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Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.

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  1. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  2. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  3. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  4. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  5. Interactive evolution for industrial design‏‎ (2 Links)
  6. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  7. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  8. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  9. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  10. Being Kasimir Malevich‏‎ (2 Links)
  11. Evolving art with scalable vector graphics‏‎ (2 Links)
  12. Electric Sheep‏‎ (2 Links)
  13. Computational Creativity through a Gap‏‎ (2 Links)
  14. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  15. Against Individual Creativity‏‎ (2 Links)
  16. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  17. Embodied creativity‏‎ (2 Links)
  18. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  19. Evolving virtual creatures‏‎ (2 Links)
  20. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  21. Investigating Face Space‏‎ (2 Links)
  22. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  23. Ishihama Yoshiaki‏‎ (2 Links)
  24. Phänotyp‏‎ (2 Links)
  25. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  26. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  27. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  28. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  29. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  30. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  31. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  32. Extending the Range of Facial Types‏‎ (2 Links)
  33. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  34. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  35. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  36. Gregory S. Hornby‏‎ (2 Links)
  37. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  38. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  39. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  40. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  41. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  42. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  43. Andrew Rowbottom‏‎ (2 Links)
  44. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  45. Neuroästhetik‏‎ (2 Links)
  46. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  47. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  48. Creative Search Trajectories and their Implications‏‎ (2 Links)
  49. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  50. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)

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