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  1. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  2. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  3. A cybernetic approach to aesthetics‏‎ (2 Links)
  4. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  5. Creating New Informational Primitives in Minds and Machines‏‎ (2 Links)
  6. Artificial ecosystems for creative discovery‏‎ (2 Links)
  7. Model Proposal for a Constructed Artist‏‎ (2 Links)
  8. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  9. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  10. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  11. Peter Weibel‏‎ (2 Links)
  12. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  13. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  14. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  15. The Future of Evolutionary Design Research‏‎ (2 Links)
  16. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  17. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  18. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  19. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  20. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  21. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  22. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  23. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  24. Preference Learning: An Introduction‏‎ (2 Links)
  25. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  26. Flowsnake Earth‏‎ (2 Links)
  27. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  28. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  29. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  30. Color Mixing using Colliding Particles‏‎ (2 Links)
  31. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  32. Künstliches Leben‏‎ (2 Links)
  33. Evolutionary Design by Computers‏‎ (2 Links)
  34. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  35. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  36. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  37. Algorithmic randomness and physical entropy‏‎ (2 Links)
  38. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  39. Distance-based functions for image comparison‏‎ (2 Links)
  40. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  41. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  42. Composition in Perspectives‏‎ (2 Links)
  43. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  44. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  45. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  46. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  47. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  48. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  49. Live Algorithms‏‎ (2 Links)
  50. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)

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