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- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Giving Colour to Images (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Peter Kleiweg (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- A comparative classification of complexity measures (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Flowsnake Earth (2 Links)
- Aaron Davidson (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Computer-Ästhetik (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Entropie (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Evolutionary Design by Computers (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Zellij Multipuzzle (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
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