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- Improvisational Media Space: Architecture and Strategies for Evolution (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Evolving Fractal Drawings (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- Masterpiece: Interactive Evolution in Visual Domain (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Zufallsprozess (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- P3m1 Reference Implementation (2 Links)
- Ameisen Algorithmen (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Electric Sheep (2 Links)
- Computational Creativity through a Gap (2 Links)
- Embodied creativity (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Peter Weibel (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Fitness and Novelty in Evolutionary Art (2 Links)
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