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- Breeding on site (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Giving Colour to Images (2 Links)
- Keith Wiley (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Bubble Hierarchies (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- Neuroästhetik (2 Links)
- Video Granular Synthesis (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Ten questions concerning generative computer art (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- An interactive system for solving inverse illumination problems using genetic algorithms (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration (2 Links)
- A History of Creativity for Future AI Research (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- A Method for Generating Phyliotaxis over Surfaces of Revolution (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Chris Coyne (2 Links)
- Flowsnake Earth (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- SEURAT: robotic painter (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- On the Future of Computers and Creativity (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
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