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- Generative Modelling with Timed L-Systems (2 Links)
- Evolving Human Faces (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Erik J. Gustafson (2 Links)
- Evolving ambiguous images (2 Links)
- Evolving expressions and art by choice (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Ameisen Algorithmen (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Leonel Moura (2 Links)
- P3m1 Reference Implementation (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Giving Colour to Images (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Bubble Hierarchies (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Variation (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Peter Weibel (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
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