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  1. Computer Software for Measuring Creative Search‏‎ (2 Links)
  2. Evolutionary Development of Mathematically Defined Forms‏‎ (2 Links)
  3. Steve Dipaola‏‎ (2 Links)
  4. A Knowledge Based Approach to Modeling Portrait Painting Methodology‏‎ (2 Links)
  5. Stippling with Aerial Robots‏‎ (2 Links)
  6. Applicability of interactive evolutionary computation to mental health measurement‏‎ (2 Links)
  7. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  8. Evolutionary generation of faces‏‎ (2 Links)
  9. ArTbitrating: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  10. Towards MCTS for Creative Domains‏‎ (2 Links)
  11. A Study of Image Colourfulness‏‎ (2 Links)
  12. Breeding on site‏‎ (2 Links)
  13. Evolutionäre Algorithmen‏‎ (2 Links)
  14. A comparative classification of complexity measures‏‎ (2 Links)
  15. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  16. Artificial Nature: Immersive World Making‏‎ (2 Links)
  17. Bubble Hierarchies‏‎ (2 Links)
  18. Evolving Fractal Drawings‏‎ (2 Links)
  19. Swarm Painting Atelier‏‎ (2 Links)
  20. Künstliches Leben‏‎ (2 Links)
  21. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  22. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  23. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  24. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  25. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  26. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  27. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  28. Rebecca Luger-Guillaume‏‎ (2 Links)
  29. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  30. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  31. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  32. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  33. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  34. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  35. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  36. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  37. Evolving content in the galactic arms race video game‏‎ (2 Links)
  38. Aaron Davidson‏‎ (2 Links)
  39. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  40. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  41. Chris Coyne‏‎ (2 Links)
  42. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  43. Live Algorithms‏‎ (2 Links)
  44. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  45. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  46. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  47. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  48. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  49. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  50. Autonomous Evolutionary Art‏‎ (2 Links)

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