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- Daniel Shiffman (2 Links)
- Rebecca Luger-Guil (2 Links)
- The T. albipennis Sand Painting Artists (2 Links)
- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- Fractal art — a comparison of styles (2 Links)
- Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity (2 Links)
- Fractals and Multi-Layer Coloring Algorithms (2 Links)
- Low-complexity art (2 Links)
- Design Space of Tiling Template (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- An Evolutionary Approach to Automatic Video Editing (2 Links)
- Theory of Complexity (2 Links)
- From Frank Lloyd Wright to Mondrian (2 Links)
- ANGELINA – Coevolution in Automated Game Design (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Improbable Creativity (2 Links)
- A Discussion on Serendipity in Creative Systems (2 Links)
- Distance-based functions for image comparison (2 Links)
- Evolutionary and Swarm Design in Science, Art, and Music (2 Links)
- An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features (2 Links)
- Composition in Perspectives (2 Links)
- Mathematische Kunst (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- Innovation engines: automated creativity and improved stochastic optimization via deep learning (2 Links)
- Andrew Rowbottom (2 Links)
- Measuring complexity using information fluctuation (2 Links)
- Interactive EC-based Signal Processing (2 Links)
- A New Kind of Art: The Robotic Action Painter (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Interactive evolution for industrial design (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Evolving Fractal Drawings (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- Artificial Drawing + Unity (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
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