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  1. Interactive evolution for industrial design‏‎ (2 Links)
  2. Evolving virtual creatures‏‎ (2 Links)
  3. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  4. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  5. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  6. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  7. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  8. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  9. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  10. Computer-Ästhetik‏‎ (2 Links)
  11. Peter Kleiweg‏‎ (2 Links)
  12. Entropie‏‎ (2 Links)
  13. Investigating Face Space‏‎ (2 Links)
  14. Extending the Range of Facial Types‏‎ (2 Links)
  15. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  16. Ishihama Yoshiaki‏‎ (2 Links)
  17. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  18. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  19. Gregory S. Hornby‏‎ (2 Links)
  20. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  21. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  22. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  23. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  24. Algorithmic randomness and physical entropy‏‎ (2 Links)
  25. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  26. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  27. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  28. Creating and rendering convolution surfaces‏‎ (2 Links)
  29. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  30. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  31. Evolution of Animated Photomosaics‏‎ (2 Links)
  32. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  33. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  34. Swarm paintings – nonhuman art‏‎ (2 Links)
  35. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  36. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  37. Rebecca Luger-Guillaume‏‎ (2 Links)
  38. A History of Creativity for Future AI Research‏‎ (2 Links)
  39. Learning representations for creative design using evolution‏‎ (2 Links)
  40. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  41. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  42. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  43. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  44. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  45. Video Granular Synthesis‏‎ (2 Links)
  46. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  47. Ten questions concerning generative computer art‏‎ (2 Links)
  48. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  49. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  50. Depth-aware neural style transfer‏‎ (2 Links)

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