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- New challenges for evolutionary music and art (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Autonomously Creating Quality Images (2 Links)
- Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- Hyperspectral Image Analysis Using Genetic Programming 2005 (2 Links)
- Learning of Rule Ensembles for Multiple Attribute Ranking Problems (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- Non-Photorealistic Rendering of Portraits (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Bubble Hierarchies (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- SEURAT: robotic painter (2 Links)
- On the Future of Computers and Creativity (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Improbable Creativity (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- Chris Coyne (2 Links)
- Zellij Multipuzzle (2 Links)
- Mathematische Kunst (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
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