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  1. Morgan McGuire‏‎ (2 Links)
  2. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  3. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  4. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  5. Ishihama Yoshiaki‏‎ (2 Links)
  6. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  7. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  8. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  9. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  10. Consensual Paintings‏‎ (2 Links)
  11. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  12. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  13. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  14. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  15. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  16. Evolutionary Design by Computers‏‎ (2 Links)
  17. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  18. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  19. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  20. Zufallsprozess‏‎ (2 Links)
  21. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  22. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  23. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  24. The Painting Fool Teaching Interface‏‎ (2 Links)
  25. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  26. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  27. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  28. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  29. Evolutionäre Musik‏‎ (2 Links)
  30. Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets‏‎ (2 Links)
  31. A comparative classification of complexity measures‏‎ (2 Links)
  32. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  33. Artificial Nature: Immersive World Making‏‎ (2 Links)
  34. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  35. Learning representations for creative design using evolution‏‎ (2 Links)
  36. Rebecca Luger-Guillaume‏‎ (2 Links)
  37. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  38. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  39. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  40. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  41. Evolving Human Faces‏‎ (2 Links)
  42. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  43. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  44. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  45. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  46. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  47. Evolving ambiguous images‏‎ (2 Links)
  48. Aaron Davidson‏‎ (2 Links)
  49. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  50. Evolving expressions and art by choice‏‎ (2 Links)

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