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- Using Physiological Signals to Evolve Art (2 Links)
- Adaptive enlargement of state spaces in evolutionary designing (2 Links)
- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- Variation (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Tatsu Unemi (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Being Kasimir Malevich (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Against Individual Creativity (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Evolving virtual creatures (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- Bubble Hierarchies (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Zufallsprozess (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Extending the Range of Facial Types (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Gregory S. Hornby (2 Links)
- Chris Coyne (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Andrew Rowbottom (2 Links)
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