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- Real-Time Activity Prediction: A Gaze-Based Approach for Early Recognition of Pen-Based Interaction Tasks (4 Bearbeitungen)
- Fostering Creativity in the Teaching of Mathematics with Project Based Learning (3 Bearbeitungen)
- Computational Creativity: A Philosophical Approach, and an Approach to Philosophy (3 Bearbeitungen)
- Promoting creative design in interactive evolutionary computation (3 Bearbeitungen)
- Composition Principles for Quality Depiction and Aesthetics (3 Bearbeitungen)
- EvoMUSART 2007 (3 Bearbeitungen)
- Evolutionary Banners, exploring a generative design approach (3 Bearbeitungen)
- Investigating Aesthetic Features to Model Human Preference in Evolutionary Art (3 Bearbeitungen)
- Evolutionary L-systems (3 Bearbeitungen)
- From Klein Bottles to Modular Super-Bottles (3 Bearbeitungen)
- Three Mathematical Sculptures for the Mathematikon (3 Bearbeitungen)
- Aesthetic 3D Model Evolution (3 Bearbeitungen)
- The Good, the Bad, and the AHA! Blends (3 Bearbeitungen)
- The Painting Fool Sees! New Projects with the Automated Painter (3 Bearbeitungen)
- Defining Computational Aesthetics (3 Bearbeitungen)
- Blending in the Hub: Towards a Collaborative Concept Invention Platform (3 Bearbeitungen)
- EvoMUSART 2008 (3 Bearbeitungen)
- Genetic Algorithms in Architecture: a Necessity or a Trend? (3 Bearbeitungen)
- Evolutionary Computation and Image Re-Coloring (3 Bearbeitungen)
- Artificial Life, Death and Epidemics in Evolutionary, Generative Electronic Art (3 Bearbeitungen)
- Image Filtering for Interactive Level-of-Abstraction Visualization of 3D Scenes (3 Bearbeitungen)
- The role of blending in mathematical invention (3 Bearbeitungen)
- On the Development of Critics in Evolutionary Computation Artists (3 Bearbeitungen)
- Aesthetics and emotions in images (3 Bearbeitungen)
- Modelling video games' landscapes by means of genetic terrain programming: a new approach for improving users' experience (3 Bearbeitungen)
- Creative Web Services with Pattern (3 Bearbeitungen)
- Hybrid Biological-Digital Systems in Artistic and Entertainment Computing (3 Bearbeitungen)
- Artistic Stylization of Images and Video (3 Bearbeitungen)
- The application of L-systems and developmental models to computer art, animation, and music synthesis (3 Bearbeitungen)
- Fitness in Evolutionary Art and Music: What Has Been Used and What Could Be Used? (3 Bearbeitungen)
- Evolution of fractal shapes for artists and designers (3 Bearbeitungen)
- Computerized measures of visual complexity (3 Bearbeitungen)
- GenoTyp, an experiment about genetic typography (3 Bearbeitungen)
- Combining Representational Domains for Computational Creativity (3 Bearbeitungen)
- A Fractal Approach Towards Visual Analogy (3 Bearbeitungen)
- Evolving Simple Art-based Games (3 Bearbeitungen)
- Movie Posters from Video by Example (3 Bearbeitungen)
- Attributing Creative Agency: Are we doing it right? (3 Bearbeitungen)
- A Semantic Map for Evaluating Creativity (3 Bearbeitungen)
- Automatic content generation in the galactic arms race video game (3 Bearbeitungen)
- Interaction-based Authoring for Scalable Co-creative Agents (3 Bearbeitungen)
- Empirically Grounding the Evaluation of Creative Systems: Incorporating Interaction Design (3 Bearbeitungen)
- Building Artistic Computer Colleagues with an Enactive Model of Creativity (3 Bearbeitungen)
- ANGELINA – Coevolution in Automated Game Design (3 Bearbeitungen)
- Artificial Life Meets Computational Creativity? (3 Bearbeitungen)
- The T. albipennis Sand Painting Artists (3 Bearbeitungen)
- Autonomously Creating Quality Images (3 Bearbeitungen)
- An Image Retrieval Method Based on a Genetic Algorithm (3 Bearbeitungen)
- Evolving Artistic Styles through Visual Dialogues (3 Bearbeitungen)
- Creative ecosystems (3 Bearbeitungen)
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