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- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Computational Creativity through a Gap (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Ameisen Algorithmen (2 Links)
- Embodied creativity (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Peter Weibel (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Gregory Dudek (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Preference Learning: An Introduction (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- A comparative classification of complexity measures (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Swarm Painting Atelier (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Künstliches Leben (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
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