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- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Niall J. L. Griffith (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Taking a Point for a Walk: Pattern Formation with Self-Interacting Curves (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- Reducing Human Fatigue in Interactive Evolutionary Computation through Fuzzy Systems and Machine Learning Systems (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Reproduktion (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- On simulating drawing robots with straight line motion but curvilinear pen paths (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- On the Role of Metaphor in Creative Cognition (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Zellij Multipuzzle (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Künstliches Leben (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- P6m Reference Implementation (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- The alphabet synthesis machine (2 Links)
- Simulating Morphogenesis (2 Links)
- Live Algorithms (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- The darwinian structure of the design process (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Theory of Complexity (2 Links)
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