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Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.
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- A preliminary investigation of evolution as a form design strategy (2 Links)
- Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Design Space of Tiling Template (2 Links)
- Automated Collage Generation - With More Intent 2011 (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- The Authorship of Generative Art (2 Links)
- Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Automatic Mineral Identification Using Genetic Programming (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Evolving Human Faces (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Distance-based functions for image comparison (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Composition in Perspectives (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Evolving ambiguous images (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Evolving expressions and art by choice (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Giving Colour to Images (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Peter Kleiweg (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Is Evolution Creative? (2 Links)
- Consensual Paintings (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- John Mount (2 Links)
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