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Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.
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- Evolving Glitch Art (2 Links)
- Learning Preference Models in Recommender Systems (2 Links)
- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- Ian Butterfield (2 Links)
- Generative and Evolutionary Techniques for Building Envelope Design (2 Links)
- Learning to colour greyscale images (2 Links)
- Drawing Characteristics for Reproducing Traditional Hand-Made Stippling (2 Links)
- Evolving ambiguous images (2 Links)
- Lichtsuchende: Exploring the Emergence of a Cybernetic Society (2 Links)
- EMO-based Architectural Room Floor Planning (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Computational Artistic Creativity and its Evaluation (2 Links)
- Evolving expressions and art by choice (2 Links)
- Live Algorithms (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Electric Sheep (2 Links)
- Computational Creativity through a Gap (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Embodied creativity (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Giving Colour to Images (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Art, emergence and the computational sublime (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Flowsnake Earth (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Variation (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
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