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- Mapped Pictures: Aesthetic Image Annotations (2 Links)
- Niall J. L. Griffith (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Improving the ranking quality of medical image retrieval using a genetic feature selection method (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Evolving Human Faces (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Evolving ambiguous images (2 Links)
- Reproduktion (2 Links)
- Evolving expressions and art by choice (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Bubble Hierarchies (2 Links)
- Art, emergence and the computational sublime (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Giving Colour to Images (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Video Granular Synthesis (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Chris Coyne (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- P6m Reference Implementation (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
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