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- Genetic learning for biologically inspired aesthetic processes (2 Links)
- Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation (2 Links)
- Evolving urban structures using Computer Optimisation Techniques (2 Links)
- Interactive Evolutionary Design in a Hierarchical Way (2 Links)
- P3m1 Reference Implementation (2 Links)
- Computational Creativity through a Gap (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Embodied creativity (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Extending the Range of Facial Types (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Gregory S. Hornby (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Peter Weibel (2 Links)
- The painting fool: Stories from building an automated painter (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Art, emergence and the computational sublime (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Preference Learning: An Introduction (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Künstliches Leben (2 Links)
- Curious agents and situated design evaluations (2 Links)
- Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test (2 Links)
- Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain (2 Links)
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