Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.
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- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- Transforming Exploratory Creativity with DeLeNoX (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Steve Dipaola (2 Links)
- Creative Machine Performance: Computational Creativity and Robotic Art (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Stippling with Aerial Robots (2 Links)
- Creativity refined: bypassing the gatekeepers of appropriateness and value (2 Links)
- Swarm Tech-Tiles Tim (2 Links)
- Curious Whispers: An Embodied Artificial Creative System (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Automated collage generation — with intent (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Evolving for the Audience (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Genetische Programmierung (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Leonel Moura (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Zellij Multipuzzle (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Gregory Dudek (2 Links)
- Electric Sheep (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Computational Creativity through a Gap (2 Links)
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