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- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- Art-directed Watercolor Rendered Animation (2 Links)
- A Survey on ROC-based Ordinal Regression (2 Links)
- Evolutionary Learning and Stochastic Process Algebra (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Peter Kleiweg (2 Links)
- Electric Sheep (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Computational Creativity through a Gap (2 Links)
- Embodied creativity (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Evolving virtual creatures (2 Links)
- Künstliches Leben (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Variation (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
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