computational Creativity through a Gap (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Embodied creativity (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Phänotyp (2 Links)
- Is Evolution Creative? (2 Links)
- Gregory Dudek (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- John Mount (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Keith Wiley (2 Links)
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