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  1. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  2. Live Algorithms‏‎ (2 Links)
  3. Color Mixing using Colliding Particles‏‎ (2 Links)
  4. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  5. Evolutionäre Musik‏‎ (2 Links)
  6. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  7. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  8. Abstract Art by Shape Classification‏‎ (2 Links)
  9. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  10. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  11. Automated collage generation — with intent‏‎ (2 Links)
  12. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  13. Distance-based functions for image comparison‏‎ (2 Links)
  14. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  15. Composition in Perspectives‏‎ (2 Links)
  16. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  17. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  18. Evolving Human Faces‏‎ (2 Links)
  19. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  20. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  21. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  22. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  23. The Future of Evolutionary Design Research‏‎ (2 Links)
  24. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  25. Evolving ambiguous images‏‎ (2 Links)
  26. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  27. Evolving expressions and art by choice‏‎ (2 Links)
  28. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  29. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  30. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  31. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  32. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  33. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  34. Interactive evolution of dynamical systems‏‎ (2 Links)
  35. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  36. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  37. Giving Colour to Images‏‎ (2 Links)
  38. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  39. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  40. Consensual Paintings‏‎ (2 Links)
  41. Peter Kleiweg‏‎ (2 Links)
  42. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  43. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  44. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  45. A 3D Modeling System for Creative Design‏‎ (2 Links)
  46. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  47. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  48. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  49. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  50. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)

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