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Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.

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  1. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  2. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  3. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  4. Chris Coyne‏‎ (2 Links)
  5. Tatsu Unemi‏‎ (2 Links)
  6. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)
  7. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  8. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  9. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  10. Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation‏‎ (2 Links)
  11. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (2 Links)
  12. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  13. A unified information-theoretic framework for viewpoint selection and mesh saliency‏‎ (2 Links)
  14. Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts‏‎ (2 Links)
  15. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  16. Automated evaluation and generation of graphic arrangements through adaptive evolution‏‎ (2 Links)
  17. Design of Composite Image Filters Using Interactive Genetic Programming‏‎ (2 Links)
  18. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  19. Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution‏‎ (2 Links)
  20. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  21. Search Strategies and the Creative Process‏‎ (2 Links)
  22. Combining Abstract Images using Texture Transfer‏‎ (2 Links)
  23. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  24. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  25. Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents‏‎ (2 Links)
  26. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  27. Complex aesthetic forms that solve mathematical and cognitive problems‏‎ (2 Links)
  28. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  29. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  30. Discerning Relevant Model Features in a Content-based Collaborative Recommender System‏‎ (2 Links)
  31. Improving face detection‏‎ (2 Links)
  32. Self-design and ontogenetic evolution‏‎ (2 Links)
  33. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  34. P3m1 Reference Implementation‏‎ (2 Links)
  35. Evolving Fractal Drawings‏‎ (2 Links)
  36. Zufallsprozess‏‎ (2 Links)
  37. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  38. Semantic aware methods for evolutionary art‏‎ (2 Links)
  39. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  40. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  41. Batik Fractal : Traditional Art to Modern Complexity‏‎ (2 Links)
  42. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  43. Information aesthetics: an heroic experiment‏‎ (2 Links)
  44. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  45. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  46. Echo‏‎ (2 Links)
  47. The Painting Fool Teaching Interface‏‎ (2 Links)
  48. Evolving content in the galactic arms race video game‏‎ (2 Links)
  49. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  50. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)

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