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- Incorporating Characteristics of Human Creativity into an Evolutionary Art Algorithm 2007 (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Assessing Progress in Building Autonomously Creative Systems (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Giving Colour to Images (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Variation (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Is Evolution Creative? (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Tatsu Unemi (2 Links)
- Flowsnake Earth (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- John Mount (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Depth-aware neural style transfer (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Keith Wiley (2 Links)
- Evolutionary Design by Computers (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
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