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- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- Evolutionary Image Transition Using Random Walks (2 Links)
- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- Mixed-Initiative Creative Drawing with webIconoscope (2 Links)
- The case for a mixed-initiative collaborative neuroevolution approach (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Specific curiosity as a cause and consequence of transformational creativity (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- Stepping stones in the mist (2 Links)
- Stimulating creative flow through computational feedback (2 Links)
- Evolving 3D Morphology and Behavior by Competition (2 Links)
- Pmm Reference Implementation (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- Generative Art Inspired by Nature, Using NodeBox (2 Links)
- Stroke surfaces: Temporally coherent non-photorealistic animations from video (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function (2 Links)
- Population (2 Links)
- Generative Representations for Artificial Architecture and Passive Solar Performance TR (2 Links)
- Preference Learning and Ranking by Pairwise Comparison (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Natural Color Symmetry (2 Links)
- Evolving for the Audience (2 Links)
- Swarm Painting Atelier (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Genetische Programmierung (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Art, emergence and the computational sublime (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
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