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Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.
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- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Zufallsprozess (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Sensitivity analysis applied to decision making in multiobjective evolutionary optimization (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Passive Solar Building Design Using Genetic Programming (2 Links)
- Flowsnake Earth (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Bubble Hierarchies (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Andrew Rowbottom (2 Links)
- Evolutionary Design by Computers (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Phänotyp (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Chris Coyne (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Artificial Drawing + Unity (2 Links)
- Evolutionäre Musik (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Evolved look-up tables for simulated DNA controlled robots (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Generative Art Geometry. Logical interpretations for Generative Algorithms (2 Links)
- Neuroästhetik (2 Links)
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