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Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.

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  1. Generating floor plan layouts with K-D tree algorithms and evolutionary strategies‏‎ (2 Links)
  2. Quantum Art‏‎ (2 Links)
  3. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  4. New Kinds of Fractal Patterns‏‎ (2 Links)
  5. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  6. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  7. Niche Constructing Drawing Robots‏‎ (2 Links)
  8. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  9. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  10. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  11. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  12. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  13. Aaron Davidson‏‎ (2 Links)
  14. Variation‏‎ (2 Links)
  15. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  16. Evolving Fractal Drawings‏‎ (2 Links)
  17. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  18. Erik J. Gustafson‏‎ (2 Links)
  19. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  20. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  21. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  22. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  23. Tatsu Unemi‏‎ (2 Links)
  24. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  25. Reproduktion‏‎ (2 Links)
  26. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  27. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  28. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  29. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  30. Evolving content in the galactic arms race video game‏‎ (2 Links)
  31. Autonomous Evolutionary Art‏‎ (2 Links)
  32. On simulating drawing robots with straight line motion but curvilinear pen paths‏‎ (2 Links)
  33. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  34. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  35. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  36. On the Role of Metaphor in Creative Cognition‏‎ (2 Links)
  37. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  38. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  39. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  40. Interactive evolution of dynamical systems‏‎ (2 Links)
  41. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  42. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  43. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  44. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  45. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  46. Bubble Hierarchies‏‎ (2 Links)
  47. Zufallsprozess‏‎ (2 Links)
  48. P6m Reference Implementation‏‎ (2 Links)
  49. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  50. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)

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