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Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.

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  1. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  2. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)
  3. Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes‏‎ (2 Links)
  4. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  5. Schwarm Algorithmen‏‎ (2 Links)
  6. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  7. Michael Witbrock‏‎ (2 Links)
  8. On the Translation of Design Data into Design Form in Evolutionary Design‏‎ (2 Links)
  9. Interactive evolution of images‏‎ (2 Links)
  10. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  11. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  12. Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation‏‎ (2 Links)
  13. Creative Ecosystems 2009‏‎ (2 Links)
  14. Selektion‏‎ (2 Links)
  15. Creatively Subverting Messages in Posters‏‎ (2 Links)
  16. Evolutionary Design in Art‏‎ (2 Links)
  17. Self Portraits with Mandelbrot Genetics‏‎ (2 Links)
  18. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  19. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  20. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  21. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  22. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  23. Gegenständliche Kunst‏‎ (2 Links)
  24. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  25. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  26. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  27. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  28. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  29. John Mount‏‎ (2 Links)
  30. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  31. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  32. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  33. Depth-aware neural style transfer‏‎ (2 Links)
  34. Evolving Approximate Image Filters‏‎ (2 Links)
  35. Keith Wiley‏‎ (2 Links)
  36. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  37. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  38. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  39. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  40. Phänotyp‏‎ (2 Links)
  41. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  42. Art, emergence and the computational sublime‏‎ (2 Links)
  43. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  44. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  45. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  46. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  47. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  48. Evolving for the Audience‏‎ (2 Links)
  49. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  50. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)

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