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- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Phänotyp (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Depth-aware neural style transfer (2 Links)
- A comparative classification of complexity measures (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Flowsnake Earth (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Aaron Davidson (2 Links)
- Neuroästhetik (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Evolutionary Design by Computers (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Video Granular Synthesis (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Computer-Ästhetik (2 Links)
- Entropie (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
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