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- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- A preliminary investigation of evolution as a form design strategy (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- Steve Dipaola (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- John Mount (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Keith Wiley (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Improving face detection (2 Links)
- Distance-based functions for image comparison (2 Links)
- Composition in Perspectives (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
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