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Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.

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  1. Exploring component-based representations - the secret of creativity by evolution?‏‎ (2 Links)
  2. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  3. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  4. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  5. Extending the Range of Facial Types‏‎ (2 Links)
  6. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  7. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  8. Is Evolution Creative?‏‎ (2 Links)
  9. Gregory S. Hornby‏‎ (2 Links)
  10. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  11. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  12. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  13. A 3D Modeling System for Creative Design‏‎ (2 Links)
  14. John Mount‏‎ (2 Links)
  15. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  16. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  17. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  18. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  19. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  20. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  21. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  22. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  23. Keith Wiley‏‎ (2 Links)
  24. Creative Search Trajectories and their Implications‏‎ (2 Links)
  25. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  26. Natural Color Symmetry‏‎ (2 Links)
  27. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  28. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  29. Evolution of Animated Photomosaics‏‎ (2 Links)
  30. Curious agents and situated design evaluations‏‎ (2 Links)
  31. Swarm paintings – nonhuman art‏‎ (2 Links)
  32. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  33. New Kinds of Fractal Patterns‏‎ (2 Links)
  34. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  35. Niche Constructing Drawing Robots‏‎ (2 Links)
  36. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  37. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  38. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  39. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  40. Art, emergence and the computational sublime‏‎ (2 Links)
  41. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  42. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  43. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  44. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  45. Video Granular Synthesis‏‎ (2 Links)
  46. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  47. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  48. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  49. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  50. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)

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