Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.
Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)
- Fractal art — a comparison of styles (2 Links)
- Can a Genetic Algorithm Think Like a Composer? (2 Links)
- Fractals and Multi-Layer Coloring Algorithms (2 Links)
- Rebecca Luger-Guil (2 Links)
- Evolutionary Banners, exploring a generative design approach (2 Links)
- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- Evolutionary Development of Mathematically Defined Forms (2 Links)
- Ideas and Tools in Material Space - an extended spatial model of creativity (2 Links)
- Autonomously Creating Quality Images (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Depth-aware neural style transfer (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Improving face detection (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Evolving Fractal Drawings (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Computer-Ästhetik (2 Links)
- Entropie (2 Links)
- Peter Kleiweg (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)