Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.
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- Grammar-based Genetic Programming: A Survey (2 Links)
- Searching for Surprise (2 Links)
- Mapped Pictures: Aesthetic Image Annotations (2 Links)
- Xepa: Intelligent Sculptures as Experimental Platforms for Computational Aesthetic Evaluation (2 Links)
- A Preference Optimization Based Unifying Framework for Supervised Learning Problems (2 Links)
- Improving the ranking quality of medical image retrieval using a genetic feature selection method (2 Links)
- The Escher evolver: evolution to the people (2 Links)
- Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value (2 Links)
- The FloWr Online Platform: Automated Programming and Computational Creativity as a Service (2 Links)
- A Tool for Composing Short Music Pieces by Means of Breeding (2 Links)
- Correlation Between Human Aesthetic Judgement and Spatial Complexity Measure (2 Links)
- Arties: Meta-Design as Evolving Colonies of Artistic Agents (2 Links)
- Fit and diverse: set evolution for inspiring 3D shape galleries (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Creative Agency: A Clearer Goal for Artificial Life in the Arts (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Creative Generation of 3D Objects with Deep Learning and Innovation Engines (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- The alphabet synthesis machine (2 Links)
- The darwinian structure of the design process (2 Links)
- Evolution of Animated Photomosaics (2 Links)
- Auditory and Visual-based Signal Processing with Interactive Evolutionary Computation (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Peter Kleiweg (2 Links)
- A unified information-theoretic framework for viewpoint selection and mesh saliency (2 Links)
- Evolution strategies - a comprehensive introduction (2 Links)
- DESIGN OF DEVELOPABLE SURFACES AND THE APPLICATION OF THIN-WALLED DEVELOPABLE STRUCTURES (2 Links)
- Theory of Complexity (2 Links)
- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- GenOrchestra: An Interactive Evolutionary Agent for Musical Composition (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Distance-based functions for image comparison (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Composition in Perspectives (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- How the Obscure Features Hypothesis Leads to Innovation Assistant Software (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches (2 Links)
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