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- Information aesthetics: an heroic experiment (2 Links)
- P3m1 Reference Implementation (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Evolving for the Audience (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Genetische Programmierung (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Peter Weibel (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Is Evolution Creative? (2 Links)
- Consensual Paintings (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Gregory Dudek (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- John Mount (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Preference Learning: An Introduction (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Keith Wiley (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Swarm Painting Atelier (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Art, emergence and the computational sublime (2 Links)
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