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- Using Grammatical Evolution to Parameterise Interactive 3D Image Generation (2 Links)
- DESIGN ARCHITECTURE BY GENETIC ALGORITHM (2 Links)
- Ian Butterfield (2 Links)
- Learning to colour greyscale images (2 Links)
- Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections (2 Links)
- Evolutionary Development of Mathematically Defined Forms (2 Links)
- Daniel Shiffman (2 Links)
- Novelty and figurative expression-based evolutionary art (2 Links)
- Taming nature: tapping the creative potential of ecosystem models in the arts (2 Links)
- Deep Convolutional Networks as Models of Generalization and Blending within Visual Creativity (2 Links)
- Image Warping for a Painterly Effect (2 Links)
- Techniques for highly multiobjective optimisation: some nondominated points are better than others (2 Links)
- Ludic Considerations of Tablet-Based Evo-Art (2 Links)
- Visual Hallucination For Computational Creation (2 Links)
- Design Space of Tiling Template (2 Links)
- Color Mixing using Colliding Particles (2 Links)
- SBArt4 – Breeding abstract animations in realtime (2 Links)
- Visualized IEC: Interactive evolutionary computation with multidimensional data visualization (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Artificial Drawing + Unity (2 Links)
- Digits that are not: Generating new types through deep neural nets (2 Links)
- Improving Pareto optimal designs using genetic algorithms (2 Links)
- Evolving Atomic Aesthetics and Dynamics (2 Links)
- Distance-based functions for image comparison (2 Links)
- Optimization of user accessibility using genetic algoritm: aDA (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- The Effects of Randomly Sampled Training Data on Program Evolution (2 Links)
- Composition in Perspectives (2 Links)
- Evolving Fractal Drawings (2 Links)
- Generative and Evolutionary Design in Design Education (2 Links)
- Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution (2 Links)
- Dynamic Sketching: Simulating the Process of Observational Drawings (2 Links)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (2 Links)
- The Future of Evolutionary Design Research (2 Links)
- Evolving a Ms. PacMan Controller Using Grammatical Evolution (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Meta-Cognitive Mappings: Growing Neural Networks for Generative Urbanism (2 Links)
- Shake it up - Image Decomposition and Rearrangements of Its Constituents (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Evolving content in the galactic arms race video game (2 Links)
- Interactive Evolutionary Design of Motion Variants (2 Links)
- Partial breeding — a method of IEC for well-structured large scale target domains (2 Links)
- Computational Creativity Theory: The FACE and IDEA Descriptive Models (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Embedding movie into SBART – breeding deformed movies (2 Links)
- Interactive evolution of dynamical systems (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Minimal Generative Principles for Large Scale Drawings: An Experimental Approach and its Results (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
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