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- Motion Representation and Evolutionary Architectural Spaces (2 Links)
- A Comparison Between Representations for Evolving Images (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- An Introduction To Kolmogorov Complexity and its Applications (2 Links)
- Picasso, Pato and Perro: Reconciling Procedure with Creativity (2 Links)
- Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering (2 Links)
- Music Composition with Interactive Evolutionary Computation (2 Links)
- Playing in the Pheromone Playground: Experiences in Swarm Painting (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- John Mount (2 Links)
- Preference Learning: An Introduction (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Towards a model for artificial aesthetics (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Keith Wiley (2 Links)
- Creative Ecosystems in Computational Creativity 2007 (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Swarm Painting Atelier (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Swarmic Sketches and Attention Mechanism (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Depth-aware neural style transfer (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Automated collage generation — with intent (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Search Strategies and the Creative Process (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
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