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- Metaprogramming Emergent Graphics (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Variation (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Tatsu Unemi (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- P3m1 Reference Implementation (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
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