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- Evolving content in the galactic arms race video game (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Reproduktion (2 Links)
- Erik J. Gustafson (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Improbable Creativity (2 Links)
- Art, emergence and the computational sublime (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Mathematische Kunst (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Video Granular Synthesis (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- P6m Reference Implementation (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Bubble Hierarchies (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Interactive evolution for industrial design (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
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