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- EMO-based Architectural Room Floor Planning (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Electric Sheep (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Computational Creativity through a Gap (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Embodied creativity (2 Links)
- Andrew Rowbottom (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Swarm Painting Atelier (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Is Evolution Creative? (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Phänotyp (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Artificial Drawing + Unity (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- John Mount (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Keith Wiley (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Fractal expressionism - where art meets science (2 Links)
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