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  1. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  2. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  3. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  4. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  5. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  6. Metaprogramming Emergent Graphics‏‎ (2 Links)
  7. Search Strategies and the Creative Process‏‎ (2 Links)
  8. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  9. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  10. Ameisen Algorithmen‏‎ (2 Links)
  11. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  12. Evolving Fractal Drawings‏‎ (2 Links)
  13. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  14. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  15. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  16. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  17. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  18. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  19. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  20. Self-design and ontogenetic evolution‏‎ (2 Links)
  21. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  22. P3m1 Reference Implementation‏‎ (2 Links)
  23. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  24. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  25. Semantic aware methods for evolutionary art‏‎ (2 Links)
  26. Variation‏‎ (2 Links)
  27. Evolving content in the galactic arms race video game‏‎ (2 Links)
  28. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  29. Tatsu Unemi‏‎ (2 Links)
  30. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  31. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  32. Consensual Paintings‏‎ (2 Links)
  33. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  34. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  35. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  36. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  37. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  38. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  39. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  40. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  41. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  42. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  43. Peter Weibel‏‎ (2 Links)
  44. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  45. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  46. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  47. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  48. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  49. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  50. Zufallsprozess‏‎ (2 Links)

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