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- On the Role of Metaphor in Creative Cognition (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Bubble Hierarchies (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Evolving Human Faces (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- P6m Reference Implementation (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Evolving ambiguous images (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Evolving expressions and art by choice (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Chris Coyne (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Simulating Morphogenesis (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Giving Colour to Images (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Art, emergence and the computational sublime (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
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