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  1. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  2. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  3. Evolving expressions and art by choice‏‎ (2 Links)
  4. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  5. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  6. Measuring complexity using information fluctuation‏‎ (2 Links)
  7. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  8. Interactive EC-based Signal Processing‏‎ (2 Links)
  9. The Painting Fool Teaching Interface‏‎ (2 Links)
  10. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  11. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  12. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  13. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  14. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  15. Interactive evolution for industrial design‏‎ (2 Links)
  16. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  17. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  18. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  19. A History of Creativity for Future AI Research‏‎ (2 Links)
  20. Giving Colour to Images‏‎ (2 Links)
  21. Computer-Ästhetik‏‎ (2 Links)
  22. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  23. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  24. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  25. Entropie‏‎ (2 Links)
  26. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  27. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  28. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  29. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  30. Investigating Face Space‏‎ (2 Links)
  31. Phänotyp‏‎ (2 Links)
  32. Ishihama Yoshiaki‏‎ (2 Links)
  33. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  34. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  35. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  36. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  37. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  38. Flowsnake Earth‏‎ (2 Links)
  39. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  40. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  41. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  42. Creating and rendering convolution surfaces‏‎ (2 Links)
  43. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  44. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  45. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  46. Neuroästhetik‏‎ (2 Links)
  47. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  48. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  49. Evolutionary Design by Computers‏‎ (2 Links)
  50. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)

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