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- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Evolutionäre Musik (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Peter Kleiweg (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Distance-based functions for image comparison (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Improving face detection (2 Links)
- Composition in Perspectives (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Evolving Human Faces (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Andrew Rowbottom (2 Links)
- Evolving ambiguous images (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Evolving expressions and art by choice (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Giving Colour to Images (2 Links)
- Artificial Drawing + Unity (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Consensual Paintings (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Is Evolution Creative? (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
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