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- Enriching Aesthetics with Artificial Life (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Erik J. Gustafson (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- The alphabet synthesis machine (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- The darwinian structure of the design process (2 Links)
- Peter Weibel (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Theory of Complexity (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Flowsnake Earth (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Preference Learning: An Introduction (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Bubble Hierarchies (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Evolutionary Design by Computers (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Chris Coyne (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Künstliches Leben (2 Links)
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