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- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Phänotyp (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Gegenständliche Kunst (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Neuroästhetik (2 Links)
- Künstliches Leben (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Variation (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Tatsu Unemi (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Live Algorithms (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Evolving for the Audience (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- SEURAT: robotic painter (2 Links)
- On the Future of Computers and Creativity (2 Links)
- Genetische Programmierung (2 Links)
- Electric Sheep (2 Links)
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