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- Golan Levin (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Holger Ferstl (2 Links)
- Künstliches Leben (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Flowsnake Earth (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Video Granular Synthesis (2 Links)
- Live Algorithms (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Ten questions concerning generative computer art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Evolutionary Design by Computers (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Depth-aware neural style transfer (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Art, emergence and the computational sublime (2 Links)
- P3m1 Reference Implementation (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
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