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- Fractal expressionism - where art meets science (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Theory of Complexity (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Is Evolution Creative? (2 Links)
- P3m1 Reference Implementation (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- John Mount (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Curious agents and situated design evaluations (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Keith Wiley (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Evolving Fractal Drawings (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Peter Weibel (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
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