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- Interwoven Islamic Geometric Patterns (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Is Evolution Creative? (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- John Mount (2 Links)
- Andrew Rowbottom (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Computer-Ästhetik (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Entropie (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Keith Wiley (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Artificial Drawing + Unity (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
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