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Unten werden bis zu 50 Ergebnisse im Bereich 801 bis 850 angezeigt.

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  1. A comparative classification of complexity measures‏‎ (2 Links)
  2. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  3. Artificial Nature: Immersive World Making‏‎ (2 Links)
  4. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  5. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  6. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  7. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  8. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  9. Rebecca Luger-Guillaume‏‎ (2 Links)
  10. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  11. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  12. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  13. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  14. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  15. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  16. Is Evolution Creative?‏‎ (2 Links)
  17. Aaron Davidson‏‎ (2 Links)
  18. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  19. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  20. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  21. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  22. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  23. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  24. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  25. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  26. John Mount‏‎ (2 Links)
  27. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  28. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  29. Computer-Ästhetik‏‎ (2 Links)
  30. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  31. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  32. Entropie‏‎ (2 Links)
  33. Autonomous Evolutionary Art‏‎ (2 Links)
  34. Evolving Fractal Drawings‏‎ (2 Links)
  35. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  36. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  37. Keith Wiley‏‎ (2 Links)
  38. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  39. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  40. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  41. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  42. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  43. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  44. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  45. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  46. Evolving content in the galactic arms race video game‏‎ (2 Links)
  47. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  48. Zellij Multipuzzle‏‎ (2 Links)
  49. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  50. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)

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