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  1. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  2. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  3. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  4. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  5. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  6. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  7. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  8. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  9. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  10. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  11. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  12. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  13. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  14. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  15. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  16. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  17. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  18. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  19. Evolving art with scalable vector graphics‏‎ (2 Links)
  20. Andrew Rowbottom‏‎ (2 Links)
  21. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  22. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  23. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  24. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  25. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  26. Evolving virtual creatures‏‎ (2 Links)
  27. Interactive evolution of dynamical systems‏‎ (2 Links)
  28. Creative Search Trajectories and their Implications‏‎ (2 Links)
  29. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  30. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  31. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  32. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  33. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  34. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  35. Curious agents and situated design evaluations‏‎ (2 Links)
  36. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  37. Extending the Range of Facial Types‏‎ (2 Links)
  38. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  39. Artificial Drawing + Unity‏‎ (2 Links)
  40. Phänotyp‏‎ (2 Links)
  41. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  42. Gregory S. Hornby‏‎ (2 Links)
  43. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  44. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  45. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  46. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  47. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  48. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  49. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  50. Projekte zur Evolutionären Kunst‏‎ (2 Links)

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