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  1. Ten questions concerning generative computer art‏‎ (4 Bearbeitungen)
  2. Life's What You Make: Niche Construction and Evolutionary Art‏‎ (4 Bearbeitungen)
  3. Evolutionary exploration of Complex Fractals‏‎ (4 Bearbeitungen)
  4. Decision Chain Encoding: Evolutionary Design Optimization with Complex Constraints‏‎ (4 Bearbeitungen)
  5. Animating Typescript Using Aesthetically Evolved Images‏‎ (4 Bearbeitungen)
  6. EvoMUSART 2013‏‎ (4 Bearbeitungen)
  7. MultiCam: A System for Interactive Rendering of Abstract Digital Images‏‎ (4 Bearbeitungen)
  8. A Four Strategy Model of Creative Parameter Space Interaction‏‎ (4 Bearbeitungen)
  9. Toward Greater Artistic Control for Interactive Evolution of Images and Animation‏‎ (4 Bearbeitungen)
  10. Swarmic Sketches and Attention Mechanism‏‎ (4 Bearbeitungen)
  11. Call for Participation Patterns and Tilings Competition 2015 2‏‎ (4 Bearbeitungen)
  12. Computational Aesthetics 2007‏‎ (4 Bearbeitungen)
  13. Implicit fitness functions for evolving a drawing robot‏‎ (4 Bearbeitungen)
  14. Inverse Mapping with Sensitivity Analysis for Partial Selection in Interactive Evolution‏‎ (4 Bearbeitungen)
  15. Computational Aesthetics Conferences‏‎ (4 Bearbeitungen)
  16. Graph-Based Evolution of Visual Languages‏‎ (4 Bearbeitungen)
  17. Neural style transfer: a paradigm shift for image-based artistic rendering?‏‎ (4 Bearbeitungen)
  18. Echo‏‎ (4 Bearbeitungen)
  19. EvoMUSART 2004‏‎ (4 Bearbeitungen)
  20. Combining Structural Analysis and Multi-Objective Criteria for Evolutionary Architectural Design‏‎ (4 Bearbeitungen)
  21. Towards Adaptive Evolutionary Architecture‏‎ (4 Bearbeitungen)
  22. Random Discrete Colour Sampling‏‎ (4 Bearbeitungen)
  23. An informational model for cellular automata aesthetic measure‏‎ (4 Bearbeitungen)
  24. Artificial Nature: Immersive World Making‏‎ (4 Bearbeitungen)
  25. Ludus Ex Machina: Building A 3D Game Designer That Competes Alongside Humans‏‎ (4 Bearbeitungen)
  26. Comparing Aesthetic Measures for Evolutionary Art‏‎ (4 Bearbeitungen)
  27. Non-stop Evolutionary Art You are Embedded in‏‎ (4 Bearbeitungen)
  28. Using Human Computation to Acquire Novel Methods for Addressing Visual Analogy Problems on Intelligence Tests‏‎ (4 Bearbeitungen)
  29. Texture-Aware ASCII Art Synthesis with Proportional Fonts‏‎ (4 Bearbeitungen)
  30. Computer Graphics and Geometric Ornamental Design‏‎ (4 Bearbeitungen)
  31. Modelling Human Preference in Evolutionary Art‏‎ (4 Bearbeitungen)
  32. Natural Processes and Artificial Procedures‏‎ (4 Bearbeitungen)
  33. Composite diffusion limited aggregation paintings‏‎ (4 Bearbeitungen)
  34. Autonomy, Signature and Creativity‏‎ (4 Bearbeitungen)
  35. Video Granular Synthesis‏‎ (4 Bearbeitungen)
  36. SVM-based Sketch Recognition: Which Hyperparameter Interval to Try‏‎ (4 Bearbeitungen)
  37. Automated collage generation — with intent‏‎ (4 Bearbeitungen)
  38. Style-aware Robust Color Transfer‏‎ (4 Bearbeitungen)
  39. EvoMUSART 2017‏‎ (4 Bearbeitungen)
  40. Evolutionary generation of faces‏‎ (4 Bearbeitungen)
  41. Experiments in Computational Aesthetics‏‎ (4 Bearbeitungen)
  42. Use of Interactive Evolutionary Computation with Simplified Modeling for Computationally Expensive Layout Design Optimization‏‎ (4 Bearbeitungen)
  43. Pmm Reference Implementation‏‎ (4 Bearbeitungen)
  44. Evolving Approximate Image Filters‏‎ (4 Bearbeitungen)
  45. Customizing Aesthetics in Shared Immersive Virtual Environments‏‎ (4 Bearbeitungen)
  46. Generalize and Blend: Concept Blending Based on Generalization, Analogy, and Amalgams‏‎ (4 Bearbeitungen)
  47. The Emergence of Social Learning in Artificial Societies‏‎ (4 Bearbeitungen)
  48. Hybrid-Space Localized Stylization Method for View-Dependent Lines Extracted from 3D Models‏‎ (4 Bearbeitungen)
  49. The Problem with Evolutionary Art Is‏‎ (4 Bearbeitungen)
  50. What to Expect when you’re Expecting: The Role of Unexpectedness in Computationally Evaluating Creativity‏‎ (4 Bearbeitungen)

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