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- The painting fool: Stories from building an automated painter (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- P6m Reference Implementation (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Extending the Range of Facial Types (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Live Algorithms (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Gregory S. Hornby (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Simulating Morphogenesis (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Ameisen Algorithmen (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Video Granular Synthesis (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Ten questions concerning generative computer art (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Natural Color Symmetry (2 Links)
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