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  1. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  2. Simulated aesthetics and evolving artworks: A coevolutionary approach‏‎ (2 Links)
  3. Evolutionary Image Transition Using Random Walks‏‎ (2 Links)
  4. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  5. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  6. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  7. Mixed-Initiative Creative Drawing with webIconoscope‏‎ (2 Links)
  8. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  9. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  10. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  11. Evolutionary shape grammars for product design‏‎ (2 Links)
  12. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  13. Stepping stones in the mist‏‎ (2 Links)
  14. Stimulating creative flow through computational feedback‏‎ (2 Links)
  15. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  16. Pmm Reference Implementation‏‎ (2 Links)
  17. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  18. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)
  19. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  20. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  21. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (2 Links)
  22. Population‏‎ (2 Links)
  23. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)
  24. Preference Learning and Ranking by Pairwise Comparison‏‎ (2 Links)
  25. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  26. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  27. Towards a model for artificial aesthetics‏‎ (2 Links)
  28. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  29. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  30. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  31. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  32. Natural Color Symmetry‏‎ (2 Links)
  33. Evolving for the Audience‏‎ (2 Links)
  34. Swarm Painting Atelier‏‎ (2 Links)
  35. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  36. Genetische Programmierung‏‎ (2 Links)
  37. New Kinds of Fractal Patterns‏‎ (2 Links)
  38. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  39. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  40. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  41. Niche Constructing Drawing Robots‏‎ (2 Links)
  42. Art, emergence and the computational sublime‏‎ (2 Links)
  43. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  44. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  45. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  46. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  47. Exploring aesthetic pattern formation‏‎ (2 Links)
  48. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  49. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  50. Novelty-Seeking Multi-Agent System‏‎ (2 Links)

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