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- Fractal art — a comparison of styles (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Swarm Tech-Tiles Tim (2 Links)
- Fractals and Multi-Layer Coloring Algorithms (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Being Kasimir Malevich (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Against Individual Creativity (2 Links)
- Computer-Ästhetik (2 Links)
- Entropie (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Improbable Creativity (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Evolving Fractal Drawings (2 Links)
- P3m1 Reference Implementation (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Mathematische Kunst (2 Links)
- Zellij Multipuzzle (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Creating and rendering convolution surfaces (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
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