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  1. Creative Agency: A Clearer Goal for Artificial Life in the Arts‏‎ (2 Links)
  2. Artificial Nature: Immersive World Making‏‎ (2 Links)
  3. Creative Generation of 3D Objects with Deep Learning and Innovation Engines‏‎ (2 Links)
  4. John Mount‏‎ (2 Links)
  5. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  6. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  7. Flowsnake Earth‏‎ (2 Links)
  8. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  9. Towards Knowledge-Oriented Creativity Support in Game Design‏‎ (2 Links)
  10. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  11. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (2 Links)
  12. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  13. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  14. Keith Wiley‏‎ (2 Links)
  15. Aaron Davidson‏‎ (2 Links)
  16. Natural Color Symmetry‏‎ (2 Links)
  17. DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES‏‎ (2 Links)
  18. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  19. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  20. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  21. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  22. New Kinds of Fractal Patterns‏‎ (2 Links)
  23. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  24. User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC‏‎ (2 Links)
  25. Evolutionary Design by Computers‏‎ (2 Links)
  26. Niche Constructing Drawing Robots‏‎ (2 Links)
  27. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  28. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  29. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  30. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  31. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  32. Autonomous Evolutionary Art‏‎ (2 Links)
  33. Color Mixing using Colliding Particles‏‎ (2 Links)
  34. Variation‏‎ (2 Links)
  35. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  36. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  37. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  38. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  39. Image Filter Design with Interactive Evolutionary Computation‏‎ (2 Links)
  40. Tatsu Unemi‏‎ (2 Links)
  41. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  42. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  43. Reproduktion‏‎ (2 Links)
  44. Virtual Photography Using Multi-Objective Particle Swarm Optimization TR‏‎ (2 Links)
  45. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  46. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  47. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  48. Distance-based functions for image comparison‏‎ (2 Links)
  49. Composition in Perspectives‏‎ (2 Links)
  50. Evolutionäre Musik‏‎ (2 Links)

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