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- Enriching Aesthetics with Artificial Life (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Andrew Rowbottom (2 Links)
- Erik J. Gustafson (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Improving face detection (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Evolving Fractal Drawings (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Artificial Drawing + Unity (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Bubble Hierarchies (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Peter Kleiweg (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Is Evolution Creative? (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Chris Coyne (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
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