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  1. Self-design and ontogenetic evolution‏‎ (2 Links)
  2. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  3. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  4. P3m1 Reference Implementation‏‎ (2 Links)
  5. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  6. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  7. Semantic aware methods for evolutionary art‏‎ (2 Links)
  8. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  9. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  10. Evolving art with scalable vector graphics‏‎ (2 Links)
  11. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  12. Metaprogramming Emergent Graphics‏‎ (2 Links)
  13. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  14. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  15. Evolving virtual creatures‏‎ (2 Links)
  16. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  17. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  18. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  19. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  20. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  21. Art, emergence and the computational sublime‏‎ (2 Links)
  22. Computer-Ästhetik‏‎ (2 Links)
  23. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  24. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  25. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  26. Entropie‏‎ (2 Links)
  27. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  28. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  29. Peter Weibel‏‎ (2 Links)
  30. Extending the Range of Facial Types‏‎ (2 Links)
  31. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  32. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  33. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  34. Gregory S. Hornby‏‎ (2 Links)
  35. Artistic Stylization of Images and Video‏‎ (2 Links)
  36. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  37. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  38. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  39. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  40. Preference Learning: An Introduction‏‎ (2 Links)
  41. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  42. Abstract Art by Shape Classification‏‎ (2 Links)
  43. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  44. Automated collage generation — with intent‏‎ (2 Links)
  45. Creating and rendering convolution surfaces‏‎ (2 Links)
  46. Towards a model for artificial aesthetics‏‎ (2 Links)
  47. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  48. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  49. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  50. Evolution of Animated Photomosaics‏‎ (2 Links)

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