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- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- Interactive Evolutionary CAD System for MEMS Layout Synthesis (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Automated collage generation — with intent (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Natural Color Symmetry (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Giving Colour to Images (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Variation (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Tatsu Unemi (2 Links)
- Reproduktion (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Flowsnake Earth (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
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