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- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Giving Colour to Images (2 Links)
- Curious agents and situated design evaluations (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Peter Weibel (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Flowsnake Earth (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Preference Learning: An Introduction (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Künstliches Leben (2 Links)
- Evolutionary Design by Computers (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Electric Sheep (2 Links)
- Computational Creativity through a Gap (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Embodied creativity (2 Links)
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