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  1. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  2. Metaprogramming Emergent Graphics‏‎ (2 Links)
  3. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  4. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  5. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  6. Bubble Hierarchies‏‎ (2 Links)
  7. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  8. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  9. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  10. Exploring aesthetic pattern formation‏‎ (2 Links)
  11. Aaron Davidson‏‎ (2 Links)
  12. Peter Weibel‏‎ (2 Links)
  13. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  14. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  15. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  16. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  17. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  18. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  19. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  20. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  21. Gregory Dudek‏‎ (2 Links)
  22. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  23. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  24. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  25. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  26. Chris Coyne‏‎ (2 Links)
  27. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  28. Autonomous Evolutionary Art‏‎ (2 Links)
  29. Preference Learning: An Introduction‏‎ (2 Links)
  30. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  31. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  32. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  33. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  34. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  35. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  36. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  37. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  38. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  39. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  40. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  41. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  42. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  43. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  44. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  45. Ameisen Algorithmen‏‎ (2 Links)
  46. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  47. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  48. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  49. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  50. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)

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