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  1. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  2. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  3. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  4. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  5. Evolving Glitch Art‏‎ (2 Links)
  6. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  7. Animating Typescript Using Aesthetically Evolved Images‏‎ (2 Links)
  8. Towards MCTS for Creative Domains‏‎ (2 Links)
  9. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  10. Measuring Creativity In Software Development‏‎ (2 Links)
  11. A New Musical Tool for Composition and Play Based on Simulated Breeding‏‎ (2 Links)
  12. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  13. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  14. Evolving ambiguous images‏‎ (2 Links)
  15. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  16. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  17. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  18. Evolving expressions and art by choice‏‎ (2 Links)
  19. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  20. Interactive evolution for industrial design‏‎ (2 Links)
  21. Art, emergence and the computational sublime‏‎ (2 Links)
  22. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  23. Swarm Painting Atelier‏‎ (2 Links)
  24. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  25. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  26. Peter Weibel‏‎ (2 Links)
  27. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  28. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  29. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  30. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  31. Investigating Face Space‏‎ (2 Links)
  32. Giving Colour to Images‏‎ (2 Links)
  33. Artistic Stylization of Images and Video‏‎ (2 Links)
  34. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  35. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  36. Ishihama Yoshiaki‏‎ (2 Links)
  37. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  38. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  39. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  40. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  41. Preference Learning: An Introduction‏‎ (2 Links)
  42. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  43. Depth-aware neural style transfer‏‎ (2 Links)
  44. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  45. Abstract Art by Shape Classification‏‎ (2 Links)
  46. Automated collage generation — with intent‏‎ (2 Links)
  47. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  48. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  49. Flowsnake Earth‏‎ (2 Links)
  50. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)

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