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  1. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  2. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  3. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  4. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  5. Distance-based functions for image comparison‏‎ (2 Links)
  6. Composition in Perspectives‏‎ (2 Links)
  7. Evolving Fractal Drawings‏‎ (2 Links)
  8. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  9. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  10. The Future of Evolutionary Design Research‏‎ (2 Links)
  11. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  12. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  13. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  14. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  15. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  16. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  17. Evolving content in the galactic arms race video game‏‎ (2 Links)
  18. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  19. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  20. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  21. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  22. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  23. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  24. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  25. Interactive evolution of dynamical systems‏‎ (2 Links)
  26. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  27. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  28. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  29. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  30. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  31. Peter Kleiweg‏‎ (2 Links)
  32. Consensual Paintings‏‎ (2 Links)
  33. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  34. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  35. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  36. Algorithmic randomness and physical entropy‏‎ (2 Links)
  37. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  38. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  39. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  40. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  41. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  42. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  43. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  44. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  45. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  46. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  47. Fractal expressionism - where art meets science‏‎ (2 Links)
  48. Swarm paintings – nonhuman art‏‎ (2 Links)
  49. Künstliches Leben‏‎ (2 Links)
  50. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)

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