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  1. EvoMUSART 2017‏‎ (4 Bearbeitungen)
  2. Swarm Tech-Tiles Tim‏‎ (3 Bearbeitungen)
  3. Teaching Evolutionary Design Systems by Extending "Context Free"‏‎ (3 Bearbeitungen)
  4. Co-evolutionary Methods in Evolutionary Art‏‎ (3 Bearbeitungen)
  5. ArtiE-Fract: The Artist’s Viewpoint‏‎ (3 Bearbeitungen)
  6. Fostering Creativity in the Teaching of Mathematics with Project Based Learning‏‎ (3 Bearbeitungen)
  7. Computational Creativity: A Philosophical Approach, and an Approach to Philosophy‏‎ (3 Bearbeitungen)
  8. Adaptive Critics for Evolutionary Artists‏‎ (3 Bearbeitungen)
  9. Against Individual Creativity‏‎ (3 Bearbeitungen)
  10. The Escher evolver: evolution to the people‏‎ (3 Bearbeitungen)
  11. Composition Principles for Quality Depiction and Aesthetics‏‎ (3 Bearbeitungen)
  12. EvoMUSART 2007‏‎ (3 Bearbeitungen)
  13. Evolutionary Banners, exploring a generative design approach‏‎ (3 Bearbeitungen)
  14. Evolutionary L-systems‏‎ (3 Bearbeitungen)
  15. Investigating Aesthetic Features to Model Human Preference in Evolutionary Art‏‎ (3 Bearbeitungen)
  16. Picbreeder: A case study in collaborative evolutionary exploration of design space‏‎ (3 Bearbeitungen)
  17. The Virtual Ecosystem as Generative Electronic Art‏‎ (3 Bearbeitungen)
  18. On the Role of Temporary Storage in Interactive Evolution‏‎ (3 Bearbeitungen)
  19. CGP, Creativity and Art‏‎ (3 Bearbeitungen)
  20. From Klein Bottles to Modular Super-Bottles‏‎ (3 Bearbeitungen)
  21. Three Mathematical Sculptures for the Mathematikon‏‎ (3 Bearbeitungen)
  22. Genetic Algorithms in Architecture: a Necessity or a Trend?‏‎ (3 Bearbeitungen)
  23. Defining Computational Aesthetics‏‎ (3 Bearbeitungen)
  24. EvoMUSART 2008‏‎ (3 Bearbeitungen)
  25. Evolutionary Computation and Image Re-Coloring‏‎ (3 Bearbeitungen)
  26. Image Filtering for Interactive Level-of-Abstraction Visualization of 3D Scenes‏‎ (3 Bearbeitungen)
  27. The role of blending in mathematical invention‏‎ (3 Bearbeitungen)
  28. Accounting for Bias in the Evaluation of Creative Computational Systems: An Assessment of DARCI‏‎ (3 Bearbeitungen)
  29. Creative Web Services with Pattern‏‎ (3 Bearbeitungen)
  30. COINVENT: Towards a Computational Concept Invention Theory‏‎ (3 Bearbeitungen)
  31. GenoTyp, an experiment about genetic typography‏‎ (3 Bearbeitungen)
  32. Quantum sculpture: art inspired by the deeper nature of reality‏‎ (3 Bearbeitungen)
  33. Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience‏‎ (3 Bearbeitungen)
  34. Hybrid Biological-Digital Systems in Artistic and Entertainment Computing‏‎ (3 Bearbeitungen)
  35. Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used?‏‎ (3 Bearbeitungen)
  36. Artificial Art Made by Artificial Ants‏‎ (3 Bearbeitungen)
  37. Evolution of fractal shapes for artists and designers‏‎ (3 Bearbeitungen)
  38. Computerized measures of visual complexity‏‎ (3 Bearbeitungen)
  39. Automatic invention of fitness functions with application to scene generation‏‎ (3 Bearbeitungen)
  40. Stepping Back to Progress Forwards: Setting Standards for Meta-Evaluation of Computational Creativity‏‎ (3 Bearbeitungen)
  41. Evolving Simple Art-based Games‏‎ (3 Bearbeitungen)
  42. Movie Posters from Video by Example‏‎ (3 Bearbeitungen)
  43. Empirically Grounding the Evaluation of Creative Systems: Incorporating Interaction Design‏‎ (3 Bearbeitungen)
  44. Automatic Detection of Irony and Humour in Twitter‏‎ (3 Bearbeitungen)
  45. Interaction-based Authoring for Scalable Co-creative Agents‏‎ (3 Bearbeitungen)
  46. Evolving Artistic Styles through Visual Dialogues‏‎ (3 Bearbeitungen)
  47. Promoting creative design in interactive evolutionary computation‏‎ (3 Bearbeitungen)
  48. Assessing Progress in Building Autonomously Creative Systems‏‎ (3 Bearbeitungen)
  49. Automatic categorization of medical images for content-based retrieval and data mining‏‎ (3 Bearbeitungen)
  50. Evolutionary computation and structural design: A survey of the state-of-the-art‏‎ (3 Bearbeitungen)

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