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- Preference Learning: An Introduction (2 Links)
- Bubble Hierarchies (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Evolving virtual creatures (2 Links)
- Artificial Drawing + Unity (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Chris Coyne (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Extending the Range of Facial Types (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Variation (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Gregory S. Hornby (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Leonel Moura (2 Links)
- Tatsu Unemi (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
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