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- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Improbable Creativity (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Evolving Fractal Drawings (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Artificial Drawing + Unity (2 Links)
- Mathematische Kunst (2 Links)
- Chris Coyne (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Interactive evolution for industrial design (2 Links)
- Variation (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Tatsu Unemi (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Peter Kleiweg (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
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