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- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Computer-Ästhetik (2 Links)
- Leonel Moura (2 Links)
- Entropie (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Evolving Fractal Drawings (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Zellij Multipuzzle (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- The alphabet synthesis machine (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Peter Kleiweg (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- The darwinian structure of the design process (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Theory of Complexity (2 Links)
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