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  1. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  2. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  3. The Painting Fool Teaching Interface‏‎ (2 Links)
  4. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  5. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  6. Metaprogramming Emergent Graphics‏‎ (2 Links)
  7. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  8. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  9. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  10. Artistic Stylization of Images and Video‏‎ (2 Links)
  11. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  12. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  13. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  14. Giving Colour to Images‏‎ (2 Links)
  15. Peter Kleiweg‏‎ (2 Links)
  16. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  17. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  18. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  19. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  20. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  21. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  22. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  23. Abstract Art by Shape Classification‏‎ (2 Links)
  24. Automated collage generation — with intent‏‎ (2 Links)
  25. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  26. Consensual Paintings‏‎ (2 Links)
  27. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  28. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  29. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  30. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  31. Flowsnake Earth‏‎ (2 Links)
  32. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  33. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  34. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  35. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  36. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  37. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  38. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  39. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  40. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  41. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  42. Evolutionary Design by Computers‏‎ (2 Links)
  43. Rebecca Luger-Guillaume‏‎ (2 Links)
  44. Variation‏‎ (2 Links)
  45. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  46. Leonel Moura‏‎ (2 Links)
  47. Tatsu Unemi‏‎ (2 Links)
  48. A 3D Modeling System for Creative Design‏‎ (2 Links)
  49. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  50. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)

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