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  1. Rekombination‏‎ (2 Links)
  2. Ian Butterfield‏‎ (2 Links)
  3. Chinese pattern design using generative shape grammar‏‎ (2 Links)
  4. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  5. Learning to colour greyscale images‏‎ (2 Links)
  6. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  7. A genetic engineering approach to genetic algorithms‏‎ (2 Links)
  8. Rendering artistic light patterns‏‎ (2 Links)
  9. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  10. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  11. On-line Knowledge Embedding for Interactive EC-based Montage System‏‎ (2 Links)
  12. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  13. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  14. A review on the application of evolutionary computation to information retrieval‏‎ (2 Links)
  15. Image Warping for a Painterly Effect‏‎ (2 Links)
  16. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  17. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (2 Links)
  18. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  19. A user-oriented image retrieval system based on interactive genetic algorithm‏‎ (2 Links)
  20. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)
  21. Evolutionary shape grammars for product design‏‎ (2 Links)
  22. Schwarm Algorithmen‏‎ (2 Links)
  23. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  24. Evolving Approximate Image Filters‏‎ (2 Links)
  25. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  26. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  27. Complexity of two-dimensional patterns‏‎ (2 Links)
  28. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  29. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  30. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  31. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  32. Autonomous Evolutionary Art‏‎ (2 Links)
  33. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  34. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  35. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  36. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  37. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  38. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  39. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  40. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  41. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  42. Evolving for the Audience‏‎ (2 Links)
  43. Electric Sheep‏‎ (2 Links)
  44. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  45. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  46. Computational Creativity through a Gap‏‎ (2 Links)
  47. Embodied creativity‏‎ (2 Links)
  48. Interactive evolution of dynamical systems‏‎ (2 Links)
  49. Genetische Programmierung‏‎ (2 Links)
  50. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)

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