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- Morgan McGuire (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- Stepping stones in the mist (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
- Applicability of interactive evolutionary computation to mental health measurement (2 Links)
- Stimulating creative flow through computational feedback (2 Links)
- Evolving 3D Morphology and Behavior by Competition (2 Links)
- Mutation (2 Links)
- Pmm Reference Implementation (2 Links)
- ArTbitrating: an evolutionary environment for visual and sound composition (2 Links)
- Generative Art Inspired by Nature, Using NodeBox (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- A Study of Image Colourfulness (2 Links)
- Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function (2 Links)
- Population (2 Links)
- Generative Representations for Artificial Architecture and Passive Solar Performance TR (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- A comparative classification of complexity measures (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Natural Color Symmetry (2 Links)
- Evolving for the Audience (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Genetische Programmierung (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Aaron Davidson (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Depth-aware neural style transfer (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Reproduktion (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
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