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- Electric Sheep (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Evolving virtual creatures (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Computational Creativity through a Gap (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Embodied creativity (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- The alphabet synthesis machine (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- The darwinian structure of the design process (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Peter Kleiweg (2 Links)
- Extending the Range of Facial Types (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Gregory S. Hornby (2 Links)
- Theory of Complexity (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Künstliches Leben (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- Rendering artistic light patterns (2 Links)
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