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  1. Evolving virtual creatures‏‎ (2 Links)
  2. Metaprogramming Emergent Graphics‏‎ (2 Links)
  3. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  4. Against Individual Creativity‏‎ (2 Links)
  5. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  6. The Painting Fool Teaching Interface‏‎ (2 Links)
  7. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  8. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  9. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  10. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  11. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  12. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  13. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  14. Computer-Ästhetik‏‎ (2 Links)
  15. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  16. Entropie‏‎ (2 Links)
  17. Peter Weibel‏‎ (2 Links)
  18. Extending the Range of Facial Types‏‎ (2 Links)
  19. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  20. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  21. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  22. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  23. Gregory S. Hornby‏‎ (2 Links)
  24. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  25. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  26. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  27. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  28. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  29. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  30. Preference Learning: An Introduction‏‎ (2 Links)
  31. Andrew Rowbottom‏‎ (2 Links)
  32. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  33. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  34. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  35. Creating and rendering convolution surfaces‏‎ (2 Links)
  36. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  37. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  38. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  39. Evolution of Animated Photomosaics‏‎ (2 Links)
  40. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  41. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  42. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  43. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  44. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  45. Artificial Drawing + Unity‏‎ (2 Links)
  46. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  47. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  48. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  49. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  50. Leonel Moura‏‎ (2 Links)

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