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  1. Metaprogramming Emergent Graphics‏‎ (2 Links)
  2. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  3. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  4. Simulating Morphogenesis‏‎ (2 Links)
  5. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  6. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  7. Fractal expressionism - where art meets science‏‎ (2 Links)
  8. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  9. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  10. A comparative classification of complexity measures‏‎ (2 Links)
  11. Artificial Nature: Immersive World Making‏‎ (2 Links)
  12. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  13. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  14. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  15. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  16. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  17. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  18. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  19. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  20. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  21. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  22. Aaron Davidson‏‎ (2 Links)
  23. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  24. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  25. Towards a model for artificial aesthetics‏‎ (2 Links)
  26. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  27. Color Mixing using Colliding Particles‏‎ (2 Links)
  28. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  29. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  30. Natural Color Symmetry‏‎ (2 Links)
  31. Autonomous Evolutionary Art‏‎ (2 Links)
  32. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  33. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  34. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  35. Swarm Painting Atelier‏‎ (2 Links)
  36. Evolving Fractal Drawings‏‎ (2 Links)
  37. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  38. Distance-based functions for image comparison‏‎ (2 Links)
  39. New Kinds of Fractal Patterns‏‎ (2 Links)
  40. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  41. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  42. Composition in Perspectives‏‎ (2 Links)
  43. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  44. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  45. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  46. Niche Constructing Drawing Robots‏‎ (2 Links)
  47. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  48. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  49. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  50. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)

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