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- Evolved Aesthetic Analogies to Improve Artistic Experience (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- The Evolving Role of the Artist (2 Links)
- Population (2 Links)
- Ästhetik (2 Links)
- Evolving Assemblages of 3D Objects (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Evolving Fractal Drawings (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Aaron Davidson (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Natural Color Symmetry (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Electric Sheep (2 Links)
- Computational Creativity through a Gap (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Embodied creativity (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Reproduktion (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
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