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- Arts, robots, and evolution as a tool for creativity (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Bubble Hierarchies (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Aaron Davidson (2 Links)
- Peter Weibel (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Gregory Dudek (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Automatic content generation in the galactic arms race video game (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Chris Coyne (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Autonomous Evolutionary Art (2 Links)
- Preference Learning: An Introduction (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Ameisen Algorithmen (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
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