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Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.
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- Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans (2 Links)
- Adaptive enlargement of state spaces in evolutionary designing (2 Links)
- Evolutionäre Algorithmen (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Evolved Aesthetic Analogies to Improve Artistic Experience (2 Links)
- The Authorship of Generative Art (2 Links)
- Aesthetic Learning in an Interactive Evolutionary Art System (2 Links)
- Evolving Assemblages of 3D Objects (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- Implementation and Evaluation of an IEC-Based 3D Modeling System (2 Links)
- Generative Design: A Paradigm for Design Research (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Evolving Fractal Drawings (2 Links)
- Improving face detection (2 Links)
- Being Kasimir Malevich (2 Links)
- Distance-based functions for image comparison (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Composition in Perspectives (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Against Individual Creativity (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Peter Kleiweg (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- The use of genetic programming for applications in the field of spatial composition (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Consensual Paintings (2 Links)
- Is Evolution Creative? (2 Links)
- Andrew Rowbottom (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
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