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  1. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  2. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  3. Preference Learning: An Introduction‏‎ (2 Links)
  4. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  5. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  6. Abstract Art by Shape Classification‏‎ (2 Links)
  7. Automated collage generation — with intent‏‎ (2 Links)
  8. Towards a model for artificial aesthetics‏‎ (2 Links)
  9. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  10. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  11. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  12. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  13. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  14. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  15. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  16. Fractal expressionism - where art meets science‏‎ (2 Links)
  17. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  18. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  19. Swarm Painting Atelier‏‎ (2 Links)
  20. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  21. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  22. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  23. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  24. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  25. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  26. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  27. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  28. Leonel Moura‏‎ (2 Links)
  29. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  30. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  31. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  32. Color Mixing using Colliding Particles‏‎ (2 Links)
  33. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  34. A 3D Modeling System for Creative Design‏‎ (2 Links)
  35. Importance-Driven Focus of Attention‏‎ (2 Links)
  36. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  37. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  38. Search Strategies and the Creative Process‏‎ (2 Links)
  39. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  40. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  41. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  42. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  43. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  44. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  45. Distance-based functions for image comparison‏‎ (2 Links)
  46. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  47. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  48. Composition in Perspectives‏‎ (2 Links)
  49. Evolving Fractal Drawings‏‎ (2 Links)
  50. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)

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