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- Virtual Photography Using Multi-Objective Particle Swarm Optimization (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Ten steps to make a perfect creative evolutionary design system (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Preference Learning: An Introduction (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Being Kasimir Malevich (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Against Individual Creativity (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Künstliches Leben (2 Links)
- Zufallsprozess (2 Links)
- Computer-Ästhetik (2 Links)
- Entropie (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Live Algorithms (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Andrew Rowbottom (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
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