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- Learning Aggregation Operators for Preference Modeling (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Preference Learning: An Introduction (2 Links)
- Chris Coyne (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Gegenständliche Kunst (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Improving face detection (2 Links)
- Evolving Approximate Image Filters (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Variation (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Tatsu Unemi (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Echo (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Evolving for the Audience (2 Links)
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