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  1. Bernd Lintermann‏‎ (2 Links)
  2. X-Faces: The eXploit Is Out There‏‎ (2 Links)
  3. Organized order in ornamentation‏‎ (2 Links)
  4. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  5. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  6. Domain Bridging Associations Support Creativity‏‎ (2 Links)
  7. P4m Reference Implementation‏‎ (2 Links)
  8. The Evolving Role of the Artist‏‎ (2 Links)
  9. Evolving Line Drawings‏‎ (2 Links)
  10. Informational Aesthetics Measures‏‎ (2 Links)
  11. Ästhetik‏‎ (2 Links)
  12. Painterly rendering using image salience‏‎ (2 Links)
  13. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  14. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  15. Ameisen Algorithmen‏‎ (2 Links)
  16. Evolving art with scalable vector graphics‏‎ (2 Links)
  17. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  18. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  19. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  20. Metaprogramming Emergent Graphics‏‎ (2 Links)
  21. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  22. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  23. Simulating Morphogenesis‏‎ (2 Links)
  24. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  25. Evolving virtual creatures‏‎ (2 Links)
  26. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  27. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  28. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  29. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  30. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  31. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  32. Computer-Ästhetik‏‎ (2 Links)
  33. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  34. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  35. Entropie‏‎ (2 Links)
  36. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  37. Extending the Range of Facial Types‏‎ (2 Links)
  38. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  39. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  40. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  41. Gregory S. Hornby‏‎ (2 Links)
  42. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  43. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  44. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  45. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  46. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  47. Towards a model for artificial aesthetics‏‎ (2 Links)
  48. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  49. Creating and rendering convolution surfaces‏‎ (2 Links)
  50. Natural Color Symmetry‏‎ (2 Links)

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