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Unten werden bis zu 50 Ergebnisse im Bereich 801 bis 850 angezeigt.

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  1. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  2. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  3. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  4. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  5. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  6. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  7. Evolving expressions and art by choice‏‎ (2 Links)
  8. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  9. Electric Sheep‏‎ (2 Links)
  10. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  11. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  12. Computational Creativity through a Gap‏‎ (2 Links)
  13. A comparative classification of complexity measures‏‎ (2 Links)
  14. Embodied creativity‏‎ (2 Links)
  15. Artificial Nature: Immersive World Making‏‎ (2 Links)
  16. Live Algorithms‏‎ (2 Links)
  17. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  18. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  19. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  20. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  21. Giving Colour to Images‏‎ (2 Links)
  22. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  23. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  24. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  25. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  26. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  27. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  28. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  29. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  30. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  31. Aaron Davidson‏‎ (2 Links)
  32. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  33. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  34. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  35. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  36. Phänotyp‏‎ (2 Links)
  37. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  38. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  39. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  40. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  41. Flowsnake Earth‏‎ (2 Links)
  42. Autonomous Evolutionary Art‏‎ (2 Links)
  43. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  44. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  45. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  46. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  47. Interactive evolution of dynamical systems‏‎ (2 Links)
  48. Towards a model for artificial aesthetics‏‎ (2 Links)
  49. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  50. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)

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