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- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Computer-Ästhetik (2 Links)
- Entropie (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Giving Colour to Images (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Peter Weibel (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Is Evolution Creative? (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- John Mount (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Preference Learning: An Introduction (2 Links)
- Flowsnake Earth (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Keith Wiley (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Evolutionary Design by Computers (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
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