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- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- Ian Butterfield (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Learning to colour greyscale images (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Reproduktion (2 Links)
- Live Algorithms (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Bubble Hierarchies (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- P6m Reference Implementation (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Evolving virtual creatures (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- A comparative classification of complexity measures (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Chris Coyne (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Simulating Morphogenesis (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
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