Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.
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- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
- Establishing Appreciation In a Creative System (2 Links)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- Creative Ecosystems 2009 (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Tuning of Image Parameters by Interactive Evolutionary Computation (2 Links)
- Natural Processes and Artificial Procedures (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- Creatively Subverting Messages in Posters (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Variation (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Gegenständliche Kunst (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Tatsu Unemi (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Depth-aware neural style transfer (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Improving face detection (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Zufallsprozess (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
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