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Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.

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  1. Fractal art — a comparison of styles‏‎ (2 Links)
  2. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  3. Fractals and Multi-Layer Coloring Algorithms‏‎ (2 Links)
  4. Rebecca Luger-Guil‏‎ (2 Links)
  5. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  6. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (2 Links)
  7. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  8. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  9. Autonomously Creating Quality Images‏‎ (2 Links)
  10. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  11. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  12. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  13. Depth-aware neural style transfer‏‎ (2 Links)
  14. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  15. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  16. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  17. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  18. Improving face detection‏‎ (2 Links)
  19. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  20. Evolving Fractal Drawings‏‎ (2 Links)
  21. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  22. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  23. A 3D Modeling System for Creative Design‏‎ (2 Links)
  24. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  25. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  26. Information aesthetics: an heroic experiment‏‎ (2 Links)
  27. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  28. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  29. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  30. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  31. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  32. Evolving content in the galactic arms race video game‏‎ (2 Links)
  33. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  34. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  35. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  36. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  37. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  38. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  39. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  40. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  41. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  42. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  43. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  44. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  45. Computer-Ästhetik‏‎ (2 Links)
  46. Entropie‏‎ (2 Links)
  47. Peter Kleiweg‏‎ (2 Links)
  48. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  49. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  50. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)

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