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  1. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  2. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  3. Evolving Approximate Image Filters‏‎ (2 Links)
  4. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  5. Color Mixing using Colliding Particles‏‎ (2 Links)
  6. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  7. Ameisen Algorithmen‏‎ (2 Links)
  8. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  9. Rebecca Luger-Guillaume‏‎ (2 Links)
  10. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  11. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  12. Zufallsprozess‏‎ (2 Links)
  13. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  14. Importance-Driven Focus of Attention‏‎ (2 Links)
  15. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  16. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  17. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  18. Distance-based functions for image comparison‏‎ (2 Links)
  19. The Painting Fool Teaching Interface‏‎ (2 Links)
  20. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  21. Composition in Perspectives‏‎ (2 Links)
  22. Evolving for the Audience‏‎ (2 Links)
  23. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  24. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  25. Genetische Programmierung‏‎ (2 Links)
  26. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  27. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  28. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  29. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  30. Metaprogramming Emergent Graphics‏‎ (2 Links)
  31. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  32. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  33. Exploring aesthetic pattern formation‏‎ (2 Links)
  34. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  35. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  36. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  37. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  38. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  39. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  40. Gregory Dudek‏‎ (2 Links)
  41. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  42. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  43. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  44. A comparative classification of complexity measures‏‎ (2 Links)
  45. Consensual Paintings‏‎ (2 Links)
  46. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  47. Artificial Nature: Immersive World Making‏‎ (2 Links)
  48. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  49. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  50. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)

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