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- Design Space of Tiling Template (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Evolutionäre Musik (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Evolving Human Faces (2 Links)
- Distance-based functions for image comparison (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Composition in Perspectives (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Zufallsprozess (2 Links)
- Evolving ambiguous images (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Being Kasimir Malevich (2 Links)
- Evolving expressions and art by choice (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Against Individual Creativity (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Giving Colour to Images (2 Links)
- Peter Kleiweg (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
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