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  1. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  2. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  3. Against Individual Creativity‏‎ (2 Links)
  4. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  5. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  6. Leonel Moura‏‎ (2 Links)
  7. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  8. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  9. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  10. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  11. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  12. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  13. Zellij Multipuzzle‏‎ (2 Links)
  14. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  15. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  16. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  17. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  18. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  19. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  20. Importance-Driven Focus of Attention‏‎ (2 Links)
  21. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  22. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  23. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  24. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  25. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  26. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  27. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  28. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  29. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  30. Andrew Rowbottom‏‎ (2 Links)
  31. Evolving art with scalable vector graphics‏‎ (2 Links)
  32. Peter Kleiweg‏‎ (2 Links)
  33. The alphabet synthesis machine‏‎ (2 Links)
  34. The darwinian structure of the design process‏‎ (2 Links)
  35. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  36. Evolving virtual creatures‏‎ (2 Links)
  37. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  38. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  39. Color Mixing using Colliding Particles‏‎ (2 Links)
  40. Metaprogramming Emergent Graphics‏‎ (2 Links)
  41. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  42. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  43. Theory of Complexity‏‎ (2 Links)
  44. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  45. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  46. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  47. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  48. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  49. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  50. Artificial Drawing + Unity‏‎ (2 Links)

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