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Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.

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  1. Self Portraits with Mandelbrot Genetics‏‎ (2 Links)
  2. Evolving aesthetic images using multiobjective optimization‏‎ (2 Links)
  3. Measuring Creativity In Software Development‏‎ (2 Links)
  4. Architectural Innovation as an evolutionary process‏‎ (2 Links)
  5. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  6. Evolving design genes in space layout problems‏‎ (2 Links)
  7. Painting with Flowsnakes‏‎ (2 Links)
  8. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  9. A Turing Test for Generative Art‏‎ (2 Links)
  10. Evolving pixel shaders for the prototype video game subversion‏‎ (2 Links)
  11. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  12. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  13. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  14. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  15. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  16. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  17. Giving Colour to Images‏‎ (2 Links)
  18. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  19. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  20. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  21. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  22. Investigating Face Space‏‎ (2 Links)
  23. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  24. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  25. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  26. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  27. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  28. Ishihama Yoshiaki‏‎ (2 Links)
  29. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  30. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  31. Phänotyp‏‎ (2 Links)
  32. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  33. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  34. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  35. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  36. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  37. Consensual Paintings‏‎ (2 Links)
  38. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  39. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  40. Flowsnake Earth‏‎ (2 Links)
  41. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  42. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  43. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  44. Being Kasimir Malevich‏‎ (2 Links)
  45. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  46. Neuroästhetik‏‎ (2 Links)
  47. Against Individual Creativity‏‎ (2 Links)
  48. Swarm paintings – nonhuman art‏‎ (2 Links)
  49. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  50. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)

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