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Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.

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  1. Techniques for highly multiobjective optimisation: some nondominated points are better than others‏‎ (2 Links)
  2. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  3. Visual Hallucination For Computational Creation‏‎ (2 Links)
  4. Low-complexity art‏‎ (2 Links)
  5. Evolutionary shape grammars for product design‏‎ (2 Links)
  6. SBART 2.4: an IEC tool for creating 2D images, movies, and collage‏‎ (2 Links)
  7. Collage, Technology, and Creative Process‏‎ (2 Links)
  8. Visualization of Four-Dimensional Spacetimes‏‎ (2 Links)
  9. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  10. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  11. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  12. Scott Neil-Teilly‏‎ (2 Links)
  13. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  14. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  15. Generative Art Inspired by Nature, Using NodeBox‏‎ (2 Links)
  16. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  17. Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function‏‎ (2 Links)
  18. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  19. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  20. Generative Representations for Artificial Architecture and Passive Solar Performance TR‏‎ (2 Links)
  21. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  22. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  23. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  24. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  25. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  26. P6m Reference Implementation‏‎ (2 Links)
  27. The Future of Evolutionary Design Research‏‎ (2 Links)
  28. Mathematische Kunst‏‎ (2 Links)
  29. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  30. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  31. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  32. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  33. Measuring complexity using information fluctuation‏‎ (2 Links)
  34. Evolving for the Audience‏‎ (2 Links)
  35. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  36. Interactive EC-based Signal Processing‏‎ (2 Links)
  37. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  38. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  39. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  40. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  41. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  42. Genetische Programmierung‏‎ (2 Links)
  43. Being Kasimir Malevich‏‎ (2 Links)
  44. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  45. Simulating Morphogenesis‏‎ (2 Links)
  46. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  47. Interactive evolution for industrial design‏‎ (2 Links)
  48. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  49. Against Individual Creativity‏‎ (2 Links)
  50. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)

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