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  1. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (5 Bearbeitungen)
  2. ShipShape: A Drawing Beautification Assistant‏‎ (5 Bearbeitungen)
  3. EvoMUSART 2005‏‎ (5 Bearbeitungen)
  4. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (5 Bearbeitungen)
  5. Image Warping for a Painterly Effect‏‎ (5 Bearbeitungen)
  6. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (5 Bearbeitungen)
  7. The Apprentice Framework: Planning and Assessing Creativity‏‎ (5 Bearbeitungen)
  8. Eons of genetically evolved algorithmic images‏‎ (5 Bearbeitungen)
  9. G. Bachelier‏‎ (5 Bearbeitungen)
  10. A Model of Heteroassociative Memory: Deciphering Surprising Features and Locations‏‎ (5 Bearbeitungen)
  11. Content Based Image Retrieval using interactive genetic algorithm‏‎ (5 Bearbeitungen)
  12. Adaptation of an Autonomous Creative Evolutionary System for Real-World Design Application Based on Creative Cognition‏‎ (5 Bearbeitungen)
  13. An Image Retrieval Method Based on a Genetic Algorithm Controlled by User’s Mind‏‎ (5 Bearbeitungen)
  14. Arts, robots, and evolution as a tool for creativity‏‎ (5 Bearbeitungen)
  15. Aesthetic Classification and Sorting Based on Image Compression‏‎ (5 Bearbeitungen)
  16. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (5 Bearbeitungen)
  17. Expression-Based Evolution of Faces‏‎ (5 Bearbeitungen)
  18. Genetic Paint: A Search for Salient Paintings‏‎ (4 Bearbeitungen)
  19. Towards Adaptive Evolutionary Architecture‏‎ (4 Bearbeitungen)
  20. Evolving the shape of things to come: A comparison of direct manipulation and interactive evolutionary design‏‎ (4 Bearbeitungen)
  21. Life's What You Make: Niche Construction and Evolutionary Art‏‎ (4 Bearbeitungen)
  22. Pmm Reference Implementation‏‎ (4 Bearbeitungen)
  23. The Emergence of Social Learning in Artificial Societies‏‎ (4 Bearbeitungen)
  24. The Problem with Evolutionary Art Is‏‎ (4 Bearbeitungen)
  25. MultiCam: A System for Interactive Rendering of Abstract Digital Images‏‎ (4 Bearbeitungen)
  26. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (4 Bearbeitungen)
  27. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (4 Bearbeitungen)
  28. Implicit fitness functions for evolving a drawing robot‏‎ (4 Bearbeitungen)
  29. Inverse Mapping with Sensitivity Analysis for Partial Selection in Interactive Evolution‏‎ (4 Bearbeitungen)
  30. Video Granular Synthesis‏‎ (4 Bearbeitungen)
  31. Texture image retrieval using new rotated complex wavelet filters‏‎ (4 Bearbeitungen)
  32. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (4 Bearbeitungen)
  33. Graph-Based Evolution of Visual Languages‏‎ (4 Bearbeitungen)
  34. A Genetic Algorithm Applied to Content-Based Image Retrieval for Natural Scenes Classification‏‎ (4 Bearbeitungen)
  35. Aesthetic Measures for Evolutionary Vase Design‏‎ (4 Bearbeitungen)
  36. Artificial Creative Systems: Completing the Creative Cycle‏‎ (4 Bearbeitungen)
  37. Rating Image Aesthetics Using Deep Learning‏‎ (4 Bearbeitungen)
  38. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (4 Bearbeitungen)
  39. Evolutionary exploration of Complex Fractals‏‎ (4 Bearbeitungen)
  40. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (4 Bearbeitungen)
  41. EvoMUSART 2013‏‎ (4 Bearbeitungen)
  42. Complexism and the Role of Evolutionary Art‏‎ (4 Bearbeitungen)
  43. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (4 Bearbeitungen)
  44. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (4 Bearbeitungen)
  45. Natural Processes and Artificial Procedures‏‎ (4 Bearbeitungen)
  46. Shape Grammars and Grammatical Evolution for Evolutionary Design‏‎ (4 Bearbeitungen)
  47. On the Socialization of Evolutionary Art‏‎ (4 Bearbeitungen)
  48. Modelling Human Preference in Evolutionary Art‏‎ (4 Bearbeitungen)
  49. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (4 Bearbeitungen)
  50. An Introduction To Kolmogorov Complexity and its Applications‏‎ (4 Bearbeitungen)

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