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- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Video Granular Synthesis (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Echo (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Evolving virtual creatures (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Computer-aided aesthetic evaluation of visual patterns (2 Links)
- Leonel Moura (2 Links)
- P3m1 Reference Implementation (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Enriching Aesthetics with Artificial Life (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- The Future of Evolutionary Design Research (2 Links)
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