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  1. Exploring aesthetic pattern formation‏‎ (2 Links)
  2. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  3. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  4. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  5. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  6. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  7. Peter Kleiweg‏‎ (2 Links)
  8. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  9. Investigating Face Space‏‎ (2 Links)
  10. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  11. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  12. Gregory Dudek‏‎ (2 Links)
  13. Ishihama Yoshiaki‏‎ (2 Links)
  14. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  15. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  16. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  17. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  18. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  19. A History of Creativity for Future AI Research‏‎ (2 Links)
  20. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  21. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  22. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  23. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  24. Creative Search Trajectories and their Implications‏‎ (2 Links)
  25. Swarm paintings – nonhuman art‏‎ (2 Links)
  26. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  27. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  28. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  29. Curious agents and situated design evaluations‏‎ (2 Links)
  30. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  31. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  32. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  33. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  34. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  35. Rebecca Luger-Guillaume‏‎ (2 Links)
  36. Learning representations for creative design using evolution‏‎ (2 Links)
  37. Video Granular Synthesis‏‎ (2 Links)
  38. Gegenständliche Kunst‏‎ (2 Links)
  39. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  40. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  41. Ten questions concerning generative computer art‏‎ (2 Links)
  42. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  43. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  44. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  45. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  46. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  47. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  48. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  49. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  50. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)

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