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- Flowsnake Earth (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Video Granular Synthesis (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- Evolutionary Design by Computers (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Leonel Moura (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Evolutionäre Musik (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Co-Regularized Least-Squares for Label Ranking (2 Links)
- Importance-Driven Focus of Attention (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Generative Modelling with Timed L-Systems (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Evolving Human Faces (2 Links)
- Automated collage generation — with intent (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
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