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- Exploring Evolutionary Possibilities for Digital Doilies (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Computer Software for Measuring Creative Search (2 Links)
- Erik J. Gustafson (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Extending the Range of Facial Types (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Is Evolution Creative? (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Gregory S. Hornby (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- John Mount (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Video Granular Synthesis (2 Links)
- Keith Wiley (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Bubble Hierarchies (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Chris Coyne (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
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