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- Evolving Behaviour Trees for the Mario Bros Game Using Grammatical Evolution (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Induction Design: A Method for Evolutionary Design (2 Links)
- Controlling Chaos: a Simple Deterministic System for Creating Complex Organic Shapes (2 Links)
- Evolving Glitch Art (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Animating Typescript Using Aesthetically Evolved Images (2 Links)
- Towards MCTS for Creative Domains (2 Links)
- Passive Solar Building Design Using Genetic Programming TR (2 Links)
- Measuring Creativity In Software Development (2 Links)
- A New Musical Tool for Composition and Play Based on Simulated Breeding (2 Links)
- Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Evolving ambiguous images (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Evolving expressions and art by choice (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Interactive evolution for industrial design (2 Links)
- Art, emergence and the computational sublime (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Swarm Painting Atelier (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Peter Weibel (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Investigating Face Space (2 Links)
- Giving Colour to Images (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Ishihama Yoshiaki (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Preference Learning: An Introduction (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Depth-aware neural style transfer (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Automated collage generation — with intent (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- Flowsnake Earth (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
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