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Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.

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  1. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  2. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  3. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  4. Depth-aware neural style transfer‏‎ (2 Links)
  5. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  6. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  7. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  8. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  9. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  10. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  11. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  12. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  13. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  14. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  15. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  16. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  17. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  18. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  19. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  20. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  21. Peter Weibel‏‎ (2 Links)
  22. Andrew Rowbottom‏‎ (2 Links)
  23. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  24. Evolving art with scalable vector graphics‏‎ (2 Links)
  25. Variation‏‎ (2 Links)
  26. A New Kind of Art: The Robotic Action Painter‏‎ (2 Links)
  27. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  28. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  29. Tatsu Unemi‏‎ (2 Links)
  30. Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design‏‎ (2 Links)
  31. Evolving virtual creatures‏‎ (2 Links)
  32. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  33. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  34. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  35. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  36. A Survey and Empirical Comparison of Object Ranking Methods‏‎ (2 Links)
  37. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (2 Links)
  38. Preference Learning: An Introduction‏‎ (2 Links)
  39. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  40. Computational beauty: Aesthetic judgment at the intersection of art and science‏‎ (2 Links)
  41. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  42. Artificial Drawing + Unity‏‎ (2 Links)
  43. Computer-Ästhetik‏‎ (2 Links)
  44. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  45. Entropie‏‎ (2 Links)
  46. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  47. Extending the Range of Facial Types‏‎ (2 Links)
  48. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  49. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  50. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)

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