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- Visualization of Four-Dimensional Spacetimes (2 Links)
- SBEAT3: A tool for multi-part music composition by simulated breeding (2 Links)
- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Schwarm Algorithmen (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- Michael Witbrock (2 Links)
- On the Translation of Design Data into Design Form in Evolutionary Design (2 Links)
- Interactive evolution of images (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
- Creative Ecosystems 2009 (2 Links)
- Selektion (2 Links)
- Creatively Subverting Messages in Posters (2 Links)
- Evolutionary Design in Art (2 Links)
- Self Portraits with Mandelbrot Genetics (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- Evolutionary Image Transition Using Random Walks (2 Links)
- Can a Genetic Algorithm Think Like a Composer? (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Gegenständliche Kunst (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- John Mount (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Depth-aware neural style transfer (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Keith Wiley (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Phänotyp (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Art, emergence and the computational sublime (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Evolving for the Audience (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
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