Seiten mit den meisten Links
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- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Depth-aware neural style transfer (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Peter Weibel (2 Links)
- Andrew Rowbottom (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Variation (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Tatsu Unemi (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Evolving virtual creatures (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Preference Learning: An Introduction (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Artificial Drawing + Unity (2 Links)
- Computer-Ästhetik (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Entropie (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Extending the Range of Facial Types (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
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