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  1. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  2. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  3. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  4. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  5. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  6. Artistic Stylization of Images and Video‏‎ (2 Links)
  7. Extending the Range of Facial Types‏‎ (2 Links)
  8. Peter Weibel‏‎ (2 Links)
  9. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  10. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  11. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  12. Gregory S. Hornby‏‎ (2 Links)
  13. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  14. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  15. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  16. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  17. Abstract Art by Shape Classification‏‎ (2 Links)
  18. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  19. Automated collage generation — with intent‏‎ (2 Links)
  20. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  21. Creative Search Trajectories and their Implications‏‎ (2 Links)
  22. Preference Learning: An Introduction‏‎ (2 Links)
  23. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  24. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  25. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  26. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  27. Curious agents and situated design evaluations‏‎ (2 Links)
  28. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  29. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  30. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  31. Evolution of Animated Photomosaics‏‎ (2 Links)
  32. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  33. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  34. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  35. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  36. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  37. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  38. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  39. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  40. Leonel Moura‏‎ (2 Links)
  41. Variation‏‎ (2 Links)
  42. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  43. Tatsu Unemi‏‎ (2 Links)
  44. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  45. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  46. A 3D Modeling System for Creative Design‏‎ (2 Links)
  47. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  48. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  49. Complexity of two-dimensional patterns‏‎ (2 Links)
  50. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)

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