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- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Quantum Art (2 Links)
- Holger Ferstl (2 Links)
- Neural style transfer: a paradigm shift for image-based artistic rendering? (2 Links)
- Swarm Granulator (2 Links)
- New IEC Research and Frameworks (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Swarmic Paintings and Colour Attention (2 Links)
- Golan Levin (2 Links)
- Niall J. L. Griffith (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Autonomously Creating Quality Images (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Live Algorithms (2 Links)
- Reproduktion (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Flowsnake Earth (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Evolutionary Design by Computers (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- P6m Reference Implementation (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
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