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- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Artificial Drawing + Unity (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Simulating Morphogenesis (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Natural Color Symmetry (2 Links)
- Being Kasimir Malevich (2 Links)
- Against Individual Creativity (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Distance-based functions for image comparison (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Composition in Perspectives (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Evolving Fractal Drawings (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
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