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- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- A comparative classification of complexity measures (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Evolving virtual creatures (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Bubble Hierarchies (2 Links)
- Reproduktion (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Aaron Davidson (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Extending the Range of Facial Types (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Is Evolution Creative? (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Gregory S. Hornby (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Chris Coyne (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- John Mount (2 Links)
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