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  1. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  2. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  3. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  4. The darwinian structure of the design process‏‎ (2 Links)
  5. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  6. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  7. Theory of Complexity‏‎ (2 Links)
  8. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  9. Evolving Fractal Drawings‏‎ (2 Links)
  10. A History of Creativity for Future AI Research‏‎ (2 Links)
  11. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  12. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  13. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  14. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  15. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  16. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  17. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  18. Evolving content in the galactic arms race video game‏‎ (2 Links)
  19. Improving face detection‏‎ (2 Links)
  20. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  21. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  22. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  23. Information aesthetics: an heroic experiment‏‎ (2 Links)
  24. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  25. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  26. Natural Color Symmetry‏‎ (2 Links)
  27. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  28. Color Mixing using Colliding Particles‏‎ (2 Links)
  29. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  30. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  31. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  32. New Kinds of Fractal Patterns‏‎ (2 Links)
  33. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  34. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  35. Niche Constructing Drawing Robots‏‎ (2 Links)
  36. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  37. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  38. Distance-based functions for image comparison‏‎ (2 Links)
  39. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  40. Composition in Perspectives‏‎ (2 Links)
  41. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  42. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  43. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  44. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  45. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  46. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  47. Reproduktion‏‎ (2 Links)
  48. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  49. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  50. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)

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