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  1. Evolutionäre Algorithmen‏‎ (2 Links)
  2. Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems‏‎ (2 Links)
  3. About a special relationship: abstract art - aesthetics - mathematics‏‎ (2 Links)
  4. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  5. Evolved Aesthetic Analogies to Improve Artistic Experience‏‎ (2 Links)
  6. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  7. Automated collage generation — with intent‏‎ (2 Links)
  8. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  9. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  10. Importance-Driven Focus of Attention‏‎ (2 Links)
  11. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  12. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  13. Evolving Fractal Drawings‏‎ (2 Links)
  14. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  15. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  16. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  17. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  18. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  19. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  20. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  21. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  22. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  23. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  24. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  25. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  26. Evolving content in the galactic arms race video game‏‎ (2 Links)
  27. The Future of Evolutionary Design Research‏‎ (2 Links)
  28. P6m Reference Implementation‏‎ (2 Links)
  29. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  30. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  31. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  32. Metaprogramming Emergent Graphics‏‎ (2 Links)
  33. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  34. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  35. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  36. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  37. Simulating Morphogenesis‏‎ (2 Links)
  38. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  39. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  40. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  41. Creative Search Trajectories and their Implications‏‎ (2 Links)
  42. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  43. A 3D Modeling System for Creative Design‏‎ (2 Links)
  44. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  45. Curious agents and situated design evaluations‏‎ (2 Links)
  46. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  47. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  48. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  49. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  50. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)

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