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- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Evolutionary Design by Computers (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Reproduktion (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Abstract Art by Shape Classification (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Automated collage generation — with intent (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI (2 Links)
- Developmental modelling with SDS (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Automatic Mineral Identification Using Genetic Programming (2 Links)
- Evolving 3D Morphology and Behavior by Competition (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Generative Art Inspired by Nature, Using NodeBox (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function (2 Links)
- Searching for Surprise (2 Links)
- Generative Representations for Artificial Architecture and Passive Solar Performance TR (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- Generic Evolutionary Design (2 Links)
- Autonomy, Signature and Creativity (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Evolving an Aircraft Using a Parametric Design System (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- Painting With Triangles (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- Gentropy: evolving 2D textures (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
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