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Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.

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  1. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  2. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  3. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  4. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  5. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  6. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  7. Erik J. Gustafson‏‎ (2 Links)
  8. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  9. Giving Colour to Images‏‎ (2 Links)
  10. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  11. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  12. Variation‏‎ (2 Links)
  13. Autonomous Evolutionary Art‏‎ (2 Links)
  14. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  15. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  16. Natural Color Symmetry‏‎ (2 Links)
  17. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  18. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  19. Tatsu Unemi‏‎ (2 Links)
  20. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  21. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  22. New Kinds of Fractal Patterns‏‎ (2 Links)
  23. Künstliches Leben‏‎ (2 Links)
  24. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  25. Niche Constructing Drawing Robots‏‎ (2 Links)
  26. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  27. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  28. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  29. Flowsnake Earth‏‎ (2 Links)
  30. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  31. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  32. Bubble Hierarchies‏‎ (2 Links)
  33. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  34. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  35. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  36. Ameisen Algorithmen‏‎ (2 Links)
  37. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  38. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  39. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  40. Reproduktion‏‎ (2 Links)
  41. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  42. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  43. Live Algorithms‏‎ (2 Links)
  44. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  45. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  46. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  47. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  48. Zufallsprozess‏‎ (2 Links)
  49. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  50. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)

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