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Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.

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  1. State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video‏‎ (2 Links)
  2. GenJam in Transition: from Genetic Jammer to Generative Jammer‏‎ (2 Links)
  3. Steve Dipaola‏‎ (2 Links)
  4. Swarm Granulator‏‎ (2 Links)
  5. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  6. Deepland, a Travel through many Dimensions‏‎ (2 Links)
  7. Stippling with Aerial Robots‏‎ (2 Links)
  8. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  9. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  10. Image Warping for a Painterly Effect‏‎ (2 Links)
  11. Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings‏‎ (2 Links)
  12. Ludic Considerations of Tablet-Based Evo-Art‏‎ (2 Links)
  13. Developmental modelling with SDS‏‎ (2 Links)
  14. Evolving Art Using Multiple Aesthetic Measures‏‎ (2 Links)
  15. Tabula Rasa: A Case Study in Evolutionary Curation‏‎ (2 Links)
  16. Dimension Reduction for Object Ranking‏‎ (2 Links)
  17. Evolving Expression of Emotions Through Color In Virtual Humans Using Genetic Algorithms‏‎ (2 Links)
  18. Complexity of two-dimensional patterns‏‎ (2 Links)
  19. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  20. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  21. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  22. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  23. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  24. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  25. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  26. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  27. Evolving art with scalable vector graphics‏‎ (2 Links)
  28. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  29. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  30. Rebecca Luger-Guillaume‏‎ (2 Links)
  31. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  32. Electric Sheep‏‎ (2 Links)
  33. Evolving virtual creatures‏‎ (2 Links)
  34. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  35. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  36. Computational Creativity through a Gap‏‎ (2 Links)
  37. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  38. Embodied creativity‏‎ (2 Links)
  39. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  40. Interactive evolution of dynamical systems‏‎ (2 Links)
  41. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  42. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  43. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  44. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  45. A 3D Modeling System for Creative Design‏‎ (2 Links)
  46. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  47. Extending the Range of Facial Types‏‎ (2 Links)
  48. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  49. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  50. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)

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