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- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Peter Kleiweg (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Is Evolution Creative? (2 Links)
- Distance-based functions for image comparison (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Composition in Perspectives (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Evolving for the Audience (2 Links)
- John Mount (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Genetische Programmierung (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Keith Wiley (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Gregory Dudek (2 Links)
- Consensual Paintings (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Video Granular Synthesis (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Ten questions concerning generative computer art (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
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