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- Self Portraits with Mandelbrot Genetics (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Architectural Innovation as an evolutionary process (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Painting with Flowsnakes (2 Links)
- Disney Meets Darwin — The Evolution of Funny Animated Figures (2 Links)
- A Turing Test for Generative Art (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Artificial Creative Systems: Completing the Creative Cycle (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Giving Colour to Images (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Investigating Face Space (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Ishihama Yoshiaki (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Phänotyp (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Consensual Paintings (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Flowsnake Earth (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Being Kasimir Malevich (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Neuroästhetik (2 Links)
- Against Individual Creativity (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
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