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- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Variation (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Tatsu Unemi (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Leonel Moura (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Reproduktion (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Andrew Rowbottom (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Distance-based functions for image comparison (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Composition in Perspectives (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Zufallsprozess (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- P6m Reference Implementation (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- The Painting Fool Teaching Interface (2 Links)
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