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  1. Autonomy, Signature and Creativity‏‎ (2 Links)
  2. Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation‏‎ (2 Links)
  3. Informational Aesthetics Measures‏‎ (2 Links)
  4. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  5. The Emergence of Social Learning in Artificial Societies‏‎ (2 Links)
  6. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  7. Selektion‏‎ (2 Links)
  8. The Evolving Role of the Artist‏‎ (2 Links)
  9. Self Portraits with Mandelbrot Genetics‏‎ (2 Links)
  10. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  11. Ästhetik‏‎ (2 Links)
  12. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  13. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  14. Evolving expressions and art by choice‏‎ (2 Links)
  15. Metaprogramming Emergent Graphics‏‎ (2 Links)
  16. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  17. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  18. Algorithmic randomness and physical entropy‏‎ (2 Links)
  19. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  20. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  21. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  22. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  23. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  24. Giving Colour to Images‏‎ (2 Links)
  25. An Examination of Lamarckian Genetic Algorithms‏‎ (2 Links)
  26. Erik J. Gustafson‏‎ (2 Links)
  27. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  28. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  29. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  30. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  31. An Implicit Surface Prototype for Evolving Human Figure Geometry‏‎ (2 Links)
  32. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  33. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  34. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  35. Phänotyp‏‎ (2 Links)
  36. An interactive system for solving inverse illumination problems using genetic algorithms‏‎ (2 Links)
  37. A History of Creativity for Future AI Research‏‎ (2 Links)
  38. A Method for Generating Phyliotaxis over Surfaces of Revolution‏‎ (2 Links)
  39. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  40. Flowsnake Earth‏‎ (2 Links)
  41. Towards a model for artificial aesthetics‏‎ (2 Links)
  42. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  43. Bubble Hierarchies‏‎ (2 Links)
  44. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  45. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  46. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  47. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  48. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  49. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  50. Neuroästhetik‏‎ (2 Links)

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