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- Interactive evolution for industrial design (2 Links)
- Evolving virtual creatures (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Erik J. Gustafson (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Investigating Face Space (2 Links)
- Peter Weibel (2 Links)
- Extending the Range of Facial Types (2 Links)
- Ishihama Yoshiaki (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Gregory S. Hornby (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Preference Learning: An Introduction (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Bubble Hierarchies (2 Links)
- A comparative classification of complexity measures (2 Links)
- Video Granular Synthesis (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
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