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Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.
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- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Ways of Seeing: Visualization of Artificial Life Environments (2 Links)
- Evolving 3D Morphology and Behavior by Competition (2 Links)
- Scott Neil-Teilly (2 Links)
- Developmental modelling with SDS (2 Links)
- Generative Art Inspired by Nature, Using NodeBox (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Evolving Creative Portrait Painter Programs Using Darwinian Techniques with an Automatic Fitness Function (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Improving face detection (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- P6m Reference Implementation (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Evolving for the Audience (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Electric Sheep (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Genetische Programmierung (2 Links)
- Computational Creativity through a Gap (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Simulating Morphogenesis (2 Links)
- Embodied creativity (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
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