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- EvoMUSART 2017 (4 Bearbeitungen)
- Swarm Tech-Tiles Tim (3 Bearbeitungen)
- Teaching Evolutionary Design Systems by Extending "Context Free" (3 Bearbeitungen)
- Co-evolutionary Methods in Evolutionary Art (3 Bearbeitungen)
- ArtiE-Fract: The Artist’s Viewpoint (3 Bearbeitungen)
- Fostering Creativity in the Teaching of Mathematics with Project Based Learning (3 Bearbeitungen)
- Computational Creativity: A Philosophical Approach, and an Approach to Philosophy (3 Bearbeitungen)
- Adaptive Critics for Evolutionary Artists (3 Bearbeitungen)
- Against Individual Creativity (3 Bearbeitungen)
- The Escher evolver: evolution to the people (3 Bearbeitungen)
- Composition Principles for Quality Depiction and Aesthetics (3 Bearbeitungen)
- EvoMUSART 2007 (3 Bearbeitungen)
- Evolutionary Banners, exploring a generative design approach (3 Bearbeitungen)
- Evolutionary L-systems (3 Bearbeitungen)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (3 Bearbeitungen)
- Picbreeder: A case study in collaborative evolutionary exploration of design space (3 Bearbeitungen)
- The Virtual Ecosystem as Generative Electronic Art (3 Bearbeitungen)
- On the Role of Temporary Storage in Interactive Evolution (3 Bearbeitungen)
- CGP, Creativity and Art (3 Bearbeitungen)
- From Klein Bottles to Modular Super-Bottles (3 Bearbeitungen)
- Three Mathematical Sculptures for the Mathematikon (3 Bearbeitungen)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (3 Bearbeitungen)
- Defining Computational Aesthetics (3 Bearbeitungen)
- EvoMUSART 2008 (3 Bearbeitungen)
- Evolutionary Computation and Image Re-Coloring (3 Bearbeitungen)
- Image Filtering for Interactive Level-of-Abstraction Visualization of 3D Scenes (3 Bearbeitungen)
- The role of blending in mathematical invention (3 Bearbeitungen)
- Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI (3 Bearbeitungen)
- Creative Web Services with Pattern (3 Bearbeitungen)
- COINVENT: Towards a Computational Concept Invention Theory (3 Bearbeitungen)
- GenoTyp, an experiment about genetic typography (3 Bearbeitungen)
- Quantum sculpture: art inspired by the deeper nature of reality (3 Bearbeitungen)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (3 Bearbeitungen)
- Hybrid Biological-Digital Systems in Artistic and Entertainment Computing (3 Bearbeitungen)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (3 Bearbeitungen)
- Artificial Art Made by Artificial Ants (3 Bearbeitungen)
- Evolution of fractal shapes for artists and designers (3 Bearbeitungen)
- Computerized measures of visual complexity (3 Bearbeitungen)
- Automatic invention of fitness functions with application to scene generation (3 Bearbeitungen)
- Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity (3 Bearbeitungen)
- Evolving Simple Art-based Games (3 Bearbeitungen)
- Movie Posters from Video by Example (3 Bearbeitungen)
- Empirically Grounding the Evaluation of Creative Systems: Incorporating Interaction Design (3 Bearbeitungen)
- Automatic Detection of Irony and Humour in Twitter (3 Bearbeitungen)
- Interaction-based Authoring for Scalable Co-creative Agents (3 Bearbeitungen)
- Evolving Artistic Styles through Visual Dialogues (3 Bearbeitungen)
- Promoting creative design in interactive evolutionary computation (3 Bearbeitungen)
- Assessing Progress in Building Autonomously Creative Systems (3 Bearbeitungen)
- Automatic categorization of medical images for content-based retrieval and data mining (3 Bearbeitungen)
- Evolutionary computation and structural design: A survey of the state-of-the-art (3 Bearbeitungen)
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