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- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Peter Kleiweg (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Chris Coyne (2 Links)
- Künstliches Leben (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Live Algorithms (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Echo (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Art, emergence and the computational sublime (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Video Granular Synthesis (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
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