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  1. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  2. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  3. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  4. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  5. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  6. Peter Weibel‏‎ (2 Links)
  7. Is Evolution Creative?‏‎ (2 Links)
  8. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  9. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  10. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  11. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  12. John Mount‏‎ (2 Links)
  13. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  14. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  15. Towards a model for artificial aesthetics‏‎ (2 Links)
  16. Daniel Shiffman‏‎ (2 Links)
  17. Transforming Exploratory Creativity with DeLeNoX‏‎ (2 Links)
  18. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  19. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  20. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  21. Henry Rowley‏‎ (2 Links)
  22. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  23. Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity‏‎ (2 Links)
  24. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (2 Links)
  25. Swarm Tech-Tiles Tim‏‎ (2 Links)
  26. Design Space of Tiling Template‏‎ (2 Links)
  27. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  28. Quantum Art‏‎ (2 Links)
  29. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  30. Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music‏‎ (2 Links)
  31. How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity‏‎ (2 Links)
  32. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  33. Label Ranking Algorithms: A Survey‏‎ (2 Links)
  34. New IEC Research and Frameworks‏‎ (2 Links)
  35. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (2 Links)
  36. Learning Comparative User Models for Accelerating Human-Computer Collaborative Search‏‎ (2 Links)
  37. Niall J. L. Griffith‏‎ (2 Links)
  38. Bernd Lintermann‏‎ (2 Links)
  39. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  40. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  41. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  42. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  43. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  44. Evolving Line Drawings‏‎ (2 Links)
  45. Line-Based Rendering with Truchet-Like Tiles‏‎ (2 Links)
  46. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  47. The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis‏‎ (2 Links)
  48. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  49. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  50. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)

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