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  1. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  2. Artificial Art Made by Artificial Ants‏‎ (2 Links)
  3. A closer look at creativity as search‏‎ (2 Links)
  4. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  5. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  6. Artificial Life Meets Computational Creativity?‏‎ (2 Links)
  7. Virtual Photography Using Multi-Objective Particle Swarm Optimization‏‎ (2 Links)
  8. A formal theory of creativity to model the creation of art‏‎ (2 Links)
  9. Image Warping for a Painterly Effect‏‎ (2 Links)
  10. Ten steps to make a perfect creative evolutionary design system‏‎ (2 Links)
  11. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  12. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  13. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  14. A genetic engineering approach to genetic algorithms‏‎ (2 Links)
  15. Evolutionary shape grammars for product design‏‎ (2 Links)
  16. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  17. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  18. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  19. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  20. Aaron Davidson‏‎ (2 Links)
  21. Evolving Approximate Image Filters‏‎ (2 Links)
  22. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  23. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  24. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  25. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  26. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  27. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  28. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  29. P6m Reference Implementation‏‎ (2 Links)
  30. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  31. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  32. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  33. Zufallsprozess‏‎ (2 Links)
  34. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  35. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  36. Autonomous Evolutionary Art‏‎ (2 Links)
  37. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  38. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  39. Evolving for the Audience‏‎ (2 Links)
  40. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  41. The Painting Fool Teaching Interface‏‎ (2 Links)
  42. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  43. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  44. Simulating Morphogenesis‏‎ (2 Links)
  45. Interactive evolution of dynamical systems‏‎ (2 Links)
  46. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  47. Genetische Programmierung‏‎ (2 Links)
  48. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  49. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  50. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)

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