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  1. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  2. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  3. Against Individual Creativity‏‎ (2 Links)
  4. Simulating Morphogenesis‏‎ (2 Links)
  5. Interactive evolution for industrial design‏‎ (2 Links)
  6. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  7. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  8. Giving Colour to Images‏‎ (2 Links)
  9. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  10. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  11. Consensual Paintings‏‎ (2 Links)
  12. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  13. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  14. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  15. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  16. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  17. Investigating Face Space‏‎ (2 Links)
  18. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  19. Ishihama Yoshiaki‏‎ (2 Links)
  20. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  21. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  22. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  23. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  24. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  25. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  26. Andrew Rowbottom‏‎ (2 Links)
  27. Flowsnake Earth‏‎ (2 Links)
  28. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  29. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  30. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  31. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  32. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  33. Natural Color Symmetry‏‎ (2 Links)
  34. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  35. New Kinds of Fractal Patterns‏‎ (2 Links)
  36. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  37. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  38. Niche Constructing Drawing Robots‏‎ (2 Links)
  39. Swarm paintings – nonhuman art‏‎ (2 Links)
  40. Evolutionary Design by Computers‏‎ (2 Links)
  41. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  42. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  43. Artificial Drawing + Unity‏‎ (2 Links)
  44. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  45. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  46. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  47. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  48. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  49. Learning representations for creative design using evolution‏‎ (2 Links)
  50. Novelty-Seeking Multi-Agent System‏‎ (2 Links)

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