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- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Interactive evolution for industrial design (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Giving Colour to Images (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Echo (2 Links)
- Peter Weibel (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Investigating Face Space (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Ishihama Yoshiaki (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Preference Learning: An Introduction (2 Links)
- Flowsnake Earth (2 Links)
- Erik J. Gustafson (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Automated collage generation — with intent (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Evolutionary Design by Computers (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
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