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  1. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  2. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  3. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  4. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  5. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  6. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  7. Natural Color Symmetry‏‎ (2 Links)
  8. A comparative classification of complexity measures‏‎ (2 Links)
  9. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  10. Artificial Nature: Immersive World Making‏‎ (2 Links)
  11. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  12. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  13. New Kinds of Fractal Patterns‏‎ (2 Links)
  14. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  15. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  16. Niche Constructing Drawing Robots‏‎ (2 Links)
  17. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  18. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  19. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  20. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  21. Gegenständliche Kunst‏‎ (2 Links)
  22. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  23. Variation‏‎ (2 Links)
  24. Aaron Davidson‏‎ (2 Links)
  25. Depth-aware neural style transfer‏‎ (2 Links)
  26. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  27. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  28. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  29. Tatsu Unemi‏‎ (2 Links)
  30. Reproduktion‏‎ (2 Links)
  31. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  32. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  33. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  34. Improving face detection‏‎ (2 Links)
  35. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  36. Evolving Approximate Image Filters‏‎ (2 Links)
  37. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  38. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  39. Autonomous Evolutionary Art‏‎ (2 Links)
  40. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  41. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  42. Information aesthetics: an heroic experiment‏‎ (2 Links)
  43. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  44. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  45. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  46. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  47. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  48. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  49. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  50. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)

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