Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.
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- Evolving Human Faces (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Evolving ambiguous images (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Investigating Face Space (2 Links)
- Evolving expressions and art by choice (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Ishihama Yoshiaki (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Video Granular Synthesis (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Ameisen Algorithmen (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Giving Colour to Images (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- P3m1 Reference Implementation (2 Links)
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