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- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Bubble Hierarchies (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Keith Wiley (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Chris Coyne (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Evolving virtual creatures (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Zellij Multipuzzle (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
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