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- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Consensual Paintings (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Evolving Fractal Drawings (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Improbable Creativity (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Mathematische Kunst (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- A comparative classification of complexity measures (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Interactive evolution for industrial design (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Variation (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Tatsu Unemi (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- P3m1 Reference Implementation (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
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