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Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.

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  1. The Painting Fool in New Dimensions‏‎ (2 Links)
  2. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  3. Michael Witbrock‏‎ (2 Links)
  4. Interactive evolution of images‏‎ (2 Links)
  5. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  6. Gentropy: evolving 2D textures‏‎ (2 Links)
  7. Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica‏‎ (2 Links)
  8. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  9. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  10. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  11. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  12. Exploring aesthetic pattern formation‏‎ (2 Links)
  13. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  14. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  15. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  16. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  17. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  18. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  19. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  20. Is Evolution Creative?‏‎ (2 Links)
  21. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  22. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  23. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  24. Gregory Dudek‏‎ (2 Links)
  25. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  26. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  27. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  28. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  29. John Mount‏‎ (2 Links)
  30. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  31. Andrew Rowbottom‏‎ (2 Links)
  32. Towards a model for artificial aesthetics‏‎ (2 Links)
  33. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  34. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  35. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  36. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  37. Natural Color Symmetry‏‎ (2 Links)
  38. Keith Wiley‏‎ (2 Links)
  39. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  40. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  41. Creative Search Trajectories and their Implications‏‎ (2 Links)
  42. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  43. Swarm Painting Atelier‏‎ (2 Links)
  44. New Kinds of Fractal Patterns‏‎ (2 Links)
  45. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  46. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  47. Niche Constructing Drawing Robots‏‎ (2 Links)
  48. Curious agents and situated design evaluations‏‎ (2 Links)
  49. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  50. Artificial Drawing + Unity‏‎ (2 Links)

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