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- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Improbable Creativity (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Extending the Range of Facial Types (2 Links)
- Zellij Multipuzzle (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Gregory S. Hornby (2 Links)
- P3m1 Reference Implementation (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Mathematische Kunst (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Interactive evolution for industrial design (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- The alphabet synthesis machine (2 Links)
- The darwinian structure of the design process (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Peter Weibel (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Theory of Complexity (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Investigating Face Space (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
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