Seiten mit den meisten Links
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- Rebecca Luger-Guillaume (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Being Kasimir Malevich (2 Links)
- Chris Coyne (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Against Individual Creativity (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Evolving Fractal Drawings (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Leonel Moura (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Echo (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Andrew Rowbottom (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Peter Kleiweg (2 Links)
- Variation (2 Links)
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