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Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.
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- Generic Evolutionary Design (2 Links)
- Autonomously Creating Quality Images (2 Links)
- Semi-Automatic Digital Epigraphy from Images with Normals (2 Links)
- Evolving an Aircraft Using a Parametric Design System (2 Links)
- Painting With Triangles (2 Links)
- Interactive Evolution for Designing Motion Variants (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- Computational Aesthetics Conferences (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- Gentropy: evolving 2D textures (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Exploring a Parameterized Portrait Painting Space (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Gregory Dudek (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Künstliches Leben (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
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