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- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Peter Kleiweg (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Gregory S. Hornby (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Art, emergence and the computational sublime (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Künstliches Leben (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Variation (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Electric Sheep (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Tatsu Unemi (2 Links)
- Automated collage generation — with intent (2 Links)
- Computational Creativity through a Gap (2 Links)
- Live Algorithms (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Embodied creativity (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
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