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Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.

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  1. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  2. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  3. Keith Wiley‏‎ (2 Links)
  4. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  5. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  6. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  7. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  8. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  9. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  10. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  11. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  12. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  13. Evolutionary Design by Computers‏‎ (2 Links)
  14. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  15. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  16. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  17. Ameisen Algorithmen‏‎ (2 Links)
  18. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  19. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  20. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  21. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  22. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  23. Consensual Paintings‏‎ (2 Links)
  24. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  25. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  26. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  27. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  28. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  29. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  30. Evolutionäre Musik‏‎ (2 Links)
  31. Rebecca Luger-Guillaume‏‎ (2 Links)
  32. Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure‏‎ (2 Links)
  33. Evolved look-up tables for simulated DNA controlled robots‏‎ (2 Links)
  34. Generative Art Geometry. Logical interpretations for Generative Algorithms‏‎ (2 Links)
  35. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  36. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  37. Variation‏‎ (2 Links)
  38. Generative Modelling with Timed L-Systems‏‎ (2 Links)
  39. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  40. Improving face detection‏‎ (2 Links)
  41. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  42. Evolving Human Faces‏‎ (2 Links)
  43. Tatsu Unemi‏‎ (2 Links)
  44. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  45. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  46. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  47. Evolving Portrait Painter Programs using Genetic Programming to Explore Computer Creativity‏‎ (2 Links)
  48. Information aesthetics: an heroic experiment‏‎ (2 Links)
  49. Evolving ambiguous images‏‎ (2 Links)
  50. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)

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