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Unten werden bis zu 50 Ergebnisse im Bereich 801 bis 850 angezeigt.

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  1. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  2. Electric Sheep‏‎ (2 Links)
  3. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  4. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  5. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  6. Computational Creativity through a Gap‏‎ (2 Links)
  7. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  8. Zufallsprozess‏‎ (2 Links)
  9. Embodied creativity‏‎ (2 Links)
  10. Interactive evolution for industrial design‏‎ (2 Links)
  11. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  12. Evolving virtual creatures‏‎ (2 Links)
  13. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  14. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  15. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  16. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  17. The Painting Fool Teaching Interface‏‎ (2 Links)
  18. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  19. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  20. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  21. Peter Kleiweg‏‎ (2 Links)
  22. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  23. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  24. Investigating Face Space‏‎ (2 Links)
  25. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  26. Extending the Range of Facial Types‏‎ (2 Links)
  27. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  28. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  29. Ishihama Yoshiaki‏‎ (2 Links)
  30. Being Kasimir Malevich‏‎ (2 Links)
  31. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  32. Gregory S. Hornby‏‎ (2 Links)
  33. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  34. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  35. Against Individual Creativity‏‎ (2 Links)
  36. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  37. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  38. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  39. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  40. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  41. Creative Search Trajectories and their Implications‏‎ (2 Links)
  42. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  43. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  44. Evolution of Animated Photomosaics‏‎ (2 Links)
  45. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  46. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  47. Curious agents and situated design evaluations‏‎ (2 Links)
  48. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  49. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  50. Evolution strategies - a comprehensive introduction‏‎ (2 Links)

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