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  1. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  2. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  3. Peter Weibel‏‎ (2 Links)
  4. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  5. Giving Colour to Images‏‎ (2 Links)
  6. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  7. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  8. Erik J. Gustafson‏‎ (2 Links)
  9. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  10. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  11. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  12. Art, emergence and the computational sublime‏‎ (2 Links)
  13. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  14. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  15. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  16. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  17. Preference Learning: An Introduction‏‎ (2 Links)
  18. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  19. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  20. Artistic Stylization of Images and Video‏‎ (2 Links)
  21. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  22. Flowsnake Earth‏‎ (2 Links)
  23. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  24. Bubble Hierarchies‏‎ (2 Links)
  25. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  26. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  27. Abstract Art by Shape Classification‏‎ (2 Links)
  28. Automated collage generation — with intent‏‎ (2 Links)
  29. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  30. Swarm paintings – nonhuman art‏‎ (2 Links)
  31. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  32. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  33. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  34. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  35. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  36. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  37. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  38. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  39. Evolutionary Design by Computers‏‎ (2 Links)
  40. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  41. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  42. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  43. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  44. Chris Coyne‏‎ (2 Links)
  45. Leonel Moura‏‎ (2 Links)
  46. Video Granular Synthesis‏‎ (2 Links)
  47. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  48. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  49. Ten questions concerning generative computer art‏‎ (2 Links)
  50. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)

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