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- Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Learning Comparative User Models for Accelerating Human-Computer Collaborative Search (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- X-Faces: The eXploit Is Out There (2 Links)
- Evolving design genes in space layout problems (2 Links)
- The Emergence of Social Learning in Artificial Societies (2 Links)
- Non-Photorealistic Rendering of Portraits (2 Links)
- Rekombination (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- The Evolving Role of the Artist (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Giving Colour to Images (2 Links)
- SEURAT: robotic painter (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- On the Future of Computers and Creativity (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Flowsnake Earth (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
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