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  1. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  2. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  3. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  4. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  5. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  6. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  7. Evolving Human Faces‏‎ (2 Links)
  8. A Tool for Composing Short Music Pieces by Means of Breeding‏‎ (2 Links)
  9. Erik J. Gustafson‏‎ (2 Links)
  10. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  11. Arties: Meta-Design as Evolving Colonies of Artistic Agents‏‎ (2 Links)
  12. Evolving ambiguous images‏‎ (2 Links)
  13. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  14. Evolving expressions and art by choice‏‎ (2 Links)
  15. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  16. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  17. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  18. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  19. Rebecca Luger-Guillaume‏‎ (2 Links)
  20. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  21. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  22. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  23. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  24. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  25. Giving Colour to Images‏‎ (2 Links)
  26. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  27. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  28. Leonel Moura‏‎ (2 Links)
  29. Bubble Hierarchies‏‎ (2 Links)
  30. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  31. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  32. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  33. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  34. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  35. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  36. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  37. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  38. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  39. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  40. Variation‏‎ (2 Links)
  41. Tatsu Unemi‏‎ (2 Links)
  42. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  43. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  44. Chris Coyne‏‎ (2 Links)
  45. Importance-Driven Focus of Attention‏‎ (2 Links)
  46. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  47. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  48. Flowsnake Earth‏‎ (2 Links)
  49. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  50. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)

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