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- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Automated collage generation — with intent (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Natural Color Symmetry (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Künstliches Leben (2 Links)
- Curious agents and situated design evaluations (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Live Algorithms (2 Links)
- Reproduktion (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Gegenständliche Kunst (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Evolving Approximate Image Filters (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- P6m Reference Implementation (2 Links)
- Swarm Painting Atelier (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
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