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- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Being Kasimir Malevich (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Against Individual Creativity (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Distance-based functions for image comparison (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Composition in Perspectives (2 Links)
- Natural Color Symmetry (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Künstliches Leben (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Andrew Rowbottom (2 Links)
- Live Algorithms (2 Links)
- Reproduktion (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Consensual Paintings (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
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