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  1. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  2. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  3. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  4. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  5. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  6. Ameisen Algorithmen‏‎ (2 Links)
  7. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  8. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  9. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  10. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  11. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  12. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  13. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  14. Evolving art with scalable vector graphics‏‎ (2 Links)
  15. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  16. Echo‏‎ (2 Links)
  17. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  18. Evolving virtual creatures‏‎ (2 Links)
  19. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  20. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  21. Search Strategies and the Creative Process‏‎ (2 Links)
  22. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  23. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  24. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  25. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  26. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  27. Interactive evolution of dynamical systems‏‎ (2 Links)
  28. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  29. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  30. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  31. Self-design and ontogenetic evolution‏‎ (2 Links)
  32. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  33. P3m1 Reference Implementation‏‎ (2 Links)
  34. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  35. Semantic aware methods for evolutionary art‏‎ (2 Links)
  36. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  37. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  38. Extending the Range of Facial Types‏‎ (2 Links)
  39. Erik J. Gustafson‏‎ (2 Links)
  40. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  41. Gregory S. Hornby‏‎ (2 Links)
  42. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  43. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  44. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  45. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  46. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  47. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  48. A comparative classification of complexity measures‏‎ (2 Links)
  49. Artificial Nature: Immersive World Making‏‎ (2 Links)
  50. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)

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