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- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Population (2 Links)
- Daniel Shiffman (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Design Space of Tiling Template (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Autonomously Creating Quality Images (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Distance-based functions for image comparison (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Composition in Perspectives (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Reproduktion (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Leonel Moura (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Evolving virtual creatures (2 Links)
- Consensual Paintings (2 Links)
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