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- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Video Granular Synthesis (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Depth-aware neural style transfer (2 Links)
- Aaron Davidson (2 Links)
- Live Algorithms (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Evolving Fractal Drawings (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Ameisen Algorithmen (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Computer-Ästhetik (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Entropie (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Peter Kleiweg (2 Links)
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