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- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- John Mount (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Flowsnake Earth (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Keith Wiley (2 Links)
- Aaron Davidson (2 Links)
- Natural Color Symmetry (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Evolutionary Design by Computers (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Variation (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Tatsu Unemi (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Reproduktion (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Distance-based functions for image comparison (2 Links)
- Composition in Perspectives (2 Links)
- Evolutionäre Musik (2 Links)
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