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  1. Ideas and Tools in Material Space - an extended spatial model of creativity‏‎ (2 Links)
  2. Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems‏‎ (2 Links)
  3. An approach to creating very large, high resolution artistic printed images‏‎ (2 Links)
  4. Computational Creativity Conceptualisation Grounded on ICCC Papers‏‎ (2 Links)
  5. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  6. Genetic learning for biologically inspired aesthetic processes‏‎ (2 Links)
  7. Andrew Rowbottom‏‎ (2 Links)
  8. Evolving virtual creatures‏‎ (2 Links)
  9. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  10. Ten questions concerning generative computer art‏‎ (2 Links)
  11. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  12. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  13. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  14. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  15. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  16. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  17. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  18. Computer-Ästhetik‏‎ (2 Links)
  19. Entropie‏‎ (2 Links)
  20. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  21. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  22. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  23. Extending the Range of Facial Types‏‎ (2 Links)
  24. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  25. Improving face detection‏‎ (2 Links)
  26. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  27. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  28. Gregory S. Hornby‏‎ (2 Links)
  29. Artificial Drawing + Unity‏‎ (2 Links)
  30. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  31. Information aesthetics: an heroic experiment‏‎ (2 Links)
  32. P6m Reference Implementation‏‎ (2 Links)
  33. The Future of Evolutionary Design Research‏‎ (2 Links)
  34. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  35. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  36. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  37. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  38. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  39. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  40. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  41. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  42. Creating and rendering convolution surfaces‏‎ (2 Links)
  43. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  44. Simulating Morphogenesis‏‎ (2 Links)
  45. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  46. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  47. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  48. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  49. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  50. Evolution of Animated Photomosaics‏‎ (2 Links)

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