Computational Creativity 2014 ICCC 2014: Unterschied zwischen den Versionen

Aus de_evolutionary_art_org
Wechseln zu: Navigation, Suche
(Table of contents)
Zeile 16: Zeile 16:
 
'''Session 1 – Co-creation'''
 
'''Session 1 – Co-creation'''
  
* Anna Kantosalo, Jukka M. Toivanen, Ping Xiao and Hannu Toivonen: From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//1.1_Kantosalo.pdf
+
* Anna Kantosalo, Jukka M. Toivanen, Ping Xiao and Hannu Toivonen: [[From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation]]. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//1.1_Kantosalo.pdf
  
* Liane Gabora and Simon Tseng: The Social Impact of Self-Regulated Creativity on the Evolution of Simple versus Complex Creative Ideas. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06/1.2_Gabora.pdf
+
* Liane Gabora and Simon Tseng: [[The Social Impact of Self-Regulated Creativity on the Evolution of Simple versus Complex Creative Ideas]]. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06/1.2_Gabora.pdf
  
* Robert Tubb and Simon Dixon: A Four Strategy Model of Creative Parameter Space Interaction. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06/1.3_Tubb.pdf
+
* Robert Tubb and Simon Dixon: [[A Four Strategy Model of Creative Parameter Space Interaction]]. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06/1.3_Tubb.pdf
  
 
'''Session 2 – Visual Arts'''
 
'''Session 2 – Visual Arts'''
  
* David Norton, Derrall Heath and Dan Ventura: Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//2.1_Norton.pdf
+
* David Norton, Derrall Heath and Dan Ventura: [[Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts]]. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//2.1_Norton.pdf
  
 
* [[Tatsuo Unemi]]: [[Automated Daily Production of Evolutionary Audio Visual Art — An Experimental Practice]]. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//2.2_Unemi.pdf
 
* [[Tatsuo Unemi]]: [[Automated Daily Production of Evolutionary Audio Visual Art — An Experimental Practice]]. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//2.2_Unemi.pdf
  
* Nicholas Davis, Yanna Popova, Ivan Sysoev, Chih-Pin Hsiao, Dingtian Zhang and Brian Magerko: Building Artistic Computer Colleagues with an Enactive Model of Creativity. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//2.3_Davis.pdf
+
* Nicholas Davis, Yanna Popova, Ivan Sysoev, Chih-Pin Hsiao, Dingtian Zhang and Brian Magerko: [[Building Artistic Computer Colleagues with an Enactive Model of Creativity]]. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//2.3_Davis.pdf
  
 
'''Session 4 – Videogames'''
 
'''Session 4 – Videogames'''
  
* Antonios Liapis, Georgios N. Yannakakis and Julian Togelius: Computational Game Creativity. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//4.1_Liapis.pdf
+
* Antonios Liapis, Georgios N. Yannakakis and Julian Togelius: [[Computational Game Creativity]]. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//4.1_Liapis.pdf
  
* Michael Cook and Simon Colton: Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//4.2_Cook.pdf
+
* Michael Cook and [[Simon Colton]]: Ludus Ex Machina: [[Building A 3D Game Designer That Competes Alongside Humans]]. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//4.2_Cook.pdf
  
 
'''Session 6 – Poetry'''
 
'''Session 6 – Poetry'''
Zeile 58: Zeile 58:
 
'''Session 8 – Evaluation'''
 
'''Session 8 – Evaluation'''
  
* Oliver Bown: Empirically Grounding the Evaluation of Creative Systems: Incorporating Interaction Design. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//8.1_Bown.pdf
+
* [[Oliver Bown]]: [[Empirically Grounding the Evaluation of Creative Systems: Incorporating Interaction Design]]. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//8.1_Bown.pdf
  
* Kazjon Grace and Mary Lou Maher: What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//8.2_Grace.pdf
+
* Kazjon Grace and Mary Lou Maher: [[What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity]]. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//8.2_Grace.pdf
  
* Anna Jordanous: Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//8.3_Jordanous.pdf
+
* Anna Jordanous: [[Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity]]. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//8.3_Jordanous.pdf
  
* Simon Colton, Alison Pease, Joe Corneli, Michael Cook and Maria Teresa Llano: Assessing Progress in Building Autonomously Creative Systems. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//8.4_Colton.pdf
+
* [[Simon Colton]], Alison Pease, Joe Corneli, Michael Cook and Maria Teresa Llano: [[Assessing Progress in Building Autonomously Creative Systems]]. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//8.4_Colton.pdf
  
 
'''Session 9 – Evaluation/Data'''
 
'''Session 9 – Evaluation/Data'''
  
* Diarmuid P. O’Donoghue, James Power, Sian O’Briain, Feng Dong, Aidan Mooney, Donny Hurley, Yalemisew Abgaz and Charles Markham: Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//9.1_ODonoghue.pdf
+
* Diarmuid P. O’Donoghue, James Power, Sian O’Briain, Feng Dong, Aidan Mooney, Donny Hurley, Yalemisew Abgaz and Charles Markham: [[Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes]]. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//9.1_ODonoghue.pdf
  
* Francesco Barbieri and Horacio Saggion: Automatic Detection of Irony and Humour in Twitter. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//9.2_Barbieri.pdf
+
* Francesco Barbieri and Horacio Saggion: [[Automatic Detection of Irony and Humour in Twitter]]. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//9.2_Barbieri.pdf
  
* Babak Saleh, Kanako Abe and Ahmed Elgammal: Knowledge Discovery of Artistic Influences: A Metric Learning Approach. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//9.3_Saleh.pdf
+
* Babak Saleh, Kanako Abe and Ahmed Elgammal: [[Knowledge Discovery of Artistic Influences: A Metric Learning Approach]]. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//9.3_Saleh.pdf
  
 
'''Session 10 – Language/Narrative #1'''
 
'''Session 10 – Language/Narrative #1'''
Zeile 86: Zeile 86:
 
'''Session 11 – Language/Narrative #2'''
 
'''Session 11 – Language/Narrative #2'''
  
* Maria Teresa Llano, Rose Hepworth, Simon Colton, Jeremy Gow, John Charnley, Nada Lavrač, Martin Žnidaršič, Matic Perovšek, Mark Granroth-Wilding and Stephen Clark: Baseline Methods for Automated Fictional Ideation. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//11.1_Llano.pdf
+
* Maria Teresa Llano, Rose Hepworth, [[Simon Colton]], Jeremy Gow, John Charnley, Nada Lavrač, Martin Žnidaršič, Matic Perovšek, Mark Granroth-Wilding and Stephen Clark: Baseline Methods for Automated Fictional Ideation. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//11.1_Llano.pdf
  
 
* Rafael Pérez y Pérez: The Three Layers Evaluation Model for Computer-Generated Plots. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//11.2_PerezYPerez.pdf
 
* Rafael Pérez y Pérez: The Three Layers Evaluation Model for Computer-Generated Plots. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//11.2_PerezYPerez.pdf
Zeile 96: Zeile 96:
 
'''Session 12 – High level issues'''
 
'''Session 12 – High level issues'''
  
* Oliver Bown: A Model of Runaway Evolution of Creative Domains. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//12.1_Bown.pdf
+
* [[Oliver Bown]]: [[A Model of Runaway Evolution of Creative Domains]]. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//12.1_Bown.pdf
  
* Stephen McGregor, Geraint Wiggins and Matthew Purver: Computational Creativity: A Philosophical Approach, and an Approach to Philosophy. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//12.2_McGregor.pdf
+
* Stephen McGregor, Geraint Wiggins and Matthew Purver: [[Computational Creativity: A Philosophical Approach, and an Approach to Philosophy]]. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//12.2_McGregor.pdf
  
* Colin G. Johnson: Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//12.3_Johnson.pdf
+
* Colin G. Johnson: [[Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?]] In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//12.3_Johnson.pdf
  
 
'''Session 13 – Late Breaking Papers #1'''
 
'''Session 13 – Late Breaking Papers #1'''
  
* D.P. O’Donoghue, H. Saggion, F. Dong, D. Hurley, Y. Abgaz, X. Zheng, O. Corcho, J. J. Zhang, J-M Careil, B. Mahdian and X. Zhao: Towards Dr Inventor: A Tool for Promoting Scientific Creativity. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//13.1_ODonoghue.pdf
+
* D.P. O’Donoghue, H. Saggion, F. Dong, D. Hurley, Y. Abgaz, X. Zheng, O. Corcho, J. J. Zhang, J-M Careil, B. Mahdian and X. Zhao: [[Towards Dr Inventor: A Tool for Promoting Scientific Creativity]]. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//13.1_ODonoghue.pdf
  
* Agnese Augello, Ignazio Infantino, Giovanni Pilato, Riccardo Rizzo and Filippo Vella: Combining Representational Domains for Computational Creativity. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//13.2_Augello.pdf
+
* Agnese Augello, Ignazio Infantino, Giovanni Pilato, Riccardo Rizzo and Filippo Vella: [[Combining Representational Domains for Computational Creativity]]. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//13.2_Augello.pdf
  
* Anhong Zhang and Rob Saunders: Exploring Conceptual Space in Language Games Using Hedonic Functions. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//13.3_Zhang.pdf
+
* Anhong Zhang and [[Rob Saunders]]: [[Exploring Conceptual Space in Language Games Using Hedonic Functions]]. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//13.3_Zhang.pdf
  
* Santiago Negrete-Yankelevich and Nora Morales-Zaragoza: The Apprentice Framework: Planning and Assessing Creativity. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//13.4_NegreteYankelevich.pdf
+
* Santiago Negrete-Yankelevich and Nora Morales-Zaragoza: [[The Apprentice Framework: Planning and Assessing Creativity]]. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//13.4_NegreteYankelevich.pdf
  
* Tom De Smedt, Lucas Nijs and Walter Daelemans: Creative Web Services with Pattern. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//13.5_DeSmedt.pdf
+
* Tom De Smedt, Lucas Nijs and [[Walter Daelemans]]: [[Creative Web Services with Pattern]]. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//13.5_DeSmedt.pdf
  
 
'''Session 14 – Platforms/Frameworks'''
 
'''Session 14 – Platforms/Frameworks'''
  
* Marco Schorlemmer, Alan Smaill, Kai-Uwe Kühnberger, Oliver Kutz, Simon Colton, Emilios Cambouropoulos and Alison Pease: COINVENT: Towards a Computational Concept Invention Theory. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//14.1_Schorlemmer.pdf
+
* Marco Schorlemmer, Alan Smaill, Kai-Uwe Kühnberger, Oliver Kutz, [[Simon Colton]], Emilios Cambouropoulos and Alison Pease: [[COINVENT: Towards a Computational Concept Invention Theory]]. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//14.1_Schorlemmer.pdf
  
* Oliver Kutz, Fabian Neuhaus, Till Mossakowski and Mihai Codescu: Blending in the Hub: Towards a Collaborative Concept Invention Platform. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//14.2_Kutz.pdf
+
* Oliver Kutz, Fabian Neuhaus, Till Mossakowski and Mihai Codescu: [[Blending in the Hub: Towards a Collaborative Concept Invention Platform]]. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//14.2_Kutz.pdf
  
* Antonio Chella, Salvatore Gaglio, Gianluigi Oliveri, Agnese Augello and Giovanni Pilato: Creativity in Conceptual Spaces. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//14.3_Chella.pdf
+
* Antonio Chella, Salvatore Gaglio, Gianluigi Oliveri, Agnese Augello and Giovanni Pilato: [[Creativity in Conceptual Spaces]]. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//14.3_Chella.pdf
  
* John Charnley, Simon Colton and Maria Teresa Llano: The FloWr Framework: Automated Flowchart Construction, Optimisation and Alteration for Creative Systems. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//14.4_Charnley.pdf
+
* John Charnley, [[Simon Colton]] and Maria Teresa Llano: [[The FloWr Framework: Automated Flowchart Construction, Optimisation and Alteration for Creative Systems]]. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//14.4_Charnley.pdf
  
 
'''Session 15 – Late Breaking Papers #2'''
 
'''Session 15 – Late Breaking Papers #2'''
Zeile 128: Zeile 128:
 
* Nan Shao, Pavankumar Murali and Anshul Sheopuri: New Developments in Culinary Computational Creativity. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//15.1_Shao.pdf
 
* Nan Shao, Pavankumar Murali and Anshul Sheopuri: New Developments in Culinary Computational Creativity. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//15.1_Shao.pdf
  
* Ashish Jagmohan, Ying Li, Nan Shao, Anshul Sheopuri, Dashun Wang, Lav R. Varshney and Pu Huang: Exploring Application Domains for Computational Creativity. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//15.2_Jagmohan.pdf
+
* Ashish Jagmohan, Ying Li, Nan Shao, Anshul Sheopuri, Dashun Wang, Lav R. Varshney and Pu Huang: [[Exploring Application Domains for Computational Creativity]]. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//15.2_Jagmohan.pdf
  
 
* Andrés Gómez de Silva Garza and Rafael Pérez y Pérez: Towards Evolutionary Story Generation. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//15.3_Garza.pdf
 
* Andrés Gómez de Silva Garza and Rafael Pérez y Pérez: Towards Evolutionary Story Generation. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//15.3_Garza.pdf
Zeile 136: Zeile 136:
 
* Polona Tomašič, Martin Žnidaršič and Gregor Papa: Implementation of a Slogan Generator. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//15.5_Tomasic.pdf
 
* Polona Tomašič, Martin Žnidaršič and Gregor Papa: Implementation of a Slogan Generator. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//15.5_Tomasic.pdf
  
* Wendy Aguilar and Rafael Pérez y Pérez: Criteria for Evaluating Early Creative Behavior in Computational Agents. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//15.6_Aguilar.pdf
+
* Wendy Aguilar and Rafael Pérez y Pérez: [[Criteria for Evaluating Early Creative Behavior in Computational Agents]]. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//15.6_Aguilar.pdf
  
 
* Iván M. Laclaustra, José L. Ledesma, Gonzalo Méndez and Pablo Gervás: Kill the Dragon and Rescue the Princess: Designing a Plan-Based Multi-agent Story Generator. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//15.7_Laclaustra.pdf
 
* Iván M. Laclaustra, José L. Ledesma, Gonzalo Méndez and Pablo Gervás: Kill the Dragon and Rescue the Princess: Designing a Plan-Based Multi-agent Story Generator. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//15.7_Laclaustra.pdf
  
* Simon Colton and Dan Ventura: You Can’t Know my Mind: A Festival of Computational Creativity. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//15.8_Colton.pdf
+
* [[Simon Colton]] and Dan Ventura: [[You Can’t Know my Mind: A Festival of Computational Creativity]]. In: [[Computational Creativity 2014 ICCC 2014]]. http://computationalcreativity.net/iccc2014/wp-content/uploads/2014/06//15.8_Colton.pdf
  
 
== Links ==
 
== Links ==

Version vom 26. Januar 2015, 15:46 Uhr

Reference

Fifth International Conference on Computational Creativity 2014, Computational Creativity 2014 ICCC 2014, Ljubljana, Slovenia, 9th – 13th June 2014.

DOI

Abstract

Extended Abstract

Reviews

Bibtex

Table of contents

Session 1 – Co-creation

Session 2 – Visual Arts

Session 4 – Videogames

Session 6 – Poetry

Session 7 – Music

Session 8 – Evaluation

Session 9 – Evaluation/Data

Session 10 – Language/Narrative #1

Session 11 – Language/Narrative #2

Session 12 – High level issues

Session 13 – Late Breaking Papers #1

Session 14 – Platforms/Frameworks

Session 15 – Late Breaking Papers #2

Links

Full Text

http://computationalcreativity.net/iccc2014/proceedings/proceedings-pdf/

intern file

Sonstige Links

http://computationalcreativity.net/iccc2014/proceedings/

http://computationalcreativity.net/iccc2014/