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- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Chris Coyne (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Improbable Creativity (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Zellij Multipuzzle (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- P6m Reference Implementation (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Mathematische Kunst (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Interactive evolution for industrial design (2 Links)
- Simulating Morphogenesis (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- The alphabet synthesis machine (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Echo (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
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