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  1. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  2. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  3. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  4. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  5. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  6. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  7. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  8. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  9. Evolutionary shape grammars for product design‏‎ (2 Links)
  10. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  11. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  12. Zufallsprozess‏‎ (2 Links)
  13. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  14. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  15. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  16. Evolving Approximate Image Filters‏‎ (2 Links)
  17. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  18. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  19. The Painting Fool Teaching Interface‏‎ (2 Links)
  20. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  21. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  22. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  23. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  24. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  25. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  26. Rebecca Luger-Guillaume‏‎ (2 Links)
  27. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  28. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  29. Consensual Paintings‏‎ (2 Links)
  30. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  31. Evolving for the Audience‏‎ (2 Links)
  32. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  33. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  34. Genetische Programmierung‏‎ (2 Links)
  35. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  36. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  37. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  38. Exploring aesthetic pattern formation‏‎ (2 Links)
  39. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  40. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  41. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  42. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  43. Improving face detection‏‎ (2 Links)
  44. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  45. Gregory Dudek‏‎ (2 Links)
  46. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  47. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  48. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  49. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  50. Information aesthetics: an heroic experiment‏‎ (2 Links)

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