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- Generative Design: A Paradigm for Design Research (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines (2 Links)
- A Fractal Approach Towards Visual Analogy (2 Links)
- In Praise of Evolution and Opacity (2 Links)
- Steve Dipaola (2 Links)
- An exploration-based evolutionary model of a generative design process (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- Genetic Algorithms for the Generation of Models with Micropopulations (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Mathematische Kunst (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Consensual Paintings (2 Links)
- Interactive evolution for industrial design (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- A comparative classification of complexity measures (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Investigating Face Space (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Ishihama Yoshiaki (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Video Granular Synthesis (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Aaron Davidson (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
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