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Unten werden bis zu 50 Ergebnisse im Bereich 281 bis 330 angezeigt.

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  1. CRMT-bitmap-image-interpreter‏‎ (4 Bearbeitungen)
  2. Morphable guidelines for the human head‏‎ (3 Bearbeitungen)
  3. Evolving Artistic Styles through Visual Dialogues‏‎ (3 Bearbeitungen)
  4. Fitness landscapes‏‎ (3 Bearbeitungen)
  5. Evaluation of an IGA-based Image Retrieval System Using Wavelet Coefficients‏‎ (3 Bearbeitungen)
  6. On the Origins of the Term "Computational Aesthetics"‏‎ (3 Bearbeitungen)
  7. Evolutionary computation and structural design: A survey of the state-of-the-art‏‎ (3 Bearbeitungen)
  8. Creative ecosystems‏‎ (3 Bearbeitungen)
  9. Quantifying Creativity in Art Networks‏‎ (3 Bearbeitungen)
  10. Removing Tremas with a Rational Function‏‎ (3 Bearbeitungen)
  11. Computational Aesthetic Evaluation: Past and Future‏‎ (3 Bearbeitungen)
  12. Evolutionary Design in Art‏‎ (3 Bearbeitungen)
  13. Swarm Granulator‏‎ (3 Bearbeitungen)
  14. Mosaic: Sketch-Based Interface for Creating Digital Decorative Mosaics‏‎ (3 Bearbeitungen)
  15. Hypergraph-based Evolutionary Design System‏‎ (3 Bearbeitungen)
  16. The man behind the curtain: Overcoming skepticism about creative computers‏‎ (3 Bearbeitungen)
  17. On Symmetry, Aesthetics and Quantifying Symmetrical Complexity‏‎ (3 Bearbeitungen)
  18. Evolutionary Methods for Ant Colony Paintings‏‎ (3 Bearbeitungen)
  19. Aesthetic 3D Model Evolution‏‎ (3 Bearbeitungen)
  20. Merging Aesthetics with Functionality: An Interactive Genetic Algorithm Based on the Principle of Weighted Mutation‏‎ (3 Bearbeitungen)
  21. Evolution strategies - a comprehensive introduction‏‎ (3 Bearbeitungen)
  22. Blending in the Hub: Towards a Collaborative Concept Invention Platform‏‎ (3 Bearbeitungen)
  23. Using complexity estimates in aesthetic image classification‏‎ (3 Bearbeitungen)
  24. Aesthetics and emotions in images‏‎ (3 Bearbeitungen)
  25. Graph Grammars as a Representation for Interactive Evolutionary 3D Design‏‎ (3 Bearbeitungen)
  26. Human Competence in Creativity Evaluation‏‎ (3 Bearbeitungen)
  27. Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art‏‎ (3 Bearbeitungen)
  28. Computational Field Visualization‏‎ (3 Bearbeitungen)
  29. Creating New Informational Primitives in Minds and Machines‏‎ (3 Bearbeitungen)
  30. Combining Representational Domains for Computational Creativity‏‎ (3 Bearbeitungen)
  31. A Fractal Approach Towards Visual Analogy‏‎ (3 Bearbeitungen)
  32. Semantic aware methods for evolutionary art‏‎ (3 Bearbeitungen)
  33. Artistic Stylization of Images and Video‏‎ (3 Bearbeitungen)
  34. Knowledge Discovery of Artistic Influences: A Metric Learning Approach‏‎ (3 Bearbeitungen)
  35. ANGELINA – Coevolution in Automated Game Design‏‎ (3 Bearbeitungen)
  36. Attributing Creative Agency: Are we doing it right?‏‎ (3 Bearbeitungen)
  37. A Semantic Map for Evaluating Creativity‏‎ (3 Bearbeitungen)
  38. Automatic content generation in the galactic arms race video game‏‎ (3 Bearbeitungen)
  39. Building Artistic Computer Colleagues with an Enactive Model of Creativity‏‎ (3 Bearbeitungen)
  40. An Image Retrieval Method Based on a Genetic Algorithm‏‎ (3 Bearbeitungen)
  41. Fast Visualisation and Interactive Design of Deterministic Fractals‏‎ (3 Bearbeitungen)
  42. Artificial Life Meets Computational Creativity?‏‎ (3 Bearbeitungen)
  43. Fostering Creativity in the Teaching of Mathematics with Project Based Learning‏‎ (3 Bearbeitungen)
  44. Computational Game Creativity‏‎ (3 Bearbeitungen)
  45. Autonomously Creating Quality Images‏‎ (3 Bearbeitungen)
  46. Swarm Tech-Tiles Tim‏‎ (3 Bearbeitungen)
  47. Vismantic: Meaning-making with Images‏‎ (3 Bearbeitungen)
  48. Curvature-Controlled Aesthetic Curves Using Magnetic Fields‏‎ (3 Bearbeitungen)
  49. Teaching Evolutionary Design Systems by Extending "Context Free"‏‎ (3 Bearbeitungen)
  50. The Escher evolver: evolution to the people‏‎ (3 Bearbeitungen)

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