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- How Self-Similar are Artworks at Different Levels of Spatial Resolution? (3 Links)
- Edward Davies (3 Links)
- Animating Persian Floral Patterns (3 Links)
- Toward Auvers Period: Evolution of van Gogh's Style (3 Links)
- A SHAPE GRAMMAR MODEL TO GENERATE ISLAMIC GEOMETRIC PATTERN (3 Links)
- Studying aesthetics in photographic images using a computational approach (3 Links)
- Enhancements to constrained novelty search: two-population novelty search for generating game content (3 Links)
- Power to the critics — A framework for the development of artificial art critics (3 Links)
- Suggestive Hatching (3 Links)
- Luigi C. Barone (3 Links)
- Computers and Creativity: The Road Ahead (3 Links)
- Procedural Texture Evolution Using Multiobjective Optimization (3 Links)
- Extracting the Essence from Sets of Images (3 Links)
- Random Discrete Colour Sampling (3 Links)
- Nicolas Monmarche (3 Links)
- Mauro Castelli (3 Links)
- Evaluating Visual Aesthetics in Photographic Portraiture (3 Links)
- Regularity and Randomness in Bridget Riley's early Op Art (3 Links)
- Flocking Orchestra – to play a type of generative music by interaction between human and flocking agents (3 Links)
- Building The Plotter - an Aesthetic Exploration with Drawing Robots (3 Links)
- On Nonlinear Perspectives in Science, Art and Nature (3 Links)
- What is Emergence? Generative Murals as Experiments in the Philosophy of Complexity (3 Links)
- Celtic Knots Colorization based on Color Harmony Principles (3 Links)
- DUOTONE SURFACES: DIVISION OF A CLOSED SURFACE INTO EXACTLY TWO REGIONS (3 Links)
- The Digital Clockwork Muse: A Computational Model of Aesthetic Evolution (3 Links)
- Zbigniew Michalewicz (3 Links)
- Color Search and Replace (3 Links)
- Partially interactive evolutionary artists (3 Links)
- Comparing the Readability of Graph Layouts using Eyetracking and Task-oriented Analysis (3 Links)
- Evolved diffusion limited aggregation compositions (3 Links)
- DrawCompileEvolve: Sparking Interactive Evolutionary Art with Human Creations (3 Links)
- Kyrre Glette (3 Links)
- The void series – generative art using regulatory genes (3 Links)
- Evolving Pop Art Using Scalable Vector Graphics (3 Links)
- André Dias (3 Links)
- Identity SA – an Interactive Swarm-based Animation with a Deformed Reflection (3 Links)
- Leonardo Vanneschi (3 Links)
- Genr8: Architects’ Experience with an Emergent Design Tool (3 Links)
- Towards automated artificial evolution for computer-generated images (3 Links)
- Computer Generated Stereoscopic Artwork (3 Links)
- Supervised Genetic Search for Parameter Selection in Painterly Rendering (3 Links)
- Eons of genetically evolved algorithmic images (3 Links)
- Artificial Immune System Based Art (3 Links)
- Images from Self-Occlusion (3 Links)
- A generative remixing of music tracks based on an interactive swarm (3 Links)
- Implicit fitness functions for evolving a drawing robot (3 Links)
- Graph-based evolutionary art (3 Links)
- Artistic Canvases for Gestural and Non-linear Typography (3 Links)
- Swarms on Stage – Swarm Simulations for Dance Performance (3 Links)
- Guest editors’ introduction, Special Issue: Mathematical Models used in Aesthetic Evaluation (3 Links)
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