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- Interactive evolution for industrial design (2 Links)
- Evolving virtual creatures (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Computer-Ästhetik (2 Links)
- Peter Kleiweg (2 Links)
- Entropie (2 Links)
- Investigating Face Space (2 Links)
- Extending the Range of Facial Types (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Ishihama Yoshiaki (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Gregory S. Hornby (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Video Granular Synthesis (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Depth-aware neural style transfer (2 Links)
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