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Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.
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- Choice-Based Conjoint Analysis: Classification vs. Discrete Choice Models (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- Data-Driven Iconification (2 Links)
- The FloWr Online Platform: Automated Programming and Computational Creativity as a Service (2 Links)
- Evolutionary Banners, exploring a generative design approach (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- Co-creating game content using an adaptive model of user taste (2 Links)
- Evolutionary Development of Mathematically Defined Forms (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- The alphabet synthesis machine (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- The darwinian structure of the design process (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- Theory of Complexity (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Echo (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Evolving Fractal Drawings (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Künstliches Leben (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Natural Color Symmetry (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Erik J. Gustafson (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Live Algorithms (2 Links)
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