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  1. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  2. Evolutionary Design by Computers‏‎ (2 Links)
  3. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  4. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  5. Learning representations for creative design using evolution‏‎ (2 Links)
  6. Artistic Stylization of Images and Video‏‎ (2 Links)
  7. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  8. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  9. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  10. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  11. Reproduktion‏‎ (2 Links)
  12. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  13. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  14. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  15. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  16. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  17. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  18. Color Mixing using Colliding Particles‏‎ (2 Links)
  19. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  20. Abstract Art by Shape Classification‏‎ (2 Links)
  21. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  22. Automated collage generation — with intent‏‎ (2 Links)
  23. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  24. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (2 Links)
  25. Developmental modelling with SDS‏‎ (2 Links)
  26. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  27. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)
  28. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  29. Dimension Reduction for Object Ranking‏‎ (2 Links)
  30. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)
  31. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  32. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (2 Links)
  33. Searching for Surprise‏‎ (2 Links)
  34. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)
  35. Automatic invention of fitness functions with application to scene generation‏‎ (2 Links)
  36. Generic Evolutionary Design‏‎ (2 Links)
  37. Autonomy, Signature and Creativity‏‎ (2 Links)
  38. Computational Aesthetics Conferences‏‎ (2 Links)
  39. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)
  40. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  41. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  42. Painting With Triangles‏‎ (2 Links)
  43. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  44. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  45. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  46. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  47. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  48. Gentropy: evolving 2D textures‏‎ (2 Links)
  49. Model Proposal for a Constructed Artist‏‎ (2 Links)
  50. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)

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