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- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Ameisen Algorithmen (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Peter Weibel (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Giving Colour to Images (2 Links)
- Erik J. Gustafson (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Preference Learning: An Introduction (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Flowsnake Earth (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Bubble Hierarchies (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Swarm Painting Atelier (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Künstliches Leben (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- A comparative classification of complexity measures (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Evolutionary Design by Computers (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Chris Coyne (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
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