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  1. Extending the Range of Facial Types‏‎ (2 Links)
  2. A comparative classification of complexity measures‏‎ (2 Links)
  3. Artificial Nature: Immersive World Making‏‎ (2 Links)
  4. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  5. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  6. Gregory S. Hornby‏‎ (2 Links)
  7. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  8. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  9. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  10. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  11. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  12. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  13. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  14. Electric Sheep‏‎ (2 Links)
  15. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  16. Computational Creativity through a Gap‏‎ (2 Links)
  17. Aaron Davidson‏‎ (2 Links)
  18. Embodied creativity‏‎ (2 Links)
  19. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  20. Towards a model for artificial aesthetics‏‎ (2 Links)
  21. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  22. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  23. Natural Color Symmetry‏‎ (2 Links)
  24. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  25. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  26. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  27. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  28. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  29. Evolution of Animated Photomosaics‏‎ (2 Links)
  30. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  31. New Kinds of Fractal Patterns‏‎ (2 Links)
  32. Swarm Painting Atelier‏‎ (2 Links)
  33. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  34. Autonomous Evolutionary Art‏‎ (2 Links)
  35. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  36. Niche Constructing Drawing Robots‏‎ (2 Links)
  37. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  38. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  39. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  40. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  41. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  42. Leonel Moura‏‎ (2 Links)
  43. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  44. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  45. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  46. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  47. Reproduktion‏‎ (2 Links)
  48. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  49. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  50. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)

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