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- Size Does Not Matter: Evolving Parameters for a Cayley Graph Visualiser Using 64 Bits (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- A cybernetic approach to aesthetics (2 Links)
- Interactive operators for evolutionary architectural design (2 Links)
- Creating New Informational Primitives in Minds and Machines (2 Links)
- Artificial ecosystems for creative discovery (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Peter Weibel (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Preference Learning: An Introduction (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Flowsnake Earth (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Künstliches Leben (2 Links)
- Evolutionary Design by Computers (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- Distance-based functions for image comparison (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Composition in Perspectives (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Live Algorithms (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
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