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  1. Pmm Reference Implementation‏‎ (2 Links)
  2. Disney Meets Darwin — The Evolution of Funny Animated Figures‏‎ (2 Links)
  3. Aesthetic image rating (AIR) algorithm‏‎ (2 Links)
  4. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  5. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)
  6. Measuring Creativity In Software Development‏‎ (2 Links)
  7. Population‏‎ (2 Links)
  8. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  9. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  10. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  11. Towards MCTS for Creative Domains‏‎ (2 Links)
  12. Edge Detection of Petrographic Images Using Genetic Programming‏‎ (2 Links)
  13. Gentropy: evolving 2D textures‏‎ (2 Links)
  14. Interactive evolutionary computation for analyzing human characteristics‏‎ (2 Links)
  15. Computational Creativity Theory: Inspirations behind the FACE and the IDEA models‏‎ (2 Links)
  16. Quantum Art‏‎ (2 Links)
  17. Interior Illumination Design Using Genetic Programming‏‎ (2 Links)
  18. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (2 Links)
  19. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  20. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  21. New IEC Research and Frameworks‏‎ (2 Links)
  22. Swarm Granulator‏‎ (2 Links)
  23. Morgan McGuire‏‎ (2 Links)
  24. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (2 Links)
  25. Niall J. L. Griffith‏‎ (2 Links)
  26. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  27. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  28. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  29. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  30. Gregory Dudek‏‎ (2 Links)
  31. Ishihama Yoshiaki‏‎ (2 Links)
  32. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  33. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  34. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  35. Consensual Paintings‏‎ (2 Links)
  36. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  37. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  38. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  39. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  40. Reproduktion‏‎ (2 Links)
  41. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  42. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  43. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  44. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  45. Art, emergence and the computational sublime‏‎ (2 Links)
  46. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  47. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  48. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  49. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  50. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)

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