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- Informational Aesthetics Measures (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Stepping stones in the mist (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Stimulating creative flow through computational feedback (2 Links)
- Pmm Reference Implementation (2 Links)
- Interactive Evolutionary CAD System for MEMS Layout Synthesis (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- Population (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Decision Tree Modeling for Ranking Data (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Depth-aware neural style transfer (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Natural Color Symmetry (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Reproduktion (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Computer-Ästhetik (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Entropie (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
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