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Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.
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- The Evolving Role of the Artist (2 Links)
- Holger Ferstl (2 Links)
- Stippling with Aerial Robots (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- Ästhetik (2 Links)
- Creating tiling by means of 2D graphics applications (2 Links)
- Autonomously Creating Quality Images (2 Links)
- The Markov Pen: Online Synthesis of Free-Hand Drawing Styles (2 Links)
- Creative Evolutionary Systems (2 Links)
- Building Artistic Computer Colleagues with an Enactive Model of Creativity (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- Evolutionary Design in Art (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- The Painting Fool in New Dimensions (2 Links)
- Ian Butterfield (2 Links)
- Creativity, emergence and evolution in design (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
- Learning to colour greyscale images (2 Links)
- Evolutionary Image Transition Using Random Walks (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- Natural Processes and Artificial Procedures (2 Links)
- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- Quantum sculpture: art inspired by the deeper nature of reality (2 Links)
- The case for a mixed-initiative collaborative neuroevolution approach (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- DESIGN ARCHITECTURE BY GENETIC ALGORITHM (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- Daniel Shiffman (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Distance-based functions for image comparison (2 Links)
- Composition in Perspectives (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Evolving for the Audience (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
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