Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.
Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)
- Mapped Pictures: Aesthetic Image Annotations (2 Links)
- Improving the ranking quality of medical image retrieval using a genetic feature selection method (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Zufallsprozess (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Erik J. Gustafson (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Bubble Hierarchies (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Peter Kleiweg (2 Links)
- Art, emergence and the computational sublime (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Chris Coyne (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Evolving Fractal Drawings (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)