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  1. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  2. New Kinds of Fractal Patterns‏‎ (2 Links)
  3. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  4. Niche Constructing Drawing Robots‏‎ (2 Links)
  5. Variation‏‎ (2 Links)
  6. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  7. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  8. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  9. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  10. Tatsu Unemi‏‎ (2 Links)
  11. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  12. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  13. Leonel Moura‏‎ (2 Links)
  14. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  15. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  16. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  17. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  18. Reproduktion‏‎ (2 Links)
  19. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  20. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  21. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  22. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  23. Color Mixing using Colliding Particles‏‎ (2 Links)
  24. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  25. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  26. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  27. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  28. Andrew Rowbottom‏‎ (2 Links)
  29. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  30. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  31. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  32. Importance-Driven Focus of Attention‏‎ (2 Links)
  33. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  34. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  35. Distance-based functions for image comparison‏‎ (2 Links)
  36. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  37. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  38. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  39. Composition in Perspectives‏‎ (2 Links)
  40. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  41. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  42. Zufallsprozess‏‎ (2 Links)
  43. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  44. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  45. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  46. P6m Reference Implementation‏‎ (2 Links)
  47. Evolving art with scalable vector graphics‏‎ (2 Links)
  48. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  49. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  50. The Painting Fool Teaching Interface‏‎ (2 Links)

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