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- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Extending the Range of Facial Types (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Investigating Face Space (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Gregory S. Hornby (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Ishihama Yoshiaki (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Electric Sheep (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Computational Creativity through a Gap (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Embodied creativity (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Search Strategies and the Creative Process (2 Links)
- A comparative classification of complexity measures (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- P3m1 Reference Implementation (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Aaron Davidson (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Learning representations for creative design using evolution (2 Links)
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