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- Creating and rendering convolution surfaces (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Aaron Davidson (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Leonel Moura (2 Links)
- Video Granular Synthesis (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Depth-aware neural style transfer (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Evolving Fractal Drawings (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Ameisen Algorithmen (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
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