Seiten mit den meisten Links

Wechseln zu: Navigation, Suche

Unten werden bis zu 50 Ergebnisse im Bereich 801 bis 850 angezeigt.

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)

  1. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  2. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  3. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  4. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  5. Evolving content in the galactic arms race video game‏‎ (2 Links)
  6. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  7. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  8. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  9. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  10. A 3D Modeling System for Creative Design‏‎ (2 Links)
  11. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  12. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  13. Improbable Creativity‏‎ (2 Links)
  14. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  15. Search Strategies and the Creative Process‏‎ (2 Links)
  16. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  17. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  18. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  19. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  20. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  21. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  22. Zufallsprozess‏‎ (2 Links)
  23. Mathematische Kunst‏‎ (2 Links)
  24. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  25. Self-design and ontogenetic evolution‏‎ (2 Links)
  26. Computer-Ästhetik‏‎ (2 Links)
  27. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  28. P3m1 Reference Implementation‏‎ (2 Links)
  29. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  30. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  31. Entropie‏‎ (2 Links)
  32. Measuring complexity using information fluctuation‏‎ (2 Links)
  33. Semantic aware methods for evolutionary art‏‎ (2 Links)
  34. Interactive EC-based Signal Processing‏‎ (2 Links)
  35. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  36. The Painting Fool Teaching Interface‏‎ (2 Links)
  37. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  38. Interactive evolution for industrial design‏‎ (2 Links)
  39. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  40. Art, emergence and the computational sublime‏‎ (2 Links)
  41. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  42. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  43. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  44. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  45. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  46. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  47. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  48. Investigating Face Space‏‎ (2 Links)
  49. Peter Weibel‏‎ (2 Links)
  50. Creating and rendering convolution surfaces‏‎ (2 Links)

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)