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- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- Dimension Reduction for Object Ranking (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Evolved Aesthetic Analogies to Improve Artistic Experience (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Evolving Fractal Drawings (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Andrew Rowbottom (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Electric Sheep (2 Links)
- Computational Creativity through a Gap (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Embodied creativity (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Artificial Drawing + Unity (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Variation (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Tatsu Unemi (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
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