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- Swarmic Sketches and Attention Mechanism (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Reproduktion (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Is Evolution Creative? (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- John Mount (2 Links)
- Flowsnake Earth (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Keith Wiley (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- P6m Reference Implementation (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Evolutionary Design by Computers (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Simulating Morphogenesis (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Depth-aware neural style transfer (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Evolutionäre Musik (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
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