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- Evolving virtual creatures (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Peter Kleiweg (2 Links)
- The alphabet synthesis machine (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- The darwinian structure of the design process (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Consensual Paintings (2 Links)
- Is Evolution Creative? (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Extending the Range of Facial Types (2 Links)
- Theory of Complexity (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Gregory S. Hornby (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- John Mount (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Keith Wiley (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- SBEAT3: A tool for multi-part music composition by simulated breeding (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Generating floor plan layouts with K-D tree algorithms and evolutionary strategies (2 Links)
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