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- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- On Symmetry, Aesthetics and Quantifying Symmetrical Complexity (2 Links)
- Automatic Evolution of Conceptual Building Architectures (2 Links)
- SBEAT3: A tool for multi-part music composition by simulated breeding (2 Links)
- Active User Intervention in an EC Search (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- On the Future of Computers and Creativity (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Evolving Human Faces (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Being Kasimir Malevich (2 Links)
- Evolving ambiguous images (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Evolving expressions and art by choice (2 Links)
- Against Individual Creativity (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Giving Colour to Images (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
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