Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.
Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)
- Evolving Assemblages of 3D Objects (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Generative Design: A Paradigm for Design Research (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Evolving Fractal Drawings (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Erik J. Gustafson (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Leonel Moura (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Automated collage generation — with intent (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Zellij Multipuzzle (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Bubble Hierarchies (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- The alphabet synthesis machine (2 Links)
- Chris Coyne (2 Links)
Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)