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Unten werden bis zu 50 Ergebnisse im Bereich 801 bis 850 angezeigt.

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  1. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  2. Evolving ambiguous images‏‎ (2 Links)
  3. Zellij Multipuzzle‏‎ (2 Links)
  4. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  5. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  6. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  7. Evolving expressions and art by choice‏‎ (2 Links)
  8. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  9. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  10. Electric Sheep‏‎ (2 Links)
  11. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  12. Computational Creativity through a Gap‏‎ (2 Links)
  13. Embodied creativity‏‎ (2 Links)
  14. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  15. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  16. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  17. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  18. Giving Colour to Images‏‎ (2 Links)
  19. The alphabet synthesis machine‏‎ (2 Links)
  20. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  21. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  22. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  23. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  24. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  25. The darwinian structure of the design process‏‎ (2 Links)
  26. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  27. A 3D Modeling System for Creative Design‏‎ (2 Links)
  28. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  29. Is Evolution Creative?‏‎ (2 Links)
  30. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  31. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  32. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  33. Phänotyp‏‎ (2 Links)
  34. Theory of Complexity‏‎ (2 Links)
  35. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  36. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  37. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  38. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  39. John Mount‏‎ (2 Links)
  40. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  41. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  42. Flowsnake Earth‏‎ (2 Links)
  43. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  44. Keith Wiley‏‎ (2 Links)
  45. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  46. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  47. Creative Search Trajectories and their Implications‏‎ (2 Links)
  48. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  49. Art, emergence and the computational sublime‏‎ (2 Links)
  50. Neuroästhetik‏‎ (2 Links)

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