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- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Zufallsprozess (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Computer-Ästhetik (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Entropie (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Peter Weibel (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Is Evolution Creative? (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- John Mount (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Preference Learning: An Introduction (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Keith Wiley (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
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