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- Computational Artistic Creativity and its Evaluation (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Electric Sheep (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Computational Creativity through a Gap (2 Links)
- A comparative classification of complexity measures (2 Links)
- Is Evolution Creative? (2 Links)
- Embodied creativity (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Evolving for the Audience (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- John Mount (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Genetische Programmierung (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Aaron Davidson (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Keith Wiley (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Gregory Dudek (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
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