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Unten werden bis zu 50 Ergebnisse im Bereich 281 bis 330 angezeigt.

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  1. Evolutionary pointillist modules: evolving assemblages of 3D objects‏‎ (4 Bearbeitungen)
  2. Fostering Creativity in the Teaching of Mathematics with Project Based Learning‏‎ (3 Bearbeitungen)
  3. Co-evolutionary Methods in Evolutionary Art‏‎ (3 Bearbeitungen)
  4. Evolving Artistic Styles through Visual Dialogues‏‎ (3 Bearbeitungen)
  5. ArtiE-Fract: The Artist’s Viewpoint‏‎ (3 Bearbeitungen)
  6. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (3 Bearbeitungen)
  7. Adaptive Critics for Evolutionary Artists‏‎ (3 Bearbeitungen)
  8. Evolutionary computation and structural design: A survey of the state-of-the-art‏‎ (3 Bearbeitungen)
  9. Against Individual Creativity‏‎ (3 Bearbeitungen)
  10. Creative ecosystems‏‎ (3 Bearbeitungen)
  11. On the Origins of the Term "Computational Aesthetics"‏‎ (3 Bearbeitungen)
  12. Fitness landscapes‏‎ (3 Bearbeitungen)
  13. Computational Aesthetic Evaluation: Past and Future‏‎ (3 Bearbeitungen)
  14. Quantifying Creativity in Art Networks‏‎ (3 Bearbeitungen)
  15. Evolutionary Design in Art‏‎ (3 Bearbeitungen)
  16. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (3 Bearbeitungen)
  17. Removing Tremas with a Rational Function‏‎ (3 Bearbeitungen)
  18. Swarm Granulator‏‎ (3 Bearbeitungen)
  19. From Klein Bottles to Modular Super-Bottles‏‎ (3 Bearbeitungen)
  20. CGP, Creativity and Art‏‎ (3 Bearbeitungen)
  21. Evolutionary Methods for Ant Colony Paintings‏‎ (3 Bearbeitungen)
  22. The man behind the curtain: Overcoming skepticism about creative computers‏‎ (3 Bearbeitungen)
  23. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (3 Bearbeitungen)
  24. Evolution strategies - a comprehensive introduction‏‎ (3 Bearbeitungen)
  25. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (3 Bearbeitungen)
  26. Using complexity estimates in aesthetic image classification‏‎ (3 Bearbeitungen)
  27. Computational Field Visualization‏‎ (3 Bearbeitungen)
  28. Creating New Informational Primitives in Minds and Machines‏‎ (3 Bearbeitungen)
  29. Image Filtering for Interactive Level-of-Abstraction Visualization of 3D Scenes‏‎ (3 Bearbeitungen)
  30. Automatic invention of fitness functions with application to scene generation‏‎ (3 Bearbeitungen)
  31. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (3 Bearbeitungen)
  32. COINVENT: Towards a Computational Concept Invention Theory‏‎ (3 Bearbeitungen)
  33. Semantic aware methods for evolutionary art‏‎ (3 Bearbeitungen)
  34. GenoTyp, an experiment about genetic typography‏‎ (3 Bearbeitungen)
  35. Artificial Art Made by Artificial Ants‏‎ (3 Bearbeitungen)
  36. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (3 Bearbeitungen)
  37. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (3 Bearbeitungen)
  38. Interaction-based Authoring for Scalable Co-creative Agents‏‎ (3 Bearbeitungen)
  39. Movie Posters from Video by Example‏‎ (3 Bearbeitungen)
  40. Automatic Detection of Irony and Humour in Twitter‏‎ (3 Bearbeitungen)
  41. Automatic categorization of medical images for content-based retrieval and data mining‏‎ (3 Bearbeitungen)
  42. Vismantic: Meaning-making with Images‏‎ (3 Bearbeitungen)
  43. Teaching Evolutionary Design Systems by Extending "Context Free"‏‎ (3 Bearbeitungen)
  44. Computational Game Creativity‏‎ (3 Bearbeitungen)
  45. Curvature-Controlled Aesthetic Curves Using Magnetic Fields‏‎ (3 Bearbeitungen)
  46. Fast Visualisation and Interactive Design of Deterministic Fractals‏‎ (3 Bearbeitungen)
  47. Assessing Progress in Building Autonomously Creative Systems‏‎ (3 Bearbeitungen)
  48. Swarm Tech-Tiles Tim‏‎ (3 Bearbeitungen)
  49. Accurate and Discernible Photocollages‏‎ (3 Bearbeitungen)
  50. The Escher evolver: evolution to the people‏‎ (3 Bearbeitungen)

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