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- Co-creating game content using an adaptive model of user taste (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Evolving Fractal Drawings (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Echo (2 Links)
- Being Kasimir Malevich (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Against Individual Creativity (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Erik J. Gustafson (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
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