Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.
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- Stippling with Aerial Robots (2 Links)
- Establishing Appreciation In a Creative System (2 Links)
- Tim Rowley (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- Creating tiling by means of 2D graphics applications (2 Links)
- A Fractal Approach Towards Visual Analogy (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Gegenständliche Kunst (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- A comparative classification of complexity measures (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Improving face detection (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Distance-based functions for image comparison (2 Links)
- Aaron Davidson (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
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