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- The Escher evolver: evolution to the people (2 Links)
- Creatively Subverting Messages in Posters (2 Links)
- SBArt4 for an Automatic Evolutionary Art (2 Links)
- The FloWr Online Platform: Automated Programming and Computational Creativity as a Service (2 Links)
- A Survey of Virtual Ecosystems in Generative Electronic Art (2 Links)
- Can a Genetic Algorithm Think Like a Composer? (2 Links)
- Man + Robots: Symbiotic Art (2 Links)
- On the Role of Temporary Storage in Interactive Evolution (2 Links)
- A Virtual Modeling System for Intuitive 3D Shape Conceptualization (2 Links)
- Mapped Pictures: Aesthetic Image Annotations (2 Links)
- Improving the ranking quality of medical image retrieval using a genetic feature selection method (2 Links)
- A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations (2 Links)
- Searching for Surprise (2 Links)
- Artificial creativity: A synthetic approach to the study of creative behaviour (2 Links)
- Evolutionary Design in Art (2 Links)
- The T. albipennis Sand Painting Artists (2 Links)
- From Mondrian to Frank Lloyd Wright: Transforming Evolving Representations (2 Links)
- Informational Aesthetics Measures (2 Links)
- Evolutionary Image Transition Using Random Walks (2 Links)
- Decision Tree Modeling for Ranking Data (2 Links)
- The darwinian structure of the design process (2 Links)
- Gegenständliche Kunst (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Depth-aware neural style transfer (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Abstract Art by Shape Classification (2 Links)
- Theory of Complexity (2 Links)
- Automated collage generation — with intent (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Adding Dynamics to Sketch-based Character Animations (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Peter Kleiweg (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Photogrowth: non-photorealistic renderings through ant paintings (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Stochastic Generative Image Model Contributes to MRI Artistic Judgment Aptitude Validation (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Evolving for the Audience (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
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