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- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- John Mount (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Being Kasimir Malevich (2 Links)
- Preference Learning: An Introduction (2 Links)
- Against Individual Creativity (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Keith Wiley (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Andrew Rowbottom (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Improving face detection (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
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