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- The Painting Fool in New Dimensions (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- Michael Witbrock (2 Links)
- Interactive evolution of images (2 Links)
- The Virtual Ecosystem as Generative Electronic Art (2 Links)
- Gentropy: evolving 2D textures (2 Links)
- Interactively Exploring Picasso's Multi-dimensional Creative Process in Producing Guernica (2 Links)
- The case for a mixed-initiative collaborative neuroevolution approach (2 Links)
- Modelling Human Preference in Evolutionary Art (2 Links)
- Specific curiosity as a cause and consequence of transformational creativity (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Is Evolution Creative? (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Gregory Dudek (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- John Mount (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Andrew Rowbottom (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Natural Color Symmetry (2 Links)
- Keith Wiley (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Swarm Painting Atelier (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Artificial Drawing + Unity (2 Links)
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