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- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- Exploring Evolutionary Possibilities for Digital Doilies (2 Links)
- Automatic invention of fitness functions with application to scene generation (2 Links)
- Space layout planning using an evolutionary approach (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Extending the Range of Facial Types (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Phänotyp (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Is Evolution Creative? (2 Links)
- Gregory S. Hornby (2 Links)
- Distance-based functions for image comparison (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Composition in Perspectives (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- John Mount (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Keith Wiley (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Neuroästhetik (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Consensual Paintings (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Variation (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Tatsu Unemi (2 Links)
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