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  1. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  2. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  3. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  4. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  5. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  6. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  7. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  8. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  9. Autonomous Evolutionary Art‏‎ (2 Links)
  10. Computer-Ästhetik‏‎ (2 Links)
  11. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  12. Entropie‏‎ (2 Links)
  13. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  14. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  15. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  16. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  17. Fractal expressionism - where art meets science‏‎ (2 Links)
  18. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  19. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  20. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  21. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  22. Is Evolution Creative?‏‎ (2 Links)
  23. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  24. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  25. Zellij Multipuzzle‏‎ (2 Links)
  26. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  27. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  28. Ameisen Algorithmen‏‎ (2 Links)
  29. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  30. John Mount‏‎ (2 Links)
  31. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  32. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  33. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  34. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  35. Creating and rendering convolution surfaces‏‎ (2 Links)
  36. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  37. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  38. Keith Wiley‏‎ (2 Links)
  39. The alphabet synthesis machine‏‎ (2 Links)
  40. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  41. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  42. The darwinian structure of the design process‏‎ (2 Links)
  43. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  44. Peter Kleiweg‏‎ (2 Links)
  45. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  46. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  47. Theory of Complexity‏‎ (2 Links)
  48. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  49. Evolving Fractal Drawings‏‎ (2 Links)
  50. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)

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