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  1. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  2. Evolving content in the galactic arms race video game‏‎ (2 Links)
  3. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  4. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  5. MediaFlies – A Video and Audio Remixing Multi Agent System‏‎ (2 Links)
  6. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  7. Painting with Flowsnakes‏‎ (2 Links)
  8. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  9. Exact Aesthetics. Object and Scene to Message‏‎ (2 Links)
  10. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  11. Michael Witbrock‏‎ (2 Links)
  12. Interactive evolution of images‏‎ (2 Links)
  13. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  14. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  15. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  16. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  17. Pavimenta: A Photo Tiling Tool‏‎ (2 Links)
  18. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  19. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  20. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  21. Golan Levin‏‎ (2 Links)
  22. Space layout planning using an evolutionary approach‏‎ (2 Links)
  23. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  24. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  25. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  26. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  27. Fashion Design Aid System with Application of Interactive Genetic Algorithms‏‎ (2 Links)
  28. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  29. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  30. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  31. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  32. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  33. Playing Music by Conducting BOID Agents - A Style of Interaction in the Life with A-Life‏‎ (2 Links)
  34. Biokunst‏‎ (2 Links)
  35. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  36. An informational model for cellular automata aesthetic measure‏‎ (2 Links)
  37. Style-aware Robust Color Transfer‏‎ (2 Links)
  38. Toward genetic aesthetics: mutation of bio information and generative art system‏‎ (2 Links)
  39. Preconceptual Creativity‏‎ (2 Links)
  40. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  41. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  42. Programmed life: Evolutionary Imagery of Data Visualization with Aesthetic Moods in terms of Genetic Algorithm‏‎ (2 Links)
  43. Creative Machine Performance: Computational Creativity and Robotic Art‏‎ (2 Links)
  44. Fractal geometry describes the beauty of infinity in nature‏‎ (2 Links)
  45. Creativity refined: bypassing the gatekeepers of appropriateness and value‏‎ (2 Links)
  46. Ungegenständliche Kunst‏‎ (2 Links)
  47. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  48. Curious Whispers: An Embodied Artificial Creative System‏‎ (2 Links)
  49. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  50. Frayed Cell Diagrams‏‎ (2 Links)

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