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  1. Mapped Pictures: Aesthetic Image Annotations‏‎ (2 Links)
  2. Improving the ranking quality of medical image retrieval using a genetic feature selection method‏‎ (2 Links)
  3. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  4. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  5. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  6. Zufallsprozess‏‎ (2 Links)
  7. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  8. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  9. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  10. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  11. Erik J. Gustafson‏‎ (2 Links)
  12. The Painting Fool Teaching Interface‏‎ (2 Links)
  13. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  14. Metaprogramming Emergent Graphics‏‎ (2 Links)
  15. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  16. Fractal expressionism - where art meets science‏‎ (2 Links)
  17. A 3D Modeling System for Creative Design‏‎ (2 Links)
  18. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  19. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  20. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  21. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  22. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  23. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  24. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  25. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  26. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  27. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  28. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  29. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  30. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  31. Bubble Hierarchies‏‎ (2 Links)
  32. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  33. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  34. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  35. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  36. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  37. Peter Kleiweg‏‎ (2 Links)
  38. Art, emergence and the computational sublime‏‎ (2 Links)
  39. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  40. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  41. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  42. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  43. Chris Coyne‏‎ (2 Links)
  44. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  45. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  46. Evolving Fractal Drawings‏‎ (2 Links)
  47. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  48. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  49. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  50. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)

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