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- Improving the ranking quality of medical image retrieval using a genetic feature selection method (2 Links)
- The Role of Motion Dynamics in Abstract Painting (2 Links)
- Evaluation of User Fatigue Reduction Through IEC Rating-Scale Mapping (2 Links)
- Against Reductionism: Complexity Science, Complexity Art, and Complexity Studies (2 Links)
- The Trace and the Gaze: Textural Agency in Rembrandt’s Late Portraiture, a Vision Science Perspectiv (2 Links)
- Creative Ecosystems 2009 (2 Links)
- Informational Aesthetics Measures (2 Links)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (2 Links)
- Creatively Subverting Messages in Posters (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Painterly Rendered Portraits from Photographs using a Knowledge-Based Approach (2 Links)
- Can a Genetic Algorithm Think Like a Composer? (2 Links)
- Interactive Evolutionary CAD System for MEMS Layout Synthesis (2 Links)
- Sentient World: Human-Based Procedural Cartography - An Experiment in Interactive Sketching and Iterative Refining (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Evolutionary Art Using Summed Multi-objective Ranks (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- An interactive artificial ant approach to non-photorealistic rendering (2 Links)
- Gegenständliche Kunst (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Towards Adaptive Evolutionary Architecture (2 Links)
- Evolutionary automated recognition and characterization of an individual's artistic style (2 Links)
- Depth-aware neural style transfer (2 Links)
- Peter Weibel (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Swarm paintings – nonhuman art (2 Links)
- Art, emergence and the computational sublime (2 Links)
- A Survey on Accelerating Evolutionary Computation Approaches (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Preference Learning: An Introduction (2 Links)
- ArtiE-Fract: Interactive Evolution of Fractals (2 Links)
- Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Using interactive evolutionary computation to generate creative building designs (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Video Granular Synthesis (2 Links)
- Higher Level Techniques for the Artistic Rendering of Images and Video (2 Links)
- Artistic Stylization of Images and Video (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Evolving for the Audience (2 Links)
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