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  1. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  2. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  3. Zellij Multipuzzle‏‎ (2 Links)
  4. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  5. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  6. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  7. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  8. Peter Kleiweg‏‎ (2 Links)
  9. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  10. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  11. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  12. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  13. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  14. Interactive evolution of dynamical systems‏‎ (2 Links)
  15. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  16. Fractal expressionism - where art meets science‏‎ (2 Links)
  17. Electric Sheep‏‎ (2 Links)
  18. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  19. Computational Creativity through a Gap‏‎ (2 Links)
  20. Embodied creativity‏‎ (2 Links)
  21. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  22. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  23. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  24. The alphabet synthesis machine‏‎ (2 Links)
  25. Art, emergence and the computational sublime‏‎ (2 Links)
  26. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  27. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  28. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  29. The darwinian structure of the design process‏‎ (2 Links)
  30. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  31. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  32. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  33. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  34. Theory of Complexity‏‎ (2 Links)
  35. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  36. Artistic Stylization of Images and Video‏‎ (2 Links)
  37. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  38. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  39. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  40. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  41. Rebecca Luger-Guillaume‏‎ (2 Links)
  42. Abstract Art by Shape Classification‏‎ (2 Links)
  43. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  44. Automated collage generation — with intent‏‎ (2 Links)
  45. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  46. Evolving Fractal Drawings‏‎ (2 Links)
  47. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  48. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  49. Creative Search Trajectories and their Implications‏‎ (2 Links)
  50. Künstliches Leben‏‎ (2 Links)

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