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- Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity (2 Links)
- Line-Based Rendering with Truchet-Like Tiles (2 Links)
- Autonomy, Signature and Creativity (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Role of Simplicity in Creative Behaviour: The Case of the Poietic Generator (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- Design Space of Tiling Template (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- On Two Desiderata for Creativity Support Tools (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- On the Impact of Chat Communication on Computer-Supported Idea Generation Processes (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Distance-based functions for image comparison (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Composition in Perspectives (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- P3m1 Reference Implementation (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Evolving for the Audience (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Genetische Programmierung (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Peter Weibel (2 Links)
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