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- Aesthetic 3D Model Evolution 2013 (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Variation (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Tatsu Unemi (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Reproduktion (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Leonel Moura (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Gegenständliche Kunst (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Evolving Approximate Image Filters (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Zufallsprozess (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- P6m Reference Implementation (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Electric Sheep (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Computational Creativity through a Gap (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Embodied creativity (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
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