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  1. How a Painter Paints: An Interdisciplinary Understanding of Embodied Creativity‏‎ (2 Links)
  2. Computer Software for Measuring Creative Search‏‎ (2 Links)
  3. Swarm Tech-Tiles Tim‏‎ (2 Links)
  4. Label Ranking Algorithms: A Survey‏‎ (2 Links)
  5. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (2 Links)
  6. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  7. New challenges for evolutionary music and art‏‎ (2 Links)
  8. Learning Comparative User Models for Accelerating Human-Computer Collaborative Search‏‎ (2 Links)
  9. Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks‏‎ (2 Links)
  10. Autonomously Creating Quality Images‏‎ (2 Links)
  11. Evolutionary Design in Art‏‎ (2 Links)
  12. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  13. Non-Photorealistic Rendering of Portraits‏‎ (2 Links)
  14. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  15. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  16. Leonel Moura‏‎ (2 Links)
  17. Gegenständliche Kunst‏‎ (2 Links)
  18. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  19. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  20. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  21. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  22. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  23. SEURAT: robotic painter‏‎ (2 Links)
  24. On the Future of Computers and Creativity‏‎ (2 Links)
  25. Bubble Hierarchies‏‎ (2 Links)
  26. Importance-Driven Focus of Attention‏‎ (2 Links)
  27. Evolving Approximate Image Filters‏‎ (2 Links)
  28. A 3D Modeling System for Creative Design‏‎ (2 Links)
  29. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  30. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  31. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  32. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  33. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  34. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  35. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  36. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  37. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  38. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  39. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  40. Zellij Multipuzzle‏‎ (2 Links)
  41. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  42. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  43. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  44. Chris Coyne‏‎ (2 Links)
  45. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  46. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  47. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  48. Evolving for the Audience‏‎ (2 Links)
  49. Metaprogramming Emergent Graphics‏‎ (2 Links)
  50. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)

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