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Unten werden bis zu 50 Ergebnisse im Bereich 801 bis 850 angezeigt.

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  1. Peter Kleiweg‏‎ (2 Links)
  2. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  3. Is Evolution Creative?‏‎ (2 Links)
  4. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  5. Evolving for the Audience‏‎ (2 Links)
  6. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  7. Abstract Art by Shape Classification‏‎ (2 Links)
  8. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  9. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  10. Automated collage generation — with intent‏‎ (2 Links)
  11. Genetische Programmierung‏‎ (2 Links)
  12. Consensual Paintings‏‎ (2 Links)
  13. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  14. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  15. John Mount‏‎ (2 Links)
  16. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  17. Exploring aesthetic pattern formation‏‎ (2 Links)
  18. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  19. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  20. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  21. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  22. Keith Wiley‏‎ (2 Links)
  23. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  24. Gregory Dudek‏‎ (2 Links)
  25. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  26. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  27. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  28. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  29. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  30. Swarm paintings – nonhuman art‏‎ (2 Links)
  31. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  32. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  33. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  34. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  35. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  36. Rebecca Luger-Guillaume‏‎ (2 Links)
  37. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  38. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  39. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  40. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  41. Video Granular Synthesis‏‎ (2 Links)
  42. A 3D Modeling System for Creative Design‏‎ (2 Links)
  43. Ten questions concerning generative computer art‏‎ (2 Links)
  44. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  45. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  46. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  47. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  48. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  49. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  50. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)

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