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- Interactive Evolutionary Design of Motion Variants (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- The alphabet synthesis machine (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- The darwinian structure of the design process (2 Links)
- Being Kasimir Malevich (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Peter Weibel (2 Links)
- Against Individual Creativity (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Theory of Complexity (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Depth-aware neural style transfer (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Preference Learning: An Introduction (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Evolving Fractal Drawings (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Andrew Rowbottom (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Künstliches Leben (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
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