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  1. Evolving virtual creatures‏‎ (2 Links)
  2. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  3. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  4. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  5. Peter Kleiweg‏‎ (2 Links)
  6. The alphabet synthesis machine‏‎ (2 Links)
  7. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  8. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  9. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  10. The darwinian structure of the design process‏‎ (2 Links)
  11. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  12. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  13. Consensual Paintings‏‎ (2 Links)
  14. Is Evolution Creative?‏‎ (2 Links)
  15. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  16. Extending the Range of Facial Types‏‎ (2 Links)
  17. Theory of Complexity‏‎ (2 Links)
  18. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  19. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  20. Gregory S. Hornby‏‎ (2 Links)
  21. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  22. John Mount‏‎ (2 Links)
  23. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  24. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  25. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  26. Keith Wiley‏‎ (2 Links)
  27. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  28. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  29. A 3D Modeling System for Creative Design‏‎ (2 Links)
  30. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  31. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  32. Evolution of Animated Photomosaics‏‎ (2 Links)
  33. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  34. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  35. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  36. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  37. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  38. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  39. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  40. Rebecca Luger-Guillaume‏‎ (2 Links)
  41. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  42. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  43. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  44. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  45. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  46. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  47. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  48. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)
  49. Visual Hallucination For Computational Creation‏‎ (2 Links)
  50. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)

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