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- Model Proposal for a Constructed Artist (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Selektion (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Self Portraits with Mandelbrot Genetics (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- GenJam in Transition: from Genetic Jammer to Generative Jammer (2 Links)
- Painting with Flowsnakes (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Electric Sheep (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Computational Creativity through a Gap (2 Links)
- Embodied creativity (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Artificial Drawing + Unity (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Phänotyp (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Künstliches Leben (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Evolving virtual creatures (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Extending the Range of Facial Types (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
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