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- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Natural Color Symmetry (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Leonel Moura (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Reproduktion (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- A comparative classification of complexity measures (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Zellij Multipuzzle (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
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