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- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- Complexity measures as a basis for mass customisation of novel designs (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Giving Colour to Images (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Electric Sheep (2 Links)
- Computational Creativity through a Gap (2 Links)
- Embodied creativity (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Flowsnake Earth (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Natural Color Symmetry (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Evolutionary Design by Computers (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
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