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  1. Motion Representation and Evolutionary Architectural Spaces‏‎ (2 Links)
  2. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  3. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (2 Links)
  4. An Introduction To Kolmogorov Complexity and its Applications‏‎ (2 Links)
  5. Picasso, Pato and Perro: Reconciling Procedure with Creativity‏‎ (2 Links)
  6. Iterative Brush Path Extraction Algorithm for Aiding Flock Brush Simulation of Stroke-Based Painterly Rendering‏‎ (2 Links)
  7. Music Composition with Interactive Evolutionary Computation‏‎ (2 Links)
  8. Playing in the Pheromone Playground: Experiences in Swarm Painting‏‎ (2 Links)
  9. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  10. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  11. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  12. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  13. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  14. John Mount‏‎ (2 Links)
  15. Preference Learning: An Introduction‏‎ (2 Links)
  16. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  17. Towards a model for artificial aesthetics‏‎ (2 Links)
  18. Creating and rendering convolution surfaces‏‎ (2 Links)
  19. Keith Wiley‏‎ (2 Links)
  20. Creative Ecosystems in Computational Creativity 2007‏‎ (2 Links)
  21. Evolution of Animated Photomosaics‏‎ (2 Links)
  22. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  23. Art, emergence and the computational sublime‏‎ (2 Links)
  24. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  25. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  26. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  27. Swarm Painting Atelier‏‎ (2 Links)
  28. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  29. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  30. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  31. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  32. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  33. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  34. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  35. Artistic Stylization of Images and Video‏‎ (2 Links)
  36. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  37. GenOrchestra: An Interactive Evolutionary Agent for Musical Composition‏‎ (2 Links)
  38. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  39. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  40. Generative Art - Interactive Art: Delineations, Crossovers and Differences‏‎ (2 Links)
  41. Depth-aware neural style transfer‏‎ (2 Links)
  42. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  43. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  44. Abstract Art by Shape Classification‏‎ (2 Links)
  45. Automated collage generation — with intent‏‎ (2 Links)
  46. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  47. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  48. Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design‏‎ (2 Links)
  49. Search Strategies and the Creative Process‏‎ (2 Links)
  50. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (2 Links)

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