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Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.

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  1. Exploring Evolutionary Possibilities for Digital Doilies‏‎ (2 Links)
  2. Modelling Human Preference in Evolutionary Art‏‎ (2 Links)
  3. Computer Software for Measuring Creative Search‏‎ (2 Links)
  4. Erik J. Gustafson‏‎ (2 Links)
  5. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  6. A 3D Modeling System for Creative Design‏‎ (2 Links)
  7. Extending the Range of Facial Types‏‎ (2 Links)
  8. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  9. Is Evolution Creative?‏‎ (2 Links)
  10. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  11. Gregory S. Hornby‏‎ (2 Links)
  12. Swarm paintings – nonhuman art‏‎ (2 Links)
  13. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  14. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)
  15. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  16. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  17. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  18. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  19. John Mount‏‎ (2 Links)
  20. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  21. Rebecca Luger-Guillaume‏‎ (2 Links)
  22. Fit and diverse: set evolution for inspiring 3D shape galleries‏‎ (2 Links)
  23. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  24. Video Granular Synthesis‏‎ (2 Links)
  25. Keith Wiley‏‎ (2 Links)
  26. Ten questions concerning generative computer art‏‎ (2 Links)
  27. Bubble Hierarchies‏‎ (2 Links)
  28. Knowledge-Level Creativity in Game Design‏‎ (2 Links)
  29. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  30. Higher-Order Functions in Aesthetic EC Encodings‏‎ (2 Links)
  31. Art, emergence and the computational sublime‏‎ (2 Links)
  32. Evolution of Animated Photomosaics‏‎ (2 Links)
  33. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  34. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  35. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  36. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  37. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)
  38. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  39. Evolution strategies - a comprehensive introduction‏‎ (2 Links)
  40. Curve, Draft, and Style: Three Steps to the Image‏‎ (2 Links)
  41. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (2 Links)
  42. Casually Evolving Creative Technology Systems‏‎ (2 Links)
  43. Learning Aggregation Operators for Preference Modeling‏‎ (2 Links)
  44. Hypergraph-based Evolutionary Design System‏‎ (2 Links)
  45. Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm‏‎ (2 Links)
  46. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  47. Chris Coyne‏‎ (2 Links)
  48. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  49. Artistic Stylization of Images and Video‏‎ (2 Links)
  50. Database Design for Represent Genetic Information and Environment Impression in Architectural Design‏‎ (2 Links)

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