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- Creating Personalized Jigsaw Puzzles (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- SEURAT: robotic painter (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- On the Future of Computers and Creativity (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Gegenständliche Kunst (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Zellij Multipuzzle (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Ameisen Algorithmen (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Leonel Moura (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- The alphabet synthesis machine (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Phänotyp (2 Links)
- The darwinian structure of the design process (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Theory of Complexity (2 Links)
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