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  1. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  2. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  3. Mathematische Kunst‏‎ (2 Links)
  4. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  5. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  6. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  7. Zufallsprozess‏‎ (2 Links)
  8. Measuring complexity using information fluctuation‏‎ (2 Links)
  9. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  10. Evolving art with scalable vector graphics‏‎ (2 Links)
  11. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  12. Interactive EC-based Signal Processing‏‎ (2 Links)
  13. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  14. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  15. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  16. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  17. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  18. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  19. The Painting Fool Teaching Interface‏‎ (2 Links)
  20. Evolving virtual creatures‏‎ (2 Links)
  21. Being Kasimir Malevich‏‎ (2 Links)
  22. Interactive evolution for industrial design‏‎ (2 Links)
  23. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  24. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  25. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  26. Against Individual Creativity‏‎ (2 Links)
  27. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  28. Computer-Ästhetik‏‎ (2 Links)
  29. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  30. Entropie‏‎ (2 Links)
  31. Peter Kleiweg‏‎ (2 Links)
  32. Extending the Range of Facial Types‏‎ (2 Links)
  33. Investigating Face Space‏‎ (2 Links)
  34. Ishihama Yoshiaki‏‎ (2 Links)
  35. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  36. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  37. Gregory S. Hornby‏‎ (2 Links)
  38. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  39. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  40. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  41. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  42. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  43. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  44. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  45. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  46. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  47. Creating and rendering convolution surfaces‏‎ (2 Links)
  48. Andrew Rowbottom‏‎ (2 Links)
  49. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  50. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)

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