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Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.

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  1. Embodied creativity‏‎ (2 Links)
  2. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  3. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  4. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  5. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  6. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  7. Peter Kleiweg‏‎ (2 Links)
  8. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  9. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  10. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  11. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  12. Ameisen Algorithmen‏‎ (2 Links)
  13. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  14. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  15. Extending the Range of Facial Types‏‎ (2 Links)
  16. Is Evolution Creative?‏‎ (2 Links)
  17. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  18. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  19. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  20. Gregory S. Hornby‏‎ (2 Links)
  21. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  22. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  23. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  24. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  25. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  26. John Mount‏‎ (2 Links)
  27. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  28. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  29. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  30. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  31. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  32. Keith Wiley‏‎ (2 Links)
  33. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  34. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  35. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  36. Creative Search Trajectories and their Implications‏‎ (2 Links)
  37. Swarm paintings – nonhuman art‏‎ (2 Links)
  38. Evolution of Animated Photomosaics‏‎ (2 Links)
  39. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  40. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  41. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  42. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  43. Curious agents and situated design evaluations‏‎ (2 Links)
  44. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  45. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  46. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  47. Rebecca Luger-Guillaume‏‎ (2 Links)
  48. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  49. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  50. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)

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