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  1. Schwarm Algorithmen‏‎ (2 Links)
  2. On the Translation of Design Data into Design Form in Evolutionary Design‏‎ (2 Links)
  3. Evolved Aesthetic Analogies to Improve Artistic Experience‏‎ (2 Links)
  4. The Creative Mind: Myths and Mechanisms‏‎ (2 Links)
  5. A Comparison Between Representations for Evolving Images‏‎ (2 Links)
  6. Implementation and Evaluation of an IEC-Based 3D Modeling System‏‎ (2 Links)
  7. Evolving Assemblages of 3D Objects‏‎ (2 Links)
  8. Evolving Atomic Aesthetics and Dynamics‏‎ (2 Links)
  9. Digits that are not: Generating new types through deep neural nets‏‎ (2 Links)
  10. Improving face detection‏‎ (2 Links)
  11. Evolving Fractal Drawings‏‎ (2 Links)
  12. Distance-based functions for image comparison‏‎ (2 Links)
  13. An empirical exploration of a definition of creative novelty for generative art‏‎ (2 Links)
  14. The Evolution of Style and Gigantism in New Media Art‏‎ (2 Links)
  15. Self-Assembling Dynamical Hierarchies‏‎ (2 Links)
  16. Composition in Perspectives‏‎ (2 Links)
  17. Generative and Evolutionary Design in Design Education‏‎ (2 Links)
  18. A Generic Approach to Challenge Modeling for the Procedural Creation of Video Game Levels‏‎ (2 Links)
  19. Incorporating characteristics of human creativity into an evolutionary art algorithm‏‎ (2 Links)
  20. Zufallsprozess‏‎ (2 Links)
  21. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolution‏‎ (2 Links)
  22. An interactive artificial ant approach to non-photorealistic rendering‏‎ (2 Links)
  23. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (2 Links)
  24. Information aesthetics: an heroic experiment‏‎ (2 Links)
  25. Evolving a Ms. PacMan Controller Using Grammatical Evolution‏‎ (2 Links)
  26. Dynamic Sketching: Simulating the Process of Observational Drawings‏‎ (2 Links)
  27. Sensitivity analysis applied to decision making in multiobjective evolutionary optimization‏‎ (2 Links)
  28. Evolving content in the galactic arms race video game‏‎ (2 Links)
  29. MediaFlies – An Interactive Flocking Based Tool for the Remixing of Media‏‎ (2 Links)
  30. The Painting Fool Teaching Interface‏‎ (2 Links)
  31. Interactive Evolution of L-System Grammars for Computer Graphics Modelling‏‎ (2 Links)
  32. Passive Solar Building Design Using Genetic Programming‏‎ (2 Links)
  33. Metaheuristics for Genetic Optimal Design‏‎ (2 Links)
  34. Computational Creativity Theory: The FACE and IDEA Descriptive Models‏‎ (2 Links)
  35. Embedding movie into SBART – breeding deformed movies‏‎ (2 Links)
  36. Art, emergence and the computational sublime‏‎ (2 Links)
  37. A Survey on Accelerating Evolutionary Computation Approaches‏‎ (2 Links)
  38. ArtiE-Fract: Interactive Evolution of Fractals‏‎ (2 Links)
  39. Sparse fitness evaluation for reducing user burden in interactive genetic algorithm‏‎ (2 Links)
  40. Interwoven Islamic Geometric Patterns‏‎ (2 Links)
  41. Peter M. Hall Hall, Peter M.‏‎ (2 Links)
  42. Exploring the Exactitudes Portrait Series with Restricted Boltzmann Machines‏‎ (2 Links)
  43. Inverse Toon Shading: Interactive Normal Field Modeling with Isophotes‏‎ (2 Links)
  44. MovieGene: Evolutionary Video Production Based on Genetic Algorithms and Cinematic Properties‏‎ (2 Links)
  45. Consensual Paintings‏‎ (2 Links)
  46. Is Evolution Creative?‏‎ (2 Links)
  47. Phänotyp‏‎ (2 Links)
  48. Artistic Stylization of Images and Video‏‎ (2 Links)
  49. Assessing Augmented Creativity: Putting a Lovelace Machine for Interactive Title Generation Through a Human Creativity Test‏‎ (2 Links)
  50. Music by Interaction among Two Flocking Species and Human‏‎ (2 Links)

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