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Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.

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  1. Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem‏‎ (2 Links)
  2. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  3. Stimulating creative flow through computational feedback‏‎ (2 Links)
  4. Computational Aesthetics Conferences‏‎ (2 Links)
  5. Pmm Reference Implementation‏‎ (2 Links)
  6. Establishing Appreciation In a Creative System‏‎ (2 Links)
  7. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  8. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  9. Time Beings : Quantum Beings for Art Exploration and Creation‏‎ (2 Links)
  10. Population‏‎ (2 Links)
  11. Begriffe zur Evolutionären Kunst‏‎ (2 Links)
  12. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  13. Computational Creativity through a Gap‏‎ (2 Links)
  14. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  15. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  16. Embodied creativity‏‎ (2 Links)
  17. Against Individual Creativity‏‎ (2 Links)
  18. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  19. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  20. Natural Color Symmetry‏‎ (2 Links)
  21. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  22. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  23. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  24. Swarm paintings – nonhuman art‏‎ (2 Links)
  25. New Kinds of Fractal Patterns‏‎ (2 Links)
  26. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  27. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  28. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  29. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  30. Niche Constructing Drawing Robots‏‎ (2 Links)
  31. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  32. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  33. Learning representations for creative design using evolution‏‎ (2 Links)
  34. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  35. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  36. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  37. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  38. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  39. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  40. Gegenständliche Kunst‏‎ (2 Links)
  41. Video Granular Synthesis‏‎ (2 Links)
  42. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  43. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  44. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  45. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  46. Reproduktion‏‎ (2 Links)
  47. Ten questions concerning generative computer art‏‎ (2 Links)
  48. Andrew Rowbottom‏‎ (2 Links)
  49. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  50. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)

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