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  1. G. Bachelier‏‎ (5 Bearbeitungen)
  2. Bachelier‏‎ (5 Bearbeitungen)
  3. Evolving Diverse Design Populations Using Fitness Sharing and Random Forest Based Fitness Approximation‏‎ (5 Bearbeitungen)
  4. EvoMUSART 2005‏‎ (5 Bearbeitungen)
  5. ShipShape: A Drawing Beautification Assistant‏‎ (5 Bearbeitungen)
  6. Automated Daily Production of Evolutionary Audio Visual Art — An Experimental Practice‏‎ (5 Bearbeitungen)
  7. A Survey of Virtual Ecosystems in Generative Electronic Art‏‎ (5 Bearbeitungen)
  8. Adding Dynamics to Sketch-based Character Animations‏‎ (5 Bearbeitungen)
  9. Evolutionary and Swarm Design in Science, Art, and Music‏‎ (5 Bearbeitungen)
  10. The Apprentice Framework: Planning and Assessing Creativity‏‎ (5 Bearbeitungen)
  11. Eons of genetically evolved algorithmic images‏‎ (5 Bearbeitungen)
  12. A Survey on ROC-based Ordinal Regression‏‎ (5 Bearbeitungen)
  13. Generative Art 2010‏‎ (5 Bearbeitungen)
  14. Content Based Image Retrieval using interactive genetic algorithm‏‎ (5 Bearbeitungen)
  15. A Complexity Approach for Identifying Aesthetic Composite Landscapes‏‎ (5 Bearbeitungen)
  16. Expression-Based Evolution of Faces‏‎ (5 Bearbeitungen)
  17. Visual Information Vases: Towards a Framework for Transmedia Creative Inspiration‏‎ (5 Bearbeitungen)
  18. Towards Adaptive Evolutionary Architecture‏‎ (4 Bearbeitungen)
  19. Evolving the shape of things to come: A comparison of direct manipulation and interactive evolutionary design‏‎ (4 Bearbeitungen)
  20. Combining Structural Analysis and Multi-Objective Criteria for Evolutionary Architectural Design‏‎ (4 Bearbeitungen)
  21. An informational model for cellular automata aesthetic measure‏‎ (4 Bearbeitungen)
  22. Pmm Reference Implementation‏‎ (4 Bearbeitungen)
  23. Artificial Nature: Immersive World Making‏‎ (4 Bearbeitungen)
  24. The Emergence of Social Learning in Artificial Societies‏‎ (4 Bearbeitungen)
  25. The Problem with Evolutionary Art Is‏‎ (4 Bearbeitungen)
  26. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (4 Bearbeitungen)
  27. Comparing Aesthetic Measures for Evolutionary Art‏‎ (4 Bearbeitungen)
  28. Natural Processes and Artificial Procedures‏‎ (4 Bearbeitungen)
  29. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (4 Bearbeitungen)
  30. Modelling Human Preference in Evolutionary Art‏‎ (4 Bearbeitungen)
  31. Automated collage generation — with intent‏‎ (4 Bearbeitungen)
  32. Autonomy, Signature and Creativity‏‎ (4 Bearbeitungen)
  33. Texture image retrieval using new rotated complex wavelet filters‏‎ (4 Bearbeitungen)
  34. Video Granular Synthesis‏‎ (4 Bearbeitungen)
  35. Filterscape: Energy Recycling in a Creative Ecosystem‏‎ (4 Bearbeitungen)
  36. Rating Image Aesthetics Using Deep Learning‏‎ (4 Bearbeitungen)
  37. Generalize and Blend: Concept Blending Based on Generalization, Analogy, and Amalgams‏‎ (4 Bearbeitungen)
  38. Evolutionary exploration of Complex Fractals‏‎ (4 Bearbeitungen)
  39. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (4 Bearbeitungen)
  40. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (4 Bearbeitungen)
  41. EvoMUSART 2013‏‎ (4 Bearbeitungen)
  42. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (4 Bearbeitungen)
  43. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (4 Bearbeitungen)
  44. Imagining Imagination: A Computational Framework Using Associative Memory Models and Vector Space Models‏‎ (4 Bearbeitungen)
  45. Improving Scans of Black and White photographs by Recovering the Print Maker's Artistic Intent‏‎ (4 Bearbeitungen)
  46. Shape Grammars and Grammatical Evolution for Evolutionary Design‏‎ (4 Bearbeitungen)
  47. On the Socialization of Evolutionary Art‏‎ (4 Bearbeitungen)
  48. Aesthetic Learning in an Interactive Evolutionary Art System‏‎ (4 Bearbeitungen)
  49. Refinement Techniques for Animated Evolutionary Photomosaics Using Limited Tile Collections‏‎ (4 Bearbeitungen)
  50. Computational Aesthetics 2007‏‎ (4 Bearbeitungen)

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