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- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Ian Butterfield (2 Links)
- Learning to colour greyscale images (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Evolutionary Reproduction of Dutch Masters: The Mondriaan and Escher Evolvers (2 Links)
- DESIGN ARCHITECTURE BY GENETIC ALGORITHM (2 Links)
- Tabula Rasa: A Case Study in Evolutionary Curation (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Daniel Shiffman (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Generating 3D Scenes in the style of Keith Haring (2 Links)
- Evolutionary design using grammatical evolution and shape grammars: Designing a shelter (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity (2 Links)
- Design Space of Tiling Template (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Automated collage generation — with intent (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Evolving Human Faces (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- P6m Reference Implementation (2 Links)
- Distance-based functions for image comparison (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Composition in Perspectives (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Evolving ambiguous images (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Evolving expressions and art by choice (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Simulating Morphogenesis (2 Links)
- Interactive evolution of dynamical systems (2 Links)
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