Seiten mit den meisten Links

Wechseln zu: Navigation, Suche

Unten werden bis zu 50 Ergebnisse im Bereich 801 bis 850 angezeigt.

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)

  1. Leonel Moura‏‎ (2 Links)
  2. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  3. Genetische Programmierung‏‎ (2 Links)
  4. Electric Sheep‏‎ (2 Links)
  5. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  6. Computational Creativity through a Gap‏‎ (2 Links)
  7. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  8. Embodied creativity‏‎ (2 Links)
  9. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  10. Exploring aesthetic pattern formation‏‎ (2 Links)
  11. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  12. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  13. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  14. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  15. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  16. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  17. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  18. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  19. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  20. Importance-Driven Focus of Attention‏‎ (2 Links)
  21. Gregory Dudek‏‎ (2 Links)
  22. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  23. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  24. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  25. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  26. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  27. Search Strategies and the Creative Process‏‎ (2 Links)
  28. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  29. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  30. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  31. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  32. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  33. Self-design and ontogenetic evolution‏‎ (2 Links)
  34. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  35. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  36. P3m1 Reference Implementation‏‎ (2 Links)
  37. Semantic aware methods for evolutionary art‏‎ (2 Links)
  38. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  39. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  40. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  41. Being Kasimir Malevich‏‎ (2 Links)
  42. Metaprogramming Emergent Graphics‏‎ (2 Links)
  43. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  44. Against Individual Creativity‏‎ (2 Links)
  45. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  46. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  47. Creative Search Trajectories and their Implications‏‎ (2 Links)
  48. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  49. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  50. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)