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Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.

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  1. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  2. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  3. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  4. Extending the Range of Facial Types‏‎ (2 Links)
  5. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  6. Peter Kleiweg‏‎ (2 Links)
  7. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  8. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  9. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  10. Is Evolution Creative?‏‎ (2 Links)
  11. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  12. Gregory S. Hornby‏‎ (2 Links)
  13. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  14. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  15. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  16. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  17. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  18. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  19. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  20. John Mount‏‎ (2 Links)
  21. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  22. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  23. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  24. Variation‏‎ (2 Links)
  25. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  26. Keith Wiley‏‎ (2 Links)
  27. Tatsu Unemi‏‎ (2 Links)
  28. Art, emergence and the computational sublime‏‎ (2 Links)
  29. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  30. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  31. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  32. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  33. Evolution of Animated Photomosaics‏‎ (2 Links)
  34. Creative Search Trajectories and their Implications‏‎ (2 Links)
  35. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  36. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  37. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  38. Curious agents and situated design evaluations‏‎ (2 Links)
  39. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  40. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  41. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  42. The Art of Self-Assembly: the Self-Assemby of Art‏‎ (2 Links)
  43. Artistic Stylization of Images and Video‏‎ (2 Links)
  44. Rebecca Luger-Guillaume‏‎ (2 Links)
  45. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  46. What makes patterns interesting in knowledge discovery systems‏‎ (2 Links)
  47. The Creative Mind: Myths and Mechanisms Dagstuhl‏‎ (2 Links)
  48. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  49. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  50. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)

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