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Unten werden bis zu 50 Ergebnisse im Bereich 181 bis 230 angezeigt.

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  1. ShipShape: A Drawing Beautification Assistant‏‎ (5 Bearbeitungen)
  2. Computational Models for the Analysis and Synthesis of Graffiti Tag Strokes‏‎ (5 Bearbeitungen)
  3. Automated Daily Production of Evolutionary Audio Visual Art — An Experimental Practice‏‎ (5 Bearbeitungen)
  4. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (5 Bearbeitungen)
  5. Evolution of Animated Photomosaics‏‎ (5 Bearbeitungen)
  6. Adding Dynamics to Sketch-based Character Animations‏‎ (5 Bearbeitungen)
  7. Evolutionary Algorithms for Solving Multi-Objective Problems‏‎ (5 Bearbeitungen)
  8. Feature Construction Using Genetic Programming for Classification of Images by Aesthetic Value‏‎ (5 Bearbeitungen)
  9. EvoMUSART 2014‏‎ (5 Bearbeitungen)
  10. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (5 Bearbeitungen)
  11. The Apprentice Framework: Planning and Assessing Creativity‏‎ (5 Bearbeitungen)
  12. A Survey on ROC-based Ordinal Regression‏‎ (5 Bearbeitungen)
  13. Using Grammatical Evolution to Parameterise Interactive 3D Image Generation‏‎ (5 Bearbeitungen)
  14. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (5 Bearbeitungen)
  15. EvoMUSART 2005‏‎ (5 Bearbeitungen)
  16. Generative Art 2010‏‎ (5 Bearbeitungen)
  17. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (5 Bearbeitungen)
  18. Evolutionary generation of faces‏‎ (4 Bearbeitungen)
  19. Combining Structural Analysis and Multi-Objective Criteria for Evolutionary Architectural Design‏‎ (4 Bearbeitungen)
  20. Experiments in Computational Aesthetics‏‎ (4 Bearbeitungen)
  21. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (4 Bearbeitungen)
  22. Evolving Approximate Image Filters‏‎ (4 Bearbeitungen)
  23. Pmm Reference Implementation‏‎ (4 Bearbeitungen)
  24. An informational model for cellular automata aesthetic measure‏‎ (4 Bearbeitungen)
  25. Customizing Aesthetics in Shared Immersive Virtual Environments‏‎ (4 Bearbeitungen)
  26. Artificial Nature: Immersive World Making‏‎ (4 Bearbeitungen)
  27. The Problem with Evolutionary Art Is‏‎ (4 Bearbeitungen)
  28. The Emergence of Social Learning in Artificial Societies‏‎ (4 Bearbeitungen)
  29. Facing the Future: Evolutionary Possibilities for Human-Machine Creativity‏‎ (4 Bearbeitungen)
  30. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (4 Bearbeitungen)
  31. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (4 Bearbeitungen)
  32. Comparing Aesthetic Measures for Evolutionary Art‏‎ (4 Bearbeitungen)
  33. Driven by Compression Progress: A Simple Principle Explains Essential Aspects of Subjective Beauty, Novelty, Surprise, Interestingness, Attention, Curiosity, Creativity, Art, Science, Music, Jokes‏‎ (4 Bearbeitungen)
  34. Evolving Art Using Multiple Aesthetic Measures‏‎ (4 Bearbeitungen)
  35. Modelling Human Preference in Evolutionary Art‏‎ (4 Bearbeitungen)
  36. Natural Processes and Artificial Procedures‏‎ (4 Bearbeitungen)
  37. Automated collage generation — with intent‏‎ (4 Bearbeitungen)
  38. Autonomy, Signature and Creativity‏‎ (4 Bearbeitungen)
  39. Texture image retrieval using new rotated complex wavelet filters‏‎ (4 Bearbeitungen)
  40. Compositional Pattern Producing Networks: A Novel Abstraction of Development‏‎ (4 Bearbeitungen)
  41. Evolutionary Design by Computers‏‎ (4 Bearbeitungen)
  42. Evolutionary pointillist modules: evolving assemblages of 3D objects‏‎ (4 Bearbeitungen)
  43. Evolving the shape of things to come: A comparison of direct manipulation and interactive evolutionary design‏‎ (4 Bearbeitungen)
  44. Rating Image Aesthetics Using Deep Learning‏‎ (4 Bearbeitungen)
  45. Generalize and Blend: Concept Blending Based on Generalization, Analogy, and Amalgams‏‎ (4 Bearbeitungen)
  46. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (4 Bearbeitungen)
  47. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (4 Bearbeitungen)
  48. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (4 Bearbeitungen)
  49. Improving Scans of Black and White photographs by Recovering the Print Maker's Artistic Intent‏‎ (4 Bearbeitungen)
  50. Shape Grammars and Grammatical Evolution for Evolutionary Design‏‎ (4 Bearbeitungen)

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