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- Evolutionary Synthesis of Micromachines Using Supervisory Multiobjective Interactive Evolutionary Computation (2 Links)
- Swarm Tech-Tiles Tim (2 Links)
- Authorship and Aesthetics Experiments: Comparison of Results between Human and Computational Systems (2 Links)
- About a special relationship: abstract art - aesthetics - mathematics (2 Links)
- Upload any object and evolve it: injecting complex geometric patterns into CPPNs for further evolution (2 Links)
- Generating Artwork Using Previous Created Image as Coloring Palette (2 Links)
- Man + Robots: Symbiotic Art (2 Links)
- Mapped Pictures: Aesthetic Image Annotations (2 Links)
- Evolutionary shape grammars for product design (2 Links)
- Improving the ranking quality of medical image retrieval using a genetic feature selection method (2 Links)
- Decision Tree Modeling for Ranking Data (2 Links)
- Semantic Operators for Evolutionary Art (2 Links)
- Evolving Approximate Image Filters (2 Links)
- Aesthetic 3D Model Evolution 2013 (2 Links)
- Teaching Evolutionary Design Systems by Extending Context Free (2 Links)
- Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts (2 Links)
- Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation (2 Links)
- Texture-Aware ASCII Art Synthesis with Proportional Fonts (2 Links)
- Evolving Levels for Super Mario Bros Using Grammatical Evolution (2 Links)
- Interactive Evolutionary Computation: a survey of existing theory (2002) (2 Links)
- Visual sensitivity analysis of parametric design models: improving agility in design (2 Links)
- Metaprogramming Emergent Graphics (2 Links)
- Patternista: Learning Element Style Compatibility and Spatial Composition for Ring-based Layout Decoration (2 Links)
- Interactive evolutionary computation for analyzing human aware mechanism (2 Links)
- Some Aspects of Analogical Reasoning in Mathematical Creativity (2 Links)
- Evolving for the Audience (2 Links)
- Why Simulate? Hybrid Biological-Digital Games (2 Links)
- Spatial complexity measure for characterising cellular automata generated 2D patterns (2 Links)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (2 Links)
- Peter Weibel (2 Links)
- Ecosystemic methods for creative domains: niche construction and boundary formation (2 Links)
- Genetische Programmierung (2 Links)
- Experimental Search for Order in the Code of Generated Drawings (2 Links)
- Zellij Multipuzzle (2 Links)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (2 Links)
- Computational Creativity Infrastructure for Online Software Composition: A Conceptual Blending Use Case (2 Links)
- Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible? (2 Links)
- A 3D Modeling System for Creative Design (2 Links)
- Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes (2 Links)
- Exploring aesthetic pattern formation (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- A Complexity Approach for Identifying Aesthetic Composite Landscapes (2 Links)
- Computational beauty: Aesthetic judgment at the intersection of art and science (2 Links)
- Preference Learning: An Introduction (2 Links)
- Computer-Ästhetik (2 Links)
- Face Modeling and Animation Language for MPEG-4 XMT Framework (2 Links)
- An empirical exploration of a definition of creative novelty for generative art (2 Links)
- Entropie (2 Links)
- A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels (2 Links)
- Gregory Dudek (2 Links)
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