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- Schwarm Algorithmen (2 Links)
- On the Translation of Design Data into Design Form in Evolutionary Design (2 Links)
- Evolved Aesthetic Analogies to Improve Artistic Experience (2 Links)
- The Creative Mind: Myths and Mechanisms (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Evolving Assemblages of 3D Objects (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Improving face detection (2 Links)
- Evolving Fractal Drawings (2 Links)
- Distance-based functions for image comparison (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Self-Assembling Dynamical Hierarchies (2 Links)
- Composition in Perspectives (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Zufallsprozess (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Art, emergence and the computational sublime (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Consensual Paintings (2 Links)
- Is Evolution Creative? (2 Links)
- Phänotyp (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
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