Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.
Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)
- Combining Representational Domains for Computational Creativity (2 Links)
- Evolving Assemblages of 3D Objects (2 Links)
- Complex constructions based on symmetry breaking in simple three dimensional IFS (2 Links)
- Man + Robots: Symbiotic Art (2 Links)
- Generative Design: A Paradigm for Design Research (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Evolving Fractal Drawings (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- P3m1 Reference Implementation (2 Links)
- Zellij Multipuzzle (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Computer-Ästhetik (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- The alphabet synthesis machine (2 Links)
- Entropie (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- The darwinian structure of the design process (2 Links)
- Peter Weibel (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Theory of Complexity (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)