Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 801 bis 850 angezeigt.
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- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Embodied creativity (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Interactive evolution for industrial design (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Giving Colour to Images (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Natural Color Symmetry (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Investigating Face Space (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Ishihama Yoshiaki (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Flowsnake Earth (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Ameisen Algorithmen (2 Links)
- Reproduktion (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
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