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Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.

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  1. A preliminary investigation of evolution as a form design strategy‏‎ (2 Links)
  2. Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity‏‎ (2 Links)
  3. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  4. Design Space of Tiling Template‏‎ (2 Links)
  5. Automated Collage Generation - With More Intent 2011‏‎ (2 Links)
  6. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  7. The Authorship of Generative Art‏‎ (2 Links)
  8. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (2 Links)
  9. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  10. Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution‏‎ (2 Links)
  11. Automatic Mineral Identification Using Genetic Programming‏‎ (2 Links)
  12. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  13. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  14. Evolving Human Faces‏‎ (2 Links)
  15. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  16. Distance-based functions for image comparison‏‎ (2 Links)
  17. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  18. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  19. Composition in Perspectives‏‎ (2 Links)
  20. Information aesthetics: an heroic experiment‏‎ (2 Links)
  21. Evolving ambiguous images‏‎ (2 Links)
  22. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  23. Evolving expressions and art by choice‏‎ (2 Links)
  24. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  25. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  26. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  27. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  28. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  29. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  30. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  31. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  32. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  33. Algorithmic randomness and physical entropy‏‎ (2 Links)
  34. Giving Colour to Images‏‎ (2 Links)
  35. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  36. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  37. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  38. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  39. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  40. Peter Kleiweg‏‎ (2 Links)
  41. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  42. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  43. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  44. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  45. Is Evolution Creative?‏‎ (2 Links)
  46. Consensual Paintings‏‎ (2 Links)
  47. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  48. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  49. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  50. John Mount‏‎ (2 Links)

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