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Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.

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  1. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  2. Evolving Assemblages of 3D Objects‏‎ (2 Links)
  3. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  4. Man + Robots: Symbiotic Art‏‎ (2 Links)
  5. Generative Design: A Paradigm for Design Research‏‎ (2 Links)
  6. Importance-Driven Focus of Attention‏‎ (2 Links)
  7. Evolving Fractal Drawings‏‎ (2 Links)
  8. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  9. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  10. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  11. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  12. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  13. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  14. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  15. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  16. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  17. Self-design and ontogenetic evolution‏‎ (2 Links)
  18. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  19. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  20. P3m1 Reference Implementation‏‎ (2 Links)
  21. Zellij Multipuzzle‏‎ (2 Links)
  22. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  23. Semantic aware methods for evolutionary art‏‎ (2 Links)
  24. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  25. Evolving content in the galactic arms race video game‏‎ (2 Links)
  26. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  27. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  28. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  29. Metaprogramming Emergent Graphics‏‎ (2 Links)
  30. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  31. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  32. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  33. Computer-Ästhetik‏‎ (2 Links)
  34. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  35. The alphabet synthesis machine‏‎ (2 Links)
  36. Entropie‏‎ (2 Links)
  37. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  38. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  39. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  40. The darwinian structure of the design process‏‎ (2 Links)
  41. Peter Weibel‏‎ (2 Links)
  42. A 3D Modeling System for Creative Design‏‎ (2 Links)
  43. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  44. Theory of Complexity‏‎ (2 Links)
  45. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  46. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  47. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  48. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  49. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  50. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)

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