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- Learning representations for creative design using evolution (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Gegenständliche Kunst (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Reproduktion (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Ameisen Algorithmen (2 Links)
- Electric Sheep (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Computational Creativity through a Gap (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Embodied creativity (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Improbable Creativity (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Mathematische Kunst (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- P6m Reference Implementation (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Zellij Multipuzzle (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Evolving for the Audience (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Interactive evolution for industrial design (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
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