Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.
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- Evolving Glitch Art (2 Links)
- SBART 2.4: an IEC tool for creating 2D images, movies, and collage (2 Links)
- A Fitness Function for Creativity in Jazz Improvisation and Beyond (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Evolving aesthetic images using multiobjective optimization (2 Links)
- Scott Neil-Teilly (2 Links)
- Tabula Rasa: A Case Study in Evolutionary Curation (2 Links)
- Evolving design genes in space layout problems (2 Links)
- Enhancing Creativity with Niche Construction (2 Links)
- A Meme-Based Architecture for Modeling Creativity (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- A Novel Human-Computer Collaboration: Combining Novelty Search with Interactive Evolution (2 Links)
- Virtual constructive swarm compositions and inspiration (2 Links)
- Organized order in ornamentation (2 Links)
- P6m Reference Implementation (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Semantics and aesthetics inference for image search: statistical learning approaches (2 Links)
- Seven Catchy Phrases for Computational Creativity Research (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Giving Colour to Images (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Shot by Both Sides: Art-Science And The War Between Science And The Humanities (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity (2 Links)
- The Development of a Tool for the Preference Assessment of the Visual Aesthetics of an Object Using Interactive Genetic Algorithms (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Simulating Morphogenesis (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Skirt Image Retrieval based on Sketches (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Flowsnake Earth (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
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