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Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.

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  1. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  2. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  3. Space layout planning using an evolutionary approach‏‎ (2 Links)
  4. Extending grammatical evolution to evolve digital surfaces with genr8‏‎ (2 Links)
  5. Computer Vision for the Structured Representation and Stylisation of Visual Media Collections‏‎ (2 Links)
  6. Grammar-based Genetic Programming: A Survey‏‎ (2 Links)
  7. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  8. An Examination on the Modularity of Grammars in Grammatical Evolutionary Design‏‎ (2 Links)
  9. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  10. Is Evolution Creative?‏‎ (2 Links)
  11. Phänotyp‏‎ (2 Links)
  12. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  13. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  14. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  15. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  16. John Mount‏‎ (2 Links)
  17. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  18. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  19. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  20. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  21. Creating and rendering convolution surfaces‏‎ (2 Links)
  22. Keith Wiley‏‎ (2 Links)
  23. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  24. Evolution of Animated Photomosaics‏‎ (2 Links)
  25. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  26. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  27. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  28. Neuroästhetik‏‎ (2 Links)
  29. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  30. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  31. Swarm paintings – nonhuman art‏‎ (2 Links)
  32. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  33. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  34. A comparative classification of complexity measures‏‎ (2 Links)
  35. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  36. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  37. Non-Realistic 3D Object Stylization‏‎ (2 Links)
  38. Artificial Nature: Immersive World Making‏‎ (2 Links)
  39. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  40. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  41. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  42. Video Granular Synthesis‏‎ (2 Links)
  43. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  44. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  45. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  46. Ten questions concerning generative computer art‏‎ (2 Links)
  47. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  48. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  49. Depth-aware neural style transfer‏‎ (2 Links)
  50. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)

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