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- Co-creating game content using an adaptive model of user taste (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Automated recoloring of evolved designs using evolved palettes (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- Space layout planning using an evolutionary approach (2 Links)
- Golan Levin (2 Links)
- Collaborative Preference Learning (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Phänotyp (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Flowsnake Earth (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Echo (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Ameisen Algorithmen (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Neuroästhetik (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Künstliches Leben (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Evolutionary Design by Computers (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Erik J. Gustafson (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Video Granular Synthesis (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Live Algorithms (2 Links)
- Ten questions concerning generative computer art (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
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