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- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI (2 Links)
- Automatic Mineral Identification Using Genetic Programming (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Improving face detection (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- P6m Reference Implementation (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Evolving virtual creatures (2 Links)
- Simulating Morphogenesis (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Extending the Range of Facial Types (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Is Evolution Creative? (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Gregory S. Hornby (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
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