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- Digits that are not: Generating new types through deep neural nets (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Distance-based functions for image comparison (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Composition in Perspectives (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Evolving for the Audience (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Genetische Programmierung (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Reproduktion (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Consensual Paintings (2 Links)
- Gregory Dudek (2 Links)
- Improving face detection (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- P6m Reference Implementation (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
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