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  1. Introduction of Interactive Evolutionary Computation and Its Applications to CG Creativity‏‎ (2 Links)
  2. The case for a mixed-initiative collaborative neuroevolution approach‏‎ (2 Links)
  3. Complexity measures as a basis for mass customisation of novel designs‏‎ (2 Links)
  4. Complexity of two-dimensional patterns‏‎ (2 Links)
  5. Peter Weibel‏‎ (2 Links)
  6. Face, Portrait, Mask - the Virtuality of the Synthetic Face‏‎ (2 Links)
  7. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (2 Links)
  8. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (2 Links)
  9. Drawing Characteristics for Reproducing Traditional Hand-Made Stippling‏‎ (2 Links)
  10. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (2 Links)
  11. The use of genetic programming for applications in the field of spatial composition‏‎ (2 Links)
  12. Ameisen Algorithmen‏‎ (2 Links)
  13. EMO-based Architectural Room Floor Planning‏‎ (2 Links)
  14. 3-D CG lighting with an interactive GA‏‎ (2 Links)
  15. Computational Artistic Creativity and its Evaluation‏‎ (2 Links)
  16. An Evolution-Based Generative Design System: Using Adaptation to Shape Architectural Form‏‎ (2 Links)
  17. Strategies for creating new informational primitives in minds and machines‏‎ (2 Links)
  18. Electric Sheep‏‎ (2 Links)
  19. Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation‏‎ (2 Links)
  20. Computational Creativity through a Gap‏‎ (2 Links)
  21. Preference Learning: An Introduction‏‎ (2 Links)
  22. Flowsnake Earth‏‎ (2 Links)
  23. Embodied creativity‏‎ (2 Links)
  24. A Digital Prototyping System for Designing Novel 3D Geometries‏‎ (2 Links)
  25. Procedural 3D Texture Synthesis Using Genetic Programming‏‎ (2 Links)
  26. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  27. A Fully Automatic Evolutionary Art‏‎ (2 Links)
  28. Towards a model for artificial aesthetics‏‎ (2 Links)
  29. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  30. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  31. A Lamarckian Evolution Strategy for Genetic Algorithms‏‎ (2 Links)
  32. Evolutionary Architectural Design using Grammatical Evolution and Shape Grammars: A Single Person Shelter Design Challenge‏‎ (2 Links)
  33. Künstliches Leben‏‎ (2 Links)
  34. A Model of Runaway Evolution of Creative Domains‏‎ (2 Links)
  35. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  36. Swarm Painting Atelier‏‎ (2 Links)
  37. Evolutionary Design by Computers‏‎ (2 Links)
  38. Swarmic Sketches and Attention Mechanism‏‎ (2 Links)
  39. No Free Lunch in the Search for Creativity‏‎ (2 Links)
  40. Learning SVM Ranking Functions from User Feedback Using Document Metadata and Active Learning in the Biomedical Domain‏‎ (2 Links)
  41. Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design‏‎ (2 Links)
  42. Idea in a Bottle — A New Method for Creativity in Open Innovation‏‎ (2 Links)
  43. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  44. ArTbitrating JaVOX: an evolutionary environment for visual and sound composition‏‎ (2 Links)
  45. A Study on Context-based Evolutionary Building Design with animation software MAYA‏‎ (2 Links)
  46. Lichtsuchende: Exploring the Emergence of a Cybernetic Society‏‎ (2 Links)
  47. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (2 Links)
  48. Evolutionary exploration of Complex Fractals‏‎ (2 Links)
  49. Live Algorithms‏‎ (2 Links)
  50. A comparative classification of complexity measures‏‎ (2 Links)

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