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- Creating and rendering convolution surfaces (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Evolving virtual creatures (2 Links)
- Keith Wiley (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Extending the Range of Facial Types (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Peter Weibel (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Being Kasimir Malevich (2 Links)
- Gregory S. Hornby (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Zellij Multipuzzle (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Against Individual Creativity (2 Links)
- Depth-aware neural style transfer (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Preference Learning: An Introduction (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- The alphabet synthesis machine (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- The darwinian structure of the design process (2 Links)
- Improving face detection (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
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