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  1. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  2. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  3. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  4. Algorithmic randomness and physical entropy‏‎ (2 Links)
  5. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  6. Search Strategies and the Creative Process‏‎ (2 Links)
  7. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  8. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  9. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  10. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  11. Evolving Human Faces‏‎ (2 Links)
  12. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  13. Improving face detection‏‎ (2 Links)
  14. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  15. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  16. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  17. Self-design and ontogenetic evolution‏‎ (2 Links)
  18. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  19. P3m1 Reference Implementation‏‎ (2 Links)
  20. Evolving ambiguous images‏‎ (2 Links)
  21. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  22. Information aesthetics: an heroic experiment‏‎ (2 Links)
  23. Semantic aware methods for evolutionary art‏‎ (2 Links)
  24. Echo‏‎ (2 Links)
  25. Evolving expressions and art by choice‏‎ (2 Links)
  26. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  27. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  28. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  29. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  30. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  31. Variation‏‎ (2 Links)
  32. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  33. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  34. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  35. A History of Creativity for Future AI Research‏‎ (2 Links)
  36. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  37. Tatsu Unemi‏‎ (2 Links)
  38. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  39. Giving Colour to Images‏‎ (2 Links)
  40. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  41. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  42. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  43. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  44. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  45. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  46. Erik J. Gustafson‏‎ (2 Links)
  47. Peter Weibel‏‎ (2 Links)
  48. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  49. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  50. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)

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