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- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- SBEAT3: A tool for multi-part music composition by simulated breeding (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- Schwarm Algorithmen (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- On the Translation of Design Data into Design Form in Evolutionary Design (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Golan Levin (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Consensual Paintings (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Flowsnake Earth (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Zellij Multipuzzle (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Leonel Moura (2 Links)
- Phänotyp (2 Links)
- Evolutionary Design by Computers (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Abstract Art by Shape Classification (2 Links)
- The alphabet synthesis machine (2 Links)
- Automated collage generation — with intent (2 Links)
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