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  1. Algorithmic randomness and physical entropy‏‎ (2 Links)
  2. Metaprogramming Emergent Graphics‏‎ (2 Links)
  3. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  4. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  5. Simulating Morphogenesis‏‎ (2 Links)
  6. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  7. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  8. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  9. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  10. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  11. Erik J. Gustafson‏‎ (2 Links)
  12. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  13. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  14. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  15. Towards a model for artificial aesthetics‏‎ (2 Links)
  16. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  17. Flowsnake Earth‏‎ (2 Links)
  18. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  19. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  20. A History of Creativity for Future AI Research‏‎ (2 Links)
  21. Swarm Painting Atelier‏‎ (2 Links)
  22. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  23. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  24. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  25. Bubble Hierarchies‏‎ (2 Links)
  26. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  27. Evolutionary Design by Computers‏‎ (2 Links)
  28. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  29. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  30. Natural Color Symmetry‏‎ (2 Links)
  31. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  32. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  33. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  34. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  35. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  36. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  37. New Kinds of Fractal Patterns‏‎ (2 Links)
  38. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  39. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  40. Niche Constructing Drawing Robots‏‎ (2 Links)
  41. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  42. Chris Coyne‏‎ (2 Links)
  43. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  44. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  45. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  46. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  47. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  48. Evolutionäre Musik‏‎ (2 Links)
  49. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  50. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)

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