Seiten mit den meisten Versionen

Wechseln zu: Navigation, Suche

Unten werden bis zu 50 Ergebnisse im Bereich 281 bis 330 angezeigt.

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)

  1. EvoMUSART 2017‏‎ (4 Bearbeitungen)
  2. Fostering Creativity in the Teaching of Mathematics with Project Based Learning‏‎ (3 Bearbeitungen)
  3. Assessing Progress in Building Autonomously Creative Systems‏‎ (3 Bearbeitungen)
  4. Automatic categorization of medical images for content-based retrieval and data mining‏‎ (3 Bearbeitungen)
  5. Computational Creativity: A Philosophical Approach, and an Approach to Philosophy‏‎ (3 Bearbeitungen)
  6. On the Origins of the Term "Computational Aesthetics"‏‎ (3 Bearbeitungen)
  7. Composition Principles for Quality Depiction and Aesthetics‏‎ (3 Bearbeitungen)
  8. EvoMUSART 2007‏‎ (3 Bearbeitungen)
  9. Accurate and Discernible Photocollages‏‎ (3 Bearbeitungen)
  10. Evolutionary Banners, exploring a generative design approach‏‎ (3 Bearbeitungen)
  11. Removing Tremas with a Rational Function‏‎ (3 Bearbeitungen)
  12. A New Way to See Inside Black Holes‏‎ (3 Bearbeitungen)
  13. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (3 Bearbeitungen)
  14. Swarm Granulator‏‎ (3 Bearbeitungen)
  15. Casual Creators‏‎ (3 Bearbeitungen)
  16. Evolutionary L-systems‏‎ (3 Bearbeitungen)
  17. Quantifying Creativity in Art Networks‏‎ (3 Bearbeitungen)
  18. The man behind the curtain: Overcoming skepticism about creative computers‏‎ (3 Bearbeitungen)
  19. From Klein Bottles to Modular Super-Bottles‏‎ (3 Bearbeitungen)
  20. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (3 Bearbeitungen)
  21. Amplitude spectra of natural images‏‎ (3 Bearbeitungen)
  22. An engineering approach to evolutionary art‏‎ (3 Bearbeitungen)
  23. Defining Computational Aesthetics‏‎ (3 Bearbeitungen)
  24. EvoMUSART 2008‏‎ (3 Bearbeitungen)
  25. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (3 Bearbeitungen)
  26. Using complexity estimates in aesthetic image classification‏‎ (3 Bearbeitungen)
  27. Evolutionary Computation and Image Re-Coloring‏‎ (3 Bearbeitungen)
  28. Image Filtering for Interactive Level-of-Abstraction Visualization of 3D Scenes‏‎ (3 Bearbeitungen)
  29. Casually Evolving Creative Technology Systems‏‎ (3 Bearbeitungen)
  30. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (3 Bearbeitungen)
  31. Semantic aware methods for evolutionary art‏‎ (3 Bearbeitungen)
  32. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (3 Bearbeitungen)
  33. Bubble Hierarchies‏‎ (3 Bearbeitungen)
  34. Evolution of fractal shapes for artists and designers‏‎ (3 Bearbeitungen)
  35. Aesthetic Video Filter Evolution in an Interactive Real-Time Framework‏‎ (3 Bearbeitungen)
  36. Computerized measures of visual complexity‏‎ (3 Bearbeitungen)
  37. GenoTyp, an experiment about genetic typography‏‎ (3 Bearbeitungen)
  38. Creative Web Services with Pattern‏‎ (3 Bearbeitungen)
  39. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (3 Bearbeitungen)
  40. Movie Posters from Video by Example‏‎ (3 Bearbeitungen)
  41. Interaction-based Authoring for Scalable Co-creative Agents‏‎ (3 Bearbeitungen)
  42. Empirically Grounding the Evaluation of Creative Systems: Incorporating Interaction Design‏‎ (3 Bearbeitungen)
  43. A machine learning approach to inductive query by examples: an experiment using relevance feedback, ID3, genetic algorithms, and simulated annealing‏‎ (3 Bearbeitungen)
  44. Active User Intervention in an EC Search‏‎ (3 Bearbeitungen)
  45. Evolving Simple Art-based Games‏‎ (3 Bearbeitungen)
  46. Swarm Tech-Tiles Tim‏‎ (3 Bearbeitungen)
  47. Vismantic: Meaning-making with Images‏‎ (3 Bearbeitungen)
  48. Teaching Evolutionary Design Systems by Extending "Context Free"‏‎ (3 Bearbeitungen)
  49. Evolving Artistic Styles through Visual Dialogues‏‎ (3 Bearbeitungen)
  50. Fitness landscapes‏‎ (3 Bearbeitungen)

Zeige (vorherige 50 | nächste 50) (20 | 50 | 100 | 250 | 500)