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- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Peter Weibel (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Improbable Creativity (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Evolving Fractal Drawings (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Echo (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Mathematische Kunst (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Preference Learning: An Introduction (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Interactive evolution for industrial design (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Erik J. Gustafson (2 Links)
- Swarm Painting Atelier (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
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