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  1. Against Individual Creativity‏‎ (2 Links)
  2. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  3. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  4. Preference Learning: An Introduction‏‎ (2 Links)
  5. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  6. Creative Search Trajectories and their Implications‏‎ (2 Links)
  7. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  8. Fractal expressionism - where art meets science‏‎ (2 Links)
  9. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  10. Curious agents and situated design evaluations‏‎ (2 Links)
  11. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  12. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  13. Importance-Driven Focus of Attention‏‎ (2 Links)
  14. The alphabet synthesis machine‏‎ (2 Links)
  15. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  16. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  17. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  18. The darwinian structure of the design process‏‎ (2 Links)
  19. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  20. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  21. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  22. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  23. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  24. Theory of Complexity‏‎ (2 Links)
  25. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  26. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  27. Andrew Rowbottom‏‎ (2 Links)
  28. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  29. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  30. Metaprogramming Emergent Graphics‏‎ (2 Links)
  31. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  32. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  33. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  34. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  35. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  36. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  37. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  38. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  39. Complexity of two-dimensional patterns‏‎ (2 Links)
  40. Evolving Fractal Drawings‏‎ (2 Links)
  41. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  42. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  43. Artificial Drawing + Unity‏‎ (2 Links)
  44. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  45. Search Strategies and the Creative Process‏‎ (2 Links)
  46. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  47. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  48. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  49. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  50. EMO-based Architectural Room Floor Planning‏‎ (2 Links)

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