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- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Erik J. Gustafson (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Giving Colour to Images (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Variation (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Natural Color Symmetry (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Tatsu Unemi (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Künstliches Leben (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Flowsnake Earth (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Bubble Hierarchies (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Ameisen Algorithmen (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Reproduktion (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Live Algorithms (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Zufallsprozess (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
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