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Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.

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  1. The Escher evolver: evolution to the people‏‎ (2 Links)
  2. Optimized Design of MEMS by Evolutionary Multi-objective Optimization with Interactive Evolutionary Computation‏‎ (2 Links)
  3. Selektion‏‎ (2 Links)
  4. A compiler for CPPNs: transforming phenotypic descriptions into genotypic representations‏‎ (2 Links)
  5. Genetic Algorithms for the Generation of Models with Micropopulations‏‎ (2 Links)
  6. Computational Aesthetic Evaluation: Steps Towards Machine Creativity‏‎ (2 Links)
  7. The FloWr Online Platform: Automated Programming and Computational Creativity as a Service‏‎ (2 Links)
  8. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  9. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (2 Links)
  10. Evolving content in the galactic arms race video game‏‎ (2 Links)
  11. Artistic Stylization of Images and Video‏‎ (2 Links)
  12. Echo‏‎ (2 Links)
  13. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  14. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  15. Interactive Evolutionary Computation: a survey of existing theory (2002)‏‎ (2 Links)
  16. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  17. Metaprogramming Emergent Graphics‏‎ (2 Links)
  18. Automated Aesthetic Selection of Evolutionary Art by Distance Based Classification of Genomes and Phenomes Using the Universal Similarity Metric‏‎ (2 Links)
  19. Interactive evolutionary computation for analyzing human aware mechanism‏‎ (2 Links)
  20. Abstract Art by Shape Classification‏‎ (2 Links)
  21. The alphabet synthesis machine‏‎ (2 Links)
  22. Automated collage generation — with intent‏‎ (2 Links)
  23. Computer-aided aesthetic evaluation of visual patterns‏‎ (2 Links)
  24. The darwinian structure of the design process‏‎ (2 Links)
  25. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  26. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (2 Links)
  27. Enriching Aesthetics with Artificial Life‏‎ (2 Links)
  28. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  29. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  30. Erik J. Gustafson‏‎ (2 Links)
  31. Adding Dynamics to Sketch-based Character Animations‏‎ (2 Links)
  32. Theory of Complexity‏‎ (2 Links)
  33. Is it Time for Computational Creativity to Grow Up and Start Being Irresponsible?‏‎ (2 Links)
  34. Aesthetic 3D Model Evolution 2013‏‎ (2 Links)
  35. Phänotyp‏‎ (2 Links)
  36. Autonomously Managing Competing Objectives to Improve the Creation and Curation of Artifacts‏‎ (2 Links)
  37. Fitness and Novelty in Evolutionary Art‏‎ (2 Links)
  38. EvoFashion: Customising Fashion Through Evolution‏‎ (2 Links)
  39. Projekte zur Evolutionären Kunst‏‎ (2 Links)
  40. EvoSpace-Interactive: A Framework to Develop Distributed Collaborative-Interactive Evolutionary Algorithms for Artistic Design‏‎ (2 Links)
  41. Fractal expressionism - where art meets science‏‎ (2 Links)
  42. Bubble Hierarchies‏‎ (2 Links)
  43. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  44. Neuroästhetik‏‎ (2 Links)
  45. Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork‏‎ (2 Links)
  46. Urban Evolution Analysis Method Using Self Organizing Dynamic Model‏‎ (2 Links)
  47. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  48. A 3D Modeling System for Creative Design‏‎ (2 Links)
  49. Frankensteinian Methods for Evolutionary Music Composition‏‎ (2 Links)
  50. Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes‏‎ (2 Links)

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