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Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.

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  1. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  2. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  3. Andrew Rowbottom‏‎ (2 Links)
  4. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  5. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  6. Extending the Range of Facial Types‏‎ (2 Links)
  7. Peter Weibel‏‎ (2 Links)
  8. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  9. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  10. Gregory S. Hornby‏‎ (2 Links)
  11. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  12. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  13. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  14. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  15. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  16. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  17. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  18. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  19. Artificial Drawing + Unity‏‎ (2 Links)
  20. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  21. Preference Learning: An Introduction‏‎ (2 Links)
  22. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  23. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  24. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  25. Creative Search Trajectories and their Implications‏‎ (2 Links)
  26. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  27. Evolution of Animated Photomosaics‏‎ (2 Links)
  28. Curious agents and situated design evaluations‏‎ (2 Links)
  29. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  30. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  31. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  32. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  33. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  34. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  35. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  36. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  37. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  38. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  39. Variation‏‎ (2 Links)
  40. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  41. Leonel Moura‏‎ (2 Links)
  42. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  43. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  44. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  45. Tatsu Unemi‏‎ (2 Links)
  46. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  47. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  48. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  49. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  50. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)

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