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- The alphabet synthesis machine (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- The darwinian structure of the design process (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Peter Weibel (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Gregory Dudek (2 Links)
- Theory of Complexity (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Preference Learning: An Introduction (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Leonel Moura (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Gegenständliche Kunst (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
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