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Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.

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  1. Generating sub-resolution detail in images and volumes using constrained texture synthesis‏‎ (2 Links)
  2. Automated Landscape Painting in the Style of Bob Ross‏‎ (2 Links)
  3. Accelerating IEC and EC Searches with Elite Obtained by Dimensionality Reduction in Regression Spaces‏‎ (2 Links)
  4. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  5. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (2 Links)
  6. Automatic Evolution of Conceptual Building Architectures‏‎ (2 Links)
  7. SBEAT3: A tool for multi-part music composition by simulated breeding‏‎ (2 Links)
  8. Active User Intervention in an EC Search‏‎ (2 Links)
  9. Taming nature: tapping the creative potential of ecosystem models in the arts‏‎ (2 Links)
  10. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  11. On the Future of Computers and Creativity‏‎ (2 Links)
  12. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  13. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  14. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  15. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  16. Ten questions concerning generative computer art‏‎ (2 Links)
  17. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  18. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  19. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  20. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  21. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  22. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  23. Evolving Human Faces‏‎ (2 Links)
  24. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  25. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  26. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  27. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  28. Being Kasimir Malevich‏‎ (2 Links)
  29. Evolving ambiguous images‏‎ (2 Links)
  30. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  31. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  32. Evolving expressions and art by choice‏‎ (2 Links)
  33. Against Individual Creativity‏‎ (2 Links)
  34. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  35. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  36. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  37. Interactive evolution of dynamical systems‏‎ (2 Links)
  38. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  39. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  40. The Future of Evolutionary Design Research‏‎ (2 Links)
  41. Creative Search Trajectories and their Implications‏‎ (2 Links)
  42. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  43. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  44. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  45. Giving Colour to Images‏‎ (2 Links)
  46. Curious agents and situated design evaluations‏‎ (2 Links)
  47. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  48. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  49. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  50. Peter M. Hall Hall, Peter M.‏‎ (2 Links)

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