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  1. Evolved Aesthetic Analogies to Improve Artistic Experience‏‎ (2 Links)
  2. Stroke surfaces: Temporally coherent non-photorealistic animations from video‏‎ (2 Links)
  3. The Evolving Role of the Artist‏‎ (2 Links)
  4. Population‏‎ (2 Links)
  5. Ästhetik‏‎ (2 Links)
  6. Evolving Assemblages of 3D Objects‏‎ (2 Links)
  7. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  8. A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images‏‎ (2 Links)
  9. Preference Models for Creative Artifacts and Systems‏‎ (2 Links)
  10. Evolving Fractal Drawings‏‎ (2 Links)
  11. Importance-Driven Focus of Attention‏‎ (2 Links)
  12. Aaron Davidson‏‎ (2 Links)
  13. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  14. Automated Generation of Cross-Domain Analogies via Evolutionary Computation‏‎ (2 Links)
  15. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  16. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)
  17. Psychological Space to Hold Impression Among Media in Common for Media Database Retrieval System‏‎ (2 Links)
  18. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  19. Complexity of two-dimensional patterns‏‎ (2 Links)
  20. Masterpiece: Interactive Evolution in Visual Domain‏‎ (2 Links)
  21. Natural Color Symmetry‏‎ (2 Links)
  22. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  23. Automatic Texture Guided Color Transfer and Colorization‏‎ (2 Links)
  24. Evolving content in the galactic arms race video game‏‎ (2 Links)
  25. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  26. Automatic content generation in the galactic arms race video game‏‎ (2 Links)
  27. New Kinds of Fractal Patterns‏‎ (2 Links)
  28. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  29. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  30. Autonomous Evolutionary Art‏‎ (2 Links)
  31. Niche Constructing Drawing Robots‏‎ (2 Links)
  32. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  33. Metaprogramming Emergent Graphics‏‎ (2 Links)
  34. Avoidance Drawings Evolved Using Virtual Drawing Robots‏‎ (2 Links)
  35. Nobody’s A Critic: On The Evaluation Of Creative Code Generators — A Case Study In Video Game Design‏‎ (2 Links)
  36. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  37. Electric Sheep‏‎ (2 Links)
  38. Computational Creativity through a Gap‏‎ (2 Links)
  39. Before A Computer Can Draw, It Must First Learn To See‏‎ (2 Links)
  40. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  41. Embodied creativity‏‎ (2 Links)
  42. Rembrandt’s Textural Agency: A Shared Perspective in Visual Art and Science‏‎ (2 Links)
  43. Novelty-Seeking Multi-Agent System‏‎ (2 Links)
  44. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  45. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  46. Aesthetics of Hand-Drawn and Computer-Generated Illustrations‏‎ (2 Links)
  47. Reproduktion‏‎ (2 Links)
  48. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  49. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  50. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)

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