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- How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity (2 Links)
- Frayed Cell Diagrams (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Label Ranking Algorithms: A Survey (2 Links)
- Evolutionary Computation and Image Re-Coloring (2 Links)
- Hybrid Biological-Digital Systems in Artistic and Entertainment Computing (2 Links)
- From Isolation to Involvement: Adapting Machine Creativity Software to Support Human-Computer Co-Creation (2 Links)
- Autonomously Creating Quality Images (2 Links)
- Learning Comparative User Models for Accelerating Human-Computer Collaborative Search (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- Representation and Mimesis in Generative Art: Creating Fifty Sisters (2 Links)
- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Data-Driven Iconification (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Line-Based Rendering with Truchet-Like Tiles (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Collaborative Preference Learning (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Detecting people in cubist art (2 Links)
- Man + Robots: Symbiotic Art (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Digital Face Beautification (2 Links)
- Mapped Pictures: Aesthetic Image Annotations (2 Links)
- Evolving Glitch Art (2 Links)
- Improving the ranking quality of medical image retrieval using a genetic feature selection method (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- Ungegenständliche Kunst (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Informational Aesthetics Measures (2 Links)
- Drawing as transformation: From Primary Geometry to Secondary Geometry (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Evolving design genes in space layout problems (2 Links)
- An informational model for cellular automata aesthetic measure (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
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