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- Scott Neil-Teilly (2 Links)
- Automated Landscape Painting in the Style of Bob Ross (2 Links)
- Daniel Shiffman (2 Links)
- Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces (2 Links)
- Automatic Evolution of Conceptual Building Architectures (2 Links)
- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Active User Intervention in an EC Search (2 Links)
- Organized order in ornamentation (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms (2 Links)
- Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity (2 Links)
- Evolving Glitch Art (2 Links)
- Adaptive enlargement of state spaces in evolutionary designing (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- P6m Reference Implementation (2 Links)
- Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Evolving ambiguous images (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Evolving expressions and art by choice (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Being Kasimir Malevich (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Simulating Morphogenesis (2 Links)
- Video Granular Synthesis (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Distance-based functions for image comparison (2 Links)
- Against Individual Creativity (2 Links)
- Composition in Perspectives (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Giving Colour to Images (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
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