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Unten werden bis zu 50 Ergebnisse im Bereich 801 bis 850 angezeigt.

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  1. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  2. Embodied creativity‏‎ (2 Links)
  3. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  4. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  5. Interactive evolution for industrial design‏‎ (2 Links)
  6. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  7. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  8. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  9. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  10. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  11. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  12. Giving Colour to Images‏‎ (2 Links)
  13. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  14. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  15. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  16. Natural Color Symmetry‏‎ (2 Links)
  17. Autonomous Evolutionary Art‏‎ (2 Links)
  18. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  19. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  20. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  21. Investigating Face Space‏‎ (2 Links)
  22. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  23. New Kinds of Fractal Patterns‏‎ (2 Links)
  24. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  25. Ishihama Yoshiaki‏‎ (2 Links)
  26. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  27. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  28. Niche Constructing Drawing Robots‏‎ (2 Links)
  29. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  30. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  31. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  32. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  33. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  34. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  35. Flowsnake Earth‏‎ (2 Links)
  36. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  37. Ameisen Algorithmen‏‎ (2 Links)
  38. Reproduktion‏‎ (2 Links)
  39. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  40. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  41. Creative Search Trajectories and their Implications‏‎ (2 Links)
  42. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  43. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  44. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  45. Curious agents and situated design evaluations‏‎ (2 Links)
  46. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  47. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  48. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  49. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  50. A Fully Automatic Evolutionary Art‏‎ (2 Links)

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