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- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Andrew Rowbottom (2 Links)
- Evolving for the Audience (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Zellij Multipuzzle (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Genetische Programmierung (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Artificial Drawing + Unity (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- The alphabet synthesis machine (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Electric Sheep (2 Links)
- Gregory Dudek (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Computational Creativity through a Gap (2 Links)
- The darwinian structure of the design process (2 Links)
- Embodied creativity (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Theory of Complexity (2 Links)
- Peter Kleiweg (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
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