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- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Gegenständliche Kunst (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Improbable Creativity (2 Links)
- Bubble Hierarchies (2 Links)
- P6m Reference Implementation (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Mathematische Kunst (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Chris Coyne (2 Links)
- Simulating Morphogenesis (2 Links)
- Interactive evolution for industrial design (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Evolving for the Audience (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Genetische Programmierung (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Investigating Face Space (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Ishihama Yoshiaki (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Exploring aesthetic pattern formation (2 Links)
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