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- SBArt4 – Breeding abstract animations in realtime (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Aaron Davidson (2 Links)
- Improving face detection (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Evolving Fractal Drawings (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Zellij Multipuzzle (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Electric Sheep (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Computational Creativity through a Gap (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Embodied creativity (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- The alphabet synthesis machine (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- The darwinian structure of the design process (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Peter Kleiweg (2 Links)
- Is Evolution Creative? (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Ameisen Algorithmen (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
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