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Unten werden bis zu 50 Ergebnisse im Bereich 801 bis 850 angezeigt.

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  1. Echo‏‎ (2 Links)
  2. Evolving for the Audience‏‎ (2 Links)
  3. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  4. Metaprogramming Emergent Graphics‏‎ (2 Links)
  5. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  6. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  7. Genetische Programmierung‏‎ (2 Links)
  8. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  9. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  10. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  11. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  12. The alphabet synthesis machine‏‎ (2 Links)
  13. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  14. Exploring aesthetic pattern formation‏‎ (2 Links)
  15. Erik J. Gustafson‏‎ (2 Links)
  16. The darwinian structure of the design process‏‎ (2 Links)
  17. Peter Kleiweg‏‎ (2 Links)
  18. A 3D Modeling System for Creative Design‏‎ (2 Links)
  19. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  20. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  21. Gregory Dudek‏‎ (2 Links)
  22. Theory of Complexity‏‎ (2 Links)
  23. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  24. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  25. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  26. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  27. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  28. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  29. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  30. Bubble Hierarchies‏‎ (2 Links)
  31. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  32. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  33. Art, emergence and the computational sublime‏‎ (2 Links)
  34. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  35. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  36. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  37. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  38. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  39. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  40. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  41. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  42. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  43. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  44. Rebecca Luger-Guillaume‏‎ (2 Links)
  45. Chris Coyne‏‎ (2 Links)
  46. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  47. Leonel Moura‏‎ (2 Links)
  48. Artistic Stylization of Images and Video‏‎ (2 Links)
  49. Gegenständliche Kunst‏‎ (2 Links)
  50. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)

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