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- Self-design and ontogenetic evolution (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Evolving ambiguous images (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- P3m1 Reference Implementation (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Evolving expressions and art by choice (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Electric Sheep (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Computational Creativity through a Gap (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Embodied creativity (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- The alphabet synthesis machine (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- The darwinian structure of the design process (2 Links)
- Giving Colour to Images (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Being Kasimir Malevich (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Peter Weibel (2 Links)
- Theory of Complexity (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Is Evolution Creative? (2 Links)
- Against Individual Creativity (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- John Mount (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
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