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- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Evolving virtual creatures (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Interactive evolution for industrial design (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Extending the Range of Facial Types (2 Links)
- Peter Kleiweg (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Investigating Face Space (2 Links)
- Gregory S. Hornby (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Ishihama Yoshiaki (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Ameisen Algorithmen (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Distance-based functions for image comparison (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Composition in Perspectives (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Learning representations for creative design using evolution (2 Links)
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