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Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.

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  1. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  2. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  3. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  4. Evolving for the Audience‏‎ (2 Links)
  5. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  6. Electric Sheep‏‎ (2 Links)
  7. Interactive evolution for industrial design‏‎ (2 Links)
  8. Computational Creativity through a Gap‏‎ (2 Links)
  9. Genetische Programmierung‏‎ (2 Links)
  10. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  11. Embodied creativity‏‎ (2 Links)
  12. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  13. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  14. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  15. Preference Learning: An Introduction‏‎ (2 Links)
  16. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  17. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  18. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  19. Exploring aesthetic pattern formation‏‎ (2 Links)
  20. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  21. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  22. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  23. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  24. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  25. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  26. Investigating Face Space‏‎ (2 Links)
  27. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  28. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  29. Ishihama Yoshiaki‏‎ (2 Links)
  30. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  31. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  32. Gregory Dudek‏‎ (2 Links)
  33. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  34. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  35. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  36. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  37. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  38. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  39. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  40. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  41. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  42. Being Kasimir Malevich‏‎ (2 Links)
  43. Variation‏‎ (2 Links)
  44. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  45. Against Individual Creativity‏‎ (2 Links)
  46. Tatsu Unemi‏‎ (2 Links)
  47. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  48. Creative Search Trajectories and their Implications‏‎ (2 Links)
  49. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  50. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)

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