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- Genotyp (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Peter Weibel (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Is Evolution Creative? (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- John Mount (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Preference Learning: An Introduction (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Keith Wiley (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Swarm Painting Atelier (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Distance-based functions for image comparison (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Composition in Perspectives (2 Links)
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