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- Fitness and Novelty in Evolutionary Art (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Computer-Ästhetik (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Entropie (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Is Evolution Creative? (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Zellij Multipuzzle (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Ameisen Algorithmen (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- John Mount (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Keith Wiley (2 Links)
- The alphabet synthesis machine (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- The darwinian structure of the design process (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Peter Kleiweg (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Theory of Complexity (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Evolving Fractal Drawings (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
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