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Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.

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  1. Swarm Tech-Tiles Tim‏‎ (2 Links)
  2. Ranking Cases with Classification Rules‏‎ (2 Links)
  3. Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution‏‎ (2 Links)
  4. HyperRogue: Playing with Hyperbolic Geometry‏‎ (2 Links)
  5. A Turing Test for Generative Art‏‎ (2 Links)
  6. Evolutionary Design in Art‏‎ (2 Links)
  7. Learning Lexicographic Preference Models‏‎ (2 Links)
  8. Artificial Creative Systems: Completing the Creative Cycle‏‎ (2 Links)
  9. Hyperspectral Image Analysis Using Genetic Programming 2005‏‎ (2 Links)
  10. A comparative study of texture measures with classification based on feature distributions‏‎ (2 Links)
  11. From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations‏‎ (2 Links)
  12. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  13. Learning representations for creative design using evolution‏‎ (2 Links)
  14. A generative design system based on evolutionary and mathematical functions‏‎ (2 Links)
  15. Let the Numbers Do the Walking: Generating Turtle Dances on the Plane from Integer Sequences‏‎ (2 Links)
  16. Gegenständliche Kunst‏‎ (2 Links)
  17. Evolutionary automated recognition and characterization of an individual's artistic style‏‎ (2 Links)
  18. Image Stylization by Oil Paint Filtering using Color Palettes‏‎ (2 Links)
  19. Teaching Evolutionary Design Systems by Extending Context Free‏‎ (2 Links)
  20. Depth-aware neural style transfer‏‎ (2 Links)
  21. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (2 Links)
  22. A survey of content-based image retrieval with high-level semantics‏‎ (2 Links)
  23. SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage‏‎ (2 Links)
  24. Visual sensitivity analysis of parametric design models: improving agility in design‏‎ (2 Links)
  25. Authorial Subjective Evaluation of Non-Photorealistic Images‏‎ (2 Links)
  26. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (2 Links)
  27. Automated Shape Design by Grammatical Evolution‏‎ (2 Links)
  28. Accelerating evolution by direct manipulation for interactive fashion design‏‎ (2 Links)
  29. Evolving Approximate Image Filters‏‎ (2 Links)
  30. Automatic Evolution of Conceptual Building Architectures TR‏‎ (2 Links)
  31. Improbable Creativity‏‎ (2 Links)
  32. Search Strategies and the Creative Process‏‎ (2 Links)
  33. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (2 Links)
  34. Why Simulate? Hybrid Biological-Digital Games‏‎ (2 Links)
  35. Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR‏‎ (2 Links)
  36. Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All?‏‎ (2 Links)
  37. Adaptive game level creation through rank-based interactive evolution‏‎ (2 Links)
  38. Evolving Levels for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  39. Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform‏‎ (2 Links)
  40. Self-design and ontogenetic evolution‏‎ (2 Links)
  41. Mathematische Kunst‏‎ (2 Links)
  42. Zellij Multipuzzle‏‎ (2 Links)
  43. Autonomously Communicating Conceptual Knowledge Through Visual Art‏‎ (2 Links)
  44. P3m1 Reference Implementation‏‎ (2 Links)
  45. Innovation engines: automated creativity and improved stochastic optimization via deep learning‏‎ (2 Links)
  46. Semantic aware methods for evolutionary art‏‎ (2 Links)
  47. Ecosystemic methods for creative domains: niche construction and boundary formation‏‎ (2 Links)
  48. Measuring complexity using information fluctuation‏‎ (2 Links)
  49. Interactive EC-based Signal Processing‏‎ (2 Links)
  50. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)

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