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- Automated evaluation and generation of graphic arrangements through adaptive evolution (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Generative Art - Interactive Art: Delineations, Crossovers and Differences (2 Links)
- Automatic Programming in an Arbitrary Language: Evolving Programs with Grammatical Evolution (2 Links)
- Implementing an Intuitive Mutation Operator for Interactive Evolutionary 3D Design (2 Links)
- Evolving Artistic Styles through Visual Dialogues (2 Links)
- Improving face detection (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Generative Visual Identities. New scenarios in corporate identity (2 Links)
- Depth-aware neural style transfer (2 Links)
- Urban Evolution Analysis Method Using Self Organizing Dynamic Model (2 Links)
- Batik Fractal : Traditional Art to Modern Complexity (2 Links)
- Incorporating characteristics of human creativity into an evolutionary art algorithm (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
- Evolving Mondrian-Style Artworks (2 Links)
- Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts (2 Links)
- Information aesthetics: an heroic experiment (2 Links)
- Evolving a Library of Artistic Scene Descriptors (2 Links)
- Search Strategies and the Creative Process (2 Links)
- Evolving art with scalable vector graphics (2 Links)
- Optimality Principles in Computational Approaches to Conceptual Blending: Do We Need Them (at) All? (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Algorithmic randomness and physical entropy (2 Links)
- Organic visualisation of high-dimensional objects: exploration of a world of forms based on heart transform (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- Self-design and ontogenetic evolution (2 Links)
- Evolving virtual creatures (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Alter EVO: an interactive evolutionary computation tool for instant architecture processing (2 Links)
- P3m1 Reference Implementation (2 Links)
- Semantic aware methods for evolutionary art (2 Links)
- Experiments in Objet Trouve Browsing (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Exploring Non-photorealistic Rendering with Genetic Programming (2 Links)
- An Examination of Lamarckian Genetic Algorithms (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- An Implicit Surface Prototype for Evolving Human Figure Geometry (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Extending the Range of Facial Types (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Is Evolution Creative? (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Gregory S. Hornby (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
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