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Unten werden bis zu 50 Ergebnisse im Bereich 281 bis 330 angezeigt.

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  1. Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks‏‎ (4 Bearbeitungen)
  2. Fostering Creativity in the Teaching of Mathematics with Project Based Learning‏‎ (3 Bearbeitungen)
  3. Computational Creativity: A Philosophical Approach, and an Approach to Philosophy‏‎ (3 Bearbeitungen)
  4. Promoting creative design in interactive evolutionary computation‏‎ (3 Bearbeitungen)
  5. Composition Principles for Quality Depiction and Aesthetics‏‎ (3 Bearbeitungen)
  6. EvoMUSART 2007‏‎ (3 Bearbeitungen)
  7. Evolutionary Banners, exploring a generative design approach‏‎ (3 Bearbeitungen)
  8. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (3 Bearbeitungen)
  9. Evolutionary L-systems‏‎ (3 Bearbeitungen)
  10. From Klein Bottles to Modular Super-Bottles‏‎ (3 Bearbeitungen)
  11. Three Mathematical Sculptures for the Mathematikon‏‎ (3 Bearbeitungen)
  12. Aesthetic 3D Model Evolution‏‎ (3 Bearbeitungen)
  13. The Good, the Bad, and the AHA! Blends‏‎ (3 Bearbeitungen)
  14. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (3 Bearbeitungen)
  15. Defining Computational Aesthetics‏‎ (3 Bearbeitungen)
  16. Blending in the Hub: Towards a Collaborative Concept Invention Platform‏‎ (3 Bearbeitungen)
  17. EvoMUSART 2008‏‎ (3 Bearbeitungen)
  18. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (3 Bearbeitungen)
  19. Evolutionary Computation and Image Re-Coloring‏‎ (3 Bearbeitungen)
  20. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (3 Bearbeitungen)
  21. Image Filtering for Interactive Level-of-Abstraction Visualization of 3D Scenes‏‎ (3 Bearbeitungen)
  22. The role of blending in mathematical invention‏‎ (3 Bearbeitungen)
  23. On the Development of Critics in Evolutionary Computation Artists‏‎ (3 Bearbeitungen)
  24. Aesthetics and emotions in images‏‎ (3 Bearbeitungen)
  25. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (3 Bearbeitungen)
  26. Creative Web Services with Pattern‏‎ (3 Bearbeitungen)
  27. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (3 Bearbeitungen)
  28. Artistic Stylization of Images and Video‏‎ (3 Bearbeitungen)
  29. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (3 Bearbeitungen)
  30. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (3 Bearbeitungen)
  31. Evolution of fractal shapes for artists and designers‏‎ (3 Bearbeitungen)
  32. Computerized measures of visual complexity‏‎ (3 Bearbeitungen)
  33. GenoTyp, an experiment about genetic typography‏‎ (3 Bearbeitungen)
  34. Combining Representational Domains for Computational Creativity‏‎ (3 Bearbeitungen)
  35. A Fractal Approach Towards Visual Analogy‏‎ (3 Bearbeitungen)
  36. Evolving Simple Art-based Games‏‎ (3 Bearbeitungen)
  37. Movie Posters from Video by Example‏‎ (3 Bearbeitungen)
  38. Attributing Creative Agency: Are we doing it right?‏‎ (3 Bearbeitungen)
  39. A Semantic Map for Evaluating Creativity‏‎ (3 Bearbeitungen)
  40. Automatic content generation in the galactic arms race video game‏‎ (3 Bearbeitungen)
  41. Interaction-based Authoring for Scalable Co-creative Agents‏‎ (3 Bearbeitungen)
  42. Empirically Grounding the Evaluation of Creative Systems: Incorporating Interaction Design‏‎ (3 Bearbeitungen)
  43. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (3 Bearbeitungen)
  44. ANGELINA – Coevolution in Automated Game Design‏‎ (3 Bearbeitungen)
  45. Artificial Life Meets Computational Creativity?‏‎ (3 Bearbeitungen)
  46. The T. albipennis Sand Painting Artists‏‎ (3 Bearbeitungen)
  47. Autonomously Creating Quality Images‏‎ (3 Bearbeitungen)
  48. An Image Retrieval Method Based on a Genetic Algorithm‏‎ (3 Bearbeitungen)
  49. Evolving Artistic Styles through Visual Dialogues‏‎ (3 Bearbeitungen)
  50. Creative ecosystems‏‎ (3 Bearbeitungen)

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