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Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.

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  1. Improving the ranking quality of medical image retrieval using a genetic feature selection method‏‎ (2 Links)
  2. The Role of Motion Dynamics in Abstract Painting‏‎ (2 Links)
  3. Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping‏‎ (2 Links)
  4. Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies‏‎ (2 Links)
  5. The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv‏‎ (2 Links)
  6. Creative Ecosystems 2009‏‎ (2 Links)
  7. Informational Aesthetics Measures‏‎ (2 Links)
  8. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (2 Links)
  9. Creatively Subverting Messages in Posters‏‎ (2 Links)
  10. Semantic Operators for Evolutionary Art‏‎ (2 Links)
  11. Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach‏‎ (2 Links)
  12. Can a Genetic Algorithm Think Like a Composer?‏‎ (2 Links)
  13. Interactive Evolutionary CAD System for MEMS Layout Synthesis‏‎ (2 Links)
  14. Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining‏‎ (2 Links)
  15. A 3D Modeling System for Creative Design‏‎ (2 Links)
  16. Evolutionary Art Using Summed Multi-objective Ranks‏‎ (2 Links)
  17. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  18. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (2 Links)
  19. Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration‏‎ (2 Links)
  20. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  21. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  22. Some Aspects of Analogical Reasoning in Mathematical Creativity‏‎ (2 Links)
  23. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  24. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  25. Gegenständliche Kunst‏‎ (2 Links)
  26. Spatial complexity measure for characterising cellular automata generated 2D patterns‏‎ (2 Links)
  27. Towards Adaptive Evolutionary Architecture‏‎ (2 Links)
  28. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  29. Depth-aware neural style transfer‏‎ (2 Links)
  30. Peter Weibel‏‎ (2 Links)
  31. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  32. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  33. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  34. Evolving Approximate Image Filters‏‎ (2 Links)
  35. Swarm paintings – nonhuman art‏‎ (2 Links)
  36. Art, emergence and the computational sublime‏‎ (2 Links)
  37. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  38. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  39. Preference Learning: An Introduction‏‎ (2 Links)
  40. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  41. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  42. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  43. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  44. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  45. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  46. Video Granular Synthesis‏‎ (2 Links)
  47. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  48. Artistic Stylization of Images and Video‏‎ (2 Links)
  49. Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case‏‎ (2 Links)
  50. Evolving for the Audience‏‎ (2 Links)

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