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Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.

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  1. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  2. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  3. Detecting people in cubist art‏‎ (2 Links)
  4. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  5. Digital Face Beautification‏‎ (2 Links)
  6. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)
  7. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (2 Links)
  8. In Praise of Evolution and Opacity‏‎ (2 Links)
  9. Swarm Granulator‏‎ (2 Links)
  10. Natural Processes and Artificial Procedures‏‎ (2 Links)
  11. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)
  12. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (2 Links)
  13. Induction Design: A Method for Evolutionary Design‏‎ (2 Links)
  14. Swarmic Paintings and Colour Attention‏‎ (2 Links)
  15. Generic Evolutionary Design‏‎ (2 Links)
  16. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  17. Drawing as transformation: From Primary Geometry to Secondary Geometry‏‎ (2 Links)
  18. Measuring Creativity In Software Development‏‎ (2 Links)
  19. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  20. Evolving an Aircraft Using a Parametric Design System‏‎ (2 Links)
  21. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (2 Links)
  22. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  23. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  24. Rebecca Luger-Guillaume‏‎ (2 Links)
  25. Evolving for the Audience‏‎ (2 Links)
  26. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  27. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  28. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  29. Interactive evolution for industrial design‏‎ (2 Links)
  30. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  31. Genetische Programmierung‏‎ (2 Links)
  32. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  33. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  34. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  35. Exploring aesthetic pattern formation‏‎ (2 Links)
  36. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  37. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  38. Investigating Face Space‏‎ (2 Links)
  39. Erik J. Gustafson‏‎ (2 Links)
  40. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)
  41. Face Modeling and Animation Language for MPEG-4 XMT Framework‏‎ (2 Links)
  42. Ishihama Yoshiaki‏‎ (2 Links)
  43. The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms‏‎ (2 Links)
  44. Art, emergence and the computational sublime‏‎ (2 Links)
  45. Gregory Dudek‏‎ (2 Links)
  46. Multiobjective Satisfaction within an Interactive Evolutionary Design Environment‏‎ (2 Links)
  47. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  48. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  49. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  50. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)

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