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- The Authorship of Generative Art (2 Links)
- Computer-Kreativität (2 Links)
- Schwarm Algorithmen (2 Links)
- On the Translation of Design Data into Design Form in Evolutionary Design (2 Links)
- Computer Software for Measuring Creative Search (2 Links)
- X-Faces: The eXploit Is Out There (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- The Emergence of Social Learning in Artificial Societies (2 Links)
- Erik J. Gustafson (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- Evolving Human Faces (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Evolving ambiguous images (2 Links)
- Evolving expressions and art by choice (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Being Kasimir Malevich (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Against Individual Creativity (2 Links)
- Bubble Hierarchies (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Giving Colour to Images (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Phänotyp (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
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