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- Evolution of Animated Photomosaics (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Peter Weibel (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Investigating Face Space (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Ishihama Yoshiaki (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Being Kasimir Malevich (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Preference Learning: An Introduction (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Against Individual Creativity (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Video Granular Synthesis (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Curious agents and situated design evaluations (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
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