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- Investigating Face Space (2 Links)
- Genetische Programmierung (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Embodied creativity (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Peter Weibel (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Ishihama Yoshiaki (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Gregory Dudek (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Preference Learning: An Introduction (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Swarm Painting Atelier (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Being Kasimir Malevich (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Learning representations for creative design using evolution (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Against Individual Creativity (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
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