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- P3m1 Reference Implementation (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Evolving virtual creatures (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Electric Sheep (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Computational Creativity through a Gap (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Interactive evolution for industrial design (2 Links)
- Embodied creativity (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Extending the Range of Facial Types (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Peter Weibel (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Investigating Face Space (2 Links)
- Gregory S. Hornby (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Ishihama Yoshiaki (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Preference Learning: An Introduction (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
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