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- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Evolutionäre Musik (2 Links)
- Video Granular Synthesis (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Improbable Creativity (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Evolving Human Faces (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Ameisen Algorithmen (2 Links)
- Mathematische Kunst (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Evolving ambiguous images (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Bubble Hierarchies (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Evolving expressions and art by choice (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Interactive evolution for industrial design (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Giving Colour to Images (2 Links)
- Chris Coyne (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
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