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Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.

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  1. Stippling with Aerial Robots‏‎ (2 Links)
  2. Evolutionary Banners, exploring a generative design approach‏‎ (2 Links)
  3. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  4. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  5. Abstract Art by Shape Classification‏‎ (2 Links)
  6. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  7. Automated collage generation — with intent‏‎ (2 Links)
  8. Complexity of two-dimensional patterns‏‎ (2 Links)
  9. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  10. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  11. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  12. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  13. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  14. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  15. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  16. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  17. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  18. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  19. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  20. Electric Sheep‏‎ (2 Links)
  21. Rebecca Luger-Guillaume‏‎ (2 Links)
  22. Computational Creativity through a Gap‏‎ (2 Links)
  23. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  24. Variation‏‎ (2 Links)
  25. Embodied creativity‏‎ (2 Links)
  26. Evolving Fractal Drawings‏‎ (2 Links)
  27. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  28. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  29. Tatsu Unemi‏‎ (2 Links)
  30. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  31. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  32. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  33. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  34. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  35. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  36. Leonel Moura‏‎ (2 Links)
  37. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  38. Evolving content in the galactic arms race video game‏‎ (2 Links)
  39. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  40. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  41. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  42. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  43. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  44. A 3D Modeling System for Creative Design‏‎ (2 Links)
  45. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  46. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  47. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  48. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  49. Importance-Driven Focus of Attention‏‎ (2 Links)
  50. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)

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