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- Improving face detection (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Embodied creativity (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Evolving virtual creatures (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Andrew Rowbottom (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Extending the Range of Facial Types (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Gregory S. Hornby (2 Links)
- Is Evolution Creative? (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Variation (2 Links)
- Artificial Drawing + Unity (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Tatsu Unemi (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- John Mount (2 Links)
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