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- Preference Learning: An Introduction (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Swarm Painting Atelier (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Evolving virtual creatures (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Echo (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Extending the Range of Facial Types (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Gregory S. Hornby (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Erik J. Gustafson (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- P3m1 Reference Implementation (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Bubble Hierarchies (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
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