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- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Selektion (2 Links)
- Mapped Pictures: Aesthetic Image Annotations (2 Links)
- Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation (2 Links)
- Domain Bridging Associations Support Creativity (2 Links)
- Improving the ranking quality of medical image retrieval using a genetic feature selection method (2 Links)
- Evolving Glitch Art (2 Links)
- The Escher evolver: evolution to the people (2 Links)
- Self Portraits with Mandelbrot Genetics (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Zellij Multipuzzle (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Evolving ambiguous images (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Evolving expressions and art by choice (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Artificial Drawing + Unity (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- The alphabet synthesis machine (2 Links)
- Computer-Ästhetik (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Entropie (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- The darwinian structure of the design process (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Giving Colour to Images (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Phänotyp (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Theory of Complexity (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
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