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- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Gegenständliche Kunst (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Zellij Multipuzzle (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Bubble Hierarchies (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- The alphabet synthesis machine (2 Links)
- Chris Coyne (2 Links)
- The darwinian structure of the design process (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Evolving for the Audience (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Theory of Complexity (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Genetische Programmierung (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Automated collage generation — with intent (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Peter Kleiweg (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
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