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- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Zufallsprozess (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Depth-aware neural style transfer (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Peter Kleiweg (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Is Evolution Creative? (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- John Mount (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Computer-Ästhetik (2 Links)
- Entropie (2 Links)
- Keith Wiley (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
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