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- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Zufallsprozess (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Evolving for the Audience (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Simulating Morphogenesis (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Genetische Programmierung (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Computer-Ästhetik (2 Links)
- Entropie (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Gregory Dudek (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Natural Color Symmetry (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Leonel Moura (2 Links)
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