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- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Natural Color Symmetry (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Chris Coyne (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Improving face detection (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Flowsnake Earth (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Reproduktion (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Evolutionary Design by Computers (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
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