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- Stepping stones in the mist (2 Links)
- An approach to creating very large, high resolution artistic printed images (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- Mutation (2 Links)
- Stimulating creative flow through computational feedback (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- Pmm Reference Implementation (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- Population (2 Links)
- Establishing Appreciation In a Creative System (2 Links)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
- Guided Exploration of Physically Valid Shapes for Furniture Design (2 Links)
- Karl Gerbel (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Natural Color Symmetry (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Artificial Drawing + Unity (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Gegenständliche Kunst (2 Links)
- Video Granular Synthesis (2 Links)
- Reproduktion (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
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