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- What makes patterns interesting in knowledge discovery systems (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Ameisen Algorithmen (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Zufallsprozess (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Distance-based functions for image comparison (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Composition in Perspectives (2 Links)
- Evolving for the Audience (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Genetische Programmierung (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Gregory Dudek (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- A comparative classification of complexity measures (2 Links)
- Consensual Paintings (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
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