Seiten mit den meisten Links

Wechseln zu: Navigation, Suche

Unten werden bis zu 50 Ergebnisse im Bereich 801 bis 850 angezeigt.

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)

  1. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  2. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  3. Gegenständliche Kunst‏‎ (2 Links)
  4. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  5. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  6. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  7. Zellij Multipuzzle‏‎ (2 Links)
  8. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  9. Bubble Hierarchies‏‎ (2 Links)
  10. Importance-Driven Focus of Attention‏‎ (2 Links)
  11. Evolving Approximate Image Filters‏‎ (2 Links)
  12. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  13. Art, emergence and the computational sublime‏‎ (2 Links)
  14. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  15. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  16. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  17. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  18. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  19. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  20. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  21. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  22. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  23. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  24. The alphabet synthesis machine‏‎ (2 Links)
  25. Chris Coyne‏‎ (2 Links)
  26. The darwinian structure of the design process‏‎ (2 Links)
  27. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  28. Artistic Stylization of Images and Video‏‎ (2 Links)
  29. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  30. Evolving for the Audience‏‎ (2 Links)
  31. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  32. Metaprogramming Emergent Graphics‏‎ (2 Links)
  33. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  34. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  35. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  36. Theory of Complexity‏‎ (2 Links)
  37. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  38. Genetische Programmierung‏‎ (2 Links)
  39. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  40. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  41. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  42. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  43. Abstract Art by Shape Classification‏‎ (2 Links)
  44. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  45. Automated collage generation — with intent‏‎ (2 Links)
  46. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  47. Exploring aesthetic pattern formation‏‎ (2 Links)
  48. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  49. Peter Kleiweg‏‎ (2 Links)
  50. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)