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- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Andrew Rowbottom (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Reproduktion (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Artificial Drawing + Unity (2 Links)
- Improbable Creativity (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Evolving Fractal Drawings (2 Links)
- Mathematische Kunst (2 Links)
- P6m Reference Implementation (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Interactive evolution for industrial design (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
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