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- The T. albipennis Sand Painting Artists (2 Links)
- Exploring Evolutionary Possibilities for Digital Doilies (2 Links)
- Deepland, a Travel through many Dimensions (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- Collaborative Filtering of Color Aesthetics (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Automated collage generation — with intent (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Extending the Range of Facial Types (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Theory of Complexity (2 Links)
- Gregory S. Hornby (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Complexity of two-dimensional patterns (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Electric Sheep (2 Links)
- Computational Creativity through a Gap (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Embodied creativity (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Leonel Moura (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
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