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- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- The FloWr Online Platform: Automated Programming and Computational Creativity as a Service (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- Specific curiosity as a cause and consequence of transformational creativity (2 Links)
- Evolutionary Design in Art (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- The T. albipennis Sand Painting Artists (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- Evolutionary Image Transition Using Random Walks (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
- Automatic Evolution of Conceptual Building Architectures (2 Links)
- Stepping stones in the mist (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- Active User Intervention in an EC Search (2 Links)
- The darwinian structure of the design process (2 Links)
- Gegenständliche Kunst (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Theory of Complexity (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Being Kasimir Malevich (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Natural Color Symmetry (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Against Individual Creativity (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Künstliches Leben (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Evolving for the Audience (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
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