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- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Specific curiosity as a cause and consequence of transformational creativity (2 Links)
- Three Ways to Grow Designs: A Comparison of Embryogenies for an Evolutionary Design Problem (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Morgan McGuire (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (2 Links)
- Stepping stones in the mist (2 Links)
- Grammatical Evolution: Evolving Programs for an Arbitrary Language (2 Links)
- Time Beings : Quantum Beings for Art Exploration and Creation (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- Stimulating creative flow through computational feedback (2 Links)
- Toward genetic aesthetics: mutation of bio information and generative art system (2 Links)
- Pmm Reference Implementation (2 Links)
- Feature Extraction Languages and Visual Pattern Recognition (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Preference Models for Creative Artifacts and Systems (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Automated collage generation — with intent (2 Links)
- EvoFashion: Customising Fashion Through Evolution (2 Links)
- Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Natural Color Symmetry (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- New Kinds of Fractal Patterns (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Niche Constructing Drawing Robots (2 Links)
- Video Granular Synthesis (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design (2 Links)
- Learning Ordinal Preferences on Multiattribute Domains: The Case of CP-nets (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Ten questions concerning generative computer art (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science (2 Links)
- Novelty-Seeking Multi-Agent System (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Reproduktion (2 Links)
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