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  1. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  2. Evolving content in the galactic arms race video game‏‎ (2 Links)
  3. Rebecca Luger-Guillaume‏‎ (2 Links)
  4. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  5. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  6. Mathematische Kunst‏‎ (2 Links)
  7. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  8. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  9. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  10. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  11. Measuring complexity using information fluctuation‏‎ (2 Links)
  12. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  13. Interactive EC-based Signal Processing‏‎ (2 Links)
  14. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  15. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  16. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  17. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  18. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  19. Interactive evolution for industrial design‏‎ (2 Links)
  20. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  21. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  22. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  23. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  24. Zellij Multipuzzle‏‎ (2 Links)
  25. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  26. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  27. Investigating Face Space‏‎ (2 Links)
  28. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  29. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  30. Ishihama Yoshiaki‏‎ (2 Links)
  31. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  32. Color Mixing using Colliding Particles‏‎ (2 Links)
  33. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  34. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  35. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  36. The alphabet synthesis machine‏‎ (2 Links)
  37. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  38. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  39. Algorithmic randomness and physical entropy‏‎ (2 Links)
  40. Fractal expressionism - where art meets science‏‎ (2 Links)
  41. The darwinian structure of the design process‏‎ (2 Links)
  42. Distance-based functions for image comparison‏‎ (2 Links)
  43. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  44. Composition in Perspectives‏‎ (2 Links)
  45. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  46. Theory of Complexity‏‎ (2 Links)
  47. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  48. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  49. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  50. From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation‏‎ (2 Links)

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