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- Swarm Tech-Tiles Tim (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- A Turing Test for Generative Art (2 Links)
- Evolutionary Design in Art (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- A comparative study of texture measures with classification based on feature distributions (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Learning representations for creative design using evolution (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Gegenständliche Kunst (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Depth-aware neural style transfer (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Improbable Creativity (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Mathematische Kunst (2 Links)
- Zellij Multipuzzle (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- P3m1 Reference Implementation (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
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