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- Extending grammatical evolution to evolve digital surfaces with genr8 (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Grammar-based Genetic Programming: A Survey (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- Painting with Flowsnakes (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Interactive evolution for industrial design (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Investigating Face Space (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Ishihama Yoshiaki (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Phänotyp (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Neuroästhetik (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Zellij Multipuzzle (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Learning representations for creative design using evolution (2 Links)
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