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- Digits that are not: Generating new types through deep neural nets (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Peter Kleiweg (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Distance-based functions for image comparison (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Composition in Perspectives (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- A comparative classification of complexity measures (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Evolving for the Audience (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Genetische Programmierung (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Aaron Davidson (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Consensual Paintings (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Gregory Dudek (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
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