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  1. Artificial Drawing + Unity‏‎ (2 Links)
  2. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  3. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  4. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  5. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  6. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  7. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  8. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  9. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  10. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  11. Metaprogramming Emergent Graphics‏‎ (2 Links)
  12. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  13. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  14. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  15. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  16. Color Mixing using Colliding Particles‏‎ (2 Links)
  17. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  18. Flowsnake Earth‏‎ (2 Links)
  19. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  20. Variation‏‎ (2 Links)
  21. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  22. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  23. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  24. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  25. Tatsu Unemi‏‎ (2 Links)
  26. Phänotyp‏‎ (2 Links)
  27. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  28. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  29. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  30. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  31. Distance-based functions for image comparison‏‎ (2 Links)
  32. Composition in Perspectives‏‎ (2 Links)
  33. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  34. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  35. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  36. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  37. Evolutionary Design by Computers‏‎ (2 Links)
  38. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  39. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  40. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  41. Being Kasimir Malevich‏‎ (2 Links)
  42. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  43. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  44. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  45. Against Individual Creativity‏‎ (2 Links)
  46. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  47. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  48. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  49. Zufallsprozess‏‎ (2 Links)
  50. Evolutionary exploration of Complex Fractals‏‎ (2 Links)

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