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- New IEC Research and Frameworks (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- Evolving Textures from High Level Descriptions: Gray with an Accent Color (2 Links)
- Measuring Creativity In Software Development (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- A Fractal Approach Towards Visual Analogy (2 Links)
- Niall J. L. Griffith (2 Links)
- An exploration-based evolutionary model of a generative design process (2 Links)
- Computational Creativity Conceptualisation Grounded on ICCC Papers (2 Links)
- Interactive evolution for industrial design (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Evolving virtual creatures (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Reproduktion (2 Links)
- Computer-Ästhetik (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Entropie (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Investigating Face Space (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Extending the Range of Facial Types (2 Links)
- Ishihama Yoshiaki (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Gregory S. Hornby (2 Links)
- A comparative classification of complexity measures (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Zellij Multipuzzle (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- P6m Reference Implementation (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Aaron Davidson (2 Links)
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