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- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Phänotyp (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Flowsnake Earth (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Neuroästhetik (2 Links)
- Swarm Painting Atelier (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Evolutionary Design by Computers (2 Links)
- Künstliches Leben (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Live Algorithms (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- SEURAT: robotic painter (2 Links)
- Evolutionäre Musik (2 Links)
- On the Future of Computers and Creativity (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Evolving Human Faces (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
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