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Unten werden bis zu 50 Ergebnisse im Bereich 801 bis 850 angezeigt.

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  1. P3m1 Reference Implementation‏‎ (2 Links)
  2. Evolving art with scalable vector graphics‏‎ (2 Links)
  3. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  4. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  5. Semantic aware methods for evolutionary art‏‎ (2 Links)
  6. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  7. Measuring complexity using information fluctuation‏‎ (2 Links)
  8. Interactive EC-based Signal Processing‏‎ (2 Links)
  9. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  10. Evolving virtual creatures‏‎ (2 Links)
  11. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  12. Electric Sheep‏‎ (2 Links)
  13. The Painting Fool Teaching Interface‏‎ (2 Links)
  14. Computational Creativity through a Gap‏‎ (2 Links)
  15. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  16. Interactive evolution for industrial design‏‎ (2 Links)
  17. Embodied creativity‏‎ (2 Links)
  18. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  19. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  20. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  21. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  22. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  23. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  24. Extending the Range of Facial Types‏‎ (2 Links)
  25. A 3D Modeling System for Creative Design‏‎ (2 Links)
  26. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  27. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  28. Peter Weibel‏‎ (2 Links)
  29. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  30. Investigating Face Space‏‎ (2 Links)
  31. Gregory S. Hornby‏‎ (2 Links)
  32. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  33. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  34. Ishihama Yoshiaki‏‎ (2 Links)
  35. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  36. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  37. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  38. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  39. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  40. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  41. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  42. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  43. Preference Learning: An Introduction‏‎ (2 Links)
  44. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  45. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  46. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  47. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  48. Evolution of Animated Photomosaics‏‎ (2 Links)
  49. Art, emergence and the computational sublime‏‎ (2 Links)
  50. Creative Search Trajectories and their Implications‏‎ (2 Links)

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