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- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Searching for Surprise (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Erik J. Gustafson (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Automated collage generation — with intent (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Flowsnake Earth (2 Links)
- Leonel Moura (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Peter Kleiweg (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Bubble Hierarchies (2 Links)
- Evolutionary Design by Computers (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Video Granular Synthesis (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
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