Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.
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- Grammar-based Genetic Programming: A Survey (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- Automatic Evolution of Conceptual Building Architectures (2 Links)
- Active User Intervention in an EC Search (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Adaptive enlargement of state spaces in evolutionary designing (2 Links)
- Computers can’t jump? A quantitative approach for studying creative leaps (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- Natural Processes and Artificial Procedures (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Quantum sculpture: art inspired by the deeper nature of reality (2 Links)
- Being Kasimir Malevich (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Against Individual Creativity (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Swarm Painting Atelier (2 Links)
- Künstliches Leben (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Curious agents and situated design evaluations (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Live Algorithms (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Andrew Rowbottom (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
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