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Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.
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- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Giving Colour to Images (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Ameisen Algorithmen (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Electric Sheep (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Computational Creativity through a Gap (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Embodied creativity (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Zufallsprozess (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Flowsnake Earth (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
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