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  1. Dimension Reduction for Object Ranking‏‎ (2 Links)
  2. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (2 Links)
  3. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  4. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  5. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  6. Learning Comparative User Models for Accelerating Human-Computer Collaborative Search‏‎ (2 Links)
  7. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  8. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  9. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  10. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  11. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  12. Leonel Moura‏‎ (2 Links)
  13. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  14. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  15. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  16. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  17. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  18. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  19. Electric Sheep‏‎ (2 Links)
  20. P6m Reference Implementation‏‎ (2 Links)
  21. Computational Creativity through a Gap‏‎ (2 Links)
  22. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  23. Embodied creativity‏‎ (2 Links)
  24. The Future of Evolutionary Design Research‏‎ (2 Links)
  25. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  26. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  27. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  28. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  29. Importance-Driven Focus of Attention‏‎ (2 Links)
  30. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  31. Evolving Fractal Drawings‏‎ (2 Links)
  32. Simulating Morphogenesis‏‎ (2 Links)
  33. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  34. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  35. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  36. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  37. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  38. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  39. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  40. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  41. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  42. Evolving content in the galactic arms race video game‏‎ (2 Links)
  43. A 3D Modeling System for Creative Design‏‎ (2 Links)
  44. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  45. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  46. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  47. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  48. Metaprogramming Emergent Graphics‏‎ (2 Links)
  49. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  50. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)

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