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- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Evolving Human Faces (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Evolving ambiguous images (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Evolving expressions and art by choice (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Andrew Rowbottom (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Peter Weibel (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Giving Colour to Images (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Preference Learning: An Introduction (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Artificial Drawing + Unity (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Electric Sheep (2 Links)
- Computational Creativity through a Gap (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Embodied creativity (2 Links)
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