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- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Generating sub-resolution detail in images and volumes using constrained texture synthesis (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Computational Creativity Conceptualisation Grounded on ICCC Papers (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Specific curiosity as a cause and consequence of transformational creativity (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- Stepping stones in the mist (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Evolving Glitch Art (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- Stimulating creative flow through computational feedback (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Evolving ambiguous images (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Automated collage generation — with intent (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Evolving expressions and art by choice (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Natural Color Symmetry (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Giving Colour to Images (2 Links)
- Video Granular Synthesis (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
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