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- P4m Reference Implementation (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- Painterly rendering using image salience (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
- Biokunst (2 Links)
- ShipShape: A Drawing Beautification Assistant (2 Links)
- Establishing Appreciation In a Creative System (2 Links)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Simulated aesthetics and evolving artworks: A coevolutionary approach (2 Links)
- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Autonomously Creating Quality Images (2 Links)
- Visualization of Four-Dimensional Spacetimes (2 Links)
- Specific curiosity as a cause and consequence of transformational creativity (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Künstliches Leben (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Curious agents and situated design evaluations (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Gegenständliche Kunst (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Live Algorithms (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Natural Color Symmetry (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Evolving Approximate Image Filters (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
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