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- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Chris Coyne (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Gegenständliche Kunst (2 Links)
- A comparative classification of complexity measures (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Zellij Multipuzzle (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Improving face detection (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Aaron Davidson (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- P3m1 Reference Implementation (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
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