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- Ten questions concerning generative computer art (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Depth-aware neural style transfer (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Evolving Fractal Drawings (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Artificial Drawing + Unity (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Peter Kleiweg (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Computer-Ästhetik (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Entropie (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
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