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  1. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  2. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  3. Zufallsprozess‏‎ (2 Links)
  4. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  5. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  6. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  7. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  8. Evolving content in the galactic arms race video game‏‎ (2 Links)
  9. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  10. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  11. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  12. The Painting Fool Teaching Interface‏‎ (2 Links)
  13. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  14. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  15. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  16. Consensual Paintings‏‎ (2 Links)
  17. Interactive evolution of dynamical systems‏‎ (2 Links)
  18. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  19. Peter Kleiweg‏‎ (2 Links)
  20. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  21. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  22. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  23. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  24. Art, emergence and the computational sublime‏‎ (2 Links)
  25. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  26. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  27. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  28. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  29. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  30. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  31. Artistic Stylization of Images and Video‏‎ (2 Links)
  32. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  33. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  34. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  35. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  36. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  37. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  38. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  39. Abstract Art by Shape Classification‏‎ (2 Links)
  40. Fractal expressionism - where art meets science‏‎ (2 Links)
  41. Automated collage generation — with intent‏‎ (2 Links)
  42. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  43. Künstliches Leben‏‎ (2 Links)
  44. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  45. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  46. Rebecca Luger-Guillaume‏‎ (2 Links)
  47. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  48. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  49. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  50. Color Mixing using Colliding Particles‏‎ (2 Links)

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