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  1. Flowsnake Earth‏‎ (2 Links)
  2. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  3. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  4. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  5. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  6. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  7. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  8. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  9. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  10. Swarm paintings – nonhuman art‏‎ (2 Links)
  11. Andrew Rowbottom‏‎ (2 Links)
  12. Evolutionary Design by Computers‏‎ (2 Links)
  13. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  14. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  15. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  16. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  17. Rebecca Luger-Guillaume‏‎ (2 Links)
  18. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  19. Video Granular Synthesis‏‎ (2 Links)
  20. Depth-aware neural style transfer‏‎ (2 Links)
  21. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  22. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  23. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  24. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  25. Ten questions concerning generative computer art‏‎ (2 Links)
  26. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  27. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  28. Artificial Drawing + Unity‏‎ (2 Links)
  29. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  30. On-line Knowledge Embedding for Interactive EC-based Montage System‏‎ (2 Links)
  31. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  32. Learning Lexicographic Preference Models‏‎ (2 Links)
  33. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  34. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  35. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (2 Links)
  36. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  37. Learning of Rule Ensembles for Multiple Attribute Ranking Problems‏‎ (2 Links)
  38. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  39. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)
  40. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)
  41. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (2 Links)
  42. Schwarm Algorithmen‏‎ (2 Links)
  43. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  44. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)
  45. On the Translation of Design Data into Design Form in Evolutionary Design‏‎ (2 Links)
  46. Generic Evolutionary Design‏‎ (2 Links)
  47. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  48. Low-complexity art‏‎ (2 Links)
  49. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  50. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)

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