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- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
- Supportive and Antagonistic Behaviour in Distributed Computational Creativity via Coupled Empowerment Maximisation (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Evaluating Search Engine Relevance with Click-Based Metrics (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- Quantifying Creativity in Art Networks (2 Links)
- Creative Ecosystems 2009 (2 Links)
- RANDOMNESS, (DIS)ORDER, AND GENERATIVITY (2 Links)
- Creatively Subverting Messages in Posters (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Automated collage generation — with intent (2 Links)
- Swarm Painting Atelier (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Depth-aware neural style transfer (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Improving face detection (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Evolving Fractal Drawings (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- P3m1 Reference Implementation (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
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