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- Evolving content in the galactic arms race video game (2 Links)
- Improbable Creativity (2 Links)
- Computational Creativity through a Gap (2 Links)
- Embodied creativity (2 Links)
- Artificial Drawing + Unity (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Mathematische Kunst (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Interactive evolution for industrial design (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Investigating Face Space (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Peter Kleiweg (2 Links)
- Ishihama Yoshiaki (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Being Kasimir Malevich (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Against Individual Creativity (2 Links)
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