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Unten werden bis zu 50 Ergebnisse im Bereich 801 bis 850 angezeigt.

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  1. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  2. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  3. Artificial Drawing + Unity‏‎ (2 Links)
  4. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  5. Swarm paintings – nonhuman art‏‎ (2 Links)
  6. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  7. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  8. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  9. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  10. Evolving content in the galactic arms race video game‏‎ (2 Links)
  11. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  12. Metaprogramming Emergent Graphics‏‎ (2 Links)
  13. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  14. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  15. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  16. Video Granular Synthesis‏‎ (2 Links)
  17. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  18. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  19. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  20. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  21. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  22. Ten questions concerning generative computer art‏‎ (2 Links)
  23. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  24. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  25. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  26. Creative Search Trajectories and their Implications‏‎ (2 Links)
  27. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  28. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  29. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  30. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  31. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  32. Search Strategies and the Creative Process‏‎ (2 Links)
  33. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  34. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  35. Curious agents and situated design evaluations‏‎ (2 Links)
  36. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  37. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  38. Self-design and ontogenetic evolution‏‎ (2 Links)
  39. P3m1 Reference Implementation‏‎ (2 Links)
  40. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  41. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  42. Semantic aware methods for evolutionary art‏‎ (2 Links)
  43. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  44. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  45. Being Kasimir Malevich‏‎ (2 Links)
  46. The Future of Evolutionary Design Research‏‎ (2 Links)
  47. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  48. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  49. Against Individual Creativity‏‎ (2 Links)
  50. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)

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