Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.
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- Evolving design genes in space layout problems (2 Links)
- Evolving pixel shaders for the prototype video game subversion (2 Links)
- Pavimenta: A Photo Tiling Tool (2 Links)
- Mixed-Initiative Creative Drawing with webIconoscope (2 Links)
- Exact Aesthetics. Object and Scene to Message (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- Sparse fitness evaluation for reducing user burden in interactive genetic algorithm (2 Links)
- Peter M. Hall Hall, Peter M. (2 Links)
- The alphabet synthesis machine (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- The darwinian structure of the design process (2 Links)
- Giving Colour to Images (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Phänotyp (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Theory of Complexity (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Projekte zur Evolutionären Kunst (2 Links)
- Flowsnake Earth (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Art, emergence and the computational sublime (2 Links)
- Neuroästhetik (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Non-Realistic 3D Object Stylization (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Evolutionary Design by Computers (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Leonel Moura (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
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