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  1. Co-creating game content using an adaptive model of user taste‏‎ (2 Links)
  2. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  3. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  4. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  5. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  6. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  7. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  8. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  9. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  10. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  11. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  12. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  13. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  14. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  15. Importance-Driven Focus of Attention‏‎ (2 Links)
  16. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  17. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  18. Evolving Fractal Drawings‏‎ (2 Links)
  19. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  20. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  21. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  22. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  23. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  24. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  25. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  26. Rebecca Luger-Guillaume‏‎ (2 Links)
  27. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  28. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  29. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  30. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  31. Echo‏‎ (2 Links)
  32. Being Kasimir Malevich‏‎ (2 Links)
  33. Evolving content in the galactic arms race video game‏‎ (2 Links)
  34. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  35. Against Individual Creativity‏‎ (2 Links)
  36. Metaprogramming Emergent Graphics‏‎ (2 Links)
  37. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  38. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  39. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  40. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  41. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  42. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  43. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  44. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  45. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  46. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  47. Erik J. Gustafson‏‎ (2 Links)
  48. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  49. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  50. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)

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