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- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Evolving virtual creatures (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Peter Kleiweg (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Extending the Range of Facial Types (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Consensual Paintings (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Gregory S. Hornby (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Künstliches Leben (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Video Granular Synthesis (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- On-line Knowledge Embedding for Interactive EC-based Montage System (2 Links)
- Generating floor plan layouts with K-D tree algorithms and evolutionary strategies (2 Links)
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