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- Andrew Rowbottom (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Erik J. Gustafson (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Artificial Drawing + Unity (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Bubble Hierarchies (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Improving face detection (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- P3m1 Reference Implementation (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
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