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  1. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  2. Improbable Creativity‏‎ (2 Links)
  3. Electric Sheep‏‎ (2 Links)
  4. Gegenständliche Kunst‏‎ (2 Links)
  5. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  6. Computational Creativity through a Gap‏‎ (2 Links)
  7. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  8. Embodied creativity‏‎ (2 Links)
  9. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  10. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  11. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  12. Mathematische Kunst‏‎ (2 Links)
  13. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  14. Measuring complexity using information fluctuation‏‎ (2 Links)
  15. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  16. Interactive EC-based Signal Processing‏‎ (2 Links)
  17. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  18. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  19. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  20. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  21. Natural Color Symmetry‏‎ (2 Links)
  22. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  23. Evolving Approximate Image Filters‏‎ (2 Links)
  24. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  25. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  26. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  27. Interactive evolution for industrial design‏‎ (2 Links)
  28. New Kinds of Fractal Patterns‏‎ (2 Links)
  29. A comparative classification of complexity measures‏‎ (2 Links)
  30. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  31. Artificial Nature: Immersive World Making‏‎ (2 Links)
  32. Niche Constructing Drawing Robots‏‎ (2 Links)
  33. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  34. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  35. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  36. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  37. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  38. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  39. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  40. Evolving for the Audience‏‎ (2 Links)
  41. Investigating Face Space‏‎ (2 Links)
  42. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  43. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  44. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  45. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  46. Ishihama Yoshiaki‏‎ (2 Links)
  47. Reproduktion‏‎ (2 Links)
  48. Genetische Programmierung‏‎ (2 Links)
  49. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  50. Aaron Davidson‏‎ (2 Links)

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