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- Evolving 3D Morphology and Behavior by Competition (2 Links)
- An Examination on the Modularity of Grammars in Grammatical Evolutionary Design (2 Links)
- The Authorship of Generative Art (2 Links)
- A Benchmark Image Set for Evaluating Stylization (2 Links)
- Generative Art Inspired by Nature, Using NodeBox (2 Links)
- Mapped Pictures: Aesthetic Image Annotations (2 Links)
- Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function (2 Links)
- Improving the ranking quality of medical image retrieval using a genetic feature selection method (2 Links)
- Generative Representations for Artificial Architecture and Passive Solar Performance TR (2 Links)
- X-Faces: The eXploit Is Out There (2 Links)
- Disney Meets Darwin — The Evolution of Funny Animated Figures (2 Links)
- The Emergence of Social Learning in Artificial Societies (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Composition in Perspectives (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- P3m1 Reference Implementation (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Evolving for the Audience (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Genetische Programmierung (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Peter Weibel (2 Links)
- A comparative classification of complexity measures (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Consensual Paintings (2 Links)
- Gregory Dudek (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Preference Learning: An Introduction (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
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