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Unten werden bis zu 50 Ergebnisse im Bereich 281 bis 330 angezeigt.

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  1. Evolutionary pointillist modules: evolving assemblages of 3D objects‏‎ (4 Bearbeitungen)
  2. Vismantic: Meaning-making with Images‏‎ (3 Bearbeitungen)
  3. Co-evolutionary Methods in Evolutionary Art‏‎ (3 Bearbeitungen)
  4. Promoting creative design in interactive evolutionary computation‏‎ (3 Bearbeitungen)
  5. ArtiE-Fract: The Artist’s Viewpoint‏‎ (3 Bearbeitungen)
  6. Evolving Artistic Styles through Visual Dialogues‏‎ (3 Bearbeitungen)
  7. Creative ecosystems‏‎ (3 Bearbeitungen)
  8. Against Individual Creativity‏‎ (3 Bearbeitungen)
  9. Fitness landscapes‏‎ (3 Bearbeitungen)
  10. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (3 Bearbeitungen)
  11. Interactive evolutionary computation: Fusion of the capabilities of EC optimization and human evaluation‏‎ (3 Bearbeitungen)
  12. Evolutionary computation and structural design: A survey of the state-of-the-art‏‎ (3 Bearbeitungen)
  13. Using Argumentation to Evaluate Concept Blends in Combinatorial Creativity‏‎ (3 Bearbeitungen)
  14. Adaptive Critics for Evolutionary Artists‏‎ (3 Bearbeitungen)
  15. Computational Aesthetic Evaluation: Past and Future‏‎ (3 Bearbeitungen)
  16. Immersion in Mathematics‏‎ (3 Bearbeitungen)
  17. Evolutionary Design in Art‏‎ (3 Bearbeitungen)
  18. CGP, Creativity and Art‏‎ (3 Bearbeitungen)
  19. The Good, the Bad, and the AHA! Blends‏‎ (3 Bearbeitungen)
  20. Generating Apt Metaphor Ideas for Pictorial Advertising‏‎ (3 Bearbeitungen)
  21. Evolutionary Methods for Ant Colony Paintings‏‎ (3 Bearbeitungen)
  22. Modular Line-Based Halftoning via Recursive Division‏‎ (3 Bearbeitungen)
  23. The Painting Fool Sees! New Projects with the Automated Painter‏‎ (3 Bearbeitungen)
  24. Image retrieval: Ideas, influences, and trends of the new age‏‎ (3 Bearbeitungen)
  25. Evolution strategies - a comprehensive introduction‏‎ (3 Bearbeitungen)
  26. Trans - former 13: exploration and adaptation of evolution expressed in a dynamic sculpture‏‎ (3 Bearbeitungen)
  27. Generative and Adaptive Creativity: A Unified Approach to Creativity in Nature. Humans and Machines‏‎ (3 Bearbeitungen)
  28. Measuring cultural value using social network analysis: a case study on valuing electronic musicians‏‎ (3 Bearbeitungen)
  29. Computational Field Visualization‏‎ (3 Bearbeitungen)
  30. Interactive Biomimetic Space: An Interactive Installation to Explore Living Architecture‏‎ (3 Bearbeitungen)
  31. On the Development of Critics in Evolutionary Computation Artists‏‎ (3 Bearbeitungen)
  32. Creating New Informational Primitives in Minds and Machines‏‎ (3 Bearbeitungen)
  33. COINVENT: Towards a Computational Concept Invention Theory‏‎ (3 Bearbeitungen)
  34. You Can’t Know my Mind: A Festival of Computational Creativity‏‎ (3 Bearbeitungen)
  35. How Did Humans Become So Creative? A Computational Approach‏‎ (3 Bearbeitungen)
  36. Artificial Art Made by Artificial Ants‏‎ (3 Bearbeitungen)
  37. The application of L-systems and developmental models to computer art, animation, and music synthesis‏‎ (3 Bearbeitungen)
  38. Improvisational Media Space: Architecture and Strategies for Evolution‏‎ (3 Bearbeitungen)
  39. Interactive Evolutionary Design of Motion Variants‏‎ (3 Bearbeitungen)
  40. Automatic invention of fitness functions with application to scene generation‏‎ (3 Bearbeitungen)
  41. Unweaving The Lexical Rainbow: Grounding Linguistic Creativity in Perceptual Semantics‏‎ (3 Bearbeitungen)
  42. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (3 Bearbeitungen)
  43. Automatic Detection of Irony and Humour in Twitter‏‎ (3 Bearbeitungen)
  44. Generative Art 1998‏‎ (3 Bearbeitungen)
  45. Curvature-Controlled Aesthetic Curves Using Magnetic Fields‏‎ (3 Bearbeitungen)
  46. Fast Visualisation and Interactive Design of Deterministic Fractals‏‎ (3 Bearbeitungen)
  47. The T. albipennis Sand Painting Artists‏‎ (3 Bearbeitungen)
  48. Assessing Progress in Building Autonomously Creative Systems‏‎ (3 Bearbeitungen)
  49. Computational Game Creativity‏‎ (3 Bearbeitungen)
  50. Automatic categorization of medical images for content-based retrieval and data mining‏‎ (3 Bearbeitungen)

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