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  1. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  2. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  3. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  4. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  5. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  6. Phänotyp‏‎ (2 Links)
  7. Fractal expressionism - where art meets science‏‎ (2 Links)
  8. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  9. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  10. Chris Coyne‏‎ (2 Links)
  11. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  12. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  13. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  14. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  15. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  16. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  17. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  18. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  19. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  20. A 3D Modeling System for Creative Design‏‎ (2 Links)
  21. Leonel Moura‏‎ (2 Links)
  22. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  23. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  24. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  25. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  26. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  27. Neuroästhetik‏‎ (2 Links)
  28. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  29. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  30. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  31. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  32. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  33. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  34. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  35. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  36. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  37. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  38. Importance-Driven Focus of Attention‏‎ (2 Links)
  39. Variation‏‎ (2 Links)
  40. Echo‏‎ (2 Links)
  41. Evolving Fractal Drawings‏‎ (2 Links)
  42. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  43. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  44. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  45. Tatsu Unemi‏‎ (2 Links)
  46. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  47. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  48. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  49. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  50. Art, emergence and the computational sublime‏‎ (2 Links)

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