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  1. P3m1 Reference Implementation‏‎ (2 Links)
  2. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  3. Mathematische Kunst‏‎ (2 Links)
  4. Semantic aware methods for evolutionary art‏‎ (2 Links)
  5. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  6. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  7. Art, emergence and the computational sublime‏‎ (2 Links)
  8. Evolving ambiguous images‏‎ (2 Links)
  9. Measuring complexity using information fluctuation‏‎ (2 Links)
  10. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  11. Interactive EC-based Signal Processing‏‎ (2 Links)
  12. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  13. Evolving expressions and art by choice‏‎ (2 Links)
  14. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  15. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  16. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  17. Interactive evolution for industrial design‏‎ (2 Links)
  18. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  19. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  20. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  21. Artistic Stylization of Images and Video‏‎ (2 Links)
  22. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  23. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  24. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  25. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  26. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  27. Giving Colour to Images‏‎ (2 Links)
  28. Peter Weibel‏‎ (2 Links)
  29. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  30. Investigating Face Space‏‎ (2 Links)
  31. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  32. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  33. Consensual Paintings‏‎ (2 Links)
  34. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  35. Abstract Art by Shape Classification‏‎ (2 Links)
  36. Ishihama Yoshiaki‏‎ (2 Links)
  37. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  38. Swarm paintings – nonhuman art‏‎ (2 Links)
  39. Automated collage generation — with intent‏‎ (2 Links)
  40. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  41. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  42. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  43. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  44. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  45. Preference Learning: An Introduction‏‎ (2 Links)
  46. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  47. Video Granular Synthesis‏‎ (2 Links)
  48. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  49. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  50. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)

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