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  1. Swarm paintings – nonhuman art‏‎ (2 Links)
  2. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  3. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  4. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  5. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  6. Aaron Davidson‏‎ (2 Links)
  7. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  8. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  9. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  10. Video Granular Synthesis‏‎ (2 Links)
  11. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  12. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  13. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  14. Learning representations for creative design using evolution‏‎ (2 Links)
  15. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  16. Ten questions concerning generative computer art‏‎ (2 Links)
  17. Depth-aware neural style transfer‏‎ (2 Links)
  18. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  19. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  20. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  21. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  22. Autonomous Evolutionary Art‏‎ (2 Links)
  23. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  24. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  25. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  26. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  27. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  28. Evolving Fractal Drawings‏‎ (2 Links)
  29. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  30. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  31. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  32. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  33. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  34. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  35. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  36. Improbable Creativity‏‎ (2 Links)
  37. Search Strategies and the Creative Process‏‎ (2 Links)
  38. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  39. The Future of Evolutionary Design Research‏‎ (2 Links)
  40. Evolving content in the galactic arms race video game‏‎ (2 Links)
  41. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  42. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  43. Ameisen Algorithmen‏‎ (2 Links)
  44. Self-design and ontogenetic evolution‏‎ (2 Links)
  45. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  46. Mathematische Kunst‏‎ (2 Links)
  47. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  48. P3m1 Reference Implementation‏‎ (2 Links)
  49. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  50. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)

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