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- SEURAT: robotic painter (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- On the Future of Computers and Creativity (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Evolving Human Faces (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- Evolving ambiguous images (2 Links)
- Evolving expressions and art by choice (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Giving Colour to Images (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Computer-Ästhetik (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Entropie (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Phänotyp (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Flowsnake Earth (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Creating and rendering convolution surfaces (2 Links)
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