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- Evolution strategies - a comprehensive introduction (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Distance-based functions for image comparison (2 Links)
- Live Algorithms (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Composition in Perspectives (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Being Kasimir Malevich (2 Links)
- Against Individual Creativity (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Zellij Multipuzzle (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Consensual Paintings (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Michael Witbrock (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
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