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- DESIGN ARCHITECTURE BY GENETIC ALGORITHM (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
- Natural Processes and Artificial Procedures (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Evolutionary Image Transition Using Random Walks (2 Links)
- Daniel Shiffman (2 Links)
- Quantum sculpture: art inspired by the deeper nature of reality (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- Mutation (2 Links)
- Automatic Evolution of Conceptual Building Architectures (2 Links)
- Active User Intervention in an EC Search (2 Links)
- Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Adaptive enlargement of state spaces in evolutionary designing (2 Links)
- Design Space of Tiling Template (2 Links)
- Rebecca Luger-Guil (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Being Kasimir Malevich (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Distance-based functions for image comparison (2 Links)
- Composition in Perspectives (2 Links)
- Against Individual Creativity (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Evolving for the Audience (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Genetische Programmierung (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
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