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- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Composition in Perspectives (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Evolving Fractal Drawings (2 Links)
- Improbable Creativity (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Zellij Multipuzzle (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Mathematische Kunst (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Interactive evolution for industrial design (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- The alphabet synthesis machine (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Consensual Paintings (2 Links)
- The darwinian structure of the design process (2 Links)
- Peter Kleiweg (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Investigating Face Space (2 Links)
- Theory of Complexity (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Ishihama Yoshiaki (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Creativity refined: bypassing the gatekeepers of appropriateness and value (2 Links)
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