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Unten werden bis zu 50 Ergebnisse im Bereich 1.131 bis 1.180 angezeigt.

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  1. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (2 Links)
  2. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (2 Links)
  3. Computational Creativity through a Gap‏‎ (2 Links)
  4. Evolving Artistic Styles through Visual Dialogues‏‎ (2 Links)
  5. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (2 Links)
  6. Aesthetic geometry evolution in a generic interactive evolutionary design framework‏‎ (2 Links)
  7. Embodied creativity‏‎ (2 Links)
  8. Being Kasimir Malevich‏‎ (2 Links)
  9. Using interactive evolutionary computation to generate creative building designs‏‎ (2 Links)
  10. Empathic painting: Interactive stylization using observed emotional state‏‎ (2 Links)
  11. Higher Level Techniques for the Artistic Rendering of Images and Video‏‎ (2 Links)
  12. Generative Visual Identities. New scenarios in corporate identity‏‎ (2 Links)
  13. Evolving Mondrian-Style Artworks‏‎ (2 Links)
  14. Video Granular Synthesis‏‎ (2 Links)
  15. Against Individual Creativity‏‎ (2 Links)
  16. How the Obscure Features Hypothesis Leads to Innovation Assistant Software‏‎ (2 Links)
  17. Computer Graphics and Geometric Ornamental Design‏‎ (2 Links)
  18. Genetic Algorithm for the Evolution of Feature Trajectories in Time-Dependent Arts‏‎ (2 Links)
  19. Evolving a Library of Artistic Scene Descriptors‏‎ (2 Links)
  20. Ergonomic Chair Design by Fusing Qualitative and Quantitative Criteria using Interactive Genetic Algorithms‏‎ (2 Links)
  21. Ten questions concerning generative computer art‏‎ (2 Links)
  22. Reactiveness and Navigation in Computer Games: Different Needs, Different Approaches‏‎ (2 Links)
  23. Evolving art with scalable vector graphics‏‎ (2 Links)
  24. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (2 Links)
  25. Constrained novelty search: a study on game content generation‏‎ (2 Links)
  26. Rebecca Luger-Guillaume‏‎ (2 Links)
  27. Learning and reusing information in space layout problems using genetic engineering‏‎ (2 Links)
  28. Visualized IEC: Interactive evolutionary computation with multidimensional data visualization‏‎ (2 Links)
  29. Evolving virtual creatures‏‎ (2 Links)
  30. Leonel Moura‏‎ (2 Links)
  31. An Evolutionary Approach to Automatic Video Editing‏‎ (2 Links)
  32. ANGELINA – Coevolution in Automated Game Design‏‎ (2 Links)
  33. Biological Content Generation: Evolving Game Terrains Through Living Organisms‏‎ (2 Links)
  34. Experiments in Objet Trouve Browsing‏‎ (2 Links)
  35. A Combined Junction-Cue Dictionary for Labelling Sketch Drawings with Artistic Shadows and Table-line Cues‏‎ (2 Links)
  36. Exploring Non-photorealistic Rendering with Genetic Programming‏‎ (2 Links)
  37. Logic-based Genetic Programming with Definite Clause Translation Grammars‏‎ (2 Links)
  38. The Effects of Randomly Sampled Training Data on Program Evolution‏‎ (2 Links)
  39. A Discussion on Serendipity in Creative Systems‏‎ (2 Links)
  40. An effective similarity measure via genetic algorithm for Content-Based Image Retrieval with extensive features‏‎ (2 Links)
  41. Creating Personalized Jigsaw Puzzles‏‎ (2 Links)
  42. SBArt4 – Breeding abstract animations in realtime‏‎ (2 Links)
  43. Extending the Range of Facial Types‏‎ (2 Links)
  44. The Future of Evolutionary Design Research‏‎ (2 Links)
  45. Andrew Rowbottom‏‎ (2 Links)
  46. Importance-Driven Focus of Attention‏‎ (2 Links)
  47. Creative Search Trajectories and their Implications‏‎ (2 Links)
  48. Gregory S. Hornby‏‎ (2 Links)
  49. Feature Discovery by Deep Learning for Aesthetic Analysis of Evolved Abstract Images‏‎ (2 Links)
  50. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (2 Links)

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