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  1. P4m Reference Implementation‏‎ (2 Links)
  2. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  3. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  4. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  5. Painterly rendering using image salience‏‎ (2 Links)
  6. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (2 Links)
  7. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  8. Biokunst‏‎ (2 Links)
  9. ShipShape: A Drawing Beautification Assistant‏‎ (2 Links)
  10. Establishing Appreciation In a Creative System‏‎ (2 Links)
  11. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (2 Links)
  12. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  13. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  14. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  15. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  16. Visual Hallucination For Computational Creation‏‎ (2 Links)
  17. Autonomously Creating Quality Images‏‎ (2 Links)
  18. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  19. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  20. Creative Search Trajectories and their Implications‏‎ (2 Links)
  21. Künstliches Leben‏‎ (2 Links)
  22. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  23. Curious agents and situated design evaluations‏‎ (2 Links)
  24. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  25. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  26. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  27. The Future of Evolutionary Design Research‏‎ (2 Links)
  28. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  29. Gegenständliche Kunst‏‎ (2 Links)
  30. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  31. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  32. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  33. Live Algorithms‏‎ (2 Links)
  34. A 3D Modeling System for Creative Design‏‎ (2 Links)
  35. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  36. Natural Color Symmetry‏‎ (2 Links)
  37. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  38. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  39. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  40. New Kinds of Fractal Patterns‏‎ (2 Links)
  41. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  42. Evolving Approximate Image Filters‏‎ (2 Links)
  43. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  44. Niche Constructing Drawing Robots‏‎ (2 Links)
  45. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  46. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  47. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  48. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  49. Complexity of two-dimensional patterns‏‎ (2 Links)
  50. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)

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