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- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Building Artistic Computer Colleagues with an Enactive Model of Creativity (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Aesthetic image rating (AIR) algorithm (2 Links)
- Genotyp (2 Links)
- Creativity, emergence and evolution in design (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Improving face detection (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Peter Kleiweg (2 Links)
- Distance-based functions for image comparison (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Composition in Perspectives (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Is Evolution Creative? (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Art, emergence and the computational sublime (2 Links)
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