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- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Specific curiosity as a cause and consequence of transformational creativity (2 Links)
- Automated recoloring of evolved designs using evolved palettes (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Flowsnake Earth (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Natural Color Symmetry (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Swarm Painting Atelier (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Ameisen Algorithmen (2 Links)
- Evolutionary Design by Computers (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Leonel Moura (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Reproduktion (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Evolutionäre Musik (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
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