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  1. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  2. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  3. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  4. Evolving virtual creatures‏‎ (2 Links)
  5. Interactive evolution of dynamical systems‏‎ (2 Links)
  6. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  7. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  8. Algorithmic randomness and physical entropy‏‎ (2 Links)
  9. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  10. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  11. Peter Kleiweg‏‎ (2 Links)
  12. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  13. Extending the Range of Facial Types‏‎ (2 Links)
  14. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  15. Consensual Paintings‏‎ (2 Links)
  16. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  17. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  18. Gregory S. Hornby‏‎ (2 Links)
  19. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  20. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  21. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  22. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  23. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  24. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  25. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  26. A History of Creativity for Future AI Research‏‎ (2 Links)
  27. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  28. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  29. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  30. Evolution of Animated Photomosaics‏‎ (2 Links)
  31. Swarm paintings – nonhuman art‏‎ (2 Links)
  32. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  33. Künstliches Leben‏‎ (2 Links)
  34. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  35. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  36. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  37. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  38. Rebecca Luger-Guillaume‏‎ (2 Links)
  39. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  40. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  41. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  42. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  43. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  44. Video Granular Synthesis‏‎ (2 Links)
  45. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  46. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  47. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  48. Live Coding Towards Computational Creativity‏‎ (2 Links)
  49. On-line Knowledge Embedding for Interactive EC-based Montage System‏‎ (2 Links)
  50. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)

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