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- Tatsu Unemi (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Improbable Creativity (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Mathematische Kunst (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Zufallsprozess (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Interactive evolution for industrial design (2 Links)
- Ameisen Algorithmen (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Evolving virtual creatures (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Peter Kleiweg (2 Links)
- Electric Sheep (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
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