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- Generative Modelling with Timed L-Systems (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Evolving Human Faces (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Simulating Morphogenesis (2 Links)
- Evolving ambiguous images (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Electric Sheep (2 Links)
- Evolving expressions and art by choice (2 Links)
- Computational Creativity through a Gap (2 Links)
- Embodied creativity (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Is Evolution Creative? (2 Links)
- Giving Colour to Images (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- John Mount (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Natural Color Symmetry (2 Links)
- Keith Wiley (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Flowsnake Earth (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
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