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- Echo (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Evolutionäre Musik (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Erik J. Gustafson (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Evolving Human Faces (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Evolving ambiguous images (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Evolving expressions and art by choice (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Variation (2 Links)
- Tatsu Unemi (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Bubble Hierarchies (2 Links)
- Giving Colour to Images (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
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