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- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Golan Levin (2 Links)
- Stepping stones in the mist (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- Stimulating creative flow through computational feedback (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Pmm Reference Implementation (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Flowsnake Earth (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Natural Color Symmetry (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Bubble Hierarchies (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Künstliches Leben (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Evolutionary Design by Computers (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Chris Coyne (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Video Granular Synthesis (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Reproduktion (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Live Algorithms (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
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