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  1. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  2. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  3. Creative Search Trajectories and their Implications‏‎ (2 Links)
  4. A 3D Modeling System for Creative Design‏‎ (2 Links)
  5. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  6. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  7. Variation‏‎ (2 Links)
  8. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  9. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  10. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  11. Leonel Moura‏‎ (2 Links)
  12. Reproduktion‏‎ (2 Links)
  13. Curious agents and situated design evaluations‏‎ (2 Links)
  14. Tatsu Unemi‏‎ (2 Links)
  15. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  16. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  17. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  18. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  19. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  20. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  21. Gegenständliche Kunst‏‎ (2 Links)
  22. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  23. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  24. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  25. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  26. Importance-Driven Focus of Attention‏‎ (2 Links)
  27. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  28. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  29. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  30. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  31. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  32. Art, emergence and the computational sublime‏‎ (2 Links)
  33. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  34. P6m Reference Implementation‏‎ (2 Links)
  35. Evolving Approximate Image Filters‏‎ (2 Links)
  36. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  37. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  38. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  39. Zufallsprozess‏‎ (2 Links)
  40. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  41. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  42. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  43. Complexity of two-dimensional patterns‏‎ (2 Links)
  44. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  45. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  46. The Painting Fool Teaching Interface‏‎ (2 Links)
  47. Metaprogramming Emergent Graphics‏‎ (2 Links)
  48. Artistic Stylization of Images and Video‏‎ (2 Links)
  49. Simulating Morphogenesis‏‎ (2 Links)
  50. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)

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