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- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Improbable Creativity (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Zellij Multipuzzle (2 Links)
- Mathematische Kunst (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Computer-Ästhetik (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Interactive evolution for industrial design (2 Links)
- Entropie (2 Links)
- The alphabet synthesis machine (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Peter Kleiweg (2 Links)
- The darwinian structure of the design process (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Investigating Face Space (2 Links)
- Theory of Complexity (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Ishihama Yoshiaki (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
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