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- Active User Intervention in an EC Search (2 Links)
- Evolving Line Drawings (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Erik J. Gustafson (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Evolving virtual creatures (2 Links)
- Being Kasimir Malevich (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Against Individual Creativity (2 Links)
- Zellij Multipuzzle (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Extending the Range of Facial Types (2 Links)
- Bubble Hierarchies (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Gregory S. Hornby (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- The alphabet synthesis machine (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- The darwinian structure of the design process (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Chris Coyne (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Theory of Complexity (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Andrew Rowbottom (2 Links)
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