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  1. Interactive Evolutionary Design in a Hierarchical Way‏‎ (2 Links)
  2. Passive Solar Building Design Using Genetic Programming TR‏‎ (2 Links)
  3. Computational Models of Surprise as a Mechanism for Evaluating Creative Design‏‎ (2 Links)
  4. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  5. Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits‏‎ (2 Links)
  6. Gentropy: evolving 2D textures‏‎ (2 Links)
  7. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  8. Model Proposal for a Constructed Artist‏‎ (2 Links)
  9. Exploring a Parameterized Portrait Painting Space‏‎ (2 Links)
  10. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  11. Construction and intuition: Creativity in early computer art‏‎ (2 Links)
  12. FaceSpace: A Facial Spatial-Domain Toolkit‏‎ (2 Links)
  13. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  14. An Interactive Electronic Art System Based on Artificial Ecosystemics‏‎ (2 Links)
  15. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  16. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  17. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  18. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  19. Preference Learning: An Introduction‏‎ (2 Links)
  20. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (2 Links)
  21. Andrew Rowbottom‏‎ (2 Links)
  22. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  23. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  24. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  25. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  26. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  27. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  28. Künstliches Leben‏‎ (2 Links)
  29. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  30. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  31. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  32. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  33. Artificial Drawing + Unity‏‎ (2 Links)
  34. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  35. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  36. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  37. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  38. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  39. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  40. Gegenständliche Kunst‏‎ (2 Links)
  41. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  42. Live Algorithms‏‎ (2 Links)
  43. Color Mixing using Colliding Particles‏‎ (2 Links)
  44. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  45. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  46. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  47. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  48. Swarm paintings – nonhuman art‏‎ (2 Links)
  49. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  50. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)

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