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- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Aaron Davidson (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Electric Sheep (2 Links)
- Computational Creativity through a Gap (2 Links)
- Embodied creativity (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Neuroästhetik (2 Links)
- Evolutionäre Musik (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Evolving Human Faces (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Improbable Creativity (2 Links)
- Evolving ambiguous images (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Evolving expressions and art by choice (2 Links)
- Ameisen Algorithmen (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Mathematische Kunst (2 Links)
- SEURAT: robotic painter (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- On the Future of Computers and Creativity (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Interactive EC-based Signal Processing (2 Links)
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