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- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Variation (2 Links)
- Bubble Hierarchies (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Peter Kleiweg (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Tatsu Unemi (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- A comparative classification of complexity measures (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Chris Coyne (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Aaron Davidson (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
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