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  1. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  2. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  3. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  4. Swarm paintings – nonhuman art‏‎ (2 Links)
  5. Rebecca Luger-Guillaume‏‎ (2 Links)
  6. Learning representations for creative design using evolution‏‎ (2 Links)
  7. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  8. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  9. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  10. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  11. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  12. A 3D Modeling System for Creative Design‏‎ (2 Links)
  13. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  14. Video Granular Synthesis‏‎ (2 Links)
  15. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  16. Ten questions concerning generative computer art‏‎ (2 Links)
  17. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  18. Color Mixing using Colliding Particles‏‎ (2 Links)
  19. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  20. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  21. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  22. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  23. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  24. Improbable Creativity‏‎ (2 Links)
  25. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  26. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  27. Evolving Fractal Drawings‏‎ (2 Links)
  28. Distance-based functions for image comparison‏‎ (2 Links)
  29. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  30. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  31. Composition in Perspectives‏‎ (2 Links)
  32. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  33. Mathematische Kunst‏‎ (2 Links)
  34. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  35. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  36. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  37. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  38. Measuring complexity using information fluctuation‏‎ (2 Links)
  39. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  40. Interactive EC-based Signal Processing‏‎ (2 Links)
  41. Art, emergence and the computational sublime‏‎ (2 Links)
  42. Evolving content in the galactic arms race video game‏‎ (2 Links)
  43. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  44. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  45. The Future of Evolutionary Design Research‏‎ (2 Links)
  46. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  47. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  48. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  49. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  50. Interactive evolution for industrial design‏‎ (2 Links)

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