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- Line-Based Rendering with Truchet-Like Tiles (2 Links)
- Stimulating creative flow through computational feedback (2 Links)
- Pmm Reference Implementation (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Bubble Hierarchies (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Natural Color Symmetry (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Chris Coyne (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Zellij Multipuzzle (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Reproduktion (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
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