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Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.

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  1. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  2. Creative Ecosystems 2009‏‎ (2 Links)
  3. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  4. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (2 Links)
  5. Learning Comparative User Models for Accelerating Human-Computer Collaborative Search‏‎ (2 Links)
  6. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  7. Creatively Subverting Messages in Posters‏‎ (2 Links)
  8. Evolutionary Learning and Stochastic Process Algebra‏‎ (2 Links)
  9. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  10. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  11. Searching for Surprise‏‎ (2 Links)
  12. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  13. Active User Intervention in an EC Search‏‎ (2 Links)
  14. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  15. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  16. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  17. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  18. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  19. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  20. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  21. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  22. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  23. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  24. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  25. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  26. Being Kasimir Malevich‏‎ (2 Links)
  27. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  28. Depth-aware neural style transfer‏‎ (2 Links)
  29. Importance-Driven Focus of Attention‏‎ (2 Links)
  30. Against Individual Creativity‏‎ (2 Links)
  31. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  32. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  33. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  34. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  35. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  36. Peter Kleiweg‏‎ (2 Links)
  37. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  38. Evolving art with scalable vector graphics‏‎ (2 Links)
  39. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  40. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  41. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  42. Evolving virtual creatures‏‎ (2 Links)
  43. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  44. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  45. Metaprogramming Emergent Graphics‏‎ (2 Links)
  46. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  47. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  48. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  49. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  50. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)

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