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- Computational and Collective Creativity: Who’s Being Creative? (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- Gentropy: evolving 2D textures (2 Links)
- Exploring a Parameterized Portrait Painting Space (2 Links)
- Computer Vision for the Structured Representation and Stylisation of Visual Media Collections (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- FaceSpace: A Facial Spatial-Domain Toolkit (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Tim Rowley (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Preference Learning: An Introduction (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Automated collage generation — with intent (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Leonel Moura (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Gegenständliche Kunst (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Depth-aware neural style transfer (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Zellij Multipuzzle (2 Links)
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