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- Evolving Fractal Drawings (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Distance-based functions for image comparison (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Composition in Perspectives (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Consensual Paintings (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Phänotyp (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Automated collage generation — with intent (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Künstliches Leben (2 Links)
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