Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 801 bis 850 angezeigt.
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- Theory of Complexity (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Live Algorithms (2 Links)
- Distance-based functions for image comparison (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Composition in Perspectives (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Ameisen Algorithmen (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Evolving virtual creatures (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Extending the Range of Facial Types (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Interactive evolution of images (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Feature Extraction Languages and Visual Pattern Recognition (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
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