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  1. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  2. Evolving expressions and art by choice‏‎ (2 Links)
  3. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  4. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  5. Electric Sheep‏‎ (2 Links)
  6. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  7. P6m Reference Implementation‏‎ (2 Links)
  8. Computational Creativity through a Gap‏‎ (2 Links)
  9. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  10. Embodied creativity‏‎ (2 Links)
  11. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  12. The Future of Evolutionary Design Research‏‎ (2 Links)
  13. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  14. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  15. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  16. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  17. Aaron Davidson‏‎ (2 Links)
  18. Metaprogramming Emergent Graphics‏‎ (2 Links)
  19. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  20. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  21. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  22. Giving Colour to Images‏‎ (2 Links)
  23. Simulating Morphogenesis‏‎ (2 Links)
  24. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  25. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  26. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  27. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  28. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  29. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  30. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  31. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  32. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  33. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  34. Autonomous Evolutionary Art‏‎ (2 Links)
  35. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  36. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  37. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  38. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  39. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  40. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  41. Flowsnake Earth‏‎ (2 Links)
  42. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  43. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  44. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  45. Creative Search Trajectories and their Implications‏‎ (2 Links)
  46. Ameisen Algorithmen‏‎ (2 Links)
  47. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  48. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  49. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  50. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)

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