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- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Preference Learning: An Introduction (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Bubble Hierarchies (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Künstliches Leben (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Chris Coyne (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Live Algorithms (2 Links)
- Video Granular Synthesis (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Search Strategies and the Creative Process (2 Links)
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