Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.
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- Decision Tree Modeling for Ranking Data (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- A review on the application of evolutionary computation to information retrieval (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- A user-oriented image retrieval system based on interactive genetic algorithm (2 Links)
- Collage, Technology, and Creative Process (2 Links)
- Live Coding Towards Computational Creativity (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Automated recoloring of evolved designs using evolved palettes (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Combining Representational Domains for Computational Creativity (2 Links)
- The Authorship of Generative Art (2 Links)
- Complex constructions based on symmetry breaking in simple three dimensional IFS (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Evolving 3D Morphology and Behavior by Competition (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Improving face detection (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Evolving for the Audience (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Genetische Programmierung (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Ameisen Algorithmen (2 Links)
- Computer-Ästhetik (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Entropie (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Peter Kleiweg (2 Links)
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