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- Fractals and Multi-Layer Coloring Algorithms (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- Ranking Cases with Classification Rules (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Evolutionary Banners, exploring a generative design approach (2 Links)
- HyperRogue: Playing with Hyperbolic Geometry (2 Links)
- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- Learning Lexicographic Preference Models (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Learning representations for creative design using evolution (2 Links)
- Video Granular Synthesis (2 Links)
- Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Ten questions concerning generative computer art (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Image Stylization by Oil Paint Filtering using Color Palettes (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Improbable Creativity (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Evolving Fractal Drawings (2 Links)
- Distance-based functions for image comparison (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Composition in Perspectives (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Mathematische Kunst (2 Links)
- P3m1 Reference Implementation (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Measuring complexity using information fluctuation (2 Links)
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