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- New Kinds of Fractal Patterns (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- A comparative classification of complexity measures (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Leonel Moura (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Reproduktion (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Aaron Davidson (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Evolving Fractal Drawings (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Distance-based functions for image comparison (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Composition in Perspectives (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Zellij Multipuzzle (2 Links)
- P6m Reference Implementation (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
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