Seiten mit den meisten Links
Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.
Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)
- The Art of Self-Assembly: the Self-Assemby of Art (2 Links)
- Applying a hybrid approach based on fuzzy neural network and genetic algorithm to product form design (2 Links)
- What makes patterns interesting in knowledge discovery systems (2 Links)
- Strategies for creating new informational primitives in minds and machines (2 Links)
- Evolving expressions and art by choice (2 Links)
- The Creative Mind: Myths and Mechanisms Dagstuhl (2 Links)
- MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media (2 Links)
- A Survey and Empirical Comparison of Object Ranking Methods (2 Links)
- Interactive Evolution of L-System Grammars for Computer Graphics Modelling (2 Links)
- Preference Learning: An Introduction (2 Links)
- Metaheuristics for Genetic Optimal Design (2 Links)
- The Evolution of Style and Gigantism in New Media Art (2 Links)
- Procedural 3D Texture Synthesis Using Genetic Programming (2 Links)
- Artificial Drawing + Unity (2 Links)
- Zufallsprozess (2 Links)
- Exploration and exploitation in evolutionary algorithms: a survey (2 Links)
- A generative design system based on evolutionary and mathematical functions (2 Links)
- Giving Colour to Images (2 Links)
- Interwoven Islamic Geometric Patterns (2 Links)
- Exploring the effect of direction on vector-based fractals (2 Links)
- The Painting Fool Teaching Interface (2 Links)
- Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes (2 Links)
- Face, Portrait, Mask - the Virtuality of the Synthetic Face (2 Links)
- MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties (2 Links)
- Graph Grammars as a Representation for Interactive Evolutionary 3D Design (2 Links)
- Bubble Hierarchies (2 Links)
- A survey of content-based image retrieval with high-level semantics (2 Links)
- Is Evolution Creative? (2 Links)
- Authorial Subjective Evaluation of Non-Photorealistic Images (2 Links)
- No Free Lunch in the Search for Creativity (2 Links)
- Reduced Human Fatigue Interactive Evolutionary Computation for Micromachine Design (2 Links)
- Crooked Houses: Visualizing the Polychora with Hyperbolic Patchwork (2 Links)
- Automated Shape Design by Grammatical Evolution (2 Links)
- Music by Interaction among Two Flocking Species and Human (2 Links)
- Can a Computationally Creative System Create Itself? Creative Artefacts and Creative Processes (2 Links)
- Accelerating evolution by direct manipulation for interactive fashion design (2 Links)
- Curve, Draft, and Style: Three Steps to the Image (2 Links)
- Automatic Evolution of Conceptual Building Architectures TR (2 Links)
- Casually Evolving Creative Technology Systems (2 Links)
- John Mount (2 Links)
- Automatic and Interactive Evolution of Vector Graphics Images with Genetic Algorithms TR (2 Links)
- Evaluation of Sequential, Multi-objective, and Parallel Interactive Genetic Algorithms for Multi-objective Floor Plan Optimisation (2 Links)
- Adaptive game level creation through rank-based interactive evolution (2 Links)
- Flowsnake Earth (2 Links)
- Chris Coyne (2 Links)
- SBART2.4: Breeding 2D CG Images and Movies, and Creating a type of Collage (2 Links)
- Database Design for Represent Genetic Information and Environment Impression in Architectural Design (2 Links)
- Autonomously Communicating Conceptual Knowledge Through Visual Art (2 Links)
- Keith Wiley (2 Links)
- SVM-based Sketch Recognition: Which Hyperparameter Interval to Try (2 Links)
Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)