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Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.

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  1. Evolving Glitch Art‏‎ (2 Links)
  2. Learning Preference Models in Recommender Systems‏‎ (2 Links)
  3. The artist’s intentions and genetic coding in algorithmically generated drawings‏‎ (2 Links)
  4. Ian Butterfield‏‎ (2 Links)
  5. Generative and Evolutionary Techniques for Building Envelope Design‏‎ (2 Links)
  6. Learning to colour greyscale images‏‎ (2 Links)
  7. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  8. Evolving ambiguous images‏‎ (2 Links)
  9. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  10. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  11. Photogrowth: non-photorealistic renderings through ant paintings‏‎ (2 Links)
  12. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  13. Evolving expressions and art by choice‏‎ (2 Links)
  14. Live Algorithms‏‎ (2 Links)
  15. Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation‏‎ (2 Links)
  16. A 3D Modeling System for Creative Design‏‎ (2 Links)
  17. Electric Sheep‏‎ (2 Links)
  18. Computational Creativity through a Gap‏‎ (2 Links)
  19. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  20. Embodied creativity‏‎ (2 Links)
  21. Exploration and exploitation in evolutionary algorithms: a survey‏‎ (2 Links)
  22. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  23. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  24. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  25. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  26. Improving Pareto optimal designs using genetic algorithms‏‎ (2 Links)
  27. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  28. Giving Colour to Images‏‎ (2 Links)
  29. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  30. Exploring the effect of direction on vector-based fractals‏‎ (2 Links)
  31. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  32. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  33. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  34. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  35. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  36. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  37. Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism‏‎ (2 Links)
  38. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  39. Rebecca Luger-Guillaume‏‎ (2 Links)
  40. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  41. Interactive Evolutionary Design of Motion Variants‏‎ (2 Links)
  42. Art, emergence and the computational sublime‏‎ (2 Links)
  43. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  44. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  45. Interactive evolution of dynamical systems‏‎ (2 Links)
  46. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  47. Flowsnake Earth‏‎ (2 Links)
  48. Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results‏‎ (2 Links)
  49. Variation‏‎ (2 Links)
  50. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)

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