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  1. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  2. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  3. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  4. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  5. Evolving art with scalable vector graphics‏‎ (2 Links)
  6. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  7. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  8. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  9. Metaprogramming Emergent Graphics‏‎ (2 Links)
  10. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  11. The Painting Fool Teaching Interface‏‎ (2 Links)
  12. Evolving virtual creatures‏‎ (2 Links)
  13. Electric Sheep‏‎ (2 Links)
  14. Computational Creativity through a Gap‏‎ (2 Links)
  15. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  16. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  17. Algorithmic randomness and physical entropy‏‎ (2 Links)
  18. Embodied creativity‏‎ (2 Links)
  19. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  20. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  21. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  22. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  23. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  24. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  25. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  26. Extending the Range of Facial Types‏‎ (2 Links)
  27. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  28. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  29. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  30. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  31. Phänotyp‏‎ (2 Links)
  32. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  33. Gregory S. Hornby‏‎ (2 Links)
  34. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  35. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  36. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  37. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  38. A History of Creativity for Future AI Research‏‎ (2 Links)
  39. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  40. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  41. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  42. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  43. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  44. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  45. Evolution of Animated Photomosaics‏‎ (2 Links)
  46. Creative Search Trajectories and their Implications‏‎ (2 Links)
  47. Neuroästhetik‏‎ (2 Links)
  48. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  49. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  50. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)

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