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- Dimension Reduction for Object Ranking (2 Links)
- Hybrid Biological-Digital Systems in Artistic and Entertainment Computing (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Evolutionary Development of Mathematically Defined Forms (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Learning Comparative User Models for Accelerating Human-Computer Collaborative Search (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Leonel Moura (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Electric Sheep (2 Links)
- P6m Reference Implementation (2 Links)
- Computational Creativity through a Gap (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Embodied creativity (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Evolving Fractal Drawings (2 Links)
- Simulating Morphogenesis (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
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