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- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Evolving ambiguous images (2 Links)
- P3m1 Reference Implementation (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Evolving expressions and art by choice (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Art, emergence and the computational sublime (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Giving Colour to Images (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Is Evolution Creative? (2 Links)
- Peter Weibel (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- John Mount (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Automated collage generation — with intent (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Flowsnake Earth (2 Links)
- Preference Learning: An Introduction (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Depth-aware neural style transfer (2 Links)
- Keith Wiley (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
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