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  1. Niche Constructing Drawing Robots‏‎ (2 Links)
  2. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  3. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  4. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  5. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  6. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  7. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  8. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  9. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  10. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  11. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  12. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  13. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  14. Video Granular Synthesis‏‎ (2 Links)
  15. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  16. Reproduktion‏‎ (2 Links)
  17. Evolving Approximate Image Filters‏‎ (2 Links)
  18. Ten questions concerning generative computer art‏‎ (2 Links)
  19. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  20. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  21. Importance-Driven Focus of Attention‏‎ (2 Links)
  22. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  23. Complexity of two-dimensional patterns‏‎ (2 Links)
  24. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  25. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  26. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  27. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  28. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  29. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  30. Being Kasimir Malevich‏‎ (2 Links)
  31. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  32. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  33. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  34. Against Individual Creativity‏‎ (2 Links)
  35. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  36. Evolving for the Audience‏‎ (2 Links)
  37. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  38. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  39. Electric Sheep‏‎ (2 Links)
  40. Genetische Programmierung‏‎ (2 Links)
  41. Computational Creativity through a Gap‏‎ (2 Links)
  42. Metaprogramming Emergent Graphics‏‎ (2 Links)
  43. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  44. P6m Reference Implementation‏‎ (2 Links)
  45. Embodied creativity‏‎ (2 Links)
  46. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  47. The Future of Evolutionary Design Research‏‎ (2 Links)
  48. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  49. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  50. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)

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