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  1. Ten questions concerning generative computer art‏‎ (2 Links)
  2. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  3. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  4. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  5. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  6. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  7. Color Mixing using Colliding Particles‏‎ (2 Links)
  8. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  9. Aaron Davidson‏‎ (2 Links)
  10. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  11. Evolving Approximate Image Filters‏‎ (2 Links)
  12. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  13. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  14. Improbable Creativity‏‎ (2 Links)
  15. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  16. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  17. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  18. Distance-based functions for image comparison‏‎ (2 Links)
  19. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  20. Composition in Perspectives‏‎ (2 Links)
  21. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  22. Autonomous Evolutionary Art‏‎ (2 Links)
  23. The Future of Evolutionary Design Research‏‎ (2 Links)
  24. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  25. Mathematische Kunst‏‎ (2 Links)
  26. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  27. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  28. Measuring complexity using information fluctuation‏‎ (2 Links)
  29. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  30. Evolving for the Audience‏‎ (2 Links)
  31. Interactive EC-based Signal Processing‏‎ (2 Links)
  32. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  33. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  34. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  35. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  36. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  37. Genetische Programmierung‏‎ (2 Links)
  38. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  39. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  40. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  41. Interactive evolution for industrial design‏‎ (2 Links)
  42. Exploring aesthetic pattern formation‏‎ (2 Links)
  43. Peter Kleiweg‏‎ (2 Links)
  44. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  45. Ameisen Algorithmen‏‎ (2 Links)
  46. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  47. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  48. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  49. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  50. Consensual Paintings‏‎ (2 Links)

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