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- Interactive evolution of dynamical systems (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Peter Kleiweg (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Computer-Ästhetik (2 Links)
- Giving Colour to Images (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Entropie (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Andrew Rowbottom (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Flowsnake Earth (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Künstliches Leben (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Artificial Drawing + Unity (2 Links)
- Evolutionary Design by Computers (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Video Granular Synthesis (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Ten questions concerning generative computer art (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Live Algorithms (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
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