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- Low-complexity art (2 Links)
- Disney Meets Darwin — The Evolution of Funny Animated Figures (2 Links)
- The ABCs of evolutionary design: Investigating the evolvability of embryogenies for morphogenesis (2 Links)
- Generative Art: Fuzzy Polygon Clipping in Program Generated Line Oriented Drawings (2 Links)
- Maintaining Population Diversity in Evolutionary Art (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Edge Detection of Petrographic Images Using Genetic Programming (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Mathematische Kunst (2 Links)
- Zellij Multipuzzle (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Artificial Drawing + Unity (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Interactive evolution for industrial design (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Consensual Paintings (2 Links)
- Evolving virtual creatures (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- The alphabet synthesis machine (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- The darwinian structure of the design process (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Investigating Face Space (2 Links)
- Peter Kleiweg (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Extending the Range of Facial Types (2 Links)
- Ishihama Yoshiaki (2 Links)
- Theory of Complexity (2 Links)
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