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- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Computer-Ästhetik (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Entropie (2 Links)
- Being Kasimir Malevich (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Against Individual Creativity (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Improbable Creativity (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Mathematische Kunst (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Swarm Painting Atelier (2 Links)
- Evolving virtual creatures (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Andrew Rowbottom (2 Links)
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