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  1. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  2. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  3. Swarm Painting Atelier‏‎ (2 Links)
  4. Fractal expressionism - where art meets science‏‎ (2 Links)
  5. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  6. Künstliches Leben‏‎ (2 Links)
  7. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  8. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  9. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  10. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  11. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  12. Rebecca Luger-Guillaume‏‎ (2 Links)
  13. Being Kasimir Malevich‏‎ (2 Links)
  14. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  15. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  16. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  17. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  18. Against Individual Creativity‏‎ (2 Links)
  19. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  20. Creative Search Trajectories and their Implications‏‎ (2 Links)
  21. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  22. Live Algorithms‏‎ (2 Links)
  23. Curious agents and situated design evaluations‏‎ (2 Links)
  24. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  25. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  26. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  27. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  28. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  29. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  30. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  31. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  32. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  33. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  34. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  35. Evolving Fractal Drawings‏‎ (2 Links)
  36. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  37. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  38. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  39. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  40. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  41. Andrew Rowbottom‏‎ (2 Links)
  42. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  43. Evolving content in the galactic arms race video game‏‎ (2 Links)
  44. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  45. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  46. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  47. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  48. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  49. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  50. Interactive evolution of dynamical systems‏‎ (2 Links)

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