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- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Computer-Ästhetik (2 Links)
- Entropie (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Giving Colour to Images (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Art, emergence and the computational sublime (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Künstliches Leben (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Flowsnake Earth (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Live Algorithms (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- P3m1 Reference Implementation (2 Links)
- Automated collage generation — with intent (2 Links)
- Zellij Multipuzzle (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Evolutionary Design by Computers (2 Links)
- Depth-aware neural style transfer (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
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