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  1. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  2. Searching for Surprise‏‎ (2 Links)
  3. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (2 Links)
  4. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  5. A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution‏‎ (2 Links)
  6. The Evolution of Fun: Automatic Level Design Through Challenge Modeling‏‎ (2 Links)
  7. Gentropy: evolving 2D textures‏‎ (2 Links)
  8. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  9. A Preference Optimization Based Unifying Framework for Supervised Learning Problems‏‎ (2 Links)
  10. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  11. Morgan McGuire‏‎ (2 Links)
  12. Art-directed Watercolor Rendered Animation‏‎ (2 Links)
  13. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  14. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  15. A Survey on ROC-based Ordinal Regression‏‎ (2 Links)
  16. Painting With Triangles‏‎ (2 Links)
  17. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (2 Links)
  18. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  19. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  20. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  21. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (2 Links)
  22. Gregory Dudek‏‎ (2 Links)
  23. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  24. Peter Kleiweg‏‎ (2 Links)
  25. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  26. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  27. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  28. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  29. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  30. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  31. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  32. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  33. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  34. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  35. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  36. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  37. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  38. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  39. Learning representations for creative design using evolution‏‎ (2 Links)
  40. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  41. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  42. Gegenständliche Kunst‏‎ (2 Links)
  43. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  44. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  45. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  46. Algorithmic randomness and physical entropy‏‎ (2 Links)
  47. Color Mixing using Colliding Particles‏‎ (2 Links)
  48. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  49. Alter EVO: an interactive evolutionary computation tool for instant architecture processing‏‎ (2 Links)
  50. Rebecca Luger-Guillaume‏‎ (2 Links)

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