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- Music by Interaction among Two Flocking Species and Human (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- John Mount (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Keith Wiley (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Peter Weibel (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Andrew Rowbottom (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Preference Learning: An Introduction (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Artificial Drawing + Unity (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Swarm Painting Atelier (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Improving face detection (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
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