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  1. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  2. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  3. Niall J. L. Griffith‏‎ (2 Links)
  4. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  5. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  6. Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves‏‎ (2 Links)
  7. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  8. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  9. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  10. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  11. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  12. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  13. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  14. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  15. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  16. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  17. Reproduktion‏‎ (2 Links)
  18. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  19. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  20. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  21. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  22. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  23. Creative Search Trajectories and their Implications‏‎ (2 Links)
  24. Evolution of Animated Photomosaics‏‎ (2 Links)
  25. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  26. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  27. Zellij Multipuzzle‏‎ (2 Links)
  28. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  29. Curious agents and situated design evaluations‏‎ (2 Links)
  30. Künstliches Leben‏‎ (2 Links)
  31. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  32. P6m Reference Implementation‏‎ (2 Links)
  33. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  34. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  35. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  36. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  37. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  38. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  39. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  40. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  41. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  42. The alphabet synthesis machine‏‎ (2 Links)
  43. Simulating Morphogenesis‏‎ (2 Links)
  44. Live Algorithms‏‎ (2 Links)
  45. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  46. The darwinian structure of the design process‏‎ (2 Links)
  47. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  48. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  49. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  50. Theory of Complexity‏‎ (2 Links)

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