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- Automated recoloring of evolved designs using evolved palettes (2 Links)
- Model Proposal for a Constructed Artist (2 Links)
- Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation (2 Links)
- Selektion (2 Links)
- The FloWr Online Platform: Automated Programming and Computational Creativity as a Service (2 Links)
- Generating floor plan layouts with K-D tree algorithms and evolutionary strategies (2 Links)
- Evolutionary generation of faces (2 Links)
- Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity (2 Links)
- Self Portraits with Mandelbrot Genetics (2 Links)
- Evolutionäre Algorithmen (2 Links)
- Construction and intuition: Creativity in early computer art (2 Links)
- Painting with Flowsnakes (2 Links)
- Aesthetic Evaluation: Automated Fitness Functions for Evolutionary Art, Design, and Music (2 Links)
- Evolved Aesthetic Analogies to Improve Artistic Experience (2 Links)
- Avoidance Drawings Evolved Using Virtual Drawing Robots (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Before A Computer Can Draw, It Must First Learn To See (2 Links)
- Evolving Fractal Drawings (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- The alphabet synthesis machine (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Aesthetics of Hand-Drawn and Computer-Generated Illustrations (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- The darwinian structure of the design process (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Theory of Complexity (2 Links)
- Ameisen Algorithmen (2 Links)
- 3-D CG lighting with an interactive GA (2 Links)
- Phänotyp (2 Links)
- An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form (2 Links)
- Künstliches Leben (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- A Digital Prototyping System for Designing Novel 3D Geometries (2 Links)
- Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
- A Fully Automatic Evolutionary Art (2 Links)
- Idea in a Bottle — A New Method for Creativity in Open Innovation (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- A Lamarckian Evolution Strategy for Genetic Algorithms (2 Links)
- Live Algorithms (2 Links)
- A Model of Runaway Evolution of Creative Domains (2 Links)
- Color Mixing using Colliding Particles (2 Links)
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