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- Visual Hallucination For Computational Creation (2 Links)
- Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI (2 Links)
- Evolutionary Banners, exploring a generative design approach (2 Links)
- Automatic Mineral Identification Using Genetic Programming (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Evolutionary Development of Mathematically Defined Forms (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Henry Rowley (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- Knowledge Discovery of Artistic Influences: A Metric Learning Approach (2 Links)
- Decision Tree Modeling for Ranking Data (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Autonomy, Signature and Creativity (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Leonel Moura (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Evolving Fractal Drawings (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Peter Kleiweg (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Computer-Ästhetik (2 Links)
- Entropie (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
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