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- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Peter Weibel (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Depth-aware neural style transfer (2 Links)
- Evolving for the Audience (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Genetische Programmierung (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Preference Learning: An Introduction (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Zufallsprozess (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Gregory Dudek (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- A comparative classification of complexity measures (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Leonel Moura (2 Links)
- Computer-Ästhetik (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Entropie (2 Links)
- Aaron Davidson (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
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