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  1. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  2. Andrew Rowbottom‏‎ (2 Links)
  3. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  4. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  5. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  6. Depth-aware neural style transfer‏‎ (2 Links)
  7. Importance-Driven Focus of Attention‏‎ (2 Links)
  8. Search Strategies and the Creative Process‏‎ (2 Links)
  9. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  10. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  11. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  12. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  13. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  14. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  15. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  16. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  17. Self-design and ontogenetic evolution‏‎ (2 Links)
  18. Evolving Fractal Drawings‏‎ (2 Links)
  19. P3m1 Reference Implementation‏‎ (2 Links)
  20. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  21. Semantic aware methods for evolutionary art‏‎ (2 Links)
  22. Artificial Drawing + Unity‏‎ (2 Links)
  23. The Future of Evolutionary Design Research‏‎ (2 Links)
  24. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  25. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  26. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  27. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  28. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  29. Metaprogramming Emergent Graphics‏‎ (2 Links)
  30. Evolving content in the galactic arms race video game‏‎ (2 Links)
  31. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  32. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  33. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  34. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  35. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  36. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  37. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  38. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  39. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  40. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  41. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  42. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  43. Peter Weibel‏‎ (2 Links)
  44. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  45. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  46. Computer-Ästhetik‏‎ (2 Links)
  47. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  48. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  49. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  50. Entropie‏‎ (2 Links)

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