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  1. Artificial Nature: Immersive World Making‏‎ (2 Links)
  2. Interactive EC-based Signal Processing‏‎ (2 Links)
  3. Zufallsprozess‏‎ (2 Links)
  4. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  5. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  6. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  7. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  8. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  9. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  10. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  11. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  12. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  13. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  14. Interactive evolution for industrial design‏‎ (2 Links)
  15. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  16. The Painting Fool Teaching Interface‏‎ (2 Links)
  17. Evolving art with scalable vector graphics‏‎ (2 Links)
  18. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  19. Electric Sheep‏‎ (2 Links)
  20. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  21. Computational Creativity through a Gap‏‎ (2 Links)
  22. Embodied creativity‏‎ (2 Links)
  23. Aaron Davidson‏‎ (2 Links)
  24. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  25. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  26. Evolving virtual creatures‏‎ (2 Links)
  27. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  28. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  29. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  30. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  31. Investigating Face Space‏‎ (2 Links)
  32. Peter Weibel‏‎ (2 Links)
  33. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  34. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  35. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  36. Ishihama Yoshiaki‏‎ (2 Links)
  37. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  38. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  39. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  40. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  41. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  42. Extending the Range of Facial Types‏‎ (2 Links)
  43. Autonomous Evolutionary Art‏‎ (2 Links)
  44. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  45. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  46. Gregory S. Hornby‏‎ (2 Links)
  47. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  48. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  49. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  50. Preference Learning: An Introduction‏‎ (2 Links)

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