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- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Mere Generation: Essential Barometer or Dated Concept? (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Evolving for the Audience (2 Links)
- Interactive Evolutionary Computation with Evaluation Characteristics of Multi-IEC Users (2 Links)
- Electric Sheep (2 Links)
- Interactive evolution for industrial design (2 Links)
- Computational Creativity through a Gap (2 Links)
- Genetische Programmierung (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Embodied creativity (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Empathic painting: Interactive stylization using observed emotional state (2 Links)
- Preference Learning: An Introduction (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- Modular Line-Based Halftoning via Recursive Division (2 Links)
- Towards Knowledge-Oriented Creativity Support in Game Design (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Computer Graphics and Geometric Ornamental Design (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms (2 Links)
- Investigating Face Space (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- Ishihama Yoshiaki (2 Links)
- Constrained novelty search: a study on game content generation (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Gregory Dudek (2 Links)
- Multiobjective Satisfaction within an Interactive Evolutionary Design Environment (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Biological Content Generation: Evolving Game Terrains Through Living Organisms (2 Links)
- User Fatigue Reduction by an Absolute Rating Data-trained Predictor in IEC (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Aesthetic geometry evolution in a generic interactive evolutionary design framework (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients (2 Links)
- Being Kasimir Malevich (2 Links)
- Variation (2 Links)
- Creating Personalized Jigsaw Puzzles (2 Links)
- Against Individual Creativity (2 Links)
- Tatsu Unemi (2 Links)
- Virtual Photography Using Multi-Objective Particle Swarm Optimization TR (2 Links)
- Creative Search Trajectories and their Implications (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
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