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  1. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  2. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  3. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  4. Niche Constructing Drawing Robots‏‎ (2 Links)
  5. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  6. A comparative classification of complexity measures‏‎ (2 Links)
  7. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  8. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  9. Artificial Nature: Immersive World Making‏‎ (2 Links)
  10. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  11. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  12. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  13. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  14. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  15. Gegenständliche Kunst‏‎ (2 Links)
  16. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  17. Reproduktion‏‎ (2 Links)
  18. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  19. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  20. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  21. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  22. Depth-aware neural style transfer‏‎ (2 Links)
  23. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  24. Aaron Davidson‏‎ (2 Links)
  25. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  26. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  27. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  28. Evolving Approximate Image Filters‏‎ (2 Links)
  29. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  30. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  31. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  32. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  33. Improving face detection‏‎ (2 Links)
  34. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  35. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  36. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  37. Autonomous Evolutionary Art‏‎ (2 Links)
  38. Zellij Multipuzzle‏‎ (2 Links)
  39. Information aesthetics: an heroic experiment‏‎ (2 Links)
  40. P6m Reference Implementation‏‎ (2 Links)
  41. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  42. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  43. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  44. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  45. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  46. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  47. Evolving for the Audience‏‎ (2 Links)
  48. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  49. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  50. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)

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