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  1. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  2. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  3. Evolving virtual creatures‏‎ (2 Links)
  4. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  5. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  6. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  7. Interactive evolution for industrial design‏‎ (2 Links)
  8. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  9. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  10. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  11. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  12. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  13. Autonomous Evolutionary Art‏‎ (2 Links)
  14. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  15. Extending the Range of Facial Types‏‎ (2 Links)
  16. Peter Kleiweg‏‎ (2 Links)
  17. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  18. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  19. Investigating Face Space‏‎ (2 Links)
  20. Gregory S. Hornby‏‎ (2 Links)
  21. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  22. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  23. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  24. Ishihama Yoshiaki‏‎ (2 Links)
  25. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  26. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  27. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  28. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  29. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  30. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  31. Ameisen Algorithmen‏‎ (2 Links)
  32. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  33. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  34. Color Mixing using Colliding Particles‏‎ (2 Links)
  35. Evolution of Animated Photomosaics‏‎ (2 Links)
  36. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  37. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  38. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  39. Swarm paintings – nonhuman art‏‎ (2 Links)
  40. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  41. Distance-based functions for image comparison‏‎ (2 Links)
  42. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  43. Composition in Perspectives‏‎ (2 Links)
  44. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  45. Rebecca Luger-Guillaume‏‎ (2 Links)
  46. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  47. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  48. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  49. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  50. Learning representations for creative design using evolution‏‎ (2 Links)

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