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- Interactive Evolution for Designing Motion Variants (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- Generating floor plan layouts with K-D tree algorithms and evolutionary strategies (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- Evolutionary generation of faces (2 Links)
- Collage, Technology, and Creative Process (2 Links)
- The Painting Fool Sees! New Projects with the Automated Painter (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Evolving Fractal Drawings (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Peter Weibel (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Art, emergence and the computational sublime (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Preference Learning: An Introduction (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Computer-Ästhetik (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Entropie (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Künstliches Leben (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Abstract Art by Shape Classification (2 Links)
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