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Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.

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  1. Decision Tree Modeling for Ranking Data‏‎ (2 Links)
  2. Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation‏‎ (2 Links)
  3. A review on the application of evolutionary computation to information retrieval‏‎ (2 Links)
  4. Novelty and figurative expression-based evolutionary art‏‎ (2 Links)
  5. Virtual constructive swarm compositions and inspiration‏‎ (2 Links)
  6. A user-oriented image retrieval system based on interactive genetic algorithm‏‎ (2 Links)
  7. Collage, Technology, and Creative Process‏‎ (2 Links)
  8. Live Coding Towards Computational Creativity‏‎ (2 Links)
  9. Generating Artwork Using Previous Created Image as Coloring Palette‏‎ (2 Links)
  10. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (2 Links)
  11. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  12. Evolutionary shape grammars for product design‏‎ (2 Links)
  13. SBArt4 for an Automatic Evolutionary Art‏‎ (2 Links)
  14. Combining Representational Domains for Computational Creativity‏‎ (2 Links)
  15. The Authorship of Generative Art‏‎ (2 Links)
  16. Complex constructions based on symmetry breaking in simple three dimensional IFS‏‎ (2 Links)
  17. On the Role of Temporary Storage in Interactive Evolution‏‎ (2 Links)
  18. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  19. Evolving 3D Morphology and Behavior by Competition‏‎ (2 Links)
  20. Evolving Approximate Image Filters‏‎ (2 Links)
  21. Autonomous Evolutionary Art‏‎ (2 Links)
  22. Improving face detection‏‎ (2 Links)
  23. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  24. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  25. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  26. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  27. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  28. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  29. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  30. Information aesthetics: an heroic experiment‏‎ (2 Links)
  31. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  32. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  33. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  34. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  35. Evolving for the Audience‏‎ (2 Links)
  36. Shake it up - Image Decomposition and Rearrangements of Its Constituents‏‎ (2 Links)
  37. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  38. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  39. Partial breeding — a method of IEC for well-structured large scale target domains‏‎ (2 Links)
  40. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  41. Genetische Programmierung‏‎ (2 Links)
  42. Experimental Search for Order in the Code of Generated Drawings‏‎ (2 Links)
  43. Ameisen Algorithmen‏‎ (2 Links)
  44. Computer-Ästhetik‏‎ (2 Links)
  45. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  46. Entropie‏‎ (2 Links)
  47. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  48. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  49. Exploring aesthetic pattern formation‏‎ (2 Links)
  50. Peter Kleiweg‏‎ (2 Links)

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