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  1. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  2. Creative Search Trajectories and their Implications‏‎ (2 Links)
  3. A comparative classification of complexity measures‏‎ (2 Links)
  4. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  5. Artificial Nature: Immersive World Making‏‎ (2 Links)
  6. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  7. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  8. Curious agents and situated design evaluations‏‎ (2 Links)
  9. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  10. From Frank Lloyd Wright to Mondrian‏‎ (2 Links)
  11. Arts, robots, and evolution as a tool for creativity‏‎ (2 Links)
  12. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  13. Rebecca Luger-Guillaume‏‎ (2 Links)
  14. A methodology for user directed search in evolutionary design‏‎ (2 Links)
  15. Leonel Moura‏‎ (2 Links)
  16. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  17. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (2 Links)
  18. Aaron Davidson‏‎ (2 Links)
  19. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  20. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  21. Co-Regularized Least-Squares for Label Ranking‏‎ (2 Links)
  22. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  23. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  24. Collaborative Filtering of Color Aesthetics‏‎ (2 Links)
  25. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  26. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  27. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  28. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  29. Importance-Driven Focus of Attention‏‎ (2 Links)
  30. Autonomous Evolutionary Art‏‎ (2 Links)
  31. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  32. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  33. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  34. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  35. Evolving Fractal Drawings‏‎ (2 Links)
  36. Complexity of two-dimensional patterns‏‎ (2 Links)
  37. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  38. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  39. Optimization of user accessibility using genetic algoritm: aDA‏‎ (2 Links)
  40. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  41. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  42. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  43. Zellij Multipuzzle‏‎ (2 Links)
  44. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  45. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  46. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  47. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  48. Evolving content in the galactic arms race video game‏‎ (2 Links)
  49. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  50. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)

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