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  1. Evolving Textures from High Level Descriptions: Gray with an Accent Color‏‎ (2 Links)
  2. Semi-Automatic Digital Epigraphy from Images with Normals‏‎ (2 Links)
  3. Echo‏‎ (2 Links)
  4. Evolving art with scalable vector graphics‏‎ (2 Links)
  5. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  6. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  7. The Painting Fool Teaching Interface‏‎ (2 Links)
  8. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  9. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  10. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  11. Evolving virtual creatures‏‎ (2 Links)
  12. Interactive evolution of dynamical systems‏‎ (2 Links)
  13. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  14. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  15. Ameisen Algorithmen‏‎ (2 Links)
  16. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  17. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  18. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  19. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  20. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  21. Peter Kleiweg‏‎ (2 Links)
  22. Erik J. Gustafson‏‎ (2 Links)
  23. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  24. Extending the Range of Facial Types‏‎ (2 Links)
  25. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  26. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  27. Gregory S. Hornby‏‎ (2 Links)
  28. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  29. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  30. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  31. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  32. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  33. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  34. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  35. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  36. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  37. Bubble Hierarchies‏‎ (2 Links)
  38. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  39. Evolution of Animated Photomosaics‏‎ (2 Links)
  40. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  41. Künstliches Leben‏‎ (2 Links)
  42. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  43. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  44. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  45. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  46. A comparative classification of complexity measures‏‎ (2 Links)
  47. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  48. Artificial Nature: Immersive World Making‏‎ (2 Links)
  49. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  50. Rebecca Luger-Guillaume‏‎ (2 Links)

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