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  1. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  2. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  3. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  4. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  5. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  6. Computer-Ästhetik‏‎ (2 Links)
  7. Leonel Moura‏‎ (2 Links)
  8. Entropie‏‎ (2 Links)
  9. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  10. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  11. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  12. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  13. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  14. A History of Creativity for Future AI Research‏‎ (2 Links)
  15. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  16. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  17. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  18. Importance-Driven Focus of Attention‏‎ (2 Links)
  19. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  20. Evolving Fractal Drawings‏‎ (2 Links)
  21. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  22. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  23. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  24. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  25. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  26. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  27. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  28. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  29. Creating and rendering convolution surfaces‏‎ (2 Links)
  30. Zellij Multipuzzle‏‎ (2 Links)
  31. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  32. Evolving content in the galactic arms race video game‏‎ (2 Links)
  33. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  34. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  35. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  36. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  37. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  38. Metaprogramming Emergent Graphics‏‎ (2 Links)
  39. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  40. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  41. The alphabet synthesis machine‏‎ (2 Links)
  42. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  43. Peter Kleiweg‏‎ (2 Links)
  44. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  45. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  46. The darwinian structure of the design process‏‎ (2 Links)
  47. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  48. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  49. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  50. Theory of Complexity‏‎ (2 Links)

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