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  1. Künstliches Leben‏‎ (2 Links)
  2. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  3. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  4. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  5. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  6. Artificial Drawing + Unity‏‎ (2 Links)
  7. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  8. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  9. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  10. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  11. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  12. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  13. Variation‏‎ (2 Links)
  14. Chris Coyne‏‎ (2 Links)
  15. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  16. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  17. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  18. Tatsu Unemi‏‎ (2 Links)
  19. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  20. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  21. Live Algorithms‏‎ (2 Links)
  22. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  23. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  24. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  25. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  26. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  27. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  28. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  29. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  30. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  31. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  32. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  33. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  34. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  35. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  36. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  37. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  38. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  39. Search Strategies and the Creative Process‏‎ (2 Links)
  40. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  41. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  42. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  43. Evolving Fractal Drawings‏‎ (2 Links)
  44. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  45. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  46. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  47. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  48. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  49. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  50. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)

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