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Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.

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  1. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  2. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  3. On-line Knowledge Embedding for Interactive EC-based Montage System‏‎ (2 Links)
  4. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  5. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  6. The Authorship of Generative Art‏‎ (2 Links)
  7. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (2 Links)
  8. Evolving design genes in space layout problems‏‎ (2 Links)
  9. Man + Robots: Symbiotic Art‏‎ (2 Links)
  10. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)
  11. Computational Aesthetics Conferences‏‎ (2 Links)
  12. Importance-Driven Focus of Attention‏‎ (2 Links)
  13. On the Future of Computers and Creativity‏‎ (2 Links)
  14. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  15. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  16. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  17. Electric Sheep‏‎ (2 Links)
  18. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  19. Computational Creativity through a Gap‏‎ (2 Links)
  20. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  21. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  22. Embodied creativity‏‎ (2 Links)
  23. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  24. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  25. Giving Colour to Images‏‎ (2 Links)
  26. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  27. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  28. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  29. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  30. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  31. Metaprogramming Emergent Graphics‏‎ (2 Links)
  32. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  33. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  34. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  35. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  36. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  37. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  38. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  39. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  40. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  41. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  42. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  43. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  44. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  45. Flowsnake Earth‏‎ (2 Links)
  46. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  47. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  48. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  49. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  50. Phänotyp‏‎ (2 Links)

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