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- The artist’s intentions and genetic coding in algorithmically generated drawings (2 Links)
- Exploiting open-endedness to solve problems through the search for novelty (2 Links)
- Decision Tree Modeling for Ranking Data (2 Links)
- The emergence of the representation of style in design (2 Links)
- Collage, Technology, and Creative Process (2 Links)
- Exploring the Visual Styles of Arcade Game Assets (2 Links)
- Golan Levin (2 Links)
- State of the ‘Art’: A Taxonomy of Artistic Stylization Techniques for Images and Video (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Automated collage generation — with intent (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Flowsnake Earth (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
- Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge (2 Links)
- Computer-Ästhetik (2 Links)
- Learning and reusing information in space layout problems using genetic engineering (2 Links)
- Rebecca Luger-Guillaume (2 Links)
- Entropie (2 Links)
- Evolutionary Design by Computers (2 Links)
- Variation (2 Links)
- Leonel Moura (2 Links)
- Tatsu Unemi (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Logic-based Genetic Programming with Definite Clause Translation Grammars (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Generating Apt Metaphor Ideas for Pictorial Advertising (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Evolutionary exploration of Complex Fractals (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Evolutionäre Musik (2 Links)
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