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  1. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  2. Zufallsprozess‏‎ (2 Links)
  3. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  4. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  5. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  6. Evolving for the Audience‏‎ (2 Links)
  7. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  8. Metaprogramming Emergent Graphics‏‎ (2 Links)
  9. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  10. The Painting Fool Teaching Interface‏‎ (2 Links)
  11. Simulating Morphogenesis‏‎ (2 Links)
  12. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  13. Genetische Programmierung‏‎ (2 Links)
  14. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  15. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  16. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  17. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  18. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  19. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  20. Computer-Ästhetik‏‎ (2 Links)
  21. Entropie‏‎ (2 Links)
  22. Exploring aesthetic pattern formation‏‎ (2 Links)
  23. Algorithmic randomness and physical entropy‏‎ (2 Links)
  24. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  25. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  26. Gregory Dudek‏‎ (2 Links)
  27. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  28. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  29. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  30. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  31. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  32. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  33. Creating and rendering convolution surfaces‏‎ (2 Links)
  34. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  35. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  36. Natural Color Symmetry‏‎ (2 Links)
  37. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  38. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  39. A History of Creativity for Future AI Research‏‎ (2 Links)
  40. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  41. New Kinds of Fractal Patterns‏‎ (2 Links)
  42. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  43. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  44. Niche Constructing Drawing Robots‏‎ (2 Links)
  45. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  46. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  47. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  48. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  49. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  50. Leonel Moura‏‎ (2 Links)

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