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- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- P3m1 Reference Implementation (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Andrew Rowbottom (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Evolving virtual creatures (2 Links)
- Peter Weibel (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Zellij Multipuzzle (2 Links)
- Artificial Drawing + Unity (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Extending the Range of Facial Types (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Preference Learning: An Introduction (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Gregory S. Hornby (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
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