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Unten werden bis zu 50 Ergebnisse im Bereich 1.051 bis 1.100 angezeigt.

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  1. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  2. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  3. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  4. Population‏‎ (2 Links)
  5. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  6. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  7. Fractal Analogies: Preliminary Results from the Raven's Test of Intelligence‏‎ (2 Links)
  8. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  9. Creative Computers, Improvisation and Intimacy‏‎ (2 Links)
  10. Holger Ferstl‏‎ (2 Links)
  11. Creative Web Services with Pattern‏‎ (2 Links)
  12. CGP, Creativity and Art‏‎ (2 Links)
  13. Ungegenständliche Kunst‏‎ (2 Links)
  14. Quantum Art‏‎ (2 Links)
  15. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  16. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (2 Links)
  17. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  18. New IEC Research and Frameworks‏‎ (2 Links)
  19. A Virtual Modeling System for Intuitive 3D Shape Conceptualization‏‎ (2 Links)
  20. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  21. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  22. Ian Butterfield‏‎ (2 Links)
  23. Niall J. L. Griffith‏‎ (2 Links)
  24. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  25. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  26. Learning to colour greyscale images‏‎ (2 Links)
  27. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  28. Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models‏‎ (2 Links)
  29. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  30. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  31. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  32. Data-Driven Iconification‏‎ (2 Links)
  33. Image Warping for a Painterly Effect‏‎ (2 Links)
  34. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  35. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  36. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  37. Visual Hallucination For Computational Creation‏‎ (2 Links)
  38. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  39. Collaborative Preference Learning‏‎ (2 Links)
  40. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  41. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  42. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  43. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  44. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  45. Detecting people in cubist art‏‎ (2 Links)
  46. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  47. Digital Face Beautification‏‎ (2 Links)
  48. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  49. Scott Neil-Teilly‏‎ (2 Links)
  50. Evolving Line Drawings‏‎ (2 Links)

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