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  1. Generic Evolutionary Design‏‎ (2 Links)
  2. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  3. Painting With Triangles‏‎ (2 Links)
  4. A genetic engineering approach to genetic algorithms‏‎ (2 Links)
  5. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)
  6. Interactive Evolution for Designing Motion Variants‏‎ (2 Links)
  7. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (2 Links)
  8. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  9. A review on the application of evolutionary computation to information retrieval‏‎ (2 Links)
  10. The T. albipennis Sand Painting Artists‏‎ (2 Links)
  11. A user-oriented image retrieval system based on interactive genetic algorithm‏‎ (2 Links)
  12. Computer-Kreativität‏‎ (2 Links)
  13. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  14. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  15. Peter Kleiweg‏‎ (2 Links)
  16. The darwinian structure of the design process‏‎ (2 Links)
  17. Erik J. Gustafson‏‎ (2 Links)
  18. Exploring aesthetic pattern formation‏‎ (2 Links)
  19. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  20. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  21. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  22. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  23. Theory of Complexity‏‎ (2 Links)
  24. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  25. Autonomous Evolutionary Art‏‎ (2 Links)
  26. Gregory Dudek‏‎ (2 Links)
  27. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  28. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  29. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  30. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  31. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  32. Bubble Hierarchies‏‎ (2 Links)
  33. Ameisen Algorithmen‏‎ (2 Links)
  34. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  35. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  36. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  37. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  38. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  39. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  40. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  41. Künstliches Leben‏‎ (2 Links)
  42. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  43. Rebecca Luger-Guillaume‏‎ (2 Links)
  44. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  45. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  46. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  47. Chris Coyne‏‎ (2 Links)
  48. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  49. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  50. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)

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