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- Computational Creativity through a Gap (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Embodied creativity (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Leonel Moura (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Reproduktion (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Gegenständliche Kunst (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Zellij Multipuzzle (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- P6m Reference Implementation (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Evolving for the Audience (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Simulating Morphogenesis (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Genetische Programmierung (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- The alphabet synthesis machine (2 Links)
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