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- On the Role of Metaphor in Creative Cognition (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Distance-based functions for image comparison (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Composition in Perspectives (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- P6m Reference Implementation (2 Links)
- Zufallsprozess (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Evolving for the Audience (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Genetische Programmierung (2 Links)
- Simulating Morphogenesis (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Consensual Paintings (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Gregory Dudek (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
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