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  1. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  2. Computer-Kreativität‏‎ (2 Links)
  3. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  4. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  5. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  6. Computer Software for Measuring Creative Search‏‎ (2 Links)
  7. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  8. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  9. A 3D Modeling System for Creative Design‏‎ (2 Links)
  10. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  11. Is Evolution Creative?‏‎ (2 Links)
  12. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  13. Gregory S. Hornby‏‎ (2 Links)
  14. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  15. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  16. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  17. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  18. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  19. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  20. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  21. John Mount‏‎ (2 Links)
  22. Towards a model for artificial aesthetics‏‎ (2 Links)
  23. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  24. Keith Wiley‏‎ (2 Links)
  25. Bubble Hierarchies‏‎ (2 Links)
  26. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  27. Evolution of Animated Photomosaics‏‎ (2 Links)
  28. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  29. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  30. Natural Color Symmetry‏‎ (2 Links)
  31. Art, emergence and the computational sublime‏‎ (2 Links)
  32. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  33. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  34. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  35. Swarm Painting Atelier‏‎ (2 Links)
  36. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  37. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  38. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  39. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  40. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  41. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  42. New Kinds of Fractal Patterns‏‎ (2 Links)
  43. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  44. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  45. Niche Constructing Drawing Robots‏‎ (2 Links)
  46. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  47. Chris Coyne‏‎ (2 Links)
  48. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  49. Artistic Stylization of Images and Video‏‎ (2 Links)
  50. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)

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