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  1. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  2. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  3. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  4. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  5. The Future of Evolutionary Design Research‏‎ (2 Links)
  6. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  7. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  8. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  9. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  10. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  11. Metaprogramming Emergent Graphics‏‎ (2 Links)
  12. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  13. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  14. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  15. Gegenständliche Kunst‏‎ (2 Links)
  16. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  17. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  18. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  19. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  20. Color Mixing using Colliding Particles‏‎ (2 Links)
  21. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  22. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  23. Peter Kleiweg‏‎ (2 Links)
  24. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  25. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  26. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  27. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  28. Evolving Approximate Image Filters‏‎ (2 Links)
  29. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  30. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  31. Distance-based functions for image comparison‏‎ (2 Links)
  32. Being Kasimir Malevich‏‎ (2 Links)
  33. Composition in Perspectives‏‎ (2 Links)
  34. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  35. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  36. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  37. Against Individual Creativity‏‎ (2 Links)
  38. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  39. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  40. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  41. Evolving for the Audience‏‎ (2 Links)
  42. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  43. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  44. Genetische Programmierung‏‎ (2 Links)
  45. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  46. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  47. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  48. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  49. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  50. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)

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