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- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- The darwinian structure of the design process (2 Links)
- Peter Weibel (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Theory of Complexity (2 Links)
- Gegenständliche Kunst (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Live Algorithms (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Preference Learning: An Introduction (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Distance-based functions for image comparison (2 Links)
- Composition in Perspectives (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Evolving for the Audience (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Genetische Programmierung (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Exploring Evolutionary Possibilities for Digital Doilies (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
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