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  1. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  2. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  3. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  4. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  5. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  6. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  7. Simulating Morphogenesis‏‎ (2 Links)
  8. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  9. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  10. Giving Colour to Images‏‎ (2 Links)
  11. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  12. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  13. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  14. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  15. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  16. Investigating Face Space‏‎ (2 Links)
  17. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  18. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  19. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  20. Ishihama Yoshiaki‏‎ (2 Links)
  21. Consensual Paintings‏‎ (2 Links)
  22. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  23. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  24. Being Kasimir Malevich‏‎ (2 Links)
  25. Against Individual Creativity‏‎ (2 Links)
  26. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  27. Flowsnake Earth‏‎ (2 Links)
  28. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  29. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  30. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  31. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  32. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  33. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  34. Natural Color Symmetry‏‎ (2 Links)
  35. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  36. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  37. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  38. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  39. Swarm paintings – nonhuman art‏‎ (2 Links)
  40. New Kinds of Fractal Patterns‏‎ (2 Links)
  41. Evolutionary Design by Computers‏‎ (2 Links)
  42. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  43. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  44. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  45. Niche Constructing Drawing Robots‏‎ (2 Links)
  46. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  47. Learning representations for creative design using evolution‏‎ (2 Links)
  48. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  49. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  50. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)

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