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Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.

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  1. Interactive operators for evolutionary architectural design‏‎ (2 Links)
  2. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  3. The Virtual Ecosystem as Generative Electronic Art‏‎ (2 Links)
  4. Model Proposal for a Constructed Artist‏‎ (2 Links)
  5. Artificial creativity: A synthetic approach to the study of creative behaviour‏‎ (2 Links)
  6. Exploiting open-endedness to solve problems through the search for novelty‏‎ (2 Links)
  7. Enhancing Creativity with Niche Construction‏‎ (2 Links)
  8. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  9. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  10. Exploring the Visual Styles of Arcade Game Assets‏‎ (2 Links)
  11. Specific curiosity as a cause and consequence of transformational creativity‏‎ (2 Links)
  12. Computers can’t jump? A quantitative approach for studying creative leaps‏‎ (2 Links)
  13. Golan Levin‏‎ (2 Links)
  14. Face, Portrait, Mask - Using a Parameterized System to Explore Synthetic Face Space‏‎ (2 Links)
  15. Consequences for practical aesthetics and for aesthetical theory of the insertion of principles from quantum theory in cellular automata‏‎ (2 Links)
  16. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  17. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  18. Abstract Art by Shape Classification‏‎ (2 Links)
  19. Automated collage generation — with intent‏‎ (2 Links)
  20. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  21. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  22. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  23. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  24. Towards a model for artificial aesthetics‏‎ (2 Links)
  25. Flowsnake Earth‏‎ (2 Links)
  26. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  27. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  28. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  29. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  30. Natural Color Symmetry‏‎ (2 Links)
  31. Creative Search Trajectories and their Implications‏‎ (2 Links)
  32. Swarm Painting Atelier‏‎ (2 Links)
  33. Künstliches Leben‏‎ (2 Links)
  34. New Kinds of Fractal Patterns‏‎ (2 Links)
  35. Curious agents and situated design evaluations‏‎ (2 Links)
  36. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  37. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  38. Niche Constructing Drawing Robots‏‎ (2 Links)
  39. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  40. Evolutionary Design by Computers‏‎ (2 Links)
  41. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  42. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  43. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  44. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  45. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  46. Live Algorithms‏‎ (2 Links)
  47. Reproduktion‏‎ (2 Links)
  48. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  49. A 3D Modeling System for Creative Design‏‎ (2 Links)
  50. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)

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