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  1. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  2. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  3. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  4. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  5. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  6. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  7. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  8. Color Mixing using Colliding Particles‏‎ (2 Links)
  9. SEURAT: robotic painter‏‎ (2 Links)
  10. On the Future of Computers and Creativity‏‎ (2 Links)
  11. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  12. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  13. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  14. Evolving Fractal Drawings‏‎ (2 Links)
  15. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  16. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  17. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  18. Improving face detection‏‎ (2 Links)
  19. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  20. Distance-based functions for image comparison‏‎ (2 Links)
  21. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  22. Composition in Perspectives‏‎ (2 Links)
  23. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  24. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  25. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  26. Zellij Multipuzzle‏‎ (2 Links)
  27. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  28. Information aesthetics: an heroic experiment‏‎ (2 Links)
  29. Evolving content in the galactic arms race video game‏‎ (2 Links)
  30. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  31. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  32. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  33. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  34. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  35. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  36. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  37. Algorithmic randomness and physical entropy‏‎ (2 Links)
  38. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  39. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  40. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  41. The alphabet synthesis machine‏‎ (2 Links)
  42. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  43. The darwinian structure of the design process‏‎ (2 Links)
  44. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  45. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  46. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  47. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  48. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  49. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  50. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)

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