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- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Evolving for the Audience (2 Links)
- Electric Sheep (2 Links)
- Improving face detection (2 Links)
- Computational Creativity through a Gap (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Embodied creativity (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Genetische Programmierung (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Zellij Multipuzzle (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- P3m1 Reference Implementation (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Gregory Dudek (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- The alphabet synthesis machine (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- The darwinian structure of the design process (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Is Evolution Creative? (2 Links)
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