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- The emergence of the representation of style in design (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- Evolving urban structures using Computer Optimisation Techniques (2 Links)
- Computational Creativity Theory: Inspirations behind the FACE and the IDEA models (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- Computational Models of Surprise as a Mechanism for Evaluating Creative Design (2 Links)
- Exploring Evolutionary Possibilities for Digital Doilies (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Extending the Range of Facial Types (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Consensual Paintings (2 Links)
- Gregory S. Hornby (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Peter Kleiweg (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Variation (2 Links)
- Art, emergence and the computational sublime (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Tatsu Unemi (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
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