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- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Artificial Drawing + Unity (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Video Granular Synthesis (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Ten questions concerning generative computer art (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- P3m1 Reference Implementation (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Being Kasimir Malevich (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Against Individual Creativity (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
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