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- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Evolving Fractal Drawings (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Variation (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Echo (2 Links)
- Tatsu Unemi (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Andrew Rowbottom (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Erik J. Gustafson (2 Links)
- Peter Kleiweg (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Zufallsprozess (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Artificial Drawing + Unity (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Bubble Hierarchies (2 Links)
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