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- Design Space of Tiling Template (2 Links)
- Evolutionäre Algorithmen (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- Evolved Aesthetic Analogies to Improve Artistic Experience (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- Scott Neil-Teilly (2 Links)
- Automated recoloring of evolved designs using evolved palettes (2 Links)
- Evolving Assemblages of 3D Objects (2 Links)
- Generative Design: A Paradigm for Design Research (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Evolving Fractal Drawings (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Distance-based functions for image comparison (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Composition in Perspectives (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Mathematische Kunst (2 Links)
- P6m Reference Implementation (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Interactive evolution for industrial design (2 Links)
- Simulating Morphogenesis (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Ameisen Algorithmen (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Investigating Face Space (2 Links)
- Ishihama Yoshiaki (2 Links)
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