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  1. Morgan McGuire‏‎ (2 Links)
  2. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  3. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  4. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  5. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  6. A Benchmark Image Set for Evaluating Stylization‏‎ (2 Links)
  7. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  8. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  9. Mutation‏‎ (2 Links)
  10. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  11. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  12. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  13. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  14. Preference Learning: An Introduction‏‎ (2 Links)
  15. Towards a model for artificial aesthetics‏‎ (2 Links)
  16. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  17. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  18. Creating and rendering convolution surfaces‏‎ (2 Links)
  19. Evolution of Animated Photomosaics‏‎ (2 Links)
  20. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  21. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  22. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  23. Swarm Painting Atelier‏‎ (2 Links)
  24. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  25. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  26. A comparative classification of complexity measures‏‎ (2 Links)
  27. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  28. Artificial Nature: Immersive World Making‏‎ (2 Links)
  29. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  30. Learning representations for creative design using evolution‏‎ (2 Links)
  31. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  32. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  33. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  34. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  35. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  36. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  37. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  38. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  39. Depth-aware neural style transfer‏‎ (2 Links)
  40. Aaron Davidson‏‎ (2 Links)
  41. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  42. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  43. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  44. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  45. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  46. Improbable Creativity‏‎ (2 Links)
  47. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  48. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  49. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  50. Search Strategies and the Creative Process‏‎ (2 Links)

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