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  1. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  2. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  3. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  4. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  5. Bubble Hierarchies‏‎ (2 Links)
  6. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  7. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  8. Evolving Human Faces‏‎ (2 Links)
  9. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  10. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  11. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  12. P6m Reference Implementation‏‎ (2 Links)
  13. The Future of Evolutionary Design Research‏‎ (2 Links)
  14. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  15. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  16. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  17. A 3D Modeling System for Creative Design‏‎ (2 Links)
  18. Evolving ambiguous images‏‎ (2 Links)
  19. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  20. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  21. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  22. Evolving expressions and art by choice‏‎ (2 Links)
  23. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  24. Chris Coyne‏‎ (2 Links)
  25. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  26. Interactive evolution of dynamical systems‏‎ (2 Links)
  27. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  28. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  29. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  30. Simulating Morphogenesis‏‎ (2 Links)
  31. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  32. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  33. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  34. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  35. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  36. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  37. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  38. Giving Colour to Images‏‎ (2 Links)
  39. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  40. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  41. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  42. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  43. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  44. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  45. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  46. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  47. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  48. Art, emergence and the computational sublime‏‎ (2 Links)
  49. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  50. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)

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