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  1. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  2. Rebecca Luger-Guillaume‏‎ (2 Links)
  3. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  4. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  5. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  6. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  7. Gegenständliche Kunst‏‎ (2 Links)
  8. Live Algorithms‏‎ (2 Links)
  9. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  10. Consensual Paintings‏‎ (2 Links)
  11. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  12. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  13. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  14. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  15. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  16. Evolving Approximate Image Filters‏‎ (2 Links)
  17. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  18. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  19. Algorithmic randomness and physical entropy‏‎ (2 Links)
  20. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  21. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  22. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  23. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  24. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  25. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  26. Zellij Multipuzzle‏‎ (2 Links)
  27. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  28. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  29. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  30. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  31. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  32. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  33. Evolving for the Audience‏‎ (2 Links)
  34. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  35. Interactive evolution of dynamical systems‏‎ (2 Links)
  36. Genetische Programmierung‏‎ (2 Links)
  37. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  38. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  39. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  40. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  41. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  42. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  43. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  44. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  45. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (2 Links)
  46. Space layout planning using an evolutionary approach‏‎ (2 Links)
  47. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  48. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  49. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  50. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)

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