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- The Evolution of Style and Gigantism in New Media Art (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Zufallsprozess (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Simulating Morphogenesis (2 Links)
- Artificial Drawing + Unity (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Giving Colour to Images (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Is Evolution Creative? (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- John Mount (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Flowsnake Earth (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Keith Wiley (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Distance-based functions for image comparison (2 Links)
- Natural Color Symmetry (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Composition in Perspectives (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Being Kasimir Malevich (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- New Kinds of Fractal Patterns (2 Links)
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