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- Novelty and figurative expression-based evolutionary art (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Man + Robots: Symbiotic Art (2 Links)
- Golan Levin (2 Links)
- Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space (2 Links)
- DESIGN ARCHITECTURE BY GENETIC ALGORITHM (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Mapped Pictures: Aesthetic Image Annotations (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Improving the ranking quality of medical image retrieval using a genetic feature selection method (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Fashion Design Aid System with Application of Interactive Genetic Algorithms (2 Links)
- Daniel Shiffman (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Flowsnake Earth (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Automated collage generation — with intent (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Distance-based functions for image comparison (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Composition in Perspectives (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Evolutionary Design by Computers (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Peter Kleiweg (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
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