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- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- The darwinian structure of the design process (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Theory of Complexity (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Evolving Fractal Drawings (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Improving face detection (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Natural Color Symmetry (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Distance-based functions for image comparison (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Composition in Perspectives (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Reproduktion (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
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