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Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.

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  1. Design Space of Tiling Template‏‎ (2 Links)
  2. Evolutionäre Algorithmen‏‎ (2 Links)
  3. Ways of Seeing: Visualization of Artificial Life Environments‏‎ (2 Links)
  4. Maintaining Population Diversity in Evolutionary Art‏‎ (2 Links)
  5. Evolved Aesthetic Analogies to Improve Artistic Experience‏‎ (2 Links)
  6. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (2 Links)
  7. Scott Neil-Teilly‏‎ (2 Links)
  8. Automated recoloring of evolved designs using evolved palettes‏‎ (2 Links)
  9. Evolving Assemblages of 3D Objects‏‎ (2 Links)
  10. Generative Design: A Paradigm for Design Research‏‎ (2 Links)
  11. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  12. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  13. Evolving Fractal Drawings‏‎ (2 Links)
  14. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  15. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  16. Distance-based functions for image comparison‏‎ (2 Links)
  17. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  18. Composition in Perspectives‏‎ (2 Links)
  19. Autonomous Evolutionary Art‏‎ (2 Links)
  20. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  21. Mathematische Kunst‏‎ (2 Links)
  22. P6m Reference Implementation‏‎ (2 Links)
  23. The Future of Evolutionary Design Research‏‎ (2 Links)
  24. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  25. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  26. Semantics and aesthetics inference for image search: statistical learning approaches‏‎ (2 Links)
  27. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  28. Measuring complexity using information fluctuation‏‎ (2 Links)
  29. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  30. Evolving content in the galactic arms race video game‏‎ (2 Links)
  31. Interactive EC-based Signal Processing‏‎ (2 Links)
  32. Seven Catchy Phrases for Computational Creativity Research‏‎ (2 Links)
  33. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  34. Mere Generation: Essential Barometer or Dated Concept?‏‎ (2 Links)
  35. Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users‏‎ (2 Links)
  36. Shot by Both Sides: Art-Science And The War Between Science And The Humanities‏‎ (2 Links)
  37. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  38. Interactive evolution for industrial design‏‎ (2 Links)
  39. Simulating Morphogenesis‏‎ (2 Links)
  40. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  41. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  42. Skirt Image Retrieval based on Sketches‏‎ (2 Links)
  43. Modular Line-Based Halftoning via Recursive Division‏‎ (2 Links)
  44. Ameisen Algorithmen‏‎ (2 Links)
  45. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  46. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  47. The painting fool: Stories from building an automated painter‏‎ (2 Links)
  48. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  49. Investigating Face Space‏‎ (2 Links)
  50. Ishihama Yoshiaki‏‎ (2 Links)

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