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- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Improbable Creativity (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- P3m1 Reference Implementation (2 Links)
- Mathematische Kunst (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Evolving virtual creatures (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Interactive evolution for industrial design (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Extending the Range of Facial Types (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Peter Weibel (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Investigating Face Space (2 Links)
- Gregory S. Hornby (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Ishihama Yoshiaki (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
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