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  1. Zufallsprozess‏‎ (2 Links)
  2. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  3. Evolving art with scalable vector graphics‏‎ (2 Links)
  4. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  5. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  6. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  7. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  8. Metaprogramming Emergent Graphics‏‎ (2 Links)
  9. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  10. The Painting Fool Teaching Interface‏‎ (2 Links)
  11. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  12. Evolving virtual creatures‏‎ (2 Links)
  13. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  14. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  15. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  16. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  17. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  18. Peter Kleiweg‏‎ (2 Links)
  19. Ameisen Algorithmen‏‎ (2 Links)
  20. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  21. Extending the Range of Facial Types‏‎ (2 Links)
  22. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  23. Consensual Paintings‏‎ (2 Links)
  24. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  25. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  26. Gregory S. Hornby‏‎ (2 Links)
  27. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  28. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  29. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  30. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  31. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  32. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  33. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  34. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  35. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  36. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  37. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  38. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  39. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  40. Evolution of Animated Photomosaics‏‎ (2 Links)
  41. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  42. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  43. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  44. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  45. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  46. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  47. Rebecca Luger-Guillaume‏‎ (2 Links)
  48. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  49. A comparative classification of complexity measures‏‎ (2 Links)
  50. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)

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