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- Interactive operators for evolutionary architectural design (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- The case for a mixed-initiative collaborative neuroevolution approach (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Specific curiosity as a cause and consequence of transformational creativity (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Golan Levin (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Automated collage generation — with intent (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Flowsnake Earth (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Natural Color Symmetry (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Swarm Painting Atelier (2 Links)
- Künstliches Leben (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Evolutionary Design by Computers (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Live Algorithms (2 Links)
- Reproduktion (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
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