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- A Model of Runaway Evolution of Creative Domains (2 Links)
- Keith Wiley (2 Links)
- Knowledge-Level Creativity in Game Design (2 Links)
- Bubble Hierarchies (2 Links)
- Higher-Order Functions in Aesthetic EC Encodings (2 Links)
- EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design (2 Links)
- Fractal expressionism - where art meets science (2 Links)
- ArTbitrating JaVOX: an evolutionary environment for visual and sound composition (2 Links)
- A Study on Context-based Evolutionary Building Design with animation software MAYA (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Learning Aggregation Operators for Preference Modeling (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- Frankensteinian Methods for Evolutionary Music Composition (2 Links)
- Hypergraph-based Evolutionary Design System (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- A comparative classification of complexity measures (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- Artificial Nature: Immersive World Making (2 Links)
- Identity SA 1.6 – An artistic software that produces a deformed audio-visual reflection based on a visually interactive swarm (2 Links)
- Chris Coyne (2 Links)
- Image Filter Design with Interactive Evolutionary Computation (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Arts, robots, and evolution as a tool for creativity (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- A methodology for user directed search in evolutionary design (2 Links)
- Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images (2 Links)
- Dependent Creativity: A Domain Independent Metric for the Assessment of Creative Artifacts (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Aaron Davidson (2 Links)
- Design of Composite Image Filters Using Interactive Genetic Programming (2 Links)
- Automated Generation of Cross-Domain Analogies via Evolutionary Computation (2 Links)
- Combining Abstract Images using Texture Transfer (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Digital Places in Virtual Reality Environments: Interferences with Evolutionary Agents (2 Links)
- Complex aesthetic forms that solve mathematical and cognitive problems (2 Links)
- Automatic Texture Guided Color Transfer and Colorization (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Improving face detection (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Discerning Relevant Model Features in a Content-based Collaborative Recommender System (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
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