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- Swarmic Paintings and Colour Attention (2 Links)
- Rebecca Luger-Guil (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Computational Aesthetic Evaluation: Steps Towards Machine Creativity (2 Links)
- Grammatical Evolution: Evolving Programs for an Arbitrary Language (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Echo (2 Links)
- John Mount (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Keith Wiley (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Erik J. Gustafson (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Andrew Rowbottom (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Artificial Drawing + Unity (2 Links)
- Bubble Hierarchies (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Peter Kleiweg (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Improving face detection (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
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