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- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Flowsnake Earth (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Andrew Rowbottom (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Swarm Painting Atelier (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Is Evolution Creative? (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Evolutionary Design by Computers (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- P3m1 Reference Implementation (2 Links)
- John Mount (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Artificial Drawing + Unity (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Depth-aware neural style transfer (2 Links)
- Keith Wiley (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Evolutionäre Musik (2 Links)
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