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- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Genotyp (2 Links)
- Steve Dipaola (2 Links)
- Mutation (2 Links)
- Stippling with Aerial Robots (2 Links)
- Exploring Persian Rug Design Using a Computational Evolutionary Approach (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Automated collage generation — with intent (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Video Granular Synthesis (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Curious agents and situated design evaluations (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Improbable Creativity (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
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