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- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Ameisen Algorithmen (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Echo (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Evolving virtual creatures (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Search Strategies and the Creative Process (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- P3m1 Reference Implementation (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Extending the Range of Facial Types (2 Links)
- Erik J. Gustafson (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Gregory S. Hornby (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- A comparative classification of complexity measures (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
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