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- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Swarm Painting Atelier (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Evolutionary Design by Computers (2 Links)
- Leonel Moura (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Echo (2 Links)
- Evolutionäre Musik (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Evolving Human Faces (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Evolving ambiguous images (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Erik J. Gustafson (2 Links)
- Evolving expressions and art by choice (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
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