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- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Electric Sheep (2 Links)
- Computational Creativity through a Gap (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Embodied creativity (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Peter Weibel (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Preference Learning: An Introduction (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Swarm Painting Atelier (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
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