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Unten werden bis zu 50 Ergebnisse im Bereich 801 bis 850 angezeigt.

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  1. Erik J. Gustafson‏‎ (2 Links)
  2. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  3. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  4. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  5. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  6. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  7. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  8. Gregory Dudek‏‎ (2 Links)
  9. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  10. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  11. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  12. Art, emergence and the computational sublime‏‎ (2 Links)
  13. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  14. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  15. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  16. Bubble Hierarchies‏‎ (2 Links)
  17. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  18. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  19. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  20. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  21. Artistic Stylization of Images and Video‏‎ (2 Links)
  22. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  23. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  24. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  25. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  26. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  27. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  28. Rebecca Luger-Guillaume‏‎ (2 Links)
  29. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  30. Chris Coyne‏‎ (2 Links)
  31. Variation‏‎ (2 Links)
  32. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  33. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  34. Leonel Moura‏‎ (2 Links)
  35. Abstract Art by Shape Classification‏‎ (2 Links)
  36. Automated collage generation — with intent‏‎ (2 Links)
  37. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  38. Tatsu Unemi‏‎ (2 Links)
  39. Gegenständliche Kunst‏‎ (2 Links)
  40. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  41. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  42. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  43. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  44. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  45. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  46. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  47. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  48. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  49. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  50. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)

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