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- Swarmic Sketches and Attention Mechanism (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Evolving virtual creatures (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Bubble Hierarchies (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Improving face detection (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Extending the Range of Facial Types (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Gregory S. Hornby (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Chris Coyne (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Evolution of Animated Photomosaics (2 Links)
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