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- Flowsnake Earth (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Andrew Rowbottom (2 Links)
- Evolutionary Design by Computers (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Video Granular Synthesis (2 Links)
- Depth-aware neural style transfer (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Ten questions concerning generative computer art (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Artificial Drawing + Unity (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- On-line Knowledge Embedding for Interactive EC-based Montage System (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity (2 Links)
- Evolving 3D Morphology and Behavior by Competition (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Disney Meets Darwin — The Evolution of Funny Animated Figures (2 Links)
- SBEAT3: A tool for multi-part music composition by simulated breeding (2 Links)
- Generative Art Inspired by Nature, Using NodeBox (2 Links)
- Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function (2 Links)
- Schwarm Algorithmen (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- Generative Representations for Artificial Architecture and Passive Solar Performance TR (2 Links)
- On the Translation of Design Data into Design Form in Evolutionary Design (2 Links)
- Generic Evolutionary Design (2 Links)
- You Can’t Know my Mind: A Festival of Computational Creativity (2 Links)
- Low-complexity art (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- The Evolution of Fun: Automatic Level Design Through Challenge Modeling (2 Links)
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